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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeeperdy</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeeperdy"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Jeeperdy"/>
	<updated>2026-06-06T00:00:51Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1638995</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1638995"/>
		<updated>2023-12-30T01:50:12Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmaLite AR-15.jpg|thumb|right|500px|ArmaLite AR-15, first pre-production model, serial number ''XAR1501'' - 5.56x45mm]]&lt;br /&gt;
The '''M16 rifle series''' is the United States military designation of rifle variants of the '''ArmaLite AR-15''' assault rifle adopted by the US military. The original prototype AR-15 was developed by [[ArmaLite]] in 1956, and is a scaled down version of the [[ArmaLite AR-10]] rifle, chambered in 5.56x45mm rather than 7.62x51mm. In 1959, ArmaLite sold the rights to the AR-10 and the AR-15 to [[Colt]] due to financial difficulties, and Colt continued development on the rifle. The rifle would later be adopted by the United States military under the name &amp;quot;Rifle, Caliber 5.56 mm, M16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;AR-15&amp;quot; today is used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles, going from the name of a single rifle to the generic name of a type of rifles that trace their ancestry to it.&lt;br /&gt;
&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration without realizing it.&lt;br /&gt;
&lt;br /&gt;
'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}}: 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 (or Colt AR-15 SP1) with A2 style handguards used to resemble the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M16''' (designated Colt Model 602 by Colt internally) is the first derivative of the ArmaLite AR-15 adopted by the United States military. The M16 was adopted in 1964 by the US Air Force in Vietnam (and a number were also given to the ARVN). The original M16 features a flat &amp;quot;slab side receiver&amp;quot;, the original 3-prong flash hider, and no forward assist.&lt;br /&gt;
&lt;br /&gt;
All appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available '''Colt AR-15 SP1''' rifle.  After being phased out from active duty, military M16s were issued to National Guard units and later bequeathed to federal and local law enforcement agencies.  Movie armorers could acquire Law Enforcement Sales models of the M16 as Class III transferable weapons or built as Class III manufacturers.  However, an easier way for a movie armorer to acquire an M16 substitute was by purchasing the commercially available semiautomatic Colt AR-15 SP1 rifle and converting it to full auto fire. This was done in the 1970s and 1980s, and rifles of this kind were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The President's Analyst]]'' || [[James Coburn]] || Dr. Sidney Schaefer || || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfrey Cambridge]] || Don Masters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Severn Darden]] || Kropotkin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ice Station Zebra]]'' || [[Tony Bill]] || 1Lt. Walker ||  || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Capt. Anders || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The|The Losers]]'' || Various || US soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Organization, The (1971)|The Organization]]''||||Mafia assassin||||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' ||  || Thug ||With 30-round magazine   || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 9000]]'' || Various  || Criminals || SP1  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''||||S.F.P.D. SWAT officers||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| Various || Philippine soldiers, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Arch Johnson]] || Buel Jaggers || SP1 || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newman's Law]]''||[[George Peppard]]||Vince Newman||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earthquake]]''||[[Marjoe Gortner]]||Sgt. Joad||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Fred Williamson]]||Duke Johnson||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Shelly Novack]] || D.O. Viner || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Pulford]] || Dave Laughlin || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Cyphers]] || Perry Beal || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Police snipers || With sniper scope || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Marcel Bozzuffi]] || Joanno aka &amp;quot;Captain&amp;quot; ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight's Last Gleaming]]''||||USAF snipers||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[The Domino Principle]]'' || [[Gene Hackman]] || Roy Tucker || rowspan=2 | 3-prong flash hider || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || General Reser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who'll Stop the Rain]]''||[[Nick Nolte]]||Ray Hicks||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Exterminator 2]]'' || [[Robert Ginty]] || John Eastland || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Volunteers]]'' || || US Army Special Forces/CIA  || || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Chung Mee's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's a Drink, It's a Bomb!]]'' || || Police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Night]]''||||SWAT officers||||1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[My Science Project]]'' || [[John Stockwell]] || Mike Harlan || With Cobray CM203 flare launcher || rowspan=&amp;quot;5&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher Stevens]] || Vince Latello ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Sbarge]] || Sherman Reardon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Leong]] || Viet Cong soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Viet Cong soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot; | ''[[The Annihilators]]'' || [[Gerrit Graham]] || Ray Track ||  rowspan=&amp;quot;2&amp;quot; |SP1 || rowspan=&amp;quot;3&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Redfield]] || Joe Nace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Hilton-Jacobs]] || Garrett Floyd || With 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| || A drug farmer || Fitted with 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldier || 3-prong flash suppressor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harry and the Hendersons]]''||||Seattle City Police || ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||Kansas State Police||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||[[Gregory Hines]]||SFC. Perkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot To Kill]]''|||| FBI agent|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[They Live]]'' || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 5: Middle Man]]'' ||  || Police ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prayer of the Rollerboys]]'' || [[Mark Pellegrino]] || Bango (also other Rollerboys) ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Mako]] || Tran || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Michael Anthony]] || Deputy Russell || rowspan=&amp;quot;3&amp;quot; | SP1, some with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Matt Conroy&lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Special Forces ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || M16/SP1 with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Ultimate Weapon]]'' || [[Hulk Hogan]] || Ben Cutter || With [[Cobray 37mm Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gunrunners || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || Special Forces ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || USA soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Glamorous Life of Sachiko Hanai]]'' || Emi Kuroda || Sachiko Hanai || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || USA Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''Coronado'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || Gerardo Vigil || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || SP1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || || Guardians ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Helldriver]]'' || Hiroyuki Ootsuki || Captain || rowspan=5 | || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami]] || Kozue&lt;br /&gt;
|-&lt;br /&gt;
| [[Takumi Saitoh]] || Natsuki&lt;br /&gt;
|-&lt;br /&gt;
| Maki Mizui || Spider Woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Tom Hiddleston]]||Captain James Conrad ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Thomas Mann]] || Slivko || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||||Klansmen||SP1||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Danger Close: The Battle of Long Tan]]'' || [[Daniel Webber]] || Pte. Paul &amp;quot;Largie&amp;quot; Large || rowspan=6 | || rowspan=6 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Fimmel]] ||  Maj. Todd Smith  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Parsonson]] || 2Lt. Dave Sabben&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong soldier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story (TV Series)|Police Story]]''||[[Jan-Michael Vincent]]||Officer Hauser||&amp;quot;Line of Fire&amp;quot;(S01E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || rowspan=5 | 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[James Coleman]] || Officer T.J. McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Urich]] || Officer Jim Street ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Shera]] || Officer Dominic Luca ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buck Rogers in the 25th Century]]'' ||  || U.S. Air Force Guards || &amp;quot;Testimony of a Traitor&amp;quot; (S02E12) ||1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[World War III]]'' || [[David Soul]] || Colonel Jake Caffey ||  || rowspan=3 | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Cathy Lee Crosby]] || Major Kate Breckenridge || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus K. Mukai]] || Sergeant Parson || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Simon &amp;amp; Simon]]''||[[Gerald McRaney]]|| Rick Simon|| ||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Whitmore Jr.]]||Nuzo||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The| The A-Team]]'' ||  || Various ||  || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drug Wars: The Camarena Story]]'' || || Cartel Members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 1]]'' || [[Michel Fortin]] || Zavatter || With sniper scope; &amp;quot;Corrida aux Champs-Élysées&amp;quot; (S1E3) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || Various || US soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || Various || Military personnel, other characters || Mocked up with A1 flash-hider and A2 handguards to resemble [[M16A2]], some fitted with A1 handguards resemble [[M16A1]] ([[The X-Files - Season 2|Season 2]]) || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||[[Dan Martin]] || Rich Moffatt || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || Various || US soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Farscape]]''||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot; (S01E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || M16/SP1 (?) with [[M16A2]] handguard and white receiver || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || [[R. Lee Ermey]] || Himself ||  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' ||  || Conspiracy theorist ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]] || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[The Walking Dead Webisodes: Cold Storage]] ||[[Daniel Roebuck]] || B.J. || &amp;quot;Keys to the Kingdom&amp;quot; (S1E02)|| rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stewart]] ||Chase||&amp;quot;Parting Shots&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vietnam era U.S. Army flashbacks &amp;amp; photos||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Hubert Point-Du Jour]]||Miles Burton||&amp;quot;Theater of Pain&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Captain Paya Livingston || &amp;quot;So only test scores measure the worth of a human being? At best I'm 0 points. Yup.&amp;quot; (E3.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' ||  ||  In the Fujiko car || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' ||  ||   Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' ||  || Airsoft, seen in the Kevin Yoshino's shop  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]''|| M16 || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || M16 || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[LoveGear ~Kinematic Lovers]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Colt M16A1&amp;quot; || w/ various attachments || Incorrectly firing in three-round burst in &amp;quot;Zombies&amp;quot; mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16 ||  ||  || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;C601&amp;quot;|| ||Colt Model 601&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The '''XM16E1''' is a modified variant of the original M16 which featured several improvements, the most visible of which is the addition of the forward assist. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform. The XM16E1 also features a chrome bolt carrier, which was later dropped with the M16A1.&lt;br /&gt;
&lt;br /&gt;
'''Many examples in recent films are actually 'faux' XM16E1 rifles''', usually built on an M16A1; the real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || US special forces&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]||  || 101st Airborne troopers ||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Ed Harris]]||Dave ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | ''[[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| Robert Bagnell || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| Josh Daugherty || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpa Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;M-16&amp;quot; || || Available with [[XM148 grenade launcher]] as the &amp;quot;M-16/XM-148&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A1''' is a modification of the XM16E1 to address problems found in the testing cycle of the XM16E1. Changes included a closed &amp;quot;birdcage&amp;quot; flash hider to replace the XM16E1's three-pronged flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strenghtened, giving the area in front of the magazine well a slightly different shape.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;285&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Computer Wore Tennis Shoes]]'' || || Guard || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Choirboys]]''||[[James Woods]]||Harold Bloomguard||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]''||Various||North Vietnamese military||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || [[Tracey Walter]] || Rocco Mason || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| Thad Geer || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || [[Bruno Cremer]] || Pierre Delbart || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
|  || Zairian government troops and Katanga fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Tony Kendall]] || Fredo || With sound suppressor, sniper scope and laser sighting device || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || [[Mario Gall]] || Caifano || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || || Sosa's assassins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in black mask || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters (1984)|Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || [[Jordan Bennett]] || Billy Secord || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || A police sniper || With sniper scope || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace || standart and mocked up as futuristic rifle, several times fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Banks]] || Stinger || mocked up as futuristic rifle&lt;br /&gt;
|-&lt;br /&gt;
| Various || Scourge's men, True believers' solders, Ownership's army || standart and mocked up as futuristic rifle,&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Remo Williams: The Adventure Begins]]'' ||[[Charles Cioffi]]||George Grove|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and US Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Morons from Outer Space]]'' || [[Edward Wiley]] || Laribee's Aide || || rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers, plainclothes officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, guerillas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || [[Mashrab Kimsanov]] || Ramos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' || || Soldiers || Elisco || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Extreme Prejudice]]'' || [[Matt Mulhern]] || SSgt. Declan Patrick Coker || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various || Special Unit and cartel members || Some with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || In futuristic dress-up || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Strzalkowski]] || Alamo ||&lt;br /&gt;
|-&lt;br /&gt;
| || Lawton's soldiers and rebels || Standard and in futuristic dress-up&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tiger Cage]]'' || [[Jacky Cheung]] || Insp. Fong Chun-Yau ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || Policeman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien]]'' || || Sommers' henchman || With sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' ||  || Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]]'' ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || Karl A. Wickman || Police officer || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || guards|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marked for Death]]'' || || Jamaican Constabulary|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' || || || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || || Seen in secret service minivan || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || || Mexican prizon guards || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai || Fitted with [[XM148 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]||||American soldiers, mujahedeen, mercenaries|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]''|| ||  || Is seen in arms rack ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Resistance fighters, OCP Rehab officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage and Honor II]]'' || [[Cynthia Rothrock]] || Kris Fairchild ||rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard George]] || Deacon ||&lt;br /&gt;
|-&lt;br /&gt;
| Mimi Craven || Lynne Tolbert ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee de Broux]] || Bob McNeil ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Navy sailors, mafia members || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Lara]] || Yuma ||&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|  || citizens ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| US soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=2|  || rowspan=2| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Steven Ford]]||Officer Bruce||A2 handguards||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Michael Watson]] || Ilyia || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshals || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||[[Samuel L. Jackson]]||Carl Lee Hailey||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The One That Got Away (1996)|The One That Got Away]]'' || Sam Halpenny || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morton || Big Bob || fitted w/ [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | With [[M203 grenade launcher]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bardem]] || Reggie San Pedro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Galván]] || Doug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||Army National Guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Dell Yount]] || Bobby Joe || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || SAS Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poor White Trash]]'' || || townsmen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || Nigerian soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || [[Dong-gun Jang]]  || Private Sang-byeong Kang, ROKMC || Fitted with bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jisai (Dzisay)]]'' || ||  || Seen in truck || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's deputies and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The President's Last Bang]]'' || [[Suk-kyu Han]] || KCIA Agent Ju || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| Sang-ho Kim || KCIA Agent Jang&lt;br /&gt;
|-&lt;br /&gt;
| || South Korean Army, KCIA agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[In Her Line of Fire]]'' || [[David Millbern]] || Armstrong ||  || rowspan=4 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kake]] || Hammer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Naufahu]] || Solia ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || The mercenaries, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]] || Colonel Nelec ||&lt;br /&gt;
|-&lt;br /&gt;
| || US airmen and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)]]'' || [[Praptpapol Suwanbang]] || Kadjang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men In Black 3]]'' ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || US Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || US soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ah Boys to Men]]'' ||  || Singapore Army soldiers, OPFOR || M16S1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || Alan Ford || Ray || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||1970s South Korean navy patrol boat crewmen|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Way]]''|| ||Secret Service agent||Anachronistic||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' ||  || Capital Messiah members || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||[[Tom Cruise]]||Barry Seal||||rowspan=4 |2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[Malay Regiment]]''|| ||17th Royal Malay Regiment troopers|| &lt;br /&gt;
|-&lt;br /&gt;
| || 21st GGK commandos ||&lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas || without handguard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[KL Special Force]]''||[[Syamsul Yusof]]||Ashraff|||| rowspan=3 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Gang Anarchist mafias ||&lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''||Liu Kai-chi||Uncle Yam||A2 handguards||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, Devereaux's hired guns || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunpowder Milkshake]]''||[[Michelle Yeoh]]||Florence|||| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||[[Jack Lord]]||Steve McGarrett||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||||Emergency Action Team (E.A.T.)|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || Various || US Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tour of Duty]]'' || Various || US Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || SP4 Tucker || &amp;quot;Burn Baby Burn&amp;quot;|| 1987&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Max Headroom]]'' || || Janie Crane || &amp;quot;War&amp;quot;, mocked up as a telephoto &amp;quot;gun camera&amp;quot; and ''Network 23'' logo on 20 round magazine || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stand, The (1994 miniseries)|The Stand]]'' || [[Gary Sinise]] || Stud Redman || || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 6]]'' || || Nevada Highway Patrolmen || Mocked up with A2 handguards to pass for [[M16A2]]s / &amp;quot;Drive&amp;quot; (S6E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || Various || US Army personnel || Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || Various || US Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || With [[M16A2]] handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Ultimate Force]]'' || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002- 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters || || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Mexican and Salvadoran border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Ali || Non-firing replica/Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Abbudinian soldiers || Non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || US Marine Security Guards || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Fear the Walking Dead - Season 4]]'' ||[[Colman Domingo]]||Victor Strand||w/A2 Handguard; &amp;quot;Another Day in the Diamond&amp;quot; (S4E02), &amp;quot;Buried&amp;quot; (S4E04)|| rowspan=&amp;quot;3&amp;quot;|2018 &lt;br /&gt;
|-&lt;br /&gt;
| [[Danay Garcia]]||Luciana Galvez||w/A2 Handguard; &amp;quot;Buried&amp;quot; (S4E04)&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Goodwin||Vultures Member||w/A2 Handguard; &amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[X-Files, The - Season 11|The X-Files]]''|| Cory Rempel || LCpl Walter Skinner, USMC || rowspan=&amp;quot;2&amp;quot;|Equipped with 20-round STANAG magazines.|| rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Haley Joel Osment]]|| PFC John &amp;quot;Kitten&amp;quot; James, USMC&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Army soldiers || Including documentary footage || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tales of The Walking Dead - Season 1]]'' || ||Atlanta police officers||w/A2 handguards; &amp;quot;Blair &amp;amp; Gina&amp;quot; (S1E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accidental Narco]]'' || Various ||  ||  || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duty After School]]'' || ||  ||Colt M16A1, Korean Colt Model 603K|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Continental: From the World of John Wick]]'' ||[[Hubert Point-Du Jour]] ||Miles Burton||rowspan=3|w/wooden furniture; &amp;quot;Brothers in Arms&amp;quot; (S1E01)||rowspan=3| 2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Woodell]] || Winston Scott&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nhung Kate]]|| Yen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest! - Season 1]]''|| Monsters at an amusement park || File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; Paintball || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''||  || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Ken Nakajima || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Melissa Mao/Jimmer/Sousuke Sagara/Kurz Weber || Fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area 88]]'' || US soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || US soldiers; seen during flashbacks || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''/''[[Black Lagoon: The Second Barrage]]'' || Various || || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || &amp;quot;XM16E1&amp;quot; || Camouflage paint scheme, semi/burst/auto trigger group, detachable suppressor || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Warriors Vietnam]] || || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;M16&amp;quot; ||  || || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A2&amp;quot;||railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A4&amp;quot;|| with [[Galil]]-style skeleton folding stock and silencer||fully automatic&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968: Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A1&amp;quot; ||  || 30 + 1 round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M16 A1 ||bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A1 || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||optional bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]] || &amp;quot;M-16&amp;quot; || || Incorrectly depicted with a 4-position selector || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]] || &amp;quot;M16A1&amp;quot; || || Always fitted with heat shield; &amp;quot;M16A1 GL&amp;quot; has underslung [[Cobray CM203]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || M16 || Wooden handguard and stock, can equip 20 or 30-round mags || Incorrectly depicted with 3-round burst mode || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A2''' was developed under request by the US Marine Corps as a result of combat experience in Vietnam, and was adopted in 1982. Modifications were extensive, including new, faster rifling (1 twist every 7 inches, replacing the M16A1's 1:12 twist rate) to permit the use of the heavier SS109 round, a heavier barrel to resist bending and reduce overheating in sustained fire, an adjustable rear sight to allow sighting-in for ranges between 300 and 800 metres to take full advantage of the SS109's ballistic characteristics as well as windage adjustments without the use of special tools or a cartridge. The buttstock was lengthened 5⁄8 in (15.9 mm). The handguards were changed from the vertically split triangular pattern to the horizontally split round version found on carbines. A notch for the middle finger was added to the pistol grip. The flash hider was closed at the bottom to prevent dirt being kicked up when fired prone. A brass deflector was added to the upper receiver to prevent spent brass hitting left-handed shooters. The A1's full auto setting was dropped and replaced with a three round burst setting to prevent &amp;quot;spray and pray&amp;quot; usage by inexperienced users. The forward assist was changed from teardrop to round mainly as a cost-saving measure.&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the US military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since cinematographers want the &amp;quot;starburst&amp;quot; of the flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider).&lt;br /&gt;
&lt;br /&gt;
A fully automatic version of the M16A2 also exists, known as the '''M16A3'''. However, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
''Also note that some American movies feature [[M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Emilio Estevez]] || Bill ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa Claus||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || SWAT officers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || US Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[In the Line of Duty: Ambush at Waco]]'' || [[Tim Daly]] || Vernon Howell / David Koresh || ||rowspan=3| 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Neal McDonough]] || Jason || Starlight scope &lt;br /&gt;
|-&lt;br /&gt;
| || Branch Davidians || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Greg Collins]] || TWF soldier || Colt Government Model HBAR || rowspan=&amp;quot;3&amp;quot; |1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcos A. Ferraez]] || Gonzolo || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
|  || TWF soldiers || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guardsmen||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, Dacy's henchmen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' || Hans Stroble || 16-Year-Old Parsons ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Customs agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Marie Winling]] || The Colonel || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || The Colonel's group member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||Panamanian bank guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;10&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Casseus]] || SPC Mike Kurth ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds (2005)|War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || || Miami PD officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldiers||Equipped with Colt scopes||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || US Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on M4A1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || Marc Walkow || Doctor || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd]]''|| ||Thai soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Somali Pirates || Possibly a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solders ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||||USAF security forces personnel||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||U.S. Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]''||||U.S. Army||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days in Entebbe]]'' || || IDF MP || anachronistic || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''|| ||Merlin Guerilla soldiers|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || || ||seen in armory || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;140&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || &amp;quot;Future's End&amp;quot;  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[JAG]]'' || [[Randy Vasquez]] || GySgt Galindez || rowspan=&amp;quot;3&amp;quot;| &amp;quot;In Country&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[David James Elliott]] || CMDR Harmon &amp;quot;Harm&amp;quot; Rabb &lt;br /&gt;
