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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimmoy</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Jimmoy"/>
	<updated>2026-06-05T15:15:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Anthropoid&amp;diff=1491579</id>
		<title>Anthropoid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Anthropoid&amp;diff=1491579"/>
		<updated>2022-03-19T12:53:09Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|picture=Anthropoid.jpg&lt;br /&gt;
|caption=Cover&lt;br /&gt;
|country=[[Image:CZE.jpg|25px]]Czech Republic&amp;lt;br&amp;gt;[[Image:FRA.jpg|25px]] France&amp;lt;br&amp;gt; [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=	Sean Ellis&lt;br /&gt;
|date=2016&lt;br /&gt;
|language =  Czech&amp;lt;BR&amp;gt;English&amp;lt;BR&amp;gt;German &lt;br /&gt;
|studio=LD Entertainment&amp;lt;br&amp;gt;Lucky Man Films&amp;lt;br&amp;gt;22h22&lt;br /&gt;
|distributor=Bleecker Street&lt;br /&gt;
|character1=Jozef Gabčík&lt;br /&gt;
|actor1=[[Cillian Murphy]]&lt;br /&gt;
|character2= Jan Kubiš&lt;br /&gt;
|actor2=[[Jamie Dornan]]&lt;br /&gt;
|character3=Jan Zelenka-Hajský&lt;br /&gt;
|actor3=[[Toby Jones]] &lt;br /&gt;
|character4=Lenka Fafková&lt;br /&gt;
|actor4=[[Anna Geislerová]] &lt;br /&gt;
|character5=Adolf Opálka&lt;br /&gt;
|actor5=[[Harry Lloyd]]&lt;br /&gt;
|character6= Josef Valčík&lt;br /&gt;
|actor6=[[Václav Neuzil]]&lt;br /&gt;
|character7=Josef Bublík&lt;br /&gt;
|actor7=[[Sam Keeley]] &lt;br /&gt;
|character8=Jan Hrubý&lt;br /&gt;
|actor8=[[Mish Boyko]]&lt;br /&gt;
|character9=Ladislav Vanek&lt;br /&gt;
|actor9=[[Marcin Dorocinski]]&lt;br /&gt;
|character10=Reinhard Heydrich&lt;br /&gt;
|actor10=[[Detlef Bothe]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
'''''Anthropoid''''' is a 2016 coproduction war thriller directed by Sean Ellis and based on true story of ''Operation Anthropoid'', the WWII mission to assassinate SS General Reinhard Heydrich. The two key Czechoslovak paratroopers sent from the United Kingdom to perform this mission are played by [[Cillian Murphy]] as Jozef Gabčík and [[Jamie Dornan]] as Jan Kubiš. This topic has already been treated in the Czech film ''[[Assassination, The (Atentát)|Atentát]]'' (1963) and also partly in ''[[Sokolovo]]'' (1974).&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt 1903 Hammerless Pistol==&lt;br /&gt;
Czech paratroopers and several resistance fighters are armed with the [[Colt Model 1903/1908|Colt 1903 Hammerless Pistol]]. A Colt M1903 pistol was Jan Kubiš' sidearm during the real attack. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|none|300px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:Anthro 120.jpg|thumb|none|600px|Jan Kubiš ([[Jamie Dornan]]) raises the [[Colt Model 1903/1908|Colt 1903 Hammerless pistol]].]]&lt;br /&gt;
[[File:Anthro 157.jpg|thumb|none|600px|Realizing the situation is hopeless, Jan puts the pistol to his head.]]&lt;br /&gt;
[[File:Anthro 156.jpg|thumb|none|600px|Jozef Gabčík ([[Cillian Murphy]]) loads his pistol in the crypt.]]&lt;br /&gt;
[[File:Anthro 117.jpg|thumb|none|600px|Closeup of the pistol in the hands of Lenka Fafková ([[Anna Geislerová]]).]]&lt;br /&gt;
[[File:Anthro 126.jpg|thumb|none|600px|Josef Valčík ([[Václav Neuzil]]) fires his pistol on the street during the assassination.]]&lt;br /&gt;
[[File:Anthro 200.jpg|thumb|none|600px|Adolf Opálka ([[Harry Lloyd]]) holds a gun during the battle in the church.]]&lt;br /&gt;
[[File:Anthro 147.jpg|thumb|none|600px|Jan Hrubý ([[Mish Boyko]]) in the crypt with his pistol in hand.]]&lt;br /&gt;
&lt;br /&gt;
== Frommer Stop ==&lt;br /&gt;
A resistance fighter is seen with the [[Frommer Stop]] pistol.&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:Anthro 111.jpg|thumb|none|601px|At the left, a resistance fighter is seen with the [[Frommer Stop]] pistol pointed.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A [[Walther P38]] is used by Heydrich's chauffeur, Johannes Klein ([[David Bredin]]).&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:Anthro 113.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
A [[Walther PP]] pistol is used by Reinhard Heydrich ([[Detlef Bothe]]). In real life, Heydrich was armed with a [[Luger P08]] at the time of the attack.&lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|300px|none|War Time Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Anthro 116.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
One of the German soldiers is seen using a [[Bergmann MP18]] submachine gun with a straight magazine well. &lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|450px|Bergmann MP18/I with 20-round box magazine accepting straight mag-well, what the MP18 was originally designed with, and retrofitted with post-WWI - 9x19mm]]&lt;br /&gt;
[[File:Anthro 109.jpg|thumb|none|600px|The soldier to the left uses the MP18.]]&lt;br /&gt;
[[File:Anthro 233.jpg|thumb|none|600px|Close up. Note the fixed rear sights.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by some SS soldiers.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Anthro 102.jpg|thumb|none|600px|The MP40 seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II==&lt;br /&gt;
The Czech paratroopers from England are equipped with [[Sten Mk II]] submachine guns, which are initially used in an attempt to shoot Heydrich during the assassination. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:Anthro 206.jpg|thumb|none|600px|Jozef Gabčík ([[Cillian Murphy]]) pulls a Sten at Reinhard Heydrich in the car.]]&lt;br /&gt;
[[File:Anthro 209.jpg|thumb|none|600px|But as in real life, his Sten jams.]]&lt;br /&gt;
[[File:Anthro 208.jpg|thumb|none|600px|Jan Kubiš ([[Jamie Dornan]]) and Josef Bublík ([[Sam Keeley]]) during the battle in the church.]]&lt;br /&gt;
[[File:Anthro 127.jpg|thumb|none|600px|Jan Kubiš ([[Jamie Dornan]]) uses the Sten Gun.]]&lt;br /&gt;
[[File:Anthro 136.jpg|thumb|none|600px|Josef Bublík ([[Sam Keeley]]) also fires his Sten during combat.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The main battle rifle for the German forces is the [[Karabiner 98k]].   &lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Anthro 114.jpg|thumb|none|600px|German soldiers armed with the rifle.]]&lt;br /&gt;
[[File:Anthro 234.jpg|thumb|none|600px|Closeup of the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Short Barreled Side by Side Shotgun ==&lt;br /&gt;
One Gestapo officer carries a short-barreled [[Side by Side Shotgun]].&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Anthro 202.jpg|thumb|none|600px|One Gestapo officer carries a short-barreled [[Side by Side Shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG34==&lt;br /&gt;
An [[MG34]] machine gun is used by Nazi gunners in the fight with the Czech paratroopers in the church.&lt;br /&gt;
[[Image:mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Anthro 105.jpg|thumb|none|600px|The MG34 is seen loaded.]]&lt;br /&gt;
[[File:Anthro 109.jpg|thumb|none|600px|The MG34 is fired.]]&lt;br /&gt;
[[File:Anthro 249.jpg|thumb|none|600px|The MG34 is fired.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A [[Model 24 Stielhandgranate]] &amp;quot;Potato Masher&amp;quot; is used by SS soldiers during a battle in the church.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|A Model 24 Stielhandgranate]] &lt;br /&gt;
[[File:Anthro 125.jpg|thumb|none|600px|The grenade is thrown into a room.]]&lt;br /&gt;
&lt;br /&gt;
== No. 73 Mk. I hand grenade ==&lt;br /&gt;
Jan Kubiš ([[Jamie Dornan]]) uses a modified [[No. 73 Grenade|No. 73 Mk. I hand grenade]] for Heydrich's assassination.&lt;br /&gt;
[[Image:Thermos.jpg‎‎|thumb|none|100px|No. 73 MK. 1 Anti-Tank hand grenade &amp;quot;Thermos/Flask&amp;quot;.]]&lt;br /&gt;
[[File:Anthro 258.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Annihilation&amp;diff=1461044</id>
		<title>Annihilation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Annihilation&amp;diff=1461044"/>
		<updated>2021-11-26T07:20:49Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Annihilation.jpg|thumb|300px|right|''Annihilation'' (2018)]]&lt;br /&gt;
&lt;br /&gt;
'''''Annihilation''''' is a 2018 sci-fi horror movie staring [[Natalie Portman]], [[Jennifer Jason Leigh]], Gina Rodriguez, [[Tessa Thompson]], Tuva Novotny, and [[Oscar Isaac]]. The movie follows Natalie Portman's Lena, who joins an all-female scientific team as they are sent into &amp;quot;The Shimmer&amp;quot;, a mysterious energy field surrounding Blackwater National Park which has swallowed numerous expeditions. The film is loosely based on Jeff VanderMeer's book of the same name, part of his &amp;quot;Southern Reach&amp;quot; trilogy.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachineguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Government agents who detain Kane ([[Oscar Isaac]]) carry [[Heckler &amp;amp; Koch MP5A3]]s with railed hardguards and Surefire M900 flashlight forgrips&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Annih mp5 2.jpg|thumb|none|600px|An agent slings his MP5A3 as the ambulance is stopped. Note the unidentifiable handgun held by the agent at left.]]&lt;br /&gt;
[[Image:Annih mp5 1.jpg|thumb|none|600px|Another view of the weapon and its Surefire M900 foregrip]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
One of the govenment agents who detain Kane carries a [[Heckler &amp;amp; Koch MP5K]]A1 (or A5) with a PDW stock&lt;br /&gt;
[[Image:HKMP5KA5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA5 with PDW stock and 15-round magazine - 9x19mm]]&lt;br /&gt;
 [[Image:Annih mp5 1.jpg|thumb|none|600px|The agent at the back of the shot holds a MP5K with low-profile sights and a PDW-style stock]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The team, including Lena ([[Natalie Portman]]), are issued [[M4A1]]s for their mission into &amp;quot;The Shimmer&amp;quot;. These carbines are fitted with MAGPUL handguards, buttstocks, and magazines.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock.]]&lt;br /&gt;
[[Image:Annih m4 2.jpg|thumb|none|600px|The team - Lena ([[Natalie Portman]]), Cassie “Cass” Sheppard (Tuva Novotny), Anya (Gina Rodriguez), and Josie Radek ([[Tessa Thompson]]) - hold M4A1s as they approach the Shimmer.  ]]&lt;br /&gt;
[[File:Annih 503.jpg|thumb|none|600px|Dr. Ventress ([[Jennifer Jason Leigh]]) holds a M4A1 with MAGPUL MOE handguards at the shack.]]&lt;br /&gt;
[[Image:Annih m4 4.jpg|thumb|none|600px|Lena holds her M4A1 as she scans for the alligator]]&lt;br /&gt;
[[File:Annih 105.jpg|thumb|none|600px|Lena and other members of the expedition raise their M4s as an alligator approaches.]]&lt;br /&gt;
[[Image:Annih m4 5.jpg|thumb|none|600px|Anya (Gina Rodriguez) fires at the alligator before her weapon jams.]]&lt;br /&gt;
[[Image:Annih m4 6.jpg|thumb|none|600px|Lena pours fire into the mutant alligator at point-blank range]]&lt;br /&gt;
[[Image:Annih m4 7.jpg|thumb|none|600px|Lena scans the base perimeter after the fence is breached.]]&lt;br /&gt;
[[Image:Annih m4 9.jpg|thumb|none|600px|Josie ([[Tessa Thompson]]) pours gunfire into the mutant bear during the infamous &amp;quot;screaming bear&amp;quot; scene.]]&lt;br /&gt;
[[File:Annih 509.jpg|thumb|none|600px|Lena fires the M4A1 at the Humanoid beneath the Lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Kane ([[Oscar Isaac]]) carries an [[FN SCAR-L]] in a photograph of his time as a soldier.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Annih 501.jpg|thumb|none|600px|Kane ([[Oscar Isaac]]) carries an [[FN SCAR-L]] in a photograph of his time as a soldier.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]]s carried by a previous expedition are seen in the Fort Amaya mess hall and in the Lighthouse with the rest of Kane's ([[Oscar Isaac]]) gear.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Annih m16 1.jpg|thumb|none|600px|An abandoned M16A2 is seen in the Fort Amaya mess hall as the team arives]]&lt;br /&gt;
[[Image:Annih m16 2.jpg|thumb|none|600px|Kane's M16A2 is seen at the Lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M240B Machine Gun==&lt;br /&gt;
Anya (Gina Rodriguez) recovers a [[M240B]] left by a previous expedition from the Fort Amaya mess hall, but rejects the 28lb weapon as too heavy to carry and leaves it behind.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Annih m240 1.jpg|thumb|none|600px|Anya hefts the M240B before abandoning it for its weight.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
A [[Barrett M82]], seen in the watch tower, is among the weapons left behind by previous groups, &lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
[[Image:Annih m82 1.jpg|thumb|none|600px|A Barrett M82 sits abandoned on the floor of the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
==Incendiary grenade==&lt;br /&gt;
Kane (Oscar Issac) and Lena ([[Natalie Portman]]) both use some sort of incendiary grenade in the Lighthouse. Kane describes it as a &amp;quot;phosphorus grenade&amp;quot; in his video. Note that the prop appears to be a law enforcement market (i.e. not military issue) smoke grenade with a bare-aluminum body and painted yellow ring (indicating yellow smoke), not a white phosphorous grenade.&lt;br /&gt;
[[Image:Annih grenade 1.jpg|thumb|none|600px|Lena picks up the incendiary grenade as the Humanoid watches]]&lt;br /&gt;
[[Image:Annih grenade 2.jpg|thumb|none|600px|Real!Lena pulls the pin after tricking Humanoid!Lena into taking it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Longest_Day&amp;diff=1279910</id>
		<title>The Longest Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Longest_Day&amp;diff=1279910"/>
		<updated>2019-06-21T18:32:56Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* M1 Thompson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LDPoster.jpg|300px|right|thumb| ''The Longest Day'' (1962)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Longest Day''''' is the 1962 World War II film based on the non fiction novel of the same name written by Cornelius Ryan that chronicles the Allied invasion of France on D-Day, June 6, 1944. The 3-hour epic was overseen by 4 directors (Ken Annakin, Bernhard Wicki, Gerd Oswald, and Darryl F. Zanuck) and featured an international cast of 42 prominent actors including [[Kenneth More]], [[Richard Todd]], [[Richard Burton]], [[Robert Mitchum]], [[Sean Connery]], [[Henry Fonda]], [[Red Buttons]], Leo Genn, [[Peter Lawford]], [[John Wayne]], [[Irina Demick]], [[Paul Anka]], [[Eddie Albert]], [[Steve Forrest]], [[Jeffrey Hunter]], [[Sal Mineo]], [[Edmond O'Brien]], [[George Segal]], [[Rod Steiger]], [[Robert Wagner]] and [[Stuart Whitman]]. The film would also feature early roles for a future [[James Bond]] ([[Sean Connery]]) as well as two future Bond villains ([[Gert Fröbe]]) and ([[Curd Jürgens]]). ''The Longest Day'' held the record for the most expensive black and white picture made until the release of ''[[Schindler's List]]'' in 1993.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Longest Day}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Luger P08 Pistol==&lt;br /&gt;
The [[Luger P08]] Pistol is seen in the hands of a French Resistance fighter, Jean ([[Maurice Poli]]), as well as a German officer.&lt;br /&gt;
[[Image:P08Luger1917.jpg|400px|thumb|none|Luger P08 Pistol - 9x19mm]]&lt;br /&gt;
[[Image:LD5.jpg|600px|thumb|none|French Resistance fighter Jean holding a [[Luger P08]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI Revolver==&lt;br /&gt;
A [[Webley Mk VI]] revolver is seen in the hands of RAF Flying Officer David Campbell ([[Richard Burton]]) near the end of the film.&lt;br /&gt;
[[Image:Webley.JPG|400px|thumb|none|Webley Mk VI Revolver - .455 Webley]]&lt;br /&gt;
[[Image:LD20.jpg|600px|thumb|none|RAF Flying Officer David Campbell ([[Richard Burton]]) holding a [[Webley Mk VI|Webley Mk VI Revolver]] as he meets up with Private Arthur 'Dutch' Schultz ([[Richard Beymer]]).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is briefly seen in the holsters of numerous US Army officers in the film, including Brig. Gen. Norman Cota ([[Robert Mitchum]]), Lieutenant Colonel Benjamin H. Vandervoort ([[John Wayne]]) and Col. Thompson ([[Eddie Albert]]).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:TLD 17.jpg|600px|thumb|none|The [[M1911A1]] is briefly seen in the holster of Col. Thompson ([[Eddie Albert]]).]]&lt;br /&gt;
[[Image:TLD 408.jpg|600px|thumb|none|The [[M1911A1]] seen in the holster of Brig. Gen. Norman Cota ([[Robert Mitchum]]).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M1 Thompson ==&lt;br /&gt;
The [[M1 Thompson]] is notably used by Airborne troops including Pvt. Arthur 'Dutch' Schultz ([[Richard Beymer]]), Pvt. Martini ([[Sal Mineo]]), and Pvt. John Steele ([[Red Buttons]]). &lt;br /&gt;
&lt;br /&gt;
[[File:M1Thompson SMG with sling.jpg|thumb|none|400px|M1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:LD8.jpg|600px|thumb|none|Private Arthur 'Dutch' Schultz ([[Richard Beymer]]) holds an [[Thompson Submachine Gun|M1 Thompson]].]]&lt;br /&gt;
[[Image:TLD 11.jpg|600px|thumb|none|Note the cheap &amp;quot;L&amp;quot; sight.]]&lt;br /&gt;
[[Image:TLD 03.jpg|600px|thumb|none|Pvt. Martini ([[Sal Mineo]]) holds the M1 Thompson.]]&lt;br /&gt;
[[Image:TLD 08.jpg|600px|thumb|none|An 82nd Airborne trooper opens fire with his M1 Thompson while still in his parachute.]]&lt;br /&gt;
[[Image:TLD 97.jpg|600px|thumb|none|An M1 Thompson is used by a US Army Ranger (portrayed by [[Fabian Forte]]).]]&lt;br /&gt;
[[Image:TLD 53.jpg|600px|thumb|none|Pvt. John Steele ([[Red Buttons]]) takes up his M1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] is also seen carried by US Army forces, notably US Army Rangers who are seen in the assault of Pointe-du-Hoc at Normandy.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|[[M1A1 Thompson]] .45 Caliber ACP]]&lt;br /&gt;
[[Image:TLD 39.jpg|600px|thumb|none|A US Army Ranger (played by [[Paul Anka]]) prepares to fire the M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is briefly seen in the hands of a member of the Canadian Scottish Brigade that lands on Sword Beach.&lt;br /&gt;
[[Image:M3 Grease.jpg‎|thumb|450px|none|M3 Grease Gun]]&lt;br /&gt;
[[Image:TLD 26.jpg|600px|thumb|none|A Canadian Scottish Brigadier behind Pvt. Flanagan ([[Sean Connery]]) carries an M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is seen carried by British Airborne troops, Free French Commandos, and Allied troops during the landings.&lt;br /&gt;
[[Image:Unitsten2.jpg|400px|thumb|none|Sten MkII Sub Machine Gun - 9mm]]&lt;br /&gt;
[[Image:LD1.jpg|600px|thumb|none|British Airborne Major John Howard ([[Richard Todd]]) with a [[Sten|Sten MkII Sub Machine Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
In some scenes, the [[Sten Mk II]] of the French paratroopers became the [[Sten Mk III]].&lt;br /&gt;
[[Image:Sten MkIII.jpg|400px|thumb|none|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[Image:LD_stenIII.jpg|600px|thumb|none|The French commander with his Sten Mk III, in the next scene he carries a Mk II again.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
A French paratrooper is seen with a [[Sten Mk V]] due to a continuity error.&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|400px|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[Image:LD_stenV.jpg|600px|thumb|none|The paratrooper holds the Sten.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
[[MP40]]s are carried by German forces throughout the film.&lt;br /&gt;
[[Image:MP40Side.jpg|400px|thumb|none|German MP40 SMG - 9mm]]&lt;br /&gt;
[[Image:TLD 01.jpg|600px|thumb|none|A German Soldier fires an MP40]]&lt;br /&gt;
[[Image:LD14.jpg|600px|thumb|none|A German Soldier opens fire on US Rangers with a [[MP40|MP40 Sub Machine Gun]] during the assault at Pointe-du-Hoc.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand ==&lt;br /&gt;
[[M1 Garand]]s are seen carried by Airborne troops as well as Allied forces during the D-Day landings.&lt;br /&gt;
[[Image:M1 Garand.jpg|400px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[Image:LD21.jpg|600px|thumb|none|Lt. Col. Benjamin Vandervoort ([[John Wayne]]) of the 82nd Airborne holding a [[M1 Garand|M1 Rifle]] that he is using as a crutch (note the paratrooper in rear with anachronistic Korean War-vintage M1 carbine)]]&lt;br /&gt;
[[Image:TLD 73.jpg|thumb|none|600px|US forces armed with M1 Garands make the landing on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is carried by Airborne troops, French Resistance, and Allied forces during the landings. All the models seen are seen with the inaccurate bayonet lug and none are the paratrooper versions.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|400px|thumb|none|Late Model M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:TLD 84.jpg|600px|thumb|none|Janine Boitard ([[Irina Demick]]) with the M1 Carbine.]]&lt;br /&gt;
[[Image:LD6.jpg|600px|thumb|none|An 82nd Airborne trooper holds an [[M1 Carbine]] after landing in Normandy. He is holding an M1 with a full stock instead of the correct paratrooper variant.]]&lt;br /&gt;
[[Image:LD10.jpg|600px|thumb|none|Private Morris ([[Roddy McDowall]]) with his [[M1 Carbine]] on Utah Beach. The dead Sergeant next to him also has an M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher-Schoenauer==&lt;br /&gt;
Brigadier Lord Lovat ([[Peter Lawford]]) carries a [[Steyr Mannlicher-Schoenauer]] Carbine while leading his men onto Sword Beach. However, according to Bill Millet, the piper whom Lovat famously ordered to pipe the men ashore in defiance of regulations, Lord Lovat carried an M1 Garand on D-Day, not a Mannlicher or his famous &amp;quot;old Winchester lever gun&amp;quot; he reputedly carried ashore at Dieppe. &lt;br /&gt;
[[Image:MSCarbine.jpg|thumb|none|400px|Steyr Mannlicher-Schoenauer Carbine - 6.5 x 54mm]]&lt;br /&gt;
[[Image:LD11.jpg|600px|thumb|none|Brigadier Lord Lovat ([[Peter Lawford]]) carrying a [[Steyr Mannlicher-Schoenauer]] Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 MkI==&lt;br /&gt;
Seen in the hands of British soldiers and Commandos.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|400px|thumb|none|Lee-Enfield No.4 MkI - .303 British]]&lt;br /&gt;
[[Image:LD15.jpg|600px|thumb|none|British Commando with [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 MkI ]] rifle]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner K98==&lt;br /&gt;
Most of the German soldiers are equipped with [[Karabiner 98k|Mauser K98 Rifle]]. In one scene, an Airborne trooper mistakes the sound of the Karabiner's bolt action for the sound of the &amp;quot;Cricket&amp;quot; clicker. &lt;br /&gt;
[[Image:Karabiner-98K.jpg|400px|thumb|none|Mauser K98 Rifle - 7.92 x 57mm]]&lt;br /&gt;
[[Image:TLD 13.jpg|600px|thumb|none|Unteroffizier Kaffeekanne ([[Gert Fröbe]]) with a K98 across his back.]]&lt;br /&gt;
[[Image:LD22.jpg|600px|thumb|none|A German Soldier loads a round into his [[Karabiner 98k|Karabiner 98k]] after firing, apparently making the same sound of the &amp;quot;Cricket&amp;quot; clicker.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Chatellerault M1924/29 ==&lt;br /&gt;
A captured [[Chatellerault M1924/29]] machine gun is wielded by a German Soldier. This is historically accurate as alot of captured French, Czech, Dutch (etc) weapons were issued to second line troops such as the garrison forces in France at the time.&lt;br /&gt;
[[Image:Chatellerault M1924-29.JPG|400px|thumb|none|Chatellerault M1924-29 Light Machine Gun - 7.5 x 54mm]]&lt;br /&gt;
[[Image:LD3.jpg|600px|thumb|none|German Soldier firing a [[Chatellerault M1924/29|Chatellerault Model 1924/29 Light Machine Gun]]]]&lt;br /&gt;
&lt;br /&gt;
== Bren Mark 1 ==&lt;br /&gt;
The [[Bren]] Mark 1 LMG is seen used by Allied forces, notably Private Flanagan ([[Sean Connery]]) during the Allied landing on Sword Beach.&lt;br /&gt;
[[Image:Bren gun.JPG|400px|thumb|none|Bren Mark 1 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:TLD 24.jpg|600px|thumb|none|Private Flanagan ([[Sean Connery]]) holds the Bren during the landing on Sword Beach.]]&lt;br /&gt;
[[Image:LD12.jpg|600px|thumb|none|Private Flanagan ([[Sean Connery]]) with the [[Bren gun|Bren MkI Light Machine Gun]].]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
The [[Browning Automatic Rifle]], or &amp;quot;B.A.R.&amp;quot; is used by Allied forces during the D-Day landings, notably by US Army Rangers during the assault on Pointe-du-Hoc.&lt;br /&gt;
[[Image:BAR.jpg|400px|thumb|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:LD13.jpg|600px|thumb|none|A US Army Ranger fires a [[Browning Automatic Rifle]] on German positions from behind a DUKW during the assault on Pointe-du-Hoc.]]&lt;br /&gt;
[[Image:TLD 35.jpg|600px|thumb|none|A US Army Ranger (played by [[George Segal]]) opens fire with the BAR during the assault. In this particular scene, the gun's sound indicates only three rounds being fired semi-automatically, while the muzzle's smoke and movement demonstrate it being actually used for fully automatic fire.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] Light Machine Gun is the most frequently seen machine gun used by the German Army in the film.&lt;br /&gt;
[[Image:MG42.jpg|400px|thumb|none|German MG42 - 7.92 x 57mm]]&lt;br /&gt;
[[Image:LD7.jpg|600px|thumb|none|German-manned [[MG42]] at Saint Mere-Eglise. In this particular scene the rate of fire (the overlaid audio) is far below that of a regular MG42.]]&lt;br /&gt;
[[Image:TLD 99.jpg|600px|thumb|none|The [[MG42]] is used by German soldiers defending Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Cmdr. Kieffer ([[Christian Marquand]]) is seen standing next to a [[Browning M2]] .50cal Heavy Barrel mounted on Free French M4 Sherman Tank.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|400px|thumb|none|Browning M2 Heavy Barrel - .50 cal]]&lt;br /&gt;
[[Image:LD19.jpg|600px|thumb|none|Cmdr. Kieffer is seen standing next to a [[Browning M2]] .50cal Heavy Barrel mounted on Free French M4 Sherman Tank.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Quad Mount ==&lt;br /&gt;
When the Airborne troops begin parachuting into Normandy, a German defensive position is seen using what appears to be a Browning M2's in a Quad Mount in place of the Quad Flak 38.&lt;br /&gt;
[[Image:M51 Quad.jpg|400px|thumb|none|]]&lt;br /&gt;
[[Image:LD2.jpg|600px|thumb|none|[[Browning M2|Browning M2 .50cal HMG's]] in Quad Mount at German Defense position]]&lt;br /&gt;
[[Image:TLD 68.jpg|600px|thumb|none|[[Browning M2|Browning M2 .50cal HMG's]] in Quad Mount about to be fired.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 ==&lt;br /&gt;
German forces are seen using the [[Maxim MG08]] Machine Gun while battling British Airborne and Free French forces.&lt;br /&gt;
[[Image:MaximMG08.jpg|400px|thumb|none|Maxim MG08 Machine Gun - 7.92 x 57mm]]&lt;br /&gt;
[[Image:LD17.jpg|600px|thumb|none|The [[Maxim|Maxim MG08 Machine Gun]] is seen in a German defensive position on the roof.]]&lt;br /&gt;
[[Image:TLD 40.jpg|600px|thumb|none|The Maxim is seen on the ground to the right.]]&lt;br /&gt;
[[Image:TLD 41.jpg|600px|thumb|none|The Maxim is seen on the ground to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
An anachronistic [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] is seen carried by a US Army soldier during the landing on Omaha Beach.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5inch]]&lt;br /&gt;
[[Image:LD9.jpg|600px|thumb|none|A soldier carries an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] during the landing on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
== PIAT ==&lt;br /&gt;
Free French Forces are seen firing a [[PIAT]] at a German position.&lt;br /&gt;
[[Image:PIATLauncher.jpg|400px|thumb|none|PIAT (Projector, Infantry, Anti Tank) - 76mm]]&lt;br /&gt;
[[Image:LD18.jpg|600px|thumb|none|Free French Forces are seen firing a [[PIAT]] at a German position.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]] is seen used by German forces.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|451px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:TLD 48.jpg|thumb|none|600px|An Oerlikon 20mm flak gun atop the Ouistreham casino.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s are used by German forces while defending Pointe-du-Hoc.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|A Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:TLD 31.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Mk II Hand Grenade ==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US Army Rangers in the assault at Pointe du Hoc.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade.]]&lt;br /&gt;
[[Image:TLD 34.jpg|thumb|none|600px|At the right, a US Army Ranger (portrayed by [[Robert Wagner]]) readies his [[Mk II Hand Grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Bangalore Torpedoes ==&lt;br /&gt;
US Army engineers led by Sgt (then Lt.) John H. Fuller ([[Jeffrey Hunter]]) are seen using Bangalore torpedoes to blow an opening in the German defenses on Omaha Beach.&lt;br /&gt;
[[Image:TLD 56.jpg|thumb|none|600px|US Army engineers led by Sgt (then Lt.) John H. Fuller ([[Jeffrey Hunter]]) are seen using Bangalore torpedoes to blow an opening in the German defenses on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
German solders defend the casino of Ouistreham with a [[7.5 cm Pak 40]].&lt;br /&gt;
[[File:7,5 cm-Pak 40.jpg|thumb|400px|none|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:TLD_pak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TLD_pak2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
[[Bofors 40mm]] AA-Guns are seen in German defensive positions.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[Image:TLD 93.jpg|600px|thumb|none|At the left, [[Bofors 40mm]] AA-Gun seen in German defensive positions.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category: B&amp;amp;W]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Midnight_Run&amp;diff=1151358</id>
		<title>Midnight Run</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Midnight_Run&amp;diff=1151358"/>
		<updated>2018-01-02T00:35:05Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Beretta 92SB (nickel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Midnight Run''&lt;br /&gt;
|picture = Midnight run.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Martin Brest]]&lt;br /&gt;
|date= 1988&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Universal Pictures&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Jack Walsh&lt;br /&gt;
|actor1=[[Robert De Niro]] &lt;br /&gt;
|character2=Jonathan &amp;quot;The Duke&amp;quot; Mardukas&lt;br /&gt;
|actor2=[[Charles Grodin]]&lt;br /&gt;
|character3=Alonzo Mosely&lt;br /&gt;
|actor3=[[Yaphet Kotto]]&lt;br /&gt;
|character4=Jimmy Serrano&lt;br /&gt;
|actor4=[[Dennis Farina]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Midnight Run''''' is a 1988 action comedy starring [[Robert De Niro]] as Jack Walsh, a former Chicago cop now working as a bounty hunter who has to endure a cross-country trip with the bail-jumping bookkeeper ([[Charles Grodin]]) he was trying to bring back to Los Angeles in order to collect his fee.  During their journey, the duo find themselves pursued by both the FBI and the mob.  The film was directed by [[Martin Brest]] and co-stars [[Yaphet Kotto]], [[John Ashton]], and [[Dennis Farina]].  The film would also inspire several made for television films that starred [[Christopher McDonald]] as Walsh.&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
At the beginning of the film, bounty hunter Jack Walsh ([[Robert De Niro]]) carries a third generation [[Colt Detective Special]] as his sidearm until he has to check the revolver before boarding a commercial flight. During the shootout at the Chicago bus station, one of the FBI agents is briefly seen with a first generation Colt Detective Special drawn.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|300px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[Image:Mrun-cds1.jpg|thumb|none|600px|Armed with his Colt revolver, bounty hunter Jack Walsh ([[Robert De Niro]]) prepares to enter a bailjumper's apartment.]]&lt;br /&gt;
[[Image:Mrun-cds2.jpg|thumb|none|600px|Walsh holds his Detective Special on Mardukas while impersonating agent Mosley.]]&lt;br /&gt;
[[Image:MidRun 102.jpg|thumb|none|600px|Walsh holds the revolver on Mardukas (Charles Grodin).]]&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:MidnightR 9.jpg|thumb|none|600px|As Walsh and Mardukas evade gunfire, one of the FBI agents is briefly seen with his 1st Gen Colt Detective Special drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 66 Snub Nose ==&lt;br /&gt;
FBI Special Agent Alonzo Mosley ([[Yaphet Kotto]]) carries a [[Smith &amp;amp; Wesson Model 66]] as his sidearm in the film.&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:MidRun_105.jpg|thumb|none|600px|Mosley opens fire with his Model 66.]]&lt;br /&gt;
[[Image:Mrun-sw64b.jpg|thumb|none|600px|Mosley takes cover with his Model 66.]]&lt;br /&gt;
[[Image:Mrun-sw64c.jpg|thumb|none|600px|FBI Special Agent Alonzo Mosley ([[Yaphet Kotto]]) with his Model 66.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Beretta 92SB (nickel) ==&lt;br /&gt;
Marvin ([[John Ashton]]) carries a nickel [[Beretta 92 pistol series|Beretta 92SB]] as he apprehends a fugitive at the film's beginning. He appears to hold this pistol when he boards the train carrying Walsh and Mardukis.  Walsh takes it from him during the scuffle on the train.&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|300px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MR 301.jpg|thumb|none|600px|Marvin ([[John Ashton]]) carries a nickel [[Beretta 92 pistol series|Beretta 92SB]] as he apprehends a fugitive at the film's beginning.]]&lt;br /&gt;
[[File:MidRun 04.jpg|thumb|none|600px|Marvin holds his pistol on Walsh.]]&lt;br /&gt;
[[Image:Mrun-berinox1.jpg|thumb|none|600px|Walsh grabs the Beretta from Marvin during their fight on the train.]]&lt;br /&gt;
[[File:MidRun 08.jpg|thumb|none|600px|Walsh knocks out Marvin with the pistol during the scuffle on the train.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
Jack Walsh ([[Robert De Niro]]) takes a [[Beretta 92SB]] from Marvin ([[John Ashton]]) to shoot down a Mafia helicopter.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|300px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mrun-ber92sb1.jpg|thumb|none|600px|Walsh fires the Beretta.]]&lt;br /&gt;
[[Image:Mrun-ber92sb2.jpg|thumb|none|600px|Walsh aims the Beretta as Marvin stands behind him with a Remington 870.]]&lt;br /&gt;
[[Image:Mrun-ber92sb3.jpg|thumb|none|600px|Walsh takes aim at the helicopter.]]&lt;br /&gt;
[[Image:Mrun-ber92sb4.jpg|thumb|none|600px|Walsh holds his Beretta while dragging Mardukas.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P7 ==&lt;br /&gt;
Tony Darvo ([[Richard Foronjy]]) carries a [[Heckler &amp;amp; Koch P7]] when they hold Walsh and Mardukas at gunpoint.&lt;br /&gt;
[[Image:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 9x19mm]]&lt;br /&gt;
[[Image:Mrun-hkp7a.jpg|thumb|none|600px|Tony Darvo ([[Richard Foronjy]]) carries a [[Heckler &amp;amp; Koch P7]] when they hold Walsh and Mardukas at gunpoint.]]&lt;br /&gt;
[[Image:MR 305.jpg|thumb|none|600px|Tony on the far left holding the H&amp;amp;K.]]&lt;br /&gt;
&lt;br /&gt;
== Detonics CombatMaster ==&lt;br /&gt;
Joey ([[Robert Miranda]]) carries a [[Detonics CombatMaster]] when they hold Walsh and Mardukas at gunpoint.&lt;br /&gt;
[[Image:DetonicsCM.jpg|thumb|none|300px|Detonics Combat Master - .45 ACP]]&lt;br /&gt;
[[Image:MR 304.jpg|thumb|none|600px|Joey ([[Robert Miranda]]) carries a [[Detonics CombatMaster]] when they hold Walsh and Mardukas at gunpoint.]]&lt;br /&gt;
[[Image:MR 305.jpg|thumb|none|600px|Joey on the near left holding the Detonics.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897 Shotgun==&lt;br /&gt;
The fugitive chased by Walsh and Marvin at the film's beginning is seen using what appears to be a [[Winchester Model 1897]] shotgun with the stock removed.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Mrun-rem870a.jpg|thumb|none|600px|The criminal chased by Walsh and Marvin in the beginning drops his pistol gripped Winchester shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Throughout the film, Marvin ([[John Ashton]]) uses a [[Mossberg 500]] shotgun with an extended magazine tube.  Other federal and local law enforcement also carry the shotgun. &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:Mrun-shotgun1.jpg|thumb|none|600px|Marvin holds his shotgun from his car.]]&lt;br /&gt;
[[Image:Mrun-shotgun2.jpg|thumb|none|600px|Marvin watches for the helicopter.]]&lt;br /&gt;
[[Image:Mrun-shotgun3.jpg|thumb|none|600px|Marvin, shotgun in hand, talks to Walsh.]]&lt;br /&gt;
[[File:MidRun_181.jpg|thumb|600px|none|Deputies armed with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
Several police officers are seen carrying [[Ithaca 37]] shotguns.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|450px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:MR 321.jpg|thumb|600px|none|Several deputies (on the left) carry the Ithaca shotgun while searching a train in Arizona.  ]]&lt;br /&gt;
[[File:MidRun_181.jpg|thumb|600px|none|Deputy on the upper right with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 ==&lt;br /&gt;
A [[Ruger Mini-14]] is used by the snipers hired by the Chicago mob to try and kill Jack Walsh and Jonathan Mardukas ([[Charles Grodin]]).&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Mrun-rifle1b.jpg|thumb|none|600px|Another mob sniper aims his Mini-14 rifle on the bus transporting Walsh and Mardukas.]]&lt;br /&gt;
[[Image:Mrun-rifle3a.jpg|thumb|none|600px|Another mob sniper trains his scoped Ruger on the bus.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 7400 ==&lt;br /&gt;
Another Chicago mob sniper is seen with a [[Remington Model 7400]] Semi-Auto rifle.&lt;br /&gt;
[[Image:7400wd-1-.jpg|thumb|none|500px|[[Remington Model 7400]]  - .308 Winchester]]&lt;br /&gt;
[[Image:Mrun-rifle1a.jpg|thumb|none|600px|A mob sniper loads his Remington .]]&lt;br /&gt;
[[Image:Mrun-rifle2a.jpg|thumb|none|600px|A mob sniper aims his Remington at the bus.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The mob hitmen  in the helicopter use a [[Heckler &amp;amp; Koch G3]] rifle fitted with a scope and a brass catcher when chasing  Walsh, Mardukas, and Marvin.&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Mrun-rifle4a.jpg|thumb|none|600px|The hitman fires at Marvin's car.]]&lt;br /&gt;
[[Image:Mrun-rifle4b.jpg|thumb|none|600px|The hitmen fire at the car, shooting off the hood.]]&lt;br /&gt;
[[Image:Mrun-rifle4c.jpg|thumb|none|600px|The hitman aims his rifle when Marvin, Walsh, and Mardukas get out of the car.]]&lt;br /&gt;
[[Image:Mrun-rifle4d.jpg|thumb|none|600px|The hitman fires.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Micro-Uzi==&lt;br /&gt;
One of the FBI agents that takes down the mobsters at the airport is seen with a [[Micro Uzi]] drawn.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|300px| [[Micro Uzi]] - 9x19mm ]]&lt;br /&gt;
[[Image: Vlcsnap-00011.jpg|thumb|none|600px|One of the FBI agents that takes down the mobsters at the airport is seen with a Micro-[[Uzi]] drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
During the search of a train car, a federal agent appears to carry a [[Mini Uzi]].&lt;br /&gt;
[[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MR 321.jpg|thumb|600px|none|On the right, the agent with the white overcoat appears to carry a Mini Uzi while searching a train in Arizona.  ]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stranger_Things_-_Season_1&amp;diff=1131653</id>
		<title>Stranger Things - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stranger_Things_-_Season_1&amp;diff=1131653"/>
		<updated>2017-10-08T09:35:08Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Stranger Things - Season 1&lt;br /&gt;
|picture = StrangerThingsSeason1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = [[Netflix]]&lt;br /&gt;
|genre = [[:Category:Science-Fiction|Science-Fiction]] &amp;lt;br&amp;gt; [[:Category:Horror|Horror]]&lt;br /&gt;
|creator = Matt Duffer &amp;lt;br&amp;gt; Ross Duffer&lt;br /&gt;
|dates = 2016&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 8&lt;br /&gt;
|actor1=[[Winona Ryder]]&lt;br /&gt;
|character1=Joyce Byers&lt;br /&gt;
|actor2=[[David Harbour]]&lt;br /&gt;
|character2=Jim Hopper&lt;br /&gt;
|actor3=Finn Wolfhard&lt;br /&gt;
|character3=Mike Wheeler&lt;br /&gt;
|actor4=Millie Bobby Brown&lt;br /&gt;
|character4=Eleven&lt;br /&gt;
|actor5=Gaten Matarazzo&lt;br /&gt;
|character5=Dustin Henderson&lt;br /&gt;
|actor6=Caleb McLaughlin&lt;br /&gt;
|character6=Lucas Sinclair&lt;br /&gt;
|actor7=[[Natalia Dyer]]&lt;br /&gt;
|character7=Nancy Wheeler&lt;br /&gt;
|actor8=[[Charlie Heaton]]&lt;br /&gt;
|character8=Jonathan Byers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Stranger Things{{!}}Stranger Things}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears to be the sidearm carried by the Military Police personnel at Hawkins National Laboratory. The use of the pistol is anachronistic since the M9 pistol didn't enter U.S. military service until 1985, while the show takes place in 1983. It would be more accurate for them to be issued the [[Colt M1911A1]] like the government agents. The majority of these pistols in the series appear to be replicas.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:STS1E05 32.jpg|thumb|600px|none| A Military Police officer holds his Beretta 92FS and a government agent holds his Colt M1911A1 on Chief Jim Hopper in &amp;quot;Chapter Five: The Flea and the Acrobat&amp;quot; (S01E05). Note how these appear to be either dummy or airsoft replicas.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is carried by government agents.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:STS1E05 32.jpg|thumb|none|600px|The agent on the right holds a M1911A1 in &amp;quot;Chapter Five: The Flea and the Acrobat&amp;quot; (S01E05).]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTakeM1911A1s1SS.jpg|thumb|600px|none|An agent grabs an M1911A1 off a rack at the Hawkins National Laboratory (which, in real life, used to be the Georgia Mental Health Institute) in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTakeM1911A1s2SS.jpg|thumb|600px|none|Another agent takes an M1911A1 in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 M&amp;amp;P==&lt;br /&gt;
&lt;br /&gt;
Jonathan Byers ([[Charlie Heaton]]) takes his father's [[Smith &amp;amp; Wesson Model 10]] when he and Nancy Wheeler ([[Natalia Dyer]]) set out to find the monster in Myrkwood in &amp;quot;Chapter Five: The Flea and the Acrobat&amp;quot; (S01E05).&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|300px|thumb|none|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[File:Stranger-things-2.jpg|thumb|600px|none|Jonathan steals a Model 10 from the glove box of his dad's Oldsmobile 442 after his brother's funeral while Nancy looks on.]]&lt;br /&gt;
[[File:Stranger-things-3.jpg|thumb|601px|none|Jonathan Byers ([[Charlie Heaton]])  practices firing the Model 10 at some beer cans. &amp;quot;I'm trying to hit the space between the cans.&amp;quot;]]&lt;br /&gt;
[[File:Stranger-things-4.jpg|thumb|601px|none|Nancy Wheeler ([[Natalia Dyer]]) takes aim at a beer can during shooting practice with Jonathan.  Her &amp;quot;golf club-style&amp;quot; grip seems unorthodox, but it's probably safe to assume that most high-school girls don't know how to properly hold a handgun.  Despite this, she hits the can on her first shot.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Chief Jim Hopper ([[David Harbour]]) appears to carry a [[Smith &amp;amp; Wesson Model 66]] as his weapon of choice.&lt;br /&gt;
[[File:Smith-&amp;amp;-Wesson-Model-66.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:STS1E05 33.jpg|thumb|600px|none|Hopper holds the revolver in &amp;quot;Chapter Five: The Flea and the Acrobat&amp;quot; (S01E05).]]&lt;br /&gt;
[[File:StrangerThingsS01E05-HopperAimsRevolverSS.jpg|thumb|600px|none|Hopper aims his Model 66 at a hazmat suit-wearing agent inside the Hawkins National Laboratory in &amp;quot;Chapter Five: The Flea and the Acrobat&amp;quot; (S01E05).]]&lt;br /&gt;
[[File:Stranger-things-6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5K]]s with Navy trigger packs, sometimes fitted with a flashlight, are used by government agents and MPs throughout the series. Jim Hopper uses one in &amp;quot;Chapter Eight: The Upside Down&amp;quot; (S01E06). &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5K with &amp;quot;Navy&amp;quot; trigger pack - 9x19mm]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentTakesMP5K1SS.jpg|thumb|600px|none|An agent opens a locker with an MP5K inside it at the Hawkins National Laboratory in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentTakesMP5K2SS.jpg|thumb|600px|none|The agent grabs the MP5K in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K (Mock MP5K-PDW)==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5K]]s with PDW stocks attached are also used by agents. Since the show takes place in 1983, this is considered anachronistic since the MP5K-PDW variant was not developed until 1991. Some of the stocks actually look to be UMP-style stocks, making them even more anachronistic. &lt;br /&gt;
[[File:MP5K-PDWEarly.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with the PDW-style folding stock attached, commonly used in films to emulate the MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a [[UMP]]-style stock - 9x19mm]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTakeMP5K-PDWs1SS.jpg|thumb|600px|none|An agent takes an MP5K with a UMP stock off a rack at the laboratory in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTakeMP5K-PDWs2SS.jpg|thumb|600px|none|Another agent grabs an MP5K in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Mossberg 42M==&lt;br /&gt;
When Will is running from the Monster in S01E01, he takes shelter in the shed and loads up what appears to be a Mossberg 42M that is missing the front portion of the Mannlicher stock. &lt;br /&gt;
[[File:Will-byers-1.jpg|thumb|600px|none|Will sets the rifle on the workbench.  Note the finger grooves in the grip, a design feature common on older Mossberg and Western Field rifles.]]&lt;br /&gt;
[[File:Will-byers-3.jpg|thumb|600px|none|Note the micro-click rear target sights.]]&lt;br /&gt;
[[File:Will-byers-5.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crosman 2240 CO2 Air Pistol==&lt;br /&gt;
What appears to be the [[Air Guns#Crosman 2240 CO2 Pistol|Crosman 2240 CO2 Pistol]] is occasionally used by agents.&lt;br /&gt;
[[File:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crosman 2240 CO2 Pistol]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTake2240s1SS.jpg|thumb|600px|none|An agent grabs a Crosman 2240 CO2 Pistol at the laboratory in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
[[File:StrangerThingsS01E06-AgentsTake2240s2SS.jpg|thumb|600px|none|Another agent takes a Crosman 2240 in &amp;quot;Chapter Six: The Monster&amp;quot; (S01E06).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kingsman:_The_Golden_Circle&amp;diff=1101511</id>
		<title>Kingsman: The Golden Circle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kingsman:_The_Golden_Circle&amp;diff=1101511"/>
		<updated>2017-04-25T22:04:57Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KingsmanTGC-Poster.jpg|thumb|right|300px|''Kingsman: The Golden Circle'' (2017)]] &lt;br /&gt;
&lt;br /&gt;
'''''Kingsman: The Secret Service''''' is a 2017 British-American action spy film and a sequel to 2015's ''[[Kingsman: The Secret Service]]''.  [[Matthew Vaughn]] returns to direct the sequel, which stars [[Taron Egerton]], [[Julianne Moore]], [[Mark Strong]], [[Halle Berry]], Elton John, [[Channing Tatum]], [[Jeff Bridges]], and [[Colin Firth]], who appears to make a return despite his fate in the first film.&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kingsman Pistol (TT-30)==&lt;br /&gt;
The [[Tokarev TT-33 Pistol|Tokarev TT-30]]-based pistol used by the Kingsman returns.&lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|350px|Tokarev TT-30 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:KingsmanPistol.jpg|thumb|none|350px|Screen-used custom TT-30 from ''Kingsman: The Secret Service'' - 7.62x25mm Tokarev. Special thanks to Cohort Film Services.]]&lt;br /&gt;
[[File:K2TGC 503.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:K2TGC 508.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895SBL==&lt;br /&gt;
The [[Marlin Model 1895SBL]] lever-action rifle with stainless finish and a gray laminated wood stock is seen being used by Statesman secret agent Tequila ([[Channing Tatum]]).&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg‎|thumb|none|500px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[File:K2TGC 502.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 EGLM==&lt;br /&gt;
Stand-alone [[FN EGLM|FN MK 13]] grenade launchers are seen in what appears to be a Statesman weapons cache.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|451px|Late Model FN MK 13 EGLM - 40x46mm]]&lt;br /&gt;
[[File:K2TGC 500.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mutiny_on_the_Bounty&amp;diff=1089673</id>
		<title>Mutiny on the Bounty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mutiny_on_the_Bounty&amp;diff=1089673"/>
		<updated>2017-03-07T01:06:24Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Charleville Musket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Mutiny on the Bounty&lt;br /&gt;
|picture = Bounty poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =  [[Lewis Milestone]]&amp;lt;br&amp;gt; [[Carol Reed]]&lt;br /&gt;
|date= 1962&lt;br /&gt;
|language = English&amp;lt;br&amp;gt; Polynesian&amp;lt;br&amp;gt; French&lt;br /&gt;
|studio=  Metro-Goldwyn-Mayer (MGM)&amp;lt;br&amp;gt; Arcola Pictures&lt;br /&gt;
|distributor= Metro-Goldwyn-Mayer&lt;br /&gt;
|character1=Fletcher Christian&lt;br /&gt;
|actor1=[[Marlon Brando]]&lt;br /&gt;
|character2=William Bligh&lt;br /&gt;
|actor2=[[Trevor Howard]]&lt;br /&gt;
|character3=John Fryer&lt;br /&gt;
|actor3=Eddie Byrne&lt;br /&gt;
|character4=John Mills&lt;br /&gt;
|actor4=[[Richard Harris]]&lt;br /&gt;
|character5=Maimiti&lt;br /&gt;
|actor5=Tarita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Mutiny on the Bounty}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==Flintlock Pistol== &lt;br /&gt;
Several rebels, unclude Fletcher Christian ([[Marlon Brando]]), Matthew Quintal ([[Percy Herbert]]) and John Mills ([[Richard Harris]]) uses [[Flintlock Pistol]]s.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|300px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Bounty pistol 1.jpg|thumb|none|600px|John Mills ([[Richard Harris]]) reloads his pistol.]]&lt;br /&gt;
[[Image:Bounty pistol 2.jpg|thumb|none|600px|Fletcher Christian ([[Marlon Brando]]) with the pistol.]]&lt;br /&gt;
[[Image:Bounty pistol 3.jpg|thumb|none|600px|Close view of the pistol in the hands of Matthew Quintal ([[Percy Herbert]]).]]&lt;br /&gt;
[[Image:Bounty pistol 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty pistol 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty pistol 6.jpg|thumb|none|600px|Rebel with the pistol...]]&lt;br /&gt;
[[Image:Bounty pistol 7.jpg|thumb|none|600px|...puts it on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Musket==&lt;br /&gt;
[[Charleville Musket]] is the standard long firearm of the British sailors and rebels (which is very strange, due the most popular British long gun of those years is the [[Brown Bess Flintlock Musket]]).&lt;br /&gt;
[[Image:Charleville.jpg|thumb|none|400px|Original Charleville Mle 1763 - .69 caliber]]&lt;br /&gt;
[[Image:Bounty musket 1.jpg|thumb|none|600px|William Brown (Richard Haydn) (at the center with the musket.]]&lt;br /&gt;
[[Image:Bounty musket 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty musket 3.jpg|thumb|none|600px|John Mills ([[Richard Harris]]) with the musket. Note the barrel bands.]]&lt;br /&gt;
[[Image:Bounty musket 4.jpg|thumb|none|600px|Typical muzzle shape is seen.]]&lt;br /&gt;
[[Image:Bounty musket 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty musket 6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Swivel cannon==&lt;br /&gt;
Several Swivel cannons can be seen on the ''Bounty''.&lt;br /&gt;
[[Image:Swivel gun.jpg|thumb|none|400px|Swivel gun - 18th century]]&lt;br /&gt;
[[Image:Bounty cannon 2 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty cannon 2 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty cannon 2 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Naval cannon== &lt;br /&gt;
The ''Bounty'' was ecuiped with the naval cannons.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Bounty cannon 1 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bounty cannon 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Lewis Milestone]]&lt;br /&gt;
[[Category:Carol Reed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taboo&amp;diff=1088832</id>
		<title>Talk:Taboo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taboo&amp;diff=1088832"/>
		<updated>2017-03-02T20:15:20Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Can anyone tells me what is meant by this? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Can anyone tells me what is meant by this?==&lt;br /&gt;
&lt;br /&gt;
I don't watch this show, but I was planning to clean up the grammar on this page. &lt;br /&gt;
&lt;br /&gt;
But this line in the Tower Sea Service pistol section is really confusing me- &amp;quot;in the episode 7 an hole shot dawn for leak James Keziah Delaney...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Does anyone know what the original writer meant by this so I can make it clear? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:40, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Not exactly sure what he meant by this, but a woman named Helga attempts to shoot James twice that episode. I believe it's the same gun. &lt;br /&gt;
-[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:24, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the &amp;quot;hole/holes&amp;quot;  was supposed to be &amp;quot;whores&amp;quot; (prostitutes), but I'm not sure. Somebody with a better grasp of English is going to have to watch the show I guess--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 20:20, 1 March 2017 (EST)&lt;br /&gt;
:Haven't seen that episode, but Helga ''is'' a prostitute. [[User:Jimmoy|Jimmoy]] ([[User talk:Jimmoy|talk]]) 15:15, 2 March 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=David_Zayas&amp;diff=1088039</id>
		<title>David Zayas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=David_Zayas&amp;diff=1088039"/>
		<updated>2017-02-27T00:40:38Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''David Zayas''' is an American (of Puerto-Rican origin) actor well known for his roles as Detective Angel Batista in a TV Series ''[[Dexter]]'' and as General Garza in ''[[The Expendables]]''. He served in the U.S. Air Force and as an officer in the NYPD before beginning his acting career (thus making him the only actor out of main and recurring cast of ''[[Dexter]]'' to really serve in the police before portraying a cop).&lt;br /&gt;
&lt;br /&gt;
[[Image:16B 104.jpg|thumb|right|400px|'''David Zayas''' brandishes a Glock 17 as Det. Robert Torres in ''[[16 Blocks]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Detective Robert Torres || ''[[16 Blocks]]'' || || 2006 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Angel Batista || ''[[Dexter]]'' ||   || 2006-2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Angel Batista || ''[[Dexter]]'' || two-tone in Season 2 || 2006-2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Harrison Locke|| ''[[In Plain Sight - Season 2|In Plain Sight]]'' || &amp;quot;Rubble with a Cause&amp;quot; (S2E03)   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1]] || Harrison Locke|| ''[[In Plain Sight - Season 2|In Plain Sight]]'' || seen in photograph, &amp;quot;Rubble with a Cause&amp;quot; (S2E03)   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 916A]] || Tyson || ''[[Following, The - Season 1|The Following]]'' || &amp;quot;Guilt&amp;quot; (S1E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 19]] || Sal Maroni || ''[[Gotham - Season 1 | Gotham]]'' || || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 29]] || Sal Maroni || ''[[Gotham - Season 1 | Gotham]]'' || || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun]] || Sal Maroni || ''[[Gotham - Season 1 | Gotham]]'' || Sawed off || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1087931</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1087931"/>
		<updated>2017-02-26T15:25:05Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Kimber Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI Glock Combat Master Performance Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with what appears to be the Taran Tactical Innovations Glock Combat Master Performance Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|600px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|Note that the Glock seen here appears to be an ordinary one.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol is seen in the case of weapons that Wick had buried in the floor. He gets a new one from The Sommelier, also customized by TTI. &lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|600px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick picks up a suppressed [[Kimber Warrior]] before his fights in the subway and he later receives one from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. Ares ([[Ruby Rose]]) uses a suppressed one in the final fight that John picks up later. Cassian ([[Common]]) uses one as well, but most likely not a Kimber 1911.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|600px|Behind the scenes shot.]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick Drawing his Kimber that he picked up earlier.]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick appears to use a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot; with a BCM Gunfighter stock, a BCM KMR handguard, BCM vertical grip and a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It's fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=The Sommelier's Armory=&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= The Bowery King's Armory =&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Poster Weapons=&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Malcolm_in_the_Middle&amp;diff=1086194</id>
		<title>Malcolm in the Middle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Malcolm_in_the_Middle&amp;diff=1086194"/>
		<updated>2017-02-19T01:37:43Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* M4 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|Malcolm in the Middle&lt;br /&gt;
|picture =MitM_credits_logo.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FOX&lt;br /&gt;
|genre = Sitcom, Comedy&lt;br /&gt;
|dates = 2000-2006&lt;br /&gt;
|episodes = 151&lt;br /&gt;
|character1= Malcolm Wilkerson&lt;br /&gt;
|actor1=[[Frankie Muniz]]&lt;br /&gt;
|character2= Reese Wilkerson&lt;br /&gt;
|actor2=[[Justin Berfield]]&lt;br /&gt;
|character3= Hal Wilkerson&lt;br /&gt;
|actor3=[[Bryan Cranston]]&lt;br /&gt;
|character4= Dewey Wilkerson&lt;br /&gt;
|actor4=[[Erik Per Sullivan]]&lt;br /&gt;
|character5= Lois Wilkerson&lt;br /&gt;
|actor5=[[Jane Kaczmarek]]&lt;br /&gt;
|character6= Francis Wilkerson&lt;br /&gt;
|actor6=[[Christopher Masterson]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Malcolm in the Middle''''' is an American television sitcom that followed the misadventures of a dysfuntional lower middle class family and their teenaged son Malcolm, a young savant with an IQ of 160&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
What appears to be a [[Colt Detective Special]] is seen used by One of the pair of criminals robbing Lucky Aid in &amp;quot;Robbery&amp;quot; (S2E07). His Colt is a snub nose with ivory grips.&lt;br /&gt;
[[Image:CDS_ivory.jpg|thumb|none|300px|Colt Detective Special 1st Version with Ivory Grips - .38 Special]]&lt;br /&gt;
[[File:S2E7_Robbery_Revolver.jpg|thumb|none|600px|One of the robbers brandishes the revolver in an attempt to intimidate Lucky Aid employees.]]&lt;br /&gt;
[[File:S2E7_Robbery_Revolver_2.jpg|thumb|none|600px|The same robber, this time casually brandishing the revolver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Hal Wilkerson ([[Bryan Cranston]]) uses a [[Colt Single Action Army]] in &amp;quot;Boys at Ranch&amp;quot; (S4E08).&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|300px|none|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:S4E8_Boys_at_Ranch_SAA_2.jpg|thumb|none|600px| Hal &amp;quot;fans the hammer&amp;quot; on his Single Action Army into the sky while inebriated.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther TPH/PPK==&lt;br /&gt;
Malcolm ([[Frankie Muniz]]) finds what appears to be a [[Walther TPH]] in an escort's purse in &amp;quot;Poker 2&amp;quot; (S3E13). A nickel plated version is first digitally imposed into the purse using special effects, but later appears in the same episode physically as a Walther PPK missing its safety and sporting a taped grip.&lt;br /&gt;
[[Image:WaltherTPH.jpg|thumb|none|300px|Walther TPH - .22lr]]&lt;br /&gt;
[[Image:S3E13_Poker_2_Purse_Gun.jpg|thumb|none|601px|The TPH is found after Malcolm peeks into the escort's purse. Note that in this shot, the handgun has actually been digitally edited into frame]]&lt;br /&gt;
[[Image:S3E13_Poker_2_Purse_Gun_2.jpg|thumb|none|601px|Malcolm affixes the TPH, now a PPK, to a vise. Note that now the gun is no longer nickel plated]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Otto Mannkusser ([[Kenneth Mars]]) carries a [[Luger P08]] into the desert while accompanying Hal in &amp;quot;Boys at Ranch&amp;quot; (S5E08).&lt;br /&gt;
[[Image:P08Luger1917.jpg|300px|thumb|none|Luger P08 Pistol - 9mm]]&lt;br /&gt;
[[Image:S4E8_Boys_at_Ranch_Luger.jpg|601px|thumb|none|A clear shot of Otto's Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
A Second robber brandishes the [[Colt Model 1903 Pocket Hammer]] in &amp;quot;Robbery&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1903pockethammer.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammer - .38 ACP.]]&lt;br /&gt;
[[File:S2E7_Robbery_Auto.jpg|thumb|none|600px|The robber displays his Colt Model 1903 Pocket Hammer to Lois at the cash register.]]&lt;br /&gt;
[[File:S2E7_Robbery_Auto_2.jpg|thumb|none|600px|The robber draws down on Craig Feldspar. ([[David Anthony Higgins]]) Note that Craig is not afraid to die after spending the majority of his adult life in retail.]]&lt;br /&gt;
[[File:S2E7_Robbery_Auto_5_Slide_Markings.jpg|thumb|none|600px|Another angle of the same scene shows an alternate view of the 1903]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Of the two shotguns used in the show, the [[Remington 870]] appears most frequently. Shotguns are commonly used for ranch work and home defense throughout the show.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20%27%27.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[File:S3E3_Book_Club_870.jpg|thumb|none|601px|Lillian Miller pumps a Remington 870 at Lois' book club in &amp;quot;Book Club&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:S4E5_Forward_Backwards_870.jpg|thumb|none|601px|Francis holds the Remington 870 in &amp;quot;Forward Backward&amp;quot; (S4E05).]]&lt;br /&gt;
[[File:S5E20_Victors_Other_Family_Shotguns.jpg|thumb|none|601px|Reese Wilkerson ([[Justin Berfield]]) holds a Remington 870 before departing on a hunting trip in &amp;quot;Victor's Other Family&amp;quot; (S5E20).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is the second shotgun seen in Malcolm in the Middle, and is often found in tandem with the Remington 870. The props department most likely only used these two models, as they were reused many times regardless of the show's location.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500AT Shotgun - 12 gauge with wood furniture.]]&lt;br /&gt;
[[File:S4E5_Forward_Backwards_Mossberg.jpg|thumb|none|601px|Francis holds the Mossberg 500 in a shotgun battle with Otto. In a continuity error, the two have switched shotguns from the previous scene in which Francis was already holding the 870]]&lt;br /&gt;
[[File:S5E20_Victors_Other_Family_Shotguns.jpg|thumb|none|601px|Reese's cousin holds a Mossberg 500 as the pair depart for a hunt in Canada]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4 Carbine==&lt;br /&gt;
Reese ([[Justin Berfield]]) wields an [[M4 Carbine]] rifle with the MILES equipment during his training in &amp;quot;Reese Joins the army Part 2&amp;quot; (S5E22). He also uses the rifle without the training system in &amp;quot;Reese comes home&amp;quot; (S6E01).  &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|550px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic- 5.56x45mm]]&lt;br /&gt;