|-&lt;br /&gt;
| [[Catherine Bell]] || LtCol Sarah &amp;quot;Mac&amp;quot; Mackenzie &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || FBI sharpshooter || Custom AR-15A2 with 24&amp;quot; barrel, free-floating hand guard, bipod and scope / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || US soldiers || Shown in archived media footage / &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || &amp;quot;Doppleganger&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Franklin]] || Cpt. Craig Donovan || rowspan=&amp;quot;2&amp;quot;| &amp;quot;Peacekeepers&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Worthy]] || Sgt. Grubbs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Military Personnel || Some with mounted weaponlights || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || || Sniper zombies || With mounted scopes and laser sights / &amp;quot;Hollywood A.D.&amp;quot; (S7E19) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Mexican Federal Police || &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tremors: The Series]]'' || [[Patrick St. Esprit]] || Karl Hartung || rowspan=2|&amp;quot;Night of the Shriekers&amp;quot; || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Security personnel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[CSI: NY]]'' ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers / &amp;quot;Heroes&amp;quot; || rowspan=2| 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Eion Bailey]] || Dean Lessing || &amp;quot;Charge of This Post&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Over There]]'' || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion'' || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Jericho]]'' || [[Skeet Ulrich]] || Jake Green || &amp;quot;Coalition of the Willing&amp;quot; || rowspan=&amp;quot;4&amp;quot;| 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Mitchell]] || Eric Green ||  &amp;quot;Reconstruction&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Beyer]] || Stanley Richmond || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald McRaney]] || Johnston Green ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The Unit]]'' || [[Max Martini]] || MSG Mack Gerhardt || With M9 bayonet / &amp;quot;Play 16&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Ladin]] || CPL Blaylock || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg PD officers ||  || rowspan=&amp;quot;3&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Armored van driver ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Knight Rider (2008)]]'' || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight / &amp;quot;Exit Light, Enter Knight&amp;quot; || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Bank robbers || &amp;quot;Exit Light, Enter Knight&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]]'' ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || Mexican Federales ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Revolution (TV Series)]]'' || Extras || Monroe Republic Militia Soldiers || rowspan=2| &amp;quot;Ties that Bind&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniella Alonso || Nora Clayton &lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  || || ||can be seen in opening titles || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || || ||Seen in armory; &amp;quot;Felina&amp;quot; (S5E16) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''  || || ||can be seen in Episode 10 opening titles || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Fear the Walking Dead - Season 2]] ||||La Colonia scout||&amp;quot;North&amp;quot; (S2E15) ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||possibly a modern semi-auto variant; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Fear the Walking Dead - Season 3]] ||||Broke Jaw Ranch Militiaman||&amp;quot;Eye of the Beholder&amp;quot; (S3E01) ||rowspan=&amp;quot;3&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
|||El Bazar guards ||&amp;quot;The Diviner&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
|||Proctors||&amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||ATF agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 1]]'' ||||tribal police||&amp;quot;Daybreak&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Fear the Walking Dead - Season 4]]'' ||Luis John Soria ||Dell Diamond Stadium Resident  ||rowspan=2|&amp;quot;Another Day in the Diamond&amp;quot; (S4E02)|| rowspan=5|2018 &lt;br /&gt;
|-&lt;br /&gt;
| Clay Brunken ||Dell Diamond Stadium Resident&lt;br /&gt;
|-&lt;br /&gt;
| Shannon Houk ||Dell Diamond Stadium Resident||&amp;quot;Another Day in the Diamond&amp;quot; (S4E02), &amp;quot;Good Out Here&amp;quot; (S4E03), &amp;quot;Buried&amp;quot; (S4E04), &amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Foster]] ||Vultures Member||&amp;quot;Just In Case&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| Mike Lawler ||Dell Diamond Stadium Resident||&amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' ||Kyle W. Brown || CRM Sniper ||w/scope and gripod; &amp;quot;Death and the Dead&amp;quot; (S2E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' ||||''Demimonde'' Club Guard|| &amp;quot;La Dame de Fer&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' ||Banken Soldiers||Using 20 round magazines||2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || M16A2 and M16A3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;M16&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || &amp;quot;Machine Gun&amp;quot; || Pachmayr Vindicator pistol grip, converted to full-auto ||Colt Government Model HBAR|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|Punisher]]'' ||  || M16A3 With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| || ||Model from ''[[Postal 2]]''; unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, unusable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||&amp;quot;M16A2&amp;quot;|| || M16A2||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M16A3&amp;quot;|| ||M16A3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;ES16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||&amp;quot;M16A2&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;M16&amp;quot; || ||Holds 30 rounds despite being depicted with a 20-round magazine|| 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A2 || Colt Scope, M203 || Added in 2023 V4.5 update || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || M16A2 || doglegged Kobra red dot, ACOG scope, M203 || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|right|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|right|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A4''' is the latest version of the M16 rifle, and is currently a service rifle in the United States Army. It is a 3-round burst rifle like the M16A2. The original upper receiver with a fixed carry handle was replaced with one that has a removable handle and a built-in full-length Picatinny rail for mounting optics and other ancillary devices. The M16A4 is the standard-issue rifle of the U.S. Marine Corps, though a switch to the M4 carbine was made in late 2015.&lt;br /&gt;
&lt;br /&gt;
Military-issue M16A4 are also equipped with a Knight's Armament Company M5 RAS railed handguard (RAS standing for &amp;quot;Rail Adapter System&amp;quot;). Such rifles were designated '''M16A4 MWS''' (Modular Weapon System) in the U.S. Army field manuals.&lt;br /&gt;
&lt;br /&gt;
As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not 3-round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a 3-round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' || Various || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || [[Peter Swander]] ||Pete||Fitted with M16A2 handguards and carrying handle||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Peranmai]]'' || [[Jeyam Ravi]]|| Dhuruvan ||  || rowspan=&amp;quot;7&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Kickinger]] || Anderson ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || Various || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Tom Atkins]] || Cap || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rape Zombie: Lust of the Dead]]'' || [[Asami]] || Kanae || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' || Various || JSDF members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 3]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Various || US Army soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 4]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]]'' || Various || Soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Various || US Marines || With EOTech and ACOG sights, M203 grenade launchers || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || [[Sterling K. Brown]] || Sgt. Hurd || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Love and Monsters]]'' || Mikhail Bida || SWAT trooper || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Various || SWAT troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Gun: Maverick]] || Various || USMC Honor Guard || With RIS handguards || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;160&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || US Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' ||  || US Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The Walking Dead - Season 7]]'' || [[Chandler Riggs]] || Carl Grimes ||rowspan=&amp;quot;2&amp;quot;|KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG, &amp;quot;Sing Me a Song&amp;quot; (S7E07)|| rowspan=&amp;quot;2&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Fear the Walking Dead - Season 4]]'' ||[[Kim Dickens]] ||Madison Clark||w/vertical grip and EOTech sight; &amp;quot;Another Day in the Diamond&amp;quot; (S4E02)|| rowspan=5|2018 &lt;br /&gt;
|-&lt;br /&gt;
| Gary Jones ||Dell Diamond Stadium Resident||w/vertical grip and EOTech sight; &amp;quot;Another Day in the Diamond&amp;quot; (S4E02), &amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Colman Domingo]] ||Victor Strand||rowspan=2|w/vertical grip and EOTech sight; &amp;quot;Buried&amp;quot; (S4E04) 	&lt;br /&gt;
|-&lt;br /&gt;
| [[Danay Garcia]]||Luciana Galvez&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Liebrecht]]||Edgar||w/vertical grip; &amp;quot;Just In Case&amp;quot; (S4E06), &amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agent||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Last of Us - Season 1]]'' ||  || FEDRA soldiers ||&amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)|| rowspan=&amp;quot;2&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City || w/scopes; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Ichiroku || sometimes with ACOG/Docter combo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || USA army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Available with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M16A4 || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M16A4 || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || M16A4 || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M16A4 || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;Colt M16&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M16A4 || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || M16A4 || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M16A4&amp;quot; || || A2 handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMR-16  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' ||&amp;quot;Assault Rifle&amp;quot; || || Fires fully automatic, fitted with collapsible, M4-style stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M16A3 Custom  || ||   ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||M16A4 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;M16A3&amp;quot;  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || &amp;quot;M16&amp;quot; || w/ various attachments  || Available in Supply Drops || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' ||  ||with and without [[M203 grenade launcher]]  ||Unusable, seen on a NATO poster  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||with AN/PEQ-15  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M16A4 || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly full-auto in singleplayer mode || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A4 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[PUBG: Battlegrounds]]'' || M16A4  || w/ various attachments  || non-railed handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' ||M16A4 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance]]'' || &amp;quot;M16 Rifle&amp;quot;  || Has left and right rail covers, a retractable buttstock, and an anachronistic AN/PEQ-15 IR designator || Erroneously locked to fully-automatic fire mode, rear sight aperture is unrealistically wide || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A4 || AN/PEQ-16, KAC grip, ACOG M150, M203A2 || Added in V3.0 Update, 2022 || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || M16A3 || || Colt Model 901 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;M16&amp;quot; || || Colt Model 901 || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines||w/ACOG scope; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[What If...? - Season 1]]'' ||  || US Army soldiers|| &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;5&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||AFC Pratt||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Airman Jimmy&lt;br /&gt;
|-&lt;br /&gt;
| ||Batroc's pirates||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... The Watcher Broke His Oath?&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges St-Pierre]]||Georges Batroc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hennessy]]''||[[Eric Porter]]||Sean Tobin||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]] || [[Al Pacino]] || Tony Montana || fitted with &amp;quot;faux&amp;quot; M203 grenade launcher  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]] || [[Reba McEntire]] || Heather Gummer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Zahn McClarnon]]||Hanzee Dent||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;R6000 SP1&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with A1 upper receiver and magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tough Guys]]'' || || SWAT officers, sheriff deputies, Mexican police || Early model || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors (1990)|Tremors]]''||[[Michael Gross]]||Burt Gummer||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Frank Magner]] || Frank Atkins || rowspan=&amp;quot;3&amp;quot; | Early model || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| Tricia Quai || Annie Atkins &lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]'' ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With [[Cobray CM203]] grenade launcher || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || FBI commandos||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] ||  ||  ||Early model, seen in gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Rifle Delta HBAR==&lt;br /&gt;
[[Image:Colt Sporter Rifle Delta HBAR.jpg|thumb|right|501px|Colt Delta HBAR - .223 Remington]]&lt;br /&gt;
[[Image:Colt Delta HBAR with Bipod..jpg|thumb|right|501px|Colt Delta HBAR with bipod - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
A variation of the standard Colt AR-15A2 rifle that was specially selected for accuracy and then converted by the Colt factory into a &amp;quot;DELTA-HBAR&amp;quot; type rifle. The conversion consisted of a Colt installed Tasco 3-9 power variable scope (with duplex reticle) with the rubberized/armored exterior that was mounted in a special A.R.M.S. carry handle adapter. It is also fitted with a Colt marked plastic cheekpiece on the buttstock that provided a higher cheek weld for shooting with the scope and still allows the charging handle to be pulled all the way back. It has the A2 rifle configuration with a forward assist, brass deflector and fixed carrying handle with the 800 meter adjustable rear sight. It has the slabside lower receiver as used on the commercial AR-15s with the original Colt fixed A2 style improved buttstock, handguards and pistol grip. The side of the pistol grip was also affixed with a small circular &amp;quot;RED DELTA&amp;quot; symbol signifying the model. The model was also fitted with their new Colt factory &amp;quot;HBAR&amp;quot; heavy target type barrel. The left side magazine well is marked &amp;quot;COLT SPORTER/MATCH HBAR/CAL. 223. Some models come fitted with an adjustable folding bipod. This rifle originally would come with the Colt aluminum storage/carrying case with the original COLT label on the end of the case.&lt;br /&gt;
&lt;br /&gt;
This variant is well known in Japan due to it use in the ''Golgo 13'' manga series, where it's used by protagonist Duke Togo aka Golgo 13.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || || Police snipers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Countdown to Heaven]]'' || Gin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darker Than Black: Gemini of the Meteor]]'' || Gorō Kobayashi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || later ''Golgo 13'' version with A2 lower and A4 flattop upper || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Durarara!!×2 Shou]]'' || Kasuka Heiwajima || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]'' ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the fencing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Fred Ward]]||Wilkes||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Annihilators]]'' || [[Andy Wood]] || Woody Isaacson || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With custom short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Kevin Costner]]||The Postman||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Olivia Williams]]||Abby||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || An Alpha Section operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]''||[[Luis Da Silva Jr.]] ||Spoonie ||Sporter I ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Trailer Park Boys]]'' || || Regional Police || (S05E02) || rowspan=&amp;quot;2&amp;quot; | 2001 - &lt;br /&gt;
|-&lt;br /&gt;
||  || FBI Agent || (S07E10)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Ultimate Force]]'' || [[Jamie Bamber]]|| Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot; |Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' || ||Abbudinian soldiers and Shiek Rashid's guards || non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;R6001 SP1 Carbine&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Colt Model 715==&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:C7a2.jpg|thumb|right|501px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyena Road]]'' || [[Paul Gross]]  || Pete Mitchell || C7A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (2004)]]'' ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last of Us - Season 1]]'' ||  || Indonesian soldiers ||&amp;quot;Infected&amp;quot; (S1E02)  || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || American soldier || &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' ||  ||  || with [[Cobray 37mm Launcher]] /  Episode 2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' ||[[Luvia Petersen]]|| Jasmine Garza || with [[Cobray 37mm Launcher]] / &amp;quot;Fast Times&amp;quot; (Episode 2) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Hospital]]'' || Various || Canadian Forces soldiers || C7A1 and C7A2, with ELCAN scopes and RIS foregrips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Border (TV Series)]]'' ||[[James McGowan]]|| Major Mike Kessler || With ELCAN sight / &amp;quot;Blowback&amp;quot; || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trailer Park Boys]]'' ||  || Police officers || S4E9 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Repblican Guard Special Forces ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Cherokee rebels ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' || Various || Survivalists/other characters ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: SG1]]'' || Various || USA.F. personnel ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)]]'' || Various || US military personnel/various bad guys ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' ||  ||  || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] / &amp;quot;Diamond in the Rough&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' || Various || Villains ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || Armored van robber || with [[Cobray 37mm Launcher|Cobray CM203]] / &amp;quot;Love and Guns&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]]|| Det. Jim Ellison || &amp;quot;Siege&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Project Reality]]'' ||  ||  || C7A1, with polymer magazine, ELCAN scope, and [[Heckler &amp;amp; Koch AG36]] grenade launcher || rowspan=&amp;quot;2&amp;quot; |2005&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||&amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||C7A2, with ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| &amp;quot;C7E&amp;quot; || w/ various attachments || C7NLD, Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Squad]]''|| C7A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal Redux]]''|| ''Assault Rifle'' || || Used by the NPC. Only usable via cheat || 2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||C7A1|| ||C7A1||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|C7A2|| ||C7A2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|400px|Colt Canada C8A1 with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[File:C8a1.jpg|thumb|right|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Canada C8 carbine.JPG|thumb|right|400px|Colt Canada C8A3 with ELCAN scope and Thermold polymer magazine - 5.56x45mm. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|right|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[File:C8-SFW.jpg|thumb|401px|right|Colt Canada C8 SFW with folding iron sights and quad-rail foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|right|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|right|400px|Colt Canada L119A2 CQB with folding iron sights, Magpul PMag, and CTR stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the US military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper receivers.&lt;br /&gt;
&lt;br /&gt;
The C8A1 features a flat-top upper receiver, while the C8A2 introduced a heavier barrel (of the same length). Aside from the barrel profile, the most obvious visual difference compared to an M4A1 is continued use of the stock and slimmer handguard from the Model 653. The C8FTHB, later called simply C8A3, is a further improved variant with all of the upgrades of the C7A2 such as ambidextrous controls, green furniture, and the Triad rail system, as well as an M4A1-style barrel with a cutout for mounting the Canadian-pattern M203A1 grenade launcher. As such, the C8A3 is essentially a carbine-length C7A2.&lt;br /&gt;
&lt;br /&gt;
The C8 SFW (Special Forces Weapon) features a longer, 400 mm (15.7 in) barrel. It is used by British special forces under the designation L119A1 SFIW (Special Forces Individual Weapon).&lt;br /&gt;
&lt;br /&gt;
The C8 CQB variant features a compact barrel similar to the Mk 18 Mod 0. It is also used by British special forces under the designation L119A1 CQB.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[22 July]]'' || || Norwegian ERU officer || C8 SFW || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || Fitted with foregrips, suppressor, and ELCAN scopes || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' ||  || SWAT officers || C8A1 with ELCAN scope || 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Hospital]]'' || [[Elias Koteas]] || Colonel Xavier Marks || C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[''The Border'' (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || Various || Gunmen || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Secret Invasion - Season 1]]'' || || SAS Operators|| rowspan=2|L119A2 CQB w/horizontal grip, Aimpoint red dot sight; &amp;quot;Beloved&amp;quot; (S1E04) || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Keogh]]  || SAS Officer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' ||  ||polymer magazine, RIS foregrip, and M68 Aimpoint red dot &amp;amp; ELCAN scopes  ||  C8A1|| rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ||EOTech red dot sight and ELCAN scope || C8A3  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||C8 || with a silencer, vertical foregrip, red dot sight, laser sight mounted on the left side ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C8A3 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || L119A1 with EOTech sight and magnifier || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge]]'' ||  || Purger || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M16A3 LMG&amp;quot; ||with Beta C-Mag and ACOG scope || C7A1 LSW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|right|500px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 / XM177E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|Colt Model 610 / GAU-5/A - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|Colt Model 629 / XM177E2 - 5.56x45mm]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semi-automatic rifle - 5.56x45mm.  This is a semi-automatic civilian copy of XM177-patterned rifles. The flash hider is a smaller diameter copy of the XM177's moderator with no sound suppression qualities, and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|right|500px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm. In the 70s the ATF classified the XM177E2 style 4.5&amp;quot; moderator as a suppressor, hence carbines manufactured after this point are fitted with a standard flash hider.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made a series of M16-based carbines that were fielded by the United States military. These carbines featured short barrels and unique moderator muzzle devices, distinguishing them from other M16-based carbines. There is no official name for the entire series; common unofficial names for the series include '''CAR-15''' and '''Colt Commando''', though they are technically inaccurate names.&lt;br /&gt;
&lt;br /&gt;
* '''Colt Model 607''': An early attempt by Colt to create a carbine M16 variant. It had a 10&amp;quot; barrel (initially with a 3-prong flash hider then a 3.5&amp;quot; moderator) and a slab side receiver just like the original AR-15s, in addition it had a complicated extending triangular stock and a shortened triangular handguard. Saw minimal use in Vietnam.&lt;br /&gt;
* '''Colt Model 609''': Produced from late 1966 to early 1967, the Model 609 was the first Colt AR-15 Carbine to see widespread use by the US military. It was designated '''XM177E1''' by the US Army. The Model 609 / XM177E1 featured a tear drop forward assist, upgraded takedown pin assembly, a simpler two-position telescoping tubular aluminum stock, reinforced two-piece round handguards, a 10&amp;quot; barrel, and an improved 4.25&amp;quot; moderator. Earlier models featured partial fence lowers, while later models featured full fence lowers. This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, leading to the &amp;quot;Colt Commando&amp;quot; name.&lt;br /&gt;
* '''Colt Model 610''': A version of the Model 609 without a forward assist built for the USAF security forces. The Model 610 initially entered USAF service under the name '''XM177''', and was later given the designation '''GAU-5/A''' when formally adopted. The Model 610 is used by the USAF until recently (which is why the gun is seen on the show ''[[Stargate: SG1]]'').&lt;br /&gt;
* '''Colt Model 629''': In 1967, the Model 629 was officially designated the '''XM177E2'''. Very similar to the Model 609 / XM177E1, the barrel was changed from 10&amp;quot; to 11.5&amp;quot;, a grenade ring was added to the 4.25&amp;quot; moderator, and a chromed chamber was added (the same modifications made to the A1 upgrade of the M16 rifle). In 1983-1984, an improved model of the XM177E2 was prototyped, which later received the designation XM4 and eventually became the M4 Carbine. The XM177E2 was the last XM177 variant used in the Vietnam War. Following the war many of these rifles were transferred to the USAF and were classified as GAU-5A/B or GAU-5/B (sources vary), and these too were later altered to the GUU-5/P standard (see below). This is the version most commonly seen as model and airsoft replicas.&lt;br /&gt;
* '''GUU-5/P''': In 1989, the USAF decided that the GAU- designation should only apply to aircraft guns, and infantry guns should be classified as GUU (guns, miscellaneous personal equipment) with a /P (personal) end. Almost all USAF Colt rifles (models 610 (GAU-5A), 629 (GAU-5A/B), 630 or 649 (GAU-5A/A, it is unclear which) and some USAF M16s) were folded into the GUU-5/P designation, and rebuilt with a new standard; they are fitted with 14.5 inch 1/7 twist barrels (some had already been given 14.5 inch 1/12 twist barrels and may or may not have been designated &amp;quot;GAU-5/P&amp;quot;) with their original markings erased and remarked as &amp;quot;GUU-5/P.&amp;quot; All have the national stock number 1005-01-042-9820 regardless of their actual configuration.&lt;br /&gt;
&lt;br /&gt;
The XM177E1 and the XM177E2 were adopted by the US Army in late 1967 to early 1968 during the Vietnam War and now are no longer in use since 1994 when it was replaced by the M4 and M4A1.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the moderator of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || Various actors || Mercenaries || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Todd Allen]]||Frank Rhodes||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Tim Thomerson]] || Charts || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2|XM177E1 || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Claudio Moreno || Chief Jacareh&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon (1987)]]'' || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guards, prisoners, guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgment Day]]'' || [[Linda Hamilton]] || Sarah Connor || With flash hider, suppressor, laser sight, and ACOG scope || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || T-800 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Article 99]]''||[[Leo Burmester]]||Polaski||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
|  || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
|  || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || With [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Alan's mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || FBI HRT || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kurt Russell]]||Michael||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Protector]]'' || || gangster in helicopter || Model 607 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || The rebels ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || [[Denzel Washington]] || Frank Lucas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || Filipino boy || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clash (Bay Rong)]]'' ||  || Trinh(Phoenix) || XM177E2 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Georgia King]] || Emma || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lupin the 3rd]]'' || [[Nirut Sirichanya]] || Pramuk ||  || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahajak Boonthanakit]] || Head of Security&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanayong Wongtrakul]] || Royal&lt;br /&gt;
|-&lt;br /&gt;
|  || Pramuk's soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Genisys]]'' ||[[Jai Courtney]]  || Kyle Reese ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skin Trade]]'' || || Dragovic's henchman || Model 629 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;210&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various law enforcement tactical officers, military/black-ops personnel || Mockups from various models - Earlier appearances (Season 3 to Season 5) built off of A1 and A1E1 receivers (Such as [[Colt Model 653]]s and [[Olympic Arms K3B]]s), Later appearances (Season 6 onward) built off of A2 receivers (Such as [[Colt Model 727]]); Later carbines also feature mounted weaponlights || 1996 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || [[Garvin Cross]] || Casey || with [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] / &amp;quot;Children of the Gods&amp;quot; (S01E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' ||[[Raymond Cruz]] || Rodriguez || Mocked-up weapons with M16A2-style receivers / &amp;quot;Daddy's Little Girl&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ||Various || US Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ||Various || NNL Personnel &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]'' ||  || S.A.T. || || 2007-2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fear the Walking Dead - Season 4]]'' ||[[Maggie Grace]] || Althea &amp;quot;Al&amp;quot; Szewczyk-Przygocki ||Model 639, optional ACOG scope; &amp;quot;What's Your Story?&amp;quot; (S4E01), &amp;quot;Good Out Here&amp;quot; (S4E03)|| rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Colman Domingo]] ||Victor Strand||XM177E2; &amp;quot;Another Day in the Diamond&amp;quot; (S4E02), &amp;quot;Buried&amp;quot; (S4E04), &amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Garret Dillahunt]] ||John Dorie||Model 639; &amp;quot;Good Out Here&amp;quot; (S4E03)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[The Continental: From the World of John Wick]]'' || ||Continental Enforcer||Model 629; &amp;quot;Brothers in Arms&amp;quot; (S1E01), &amp;quot;Loyalty to the Master&amp;quot; (S1E02) || rowspan=&amp;quot;3&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Shapiro]] || Lemmy||Model 629; &amp;quot;Theater of Pain&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Marina Mazepa]] || Gretel ||Model 607; &amp;quot;Theater of Pain&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Key the Metal Idol]]'' || || Model 629 || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 2]]'' || || Ep. &amp;quot;TV Station Murder Case&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || || Model 629 || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20-round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|''The World Is Not Enough'']] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Line of Sight: Vietnam]]'' || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;XM177&amp;quot; || ||flat top receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Commando&amp;quot; ||  || GAU-5A/A, with flat top and A1 flash hider || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;XM4&amp;quot; ||  || XM177E1, with flat top and A1 flash hider || 2020&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot; - 5.56x45mm. This version has the A1 profile (&amp;quot;pencil&amp;quot;) barrel.]]&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot;, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program). This particular variant of the Model 723 was adopted by U.S. Army Delta Force starting in 1988 and was their standard carbine up until adoption of the M4A1 in 1994.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 Government Carbine&amp;quot; - 5.56x45mm. This variant is nearly identical to the late-model Colt 723 (seen above), except that it has an M16A2-style upper receiver (with A2 rear sight) rather than the &amp;quot;A1E1&amp;quot;-style receiver of the 723. This carbine was used by U.S. Navy SEAL platoons and some other U.S. SOCOM elements (including the U.S. Army 75th Ranger Regiment) from the late-1980s until the mid-1990s, when the M4A1 entered service.]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, A1 or A2 barrel profile, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (A2 forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973, Colt made several lightweight versions of the M16 and Commando rifles for use with police and security forces, as well as civilian sales worldwide. These had the features of the XM177 carbine series, including the telescoping stock, but have either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though unofficially called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the US by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
In 1985, Colt also made the '''Model 733''', which is an 11.5&amp;quot; barreled version of the Model 653, intended for tactical police and security work. Later manufactured versions of both guns have A2 style heavy barrels.  The '''Model 723''' is a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the police and civilian markets throughout the years. Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule. The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
| || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silk (1986)|Silk]]'' || Ronnie Patterson || Vernon ||rowspan=5| Model 653|| rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Cec Verrell]] || Silk&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Mari Avellana]] || Lt. Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Brown&lt;br /&gt;
|-&lt;br /&gt;
| || Police, various criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4|Model 653P as part of &amp;quot;Equalizer&amp;quot; || rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Wahl]] || Karen || rowspan=3|Model 653P&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren McLean]] || Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos and rebels || Model 733 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[China O'Brien II]]'' || [[Donré Sampson]] || Omar || rowspan=&amp;quot;2&amp;quot; | Possibly Model 653 || rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Cooke]] || Dakota&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2|Model 653 || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || Model 653P || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || US Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || Possibly Model 653 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Model 727 with [[M203 grenade launcher]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Model 727 with [[M203 grenade launcher|M203]] || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || Model 727 with foregrip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727; fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Home of the Brave]] || [[Curtis &amp;quot;50 Cent&amp;quot; Jackson]] || Specialist Jamal Aiken || Model 727; with [[M203 grenade launcher|M203]] leaf sight, Trijicon RX-09 red dot sight, and Vortex muzzle brake || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Unrecognizable; could be Model 933s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || US Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || rowspan=2| Model 654 || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Yam]] || Lin Ho-Tung &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Model 727; Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[A Dark Truth]]'' || [[Andy Garcia]] || Jack Begosian ||  rowspan=&amp;quot;5&amp;quot;| Model 723 || rowspan=&amp;quot;5&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Whitaker]] || Francisco Francis &lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Longoria]] || Mia Francis&lt;br /&gt;
|-&lt;br /&gt;
| [[Julio Oscar Mechoso]] || Guide &lt;br /&gt;
|-&lt;br /&gt;
| || Ecuadorian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[009-1: The End of the Beginning]]''|| Kazutoshi Yokoyama || SMA Officer ||rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || SMA tropes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Commando of killers, Police arms depot || Model 727 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=8| ''[[Future Century Amazons]]'' || Maki Aoyama || Yukie || rowspan=8|Model 653; fitted with railed handguards|| rowspan=8| 2017	&lt;br /&gt;
|-	&lt;br /&gt;
| Akiko Obata || Harue	&lt;br /&gt;
|-	&lt;br /&gt;
| Ayako Gotô || Fumie	&lt;br /&gt;
|-	&lt;br /&gt;
| Iku Haruka || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Natsuko Nakamura || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Keiko Yoneyama || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Hadaka Yume || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arisaka (2021)|Arisaka]]''||||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''|||| SWAT officer ||w/ flashlight || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Miami Vice (TV Series)|Miami Vice]]''|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  ||Tactical officers, military/black-ops  || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B carbines, resemble Model 733 || 1993-1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider / &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]''|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS troopers || Model 727 / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || [[Vladimir Yavorsky]] || Ole Svendsen || Model 654 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || Model 733, present in the armory but never used  / &amp;quot;Penance&amp;quot; || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Sarah Carter]] || Maggie || Model 733 || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||Branch Davidian members||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2]]''||[[John Krasinski]]||Jack Ryan||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Dead City - Season 1]]'' ||[[David Chen]]|| Gritz||Model 727;  &amp;quot;Old Acquaintances&amp;quot; (S1E01), &amp;quot;Who's There?&amp;quot; (S1E02)||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || || Model 654; unusable, comes with a reflex sight and 16&amp;quot; barrel. Modeled with an elongated 10rd magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 13&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || M4 Carbine ||Model 653 with 6-position stock and flashlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||&amp;quot;M4A1-S&amp;quot;||Model 723 with optional suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMCAR ||Model 733 with A2-style receiver and 6-position stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Training M4 || Model  723, only appears when a player's weapon expires or reaches 0 durability || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Virgin Jun]]''|| Soldier || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Model 653 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || S.H.I.E.L.D. Agents||  rowspan=&amp;quot;2&amp;quot; |Model 727; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| uncredited ||S.H.I.E.L.D. Agent Jack Rollins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
[[File:381portg.jpg|thumb|right|500px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for US Army soldiers riding in the M2 and M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiers to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp. Interestingly, the Army classed it as a submachine gun, the official nomenclature being &amp;quot;Submachine Gun, 5.56-mm, Port, Firing, M231&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''|| M231|| Used as an infantry weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|right|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|right|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|right|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M4 Carbine''' is a 14.5&amp;quot; barreled select fire assault rifle adopted by the United States Armed Forces.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. The M4 has 3-round burst capability, while the M4A1 has full-auto fire capability. The very earliest M4s delivered to the US Army in 1994 had fixed carry handles and were known in Colt's catalog as the '''Model 777'''. However, by late 1994 to early 1995, the military standardized the '''Model 920''' (M4) and '''Model 921''' (M4A1), which feature a flattop upper receiver and a detachable carry handle; in spite of the receiver difference relative to the earlier Model 777, the Model 920 retained the same &amp;quot;M4&amp;quot; designation. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable; since the early-2000s, almost all M4 carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the DoD procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1. (NOTE: More recently produced M4A1s - known as the Model 921HB - also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.) As of 2014, most burst-fire M4s have been converted to the upgraded full-auto M4A1.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;''' (these weapons are often referred to as &amp;quot;M4geries&amp;quot;).  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the US Army and built by Colt. Colt tried to sue other gun makers to stop using the term 'M4' (specifically, Bushmaster and Heckler &amp;amp; Koch: the latter settled out of court and changed the name of their &amp;quot;HK M4&amp;quot; to [[HK416]]) however, in 2005 it was ruled that M4 refers to a '''type''' of firearm and Colt's trademark was revoked. Owing to a second spate of legal shenanigans with Colt over the US Army trying solicit new-production M4A1s competitively (which came to a head when they awarded part of the contract to Remington), M4A1s produced since February 2013 have been made by FN Herstal.&lt;br /&gt;
&lt;br /&gt;
In the field, the M4/M4A1 is typically issued to standard infantry with Knight's Armament Corporation (KAC) M4 RAS railed handguards (usually holding an IR designator, a vertical foregrip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics). United States Special Operations Forces have access to additional accessories through the SOPMOD (Special Operations Peculiar Modification) program. The SOPMOD kit consists of various standardized accessories such as optics, laser sights, and suppressors, as well as a shortened [[M203]] grenade launcher. The core of the SOPMOD is an M4A1 Carbine with a KAC railed handguard, much like the ones used by the standard infantry. The SOPMOD program, specifically Block I of the program, was initially proposed in 1992 by United States special forces, and was developed by the Naval Surface Warfare Center. Block II, which began issue in 2005, uses Daniel Defense RIS II rails (see [[M4/M4A1 Block II]] entry - below). In general usage, SOPMOD refers to M4s equipped with accessories from the SOPMOD kit, though at times the term has been used as a general name for any kind of M4 with lots of tacticool accessories.&lt;br /&gt;
&lt;br /&gt;
The Mk 18 and Mk 12 (see below) had their origins in the SOPMOD program, originally intended as alternate upper receivers for the SOPMOD kit.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || South Korean soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Rubber prop M4 fitted with tactical flashlight and paint with desert camo, technically an anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator || Rubber prop&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || US military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || US Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || US Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponlights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with Trijicon TA47 ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || US Army soldiers || With foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  || US Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || RAID member || Fitted with laser sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cube Zero]]'' ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Shaun Taylor|| SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| Michael Belisaro || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hostage (2005)|Hostage]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and SureFire WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||Fitted with M203, Aimpoint, and flashlight||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami SWAT member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Barry Shabaka Henley]]||Castillo||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Ramil Sabitov]] || Ibragim || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paragraph 78 (Paragraf 78)]]'' || [[Aziz Beyshenaliev]] || Pay || with a railed handguard ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || SWAT teams and US military personnel || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;2&amp;quot; |Fitted with SureFire Universal WeaponLights and RIS foregrips|| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || US Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || US Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' ||  || SWAT officers||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Stop-Loss]]'' || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|''The Incredible Hulk (2008)'']] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || US Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M500A WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Conner || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || US Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || SWAT troopers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || refugees, weapons rack || Surefire tactical light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || SWAT officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || US Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || US Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Audrey Wasilewski]]|| The Businesswoman || .||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenaries||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-2 and AN/PEQ-15 IR designators and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || US Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Texas Killing Fields]]'' || [[Sam Worthington]] || Det. Mike Sounder ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || with [[M203]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Rape Zombie: Lust of the Dead]] ||[[Asami]]|| Kanae ||  || rowspan=4 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Yui Aikawa]] || Tamae &lt;br /&gt;
|-&lt;br /&gt;
| [[Alice Ozawa]]|| Nozomi  &lt;br /&gt;
|-&lt;br /&gt;
| || JSDF members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]] ||  || SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Viral Factor, The|The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || US Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]] '' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || Eric Hanson || Kenney || w/ optics and foregrip  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Alex Wall || Scott || w/ M203  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Chronicle (2012)]]'' || || SWAT officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Travelers]]'' ||  || Soldiers ||   || 2013&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[Lust of the Dead 2]]'' || uncredited || Kakizaki || rowspan=&amp;quot;7&amp;quot; |  || rowspan=&amp;quot;7&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| Maeda&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
| Iona ||Chika&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||Survivors, JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lust of the Dead 3]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Svetlana Luchko || Maria ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffin Baby]]''||||SWAT members||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odd Thomas]]''||[[Morse Bicknell]]||Kevin Goss||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || with M68 Aimpoint reflex optic || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2013)|Redemption]]'' || [[Jason Statham]] || Sgt. Joseph Smith || With ACOG sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || [[Macon Blair]] ||Dwight||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || [[Hoi-Pang Lo]] || Eight-faced Buddha (aka Big Boss) || M68 Aimpoint reflex optic, vertical forward grip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 4]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Meguri|| Nozomi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 5]]'' || Iona || Chika || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Basaam Bader || Arab man ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || SWAT, Terrorists, Rush's mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life After Beth]]'' || || Zombie hunters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army and mercenaries || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Captain America: The Winter Soldier]]'' || [[Cobie Smulders]] || Agent Maria Hill || rowspan=&amp;quot;3&amp;quot; | With foregrip and EOTech sight  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frank Grillo]] || Brock Rumlow &lt;br /&gt;
|-&lt;br /&gt;
|| [[Sebastian Stan]] || The Winter Soldier &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[No Tears for the Dead]]'' || [[Brian Tee]] || Chaoz || rowspan=&amp;quot;3&amp;quot; | With Magpul MOE furniture, suppressor and CTR stock  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anthony Dilio]] || Juan &lt;br /&gt;
|-&lt;br /&gt;
|| [[Dong-gun Jang]] || Gon &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR ||rowspan=&amp;quot;2&amp;quot; | With ACOG scope and foregrip ||rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ewan McGregor]] || Brendon Lynch &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  | ''[[Everly]]'' || [[Salma Hayek]] || Everly || rowspan=&amp;quot;2&amp;quot; | with M68 Aimpoint reflex optic || rowspan=&amp;quot;2&amp;quot;  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| || Taiko's special squad &lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||||L.A.P.D. SWAT||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Akon]] || Sugar  ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Tory Kittles]] ||   ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[Adam David Thompson]]||Albert||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Max Martini]] || Pyro || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Josh Holloway]] || Neck || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solder ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' ||  || || seen at the base of Mekael || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Skin Trade]]'' || [[Michael Jai White]] || Reed || rowspan=2| vertical foregrip || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Jai Courtney]] || Kyle Reese || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]''||  ||  || US soldiers || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || ESU officers || with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' |||| CIA Special Activities Division || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Emily Blunt]]|| Kate Macer || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gunman]]''|| [[Sean Penn]] || Jim Terrier || || rowspan=4 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Rylance]] || Cox&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bingingham]] || Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Adegboyega]] || Bryson&lt;br /&gt;
|-&lt;br /&gt;
|''[[13 Hours: The Secret Soldiers of Benghazi]]''||[[John Krasinski]]||Jack Silva||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''||[[Chloë Grace Moretz]]||Cassie Sullivan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||US Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Louis Mandylor]]||Ethan Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Chelsea Edmundson]]||Sam||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Ryan Dorsey]]||Shamrock||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Vin Diesel]]||Shroom||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Money Monster]]''||||NYPD Emergency Services Unit||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[St. Zombie Girls' High School]]'' || Akari Nakamura || Akari || rowspan=3| || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| Miyu Ôtsuka || Miyu&lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War for the Planet of the Apes]]''|||| soldiers || ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||[[Rosa Salazar]]||Officer Ava Perez||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Molly's Game]]''||||F.B.I. agents||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]''||||SWAT officers||w/flahlights, EOTech sights and grips||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[John Wick: Chapter 2]] || [[Stephen Dunlevy]] ||I. Lebedev|| w/EOTech sight || rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || seen in armory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Wolf Warrior 2]]'' || [[Jing Wu]] || Leng Feng || || rowspan=4| 2017&lt;br /&gt;
|- &lt;br /&gt;
| [[Heidi Moneymaker]] || Athena ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Ly]] || Ghost ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Big Daddy ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[Hold the Dark]]'' || [[Alexander Skarsgård]] || Vernon Slone || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| Conor Boru || Corporal  &lt;br /&gt;
|-&lt;br /&gt;
|| || US Army soldiers, Police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Jeffrey Donovan]]||Steve Forsing||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Death Cure]]''||[[Rosa Salazar]]||Brenda||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||[[Milo Gibson]]||Jack Collins||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''||[[Joseph Millson]]||Deighton||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||US Marines||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Trevante Rhodes]]||SFC Ben Milo||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Chris Hemsworth]]||Captain Mitch Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurricane Heist, The|The Hurricane Heist]]''||||US Treasury agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[PASKAL The Movie]]'' || [[Hairul Azreen]] || Lt. Arman || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ammar Alfian]] || Lt. &amp;quot;Jeb&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|| || PASKAL trainees &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man and the Wasp]]''||||SWAT officers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||M240B||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Venom (2018)|Venom]]''||||SWAT officers||SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || US Army soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Project Gutenberg]]''||Deon Cheung||Bobby||Anachronistic 6-position stock||rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| ||Security guard||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||With EOTech 552 and various accessories||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[3 From Hell]]'' || [[Bill Moseley]] || Otis Driftwood || rowspan=2| M4A1 Airsoft with carry handle removed, CQB-R Type QD rear sight || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Black Satans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Pedro Pascal]]|||Francisco &amp;quot;Catfish&amp;quot; Morales ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||||law enforcement||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sergio Peris-Mencheta]]||Hugo Martinez||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Camino: A Breaking Bad Movie]]'' |||| SWAT Officers ||Deleted Scene|| 2019 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Triple Threat]]'' || rowspan=2|[[Michael Jai White]] || rowspan=2|Devereaux || with M203A1 ||rowspan=7|2019&lt;br /&gt;
|-&lt;br /&gt;
| SIRS handguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Monica Siu-Kei Mok]] || Su Feng || SIRS handguard &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Jaa]] || Payu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Chen]] || Long-fei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Adkins]] || Collins ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards || with M203A1&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sonic the Hedgehog]]''||||US Army 10th Mountain Div troopers||With ACOG scope, RIS handguard and foregrip||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||[[Robert Pattinson]]||Neil||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Time to Hunt (2020)|Time to Hunt]]'' || [[Choi Woo-shik]] || Ki-hoon || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Lee Je-hoon || Jun-seok&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Outpost]]'' || [[Scott Eastwood]] || SSG Clint Romesha ||with ACOG sight, AN/PEQ-15 ITPIAL and M203 Grenade Launcher || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Landry Jones]] || SPC Ty Carter ||with ACOG sight and AN/PEQ-15 ITPIAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Old Guard]]'' || [[KiKi Layne]] || Nile || rowspan=2|vertical foregrip, ACOG scope, PEQ-15 laser || rowspan=2| 2020&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Witch Hunt]]'' || Eloy Perez || Border patrol || rowspan=2| || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Henry Vega || Border patrol&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Black Widow (2021)|Black Widow]]''||  || US Army soldier || w/[[M203 grenade launcher]] || rowspan=5 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  SWAT officers||w/EOTech sights, flashlights&lt;br /&gt;
|-&lt;br /&gt;
| Jade Ma||  Black Widow assassin||rowspan=2 |w/ACOG scopes, PMAGs and flashlight grip&lt;br /&gt;
|-&lt;br /&gt;
| Fatou Bah||  Black Widow assassin&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings warrior || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]]'' || || US Army soldiers || rowspan=&amp;quot;2&amp;quot; | w/ACOG scope|| rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: No Way Home]]''|| ||Damage Control operators||w/EOTech sights and lasers||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Alexis Louder]]||Officer Valerie Young||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||  || SWAT officers||w/flashlights, lasers and EOTech sights  ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Gotham City Police S.W.A.T.||||2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Ambulance]]'' || [[Remi Adeleke]] || SIS Officer Wade|| rowspan=5 |w/different stocks, sights, grips and lasers || rowspan=5 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McBride]] || SIS Officer Jay&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedric Sanders]] || LAPD Officer Mark Ranshaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Bay]] || SIS officer&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD, SWAT, SIS and FBI officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Triad member ||w/sight and grip|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther: Wakanda Forever]]''||||Navy SEALs||w/EOTech XPS sights and tactical grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gray Man, The|The Gray Man]]''||[[Ryan Gosling]]||Court Gentry||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violent Night]]''||||Gertrude's Kill Squad members||w/ACOG scopes and tactical grips or w/Trinity Force Atlas Keymod handguards, Magpul AFG2 grips, Aimpoint CompM4 red dot sights and weapon lights||2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Dead Reckoning Part One]]''||[[Rebecca Ferguson]]||Ilsa Faust||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt Col John Sheppard || &amp;quot;Runner&amp;quot; (S2E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || SAR Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jericho]] ''|| [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]''||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Leela Savasta]] || Capt Alicia Vega || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[David Paetkau]]||SRU Officer Braddock||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Amy Jo Johnson]]||SRU Officer Callaghan||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with M203, UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with M203, AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||Army National Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Stacy Keach]]||Sherriff Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Marla Sokoloff]]||Imogene O'Neil||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Breaking Bad - Season 2]]'' || [[Dean Norris]] || DEA Agent Hank Schrader||w/suppressor, laser and reflex sight; Production shot only|| rowspan=&amp;quot;5&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Raymond Cruz]]||Tuco Salamanca ||w/two taped magazines and ACOG scope; &amp;quot;Grilled&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan Cranston]]|| Walter Hartwell White / Heisenberg || w/two taped magazines; &amp;quot;Grilled&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