[[File:S5E22_Reese_Joins_the_Army_PT2_M16_2.jpg|thumb|none|601px|Reese leads his men in a training simulation in &amp;quot;Reese Joins the Army Part 2&amp;quot; (S5E22). Note the MILES equipment on both Reese and the rifle]]&lt;br /&gt;
[[File:S5E22_Reese_Joins_the_Army_PT2_M16_3.jpg|thumb|none|601px|Reese's men during an ambush. Angle shows a better shot of the M4 Carbines- &amp;quot;Reese Joins the army Part 2&amp;quot; (S5E22).]]&lt;br /&gt;
[[File:S6E1_Reese_Comes_Home_M16.jpg|thumb|none|601px|Reese lands in Afghanistan after paradropping in &amp;quot;Reese comes home&amp;quot; (S6E01). Note the lack of MILES accessories]]&lt;br /&gt;
[[File:S6E1_Reese_Comes_Home_M16_2.jpg|thumb|none|601px|Reese experiences the horrors of war in under 5 seconds in &amp;quot;Reese comes home&amp;quot; (S6E01).]]&lt;br /&gt;
[[File:S6E1_Reese_Comes_Home_M16_3.jpg|thumb|none|601px|Reese then opts for a tactical retreat.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Zoo Rifle Cabinet==&lt;br /&gt;
In &amp;quot;Zoo&amp;quot; (S4E01), numerous firearms, including a dart gun, can be seen behind Lois' ex lover.&lt;br /&gt;
[[File:S4E1_Zoo_Rifles.jpg|thumb|none|601px|The rifle cabinet can be seen from the infirmary window in &amp;quot;Zoo&amp;quot; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pawn Shop Display Cabinet==&lt;br /&gt;
A rifle cabinet can be seen in the pawn shop in &amp;quot;Motivational Speaker&amp;quot; (S6e19).&lt;br /&gt;
[[Image:S6E19_Motivational_Speaker_Rifle_Cabinet.jpg|thumb|none|400px|Dewey ([[Erik Per Sullivan]]) purchases a rifle when asked by the corrupt pawn shop owner.]]&lt;br /&gt;
&lt;br /&gt;
==M26C Taser==&lt;br /&gt;
A Police officer deploys an M26C Taser on Hal in &amp;quot;Reese Joins the Army Part 1 (S5E21)&lt;br /&gt;
[[Image:S5E21_Reese_Joins_the_Army_PT1_Taser.jpg|thumb|none|400px|The police officer readies his M26C to deploy on Hal.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1086113</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1086113"/>
		<updated>2017-02-18T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Arwen 37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Head of Security&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI Glock Combat Master Performance Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with what appears to be the Taran Tactical Innovations Glock Combat Master Performance Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|600px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|Note that the Glock seen here appears to be an ordinary one.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol is seen in the case of weapons that Wick had buried in the floor. He gets a new one from The Sommelier, also customized by TTI. &lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|600px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick picks up a suppressed [[Kimber Warrior]] before his fights in the subway and he later receives one from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. Ares ([[Ruby Rose]]) uses a suppressed one in the final fight that John picks up later. Cassian([[Common]]) uses one as well, but most likely not a Kimber 1911.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|600px|Behind the scenes shot.]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick Drawing his Kimber that he picked up earlier.]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick appears to use a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot; with a BCM Gunfighter stock, a BCM KMR handguard, BCM vertical grip and a unspecified Trijicon Accupoint scope with an RMR on a canted rail. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It's fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=The Sommelier's Armory=&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= The Bowery King's Armory =&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Poster Weapons=&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Blue_Dahlia&amp;diff=1084975</id>
		<title>The Blue Dahlia</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Blue_Dahlia&amp;diff=1084975"/>
		<updated>2017-02-13T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''The Blue Dahlia''&lt;br /&gt;
|picture = BlueDahlia-Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[George Marshall]]&lt;br /&gt;
|date= 1946&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Paramount Pictures&lt;br /&gt;
|distributor= Paramount Pictures&lt;br /&gt;
|character1= Johnny Morrison&lt;br /&gt;
|actor1=[[Alan Ladd]]&lt;br /&gt;
|character2=Joyce Harwood&lt;br /&gt;
|actor2=[[Veronica Lake]]&lt;br /&gt;
|character3=Buzz Wanchek&lt;br /&gt;
|actor3=[[William Bendix]]&lt;br /&gt;
|character4=Eddie Harwood&lt;br /&gt;
|actor4=[[Howard Da Silva]]&lt;br /&gt;
|character5=Helen Morrison&lt;br /&gt;
|actor5=[[Doris Dowling]]&lt;br /&gt;
|character6=George Copeland&lt;br /&gt;
|actor6=[[Hugh Beaumont]]&lt;br /&gt;
|character7=Captain Hendrickson&lt;br /&gt;
|actor7=[[Tom Powers]]&lt;br /&gt;
|character8=&amp;quot;Dad&amp;quot; Newell&lt;br /&gt;
|actor8=[[Will Wright]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Blue Dahlia''' is a 1946 film noir about a naval officer returning home from World War II who, with the help of a sympathetic stranger, tries to clear himself after the murder of his unfaithful wife. The film was the first original screenplay by crime novelist Raymond Chandler and also marked the third and final pairing of [[Alan Ladd]] and [[Veronica Lake]].&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie The Blue Dahlia:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Johnny Morrison ([[Alan Ladd]]) owns a [[Colt M1911]] pistol, ostensibly the service pistol that he carried as a U.S. Navy officer. He leaves it on a chair in his wife's bungalow. Eddie Harwood later refers to the pistol as &amp;quot;a .45.&amp;quot;&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:BlueDahlia-1911a.jpg|thumb|none|500px|Johnny approaches his wife with his M1911 in hand.]]&lt;br /&gt;
[[Image:BlueDahlia-1911b.jpg|thumb|none|500px|As Johnny's pistol bounces on the seat cushion, the flat mainspring housing and longer trigger indicate that he carries an original M1911 and not a newer M1911A1.]]&lt;br /&gt;
[[Image:BlueDahlia-1911c.jpg|thumb|none|500px|Johnny's M1911 on the floor of his wife's bungalow.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
House detective &amp;quot;Dad&amp;quot; Newell ([[Will Wright]]) carries a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Military &amp;amp; Police]], as does the police officer who confronts two thugs in Corelli's motel.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;PSHORT.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 4&amp;quot; barrel - .38 Special]]&lt;br /&gt;
[[Image:BlueDahlia-SW10a.jpg|thumb|none|500px|The police officer draws his Smith &amp;amp; Wesson in the motel hallway.]]&lt;br /&gt;
[[Image:BlueDahlia-SW10b.jpg|thumb|none|500px|&amp;quot;Dad&amp;quot; draws his Smith &amp;amp; Wesson revolver.]]&lt;br /&gt;
[[Image:BlueDahlia-SW10c.jpg|thumb|none|500px|&amp;quot;Dad&amp;quot; accidentally fires his Smith &amp;amp; Wesson when someone opens the door behind him.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammerless==&lt;br /&gt;
Leo ([[Don Costello]]) draws a [[Colt Model 1903 Pocket Hammerless]], which is taken by Johnny ([[Alan Ladd]]). Johnny later tosses it to Buzz Wanchek ([[William Bendix]]), who uses it for a brief match-lighting stunt, and it is also briefly handled by George Copeland ([[Hugh Beaumont]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless - .32 ACP]]&lt;br /&gt;
[[Image:BlueDahlia-Colt03a.jpg|thumb|none|500px|Leo draws his Colt Model 1903 Pocket Hammerless.]]&lt;br /&gt;
[[Image:BlueDahlia-Colt03b.jpg|thumb|none|500px|Johnny disarms Leo of his Colt pistol.]]&lt;br /&gt;
[[Image:BlueDahlia-Colt03c.jpg|thumb|none|500px|Buzz aims the .32-caliber Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
LAPD homicide captain Hendrickson ([[Tom Powers]]) carries a first generation [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen (with Round Butt) - .38 Special]]&lt;br /&gt;
[[Image:BlueDahlia-CDS1.jpg|thumb|none|500px|Captain Hendrickson checks his Detective Special after firing four shots in the finale.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Flintlock_Musket&amp;diff=1078797</id>
		<title>Flintlock Musket</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Flintlock_Musket&amp;diff=1078797"/>
		<updated>2017-01-24T09:53:46Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Earlydoglock.jpg|thumb|right|500px|Crafted in the Swedish style, this was the first dog lock style or &amp;quot;English lock&amp;quot; introduced into English forces and was used in the English Civil War.]]&lt;br /&gt;
[[Image:Flintlock Musket.jpg|thumb|right|500px|Muszkiet wałowy z zamkiem skałkowym]]&lt;br /&gt;
[[Image:English Doglock Muskets.jpg|thumb|right|500px|Modern reproduction of 17th Century English Doglock muskets.]]&lt;br /&gt;
&lt;br /&gt;
'''This page features Flintlock Muskets used in media ''other'' than [[Brown Bess Flintlock Musket|Brown Bess]], [[Charleville Musket|Charleville]], [[Jezail musket|Jezail]] and [[Kabyle Musket|Kabyle]] (and all it's variants) which is the most popular flintlock muskets seen on screen.'''&lt;br /&gt;
&lt;br /&gt;
'''Flintlock Musket''' is the long firearms, that completely replaced [[Wheellock Musket]]s and mostly replaced [[Matchlock Musket]]s (in some regions of Asia and Africa matchlocks were used until the 19th century).&lt;br /&gt;
&lt;br /&gt;
''N.B. Virtually all {{PAGENAME}}s seen in films or television productions are modern reproductions, due to historical specimens being highly expensive and unsafe to fire due to age- or conservation-related concerns.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
*Weight: 	Various&lt;br /&gt;
*Length: 	Various&lt;br /&gt;
*Barrel length: 	Various&lt;br /&gt;
*Cartridge: 	Various&lt;br /&gt;
*Caliber: 	Various&lt;br /&gt;
*Capacity:      1&lt;br /&gt;
*Action: 	Flintlock&lt;br /&gt;
*Rate of fire: 	User-dependent; usually 2-3 rounds a minute&lt;br /&gt;
*Muzzle velocity: 	Variable&lt;br /&gt;
*Effective range: 	Variable &lt;br /&gt;
*Feed system: 	Muzzle-loaded&lt;br /&gt;
*Fire Modes:	Single Shot &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Minin and Pozharsky]]'' ||  || Polish Soldier || || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kidnapped (1971)|Kidnapped]]'' || [[Michael Caine]] || Alan Breck Stewart || Doglock || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kidnapped (1971)|Kidnapped]]'' || [[Jack Watson]] || James Stewart || Doglock || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kidnapped (1971)|Kidnapped]]'' ||  || British soldiers || Doglock || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hussar Ballad (Gusarskaya ballada)]]'' ||  ||  || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Deluge (Potop)]]'' || [[Ryszard Filipski]] || Soroka || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cossacks Go (Kozaky Ydut)]]''||  || Cossacks ||  ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Boris Rubashkin]] || Ataman Sidor || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Vladimir Antonik]] || Nikita Sarychev || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Matlyuba Alimova]] || Fatima || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Oleg Korchikov]] || Lub || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Mintai Utepbergenov]] || Muzaffar || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Les Serdyuk]] || Kon-Holova || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Valentin Golubenko]] || Ustin || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Nikolai Gusarov]] || Lukyan Chiga || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Nikolay Shevkunenko]] || Martyn || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| [[Yuriy Alekseev]] || Foka || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Field (Dikoe pole) (1991)|Wild Field (Dikoe pole)]]''|| Oleg Pyankov || Yermolaika || Doglock ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kingdom of War]]'' || [[Santisuk Promsiri]] || King Mahinthrathirat || Doglock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kingdom of War]]'' || [[Pratcha Sananwatananont]] || Young Naresuan || Doglock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kingdom of War]]'' || [[Jirayu La-ongmanee]] || Young Boonthing || Doglock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Legend of Naresuan: Declaration in Independence]]'' || [[Wanchana Sawatdee]] || King Naresuan || Doglock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Legend of Naresuan: Declaration in Independence]]'' || [[Jirayu La-ongmanee]] || Rachamanu aka Boonthing || Doglock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sovereign's Servant (Sluga Gosudarev)]]'' ||  || Swedish and Russian soldiers  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Search for Captain Grant (V poiskakh kapitana Granta)]]'' || [[Nikolai Yeryomenko, Jr.]] || Lord Glenarvan || Trade || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Search for Captain Grant (V poiskakh kapitana Granta)]]'' || [[Vladimir Gostyukhin]] || Major McNabbs || Trade || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Search for Captain Grant (V poiskakh kapitana Granta)]]'' || [[Oleg Shtefanko]] || Capt. John Mangles  || Trade || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders]]'' || || members of historical reenactment club || &amp;quot;They Seek Him Here&amp;quot; (S10E7) || 1997 – Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nosferatu: The Wrath of Malachi]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civilization IV]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted 4: A Thief's End]]''||||||On The Wall||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strange Case Files of Ryoko Yakushiji]]'' || Imperial Russian Army soldiers ||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Muzzleloader]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=R_wz._42_%22Sidol%C3%B3wka%22&amp;diff=1077053</id>
		<title>R wz. 42 &quot;Sidolówka&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=R_wz._42_%22Sidol%C3%B3wka%22&amp;diff=1077053"/>
		<updated>2017-01-15T20:04:12Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''R wz. 42 &amp;quot;Sidolówka&amp;quot;''' was a fragmentation type high explosive hand grenade first produced in Warsaw 1942. The name Sidolówka came from Sidol, which was a metal cleaning agent produced by the company Henkel. The bottles of Sidol were used as casings for the grenades, this helped to disguise it. Around 350,000 pieces were made, all of them in underground factories, and a lot of them were used by the Polish Resistance fighters during the Warsaw Uprising.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
(1942-1947)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Hand Grenade High-Explosive&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Poland&lt;br /&gt;
&lt;br /&gt;
* '''Diameter:''' 55mm (2.16 in)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 122mm (4.8 in)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ?g&lt;br /&gt;
&lt;br /&gt;
* '''Detonation Mechanism:''' P-42 friction primer (4.5 sec delay)&lt;br /&gt;
&lt;br /&gt;
* '''Filling:''' 250 g of cheddite or amonite&lt;br /&gt;
&lt;br /&gt;
* '''Blast Radius:''' ? - ? meters (? - ? ft)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The R wz. 42 &amp;quot;Sidolówka&amp;quot; appears in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:R wz 42 Sidolówka.jpg|thumb|right|300px|R wz. 42 &amp;quot;Sidolówka&amp;quot; fragmentation high-explosive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || || Polish Restistance ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Native_Dancer_(Baksy)&amp;diff=1076712</id>
		<title>Native Dancer (Baksy)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Native_Dancer_(Baksy)&amp;diff=1076712"/>
		<updated>2017-01-14T16:59:38Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Native Dancer&amp;lt;br&amp;gt; (Baksy))&lt;br /&gt;
|picture = Baksy poster.jpg&lt;br /&gt;
|caption = ''English Release Poster''&lt;br /&gt;
|country = [[Image:KAZ.jpg|25px]] Kazakhstan&amp;lt;br&amp;gt; [[Image:RUS.jpg|25px]] Russia&amp;lt;br&amp;gt; [[Image:FRA.jpg|25px]] France&amp;lt;br&amp;gt; [[Image:GER.jpg|25px]] Germany&lt;br /&gt;
|director =  Gulshat Omarova&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = Kazakh&amp;lt;br&amp;gt; Russian&lt;br /&gt;
|studio=  Les Petites Lumieres&amp;lt;br&amp;gt; Kinofabrika&amp;lt;br&amp;gt; Kazakhfilm National Company&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=''Baksy'' Aidai&lt;br /&gt;
|actor1=Neisipkul Omarbekova&lt;br /&gt;
|character2=Batyr&lt;br /&gt;
|actor2=Farkhad Amankulov&lt;br /&gt;
|character3=Asan&lt;br /&gt;
|actor3=Almat Ayanov&lt;br /&gt;
|character4=Arman&lt;br /&gt;
|actor4=Nurlan Alimzhanov&lt;br /&gt;
|character5=Toka&lt;br /&gt;
|actor5=Tolepbergen Baisakalov&lt;br /&gt;
}}&lt;br /&gt;
'''Native Dancer''' (original title is ''Баксы'' '''''Baksy''''') is a 2008 Kazakhstan-Russian-French-German fantasy drama. &lt;br /&gt;
&lt;br /&gt;
''PC'' ''Baksy'' is the specific Kazakh shamans. Although, it's a little known outside the Kazakhstan, it's international word (like Japanese ''Miko'' or Korean ''Mu'').&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Native Dancer (Baksy)}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Several characters uses [[Makarov PM]] pistols at the a few scenes.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Baksy pistol 1 1.jpg|thumb|none|500px|Crimianal (Satybaldy Azamat) holds his pistol.]]&lt;br /&gt;
[[Image:Baksy pistol 1 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 1 3.jpg|thumb|none|500px|Crimianal (Satybaldy Azamat) assembles his pistol after cleaning it.]]&lt;br /&gt;
[[Image:Baksy pistol 1 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 1 5.jpg|thumb|none|500px|Crimianal (Satybaldy Azamat) aims.]]&lt;br /&gt;
[[Image:Baksy pistol 1 6.jpg|thumb|none|500px|Batyr (Farkhad Amankulov) threatens bandit.]]&lt;br /&gt;
[[Image:Baksy pistol 1 7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 1 8.jpg|thumb|none|500px|Batyr (Farkhad Amankulov) fires.]]&lt;br /&gt;
[[Image:Baksy pistol 1 9.jpg|thumb|none|500px|Note the empty casing (circled in red).]]&lt;br /&gt;
[[Image:Baksy pistol 1 10.jpg|thumb|none|500px|Grip is seen.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
One of the Batyr's man briefly holds [[Walther PPK]].&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - 9mm Kurz aka .380 ACP. Note the ring just behind the magazine.]]&lt;br /&gt;
[[Image:Baksy pistol 2 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 2 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 2 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft Pistol==&lt;br /&gt;
Airsoft pistol can be briefly seen among presents.&lt;br /&gt;
[[Image:Baksy pistol 3 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 3 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy pistol 3 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
One criminal briefly uses [[AKS-74]].&lt;br /&gt;
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Baksy rifle 1.jpg|thumb|none|500px|Crimanal fires...]]&lt;br /&gt;
[[Image:Baksy rifle 2.jpg|thumb|none|500px|...only to be shoted dead a seconds later.]]&lt;br /&gt;
[[Image:Baksy rifle 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy rifle 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Baksy rifle 5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Kazakh Produced]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Legends_of_the_Fall&amp;diff=1075546</id>
		<title>Legends of the Fall</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Legends_of_the_Fall&amp;diff=1075546"/>
		<updated>2017-01-10T15:53:35Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Double Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Legends of the Fall&lt;br /&gt;
|picture = LegendoftheFallCover.jpg&lt;br /&gt;
|caption = ''Cinema poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Edward Zwick]]&lt;br /&gt;
|date= 1994&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Bedford Falls Productions&lt;br /&gt;
|distributor=TriStar Pictures&lt;br /&gt;
|character1=Tristan Ludlow&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Col. William Ludlow&lt;br /&gt;
|actor2=[[Anthony Hopkins]]&lt;br /&gt;
|character3=Alfred Ludlow&lt;br /&gt;
|actor3=[[Aidan Quinn]]&lt;br /&gt;
|character4=Susannah Fincannon Ludlow&lt;br /&gt;
|actor4=[[Julia Ormond]]&lt;br /&gt;
|character5=Samuel Ludlow&lt;br /&gt;
|actor5=[[Henry Thomas]]&lt;br /&gt;
|character6=One Stab&lt;br /&gt;
|actor6=[[Gordon Tootoosis]]&lt;br /&gt;
|character7=Decker&lt;br /&gt;
|actor7=[[Paul Desmond]]&lt;br /&gt;
|character8= Samuel Decker Ludlow&lt;br /&gt;
|actor8=[[David Kaye]]&lt;br /&gt;
|character9=James O'Banion&lt;br /&gt;
|actor9=[[John Novak]]&lt;br /&gt;
|character10=Sheriff Tynert&lt;br /&gt;
|actor10=[[Kenneth Welsh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING! POSSIBLE SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
= Revolvers &amp;amp; Pistols =&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Both Col. William Ludlow ([[Anthony Hopkins]]) and  Tristan Ludlow ([[Brad Pitt]]) keep [[Single Action Army]] revolvers as their sidearms while working on the ranch.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army 5 1/2&amp;quot; Artillery - .45 Long Colt.]]&lt;br /&gt;
[[Image:LOTFSAA-1.jpg|thumb|none|600px|A 5 1/2&amp;quot; Artillery Single Action Army is seen tucked in Col. Ludlow's belt. You'd think if he bought the bullet holding belt, he'd buy a holster too.]]&lt;br /&gt;
[[Image:LOTFSAA-2.jpg|thumb|none|600px|Tristan is forced to shoot a cow trapped in barbed wire with his nickel Single Action Army.]]&lt;br /&gt;
[[Image:LOTFSAA-3.jpg|thumb|none|600px|Tristan holds his SAA on a bartender when he refuses to serve One Stab ([[Gordon Tootoosis]]) for being an Indian.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The issued British soldier sidearm is the [[Webley Mk VI]] revolver, though Canadian troops were never issued Webleys. Historically in 1915 they would have been carrying Colt M1911s or Smith &amp;amp; Wesson Hand Ejectors, depending on which division they belonged to.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[Image:LOTFWebleyMkVI-1.jpg|thumb|none|600px|Alfred Ludlow ([[Aidan Quinn]]) fires his Webley Mk VI.]]&lt;br /&gt;
[[Image:LOTFWebleyMkVI-2.jpg|thumb|none|600px|Alfred Ludlow ([[Aidan Quinn]])is wounded while holding a Webley Mk VI.]]&lt;br /&gt;
[[Image:LOTFWebleyMkVI-3.jpg|thumb|none|600px|A Webley Mk VI is seen firing in the line up.]]&lt;br /&gt;
[[Image:LOTFWebleyMkVI-4.jpg|thumb|none|600px|An officer blows his whistle while holding his Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Tristan ([[Brad Pitt]]) takes a [[Luger P08]] off of a German soldier and uses it to dispatch the German machine gunners after they shoot Samuel ([[Henry Thomas]]).&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:LOTFLugerP08-1.jpg|thumb|none|600px|Tristan firing the Luger P08.]]&lt;br /&gt;
[[Image:LOTFLugerP08-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LOTFLugerP08-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1908 Pocket Hammerless==&lt;br /&gt;
A nickel [[Colt Model 1903/1908|Colt Model 1908 Pocket Hammerless]] is the sidearm of James O'Banion ([[John Novak]]) in the film.&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammerless Pistol Nickel - .32 ACP]]&lt;br /&gt;
[[Image:LOTFColt1908-1.jpg|thumb|none|600px|James O'Banion draws his Colt 1908 when Tristan attacks the officer.]]&lt;br /&gt;
[[Image:LOTFColt1908-2.jpg|thumb|none|600px|O'Banion holsters his Colt 1908.]]&lt;br /&gt;
[[Image:LOTFColt1908-3.jpg|thumb|none|600px|O'Banion draws and chambers his Colt 1908 while searching for Tristan in the Moonshine warehouse.]]&lt;br /&gt;
[[Image:LOTFColt1908-4.jpg|thumb|none|600px|O'Banion with his Colt 1908 before being jumped by Tristan.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
John T. O'Banion ([[Robert Wisden]]) shows Tristan's son, Samuel Decker Ludlow ([[David Kaye]]), his sidearm, which is a nickel plated [[Smith &amp;amp; Wesson 4th Model]] revolver in .32 caliber. It could also be the 5th model but the front sight appears to be integrated to the barrel ribbing, a distinct trait of the 4th Model.&lt;br /&gt;
[[Image:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4th Model DA - .32]]&lt;br /&gt;
[[Image:LOTFS&amp;amp;W4thModel.32-1.jpg|thumb|none|600px|O'Banion shows Samuel a &amp;quot;Gentleman's pistol&amp;quot;.]]&lt;br /&gt;
[[Image:LOTFS&amp;amp;W4thModel.32-2.jpg|thumb|none|600px|A better shot of the [[Smith &amp;amp; Wesson 4th Model]] revolver]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Susannah Fincannon Ludlow ([[Julia Ormond]]) is seen with a nickel plated [[Smith &amp;amp; Wesson Model 36]] revolver. This is incorrect since the Model 36 wasn't released yet in the 1920's. It was released in 1950.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38spl.]]&lt;br /&gt;
[[Image:LOTFS&amp;amp;W36-1.jpg|thumb|none|600px|Susannah picks up the Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
[[Image:LOTFS&amp;amp;W36-2.jpg|thumb|none|600px|The gun appears to be empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive==&lt;br /&gt;
Sheriff Tynert ([[Kenneth Welsh]]) tries to shoot the Colonel with a nickel [[Colt Police Positive]].&lt;br /&gt;
[[Image:PolicePositive.jpg|thumb|none|300px|Colt Police Positive - .32/38spl.]]&lt;br /&gt;
[[Image:LOTFColtPolicePositive-1.jpg|thumb|none|600px|Sheriff Tynert ([[Kenneth Welsh]]) tries to fire his Colt Police Positive.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester 1873==&lt;br /&gt;
The Ludlow family keeps a [[Winchester Model 1873|Winchester 1873]] as a hunting rifle, and several of the Ludlows use it, most notably Tristan Ludlow ([[Brad Pitt]]).&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|450px|Winchester 1873 - .44-40 WCF.]]&lt;br /&gt;
[[Image:LOTFWin73-1.jpg|thumb|none|600px|Col. William Ludlow ([[Anthony Hopkins]]) teaches Susannah Fincannon Ludlow ([[Julia Ormond]]) how to fire a Winchester 1873 rifle at a can. She appears to be left eye-dominant, which is rather inconvenient since she is a right handed shooter.]]&lt;br /&gt;
[[Image:LOTFWin73-2.jpg|thumb|none|600px|Tristan ([[Brad Pitt]]) chambers his Winchester 1873 rifle while hunting the Grizzly bear. A smart hunter would have the gun already chambered since animals have sharp hearing and it would likely spook the bear (or anger it).]]&lt;br /&gt;
[[Image:LOTFWin73-3.jpg|thumb|none|600px|Tristan taking aim at the bear.]]&lt;br /&gt;
[[Image:LOTFWin73-4.jpg|thumb|none|600px|For unknown reasons, he doesn't kill it.]]&lt;br /&gt;
[[Image:LOTFWin73-5.jpg|thumb|none|600px|Alfred Ludlow ([[Aidan Quinn]]) with a Winchester 1873 after killing the last O'Banion thug.]]&lt;br /&gt;
[[Image:LOTFWin73-6.jpg|thumb|none|600px|Tristan takes the Winchester. The location of his finger is not good.]]&lt;br /&gt;
[[Image:LOTFWin73-7.jpg|thumb|none|600px|At least he blocks the hammer with his thumb.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Samuel Ludlow ([[Henry Thomas]]) is seen holding a [[Henry 1860]] rifle when watching his wife shoot.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire.]]&lt;br /&gt;
[[Image:LOTFHenry1860-1.jpg|thumb|none|600px|Samuel with a Henry 1860.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1895==&lt;br /&gt;
Decker ([[Paul Desmond]]) is handed a [[Winchester Model 1895|Winchester 1895]] rifle by Col. Ludlow ([[Anthony Hopkins]]) when he aids Teen Tristan ([[Eric Johnson]]) after he is attacked by a bear.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|450px|Winchester 1895 - .30-06.]]&lt;br /&gt;
[[Image:LOTFWin95-1.jpg|thumb|none|600px|Decker to the left is briefly seen with a Winchester 1895.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Whenever hunting bears, Col. Ludlow ([[Anthony Hopkins]]) and One Stab ([[Gordon Tootoosis]]) use military style [[Remington Rolling Block]] rifles.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|450px|Military Remington Rolling Block - .45 Caliber.]]&lt;br /&gt;
[[Image:LOTFRemRollBlock-1.jpg|thumb|none|600px|One Stab behind Colonel with a Remington Rolling Block.]]&lt;br /&gt;
[[Image:LOTFRemRollBlock-2.jpg|thumb|none|600px|Colonel with a Remington Rolling Block.]]&lt;br /&gt;
[[Image:LOTFSharps-1.jpg|thumb|none|600px|Colonel and One Stab hunt the bear with their Remington Rolling Blocks.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
Decker ([[Paul Desmond]]) uses a [[Sharps Rifle#Sharps 1874 Long Range|Sharps 1874 Long Range]] rifle fitted with a Vernier peep sight as his main weapon throughout the entire film.&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|450px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .50-90 Sharps.]][[Image:LOTFSharps-1.jpg|thumb|none|600px|Decker ([[Paul Desmond]]) in the background aiming his Sharps 1874 Long Range at the bear.]] &lt;br /&gt;
[[Image:LOTFSharps-2.jpg|thumb|none|600px|Decker aiming down his Sharps.]]&lt;br /&gt;
[[Image:LOTFSharps-3.jpg|thumb|none|600px|Decker ([[Paul Desmond]]) loads his Sharps rifle when preparing to snipe a police official in his car.]]&lt;br /&gt;
[[Image:LOTFSharps-4.jpg|thumb|none|600px|Decker ([[Paul Desmond]]) shoots the car's tire out to make the official leave his car.]]&lt;br /&gt;
[[Image:LOTFSharps-5.jpg|thumb|none|600px|Decker cocks the hammer on the Sharps. Nice shot of the Vernier peep sight.]]&lt;br /&gt;
[[Image:LOTFSharps-6.jpg|thumb|none|600px|Decker loads a 3rd round into his Sharps after the second round only wounds the official.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin-Ballard No. 1-1/2 Hunters Rifle==&lt;br /&gt;
One of the hunters in Africa is seen using a [[Marlin-Ballard Rifle Series|Marlin-Ballard No. 1-1/2 Hunters]] rifle fitted with an enlongated scope.&lt;br /&gt;
[[Image:LOTFMarlin-BallardNo.1-1 2 Hunters-1.jpg|thumb|none|600px|A hunter with a Marlin-Ballard No. 1-1/2 Hunters rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
One Stab ([[Gordon Tootoosis]]) is seen holding an unknown rifle during the scene of the trail of tears at the start of the film.&lt;br /&gt;
[[Image:LOTFUnknown-1.jpg|thumb|none|600px|One Stab confronts Young Tristan ([[Keegan MacIntosh]]) while holding an unknown rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. I Mk III*==&lt;br /&gt;
When the Ludlow boys join the Canadian Expeditionary Force to fight the Germans in WWI, they are issued [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk III*]] Short Magazine Lee-Enfield (SMLE) rifles like the other soldiers. It should be noted that Canadian issued rifle was still the [[Ross rifle]] in 1915.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* SMLE - .303.]]&lt;br /&gt;
[[Image:LOTFSMLE-1.jpg|thumb|none|600px|Samuel ([[Henry Thomas]]) with a Lee-Enfield No. 1 Mk III* SMLE.]]&lt;br /&gt;
[[Image:LOTFSMLE-2.jpg|thumb|none|600px|Canadian soldiers with SMLE rifles, fitted with bayonets.]]&lt;br /&gt;
[[Image:LOTFSMLE-3.jpg|thumb|none|600px|Tristan picks up an SMLE and fires it at a cavalryman.]]&lt;br /&gt;
[[Image:LOTFSMLE-4.jpg|thumb|none|600px|Tristan firing an SMLE.]]&lt;br /&gt;
[[Image:LOTFSMLE-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LOTFSMLE-6.jpg|thumb|none|600px|The extractor appears to grab a faulty shell and locks up.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] rifle is used by the German troops in service during WWI.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:LOTFGeweher98-1.jpg|thumb|none|600px|Germans fire their Mauser Gewehr 1898 rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98K==&lt;br /&gt;
A German cavalryman is seen firing a WWII-era [[Karabiner 98k]] at Tristan while on horseback before Tristan kills him, instead of the period-correct Kar 98 or Kar 88.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:LOTFKar98a-1.jpg|thumb|none|600px|A German cavalryman fires his Kar98K at Tristan.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun =&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921==&lt;br /&gt;
Some of the police who work with the O'Banions use [[Thompson#M1921 Thompson|M1921 Thompson]] submachine guns fitted with 50 round drums.&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-1.jpg|thumb|none|600px|The police officer fires his M1921 Thompson into the air when blocking the car Tristan and his family are in. One of the rounds ricochets off the stone canyon and causes a tragic accident.]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-2.jpg|thumb|none|600px|The officer with his M1921 Thompson.]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-3.jpg|thumb|none|600px|Tristan takes the Thompson from the officer and beats him almost to death with it.]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-4.jpg|thumb|none|600px|An officer on the Ludlow's lawn with a Thompson.]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-5.jpg|thumb|none|600px|The officer cocks his Thompson after Colonel kills John T. O'Banion ([[Robert Wisden]]).]]&lt;br /&gt;
[[Image:LOTFM1921Thompson-6.jpg|thumb|none|600px|The officer wildly fires his Thompson after Colonel shoots him.]]&lt;br /&gt;
&lt;br /&gt;
= Double Barreled Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
Tristan ([[Brad Pitt]]) brings Colonel ([[Anthony Hopkins]]) back a decorative [[Double Barreled Shotgun]] after traveling most of the world. He uses it to kill the last of the O'Banion thugs on his lawn when they come to kill Tristan.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|450px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 Gauge.]][[Image:LOTFDoubleShotgun-1.jpg|thumb|none|600px|The shotgun disassembled in a presentation case.]]&lt;br /&gt;
[[Image:LOTFDoubleShotgun-2.jpg|thumb|none|600px|Colonel tries to assemble the shotgun, but has difficulty due to the paralysis from his stroke.]]&lt;br /&gt;
[[Image:LOTFDoubleShotgun-3.jpg|thumb|none|600px|Colonel produces the shotgun from under his coat to shoot John T. O'Banion ([[Robert Wisden]]).]]&lt;br /&gt;
[[Image:LOTFDoubleShotgun-4.jpg|thumb|none|600px|Colonel shoots O'Banion with the shotgun, which practically destroys his chest with buckshot and then throws him off his feet to the ground, because Hollywood believes a shotgun is capable of knocking someone down.]]&lt;br /&gt;
[[Image:LOTFDoubleShotgun-5.jpg|thumb|none|600px|Colonel shoots the thug next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Holland and Holland Paradox==&lt;br /&gt;
Tristan ([[Brad Pitt]]) is seen using a [[Holland &amp;amp; Holland Paradox]] while hunting big game in Africa. This gun's unique feature is the smooth bore barrels with rifling only at the end of the barrels.&lt;br /&gt;
[[Image:H&amp;amp;HParadox.jpg|thumb|none|450px|Holland &amp;amp; Holland Paradox - 10ga.]]&lt;br /&gt;
[[Image:LOTFHuntingRifle-1.jpg|thumb|none|600px|Tristan with a Holland and Holland Paradox over his shoulder. On his bandoleer are old brass 10 gauge rounds.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
[[Maxim#MG08|Maxim MG08]] machine guns are used by the German troops.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 - 7.92x57mm.]]&lt;br /&gt;
[[Image:LOTFMaxim08-1.jpg|thumb|none|600px|Germans mow down British soldiers with Maxim MG08.]]&lt;br /&gt;
[[Image:LOTFMaxim08-2.jpg|thumb|none|600px|Germans load up a Maxim MG08.]]&lt;br /&gt;
[[Image:LOTFMaxim08-3.jpg|thumb|none|600px|Germans shoot Samuel ([[Henry Thomas]]) with the MG08 when he is blinded by toxic gas and trapped in barbed wire.]]&lt;br /&gt;
[[Image:LOTFMaxim08-4.jpg|thumb|none|600px|Tristan kills two Germans manning an MG08 with his knife.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Edward Zwick]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Romance]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Day_of_Infamy&amp;diff=1073431</id>
		<title>Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Day_of_Infamy&amp;diff=1073431"/>
		<updated>2017-01-02T03:10:53Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* PIAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Day of Infamy&lt;br /&gt;
|picture=dayofinfamy.jpg&lt;br /&gt;
|date=26 June 2016&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Day of Infamy'' is the standalone version of the ''Insurgency 2'' Mod ''[[Day of Infamy]]'', and is set to be the spiritual successor of ''Day of Defeat''. The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:&lt;br /&gt;
*Officers, who can call in radio support&lt;br /&gt;
*Riflemen, who have a sway reduction after sprinting&lt;br /&gt;
*Assaults, who have faster movement speed&lt;br /&gt;
*Supports, who have resistance to suppression&lt;br /&gt;
*Engineers, who have a reload speed increase&lt;br /&gt;
*Communications, who can capture points faster with his radio&lt;br /&gt;
*Flamethrowers, who have increased weight threshold&lt;br /&gt;
*Machine gunners, who can carry more ammunition&lt;br /&gt;
*Snipers, who can hold their breath longer &lt;br /&gt;
Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.&lt;br /&gt;
&lt;br /&gt;
Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom &amp;quot;units&amp;quot; that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to &amp;quot;First Wave&amp;quot; units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Day of Infamy'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the Wehrmacht=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:20161229120533 1.jpg|thumb|none|450px|Walther P38 in the customization menu]]&lt;br /&gt;
[[Image:HoldingaP38.jpg|thumb|none|450px|Holding a Walther P38. ''Note the gloves, which are only present on snowy maps.'']]&lt;br /&gt;
[[Image:ADSwithP38.jpg|thumb|none|450px|Aiming the Walther P38]]&lt;br /&gt;
[[Image:P38ReloadEmptyDOI.jpg|thumb|none|450px|Reloading a Walther P38]]&lt;br /&gt;
[[Image:P38BashDOI.jpg|thumb|none|450px|Melee bashing with the Walther P38]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the P38, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 9mm Kurz]]&lt;br /&gt;
[[Image:PPKMenuDOI.jpg|thumb|none|450px|The Walther PPK in the customization menu]]&lt;br /&gt;
[[Image:PPKWieldDOI.jpg|thumb|none|450px|Holding the Walther PPK]]&lt;br /&gt;
[[Image:PPKIronSightsDOI.jpg|thumb|none|450px|Aiming the Walther PPK]]&lt;br /&gt;
[[Image:PPKReloadEmpty1.1DOI.jpg|thumb|none|450px|Reloading the Walther PPK. Since the PPK has no slide release the player pulls the slide back.]]&lt;br /&gt;
[[Image:PPKBashDOI.jpg|thumb|none|450px|Melee bashing with the Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:LugerMenuDOI.jpg|thumb|none|450px|The Luger P08 in the customization menu]]&lt;br /&gt;
[[Image:LugerWieldDOI.jpg|thumb|none|450px|Holding the P08 in one hand]]&lt;br /&gt;
[[Image:LugerIronSightsDOI.jpg|thumb|none|450px|Aiming the Luger P08]]&lt;br /&gt;
[[Image:LugerReloadEmptyDOI.jpg|thumb|none|450px|Reloading a Luger P08]]&lt;br /&gt;
[[Image:LugerBashDOI.jpg|thumb|none|450px|Melee bashing with the Luger P08]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96===&lt;br /&gt;
The [[Mauser C96]] is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a &amp;quot;first draw&amp;quot; animation. In an early iteration of the test branch of the game a &amp;quot;broomhandle&amp;quot; stock was available but it has since been removed&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:C96MenuDOI.jpg|thumb|none|450px|The Mauser C96 in the customization menu]]&lt;br /&gt;
[[Image:C96WieldDOI.jpg|thumb|none|450px|Holding the C96 with 2 hands]]&lt;br /&gt;
[[Image:C96IronSightsDOI.jpg|thumb|none|450px|Aiming the C96]]&lt;br /&gt;
[[Image:C96Reload1DOI.jpg|thumb|none|450px|Reloading the C96]]&lt;br /&gt;
[[Image:C96BashDOI.jpg|thumb|none|450px|Melee bashing with the C96]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] appears in game as the &amp;quot;Karabiner 98k&amp;quot; and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades.&lt;br /&gt;
It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for. It can be reloaded with both stripper clips and single rounds.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm]]&lt;br /&gt;
[[Image:Kar98KMenu1DOI.jpg|thumb|none|450px|Karabiner 98k in the customisation menu with sling, stripper clips and bayonet attachments equipped]]&lt;br /&gt;
[[Image:Kar98KWieldBayonetDOI.jpg|thumb|none|450px|Karabiner 98k with bayonet and sling attachments]]&lt;br /&gt;
[[Image:Kar98KIronSightsDOI.jpg|thumb|none|450px|Aiming the Karabiner 98k]]&lt;br /&gt;
[[Image:Kar98KReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Karabiner 98k with a stripper clip]]&lt;br /&gt;
[[Image:Kar98KStabDOI.jpg|thumb|none|450px|Thrusting the trusty bayonet forward]]&lt;br /&gt;
[[Image:Kar98KBashDOI.jpg|thumb|none|450px|Melee bashing with the Karabiner 98k. Starting with the first build of Beta, most weapons are capable of melee bashing]]&lt;br /&gt;
&lt;br /&gt;
====Karabiner 98K with ZF39 scope====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; will convert the Karabiner 98k to the sniper variant with a ZF39 scope. The 4x scope's magnification has been increased to 7x for gameplay purposes. This attachment is only available to the sniper.&lt;br /&gt;
[[Image:Kar98k ZF39.jpg|thumb|none|350px|Karabiner 98k with ZF39 - 7.92x57mm]]&lt;br /&gt;
[[Image:Kar98KScopeMenuDOI.jpg|thumb|none|450px|Scoped Karabiner 98k in the customization menu]]&lt;br /&gt;
[[Image:Kar98KScopeWieldDOI.jpg|thumb|none|450px|Wielding a scoped Karabiner 98k]]&lt;br /&gt;
[[Image:Kar98KScopedDOI.jpg|thumb|none|450px|Looking through the ZF39]]&lt;br /&gt;
&lt;br /&gt;
====Karabiner 98K with 30mm ''Schiessbecher'' grenade launcher====&lt;br /&gt;
The 30mm [[Gewehrgranatengerät Rifle Grenade Launcher|Schiessbecher]] also called as [[Gewehrgranatengerät Rifle Grenade Launcher|Gewehrgranatgerät]] is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded.&lt;br /&gt;
The grenade launcher can be fired and aimed from a standing position.&lt;br /&gt;
&lt;br /&gt;
NOTE: When equipping grenade launchers the player is no longer able to melee bash with them.&lt;br /&gt;
[[Image:Kar98KGLDOI.jpg|thumb|none|450px|Karabiner 98K with grenade launcher in customization menu]]&lt;br /&gt;
[[Image:Kar98KGLWieldDOI.jpg|thumb|none|450px|Holding a Karabiner 98K with grenade launcher]]&lt;br /&gt;
[[Image:Kar98KGLIronSightsDOI.jpg|thumb|none|450px|Aiming the grenade launcher]]&lt;br /&gt;
[[Image:Kar98KGLReload1DOI.jpg|thumb|none|450px|Loading a fresh grenade...]]&lt;br /&gt;
[[Image:Kar98KGLReload2DOI.jpg|thumb|none|450px|... And cycling the bolt to chamber another blank that has magically appeared!]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] appears in game as the &amp;quot;Gewehr 43&amp;quot; and is available to the officer, communications and sniper. It holds 10+1 rounds.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm]]&lt;br /&gt;
[[Image:G43MenuDOI.jpg|thumb|none|450px|Gewehr 43 in the customization menu]]&lt;br /&gt;
[[Image:G43WieldDOI.jpg|thumb|none|450px|Holding the Gewehr 43]]&lt;br /&gt;
[[Image:G43IronSightsDOI.jpg|thumb|none|450px|Aiming the Gewehr 43]]&lt;br /&gt;
[[Image:G43ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Gewehr 43]]&lt;br /&gt;
[[Image:G43BashDOI.jpg|thumb|none|450px|Melee bashing with the Gewehr 43]]&lt;br /&gt;
&lt;br /&gt;
====Gewehr 43 with ZF4====&lt;br /&gt;
Equipping the &amp;quot;4x scope&amp;quot; will attach a ZF4 to the Gewehr 43. As its name implies the scope's magnification has been increased to 4x for gameplay purposes.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF4 - 7.92x57mm]]&lt;br /&gt;
[[Image:G43ScopeMenuDOI.jpg|thumb|none|450px|Gewehr 43 with ZF4 in the customization menu]]&lt;br /&gt;
[[Image:G43ScopeWieldDOI.jpg|thumb|none|450px|Holding the Gewehr 43]]&lt;br /&gt;
[[Image:G43ScopedDOI.jpg|thumb|none|450px|Looking through the ZF4]]&lt;br /&gt;
&lt;br /&gt;
===FG 42===&lt;br /&gt;
The [[FG 42]] is available to the support class and holds 20 rounds in its box magazine. The FG 42 in-game is based on the early pattern and can equip a ZF4, and hence the Wehrmacht support is consequentially the only non-sniper class that can equip a magnified optic of any form. The weapon fires from an open bolt on both fire modes. The weapon's bolt does not lock back after the first round despite being able to in real life.&lt;br /&gt;
The weapon can also be deployed with its bipods.&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|350px|FG 42 (1st pattern) with ZF4 - 7.92x57mm]]&lt;br /&gt;
[[Image:FG42MenuDOI.jpg|thumb|none|450px|FG 42 in customization menu]]&lt;br /&gt;
[[Image:FG42WieldDOI.jpg|thumb|none|450px|Holding the FG 42]]&lt;br /&gt;
[[Image:FG42IronSightsDOI.jpg|thumb|none|450px|Aiming the FG 42]]&lt;br /&gt;
[[Image:FG42ReloadEmpty1DOI.jpg|thumb|none|450px|The player pulls the charging handle back even though there is no need to]]&lt;br /&gt;
[[Image:FG42ReloadEmpty2DOI.jpg|thumb|none|450px|Switching magazines on the FG 42]]&lt;br /&gt;
[[Image:FG42BashDOI.jpg|thumb|none|450px|Melee bashing with the FG 42]]&lt;br /&gt;
[[Image:FG42ScopeWieldDOI.jpg|thumb|none|450px|FG 42 with ZF4 attached]]&lt;br /&gt;
[[Image:FG42ScopedDOI.jpg|thumb|none|450px|Looking through the ZF4]]&lt;br /&gt;
&lt;br /&gt;
===StG-44===&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] appears as the &amp;quot;STG 44&amp;quot; and is available to the Wehrmacht support. It holds 30+1 rounds.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|350px|StG-44 - 7.92x33mm]]&lt;br /&gt;
[[Image:StGMenuDOI.jpg|thumb|none|450px|StG-44 in the customization menu]]&lt;br /&gt;
[[Image:StG44WieldDOI.jpg|thumb|none|450px|Holding the StG-44]]&lt;br /&gt;
[[Image:StGIronSightsDOI.jpg|thumb|none|450px|Aiming the StG-44]]&lt;br /&gt;
[[Image:StGReloadEmptyDOI.jpg|thumb|none|450px|Reloading the StG-44]]&lt;br /&gt;
[[Image:StGBashDOI.jpg|thumb|none|450px|Melee bashing with the StG-44]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;MP40&amp;quot; and is available to the officer, assault and communications classes. It has 32 rounds and correctly fires from an open bolt.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:MP40MenuDOI.jpg|thumb|none|450px|MP40 in the customization menu]]&lt;br /&gt;
[[Image:MP40WieldDOI.jpg|thumb|none|450px|Holding the MP40]]&lt;br /&gt;
[[Image:MP40IronSightsDOI.jpg|thumb|none|450px|Aiming the MP40]]&lt;br /&gt;
[[Image:MP40ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the MP40. ''Note the charging handle, which has been pulled to the rear and locked upwards.'']]&lt;br /&gt;
[[Image:MP40BashDOI.jpg|thumb|none|450px|Melee bashing with the MP40]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine/M712 ''Schnellfeuer'' hybrid===&lt;br /&gt;
A hybrid of the [[Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 Carbine]] and the [[Mauser M712 Schnellfeuer]] was introduced on September 29. It appears to be a C96 Carbine with the removable magazine and fully automatic fire of the M712 ''Schnellfeuer'' and is referred to in-game as the &amp;quot;C96 M1932&amp;quot;, despite being none of them. It is available to the Engineer oddly and holds 20+1 rounds in its magazine. The extended magazine option introduces a 40-round magazine. It is unlikely for such a weapon to be used by the Wehrmacht (the C96 Carbine in particular was never issued and was only for exports) and if anything, the slightly more fathomable situation would be a rich officer owning an M712 with a broomhandle stock, even then he would use a 20 round magazine, not a 40-round one.&lt;br /&gt;
[[Image:C96carbine.jpg|thumb|none|350px|Mauser C96 Carbine - 7.63x25mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm]]&lt;br /&gt;
[[Image:Mauser 712 carbine.jpg|thumb|none|350px|Mauser M712 Carbine - 7.63x25mm]]&lt;br /&gt;
[[Image:M12MenuDOI.jpg|thumb|none|450px|&amp;quot;C96 M1932&amp;quot; in the customization menu]]&lt;br /&gt;
[[Image:M712WieldDOI.jpg|thumb|none|450px|Holding the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712IronSightsDOI.jpg|thumb|none|450px|Aiming the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712ReloadEmptyDOI.jpg|thumb|none|450px|Reloading and charging the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712BashDOI.jpg|thumb|none|450px|Melee bashing with the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712ExtMenuDOI.jpg|thumb|none|450px|&amp;quot;C96 M1932&amp;quot; with extended magazines in the customization menu]]&lt;br /&gt;
[[Image:M712ExtReloadEmptyDOI.jpg|thumb|none|450px|Now would you look at that magazine!]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is available to the Wehrmacht machine gunner class. As the cheaper &amp;quot;lighter&amp;quot; alternative to the [[MG42]], its iron sights are usable even when its bipods are not deployed, however it's not recommended to do so, as it experiences very strong recoil. It can fire on both semi and fully automatic modes from an open bolt. Despite being modeled with a 50-round assault drum, it erroneously contains 75 rounds in its belt. &lt;br /&gt;
Note that the MG34 is actually more expensive to manufacture and is heavier than the MG42 when empty.&lt;br /&gt;
[[Image:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50-round drum - 7.92x57mm]]&lt;br /&gt;
[[Image:MG34MenuDOI.jpg|thumb|none|450px|MG34 in the customization menu]]&lt;br /&gt;
[[Image:MG34WieldDOI.jpg|thumb|none|450px|Holding the MG34]]&lt;br /&gt;
[[Image:MG34IronSightsDOI.jpg|thumb|none|450px|Aiming the MG34]]&lt;br /&gt;
[[Image:MG34ReloadEmpty1DOI.jpg|thumb|none|450px|Reloading an empty MG34 while deployed. The player opens the feed cover...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty2DOI.jpg|thumb|none|450px|... Yanks the charging handle to lock the bolt back...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty3.jpg|thumb|none|450px|... Loads a new drum with an extra 25 rounds squeezed in...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty4DOI.jpg|thumb|none|450px|... And closes the feed cover. The MG34 is now ready to dish more death]]&lt;br /&gt;
[[Image:MG34BashDOI.jpg|thumb|none|450px|Melee bashing with the MG34]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The [[MG42]] is available to the Wehrmacht machine gunner class. As aforementioned it's a &amp;quot;heavy-class&amp;quot; machine gun as defined in game and can only be aimed when deployed. It has a 250 round belt by default and only fires from an open bolt.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|none|350px|MG42 - 7.92x57mm]]&lt;br /&gt;
[[Image:MG42MenuDOI.jpg|thumb|none|450px|MG42 in the customization menu]]&lt;br /&gt;
[[Image:MG42HoldDOI.jpg|thumb|none|450px|Holding the MG42]]&lt;br /&gt;
[[Image:MG42IronSightsDOI.jpg|thumb|none|450px|Aiming the MG42 while deployed]]&lt;br /&gt;
[[Image:MG42ReloadEmptyDOI.jpg|thumb|none|450px|Reloading an empty MG42 while deployed. The player locks the bolt back before opening the feed cover.]]&lt;br /&gt;
[[Image:MG42BashDOI.jpg|thumb|none|450px|Melee bashing with the MG34]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===Flammenwerfer 41===&lt;br /&gt;
The [[Flammenwerfer 41]] is the flamethrower of choice for the flamethrower class of the Wehrmacht. Attaching it attaches a fuel tank to the back of your character. Shooting this tank would lead to fuel leaking and possibly an explosion of the tank. Like its Allied counterparts it holds 500 &amp;quot;ammo&amp;quot; and can light up the surroundings with its flames. Flamethrowers are the only primary weapons that cannot be used to melee bash.&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|350px|Flammenwerfer 41 with fuel tank]]&lt;br /&gt;
[[Image:FlamMenuDOI.jpg|thumb|none|450px|Flammenwerfer 41 in the customization menu]]&lt;br /&gt;
[[Image:FlamWieldDOI.jpg|thumb|none|450px|Holding the Flammenwerfer 41. ''Note the pilot light which is visible'']]&lt;br /&gt;
[[Image:FlamFireDOI.jpg|thumb|none|450px|The player decides it's still too dim for his liking and spews a burst of fire into the sky]]&lt;br /&gt;
&lt;br /&gt;
===Einstossflammenwerfer 46===&lt;br /&gt;
The little-known Einstossflammenwerfer 46 goes by the name of &amp;quot;Einstoss 46&amp;quot; in Day of Infamy and is available to the support and engineer as an area denial weapon. It holds 15 &amp;quot;ammo&amp;quot; and it leaves a flame behind that effectively holds off enemy advancement. A point to note is that this was not issued to the Wehrmacht Heer, but to the ''Volkssturm'' and the ''Fallschirmjäger'' in the later part of the war.&lt;br /&gt;
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer]]&lt;br /&gt;
[[Image:EinMenuDOI.jpg|thumb|none|450px|Einstossflammenwerfer 46 in the customization menu]]&lt;br /&gt;
[[Image:EinWieldDOI.jpg|thumb|none|450px|Holding the Einstossflammenwerfer 46. ''Note the pilot light which is visible'']]&lt;br /&gt;
[[Image:EinFireDOI.jpg|thumb|none|450px|The player empties his Einstossflammenwerfer 46, and the room continues burning]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 60===&lt;br /&gt;
The [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]] is available to the Engineer as a cheap 3-point, single shot launcher. It is referred to simply as the &amp;quot;Panzerfaust&amp;quot;&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:FaustMenuDOI.jpg|thumb|none|450px|Panzerfaust 60 in the customization menu]]&lt;br /&gt;
[[Image:FaustWieldDOI.jpg|thumb|none|450px|Holding the Panzerfaust 60]]&lt;br /&gt;
[[Image:FaustIronSightsDOI.jpg|thumb|none|450px|Aiming the Panzerfaust 60. Note the 3 notches in the flip-up sights that indicate it is the Panzerfaust 60 variant.]]&lt;br /&gt;
[[Image:FaustFireDOI.jpg|thumb|none|450px|Boom]]&lt;br /&gt;
[[Image:FaustBashDOI.jpg|thumb|none|450px|Yes, you can bash with launchers]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] is available to the Engineer as a 5-point rocket launcher that can be reloaded if the player has the &amp;quot;Heavy Kit&amp;quot; equipped which gives him an additional rocket on top of more ammo. It has a maximum of 2 shots and is the RPzB 54 variant with its blast shield.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|350px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; - 88mm]]&lt;br /&gt;
[[Image:SchreckMenuDOI.jpg|thumb|none|450px|Panzerschreck in the customization menu. The blast shield indicating it's a RPzB 54 variant instead of the RPzB 43 variant is extremely obvious]]&lt;br /&gt;
[[Image:SchreckWieldDOI.jpg|thumb|none|450px|Holding the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckIronSightsDOI.jpg|thumb|none|450px|Aiming the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckBashDOI.jpg|thumb|none|450px|Melee bashing with the Panzerschreck]]&lt;br /&gt;
&lt;br /&gt;
===Nebelhandgranate 39===&lt;br /&gt;
The [[Nebelhandgranate 39]] appears in Day of Infamy as simply &amp;quot;Nebelhandgranate&amp;quot; and is the smoke grenade of choice for the Wehrmacht and is available to all classes except the engineer. The markings have been flipped upside down.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|350px|Nebelhandgranate 39]]&lt;br /&gt;
[[Image:NebelMenuDOI.jpg|thumb|none|450px|Nebelhandgranate 39 in the customization menu]]&lt;br /&gt;
[[Image:NebelThrowDOI.jpg|thumb|none|450px|Preparing to throw the Nebelhandgranate 39]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in Day of Infamy as simply &amp;quot;Stielhandgranate&amp;quot; and is available to all classes except the flamethrower, sniper and engineer.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24MenuDOI.jpg|thumb|none|450px|Model 24 Stielhandgranate in the customization menu]]&lt;br /&gt;
[[Image:M24ThrowDOI.jpg|thumb|none|450px|Preparing to throw the Model 24 Stielhandgranate]]&lt;br /&gt;
&lt;br /&gt;
====Model 24 with Fragmentation Sleeve====&lt;br /&gt;
A variant of the Model 24 Stielhandgranate with a fragmentation sleeve appears in Day of Infamy as the &amp;quot;Splitterringgranate&amp;quot; and is available to the rifleman, assault, support and engineer class. It is heavier than the default stielhandgranate and can be thrown only up to a shorter distance but has a larger blast radius. It has custom visual effects.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[Image:FragMenuDOI.jpg|thumb|none|450px|&amp;quot;Splitterringgranate&amp;quot; in the customization menu]]&lt;br /&gt;
[[Image:FragThrowDOI.jpg|thumb|none|450px|Preparing to throw the &amp;quot;Splitterringgranate&amp;quot;]]&lt;br /&gt;
[[Image:FragBoomDOI.jpg|thumb|none|450px|&amp;quot;Splitterringgranate&amp;quot; detonates. Note the glowing fragments flying from the explosion]]&lt;br /&gt;
&lt;br /&gt;
===Sprengbüchse===&lt;br /&gt;
The Wehrmacht engineer has access to a Sprengbüchse charge. It has a lengthy fuse time with a massive blast radius.&lt;br /&gt;
[[Image:BuscheMenuDOI.jpg|thumb|none|450px|Sprengbüchse in the customization menu]]&lt;br /&gt;
[[Image:BuscheWieldDOI.jpg|thumb|none|450px|Holding the Sprengbüchse]]&lt;br /&gt;
[[Image:BuscheThrowDOI.jpg|thumb|none|450px|Preparing to throw the Sprengbüchse]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the Commonwealth=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Webley Mk IV===&lt;br /&gt;
The [[Webley .38 Mk IV|Webley Mk IV]] appears in Day of Infamy simply as the &amp;quot;Webley&amp;quot; and is available to all classes except the sniper. It is chambered in .38 S&amp;amp;W and fires 6 rounds in double action. There is a secret draw animation where the character spins the revolver about his right hand.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|350px|Webley Mk IV - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:WebleyMenuDOI.jpg|thumb|none|450px|The Webley Mk IV in the customization menu]]&lt;br /&gt;
[[Image:WebleyWieldDOI.jpg|thumb|none|450px|Holding the Webley Mk IV in one hand]]&lt;br /&gt;
[[Image:WebleyIronSightsDOI.jpg|thumb|none|450px|Aiming the Webley Mk IV with two]]&lt;br /&gt;
[[Image:WebleyReloadSpeedDOI.jpg|thumb|none|450px|Reloading the Webley Mk IV with a speedloader]]&lt;br /&gt;
[[Image:WebleyDrawDOI.jpg|thumb|none|450px|Secret draw of the Webley Mk IV ]]&lt;br /&gt;
[[Image:WebleyBashDOI.jpg|thumb|none|450px|Melee bashing with the Webley Mk IV]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
The [[Browning Hi-Power]] appears in Day of Infamy as the &amp;quot;Hi-Power&amp;quot;. It holds 13+1 rounds of 9mm in its magazine and is available to all classes. Previously in the test branch of the game a wooden stock was planned but was later removed, similar to the C96. It shares most of the animations of the M1911A1.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HPMenuDOI.jpg|thumb|none|450px|The Browning Hi-Power in the customization menu]]&lt;br /&gt;
[[Image:HPDraw1DOI.jpg|thumb|none|450px|Equipping the Hi-Power for the first time. The player switches off safety...]]&lt;br /&gt;
[[Image:HPDraw2DOI.jpg|thumb|none|450px|... and chambers a new round]]&lt;br /&gt;
[[Image:HPWieldDOI.jpg|thumb|none|450px|Holding the Browning Hi-Power in 2 hands]]&lt;br /&gt;
[[Image:HPIronSightsDOI.jpg|thumb|none|450px|Aiming the Browning Hi-Power]]&lt;br /&gt;
[[Image:HPReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Browning Hi-Power]]&lt;br /&gt;
[[Image:HPBashDOI.jpg|thumb|none|450px|Melee bashing with the Browning Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
===Welrod Mk II===&lt;br /&gt;
The [[Welrod Pistol|Welrod Mk II]] appears in Day of Infamy simply as the &amp;quot;Welrod&amp;quot;. It holds 8+1 rounds in its magazine and is available only to the sniper and officer of the Commonwealth as a bolt-action, suppressed pistol. it is worth noting that the Welrod was never made for the Commonwealth forces but only for the British Special Operations Executive (SOE).&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|350px|Welrod Mk II - .32 ACP]]&lt;br /&gt;
[[Image:WelrodMenuDOI.jpg|thumb|none|450px|The Welrod Mk II in the customization menu. Note the lack of a trigger guard, which indicates that it is the Mk II and not Mk I variant.]]&lt;br /&gt;
[[Image:WelrodWieldDOI.jpg|thumb|none|450px|Holding the Welrod Mk II]]&lt;br /&gt;
[[Image:WelrodIronSightsDOI.jpg|thumb|none|450px|Aiming the Welrod Mk II]]&lt;br /&gt;
[[Image:WelrodReloadEmpty1DOI.jpg|thumb|none|450px|Reloading the Welrod Mk II...]]&lt;br /&gt;
[[Image:WelrodReloadEmpty2DOI.jpg|thumb|none|450px|... And chambering a new round]]&lt;br /&gt;
[[Image:WelrodBashDOI.jpg|thumb|none|450px|Melee bashing with the Welrod Mk II]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No 4 Mk I===&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No 4 Mk I]] appears in Day of Infamy as &amp;quot;Lee-Enfield No 4&amp;quot; and is available to the rifleman, communications, engineer and sniper classes. It holds 10 rounds in its magazine. That on top of it having the highest rate of fire among all three rifles makes the Lee-Enfield No 4 Mk I the best rifle in this game, however this advantage means nothing in the face of automatic weapons and semi-automatic weapons.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:No4MenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I in the customization menu, equipped with stripper clips, a sling and a pig-sticker bayonet. Players can choose between the pig-sticker or the sword bayonet.]]&lt;br /&gt;
[[Image:No4WieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
[[Image:No4IronSightsDOI.jpg|thumb|none|450px|Aiming the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
[[Image:No4ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Lee-Enfield No 4 Mk I with stripper clips]]&lt;br /&gt;
[[Image:No4StabDOI.jpg|thumb|none|450px|Thrusting a pig-sticker bayonet]]&lt;br /&gt;
[[Image:No4BashDOI.jpg|thumb|none|450px|Melee bashing with the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
&lt;br /&gt;
====Lee-Enfield No 4 Mk I (T)====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; will add a No 32 scope and a cheekpad to the Lee-Enfield No 4 Mk I, essentially converting it to a Lee-Enfield No 4 Mk I (T). This is only available to the sniper. As its name suggests, the 3.5x scope's magnification has been raised to 7x for gameplay purposes.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|350px|Lee-Enfield No 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[Image:No4TMenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I (T) in the customization menu. Note the cheekpad that has been added to the stock, and the visual bug. The weapon works fine in-game.]]&lt;br /&gt;
[[Image:No4TWieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I (T)]]&lt;br /&gt;
[[Image:No4TScopedDOI.jpg|thumb|none|450px|Looking through the scope]]&lt;br /&gt;
&lt;br /&gt;
====Lee Enfield No 4 Mk I with Projector Mk 5====&lt;br /&gt;
Equipping &amp;quot;Rifle Grenades&amp;quot; will add a Projector Mk 5 mount for Energa anti-tank rifle grenades which are highly anachronistic, being developed only in the 1950s. This attachment is only available to the rifleman class. Like the cup grenade launcher for the Karabiner 98k, the player no longer loads blank rounds into the rifle prior to loading the grenade.&lt;br /&gt;
[[Image:Standard-2.jpg|thumb|none|350px|Energa rifle grenade and mounting - 75mm]]&lt;br /&gt;
[[Image:EnergaMenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I with Energa grenades and Projector Mk 5 mounting in the customization menu]]&lt;br /&gt;
[[Image:EnergaWieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I with an Energa grenade mounted]]&lt;br /&gt;
[[Image:EnergaIronSightsDOI.jpg|thumb|none|450px|Aiming the Energa grenade]]&lt;br /&gt;
[[Image:EnergaReload1DOI.jpg|thumb|none|450px|Reloading the Energa launcher. The player attaches a new rifle grenade...]]&lt;br /&gt;
[[Image:EnergaReload2DOI.jpg|thumb|none|450px|... And cycles the bolt to chamber the next blank which magically appeared]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] is the most common submachine gun of choice for the Commonwealth. It holds 32 rounds in its magazine and fires from an open bolt. It is available to the assault and communications classes. It is worth noting that unlike most other shooters, the player holds the Sten Mk II the right way.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkIIMenuDOI.jpg|thumb|none|450px|The Sten Mk II in the customization menu. Only bolt-action rifles have visible sling models, albeit unanimated]]&lt;br /&gt;
[[Image:MkIIWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk II]]&lt;br /&gt;
[[Image:MkIIIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk II]]&lt;br /&gt;
[[Image:MkIIReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Sten Mk II. After switching magazines the player pulls the bolt back.]]&lt;br /&gt;