|   || DEA Tactical Team agents || w/Aimpoint sights, flashlights and grips; &amp;quot;Bit by a Dead Bee&amp;quot; (S2E03)&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||Seen in music video; &amp;quot;Negro Y Azul&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  || ||&amp;quot;One Minute&amp;quot; (S3E07)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 1]]'' || various || Dead US Army Soldiers || &amp;quot;Wildfire&amp;quot; (S1E05) || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Personnel || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]]|| Dr. Edwin Jenner || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || || Lexington SWAT officers||&amp;quot;Blowback&amp;quot; (S1E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breaking Bad - Season 4]]''||[[Jason E. Hill]]|| Gus' enforcer ||&amp;quot;Cornered&amp;quot; (S4E06) || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
|  || Cartel Members||w/S-System; &amp;quot;Salud&amp;quot; (S4E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead - Season 3]]'' || [[Scott Wilson]] || Hershel Greene || &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13) || rowspan=11| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || Merle Dixon || &amp;quot;Walk With Me&amp;quot; (S3E03), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13), &amp;quot;This Sorrowful Life&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| various || Georgia Army National Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;When the Dead Comes Knocking&amp;quot; (S3E07), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;I Ain't A Judas&amp;quot; (S3E11), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;Clear&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||US Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Breaking Bad - Season 5]]''||[[Patrick Sane]]||Frankie||&amp;quot;Buried&amp;quot; (S5E10), &amp;quot;To'hajiilee&amp;quot; (S5E13), &amp;quot;Ozymandias&amp;quot; (S4E14)|| rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Tait Fletcher]]||Lester||w/folding back-up sights; &amp;quot;To'hajiilee&amp;quot; (S5E13), &amp;quot;Ozymandias&amp;quot; (S4E14)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 4]]'' || [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days Without an Accident&amp;quot; (S4E01) || rowspan=12| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Acevedo]] || Mitch Dolgen || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] || Beth Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Militia Soldier || &amp;quot;Too Far Gone&amp;quot; (S4E08&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Terminus Inhabitant || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Banshee - Season 2]]'' || ||  || seen in Proctor's illegal weapon arsenal / Episode 8 ||rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Sands]] || Priest || with vertical forward grip / Episode 10 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Continuum - Season 3]]'' ||  ||Liber8 terrorists  ||  Episode 5  || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]]  ||Jasmine Garza  ||  Episode 11 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||Abbudinian soldiers ||  Episode 9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 100]]'' || [[Christopher Larkin]] || Monty Green || Season 1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mysteries of Laura]]''||||N.Y.P.D. Emergency Services Unit||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Helix]]'' || [[Billy Campbell]] || Dr. Alan Farragut ||rowspan=&amp;quot;3&amp;quot;| Fitted with surefire weapon light, rail hand guard and vertical forward grip (S01EP11) &amp;quot;Black Rain&amp;quot; (S01EP12) &amp;quot;Reaping&amp;quot; || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meegwun Fairbrother]]  || Daniel Aerov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Hiroyuki Sanada]] || Hiroshi Hatake &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[Fear the Walking Dead - Season 1]]'' || || LAPD SWAT Members ||w/sights; &amp;quot;The Dog&amp;quot; (S1E03) || rowspan=11| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Allerick]] || National Guardsman|| w/ACOG scope, vertical grip and flashlight; &amp;quot;The Dog&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| || National Guardsmen ||w/sights, vertical grips and flashlights; &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lieutenant Moyers || rowspan=5|w/Aimpoint sight, vertical grip and flashlight; &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jared Abrahamson]] ||Corporal Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby Naderi]] ||Sergeant Castro&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Dean]] ||PFC Richards &lt;br /&gt;
|-&lt;br /&gt;
| Toni French ||Private McElroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Tessier]] || National Guardsman || rowspan=3|w/Aimpoint sight, vertical grip and flashlight; &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emy Aneke]] ||Corporal Johnson&lt;br /&gt;
|-&lt;br /&gt;
| Will Erichson ||Mason&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 6]]'' || [[Chandler Riggs]] || Carl Grimes || &amp;quot;JSS&amp;quot; (S6E02) || rowspan=8| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Members || after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Alexandria Resident || &amp;quot;Knots Untie&amp;quot; (S6E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Marquand]] || Aaron || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || FBI TAC team members ||  Episode 6 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Colin Farrell]]||Detective Ray Velcoro||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||Security||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Raphael Sbarge]] ||SFPD Inspectors David Molk || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Lombardo Boyar]] || SFPD Inspectors Edgar Navarro || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Emmanuelle Chriqui]] || Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz || S2E01, S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[A. J. Buckley]] || Inspector Marty &amp;quot;Junior&amp;quot; McCormack || S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' ||  || SFPD officers || 2nd and  3rd  seasons || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[Fear the Walking Dead - Season 2]]'' || [[Sarah McCreanor]] || Breannah &amp;quot;Red&amp;quot;||  rowspan=2|w/optic scope; &amp;quot;Blood In The Streets&amp;quot; (S2E04) || rowspan=11| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar&lt;br /&gt;
|-&lt;br /&gt;
| [[Arturo Del Puerto]] || Luis Flores ||w/optic scope and bipods; &amp;quot;Blood In The Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Valle de Guadalupe Survivor ||&amp;quot;Shiva&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Bray]] || La Mañas member ||w/ACOG scope; &amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| Carlos Segura ||  La Colonia Scout ||&amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| || Los Hermanos members ||&amp;quot;Wrath&amp;quot; (S2E14), &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
| Edwin Garcia II|| Los Hermanos member||Continuity error; &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alfonso Jarquin]]|| Ramiro||rowspan=3|&amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
| || La Colonia scouts&lt;br /&gt;
|-&lt;br /&gt;
| [[James Logan]]|| Militiaman&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' ||  || Commandos || &amp;quot;Landslide&amp;quot; (S1E11), &amp;quot;I Walk the Line&amp;quot; (S1E13) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Better Call Saul - Season 2]]'' ||  || United States Border Patrol agent || &amp;quot;Fifi&amp;quot; (S2E08) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 7]]'' || [[Jeffrey Dean Morgan]] || Negan || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=5| 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;The Well&amp;quot; (S7E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sydney Park]] || Cyndie || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Hooded Scavenger || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Designated Survivor]]'' || [[Clé Bennett]] || Sgt. Royce Sims || S2E17 &amp;quot;Overkill&amp;quot;|| 2016-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokyo Vampire Hotel]]''  || Shinnosuke Mitsushima || Yamada || rowspan=2 | Ep.7 || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=25| ''[[Fear the Walking Dead - Season 3]]'' || || Broke Jaw Ranch Militiamen ||&amp;quot;Eye of the Beholder&amp;quot; (S3E01), &amp;quot;The New Frontier&amp;quot; (S3E02), &amp;quot;TEOTWAWKI&amp;quot; (S3E03), &amp;quot;Red Dirt&amp;quot; (S3E06), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Brother's Keeper&amp;quot; (S3E12) || rowspan=25| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Keiffer]]||Broke Jaw Ranch Militiaman ||rowspan=2|&amp;quot;Eye of the Beholder&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| Brennan Keel Cook||Broke Jaw Ranch Militiaman&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Sharman]]||Troy Otto ||&amp;quot;Eye of the Beholder&amp;quot; (S3E01), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Children of Wrath&amp;quot; (S3E08), &amp;quot;Minotaur&amp;quot; (S3E09)&lt;br /&gt;
|-&lt;br /&gt;
|||Gonzalez Dam guards ||&amp;quot;100&amp;quot; (S3E04), &amp;quot;Minotaur&amp;quot; (S3E09), &amp;quot;La Serpiente&amp;quot; (S3E11), &amp;quot;Things Bad Begun&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricardo Chacon]]||J.C.||rowspan=3|&amp;quot;100&amp;quot; (S3E04)&lt;br /&gt;
|-&lt;br /&gt;
|Rodrigo del Villar Casas||Othón &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ordaz||Gonzalez Dam guard&lt;br /&gt;
|-&lt;br /&gt;
|[[Matt Lasky]]||Cooper ||&amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Brother’s Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubén Blades]]||Daniel Salazar ||rowspan=2|&amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Deeley]]||Mike Trimbol&lt;br /&gt;
|-&lt;br /&gt;
| [[Nathan Sutton]]||Jimmie ||rowspan=2|&amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;Red Dirt&amp;quot; (S3E06), &amp;quot;The Unveiling&amp;quot; (S3E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael William Freeman]]||Blake Sarno&lt;br /&gt;
|-&lt;br /&gt;
| || Black Hat Reservation residents||&amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Children of Wrath&amp;quot; (S3E08), &amp;quot;Minotaur&amp;quot; (S3E09), &amp;quot;Brother's Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alycia Debnam-Carey]]||Alicia Clark||rowspan=4|&amp;quot;The Unveiling&amp;quot; (S3E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Underwood]]||Jeremiah &amp;quot;Jake&amp;quot; Otto Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Dillane]]|| Nicholas Clark&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominic Bogart]]|| Joseph&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Rain]]||Lee &amp;quot;Crazy Dog&amp;quot;||&amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Minotaur&amp;quot; (S3E09)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kalani Queypo]]||Klah Jackson ||&amp;quot;Minotaur&amp;quot; (S3E09), &amp;quot;The Diviner&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
|||El Bazar guards ||&amp;quot;The Diviner&amp;quot; (S3E10), &amp;quot;Things Bad Begun&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
|Chris McLaughlin||Gonzalez Dam guard ||&amp;quot;La Serpiente&amp;quot; (S3E11)&lt;br /&gt;
|-&lt;br /&gt;
|Edwin Garcia II||Broke Jaw Ranch Militiaman ||&amp;quot;Brother's Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Diaz]]||El Bazar Guard ||&amp;quot;El Matadero&amp;quot; (S3E14)&lt;br /&gt;
|-&lt;br /&gt;
| ||Proctors||&amp;quot;Things Bad Begun&amp;quot; (S3E15), &amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tin Star - Season 1]]'' || [[Sarah Podemski]] || Constable Denise Minahik || Episode 3 &amp;quot;Comfort of Strangers&amp;quot; || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Roth]]||Chief Worth||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Better Call Saul - Season 3]]'' ||  || United States Border Patrol agent || &amp;quot;Sunk Costs&amp;quot; (S3E03) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1]]''||[[Mira Sorvino]]||Marty Frost||&amp;quot;Distrust is the Harvest&amp;quot; (S1E09)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Red Machete]]''||[[Davi Jay]]|| Tony||&amp;quot;What We Become&amp;quot; (S1E04)||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Fear the Walking Dead - Season 4]]'' ||[[Maggie Grace]] || Althea &amp;quot;Al&amp;quot; Szewczyk-Przygocki ||Continuity error; &amp;quot;What's Your Story?&amp;quot; (S4E01)|| rowspan=8|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Alycia Debnam-Carey]]||Alicia Clark||w/ACOG Scope; &amp;quot;Another Day in The Diamond&amp;quot; (S4E02), &amp;quot;Buried&amp;quot; (S4E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danay Garcia]]||Luciana Galvez||w/ACOG Scope; &amp;quot;Buried&amp;quot; (S4E04)&lt;br /&gt;
|-&lt;br /&gt;
| Adam Chavera||Vultures Member||rowspan=2|&amp;quot;Just In Case&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| Allen Robinson||Vultures Member&lt;br /&gt;
|-&lt;br /&gt;
| Alyma Dorsey||Vultures Member||rowspan=3|&amp;quot;The Wrong Side of Where You Are Now&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| Bryant Burnett||Vultures Member&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Dell Diamond Stadium Resident&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boys - Season 1]]''||[[Jack Quaid]]||&amp;quot;Wee&amp;quot; Hughie Campbell||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]'' || [[Stephen Hill]] || Theodore &amp;quot;TC&amp;quot; Calvin || &amp;quot;Blood Brothers&amp;quot; (S02E02) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=11| ''[[The Walking Dead: World Beyond - Season 1]]'' ||  || CRM soldiers  || with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01), &amp;quot;The Deepest Cut&amp;quot; (S1E09), &amp;quot;In This Life&amp;quot; (S1E10)||rowspan=11| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Stacy Woodson || CRM soldier|| with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Snyder]] || CRM soldier|| 1) w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01) &amp;lt;br&amp;gt; 2) w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Sky Is a Graveyard&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Calderon]] || CRM Sergeant Major C. Barca||rowspan=2| w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Julia Ormond]] || CRM Lieutenant Colonel Elizabeth Emily Kublek &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  || Drake||rowspan=6| w/ACOG scopes or Aimpoint CompM2 sights and vertical grips; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave MacDonald]]  ||Sergeant Wilkins&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=3|''[[Better Call Saul - Season 5]]'' ||  || DEA Agents ||w/flashlights and ACOG scopes; &amp;quot;50% Off&amp;quot; (S5E02), &amp;quot;Namaste&amp;quot; (S5E04) || rowspan=3|2020&lt;br /&gt;
|-&lt;br /&gt;
|  Robert Sanchez || DEA agents Harry Lipenstein ||w/sight; &amp;quot;Namaste&amp;quot; (S5E04) &lt;br /&gt;
|-&lt;br /&gt;
|   || APD Officers ||w/flashlights and ACOG scopes; &amp;quot;Namaste&amp;quot; (S5E04)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (2020 miniseries)|The Stand]]''||||U.S. Army personnel||||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Sky - Season 1]]''||||law enforcement personnel||&amp;quot;Let It Be Him&amp;quot; (S1E09)||2020-2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[WandaVision]]'' || || S.W.O.R.D. agents||&amp;quot;Now in Color&amp;quot; (S1E03), &amp;quot;We Interrupt This Program&amp;quot; (S1E04), &amp;quot;On a Very Special Episode...&amp;quot; (S1E05), &amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;Breaking the Fourth Wall&amp;quot; (S1E07), &amp;quot;Previously On&amp;quot; (S1E08), &amp;quot;The Series Finale&amp;quot; (S1E09) ||rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
||| US Army officers ||&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || S.W.O.R.D. agent || &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || rowspan=13|2021&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor residents||rowspan=5|ACOG scoped; &amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || Selby's guard &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || Sam Wilson / Falcon&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] || Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor's guards||ACOG scoped; &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||ACOG scoped; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Renes Rivera]]||Lennox || rowspan=4|&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  || GRC Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT, FBI and NYPD ESU officers&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Cocke ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;New Blood&amp;quot; (S3E11),||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Loki - Season 1]]''||||STRIKE agents||archive footage from [[ Avengers: Endgame]]; &amp;quot;Glorious Purpose&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead: World Beyond - Season 2]]'' ||  || CRM soldiers || w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Foothold&amp;quot; (S2E02), &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;Quatervois&amp;quot; (S2E05), &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;Death and the Dead&amp;quot; (S2E09), &amp;quot;The Last Light&amp;quot; (S2E10)||rowspan=11| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Gupton]] || CRM Soldier 496|| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Palmer Watkins]] || CRM Lieutenant Frank Newton ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Foothold&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Annet Mahendru]] || Jennifer &amp;quot;Huck&amp;quot; Mallick ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Perimeter resident ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Sutherland]] || Percy ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gissette Valentin]] || CRM Corporal Diane Pierce ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Lindo]] || CRM Sergeant Mills ||rowspan=2| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna Khaja]] || Indira &lt;br /&gt;
|-&lt;br /&gt;
| [[Hal Cumpston]] || Silas Plaskett||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelani Alladin]] ||  Will Campbell||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reacher (2022) - Season 1|Reacher]]''||[[Alan Ritchson]]||Jack Reacher||&amp;quot;In a Tree&amp;quot; (S1E04) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=9|''[[The Last of Us - Season 1]]''||Craig Mazin || US soldier ||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=9|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || FEDRA soldiers||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] || Lee||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] ||  Joel Miller||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Infected&amp;quot; (S1E02), &amp;quot;Long Long Time&amp;quot; (S1E03) &amp;lt;br&amp;gt; w/vertical grip; &amp;quot;Look for the Light&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
||| Revolutionaries of Kansas City  ||w/scopes, flashlights and grips; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||  Perry||w/ACOG scope, flashlight and grip; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|  || Firefly soldiers||w/vertical grips or flashlights; &amp;quot;Look for the Light&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy McDermott]] || Firefly soldier||w/sight; &amp;quot;Look for the Light&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| Pardeep Singh Sooch || Firefly soldier|| &amp;quot;Look for the Light&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Secret Invasion - Season 1]]'' || || Skrull Rebels ||  &amp;quot;Resurrection&amp;quot; (S1E01), &amp;quot;Harvest&amp;quot; (S1E05) || rowspan=7|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Killian Scott]] || Pagon|| w/EOTech sight; &amp;quot;Promises&amp;quot; (S1E02), &amp;quot;Beloved&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Lewis]] || Zirksu|| w/EOTech sight; &amp;quot;Betrayed&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| || Secret Service agents and SAS operators||rowspan=3| w/EOTech sight; &amp;quot;Beloved&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingsley Ben-Adir]] || Gravik&lt;br /&gt;
|-&lt;br /&gt;
| [[Samuel L. Jackson]] || Nick Fury&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army Soldiers|| &amp;quot;Home&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tulsa King]]''||||ATF agents|&amp;quot;Caprice&amp;quot; (S1E03)|||2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;Deux Amours&amp;quot; (S1E05) || rowspan=3|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Ekaterina Rusnak]] || ''Power of the Living'' movement Guerrier|| rowspan=2|&amp;quot;Deux Amours&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|  || Quinn's Guards and Fuller's Auto Repair Guards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || &amp;quot;M4A1 Rifle&amp;quot; || Fitted with various accesories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || &amp;quot;M4&amp;quot; || Laser sight || Actually an M4A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || Available with and without [[M203 grenade launcher]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || || Correctly fires in 3-round bursts  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; || || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Rainbow Six 3: Black Arrow'' || &amp;quot;M16 assault rifle&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; || || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;AR4A&amp;quot; || Fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip || Incorrectly holds 28 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handguard with KAC rail covers, suppressor, and a KAC RIS foregrip. || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Lockdown]]'' || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, and a KAC Masterkey || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || M4A1 + M203|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || || || Non-stepped barrel || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || With side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''Soldier Front'' || &amp;quot;Colt M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Featuring a 20-round magazine with a 30 round capacity || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Non-stepped barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4A1&amp;quot; ||  ||  rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-X&amp;quot; || RIS Rail System, flip-up iron sightsed and a forward grip with flashlight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Silencer&amp;quot; || Silencer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-Custom&amp;quot; || Silencer, [[Galil]]-style skeleton folding stock, Aimpoint stock, flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Fitted with various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handguard and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || || Fitted with carry handle and a RIS foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; || || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with a Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories || Fires in slow 3-round bursts || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || With M203 grenade launcher || Cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || SOPMOD Block I configuration  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4 Custom&amp;quot; || heavy customized ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M4A1&amp;quot; |||| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CAR-4&amp;quot; || Various attachments and modifications || The weapon is modeled with tan flip-up iron sights, a KAC-style free-float railed foregrip, and a railed low-profile gasblock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M4A1 || With various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M4 Carbine ||various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || &amp;quot;Machine Gun&amp;quot; || With Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Plastic handguards (M4), KAC railed handguard (M4A1), available with a carry handle, a CompM4 red dot sight, a 4X ACOG sight and a KAC foregrip || M4 and M4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || M4A1 || Various attachments || Starter assault rifle || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||&amp;quot;M4&amp;quot;||M4A1 Block II with Mk 18 Mod 1 railed handguard, 12.5 inch barrel, and tan Command Arms UPG16 modular pistol grip||Added in Operation Grim Sky in 2018||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M4A1 || M4A1 Block I ||  || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Classic&amp;quot; || Original production M4A1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Left Hook&amp;quot; || M4A1 Block I, left-hand variant ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Shorty&amp;quot; || 10&amp;quot; barrel with railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Colt M4A1 5.56x45 Assault Rifle ||Tons of the attachments ||has a few special variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]''|| M4 MWS || || added in a 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Trigger Mastery || Suppressed || Incorrectly has no ejection port, no forward assist, a fire selector on both sides, and holds 28 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Police M4 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;M4A1&amp;quot; || Various attachments, swap full-auto for 3-round burst || 30-round magazines, KAC foregrip || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Ein; Inferno commandos || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Zwei &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[King of Thorn]]'' || Owen || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Exorcist]]'' || || Vatican HQ Armoury || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Miso&amp;quot; || With a crane stock, Comp M4 and Surefire M900 foregrip|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Tanegashima Space Center security || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || || Ep. 18 &amp;quot;The Strategy of Conflict&amp;quot;; self-firing trap, equipped with reflex sight and laser pinters || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 2]]'' || ||Meck||Heavy customized; &amp;quot;Snow in the Desert&amp;quot; (S2E04)||  2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Block II==&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|right|500px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a '''Daniel Defense RIS II''' rail forearm, the key component of the SOPMOD II kit, and the '''distinguishing feature which makes this weapon a &amp;quot;Block II&amp;quot; M4A1.''']]&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|right|500px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|right|500px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm. Also known as the &amp;quot;Mil-Spec+&amp;quot;, this is Daniel Defense's commercial clone of the M4A1 SOPMOD Block II - featuring a 14.5&amp;quot; barrel (with a pinned flash hider on the non-NFA version), the RIS II rail system, and Daniel Defense's proprietary furniture (early versions came with Magpul stocks). Currently, this DD rifle is a common stand-in for the actual SOPMOD-issue M4A1 Block II (which is based on a Colt receiver) in Hollywood.]]&lt;br /&gt;
&lt;br /&gt;
In 2001, the Naval Surface Warfare Center (NSWC - Crane Division) initiated Block II of the SOPMOD program, which called for both new accessories (optics, flashlights, etc.), as well as a new M4/M4A1 Rail Interface System (RIS) to replace the Knight's Armament Company (KAC)  forearm from Block I. Among others, SOPMOD Block II introduced accessories such as:&lt;br /&gt;
&lt;br /&gt;
* Elcan SpecterDR 1-4x Scope (designated SU-230/PVS)&lt;br /&gt;
* EOTech 553 HOLOgraphic Weapon Sight (designated SU-231/PVS)&lt;br /&gt;
* Insight Technology M3X Tactical Illuminator (designated SU-233/PVS)&lt;br /&gt;
* Advanced Target Pointer Illuminator Aiming Light (ATPIAL) (designated AN/PEQ-15)&lt;br /&gt;
&lt;br /&gt;
During the rail selection phase, NSWC-Crane surprised most observers when they chose a new lightweight free-floating rail forearm manufactured by a then-unknown vendor, Daniel Defense, based in Black Creek, Georgia, over competing rail designs from KAC and ARMS. In contrast to the earlier KAC rails, Daniel Defense's  design, designated '''RIS II''', extended nearly the full length of an M4's barrel, past the gas block, thereby increasing M1913 Picatinny rail space relative to the KAC rail. The RIS II was also free-floating (it had no contact with either the barrel or front sight post), and was capable of mounting the [[M203]] grenade launcher without a barrel attachment. Two versions of the RIS II exist: A version which contains a slot to fit over an M4's A-frame front sight post (known as the &amp;quot;RIS II FSP&amp;quot;), and a continuous version (simply &amp;quot;RIS II&amp;quot;) which contains no FSP slot and therefore must be used with a low-profile gas block. The RIS II was first adopted by SOCOM in 2006. However, in contrast to most of the other SOPMOD Block II accessories, which began reaching operators in the field in 2007, SOCOM did not complete testing on the RIS II and issue its first major procurement contract until 2009, and Daniel Defense's own production lines initially strained to meet delivery orders on their SOCOM contract (which also limited the RIS II's availability on the commercial market). Consequently, the RIS II did not enter usage with SOCOM component personnel until after 2010, and it did not fully replace the KAC rail in SOCOM until 2016, by which point newer, modular rails had begun to usurp Picatinny quad rails on the commercial AR-15 market. Despite being a dated design relative to current AR-15 rails (e.g. those using Keymod and M-LOK attachment systems), the RIS II is currently the standard-issue M4A1 carbine rail for U.S. SOCOM.&lt;br /&gt;
&lt;br /&gt;
For IMFDB's purposes, the primary difference between the traditional &amp;quot;Block I&amp;quot; M4s (above) and the M4/M4A1 Block II is that the former use the KAC rail handguards and the triangular front sight post, while the '''M4 and M4A1 Block II are distinguished by utilization of the Daniel Defense RIS II rail system''', which runs along the full length of the barrel. Note also that in the early days of the SOPMOD Block II program, it was common for SOCOM personnel to utilize M4A1s fitted with the traditional KAC rail, while still using optics and sighting devices from the Block II package; '''any M4-pattern rifle that uses a KAC rail and Block II accessories is known informally as an &amp;quot;M4 Block 1.5&amp;quot; in the AR-15 community.''' IMFDB, however, regards '''only''' the RIS II as the distinguishing feature of a &amp;quot;Block II&amp;quot; M4/M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' || || US Navy Master at Arms || Daniel Defense DDM4A1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rampage (2018)|Rampage]]''||[[Joe Manganiello]]||Burke|| Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Garrett Hedlund]]||Ben Miller|| Fitted with ACOG ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Better Call Saul - Season 5]]'' || Robert Paul Taylor|| Sicario Assassin || rowspan=&amp;quot;7&amp;quot;|w/EOTech sight; &amp;quot;Something Unforgivable&amp;quot; (S5E10)||rowspan=&amp;quot;7&amp;quot;|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Curiel]] || Sicario Assassin&lt;br /&gt;
|-&lt;br /&gt;
| Jesus Banuelos || Sicario Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[George Cisneros]] || Sicario Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[Marco Morales]] || Sicario Assassin&lt;br /&gt;
|-&lt;br /&gt;
| Victor Chavero || Sicario Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Dalton]] || Eduardo &amp;quot;Lalo&amp;quot; Salamanca&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[WandaVision]]''  ||||S.W.O.R.D. agent||rowspan=2|&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06)||rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Teyonah Parris]]||Monica Rambeau&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[The Falcon and the Winter Soldier]]''||||Madripoor resident || &amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=&amp;quot;2&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||&amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || [[Joe Manganiello]] || Sergeant Coulthard || rowspan=&amp;quot;2&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and Magpul AFG grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) || rowspan=&amp;quot;6&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christian Serratos]]||Harper&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]]||Spencer||rowspan=&amp;quot;3&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
| Noshir Dalal ||Beaumont &lt;br /&gt;
|-&lt;br /&gt;
| Jeff Schine||Gladstone&lt;br /&gt;
|-&lt;br /&gt;
| Stanton Lee ||Dilman ||w/Magpul MOE stock, PMAG, optic scope, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint CompM2, and SureFire M900 WeaponLight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 is a semi/full-auto carbine similar to the M4A1 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4A1. Much like the earlier Colt Model 733, which it replaced, the barrel thickness varied; some versions had the [[M16A1]] barrel profile, while others had the thicker [[M16A2]]/[[M4]] barrel profile. Additionally, the RO933 was one of Colt's first AR-15-pattern rifles to feature a front sight post which had the bayonet lug deleted, though this was not standard and some versions retained the bayonet lug. All versions, however, feature the flattop upper receiver and removable carry handle/rear sight assembly found on the M4.&lt;br /&gt;
&lt;br /&gt;
A burst version of the Model 933 was also produced; this version was known as the Model 935 and was purchased in limited numbers by the U.S. Marine Corps Reconnaissance community beginning in the late-1990s ([http://www.forcerecon.com/strongmenarmed3.htm]). However, beyond the USMC, the Model 933/935 saw little acceptance in the U.S. military; most special operations units instead opted to use either the standard 14.5&amp;quot; barrel M4A1 or the 10.3&amp;quot; CQBR/Mk 18. The Model 933/935 proved far more popular, however, in the U.S. law enforcement market with SWAT teams, rapidly becoming the most common U.S. law enforcement M4 configuration (most notably, it is the standard carbine of FBI SWAT and HRT). It has also proven popular on the export market.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]]'' || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coriolanus]]'' || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: First Class]]'' ||  || American soldiers || Mocked up as XM-177E1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]'' ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Watch]]'' ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Cory Hardrict]]||Kevin||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pain &amp;amp; Gain]]'' ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||  || Vallon's henchman || With 100-round Beta-C magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || Seen on table ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Planet of the Apes]]'' || [[Gary Oldman]]  || Dreyfus || With Leupold CQ/T scope and SureFire M900 foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]'' || [[Ben Foster]]  || Tanner Howard || With Sightmark Sure Shot reflex sight, railed handguards, foregrip || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Watertown Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || Philippe Deseck || Richards' Man #3 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||aimpoint, railed handguard||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || Military personnel || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B-FT carbines  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]''|| [[Sam Spruell]] || Owen Lynch || With scope / Episode 2  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]''||[[Henry Herman]]|| Gus' enforcer ||&amp;quot;Cornered&amp;quot; (S4E06) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicago Code, The|The Chicago Code]]'' || || Chicago PD officers || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary]]''||||NYPD Emergency Services Unit||||2012-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''|| ||various||fitted with the EOTech 551 Holographic sights, AN/PEQ-2s, vertical foregrips and weaponlights ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||||police tactical unit||&amp;quot;What Loneliness?&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||Sector 7 soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''|||| Honolulu Police S.W.A.T. || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[WandaVision]]''|| || S.W.O.R.D. agent ||w/sight; &amp;quot;The Series Finale&amp;quot; (S1E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights and RIS handguards; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood+]]'' || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| US Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 (2010)]]'' || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||C8-SFW||Various attachments. Under barrel Shotgun||added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' ||  &amp;quot;Mk. 18&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;M4A1&amp;quot; ||  || The post-release &amp;quot;Task Force&amp;quot; blueprint is an actual M4A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4 (2023 VG)]]'' || &amp;quot;CQBR Assault Rifle&amp;quot; || w/ various optional scopes; A2 standalone sight and KAC foregrip || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Z.O.N.A Project X VR]]'' || &amp;quot;M16&amp;quot; || ||Semi-auto only, lacks rear sight  || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Tan colored grip and stock; &amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4A1 carbine with a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as the Mk 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS, and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || A SWAT trooper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| || US Navy SEAL || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] || [[Bradley Cooper]] || Chief Petty Officer Chris Kyle || With tan paint scheme, LMT rear sight, RIS foregrip, AN/PEQ-2 IR designator or AN/PEQ-15 ATPIAL, suppressor, Crane stock, Surefire Universal weaponlight, and Aimpoint CompM2 red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] ||  || US Navy SEALs || With LMT rear sights, EOTech red dot sights, suppressors, and AN/PEQ-15 IR designators || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Ninja]] || Ninja || Painted bright yellow, with red dot sight, laser designator, suppressor, and magazines painted yellow or pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||government agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Camino: A Breaking Bad Movie]]'' |||| APD Officer ||Deleted Scene|| 2019 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatman]]''||||US Army Guards||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||Tenet operatives||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Time to Die]]''||[[Daniel Craig]]||James Bond||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' ||[[Kiefer Sutherland]]|| Jack Bauer ||Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' ||  || British Soldiers ||&amp;quot;Sleeper&amp;quot;. Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' || Doug Rollins || Lead Alien sleeper agent ||&amp;quot;Sleeper&amp;quot;  Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 1]]'' || || DEA tactical agent ||&amp;quot;Pilot&amp;quot; (S1E01) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Susan Hargrave (No. 18)&amp;quot; (S3E18) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey||Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||&amp;quot;The Ties That Bind&amp;quot; (S1E09)  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 2|The Rookie]]''||[[Mekia Cox]]||Officer Nyla Harper||&amp;quot;Warriors and Guardians&amp;quot; (S2E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || SWAT officer ||&amp;quot;One World, One People&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[Mustafa Shakir]]||Jet Black||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4CQBR&amp;quot; ||suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight ||   || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MK.18 Mod 0&amp;quot; || suppressor, foregrip, and an LMT fixed A2 rear sight ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1 CQB-R&amp;quot; || With Crane stock and LMT rear sight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || w/ various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4 CQB-R&amp;quot; || Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' ||&amp;quot;M4A4&amp;quot; || With flip-up rear iron sights and free-float RAS handguard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Mk 18 Mod 0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || Owen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || &amp;quot;Lightly salted Tarako&amp;quot; || Coyote camo handguard and stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|right|500px|Daniel Defense MK18 with Magpul MOE stock and Magpul PMAG magazine - 5.56x45mm NATO. Note the DD markings on the receiver; this is Daniel Defense's Mk 18 Mod 1-spec carbine, and is commonly seen as a stand-in for the SOCOM-issue Mk 18 Mod 1 in Hollywood. (Note that this carbine features a Magpul stock and A2-style pistol grip, indicating that is older-spec; current Daniel Defense rifles and carbines feature DD proprietary stocks and pistol grips.)]]&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|right|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
The Mk 18 Mod 1 differs from the earlier Mk 18 Mod 0 (above) in that it utilizes the Daniel Defense RIS II free-floating rail system, often with a low-profile gas block; as with the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]], the Mark 18 Mod 1 was a product of the SOPMOD Block II program. (''NOTE: See the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]] entry for more details on SOPMOD Block II and the origins of the RIS II.'') '''For IMFDB's purposes, the usage of the RIS II is the single feature which distinguishes the Mk 18 Mod 1 from the Mk 18 Mod 0.'''&lt;br /&gt;
&lt;br /&gt;
Also note that Daniel Defense offers the DDM4 MK18, a clone of the Mk 18 Mod 1 which is very often seen in Hollywood as a stand-in for the actual SOCOM-issue Mk 18 Mod 1s (which are built on refurbished M16A1 lower receivers). Pictures of two different DD MK18s are included on this page for reference.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Built on XM16E1 lower; Aimpoint CompM2 sight, Crane stock, vertical foregrip, and AN/PEQ-16 MIPIM|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]] || || U.S. special operators || Various accessories || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || Daniel Defense MK18 w/foregrip, weaponlight, suppressor, Magpul MOE stock, Leupold HAMR/Delta point sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War for the Planet of the Apes]]''||[[Woody Harrelson]] ||The Colonel || ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Lauren Cohan]]||Alice|| Daniel Defense MK18 rail and fixed front and rear sights, Surefire Mini Scout light (possible), Trijicon MRO Red Dot||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Ronda Rousey]]||Sam|| Daniel Defense MK18; various attachments ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatman]]'' || [[Walton Goggins]] || The Skinny Man || Various accessories || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Joel Kinnaman]]||Rick Flag||Magpul CTR stock, Aimpoint T2 red dot, OD Green Geissele MK4 MLOK handguard, PEQ-15 laser system, possibly a Surefire Mini Scout light, Magpul AFG-2 grip, and BCM compensator||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Contractor (2022)|The Contractor]]'' || [[Chris Pine]] || James Harper || Daniel Defense MK18; various attachments || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction 2]]''||[[Golshifteh Farahani]]||Nik Khan||||2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||||U.S. Marines||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey|| Daniel Defense MK18 with Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Jay Hernandez]] || Magnum || &amp;quot;The Day It All Came Together&amp;quot; (S1E20) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL_Team_-_Season_2|SEAL Team]]'' / Season 2 &amp;quot;Episode 19 - Medicate and Isolate&amp;quot; ||[[Tony Curran]]|| Brett Swann || With EoTech 552 sight, KAC suppressor, AN/PEQ-2, VFG and flashlight || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Better Call Saul - Season 5]]'' ||[[Conrad R. Padilla]]  || Colombian Gang Member || w/Maxim SCW stock and Aimpoint T2; &amp;quot;Bagman&amp;quot; (S5E08) || rowspan=3|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Eubanks]]  ||  Tiburón || w/Maxim SCW stock and Aimpoint PRO sight; &amp;quot;Bagman&amp;quot; (S5E08) &lt;br /&gt;
|-&lt;br /&gt;
| [[Algin Mendez]]  ||Colombian Gang Member || w/Maxim SCW stock and EOTech XPS sight; &amp;quot;Bagman&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]] ||  || Daniel Defense MK18 || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]] ||  ||Daniel Defense MK18; Unusable; on loading screen   || 2015 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Wildlands]] || Mk 18 || Year 2 DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || || Initially generic Mk 18 Mod 1; later re-skinned as Daniel Defense MK18 || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines ||Daniel Defense MK18 w/EOTech sight; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper receiver. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]] || [[Ying Bai]] || Gangmember ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;210&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Fear the Walking Dead - Season 2]] ||||Los Hermanos members ||&amp;quot;Los Muertos&amp;quot; (S2E09), &amp;quot;Pillar of Salt&amp;quot; (S2E12) ||rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruben Carbajal]]|| Antonio Reyes ||&amp;quot;Wrath&amp;quot; (S2E14)&lt;br /&gt;
|-&lt;br /&gt;
|[[Alejandro Edda]]|| Marco Rodriguez ||&amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior Contracts 2]] || &amp;quot;PR15 HERA&amp;quot;  || Drake Associates Athena Precision Chassis || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
A civilian carbine with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]]'' ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Martin Donovan]]||Mitchell Carson||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell or High Water]]''||[[Gill Birmingham]]||Ranger Parker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 6720 Lightweight Carbine.jpg|thumb|right|500px|Colt LE6720 Lightweight 16 Carbine with 20-round magazine and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Law Enforcement Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine with 20-round magazine, KAC folding front sight &amp;amp; URX handguard, and Matech folding rear sight - 5.56x45mm]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920MPS-FDE with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston Police and F.B.I. HRT||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront (2013)]] ||  || SWAT officers || with EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[State Affairs (Une affaire d'état)]] || [[Thierry Frémont]] || Michel Fernandez ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale (2006)|Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am A Hero]] ||  || Outlet Mall Survivor || Airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; |Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/ Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Special Victims Unit - Season 10|Law &amp;amp; Order: Special Victims Unit]]'' ||  || FBI SWAT || &amp;quot;Hell&amp;quot; (S10E17); With C-More and PentagonLight MD3R || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||  || LAPD SWAT officer || &amp;quot;The Debt&amp;quot; (S3E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||  || CIA agents || &amp;quot;Bang and Blame&amp;quot; (S2E03), &amp;quot;Half a World Away&amp;quot; (S2E07);  Magpul MOE handguard, UBR stock, PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010) - Season 1|Nikita]]'' ||[[Rob Stewart]]|| Roan ||&amp;quot;343 Walnut Lane&amp;quot; (S2E06);  Magpul MOE handguard, UBR stock, PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Patrick St. Esprit]]|| Wayne Ramsey || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Derek Webster]]|| Nicholas || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Graham Rogers]]|| Danny Matheson || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 4]]'' || [[Lauren Cohan]]|| Maggie Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' ||  || FBI HRT teams || &amp;quot;The Breach&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Mr. Solomon (No. 32)&amp;quot; (S3E17) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Specialists (Specialisté)]]'' ||  || URNA (Czech SWAT) || &amp;quot;Den zúčtování&amp;quot; (S1E67) || 2017-Present&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' || || CRM soldier || with a Trijicon ACOG scope and vertical grip; &amp;quot;The Tyger and the Lamb&amp;quot; (S1E03) || rowspan=&amp;quot;3&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick|| w/ACOG scope and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens||w/Aimpoint CompM2 sight and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Big Sky - Season 1]]'' || [[Katheryn Winnick]]|| Jenny Hoyt || with custom keymod handguard, Aimpoint red dot and AFG; &amp;quot;Love Is a Strange and Dangerous Thing&amp;quot; (S1E16) || rowspan=&amp;quot;2&amp;quot;| 2020-2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kylie Bunbury]]  || Cassie Dewell||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Sky - Season 2]]'' ||  || Sheriff Deputies ||  || 2021-2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement guerrier ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State of Decay]]'' || &amp;quot;AR 15&amp;quot;  ||  ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AR 15 Custom&amp;quot; || Magpul stock, pistol grip and tactical grip || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0635) - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine (aka AR-15A2 Sporter II carbine in 9mm, Colt Model R6450) - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
[[File:Colt 9mm SMG suppressed.jpg|thumb|500px|Colt 9mm SMG with silencer - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Ving Rhames]] || Luther Stickwell || With C-More sight and brass catcher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper receivers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spawn]]'' || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1996)|Bulletproof]]'' ||  || DEA Agent || With C-More red dot sight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] / &amp;quot;Knock Knock, Who's There&amp;quot; ||  || DEA agent, SRT member ||  || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;9mm SMG/R0635&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Samurai PDW&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || &amp;quot;Commando 9&amp;quot; || Added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;AR-15 Varmint Rifle&amp;quot; || With Forward Assist, Rail Interface System, RRA Tactical Mount, Magpul AFG || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman (2007)|Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Lone Survivor]]'' || [[Mark Wahlberg]] || Marcus Luttrell ||  rowspan=&amp;quot;2&amp;quot; | Mk 12 Mod 1 with Harris bipods, AN/PEQ-2 IR designators, Leupold MR/T scopes and suppressors || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Foster]] || Matthew Axelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|| [[Bradley Cooper]] ||Chris Kyle || Mk 12 Mod 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Republic Z (Respublika Z)]]''|| Irina Mikhaylova || Dora || rowspan=&amp;quot;3&amp;quot; |  Mk 12 Mod 1 || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Bessonov]] || Byokke&lt;br /&gt;
|-&lt;br /&gt;
|Dmitriy Baishev || Mettee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Used By&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Elysium]] || || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
[[File:Colt IAR.jpg|thumb|right|500px|Colt IAR with Vltor MOD stock and Magpul PMag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt IAR''' (Infantry Automatic Rifle) is an automatic rifle derivative of the M16 developed by Colt Defense in response to a Purchase Description for an Infantry Automatic Rifle submitted by the United States Marine Corps to the small arms industry in March 2008. Developmental contracts of the IAR were awarded to Colt Defense, FN Manufacturing Inc. ([[FN SCAR|FN IAR]]) and Heckler &amp;amp; Koch ([[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch IAR]]). Colt Defense developed two models of the IAR to be tested, the IAR6940 and the IAR6940H (as well as an external piston prototype IAR6940P that was not trialled), the latter featuring Knight's Armament Company designed components. The USMC contract was eventually awarded to the Heckler &amp;amp; Koch design, leading to the adoption of the M27 IAR. Colt dropped the IAR6940H model and began attempting to market the IAR6940 commercially as simply the Colt IAR.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad automatic weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  33.5 in. (85.09 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  16 in. (40.64 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]||Colt IAR|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|right|500px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
* '''Type:''' Sub Compact Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  10.3”&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Safety&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||Colt SCW ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Three Burials of Melquiades Estrada]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Fire in the Hole&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
The LUVO Arms LA-15 is a Czech semi-automatic rifle produced by the Prague-based company Luvo Arms. It is structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snowpiercer]]''|| [[Tómas Lemarquis]] || Egg-Head |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LaFrance Specialties M16K''' is a compact version of the M16 produced by LaFrance Specialties of San Diego, California. It features a 21cm barrel, making its total length just 60cm with its stock collapsed. Developed in the early 1980s, the weapon was intended for military and law enforcement, but found few major buyers. A .45 ACP version known as the M16K-45 was also produced; LaFrance also produces a shortened M14 known as the M14K.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, the M16K features an adjustable gas system with an expansion chamber and second enclosed tube, which also reduces its rate of fire to less than 600 rpm. Due to the significant modification to the handguard, the M16K features a new front sight aperture on its carry handle. Later M16K models have round handguards, standard M16-styled front sight post, and accessory rails.&lt;br /&gt;
&lt;br /&gt;
The creator of the M16K, Tim LaFrance, worked as a film armorer in the 1980s, and a number of M16Ks are seen in some films and TV shows of the period.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== North Eastern Arms NEA-15 ==&lt;br /&gt;
[[File:NEA_15.jpg|thumb|right|400px|North Eastern Arms NEA-15 in the 7.5&amp;quot; PDW configuration - 5.56x45mm.]]&lt;br /&gt;
[[File:NEA-15.jpg|thumb|right|400px|North Eastern Arms NEA-15 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Canadian AR-15 clone produced by Ontario-based manufacturer North Eastern Arms for civilian and Law Enforcement customers. Variants include the 7.5&amp;quot; PDW, 10.5&amp;quot; CQB, 14.5&amp;quot; Carbine and 18&amp;quot; DMR models. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] || [[Eddie Peng]]  ||Fan Xinwu  || PDW model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Violent Night]]'' || [[Stephanie Sy]] ||Jessica &amp;quot;Sugarplum&amp;quot; Prestwood ||rowspan=3|PDW model; w/sight and suppressor || rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Phong Giang]] ||  &amp;quot;Tinsel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Leguizamo]] || Jimmy &amp;quot;Scrooge&amp;quot; Martinez&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K3B&amp;quot; is the generic model description that Olympic Arms gave to its AR-15 carbines. An enormous number of variations of the K3B carbines exist, so the list below is a partial attempt at explaining the different variations, based on era of manufacture:&lt;br /&gt;
&lt;br /&gt;
* K3Bs manufactured from the mid-1980s to the mid-1990s' were typically marked as &amp;quot;M.F.R.&amp;quot; (Multi-Function Rifle) on the lower receiver and featured a variety of receiver and barrel styles. Originally, they featured A1-style upper and lower receivers, but by the early-1990s, Olympic Arms standardized A2-style lowers (distinguished by the reinforced area at the receiver extension), and offered customers either A1E1 or A2-style upper receivers. Olympic Arms also offered the carbines with either 16&amp;quot; lightweight (&amp;quot;pencil&amp;quot;) barrels or 16&amp;quot; heavy barrels (similar, but not identical, to the Colt HBAR carbine barrels). The most distinctive barrel option was an 11.5&amp;quot; version of the heavy barrel which featured a permanently attached 5.5&amp;quot; flash hider designed to mimic the look of the [[XM177]] moderator/flash hider, thereby giving civilian customers an [[XM177]]-style carbine without having to file for an NFA tax stamp. This last variation of the K3B, known as the &amp;quot;K3B CAR&amp;quot; was purchased by multiple Hollywood rental armories (notably Gibbons, Ltd.) and frequently appears in 1990s action films and TV series, such as ''[[The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
* After the passage of the 1994 Federal Assault Weapons Ban in the United States, Olympic Arms largely ceased production of the K3B series for the civilian market - its post-ban &amp;quot;PCR XX&amp;quot; (with the &amp;quot;XX&amp;quot; standing for year of production) carbines featured similar barrels to the pre-1994 carbines, but also featured fixed stocks and no bayonet lugs or flash hiders, since inclusion of these items violated the &amp;quot;features test&amp;quot; of the ban. However, Olympic Arms did continue to produce K3Bs for the law enforcement market (marked PCR, as on the post-ban civilian guns), and even introduced new features - such as a proprietary flattop upper receiver with a Weaver rail (in the days before the Colt flattop with an upper M1913 Picatinny rail became standardized). Some of the early Weaver-rail flattop K3Bs with 11.5&amp;quot; barrels were purchased by Tom Felcan, the largest rental armory in Vancouver, British Columbia, and have appeared in some productions filmed in that area - though since the 2000s, most have had their 11.5&amp;quot; barrels replaced with 14.5&amp;quot; M4-profile barrels.&lt;br /&gt;
&lt;br /&gt;
* When the AWB expired in 2004, Olympic Arms resumed production of the K3B series for the civilian market, and also introduced a host of new feature options on these carbines in order to keep pace with trends in the AR-15 world at the time. Due to the influence of the U.S. military's [[M4]] Carbine weapon system, Olympic Arms introduced &amp;quot;M4gery&amp;quot; style carbines which featured flattop M1913 Picatinny uppers and 16&amp;quot; M4-profile barrels (known as the &amp;quot;K3B MIL4&amp;quot;), though A2-style uppers and heavy-profile barrels were also still offered as options. Some K3B models also featured lower-profile gas blocks, and post-2005, most featured a &amp;quot;waffle-style&amp;quot; stock, copied from the design of the Colt &amp;quot;LE&amp;quot; stock that had been introduced for the M4 in 2001. The post-2004 carbines also tend to be marked &amp;quot;M.F.R.&amp;quot; on the lower receiver, just like the longer-barreled K4B and other rifles in the product line.&lt;br /&gt;
&lt;br /&gt;
[[File:OlyArmsCAR AR.jpg|thumb|right|400px|Olympic Arms K3B CAR carbine - 5.56x45mm NATO. This is Olympic Arms' XM177 look-a-like variation for the civilian market, featuring an 11.5&amp;quot; heavy barrel and 5.5&amp;quot; flash hider, and was available with either A1, A1E1, or A2-style upper receivers (the latter is shown here). This weapon is a common stand-in for the XM177 in Hollywood productions made in the 1990s.]]&lt;br /&gt;
[[File:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO. This is a post-2004 carbine featuring an A2-style receiver and 16&amp;quot; heavy-profile carbine barrel.]]&lt;br /&gt;
[[File:K3BM4-FT.jpg|thumb|right|400px|Olympic Arms K3B MIL4 - 5.56x45mm NATO. This is a post-2004 &amp;quot;M4gery&amp;quot; version of the K3B, featuring a flattop upper receiver and 16&amp;quot; M4-profile barrel.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] ||Ruslan Drachev  || K3B MIL4; early Weaver flattop receiver || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;230&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || &amp;quot;Olympic Arms M4&amp;quot; || || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K4B&amp;quot; is the generic model description that Olympic Arms gave to its 20&amp;quot; M16 clone rifles. As with the K3Bs (described above), the specifications for the weapon changed over time. K4Bs manufactured from the late-1980s through the mid-1990s' were typically marked &amp;quot;M.F.R.&amp;quot; on the lower receiver and featured 20&amp;quot; heavy-contour barrels (similar - but not identical - to the Colt HBAR barrel), either A1E1 or A2-style upper receivers, and either A1 or A2-style lower receivers (the latter distinguished by the reinforced area at the receiver extension). In some cases, the weapons were also sold with Olympic Arms' proprietary &amp;quot;Stowaway&amp;quot; pistol grip, though this was not a standard feature. After the passage of the 1994 Federal Assault Weapons Ban in the United States, the &amp;quot;banned&amp;quot; configuration of the K4B was re-marked as  &amp;quot;PCR XX&amp;quot; (with the &amp;quot;XX&amp;quot; standing for year of production) on the left side of the lower receiver, with &amp;quot;Export &amp;amp; Law Enforcement Only&amp;quot; on the right side, indicating that it could only be sold to law enforcement, while the civilian versions of the PCR series lacked the bayonet lug and flash hider. When the AWB expired in 2004, Olympic Arms resumed production of the K4B for the civilian market in more-or-less the pre-ban configuration, though A2 upper and lower receivers were fully standardized (the A1E1 upper would be available only on the budget &amp;quot;Plinker Plus&amp;quot; configuration), and flattop receivers were also advertised as an option. The &amp;quot;no-ban&amp;quot; configurations, like the pre-1994 rifles, were also marked as &amp;quot;M.F.R.&amp;quot; on the lower receiver.&lt;br /&gt;
&lt;br /&gt;
For IMFDB reference: The most common K4B configuration seen in movies is the version which closely resembles the [[Colt Model 715|Colt 715/Colt Canada C7 Rifle]]; these weapons were purchased and converted to blank-fire by Felcan Enterprises, the largest rental armory in Vancouver, British Columbia, and frequently appear in productions filmed in that area - they are often recognizable by their &amp;quot;Stowaway&amp;quot; pistol grips. Gibbons, Ltd. in Los Angeles also purchased K4B rifles that are nearly identical to the [[M16A2]] and often used as stand-ins for the former U.S. service rifle in productions used in Los Angeles. If you see an M16A2-style rifle in a movie made in the 1990s, there's a good chance that you're actually seeing an Olympic Arms K4B.&lt;br /&gt;