[[Image:MkIIBashDOI.jpg|thumb|none|450px|Melee bashing with the Sten Mk II]]&lt;br /&gt;
&lt;br /&gt;
====Sten Mk IIS====&lt;br /&gt;
Equipping the &amp;quot;suppressor&amp;quot; attachment will convert the Sten Mk II into a [[Sten Mk IIS|Mk IIS]]. This attachment is only available on cooperative modes.&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|350px|Sten Mk IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkIISMenuDOI.jpg|thumb|none|450px|The Sten Mk II in the customization menu]]&lt;br /&gt;
[[Image:MkIISWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk II]]&lt;br /&gt;
[[Image:MkIISIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk II]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk V===&lt;br /&gt;
The [[Sten Mk V]] is available to the officer class and can equip a bayonet. Like the Sten Mk II it holds 32 rounds in its magazine and fires from an open bolt. It is worth noting that Sten Mk Vs were issued mostly to airborne units rather than generic foot soldiers the game seems to portray.&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkVMenuDOI.jpg|thumb|none|450px|The Sten Mk V in the customization menu with a sword bayonet attached]]&lt;br /&gt;
[[Image:MkVWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk V]]&lt;br /&gt;
[[Image:MkVIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk V]]&lt;br /&gt;
[[Image:MkVReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Sten Mk V. After switching magazines the player pulls the bolt back.]]&lt;br /&gt;
[[Image:MkVStabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:MkVBashDOI.jpg|thumb|none|450px|Melee bashing with the Sten Mk V]]&lt;br /&gt;
&lt;br /&gt;
====Sten Mk VI====&lt;br /&gt;
Equipping the &amp;quot;suppressor&amp;quot; attachment converts the Sten Mk V into a Sten Mk VI. However, it retains its foregrip. It also loses its ability to mount a bayonet. This attachment is only available on cooperative modes.&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|350px|Sten Mk VI - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkVIMenuDOI.jpg|thumb|none|450px|The Sten Mk VI in the customization menu with a sword bayonet attached]]&lt;br /&gt;
[[Image:MkVIWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk VI]]&lt;br /&gt;
[[Image:MkVIIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk VI. Note the different iron sights.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928/M1928A1 Thompson|M1928A1 Thompson]] appears in Day of Infamy as the &amp;quot;Thompson M1928A1&amp;quot; and has a 20-round magazine by default, firing from an open bolt. It is available to the Commonwealth officer and can equip a 30-round extended magazine. When the game was still in Alpha the Commonwealth support player had access to the 50-round drum, which bizarrely had no weight penalty when equipped. The drum attachment has since been removed.&lt;br /&gt;
The M1928A1 also used to be the placeholder submachine gun of choice of the US Army until it was replaced by the more accurate M1 and M1A1 Thompson.&lt;br /&gt;
[[Image:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1MenuDOI.jpg|thumb|none|450px|The M1928A1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1928A1HoldDOI.jpg|thumb|none|450px|Holding the M1928A1 Thompson]]&lt;br /&gt;
[[Image:M1928A1IronSightsDOI.jpg|thumb|none|450px|Aiming the M1928A1 Thompson]]&lt;br /&gt;
[[Image:M1928A1ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1928A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.]]&lt;br /&gt;
[[Image:M1928A1BashDOI.jpg|thumb|none|450px|Melee bashing with the M1928A1 Thompson. Note the melee animation which involves an angry fist rather than a strike with the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
====M1928 Thompson====&lt;br /&gt;
Equipping the &amp;quot;foregrip&amp;quot; attachment for the M1928A1 Thompson converts it into an M1928. However the weapon's bolt still locks back on empty like the M1928A1. They share the same iron sights.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[Image:M1928MenuDOI.jpg|thumb|none|450px|The M1928 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1928WieldDOI.jpg|thumb|none|450px|Holding the M1928 Thompson]]&lt;br /&gt;
[[Image:M1928ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1928 Thompson to reveal the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Bren Mk II===&lt;br /&gt;
The [[Bren gun|Bren Mk II]] appears in Day of Infamy as the &amp;quot;Bren Gun&amp;quot;. It holds 30 rounds in its box magazine and fires from an open bolt. It is available to the Commonwealth support class.&lt;br /&gt;
[[Image:Bren mk2.jpg|thumb|none|350px|Bren Mk II - .303 British]]&lt;br /&gt;
[[Image:BrenMenuDOI.jpg|thumb|none|450px|The Bren Mk II in the customization menu]]&lt;br /&gt;
[[Image:BrenWieldDOI.jpg|thumb|none|450px|Holding the Bren Mk II]]&lt;br /&gt;
[[Image:BrenIronSightsDOI.jpg|thumb|none|450px|Aiming the Bren Mk II]]&lt;br /&gt;
[[Image:BrenReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Bren Mk II. Note the empty magazine inserted into the magwell. This issue does not occur on non-empty reloads.]]&lt;br /&gt;
[[Image:BrenBashDOI.jpg|thumb|none|450px|Melee bashing with the Bren Mk II]]&lt;br /&gt;
&lt;br /&gt;
===Lewis Gun===&lt;br /&gt;
The [[Lewis gun]] appears in Day of Infamy and is available to the Commonwealth machine gunner. It holds 47 rounds in its pan magazine and fires from an open bolt. Being the &amp;quot;lighter&amp;quot; machine gun option it can be aimed even when undeployed. It is probably the most dated gun in the game.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis gun Mk I - .303 British]]&lt;br /&gt;
[[Image:LewisMenuDOI.jpg|thumb|none|450px|The Lewis gun in the customization menu]]&lt;br /&gt;
[[Image:LewisWieldDOI.jpg|thumb|none|450px|Holding the Lewis gun]]&lt;br /&gt;
[[Image:LewisIronSightsDOI.jpg|thumb|none|450px|Aiming the Lewis gun]]&lt;br /&gt;
[[Image:LewisReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Lewis gun]]&lt;br /&gt;
[[Image:LewisBashDOI.jpg|thumb|none|450px|Melee bashing with the Lewis gun]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk VI===&lt;br /&gt;
The [[Vickers]] machine gun appears in game as &amp;quot;Vickers&amp;quot; and is available for the Commonwealth machine gunner. It resembles a Mk VI or a Mk IV B with the bipods of a Mk VII and was based on a rare version seen in Malaya. Since both Vickers shared many parts it may be possible to use the bipods on a Mk VI. It is the &amp;quot;heavier&amp;quot; alternative that can only be aimed when deployed. It fires from a 250-round belt and is open-bolt. &lt;br /&gt;
A point to note is that the Vickers Mk VI was mainly a machine gun to be mounted on tanks that was replaced early in the war by Browning M2s and Besa machine guns and it would be unlikely to see them carried by troops on the Western Front late into the war.&lt;br /&gt;
[[Image:VickersMkVI.jpg|thumb|none|350px|Vickers Mk VI - .303 British]]&lt;br /&gt;
[[Image:VickersMkVII.jpg|thumb|none|350px|Vickers Mk VII - .303 British]]&lt;br /&gt;
[[Image:VickersMenuDOI.jpg|thumb|none|450px|The Vickers machine gun in the customization menu]]&lt;br /&gt;
[[Image:VickersWieldDOI.jpg|thumb|none|450px|Holding the Vickers machine gun]]&lt;br /&gt;
[[Image:VickersIronSightsDOI.jpg|thumb|none|450px|Aiming the Vickers machine gun. The player pushes aside the carry handle to clear the sight picture.]]&lt;br /&gt;
[[Image:VickersReloadDOI.jpg|thumb|none|450px|Reloading the Lewis gun]]&lt;br /&gt;
[[Image:VickersBashDOI.jpg|thumb|none|450px|Melee bashing with the Lewis gun]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
As of the first Beta iteration only the Commonwealth has access to shotguns.&lt;br /&gt;
&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The [[Ithaca 37|Ithaca Model 37]] appears in Day of Infamy simply as &amp;quot;Ithaca&amp;quot; and is available to the Commonwealth engineer and assault. It comes equipped by default with an extended magazine tube that contains 8 rounds instead of the rightful 7. It also comes with a heatshield and a bayonet lug and hence allows for a bayonet to be equipped. However this attachment is only available to the engineer class.&lt;br /&gt;
&lt;br /&gt;
Note that the Ithaca Model 37's &amp;quot;trench gun&amp;quot; layout is normally incompatible with extended tubes.&lt;br /&gt;
&lt;br /&gt;
Day of Infamy is one of the few games where the shotgun is still lethal without you needing to see the whites of the enemy's eyes.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|350px|Ithaca Model 37 - 12 gauge]]&lt;br /&gt;
[[Image:M37MenuDOI.jpg|thumb|none|450px|The Ithaca Model 37 in the customization menu with a bayonet attached. ''Note how oversized the magazine tube is, leading to the heatshield being just as long.'']]&lt;br /&gt;
[[Image:M37WieldDOI.jpg|thumb|none|450px|Holding the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37IronSightsDOI.jpg|thumb|none|450px|Aiming the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37ReloadEmpty1DOI.jpg|thumb|none|450px|Reloading the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37StabDOI.jpg|thumb|none|450px|Bayonet thrust]]&lt;br /&gt;
[[Image:M37BashDOI.jpg|thumb|none|450px|Melee bashing with the Ithaca Model 37]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===No 2 Portable Flamethrower===&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No 2 Portable Flamethrower]] appears in Day of Infamy simply as &amp;quot;flamethrower&amp;quot; and is available to the flamethrower class. It holds 500 &amp;quot;ammo&amp;quot; as with its contemporaries. Shooting the fuel tank would lead to leakage of fuel or an explosion.&lt;br /&gt;
[[Image:Flame1.JPG|thumb|none|350px|No 2 Portable Flamethrower]]&lt;br /&gt;
[[Image:No2MenuDOI.jpg|thumb|none|450px|The No 2 Portable Flamethrower in the customization menu]]&lt;br /&gt;
[[Image:No2WieldDOI.jpg|thumb|none|450px|Holding the No 2 Portable Flamethrower]]&lt;br /&gt;
[[Image:No2FlameDOI.jpg|thumb|none|450px|Firing the No 2 Portable Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]] launcher is available to the Commonwealth engineer. It has atrocious range and requires the player to aim extremely high to hit anything past the tenth meter. To compensate it can carry up to 3 rounds, one more than the Bazooka and the Panzerschreck. The PIAT has its monopod removed since the developers decided it was not important nor useful.&lt;br /&gt;
[[Image:Piat gun loaded.jpg|thumb|none|350px|PIAT - 3.25 inch]]&lt;br /&gt;
[[Image:PIATMenuDOI.jpg|thumb|none|450px|The PIAT in the customization menu]]&lt;br /&gt;
[[Image:PIATWieldDOI.jpg|thumb|none|450px|Holding the PIAT]]&lt;br /&gt;
[[Image:PIATIronSightsDOI.jpg|thumb|none|450px|Aiming the PIAT]]&lt;br /&gt;
[[Image:PIATReloadEmptyDOI.jpg|thumb|none|450px|Reloading the PIAT]]&lt;br /&gt;
[[Image:PIATBashDOI.jpg|thumb|none|450px|Melee bashing with the PIAT]]&lt;br /&gt;
&lt;br /&gt;
===Mills Bomb===&lt;br /&gt;
The [[Mills Bomb]] is available to the officer, rifleman, support, machine gunner and communications classes. It has a 3 second fuse which is considerably shorter than the 5 second fuse on the stielhandgranate and Mk 2 grenade and hence gives enemies less time to throw the grenade back.&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|350px|Mills Bomb]]&lt;br /&gt;
[[Image:MillsMenuDOI.jpg|thumb|none|450px|The Mills Bomb in the customization menu]]&lt;br /&gt;
[[Image:MillsWieldDOI.jpg|thumb|none|450px|Holding the Mills Bomb]]&lt;br /&gt;
[[Image:MillsPinDOI.jpg|thumb|none|450px|Throwing the Mills Bomb]]&lt;br /&gt;
&lt;br /&gt;
===No 69 Grenade===&lt;br /&gt;
The No 69 impact grenade is available to the rifleman, assault and engineer classes. It has a smaller blast radius than the Mills Bomb.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|350px|No 69 Grenade]]&lt;br /&gt;
[[Image:No69MenuDOI.jpg|thumb|none|450px|The No 69 grenade in the customization menu]]&lt;br /&gt;
[[Image:No69WieldDOI.jpg|thumb|none|450px|Holding the No 69 grenade]]&lt;br /&gt;
[[Image:No69ThrowDOI.jpg|thumb|none|450px|Throwing the No 69 grenade]]&lt;br /&gt;
&lt;br /&gt;
===No 77 Grenade===&lt;br /&gt;
The No 77 grenade is available to all classes except the engineer and is an impact grenade like the No 69. It is incorrectly depicted as a smoke grenade when it's actually white phosphorus. Running through them would be a very bad idea. A better alternative would be the No 79 Smoke grenade.&lt;br /&gt;
[[Image:No77 canadian.JPG|thumb|none|350px|No 77 Grenade]]&lt;br /&gt;
[[Image:No77MenuDOI.jpg|thumb|none|450px|The No 77 grenade in the customization menu]]&lt;br /&gt;
[[Image:No77WieldDOI.jpg|thumb|none|450px|Holding the No 77 grenade]]&lt;br /&gt;
[[Image:No77ThrowDOI.jpg|thumb|none|450px|Throwing the No 77 grenade]]&lt;br /&gt;
&lt;br /&gt;
===No 76 Grenade===&lt;br /&gt;
The No 76 grenade is available to the engineer and communications classes and is properly implemented as a white phosphorous impact grenade. Sadly as they share the same models/textures many unsuspecting players tend to burn their allies or themselves when they throw it at their feet.&lt;br /&gt;
[[Image:No76MenuDOI.jpg|thumb|none|450px|The No 76 grenade in the customization menu]]&lt;br /&gt;
[[Image:No76BurnDOI.jpg|thumb|none|450px|''psssssssssssst'']]&lt;br /&gt;
&lt;br /&gt;
===TNT Charge===&lt;br /&gt;
The Commonwealth and US Army engineers have access to TNT charges.&lt;br /&gt;
[[Image:TNTMenuDOI.jpg|thumb|none|450px|The TNT charge in the customization menu]]&lt;br /&gt;
[[Image:TNTPinDOI.jpg|thumb|none|450px|Priming the TNT charge]]&lt;br /&gt;
[[Image:TNTThrowDOI.jpg|thumb|none|450px|Throwing the TNT charge]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] is available to all classes as the &amp;quot;M1911&amp;quot;. It holds 7+1 rounds. It shares the same &amp;quot;first draw&amp;quot; animation as the Browning Hi-Power where the player switches off safety and racks the slide.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:M1911MenuDOI.jpg|thumb|none|450px|The Colt M1911A1 in the customization menu]]&lt;br /&gt;
[[Image:M1911WieldDOI.jpg|thumb|none|450px|Holding the Colt M1911A1 in one hand]]&lt;br /&gt;
[[Image:M1911IronSightsDOI.jpg|thumb|none|450px|Aiming the Colt M1911A1 in two]]&lt;br /&gt;
[[Image:M1911ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Colt M1911A1. While mostly out of the player's sight, the barrel is animated to tilt up when the gun is empty.]]&lt;br /&gt;
[[Image:M1911BashDOI.jpg|thumb|none|450px|Melee bashing with the Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M1917===&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] appears in Day of Infamy as the &amp;quot;Model 1917&amp;quot; and is available to all classes except the support and machine gunner. It fires on single action only, with the player manually cocking the hammer after every shot. Half moon clips are an upgrade for one point. In game files it's referred to as &amp;quot;sw1917&amp;quot;&lt;br /&gt;
Smith &amp;amp; Wesson M1917 models as well as late Colt models are capable of firing rimless .45 ACP without half moon clips, However the ejector-rod cannot engage them and they hence have to be poked out or shaken out of the cylinder. In the game, when using single rounds, the player shakes them out without engaging the ejector-rod, but uses the ejector-rod to do so with half moon clips equipped.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 Revolver - .45 ACP]]&lt;br /&gt;
[[Image:M1917MenuDOI.jpg|thumb|none|450px|The S&amp;amp;W M1917 in the customization menu. ''Note the ejector rod socket, the S&amp;amp;W style cylinder release latch and half moon front sight that identifies this as a Smith and Wesson model.'']]&lt;br /&gt;
[[Image:M1917WieldDOI.jpg|thumb|none|450px|Holding the S&amp;amp;W M1917 in one hand]]&lt;br /&gt;
[[Image:M1917IronSightsDOI.jpg|thumb|none|450px|Aiming the S&amp;amp;W M1917]]&lt;br /&gt;
[[Image:M1917ReloadSpeedDOI.jpg|thumb|none|450px|Reloading the S&amp;amp;W M1917 with half moon clips]]&lt;br /&gt;
[[Image:M1917BashDOI.jpg|thumb|none|450px|Melee bashing with the S&amp;amp;W M1917]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is available to the rifleman, communications and sniper (only on coop) class. It fires from an 8-round en-bloc clip and like in [[Red Orchestra 2: Rising Storm]], can be reloaded when the gun is still loaded, however doing so is lengthier than an empty reload and will lead to any rounds in the en-bloc clip being lost.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:GarandMenuDOI.jpg|thumb|none|450px|M1 Garand in the customization menu]]&lt;br /&gt;
[[Image:GarandWieldDOI.jpg|thumb|none|450px|Holding the M1 Garand]]&lt;br /&gt;
[[Image:GarandIronSights.jpg|thumb|none|450px|Aiming the M1 Garand]]&lt;br /&gt;
[[Image:GarandReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1 Garand]]&lt;br /&gt;
[[Image:GarandStabDOI.jpg|thumb|none|450px|Melee bashing with the M1 Garand]]&lt;br /&gt;
[[Image:GarandBashDOI.jpg|thumb|none|450px|Melee bashing with the M1 Garand]]&lt;br /&gt;
&lt;br /&gt;
====M1C Garand====&lt;br /&gt;
Equipping the &amp;quot;4x scope&amp;quot; mounts an M82 Telescope and a cheekpad on the M1 Garand, converting it to the M1C Garand. This upgrade is only available to the sniper in coop, as with his M1 Garand.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Sniper Variant with M82 scope - .30-06]]&lt;br /&gt;
[[Image:M1CMenuDOI.jpg|thumb|none|450px|M1C Garand in the customization menu. ''Note the scope mount that identifies this as the C variant rather than the D variant.'']]&lt;br /&gt;
[[Image:M1CWieldDOI.jpg|thumb|none|450px|Holding the M1C Garand]]&lt;br /&gt;
[[Image:M1CScopedDOI.jpg|thumb|none|450px|Looking through the M82 scope]]&lt;br /&gt;
&lt;br /&gt;
====M1 Garand with M1 Grenade Launcher====&lt;br /&gt;
Equipping the &amp;quot;Rifle Grenades&amp;quot; attachment attaches an M1 grenade launcher to the M1 Garand. The player uses M9A1 anti-tank rifle grenades. This attachment is available to the rifleman class alone. To equip it the player ejects the clip of live rounds and loads a clip of blanks before fitting the rifle grenade on. To fire live rounds the player ejects the blanks and loads live rounds instead. Live rounds are conserved in both processes. The rifle grenade has a time-delay fuse rather than the impact fuses of its counterparts, even though in reality it's impact-fused.&lt;br /&gt;
NOTE: The M1 grenade launcher is the grenade launcher of the M1903 Springfield, not the M1 Garand, the latter using M7 launchers instead. This has been established to be a placeholder.&lt;br /&gt;
[[Image:M1GLMenuDOI.jpg|thumb|none|450px|M1 Garand with grenade launcher in customization menu]]&lt;br /&gt;
[[Image:M1GLWieldDOI.jpg|thumb|none|450px|Holding a M1 Garand with grenade launcher]]&lt;br /&gt;
[[Image:M1GLIronSightsDOI.jpg|thumb|none|450px|Aiming the grenade launcher. There are no iron sights.]]&lt;br /&gt;
[[Image:M1GLReloadDOI.jpg|thumb|none|450px|Loading a fresh grenade]]&lt;br /&gt;
&lt;br /&gt;
===M1903A3 Springfield===&lt;br /&gt;
The [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield]] appears in Day of Infamy simply as &amp;quot;Springfield 1903&amp;quot; and is available to the rifleman, engineer and sniper classes. It has the C-type pistol grip stock typical of one built by Remington. It holds 5 rounds.&lt;br /&gt;
[[Image:Springfield03A3.jpg|thumb|none|350px|Remington M1903A3 rifle .30-06]]&lt;br /&gt;
[[Image:1903MenuDOI.jpg|thumb|none|450px|M1903A3 Springfield in the customisation menu]]&lt;br /&gt;
[[Image:1903WieldDOI.jpg|thumb|none|450px|Holding the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903IronSightsDOI.jpg|thumb|none|450px|Aiming the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903StabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:1903BashDOI.jpg|thumb|none|450px|Melee bashing with the M1903A3 Springfield]]&lt;br /&gt;
&lt;br /&gt;
====M1903A4 Springfield====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; attachment removes the iron sights of the M1903 and mounts a Weaver Model 330 scope, essentially converting it to an M1903A4 variant. This attachment is only available to the US sniper.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[Image:1903ScopedMenuDOI.jpg|thumb|none|450px|M1903A4 Springfield in the customisation menu]]&lt;br /&gt;
[[Image:M1903ScopeWieldDOI.jpg|thumb|none|450px|Holding the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903ScopedDOI.jpg|thumb|none|450px|Looking through the Weaver Model 330]]&lt;br /&gt;
&lt;br /&gt;
====M1903A3 with M1 Grenade Launcher====&lt;br /&gt;
Equipping the &amp;quot;rifle grenade&amp;quot; attachment mounts a M1 grenade launcher to the M1903A3. Like the M1 Garand it uses M9A1 anti-tank rifle grenades with a mysterious time-delay fuse instead of the rightful impact fuse.&lt;br /&gt;
[[Image:1903GLMenuDOI.jpg|thumb|none|450px|The M1903A3 with M1 grenade launcher in the customization menu]]&lt;br /&gt;
[[Image:1903GLWieldDOI.jpg|thumb|none|450px|Holding the M1903A3 with M1 grenade launcher]]&lt;br /&gt;
[[Image:1903GLIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 grenade launcher. As with the M1 Garand there are no sights.]]&lt;br /&gt;
[[Image:1903GLReload1DOI.jpg|thumb|none|450px|Reloading the M1 grenade launcher. The player attaches a new rifle grenade...]]&lt;br /&gt;
[[Image:1903GLReload2DOI.jpg|thumb|none|450px|... And cycles the bolt to chamber the next blank which magically appeared]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is available to the officer and engineer and is depicted as the anachronistic post-war variant, sporting adjustable sights and a bayonet lug. Note that the bayonet lug was introduced late war and would have been somewhat more realistic and historically accurate, but adjustable sights were only retrofitted post-war. However, it has the dark walnut furniture of the WWII variant. It has a magazine capacity of 15+1. The officer gets the option to equip the &amp;quot;L&amp;quot; peep sight that converts it to the late-war variant. Both classes have access to the bayonet for it.&lt;br /&gt;
[[Image:M1CarbineWBayonet.jpg|thumb|none|350px|Korean War Era M1 Carbine, with M4 bayonet and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:CarbMenuDOI.jpg|thumb|none|450px|M1 Carbine in the customisation menu]]&lt;br /&gt;
[[Image:CarbWieldDOI.jpg|thumb|none|450px|Holding the M1 Carbine]]&lt;br /&gt;
[[Image:CarbIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 Carbine]]&lt;br /&gt;
[[Image:CarbReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1 Carbine]]&lt;br /&gt;
[[Image:CarbStabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:CarbBashDOI.jpg|thumb|none|450px|Melee bashing with the M1 Carbine]]&lt;br /&gt;
[[Image:CarbOffIronSightsDOI.jpg|thumb|none|450px|The officer's &amp;quot;iron sights&amp;quot; upgrade]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] is available to the officer and assault classes, replacing the M1928A1. It uses 30-round stick magazines and fires from an open bolt as with most automatic weapons in-game.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1A1MenuDOI.jpg|thumb|none|450px|The M1A1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1A1WieldDOI.jpg|thumb|none|450px|Holding the M1A1 Thompson]]&lt;br /&gt;
[[Image:M1A1IronSightsDOI.jpg|thumb|none|450px|Aiming the M1A1 Thompson]]&lt;br /&gt;
[[Image:M1A1ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.]]&lt;br /&gt;
[[Image:M1A1BashDOI.jpg|thumb|none|450px|Melee bashing with the M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
====M1 Thompson====&lt;br /&gt;
Equipping the &amp;quot;Iron Sights&amp;quot; upgrade removes the sight guards and converts it to the M1 Thompson. This upgrade is exclusive to the officer.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|350px|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:TomMenuDOI.jpg|thumb|none|450px|The M1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:TomWieldDOI.jpg|thumb|none|450px|Holding the M1 Thompson]]&lt;br /&gt;
[[Image:TomIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 Thompson]]&lt;br /&gt;
&lt;br /&gt;
===M3 Grease Gun===&lt;br /&gt;
The [[M3 Grease Gun]] is available to the assault and communications classes. It has 30 rounds of .45 ACP and fires at 500RPM, which makes it very controllable, both in recoil and ammo conservation. It was previously the M3A1 variant without the charging handle, and the player would manually open the bolt with his finger.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:M3MenuDOI.jpg|thumb|none|450px|The M3 Grease Gun in the customization menu]]&lt;br /&gt;
[[Image:M3WieldDOI.jpg|thumb|none|450px|Holding the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3IronSightsDOI.jpg|thumb|none|450px|Aiming the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3BashDOI.jpg|thumb|none|450px|Melee bashing with the M3 Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918A2 BAR===&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 BAR]] appears in Day of Infamy simply as &amp;quot;M1918 BAR&amp;quot;. It is exclusive to the support class and holds 20 rounds in its magazine, firing from an open bolt. Its bipods are removed by default but can be equipped for 2 points, and has its slow-fire and fast-fire modes.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|350px|M1918A2 BAR - .30-06]]&lt;br /&gt;
[[Image:BARMenuDOI.jpg|thumb|none|450px|The M1918A2 BAR in the customization menu]]&lt;br /&gt;
[[Image:BARWieldDOI.jpg|thumb|none|450px|Holding the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARIronSightsDOI.jpg|thumb|none|450px|Aiming the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARBashDOI.jpg|thumb|none|450px|Melee bashing with the M1918A2 BAR]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning M1919A6]] is exclusive to the machine gunner class as simply &amp;quot;M1919 Browning&amp;quot;, sporting the conical muzzle booster seen on later models. It holds 250 rounds and fires from an open bolt. It can only be aimed when deployed.&lt;br /&gt;
[[Image:1919A6 postWW2.jpg|thumb|none|350px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[Image:M1919MenuDOI.jpg|thumb|none|450px|The Browning M1919A6 in the customization menu]]&lt;br /&gt;
[[Image:M1919WieldDOI.jpg|thumb|none|450px|Holding the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919IronSightsDOI.jpg|thumb|none|450px|Aiming the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919ReloadDOI.jpg|thumb|none|450px|Reloading the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919BashDOI.jpg|thumb|none|450px|Melee bashing with the Browning M1919A6]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the flamethrower class. Like its counterparts it has 500 &amp;quot;ammo&amp;quot;.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|350px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2MenuDOI.jpg|thumb|none|450px|The M2 Flamethrower in the customization menu]]&lt;br /&gt;
[[Image:M2WieldDOI.jpg|thumb|none|450px|Holding the M2 Flamethrower]]&lt;br /&gt;
[[Image:M2FlameDOI.jpg|thumb|none|450px|Firing the M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===M1A1 &amp;quot;Bazooka&amp;quot;===&lt;br /&gt;
The [[M1A1 Bazooka]] appears in Day of Infamy as simply the &amp;quot;Bazooka&amp;quot; and is exclusive to the engineer. The player can hold 2 rockets as with the Panzerschreck. It is capable of firing white phosphorous rockets (dubbed &amp;quot;WP Rockets&amp;quot;) for 1 point, and this also speeds up the reload of the Bazooka.&lt;br /&gt;
[[Image:M1A1 Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:BazookaMenuDOI.jpg|thumb|none|450px|M1A1 Bazooka in the customization menu. ''Note the single pistol grip that distinguishes it from the M1 variant.'']]&lt;br /&gt;
[[Image:BazookaWieldDOI.jpg|thumb|none|450px|Holding the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaIronSightsDOI.jpg|thumb|none|450px|Aiming the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaBurnDOI.jpg|thumb|none|450px|''fsssssssssssssssst'']]&lt;br /&gt;
[[Image:BazookaBashDOI.jpg|thumb|none|450px|Melee bashing with the M1A1 Bazooka]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] is the only explosive grenade available to the US Army and is available to all classes except the flamethrower and the sniper classes.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|350px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mk2MenuDOI.jpg|thumb|none|450px|The Mk 2 hand grenade in the customization menu]]&lt;br /&gt;
[[Image:Mk2WieldDOI.jpg|thumb|none|450px|Holding the Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mk2PinDOI.jpg|thumb|none|450px|Throwing the Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in Day of Infamy simply as &amp;quot;Smoke&amp;quot; and incorrectly produces white smoke, despite M18s producing coloured smoke such as red and violet. A more historically accurate version would be the M16 but its smoke it also coloured. It is available to all classes except the engineer.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|350px|M18 with red smoke]]&lt;br /&gt;
[[Image:M18MenuDOI.jpg|thumb|none|450px|The M18 smoke grenade in the customization menu]]&lt;br /&gt;
[[Image:M18WieldDOI.jpg|thumb|none|450px|Holding the M18 smoke grenade]]&lt;br /&gt;
[[Image:M18PinDOI.jpg|thumb|none|450px|Throwing the M18 smoke grenade]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Day_of_Infamy&amp;diff=1073429</id>
		<title>Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Day_of_Infamy&amp;diff=1073429"/>
		<updated>2017-01-02T02:46:00Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Day of Infamy&lt;br /&gt;
|picture=dayofinfamy.jpg&lt;br /&gt;
|date=26 June 2016&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Day of Infamy'' is the standalone version of the ''Insurgency 2'' Mod ''[[Day of Infamy]]'', and is set to be the spiritual successor of ''Day of Defeat''. The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:&lt;br /&gt;
*Officers, who can call in radio support&lt;br /&gt;
*Riflemen, who have a sway reduction after sprinting&lt;br /&gt;
*Assaults, who have faster movement speed&lt;br /&gt;
*Supports, who have resistance to suppression&lt;br /&gt;
*Engineers, who have a reload speed increase&lt;br /&gt;
*Communications, who can capture points faster with his radio&lt;br /&gt;
*Flamethrowers, who have increased weight threshold&lt;br /&gt;
*Machine gunners, who can carry more ammunition&lt;br /&gt;
*Snipers, who can hold their breath longer &lt;br /&gt;
Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.&lt;br /&gt;
&lt;br /&gt;
Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom &amp;quot;units&amp;quot; that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to &amp;quot;First Wave&amp;quot; units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Day of Infamy'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the Wehrmacht=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:20161229120533 1.jpg|thumb|none|450px|Walther P38 in the customization menu]]&lt;br /&gt;
[[Image:HoldingaP38.jpg|thumb|none|450px|Holding a Walther P38. ''Note the gloves, which are only present on snowy maps.'']]&lt;br /&gt;
[[Image:ADSwithP38.jpg|thumb|none|450px|Aiming the Walther P38]]&lt;br /&gt;
[[Image:P38ReloadEmptyDOI.jpg|thumb|none|450px|Reloading a Walther P38]]&lt;br /&gt;
[[Image:P38BashDOI.jpg|thumb|none|450px|Melee bashing with the Walther P38]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the P38, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 9mm Kurz]]&lt;br /&gt;
[[Image:PPKMenuDOI.jpg|thumb|none|450px|The Walther PPK in the customization menu]]&lt;br /&gt;
[[Image:PPKWieldDOI.jpg|thumb|none|450px|Holding the Walther PPK]]&lt;br /&gt;
[[Image:PPKIronSightsDOI.jpg|thumb|none|450px|Aiming the Walther PPK]]&lt;br /&gt;
[[Image:PPKReloadEmpty1.1DOI.jpg|thumb|none|450px|Reloading the Walther PPK. Since the PPK has no slide release the player pulls the slide back.]]&lt;br /&gt;
[[Image:PPKBashDOI.jpg|thumb|none|450px|Melee bashing with the Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:LugerMenuDOI.jpg|thumb|none|450px|The Luger P08 in the customization menu]]&lt;br /&gt;
[[Image:LugerWieldDOI.jpg|thumb|none|450px|Holding the P08 in one hand]]&lt;br /&gt;
[[Image:LugerIronSightsDOI.jpg|thumb|none|450px|Aiming the Luger P08]]&lt;br /&gt;
[[Image:LugerReloadEmptyDOI.jpg|thumb|none|450px|Reloading a Luger P08]]&lt;br /&gt;
[[Image:LugerBashDOI.jpg|thumb|none|450px|Melee bashing with the Luger P08]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96===&lt;br /&gt;
The [[Mauser C96]] is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a &amp;quot;first draw&amp;quot; animation. In an early iteration of the test branch of the game a &amp;quot;broomhandle&amp;quot; stock was available but it has since been removed&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:C96MenuDOI.jpg|thumb|none|450px|The Mauser C96 in the customization menu]]&lt;br /&gt;
[[Image:C96WieldDOI.jpg|thumb|none|450px|Holding the C96 with 2 hands]]&lt;br /&gt;
[[Image:C96IronSightsDOI.jpg|thumb|none|450px|Aiming the C96]]&lt;br /&gt;
[[Image:C96Reload1DOI.jpg|thumb|none|450px|Reloading the C96]]&lt;br /&gt;
[[Image:C96BashDOI.jpg|thumb|none|450px|Melee bashing with the C96]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] appears in game as the &amp;quot;Karabiner 98k&amp;quot; and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades.&lt;br /&gt;
It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for. It can be reloaded with both stripper clips and single rounds.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm]]&lt;br /&gt;
[[Image:Kar98KMenu1DOI.jpg|thumb|none|450px|Karabiner 98k in the customisation menu with sling, stripper clips and bayonet attachments equipped]]&lt;br /&gt;
[[Image:Kar98KWieldBayonetDOI.jpg|thumb|none|450px|Karabiner 98k with bayonet and sling attachments]]&lt;br /&gt;
[[Image:Kar98KIronSightsDOI.jpg|thumb|none|450px|Aiming the Karabiner 98k]]&lt;br /&gt;
[[Image:Kar98KReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Karabiner 98k with a stripper clip]]&lt;br /&gt;
[[Image:Kar98KStabDOI.jpg|thumb|none|450px|Thrusting the trusty bayonet forward]]&lt;br /&gt;
[[Image:Kar98KBashDOI.jpg|thumb|none|450px|Melee bashing with the Karabiner 98k. Starting with the first build of Beta, most weapons are capable of melee bashing]]&lt;br /&gt;
&lt;br /&gt;
====Karabiner 98K with ZF39 scope====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; will convert the Karabiner 98k to the sniper variant with a ZF39 scope. The 4x scope's magnification has been increased to 7x for gameplay purposes. This attachment is only available to the sniper.&lt;br /&gt;
[[Image:Kar98k ZF39.jpg|thumb|none|350px|Karabiner 98k with ZF39 - 7.92x57mm]]&lt;br /&gt;
[[Image:Kar98KScopeMenuDOI.jpg|thumb|none|450px|Scoped Karabiner 98k in the customization menu]]&lt;br /&gt;
[[Image:Kar98KScopeWieldDOI.jpg|thumb|none|450px|Wielding a scoped Karabiner 98k]]&lt;br /&gt;
[[Image:Kar98KScopedDOI.jpg|thumb|none|450px|Looking through the ZF39]]&lt;br /&gt;
&lt;br /&gt;
====Karabiner 98K with 30mm ''Schiessbecher'' grenade launcher====&lt;br /&gt;
The 30mm [[Gewehrgranatengerät Rifle Grenade Launcher|Schiessbecher]] also called as [[Gewehrgranatengerät Rifle Grenade Launcher|Gewehrgranatgerät]] is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded.&lt;br /&gt;
The grenade launcher can be fired and aimed from a standing position.&lt;br /&gt;
&lt;br /&gt;
NOTE: When equipping grenade launchers the player is no longer able to melee bash with them.&lt;br /&gt;
[[Image:Kar98KGLDOI.jpg|thumb|none|450px|Karabiner 98K with grenade launcher in customization menu]]&lt;br /&gt;
[[Image:Kar98KGLWieldDOI.jpg|thumb|none|450px|Holding a Karabiner 98K with grenade launcher]]&lt;br /&gt;
[[Image:Kar98KGLIronSightsDOI.jpg|thumb|none|450px|Aiming the grenade launcher]]&lt;br /&gt;
[[Image:Kar98KGLReload1DOI.jpg|thumb|none|450px|Loading a fresh grenade...]]&lt;br /&gt;
[[Image:Kar98KGLReload2DOI.jpg|thumb|none|450px|... And cycling the bolt to chamber another blank that has magically appeared!]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] appears in game as the &amp;quot;Gewehr 43&amp;quot; and is available to the officer, communications and sniper. It holds 10+1 rounds.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm]]&lt;br /&gt;
[[Image:G43MenuDOI.jpg|thumb|none|450px|Gewehr 43 in the customization menu]]&lt;br /&gt;
[[Image:G43WieldDOI.jpg|thumb|none|450px|Holding the Gewehr 43]]&lt;br /&gt;
[[Image:G43IronSightsDOI.jpg|thumb|none|450px|Aiming the Gewehr 43]]&lt;br /&gt;
[[Image:G43ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Gewehr 43]]&lt;br /&gt;
[[Image:G43BashDOI.jpg|thumb|none|450px|Melee bashing with the Gewehr 43]]&lt;br /&gt;
&lt;br /&gt;
====Gewehr 43 with ZF4====&lt;br /&gt;
Equipping the &amp;quot;4x scope&amp;quot; will attach a ZF4 to the Gewehr 43. As its name implies the scope's magnification has been increased to 4x for gameplay purposes.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF4 - 7.92x57mm]]&lt;br /&gt;
[[Image:G43ScopeMenuDOI.jpg|thumb|none|450px|Gewehr 43 with ZF4 in the customization menu]]&lt;br /&gt;
[[Image:G43ScopeWieldDOI.jpg|thumb|none|450px|Holding the Gewehr 43]]&lt;br /&gt;
[[Image:G43ScopedDOI.jpg|thumb|none|450px|Looking through the ZF4]]&lt;br /&gt;
&lt;br /&gt;
===FG 42===&lt;br /&gt;
The [[FG 42]] is available to the support class and holds 20 rounds in its box magazine. The FG 42 in-game is based on the early pattern and can equip a ZF4, and hence the Wehrmacht support is consequentially the only non-sniper class that can equip a magnified optic of any form. The weapon fires from an open bolt on both fire modes. The weapon's bolt does not lock back after the first round despite being able to in real life.&lt;br /&gt;
The weapon can also be deployed with its bipods.&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|350px|FG 42 (1st pattern) with ZF4 - 7.92x57mm]]&lt;br /&gt;
[[Image:FG42MenuDOI.jpg|thumb|none|450px|FG 42 in customization menu]]&lt;br /&gt;
[[Image:FG42WieldDOI.jpg|thumb|none|450px|Holding the FG 42]]&lt;br /&gt;
[[Image:FG42IronSightsDOI.jpg|thumb|none|450px|Aiming the FG 42]]&lt;br /&gt;
[[Image:FG42ReloadEmpty1DOI.jpg|thumb|none|450px|The player pulls the charging handle back even though there is no need to]]&lt;br /&gt;
[[Image:FG42ReloadEmpty2DOI.jpg|thumb|none|450px|Switching magazines on the FG 42]]&lt;br /&gt;
[[Image:FG42BashDOI.jpg|thumb|none|450px|Melee bashing with the FG 42]]&lt;br /&gt;
[[Image:FG42ScopeWieldDOI.jpg|thumb|none|450px|FG 42 with ZF4 attached]]&lt;br /&gt;
[[Image:FG42ScopedDOI.jpg|thumb|none|450px|Looking through the ZF4]]&lt;br /&gt;
&lt;br /&gt;
===StG-44===&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] appears as the &amp;quot;STG 44&amp;quot; and is available to the Wehrmacht support. It holds 30+1 rounds.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|350px|StG-44 - 7.92x33mm]]&lt;br /&gt;
[[Image:StGMenuDOI.jpg|thumb|none|450px|StG-44 in the customization menu]]&lt;br /&gt;
[[Image:StG44WieldDOI.jpg|thumb|none|450px|Holding the StG-44]]&lt;br /&gt;
[[Image:StGIronSightsDOI.jpg|thumb|none|450px|Aiming the StG-44]]&lt;br /&gt;
[[Image:StGReloadEmptyDOI.jpg|thumb|none|450px|Reloading the StG-44]]&lt;br /&gt;
[[Image:StGBashDOI.jpg|thumb|none|450px|Melee bashing with the StG-44]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;MP40&amp;quot; and is available to the officer, assault and communications classes. It has 32 rounds and correctly fires from an open bolt.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:MP40MenuDOI.jpg|thumb|none|450px|MP40 in the customization menu]]&lt;br /&gt;
[[Image:MP40WieldDOI.jpg|thumb|none|450px|Holding the MP40]]&lt;br /&gt;
[[Image:MP40IronSightsDOI.jpg|thumb|none|450px|Aiming the MP40]]&lt;br /&gt;
[[Image:MP40ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the MP40. ''Note the charging handle, which has been pulled to the rear and locked upwards.'']]&lt;br /&gt;
[[Image:MP40BashDOI.jpg|thumb|none|450px|Melee bashing with the MP40]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine/M712 ''Schnellfeuer'' hybrid===&lt;br /&gt;
A hybrid of the [[Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 Carbine]] and the [[Mauser M712 Schnellfeuer]] was introduced on September 29. It appears to be a C96 Carbine with the removable magazine and fully automatic fire of the M712 ''Schnellfeuer'' and is referred to in-game as the &amp;quot;C96 M1932&amp;quot;, despite being none of them. It is available to the Engineer oddly and holds 20+1 rounds in its magazine. The extended magazine option introduces a 40-round magazine. It is unlikely for such a weapon to be used by the Wehrmacht (the C96 Carbine in particular was never issued and was only for exports) and if anything, the slightly more fathomable situation would be a rich officer owning an M712 with a broomhandle stock, even then he would use a 20 round magazine, not a 40-round one.&lt;br /&gt;
[[Image:C96carbine.jpg|thumb|none|350px|Mauser C96 Carbine - 7.63x25mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm]]&lt;br /&gt;
[[Image:Mauser 712 carbine.jpg|thumb|none|350px|Mauser M712 Carbine - 7.63x25mm]]&lt;br /&gt;
[[Image:M12MenuDOI.jpg|thumb|none|450px|&amp;quot;C96 M1932&amp;quot; in the customization menu]]&lt;br /&gt;
[[Image:M712WieldDOI.jpg|thumb|none|450px|Holding the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712IronSightsDOI.jpg|thumb|none|450px|Aiming the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712ReloadEmptyDOI.jpg|thumb|none|450px|Reloading and charging the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712BashDOI.jpg|thumb|none|450px|Melee bashing with the &amp;quot;C96 M1932&amp;quot;]]&lt;br /&gt;
[[Image:M712ExtMenuDOI.jpg|thumb|none|450px|&amp;quot;C96 M1932&amp;quot; with extended magazines in the customization menu]]&lt;br /&gt;
[[Image:M712ExtReloadEmptyDOI.jpg|thumb|none|450px|Now would you look at that magazine!]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is available to the Wehrmacht machine gunner class. As the cheaper &amp;quot;lighter&amp;quot; alternative to the [[MG42]], its iron sights are usable even when its bipods are not deployed, however it's not recommended to do so, as it experiences very strong recoil. It can fire on both semi and fully automatic modes from an open bolt. Despite being modeled with a 50-round assault drum, it erroneously contains 75 rounds in its belt. &lt;br /&gt;
Note that the MG34 is actually more expensive to manufacture and is heavier than the MG42 when empty.&lt;br /&gt;
[[Image:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50-round drum - 7.92x57mm]]&lt;br /&gt;
[[Image:MG34MenuDOI.jpg|thumb|none|450px|MG34 in the customization menu]]&lt;br /&gt;
[[Image:MG34WieldDOI.jpg|thumb|none|450px|Holding the MG34]]&lt;br /&gt;
[[Image:MG34IronSightsDOI.jpg|thumb|none|450px|Aiming the MG34]]&lt;br /&gt;
[[Image:MG34ReloadEmpty1DOI.jpg|thumb|none|450px|Reloading an empty MG34 while deployed. The player opens the feed cover...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty2DOI.jpg|thumb|none|450px|... Yanks the charging handle to lock the bolt back...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty3.jpg|thumb|none|450px|... Loads a new drum with an extra 25 rounds squeezed in...]]&lt;br /&gt;
[[Image:MG34ReloadEmpty4DOI.jpg|thumb|none|450px|... And closes the feed cover. The MG34 is now ready to dish more death]]&lt;br /&gt;
[[Image:MG34BashDOI.jpg|thumb|none|450px|Melee bashing with the MG34]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The [[MG42]] is available to the Wehrmacht machine gunner class. As aforementioned it's a &amp;quot;heavy-class&amp;quot; machine gun as defined in game and can only be aimed when deployed. It has a 250 round belt by default and only fires from an open bolt.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|none|350px|MG42 - 7.92x57mm]]&lt;br /&gt;
[[Image:MG42MenuDOI.jpg|thumb|none|450px|MG42 in the customization menu]]&lt;br /&gt;
[[Image:MG42HoldDOI.jpg|thumb|none|450px|Holding the MG42]]&lt;br /&gt;
[[Image:MG42IronSightsDOI.jpg|thumb|none|450px|Aiming the MG42 while deployed]]&lt;br /&gt;
[[Image:MG42ReloadEmptyDOI.jpg|thumb|none|450px|Reloading an empty MG42 while deployed. The player locks the bolt back before opening the feed cover.]]&lt;br /&gt;
[[Image:MG42BashDOI.jpg|thumb|none|450px|Melee bashing with the MG34]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===Flammenwerfer 41===&lt;br /&gt;
The [[Flammenwerfer 41]] is the flamethrower of choice for the flamethrower class of the Wehrmacht. Attaching it attaches a fuel tank to the back of your character. Shooting this tank would lead to fuel leaking and possibly an explosion of the tank. Like its Allied counterparts it holds 500 &amp;quot;ammo&amp;quot; and can light up the surroundings with its flames. Flamethrowers are the only primary weapons that cannot be used to melee bash.&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|350px|Flammenwerfer 41 with fuel tank]]&lt;br /&gt;
[[Image:FlamMenuDOI.jpg|thumb|none|450px|Flammenwerfer 41 in the customization menu]]&lt;br /&gt;
[[Image:FlamWieldDOI.jpg|thumb|none|450px|Holding the Flammenwerfer 41. ''Note the pilot light which is visible'']]&lt;br /&gt;
[[Image:FlamFireDOI.jpg|thumb|none|450px|The player decides it's still too dim for his liking and spews a burst of fire into the sky]]&lt;br /&gt;
&lt;br /&gt;
===Einstossflammenwerfer 46===&lt;br /&gt;
The little-known Einstossflammenwerfer 46 goes by the name of &amp;quot;Einstoss 46&amp;quot; in Day of Infamy and is available to the support and engineer as an area denial weapon. It holds 15 &amp;quot;ammo&amp;quot; and it leaves a flame behind that effectively holds off enemy advancement. A point to note is that this was not issued to the Wehrmacht Heer, but to the ''Volkssturm'' and the ''Fallschirmjäger'' in the later part of the war.&lt;br /&gt;
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer]]&lt;br /&gt;
[[Image:EinMenuDOI.jpg|thumb|none|450px|Einstossflammenwerfer 46 in the customization menu]]&lt;br /&gt;
[[Image:EinWieldDOI.jpg|thumb|none|450px|Holding the Einstossflammenwerfer 46. ''Note the pilot light which is visible'']]&lt;br /&gt;
[[Image:EinFireDOI.jpg|thumb|none|450px|The player empties his Einstossflammenwerfer 46, and the room continues burning]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 60===&lt;br /&gt;
The [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]] is available to the Engineer as a cheap 3-point, single shot launcher. It is referred to simply as the &amp;quot;Panzerfaust&amp;quot;&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:FaustMenuDOI.jpg|thumb|none|450px|Panzerfaust 60 in the customization menu]]&lt;br /&gt;
[[Image:FaustWieldDOI.jpg|thumb|none|450px|Holding the Panzerfaust 60]]&lt;br /&gt;
[[Image:FaustIronSightsDOI.jpg|thumb|none|450px|Aiming the Panzerfaust 60. Note the 3 notches in the flip-up sights that indicate it is the Panzerfaust 60 variant.]]&lt;br /&gt;
[[Image:FaustFireDOI.jpg|thumb|none|450px|Boom]]&lt;br /&gt;
[[Image:FaustBashDOI.jpg|thumb|none|450px|Yes, you can bash with launchers]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] is available to the Engineer as a 5-point rocket launcher that can be reloaded if the player has the &amp;quot;Heavy Kit&amp;quot; equipped which gives him an additional rocket on top of more ammo. It has a maximum of 2 shots and is the RPzB 54 variant with its blast shield.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|350px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; - 88mm]]&lt;br /&gt;
[[Image:SchreckMenuDOI.jpg|thumb|none|450px|Panzerschreck in the customization menu. The blast shield indicating it's a RPzB 54 variant instead of the RPzB 43 variant is extremely obvious]]&lt;br /&gt;
[[Image:SchreckWieldDOI.jpg|thumb|none|450px|Holding the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckIronSightsDOI.jpg|thumb|none|450px|Aiming the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Panzerschreck]]&lt;br /&gt;
[[Image:SchreckBashDOI.jpg|thumb|none|450px|Melee bashing with the Panzerschreck]]&lt;br /&gt;
&lt;br /&gt;
===Nebelhandgranate 39===&lt;br /&gt;
The [[Nebelhandgranate 39]] appears in Day of Infamy as simply &amp;quot;Nebelhandgranate&amp;quot; and is the smoke grenade of choice for the Wehrmacht and is available to all classes except the engineer. The markings have been flipped upside down.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|350px|Nebelhandgranate 39]]&lt;br /&gt;
[[Image:NebelMenuDOI.jpg|thumb|none|450px|Nebelhandgranate 39 in the customization menu]]&lt;br /&gt;
[[Image:NebelThrowDOI.jpg|thumb|none|450px|Preparing to throw the Nebelhandgranate 39]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in Day of Infamy as simply &amp;quot;Stielhandgranate&amp;quot; and is available to all classes except the flamethrower, sniper and engineer.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24MenuDOI.jpg|thumb|none|450px|Model 24 Stielhandgranate in the customization menu]]&lt;br /&gt;
[[Image:M24ThrowDOI.jpg|thumb|none|450px|Preparing to throw the Model 24 Stielhandgranate]]&lt;br /&gt;
&lt;br /&gt;
====Model 24 with Fragmentation Sleeve====&lt;br /&gt;
A variant of the Model 24 Stielhandgranate with a fragmentation sleeve appears in Day of Infamy as the &amp;quot;Splitterringgranate&amp;quot; and is available to the rifleman, assault, support and engineer class. It is heavier than the default stielhandgranate and can be thrown only up to a shorter distance but has a larger blast radius. It has custom visual effects.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[Image:FragMenuDOI.jpg|thumb|none|450px|&amp;quot;Splitterringgranate&amp;quot; in the customization menu]]&lt;br /&gt;
[[Image:FragThrowDOI.jpg|thumb|none|450px|Preparing to throw the &amp;quot;Splitterringgranate&amp;quot;]]&lt;br /&gt;
[[Image:FragBoomDOI.jpg|thumb|none|450px|&amp;quot;Splitterringgranate&amp;quot; detonates. Note the glowing fragments flying from the explosion]]&lt;br /&gt;
&lt;br /&gt;
===Sprengbüchse===&lt;br /&gt;
The Wehrmacht engineer has access to a Sprengbüchse charge. It has a lengthy fuse time with a massive blast radius.&lt;br /&gt;
[[Image:BuscheMenuDOI.jpg|thumb|none|450px|Sprengbüchse in the customization menu]]&lt;br /&gt;
[[Image:BuscheWieldDOI.jpg|thumb|none|450px|Holding the Sprengbüchse]]&lt;br /&gt;
[[Image:BuscheThrowDOI.jpg|thumb|none|450px|Preparing to throw the Sprengbüchse]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the Commonwealth=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Webley Mk IV===&lt;br /&gt;
The [[Webley .38 Mk IV|Webley Mk IV]] appears in Day of Infamy simply as the &amp;quot;Webley&amp;quot; and is available to all classes except the sniper. It is chambered in .38 S&amp;amp;W and fires 6 rounds in double action. There is a secret draw animation where the character spins the revolver about his right hand.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|350px|Webley Mk IV - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:WebleyMenuDOI.jpg|thumb|none|450px|The Webley Mk IV in the customization menu]]&lt;br /&gt;
[[Image:WebleyWieldDOI.jpg|thumb|none|450px|Holding the Webley Mk IV in one hand]]&lt;br /&gt;
[[Image:WebleyIronSightsDOI.jpg|thumb|none|450px|Aiming the Webley Mk IV with two]]&lt;br /&gt;
[[Image:WebleyReloadSpeedDOI.jpg|thumb|none|450px|Reloading the Webley Mk IV with a speedloader]]&lt;br /&gt;
[[Image:WebleyDrawDOI.jpg|thumb|none|450px|Secret draw of the Webley Mk IV ]]&lt;br /&gt;
[[Image:WebleyBashDOI.jpg|thumb|none|450px|Melee bashing with the Webley Mk IV]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
The [[Browning Hi-Power]] appears in Day of Infamy as the &amp;quot;Hi-Power&amp;quot;. It holds 13+1 rounds of 9mm in its magazine and is available to all classes. Previously in the test branch of the game a wooden stock was planned but was later removed, similar to the C96. It shares most of the animations of the M1911A1.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HPMenuDOI.jpg|thumb|none|450px|The Browning Hi-Power in the customization menu]]&lt;br /&gt;
[[Image:HPDraw1DOI.jpg|thumb|none|450px|Equipping the Hi-Power for the first time. The player switches off safety...]]&lt;br /&gt;
[[Image:HPDraw2DOI.jpg|thumb|none|450px|... and chambers a new round]]&lt;br /&gt;
[[Image:HPWieldDOI.jpg|thumb|none|450px|Holding the Browning Hi-Power in 2 hands]]&lt;br /&gt;
[[Image:HPIronSightsDOI.jpg|thumb|none|450px|Aiming the Browning Hi-Power]]&lt;br /&gt;
[[Image:HPReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Browning Hi-Power]]&lt;br /&gt;
[[Image:HPBashDOI.jpg|thumb|none|450px|Melee bashing with the Browning Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
===Welrod Mk II===&lt;br /&gt;
The [[Welrod Pistol|Welrod Mk II]] appears in Day of Infamy simply as the &amp;quot;Welrod&amp;quot;. It holds 8+1 rounds in its magazine and is available only to the sniper and officer of the Commonwealth as a bolt-action, suppressed pistol. it is worth noting that the Welrod was never made for the Commonwealth forces but only for the British Special Operations Executive (SOE).&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|350px|Welrod Mk II - .32 ACP]]&lt;br /&gt;
[[Image:WelrodMenuDOI.jpg|thumb|none|450px|The Welrod Mk II in the customization menu. Note the lack of a trigger guard, which indicates that it is the Mk II and not Mk I variant.]]&lt;br /&gt;
[[Image:WelrodWieldDOI.jpg|thumb|none|450px|Holding the Welrod Mk II]]&lt;br /&gt;
[[Image:WelrodIronSightsDOI.jpg|thumb|none|450px|Aiming the Welrod Mk II]]&lt;br /&gt;
[[Image:WelrodReloadEmpty1DOI.jpg|thumb|none|450px|Reloading the Welrod Mk II...]]&lt;br /&gt;
[[Image:WelrodReloadEmpty2DOI.jpg|thumb|none|450px|... And chambering a new round]]&lt;br /&gt;
[[Image:WelrodBashDOI.jpg|thumb|none|450px|Melee bashing with the Welrod Mk II]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No 4 Mk I===&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No 4 Mk I]] appears in Day of Infamy as &amp;quot;Lee-Enfield No 4&amp;quot; and is available to the rifleman, communications, engineer and sniper classes. It holds 10 rounds in its magazine. That on top of it having the highest rate of fire among all three rifles makes the Lee-Enfield No 4 Mk I the best rifle in this game, however this advantage means nothing in the face of automatic weapons and semi-automatic weapons.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:No4MenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I in the customization menu, equipped with stripper clips, a sling and a pig-sticker bayonet. Players can choose between the pig-sticker or the sword bayonet.]]&lt;br /&gt;
[[Image:No4WieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
[[Image:No4IronSightsDOI.jpg|thumb|none|450px|Aiming the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
[[Image:No4ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Lee-Enfield No 4 Mk I with stripper clips]]&lt;br /&gt;
[[Image:No4StabDOI.jpg|thumb|none|450px|Thrusting a pig-sticker bayonet]]&lt;br /&gt;
[[Image:No4BashDOI.jpg|thumb|none|450px|Melee bashing with the Lee-Enfield No 4 Mk I]]&lt;br /&gt;
&lt;br /&gt;
====Lee-Enfield No 4 Mk I (T)====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; will add a No 32 scope and a cheekpad to the Lee-Enfield No 4 Mk I, essentially converting it to a Lee-Enfield No 4 Mk I (T). This is only available to the sniper. As its name suggests, the 3.5x scope's magnification has been raised to 7x for gameplay purposes.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|350px|Lee-Enfield No 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[Image:No4TMenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I (T) in the customization menu. Note the cheekpad that has been added to the stock, and the visual bug. The weapon works fine in-game.]]&lt;br /&gt;
[[Image:No4TWieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I (T)]]&lt;br /&gt;
[[Image:No4TScopedDOI.jpg|thumb|none|450px|Looking through the scope]]&lt;br /&gt;
&lt;br /&gt;
====Lee Enfield No 4 Mk I with Projector Mk 5====&lt;br /&gt;
Equipping &amp;quot;Rifle Grenades&amp;quot; will add a Projector Mk 5 mount for Energa anti-tank rifle grenades which are highly anachronistic, being developed only in the 1950s. This attachment is only available to the rifleman class. Like the cup grenade launcher for the Karabiner 98k, the player no longer loads blank rounds into the rifle prior to loading the grenade.&lt;br /&gt;
[[Image:Standard-2.jpg|thumb|none|350px|Energa rifle grenade and mounting - 75mm]]&lt;br /&gt;
[[Image:EnergaMenuDOI.jpg|thumb|none|450px|The Lee-Enfield No 4 Mk I with Energa grenades and Projector Mk 5 mounting in the customization menu]]&lt;br /&gt;
[[Image:EnergaWieldDOI.jpg|thumb|none|450px|Holding the Lee-Enfield No 4 Mk I with an Energa grenade mounted]]&lt;br /&gt;
[[Image:EnergaIronSightsDOI.jpg|thumb|none|450px|Aiming the Energa grenade]]&lt;br /&gt;
[[Image:EnergaReload1DOI.jpg|thumb|none|450px|Reloading the Energa launcher. The player attaches a new rifle grenade...]]&lt;br /&gt;
[[Image:EnergaReload2DOI.jpg|thumb|none|450px|... And cycles the bolt to chamber the next blank which magically appeared]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] is the most common submachine gun of choice for the Commonwealth. It holds 32 rounds in its magazine and fires from an open bolt. It is available to the assault and communications classes. It is worth noting that unlike most other shooters, the player holds the Sten Mk II the right way.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkIIMenuDOI.jpg|thumb|none|450px|The Sten Mk II in the customization menu. Only bolt-action rifles have visible sling models, albeit unanimated]]&lt;br /&gt;
[[Image:MkIIWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk II]]&lt;br /&gt;
[[Image:MkIIIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk II]]&lt;br /&gt;
[[Image:MkIIReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Sten Mk II. After switching magazines the player pulls the bolt back.]]&lt;br /&gt;
[[Image:MkIIBashDOI.jpg|thumb|none|450px|Melee bashing with the Sten Mk II]]&lt;br /&gt;
&lt;br /&gt;
====Sten Mk IIS====&lt;br /&gt;
Equipping the &amp;quot;suppressor&amp;quot; attachment will convert the Sten Mk II into a [[Sten Mk IIS|Mk IIS]]. This attachment is only available on cooperative modes.&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|350px|Sten Mk IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkIISMenuDOI.jpg|thumb|none|450px|The Sten Mk II in the customization menu]]&lt;br /&gt;
[[Image:MkIISWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk II]]&lt;br /&gt;
[[Image:MkIISIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk II]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk V===&lt;br /&gt;
The [[Sten Mk V]] is available to the officer class and can equip a bayonet. Like the Sten Mk II it holds 32 rounds in its magazine and fires from an open bolt. It is worth noting that Sten Mk Vs were issued mostly to airborne units rather than generic foot soldiers the game seems to portray.&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkVMenuDOI.jpg|thumb|none|450px|The Sten Mk V in the customization menu with a sword bayonet attached]]&lt;br /&gt;
[[Image:MkVWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk V]]&lt;br /&gt;
[[Image:MkVIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk V]]&lt;br /&gt;
[[Image:MkVReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Sten Mk V. After switching magazines the player pulls the bolt back.]]&lt;br /&gt;
[[Image:MkVStabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:MkVBashDOI.jpg|thumb|none|450px|Melee bashing with the Sten Mk V]]&lt;br /&gt;
&lt;br /&gt;
====Sten Mk VI====&lt;br /&gt;
Equipping the &amp;quot;suppressor&amp;quot; attachment converts the Sten Mk V into a Sten Mk VI. However, it retains its foregrip. It also loses its ability to mount a bayonet. This attachment is only available on cooperative modes.&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|350px|Sten Mk VI - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:MkVIMenuDOI.jpg|thumb|none|450px|The Sten Mk VI in the customization menu with a sword bayonet attached]]&lt;br /&gt;
[[Image:MkVIWieldDOI.jpg|thumb|none|450px|Holding the Sten Mk VI]]&lt;br /&gt;
[[Image:MkVIIronSightsDOI.jpg|thumb|none|450px|Aiming the Sten Mk VI. Note the different iron sights.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928/M1928A1 Thompson|M1928A1 Thompson]] appears in Day of Infamy as the &amp;quot;Thompson M1928A1&amp;quot; and has a 20-round magazine by default, firing from an open bolt. It is available to the Commonwealth officer and can equip a 30-round extended magazine. When the game was still in Alpha the Commonwealth support player had access to the 50-round drum, which bizarrely had no weight penalty when equipped. The drum attachment has since been removed.&lt;br /&gt;
The M1928A1 also used to be the placeholder submachine gun of choice of the US Army until it was replaced by the more accurate M1 and M1A1 Thompson.&lt;br /&gt;
[[Image:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1MenuDOI.jpg|thumb|none|450px|The M1928A1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1928A1HoldDOI.jpg|thumb|none|450px|Holding the M1928A1 Thompson]]&lt;br /&gt;
[[Image:M1928A1IronSightsDOI.jpg|thumb|none|450px|Aiming the M1928A1 Thompson]]&lt;br /&gt;
[[Image:M1928A1ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1928A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.]]&lt;br /&gt;
[[Image:M1928A1BashDOI.jpg|thumb|none|450px|Melee bashing with the M1928A1 Thompson. Note the melee animation which involves an angry fist rather than a strike with the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
====M1928 Thompson====&lt;br /&gt;
Equipping the &amp;quot;foregrip&amp;quot; attachment for the M1928A1 Thompson converts it into an M1928. However the weapon's bolt still locks back on empty like the M1928A1. They share the same iron sights.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[Image:M1928MenuDOI.jpg|thumb|none|450px|The M1928 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1928WieldDOI.jpg|thumb|none|450px|Holding the M1928 Thompson]]&lt;br /&gt;
[[Image:M1928ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1928 Thompson to reveal the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Bren Mk II===&lt;br /&gt;
The [[Bren gun|Bren Mk II]] appears in Day of Infamy as the &amp;quot;Bren Gun&amp;quot;. It holds 30 rounds in its box magazine and fires from an open bolt. It is available to the Commonwealth support class.&lt;br /&gt;
[[Image:Bren mk2.jpg|thumb|none|350px|Bren Mk II - .303 British]]&lt;br /&gt;
[[Image:BrenMenuDOI.jpg|thumb|none|450px|The Bren Mk II in the customization menu]]&lt;br /&gt;
[[Image:BrenWieldDOI.jpg|thumb|none|450px|Holding the Bren Mk II]]&lt;br /&gt;
[[Image:BrenIronSightsDOI.jpg|thumb|none|450px|Aiming the Bren Mk II]]&lt;br /&gt;
[[Image:BrenReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Bren Mk II. Note the empty magazine inserted into the magwell. This issue does not occur on non-empty reloads.]]&lt;br /&gt;
[[Image:BrenBashDOI.jpg|thumb|none|450px|Melee bashing with the Bren Mk II]]&lt;br /&gt;
&lt;br /&gt;
===Lewis Gun===&lt;br /&gt;
The [[Lewis gun]] appears in Day of Infamy and is available to the Commonwealth machine gunner. It holds 47 rounds in its pan magazine and fires from an open bolt. Being the &amp;quot;lighter&amp;quot; machine gun option it can be aimed even when undeployed. It is probably the most dated gun in the game.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis gun Mk I - .303 British]]&lt;br /&gt;
[[Image:LewisMenuDOI.jpg|thumb|none|450px|The Lewis gun in the customization menu]]&lt;br /&gt;
[[Image:LewisWieldDOI.jpg|thumb|none|450px|Holding the Lewis gun]]&lt;br /&gt;
[[Image:LewisIronSightsDOI.jpg|thumb|none|450px|Aiming the Lewis gun]]&lt;br /&gt;
[[Image:LewisReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Lewis gun]]&lt;br /&gt;
[[Image:LewisBashDOI.jpg|thumb|none|450px|Melee bashing with the Lewis gun]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk VI===&lt;br /&gt;
The [[Vickers]] machine gun appears in game as &amp;quot;Vickers&amp;quot; and is available for the Commonwealth machine gunner. It resembles a Mk VI or a Mk IV B with the bipods of a Mk VII and was based on a rare version seen in Malaya. Since both Vickers shared many parts it may be possible to use the bipods on a Mk VI. It is the &amp;quot;heavier&amp;quot; alternative that can only be aimed when deployed. It fires from a 250-round belt and is open-bolt. &lt;br /&gt;
A point to note is that the Vickers Mk VI was mainly a machine gun to be mounted on tanks that was replaced early in the war by Browning M2s and Besa machine guns and it would be unlikely to see them carried by troops on the Western Front late into the war.&lt;br /&gt;
[[Image:VickersMkVI.jpg|thumb|none|350px|Vickers Mk VI - .303 British]]&lt;br /&gt;
[[Image:VickersMkVII.jpg|thumb|none|350px|Vickers Mk VII - .303 British]]&lt;br /&gt;
[[Image:VickersMenuDOI.jpg|thumb|none|450px|The Vickers machine gun in the customization menu]]&lt;br /&gt;
[[Image:VickersWieldDOI.jpg|thumb|none|450px|Holding the Vickers machine gun]]&lt;br /&gt;
[[Image:VickersIronSightsDOI.jpg|thumb|none|450px|Aiming the Vickers machine gun. The player pushes aside the carry handle to clear the sight picture.]]&lt;br /&gt;
[[Image:VickersReloadDOI.jpg|thumb|none|450px|Reloading the Lewis gun]]&lt;br /&gt;
[[Image:VickersBashDOI.jpg|thumb|none|450px|Melee bashing with the Lewis gun]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
As of the first Beta iteration only the Commonwealth has access to shotguns.&lt;br /&gt;
&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The [[Ithaca 37|Ithaca Model 37]] appears in Day of Infamy simply as &amp;quot;Ithaca&amp;quot; and is available to the Commonwealth engineer and assault. It comes equipped by default with an extended magazine tube that contains 8 rounds instead of the rightful 7. It also comes with a heatshield and a bayonet lug and hence allows for a bayonet to be equipped. However this attachment is only available to the engineer class.&lt;br /&gt;
&lt;br /&gt;
Note that the Ithaca Model 37's &amp;quot;trench gun&amp;quot; layout is normally incompatible with extended tubes.&lt;br /&gt;
&lt;br /&gt;
Day of Infamy is one of the few games where the shotgun is still lethal without you needing to see the whites of the enemy's eyes.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|350px|Ithaca Model 37 - 12 gauge]]&lt;br /&gt;
[[Image:M37MenuDOI.jpg|thumb|none|450px|The Ithaca Model 37 in the customization menu with a bayonet attached. ''Note how oversized the magazine tube is, leading to the heatshield being just as long.'']]&lt;br /&gt;
[[Image:M37WieldDOI.jpg|thumb|none|450px|Holding the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37IronSightsDOI.jpg|thumb|none|450px|Aiming the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37ReloadEmpty1DOI.jpg|thumb|none|450px|Reloading the Ithaca Model 37]]&lt;br /&gt;
[[Image:M37StabDOI.jpg|thumb|none|450px|Bayonet thrust]]&lt;br /&gt;
[[Image:M37BashDOI.jpg|thumb|none|450px|Melee bashing with the Ithaca Model 37]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===No 2 Portable Flamethrower===&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No 2 Portable Flamethrower]] appears in Day of Infamy simply as &amp;quot;flamethrower&amp;quot; and is available to the flamethrower class. It holds 500 &amp;quot;ammo&amp;quot; as with its contemporaries. Shooting the fuel tank would lead to leakage of fuel or an explosion.&lt;br /&gt;
[[Image:Flame1.JPG|thumb|none|350px|No 2 Portable Flamethrower]]&lt;br /&gt;
[[Image:No2MenuDOI.jpg|thumb|none|450px|The No 2 Portable Flamethrower in the customization menu]]&lt;br /&gt;
[[Image:No2WieldDOI.jpg|thumb|none|450px|Holding the No 2 Portable Flamethrower]]&lt;br /&gt;
[[Image:No2FlameDOI.jpg|thumb|none|450px|Firing the No 2 Portable Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]] launcher is available to the Commonwealth engineer. It has atrocious range and requires the player to aim extremely high to hit anything past the tenth meter. To compensate it can carry up to 3 rockets, one more than the Bazooka and the Panzerschreck. The PIAT has its monopod removed since the developers decided it was not important nor useful.&lt;br /&gt;
[[Image:Piat gun loaded.jpg|thumb|none|350px|PIAT - 3.25 inch]]&lt;br /&gt;
[[Image:PIATMenuDOI.jpg|thumb|none|450px|The PIAT in the customization menu]]&lt;br /&gt;
[[Image:PIATWieldDOI.jpg|thumb|none|450px|Holding the PIAT]]&lt;br /&gt;
[[Image:PIATIronSightsDOI.jpg|thumb|none|450px|Aiming the PIAT]]&lt;br /&gt;
[[Image:PIATReloadEmptyDOI.jpg|thumb|none|450px|Reloading the PIAT]]&lt;br /&gt;
[[Image:PIATBashDOI.jpg|thumb|none|450px|Melee bashing with the PIAT]]&lt;br /&gt;
&lt;br /&gt;
===Mills Bomb===&lt;br /&gt;
The [[Mills Bomb]] is available to the officer, rifleman, support, machine gunner and communications classes. It has a 3 second fuse which is considerably shorter than the 5 second fuse on the stielhandgranate and Mk 2 grenade and hence gives enemies less time to throw the grenade back.&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|350px|Mills Bomb]]&lt;br /&gt;
[[Image:MillsMenuDOI.jpg|thumb|none|450px|The Mills Bomb in the customization menu]]&lt;br /&gt;
[[Image:MillsWieldDOI.jpg|thumb|none|450px|Holding the Mills Bomb]]&lt;br /&gt;
[[Image:MillsPinDOI.jpg|thumb|none|450px|Throwing the Mills Bomb]]&lt;br /&gt;
&lt;br /&gt;
===No 69 Grenade===&lt;br /&gt;
The No 69 impact grenade is available to the rifleman, assault and engineer classes. It has a smaller blast radius than the Mills Bomb.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|350px|No 69 Grenade]]&lt;br /&gt;
[[Image:No69MenuDOI.jpg|thumb|none|450px|The No 69 grenade in the customization menu]]&lt;br /&gt;
[[Image:No69WieldDOI.jpg|thumb|none|450px|Holding the No 69 grenade]]&lt;br /&gt;
[[Image:No69ThrowDOI.jpg|thumb|none|450px|Throwing the No 69 grenade]]&lt;br /&gt;
&lt;br /&gt;
===No 77 Grenade===&lt;br /&gt;
The No 77 grenade is available to all classes except the engineer and is an impact grenade like the No 69. It is incorrectly depicted as a smoke grenade when it's actually white phosphorus. Running through them would be a very bad idea. A better alternative would be the No 79 Smoke grenade.&lt;br /&gt;
[[Image:No77 canadian.JPG|thumb|none|350px|No 77 Grenade]]&lt;br /&gt;
[[Image:No77MenuDOI.jpg|thumb|none|450px|The No 77 grenade in the customization menu]]&lt;br /&gt;
[[Image:No77WieldDOI.jpg|thumb|none|450px|Holding the No 77 grenade]]&lt;br /&gt;
[[Image:No77ThrowDOI.jpg|thumb|none|450px|Throwing the No 77 grenade]]&lt;br /&gt;
&lt;br /&gt;
===No 76 Grenade===&lt;br /&gt;
The No 76 grenade is available to the engineer and communications classes and is properly implemented as a white phosphorous impact grenade. Sadly as they share the same models/textures many unsuspecting players tend to burn their allies or themselves when they throw it at their feet.&lt;br /&gt;
[[Image:No76MenuDOI.jpg|thumb|none|450px|The No 76 grenade in the customization menu]]&lt;br /&gt;
[[Image:No76BurnDOI.jpg|thumb|none|450px|''psssssssssssst'']]&lt;br /&gt;
&lt;br /&gt;
===TNT Charge===&lt;br /&gt;
The Commonwealth and US Army engineers have access to TNT charges.&lt;br /&gt;
[[Image:TNTMenuDOI.jpg|thumb|none|450px|The TNT charge in the customization menu]]&lt;br /&gt;
[[Image:TNTPinDOI.jpg|thumb|none|450px|Priming the TNT charge]]&lt;br /&gt;
[[Image:TNTThrowDOI.jpg|thumb|none|450px|Throwing the TNT charge]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] is available to all classes as the &amp;quot;M1911&amp;quot;. It holds 7+1 rounds. It shares the same &amp;quot;first draw&amp;quot; animation as the Browning Hi-Power where the player switches off safety and racks the slide.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:M1911MenuDOI.jpg|thumb|none|450px|The Colt M1911A1 in the customization menu]]&lt;br /&gt;
[[Image:M1911WieldDOI.jpg|thumb|none|450px|Holding the Colt M1911A1 in one hand]]&lt;br /&gt;
[[Image:M1911IronSightsDOI.jpg|thumb|none|450px|Aiming the Colt M1911A1 in two]]&lt;br /&gt;
[[Image:M1911ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the Colt M1911A1. While mostly out of the player's sight, the barrel is animated to tilt up when the gun is empty.]]&lt;br /&gt;
[[Image:M1911BashDOI.jpg|thumb|none|450px|Melee bashing with the Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M1917===&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] appears in Day of Infamy as the &amp;quot;Model 1917&amp;quot; and is available to all classes except the support and machine gunner. It fires on single action only, with the player manually cocking the hammer after every shot. Half moon clips are an upgrade for one point. In game files it's referred to as &amp;quot;sw1917&amp;quot;&lt;br /&gt;
Smith &amp;amp; Wesson M1917 models as well as late Colt models are capable of firing rimless .45 ACP without half moon clips, However the ejector-rod cannot engage them and they hence have to be poked out or shaken out of the cylinder. In the game, when using single rounds, the player shakes them out without engaging the ejector-rod, but uses the ejector-rod to do so with half moon clips equipped.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 Revolver - .45 ACP]]&lt;br /&gt;
[[Image:M1917MenuDOI.jpg|thumb|none|450px|The S&amp;amp;W M1917 in the customization menu. ''Note the ejector rod socket, the S&amp;amp;W style cylinder release latch and half moon front sight that identifies this as a Smith and Wesson model.'']]&lt;br /&gt;
[[Image:M1917WieldDOI.jpg|thumb|none|450px|Holding the S&amp;amp;W M1917 in one hand]]&lt;br /&gt;
[[Image:M1917IronSightsDOI.jpg|thumb|none|450px|Aiming the S&amp;amp;W M1917]]&lt;br /&gt;
[[Image:M1917ReloadSpeedDOI.jpg|thumb|none|450px|Reloading the S&amp;amp;W M1917 with half moon clips]]&lt;br /&gt;
[[Image:M1917BashDOI.jpg|thumb|none|450px|Melee bashing with the S&amp;amp;W M1917]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is available to the rifleman, communications and sniper (only on coop) class. It fires from an 8-round en-bloc clip and like in [[Red Orchestra 2: Rising Storm]], can be reloaded when the gun is still loaded, however doing so is lengthier than an empty reload and will lead to any rounds in the en-bloc clip being lost.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:GarandMenuDOI.jpg|thumb|none|450px|M1 Garand in the customization menu]]&lt;br /&gt;
[[Image:GarandWieldDOI.jpg|thumb|none|450px|Holding the M1 Garand]]&lt;br /&gt;
[[Image:GarandIronSights.jpg|thumb|none|450px|Aiming the M1 Garand]]&lt;br /&gt;
[[Image:GarandReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1 Garand]]&lt;br /&gt;
[[Image:GarandStabDOI.jpg|thumb|none|450px|Melee bashing with the M1 Garand]]&lt;br /&gt;
[[Image:GarandBashDOI.jpg|thumb|none|450px|Melee bashing with the M1 Garand]]&lt;br /&gt;
&lt;br /&gt;
====M1C Garand====&lt;br /&gt;
Equipping the &amp;quot;4x scope&amp;quot; mounts an M82 Telescope and a cheekpad on the M1 Garand, converting it to the M1C Garand. This upgrade is only available to the sniper in coop, as with his M1 Garand.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Sniper Variant with M82 scope - .30-06]]&lt;br /&gt;
[[Image:M1CMenuDOI.jpg|thumb|none|450px|M1C Garand in the customization menu. ''Note the scope mount that identifies this as the C variant rather than the D variant.'']]&lt;br /&gt;
[[Image:M1CWieldDOI.jpg|thumb|none|450px|Holding the M1C Garand]]&lt;br /&gt;
[[Image:M1CScopedDOI.jpg|thumb|none|450px|Looking through the M82 scope]]&lt;br /&gt;
&lt;br /&gt;
====M1 Garand with M1 Grenade Launcher====&lt;br /&gt;
Equipping the &amp;quot;Rifle Grenades&amp;quot; attachment attaches an M1 grenade launcher to the M1 Garand. The player uses M9A1 anti-tank rifle grenades. This attachment is available to the rifleman class alone. To equip it the player ejects the clip of live rounds and loads a clip of blanks before fitting the rifle grenade on. To fire live rounds the player ejects the blanks and loads live rounds instead. Live rounds are conserved in both processes. The rifle grenade has a time-delay fuse rather than the impact fuses of its counterparts, even though in reality it's impact-fused.&lt;br /&gt;
NOTE: The M1 grenade launcher is the grenade launcher of the M1903 Springfield, not the M1 Garand, the latter using M7 launchers instead. This has been established to be a placeholder.&lt;br /&gt;
[[Image:M1GLMenuDOI.jpg|thumb|none|450px|M1 Garand with grenade launcher in customization menu]]&lt;br /&gt;
[[Image:M1GLWieldDOI.jpg|thumb|none|450px|Holding a M1 Garand with grenade launcher]]&lt;br /&gt;
[[Image:M1GLIronSightsDOI.jpg|thumb|none|450px|Aiming the grenade launcher. There are no iron sights.]]&lt;br /&gt;
[[Image:M1GLReloadDOI.jpg|thumb|none|450px|Loading a fresh grenade]]&lt;br /&gt;
&lt;br /&gt;
===M1903A3 Springfield===&lt;br /&gt;
The [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield]] appears in Day of Infamy simply as &amp;quot;Springfield 1903&amp;quot; and is available to the rifleman, engineer and sniper classes. It has the C-type pistol grip stock typical of one built by Remington. It holds 5 rounds.&lt;br /&gt;
[[Image:Springfield03A3.jpg|thumb|none|350px|Remington M1903A3 rifle .30-06]]&lt;br /&gt;
[[Image:1903MenuDOI.jpg|thumb|none|450px|M1903A3 Springfield in the customisation menu]]&lt;br /&gt;
[[Image:1903WieldDOI.jpg|thumb|none|450px|Holding the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903IronSightsDOI.jpg|thumb|none|450px|Aiming the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903StabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:1903BashDOI.jpg|thumb|none|450px|Melee bashing with the M1903A3 Springfield]]&lt;br /&gt;
&lt;br /&gt;
====M1903A4 Springfield====&lt;br /&gt;
Equipping the &amp;quot;7x scope&amp;quot; attachment removes the iron sights of the M1903 and mounts a Weaver Model 330 scope, essentially converting it to an M1903A4 variant. This attachment is only available to the US sniper.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[Image:1903ScopedMenuDOI.jpg|thumb|none|450px|M1903A4 Springfield in the customisation menu]]&lt;br /&gt;
[[Image:M1903ScopeWieldDOI.jpg|thumb|none|450px|Holding the M1903A3 Springfield]]&lt;br /&gt;
[[Image:1903ScopedDOI.jpg|thumb|none|450px|Looking through the Weaver Model 330]]&lt;br /&gt;
&lt;br /&gt;
====M1903A3 with M1 Grenade Launcher====&lt;br /&gt;
Equipping the &amp;quot;rifle grenade&amp;quot; attachment mounts a M1 grenade launcher to the M1903A3. Like the M1 Garand it uses M9A1 anti-tank rifle grenades with a mysterious time-delay fuse instead of the rightful impact fuse.&lt;br /&gt;
[[Image:1903GLMenuDOI.jpg|thumb|none|450px|The M1903A3 with M1 grenade launcher in the customization menu]]&lt;br /&gt;
[[Image:1903GLWieldDOI.jpg|thumb|none|450px|Holding the M1903A3 with M1 grenade launcher]]&lt;br /&gt;
[[Image:1903GLIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 grenade launcher. As with the M1 Garand there are no sights.]]&lt;br /&gt;
[[Image:1903GLReload1DOI.jpg|thumb|none|450px|Reloading the M1 grenade launcher. The player attaches a new rifle grenade...]]&lt;br /&gt;
[[Image:1903GLReload2DOI.jpg|thumb|none|450px|... And cycles the bolt to chamber the next blank which magically appeared]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is available to the officer and engineer and is depicted as the anachronistic post-war variant, sporting adjustable sights and a bayonet lug. Note that the bayonet lug was introduced late war and would have been somewhat more realistic and historically accurate, but adjustable sights were only retrofitted post-war. However, it has the dark walnut furniture of the WWII variant. It has a magazine capacity of 15+1. The officer gets the option to equip the &amp;quot;L&amp;quot; peep sight that converts it to the late-war variant. Both classes have access to the bayonet for it.&lt;br /&gt;
[[Image:M1CarbineWBayonet.jpg|thumb|none|350px|Korean War Era M1 Carbine, with M4 bayonet and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:CarbMenuDOI.jpg|thumb|none|450px|M1 Carbine in the customisation menu]]&lt;br /&gt;
[[Image:CarbWieldDOI.jpg|thumb|none|450px|Holding the M1 Carbine]]&lt;br /&gt;
[[Image:CarbIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 Carbine]]&lt;br /&gt;
[[Image:CarbReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1 Carbine]]&lt;br /&gt;
[[Image:CarbStabDOI.jpg|thumb|none|450px|Bayonet thrusting]]&lt;br /&gt;
[[Image:CarbBashDOI.jpg|thumb|none|450px|Melee bashing with the M1 Carbine]]&lt;br /&gt;
[[Image:CarbOffIronSightsDOI.jpg|thumb|none|450px|The officer's &amp;quot;iron sights&amp;quot; upgrade]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] is available to the officer and assault classes, replacing the M1928A1. It uses 30-round stick magazines and fires from an open bolt as with most automatic weapons in-game.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1A1MenuDOI.jpg|thumb|none|450px|The M1A1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:M1A1WieldDOI.jpg|thumb|none|450px|Holding the M1A1 Thompson]]&lt;br /&gt;
[[Image:M1A1IronSightsDOI.jpg|thumb|none|450px|Aiming the M1A1 Thompson]]&lt;br /&gt;
[[Image:M1A1ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.]]&lt;br /&gt;
[[Image:M1A1BashDOI.jpg|thumb|none|450px|Melee bashing with the M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
====M1 Thompson====&lt;br /&gt;
Equipping the &amp;quot;Iron Sights&amp;quot; upgrade removes the sight guards and converts it to the M1 Thompson. This upgrade is exclusive to the officer.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|350px|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:TomMenuDOI.jpg|thumb|none|450px|The M1 Thompson in the customization menu]]&lt;br /&gt;
[[Image:TomWieldDOI.jpg|thumb|none|450px|Holding the M1 Thompson]]&lt;br /&gt;
[[Image:TomIronSightsDOI.jpg|thumb|none|450px|Aiming the M1 Thompson]]&lt;br /&gt;
&lt;br /&gt;
===M3 Grease Gun===&lt;br /&gt;
The [[M3 Grease Gun]] is available to the assault and communications classes. It has 30 rounds of .45 ACP and fires at 500RPM, which makes it very controllable, both in recoil and ammo conservation. It was previously the M3A1 variant without the charging handle, and the player would manually open the bolt with his finger.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:M3MenuDOI.jpg|thumb|none|450px|The M3 Grease Gun in the customization menu]]&lt;br /&gt;
[[Image:M3WieldDOI.jpg|thumb|none|450px|Holding the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3IronSightsDOI.jpg|thumb|none|450px|Aiming the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3ReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M3 Grease Gun]]&lt;br /&gt;
[[Image:M3BashDOI.jpg|thumb|none|450px|Melee bashing with the M3 Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918A2 BAR===&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 BAR]] appears in Day of Infamy simply as &amp;quot;M1918 BAR&amp;quot;. It is exclusive to the support class and holds 20 rounds in its magazine, firing from an open bolt. Its bipods are removed by default but can be equipped for 2 points, and has its slow-fire and fast-fire modes.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|350px|M1918A2 BAR - .30-06]]&lt;br /&gt;
[[Image:BARMenuDOI.jpg|thumb|none|450px|The M1918A2 BAR in the customization menu]]&lt;br /&gt;
[[Image:BARWieldDOI.jpg|thumb|none|450px|Holding the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARIronSightsDOI.jpg|thumb|none|450px|Aiming the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1918A2 BAR]]&lt;br /&gt;
[[Image:BARBashDOI.jpg|thumb|none|450px|Melee bashing with the M1918A2 BAR]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning M1919A6]] is exclusive to the machine gunner class as simply &amp;quot;M1919 Browning&amp;quot;, sporting the conical muzzle booster seen on later models. It holds 250 rounds and fires from an open bolt. It can only be aimed when deployed.&lt;br /&gt;
[[Image:1919A6 postWW2.jpg|thumb|none|350px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[Image:M1919MenuDOI.jpg|thumb|none|450px|The Browning M1919A6 in the customization menu]]&lt;br /&gt;
[[Image:M1919WieldDOI.jpg|thumb|none|450px|Holding the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919IronSightsDOI.jpg|thumb|none|450px|Aiming the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919ReloadDOI.jpg|thumb|none|450px|Reloading the Browning M1919A6]]&lt;br /&gt;
[[Image:M1919BashDOI.jpg|thumb|none|450px|Melee bashing with the Browning M1919A6]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the flamethrower class. Like its counterparts it has 500 &amp;quot;ammo&amp;quot;.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|350px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2MenuDOI.jpg|thumb|none|450px|The M2 Flamethrower in the customization menu]]&lt;br /&gt;
[[Image:M2WieldDOI.jpg|thumb|none|450px|Holding the M2 Flamethrower]]&lt;br /&gt;
[[Image:M2FlameDOI.jpg|thumb|none|450px|Firing the M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Explosives==&lt;br /&gt;
&lt;br /&gt;
===M1A1 &amp;quot;Bazooka&amp;quot;===&lt;br /&gt;
The [[M1A1 Bazooka]] appears in Day of Infamy as simply the &amp;quot;Bazooka&amp;quot; and is exclusive to the engineer. The player can hold 2 rockets as with the Panzerschreck. It is capable of firing white phosphorous rockets (dubbed &amp;quot;WP Rockets&amp;quot;) for 1 point, and this also speeds up the reload of the Bazooka.&lt;br /&gt;
[[Image:M1A1 Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:BazookaMenuDOI.jpg|thumb|none|450px|M1A1 Bazooka in the customization menu. ''Note the single pistol grip that distinguishes it from the M1 variant.'']]&lt;br /&gt;
[[Image:BazookaWieldDOI.jpg|thumb|none|450px|Holding the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaIronSightsDOI.jpg|thumb|none|450px|Aiming the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaReloadEmptyDOI.jpg|thumb|none|450px|Reloading the M1A1 Bazooka]]&lt;br /&gt;
[[Image:BazookaBurnDOI.jpg|thumb|none|450px|''fsssssssssssssssst'']]&lt;br /&gt;
[[Image:BazookaBashDOI.jpg|thumb|none|450px|Melee bashing with the M1A1 Bazooka]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] is the only explosive grenade available to the US Army and is available to all classes except the flamethrower and the sniper classes.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|350px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mk2MenuDOI.jpg|thumb|none|450px|The Mk 2 hand grenade in the customization menu]]&lt;br /&gt;
[[Image:Mk2WieldDOI.jpg|thumb|none|450px|Holding the Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mk2PinDOI.jpg|thumb|none|450px|Throwing the Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in Day of Infamy simply as &amp;quot;Smoke&amp;quot; and incorrectly produces white smoke, despite M18s producing coloured smoke such as red and violet. A more historically accurate version would be the M16 but its smoke it also coloured. It is available to all classes except the engineer.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|350px|M18 with red smoke]]&lt;br /&gt;
[[Image:M18MenuDOI.jpg|thumb|none|450px|The M18 smoke grenade in the customization menu]]&lt;br /&gt;
[[Image:M18WieldDOI.jpg|thumb|none|450px|Holding the M18 smoke grenade]]&lt;br /&gt;
[[Image:M18PinDOI.jpg|thumb|none|450px|Throwing the M18 smoke grenade]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1073017</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1073017"/>
		<updated>2016-12-30T18:30:03Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:BAKTitleTemp.jpg|thumb|right|300px|''Batman: Arkham Knight'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving it's fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|325px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight carries a pair of extensively modified [[Desert Eagle|Desert Eagles]] of unknown model, one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
Jason Todd as the Red Hood carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in [[Batman: Arkham Asylum]] that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|325px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|325px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|Jason Todd with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|325px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|325px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face hold the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Industries, with his face and name censored to avoid spoilers from Arkham City, hold Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell, one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon as his sidearm, replacing the nickle plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
Two Face also owns, not surprisingly, a pair of these revolver, one with a stainless finish, and one a blued finish, similar to the ones the character carries in [[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|325px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|325px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|The Commissioner holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, it's still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from Arkham City. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off Mossberg 500 instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's stylized Raging Bull returns from his DLC in [[Batman: Arkham Asylum]], held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded. Although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|325px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from Arkham Asylum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for [[Batman: Arkham City]], being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon, whether this is artistic license or damage following the ending of Harley's Revenge is unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Eveidence Room.&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|500px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
Multiple [[Colt M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his Colt M4A1 at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from [[Batman: Arkham City]], once again used by the GCPD, the Arkham Kinght's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|425px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|425px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port, also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1073016</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1073016"/>
		<updated>2016-12-30T17:01:24Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:BAKTitleTemp.jpg|thumb|right|300px|''Batman: Arkham Knight'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving it's fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|325px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight carries a pair of extensively modified [[Desert Eagle|Desert Eagles]] of unknown model, one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
Jason Todd as the Red Hood carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in [[Batman: Arkham Asylum]] that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|325px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|325px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|Jason Todd with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|325px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|325px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face hold the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Industries, with his face and name censored to avoid spoilers from Arkham City, hold Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell, one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
An stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon as his sidearm, replacing the nickle plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
Two Face also owns, not surprisingly, a pair of these revolver, one with a stainless finish, and one a blued finish, similar to the ones the character carries in [[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|325px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|325px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|The Commissioner holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, it's still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from Arkham City. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off Mossberg 500 instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's stylized Raging Bull returns from his DLC in [[Batman: Arkham Asylum]], held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded. Although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|325px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from Arkham Asylum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for [[Batman: Arkham City]], being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon, whether this is artistic license or damage following the ending of Harley's Revenge is unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Eveidence Room.&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|500px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
Multiple [[Colt M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his Colt M4A1 at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from [[Batman: Arkham City]], once again used by the GCPD, the Arkham Kinght's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|425px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|425px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port, also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Anthropoid&amp;diff=1066618</id>
		<title>Talk:Anthropoid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Anthropoid&amp;diff=1066618"/>
		<updated>2016-11-28T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these pistols. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:14, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:Anthro 118.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Anthro 120.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Anthro 121.jpg|thumb|none|600px]]&lt;br /&gt;
:The second pistol looks like [[FN Browning 1903]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:51, 28 November 2016 (EST)&lt;br /&gt;
::The barrels look a little too short. I'm pretty sure that they're the very similar [[Colt Model 1903 Pocket Hammerless]]. They're also what the real Anthropoid assassins used. [[User:Jimmoy|Jimmoy]] ([[User talk:Jimmoy|talk]]) 16:39, 28 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=1065991</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=1065991"/>
		<updated>2016-11-26T02:59:58Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* H&amp;amp;K HK417 A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Arma3BoxArt.jpg|300px|thumb|right|'''''Arma 3''''']]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3apexbox.jpg|300px|thumb|right|'''''Arma 3 Apex''''']]&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in mid-2030s during an international conflict between NATO and the Iranian Armed Forces in the Aegean Sea. The main protagonist is Corporal Ben Kerry, a US Army soldier who becomes stranded on a 270km² fictional Mediterranean island called &amp;quot;Altis&amp;quot; (Based upon the 475km² Greek island, Lemnos) after a failed NATO operation, and must fight his way out by helping build an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
The expansion to Arma 3, '''''Apex''''', features a 100km² Pacific setting, Tanoa, and a variety of high tech and low tech new weapons. After a natural disaster, Tanoa is left vunerable to crime and disorder from a local paramilitary criminal group, Syndikat. This leaves the area rife for a attempted incursion by CSAT, and NATO is called again to defend from aggression. It was released on the 11th of July, 2016, after some time in public beta testing. &lt;br /&gt;
&lt;br /&gt;
'''Weapons marked with a (*) are DLC, and must be purchased in order to be used.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Arma 3 =&lt;br /&gt;
== Handguns ==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as the standard sidearm of NATO forces. It's in game designation is '''P07''', and it's chambered for 9x21mm, the same as the OPFOR pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|300px|Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:p07hud.jpg|thumb|none|600px|FPS view of the P07.]]&lt;br /&gt;
&lt;br /&gt;
[[image:p07world.jpg|thumb|none|600px|A NATO officer with his P07 by his side.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-443 Grach ===&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears as the OPFOR pistol under the fictional classification of '''Rook 40'''. Like the P99, it is chambered in 9x21mm, and their magazines are interchangable.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|300px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rook40hud.jpg|thumb|none|600px|The Rook 40 in FPS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rook40world.jpg|thumb|none|600px|A CSAT officer with his Rook 40 drawn..]]&lt;br /&gt;
&lt;br /&gt;
=== Kimber Warrior ===&lt;br /&gt;
The '''ACP C2''' is the sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the [[Kimber Desert Warrior]] and the [[Colt Rail Gun]]. It is chambered in .45 ACP and has a magazine capacity of nine.&lt;br /&gt;
&lt;br /&gt;
[[image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:1911hud.jpg|thumb|none|600px|FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.]]&lt;br /&gt;
&lt;br /&gt;
[[image:1911world.jpg|thumb|none|600px|An AAF officer models his ACP-C2.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FNP-45 ===&lt;br /&gt;
&lt;br /&gt;
The [[FNP-45_Tactical#FNX-45_Tactical|FN FNP-45]] is BLUFOR's &amp;quot;heavy pistol&amp;quot;. Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail. It was released as a free update on October 31st. In-game, it is known as the '''4-five .45''', and is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:4five1.jpg|thumb|none|600px|A BLUFOR officer takes aim at a Tactically Signifigant Shack with his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
[[image:4five2.jpg|thumb|none|600px|Despite one of the Heavy Pistol's primary advantages of mounting sights, this officer has gone with his irons on his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
=== Chiappa Rhino 60DS ===&lt;br /&gt;
&lt;br /&gt;
The [[Chiappa Rhino 60DS]] is OPFOR's &amp;quot;heavy pistol&amp;quot;. Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail. It was released as a free update on October 31st. In-game, it is named the '''Zubr''', and is chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[image:zubr1.jpg|thumb|none|600px|A spooky graveyard overwatched by an OPFOR officer, and his Zubr .45 revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[image:zubr2.jpg|thumb|none|600px|An OPFOR officer goes in to break up mass with his Zubr .45.]]&lt;br /&gt;
&lt;br /&gt;
=== Taurus Judge (*) ===&lt;br /&gt;
&lt;br /&gt;
Released on the 29th of May, 2014, the [[Taurus Judge]] is refurbished as the '''Starter Pistol''' for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|400px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
[[image:starter1.jpg|thumb|none|600px|On your marks... get set... A marshal holds his Starter Pistol up in the sky, ready to signal the start of the day's race.]]&lt;br /&gt;
&lt;br /&gt;
[[image:starter3.jpg|thumb|none|600px|Feeling the need for speed, four karts sit by the starter line, as the marshal lines up a starting shot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector ===&lt;br /&gt;
The [[TDI Vector]] is the BLUFOR SMG of choice. It is known as the '''Vermin SBR''', and fires the .45 ACP cartridge, with a magazine capacity of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:verminhud.jpg|thumb|none|600px|HUD view of the Vermin, on a peaceful Altis street.]]&lt;br /&gt;
&lt;br /&gt;
[[image:verminworld.jpg|thumb|none|600px|A NATO helicopter pilot models his Vermin for us.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ Scorpion Evo 3 A1 ===&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is the OPFOR SMG of choice. It's known in game as the '''Sting 9mm''', and uses 9x21mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:stinghud.jpg|thumb|none|600px|HUD view of the Sting, overlooking a solar field.]]&lt;br /&gt;
&lt;br /&gt;
[[image:stingworld.jpg|thumb|none|600px|In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.]]&lt;br /&gt;
&lt;br /&gt;
=== ST Kinetics CPW ===&lt;br /&gt;
&lt;br /&gt;
The [[ST Kinetics CPW]] is the INDFOR SMG of choice. It's know in game as the '''PDW2000''', and uses 9x21mm ammo.&lt;br /&gt;
[[Image:ST_Kinetics_CPW.jpg|thumb|none|400px|ST Kinetics CPW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:pdwhud.jpg|thumb|none|600px|HUD view of the PDW2000. It's short size is very apparent from this view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:pdwworld.jpg|thumb|none|600px|An AAF jet pilot with his firearm. No less than a machine pistol, almost.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;MX 6.5mm&amp;quot; ===&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the [[Remington ACR]] and [[Robinson Armament XCR]]. Compact and light machine gun variants are also available. By default, it fires caseless 6.5mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.&lt;br /&gt;
&lt;br /&gt;
The MX comes in five variants- a standard rifle, a carbine, a grenadier (3GL mounted at its 6 o'clock rail), a squad support weapon, and a Designated Marksman Rifle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Early Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMAG, and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Robarm XCR R.jpg|thumb|none|450px|Robinson Armament XCR-L Standard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxhud.jpg|thumb|none|600px|The standard MX rifle in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxworld.jpg|thumb|none|600px|A NATO soldier and his trusty MX rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxchud.jpg|thumb|none|600px|The FPS view of the shortened MXC.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxcworld.jpg|thumb|none|600px|In the shade of a house, a soldier aims down his MXC's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxswhud.jpg|thumb|none|600px|The heavy MXSW aimed down a tranquil street.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxswworld.jpg|thumb|none|600px|A soldier prepares to lay down suppressing fire. Bipods, unfortunately, do not unfold in ArmA 3. '''Oh, wait! They do now. Marksmen DLC retrofitted all old weapons, with integral bipods, to make them work.''']]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glhud.jpg|thumb|none|600px|FPS view of the MX 3GL. 3 round magazines for the 3GL do exist, but are not common.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glworld.jpg|thumb|none|600px|A NATO squad lead takes aim with his MX 3GL rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxmhud.jpg|thumb|none|600px|FPS view of the MXM overwatching the village.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxmworld.jpg|thumb|none|600px|Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.]]&lt;br /&gt;
&lt;br /&gt;
=== DIO KH2002 Sama ===&lt;br /&gt;
Iranian soldiers are seen with a fictional variant of the [[DIO KH2002|DIO KH2002 Sama]], known in game as the '''Katiba 6.5mm'''. It fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been lowered and modified with a rail system. Like the other assault rifles, the KH2002 can be customized with various attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|450px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibahud.jpg|thumb|none|600px|FPS view of the Katiba, as the wielder moves into a power plant.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaworld.jpg|thumb|none|600px|A CSAT soldier on duty with his Katiba rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibacarbinehud.jpg|thumb|none|600px|FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibacarbineworld.jpg|thumb|none|600px|A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglhud.jpg|thumb|none|600px|An old power transformer, overseen by a CSAT soldier and his Katiba GL.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglworld.jpg|thumb|none|600px|A shady soldier, and his Katiba GL.]]&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 Tactical ===&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by INDFOR soldiers and appears as the '''Mk 20'''. It features the Monolith Arms rail system, and can be customized with a variety of attachments. A grenade launcher is available for the weapon and called the &amp;quot;Mk 20GL&amp;quot;. It is based on the [[FN GL-1]]. &lt;br /&gt;
&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|none|500px|FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20hud.jpg|thumb|none|600px|An AAF soldier peeks around a wall, Mk 20 rifle in hand.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20world.jpg|thumb|none|600px|A soldier takes a knee, with his Mk 20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20chud.jpg|thumb|none|600px|A soldier takes aim at a suspicious set of ruins, his Mk 20 C trained tight on the dangerous target.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20cworld.jpg|thumb|none|600px|Mk 20 C in hand, an Altian soldier walks by a telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmhud.jpg|thumb|none|600px|An Altian team leader aims at a house, with his Mk 20 EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmworld.jpg|thumb|none|600px|Moving in with his Mk 20 EGLM, a soldier prepares to take some scalps.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 ===&lt;br /&gt;
The [[IMI Tavor TAR-21]] is used by the NATO faction, specifically the FIA guerrillas. The in game designation for the full length variant is '''TRG-21''', while its carbine version is known as '''TRG-20'''-. They're chambered in 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21hud.jpg|thumb|none|600px|The TRG-21 in the hands of an FIA guerrilla.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21world.jpg|thumb|none|600px|This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg20hud.jpg|thumb|none|600px|The TRG-20, a carbine variant, looking over some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg20world.jpg|thumb|none|600px|A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmhud.jpg|thumb|none|600px|A squad lead props his TRG-21 EGLM on a set of sandbags.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmworld.jpg|thumb|none|600px|An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec RFB Carbine ===&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] appears as the '''SDAR 5.56mm''', and is used by all factions, modified into a fictional underwater weapon. It remains visually identical, though. Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway- at the 6 o'clock position, for burst fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sdarhud.jpg|thumb|none|600px|A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sdarworld.jpg|thumb|none|600px|This diver is taking a good, close look at the seaweed, with his SDAR close by.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Mk 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is used by INDFOR soldiers, in the Marksman role. It's known in-game as the '''Mk 18 ABR 7.62''', and is chambered for 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[image:mk18hud.jpg|thumb|none|600px|An OPFOR marksman, overlooking the solar field of Altis with his Mk 18 ABR.]]&lt;br /&gt;
[[image:mk18world.jpg|thumb|none|600px|The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.]]&lt;br /&gt;
&lt;br /&gt;
=== CheyTac M200 ===&lt;br /&gt;
The [[CheyTac M200]] is the anti-materiel rifle of the BLUFOR faction, and is labelled as the '''M320 LRR .408''' ingame. It is chambered in .408 CheyTac.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
[[image:m32hud.jpg|thumb|none|600px|A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.]]&lt;br /&gt;
&lt;br /&gt;
[[image:m320world.jpg|thumb|none|600px|Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.]]&lt;br /&gt;
&lt;br /&gt;
=== Gepard GM6 Lynx ===&lt;br /&gt;
&lt;br /&gt;
The [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] is the anti-materiel rifle of the OPFOR faction. It was first demoed at the Gamescon conference, and was licenced from SERO. It's chambered in 12.7x108mm Sovjet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[image:gm6hud.jpg|thumb|none|600px|An OPFOR sniper takes aim at a small hill with his GM6 Lynx.]]&lt;br /&gt;
&lt;br /&gt;
[[image:gm6world.jpg|thumb|none|600px|Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.]]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash VS-121 ===&lt;br /&gt;
&lt;br /&gt;
The [[VS-121]] was released on October 31st, and replaces the Mk14 EBR for OPFOR's marksman. In game, it's known as the '''Rahim 7.62''', and is chambered for 7.62x51mm. It has an erroneous full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:VS-121.jpg|thumb|none|500px|Izhmash VS-121 - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
[[image:rahim1.jpg|thumb|none|600px|An OPFOR marksman takes a prone position with his Rahim 7.62.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rahim2.jpg|thumb|none|600px|World view of the Rahim, as the OPFOR marksman zeroes in.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Noreen &amp;quot;Bad News&amp;quot; (*) ===&lt;br /&gt;
&lt;br /&gt;
Added as part of the Marksmen DLC on 8/4/15, '''the MAR-10 .338''' is heavily inspired by the Noreen &amp;quot;Bad News&amp;quot; rifle according to the devs. It's chambered for .338 Lapua, and is tied to the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:noreen.jpg|thumb|none|500px|Noreen &amp;quot;Bad News&amp;quot; - .338]]&lt;br /&gt;
&lt;br /&gt;
[[image:mar101.jpg|thumb|none|600px|A NATO sniper peeks over some lovely red roofs, and contacts contacting his roofer. He might have to put down his MAR-10, though.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mar102.jpg|thumb|none|600px|These cliffs contrast the sniper's full-ghillie suit, but it's a pretty sweet view down there.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG 556 DMR (*) ===&lt;br /&gt;
&lt;br /&gt;
Added as part of the Marksmen DLC, the '''MK1 EMR 7.62mm''' is heavily inspired by the SIG 556 DMR. It was rechambered in game for 7.62mm, owing to Arma 3's future setting having improved body armour technology significantly. It fires in single or full auto, and is also tied to the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|500px|none|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr1.jpg|thumb|none|600px|His Mk1 EMR in hand, this NATO soldier ponders diving into the bushes for a minute.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr2.jpg|thumb|none|600px|Instead, he mounts up on a fence, and takes aim down a hill.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cyrus 9.3mm&amp;quot; (*) ===&lt;br /&gt;
&lt;br /&gt;
The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the '''Cyrus 9.3mm''' It's claimed to be an amalgamation of various SVD and Saiga designs, but it seems to this Wiki'er to be very generic overall. It's chambered for .338 Lapua, and fires in single or full auto.&lt;br /&gt;
&lt;br /&gt;
[[image:cyrus1.jpg|thumb|none|600px|That wrecked car might have some loot. Wait, this isn't DayZ. And this isn't my Cyrus!?!]]&lt;br /&gt;
&lt;br /&gt;
[[image:cyrus2.jpg|thumb|none|600px|Mounting your weapon for increased accuracy is never going to get boring.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS (*) ===&lt;br /&gt;
&lt;br /&gt;
The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the '''ASP-1 kir 12.7mm''' Perhaps owing to the future setting, it's a very customized design. It's chambered for a subsonic 12.7mm round, owing to it's integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:asp11.jpg|thumb|none|600px|A cache of weapons, watched from the shadows by a CSAT sniper. Ain't no one getting this, not while his ASP-1 kir is around.]]&lt;br /&gt;
&lt;br /&gt;
[[image:asp12.jpg|thumb|none|600px|The ghillie suits were radically improved with the Marksmen DLC, including designs for arid and semi-arid conditions.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 Battle Rifle (*) ===&lt;br /&gt;
&lt;br /&gt;
A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the '''Mk14 7.62 mm'''. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk141.jpg|thumb|none|600px|Tactically Significant Windmills ain't got nothing on a Mk 14. This rusty ol' baby will strike fear into the hearts of men.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk142.jpg|thumb|none|600px|Hrm. Maybe get out of the rubbish there, AAF trooper?]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== Knight's Armament Company Light Machine Gun ===&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]], appearing as the '''Mk200 6.5mm''', is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk200hud.jpg|thumb|none|600px|This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk200world.jpg|thumb|none|600px|An AAF autorifleman takes aim around a corner of a small wall, his Mk 200 ready to lay down some Dakka.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev NG7 ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] is the OPFOR medium machine gun, chambered in 7.62x51mm NATO, and appears as the '''Zafir 7.62mm'''. It is fitted with a variety of modern furniture, including a FAB Defense stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:zafirhud.jpg|thumb|none|600px|An OPFOR machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.]]&lt;br /&gt;
&lt;br /&gt;
[[image:zafirworld.jpg|thumb|none|600px|Another view of our OPFOR machinegunner. Before the release of the Marksmen DLC, bipods were completely unusable.]]&lt;br /&gt;
&lt;br /&gt;
=== LWMMG (*) ===&lt;br /&gt;
&lt;br /&gt;
The first of two MMGs added with the Marksmen DLC, the '''SPMG .338''' is a design inspired by the General Dynamics LWMMG. It's tied to the NATO faction, and fires .338 Norma Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lwmmg.jpg|thumb|none|450px|Lightweight Medium Machine Gun - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[image:spmg1.jpg|thumb|none|600px|Taking watch down a bend in the road, a NATO MMG gunner keeps keen with his SPMG .338 in hand. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:spmg2.jpg|thumb|none|600px|A prone view of the SPMG .338. A very useful position to take.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MG5 (*) ===&lt;br /&gt;
&lt;br /&gt;
The other MMG added by the Marksmen DLC was the '''Navid''', also inspired by a real-world analogue, the HK 121. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk121.jpg|thumb|none|450px|HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:hk1212.jpg|thumb|none|600px|Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.]]&lt;br /&gt;
&lt;br /&gt;
[[image:hk1214.jpg|thumb|none|600px|&amp;quot;Hey, Dave, d'you wanna sit up before you shoot that x-ray?&amp;quot; &amp;quot;Nah, screw it. I'm comfy.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
=== Metal Storm 3GL ===&lt;br /&gt;
The Metal Storm 3GL is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both single rounds and 3 round magazines, in frag, flare and smoke variants.&lt;br /&gt;
&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glworld.jpg|thumb|none|600px|A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=== GL-1 ===&lt;br /&gt;
[[FN EGLM#FN_GL-1|FN GL-1]] launchers are seen mounted on [[DIO KH2002]], [[FN F2000 Tactical]], and [[Tavor TAR-21]] rifles in-game. It fires frag, flare, and smoke rounds, of varying types.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNGL1.jpg|thumb|none|400px|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglworld.jpg|thumb|none|600px|An OPFOR leader, taking aim with his EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmworld.jpg|thumb|none|600px|An AAF soldier, poking around a corner, his EGLM trained on something suspect.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmworld.jpg|thumb|none|600px|An FIA guerrilla takes careful aim with his EGLM.]]&lt;br /&gt;
&lt;br /&gt;
=== NLAW ===&lt;br /&gt;
The [[NLAW]] (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the '''PCML''' in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NLAW.jpg|thumb|400px|none|SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:pcmlhud.jpg|thumb|none|600px|A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.]]&lt;br /&gt;
&lt;br /&gt;
[[image:pcmlworld.jpg|thumb|none|600px|Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-32 ===&lt;br /&gt;
The [[RPG-32]] appears as the '''RPG-42''' and is the standard OPFOR launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-32 Hashim.jpg|thumb|400px|none|RPG-32 Hashim - 105mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rpg42hud.jpg|thumb|none|600px|An OPFOR takes aim at an already-wrecked car with his RPG-42.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rpg42world.jpg|thumb|none|600px|The RPG-42's hex camo matches the soldier's helmet very nicely.]]&lt;br /&gt;
&lt;br /&gt;
=== Rafael Mini-Spike ===&lt;br /&gt;
The [[Rafael Mini-Spike]] appears as the '''Titan''', in two variants. A normal, AA variant, and a shortened, AT and AP variant. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.&lt;br /&gt;
&lt;br /&gt;
[[File:Rafael Mini-Spike.jpg|thumb|400px|none|Rafael Mini-Spike]]&lt;br /&gt;
&lt;br /&gt;
[[image:titanhud.jpg|thumb|none|600px|An OPFOR soldier takes aim at some rocks, rather uselessly for an AA launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[image:titanworld.jpg|thumb|none|600px|An OPFOR soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the OPFOR variant of the Titan.]]&lt;br /&gt;
&lt;br /&gt;
[[image:titancompacthud.jpg|thumb|none|600px|A NATO soldier takes aim on some crimson roofs with his Titan Compact. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:titancompactworld.jpg|thumb|none|600px|A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
=== GE GAU-8/A Avenger ===&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] cannon appears as the main armament of the NATO &amp;quot;A-164 Wipeout&amp;quot; (derived from the A-10 Thunderbolt II) CAS jet.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:Arma3 gau8.jpg|thumb|none|600px|The Wipeout uses its GAU-8 to do exactly as its name entails.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 Heavy Barrel ===&lt;br /&gt;
The [[Browning M2 Heavy Barrel|Browning M2HB]] is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the '''RCWS''', alongside the GMG. &lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:m2hud.jpg|thumb|none|600px|An FIA machinegunner admires his M2.]]&lt;br /&gt;
&lt;br /&gt;
[[File:m2world.jpg|thumb|none|600px|An FIA partisan waits for the signal to unleash hell with his M2.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rcwshmg.jpg|thumb|none|600px|An RCWS setup with a single HMG, mounted on the OPFOR Ifrit MRAP.]] &lt;br /&gt;
&lt;br /&gt;
[[image:gmgworld.jpg|thumb|none|600px|The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&amp;amp;K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.&lt;br /&gt;
&lt;br /&gt;
[[image:HKGMG.jpg|thumb|none|400px|Hechkler &amp;amp; Kock GMG - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rcwsgmg.jpg|thumb|none|600px|An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== XM312 ===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] appears as the '''Mk30'''. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, OPFOR, and INDFOR factions.&lt;br /&gt;
&lt;br /&gt;
[[File:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk30aworld.jpg|thumb|none|600px|The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk30world.jpg|thumb|none|600px|A raised variant of the Mk30, crewed by someone looking to raise some hell.]]&lt;br /&gt;
&lt;br /&gt;
=== XM307 ===&lt;br /&gt;
&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM307]] appears as the '''Mk32'''. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, OPFOR, and INDFOR factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk32a.jpg|thumb|none|600px|The Mk32, mounted on a low tripod, with autonomous control.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk32world.jpg|thumb|none|600px|A taller tripod, crewed by a NATO soldier.]]&lt;br /&gt;
&lt;br /&gt;
=== Dillon Aero M134 Minigun ===&lt;br /&gt;
The [[Dillon Aero M134 Minigun|DA M134 Minigun]] is seen mounted on the &amp;quot;AH-9&amp;quot; attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca OPFOR helicopter.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:minigunhud.jpg|thumb|none|600px|A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld.jpg|thumb|none|600px|The same soldier, from a different angle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld2.jpg|thumb|none|600px|The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld3.jpg|thumb|none|600px|The PO-30 Orca only has one minigun, but it can still cause some havoc.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics XM301 ===&lt;br /&gt;
The [[General Dynamics XM301|GD XM301]] is seen mounted on the &amp;quot;AH-99 Blackfoot&amp;quot; attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]&lt;br /&gt;
[[File:ah99world.jpg|thumb|none|600px|The AH-99 Blackfoot, flying with it's XM301 on proud display.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-19/A ===&lt;br /&gt;
The [[General Dynamics GAU-19/A|GD GAU-19/A]] is seen mounted on the &amp;quot;Mi-48 Kajman&amp;quot; attack helicopter (derived from the Mi-28 &amp;quot;Havoc&amp;quot;) used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the [[Shipunov 2A42]], although this reason could be for ''ArmA III'''s futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|none|400px|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:mi48world.jpg|thumb|none|600px|The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.]]&lt;br /&gt;
&lt;br /&gt;
=== ZVI Plamen PL-20 2x20mm gun pod ===&lt;br /&gt;
The L-159 Alca comes with an underslung gun pod with dual 20mm cannons.&lt;br /&gt;
&lt;br /&gt;
[[File:Plamen.jpg|thumb|none|450px|ZVI Plamen PL-20 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:l143world.jpg|thumb|none|600px|The ZVI Plamen PL-20, mounted underneath the L-159 Alca. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.]]&lt;br /&gt;
&lt;br /&gt;
= Arma 3 Apex =&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Makarov PMM ===&lt;br /&gt;
&lt;br /&gt;
The Makraov PMM appears as the standard backup pistol for the Syndikat millita forces. It's known as the '''PM 9mm''' in game, and is chambered for 9x21mm, as is the future standard, and has no attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|Makarov PMM, Modern extended magazine variant - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_pm_1.jpg|thumb|none|600px|Welcome to Tanoa. Welcome back, Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_pm_3.jpg|thumb|none|600px|Drive me closer! I want to shoot them with my pistol!]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K MP5K  ===&lt;br /&gt;
&lt;br /&gt;
The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the '''Protector 9mm''', and like most future SMGs, is chambered for 9x21mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg|thumb|none|400px|MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mp5_1.jpg|thumb|none|600px|Covering down the highway with a Protector 9mm. Protect and serve.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mp5_2.jpg|thumb|none|600px|A Gendarmerie on guard duty. Don't tell him his gun is a model rip from DayZ. You might upset him.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK416A5  ===&lt;br /&gt;
&lt;br /&gt;
The Hechler &amp;amp; Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the '''SPAR-16''' under a variety of variants. It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk16_1.jpg|thumb|none|600px|A fallen tree can make for great cover in Tanoa. It also makes for a good resting place for your SPAR-16 rifle. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk16_2.jpg|thumb|none|600px|Corrigated iron is easily penetrated by enemy fire. This might not be a great position...]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkdrum_1.jpg|thumb|none|600px|This variant of the SPAR-16, the SPAR-16S, features a 150 round drum mag and an extended barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkdrum_2.jpg|thumb|none|600px|It's great for laying down a lot of Dakka.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkm320_1.jpg|thumb|none|600px|The launcher variant has a M320 mounted under the barrel. That launcher leaf sight only flips up once the launcher is selected. Neato!]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkm320_2.jpg|thumb|none|600px|A bit of a shame the character doesn't use that little foregrip. Oh well.]]&lt;br /&gt;
&lt;br /&gt;
=== QBZ-95  ===&lt;br /&gt;
&lt;br /&gt;
A modified version of the QBZ-95 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known as the '''CAR-95 5.8mm''', and is chambered for 5.8mm. The carry handle has been switched out for a rail mount, and the front foregrip is missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95_1.jpg|thumb|none|600px|Keeping a close eye on town, a CSAT Pacific trooper surveys with his CAR-95 close to his hands, and his heart.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95_2.jpg|thumb|none|600px|He hides it on the job, but he really loves this rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95drum_1.jpg|thumb|none|600px|The LMG gunner variant of the 95, the '''CAR-95-1''', doesn't look that different from a first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95drum_2.jpg|thumb|none|600px|Ooh, it looks a bit different now. Drum mag of 100 rounds, a longer barrel, and a lovely beach!]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95launcher_1.jpg|thumb|none|600px|A '''CAR-95 GL''' prepares to shell a nearby shop. Oh dear.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95launcher_2.jpg|thumb|none|600px|Uh oh. No finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
=== AK-12  ===&lt;br /&gt;
&lt;br /&gt;
The '''AK-12 7.62mm''' appears as itself, with several oddities. Firstly, it has a single fire, automatic fire, and 2 round burst selection, but the 2 round burst seems to be emulating the burst of an AN-12, being very rapid and accurate. It's also chambered in 7.62x39mm. This is presumably to keep the ammo in line with the AKM rifle. It's used by the Syndikat faction.&lt;br /&gt;
&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|500px|AK-12 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12_1.jpg|thumb|none|600px|A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12_2.jpg|thumb|none|600px|A Syndikat trooper at ease on a Tanoan beach.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12launcher_1.jpg|thumb|none|600px|The launcher variant of the AK-12 has a GP-25 mounted, for extra boom.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12launcher_2.jpg|thumb|none|600px|These natives were very agreeable with our request to use them for fire support mounting.]]&lt;br /&gt;
&lt;br /&gt;
=== AKM  ===&lt;br /&gt;
&lt;br /&gt;
The welcome return of the '''AKM 7.62mm''' is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_akm_1.jpg|thumb|none|600px|Welcome back, old friend. The AKM in the hands of a Syndikat rebel, surveying the port.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_akm_2.jpg|thumb|none|600px|A Syndikat smuggler, checking his boat for cargo, and combatants.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U  ===&lt;br /&gt;
&lt;br /&gt;
The '''AKS-74u 5.45mm''' appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_aks_1.jpg|thumb|none|600px|Covering down the street with an AKS-74u]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_aks_2.jpg|thumb|none|600px|Firing from vehicles was added in an update this Wiki'er missed. It's splendid, though.]]&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK417 A2  ===&lt;br /&gt;
&lt;br /&gt;
The Hechler &amp;amp; Koch HK417A2 appears under the name '''SPAR-17 7.62mm''' as the standard DMR of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.&lt;br /&gt;
[[File:Hk417A2-16.1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 A2 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk17_1.jpg|thumb|none|600px|Searching the dense trees for tangos might be a bit easier if this trooper hadn't lost his scope in the bushes. Oh, dear.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk17_2.jpg|thumb|none|600px|A CTRG trooper mounting his SPAR-17 on a railing, as he prepares to open fire.]]&lt;br /&gt;
&lt;br /&gt;
=== QBU-88  ===&lt;br /&gt;
&lt;br /&gt;
The Norinco QBU-88 appears under the name '''CMR-76 6.5mm''' and is used by the CSAT Pacific faction as the standard DRM rifle. It's chambered for 6.5mm, and naturally, has lots of room for attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_88_1.jpg|thumb|none|600px|A parachute drop is probably the only way this marksman would end up so high on this clifface. Oops.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_88_2.jpg|thumb|none|600px|Our failed parachutist takes aim at something suspect in the distance.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Type 115&amp;quot;  ===&lt;br /&gt;