&lt;br /&gt;
[[File:OlympicArmsK4B.jpg|thumb|right|400px|Olympic Arms 'K4B' AR-15 with A2 Handguards, heavy barrel and the Olympic Arms stowaway pistol grip - 5.56x45mm. Aside from pistol grip, this weapon is nearly identical to the [[Colt Model 715|Colt 715/Canada C7 Rifle]]. Rifles of this type have appeared in several Canadian productions, including ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Dark Angel (TV Series)|Dark Angel]]'', among others.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings undercover agent ||w/ACOG and bipod || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || Heavy barrel, stand-ins for [[M16A2]], S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]'' ||  || SWAT sharpshooter || Heavy barrel, fitted with custom buttstock and scope / &amp;quot;Duane Barry&amp;quot; (S2E05) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' ||  || FBI tactical agents, Militia gunmen || Heavy barrels, fitted with A1 handguards to pass for [[M16A1]]s / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' ||[[Eric Keenleyside]]|| Gary King||  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)|Viper]]'' |||| rogue U.S. Army intelligence officers||w/[[Cobray CM203]]  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dark Angel (TV Series)|Dark Angel]]'' |||| Soldiers||  || rowspan=2|2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[William Gregory Lee]] || Zack || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The K23B (unofficially known as the &amp;quot;Stubby&amp;quot;) is an Olympic Arms carbine which features a 6.5&amp;quot; barrel designed for law enforcement entry teams. While it was the shortest AR-15 variant on the market at the time of its introduction, initial prototypes had nearly unmanageable recoil and questionable reliability. Most production models featured the proprietary &amp;quot;Pigtail&amp;quot; gas tube – a full-length gas tube which wrapped around the barrel - in order to allow the gas to achieve a more normal length of travel (for a carbine AR) from the gas block to upper receiver, and thus reduce recoil. The K23B also featured either a free-floating aluminum handguard (a shorter variation of that found on Olympic Arms' Match-grade rifles), or (on later models) a quad rail handguard. Otherwise, the lower receiver group components were all identical to the longer-barreled K3B carbines - Olympic Arms did not use a heavier buffer weight or recoil spring to manage recoil, as found on more modern short-barreled ARs. Additionally, much like the K3B, the K23B was originally sold with either an A1E1 or an A2-style upper receiver. By 1994, Olympic Arms had introduced its first flattop upper receivers with a Weaver rail - this flattop version of the K23B has appeared often in productions filmed in British Columbia, Canada (notably: ''[[Stargate: SG1]]'', where it was the basis for the [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] used by [[Amanda Tapping]] in later seasons). A pistol version of the gun (with no stock) was also sold on the U.S. civilian market as a Title I firearm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace|||| 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''||  || ||Seen in arsenal ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With Beta-C magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]] || [[Amanda Tapping]]  ||Major Samantha Carter || [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 1]]'' || || DEA tactical agent ||w/EOTech sight; &amp;quot;Pilot&amp;quot; (S1E01) || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Para&amp;quot; ||  ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4 CQB&amp;quot; ||LMT SOPMOD stock and a set of A2 style iron sights||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== CQ / Model 311 ==&lt;br /&gt;
[[File:CQ311.jpg|thumb|right|500px|CQ / Model 311 (Norinco-branded) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CQ-B.jpg|thumb|right|500px|CQ-B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CSLM11.jpg|thumb|right|500px|CS/LM11 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CQ''' rifle is a Chinese copy of the M16A1. The rifle was produced by Factory 216, a.k.a. Changqing Machinery (now known as Huaqing Machinery; Changqing is also the origin of the CQ name), and first began production in 1983. The rifle is made in both select-fire and semi-auto-only versions. Norinco exports both versions of the rifle under the name '''Model 311'''.&lt;br /&gt;
&lt;br /&gt;
The CQ / Norinco Model 311 can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
&lt;br /&gt;
Variants of the CQ include:&lt;br /&gt;
&lt;br /&gt;
* '''CQ''': M16A1 clone&lt;br /&gt;
* '''CQ-A''': M4 clone (see below); allegedly also uses the name '''CS/LR2'''&lt;br /&gt;
* '''CQ-B''': M16A4 clone; lacks most of the identifiable features of Chinese M16 rifles and thus is almost indistinguishable from the M16A4&lt;br /&gt;
* '''CQ-C''': Colt Model 750 LMG clone; also observed under the name '''CS/LM11'''&lt;br /&gt;
* '''CQ-D''': CQ variant with railed handguard&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warrior]]'' ||[[Scott Adkins]]  ||&amp;quot;Tom Cat&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || || Seen in piles of weapons || 2005&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffalo Soldiers]]'' || various || US Army soldiers || Stand-in for [[M16A2]] || 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duty After School]]'' || ||  ||Model 311-1|| 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || Kakuton || with drum magazine ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CQ-A ==&lt;br /&gt;
[[File:Norinco cq-m4.jpg|thumb|right|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The CQ-A is a variant of the CQ rifle, and is a Chinese copy of the M4 Carbine, also known as &amp;quot;CQ-M4 Carbine&amp;quot;. CQ-A carbines have been seen used by the Chongqing SWAT and Snow Leopard assault team special forces.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warrior]]'' ||  || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweet Home - Season 2]]'' || ||  |||| 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas=&lt;br /&gt;
==MGC M16==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|MGC M16]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|MGC M16 closeup.  This clearly shows how the fake forward assist is actually a connector with an allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|MGC CAR-15]]&lt;br /&gt;
&lt;br /&gt;
Before the advent of inexpensive Airsoft guns, there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the US Army had access to hard rubber training M16 replicas (nicknamed the &amp;quot;rubber duck&amp;quot;), it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Metal replica guns that were commercially available were thus used for these non-firing purposes.&lt;br /&gt;
&lt;br /&gt;
Model Gun Corporation (MGC) of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s, and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). Early model MGC M16 replicas can be distinguished from the real M16 by the fake forward assist on these models, which are actually bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.&lt;br /&gt;
&lt;br /&gt;
There is also the '''MGC XM177 Commando''' carbine variant, listed in the catalog&amp;lt;!--Which catalog?--&amp;gt; as the '''CAR-15'''. This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal and not plastic, and it did not telescope unlike the real weapons.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.&lt;br /&gt;
&lt;br /&gt;
MGC replicas are likely the most used M16 replica in film and television productions.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Israeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Challenge]]'' || [[Scott Glenn]] || Rick Murphy || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' ||[[Todd Allen]] || Frank Rhodes|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || American MP || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''||  || Drake guards || shot from ''[[Moonraker]]'' ||  2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || 1987-1990 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) ||  1986-1988 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra Kai]]''|||| US Troops |||| 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[File:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP-15 - .22 LR. The AP-15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider. The AP-74 has a three prong flash hider.]]&lt;br /&gt;
[[File:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP-74 - .22 LR. Note the sharply angled three prong flash hider and the forward assist, which differentiates it from the AP-15.]]&lt;br /&gt;
Made in Italy and imported into the US by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22 LR guns imported into the US with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cassandra Crossing, The|The Cassandra Crossing]] ||  || US Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter Washington||rowspan=2| AP-74 || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott H. Reiniger]] || Roger DeMarco&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || AP-74 with wooden furniture || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout; AP-74 and subcompact AP-74/I || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || A Cleaner || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|right|500px|Armscor M16 22 with collapsible stock and full wrap-around handguard - .22 LR]]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1600&amp;quot; || || rowspan=&amp;quot;2&amp;quot; |  || rowspan = &amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M1600A3000&amp;quot; || Collapsible wire stock, top rail, shortened barrel, railed handguard, select-fire&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crosman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|none|Crosman M4-177 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman M4-177''' is a pump action air rifle built in the general form of an M4 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crosman Air 17==&lt;br /&gt;
[[File:Crosman Air 17.jpg|thumb|right|500px|Crosman Air 17 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman Air 17''' is a pump action air rifle built in the general form of an M16 rifle. It is most easily distinguished from a genuine M16 by the pump tube under the barrel, rounded rear receiver and blockish magazine well. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed BB magazine (which is topped up from an integral hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; once each time by pulling down on the handguard. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  || Rehab officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unidentified AR-15 Variant=&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitcher, The (2007)|The Hitcher]]'' ||[[Sean Bean]] ||John Ryder || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || ||w/ rounded handguard, ACOG scope and HK E1 stock; is seen next the dead Marine in &amp;quot;Shape-Shifters&amp;quot; (S1E10)|| 2019&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[Bushmaster Firearms International]] - A list of all firearms manufactured by Bushmaster.&lt;br /&gt;
&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* [[Remington Arms]] - A list of all firearms manufactured by Remington Arms.&lt;br /&gt;
&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:AR Derivatives|AR Derivatives]]&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1638548</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1638548"/>
		<updated>2023-12-28T01:43:58Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Seburo M-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo M-5==&lt;br /&gt;
The Seburo M-5 was added as part of the Meatmas 2023 update. It is the second firearm to be added based on ''[[Ghost in the Shell]]'', and the first to be chambered in 5.45x18mm.&lt;br /&gt;
&lt;br /&gt;
[[File:Seburom5l.jpg|thumb|none|450px|Poseidon model replica of the Seburo M5.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 41==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 41]] was added in the Meatmas 2023 update.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W41Standard.jpg|thumb|none|450px|Smith &amp;amp; Wesson 41 - .22 Long Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1638340</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1638340"/>
		<updated>2023-12-27T15:06:08Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR B1301 leftside.jpg|600px|thumb|none|Taking a look at the black Beretta boomstick. ]]&lt;br /&gt;
[[File:H3VR B1301 rightside.jpg|600px|thumb|none|The right side of the tactical tube-fed twelve-gauge. ]]&lt;br /&gt;
[[File:H3VR B1301 reload1.jpg|600px|thumb|none|As a semi-automatic shotgun, the Beretta 1301 is no stranger to the art of the chamber-load. ]]&lt;br /&gt;
[[File:H3VR B1301 reload2.jpg|600px|thumb|none|Giving the bolt release a hearty smack. ]]&lt;br /&gt;
[[File:H3VR B1301 reload3.jpg|600px|thumb|none|Inserting some more shells, this time straight into the shotgun's tube magazine.]]&lt;br /&gt;
[[File:H3VR B1301 firing.jpg|600px|thumb|none|Sending a shell of double-aught downrange. Update #111 saw significant improvements to all of H3's shotgun shell models, including spent shell casings (which are now much more soot-stained, among other changes).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Model X==&lt;br /&gt;
The [[Henry Rifle Series|Henry Model X]] in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths.&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] in riot gun configuration was added in the Meatmas Day 2023 update. &lt;br /&gt;
[[File:IthacaModel37.jpg|350px|thumb|none|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37 &amp;quot;Stakeout&amp;quot;=== &lt;br /&gt;
A stainless [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] was added alongside its full-length brother in the Meatmas Day 2023 update. &lt;br /&gt;
[[File:StainlessStakeout.jpg|350px|thumb|none|Ithaca 37 &amp;quot;Stakeout&amp;quot; with stainless steel finish and synthetic forearm - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the &amp;quot;Sawnoff-16&amp;quot;) was added in Experimental Build #3 of Update #111.&lt;br /&gt;
[[File:Electric city 16g photoshopped.jpg|350px|thumb|none|'''Photoshopped''' sawed-off Crescent Electric City single-barreled shotgun - 16 gauge ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 leftside.jpg|600px|thumb|none|The player, eager to test their newest &amp;lt;s&amp;gt;arts-and-crafts project&amp;lt;/s&amp;gt; completely legal Any Other Weapon, pays a visit to the shooting range.]]&lt;br /&gt;
[[File:H3VR Sawnoff16 rightside.jpg|600px|thumb|none|Taking a look at the other side of the shotgun, revealing the absence of any discernible markings. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 loading.jpg|600px|thumb|none|Inserting a 16-gauge flechette shell. Previously available only in 12-gauge, this ammunition subtype (among others) was made available for 16 and 20-gauge weapons in Update #111.]]&lt;br /&gt;
[[File:H3VR Sawnoff16 closing.jpg|600px|thumb|none|Snapping the shotgun closed. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 cockhammer.jpg|600px|thumb|none|As an exposed-hammer shotgun, the Sawnoff must be manually cocked before each shot. This can be done by pressing a button on the controller or, as shown here, with a wave of the offhand. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 ADS.jpg|600px|thumb|none|Aiming the weapon, although the lack of any sights makes this approximate at best. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 ejectshell.jpg|600px|thumb|none|Ejecting a spent shell. ]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Condor Outback==&lt;br /&gt;
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the &amp;quot;Outback Double&amp;quot;. This version is chambered in 20 gauge.&lt;br /&gt;
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:H3VR OutbackDouble leftside.jpg|600px|thumb|none|Hefting the over-under shotgun into frame. The weapon, as its dinged-up stock and foregrip suggest, has seen some decent use. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble rightside.jpg|600px|thumb|none|Flipping over the Condor Outback; yep, still a shotgun. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble breakopen.jpg|600px|thumb|none|Breaking open the shotgun. The extractor (although it behaves like an ejector in-game) even moves, fancy that. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble load.jpg|600px|thumb|none|Inserting a pair of No. 4 buckshot 20-gauge shells, one after the other. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble close.jpg|600px|thumb|none|Closing the shotgun back up. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble firing.jpg|600px|thumb|none|Blasting some clay pigeons at the Friendly45 range. Note the Outback Double's rifle-type sights, a somewhat uncommon sight on shotguns. ]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Triple Punch&amp;quot;==&lt;br /&gt;
The &amp;quot;Triple Punch&amp;quot; is a fictional three-barreled short-barreled shotgun. While it resembles [[Chiappa Triple Threat]], this weapon fires the same 12 Gauge Belted shells as the [[Heckler &amp;amp; Koch CAWS]].&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|450px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. This marks the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
[[File:H3VR Tulyak leftside.jpg|600px|thumb|none|Having obtained (through classified channels) the unorthodox Russian shotgun, the player swings by the range to inspect his new toy.]]&lt;br /&gt;
[[File:H3VR Tulyak rightside.jpg|600px|thumb|none|The other side of the Tulyak. Although it looks quite like a malformed handgun with a strangely long barrel...]]&lt;br /&gt;
[[File:H3VR Tulyak breakopen.jpg|600px|thumb|none|...the touch of a button erases all doubts as to the weapon's shotgun legacy. ]]&lt;br /&gt;
[[File:H3VR Tulyak shrap25.jpg|600px|thumb|none|The Tulyak utilizes the same 23x75mmR shotgun shells as the much more famous pump-action KS-23M. Pictured here is a belted &amp;quot;Shrapnel-25&amp;quot; shell, which has been optimized for use at (wouldn't you know) 25 meters. ]]&lt;br /&gt;
[[File:H3VR Tulyak cocking.jpg|600px|thumb|none|Before the Tulyak can be fired, its hammer must be primed. This is done by squeezing the grip-safety-like plunger embedded in the weapon's grip, because why not?]]&lt;br /&gt;
[[File:H3VR Tulyak stockattach.jpg|600px|thumb|none|Attaching the Tulyak's bespoke stock, for when one desires a (slightly) more comfortable firing experience. ]]&lt;br /&gt;
[[File:H3VR Tulyak stock.jpg|600px|thumb|none|Of course, comfort is relative when this bundle of metal tubes is concerned. ]]&lt;br /&gt;
[[File:H3VR Tulyak ADS.jpg|600px|thumb|none|Aiming down the shotgun's crude sights, which... are a thing.]]&lt;br /&gt;
[[File:H3VR Tulyak firing .jpg|600px|thumb|none|Firing the Tulyak, also known as live footage of a soon-to-be wicked shoulder bruise (and, for that matter, black eye). ]]&lt;br /&gt;
[[File:H3VR Tulyak eject.jpg|600px|thumb|none|Ejecting a finely-blued belted shell casing. ]]&lt;br /&gt;
[[File:H3VR Tulyak barrikada.jpg|600px|thumb|none|Loading in another shell, this time landing on a salmon-colored &amp;quot;Barricade&amp;quot; slug. ]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Revolvers&amp;diff=1638339</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Revolvers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Revolvers&amp;diff=1638339"/>
		<updated>2023-12-27T15:00:24Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Revolvers=&lt;br /&gt;
As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns.&lt;br /&gt;
==&amp;quot;B-600&amp;quot;==&lt;br /&gt;
The first (and largest) revolver added in Update #79 was a fictional design known as the &amp;quot;B-600&amp;quot;, chambered in a proprietary &amp;quot;.600 Magnum Bolt&amp;quot; cartridge. It is based on a design called the &amp;quot;M500&amp;quot;, created by [https://www.artstation.com/artwork/0OE6V 3D artist Axel Kraefft], albeit scaled up to its new, larger cartridge, and given a different finish.&lt;br /&gt;
[[File:H3VR B-600 Left.jpg|thumb|none|600px|Well, I've got good news and bad news. The good news is that the future will still have good enough taste to appreciate deep-blued revolvers.]]&lt;br /&gt;
[[File:H3VR B-600 Right.jpg|thumb|none|600px|The bad news: they still think gangsta-firing is cool.]]&lt;br /&gt;
[[File:H3VR B-600 Opening.jpg|thumb|none|600px|Popping open the B-600; impressively enough for a revolver of its size, it holds a full six rounds, rather than five as one might expect.]]&lt;br /&gt;
[[File:H3VR B-600 Loading.jpg|thumb|none|600px|Loading in some of the stupendously enormous .600 Magnum Bolt rounds; these are of the JHP variety.]]&lt;br /&gt;
[[File:H3VR B-600 Aiming.jpg|thumb|none|600px|Lining up the glowing blue 3-dot sights...]]&lt;br /&gt;
[[File:H3VR B-600 Firing.jpg|thumb|none|600px|...and sending a whole lot more glowing blue dots out of what was once a Sosig's head.]]&lt;br /&gt;
[[File:H3VR B-600 AP.jpg|thumb|none|600px|Loading in another round; this one is an armor-piercing round.]]&lt;br /&gt;
[[File:H3VR B-600 Piercing.jpg|thumb|none|600px|Even the toughest of enemy chestplates can be cleanly punctured by it, leaving them with a mere few seconds of consciousness before expiring of mustard loss.]]&lt;br /&gt;
[[File:H3VR B-600 Explosive.jpg|thumb|none|600px|The third and final variety of ammunition is one unique to the .600 round, being this fluorescent blue-tipped projectile.]]&lt;br /&gt;
[[File:H3VR B-600 Dart.jpg|thumb|none|600px|While it may seem at first to be rather anticlimactic, simply sticking enemies with a white glowing dart (or, on some occasions, bouncing it off of them)...]]&lt;br /&gt;
[[File:H3VR B-600 Explosion.jpg|thumb|none|600px|...this impression is rather quickly shattered as it explodes mere seconds later, reducing the target to a cloud of smoke and gibs.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino==&lt;br /&gt;
Update #39 added the [[Chiappa Rhino]] to the game's arsenal; rather than simply choosing one version, ''H3'' made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 60.jpg|thumb|none|600px|We've got Papa Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 50.jpg|thumb|none|600px|...Mama Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 40.jpg|thumb|none|600px|...Junior Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 20.jpg|thumb|none|600px|...and the ever-adorable Baby Rhino.]]&lt;br /&gt;
[[File:H3VR Rhino Table.jpg|thumb|none|600px|One big, happy Rhino family. Cue the impossible-to-get-out-of-your-head intro theme!]]&lt;br /&gt;
[[File:H3VR Rhino Open.jpg|thumb|none|600px|Right, enough hoping for more good family-based sitcoms. Back to work.]]&lt;br /&gt;
[[File:H3VR Rhino Loading.jpg|thumb|none|600px|Loading the 60DS with a speedloader; this 6-shot .357 speedloader was added along with the Rhino, since the Rhino was the first 6-shot .357 added to ''H3''.]]&lt;br /&gt;
[[File:H3VR Rhino Cocking.jpg|thumb|none|600px|Cocking the Rhino's &amp;quot;hammer&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Rhino Cocked.jpg|thumb|none|600px|...which immediately falls back forward, because it's not actually a hammer. This is one of the Rhino's unique features; instead of an external hammer, it has a shrouded hammer with an external cocking lever, which is always down (regardless of the hammer's position), unless it's actively being pulled back.]]&lt;br /&gt;
[[File:H3VR Rhino Aiming.jpg|thumb|none|600px|Attempting to scare a target into submission with a well-executed Harries technique (which actually works in-game; 2-handed handgun stabilization can be performed with certain objects in the off-hand, including flashlights).]]&lt;br /&gt;
[[File:H3VR Rhino Firing.jpg|thumb|none|600px|With this inevitably failing, seeing as paper targets are only scared of the FBI technique, other methods become necessary.]]&lt;br /&gt;
[[File:H3VR Rhino Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Papa Rhino spills his spent casings all over himself, while a laugh track plays in the background&amp;lt;/s&amp;gt; NO. Just accept it, man. We're never going to have another ''[[That 70's Show]]''. Just move on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Richards-Mason Conversion)==&lt;br /&gt;
Among the numerous revolvers added in Update #79 was a [[Colt 1851 Navy]] with a [[Colt 1851 Navy (Richards-Mason Conversion)|Richards-Mason cartridge conversion]].&lt;br /&gt;
[[File:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion (modern reproduction) - .38 Long Colt]]&lt;br /&gt;
[[File:H3VR Navy Left.jpg|thumb|none|600px|Examining the converted Navy. Note the non-standard grip insert, possibly a medallion of some kind.]]&lt;br /&gt;
[[File:H3VR Navy Right.jpg|thumb|none|600px|The finish is also rather... bronze-ish.]]&lt;br /&gt;
[[File:H3VR Navy Opening.jpg|thumb|none|600px|Opening up the loading gate.]]&lt;br /&gt;
[[File:H3VR Navy Loading.jpg|thumb|none|600px|Loading in some .38 rimfire rounds - seven, to be exact.]]&lt;br /&gt;
[[File:H3VR Navy Aiming.jpg|thumb|none|600px|Lining up the sights; they're rather small, as one would expect from a revolver of this era.]]&lt;br /&gt;
[[File:H3VR Navy Firing.jpg|thumb|none|600px|And speaking of things one expects from an old revolver...]]&lt;br /&gt;
[[File:H3VR Navy Fanning.jpg|thumb|none|600px|And speaking of speaking of things one expects from an old revolver...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The [[Colt Detective Special]] was added on Meatmas Day 2020.&lt;br /&gt;
[[File:ColtDS.jpg|thumb|none|350px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Present.JPG|thumb|none|600px|Awww... the wittle Colt wants to play detective. How cute.]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Left.JPG|thumb|none|600px|It may not be very big, but you can't deny that the Detective Special looks sleek.]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Right.JPG|thumb|none|600px|You know what the Detective Special is big on though? FIGHTING CRIME!]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Speedloader.JPG|thumb|none|600px|&amp;quot;Dispatch, we have a suspect Meatmas light on 5th and Main, sending a speedloader for backup.&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Aim.JPG|thumb|none|600px|&amp;quot;HALT! YOU'VE VIOLATED THE LAW! I've got you in my sights, so don't do anything stupid!&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Fire.JPG|thumb|none|600px|&amp;quot;YOU ASKED FOR IT!&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Eject.JPG|thumb|none|600px|&amp;quot;Phew... that was one tough light, I had to empty my gun just to bring it down. But it's all in a day's work.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The 1st alpha build of Update #70 brought along another much-requested addition, a [[Colt Python]], with wooden grips, an 8-inch barrel, and a nickel finish.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat Fortress&amp;quot; ''[[Team Fortress 2]]'' crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name &amp;quot;Le Petite Liaison&amp;quot;; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4&amp;quot;), no sights, an integrated laser, and a bobbed, shrouded hammer.&lt;br /&gt;
[[File:Colt8inchTarget.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Python Left.jpg|thumb|none|600px|Admiring the Python. At full size, &amp;quot;PYTHON 357&amp;quot; can just be made out on the barrel.]]&lt;br /&gt;
[[File:H3VR Python Right.jpg|thumb|none|600px|Also visible is the revolver's ''very'' well-polished finish.]]&lt;br /&gt;
[[File:H3VR Python Open.jpg|thumb|none|600px|Swinging open the cylinder.]]&lt;br /&gt;
[[File:H3VR Python Loading.jpg|thumb|none|600px|Loading in 6 rounds with the aid of a speedloader; these are the same ones used by the aforementioned [[Chiappa Rhino]] family.]]&lt;br /&gt;
[[File:H3VR Python Closing.jpg|thumb|none|600px|Putting the cylinder back in its place, with the unfortunately-ever-popular wrist-flick method. To be fair, it's not like you have to worry about messing up the timing of a revolver that doesn't physically exist.]]&lt;br /&gt;
[[File:H3VR Python Aiming.jpg|thumb|none|600px|Taking a look through the irons...]]&lt;br /&gt;
[[File:H3VR Python Firing.jpg|thumb|none|600px|...and putting a round through the target. Gotta practice for those [[Half-Life|bullsquids]].]]&lt;br /&gt;
[[File:H3VR Python Ejecting.jpg|thumb|none|600px|6 imaginary bullsquids means 6 spent casings, and that means that a push on the ejector rod is merited.]]&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel &amp;amp; factory scope - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Python Scope Mounting.jpg|thumb|none|600px|While the Rhino 60DS above and the [[Smith &amp;amp; Wesson Model 327|S&amp;amp;W R8]] below have top-mounted rails, the Python is unique in its ability to mount a dedicated scope...]]&lt;br /&gt;
[[File:H3VR Python Scope.jpg|thumb|none|600px|...a familiar sight for fans of [[Call of Duty: Black Ops#Colt Python|a certain game's multiplayer]].]]&lt;br /&gt;
[[File:H3VR Python Scope Aiming.jpg|thumb|none|600px|The scope has a duplex-style crosshair reticle, and is fixed at 2x magnification. It's surprisingly useful at an arm's length...]]&lt;br /&gt;
[[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice circular bruise around their dominant eye.]]&lt;br /&gt;
[[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]]&lt;br /&gt;
===&amp;quot;Revolver&amp;quot;===&lt;br /&gt;
[[File:ColtPython&amp;amp;IvoryGrips.jpg|thumb|none|350px|Colt Python with 6&amp;quot; barrel and ivory grips - .357 Magnum]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Left.jpg|thumb|none|600px|The revolver's other side. Note that, for some reason, the grip medallion features a [[Ruger]]-esque logo, despite the fact that they're not the manufacturers in reality or in-game.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Open.jpg|thumb|none|600px|Taking a close look at the revolver's cylinder and crane. The Revolver was one of the more onerous weapons to adapt for VR, as its only original moving part was its cylinder; this required a great deal of model alteration to make the crane actually swing out properly.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Barrel.jpg|thumb|none|600px|The barrel also had to be altered (the rear end's hole being just barely visible at full size), as it wasn't properly lined up with the cylinder. Which is, for those unaware, a ''bit'' of a problem.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejector.jpg|thumb|none|600px|The revolver's star extractor had to be cut out of the cylinder, with the ejector rod altered to be a separate part...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Cocking.jpg|thumb|none|600px|...and, of course, the hammer and trigger had to be made movable (the latter presumably having a ''spectacularly'' crisp, clean pull, if the the distance it can physically move is any indication). Quite a task, indeed.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Loading.jpg|thumb|none|600px|Loading the revolver; its proprietary &amp;quot;.366 Ultra Magnum&amp;quot; round hadn't been implemented in this build, so it used .44 Magnum as a placeholder.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Aligning.jpg|thumb|none|600px|Aiming the weapon, lining up the thin front post in the center of the rear notch. This isn't actually how you're supposed to aim the revolver, however...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Aiming.jpg|thumb|none|600px|...this is. One of the features of the original model that wasn't changed was the unalignable set of sights (lead developer Anton Hand believing that it'd alter the weapon's distinctive silhouette), so lining up the sights properly consists of centering the base of the front sight in the rear notch, rather than the front sight itself.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Pulling.jpg|thumb|none|600px|Pulling back the trigger, with the hammer and cylinder slowly coming into line.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Firing.jpg|thumb|none|600px|Once it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejecting.jpg|thumb|none|600px|In other news, this is a thing.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Speedloader.jpg|thumb|none|600px|Upon its release it got speedloaders, in line with how the weapon is used in ''TF2''. 6 rounds go in at once...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Suppressor.jpg|thumb|none|600px|It should also be noted that the Revolver is one of ''H3'''s few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of ''TF2'' as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.]]&lt;br /&gt;