&lt;br /&gt;
The '''Type 115 6.5mm''' is a very, very strange addition. It seems similar to concepts like the H&amp;amp;K OICW and the Chinese ZH-05, combining two seperate firearms into one case. In this case, the upper is a 6.5mm semi/auto rifle, with a lower barrel .50 semiauto rifle. Unlike most other concepts for these designs, the .50 weapon doesn't have any special airburst rounds or anything, it's just essentially a lower accuracy sniper rifle. Very strange. It's used exclusively by the CSAT Special Forces &amp;quot;Viper&amp;quot; division.&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_future_1.jpg|thumb|none|600px|The .50 lower of the Type 115 is designed to make light-armoured targets more easily disabled by standard infantry fighters.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_future_2.jpg|thumb|none|600px|Usually, camouflage of weapons matches that of a user. This Wiki'er, however, prefers to use the plain black variants in the main page. Interestingly, the suit used by the &amp;quot;Vipers&amp;quot; is a thermal shielding suit. Ingame thermal cameras will not show up those wearing these special outfits.]]&lt;br /&gt;
&lt;br /&gt;
== Machineguns ==&lt;br /&gt;
&lt;br /&gt;
=== Mk 46 Mod 1 ===&lt;br /&gt;
&lt;br /&gt;
The Mk46 Mod1 appears as the standard LMG for Syndikat gunners, under the name '''LIM-85 5.56mm'''. Weirdly, it has two different selectable firing speeds, one fast and one slow. It's chambered for 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|450px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mk46_1.jpg|thumb|none|600px|A quarry. We can smash up some of those rocks with this dakka-machine.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mk46_2.jpg|thumb|none|600px|Grippods deploying when mounted is a new feature for this Wiki'er. Always splendid to see new features added, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The '''RPG-7''' appears as itself, and is the standard launcher for Syndikat forces. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_rpg_1.jpg|thumb|none|600px|Targetting one of the new NATO drones, a helicopter gunship variant, parked on the runway. I'm gonna wreck it.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_rpg_2.jpg|thumb|none|600px|Our brave Syndikat trooper takes cover behind a wreck he's created, and prepares another round.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GE GAU-12/U  ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|450px|GE GAU-12/U five-barrel cannon - 25mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:A3spooky.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Bofors 40mm  ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|450px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
=== M102 105mm Howitzer (*) ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|450px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[ArmA]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Operation Flashpoint]]'' (2001){{@}}''[[ArmA: Armed Assault]]'' (2007){{@}}''[[ArmA II]]'' (2009){{@}}''[[ArmA III]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Operation Flashpoint'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Operation Flashpoint 2: Dragon Rising]]'' (2009){{@}}''[[Operation Flashpoint: Red River]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Other'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[ArmA Tactics]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[RHS: Escalation]]'' (2015)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_(1995)&amp;diff=1063161</id>
		<title>Ghost in the Shell (1995)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_(1995)&amp;diff=1063161"/>
		<updated>2016-11-12T11:47:35Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* IMI Jericho 941 Semi-Compact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Ghost in the Shell&lt;br /&gt;
|picture = Ghostintheshellposter.jpg&lt;br /&gt;
|caption = ''Anime Poster''&lt;br /&gt;
|country = [[Image:Japan.jpg|25px]] &lt;br /&gt;
|director =  [[Mamoru Oshii]]&lt;br /&gt;
|date= 1995&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio=Production I.G&lt;br /&gt;
|distributor=Shochiku&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Ghost in the Shell}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==CZ 100==&lt;br /&gt;
Motoko and the other members of Section 9 carry [[CZ 100]] handguns, but again, they are only loosely based on the actual [[CZ 100]], as the sides of the slide are squared off while the real model features bevelings on the slide. She also refers to it as a Zastava, confusing the CZ acronym of the former Yugoslavian gun making firm Crvena Zastava with the CZ of the real gun's manufacturer, Ceska Zbrojovka Uhersky Brod.&lt;br /&gt;
[[Image:CZ100.jpg|thumb|none|300px|CZ 100 - 9x19mm]]&lt;br /&gt;
[[Image:CZ 100 1.jpg‎|thumb|none|600px|Motoko unholstering her CZ 100.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa carries yet another slightly fictionalized version of a real gun, the Mateba M-M2007, a near identical variant of the [[Mateba Autorevolver#Mateba 2006M|Mateba 2006M]]. It should be noted that the film's subtitles and the English dub incorrectly translate &amp;quot;Mateba&amp;quot; as &amp;quot;Matever&amp;quot;.&lt;br /&gt;
[[Image:Mateba_2006.jpg|thumb|350px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[Image:Togusas Mateba.jpg|thumb|none|600px|Togusa draws his Mateba 2006M.]]&lt;br /&gt;
[[Image:Togusas Mateba 2.jpg|thumb|none|600px|Mateba 2006M in hand.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 Semi-Compact==&lt;br /&gt;
Batou carries a [[Jericho 941#Jericho 941 Semi-Compact|IMI Jericho 941 Semi-Compact]], although it is identified as a &amp;quot;Jericho 942&amp;quot; and is supposedly chambered in .50 AE. Yet another fictional depiction of an actual gun. Batou is seen with a similar pistol in the sequel, [[Ghost in the Shell 2: Innocence]].&lt;br /&gt;
[[File:Jericho 941 semi compact.jpg|thumb|none|300px|IMI Jericho 941 RS Semi-Compact - 9x19mm]]&lt;br /&gt;
[[Image:Jericho 941 1.jpg‎|thumb|none|600px|Batou with his the Jericho 941 Semi-Compact.]]&lt;br /&gt;
[[Image:Jericho 941 2.jpg‎|thumb|none|600px|Batou firing the Jericho 941 Semi-Compact at a suspect.]]&lt;br /&gt;
[[Image:Jericho 941 3.jpg‎|thumb|none|600px|Mid recoil.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The hacker uses a (yet again fictional) modified Chinese copy of the [[IMI Micro Uzi]] with a different stock bracket and [[MAC-10]]-style front grip strap, loaded with &amp;quot;hyper-velocity ammunition&amp;quot; to destroy an armored van.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:Micro-Uzi_1.jpg|thumb|none|600px|The hacker cocking the Micro Uzi's bolt.]]&lt;br /&gt;
[[Image:Micro-Uzi_2.jpg|thumb|none|600px|The hacker checking the Micro Uzi's remaining rounds.]]&lt;br /&gt;
[[Image:Micro-Uzi_3.jpg|thumb|none|600px|&amp;quot;Well, the breech and the barrel are really screwed up. That's what happens when you use HV bullets in one of these things.&amp;quot; Batou comments on the condition of the Micro Uzi after firing hyper velocity ammunition, which the damage is unrealistic under done. The HV bullets are likely severely over-pressured ammunition with smaller saboted bullets judging from the ridiculous recoil, which more likely would of caused the gun to rip itself apart or blow up.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
The diplomat's bodyguards that fire at police officers are armed with [[Steyr SPP]]s modified for fully automatic fire, attached to briefcase frames that drop clear at the press of a button.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP with 30 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Steyr TMP 1.jpg‎|thumb|none|600px|A bodyguard's custom briefcase Steyr SPP. Note the second magazine clamped to the loaded one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The police officers that enter the diplomat's apartment in the film's opening wield [[Steyr TMP]]s.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:Steyr TMP 2.jpg‎|thumb|none|600px|Police with Steyr TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==CZN-M22==&lt;br /&gt;
Motoko Kusanagi carries a fictional Crvena Zastava Nosle M22, a fictional submachine gun conceptually based on the [[FN P90]] (and chambered in the same 5.7x28mm SS190 round). The CZN-M22's lower receiver resembles an [[AR-15]] and uses a bottom loading bullpup system rather than the top loading system of the actual FN P90. The case in which she carries the weapon contains accessories including a sling, a bayonet, a sound suppressor and 40mm grenade launcher which replaces the foregrip.&lt;br /&gt;
[[Image:J9 side.jpg|thumb|none|500px|CZN-M22 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 like 1.jpg‎|thumb|none|600px|Motoko racks the M22's charging handle prior to an operation.]]&lt;br /&gt;
[[Image:P90 like 2.jpg‎|thumb|none|600px|Motoko lands with her M22 in hand.]]&lt;br /&gt;
[[Image:P90 like 3.jpg‎|thumb|none|600px|Motoko taking aim at the cloaked hacker with the M22 submachine gun.]]&lt;br /&gt;
[[Image:P90 like 4.jpg‎|thumb|none|600px|CZN-M22 opened up. Note that it hinges open like an AR-15 style rifle rather than coming apart like an actual P90.]]&lt;br /&gt;
[[Image:P90 like 5.jpg‎|thumb|none|600px|Motoko firing the CZN-M22.]]&lt;br /&gt;
[[Image:Ghost in the Shell 1.jpg|thumb|none|600px|Police with CZN-M22s]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== SIG SG 543 ==&lt;br /&gt;
Section 6's Staff use [[SIG SG 540#SIG SG 543|SIG SG 543]] assault rifles. According to name of the official deat book &amp;quot;SG541 Carbine&amp;quot;.&lt;br /&gt;
[[File:Sig sg543.jpg|thumb|none|500px|SIG SG 543 with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Ghost in the Shell 8.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PGM Ultima Ratio ==&lt;br /&gt;
Section 6's snipers use rifles that resemble [[PGM Ultima Ratio]]s.&lt;br /&gt;
[[File:PGM Ultima-1-.jpg|thumb|none|500px|PGM Ultima Ratio Intervention with Leupold Mark 4 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ghost in the Shell 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ghost in the Shell 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ghost in the Shell 7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser SR-93 ==&lt;br /&gt;
Section 9's snipers use rifles that resemble [[Mauser SR-93]]s.&lt;br /&gt;
[[Image:German Mauser SR-93 sniper rifle (Präzisionsgewehr) in .308, .300 Win mag or .338 Lapua magnum.jpg|thumb|500px|none|Mauser SR-93 with Hensoldt 3-12x56 telescope sight - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Ghost in the Shell 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ghost in the Shell 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ghost in the Shell 4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional Machine Gun==&lt;br /&gt;
A fictional machine gun is seen mounted on the Section 9 helicopter, it can not be identify do to it being in an enclosed housing.&lt;br /&gt;
[[Image:Ghost in the Shell 9.jpg|thumb|none|600px|The Section 9 helicopter's machine gun housing.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Guns==&lt;br /&gt;
The Tank is equipped with two arm mounted three-barreled Gatling guns, likely based on the [[General Dynamics M197 Vulcan]].&lt;br /&gt;
[[Image:M197Gatling2.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[Image:Ghost in the Shell 10.jpg|thumb|none|600px|One of the M197 Vulcan-like Gatling guns on the tank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ghost in the Shell Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mamoru Oshii]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1063159</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1063159"/>
		<updated>2016-11-12T11:43:31Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to add&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use (alongside the Colt Model 733) is a [[Glock 17]]. It is given to the player for free as soon as they start the game. It goes by the name &amp;quot;Chimano 88&amp;quot; in-game (the 88 possibly being a reference to Pistol 88, the Swedish army's designation for the Glock 17, which is their service weapon) In the early days of Payday 2, it could only use one of three suppressors, though additional mods compatible with it has since been added. The mod selection for the Glock 17 is strangely limited. It can't, for example, use the extended magazine the Glock 18 and 22 can use for whatever reason.&lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of seven pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|Note the the threaded barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas with his duel Beretta 92FS Centurions and Chains with his M249 Para.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update and is named the &amp;quot;Chimano Custom&amp;quot; It has a default magazine of 16 rounds (actually 15 in real life or 17 with the +2 base-plate shown in-game) and can be modified in most of the same ways as the Glock 18C. &lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40S&amp;amp;W markings on the slide, denoting it as a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|The Glock 22C also has an OD green frame.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model.]] &lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Fitting the Glock 22C with the long-slide turns it into a Glock 35. Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game. ]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Reloading. Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. It has rather high damage (equivalent to the 92FS Centurion or PPK), but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Butcher DLC. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. It deals a rather ridiculous amount of damage per shot, more than the Desert Eagle and Raging Bull.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. Also note the fully-cocked hammer, which is not the safest thing around considering the particular gun and activity in question.]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the SAA a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [http://www.imfdb.org/wiki/Metal_gear_solid_3#Colt_Single_Action_Army Snakes].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the Alesso Heist DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. &lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Mateba 2006M ingame PD2.jpg|thumb|none|600px|The Player holding the Mateba 2006M]]&lt;br /&gt;
[[File:Mateba 2006M reload PD2.jpg|thumb|none|600px|Reloading the Mateba. Notice the unusual cylinder placement of the 2006M]]&lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was be added in the Point Break heists DLC. It's called &amp;quot;Baby Deagle&amp;quot; in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. The weapon has the ejection port marked as 9x19 (9x19mm Parabellum), however it has a magazine capacity of 12 rounds, indicating a .40 caliber variant. The standard 9mm variant has a capacity of 15 rounds. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE. To confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, The same as the .50 AE Desert Eagle in-game. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 PL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a decocker lever, Bohdi is shown decocking the pistol before holstering it in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi performing the aforementioned decocking.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 PL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A Non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added along with the &amp;quot;John Wick Weapon Pack&amp;quot; It's known as the &amp;quot;Contractor Pistol&amp;quot; in-game.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Reloading. Pulling back the charging handle.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The &amp;quot;Solid Stock&amp;quot; comes standard in the MP9N-A4 model, the 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the drum. Note that the charging handle is still in the forward position, which would make the drum unable to be removed. Also note that the character will simply be shown as pulling out the drum instead of using the magazine release.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36. It is available for purchase to anyone who owns the &amp;quot;Armored Transport&amp;quot; DLC. The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Note that the M/45 is incorrectly shown as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|A Carl Gustav M/45, &amp;quot;B&amp;quot; model with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush maganine.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|Note the underbarrel rail slightly differs in shape from the real MP7A2, as the &amp;quot;SpecOps&amp;quot; was released in December 2013, which predates the actual A2 model.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A2 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. &lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Note the suppressor (called Suppressor in-game,very clever), is unique to this gun. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. &lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton.]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|Sighting up a blueprint of a [[Pancor Jackhammer]].]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the magazine will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds a correct 32 rounds and has a after-market vertical foregrip in place of the barrel nut.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Melee attack of the Cobray M11/9.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the Cobray M11/9. The unique skin modification (called the &amp;quot;80s Calling&amp;quot; in game) shows some coloration and images from the ''Hotline Miami'' games, as well as the face of those games' character Richard.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the Cobray M11/9. The markings denote the weapon as a &amp;quot;Jacket's Piece&amp;quot;, which seems somewhat odd for an official name. They also seem to state the caliber incorrectly as &amp;quot;6mm&amp;quot;, and state its manufacturer to be &amp;quot;Hotline Improving Corpses&amp;quot; in Miami, FL.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the Gage Ninja Pack DLC. It's called &amp;quot;Kross Vertex&amp;quot; in-game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. This is a bug that is yet to be patched.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect due to the UMP45's 3-positson-fire selector and tactical rails still being attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] and [[AKMSU]] count as SMG's in-game, but are actually carbines, therefor their entries will appear here.&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. It can become a regular [[AK-74]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gasblock. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was used by the Police Snipers, were it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (possibly something like .458 SOCOM or .50 Beowulf) It was replaced however with a PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16.It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them to.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now the only weapon with multiple fire modes that defaults to semi-auto. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Cesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;. Decorated here with a yellow laser module and a Lancer L5 magazine.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator. Note that the rail extension is for an AR-15 and not the SCAR platform.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW(**)==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] fitted with furniture of the [[FN_FAL#FN_FAL|FN FAL]] in order to pass as it appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops.  &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|500px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the real FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatically by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA upper-receiver. Overkill did an impressive job dolling up the SA58 to resemble the FAL, though the receiver is undoubtedly a DSA product. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
The proper SA58 can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look.&lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|The &amp;quot;FN FAL&amp;quot; modified into a DSA SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Romat===&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]], though the FAL rear sight, DSA upper-receiver, and barrel remain the same. &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (Called &amp;quot;Retro grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1) turns the F1 into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous firing mode switch. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;. By default it holds 30 rounds and has a Grippod vertical grip. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the later was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
&lt;br /&gt;
===SUB-2000 Gen 2===&lt;br /&gt;
Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the Sydney character pack. It actually goes by two names in-universe. The rifle is called SG416C but Sydney renamed it &amp;quot;Bootleg Rifle&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It is permanently fitted with a 100-round Beta C-Mag and a Magpul RVG vertical foregrip.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely categorized as an SMG and is therefor a secondary weapon. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshots. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during Crimefest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock...]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's stock latch that locks into the rear sight when the part is folded up. This is presumably done to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta S3/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update. It appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the &amp;quot;Joceline O/U 12G&amp;quot; in-game.&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|none|500px|Beretta S3 O/U - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7 round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with the &amp;quot;Butcher's BBQ pack&amp;quot;. It can be identified as the CQB model due to its short barrel. In-game it's know as &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is always shown as closed on the preview screen. The bolt very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights. An optic is highly recommended.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. Curiously, the already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;Crimefest 2015&amp;quot; update introduced the Ksp 58. The weapons can only be hip-fired and are very inaccurate. The bipods could initially not be used but during the very same Crimefest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMG's in game, the MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of mounts.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his M249 Para.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style rear-sight rather than the 21E's real rear sight. It has a front grip that's tilted to the left in order to making it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the LMGs.&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|500px|none|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|Like the M249 SAW, the MG 42's bipod is actually a solid part of its model, and thus remain present when the Lion Bipod is tacked on, resulting in the weapon brandishing two separate sets of mounts. Rather amusingly, the Lion Bipod is attached directly to the MG 42's ones by the hinge.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Melee attack of the MG 42.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although it's called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;Crimefest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at level 35. It holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipods are unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a 7.62x51mm NATO Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [http://www.imfdb.org/wiki/Point_Break_%282015%29 Point Break remake]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:DTA SRS Covert.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
All the grenade launchers deal the same damage, 340.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Melee attack]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|The only modifications the RPG can accept are sights.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers both as an actual smoke grenade but also as a flash bang, the model being reused for the latter.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update as the &amp;quot;Concussion Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims the Hand Held Minigun.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Melee attack of the Hand Held Minigun.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the Hand Held M134 Minigun.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the Hand Held M134 Minigun. As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Sentry Gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1058786</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1058786"/>
		<updated>2016-10-26T00:08:52Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Parabellum MG14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter under development by Swedish game developer DICE and to be published by Electronic Arts, and the next installment in the popular ''[[Battlefield]]'' series. It appears to be set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and zeppelins.&lt;br /&gt;
&lt;br /&gt;
Current footage is from trailers, and E3 2016 footage and online streams of a highly incomplete multiplayer pre-alpha build. The main map seen in this footage is &amp;quot;The St. Quentin Scar,&amp;quot; set during the Battle of Mont Saint-Quentin in 1918. More recently, footage from Gamescom has been released, set on the map &amp;quot;Sinai Desert&amp;quot;, and featuring new weapons and game mechanics.&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot;&lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|350px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|400px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available. Called the &amp;quot;Mle. 1903&amp;quot; in-game. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available.&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser Montenegrin 1st model.jpg|thumb|none|300px|Gasser M1870/74 Montenegrin - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
 &lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|351px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available. &lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available. Surprisingly isn't the most powerful sidearm in the game; that honor goes to the Tank Hunter's sawn-off shotgun. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars.&lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
In the present pre-alpha, a carbine [[Mauser C96]] is the main weapon for all soldiers in the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Tachenpistole M1914.&amp;quot; &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It does not appear to be a Russian model as it lacks the trigger guard spur, however it is unknown what caliber it is. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3. Target configuration - .45 S&amp;amp;W Schofield]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood.&amp;quot; Ingame, it is one of the Medic class's sidearms. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms.&lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Grasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is shown in the second gameplay trailer. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; &lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918.jpg|thumb|none|600px|A soldier holds a Beretta M1918 submachine gun as he gets buzzed by a Sopwith Camel. The sight visible to the left of the magazine is based on an experimental magnifying sight developed for the Lee-Enfield rifle, though it was never used on the M1918 and is probably another &amp;quot;accessory&amp;quot; upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is also seen on the boxart as well as second gameplay trailer.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a trench raiding club, and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but it's blazing rate of fire of 1800 rounds per minute, makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber. This was most likely done for balancing purposes.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it, this kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a en-bloc clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
British soldiers can be seen with [[Lee-Enfield No.1 Mk.III*]] rifles. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype '''Luger Selbstlader Model 1906''' toggle-action self-loading rifle is available. &lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
 &lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
A scoped [[Mauser Gewehr 1898]] is briefly seen in teaser trailer as well as in multiplayer footage.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Gewehr 1898 with a scope.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class during Gamescom gameplay.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|A soldier charging with a Mondragón Modelo 1908 rifle.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
A [[Remington Model 8]] briefly appears in the Battlefield 1 Trailer series: Weapons. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an Ottoman soldier.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A player character holds a Winchester Model 1907 with a bayonet. Note the 20-round capacity.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Switching to the weapon shows the 20-round 10-round magazine and a bayonet fitted without the aid of a bayonet lug.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading an M1907 with a Thompson foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|A soldier reloading a Madsen M1902 machine gun.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon cage.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading a 200 rounds magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|Second from the right.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a pile of rubble.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears to be a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;), and is seen on the belt of an Allied soldier in the teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on Zeppelin.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Murder_in_the_First&amp;diff=1058783</id>
		<title>Murder in the First</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Murder_in_the_First&amp;diff=1058783"/>
		<updated>2016-10-25T23:45:39Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture =MITF.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = TNT&lt;br /&gt;
|genre = Crime, Drama&lt;br /&gt;
|dates = 2014-2016&lt;br /&gt;
|episodes = 32&lt;br /&gt;
|character1= Hildy Mulligan&lt;br /&gt;
|actor1=[[Kathleen Robertson]]&lt;br /&gt;
|character2= Terry English&lt;br /&gt;
|actor2=[[Taye Diggs]]&lt;br /&gt;
|character3=  Lieutenant Jim Koto&lt;br /&gt;
|actor3=[[Ian Anthony Dale]] &lt;br /&gt;
|character4=  Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz&lt;br /&gt;
|actor4=[[Emmanuelle Chriqui]] &lt;br /&gt;
|character5=  Inspector Marty &amp;quot;Junior&amp;quot; McCormack&lt;br /&gt;
|actor5=[[A.J. Buckley]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Murder in the First''''' was a television anthology series co-created by Steven Bochco that followed SFPD Inspectors and the District Attorney's office as they investigate and prosecute a specific murder case.  The series, which followed one case through the span of an entire season, premiered in the US on the TNT Network in 2014 and aired for three seasons until 2016.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 E2==&lt;br /&gt;
SFPD Inspector Hildy Mulligan ([[Kathleen Robertson]]) and Sgt. Raphaelle &amp;quot;Raffi&amp;quot; Veracruz ([[Emmanuelle Chriqui]]) carry the [[SIG-Sauer P229 E2]] as their sidearm.&lt;br /&gt;
[[Image:Screen-capture-204.jpg|thumb|none|300px|SIG-Sauer P229 E2 - 9x19mm]]&lt;br /&gt;
[[Image:K_Robertson-MitF.jpg|thumb|none|600px|SFPD Inspector Hildy Mulligan ([[Kathleen Robertson]]) draws her pistol.]]&lt;br /&gt;
[[Image:E Chriqui-MitF.jpg|thumb|none|600px|Sgt. Raphaelle &amp;quot;Raffi&amp;quot; Veracruz ([[Emmanuelle Chriqui]]) draws her pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
SFPD Inspector Terry English ([[Taye Diggs]]) carries a [[SIG-Sauer P226R]] as his sidearm.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Taye_Diggs-MitF.jpg|thumb|none|600px|SFPD Inspector Terry English ([[Taye Diggs]]) draws his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Alfie Rentman ([[Jimmy Bennett]]) used a [[Ruger P89]] in 2nd season (2015).&lt;br /&gt;
[[File:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[File:RugerP89-MitF.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Jimmy Bennett-MitF.jpg|thumb|none|600px|]]&lt;br /&gt;
 &lt;br /&gt;
==Unidentified assualt rifles==&lt;br /&gt;
Inspector Marty 'Junior' McCormack  ([[A.J. Buckley]]) is seen in 2nd season with an unifentified assault rifle. Also Alfie Rentman ([[Jimmy Bennett]]) and Dustin Maker ([[Mateus Ward]]) are armed with these weapons.&lt;br /&gt;
[[File:A.J.Buckley-MitF.jpg|thumb|none|600px|Inspector Marty 'Junior' McCormack  ([[A.J. Buckley]]) holds his assault rifle.]]&lt;br /&gt;
[[File:M-W-MitF-ASR1.jpg|thumb|none|600px|Dustin Maker ([[Mateus Ward]]) with this weapon in hand during a firefight.]]&lt;br /&gt;
[[File:M-W-MitF-ASR2.jpg|thumb|none|600px|Alfie Rentman ([[Jimmy Bennett]]) (in background) fired from his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
Alfie Rentman ([[Jimmy Bennett]]) throws on a road an unidentified smoke grenade.&lt;br /&gt;
[[File:SmokeGrenade-MitF.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Hologram_for_the_King&amp;diff=1058760</id>
		<title>A Hologram for the King</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Hologram_for_the_King&amp;diff=1058760"/>
		<updated>2016-10-25T18:43:18Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Mauser 98 Sporter (Double Trigger) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AHFAK.jpg|right|300px|thumb|''A Hologram for a King'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mauser 98 Sporter (Double Trigger)==&lt;br /&gt;
Alan Clay ([[Tom Hanks]]) is seen going hunting for wolves with a [[Mauser 98 Sporter]] with a double trigger set.&lt;br /&gt;
[[Image:Mau 98 Double.jpg|thumb|none|400px|]]&lt;br /&gt;
[[File:AHFAK 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AHFAK 06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AHFAK 08.jpg|thumb|none|600px|Note the double triggers.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser 98 Sporter ==&lt;br /&gt;
A different  [[Mauser 98 Sporter]] also is used by Yousef (Alexander Black).&lt;br /&gt;
[[Image:Mau 0571-01.jpg|thumb|none|400px|German-style Mauser 98 Sporter Model B - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:AHFAK 02.jpg|thumb|none|600px|The different Mauser rests on the rocks.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
Alan Clay ([[Tom Hanks]]) takes up what appears to be gold engraved [[Winchester 1894]] rifle from a box of weapons.&lt;br /&gt;
[[Image:Winchester-1894-Lonestar-Commemorative.jpg|thumb|none|500px|Winchester Lonestar Commemorative 1894 lever action rifle with gold receiver and accents (with commemorative medallion in the buttstock) - .30-30.]]&lt;br /&gt;
[[File:AHFAK 09.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AHFAK 10.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crate of Rifles==&lt;br /&gt;
Alan observes a crate of mostly [[Winchester]] rifles.&lt;br /&gt;
[[File:AHFAK 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Mexican Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rise_of_the_Tomb_Raider&amp;diff=1058085</id>
		<title>Rise of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rise_of_the_Tomb_Raider&amp;diff=1058085"/>
		<updated>2016-10-23T10:49:22Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* 12 Gauge Double Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rise of the Tomb Raider&lt;br /&gt;
|picture = Rise of the Tomb Raider PC cover.jpg&lt;br /&gt;
|caption =  ''Offical Cover Art''&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 2015 (2016 for Microsoft Windows and PlayStation 4)&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Rise of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Nagant Revolver==&lt;br /&gt;
Lara finds a [[Nagant Revolver|Nagant revolver]] in the Train Yard level. It appears to be a cross between the M1895 and M1910 version with the latter's swing-out cylinder. Oddly, it has the front hinge of a [[Smith &amp;amp; Wesson]] break-action revolver. Concept art shows it as break-action, though in the final game it is swing-out. Nadia, a NPC appearing in the Baba Yaga DLC, draws her Nagant on Lara after being found hiding in a locker. Lara quickly points out that the revolver is empty, and Nadia admits that the firing pin is broken anyways. It can be upgraded with a speed loader for faster reloads.  &lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[Image:Nagant M1910.jpg|thumb|none|350px|Nagant M1910 swing out cylinder Revolver - 7.62x38R Nagant. This version was made at Liege and it was being tested as a replacement for the M1895. But WWI came along and it was never accepted into Russian service.]]&lt;br /&gt;
[[Image:RotTR Nagant 4.jpg|thumb|none|600px|The mutant Nagant revolver lying on the ground.]]&lt;br /&gt;
[[Image:RotTR Nagant 6.jpg|thumb|none|600px|Lara holds her newly acquired Nagant revolver.]]&lt;br /&gt;
[[Image:RotTR Nagant 1.jpg|thumb|none|600px|The Nagant in the upgrade menu]]&lt;br /&gt;
[[Image:RotTR Nagant 2.jpg|thumb|none|600px|Lara aims the Nagant as she rides a lift in the Babba Yaga DLC mission. Note the permanently attached Pistol Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
The [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol is used by both Lara Croft and Trinity soldiers as the &amp;quot;Semi-Auto Pistol&amp;quot;. A special version with a matte black finish, the &amp;quot;Acciptor Noxa&amp;quot;, is available with the Siberian Ranger DLC. While in Syria and during QTEs the weapon has unlimited spare ammo, though in normal play it requires Lara to find ammunition. Unlocking the Hollow Point skill allows Lara to craft hollow-point rounds for increased damage. The stock 7 round magazine can be extended to 10, 14, and finally ??? rounds. Fired with Mouse Button 4, the HP rounds can be fired without reloading, resulting in Lara firing over 83 rounds (75 HP + 7 round base mag size) without reloading!&lt;br /&gt;
[[Image:Remington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 ACP]]&lt;br /&gt;
[[Image:RotTR R1 13.jpg|thumb|none|600px|Lara stands down and holds her R1 Enhanced up to defuse the situation. It seems to be fitted with an original [[M1911A1]] frame, also it has the newer 3 hole trigger clipping into the short A1 trigger.]]&lt;br /&gt;
[[Image:RotTR R1 24.jpg|thumb|none|600px|When the situation deteriorates, Lara opens fire. Note the infinity symbol showing infinite spare ammo.]]&lt;br /&gt;
[[Image:RotTR R1 1.jpg|thumb|none|600px|Lara holds her R1, fitted with an extended magazine, ported vented slide, and a suppressor in the weapons selection menu. The point of using a suppressor with a ported barrel is questionable.]]&lt;br /&gt;
[[Image:RotTR WASR 11.jpg|thumb|none|600px|The Trinity soldier at the right holds his R1 Enhanced on captured Remnant fighters.]]&lt;br /&gt;
[[Image:RotTR R1 19.jpg|thumb|none|600px|Lara holds her R1, fitted with a muzzle break, as she executes a Trinity soldier with a Pistol Finisher attack.]]&lt;br /&gt;
[[Image:RotTR R1 20.jpg|thumb|none|600px|In the aftermath of another Pistol Finisher, Lara holds her R1, now fitted with an extended magazine and a [[Heckler &amp;amp; Koch USP Match]]'s muzzle weight.]]&lt;br /&gt;
[[Image:RotTR R1 7.jpg|thumb|none|600px|Anna aims a stock R1 at Lara in the game's climax.]]&lt;br /&gt;
[[Image:RotTR R1 8.jpg|thumb|none|600px|Lara holds her own pistol, the Accipitor Noxa, on Anna in the same cutscene.]]&lt;br /&gt;
[[Image:RotTR R1 22.jpg|thumb|none|600px|Lara aims her USP Match muzzle weight equipped R1 Enhanced in the final cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; is roughly based on the [[Desert Eagle Mark XIX]]. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 1.jpg|thumb|none|600px|The Desert Eagle in the mods menu equipped with a muzzle brake and extended magazine. The model appears rather low-quality and shiny.]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 2.jpg|thumb|none|600px|Lara holds the suppressed Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is used by Lord Croft in a flashback to commit suicide. The model appears to have been recycled from the 2013 game.&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:RotTR 92 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RotTR 92 2.jpg|thumb|none|600px|The smoking Beretta 92SB in Lord Croft's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Match]] appears as the weapon icon for the Desert Eagle, presumably in reference to Lara's preferred weapon in the original post-2001 continuity.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 6.jpg|thumb|none|600px|The USP Match appears as the weapon icon for the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
A modified [[Heckler &amp;amp; Koch MP7]], based on the 2nd Heckler &amp;amp; Koch PDW prototype, appears as the &amp;quot;Submachine gun&amp;quot;, a high rate of fire, low damage weapon available after Lara finds all 4 parts for it. For some reason, the grip is slanted rather that straight. The foregrip is always folded up and a unusable dot sight is mounted.   &lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (2nd prototype) - 4.6x30mm]]&lt;br /&gt;
[[Image:RotTR MP7 3.jpg|thumb|none|600px|A heavily upgraded MP7 prototype in the upgrade menu. Note the slanted grip and mounted [[M203|M203A1 grenade launcher]] clipping into the folded foregrip.]]&lt;br /&gt;
[[Image:RotTR MP7 5.jpg|thumb|none|600px|Brass flies as Lara opens fire on a Trinity flamethrower operator.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 submachine gun==&lt;br /&gt;
When Lara first enters the Geothermal Valley level, Remnant fighters are seen with [[Type 100 submachine gun|Type 100]] submachine guns fitted with home-made grenade launchers during a cutscene. The Type 100 is seen again in the hands of Trinity soldiers as they advance to the Chamber of Souls. The model is recycled from the previous game, and the weapons are never seen again, with both factions using the [[AK-47#WASR-2|WASR-2]] in-game.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:RotTR T100 3.jpg|thumb|none|600px|A Remnant fighter holds his Type 100 as Jacob appears.]]&lt;br /&gt;
[[Image:RotTR T100 2.jpg|thumb|none|600px|Another view of the same weapon.]]&lt;br /&gt;
[[Image:RotTR T100 5.jpg|thumb|none|600px|Trinity PMCs cover the rear as Anna heads for the Chamber of Souls, it appears that all of the Trinity operatives have the Type 100 in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
Lara acquires a [[Winchester Model 1912]] shotgun during a battle in the Geothermal Valley's Upper Village after Jacob disarms a Trinity soldier of it and tosses it to her. Initially a stockless Trench version, the bayonet lug and heat shield disappear after Lara gets the weapon. Trinity mercenaries use the cutscene Trench version late game as well. The model used by NPCs is recycled from the previous game as where Lara's is a new model made for the game.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 gauge]] &lt;br /&gt;
[[Image:RotTR pump 5.jpg|thumb|none|600px|A Trinity soldier holds his Winchester Model 1912 on Jacob in the Upper Village. Note the bayonet lub and heat shield, also that it's the same model from the previous game.]]&lt;br /&gt;
[[Image:RotTR pump 6.jpg|thumb|none|600px|Jacob holds the Winchester Model 1912 after killing its former owner.]]&lt;br /&gt;
[[Image:RotTR pump 12.jpg|thumb|none|600px|Lara holds her newly acquired Winchester Model 1912. The heat shield, bayonet lug, and green paint job are gone, though she can later add the heat shield as an upgrade. This is a new higher quality model made for this game.]]&lt;br /&gt;
[[Image:RotTR pump 2.jpg|thumb|none|600px|Lara holds her Model 1912, fitted with a shell holder and heat shield, as she talks with Nadia. The shell holder is an inventory, rather than weapon, upgrade that increases Lara's shotshell ammo pool.]]&lt;br /&gt;
[[Image:RotTR pump 3.jpg|thumb|none|600px|Lara holds the 1912 as she executes a Shotgun Finisher move on a Trinity soldier.]]&lt;br /&gt;
[[Image:RotTR pump 10.jpg|thumb|none|600px|The Winchester can also be fitted with a pistol-grip forend for better control, as seen here as Lara heads out of the Red Mine Challenge Tomb. The small &amp;quot;39&amp;quot; by the ammo count is the number of incendiary Dragon's Breath shells Lara has available.]]&lt;br /&gt;
[[Image:RotTR pump 7.jpg|thumb|none|600px|Lara aims her Model 1912, now fitted with a improved choke tube and extended magazine tube, as she battle her way through Trinity soldiers.]]&lt;br /&gt;
[[Image:RotTR pump 9.jpg|thumb|none|600px|Muzzle flash lights up the screen as Lara battles numerous enemies. Note the G36 used by the middle soldier and another Model 1912 Trench at far right]]&lt;br /&gt;
[[Image:RotTR pump 15.jpg|thumb|none|600px|A Trinity soldier holds his Model 1912 Trench gun. The previous game's model again.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] is available  as the &amp;quot;Break-Action Shotgun&amp;quot; after Lara finds the parts for it. While powerful, its usefulness is diminished by being the third shotgun available, as the Tactical Shotgun can be bought early game and the Pump Shotgun is acquired before all the Break-action's parts are found. An even more powerful Gold version, Thunderclap, is awarded for achieving 100% completion and a short-barrel version, Voidhammer, is available with the Cold Darkness DLC&lt;br /&gt;
[[Image:RotTR break action 2.jpg|thumb|none|600px|Lara aims her newly acquired double-barreled shotgun, fitted with a heat shield and shell holder.]]&lt;br /&gt;
[[Image:RotTR break action 3.jpg|thumb|none|600px|A nice view of the double-barreled shotgun as Lara talks to one of the Remnant. Note the improved choke fitted to the muzzle.]]&lt;br /&gt;
[[Image:RotTR break action 4.jpg|thumb|none|600px|Lara puts her shotgun to good use and murders Bambi.]]&lt;br /&gt;
[[Image:RotTR break action 5.jpg|thumb|none|600px|Lara guns down an Infected as she escapes an exploding lair in the Final Darkness DLC mission.]]&lt;br /&gt;
[[Image:RotTR break action 6.jpg|thumb|none|600px|Voidhammer, seen in the upgrade menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
A [[Franchi PA8]] with a vent-rib barrel, ''most'' of a [[Franchi SPAS-12]] foregrip, a top rail on the receiver, and [[Benelli]]-style ghost ring sights appears as the &amp;quot;Tactical Shotgun&amp;quot; and can be bought at the Supply Shack for 140 Byzantine Coins. It can be fitted with all the same upgrades as the Winchester Model 1912, as well as a 12-shot drum magazine for quick reloads.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|450px|Franchi PA8 - 12 gauge]]&lt;br /&gt;
[[Image:RotTR G36 1.jpg|thumb|none|600px|The PA8 in the Supply Shack as Lara checks out the selection.]]&lt;br /&gt;
[[Image:RotTR tactical 2.jpg|thumb|none|600px|The PA8 in the upgrades menu. Oddly, the magazine tube extension remain in place after fitting the drum mag and two separate muzzle devices are fitted at once. It's worth noting that the drum magazine is a X Products X-15 5.56x45mm 50-round drum magazine meant for [[AR-15]]s.]]&lt;br /&gt;
[[Image:RotTR tactical 3.jpg|thumb|none|600px|Lara executes a Shotgun Finisher on an unlucky Deathless One with her PA8.]]&lt;br /&gt;
[[Image:RotTR tactical 4.jpg|thumb|none|600px|Lara fires her PA8 at a Remnant-fired trebuchet round, hoping to bring down Trinity's mutant helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash KS-K==&lt;br /&gt;
The [[Talk:Izhmash Saiga series shotgun|Izhmash KS-K]] shotgun appears as the &amp;quot;Full-Auto Shotgun&amp;quot;, and it unique version &amp;quot;Harbinger&amp;quot; with a red paint job. It is fitted with a after-market handguard and an enlarged charging handle. The 6-round magazine can be upgraded to a 12-round box magazine and then a 15-round drum.&lt;br /&gt;
[[Image:Izhmash Ks-k.jpg|thumb|none|451px|Izhmash KS-K - 12 gauge]]&lt;br /&gt;
[[Image:RotTR Saiga 2.jpg|thumb|none|600px|The KS-K seen in the weapon upgrade menu.]]&lt;br /&gt;
[[Image:RotTR Saiga 5.jpg|thumb|none|600px|Lara pours buckshot into Trinity Special Forces soldiers hiding in smoke. The skull with a line through it symbol indicates that a Finishing Move can be done on the target.]]&lt;br /&gt;
[[Image:RotTR Saiga 7.jpg|thumb|none|600px|Lara holds Harbinger as she talks with Remnant fighters in a cave.]]&lt;br /&gt;
[[Image:RotTR Saiga 8.jpg|thumb|none|600px|Lara prepares to execute a Shotgun Finisher move with Harbinger.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==WASR-2==&lt;br /&gt;
The [[AK-47#WASR-2|WASR-2]] is the standard weapon of all factions, including Trinity and the Remnant. Lara aquires one after disarming a Trinity solder in the Gulag level, and it is avalable the rest of the game. Oddly, the gas tube is not present on the weapon, the game treating it as a Tier 4 upgrade that increases the rate of fire. &lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|450px|A US imported Romanian WASR-2 - 5.45x39mm]]&lt;br /&gt;
[[Image:RotTR WASR 7.jpg|thumb|none|600px|Trinity soldiers move to secure an objective in Syria.]]&lt;br /&gt;
[[Image:RotTR WASR 10.jpg|thumb|none|600px|Another Trinity soldier runs with his WASR during a cutscene early in Siberia]]&lt;br /&gt;
[[Image:RotTR WASR 5.jpg|thumb|none|600px|Lara aims her newly acquired WASR at its former owner as she escapes the Gulag.]]&lt;br /&gt;
[[Image:RotTR WASR 3.jpg|thumb|none|600px|Lara holds her laser-sighted WASR, which also has a [[AK-74]] style muzzle break]]&lt;br /&gt;
[[Image:RotTR WASR 11.jpg|thumb|none|600px|Trinity solders hold Remnant fighters at gunpoint in a cutscene.]]&lt;br /&gt;
[[Image:RotTR AK 6.jpg|thumb|none|600px|Lara preforms a Assault Rifle takedown with her WASR on a Remnant soldier. Note the triggerless [[M203|M203A1]], and that the front sight seems to have vanished.]]&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The WASR-2 can be upgraded with extended 35 and 40 round magazine, an [[AMD-65]] style heat shield, [[AK-74]] style muzzle brake, and an extended barrel, resulting in a mish-mash of various AK-47 derivatives. The end result resembles the [[Zastava M72]]. &lt;br /&gt;
[[Image:ZastavaM72.jpg|500px|thumb|none|Zastava M72 Light Machine Gun with 30-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RotTR AK 1.jpg|thumb|none|600px|Lara holds her mutant AK. It is fitted with a laser sight, jungle-taped 35-round mags, a heat shield, and suppressor.]]&lt;br /&gt;
[[Image:RotTR AK 5.jpg|thumb|none|600px|Lara clutches her AK, now fitted with an extended barrel, during the final level.]]&lt;br /&gt;
[[Image:RotTR AK 7.jpg|thumb|none|600px|Aiming the AK in the weapons selection screen.]]&lt;br /&gt;
[[Image:RotTR AK 8.jpg|thumb|none|600px|Lara opens fire on a Deathless One in the Lost City. ]]&lt;br /&gt;
[[Image:RotTR AK 11.jpg|thumb|none|600px|The AK in the upgrades menu. It resembles the Yugolslavian M72]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears as the &amp;quot;Military Rifle&amp;quot; and is used by Trinity Special Forces troops, often with laser sights. Lara can buy it from the Supply Shack for 140 Byzantine coins. The stock 30-round magzine can be upgraded to a 45-round box magazine and then a 60-round drum. A snow-camo version, Snoweflake, is available. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:RotTR G36 1.jpg|thumb|none|600px|The G36K in the Supply Shack as Lara checks out the selection.]]&lt;br /&gt;
[[Image:RotTR G36 4.jpg|thumb|none|600px|A Trinity Special Forces operator carries a G36K as he prepares to attack Lara.]]&lt;br /&gt;
[[Image:RotTR G36 6.jpg|thumb|none|600px|Trinity SF operators advance through smoke firing their laser-sighted G36K assault rifles.]]&lt;br /&gt;
[[Image:RotTR G36 8.jpg|thumb|none|600px|The G36K in the upgrade menu.]]&lt;br /&gt;
[[Image:RotTR G36 11.jpg|thumb|none|600px|Lara ambushes some Trinity solders at the lumber mill. Note the extended 45-round mag, long barrel, muzzle break, M203A1, and improved receiver (denoted by its lighter color).]]&lt;br /&gt;
[[Image:RotTR G36 13.jpg|thumb|none|600px|Lara preforms a Assault Rifle Takedown with her G36K, now fitted with a suppressor and drum mag.]]&lt;br /&gt;
[[Image:RotTR G36 3.jpg|thumb|none|600px|A Trinity soldier desperately pours G36K fire into a group of Deathless Ones shortly before being obliterated by a Remnant trebuchet strike.]]&lt;br /&gt;
[[Image:RotTR G36 18.jpg|thumb|none|600px|Lara engages Trinity forces with a heavily upgraded Snowflake. Note the X Products X-15 50-round drum magazine.]]&lt;br /&gt;
[[Image:RotTr G36 16.jpg|thumb|none|600px|Brass flies as Konstantine sprays G36K fire at Lara in their fight.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M203A1 (Airsoft)==&lt;br /&gt;
The [[M203|M203A1]] appears as the &amp;quot;Rifle Grenade Launcher&amp;quot; and is available for 120 Byzantine Coins at the Supply Shack. It seems to be based on a G&amp;amp;P airsoft model due to the simple RIS mount. The trigger guard and trigger are missing on the in-game model despite being visible in the Supply Shack. Fired with MB4, the M203A1 is fitted to all Rifle-category weapons and does not need to be reloaded as long as Lara has ammo for it. Despite this, trying to fire without ammo will result in Lara attempting to reload.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|375px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:KAC M203A1.jpg‎|thumb|none|375px|Knight's Armament Company M203A1 - 40x46mm]]&lt;br /&gt;
[[Image:RotTR M203 1.jpg|thumb|none|600px|The M203A1 at the supply shack, with the trigger and trigger guard visible. Note the simple RIS attachment point.]]&lt;br /&gt;
[[Image:RotTR M203 3.jpg|thumb|none|600px|A side view showing the missing trigger and trigger guard as Lara talks to a Remnant teacher.]]&lt;br /&gt;
[[Image:RotTR AK 11.jpg|thumb|none|600px|Another view of the M203A1 mounted to Lara's mutant AK in the upgrade menu.]]&lt;br /&gt;
&lt;br /&gt;
==Home Made Grenade Launcher==&lt;br /&gt;
The grenade launcher from the 2013 game returns, mounted on [[Type 100 submachine gun]]s used by Remnant fighters and Trinity mercenaries in cutscenes.&lt;br /&gt;
[[Image:ChechenUBGL.jpg|thumb|none|400px|Home-made Chechen launcher designed for Russian caseless ammunition - 40mm]]&lt;br /&gt;
[[Image:RotTR T100 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RotTR T100 5.jpg|thumb|none|600px|Mounted to all the Type 100 submachine gun in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
Various Trinity solders are armed with flamethrowers to make Lara's life miserable. In proper video game fashion, the operator can only be killed by shooting the tanks until they explode&lt;br /&gt;
[[Image:RotTR flame 1.jpg|thumb|none|600px|A Trinity flamethrower operator advances on Lara in a cutscene.]]&lt;br /&gt;
[[Image:RotTR flame 5.jpg|thumb|none|600px|Lara ambushes a flamethrower operator.]]&lt;br /&gt;
[[Image:RotTR flame 7.jpg|thumb|none|600px|A few rounds later, the operator about to explode in a karmicly appropriate fireball.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Gun==&lt;br /&gt;
An unknown machine gun is seen as Lara swims through the Flooded Archives level, dropped by a fallen Trinity soldier&lt;br /&gt;
[[Image:RotTR MG 1.jpg|thumb|none|600px|The machine gun sinks to the bottom as Lara swims by.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
A [[M67 hand grenade]] is thrown at Lara in a cutscene.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:RotTR frag 1.jpg|thumb|none|600px|The M67 bounces towards Lara]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Trinity soldiers throw smoke grenades at Lara in a cutscene.&lt;br /&gt;
[[Image:RotTR smoke 1.jpg|thumb|none|600px|The smoke grenades land by Lara. The grenade vaguely resembles a complete 40x46mm grende round]]&lt;br /&gt;
[[Image:RotTR smoke 2.jpg|thumb|none|600px|Another view, showing the holes around the top. The grenades may be modeled off of airsoft 40x46mm rounds, similar to the round seen in Season 1 of [http://www.imfdb.org/wiki/File:Arrow_tear_gas_grenade.jpg Arrow].]]&lt;br /&gt;
&lt;br /&gt;
==Frag grenade (M203 Airsoft)==&lt;br /&gt;
Lara finds what appears to be a modified Airsoft version of a M203 40x46mm round in a Remnant arms cache and uses them to craft Grenade Arrows.&lt;br /&gt;
[[Image:RotTR grenade 2 1.jpg|thumb|none|600px|Lara discovers the grenade. Note the holes around the top, used to spray airsoft pellets.]]&lt;br /&gt;
[[Image:RotTR grenade 2 2.jpg|thumb|none|600px|The completed first grenade arrow. Note the 1944 date on the round, erroneous as the 40x46mm round debuted in the early 1960s.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;2&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;Tomb Raider Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center rowspan=&amp;quot;1&amp;quot; bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Lara Croft: Tomb Raider]]'' (2001)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Lara Croft Tomb Raider: The Cradle of Life]]'' (2003)&lt;br /&gt;
|-&lt;br /&gt;
|align=center rowspan=&amp;quot;1&amp;quot; bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Video Games'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;| &lt;br /&gt;
''[[Tomb Raider I]]'' (1996)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider II]]'' (1997)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider III]]'' (1998)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: The Last Revelation]]'' (1999)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Chronicles]]'' (2000)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: The Angel of Darkness|Angel of Darkness]]'' (2003)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Legend|Legend]]'' (2006)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Anniversary|Anniversary]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Underworld|Underworld]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider (2013)|Tomb Raider]]'' (2013)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Rise of the Tomb Raider]]'' (2015)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
--------------&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Tomb Raider Series}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Springfield_Model_1842&amp;diff=1057889</id>
		<title>Springfield Model 1842</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Springfield_Model_1842&amp;diff=1057889"/>
		<updated>2016-10-22T19:32:23Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Springfield 1840.jpg|thumb|right|600px|Springfield Model 1840 flintlock musket - .69 Smoothbore. The predecessor of Model 1842. Many of M1840s were converted to percussion lock.]]&lt;br /&gt;
[[Image:Springfield1842musket.jpg|thumb|right|600px|Springfield Model 1842 - .69 Smoothbore]]&lt;br /&gt;
[[Image:1847 musketoon.jpg|thumb|right|600px|Springfield Model 1847 Sapper's Musketoon - .69 Smoothbore]]&lt;br /&gt;
The US Springfield Model 1842 Musket was a .69 caliber percussion lock musket manufactured and used in the United States during the 19th Century. It is a continuation of the Model 1816 line of muskets but is generally referred to as its own model number rather than just a variant of the Model 1816. It was the most common weapon used in the Mexican-American War and the first year of the American Civil War. Standard musket had an overall length of 58 inches and barrel length of 42 inches. A shorter musketoon version M1847 also existed. M1842/1847 were the last smoothbore muskets of the US Army, being replaced with [[Springfield 1861|Springfield M1855/1861]] .58 caliber rifled muskets.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || || &amp;quot;Green Mountain Boys&amp;quot;  || Supposedly M1842 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gettysburg]]'' || || US and Confederate soldiers || M1842 || 1993&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Ravenous]]'' || [[Jeremy Davies]] || Private Toffler || M1842 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravenous]]'' || [[Guy Pearce]] || Captain Boyd || M1847 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anna and the King]]'' || [[Chow Yun-Fat]] || King Mongkut || M1847 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anna and the King]]'' || || King Mongkut's soldiers || M1847 || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[When the Last Sword Is Drawn]]'' || [[Kiichi Nakai]] || Yoshimura Kanichiro || M1842 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[When the Last Sword Is Drawn]]'' || [[Kôichi Satô]] || Hajime Saitô || M1842 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[When the Last Sword Is Drawn]]'' || || Shinsengumi samurai || M1842 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangs of New York]]'' || || Irish Conscript || M1842 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gods and Generals]]'' || || Union and Confederate soldiers  || M1842 || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || || || Seen on the wall of a bar; &amp;quot;College&amp;quot; (S01E05) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1864]]'' || || Danish and Prussian soldiers || M1842 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Slayers Ayashi]]'' || Buddhist monk ||  ||2006-2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Muzzleloader]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1054519</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1054519"/>
		<updated>2016-10-09T16:46:02Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Sa. Vz.61 Skorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in Mafia 3.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln holds the Colt M1911A1.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads the Colt M1911A1.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|Lincoln reloads the Colt M1911A1.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Lincoln reloads the Colt M1911A1.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|&amp;quot;Colt M1911A1&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]].&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;Smith &amp;amp; Wesson 39&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Smith &amp;amp; Wesson 39&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Smith &amp;amp; Wesson 39&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Smith &amp;amp; Wesson 39&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Smith &amp;amp; Wesson 39&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|&amp;quot;Smith &amp;amp; Wesson 39&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game.  It can also bee seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;Browning Hi-Power&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Browning Hi-Power&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Browning Hi-Power&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Browning Hi-Power&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Browning Hi-Power&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|&amp;quot;Browning Hi-Power&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
[[File:Mafia 3 hdm aiming.jpg|thumb|none|600px|Lincoln aims the HDM at some enemies]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Lincoln Clay and other characters make use of the [[Colt Python]] throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Python 8 Inch Nickel.jpg|thumb|none|400px|Nickel Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Mafia 3 loading python.jpg|thumb|none|600px|Lincoln loads a Colt Python that seems to have a rather long barrel.]]&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|As he speeds down the street in a muscle car, the Python can be seen in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]].&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln holds the MAB PAP F1.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px| MAB PAP F1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 15]]&lt;br /&gt;
[[file:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Lincoln aims the Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|Lincoln reloads the Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Lincoln reloads the Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Lincoln reloads the Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 15 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A pump action shotgun resembling the [[Remington 870]] can be used by the player and by NPC's.  It can be identified as a Remington 870, and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine tube cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln holds the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Lincoln reloads the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Lincoln reloads the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Lincoln reloads the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|&amp;quot;Remington 870&amp;quot; on the ground.]]&lt;br /&gt;
'''Remington 870 special variant'''&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln holds the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Lincoln aims the Remington 870.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|&amp;quot;Remington 870&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Lincoln can shoots his enemies with an [[Ithaca 37]], which appears in-game with a pistol grip, both with and without a stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold an enemy and the other to shoot him.]]&lt;br /&gt;
[[File:Mafia 3 ithica.jpg|thumb|none|600px|Lincoln fires at en enemy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from [[Terminator 2]] is available for use in Mafia 3. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger.  Interestingly, the gun does not have a wide lever loop, making the flip-cock almost impossible without breaking one's hand.  Because of this, Lincoln appears to use only his thumb inside the loop to work the action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
[[File:Mafia 3 1887 pre-cock.jpg|thumb|none|600px|Lincoln prepares to cycle the 1887.]]&lt;br /&gt;
[[File:Mafia 3 1887 mid-cock.jpg|thumb|none|600px|Lincoln midway through cocking the 1887  Notice how only Lincoln's thumb appears to be inside the loop as it rotates.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off double barrel shotgun==&lt;br /&gt;
Lincoln can make use of the classic gangster weapon, the [[Sawed-off Double Barrel Shotgun]].&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|A shotgun similar to the model used in-game.  Note the lack of external hammers and the double triggers.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;Sawed off double barrel shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Sawed off double barrel shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sawed off double barrel shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sawed off double barrel shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sawed off double barrel shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|&amp;quot;Sawed off double barrel shotgun&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
Characters can be seen using a [[Beretta M12]]. It appears in the game as &amp;quot;Carter M33-A&amp;quot;&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|An enemy wielding an M12 searches for Lincoln.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
Lincoln can use [[Smith &amp;amp; Wesson 76]] SMG in the game. It appears in the game as the &amp;quot;Alfredsson M833&amp;quot; &lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76]]&lt;br /&gt;
[[File:Mafia 3 SW 76.jpg|thumb|600px|none|Lincoln firing the Smith &amp;amp; Wesson M76]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[MP5]] can be used by both Lincoln and many NPC's.  The in-game model appears to be modeled after the Heckler and Koch MP54, complete with a straight magazine. It appears in the game as &amp;quot;Deutsche M11B&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|350px|none|Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is another useable SMG.  With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included, having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|&amp;quot;M1A1 Thompson&amp;quot; on the ground.]]&lt;br /&gt;
===M1A1 Thompson drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1A1 Thompson&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|&amp;quot;M1A1 Thompson&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease gun==&lt;br /&gt;
In the game Lincoln and the gangsters use an [[M3A1 &amp;quot;Grease Gun&amp;quot;]]. It appears in game as &amp;quot;M1N8&amp;quot;, and is available in a suppressed variation.  &lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 with a suppressor attached]]&lt;br /&gt;
[[File:Mafia 3 suppressed grease gun.jpg|thumb|none|600px|Lincoln threatens an enemy with the suppressed variation of the M3A1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] is another machine pistol available in Mafia 3.  It appears in the game as &amp;quot;Czech Ver B-65&amp;quot; &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|&amp;quot;Sa. Vz.61 Skorpion&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] or its variant is seen in E3 gameplay. It appears as &amp;quot;Pasadena AR30&amp;quot;.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;SAK-47&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|&amp;quot;AK-47&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
[[M16A1]] is briefly seen in the reveal trailer. It is also seen in E3 gameplay with a 30-round magazine, and appears as &amp;quot;Stromer .223&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|400px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug. Lincoln can use this weapon in the game.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;M1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims to &amp;quot;M1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;M1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|&amp;quot;M1 Carbine&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, Burke is seen firing an [[SVT-40]] with a scope. Lincoln can use this weapon in the game.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|Burke takes aim with the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester model 70==&lt;br /&gt;
The [[Winchester Model 70]]. Lincoln can be seen in the game using this scoped bolt action rifle.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Lincoln aims to &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Lincoln reloads &amp;quot;Winchester Model 70&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|&amp;quot;Winchester Model 70&amp;quot; on the ground.]]&lt;br /&gt;
'''Winchester model 70 special variant'''&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln holds the Winchester model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims the Winchester model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|&amp;quot;Winchester model 70&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Lincoln can use this weapon in the game. It appears in the game as the &amp;quot;Automat SG&amp;quot;&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]]&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln holds the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Lincoln reloads the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|Lincoln reloads the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Lincoln reloads the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Springfield M1903A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
In the game trailer Lincoln is seen firing this weapon at some mobsters in cars. Lincoln can be seen using this weapon in the game and it appears as &amp;quot;Hartmann 7.62MM&amp;quot;&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
Lincoln can use this weapon in the game. In the game it appears as the &amp;quot;Hartmann AT-40&amp;quot; &lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video. In the game it appears as the &amp;quot;Hartmann HLP&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Gun Stashes==&lt;br /&gt;
In one of the promotional trailers for the game, several stashes of guns were seen.&lt;br /&gt;
[[File:Mafia 3 stash 1.jpg|thumb|none|600px|Among the weapons, we can see a [[12 Gauge Double Barreled Shotgun]], an [[Uzi]], a [[Ithaca 37]] with a pistol grip, an [[M1911A1]], a [[Browning High Power]], a [[Colt Python]], a [[Remington 870]], a scoped [[SVT-40]], a [[M79 Grenade Launcher]], a [[M16 Rifle]], a [[M72 LAW]], and a [[M3A1 &amp;quot;Grease Gun&amp;quot;]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia 3 guns stash 2.jpg|thumb|none|600px|Among the weapons, we can see a [[m1911A1]], an [[Browning High Power]], a [[Colt Python]], more than one [[Remington 870]], a [[Winchester Model 1887]], two [[Heckler &amp;amp; Koch MP5]]'s, an [[M60]], a scoped [[SVT-40]], a pair of [[M79 Grenade Launcher]]'s, an [[AK-47]], a [[M72 LAW]], two [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]]'s, as well as both a silenced and standard version of the [[M3A1 &amp;quot;Grease Gun&amp;quot;]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carrie_Fisher&amp;diff=1045033</id>
		<title>Carrie Fisher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carrie_Fisher&amp;diff=1045033"/>
		<updated>2016-08-16T23:18:18Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BB-SP1-2.jpg|thumb|right|400px|Carrie Fisher holds a Colt SP1 as Mystery Woman in ''[[Blues Brothers, The|The Blues Brothers]]''.]]&lt;br /&gt;
&lt;br /&gt;
Carrie Fisher is an American actress/author who is best known for her role as Leia Organa in four ''[[Star Wars]]'' films. She also is the daughter of actress [[Debbie Reynolds]] and entertainer Eddie Fisher.&lt;br /&gt;
&lt;br /&gt;
{{Actor Title|Carrie Fisher}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling SMG]] L2A3  || Princess Leia Organa || ''[[Star Wars]]'': A New Hope  ||  (visually modified into the Blastech E-11 Blaster Rifle) || 1977&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vostok Margolin .22LR target pistol]]  || Princess Leia Organa || ''[[Star Wars]]'': A New Hope  || (with muzzle attachment) || 1977 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling SMG]] L2A3  || Princess Leia Organa || ''[[Star Wars]]'': The Empire Strikes Back  ||  (visually modified into the Blastech E-11 Blaster Rifle) || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M16 rifle series|Colt SP1]] || Mystery Woman || ''[[Blues Brothers, The|The Blues Brothers]]'' || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Flamethrower]] || Mystery Woman || ''[[Blues Brothers, The|The Blues Brothers]]'' || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|  Rocket Launcher || Mystery Woman || ''[[Blues Brothers, The|The Blues Brothers]]'' || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vostok Margolin .22LR target pistol]]  || Princess Leia Organa || ''[[Star Wars]]'': Return of the Jedi  || (with muzzle attachment) || 1983 &lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || Mrs. Crenshaw || ''[[Sorority Row]]'' || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Female]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Hidden_Blade&amp;diff=1044493</id>
		<title>The Hidden Blade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Hidden_Blade&amp;diff=1044493"/>
		<updated>2016-08-14T11:08:41Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Tanegashima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Hidden Blade&amp;lt;br&amp;gt; Kakushi ken: Oni no tsume |picture = The Hiidden Blade poster.jpg ‎ &lt;br /&gt;
|caption = ''Film Poster''&lt;br /&gt;
|country = [[Image:Japan.jpg|25px]] &lt;br /&gt;
|director = Yôji Yamada&lt;br /&gt;
|date= 2004&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio= Mutsuo Naganuma &lt;br /&gt;
|distributor= Shochiku&lt;br /&gt;
|character1=Munezo Katagiri&lt;br /&gt;
|actor1=Masatoshi Nagase&lt;br /&gt;
|character2=Kie&lt;br /&gt;
|actor2=Takako Matsu&lt;br /&gt;
|character3=Samon Shimada&lt;br /&gt;
|actor3=Hidetaka Yoshioka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Hidden Blade}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
Several foot soldiers use [[Sharps 1874 Buffalo]]. &lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 1.jpg|thumb|none|600px|Soldiers ready their rifles.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 3.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Pattern 1853==&lt;br /&gt;
Several [[Enfield Pattern 1853]] rifles is seen in the arsenal. Soldiers carry these during training.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|400px|Enfield Pattern 1853 - .577 Ball]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 1.jpg|thumb|none|600px|Rifles in the arsenal.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
Guards briefly handle [[Tanegashima]] muskets during training. Other muskets are seen in the arsenal.&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus.]]&lt;br /&gt;
[[Image:TanegashimaShort.jpg|thumb|none|400px|Short-barrelled &amp;quot;Tanegashima&amp;quot; matchlock arquebus at the Ako Temple museum]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 1.jpg|thumb|none|600px|Weapons in the arsenal.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Field Cannon==&lt;br /&gt;
A field cannon was used during training.&lt;br /&gt;
[[Image:The Hiidden Blade cannon 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade cannon 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade cannon 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Hidden_Blade&amp;diff=1044492</id>
		<title>The Hidden Blade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Hidden_Blade&amp;diff=1044492"/>
		<updated>2016-08-14T11:08:05Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Hidden Blade&amp;lt;br&amp;gt; Kakushi ken: Oni no tsume |picture = The Hiidden Blade poster.jpg ‎ &lt;br /&gt;
|caption = ''Film Poster''&lt;br /&gt;
|country = [[Image:Japan.jpg|25px]] &lt;br /&gt;
|director = Yôji Yamada&lt;br /&gt;
|date= 2004&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|studio= Mutsuo Naganuma &lt;br /&gt;
|distributor= Shochiku&lt;br /&gt;
|character1=Munezo Katagiri&lt;br /&gt;
|actor1=Masatoshi Nagase&lt;br /&gt;
|character2=Kie&lt;br /&gt;
|actor2=Takako Matsu&lt;br /&gt;
|character3=Samon Shimada&lt;br /&gt;
|actor3=Hidetaka Yoshioka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Hidden Blade}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
Several foot soldiers use [[Sharps 1874 Buffalo]]. &lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 1.jpg|thumb|none|600px|Soldiers ready their rifles.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 3.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 2 7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Pattern 1853==&lt;br /&gt;
Several [[Enfield Pattern 1853]] rifles is seen in the arsenal. Soldiers carry these during training.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|400px|Enfield Pattern 1853 - .577 Ball]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 1.jpg|thumb|none|600px|Rifles in the arsenal.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 1 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
Guards briefly handle [[Tanegashima]] muskets during training. Other muskets is seen in the arsenal.&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus.]]&lt;br /&gt;
[[Image:TanegashimaShort.jpg|thumb|none|400px|Short-barrelled &amp;quot;Tanegashima&amp;quot; matchlock arquebus at the Ako Temple museum]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 1.jpg|thumb|none|600px|Weapons in the arsenal.]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade rifle 3 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Field Cannon==&lt;br /&gt;
A field cannon was used during training.&lt;br /&gt;
[[Image:The Hiidden Blade cannon 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade cannon 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:The Hiidden Blade cannon 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Infiltrator&amp;diff=1040310</id>
		<title>The Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Infiltrator&amp;diff=1040310"/>
		<updated>2016-07-26T23:47:14Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nowshowing}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Infiltrator&lt;br /&gt;
|picture = Infil.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = United States&lt;br /&gt;
|director = Brad Furman &lt;br /&gt;
|date= 2016&lt;br /&gt;
|language = Good Films&lt;br /&gt;
|distributor = 	Broad Green Pictures&lt;br /&gt;
|character1 = Robert Mazur&lt;br /&gt;
|actor1 = [[Bryan Cranston]]&lt;br /&gt;
|character2 = Emir Abreu&lt;br /&gt;
|actor2 = [[John Leguizamo]]&lt;br /&gt;
|character3 = Roberto Alcaino&lt;br /&gt;
|actor3 = [[Benjamin Bratt ]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Infiltrator''''' is a 2016 crime film based on the true story of US Customs Agent Robert Mazur ([[Bryan Cranston]]), who is persuaded to go undercover into the world's largest drug cartel.  The film was directed by Brad Furman ([[The Lincoln Lawyer]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Infiltrator}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
US Customs agent Robert Mazur ([[Bryan Cranston]]) uses a [[Smith &amp;amp; Wesson Model 28]] revolver.&lt;br /&gt;
[[Image:Model28g.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 with 4&amp;quot; barrel - .357 Magnum ]] &lt;br /&gt;
[[File:Infil 401.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
[[M1911A1]] pistols are used in the film and is seen in the hands of Mazur.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:Infil 411.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Infil 412.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Cobray M11/9 ==&lt;br /&gt;
[[Cobray M11/9]] SMG used in a shootout.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[File:Infil 406.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
[[AKMS]] rifles are commonly used by cartel soldiers.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Infil 404.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Walther_P38&amp;diff=1037484</id>
		<title>Walther P38</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Walther_P38&amp;diff=1037484"/>
		<updated>2016-07-17T09:21:13Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Walther P38 can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
[[Image:P38.jpg|thumb|right|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:P38Black.jpg|thumb|right|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:W-P38-nickel.jpg|thumb|right|400px|Walther P38 pistol WWII dated - nickel plated - 9x19mm]]&lt;br /&gt;
[[Image:FrenchP38GG.jpg|thumb|right|400px|Post war French manufactured version of P38, known as &amp;quot;Grey Ghost&amp;quot; for its grey parkerized finish - 9x19mm]]&lt;br /&gt;
[[Image:WaltherP1.jpg|thumb|right|400px|Walther P1 - 9x19mm. All the post-war P38 can be recognized by a better finish, the Walther logo in the flag (the only pre-war with this logo is the commercial HP) and the different grips. Sometimes the post-war P38s are used in WWII movies. This is the case of ''Das Boot (The Boat)''. But the models are not always easy to recognize because the grips are often replaced with Nazi issued bakelite grips.]]&lt;br /&gt;
[[Image:P38K.jpg|thumb|right|400px|Walther P38K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1939-1945)&lt;br /&gt;
*'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 1.75 lbs (0.8 kg)&lt;br /&gt;
&lt;br /&gt;
*'''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
*'''Barrel Length:''' 4.9 in (12.5 cm)&lt;br /&gt;
&lt;br /&gt;
*'''Capacity:''' 8 round box magazine&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes:''' Safe/Semi-auto(DA/SA)&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || [[František Dibarbora]] || Hermann Thiele || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Barricade, The|The Silent Barricade]]'' || || German Sniper || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || German officers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Little Partisan (Malý partyzán)]]'' ||  [[Jaroslav Rauser]] || Schulze || || rowspan=&amp;quot;3&amp;quot;| 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[František Sec]] || Bohne ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||  German officer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Attention! Bandits! (Achtung! Banditi!)]]'' || [[Bruno Berellini]] || &amp;quot;Blondie&amp;quot; || || rowspan=&amp;quot;2&amp;quot;| 1951&lt;br /&gt;
|-&lt;br /&gt;
|   ||  German officer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Onset, The (Nástup)|The Onset (Nástup)]]'' || [[Karol L. Zachar]] || Palme || || rowspan=&amp;quot;3&amp;quot;| 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Marie Vášová]] || Elsa Mangerova ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Nazi Wehrwolf ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || || A brigand || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rififi (Du rififi chez les hommes)]]''|| [[Marcel Lupovici]] || Pierre Grutter ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Speaking of Murder (Le rouge est mis)]]'' || [[Jean Gabin]] || Louis Bertain || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One That Got Away, The (1957)]]'' || [[Hardy Krüger]] || Franz von Werra || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Lions, The|The Young Lions]]'' || [[Maximilian Schell]] || Capt. Hardenberg || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Hell Broke Loose]]'' || [[Charles Bronson]] || Steve Boland || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask of the Gorilla (Le Gorille vous salue bien)]]'' || [[Robert Manuel]] || Casa || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask of the Gorilla (Le Gorille vous salue bien)]]'' || [[Yves Barsacq]] || Berthier ||  || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask of the Gorilla (Le Gorille vous salue bien)]]'' || [[Jean-Pierre Mocky]] || Cébu || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Dabac]]'' || [[Július Vasek]] || Guardsman || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Stanislav Remunda]] || Pavel Rys || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mothra]]''|| || Police || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Branded Women]]'' || [[Silvana Mangano]] || Jovanka || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street ]]'' || [[Peter Wyngarde]] || &amp;quot;Peter the Painter&amp;quot; Piaktow || manufactured at the Mauser Factory || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Manchurian Candidate]]''||[[Frank Sinatra]] || Capt. Marco || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fire and Ice (Le combat dans l'île)]]'' || [[Jean-Louis Trintignant]] || Clément Lesser ||  || rowspan=2 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Serre]] || Paul ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Finger Man (Le Doulos)]]'' || [[Jean-Paul Belmondo]] || Silien || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Seagull (Chyornaya chayka)]]'' || [[Aleksei Loktev]] || Ramon || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death Is Called Engelchen]]'' || [[Jan Kacer]] || Pavel ||  || rowspan=&amp;quot;2&amp;quot;|1963&lt;br /&gt;
|-&lt;br /&gt;
|  || German Officers  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Code Name: Tiger (Le Tigre aime la chair fraîche)]]'' || [[Roger Hanin]] || Louis Rapière aka Tiger ||  || rowspan=&amp;quot;5&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Roger Dumas]] || Duvet ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roger Rudel]] || Mr. Benitez || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mario David]] || Mr. Dobrovsky ||&lt;br /&gt;
|-&lt;br /&gt;
|  || DST officers, Embassy security || One DST agent has nickel plated gun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Larry Taylor]] || The Dragon || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || [[Rudolf Jelínek]] || Sgt. Strnad ||  || rowspan=&amp;quot;3&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladislav Mrkvicka]] || Sgt. Vyskocil ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SS officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Goldfinger]]'' || || North Korean Henchmen || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Agent 8 3/4]]'' || [[Alan Tilvern]] || Simenova's assistant || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Train, The|The Train]]'' || [[Wolfgang Preiss]] || Maj. Herren || In holster || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Great Spy Chase, The (Les Barbouzes)|The Great Spy Chase (Les Barbouzes)]]'' || [[Lino Ventura]] || Francis Lagneau || || rowspan=&amp;quot;3&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Millot]] || Hans Muller ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Spies ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend at Dunkirk]]'' || || German paratroopers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Heroes of Telemark]]'' || [[Kirk Douglas]] || Dr. Rolf Pedersen || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Help!]]'' || [[Eleanor Bron]] || Ahme ||Painted pink || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Operation Crossbow]]'' || [[Anthony Quayle]] || Bamford || || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| || German Troops ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Pierrot Goes Wild (Pierrot le Fou)]]'' || [[Hans Hardt-Hardtloff]] || Ferdinand 'Pierrot' Griffon || rowspan=&amp;quot;4&amp;quot;| Nickel plated || rowspan=&amp;quot;4&amp;quot;| 1965&lt;br /&gt;
|-&lt;br /&gt;
|| [[Jimmy Karoubi]] || The dwarf &lt;br /&gt;
|-&lt;br /&gt;
|| [[Roger Dutoit]] || The gangster &lt;br /&gt;
|-&lt;br /&gt;
|| || ''OAS'' members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[10th Victim, The (La decima vittima)|The 10th Victim (La decima vittima)]]'' || [[Elsa Martinelli]] || Olga || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[008: Operation Exterminate]]'' || [[Alberto Lupo]] || Frank Smith, agent 606 || || rowspan=&amp;quot;2&amp;quot;| 1965&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Heroes of Telemark]]''||[[Kirk Douglas]]||Dr. Rolf Pedersen|| ||1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[None But the Brave]]'' || [[Tatsuya Mihashi]] || Lt. Kuroki||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dictator's Guns, The (L'Arme à gauche)|The Dictator's Guns (L'Arme à gauche)]]'' || || Thug || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Majordomo (Le majordome)]]'' || [[Jacques Seiler]] || Albert || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Majordomo (Le majordome)]]'' || [[Henri Lambert]] || La Quille || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Majordomo (Le majordome)]]'' || || Criminals || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Modesty Blaise]]''|| [[Dirk Bogarde]] || Gabriel Fothergill|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Upper Hand, The (Du rififi à Paname)|The Upper Hand (Du rififi à Paname)]]'' || [[Claude Brasseur]] ||  Giulio || || rowspan=2 | 1966&lt;br /&gt;
|-&lt;br /&gt;
|  || Thugs || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Man Flint]]''||  || Rodney's henchmen || ||1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Lee Marvin]] || Maj. John Reisman || || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Joseph Wladislaw ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Ambushers]]'' || [[Dean Martin]] || Matt Helm || Nickel plated || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| || Ortega's officers || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Casino Royale (1967)]]'' || [[Peter Sellers]] || Evelyn Tremble/James Bond || || rowspan=&amp;quot;3&amp;quot;| 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Chic Murray]] || Chic ||&lt;br /&gt;
|-&lt;br /&gt;
|  || A dead German officer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Cobra,_The|The Cobra]]'' || [[Dana Andrews]] || Capt. Kelly || || rowspan=&amp;quot;4&amp;quot;| 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Stany]] || Cobra Agent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jesus Puente]] || Stiarkos ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Big Grasshopper, The (La Grande Sauterelle)|The Big Grasshopper (La Grande Sauterelle)]]'' || [[Georges Géret]] || Marc || || rowspan=&amp;quot;2&amp;quot;| 1967&lt;br /&gt;
|-&lt;br /&gt;
|  || Bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action Man (Le soleil des voyous)]]'' || [[Georges Lycan]] || Tonio || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action Man (Le soleil des voyous)]]'' || [[Dominique Zardi]] || Savani's henchman || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[OSS 117 - Double Agent (Niente rose per OSS 117)]]'' || [[Robert Hossein]] || Dr. Saadi || || rowspan=&amp;quot;3&amp;quot;| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Raf Baldassarre]] || Police inspector ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberto Messina]] || Assassin ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Four, The (Banditi a Milano)|The Violent Four (Banditi a Milano)]]''|| || Cavallero' henchman || ||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thomas Crown Affair (1968)|The Thomas Crown Affair]]'' || || Bank Robber || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Brigade]]'' || || German Soldier || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where Eagles Dare]]'' || [[Derek Newark]] || SS Lieutenant || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twisted Nerve]]'' || [[Hywel Bennett]] || Martin Durnley || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dark of the Sun]]'' || [[Peter Carsten]] || Capt. Henlein || || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth More]] || Dr. Wreid ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ho!]]'' || || || Seen in François Holin's weapon box || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Split]]'' || [[Jack Klugman]] || Harry Kifka || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Conspiracy, The (L'Attentat)]]'' ||  || One of assassins || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Song About Manshuk (Pesn o Manshuk)]]'' || [[Nikita Mikhalkov]] || Lt. Valeriy Yezhov ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bridge at Remagen]]'' || [[Robert Vaughn]] || Maj. Paul Kreuger || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || Cetnik Officer ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: Direction of the Main Blow]]'' || [[Alfred Struwe]] || Claus von Stauffenberg  || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Mike Monty]] || Capt. Nixon || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || [[Georgi Georgiev-Getz]] || &amp;quot;Osmiyat&amp;quot; || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || [[Nikola Anastasov]] || &amp;quot;Chaplin&amp;quot; || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || [[Meglena Karalambova]] || Vena || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German officers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Known Address (Dernier domicile connu)]]''||[[François Jaubert]]|| The robber || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]'' || || German officers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hornets' Nest]]'' || [[Giacomo Rossi-Stuart]] || Schwalberg || In holster || rowspan=2 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardy Stuart]] || Gunther ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || German Officer || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Point (Point de chute)]]'' || [[Johnny Hallyday]] || Vlad, says 'The Romanian' || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Circle (Le cercle rouge)]]'' || [[Alain Delon]] || Corey || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Circle (Le cercle rouge)]]'' || [[Gian Maria Volonté]] || Vogel || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Circle (Le cercle rouge)]]'' || [[Jean-Pierre Janic]] || Paul || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cop (Un condé)]]'' || [[Gianni Garko]] || Dan Rover || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sun (Chyornoye solntse)]]'' || || African guerilla leader || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Jake]]'' || [[Christopher Mitchum]] || Michael McCandles || Mocked up as a [[Bergmann Model 1896|&amp;quot;Bergmann 1911&amp;quot;]] || 1971&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Max and the Junkmen (Max et les ferrailleurs)]]'' || [[Bernard Fresson]] || Abel Maresco || || rowspan=&amp;quot;4&amp;quot;| 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Boby Lapointe]] || Lui 'P'tit Lu' Serafino ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Léotard]] || Losfeld ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Duchaussoy]] || Police officer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel's Leap (Le Saut de l'ange)]]'' ||  || Vietnamese henchman ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dirty Harry]]'' || [[James Nolan]] || Liquor Store Proprietor || || rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Robinson]] || Scorpio Killer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Trial of the Road (Proverka na dorogakh)]]'' || [[Rolan Bykov]] || Lokotkov || || rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' || [[Jirí Dušek]] || Major Lenz ||  || rowspan=&amp;quot;6&amp;quot;|1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladislav Lakomý]] || Lieblein || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rudolf Jurda]] || Klein || &lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Holubár]] || Ludwig Schrott || &lt;br /&gt;
|-&lt;br /&gt;
| [[Václav Kyzlink]] || Willy Kraus ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslav Streda]] || Standa ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Officers (Ofitsery)]]'' ||  || Spanish Nationalist || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]'' || [[Michel Constantin]] || Michel || with and without sound suppressor || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duck, You Sucker!]]''||[[Antoine Saint-John]]||Col. Reza||anachronistic||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Georgi Kaloyanchev]] || Col. Tushev || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Mikhail Gluzsky]] || German Colonel || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || || German and Bulgarian officers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Puppet on a Chain]]'' || [[Sven-Bertil Taube]] || Paul Sherman || || rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Penny Casdagli]] || Trudi ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tall Blond Man with One Black Shoe (Le Grand Blond avec une chaussure noire)]]'' || || French Secret Service Agents || Suppressed || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear Is the Key]]'' || || FBI Agent || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Manhunt in Milan (La mala ordina)]]'' || [[Mario Adorf]] || Luca Canali || || rowspan=3 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Giulio Baraghini ]] || rowspan=2 | Don Vito's henchmen || rowspan=2 | Suppressed &lt;br /&gt;
|-&lt;br /&gt;
| [[Enrico Chiappafreddo]] &lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Conspiracy, The (L'Attentat)|The French Conspiracy (L'Attentat)]]'' || || The Assassin || Suppressed || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Siege (État de Siège)]]'' || || Guerrillas || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Caesar]]'' || || Mob Hitman || Mocked up as a [[Bergmann Model 1896|Bergmann 1896]] || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scorpio]]'' || [[Paul Scofield]] || Zharkov || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Boss]]'' || [[Henry Silva]] || Nicola Lanzetta || Suppressed || rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier Paolo Capponi]] || Cocchi ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood in the Streets]]'' || [[Oliver Reed]] || Vito Cipriani || P38 and P1 || rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Fabio Testi]] || Milo Ruiz  || P1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Violent Professionals]]'' || [[Luc Merenda]] || Giorgio Caneparo || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  || OAS terroris || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arms for Prague (Zbrane pro Prahu)]]'' ||  || Czech Insurgent || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Benji]]'' || [[Mark Slade]] || Mitch || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bring Me the Head of Alfredo Garcia]]'' || [[Robert Webber]] || Sappensly || || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Odessa File, The|The Odessa File]]'' || || SS Officer || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sugarland Express, The|The Sugarland Express]]'' || [[Steve Kanaly]] || Patrolman Jessup || ||  1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || [[Jean-Louis Trintignant]] || David Daguerre || || rowspan=&amp;quot;3&amp;quot;| 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Noiret]] || Thomas Berthelot || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marlène Jobert]] || Julia Vandal || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rabid Dogs]]'' || [[Maurice Poli]] || Doc || || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Backy]] || Blade ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Nada Gang]]'' || [[Michel Aumont]] || Commissaire Goemond || || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| || Police detectives ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot First, Die Later (Il poliziotto è marcio)]]'' || || A criminal || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Windmill]]'' || || Drabble's henchman || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Emergency Squad (Squadra volante)]]'' || [[Gastone Moschin]] || Marsigliese || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Desperate Hours (Milano: il clan dei Calabresi), The]]'' || [[Antonio Sabato]] || Paolo Mancuso || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once There Was a House (Byl jednou jeden dum)]]'' || [[Jirí Vala]] || Painter Dlask || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || [[Vadim Yakovlev]] || Maj. Ananyev || || rowspan=3 | 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Rudnev]] || Lt. Grinevitch ||&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brannigan]]'' || [[James Booth]] || Charlie || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Detective, The (Adieu, poulet)|The French Detective (Adieu, poulet)]]'' ||  ||  Assassin ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sokolovo]]'' || [[Hannjo Hasse]] || Reinhard Haydrich || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Action]]'' || [[Luc Merenda]] || Commissioner Solmi || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent City (Roma violenta)]]'' || || Criminal || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Cop Story (Flic Story)]]'' || [[Jean-Louis Trintignant]] || Émile Buisson || || rowspan=&amp;quot;3&amp;quot;| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Alain Delon]] || Roger Borniche || &lt;br /&gt;
|-&lt;br /&gt;
| [[Maurice Barrier]] || René Bollec || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Gambling City]]'' || [[Franco Iavarone]] || Lisander || || rowspan=2 | 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayle Haddon]] || Maria Luisa ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Police Can't Move (La polizia ha le mani legate)]]'' || [[Bruno Zanin]] || Franco Ludovisi || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loaded Guns (Colpo in canna)]]'' || Jimmy il Fenomeno || Tano || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loaded Guns (Colpo in canna)]]'' || [[Loris Bazzocchi]] || Nora's henchman || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gypsy (Le gitan)]]'' || [[Paul Meurisse]] || Yan Kuq || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Emergency Squad (Squadra volante))]]'' || [[Gastone Moschin]] || Marsigliese || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || [[Mariclare Costello]] || Gabrielle Krieger || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Eagle Has Landed]]'' || [[Michael Caine]] || Col. Kurt Steiner || || rowspan=2 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Sven-Bertil Taube]] || Capt. Hans von Neustadt ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L'Alpagueur]]'' || [[Bruno Cremer]] || L'Epervier || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon Man]]'' || [[Marc Lawrence]] || Erhard || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi Driver]]'' || [[Steven Price]] || Easy Andy || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Live Like a Cop, Die Like a Man]]'' || [[Marc Porel]] || Alfredo || Suppressed || rowspan=3 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Lovelock]] || Antonio || Suppressed and unsuppressed&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of the Turbins (Dni Turbinykh)]]'' || [[Vadim Grachyov]] || Von Dust || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rome Armed to the Teeth]]'' || [[Biagio Pelligra]] || Savelli || || rowspan=2 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomás Milián]] || Vincenzo Moretto ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holy Year (L'année sainte)]]''|| || Plainclothes Policeman || ||1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Big Racket]]'' || [[Salvatore Borghese]] || Sgt. Salvatore Velasci || ||rowspan=4 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Renzo Palmer]] || Luigi Giulti ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcella Michelangeli]] || Marcy ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Free Hand for a Tough Cop]]'' || [[Henry Silva]] || Brescianelli || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Free Hand for a Tough Cop]]'' || [[Biagio Pelligra]] || Calabrese || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Free Hand for a Tough Cop]]'' || || Various henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Payroll (Milano violenta)]]'' || [[Vittorio Mezzogiorno]] || Walter || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Payroll (Milano violenta)]]'' || [[Claudio Cassinelli]] || Raul Montalbani || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Naples (Napoli violenta)]]'' || [[Maurizio Merli]] || Commissioner Betti || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunter Will Get You ]]'' || [[Bruno Cremer]] || Commissioner Betti || L'Epervier's || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || [[Rijk de Gooyer]] || Breitner || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viva Italia! (I nuovi mostri)]]'' || [[Eros Pagni]] || Paolo || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang (Le Gang), The|The Gang (Le Gang)]]'' || [[Alain Delon]] || Robert || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Game]]'' || || Criminal || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ... Beautiful Country (il ... Belpaese)]]'' || || Policeman, Robbers || ||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' ||  || SS Officer || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || [[Igor Ledogorov]] || Capt. Afanasyev || || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Roland Blanche]] || Paul 'Paulo' Lecourtois ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Julien Guiomar]] || Fondari ||  || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| || Assassin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Cynic, the Rat and the Fist]]'' || [[Claudio Undari]] || Dario || || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomás Milián]] || Luigi Maietto ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weapons of Death (Napoli spara!)]]'' || || A criminal || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Called Magnum (Napoli si ribella)]]'' || [[Adolfo Lastretti]] || &amp;quot;Dogheart&amp;quot; || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross of Iron ]]'' || [[Klaus Lowitsch]] || Corporal (Unteroffizier) Krüger|| || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange ]]'' || [[Rijk de Gooyer]] || Dutch Gestapo officer Breitner || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Liberation of Prague, The|The Liberation of Prague]] || [[Horst Preusker]] || Gen. Pückler || || rowspan=&amp;quot;2&amp;quot;| 1978&lt;br /&gt;
|-&lt;br /&gt;
|   || Hitlerjugend soldat&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Shadows of a Hot Summer (Stíny horkého léta)]]'' || [[Jirí Bartoska]] || White-haired ''UPA'' || || rowspan=2 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Juraj Kukura]] || Ondrej Baran ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglorious Bastards, The|The Inglorious Bastards]]'' || [[Debra Berger]] || Nicole || ||  1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Wild Geese, The|The Wild Geese]]'' || [[Roger Moore]] || Lt. Shawn Fynn || sound suppressor ||  rowspan=2 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burton]] || Col. Allan Faulkner ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Silent Partner]]'' || [[Christopher Plummer]] || Harry Reikle || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Revenge (Revansa)]]'' || [[Sergiu Nicolaescu]] || Tudor Moldovan || || rowspan=2 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| || Iron Guard Legionnaires ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | ''[[Force 10 from Navarone]]''||[[Robert Shaw]]||Maj. Keith Mallory|||| rowspan=5 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Harrison Ford]]||Lt. Col. Mike Barnsby||&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Nero]]||Col. von Ingorslebon / Capt. Lescovar||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Byrne]]||Maj. Schroder|| In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Sheard]]||Sgt. Bauer||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Till We Die]]'' || [[Guido Leontini]] || Mario Di Gennaro || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Till We Die]]'' || [[Rosario Borelli]] || Romolo || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum Cop (Poliziotto senza paura)]]'' || [[Werner Pochath]] || Strauss || Suppressed || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Convoy Busters (Un poliziotto scomodo)]]'' || || Criminals || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sokolovo]]'' || [[Hannjo Hasse]] || Reinhard Heydrich ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation of Prague, The]]'' || [[Horst Preusker]] || SS General Pückler ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Plain (Drsná planina)]]'' || [[Jirí Tomek]] || Kindl||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadows of a Hot Summer (Stíny horkého léta)]]'' || [[Juraj Kukura]] || Ondrej Baran ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Rough Plain (Drsná planina)]]'' || [[Karel Hlusicka]] || &amp;quot;Uncle&amp;quot; || || rowspan=&amp;quot;3&amp;quot;| 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Tomek]] || Kindl ||&lt;br /&gt;
|-&lt;br /&gt;
|   ||  | Spies || suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanover Street]]'' || [[Christopher Plummer]] || Paul Sellinger || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | ''[[Escape to Athena]]'' || [[Telly Savalas]] || Zeno || suppressed 38K || rowspan=10 | 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Elean || suppressed 38K&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Roundtree]] || Nat Judson || suppressed 38K&lt;br /&gt;
|-&lt;br /&gt;
| [[Roger Moore]] || Major Otto Hecht ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliott Gould]] || Charlie ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Niven]] || Professor Blake ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Valentine]] || Maj. Volkmann ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Siegfried Rauch]] || Lt. Braun ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Sheard]] || Sgt. Mann ||&lt;br /&gt;
|-&lt;br /&gt;
|  || German officers and NCOs, Greek resistance fighters ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police War,The (La Guerre des polices)|The Police War (La Guerre des polices)]]''|| [[Albert Dray]] || Francis || ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop or Hood (Flic Ou Voyou)]]'' || [[Jean-Francois Balmer]] || Massard || with and without sound suppressor || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Go and Don't Say Goodbye (Chod a nelúc sa)]]'' || [[Petr Svojtka]] ||  Lt. Berger || || rowspan=&amp;quot;2&amp;quot;| 1979&lt;br /&gt;
|-&lt;br /&gt;
|   || German officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Bear Island]]'' || [[Lawrence Dane]] || Paul Hartman || || rowspan=4 | 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald Sutherland]] || Frank Lansing ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael J. Reynolds]] || Heyter ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Cortland]] || Jungbeck ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[From Hell to Victory]]'' || [[Horst Buchholz]] || Jürgen Dietrich || || rowspan=2 | 1979&lt;br /&gt;
|-&lt;br /&gt;
| || German officers, Gestapo agents, French Resistance fighters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Corleone to Brooklyn (Da Corleone a Brooklyn)]]'' || [[Salvatore Billa]] || Peppino || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Corleone to Brooklyn (Da Corleone a Brooklyn)]]'' || [[Antonino Lotà]] || A hitman || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1941]]'' || [[Christopher Lee]] || Captain Wolfgang von Kleinschmidt || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffet Froid]]'' || [[Carole Bouquet]] || young woman || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firepower]]'' || [[James Coburn]] ||Jerry Fanon || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pirates of the XXth Century (Piraty XX veka) ]]'' || [[Pyotr Velyaminov]] || Captain Iwan Iljitsch || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunter]]'' || [[Thomas Rosales Jr.]] || Bernardo || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Outsider (1980)|The Outsider]]'' || [[Craig Wasson]] || Michael Flaherty || ||rowspan=2 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grimes]] || Tony Coyle ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]''|| [[Pierce Brosnan]] || 1st Irishman || suppressed ||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contraband (1980)|Contraband]]'' || [[Romano Puppo]] || The hitman || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot in Egypt]]'' || [[Giovanni Cianfriglia]] || A gangster || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Georges Géret]] || Joseph || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Charles Gérard]] || Abdel Fahrad || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Take All Upon Ourselves (Beryom vsyo na sebya)]]'' || [[Georgi Dvornikov]] || ''Starshina 1st stage'' Kalinushkin || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Das Boot]]'' || || || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || [[Daniel Olbrychski]] || Davorin || || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorica Popovic]] || Bozica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snezana Savic]] || Krasna ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Blackshirts Commander || Substitute for [[Glisenti Model 1910]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nighthawks]]'' || [[Rutger Hauer]] || Wulfgar || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulldogs and Cherries]]'' ||  || Carmello's henchman  ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' || [[Philip Stone]] || Jochim Keller || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Raiders of the Lost Ark]]'' || [[Ronald Lacey]] || Maj. Arnold Toht || || rowspan=3 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Marshall]] || Pilot ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Caldinez]] || Mean Mongolian ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Scanners]]''|| [[Lee Broker]] || Security One || || rowspan=2 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| || CONSEC Agents and Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Teheran 43]]''|| || German agents || Nickel-plated || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Duel (Duelul)]]'' || [[Ion Ritiu]] || Rica Pasarin || || rowspan=3 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Ovidiu Iuliu Moldovan]] || Ticu Dobrescu ||&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals and police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An Eye for an Eye (1981)|An Eye for an Eye]]'' || || Various Criminals || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || [[Lev Polyakov]] || Friedrich von Butzow || || rowspan=3 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Tikhonov]] || Col. Mlynsky ||&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers and Gestapo Agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || || Zangaran woman || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Das Boot]]'' || [[Jürgen Prochnow]] || Capt.-Lt. || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Airplane II: The Sequel]]'' || unknown (actor not in view)  || Unknown (character not in view) ||MGC ''[[(The Man from U.N.C.L.E.) - UNCLE Custom Pistol| Man from U.N.C.L.E.]]'' replica|| 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forced Vengeance]]'' || [[Bob Minor]] || LeRoy Nicely || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espion, lève-toi]]'' || || Terrorists, policemen || French P38 Gray Ghost || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Look for a Woman (Ishchite zhenshchinu)]]'' || [[Leonid Yarmolnik]] || Police Officer Maximen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Start Liquidation (Pristupit k likvidatsii)]]'' || [[Vitali Belyakov]] || Boleslav Kruk || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Be or Not to Be]]'' ||  || German officers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The blond robber || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Top Secret!]]'' || [[Warren Clarke]] || Col. von Horst || || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Doug Robinson]] || Sgt. Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Copper Angel (Medny angel)]]'' ||[[Irina Shevchuk]] || Marina Gromova || || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Yarmolnik]] || Maurice Barrault ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Until the End (Až do konce)]]'' || [[Eduard Cupák]] || SS Captain || || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Netušil]] || Sigi ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' || [[Robert De Niro]] || Harry Tuttle || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || SS Officer  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder with Mirrors]]'' || || ||P1 visually modified to look like [[Wildey Hunter]]  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[A Youth Orchestra (Orkestar jedne mladosti)]]'' || [[Gordana Bjelica]] || Nena ||  || rowspan=&amp;quot;5&amp;quot;| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Vidov]] || Brauske ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marijan Srienc]] || Johan || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusan Aškovic]] || Gavra ||&lt;br /&gt;
|-&lt;br /&gt;
|  || The young diversionist || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers (Snaypery)]]'' || || German officer ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 3]]'' || || Gang Member || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Living Dead, The|The Return of the Living Dead]]'' || [[Don Calfa]] || Ernie Kaltenbrünner || Faux pearl grips || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stuff, The|The Stuff]]'' || [[Michael Moriarty]] || David &amp;quot;Mo&amp;quot; Rutherford || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || [[Igor Sklyar]] || Sgt. Vitkovsky || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-offensive (Kontrudar)]]'' || || A German officer || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || [[David Lumsden]] || Joseph || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solo Voyage]]'' ||  || American soldier  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Popeye Doyle]]'' ||[[Nicholas Kadi]]|| Auram Bardas / The Weasel || Suppressed || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of Madame Wong (Tayny madam Vong)]]'' || || Gangsters || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom (Vykup)]]'' || [[Nikolay Kochegarov]] || One of the two gangsters || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The]]'' || || || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || [[Derrick Branche]] || Terranova || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Ishtar]] || [[Haluk Bilginer]] || Guerrilla Leader || || rowspan=&amp;quot;2&amp;quot;| 1987&lt;br /&gt;
|-&lt;br /&gt;
|  || Secret police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Dirty Dozen: The Deadly Mission]]'' || [[Wolf Kahler]] || Col. Krieger || || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Werner Stocker]] || SS Sergeant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivo Kristoff]] || Lt. Karl Hoffler ||&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers and Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Escape from Sobibor]]'' || [[Rutger Hauer]] || Sasha Pechersky || || rowspan=6 |  1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Arkin]] || Leon Feldhendler ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hartmut Becker]] || Sgt. Gustav Wagner  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Grünberg]] || Sgt. Erich Bauer  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Raab]] || Sgt. Karl Frenzel  ||&lt;br /&gt;
|-&lt;br /&gt;
| || SS officers and NCOs, prisoners ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Action (Aktsiya)]]'' || [[Boris Galkin]] || Maj. Yegor Syomin || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen: The Fatal Mission, The|The Dirty Dozen: The Fatal Mission]]'' || [[Matthew Burton]] || Gen. Kurt Richter || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Let Sleeping Cops Lie (Ne réveillez pas un flic qui dort)]]'' || [[Féodor Atkine]] || Pierre Stadler || Never used || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominique Valera]] || Inspector Valles || Taken from Stadler&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' ||  || SNB Men, The Boys ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man in the Brown Suit]]'' || [[Edward Woodward]]|| Sir Eustace Pedler ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Indiana Jones and the Last Crusade]]'' || [[Harrison Ford]] || Indiana Jones || || rowspan=4 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Tip Tipping]] || German Soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Gillard]] || German Soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| || German Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' ||  ||  || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air America]]'' || [[Art LaFleur]] || Jack Neely || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America (1990)]]'' || || spy || manufactured at the Mauser Factory || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rocketeer]]'' || [[Timothy Dalton]] || Neville Sinclair || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bay of Death (Bukhta smerti)]]'' || [[Vladimir Levitsky]] || Fedya || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Condor]]'' ||  ||  || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hard Way]]'' || [[Michael J. Fox]] || Nick Lang || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1992)|Sniper]]'' ||  || Criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Through]]'' || [[Michael Douglas]] || Ed Leland || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Democratic Terrorist]]''|| [[Katja Flint]] || Monica || || rowspan=&amp;quot;2&amp;quot;| 1992&lt;br /&gt;
|-&lt;br /&gt;
|  [[Susanne Lothar]] || Friederike Kunkel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || [[Ivan Okhlobystin]] || Andrei || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || [[Aleksandr Solovyov]] || &amp;quot;The Arbiter&amp;quot; || With and without sound suppressor || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || [[Rolan Bykov]] || Vladimir Ivanovich || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Schindler's List]]'' || || German Soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stalingrad]]'' ||[[Thomas Kretschmann]] || Lt. von Witzland || || rowspan=2 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Vávrová]] || Irina ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Target (Cible émouvante)]]'' || [[Guillaume Depardieu]] || Antoine || P1 || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Target (Cible émouvante)]]'' || [[Philippe Girard]] || Tony || P1 || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gladiator for Rent (Gladiator po naymu)]]'' || [[Aleksandr Peskov]] ||Ilya Mirsky || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chained Heat 2]]'' || [[Marek Vašut]] ||Stefan Lotsky|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Sahara (1995)|Sahara]]''||[[Alexander Petersons]] || Maj. Hans von Falken || || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Massee]] || Jean Leroux ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Son for Father... (Syn za ottsa...)]]'' || [[Nikolai Yeryomenko, Sr.]] || Aleksandr Nikolaevich || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom, The|The Phantom]]'' || [[James Remar]] || Quill || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother (Brat)]]'' || || Round's Henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Life Less Ordinary]]'' || [[Ian McNeice]] || Mayhew|| || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter´s Gold]]'' || [[Adam Ferency]] || Zenon Pisur || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Ballet]]'' || [[Shin'ya Tsukamoto]] || Goda || squirt gun || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' || [[Konstantin Murzenko]] || Fascist || || 2000 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[April Captains (Capitães de Abril)]]'' || [[Frédéric Pierrot]] || Capt. Manuel Navais || || rowspan=&amp;quot;2&amp;quot;| 2000&lt;br /&gt;
|-&lt;br /&gt;
| || Portuguese officers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-571]]'' || [[Thomas Kretschmann]] || Kapitänleutnant Gunther Wassner|| || 2000 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avalon]]'' || || Banker || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In August of 1944]]'' || [[Vladislav Galkin]]|| Senior Lt. Evgeniy Tamantsev || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Uprising]]'' || [[Hank Azaria]] || Mordechai Anielewicz || || rowspan=&amp;quot;5&amp;quot;| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[David Schwimmer]] || Yitzhak Zuckerman ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ales]] || Marek Edelman ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Moyer]] || Kazik Rotem ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SS officers, Insurgents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Grey Zone]]'' || [[Harvey Keitel]]|| SS-Oberscharfuhrer Eric Muhsfeldt  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Ship (2002)|Ghost Ship]]'' || || crew-member |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hart's War]]'' || [[Marcel Iures]] || Col. Werner Visser || || rowspan=2 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Willis]] || Col. William McNamara ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sweat]]'' || [[Jean-Hugues Anglade]] || Harvey  || || rowspan=3 | 2002 &lt;br /&gt;
|-&lt;br /&gt;