===&amp;quot;Le Petite Liaison&amp;quot;===&lt;br /&gt;
[[File:H3VR LPL Right.jpg|thumb|none|600px|And hey, while we're making the thing bigger, why don't we make it smaller as well?]]&lt;br /&gt;
[[File:H3VR LPL Left.jpg|thumb|none|600px|Yep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...]]&lt;br /&gt;
[[File:H3VR LPL Aiming.jpg|thumb|none|600px|...which is convenient, especially since it's the only form of sight that the gun has.]]&lt;br /&gt;
[[File:H3VR LPL Speedloader.jpg|thumb|none|600px|Examining a specially-set-up speedloader (since manual loading of these was another feature brought along by Update #86); aside from 3 standard FMJs, there's one of each of the concurrently-added special .366 ammo types. The blue needle-pointed one is a Riposte, the short gray one with a yellow tip is a Salut, and the purple semi-wadcutter is a Debuff.]]&lt;br /&gt;
[[File:H3VR LPL Loading.jpg|thumb|none|600px|Loading in this cocktail of ammunition...]]&lt;br /&gt;
[[File:H3VR LPL Ineffective.jpg|thumb|none|600px|...and then getting teleported somewhere else entirely. No, this is (thankfully, yet somewhat disappointingly) not the effect of any of the special rounds; rather, it's simply a stylistic choice, and definitely has nothing to do with a cursor that found its way into the originally-planned gameplay recording. The round at work here is a Riposte; in spite of the impressive visual effects, the practical effect on target here is next to nothing, with the Sosig in focus not even getting knocked down by this shot - though the Liaison's lower muzzle velocity (and correspondingly lower damage) compared to the standard Revolver probably doesn't help in this regard.]]&lt;br /&gt;
[[File:H3VR LPL Riposte.jpg|thumb|none|600px|However, the primary factor in this general unhelpfulness is that that's not even what the Riposte round is meant for; it's actually an anti-materiel round, with each shot disabling buildings in a small radius for a few seconds - enough time to either sneak by or go in for a more permanent shutoff with the also-added-in-this-update Electro-Sapper.]]&lt;br /&gt;
[[File:H3VR LPL Ejecting.jpg|thumb|none|600px|Dumping out a few more spent Riposte rounds that somehow found their way in there; the four ammunition types differ only in their projectiles from a visual standpoint, with their cases being identical. And yes, the Petite Liaison can take suppressors too; this is one of two &amp;quot;generic&amp;quot; ''TF2''-styled suppressors added in Update #83, with a fair amount of visual influence from the Soviet-era PBS-1.]]&lt;br /&gt;
[[File:H3VR LPL Salut.jpg|thumb|none|600px|The Salut round is a less-lethal flashbang round with a small blast radius - again, great for getting close to enemies, not for actually directly killing them.]]&lt;br /&gt;
[[File:H3VR LPL Firing.jpg|thumb|none|600px|And, last but certainly not least in any way except muzzle velocity, there's the Debuff. With a muzzle velocity on par with the opening pitch at a third-grade teeball game, and an arc like the rainbow that it forms the untouchable bottom caste of, the Debuff's debuffs seem to make it all but entirely worthless.]]&lt;br /&gt;
[[File:H3VR LPL Debuffing.jpg|thumb|none|600px|However, to stop there would be to ignore the upside of the story; the Debuff round (as the name would imply) removes any buffs on a target, up to and including the otherwise-unbreakable Übercharge effect from the now-backpackless Medigun (which is green here, since the player lacks a &amp;quot;team&amp;quot; by default in the Proving Grounds). A powerful, if situational, tool of the trade.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5&amp;quot; barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the [[Reichsrevolver M1879]]; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the [[Freedom Arms Model 83|Model 83 below]]) featuring transfer-bar safeties to prevent accidental discharges. &lt;br /&gt;
&lt;br /&gt;
The SAA was actually present in the game long before Update #42, albeit not in physical form; the &amp;quot;Amendment 35&amp;quot; poster in the indoor shooting range features 2.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:H3VR SAA.jpg|thumb|none|600px|Behold, [[Metal Gear Solid#Colt Single Action Army|the greatest handgun ever made.]]]]&lt;br /&gt;
[[File:H3VR SAA Half Cocked.jpg|thumb|none|600px|Pressing the appropriate touchpad key readies the weapon for loading and unloading, half-cocking the hammer and opening the loading gate.]]&lt;br /&gt;
[[File:H3VR SAA Loading.jpg|thumb|none|600px|Loading the revolver. As expected, the weapon holds more than enough rounds to kill anything that moves- which is to say, 6.]]&lt;br /&gt;
[[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]]&lt;br /&gt;
[[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]]&lt;br /&gt;
&lt;br /&gt;
==Continental Arms Ladies' Companion==&lt;br /&gt;
Added in Update #79, the [[Continental Arms Ladies' Companion]] makes its media debut in ''H3''; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.&lt;br /&gt;
[[File:Companion.jpg|thumb|none|350px|Continental Arms Ladies' Companion - .22 RF]]&lt;br /&gt;
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]&lt;br /&gt;
[[File:H3VR Companion Right.jpg|thumb|none|600px|After all, lady or otherwise, we could all use a little companion in our lives.]]&lt;br /&gt;
[[File:H3VR Companion Loading.jpg|thumb|none|600px|Loading in some .22 rounds. While the original weapon used .22 RF, the in-game one initially used .22 LR (implying either re-bored chambers or a modern reproduction); later on in Update #105's first experimental build, this was swapped for the more appropriate .22 Short. Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.]]&lt;br /&gt;
[[File:H3VR Companion Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.]]&lt;br /&gt;
[[File:H3VR Companion Firing.jpg|thumb|none|600px|Pulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.]]&lt;br /&gt;
[[File:H3VR Companion Ejecting.jpg|thumb|none|600px|Ejecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.]]&lt;br /&gt;
&lt;br /&gt;
==Dardick Model 1500==&lt;br /&gt;
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the [[Dardick Model 1500]] magazine-fed revolver (yes, you read that right) makes its first known media appearance in ''H3VR''. Two versions are available - the standard revolver, and a version fitted with the &amp;quot;Switch-Hitter&amp;quot; carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.&lt;br /&gt;
[[File:Dardick 1500.jpg|thumb|none|350px|Dardick Model 1500 - .38 Tround]]&lt;br /&gt;
[[File:H3VR Dardick Left.jpg|thumb|none|600px|Behold, the FUTURE!]]&lt;br /&gt;
[[File:H3VR Dardick Right.jpg|thumb|none|600px|Or, at least, one man's idea of the future, circa 1950s. Which, like many 50s-era futures, never came to be.]]&lt;br /&gt;
[[File:H3VR Dardick Opening.jpg|thumb|none|600px|Opening up the Dardick for loading is simple: just push down the gray button to expose the revolver's cylinder...]]&lt;br /&gt;
[[File:H3VR Dardick Loading.jpg|thumb|none|600px|...and then shove 13 rounds of proprietary brass-headed polymer-bodied cased telescoped ammunition into the integral double-stack magazine. Truly, the best bits of a revolver and a semi-auto, all wrapped up into one - the Edsel of handguns, if you will.]]&lt;br /&gt;
[[File:H3VR Dardick Chambering.jpg|thumb|none|600px|Taking a close look at the side of the Dardick shows off the markings on the barrel, and the large screw on the rear of the frame that (on the real weapon, at least) allows the firing pin to be swapped between centerfire and rimfire modes (the latter of which was meant for use with .22 Tround ammo, which is really just .22 LR shoved into a Tround-shaped sleeve). Pulling the trigger while doing so additionally shows off the distinctive blue-green color of a Tround's Celanese Fortiflex outer wall as it passes by the witness hole in the frame on its way to the 12 o'clock cylinder position.]]&lt;br /&gt;
[[File:H3VR Dardick Accident.jpg|thumb|none|600px|It also shows off why you don't demonstrate a revolver's action while it's loaded with live ammo. And why you should always double-check to make sure you've turned off bullet trails before you start collecting screencaps.]]&lt;br /&gt;
[[File:H3VR Dardick Cocking.jpg|thumb|none|600px|Cocking the hammer again (without pulling the trigger this time); while it does automatically extract and eject spent cases, it ejects them from the 4 o'clock position of the cylinder, meaning that ejecting a fired round requires indexing the next one.]]&lt;br /&gt;
[[File:H3VR Dardick Aiming.jpg|thumb|none|600px|Aiming at a lamp, and demanding that it explain where it's getting its power from; for all the unusual features it possesses, the Dardick uses a relatively simple, bog-standard notch-and-post sight setup.]]&lt;br /&gt;
[[File:H3VR Dardick Firing.jpg|thumb|none|600px|Dumping some Trounds into the offending light fixture for refusing to answer. This sort of screenshot looks relatively typical for an autoloading handgun from the previous page, until you remember that (as mentioned above), unlike an ordinary autoloader, the round being fired and the round being ejected are not the same. Accordingly, achieving a screenshot like this requires a quick trigger finger, and some good timing. Or just trying a bunch and picking the one that looks best.]]&lt;br /&gt;
[[File:Dardick 1500 Carbine.jpeg|thumb|none|450px|Dardick Model 1500 with &amp;quot;Switch-Hitter&amp;quot; carbine kit - .38 Tround]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Left.jpg|thumb|none|600px|Looking over the Dardick carbine in the indoor range, for reasons totally unrelated to its absence from the item spawner upon its introduction.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Right.jpg|thumb|none|600px|If there ever were a pistol-carbine that was more transparently a pistol in a simple carbine kit than this, it'd scarcely be anything more than a pistol with a stock and long barrel attached with tape.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Opening.jpg|thumb|none|600px|Accordingly, the manual of arms is identical for everything that doesn't involve the stock or forend; this includes opening up the loading port cover, which is accomplished by pushing the same small gray button down.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Clip.jpg|thumb|none|600px|The next step, then, is to figure out what this thing is.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Loading.jpg|thumb|none|600px|The answer, as anyone who looked at the name of the previous screenshot would know, is a stripper clip; these work with both the revolver and the carbine (in case you somehow thought they didn't), and hold 10 rounds - perfect for a gun with a 13-round magazine.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Chamberloading.jpg|thumb|none|600px|&amp;quot;But wait!&amp;quot;, you yell. &amp;quot;Doesn't the Dardick Model 1500's name come from the fact that it holds 15 rounds?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Well, to that I say &amp;quot;you don't need to yell, I'm right next to you.&amp;quot; But yes, it does - the other two have to be loaded individually, with one going in the exposed chamber...]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Chambering.jpg|thumb|none|600px|...and the other one going in the other exposed chamber, which first has to be exposed by cocking the hammer, thus rotating the previous round into the path of the hammer. It should go without saying, but when you're doing this, be careful - we wouldn't want a repeat of the sixth screenshot down, now would we?]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Closing.jpg|thumb|none|600px|Closing the cover with an ill-advised flick of the wrist; while not as bad as a traditional revolver (since timing isn't really an issue with a simple action cover), it's still a shame that there's no other way to close this in-game. These are collector's items, after all.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Aiming.jpg|thumb|none|600px|Aiming the magazine-fed revolver-carbine; while the sights have been relocated, they're ultimately still the same wide-open notch-and-post setup as the original handgun's.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Firing.jpg|thumb|none|600px|That being said, the longer barrel, forend, and stock all make for an overall easier shooting experience than that of the handgun. Which, in turn, makes getting a good firing/ejecting screencap easier as well.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Suppressor.jpg|thumb|none|600px|Oh, and if all this weren't sufficiently silly for you, the largely-sealed design of the Dardick means that it (in both handgun and carbine forms) can take suppressors. Do with this information what you will; whatever you do, I'm not liable.]]&lt;br /&gt;
&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
Added in Update #79, the [[Freedom Arms Model 83]] is one of ''H3'''s two first firearms chambered in .454 Casull (a round which had been added a while earlier).&lt;br /&gt;
[[File:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
[[File:H3VR M83 Left.jpg|thumb|none|600px|Admiring the Model 83, looking as lovely as it is well-polished.]]&lt;br /&gt;
[[File:H3VR M83 Right.jpg|thumb|none|600px|Seriously, don't look at this thing in direct sunlight without a welding mask. Or at least a [[Point Break (1991)|Reagan mask]].]]&lt;br /&gt;
[[File:H3VR M83 Opening.jpg|thumb|none|600px|Opening up the loading gate, and half-cocking the hammer.]]&lt;br /&gt;
[[File:H3VR M83 Loading.jpg|thumb|none|600px|Loading in some solid-lead .454 rounds.]]&lt;br /&gt;
[[File:H3VR M83 Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR M83 Firing.jpg|thumb|none|600px|...and blasting a hole in an off-duty target. To be expected from the most powerful production revolver of its time.]]&lt;br /&gt;
[[File:H3VR M83 Ejecting.jpg|thumb|none|600px|Popping out all five spent casings, one at a time; if manually hitting the ejector rod with the off-hand isn't your style, the cases can alternatively be removed by pulling the main hand's trigger, apparently meant to represent the user wrapping their index finger around the end of the ejector rod.]]&lt;br /&gt;
==Heckler &amp;amp; Koch P11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] was added in the Meatmas 2023 update. It is categorized as a revolver due to its five-chamber cylinder.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk p11-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch P11 - 7.62x36mm]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
Update #43 introduced the [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the &amp;quot;LAPD 2019 Special&amp;quot; (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):&lt;br /&gt;
&lt;br /&gt;
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:&lt;br /&gt;
*&amp;quot;Slugger&amp;quot; rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),&lt;br /&gt;
*Fragmentation rounds (yes, the weapon can fire grenades),&lt;br /&gt;
*&amp;quot;Swarm&amp;quot; rounds (multi-projectile, shotgun-like rounds),&lt;br /&gt;
*Tracer rounds,&lt;br /&gt;
*&amp;quot;Turbo Penetrator&amp;quot; rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),&lt;br /&gt;
*and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).&lt;br /&gt;
&lt;br /&gt;
To help slow the weapon's overheating, heat sinks (called &amp;quot;thermal clips&amp;quot; in-game) are placed into what was the [[Steyr Mannlicher Model L|Steyr Mannlicher Model SL]]'s chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|none|350px|The original prop from ''Blade Runner''.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Left.jpg|thumb|none|600px|This weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Open.jpg|thumb|none|600px|The revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Ammo.jpg|thumb|none|600px|The various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Loading.jpg|thumb|none|600px|Loading the weapon up with some &amp;quot;Slugger&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing.jpg|thumb|none|600px|Firing the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Right.jpg|thumb|none|600px|As impressive as the weapon is, one can't help but feel like something's missing...]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Battery Loaded.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Battery Closeup.jpg|thumb|none|600px|A closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read &amp;quot;L.A.P.D. MODEL 2019 A.N.2. 10MM DSM&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Charged.jpg|thumb|none|600px|Firing a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Heatsink.jpg|thumb|none|600px|Opening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read &amp;quot;MADE IN CALIFORNIA&amp;quot; and &amp;quot;10816&amp;quot;, the latter presumably being a serial number.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Overheated.jpg|thumb|none|600px|Failure to replace the heat sinks frequently enough results in... this.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Overheated.jpg|thumb|none|600px|If this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Proximity Mine.jpg|thumb|none|600px|Firing a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Proximity Mine Blast.jpg|thumb|none|600px|The blast of the aforementioned mine, which was detonated by throwing a spare round at it.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
Update #77's first alpha build added an engraved, gold-decorated [[Magnum Research BFR]] in .45-70 Government, a much-requested addition.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|thumb|none|350px|Magnum Research BFR - .45-70 Government]]&lt;br /&gt;
[[File:H3VR BFR Left.jpg|thumb|none|600px|''&amp;quot;To the town of Agua Fria rode a stranger one fine day...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR BFR Reverse.jpg|thumb|none|600px|Or was it the town of [[Fallout: New Vegas|Bitter Springs]]?]]&lt;br /&gt;
[[File:H3VR BFR Open.jpg|thumb|none|600px|Popping open the loading gate, and (simultaneously) setting the hammer to its half-cock notch; the weapon works more or less identically to the earlier-added [[Single Action Army|SAA]] in terms of controls.]]&lt;br /&gt;
[[File:H3VR BFR Loading.jpg|thumb|none|600px|It even uses the same diameter of bullet, albeit with a substantially larger case.]]&lt;br /&gt;
[[File:H3VR BFR Cocking.jpg|thumb|none|600px|Cocking the ''Big Frame Revolver'''s hammer.]]&lt;br /&gt;
[[File:H3VR BFR Aiming.jpg|thumb|none|600px|Aiming through the somewhat small irons...]]&lt;br /&gt;
[[File:H3VR BFR Firing.jpg|thumb|none|600px|...and [[Looper|fixing the timeline]]. Yes, it does kick this hard.]]&lt;br /&gt;
[[File:H3VR BFR Ejecting.jpg|thumb|none|600px|Popping out some spent cases with the help of the ejector rod.]]&lt;br /&gt;
[[File:H3VR BFR Modded.jpg|thumb|none|600px|If your rifle-caliber revolver isn't massive, heavy, and awkward enough, you can always turn to attachments. The top rail allows for optics, like this Trijicon SRS02, while the barrel can mount attachments like muzzle brakes and suppressors; while the latter would normally be impossible due to the gap between the cylinder and barrel, the BFR's tight cylinder gap and relatively low-pressure cartridge make the combination somewhat more effective than one might think, as [https://www.youtube.com/watch?v=6_gDnC8PVgI testing has shown.]]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Sei Unica==&lt;br /&gt;
Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]]&lt;br /&gt;
[[File:H3VR Unica Right.jpg|thumb|none|600px|Makes the name all the more fitting.]]&lt;br /&gt;
[[File:H3VR Unica Opening.jpg|thumb|none|600px|Opening up the cylinder, which reveals more detail than one would expect for the inside of such an uncommon piece.]]&lt;br /&gt;
[[File:H3VR Unica Loading.jpg|thumb|none|600px|Loading in 6 rounds with the aid of a speedloader, of the same sort used by the [[Colt Python|Python]] and [[Chiappa Rhino|Rhino]]; of note is that the latter was designed by the same person as the Mateba, an Italian man named Emilio Ghisoni.]]&lt;br /&gt;
[[File:H3VR Unica Aiming.jpg|thumb|none|600px|Aiming the Mateba...]]&lt;br /&gt;
[[File:H3VR Unica Firing.jpg|thumb|none|600px|...and firing it. Being a 6&amp;quot; .357, the muzzle flash isn't terribly visible, especially since the barrel is lined up with the cylinder's bottom chamber (and thus far from the sights).]]&lt;br /&gt;
[[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]]&lt;br /&gt;
[[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]]&lt;br /&gt;
[[File:H3VR Unica Recoiling.jpg|thumb|none|600px|Picking the Unica back up after a few (dozen) updates and patches, and basking in the glory of a recoil-operated revolver's, well, recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mammonth&amp;quot;==&lt;br /&gt;
This fictional revolver, originally designed by Anton Hand for the game ''Prodeus'', was added in Update #105 Experimental Build 3. It is a massive single-action, top-break revolver taking inspiration from the [[Webley]] line, with a &amp;quot;demonic&amp;quot; aesthetic, complete with specialty sounds and visual effects. It chambers the proprietary &amp;quot;.666 Chaos&amp;quot; round (of which it fittingly holds 6), with only one sub-type, &amp;quot;Infernal&amp;quot;, being available.&lt;br /&gt;
[[File:H3VR Mammonth Right.jpg|thumb|none|600px|The Mammonth, in its natural habitat - a dimly red-illuminated room in a closed-in, facility-esque map full of monsters inspired by classic 90s shooters.]]&lt;br /&gt;
[[File:H3VR Mammonth Left.jpg|thumb|none|600px|Picking up the revolver seemingly wakes it up; the segments around the &amp;quot;barrel&amp;quot; begin floating, with red smoke and arcing electricity emanating from within, and a vaguely growly, fleshy sound effect plays. Also, shoutout to whoever took the time to line the two inverted-cross screw slots up on either side of the frame.]]&lt;br /&gt;
[[File:H3VR Mammonth Opening.jpg|thumb|none|600px|Pushing the Webley-style frame latch, and popping open the cylinder...]]&lt;br /&gt;
[[File:H3VR Mammonth Speedloader.jpg|thumb|none|600px|...before pausing to take a look at some of the completely normal ammunition it fires. Note the lack of a barrel opening in front of the cylinder; this is actually intentional - Mammonth lacks a &amp;quot;barrel&amp;quot; in the conventional sense, with the &amp;quot;projectile&amp;quot; merely serving as a source of power for a primarily energy-based projectile - a bit like a smaller-scale version of the Casaba-Howitzer project, but with what appear to be the souls of the damned in place of nuclear bombs.]]&lt;br /&gt;
[[File:H3VR Mammonth Loading.jpg|thumb|none|600px|Loading in the 6 .666 rounds, pretty much as normal.]]&lt;br /&gt;
[[File:H3VR Mammonth Closing.jpg|thumb|none|600px|Shutting the revolver is likewise a typical affair, if you can ignore the slight biological undertones to the sound it makes.]]&lt;br /&gt;
[[File:H3VR Mammonth Inactive.jpg|thumb|none|600px|Attempting to aim the revolver; while aiming any weapon without holding it is a tricky affair, Mammonth simply won't let you - the front sight is attached to one of the floating &amp;quot;barrel&amp;quot; segments, so it doesn't line up with the rear sight unless the gun's &amp;quot;awake&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Mammonth Aiming.jpg|thumb|none|600px|There we go, much better. (And yes, the sights do glow. Most of this gun does.)]]&lt;br /&gt;
[[File:H3VR Mammonth Cocking.jpg|thumb|none|600px|Of course, being a single-action revolver, the hammer has to be cocked for this to mean much; this also shuts the &amp;quot;mouth&amp;quot; formed by the hammer and the top of the grip tang, with a sound that's less of a &amp;quot;click&amp;quot; and more of a &amp;quot;clank&amp;quot;. Now might be a good time to mention that, unlike some of the game's less advanced (or perhaps less primordial) single-action revolvers, Mammonth is drop-safe.]]&lt;br /&gt;
[[File:H3VR Mammonth Firing.jpg|thumb|none|600px|Firing Mammonth, with a sound that's part explosion and part anguished scream; even without the SFX, it's easy to see why the round is suffixed &amp;quot;Chaos&amp;quot;. This is, in a sense, one of the weapon's balancing drawbacks (both here and in ''Prodeus'') - it's so large, and its firing effects are so flashy, that at times it's genuinely hard to tell what's going on. Especially if you fan-fire it - which, yes, you can do.]]&lt;br /&gt;
[[File:H3VR Mammonth Trail.jpg|thumb|none|600px|Holding the weapon-creature at a different angle while firing shows off another aspect of its VFX; the round leaves behind a trail of glowing, shifting runes, with a small (non-damaging) explosion at the site of impact.]]&lt;br /&gt;
[[File:H3VR Mammonth Ejecting.jpg|thumb|none|600px|Cracking open the revolver; the ejector star doesn't seem to move during this process, though with Mammonth being what it is, it could very well just be spitting the cases out of its own accord.]]&lt;br /&gt;
[[File:H3VR Mammonth Cases.jpg|thumb|none|600px|Taking a look at a couple of fired cases; there's apparently still some energy left over after the round is fired - though, as anyone who's had a spent case go down their shirt will tell you, this isn't exactly abnormal. There's also clearly a considerable amount of energy in the hammer spring - at least, if the completely punched-in primer is anything to go by.]]&lt;br /&gt;
[[File:H3VR Mammonth Piercing.jpg|thumb|none|600px|Demonstrating (emphasis on the first 5 letters) another one of Mammonth's properties; aside from dealing massive amounts of damage per shot, it also has impressive piercing abilities, with a single shot being able to punch through several inches of solid concrete. Notably, the explosion effect and rune-trail don't &amp;quot;follow&amp;quot; the round through the barrier, instead occuring/stopping (respectively) at the location of the first impact. In fairness, it is quite literally demon magic, so it doesn't really need to make all that much sense to mortal minds such as ours.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The much-requested [[MP-412 REX]] was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:H3VR REX Left.jpg|thumb|none|600px|Examining the MP-412 REX on not-quite-top of the Arizona range's climbing structure. These shots would've been from the top, but somebody dropped their climbing axes. And was too lazy to pick them back up.]]&lt;br /&gt;
[[File:H3VR REX Right.jpg|thumb|none|600px|The opposite side is pretty much identical, so a beautiful sunset has been added to keep things interesting.]]&lt;br /&gt;
[[File:H3VR REX Opening.jpg|thumb|none|600px|Cracking open the REX, and once again lamenting the fact that more modern revolvers don't work this way.]]&lt;br /&gt;
[[File:H3VR REX Loading.jpg|thumb|none|600px|Loading in 6 .357 hollowpoints with the aid of a speedloader...]]&lt;br /&gt;
[[File:H3VR REX Closing.jpg|thumb|none|600px|...and closing the revolver back up.]]&lt;br /&gt;
[[File:H3VR REX Mistake.jpg|thumb|none|600px|Immediately attempting to try again for a better closing shot, and promptly remembering how the REX actually works.]]&lt;br /&gt;
[[File:H3VR REX Cocking.jpg|thumb|none|600px|After picking up all of that pocket spaghetti, the next logical step is... cooking! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, no, that says &amp;quot;cocking&amp;quot;. Thinking about spaghetti's got me hungry again...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR REX Aiming.jpg|thumb|none|600px|Speaking of food, there's an intact watermelon in the distance, and that's a problem.]]&lt;br /&gt;
[[File:H3VR REX Firing.jpg|thumb|none|600px|Fixing said problem; being a duty-sized .357, the REX has some decent kick to it.]]&lt;br /&gt;
[[File:H3VR REX Ejecting.jpg|thumb|none|600px|That round plus 5 more makes an empty revolver, and a perfect excuse to play with the automatic extractor again - with ammo that's actually worth ejecting this time, obviously.]]&lt;br /&gt;
[[File:H3VR REX Attacking.jpg|thumb|none|600px|Finishing off the last watermelon in suitably dramatic fashion, firing one-handed while sliding down a rope with the other; rope-sliding was a feature added concurrently with the REX, and that's as good an excuse as any to take a needlessly cinematic shot with it.]]&lt;br /&gt;
[[File:H3VR REX Suppressed.jpg|thumb|none|600px|As a final note of silliness, the REX could inappropriately equip suppressors upon its introduction; these functioned as &amp;quot;silencers&amp;quot; in the literal sense, removing more or less the entire sound effect of firing the gun. The Silencerco Salvo 12-based &amp;quot;Chuwungus&amp;quot; suppressor shown here was chosen because its profile is similar to that of the MP-412's barrel, and because &amp;quot;Chuwungus&amp;quot; is a funny word.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant Revolver#Russian Nagant M1895|Nagant M1895]] was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the [[Colt SAA]] and [[Reichsrevolver M1879]], and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called &amp;quot;Private's Model&amp;quot; variant of the Nagant, which was in fact SAO.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:H3VR Nagant.jpg|thumb|none|600px|The Nagant in-game. An excellent choice for dealing with any approaching soldier, [[Enemy at the Gates#Nagant M1895 Revolver|be they enemy or ally]].]]&lt;br /&gt;
[[File:H3VR Nagant Loading.jpg|thumb|none|600px|Loading in a round. The round isn't a spent casing; the brass case of the 7.62x38mm cartridge extends beyond the bullet, in order to make the gas-seal system work.]]&lt;br /&gt;
[[File:H3VR Nagant Aiming.jpg|thumb|none|600px|The Nagant's sights. A bit cramped, but workable.]]&lt;br /&gt;
[[File:H3VR Nagant Fanning.jpg|thumb|none|600px|Interestingly, the Nagant's hammer can be fanned in-game; this is likely the first piece of media wherein such a thing is done with a Nagant.]]&lt;br /&gt;
[[File:H3VR Nagant Closeup.jpg|thumb|none|600px|A closeup of the Nagant's cylinder, which shows an interesting detail: when the hammer is cocked...]]&lt;br /&gt;
[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]&lt;br /&gt;
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-38==&lt;br /&gt;
The [[OTs-38]] was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the [[Welrod]] with a fresh stack of wipes), and the quietest one that can be fired rapidly.&lt;br /&gt;
[[File:OTs-38 Stechkin.jpg|thumb|none|350px|OTs-38 - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:H3VR OTs-38 Left.jpg|thumb|none|600px|Inspecting the OTs-38. Nifty little thing, isn't it?]]&lt;br /&gt;
[[File:H3VR OTs-38 Right.jpg|thumb|none|600px|And yes, we're in the &amp;quot;Meat Fortress&amp;quot; scene. After all, there's hardly a better place for stealth and revolvers to intersect.]]&lt;br /&gt;
[[File:H3VR OTs-38 Muzzle.jpg|thumb|none|600px|Getting a view that's normally reserved for enemies of the FSB; the OTs-38 fires from the cylinder's 6 o'clock chamber, and the top &amp;quot;barrel&amp;quot; is actually an integral laser sight.]]&lt;br /&gt;
[[File:H3VR OTs-38 Opening.jpg|thumb|none|600px|Popping open the cylinder; not only does it atypically swing out to the right instead of the left, but it also pivots at the front instead of swinging sideways.]]&lt;br /&gt;
[[File:H3VR OTs-38 Loading.jpg|thumb|none|600px|Loading in a 5-round moon clip of the OTs-38's special 7.62x42mm silent ammo; much as these may resemble spent cases, they're actually live rounds. On a sidenote, the OTs-38 is also ''H3'''s first revolver that takes moon clips.]]&lt;br /&gt;
[[File:H3VR OTs-38 Closing.jpg|thumb|none|600px|Pivoting the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR OTs-38 Cocking.jpg|thumb|none|600px|Cocking the hammer; at least this works more or less normally.]]&lt;br /&gt;
[[File:H3VR OTs-38 Aiming.jpg|thumb|none|600px|Aiming at a wall; the OTs-38 has a nice, clear set of 3-dot irons...]]&lt;br /&gt;
[[File:H3VR OTs-38 Laser.jpg|thumb|none|600px|...not that you necessarily need to use them.]]&lt;br /&gt;
[[File:H3VR OTs-38 Firing.jpg|thumb|none|600px|Firing off a shot; thanks to its internal piston system, the 7.62x42mm cartridge can propel its projectile without releasing propellant gases, producing no muzzle flash and negligible amounts of sound in the process. Accordingly, this shot was fired at a steel shipping container; without the visible sparks and bullethole, it'd be rather difficult to tell that anything had happened from a still image.]]&lt;br /&gt;