| [[Joaquim de Almeida]] || Noh  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyrille Thouvenin]] || Victor || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (2002)|The Star (Zvezda)]]'' || [[Artyom Semakin]] || Pvt. Vorobiev || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pianist]]'' || || German Soldiers, Polish Resistance and Polish Soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Company (2002)]]'' || [[Matthew Marsh]] || Dragan || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]'' ||  || SS officer ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downfall (Der Untergang)]]'' || || German Officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich]]'' || || Palestinian Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Business]]'' || [[Tamer Hassan]] || Charlie ||  || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoff Bell]] || Sammy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Naylor]] || Danny 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Book]]'' || [[Sebastian Koch]] || Ludwig Müntze || || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || German Officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Glory (2006)|Days of Glory]]'' || [[Jamel Debbouze]] || Saïd Otmari || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]'' || || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || [[Timofey Tribuntsev]] || Anatoly || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || || A German officer || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch a Fire]]'' || || Walther P38 || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vermin, The (Škodná)]]'' || [[Michal Slaný]] || Jansa || Walther P1 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Second Wind (Le Deuxième Souffle), The (2007)|The Second Wind (Le Deuxième Souffle)]]'' || [[Daniel Auteuil]] || Gustave &amp;quot;Gu&amp;quot; Minda || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting Party, The (2007)|The Hunting Party]]''||||Serbian thug||P1 ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Katyn]]''|| ||members of the NKVD|| manufactured at the Mauser Factory ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal Rising]]'' || [[Rhys Ifans]] || Lithuanian militia group leader Vladis Grutas || manufactured at the Mauser Factory || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doomsday]]''||[[Rhona Mitra]]||Maj. Eden Sinclair|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (2008)|Defiance]]'' || [[Daniel Craig]] || Tuvia || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Female agents]]'' || [[Volker Bruch]] || Lt. Becker || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || || Burmese Pirate || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good, the Bad, the Weird, The| The Good, the Bad, the Weird]]'' || [[Kang-ho Song]] || The Weird || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Yuriy Galtsev]] || Müller ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Dmitriy Sutyrin]] || A German officer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flame and Citron]]'' ||  || Gestapo || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost]]'' ||  ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Smart]]'' || [[Ken Davitian]] || Shtarker || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]]'' || || SS Officer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spoils of War]]'' || [[Christopher Karl Johnson]] || Col. von Weschler  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamant 13]]'' ||  [[Bernard Graczyk]] || The Priest |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Weapons of Retaliation]]'' || || German officers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[My Joy]]'' || [[Vladimir Golovin]] || Old Man || || rowspan=&amp;quot;2&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Viktor Nemets]] || Georgy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The|The Alien Girl]]'' || [[Evgeni Tkachuk]] || Whiz / Nimble ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2010)|Outside the Law]]'' || [[Jamel Debbouze]] || Saïd || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' ||  ||SS Officer, RG Man || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The]]'' ||  || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Memorial Day]]''||[[John Cromwell]]||Lt. Bud Vogel|| || rowspan=4 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Cromwell]] || Bud Vogel || War Souvenir&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnathan Bennett]] || SSG. Kyle Vogel || War Souvenir&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackson Bond]] || Kyle Vogel || War Souvenir&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Way (2011)|My Way]]''||||Wehrmacht Officer||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Best Enemy]]''||[[Georg Friedrich]]||Rudi Smekal|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Piotr Adamczyk]] || Young Brunner || || rowspan=&amp;quot;3&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Woronowicz]] || Col. Lau || &lt;br /&gt;
|-&lt;br /&gt;
|  || German Officers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt (Oblawa)]]'' || [[Sonia Bohosiewicz]] || Hanna Kondolewiczowa ||  || 2012&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[God Bless America]]'' || [[Mike Tristano]] || Shady Gun Dealer ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' ||  ||Gunman||post-war P1 version  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Saints and Soldiers: Airborne Creed]]'' || [[David Nibley]] || Sgt. Jones || with black grips || rowspan=&amp;quot;3&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| || Partisan || with black grips&lt;br /&gt;
|-&lt;br /&gt;
|  || German Soldier || with black grips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || Demonstrators || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shpion]]'' || [[Andrey Merzlikin]] || Stepan Karpenko || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Iron Sky]]'' || [[Götz Otto]] || Klaus Adler || || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Udo Kier]] || Wolfgang Kortzfleisch ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Piotr Adamczyk]] || Young Brunner || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavenly Shift (Isteni müszak)]]''|| [[Vica Kerekes]] || Bosnian refugee || Nickel plated || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gallipoli: End of the Road]]'' || [[Dean Baykan]] || Lt. Rush ||  || 2013&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Gallipoli: End of the Road]]'' || || Australian officer ||  || 2013&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German Feldwebel || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in Warsaw (Byl sobie dzieciak)]]'' || [[Maciej Marczewski]] || SS man Uli ||  || 2013&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Life of Crime]]'' || [[Mark Boone Junior]] || Richard || Mauser manufacture || 2013&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Gangster Squad]]'' || || gangster || Mauser manufacture || 2013&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Lupin III]]'' || [[Shun Oguri]] || Arsene Lupin III || || rowspan=&amp;quot;2&amp;quot;| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadanobu Asano]] || Inspector Zenigata ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Enno Kalisch]] || SS Dirlewanger soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || || SS Dirlewanger officer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' || || Estonian SS soldier || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avengers, The (1961)]]'' ||[[Diana Rigg]] || Emma peel || WWII dated with black grips || 1961 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Doctor Who]]''  || [[Nicholas Courtney]] || Brigade Leader Alistair Lethbridge-Stewart || &amp;quot;Inferno&amp;quot; || rowspan=&amp;quot;8&amp;quot;|1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Pooley]] || Director Eric Stahlman || &amp;quot;Inferno&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[John Levene]] || Sgt. John Benton || Suppressed / &amp;quot;The Dæmons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tom Chadbon || Duggan || &amp;quot;City of Death&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kevin Flood || Hermann || &amp;quot;City of Death&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Glover]] || Scaroth || &amp;quot;City of Death&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dave Ould || Walkman #1 || Stainless, suppressed / &amp;quot;Silver Nemesis&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| John Ould || Walkman #2 || Stainless, suppressed / &amp;quot;Silver Nemesis&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Voyage to the Bottom of the Sea]]'' || || || Both as a P38, and as a stun gun with accessories || 1964 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy (TV Series)|I Spy]]'' || [[Robert Culp]] || Kelly Robinson || P38K variant || 1965 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Stawka wieksza niz zycie]]'' || [[Stanislaw Mikulski]] || Hans Kloss ||  || rowspan=&amp;quot;10&amp;quot;|1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Emil Karewicz]] || Hermann Brunner || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mieczyslaw Stoor]] || Hans Stadtke || &lt;br /&gt;
|-&lt;br /&gt;
| [[August Kowalczyk]] || Dehne || &lt;br /&gt;
|-&lt;br /&gt;
| Tadeusz Bartosik || Löbler || &amp;quot;Hotel Excelsior&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Jerzy Trela || Romek || &amp;quot;W imeniu Rzeczypospolitej&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Lidia Korsakówna]] || Jeanne Mole || &amp;quot;Haslo&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Wojciech Duryasz]] || Lt. Stolp || &amp;quot;Zdrada&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zygmunt Zintel]] || Wilhelm Schenk ||  &amp;quot;Spotkanie&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || German officers, Resistance fighters || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rat Patrol]]'' || || Nazis || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=16 | ''[[Mission: Impossible - Season 1]]'' || || Seravno Prison Guards || &amp;quot;Old Man Out&amp;quot; (S01E04-05) || rowspan=10 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| Joseph Ruskin || Colonel Scutari || &amp;quot;Old Man Out, Part 1&amp;quot; (S01E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Hill]] || Dan Briggs || &amp;quot;Old Man Out, Part 2&amp;quot; (S01E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[William Wintersole]] || The Captain || &amp;quot;Old Man Out, Part 2&amp;quot; (S01E05)&lt;br /&gt;
|-&lt;br /&gt;
| Tom Hernández || Desk Sergeant || &amp;quot;Wheels&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
| Gene LeBell || Sudow || &amp;quot;A Spool There Was&amp;quot; (S01E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Curt Lowens]] || Daglieri || &amp;quot;A Spool There Was&amp;quot; (S01E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Hill]] || Dan Briggs || &amp;quot;The Carriers&amp;quot; (S01E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Greg Morris]] || Barney Collier || &amp;quot;The Carriers&amp;quot; (S01E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Lupus]] || Willy Armitage || &amp;quot;The Carriers&amp;quot; (S01E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Fletcher]] || Brucker || &amp;quot;The Legacy&amp;quot; (S01E15) || rowspan=6 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Forest]] || Lupesh || &amp;quot;The Reluctant Dragon&amp;quot; (S01E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Colicos]] || Commissioner Taal Jankowski  || &amp;quot;The Reluctant Dragon&amp;quot; (S01E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunnar Hellström]] || Frederick Rudd  || &amp;quot;The Legend&amp;quot; (S01E20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricardo Montalban]] || Gerard Sefra  || &amp;quot;Snowball in Hell&amp;quot; (S01E21)&lt;br /&gt;
|-&lt;br /&gt;
| [[William Windom]] || Alec Cresnic || suppressed, &amp;quot;The Widow&amp;quot; (S0201)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Garrison's Gorillas]]'' || [[Ron Harper]] || Lt. Craig Garrison || Various || rowspan=3|1967-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Cesare Danova]] || Actor || Various&lt;br /&gt;
|-&lt;br /&gt;
| [[Curt Lowens]] || Lt. Broiler || &amp;quot;Ride of Terror&amp;quot; (S01E21)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[Mission: Impossible - Season 2]]'' || Michael Pate || General Diaz || &amp;quot;Trek&amp;quot; (S02E02) || rowspan=14 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| || soldiers || &amp;quot;Trek&amp;quot; (S02E02)&lt;br /&gt;
|-&lt;br /&gt;
| Gene Dynarski || Kutler || &amp;quot;The Bank&amp;quot; (S02E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sid Haig]] || Musha || &amp;quot;The Slave: Part 1&amp;quot; (S02E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Strong]] || Stephan Gomalk || &amp;quot;Operation Heart&amp;quot; (S02E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Greg Morris]] || Barney Collier || &amp;quot;The Council: Part 1&amp;quot; (S02E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Landau]] || Rollin Hand || &amp;quot;The Council: Part 2&amp;quot; (S02E12)&lt;br /&gt;
|-&lt;br /&gt;
| Ed McCready || The Steward || &amp;quot;The Astrologer&amp;quot; (S02E13)&lt;br /&gt;
|-&lt;br /&gt;
| Richard Morrison || Karl || &amp;quot;Echo of Yesterday&amp;quot; (S02E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Landau]] || Rollin Hand  || &amp;quot;Echo of Yesterday&amp;quot; (S02E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Graves]] || Jim Phelps || &amp;quot;The Photographer&amp;quot; (S02E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Greg Morris]] || Barney Collier || &amp;quot;The Photographer&amp;quot; (S02E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Lupus]] || Willy Armitage || &amp;quot;The Photographer&amp;quot; (S02E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Randolph]] || Alex Morley || &amp;quot;The Photographer&amp;quot; (S02E15)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Mission: Impossible - Season 3]]'' || Horst Ebersberg || Otto || &amp;quot;Illusion&amp;quot; (S03E24) || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Graves]] || Jim Phelps || &amp;quot;Illusion&amp;quot; (S03E24)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Mission: Impossible - Season 4]]'' || [[Leonard Nimoy]] || Paris || &amp;quot;The Numbers Game&amp;quot; (S04E02) || rowspan=5 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Graves]] || Jim Phelps || &amp;quot;The Numbers Game&amp;quot; (S04E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Graves]] || Jim Phelps ||  &amp;quot;The Controllers: Part 1&amp;quot; (S04E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Lupus]] || Willy Armitage ||  &amp;quot;The Controllers: Part 1&amp;quot; (S04E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[H.M. Wynant]] || Lorkner ||  &amp;quot;The Controllers: Part 1&amp;quot; (S04E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (1968)|Hawaii Five-O]]'' ||[[Jirí Dušek]] || Major Lenz|| ||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legenda o živých mrtvých]]'' ||[[Jirí Dušek]]||Major Lenz|| ||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seventeen Moments of Spring]]'' || || Gestapo agents || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once There Was a House (Byl jednou jeden dum)]]'' || [[Jirí Vala]] || Painter Dlask  || &amp;quot;Obvaziste Boccaccio&amp;quot; (S1E5) || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Planet of the Apes (TV Series)]]'' || [[Mark Lenard]] || General Urko || ||1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[30 Cases of Major Zeman]]'' || [[Vladimír Brabec]] || Richard Lipinski || &amp;quot;Rubínové kríze&amp;quot; (S01E04) || rowspan=&amp;quot;5&amp;quot;|1976-1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Fiser]] || Velenský || &amp;quot;Vyznavaci ohne&amp;quot; (S01E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petr Hanicinec]] || Mauer || &amp;quot;Rubínové kríze&amp;quot; (S01E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Václav Lohniský]] || Jäger || &amp;quot;Hon na lisku&amp;quot; (S01E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Kvasnicka]] || Kuffa ||  &amp;quot;Ruze pro Zemana&amp;quot; (S03E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[William Lucking]] || Ray West || &amp;quot;The Killing Ground&amp;quot; (S01E01) || 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Age of Mercy]]'' || [[Viktor Pavlov]] || Levchenko ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' || [[Martin Shaw]] || Brody || || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Greatest American Hero, The|The Greatest American Hero]]'' || [[Robert Culp]] || Bill Maxwell || || 1981 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dempsey and Makepeace]]'' || [[Brian Coburn]] || Davros ||&amp;quot;Make Peace Not War&amp;quot; (S01E08) || rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Budd]] || Jim Presley ||P1 visually modified to look like [[Wildey Hunter]] (S02E02)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Border: Film 5, The|The State Border: Film 5]]'' ||  || German pilot || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || [[James Sutorius]] || Joe Poche || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' ||  || Members of EDS rescue team || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' ||  || Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State Border: Film 6, The|The State Border: Film 6]]'' ||  || Ukrainian insurgents  || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaly Zikora]] || Merton  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter - Season 4|Hunter]]'' || [[Héctor Mercado]] || Santiago Munez ||  &amp;quot;Flashpoint&amp;quot; (S04E04) || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Agatha Christie's Miss Marple]]'' || James Hazeldine || Lawrence Redding || &amp;quot;The Murder at the Vicarage&amp;quot;; suppressed || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Polly Adams]] || Ann Protheroe || &amp;quot;The Murder at the Vicarage&amp;quot;; suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Robbers || &amp;quot;Un croque-mort nommé Nestor&amp;quot; (S2E5) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]''  || || German soldiers, Hirogen hunters || &amp;quot;The Killing Game&amp;quot; || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || Various || Thugs || || 1996-???? &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || Roderick McCarthy || Lacey #1 || &amp;quot;Out of Gas&amp;quot; (S01E08) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justice League]]'' || || German soldiers || &amp;quot;The Savage Time, Part 2&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || Young Gennaro Battisti || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || Nicolas Granion || Young Fabio Montale || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Penal Battalion, The|The Penal Battalion]]'' || || German soldiers || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Enterprise]]''  || || Alien disguised as Nazi officer || &amp;quot;Stormfront&amp;quot; Parts 1 &amp;amp; 2 || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vermin, The (Škodná)|The Vermin (Škodná)]]'' || [[Michal Slaný]] || Zbynek Jansa || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]'' || ||  || on poster|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liquidation (Likvidatsiya)]]'' || ||  || Counterintelligence agents and criminals|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[House of Saddam]]'' || [[Uri Gavriel]] || Ali Hassan al-Majid || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''  || || Neo-Nazi ||  &amp;quot;Yahrezit&amp;quot;|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Caprica]]'' || [[Richard Harmon]] || Heracles ||  &amp;quot;Ghost in the Machine&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 3]]''|| || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back: Project Dawn]]''|| || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' || [[Wolfgang Cerny]] || Alexander von Foss ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || German officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Our Mothers, Our Fathers]]''||[[Volker Bruch]] || Wilhelm Winter || || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Lukas Gregorowicz]] ||Jerzy||&lt;br /&gt;
|-&lt;br /&gt;
| Mark Waschke ||Dorn||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' |||| Abbudinian soldier  || Episode 1||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''||[[Karolina Gorczyca]] || Wiktoria 'Ruda' Rudnicka || || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Jakub Wesolowski]] || Michal Konarski||&lt;br /&gt;
|-&lt;br /&gt;
|  || German officers, Polish insurgents||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown]]'' || || || The murder weapon; &amp;quot;The Last Man&amp;quot; (S03E05) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown]]'' || [[Michael Culkin]] || Dr. Barashi || &amp;quot;The Lair of the Libertines&amp;quot; (S03E08) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The|The Man in the High Castle]]''||[[Rufus Sewell]]||SS Obergruppenführer John Smith||2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[WWII G.I.]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (1999)]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever]]'' || Shepherd Arms P38 9mm pistol || sound suppressor || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Allied Assault]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Frontline]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1942]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Forgotten Hope 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brothers in Arms: Earned in Blood]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 3]]'' || || || Multiplayer only || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkest Hour: Europe '44-'45]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Orchestra: Ostfront 41-45]]'' || Walther P38 Pistol || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: World at War]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mare Nostrum]]'' ||  ||  ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Spies: Moment of Truth]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Normandy]] ||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Deadfall Adventures]] || P-38 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Alekhine's Gun]] ||  ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Castle of Cagliostro]]'' || Lupin || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Cities Story: Arctic Front]]'' || Charles Colin Morbridge jr. || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' || Tommy Fujioka || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]'' || Capital Police || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Excel Saga]]'' || Nabeshin || Lighter disguised as a P38 || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]'' || Elith || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Punk]]'' ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]'' || SS officer || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman: Gotham Knight]]'' || Batman/Bruce Wayne || found in sewer || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd vs. Detective Conan]]'' || Lupin ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd vs. Detective Conan: The Movie ]]''||Lupin ||||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Firing Replicas==&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New Series)|Doctor Who]]''  || [[David Tennant]] || The Tenth Doctor || ''&amp;quot;The Fires of Pompeii&amp;quot;'' || 2005-????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Walther Arms]] - A list of all firearms manufactured by Walther Arms.&lt;br /&gt;
* [[Smith &amp;amp; Wesson Model 39]] - Double action Smith &amp;amp; Wesson pistol developed from the P38.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Star_Wars:_The_Force_Awakens&amp;diff=1037209</id>
		<title>Star Wars: The Force Awakens</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Star_Wars:_The_Force_Awakens&amp;diff=1037209"/>
		<updated>2016-07-16T10:02:37Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Sonn-Blas F-11D Blaster Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ep7.jpg|thumb|300px|right|Star Wars: The Sequel Trilogy (2015-2019)]]&lt;br /&gt;
&lt;br /&gt;
The sequel trilogy of the ''[[Star Wars]]'' saga consists of three films: 2015's ''Episode VII: The Force Awakens'', 2017's ''Episode VIII'', and 2019's ''Episode IX''.&lt;br /&gt;
&lt;br /&gt;
'''The following lists the weapons used in the sequel trilogy of the Star Wars saga:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Sonn-Blas F-11D Blaster Rifle==&lt;br /&gt;
In ''The Force Awakens'', the standard First Order Stormtroopers are armed with &amp;quot;Sonn-Blas F-11D blaster rifles&amp;quot;, which appear to be upgraded models of the BlasTech E-11 blaster rifles seen in the original trilogy. Some of the blasters (such as the one carried by Captain Phasma) are fitted with stocks, which are based on the ATI Strikeforce, mounted on to the back of the receiver tube. While the blaster may appear to have retained the E-11's folding stock, it is actually a static piece, with the butt of the stock having been turned into a folding foregrip. The F-11D also features an extendable flashlight just below the barrel. Additionally, The blaster that Rey (Daisy Ridley) takes has a sling on it. Captain Phasma's unique F-11D, like her armor, has a reflective &amp;quot;chromium&amp;quot; finish and also lacks a trigger guard (called a &amp;quot;recurved&amp;quot; trigger guard, apparently for a &amp;quot;two-handed grip&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Unlike the first two films of the original trilogy, the F-11Ds are not made from real Sterling Mk VI SMGs but are instead mock ups, as indicated most obviously by the fact that the magazine protrudes out of the right side of the receiver rather than the left (most likely a practical consideration to make the weapons easier to hold and holster). Also note the manufacturer's name, which is derived from BlasTech Industries (who made the E-11) and Merr-Sonn Munitions, Inc., who together spun off Sonn-Blas to avoid treaty restrictions that prevented major galactic corporations from selling arms to the First Order.&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk VI Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:SB F-11D.jpg|thumb|400px|none|Sonn-Blas F-11D blaster rifle]]&lt;br /&gt;
[[File:SB F-11D Phasma.jpg|thumb|400px|none|Captain Phasma's Sonn-Blas F-11D blaster rifle]]&lt;br /&gt;
[[File:SW7_600.jpg|thumb|none|600px|Stormtroopers of The First Order armed with the blaster rifle.]]&lt;br /&gt;
[[File:SW7_603.jpg|thumb|none|600px|Captain Phasma (Gwendoline Christie) with her F-11D at the ready. This weapon is fitted with a stock based on the ATI Strikeforce, which is intended for [[M16|AR-15]] type rifles.]]&lt;br /&gt;
[[File:TFA_403.jpg|thumb|600px|none|A Stormtrooper ([[Daniel Craig]] in a cameo) carries the weapon during a conversation with Rey.]]&lt;br /&gt;
&lt;br /&gt;
==Sonn-Blas SE-44C Blaster Pistol (FAB Defense KPOS)==&lt;br /&gt;
In ''The Force Awakens'', some First Order Stormtroopers carry the &amp;quot;Sonn-Blas SE-44C blaster pistol&amp;quot;, which appears to be based (numerous subtle differences suggest the props were custom made to resemble real-world weapons) on a [[Glock 17]] inside a FAB Defense KPOS carbine conversion kit with the folding stock removed. A custom muzzle device similar to the DL-44's has also been fitted, as well as a strange sight-like device, whose design includes an [[AR-15]]-style front sight and the charging handle/elevation knob area of an [[M16A2]]. In-universe, a black version called the &amp;quot;officer's blaster&amp;quot; or the &amp;quot;officer's edition&amp;quot; is used by First Order officers (such as General Hux) and TIE fighter pilots, but it doesn't seem to appear in the film. Furthermore, the standard SE-44C never seems to be fired, and only appears holstered throughout the film.&lt;br /&gt;
[[File:KPOS G17.jpg|thumb|400px|none|A Glock pistol fitted in a FAB Defense KPOS Glock to Carbine PDW Conversion Kit]]&lt;br /&gt;
[[File:SB SE-44C.jpg|thumb|400px|none|Sonn-Blas SE-44C blaster pistol]]&lt;br /&gt;
[[File:SB SE-44C Officer.jpg|thumb|400px|none|The officer's edition of the Sonn-Blas SE-44C blaster pistol]]&lt;br /&gt;
[[File:SWTFA stormtrooper promo.jpg|thumb|300px|none|Promotional image showing a Stormtrooper running with an SE-44C on their right thigh.]]&lt;br /&gt;
[[File:SWTFA elite stormtrooper promo.jpg|thumb|300px|none|Image from the Elite Speeder Bike toy's packaging showing some kind of &amp;quot;elite&amp;quot; Stormtrooper with an SE-44C. Despite having a toy, neither the trooper nor the bike appeared in the film. Strangely enough, the design of the Stormtrooper, while reminiscent of the &amp;quot;Special Forces&amp;quot; from the film, actually seems to have been based on the [https://gbdodge.files.wordpress.com/2010/02/2010-challenger-rt-hood-stripes.jpg red &amp;quot;Hood to Fender&amp;quot; stripes for the 2010 Dodge Challenger], possibly as part of Fiat Chrysler's marketing partnership for the film. ]]&lt;br /&gt;
[[File:TFA_402.jpg|thumb|600px|none|Stormtrooper on the right carries the pistol on his hip.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech EL-16 Blaster and EL-16HFE Blaster Rifle (Heckler &amp;amp; Koch G36C)==&lt;br /&gt;
The Resistance uses the &amp;quot;BlasTech EL-16 blaster&amp;quot; (roughly the Resistance's equivalent of the F-11D) and &amp;quot;BlasTech EL-16HFE (Heavy Field Edition) blaster rifle&amp;quot; in ''The Force Awakens'', both of which appear to be based on a [[Heckler &amp;amp; Koch G36]] variant, likely the [[Heckler &amp;amp; Koch G36C]]. The two blasters are visually identical, except that the EL-16HFE has a stock. Poe Dameron uses a unique EL-16HFE with more piping detail on the stock than the standard EL-16HFE usual at the beginning of the film. After taking out a few Stormtroopers, he attempts firing at Kylo Ren, only to have Ren use the Force to suspend his bolt mid-air. Finn later gets an EL-16 (with sling) from Han Solo, and uses it for much of the rest of the film. In-universe, the EL-16HFE is outdated surplus by the time of the events of the film.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BT EL-16.jpg|thumb|400px|none|BlasTech EL-16 blaster]]&lt;br /&gt;
[[File:BT EL-16HFE.jpg|thumb|400px|none|BlasTech EL-16HFE blaster rifle]]&lt;br /&gt;
[[File:John-Boyega-and-Chewbacca-in-Star-Wars-Image.jpg|thumb|300px|none|]]&lt;br /&gt;
[[File:Sw7 402.jpg|thumb|600px|none|Finn (John Boyega) with the blaster.]]&lt;br /&gt;
[[File:Sw7 403.jpg|thumb|600px|none|Finn (John Boyega) with the blaster slung.]]&lt;br /&gt;
&lt;br /&gt;
==Eirriss Ryloth Defense Tech Glie-44 Blaster Pistol (SIG-Sauer P226)==&lt;br /&gt;
Resistance X-wing pilots, such as Poe Dameron, Snap Wexley, and Ello Asty (at least in promotional photos) carry the &amp;quot;Eirriss Ryloth Defense Glie-44 blaster pistol&amp;quot;, which appears to be based on the [[SIG-Sauer P226]], in detachable holsters on their X-wing pilot uniforms. The blaster is never unholstered during the film, let alone fired. According to ''Star Wars: The Force Awakens: The Visual Dictionary'', General Leia Organa also uses the Glie-44 as she prefers compact hand weapons, but she is not seen with it in the film.&lt;br /&gt;
[[File:ERD Glie-44.jpg|thumb|400px|none|Eirriss Ryloth Defense Glie-44 blaster pistol]]&lt;br /&gt;
[[File:TFA_404.jpg|thumb|600px|none|Poe Dameron ([[Oscar Isaac]]) carries the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==LPA NN-14 Blaster Pistol==&lt;br /&gt;
In ''The Force Awakens'', Han Solo gives Rey the &amp;quot;LPA NN-14 blaster pistol&amp;quot;, which she uses against the First Order's forces during the Battle on Takodana. While the blaster appears to have been largely custom made for the film, the grips seem to be based on the [[Mauser C96]]'s. She loses the blaster after being captured, but is seen carrying another one in a leg holster when she dons a new outfit at the end of the film.&lt;br /&gt;
[[File:LPA NN-14.jpg|thumb|400px|none|LPA NN-14 blaster pistol]]&lt;br /&gt;
[[File:Sw7 410.jpg|thumb|600px|none|Han Solo is seen giving Rey an NN-14.]]&lt;br /&gt;
[[File:Sw7 407.jpg|thumb|600px|none|Rey (Daisy Ridley) fires the blaster.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DL-44 Heavy Blaster Pistol (Mauser M712 Schnellfeuer)==&lt;br /&gt;
The DL-44 blaster pistol returns in ''The Force Awakens'' as the blaster of choice for Han Solo ([[Harrison Ford]]). Strangely enough, despite it being very well known that the DL-44s in the Original Trilogy were based on [[Mauser C96]]s, ''The Force Awakens'''s DL-44 is based on a [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] machine pistol. All of the props seems to have been based on airsoft M712s (which is probably why they were based on the M712, as no airsoft C96 exists), with their selector switches removed to make them appear more like the C96. At least one of the props was built from an HFC M712 and another from what appears to be a Marushin M712, both with their scope, scope mount, and &amp;quot;grill&amp;quot; seemingly based on the (non-Elite Edition) Master Replicas Han Solo Blaster replica.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BT DL-44 TFA Marushin.jpg|thumb|300px|none|BlasTech DL-44 heavy blaster pistol. If this particular prop (based on a Marushin) appears in the film, it has yet to be spotted. However, it is used in the ''Star Wars: The Force Awakens: The Visual Dictionary''.]]&lt;br /&gt;
[[File:SW7_604.jpg|thumb|none|600px|''&amp;quot;Chewie.. we're home.&amp;quot;'' &amp;lt;BR&amp;gt; The DL-44 blaster pistol returns in ''The Force Awakens'' as the blaster of choice for Han Solo ([[Harrison Ford]]).]]&lt;br /&gt;
[[File:TFAHanSoloBanner.jpg|thumb|none|300px|Han Solo holding his DL-44, taken from a ''much'' larger [http://i.imgur.com/sow9rsJ.jpg banner image].]]&lt;br /&gt;
[[File:TFAHanSoloPoster.jpg|thumb|none|350px|Solo with his blaster. Note the obvious charging valve for the airsoft magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Grummgar's Hunting Rifle (Barrett M82A1)==&lt;br /&gt;
The Dowutin big hunter and gun-for-hire Grummgar is briefly seen with his hunting rifle by his side, which is based on the [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Star-wars-force-awakens-tusk.jpg|thumb|none|600px|Grummgar with Bazine Netal (a First Order spy) and his hunting rifle.]]&lt;br /&gt;
[[File:Better_Look.jpg|thumb|none|601px|Additonal shot of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SoroSuub JSP-14 Pistol (Desert Eagle)==&lt;br /&gt;
Sarco Plank, a Melitto, carries a &amp;quot;blaster rifle&amp;quot; which is really just a &amp;quot;SoroSuub JSP-14 pistol&amp;quot; (based on a [[Desert Eagle]]) fitted inside a firepower-increasing Trandoshan tripler. While Plank and his blaster rifle appear in various promotional materials, he is relegated to being a briefly-seen background character in the final cut.&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|400px|IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:SS JSP-14.jpg|thumb|400px|none|SoroSuub JSP-14 pistol fitted in Trandoshan tripler]]&lt;br /&gt;
[[File:TFASarcoPlankVF.jpg|thumb|none|600px|Sarco Plank (second from right) with his JSP-14 in the ''Vanity Fair'' photo shoot.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_7&amp;diff=1036131</id>
		<title>Archer - Season 7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_7&amp;diff=1036131"/>
		<updated>2016-07-10T09:51:51Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Season 7''&lt;br /&gt;
|picture = Archer_S7.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2016&lt;br /&gt;
|episodes = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|7|Archer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Sterling Archer's primary sidearm continues to be a [[Walther PPK]], chambered in .32 ACP. In Episode 3, he was hired by Ivy for a hit and ordered 10 rounds of hand loaded .32 caliber hollow point copper jacketed fragmentation rounds from Krieger. &lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[File:ArcherS7PPK2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK3.jpeg|thumb|none|600px|Archer firing at a bullet proof window. Note they animated the slide working and empty brass coming out.]]&lt;br /&gt;
[[File:ArcherS7PPK4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK5.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK6.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK7.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7PPK8.jpeg|thumb|none|600px|Note unlike previous seasons after Cyril wasted all of Archer's ammo, the slide of the PPK locked back.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
Nickel plated [[M1911]]s appear throughout the season, being in the hands of several characters, police and SWAT operators. Ray's personal custom engraved pistols named &amp;quot;Liza&amp;quot; and &amp;quot;Barbra&amp;quot; makes a return. Note that the hammer is down every time a 1911 is seen.&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|300px|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[File:ArcherS719111.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7191112.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7191113.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7191114.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7191115.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7191116.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ray's 1911s===&lt;br /&gt;
&lt;br /&gt;
[[File:ArcherS719111ray.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ArcherS7191112ray.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle ==&lt;br /&gt;
[[Desert Eagle]]s have been seen in the hands of several characters&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|400px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:ArcherS7DEagle.jpeg|thumb|none|600px|Alan Shaprio with his Desert Eagle suppressed]]&lt;br /&gt;
[[File:ArcherS7DEagle2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DEagle3.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DEagle4.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DEagle5.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DEagle6.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 70 Inox ==&lt;br /&gt;
Lana now carries a pistol that resembles the [[Beretta Model 70|Beretta Model 70 Inox]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 70 inox.jpg‎|thumb|350px|none|Beretta Model 70, Inox version - .32 ACP]]&lt;br /&gt;
[[File:ArcherS7DBeretta.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DBeretta2.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7DBeretta3.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Malory Archer's main weapon continues to be a [[Smith &amp;amp; Wesson Model 629]], fitted with a scope and laser sight.&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with Hogue Grips - .44 Magnum]]&lt;br /&gt;
[[File:ArcherS7Model6291.jpeg|thumb|none|600px| ]]&lt;br /&gt;
[[File:ArcherS7Model62912.jpeg|thumb|none|600px| ]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|MP5A5]] once again appears.&lt;br /&gt;
[[Image:H%26KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArcherS7MP5.jpeg|thumb|none|600px| One of Sharpio's guards with a suppressed MP5]]&lt;br /&gt;
[[File:ArcherS7MP52.jpeg|thumb|none|600px| ]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Barry uses a golden [[AK-47]] to threaten everyone in episode 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:ArcherAKgold1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:ArcherAKgold2.jpg|thumb|none|600px|Archer threw his PPK at Barry when shooting him didn't work.]]&lt;br /&gt;
[[Image:ArcherAKgol3.jpg|thumb|none|600px|And when that didn't work...]]&lt;br /&gt;
[[Image:ArcherAKgold4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:ArcherAKgold5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
Ivy uses a [[Remington 700|Remington 700 PSS]] on Archer. &lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Archer700.jpg|thumb|none|601px| Note the animation of expended brass coming out and a fresh round going in as Ivy worked the bolt.]]&lt;br /&gt;
[[File:Archer7002.jpg|thumb|none|601px|]]&lt;br /&gt;
[[File:Archer7003.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
[[Mossberg 500]] shotguns are used by the clown burglars and SWAT officers&lt;br /&gt;
[[file:Mossberg500cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser with an extended tube and heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[File:ArcherS7Mossberg5001.jpeg|thumb|none|600px|Note an expended shell ejecting]]&lt;br /&gt;
[[File:ArcherS7Mossberg50012.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7Mossberg50013.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:ArcherS7Mossberg50014.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
One of Shapiro's guards threw a [[M67 hand grenade]] at Archer and company.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:ArcherM67.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unknowns=&lt;br /&gt;
&lt;br /&gt;
[[Image:ArcherMguns.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArcherMguns2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Archer}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_New_Centurions&amp;diff=1034915</id>
		<title>The New Centurions</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_New_Centurions&amp;diff=1034915"/>
		<updated>2016-07-03T19:27:48Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Smith &amp;amp; Wesson Model 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The New Centurions &lt;br /&gt;
|picture = The New Centurions Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Richard Fleischer]]&lt;br /&gt;
|date= 1972&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Columbia Pictures &lt;br /&gt;
|character1=Roy Fehler&lt;br /&gt;
|actor1=[[Stacy Keach]]&lt;br /&gt;
|character2=Andy Kilvinski &lt;br /&gt;
|actor2=[[George C. Scott]]&lt;br /&gt;
|character3=Dorothy Fehler &lt;br /&gt;
|actor3=Jane Alexander&lt;br /&gt;
|character4=Gus Plebesly &lt;br /&gt;
|actor4=[[Scott Wilson]]&lt;br /&gt;
|character5=Sergio Duran&lt;br /&gt;
|actor5=[[Erik Estrada]]&lt;br /&gt;
|character6=Lorrie Hunt&lt;br /&gt;
|actor6=Rosalind Cash&lt;br /&gt;
|character7=Whitey Duncan&lt;br /&gt;
|actor7=[[Clifton James]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The New Centurions''''' is a 1972 crime drama movie directed by [[Richard Fleischer]] and based on the novel by  Joseph Wambaugh, LAPD veteran turned crime novelist. It depicts the dramatic life of rookie LAPD officer Roy Fehler ([[Stacy Keach]]) and his veteran partner Andy Kilvinski ([[George C. Scott]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The New Centurions}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 10]] revolvers are service sidearms of LAPD officers. They are also seen in hands of various criminals.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[File:The New Centurions-SW10-1.jpg|thumb|none|600px|Roy Fehler ([[Stacy Keach]]) aims his revolver.]]&lt;br /&gt;
[[File:The New Centurions-SW10-2.jpg|thumb|none|600px|Sergio Duran ([[Erik Estrada]]) arrests a bank robber.]]&lt;br /&gt;
[[File:The New Centurions-SW10-3.jpg|thumb|none|600px|In the same scene another robber takes a woman as hostage.]]&lt;br /&gt;
[[File:The New Centurions-SW10-4.jpg|thumb|none|600px|Andy Kilvinski ([[George C. Scott]]) in shootout.]]&lt;br /&gt;
[[File:The New Centurions-5.jpg|thumb|none|600px|Andy, now retired, takes his revolver the last time ('''SPOILER!''' Highlight to see description)&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;and shoots himself.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;]]&lt;br /&gt;
[[File:The New Centurions-SW10-6.jpg|thumb|none|600px|Roy chases a criminal. Due to the shape and position of the front sight his revolver can be identified as an earier M&amp;amp;P version.]]&lt;br /&gt;
[[File:The New Centurions-SW10-7.jpg|thumb|none|600px|Sergio Duran and Gus Plebesly ([[Scott Wilson]]) hold their revolvers in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 15 ==&lt;br /&gt;
During the training in police academy the cadets use [[Smith &amp;amp; Wesson Model 15]] revolvers.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[File:The New Centurions-SW15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:The New Centurions-SW15-2.jpg|thumb|none|600px|Cadets on the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified revolver ==&lt;br /&gt;
In one scene a criminal uses a revolver that has a shrouded ejector rod and duty sights. It is seen only in darkness.&lt;br /&gt;
[[File:The New Centurions-Revolver-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
[[Ithaca 37]] shotguns are seen in hands of several LAPD officers, including Whitey Duncan ([[Clifton James]]), Galloway ([[Ed Lauter]]) and Ken Johnson ([[William Atherton]]).&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[File:The New Centurions-Ithaca37-1.jpg|thumb|none|600px|Cadets of police academy fire Ithaca 37 shotguns on shooting range.]]&lt;br /&gt;
[[File:The New Centurions-Ithaca37-2.jpg|thumb|none|600px|Whitey Duncan with shotgun.]]&lt;br /&gt;
[[File:The New Centurions-Ithaca37-3.jpg|thumb|none|600px|Galloway holds a shotgun during the shootout with bank robbers.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
In one scene Roy Fehler is shot by a criminal, wielding a [[Sawed-off Double Barrel Shotgun]].&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:The New Centurions-Shotgun-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
During the ceremony of graduation for police academy the honor guards carry [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:The New Centurions-Garand-1.jpg|thumb|none|600px|Police officers with Garand rifles escort the standard-bearers.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Richard Fleischer]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Terror_(1963)&amp;diff=1034843</id>
		<title>The Terror (1963)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Terror_(1963)&amp;diff=1034843"/>
		<updated>2016-07-03T10:54:14Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}} &lt;br /&gt;
|name = The Terror &lt;br /&gt;
|picture = TheTerror1963Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Poster'' &lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States &lt;br /&gt;
|director = [[Roger Corman]]&amp;lt;br/&amp;gt;[[Francis Ford Coppola]]&amp;lt;br/&amp;gt;Dennis Jakob&amp;lt;br/&amp;gt;Monte Hellman&amp;lt;br/&amp;gt;Jack Hill&amp;lt;br/&amp;gt;[[Jack Nicholson]]&amp;lt;br/&amp;gt;Mark Griffiths (1990 version)&amp;lt;br/&amp;gt; &lt;br /&gt;
|date= 1963 &lt;br /&gt;
|language = English &lt;br /&gt;
|studio=Filmgroup &lt;br /&gt;
|distributor=American International Pictures (AIP)  &lt;br /&gt;
|character1=Baron Victor Frederick Von Leppe / Eric    &lt;br /&gt;
|actor1=[[Boris Karloff]] &lt;br /&gt;
|character2=Lt. Andre Duvalier &lt;br /&gt;
|actor2=[[Jack Nicholson]] &lt;br /&gt;
|character3=Helene/Ghost of Ilsa The Baroness Von Leppe &lt;br /&gt;
|actor3=[[Sandra Knight]]&lt;br /&gt;
|character4=Stefan &lt;br /&gt;
|actor4=[[Dick Miller]] &lt;br /&gt;
|character5=Katrina, Witch/Eric's Mother &lt;br /&gt;
|actor5=[[Dorothy Neumann]] &lt;br /&gt;
|character6=Gustaf &lt;br /&gt;
|actor6=[[Jonathan Haze]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Terror''' is a 1963 cult horror film produced and directed by [[Roger Corman]]. The plot, set in 1806, follows Lt. Andre Duvalier, a lost French soldier in the Confederation of the Rhine, who is saved by a young woman named Helene, who, according to portraits looks like Ilsa, the deceased wife of the Baron Victor Frederick Von Leppe. Residing in Leppe's castle, Duvalier tries to makes sense of what's going on. &lt;br /&gt;
&lt;br /&gt;
Production of this movie has become somewhat of a legend through years: it began when Corman had just finished filming ''The Raven (1963)'' and had a few spare days, an expensive castle set which was about to be demolished after the filming and a contract with Boris Karloff for three films (first of which was ''Raven''). Corman quickly wrote a basic outline of the story and filmed a largely improvised piece with Karloff, [[Jack Nicholson]] (who was also in ''The Raven'') and his regular [[Dick Miller]].&lt;br /&gt;
&lt;br /&gt;
As Corman was busy the remainder of the film was filmed over a course of nine months by at least five other directors - [[Francis Ford Coppola]] (who shot his footage over eleven days, of which only approximately 10 minutes is in the film), [[Dennis Jakob]] (who also doubled for [[Boris Karloff]] in the climatic flood scene), [[Monte Hellman]], [[Jack Hill]] (who shot, among other things, a shot involving quicksand in his own backyard) and [[Jack Nicholson]] (who had approached Corman to direct some scenes because &amp;quot;everyone else did&amp;quot; and was granted permission). Apart from that [[Dick Miller]] is also rumored to have some directorial input in the film. Miller also reprised the role of Stefan in additional scenes filmed in 1990 (and directed by [[Mark Griffiths]]) to ensure the copyright of the film (as original version fell into public domain).     &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt New Line==&lt;br /&gt;
What appears to be a very anachronistic for the setting of 1806 [[Colt New Line]] is seen as Lt. Andre Duvalier ([[Jack Nicholson]]) personal sidearm. &lt;br /&gt;
[[File:Colt New Line 38.jpg|thumb|none|300px|Colt New Line - .38 (five rounds cylinder)]]&lt;br /&gt;
[[File:TheTerror1963Revolver01.jpg|thumb|none|350px|Lt. Andre Duvalier with a revolver.]]&lt;br /&gt;
[[File:TheTerror1963Revolver02.jpg|thumb|none|350px|Lt. Andre Duvalier approaches a door with a revolver.]]&lt;br /&gt;
[[File:TheTerror1963Revolver03.jpg|thumb|none|350px|Note that the first Euoropean patent for revolver was issued in 1835 and this film takes place in 1806.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
A pair of flintlock pistols take a large role in the film: Duvalier discovers a two of them neatly packed in one of the rooms of the castle and Baron Von Leppe later gives one to his butler Stefan with the orders to use it to escort Duvalier out of castle. &lt;br /&gt;
[[Image:Model of an 18th century flintlock pistol.jpg|thumb|none|400px|Modern reproduction of a 18th Century Flintlock Pistol.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols01.jpg|thumb|none|350px|Lt. Andre Duvalier discovers the flintlocks.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols02.jpg|thumb|none|350px|Duvalier checks the flintlock.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols03.jpg|thumb|none|350px|A close-up reveals that the pistol is armed.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols04.jpg|thumb|none|350px|Baron Von Leppe with a pistol.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols05.jpg|thumb|none|350px|Stefan with a pistol, which Baron gave him.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols06.jpg|thumb|none|350px|Stefan escorts Duvalier.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols07.jpg|thumb|none|350px|Duvalier knocks Stefan out.]]&lt;br /&gt;
[[File:TheTerror1963FlintlockPistols08.jpg|thumb|none|350px|Duvalier with a pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Roger Corman]]&lt;br /&gt;
[[Category:Francis Ford Coppola]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ferry_to_Hong_Kong&amp;diff=1034842</id>
		<title>Ferry to Hong Kong</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ferry_to_Hong_Kong&amp;diff=1034842"/>
		<updated>2016-07-03T10:48:33Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Ferry to Hong Kong &lt;br /&gt;
|picture = Ferry to Hong Kong Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] UK&lt;br /&gt;
|director = Lewis Gilbert&lt;br /&gt;
|date= 1959&lt;br /&gt;
|language = &lt;br /&gt;
|studio=George Maynard Productions &lt;br /&gt;
|character1=Mark Bertram Conrad&lt;br /&gt;
|actor1=[[Curd Jürgens]]&lt;br /&gt;
|character2=Captain Hart &lt;br /&gt;
|actor2=[[Orson Welles]]&lt;br /&gt;
|character3=Liz Ferrers &lt;br /&gt;
|actor3=Sylvia Syms&lt;br /&gt;
|character4=Miguel Henriques &lt;br /&gt;
|actor4=Jeremy Spenser&lt;br /&gt;
|character5=Joe Skinner&lt;br /&gt;
|actor5=Noel Purcell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ferry to Hong Kong''''' is a 1959 British adventure movie directed by Lewis Gilbert and starring [[Curd Jürgens]] and [[Orson Welles]]. Mark Bertram Conrad (Jürgens), a tramp and troublemaker, is expelled from Hong Kong and sent to Macao on board of the ferry ''Fa Tsan'' under Captain Hart (Welles). When Macao authorities forbids Conrad from going ashore, he has to become a permanent passenger though Hart heavily dislikes it. Only an encounter with a typhoon and pirates makes relations between Conrad and Captain Hard quite different.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Webley .38 Mk IV ==&lt;br /&gt;
Yen ([[Milton Reid]]), the chieftain of pirate gang, and some of his men carry [[Webley .38 Mk IV]] revolvers. During the climactic scene Conrad ([[Curd Jürgens]]) and several sailors use revolvers, captured from pirates.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk IV - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:Ferry to Hong Kong-Webley-1.jpg|thumb|none|600px|Yen aims his revolver at Captain Hart.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-Webley-2.jpg|thumb|none|600px|Another view of Yen's revolver.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-Webley-3.jpg|thumb|none|600px|Conrad holds a Webley, taken from Yen's lieutenant Johnny Sing-Up (Roy Chiao).]]&lt;br /&gt;
[[File:Ferry to Hong Kong-Webley-4.jpg|thumb|none|600px|Conrad and one of the stokers fire Webley revolvers at pirates.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
A [[Luger P08]] is Captain Hart's ([[Orson Welles]]) personal handgun.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.  This is blank adapted movie gun.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-P08-1.jpg|thumb|none|600px|Hart draws his pistol at Conrad.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-P08-2.jpg|thumb|none|600px|Chief Engineer Joe Skinner (Noel Purcell) stops Hart.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Several pirates carry [[Mauser C96]] pistols in typical wooden holsters.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Ferry to Hong Kong-C96-1.jpg|thumb|none|600px|A pair of pirates, boarding ''Fa Tsan'', carry Mauser pistols in wooden holsters.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Lee-Enfield No.1 Mk.III* ==&lt;br /&gt;
Most pirates are armed with [[Lee-Enfield No.1 Mk.III*]] rifles.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[File:Ferry to Hong Kong-SMLE-1.jpg|thumb|none|600px|Pirates aims their rifles at the passengers of ''Fa Tsan''.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-SMLE-2.jpg|thumb|none|600px|A pirate threatens a sailor.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-SMLE-3.jpg|thumb|none|600px|A pirate hold a rifle at the left.]]&lt;br /&gt;
[[File:Ferry to Hong Kong-SMLE-5.jpg|thumb|none|600px|A pirate holds a rifle at the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Villar_Perosa_M1915&amp;diff=1034841</id>
		<title>Villar Perosa M1915</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Villar_Perosa_M1915&amp;diff=1034841"/>
		<updated>2016-07-03T10:47:24Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:VP15a.jpg|thumb|right|450px|Villar-Perosa Mod 15 - 9 mm Glisenti.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|right|450px|Villar-Perosa M1915, fitted with wooden stock for off-hand use - 9 mm Glisenti]]&lt;br /&gt;
&lt;br /&gt;
'''Villar-Perosa M1915''' is a twin-barreled submachine gun of Italian manufacturer Officine Villar Perosa (OVP in short) . It was originally designed in 1914 by famous Italian small arms designer Bethel Abiel Revelli as an aircraft weapon. It failed in this capacity, as it was designed to fire low-powered 9mm Glisenti ammunition, which was weaker than dimensionally similar 9x19 Luger ammunition. In 1915 the Villar-Perosa M195 was converted for ground applications, with the introduction of a variety of mountings, including light tripods/carrying trays (which were carried on shoulder straps or put on the ground for more stable position and less exposure to enemy fire) and light tripods. Later, a wooden rifle-type stock was designed for the Villar-Perosa, so it could be fired more or less comfortably from the shoulder, thus creating ''the first practical submachine gun in the world''. After the war, some of the original Villar-Perosa weapons (assembled from two similar guns) were disassembled into halves, and put into rifle type stocks, adding rifle-type triggers. Such conversions were known as '''Villar Perosa OVP M1918''' (as done by Villar Perosa). &lt;br /&gt;
A slightly improved version of the same design was also produced by Beretta, and was known as the '''Beretta M1918'''. Thus, the Villar-Perosa is not only, practically, the first submachine gun in the world, but also the beginning of [[Beretta]]'s submachine gun traditions. &lt;br /&gt;
As the original Villar-Perosa SMG's are rare and can hardly be seen outside of museums, those you see in movies are usually [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|mock-ups]] made from [[Beretta]] submachine guns.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
'''Villar-Perosa M1915 SMG and variants can be seen in the following films, television series, video games, and anime used by the following actors: '''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1914–1918)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine gun&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm Glisenti&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.5 kg (less mount)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 21 in (? cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 279 mm&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 2 x 25 rounds (9x19mm Glisenti)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' blowback&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1918]]'' || Villar-Perosa || fitted with wooden stock for off-hand use || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sam_Raimi&amp;diff=1034635</id>
		<title>Sam Raimi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sam_Raimi&amp;diff=1034635"/>
		<updated>2016-07-02T12:13:21Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SLU 17.jpg|thumb|right|400px|Sam Raimi as a security guard in ''[[Spies Like Us]]''.]]&lt;br /&gt;
&lt;br /&gt;
'''Sam Raimi''' is an American director, writer, producer and occasional actor. Along with his older brother Ivan Raimi, younger brother [[Ted Raimi]], Scott Spiegel, Josh Becker, [[Bruce Campbell]] and a few other filmmakers including [[Coen Brothers]] (collectively sometimes dubbed as &amp;quot;Michigan Mafia&amp;quot;; all of the above-mentioned work frequently with each other) Raimi started to make films in the 1970's moving from amateur 8mm short films to feature films.    &lt;br /&gt;
&lt;br /&gt;
Though known as the director of such films as ''[[Evil Dead]]'', ''[[Darkman]]'', ''[[Army of Darkness]]'',  and ''[[Spider-Man (2002)]]'', Sam Raimi has made several appearances in front of the camera in small roles (mostly brief cameos) in movies and television productions.  He has also produced several notable films including ''[[Timecop]]'', ''[[Hard Target]]'', ''[[Evil Dead (2013)]]'', and ''[[Lunatics: A Love Story]]''.&lt;br /&gt;
&lt;br /&gt;
'''Please visit [[:Category:Sam Raimi|here]] for the films in the IMFDB produced and/or directed by Sam Raimi.'''&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Film'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || Snickering Gangster || ''[[Miller's Crossing]]'' || dual-wielded || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[XM177]]  || Security Guard  || ''[[Spies Like Us]]'' || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch SP89]] || Bobby Terry || ''[[Stand, The|The Stand]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Actor]]&lt;br /&gt;
[[Category: Actor Male]]&lt;br /&gt;
[[Category: Director]]&lt;br /&gt;
[[Category: Sam Raimi]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1034247</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1034247"/>
		<updated>2016-06-30T18:38:56Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* LMG 08/15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter under development by Swedish game developer DICE and to be published by Electronic Arts, and the next installment in the popular ''[[Battlefield]]'' series. It appears to be set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and zeppelins.&lt;br /&gt;
&lt;br /&gt;
Current footage is from trailers, and E3 2016 footage and online streams of a highly incomplete multiplayer pre-alpha build. The main map seen in this footage is &amp;quot;The St. Quentin Scar,&amp;quot; set during the Battle of Mont Saint-Quentin in 1918.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears as the &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:bf1 colt harlem.jpg|thumb|none|300px|Colt M1911 in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 colt 1.jpg|thumb|none|600px|A Colt M1911 is fired through a window.]]&lt;br /&gt;
[[File:Bf1-1911.jpg|thumb|none|600px|A soldier firing an M1911 at a German Gotha G.IV bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] can be seen on the boxart as well as second gameplay trailer.&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[File:Bf1-c96.jpg|thumb|none|600px|A Mauser C96 being fired right next to a soldier's head.]]&lt;br /&gt;
[[File:Bf1-c96carbine.jpg|thumb|none|600px|The carbine configuration may be a little overpowered in this early build.]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|The weapon in the soldier's left hand is not a spiked grenade as it might appear to be, but a &amp;quot;[http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club],&amp;quot; a type of improvised melee weapon made by WW1 soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] revolver is shown being used by a tank crewman during the second gameplay trailer.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI revolver - .455 Webley]]&lt;br /&gt;
[[File:Bf1-webleymk6.jpg|thumb|none|600px|The crewman aiming a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:Bf1-webleymk62.jpg|thumb|none|600px|The crewman fires his Webley Mk VI revolver through one of the tank's pistol ports.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Marksman class is equipped with a signal pistol for marking targets, the icon for which is a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|The icon for the Webley &amp;amp; Scott No. 1 Mk. III* is visible on the list to the right under the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is also seen on the boxart as well as second gameplay trailer.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet while riding in a motorcycle's sidecar. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is shown in the second gameplay trailer. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; &lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|400px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918.jpg|thumb|none|600px|A soldier holds a Beretta M1918 submachine gun as he gets buzzed by a Sopwith Camel. The sight visible to the left of the magazine is based on an experimental magnifying sight developed for the Lee-Enfield rifle, though it was never used on the M1918 and is probably another &amp;quot;accessory&amp;quot; upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
 &lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A soldier is briefly seen with [[Winchester Model 1897]] Trench Gun.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|300px|The Winchester in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 trenchgun 1.jpg|thumb|none|600px|An Entente soldier drops the trench gun. Note the model seems to have goofed up when it was dropped, as the pump is shoved under the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10==&lt;br /&gt;
A soldier is briefly seen shooting a [[Remington Model 10]] pump-action shotgun appears as the &amp;quot;Model 10-A&amp;quot;.&lt;br /&gt;
[[File:Remington_Model_10.jpg|thumb|none|500px|Remington Model 10 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-shotgun.jpg|thumb|none|600px|A soldier shooting a Remington Model 10]]&lt;br /&gt;
[[File:Bf1-model101.jpg|thumb|none|600px|A left-side shot of the shotgun with kill feed in the middle of screen, confirming that it's a Remington Model 10.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
British soldiers can be seen with [[Lee-Enfield No.1 Mk.III*]] rifles.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|Soldier holding a Lee-Enfield No.1 Mk.III* with an unknown sight attatched.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
A barrel is seen that is very similar to the [[M1903 Springfield|Springfield M1903 Mk 1]] rifle.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:bf1 spring 1.jpg|thumb|none|600px|The barrel on the left likely held by a US soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|400px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5mm.]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
A scoped [[Mauser Gewehr 1898]] is briefly seen in teaser trailer as well as in multiplayer footage.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Gewehr 1898 with a scope.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot; in multiplayer gameplay footage with a scope mounted.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54r]]&lt;br /&gt;
[[File:BF1 Winchester1895.jpg|thumb|none|600px|A German soldier holding a &amp;quot;Russian 1895&amp;quot; with a scope and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Modelo 1908]] is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|A soldier charging with a Mondragón Modelo 1908 rifle.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragon with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian semi-automatic rifle with a production run of around 100, is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A soldier charging with a Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the unknown sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the medic class; it is shown with a 10-round magazine which somehow contains 20 rounds. While 15 and 20-round magazines were used on French Model 1907s, the one shown in the game is not nearly large enough. One player character is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A player character holds a Winchester Model 1907 with a bayonet. Note the 20-round capacity.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Switching to the weapon shows the 20-round 10-round magazine.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading an M1907 with a Thompson foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-tank rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is shown used by German heavy infantry in the teaser trailer.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier wielding a MG 15nA]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading a MG 15nA]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is shown in the second gameplay trailer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is an available portable machinegun, shown in both a teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:Bf1-lewis.jpg|thumb|none|600px|A soldier running with a Lewis Gun in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
[[Madsen machine gun|Madsen M1902]] is seen in multiplayer footage.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|A soldier reloading a Madsen M1902 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|Second from the right.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for what appears to be the engineer or anti-tank class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears to be a weapon used by the engineer or anti-tank class, and is seen on the belt of an Allied soldier in the teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
[[Madsen machine gun|Madsen M1902]] is seen in multiplayer footage.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Madsen M1902 light machine gun that is mounted on Zeppelin.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An inexplicable British A7V fires its rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|450px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|450px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on German planes.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|450px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A crafty Mark V tank sneaks up on a Feldkanone.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Dog:_The_Way_of_the_Samurai&amp;diff=1033561</id>
		<title>Ghost Dog: The Way of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Dog:_The_Way_of_the_Samurai&amp;diff=1033561"/>
		<updated>2016-06-28T00:36:12Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* Astra A-100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GhostDogPoster.jpg|thumb|right|300px|''Ghost Dog: The Way of the Samurai'' (1999)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Astra A-100==&lt;br /&gt;
Ghost Dog ([[Forest Whitaker]]) uses an [[Astra A-100]] 9mm with a laser sight and suppressor as his main sidearm. You can see it best when he gets the drop on his boss Louie ([[John Tormey]]). &lt;br /&gt;
[[Image:Astra40sw.jpg|thumb|none|300px|Astra A-100 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:GhostDogSIG.jpg|thumb|none|560px|Ghost Dog holds his Astra on Louie Louie ([[John Tormey]]), keeping his finger off the trigger, as he is not planning to kill his employer. Note the shape of the textured portion of the grip, the ringed hammer, the shape of the trigger guard and the takedown catch under the ejection port.]]&lt;br /&gt;
[[Image:GhostDogPistols.jpg|thumb|none|600px|The Astra next to Ghost Dog's Ruger .22]]&lt;br /&gt;
[[Image:GhostDogDrainpipe.jpg|thumb|none|600px|Ghost Dog aims the Astra up the drain pipe of Sonny Valerio.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
A mobster goon at the mansion shootout has what appears to be a [[SIG-Sauer P220]], possibly a rubber prop. &lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:SIGdies.jpg|thumb|none|600px|Goon with a SIG pistol is shot during Ghost Dog's assault.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MK II==&lt;br /&gt;
Ghost Dog's other pistol is a suppressed [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. There's a great look at the threads for the suppressor and the home-made suppressor itself in a scene where Ghost Dog is cleaning the weapon and the suppressor, but my screen caps got messed up. You can see the gun pretty clearly in the images below, though.&lt;br /&gt;
[[Image:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk. I pistol - .22 LR]]&lt;br /&gt;
[[Image:GhostDogPistols.jpg|thumb|none|600px|The Sig next to Ghost Dog's Ruger .22]]&lt;br /&gt;
[[Image:Arsenal2.jpg|thumb|none|500px|Another shot of the pistols]]&lt;br /&gt;
&lt;br /&gt;
==Flashpaper Beretta Inox==&lt;br /&gt;
In the flashback where Ghost Dog and Louie meet, Louie fires what appears to be a flashpaper firing [[Beretta Inox Non-Gun]] replica (note how the barrel is lower than that of a regular Beretta 92F).&lt;br /&gt;
[[Image:Ng pistol beretta92 SN.jpg|thumb|none|300px|Beretta Inox Non-Gun]]&lt;br /&gt;
[[Image:LouisFlashback2.jpg|thumb|none|600px|Louis about to fire the flashpaper gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The thug that threatens to kill Ghost Dog in the flashback is armed with a [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model '''1934''' - .380 ACP (9x17mm)]]&lt;br /&gt;
[[Image:GhostDogFlashbackPistol.jpg|thumb|none|600px|Thug about to execute Ghost Dog with his M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92/100==&lt;br /&gt;
Louie's gun for the rest of the film is a stainless [[Taurus PT92|Taurus PT100]]. In the last scene the barrel markings on the left side read &amp;quot;.40 caliber,&amp;quot; and the gun has a frame-mounted safety.&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Taurus PT92AFS - 9x19mm]]&lt;br /&gt;
[[Image:BerettaMexican.jpg|thumb|none|600px|Louis carries his Taurus Mexican style, and is disarmed in a flash by Ghost Dog when the gun is needed...]]&lt;br /&gt;
[[Image:GhostDogBeretta.jpg|thumb|none|600px|...to shoot Marini.]]&lt;br /&gt;
[[Image:BerettaorTaurus.jpg|thumb|none|600px|In this shot you can see the safety, looks like a Taurus.]]&lt;br /&gt;
[[Image:GhostDogTaurus.jpg|thumb|none|600px|Blurry barrel markings.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Marini is seen with a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:GD1911Goon.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stainless M1911A1==&lt;br /&gt;
One of the goons we see on screen several times carries a stainless [[M1911A1]].&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|300px|Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:GDGoon1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GD1911Goon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GD1911Dies.jpg|thumb|none|600px|The 1911 goon is the second to be killed by Ghost Dog during the mansion assault. Ghost Dog's eyes appear to be closed, but with Forest Whitaker it's sometimes hard to tell, he may just be squinting.]]&lt;br /&gt;
&lt;br /&gt;
==Bruni ME-8 Police (Walther PPK Stand-In)==&lt;br /&gt;
Handsome Frank's weapon during the first assassination scene is a [[Bruni ME-8 Police]], a 8mm blank-fire replica of the [[Walther PPK]].&lt;br /&gt;
[[Image:Bruni8mmPolicePPK.jpg|thumb|none|300px|A Bruni/BBM &amp;quot;ME-8 Police&amp;quot; 8mm blank firing gun (used to impersonate a [[Walther PPK]]).]]&lt;br /&gt;
[[Image:HandsomeFrankPistol.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A [[Dan Wesson revolvers|Dan Wesson PPC]] is used by Snake when he and Uncle Joe harass the Cayuga Indian on the rooftops.&lt;br /&gt;
[[File:Dan Wesson PPC-2.jpg|thumb|none|300px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Goons.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BDGoons2.jpg|thumb|none|500px|Snake shoots one of the Cayuga man's pigeons.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Ghost Dog takes a [[Smith &amp;amp; Wesson Model 36]] with faux-pearl grips from Raymond ([[Isaach De Bankole]]) and unloads it to prevent his friend from interfering in the showdown with Louie.&lt;br /&gt;
[[Image:S&amp;amp;W_36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:RemyVolver.jpg|thumb|none|600px|Ghost Dog taking Raymond's gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ruger Mini-14 GB-F==&lt;br /&gt;
Ghost Dog retrieves a [[Ruger Mini-14]] with a folding stock from under his floorboards after the mobsters kill his pigeons. Like his other weapons, he fits it with a homemade suppressor. He is about to snipe Mr. Vargo ([[Henry Silva]]) outside his mansion with this rifle when his shot is disrupted by a finch landing on the suppressor and blocking his view through the scope. &lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|500px|Ruger Mini-14 GB-F - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostDogRifle.jpg|thumb|none|600px|The gun in its case.]]&lt;br /&gt;
[[Image:GhostDogRifle2.jpg|thumb|none|600px|Aiming at Mr. Vargo.]]&lt;br /&gt;
[[Image:GhostDogRifleBird.jpg|thumb|none|600px|Ghost Dog marvels at the cheeky bird who blocked his sniper shot, forcing him to charge the mobsters with his pistols. Being a nature lover, he bears it no ill will.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Seen in the back of the poachers' truck. The older poacher makes a grab for it before Ghost Dog kneecaps him.&lt;br /&gt;
[[Image:GDUnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
An ultra-shortened [[Sawed-off Double Barrel Shotgun]] is used by Uncle Joe ([[Joseph Rigano]]), make/model unknown.&lt;br /&gt;
[[Image:Sawed-off Stevens SBS 1960s.jpg|thumb|none|300px|A Sawed-off Stevens 1960s SBS with very short barrels - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:Goons.jpg|thumb|none|500px|Uncle Joe with the ultra-short Sawed-off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==O/U Shotgun==&lt;br /&gt;
The poacher who threatens Ghost Dog pulls an [[Over/Under Shotgun]] from his truck bed.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|500px|Browning O/U shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:GDOUShotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Anton_Yelchin&amp;diff=1032254</id>
		<title>Anton Yelchin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Anton_Yelchin&amp;diff=1032254"/>
		<updated>2016-06-19T23:39:19Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TermSalv 023.jpg|thumb|right|450px|Anton Yelchin (1989-2016) as Kyle Reese with a Remington 870 in ''[[Terminator Salvation]]''.]]&lt;br /&gt;
&lt;br /&gt;
Anton Yelchin was a Russian-born actor best known for his role as Ensign Pavel Chekov in the reboot trilogy of ''[[Star Trek]]'' films beginning in 2009.  He also appeared as Kyle Reese in 2009's ''[[Terminator Salvation]]''.   He died at the age of 27 from injuries suffered in a freak car accident at his home on June 19, 2016. &lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Kyle Reese|| ''[[Terminator Salvation]]'' || Muzzle brake and saddle shell holder || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[M203 grenade launcher]] || Kyle Reese || ''[[Terminator Salvation]]'' || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Actor]]&lt;br /&gt;
[[Category: Actor Male]]&lt;br /&gt;
[[Category:Deceased Actor]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hell%27s_Angels&amp;diff=1032220</id>
		<title>Hell's Angels</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hell%27s_Angels&amp;diff=1032220"/>
		<updated>2016-06-19T14:34:18Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hell's Angels''' was made in 1930 and is the first multi-million dollar talking picture. Produced by Howard Hughes, it's a thrilling story about two brothers attending Oxford who enlist with the RFC at the outbreak of  World War I. Roy and Monte Rutledge have very different personalities. Monte is a womanizer and a coward when it comes to his Night Patrol duties. Roy is made of strong moral fiber and attempts to keep his brother in line. Both volunteer for an extremely risky two man bombing mission for different reasons. Their assignment to knock out a strategic German munitions facility is a booming success, but with a squadron of fighters bearing down on them afterward, escape seems unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  Actors: [[Ben Lyon]], [[James Hall]], Jean Harlow, John Darrow, Lucien Prival, [[Roy Wilson]]&lt;br /&gt;
&lt;br /&gt;
*  Directors: Edmund Goulding, Howard Hughes, James Whale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie Hell's Angels:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:HAPoster.jpg|300px|right|]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
[[Image:Rafmachinegunlewis3.jpg|400px|thumb|none|Lewis Gun Aircraft Version - .303 British]]&lt;br /&gt;
[[Image:HA1.jpg|400px|thumb|none|[[Lewis gun|Lewis Gun]] Aircraft Version in the observer position]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Aircraft Machine Gun==&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|400px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[Image:HA1.jpg|400px|thumb|none|[[Vickers|Vickers Aircraft Version]] in the pilot position]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15 Spandau Aircraft==&lt;br /&gt;
[[Image:MG_0815.JPG|thumb|none|400px|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:HA2.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted in Zeppelin]]&lt;br /&gt;
[[Image:HA3.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted on German Bomber manned by Monte Rutledge ([[Ben Lyon]])]]&lt;br /&gt;
[[Image:HA5.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted on German Bomber manned by Monte Rutledge ([[Ben Lyon]])]]&lt;br /&gt;
[[Image:HA6.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted on German Bomber manned by Monte Rutledge ([[Ben Lyon]])]]&lt;br /&gt;
[[Image:HA7.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted on German Fighter]]&lt;br /&gt;
[[Image:HA10.jpg|400px|thumb|none|[[Maxim|Maxim MG08/15 Spandau]] mounted on German Fighter]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918 Aircraft==&lt;br /&gt;
[[File:M1918 aircraft.jpg|thumb|400px|none|Browning M1918 Aircraft - .30-06]]&lt;br /&gt;
[[Image:HA8.jpg|400px|thumb|none|Browning M1918 Aircraft mounted on British Fighter]]&lt;br /&gt;
[[Image:HA9.jpg|400px|thumb|none|Browning M1918 Aircraft fired by Baldy Maloney ([[Roy Wilson]])]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistol=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Image:P08Luger1917.jpg|400px|thumb|none|Luger P08 Pistol - 9mm]]&lt;br /&gt;
[[Image:HA11.jpg|400px|thumb|none|[[Luger P08|Lugers]] in both the German officer and Roy Rutledge ([[James Hall]]) hands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifle=&lt;br /&gt;
==Gew 98 Rifle==&lt;br /&gt;
[[Image:Mauser g98.jpg|400px|thumb|none|Mauser Gewehr 1898 Rifle - 7.92 x 57mm]]&lt;br /&gt;
[[Image:HA12.jpg|400px|thumb|none|German soldier carrying a [[Mauser Gewehr 1898|Gew98 Rifle]] escorting Roy Rutledge ([[James Hall]])]]&lt;br /&gt;
&lt;br /&gt;
==No.1 Mk III Rifle==&lt;br /&gt;
[[Image:SMLE.jpg|400px|thumb|none|No.1 MkIII Enfield Rifle - .303 British]]&lt;br /&gt;
[[Image:HA13.jpg|400px|thumb|none|British Troops charging the trenches with [[Short Magazine Lee-Enfield (SMLE)|No.1 MkIII Enfield Rifles]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Evil_Dead_(2013)&amp;diff=1031727</id>
		<title>Evil Dead (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Evil_Dead_(2013)&amp;diff=1031727"/>
		<updated>2016-06-16T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* 12 Gauge Side by Side Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EvilD13.jpg|thumb|right|300px|''Evil Dead'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Evil Dead''''' is the 2013 horror film that is the fourth in ''[[:Category:The Evil Dead|The Evil Dead]]'' series.  This film was written and directed by Fede Alvarez and serves a semi-reboot.   [[Sam Raimi]] and [[Bruce Campbell]] return to this film as producers.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Side by Side Shotgun ==&lt;br /&gt;
In a tribute to the original trilogy of films, a [[12 Gauge Double Barreled Shotgun]] is seen used in the film. This gun was used by Mia Allen ([[Jane Levy]]) and David Allen ([[Shiloh Fernandez]]). Eric ([[Lou Taylor Pucci]]) and Olivia ([[Jessica Lucas]]) also holds it. This shotgun previously was used by Harold ([[Jim McLarty]]).&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|The Stoeger IGA 20&amp;quot; Coach side by side Shotgun - 12 gauge.  A close version, despite a slightly different shape of the receiver.   ]]&lt;br /&gt;
[[File:EvilD13_01.jpg|thumb|none|600px|The shotgun is seen.]]&lt;br /&gt;
[[File:EvilD13_03.jpg|thumb|none|600px|The shotgun is reached for.]]&lt;br /&gt;
&lt;br /&gt;
{{Evil Dead}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sam Raimi]]&lt;br /&gt;
[[Category:The Evil Dead]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1030201</id>
		<title>Verdun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1030201"/>
		<updated>2016-06-09T00:36:58Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* No. 34 Egg Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Verdun&lt;br /&gt;
|picture = Verdun_VG.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= April 27, 2015&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=Windows, Mac, Linux, PS4 &lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Verdun''''' is a multiplayer FPS set in the First World War. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of Belgium and France.&lt;br /&gt;
&lt;br /&gt;
The game features the following squad types:&lt;br /&gt;
:'''Entente'''&lt;br /&gt;
*Poilus: Led by a Caporal, the French Poilus are provide accurate rifle fire. Its officer has the ability to designate an area for artillery/mortar strikes.&lt;br /&gt;
*Chasseurs: French light infantry unit who are fast moving. The Chasseurs' task is reconnaissance. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time. &lt;br /&gt;
*Tommies: The main British attack force, led into battle by a Corporal. The Tommies are the Entente Powers all-round squad type, supported by artillery fire. &lt;br /&gt;
*Canadians: Considered by the German army to be the most dangerous enemy force on the western front, the Canadian assault unit is lightly equipped with grenades and rifles. They can call in gas artillery to cover their advance. &lt;br /&gt;
&lt;br /&gt;
:'''Central Powers'''&lt;br /&gt;
*Landsers: The German Rifle Squads’ main strength is in advance under MG 08/15 support. Its officer has the ability to designate an area for artillery/mortar strikes. &lt;br /&gt;
*Alpenjägers: German mountain infantry who are lightweight and focused on observation. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time.&lt;br /&gt;
*Stoßtruppen: Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as the &amp;quot;Pistole Parabellum 1908 ''Luger''&amp;quot; and is the standard sidearm for the German Non-Commanding-Officers class.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:verdun_luger_1.jpg|thumb|none|600px|The ''Luger'' ingame.]]&lt;br /&gt;
[[File:verdun_luger_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_luger_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08 Artillery Model===&lt;br /&gt;
The [[Luger P08|Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole 08 ''Ari-08''&amp;quot; and is used by the German ''Pionieer'' squad. (HoW Dlc)&lt;br /&gt;
[[Image:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:verdun_lugera_1.jpg|thumb|none|600px|The ''Ari-08'' ingame.]]&lt;br /&gt;
[[File:verdun_lugera_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lugera_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen in the Main menu. The HoW Expansion brings the playable C96 in. It apperas as the &amp;quot;Mauser C96 ''Besenstiel''&amp;quot;.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:verdun_c96.jpg|thumb|none|300px|The &amp;quot;Red 9&amp;quot; on the table.]]&lt;br /&gt;
[[File:verdun_c96_1.jpg|thumb|none|600px|The ''C96'' ingame.]]&lt;br /&gt;
[[File:verdun_c96_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_c96_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] appears as the &amp;quot;Armeerevolver M/83 ''Reichsrevolver''&amp;quot; and is available for the German  Squad. After a shot the hammer must pull back. (HoW Dlc)&lt;br /&gt;
[[Image:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
[[File:verdun_reichsr_1.jpg|thumb|none|600px|The ''Reichsrevolver'' ingame.]]&lt;br /&gt;
[[File:verdun_reichsr_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_reichsr_3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:verdun_reichsr_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Star Ruby==&lt;br /&gt;
The [[Star Ruby]] appears as the &amp;quot;Pistolet Automatique ''Ruby''&amp;quot; and is used by French forces.&lt;br /&gt;
[[Image:Star Ruby L.jpg|thumb|none|300px|Star Ruby .32 ACP]]&lt;br /&gt;
[[File:verdun_ruby_1.jpg|thumb|none|600px|The ''Ruby'' ingame.]]&lt;br /&gt;
[[File:verdun_ruby_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ruby_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mle 1892 Revolver==&lt;br /&gt;
A [[Mle 1892 Revolver]] is also seen on a table in the main menu. The HoW Expansion brings the playable Mle 1892 in. It apperas as the &amp;quot;MAS M1892 ''Lebel Revolver''&amp;quot;&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 Revolver - 8x27mm SR]]&lt;br /&gt;
[[File:verdun_mle.jpg|thumb|none|300px|Ingame Mle 1892 Revolver.]]&lt;br /&gt;
[[File:verdun_mle_1.jpg|thumb|none|600px|The ''M1892'' ingame.]]&lt;br /&gt;
[[File:verdun_mle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mle_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley MK VI==&lt;br /&gt;
The [[Webley Revolvers|Webley MK VI]] appears as the &amp;quot;Webley Mk VI Revolver&amp;quot;. The Trench Raider squad's Webley has a bayonet.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|300px|Webley Mk IV - .455 Webley]]&lt;br /&gt;
[[File:verdun_webley_1.jpg|thumb|none|600px|The Revolver ingame.]]&lt;br /&gt;
[[File:verdun_webley_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_webley_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Mk I]] appears as the &amp;quot;Webley Self-Loading Pistol Mk. I&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mk I Pistol]]&lt;br /&gt;
[[File:verdun_wsmk_1.jpg|thumb|none|600px|The ''Webley Mk. I'' ingame.]]&lt;br /&gt;
[[File:verdun_wsmk_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_wsmk_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]] apears as the &amp;quot;FN Browning Model 1900&amp;quot; and is available for the Belgian squad. (HoW Dlc)&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[File:verdun_fn1900_1.jpg|thumb|none|600px|The ''FN 1900'' ingame.]]&lt;br /&gt;
[[File:verdun_fn1900_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_fn1900_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The original [[Colt_M1911#M1911|Colt M1911]] appears as the &amp;quot;Colt M1911&amp;quot; and is the standard sidearm for the U.S. officer ingame. Also the Canadian squad can use this pistol.(HoW Dlc)&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:verdun_colt_1.jpg|thumb|none|600px|The ''M1911'' ingame.]]&lt;br /&gt;
[[File:verdun_colt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_colt_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the &amp;quot;Gewehr '98&amp;quot; and is the standard infantry rifle for the German forces. It can be equipped with a M1898/05 Seitengewehr bayonet and a French APX Mle 1917 Scope. The  Mauser can be reload with a 5-round stripper clip or round by round. Some Gewehrs can also be equipped with a 20-round ''Grabenmagazain''. &lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr '98&amp;quot; ingame.]]&lt;br /&gt;
[[File:verdun_g98_2.jpg|thumb|none|600px|View through the ''Lange Visier''.]]&lt;br /&gt;
[[File:verdun_g98_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 98AZ Carbine==&lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine|Mauser 98AZ Carbine]] appears as the &amp;quot;Karabiner 98AZ&amp;quot;. The Rate of fire is higher than the [[Mauser Gewehr 1898|Gewehr '98]].&lt;br /&gt;
[[Image:Mauser 98AZ Artillery Carbine.jpg|thumb|none|400px|Mauser 98AZ Artillery Carbine - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g98az_1.jpg|thumb|none|600px|The Carbine ingame.]]&lt;br /&gt;
[[File:verdun_g98az_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g98az_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1888/05==&lt;br /&gt;
The [[Mauser Gewehr 1888|Mauser Gewehr 1888/05]] appears as the &amp;quot;G.P.K. Gewehr 88 ''Kommissionsgewehr''&amp;quot;. The G88 is the model of 1905, recognizable by the receiver. The Carbine of the G88 is also available.(HoW Dlc)&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|400px|Gewehr 1888/05 - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g88_1.jpg|thumb|none|600px|The ''G88'' ingame.]]&lt;br /&gt;
[[File:verdun_g88_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|400px|Karabiner 1888/05 - 7.92x57 mm.]]&lt;br /&gt;
[[File:verdun_g88c_1.jpg|thumb|none|600px|The ''G88 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_g88c_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88c_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Berthier 1892 Artillery Carbine==&lt;br /&gt;
The [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] appears as the &amp;quot;Mousqueton Mle. 1892 ''Berthier''&amp;quot; and has an accurate 3 shot magazine. It can only be reloaded when the magazine is empty.&lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|400px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiercar_1.jpg|thumb|none|600px|The ''Berthier'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthiercar_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiercar_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1916 Carabine==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1916 Carabine|Fusil Modèle 1916 Carabine]] appears as the &amp;quot;Berthier Model 1916&amp;quot; and has a 5 round magazine. Unlike the other Berthier rifles ingame the Model 1916 is reload with a 5-round stripper clip. (HoW Dlc)&lt;br /&gt;
[[Image:Bert-c92 70.jpg|thumb|none|400px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthier16_1.jpg|thumb|none|600px|The ''Berthier Model 1916'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthier16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthier16_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] appears as the &amp;quot;Fusil Mle 1886 M93 ''Lebel''&amp;quot; and can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. &lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|400px|Lebel Model 1886 Rifle - 8x50Rmm]]&lt;br /&gt;
[[File:verdun_Lebel_1.jpg|thumb|none|600px|The ''Lebel'' ingame.]]&lt;br /&gt;
[[File:verdun_Lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Lebel_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1907-15==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1907-15 Rifle|Berthier 1907-15]] appears as the &amp;quot;Fusil Mle 1907-15 ''Berthier''&amp;quot;. Like the [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] the Berthier has only a 3 shot magazine.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|400px|Berthier Model 1907-15 Rifle]]&lt;br /&gt;
[[File:verdun_Berthier_1.jpg|thumb|none|600px|The ''Berthier'' ingame.]]&lt;br /&gt;
[[File:verdun_Berthier_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Berthier_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel 1886#R.S.C. Mle 1917|R.S.C. Mle 1917]] appears as the &amp;quot;RSC 1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|none|400px|R.S.C. Model 1917]]&lt;br /&gt;
[[File:verdun_rsc_1.jpg|thumb|none|600px|The ''RSC'' ingame.]]&lt;br /&gt;
[[File:verdun_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British and Canadian forces ingame. It has a correct&lt;br /&gt;
10 rounds magazine and a high Rate of fire. It can be equipped with a M1907 SMLE Bayonet and a post war Aldis M1919 Scope.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:verdun_Smle_1.jpg|thumb|none|600px|The ''SMLE'' ingame.]]&lt;br /&gt;
[[File:verdun_Smle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Smle_3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:verdun_Smle_4.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.1 Mk.III* (sawed off)===&lt;br /&gt;
A sawed off Lee-Enfield No.1 Mk.III* is used by the British Trench Raiders.&lt;br /&gt;
[[File:verdun_saw_1.jpg|thumb|none|600px|The ''Sawed off'' ingame.]]&lt;br /&gt;
[[File:verdun_saw_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_saw_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Rifle No. 3 Mk. III==&lt;br /&gt;
[[File:verdun_enri_1.jpg|thumb|none|600px|The ''Enfield Rifle'' ingame.]]&lt;br /&gt;
[[File:verdun_enri_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enri_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk.III==&lt;br /&gt;
The [[Ross Rifle|Ross Mk.III]] appears as the &amp;quot;Ross Model 1910 Mark III&amp;quot; and is the correct service rifle for the Canadian squad. (HoW Dlc)&lt;br /&gt;
[[Image:RossMk IIIM1910.jpg|thumb|none|400px|Ross Mk III Model 1910]]&lt;br /&gt;
[[File:verdun_ross_1.jpg|thumb|none|600px|The ''Ross M1910'' ingame.]]&lt;br /&gt;
[[File:verdun_ross_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ross_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] appears as the &amp;quot;Enfield M1917&amp;quot; and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip or single rounds. (HoW Dlc)&lt;br /&gt;
[[Image:M1917enfield.jpg|thumb|none|400px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:verdun_enfield_1.jpg|thumb|none|600px|The ''Enfield M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_enfield_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enfield_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] appears as the &amp;quot;Springfield M1903&amp;quot; and is also available for the two American squads ingame. (HoW Dlc)&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:verdun_spring_1.jpg|thumb|none|600px|The ''Springfield'' ingame.]]&lt;br /&gt;
[[File:verdun_spring_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_spring_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Belgian 1889 Mauser==&lt;br /&gt;
The [[Mauser_Rifle_Series#1889_Belgian_Mauser|Belgian 1889 Mauser]] appears as the &amp;quot;Mauser Model 89&amp;quot; and is the standard rifle for the Belgian squad. A Carbine version is also available as the &amp;quot;Mauser Karabiner 16&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[Image:Belgian 1889 Mauser.jpg|thumb|none|400px|Belgian 1889 Mauser - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauser_1.jpg|thumb|none|600px|The ''Mauser 89'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauser_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauser_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Belgian 1889 carbine.jpg|thumb|none|400px|Belgian 1889 Mauser Carbine - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauserc_1.jpg|thumb|none|600px|The ''Mauser 16 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauserc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauserc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the only submachine gun in the game and appears as the &amp;quot;Maschinenpistole 18/I&amp;quot;. It has &lt;br /&gt;
a high rate of fire but the gun is only effective in close range.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:verdun_mp18_1.jpg|thumb|none|600px|The ''MP18'' ingame.]]&lt;br /&gt;
[[File:verdun_mp18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mp18_3.jpg|thumb|none|600px|Reloading a 32-round Drum-magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim|Maxim MG08/15]] appears as the &amp;quot;Maschinengewehr '08/15&amp;quot;.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0815_1.jpg|thumb|none|600px|The ''MG 08/15'' ingame. Note the 7.92x57mm round.]]&lt;br /&gt;
[[File:verdun_0815_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0815_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA]] appears as the &amp;quot;Bergmann Model 1915n. A.&amp;quot; and is the standard lmG for the German ''Schützen'' squad. (HoW Dlc)&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|400px|Bergmann MG 15nA - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_berg_1.jpg|thumb|none|600px|The ''M1915n. A.'' ingame.]]&lt;br /&gt;
[[File:verdun_berg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berg_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/18== &lt;br /&gt;
The air-coold version of the [[Maxim|Maxim MG08/15]] the Maxim MG08/18 is also available for the German squads. Appears as the &amp;quot;Maschinengewehr 08/18&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[File:maxim0818.jpg|thumb|none|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0818_1.jpg|thumb|none|600px|The ''MG 08/18'' ingame.]]&lt;br /&gt;
[[File:verdun_0818_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0818_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] LMG appears as the &amp;quot;Madsen&amp;quot; and is available for the Germans. It's the only light machine gun that can fired from the hip. (HoW Dlc)&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Madsen machine gun - .303 British]]&lt;br /&gt;
[[File:verdun_madsen_1.jpg|thumb|none|600px|The ''Madsen'' ingame.]]&lt;br /&gt;
[[File:verdun_madsen_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_madsen_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as the &amp;quot;Fusli Mitrailleur Mle 1915 CSRG ''Chauchat''&amp;quot; and is the LMG for the French forces.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_chau_1.jpg|thumb|none|600px|The ''Chauchat'' ingame.]]&lt;br /&gt;
[[File:verdun_chau_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_chau_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Chauchat M1918=== &lt;br /&gt;
The [[Chauchat|Chauchat M1918]] is the .30-06 American Conversion. Appears as the &amp;quot;US CRSRG .30-06 M1918 ''Chauchat''&amp;quot;. Ingame nickname &amp;quot;The Worst&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:verdun_cm18_1.jpg|thumb|none|600px|The ''CRSRG'' ingame.]]&lt;br /&gt;
[[File:verdun_cm18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_cm1918_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the LMG for the British forces ingame and appears as the &amp;quot;Machine Gun Model 1914 ''Lewis''&amp;quot;.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:verdun_lewis_1.jpg|thumb|none|600px|The ''Lewis'' ingame.]]&lt;br /&gt;
[[File:verdun_lewis_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lewis_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss M1909 Mk.I]] appears as the &amp;quot;Hotchkiss M1909 ''Benét–Mercié''&amp;quot; is the lmG available for the American, British and Belgian squads. (HoW Dlc)&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:verdun_hotch_1.jpg|thumb|none|600px|The ''Hotchkiss'' ingame.]]&lt;br /&gt;
[[File:verdun_hotch_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_hotch_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers MK1==&lt;br /&gt;
Some destroyed [[Vickers MK1 Machine Gun]] machine guns can be seen on the battlefield. They are unusable for the player.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:verdun_vickers_1.jpg|thumb|none|600px|The Vickers in a crater.]]&lt;br /&gt;
[[File:verdun_vickers_2.jpg|thumb|none|600px|The Vickers near a trench.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the &amp;quot;Browning Automatic Rifle M1918 ''BAR''&amp;quot;. Available for the U.S. squads. (HoW Dlc)&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle- .30-06]]&lt;br /&gt;
[[File:verdun_BAR_1.jpg|thumb|none|600px|The ''BAR'' ingame.]]&lt;br /&gt;
[[File:verdun_BAR_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_BAR_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears as the &amp;quot;Winchester Model 1897 ''Trench Gun''&amp;quot;. Available for the U.S. squads. (HoW Dlc)&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:verdun_m97_1.jpg|thumb|none|600px|The ''Trench Gun'' ingame.]]&lt;br /&gt;
[[File:verdun_m97_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_m97_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16|Wechselapparat M1917]] is the only flamethrower in the game and is used by the German Pionieer Squad. Appers as the &amp;quot;Wechselapparat M1917 ''Wex''&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:verdun_wex_1.jpg|thumb|none|600px|The ''Wex'' ingame.]]&lt;br /&gt;
[[File:verdun_wex_2.jpg|thumb|none|600px|Holding the flamethrower]]&lt;br /&gt;
[[File:verdun_wesx_3.jpg|thumb|none|600px|The player ''fires''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for the German Empire is the [[Model 15 Stielhandgranate]]. Appears as the &amp;quot;Stielhandgranate ''M1915''&amp;quot;.&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate &amp;quot;Potato Masher&amp;quot; with spoon.]]&lt;br /&gt;
[[File:verdun_m15_1.jpg|thumb|none|600px|The Player holds the ''M1915'' stick grenade.]]&lt;br /&gt;
[[File:verdun_m15_2.jpg|thumb|none|600px|The Player throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Stielhandgranate==&lt;br /&gt;
The [[Model 17 Stielhandgranate]] appears as the &amp;quot;Stielhandgranate ''M1917''&amp;quot;. The German ''Pionier'' suqad has a two ''Geballte Ladungen'' one with 6 and 9 warheads. (HoW Dlc)&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|350px|Model 17 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_st17_1.jpg|thumb|none|600px|The ''M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_st17_2.jpg|thumb|none|600px|The ''M1917'' with 6 warheads.]]&lt;br /&gt;
[[File:verdun_st17_3.jpg|thumb|none|600px|The ''M1917'' with 9 warheads.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Eierhandgranate M1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|200px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:verdun_ei17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==F1 hand grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for French forces and the U.S. squads. Appears as the &amp;quot; Grenade Mle 1916 Billant F1&amp;quot;.&lt;br /&gt;
[[Image:French F1 Mle 1916 Billant.JPG|thumb|none|200px|F1 High-Explosive Fragmentation hand grenade with Mle1916 Billant fuse.]]&lt;br /&gt;
[[File:verdun_f1_1.jpg|thumb|none|600px|The Player holds the ''F1'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth. Appears as the &amp;quot;Mk 1 No. 5 ''Mills Bomb''&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_mills_1.jpg|thumb|none|600px|The Player holds the ''Mills'' grenade.]]&lt;br /&gt;
 &lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
The second grenade Available for the British squads is the &amp;quot;No. 34 Egg Grenade&amp;quot;.&lt;br /&gt;
[[File:no 34.jpg|thumb|none|150px|No. 34 Egg Grenade.]]&lt;br /&gt;
[[File:verdun_no34_1.jpg|thumb|none|600px|The Player holds the ''No. 34'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|7.58 cm Leichter Minenwerfer]]&lt;br /&gt;
[[File:verdun_minenw_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:verdun_stokes_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|7.7 cm Feldkanone 96 n.A..]]&lt;br /&gt;
[[File:verdun_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:verdun_feldk_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|300px|Ordnance QF 4.5-inch Howitzer.]]&lt;br /&gt;
[[File:qf 4.4_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1030200</id>
		<title>Verdun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1030200"/>
		<updated>2016-06-09T00:32:06Z</updated>

		<summary type="html">&lt;p&gt;Jimmoy: /* M1917 Enfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Verdun&lt;br /&gt;
|picture = Verdun_VG.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= April 27, 2015&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=Windows, Mac, Linux, PS4 &lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Verdun''''' is a multiplayer FPS set in the First World War. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of Belgium and France.&lt;br /&gt;
&lt;br /&gt;
The game features the following squad types:&lt;br /&gt;
:'''Entente'''&lt;br /&gt;
*Poilus: Led by a Caporal, the French Poilus are provide accurate rifle fire. Its officer has the ability to designate an area for artillery/mortar strikes.&lt;br /&gt;
*Chasseurs: French light infantry unit who are fast moving. The Chasseurs' task is reconnaissance. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time. &lt;br /&gt;
*Tommies: The main British attack force, led into battle by a Corporal. The Tommies are the Entente Powers all-round squad type, supported by artillery fire. &lt;br /&gt;
*Canadians: Considered by the German army to be the most dangerous enemy force on the western front, the Canadian assault unit is lightly equipped with grenades and rifles. They can call in gas artillery to cover their advance. &lt;br /&gt;
&lt;br /&gt;
:'''Central Powers'''&lt;br /&gt;
*Landsers: The German Rifle Squads’ main strength is in advance under MG 08/15 support. Its officer has the ability to designate an area for artillery/mortar strikes. &lt;br /&gt;
*Alpenjägers: German mountain infantry who are lightweight and focused on observation. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time.&lt;br /&gt;
*Stoßtruppen: Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as the &amp;quot;Pistole Parabellum 1908 ''Luger''&amp;quot; and is the standard sidearm for the German Non-Commanding-Officers class.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:verdun_luger_1.jpg|thumb|none|600px|The ''Luger'' ingame.]]&lt;br /&gt;
[[File:verdun_luger_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_luger_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08 Artillery Model===&lt;br /&gt;
The [[Luger P08|Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole 08 ''Ari-08''&amp;quot; and is used by the German ''Pionieer'' squad. (HoW Dlc)&lt;br /&gt;
[[Image:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:verdun_lugera_1.jpg|thumb|none|600px|The ''Ari-08'' ingame.]]&lt;br /&gt;
[[File:verdun_lugera_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lugera_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen in the Main menu. The HoW Expansion brings the playable C96 in. It apperas as the &amp;quot;Mauser C96 ''Besenstiel''&amp;quot;.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:verdun_c96.jpg|thumb|none|300px|The &amp;quot;Red 9&amp;quot; on the table.]]&lt;br /&gt;
[[File:verdun_c96_1.jpg|thumb|none|600px|The ''C96'' ingame.]]&lt;br /&gt;
[[File:verdun_c96_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_c96_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] appears as the &amp;quot;Armeerevolver M/83 ''Reichsrevolver''&amp;quot; and is available for the German  Squad. After a shot the hammer must pull back. (HoW Dlc)&lt;br /&gt;
[[Image:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
[[File:verdun_reichsr_1.jpg|thumb|none|600px|The ''Reichsrevolver'' ingame.]]&lt;br /&gt;
[[File:verdun_reichsr_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_reichsr_3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:verdun_reichsr_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Star Ruby==&lt;br /&gt;
The [[Star Ruby]] appears as the &amp;quot;Pistolet Automatique ''Ruby''&amp;quot; and is used by French forces.&lt;br /&gt;
[[Image:Star Ruby L.jpg|thumb|none|300px|Star Ruby .32 ACP]]&lt;br /&gt;
[[File:verdun_ruby_1.jpg|thumb|none|600px|The ''Ruby'' ingame.]]&lt;br /&gt;
[[File:verdun_ruby_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ruby_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mle 1892 Revolver==&lt;br /&gt;
A [[Mle 1892 Revolver]] is also seen on a table in the main menu. The HoW Expansion brings the playable Mle 1892 in. It apperas as the &amp;quot;MAS M1892 ''Lebel Revolver''&amp;quot;&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 Revolver - 8x27mm SR]]&lt;br /&gt;
[[File:verdun_mle.jpg|thumb|none|300px|Ingame Mle 1892 Revolver.]]&lt;br /&gt;
[[File:verdun_mle_1.jpg|thumb|none|600px|The ''M1892'' ingame.]]&lt;br /&gt;
[[File:verdun_mle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mle_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley MK VI==&lt;br /&gt;
The [[Webley Revolvers|Webley MK VI]] appears as the &amp;quot;Webley Mk VI Revolver&amp;quot;. The Trench Raider squad's Webley has a bayonet.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|300px|Webley Mk IV - .455 Webley]]&lt;br /&gt;
[[File:verdun_webley_1.jpg|thumb|none|600px|The Revolver ingame.]]&lt;br /&gt;
[[File:verdun_webley_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_webley_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Mk I]] appears as the &amp;quot;Webley Self-Loading Pistol Mk. I&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mk I Pistol]]&lt;br /&gt;
[[File:verdun_wsmk_1.jpg|thumb|none|600px|The ''Webley Mk. I'' ingame.]]&lt;br /&gt;
[[File:verdun_wsmk_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_wsmk_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]] apears as the &amp;quot;FN Browning Model 1900&amp;quot; and is available for the Belgian squad. (HoW Dlc)&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[File:verdun_fn1900_1.jpg|thumb|none|600px|The ''FN 1900'' ingame.]]&lt;br /&gt;
[[File:verdun_fn1900_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_fn1900_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The original [[Colt_M1911#M1911|Colt M1911]] appears as the &amp;quot;Colt M1911&amp;quot; and is the standard sidearm for the U.S. officer ingame. Also the Canadian squad can use this pistol.(HoW Dlc)&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:verdun_colt_1.jpg|thumb|none|600px|The ''M1911'' ingame.]]&lt;br /&gt;
[[File:verdun_colt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_colt_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the &amp;quot;Gewehr '98&amp;quot; and is the standard infantry rifle for the German forces. It can be equipped with a M1898/05 Seitengewehr bayonet and a French APX Mle 1917 Scope. The  Mauser can be reload with a 5-round stripper clip or round by round. Some Gewehrs can also be equipped with a 20-round ''Grabenmagazain''. &lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr '98&amp;quot; ingame.]]&lt;br /&gt;
[[File:verdun_g98_2.jpg|thumb|none|600px|View through the ''Lange Visier''.]]&lt;br /&gt;
[[File:verdun_g98_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 98AZ Carbine==&lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine|Mauser 98AZ Carbine]] appears as the &amp;quot;Karabiner 98AZ&amp;quot;. The Rate of fire is higher than the [[Mauser Gewehr 1898|Gewehr '98]].&lt;br /&gt;
[[Image:Mauser 98AZ Artillery Carbine.jpg|thumb|none|400px|Mauser 98AZ Artillery Carbine - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g98az_1.jpg|thumb|none|600px|The Carbine ingame.]]&lt;br /&gt;
[[File:verdun_g98az_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g98az_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1888/05==&lt;br /&gt;
The [[Mauser Gewehr 1888|Mauser Gewehr 1888/05]] appears as the &amp;quot;G.P.K. Gewehr 88 ''Kommissionsgewehr''&amp;quot;. The G88 is the model of 1905, recognizable by the receiver. The Carbine of the G88 is also available.(HoW Dlc)&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|400px|Gewehr 1888/05 - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g88_1.jpg|thumb|none|600px|The ''G88'' ingame.]]&lt;br /&gt;
[[File:verdun_g88_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|400px|Karabiner 1888/05 - 7.92x57 mm.]]&lt;br /&gt;
[[File:verdun_g88c_1.jpg|thumb|none|600px|The ''G88 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_g88c_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88c_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Berthier 1892 Artillery Carbine==&lt;br /&gt;
The [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] appears as the &amp;quot;Mousqueton Mle. 1892 ''Berthier''&amp;quot; and has an accurate 3 shot magazine. It can only be reloaded when the magazine is empty.&lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|400px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiercar_1.jpg|thumb|none|600px|The ''Berthier'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthiercar_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiercar_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1916 Carabine==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1916 Carabine|Fusil Modèle 1916 Carabine]] appears as the &amp;quot;Berthier Model 1916&amp;quot; and has a 5 round magazine. Unlike the other Berthier rifles ingame the Model 1916 is reload with a 5-round stripper clip. (HoW Dlc)&lt;br /&gt;
[[Image:Bert-c92 70.jpg|thumb|none|400px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthier16_1.jpg|thumb|none|600px|The ''Berthier Model 1916'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthier16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthier16_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] appears as the &amp;quot;Fusil Mle 1886 M93 ''Lebel''&amp;quot; and can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. &lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|400px|Lebel Model 1886 Rifle - 8x50Rmm]]&lt;br /&gt;
[[File:verdun_Lebel_1.jpg|thumb|none|600px|The ''Lebel'' ingame.]]&lt;br /&gt;
[[File:verdun_Lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Lebel_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1907-15==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1907-15 Rifle|Berthier 1907-15]] appears as the &amp;quot;Fusil Mle 1907-15 ''Berthier''&amp;quot;. Like the [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] the Berthier has only a 3 shot magazine.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|400px|Berthier Model 1907-15 Rifle]]&lt;br /&gt;
[[File:verdun_Berthier_1.jpg|thumb|none|600px|The ''Berthier'' ingame.]]&lt;br /&gt;
[[File:verdun_Berthier_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Berthier_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel 1886#R.S.C. Mle 1917|R.S.C. Mle 1917]] appears as the &amp;quot;RSC 1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|none|400px|R.S.C. Model 1917]]&lt;br /&gt;
[[File:verdun_rsc_1.jpg|thumb|none|600px|The ''RSC'' ingame.]]&lt;br /&gt;
[[File:verdun_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British and Canadian forces ingame. It has a correct&lt;br /&gt;
10 rounds magazine and a high Rate of fire. It can be equipped with a M1907 SMLE Bayonet and a post war Aldis M1919 Scope.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:verdun_Smle_1.jpg|thumb|none|600px|The ''SMLE'' ingame.]]&lt;br /&gt;
[[File:verdun_Smle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Smle_3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:verdun_Smle_4.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.1 Mk.III* (sawed off)===&lt;br /&gt;
A sawed off Lee-Enfield No.1 Mk.III* is used by the British Trench Raiders.&lt;br /&gt;
[[File:verdun_saw_1.jpg|thumb|none|600px|The ''Sawed off'' ingame.]]&lt;br /&gt;
[[File:verdun_saw_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_saw_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Rifle No. 3 Mk. III==&lt;br /&gt;
[[File:verdun_enri_1.jpg|thumb|none|600px|The ''Enfield Rifle'' ingame.]]&lt;br /&gt;
[[File:verdun_enri_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enri_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk.III==&lt;br /&gt;
The [[Ross Rifle|Ross Mk.III]] appears as the &amp;quot;Ross Model 1910 Mark III&amp;quot; and is the correct service rifle for the Canadian squad. (HoW Dlc)&lt;br /&gt;
[[Image:RossMk IIIM1910.jpg|thumb|none|400px|Ross Mk III Model 1910]]&lt;br /&gt;
[[File:verdun_ross_1.jpg|thumb|none|600px|The ''Ross M1910'' ingame.]]&lt;br /&gt;
[[File:verdun_ross_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ross_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] appears as the &amp;quot;Enfield M1917&amp;quot; and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip or single rounds. (HoW Dlc)&lt;br /&gt;
[[Image:M1917enfield.jpg|thumb|none|400px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:verdun_enfield_1.jpg|thumb|none|600px|The ''Enfield M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_enfield_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enfield_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] appears as the &amp;quot;Springfield M1903&amp;quot; and is also available for the two American squads ingame. (HoW Dlc)&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:verdun_spring_1.jpg|thumb|none|600px|The ''Springfield'' ingame.]]&lt;br /&gt;
[[File:verdun_spring_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_spring_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Belgian 1889 Mauser==&lt;br /&gt;
The [[Mauser_Rifle_Series#1889_Belgian_Mauser|Belgian 1889 Mauser]] appears as the &amp;quot;Mauser Model 89&amp;quot; and is the standard rifle for the Belgian squad. A Carbine version is also available as the &amp;quot;Mauser Karabiner 16&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[Image:Belgian 1889 Mauser.jpg|thumb|none|400px|Belgian 1889 Mauser - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauser_1.jpg|thumb|none|600px|The ''Mauser 89'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauser_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauser_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Belgian 1889 carbine.jpg|thumb|none|400px|Belgian 1889 Mauser Carbine - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauserc_1.jpg|thumb|none|600px|The ''Mauser 16 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauserc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauserc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the only submachine gun in the game and appears as the &amp;quot;Maschinenpistole 18/I&amp;quot;. It has &lt;br /&gt;
a high rate of fire but the gun is only effective in close range.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:verdun_mp18_1.jpg|thumb|none|600px|The ''MP18'' ingame.]]&lt;br /&gt;
[[File:verdun_mp18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mp18_3.jpg|thumb|none|600px|Reloading a 32-round Drum-magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim|Maxim MG08/15]] appears as the &amp;quot;Maschinengewehr '08/15&amp;quot;.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0815_1.jpg|thumb|none|600px|The ''MG 08/15'' ingame. Note the 7.92x57mm round.]]&lt;br /&gt;
[[File:verdun_0815_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0815_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA]] appears as the &amp;quot;Bergmann Model 1915n. A.&amp;quot; and is the standard lmG for the German ''Schützen'' squad. (HoW Dlc)&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|400px|Bergmann MG 15nA - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_berg_1.jpg|thumb|none|600px|The ''M1915n. A.'' ingame.]]&lt;br /&gt;
[[File:verdun_berg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berg_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/18== &lt;br /&gt;
The air-coold version of the [[Maxim|Maxim MG08/15]] the Maxim MG08/18 is also available for the German squads. Appears as the &amp;quot;Maschinengewehr 08/18&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[File:maxim0818.jpg|thumb|none|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0818_1.jpg|thumb|none|600px|The ''MG 08/18'' ingame.]]&lt;br /&gt;
[[File:verdun_0818_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0818_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] LMG appears as the &amp;quot;Madsen&amp;quot; and is available for the Germans. It's the only light machine gun that can fired from the hip. (HoW Dlc)&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Madsen machine gun - .303 British]]&lt;br /&gt;
[[File:verdun_madsen_1.jpg|thumb|none|600px|The ''Madsen'' ingame.]]&lt;br /&gt;
[[File:verdun_madsen_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_madsen_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as the &amp;quot;Fusli Mitrailleur Mle 1915 CSRG ''Chauchat''&amp;quot; and is the LMG for the French forces.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_chau_1.jpg|thumb|none|600px|The ''Chauchat'' ingame.]]&lt;br /&gt;
[[File:verdun_chau_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_chau_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Chauchat M1918=== &lt;br /&gt;
The [[Chauchat|Chauchat M1918]] is the .30-06 American Conversion. Appears as the &amp;quot;US CRSRG .30-06 M1918 ''Chauchat''&amp;quot;. Ingame nickname &amp;quot;The Worst&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:verdun_cm18_1.jpg|thumb|none|600px|The ''CRSRG'' ingame.]]&lt;br /&gt;
[[File:verdun_cm18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_cm1918_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the LMG for the British forces ingame and appears as the &amp;quot;Machine Gun Model 1914 ''Lewis''&amp;quot;.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:verdun_lewis_1.jpg|thumb|none|600px|The ''Lewis'' ingame.]]&lt;br /&gt;
[[File:verdun_lewis_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lewis_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss M1909 Mk.I]] appears as the &amp;quot;Hotchkiss M1909 ''Benét–Mercié''&amp;quot; is the lmG available for the American, British and Belgian squads. (HoW Dlc)&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:verdun_hotch_1.jpg|thumb|none|600px|The ''Hotchkiss'' ingame.]]&lt;br /&gt;
[[File:verdun_hotch_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_hotch_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers MK1==&lt;br /&gt;
Some destroyed [[Vickers MK1 Machine Gun]] machine guns can be seen on the battlefield. They are unusable for the player.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:verdun_vickers_1.jpg|thumb|none|600px|The Vickers in a crater.]]&lt;br /&gt;
[[File:verdun_vickers_2.jpg|thumb|none|600px|The Vickers near a trench.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the &amp;quot;Browning Automatic Rifle M1918 ''BAR''&amp;quot;. Available for the U.S. squads. (HoW Dlc)&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle- .30-06]]&lt;br /&gt;
[[File:verdun_BAR_1.jpg|thumb|none|600px|The ''BAR'' ingame.]]&lt;br /&gt;
[[File:verdun_BAR_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_BAR_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears as the &amp;quot;Winchester Model 1897 ''Trench Gun''&amp;quot;. Available for the U.S. squads. (HoW Dlc)&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:verdun_m97_1.jpg|thumb|none|600px|The ''Trench Gun'' ingame.]]&lt;br /&gt;
[[File:verdun_m97_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_m97_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
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=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16|Wechselapparat M1917]] is the only flamethrower in the game and is used by the German Pionieer Squad. Appers as the &amp;quot;Wechselapparat M1917 ''Wex''&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:verdun_wex_1.jpg|thumb|none|600px|The ''Wex'' ingame.]]&lt;br /&gt;
[[File:verdun_wex_2.jpg|thumb|none|600px|Holding the flamethrower]]&lt;br /&gt;
[[File:verdun_wesx_3.jpg|thumb|none|600px|The player ''fires''.]]&lt;br /&gt;
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&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for the German Empire is the [[Model 15 Stielhandgranate]]. Appears as the &amp;quot;Stielhandgranate ''M1915''&amp;quot;.&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate &amp;quot;Potato Masher&amp;quot; with spoon.]]&lt;br /&gt;
[[File:verdun_m15_1.jpg|thumb|none|600px|The Player holds the ''M1915'' stick grenade.]]&lt;br /&gt;
[[File:verdun_m15_2.jpg|thumb|none|600px|The Player throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Stielhandgranate==&lt;br /&gt;
The [[Model 17 Stielhandgranate]] appears as the &amp;quot;Stielhandgranate ''M1917''&amp;quot;. The German ''Pionier'' suqad has a two ''Geballte Ladungen'' one with 6 and 9 warheads. (HoW Dlc)&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|350px|Model 17 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_st17_1.jpg|thumb|none|600px|The ''M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_st17_2.jpg|thumb|none|600px|The ''M1917'' with 6 warheads.]]&lt;br /&gt;
[[File:verdun_st17_3.jpg|thumb|none|600px|The ''M1917'' with 9 warheads.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Eierhandgranate M1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|200px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:verdun_ei17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==F1 hand grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for French forces and the U.S. squads. Appears as the &amp;quot; Grenade Mle 1916 Billant F1&amp;quot;.&lt;br /&gt;
[[Image:French F1 Mle 1916 Billant.JPG|thumb|none|200px|F1 High-Explosive Fragmentation hand grenade with Mle1916 Billant fuse.]]&lt;br /&gt;
[[File:verdun_f1_1.jpg|thumb|none|600px|The Player holds the ''F1'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth. Appears as the &amp;quot;Mk 1 No. 5 ''Mills Bomb''&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_mills_1.jpg|thumb|none|600px|The Player holds the ''Mills'' grenade.]]&lt;br /&gt;
 &lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
The second grenade Available for the British suqads is the &amp;quot;No. 34 Egg Grenade&amp;quot;.&lt;br /&gt;
[[File:no 34.jpg|thumb|none|150px|No. 34 Egg Grenade.]]&lt;br /&gt;
[[File:verdun_no34_1.jpg|thumb|none|600px|The Player holds the ''No. 34'' grenade.]]&lt;br /&gt;
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=Other=&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|7.58 cm Leichter Minenwerfer]]&lt;br /&gt;
[[File:verdun_minenw_1.jpg|thumb|none|600px|]]&lt;br /&gt;
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&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:verdun_stokes_1.jpg|thumb|none|600px|]]&lt;br /&gt;
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&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|7.7 cm Feldkanone 96 n.A..]]&lt;br /&gt;
[[File:verdun_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:verdun_feldk_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|300px|Ordnance QF 4.5-inch Howitzer.]]&lt;br /&gt;
[[File:qf 4.4_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Jimmoy</name></author>
	</entry>
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