[[File:H3VR OTs-38 Ejecting.jpg|thumb|none|600px|Realizing that none of these shots have happened outside the immediate spawn area, and quickly shoehorning in an in-combat reload; the revolver's moon clips eject automatically upon opening the cylinder, though whether this is a consequence of the side-pivoting cylinder not allowing a conventional ejector rod or the reason that said system was implemented in the first place isn't clear.]]&lt;br /&gt;
[[File:H3VR OTs-38 Clips.jpg|thumb|none|600px|Quickly running back to safety, and examining a pair of moon clips; the one on the right contains live ammo, while the one on the left has spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
Added through the long-awaited Update #45, the [[Reichsrevolver M1879]] is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.&lt;br /&gt;
&lt;br /&gt;
Images courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR German Ordnance]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Right.jpg|thumb|none|600px|Behold, a revolver that's been around for 139 years, and outdated for just as many.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Left.jpg|thumb|none|600px|The other side. Note the unusual presence of a manual safety on a revolver; this can only be engaged with the hammer de-cocked, and doesn't do anything but prevent it from being cocked, making it a bit pointless. Nevertheless, it's rather unfortunate that it's not usable in-game; there's no real way around it, since there aren't any buttons left on the controller to map it to.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Loading.jpg|thumb|none|600px|Loading in a few 10.6mm rounds. As with the [[Colt SAA]], one-at-a-time gate-loading with the hammer half-cocked is the ''modus operandi''.]] &lt;br /&gt;
[[File:H3VR Reichsrevolver Cocking.jpg|thumb|none|600px|Finishing the other half of the revolver's cocking...]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Firing.jpg|thumb|none|600px|...and firing a shot off.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Ejecting.jpg|thumb|none|600px|Ejecting a spent case. The Reichsrevolver in-game uses standard ejector rod behavior despite lacking one; the actual ejection method of the Reichsrevolver (using a separate ejector rod - or, for that matter, a stick - to punch out spent cases by hand) simply isn't possible with the game's current code-base.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RS-15&amp;quot;==&lt;br /&gt;
The other fictional revolver added in Update #79, the &amp;quot;RS-15&amp;quot; is a compact top-break double-action revolver, chambered in .22 Winchester Magnum. The model is an original design from [https://www.artstation.com/artwork/QxWZE 3D artist Egor Protonov]; it was originally chambered in .45 Long Colt, but was scaled down for use in ''H3''.&lt;br /&gt;
[[File:H3VR RS-15 Left.jpg|thumb|none|600px|The RS-15, in all its diminutive (and shiny) glory.]]&lt;br /&gt;
[[File:H3VR RS-15 Right.jpg|thumb|none|600px|The opposite side, where a Baikal logo existed on the original model. Also note the bluish-black piece between the cylinder and hammer...]]&lt;br /&gt;
[[File:H3VR RS-15 Opening.jpg|thumb|none|600px|...which appears to be a [[Webley]]-style frame latch.]]&lt;br /&gt;
[[File:H3VR RS-15 Loading.jpg|thumb|none|600px|Popping in a proprietary .22 Magnum speedloader.]]&lt;br /&gt;
[[File:H3VR RS-15 Aiming.jpg|thumb|none|600px|Taking aim; for a snubnose revolver, the sights are quite good.]]&lt;br /&gt;
[[File:H3VR RS-15 Firing.jpg|thumb|none|600px|They also don't move much when firing, which helps.]]&lt;br /&gt;
[[File:H3VR RS-15 Suppressor.jpg|thumb|none|600px|Owing to its futuristic nature, the RS-15 is capable of accepting suppressors; due to the size and shape of most VR controllers, however, it is often necessary to set the revolver down on a flat surface to do this.]]&lt;br /&gt;
[[File:H3VR RS-15 Suppressed.jpg|thumb|none|600px|Once attached, the suppressor (a SilencerCo Osprey, in this case) shrinks itself down, better matching the revolver itself in diminutiveness.]]&lt;br /&gt;
[[File:H3VR RS-15 Ejecting.jpg|thumb|none|600px|Cracking the revolver open after &amp;lt;s&amp;gt;remembering that there were still spent cases in it&amp;lt;/s&amp;gt; firing six more shots off, with such incredible stealth and speed that you didn't even notice.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
Another revolver added in Update #79, the [[Ruger Blackhawk]] is available in-game, known simply as the &amp;quot;Hawk357&amp;quot;; as the name implies, it is chambered in .357 Magnum, with a 4-inch barrel, a glossy black finish, adjustable target sights, and wooden grips.&lt;br /&gt;
[[File:RugerBlackhawk357EarlyModel.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Blackhawk Left.jpg|thumb|none|600px|Examining the Blackhawk. Those polished rosewood grips really tie it all together, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Blackhawk Right.jpg|thumb|none|600px|A closer look; note that the grip medallion lacks the Ruger logo (as one would expect), instead simply being a flat disc set into the wood.]]&lt;br /&gt;
[[File:H3VR Blackhawk Opening.jpg|thumb|none|600px|As with the other single-actions, loading first requires that the loading gate be opened and the hammer half-cocked (both of which are bound to one button in-game)...]]&lt;br /&gt;
[[File:H3VR Blackhawk Loading.jpg|thumb|none|600px|...following which rounds can be inserted one-at-a-time.]]&lt;br /&gt;
[[File:H3VR Blackhawk Cocking.jpg|thumb|none|600px|Exiting the half-cock state closes the loading gate and decocks the revolver, requiring it to be manually cocked, as seen here.]]&lt;br /&gt;
[[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]]&lt;br /&gt;
[[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LCR==&lt;br /&gt;
The first experimental build of Update #102 added a [[Ruger LCR]], specifically the .22 LR version, under the name &amp;quot;LC22r&amp;quot;.&lt;br /&gt;
[[File:LCR 22.jpg|thumb|none|350px|Ruger LCR - .22 LR]]&lt;br /&gt;
[[File:H3VR LCR Left.jpg|thumb|none|600px|Examining the shiny new revolver in a not-so-shiny new bunker-house.]]&lt;br /&gt;
[[File:H3VR LCR Right.jpg|thumb|none|600px|Well, in truth, the revolver's not that shiny either, though the lighting's partly to blame for how it looks here.]]&lt;br /&gt;
[[File:H3VR LCR Cocking.jpg|thumb|none|600px|A curious note: upon introduction, the LCR's hammer could be cocked, despite being completely internal; this was later fixed, so you can just treat this as a shot of someone pulling the trigger partway back instead. Though, as a note of trivia, Ruger does offer a version of the LCR that ''is'' capable of this called the LCRx, which features an external hammer spur.]]&lt;br /&gt;
[[File:H3VR LCR Opening.jpg|thumb|none|600px|Opening up the cylinder (with the hammer decidedly not cocked)...]]&lt;br /&gt;
[[File:H3VR LCR Loading.jpg|thumb|none|600px|...and bringing in a concurrently-added 8-shot .22 LR speedloader, which appears to be a shrunken-down version of the [[Smith &amp;amp; Wesson Model 327 R8|R8]]'s .357 variant.]]&lt;br /&gt;
[[File:H3VR LCR Closing.jpg|thumb|none|600px|Gently pushing the filled-up cylinder shut.]]&lt;br /&gt;
[[File:H3VR LCR Aiming.jpg|thumb|none|600px|Taking aim at a wall; the sights are somewhat small, but serviceable enough for a handgun of this scale.]]&lt;br /&gt;
[[File:H3VR LCR Firing.jpg|thumb|none|600px|Punching some holes into said wall - after all, you can't just drill mounting screws straight into flat concrete, and these walls could sure use some picture frames.]]&lt;br /&gt;
[[File:H3VR LCR Ejecting.jpg|thumb|none|600px|8 holes later, the LCR runs empty, and thus has to be emptied of its emptiness. To make it emptier, obviously.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard 38==&lt;br /&gt;
One of the gifts from the final day of the 2018 Meatmas event, the [[Smith &amp;amp; Wesson Bodyguard 38]] (not to be confused with the [[Smith &amp;amp; Wesson Model 38]], which is also often called the &amp;quot;Bodyguard&amp;quot;) makes its first documented video game appearance in ''H3VR''.&lt;br /&gt;
[[File:S&amp;amp;W Bodyguard38-2.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard 38 - .38 Special]]&lt;br /&gt;
[[File:H3VR Bodyguard Box.jpg|thumb|none|600px|Popping open one of the smaller gift boxes sitting around the Meatmas tree reveals a snubnose revolver, cartridges and all.]]&lt;br /&gt;
[[File:H3VR Bodyguard Right.jpg|thumb|none|600px|Examining the revolver. Something rather strange seems to have happened to the trigger...]]&lt;br /&gt;
[[File:H3VR Bodyguard Left.jpg|thumb|none|600px|Luckily, this doesn't stop you from pulling it. Crisis averted.]]&lt;br /&gt;
[[File:H3VR Bodyguard Opening.jpg|thumb|none|600px|Swinging open the Bodyguard's 5-shot cylinder...]]&lt;br /&gt;
[[File:H3VR Bodyguard Loading.jpg|thumb|none|600px|...loading in some .38 Special tracer rounds (which do, for the record, actually exist)...]]&lt;br /&gt;
[[File:H3VR Bodyguard Closing.jpg|thumb|none|600px|...and closing the cylinder with a wince-inducing flick of the wrist.]]&lt;br /&gt;
[[File:H3VR Bodyguard Laser.jpg|thumb|none|600px|Attempting to threaten the ground into giving up its gift cards, which shows off the dot from the revolver's Crimson Trace integrated laser.]]&lt;br /&gt;
[[File:H3VR Bodyguard Firing.jpg|thumb|none|600px|These attempts being met with limited success, our merry mugger decides to show he means business by firing his revolver into a wall.]]&lt;br /&gt;
[[File:H3VR Bodyguard Ejecting.jpg|thumb|none|600px|With the ground remaining distinctly unimpressed, the mugger decides to just eject their empties and call it a day.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A 5&amp;quot;-barreled [[Smith &amp;amp; Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update. &lt;br /&gt;
[[File:S&amp;amp;W-Model-10.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]]&lt;br /&gt;
[[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load - 6 rounds of .38 Special, ready for firing.]]&lt;br /&gt;
[[File:H3VR SW M10 Aiming.jpg|thumb|none|600px|Aiming the revolver at a metal jug.]]&lt;br /&gt;
[[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled &amp;quot;ejector&amp;quot; technology to remove the spent cases.]]&lt;br /&gt;
[[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]]&lt;br /&gt;
[[File:H3VR SW M10 Speedloader.jpg|thumb|none|600px|On a more modern note, the 5th alpha build of Update #85 added a six-shot .38 speedloader for the Model 10, making it a more viable option for dealing with [[Insurgency#Smith &amp;amp; Wesson Model 10|those pesky Insaucegents]],]]&lt;br /&gt;
[[File:H3VR Model10 Resized.JPG|thumb|none|600px|The model was rescaled in Update #94 to its correct size, as due to a scaling issue it was too small, but apparently the cylinder release hadn't gotten the memo. Here's an M1911A1 for scale.]]&lt;br /&gt;
[[File:H3VR Model10 Modified.JPG|thumb|none|600px|The Model 10, as well as all other revolvers, was also given a muzzle attachment point (though it still can't take suppressors). And since this is the Tacticool update, we have a muzzle-mounted Bipod, a muzzle-mounted shroud grip, and a rail adapter with a BR4 scope and ARCO red dot sight.]]&lt;br /&gt;
[[File:H3VR Model10 Cowitness.JPG|thumb|none|600px|An advantage of mounting a red dot on top of a scope is being able to co-witness targets, as shown here.]]&lt;br /&gt;
[[File:H3VR SW M10 Fixed.jpg|thumb|none|600px|Suffice to say, a few updates later, the memo hit its mark.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is one of the available firearms in-game, having been added in the very first update to the game after its release. Update #79 replaced the original 8 3/8&amp;quot;-barreled model with a more worn-looking 6&amp;quot; one.&lt;br /&gt;
[[File:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M29.jpg|thumb|none|600px|One of the perks of being in the middle of absolutely nowhere (A.K.A. Arizona) is that nobody can hear your groan-inducing ''[[Dirty Harry]]'' puns.]]&lt;br /&gt;
[[File:H3VR M29 Closeup.jpg|thumb|none|600px|A closeup of the M29, which shows off something rather interesting:]]&lt;br /&gt;
[[File:H3VR M29 Cocking.jpg|thumb|none|600px|As the controller's trigger is pulled, the revolver's trigger, hammer, and cylinder all visibly move.]]&lt;br /&gt;
[[File:H3VR M29 Cocked.jpg|thumb|none|600px|Alternatively, the weapon can simply be cocked manually. Note that the trigger hasn't moved back with the hammer; this was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR M29 Opened.jpg|thumb|none|600px|Opening the M29's cylinder...]]&lt;br /&gt;
[[File:H3VR M29 Loading.jpg|thumb|none|600px|...loading in some loose .44 Magnum rounds...]]&lt;br /&gt;
[[File:H3VR M29 Closing.jpg|thumb|none|600px|...and closing the revolver with a wince-inducing flick of the wrist. While this isn't the only way to close a revolver in ''H3'', it's unfortunately one of the more common ones.]]&lt;br /&gt;
[[File:H3VR M29 Aiming.jpg|thumb|none|600px|With that lesson in revolvery aside, the M29 is pointed at a dueling tree...]]&lt;br /&gt;
[[File:H3VR M29 Firing.jpg|thumb|none|600px|...and fired, scoring a direct hit. Such a feat would be far more impressive were the target further than 2 meters from the &amp;quot;Firin' Line&amp;quot; (yes, that's actually how it's written in-game).]]&lt;br /&gt;
[[File:H3VR M29 Spinning.jpg|thumb|none|600px|Giving the revolver a twirl, full of unjustified pride.]]&lt;br /&gt;
[[File:H3VR M29 Speedloader.jpg|thumb|none|600px|Bringing in a full speedloader, while now residing in a place that isn't completely isolated from the rest of humanity.]]&lt;br /&gt;
[[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]]&lt;br /&gt;
[[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]]&lt;br /&gt;
[[File:Smith &amp;amp; Wesson .44 Magnum Revolver.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M29 New Right.jpg|thumb|none|600px|The new Model 29, complete with its worn-down finish.]]&lt;br /&gt;
[[File:H3VR M29 New Left.jpg|thumb|none|600px|The other side. Note how, unlike the original one, this new model has grips with a thumb-pad instead of a thumb relief cut.]]&lt;br /&gt;
[[File:H3VR M29 New Opening.jpg|thumb|none|600px|Swinging open the cylinder.]]&lt;br /&gt;
[[File:H3VR M29 New Loading.jpg|thumb|none|600px|Loading in a speedloader full of .44s, same as before - save for the fact that Update #79 rebuilt the cartridge, such that the different subtypes are now visually distinct.]]&lt;br /&gt;
[[File:H3VR M29 New Aiming.jpg|thumb|none|600px|Aiming the revolver; another change brought about by this update was the universal re-zeroing of revolvers at 25 meters, making them easier to use/more consistent than before.]]&lt;br /&gt;
[[File:H3VR M29 New Firing.jpg|thumb|none|600px|Firing off a shot. The clouds to the side of the shot are gas that escaped from the revolver's cylinder gap.]]&lt;br /&gt;
[[File:H3VR M29 New Ejecting.jpg|thumb|none|600px|Popping out the spent .44 cases; note how, as a side-benefit of their rebuild, they now visibly have struck primers, like those of the earlier-added .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
[[File:H3VR R8 Left.jpg|thumb|none|600px|Examining the R8's left side in the Proving Ground scene.]]&lt;br /&gt;
[[File:H3VR R8 Right.jpg|thumb|none|600px|The right side, which looks much the same as the left. It's not every day that you see a revolver with rails.]]&lt;br /&gt;
[[File:H3VR R8 Open.jpg|thumb|none|600px|And speaking of things that you don't see every day... it's like going abroad on vacation to find the hire car's steering wheel is on the other side.]]&lt;br /&gt;
[[File:H3VR R8 Loading.jpg|thumb|none|600px|Loading the R8 with a proprietary 8-round speedloader.]]&lt;br /&gt;
[[File:H3VR R8 Aiming.jpg|thumb|none|600px|Aiming the revolver at an armored Sosig; the R8 has luminous 3-dot sights, another unusual feature for a revolver.]]&lt;br /&gt;
[[File:H3VR R8 Firing.jpg|thumb|none|600px|Firing the R8.]]&lt;br /&gt;
[[File:H3VR R8 Ejecting.jpg|thumb|none|600px|Ejecting a load of spent cases (using the ejector rod, fortunately) after 8 failed attempts at Sosig-killing. To be fair, landing a shot between the Sosig's armor plates at this distance with an iron-sighted handgun is no mean feat.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Added in the 7th alpha build of Update #59, the [[Smith &amp;amp; Wesson Model 500]] makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75&amp;quot;-barreled ES (Emergency Survival) variant, known in-game as the &amp;quot;Junior&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
A fictional third version was added in the 2019 April Fools' Day update, known as the &amp;quot;Triple Regret&amp;quot;. This version is largely the same as the &amp;quot;Junior&amp;quot;, save for its cylinder, which holds 3 rounds of ''.50 BMG''; because of this, it is placed alongside the anti-materiel rifles in-game.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:H3VR M500 Left.jpg|thumb|none|600px|In awe at the size of this lad. Absolute unit.]]&lt;br /&gt;
[[File:H3VR M500 Right.jpg|thumb|none|600px|A close-up of the behemoth's frame reveals, that, while most of the markings are gone, the &amp;quot;500&amp;quot; is still visible and intact.]]&lt;br /&gt;
[[File:H3VR M500 Open.jpg|thumb|none|600px|Opening up the M500's cylinder, and pausing to wonder at the sheer size of the round it fires.]]&lt;br /&gt;
[[File:H3VR M500 Loading.jpg|thumb|none|600px|Loading some rounds into their chambers, &amp;lt;s&amp;gt;which you can rent out for $500.00 a month, utilities not included&amp;lt;/s&amp;gt; OKAY WE GET IT, IT'S A BIG GUN, CAN WE MOVE ON NOW PLEASE]]&lt;br /&gt;
[[File:H3VR M500 Aiming.jpg|thumb|none|600px|(Mis)aligning the sights with a Sosig's head...]]&lt;br /&gt;
[[File:H3VR M500 Pulling.jpg|thumb|none|600px|...pulling back the trigger, tensing in anticipation...]]&lt;br /&gt;
[[File:H3VR M500 Firing.jpg|thumb|none|600px|...and giving the Sosig an unsolicited quadruple lobotomy. Yes, it does, in fact, kick that much.]]&lt;br /&gt;
[[File:H3VR M500 Ejecting.jpg|thumb|none|600px|Ejecting some spent casings, 4 rounds and just as many trips to an orthopedic surgeon later.]]&lt;br /&gt;
[[File:H3VR M500 Armor.jpg|thumb|none|600px|Attacking a downed Sosig; while there are many things that .500 S&amp;amp;W tracers can accomplish, piercing rifle-grade body armor isn't one of them, leaving the player little option other than to simply perpetually stunlock an enemy with the round's blunt kinetic force alone. Or just, y'know...]]&lt;br /&gt;
[[File:H3VR M500 Bypass.jpg|thumb|none|600px|Shoot the bits that aren't armored.]]&lt;br /&gt;
[[File:500-es.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 ES (Emergency Survival) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:H3VR M500 ES.jpg|thumb|none|600px|Okay, now you're just being ridiculous.]]&lt;br /&gt;
[[File:H3VR M500 ES Loading.jpg|thumb|none|600px|Loading some rounds into the 500 ES. Its intended purpose is as a part of a woodland survival kit, in case one should encounter a bear, or some other large animal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; No, seriously.]]&lt;br /&gt;
[[File:H3VR M500 ES Cocking.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
[[File:H3VR M500 ES Firing.jpg|thumb|none|600px|...and putting a half-inch hole in the target. If the normal 500 kicks like a mule, then the Junior kicks like a mule on steroids. And meth.]]&lt;br /&gt;
[[File:H3VR M500 ES Roulette.jpg|thumb|none|600px|''&amp;quot;[[Saw (2004)|Would you like to play a game?]]&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M500 ES Flash.jpg|thumb|none|600px|''&amp;quot;You lose.&amp;quot;'']]&lt;br /&gt;
===&amp;quot;Triple Regret&amp;quot;===&lt;br /&gt;
[[File:H3VR Triple Regret Left.jpg|thumb|none|600px|To make things more fair, how about we make it so that everybody loses?]]&lt;br /&gt;
[[File:H3VR Triple Regret Right.jpg|thumb|none|600px|Either you die, or you permanently lose your hearing. And your wrist(s).]]&lt;br /&gt;
[[File:H3VR Triple Regret Open.jpg|thumb|none|600px|A push of the cylinder release reveals where the &amp;quot;Triple&amp;quot; part of &amp;quot;Triple Regret&amp;quot; comes from.]]&lt;br /&gt;
[[File:H3VR Triple Regret Loading.jpg|thumb|none|600px|Loading in some .50 BMG tracer rounds. Hey, if it's worth doing, it's worth doing with fireworks.]]&lt;br /&gt;
[[File:H3VR Triple Regret Aim.jpg|thumb|none|600px|Taking aim at a hapless Sosig.]]&lt;br /&gt;
[[File:H3VR Triple Regret Pulling.jpg|thumb|none|600px|Wincing with dread as the hammer slowly works its way backward...]]&lt;br /&gt;
[[File:H3VR Triple Regret Flash.jpg|thumb|none|600px|...and then drops, instantly blinding everyone in the room.]]&lt;br /&gt;
[[File:H3VR Triple Regret Firing.jpg|thumb|none|600px|What follows not more than a couple frames later is a recoil impulse that quite literally turns the pistol vertical (and shatters the user's forearms in the process), the muzzle flash clinging to its ever-so-short life all the while.]]&lt;br /&gt;
[[File:H3VR Triple Regret Ejecting.jpg|thumb|none|600px|A whole lot of pained swearing later, the other two projectiles find themselves unexpectedly lodged into the room's back wall, while their cases are so shaken up that they jump right out the sides of the cylinder at the slightest provocation. A regrettable experience for all parties involved, as advertised.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
Added in Update #79, the [[Smith &amp;amp; Wesson Model 629 Classic]] is available in-game, featuring custom wooden grips, an 8&amp;quot; barrel, and the same worn finish as the standard [[Smith &amp;amp; Wesson Model 29|Model 29]].&lt;br /&gt;
[[File:SW629BD2.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Classic with custom wooden grips - .44 Magnum. Similar to the one in-game, albeit with a shorter barrel.]]&lt;br /&gt;
[[File:H3VR M629 Opening.jpg|thumb|none|600px|Swinging open the cylinder of the Model 629...]]&lt;br /&gt;
[[File:H3VR M629 Loading.jpg|thumb|none|600px|...and dropping an empty speedloader. As for what happened in the interim, we'll leave it to your imagination.]]&lt;br /&gt;
[[File:H3VR M629 Left.jpg|thumb|none|600px|Backtracking a bit, and taking a good look at the revolver.]]&lt;br /&gt;
[[File:H3VR M629 Right.jpg|thumb|none|600px|Impressive, no?]]&lt;br /&gt;
[[File:H3VR M629 Cocking.jpg|thumb|none|600px|Cocking the hammer for a light, crisp trigger pull.]]&lt;br /&gt;
[[File:H3VR M629 Aiming.jpg|thumb|none|600px|Aiming down the sights, similar to those of the Model 29.]]&lt;br /&gt;
[[File:H3VR M629 Firing.jpg|thumb|none|600px|That being said, the recoil and muzzle flash are noticeably dampened compared to the M29, thanks to the longer, heavier barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter==&lt;br /&gt;
Replacing the hybrid model below, the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the &amp;quot;SW Stealth&amp;quot;.&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the &amp;quot;monkey-see-monkey-do&amp;quot; approach was perfect...]]&lt;br /&gt;
[[File:H3VR M629 Stealth Right.jpg|thumb|none|600px|Pausing for a moment to admire the revolver. The polished black finish makes the markings easier to see in the right light; this side of the barrel reads &amp;quot;.44 MAGNUM&amp;quot;. The other variants have that marking on the left side of the barrel, but this one doesn't...]]&lt;br /&gt;
[[File:H3VR M629 Stealth Left.jpg|thumb|none|600px|...as that side is instead occupied by &amp;quot;PERFORMANCE CENTER&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Cocking.jpg|thumb|none|600px|Continuing with the imitation of the above section, and cocking the hammer.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Aiming.jpg|thumb|none|600px|Aiming. Again, the irons are nice and clear, though the Stealth Hunter does have an optics rail if you'd prefer.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Firing.jpg|thumb|none|600px|Firing off a .44.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Ejecting.jpg|thumb|none|600px|Unfortunately, as the above section didn't include a shot showing the ejection process, so the Stealth Hunter had to improvise. I... guess that works?]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter/686P Hybrid==&lt;br /&gt;
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith &amp;amp; Wesson]] revolvers, with the overall appearance of a [[Smith &amp;amp; Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith &amp;amp; Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:S&amp;amp;W686Snub.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686P w/3&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]&lt;br /&gt;
[[File:H3VR 686 Opened.jpg|thumb|none|600px|Opening the revolver's cylinder, which shows its 7-round capacity.]]&lt;br /&gt;
[[File:H3VR 686 Speedloader.jpg|thumb|none|600px|This, of course, necessitates a proprietary 7-round speedloader.]]&lt;br /&gt;
[[File:H3VR 686 Loading.jpg|thumb|none|600px|Sometimes, this happens. Due to the way in which speedloaders are handled in ''H3'', with each visual round being an actual, physical, independent round, sometimes there can be one or two &amp;quot;odd men out&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 686 Loading Backwards.jpg|thumb|none|600px|Fortunately, there is an alternate hand pose for the revolvers, which makes this easier. It also makes loading them easier for lefties.]]&lt;br /&gt;
[[File:H3VR 686 Closing.jpg|thumb|none|600px|Snapping the cylinder back into place with a rather ill-advised flick of the wrist. Note that the revolver has not spontaneously grown an underbarrel laser; that's just an empty [[M1911A1]] sitting on the table.]]&lt;br /&gt;
[[File:H3VR 686 Aiming.jpg|thumb|none|600px|Taking aim with the... &amp;quot;Model 686P Stealth Hunter&amp;quot;? That seems like the best name. Alright, taking aim with the Model 686P Stealth Hunter.]]&lt;br /&gt;
[[File:H3VR 686 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR 686 Spinning.jpg|thumb|none|600px|That shot plus 6 later, and the now-empty revolver is given a twirl.]]&lt;br /&gt;
[[File:H3VR 686 Ejecting Strange.jpg|thumb|none|600px|As if this entire ordeal wasn't strange enough already, here we see a strange aspect of the ejection process. The casings appear to have either clipped back through the revolver after being ejected, or to have been spawned outside of the cylinder to begin with.]]&lt;br /&gt;
[[File:H3VR 686 Ejecting Normal.jpg|thumb|none|600px|There, that's more like it.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Added in Update #78, the much-awaited [[Smith &amp;amp; Wesson Schofield]] is available in ''H3'', being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game [[Winchester Model 1873]], this suggests a modern variant, rather than an original-production model. The parent [[Smith &amp;amp; Wesson Model 3]] was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3.&lt;br /&gt;
[[File:S&amp;amp;WSchofieldleft.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield - .45 Schofield]]&lt;br /&gt;
[[File:H3VR Schofield Left.jpg|thumb|none|600px|The Schofield floating around in the indoor range; the smooth, worn textures imply a gun that's been used heavily, yet respectfully.]]&lt;br /&gt;
[[File:H3VR Schofield Right.jpg|thumb|none|600px|The right side, which looks much the same as the left one.]]&lt;br /&gt;
[[File:H3VR Schofield Cocking.jpg|thumb|none|600px|Cocking the Schofield's hammer...]]&lt;br /&gt;
[[File:H3VR Schofield Trigger.jpg|thumb|none|600px|...which causes a minor problem, as the Schofield was incorrectly shown as double-action until update #79.]]&lt;br /&gt;
[[File:H3VR Schofield Aiming.jpg|thumb|none|600px|Taking aim. The sights are somewhat small, but decent for the era.]]&lt;br /&gt;
[[File:H3VR Schofield Firing.jpg|thumb|none|600px|Firing a round into the target; like the [[Remington Rolling Block]] pistol, the Schofield produces a rather substantial amount of smoke. Good thing there aren't any other range patrons...]]&lt;br /&gt;
[[File:H3VR Schofield Ejecting.jpg|thumb|none|600px|Six shots fired, six shells ejected, all in a neat, orderly bundle.]]&lt;br /&gt;
[[File:H3VR Schofield Loading.jpg|thumb|none|600px|Loading in a fresh set of .44-40 tracers. No speedloaders here - come in one at a time, and leave all at once. Just like the people at the bar when Jim starts doing karaoke.]]&lt;br /&gt;
[[File:H3VR Schofield Speedloader.jpg|thumb|none|600px|At least, that is, until the Happy Hour that was Update #79, which introduced a .44-40 speedloader.]]&lt;br /&gt;
[[File:H3VR Schofield Single.jpg|thumb|none|600px|As mentioned, this update also fixed the trigger/action issues; pulling the trigger with the hammer uncocked now correctly does absolutely nothing.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Another revolver added in Update #79 the [[Taurus Raging Bull]] holds the distinction of being ''H3'''s other first .454 Casull revolver, and its sole first double-action one.&lt;br /&gt;
[[File:Rb1.jpg|thumb|none|350px|Taurus Raging Bull newer model with blued finish and 8&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:H3VR Bull Opening.jpg|thumb|none|600px|Swinging the Raging Bull open...]]&lt;br /&gt;
[[File:H3VR Bull Loading.jpg|thumb|none|600px|...and loading in some .454 Casull tracers. No speedloaders here - it's one round at a time.]]&lt;br /&gt;
[[File:H3VR Bull Left.jpg|thumb|none|600px|Pausing to take a look at the Bull. A powerful beast indeed.]]&lt;br /&gt;
[[File:H3VR Bull Aiming.jpg|thumb|none|600px|Aiming; the gray front sight, gray rear sight, and gray inner target circle are hardly a good match - although not an unfitting one, since actual bulls can't see much color either.]]&lt;br /&gt;
[[File:H3VR Bull Firing.jpg|thumb|none|600px|Letting a .454 fly; the recoil is, needless to say, quite something.]]&lt;br /&gt;
[[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]]&lt;br /&gt;
[[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* &amp;lt;br&amp;gt; Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Hunter==&lt;br /&gt;
The [[Taurus Raging Hunter]] in .44 Magnum was added in Update #101 for Meatmas 2021, under the name &amp;quot;Hunter 44&amp;quot;.&lt;br /&gt;
[[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]]&lt;br /&gt;
[[File:H3VR Hunter Left.jpg|thumb|none|600px|...and the left side, which has two.]]&lt;br /&gt;
[[File:H3VR Hunter Opening.jpg|thumb|none|600px|Using the more sensibly-placed cylinder release to release the cylinder.]]&lt;br /&gt;
[[File:H3VR Hunter Loading.jpg|thumb|none|600px|This, of course, being a means by which to allow cartridges into the cylinder.]]&lt;br /&gt;
[[File:H3VR Hunter Closing.jpg|thumb|none|600px|Closing up the cylinder, in a civilized fashion. The wielder's hands aren't visible here, so you'll just have to take our word for it that shot depicts a two-handed operation.]]&lt;br /&gt;
[[File:H3VR Hunter Cocking.jpg|thumb|none|600px|Cocking the hammer; it's only gone a short ways backward here, so the trigger and cylinder likewise haven't moved much.]]&lt;br /&gt;
[[File:H3VR Hunter Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; the hammer is fully cocked here.]]&lt;br /&gt;
[[File:H3VR Hunter Firing.jpg|thumb|none|600px|While the sights are normally relatively clear, the revolver's rather substantial kick does make it a bit difficult to see when a shot hits its mark.]]&lt;br /&gt;
[[File:H3VR Hunter Ejecting.jpg|thumb|none|600px|Swinging open the cylinder once again, pressing the ejector rod, and watching some spent casings fall to the ground in a graceful arc.]]&lt;br /&gt;
[[File:H3VR Hunter Attaching.jpg|thumb|none|600px|If the irons aren't to your liking, the Raging Hunter also features a barrel-mounted rail for optics, like this C-More-esque reflex sight.]]&lt;br /&gt;
[[File:H3VR Hunter Sight.jpg|thumb|none|600px|Said sight was another Meatmas gift, and is essentially a standalone version of the &amp;quot;IPSICK 2011&amp;quot;'s sight, complete with its &amp;quot;YOLO&amp;quot; reticle. Silly-looking as it may be, the results speak for themselves.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
The [[Taurus Raging Judge]] was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge 513 - .454 Casull/.45 Long Colt/.410 bore]]&lt;br /&gt;
[[File:H3VR Judge Box.jpg|thumb|none|600px|The Judge sitting in its box; apparently, being in the dark for a while helped calm it down.]]&lt;br /&gt;
[[File:H3VR Judge Left.jpg|thumb|none|600px|Examining the no-longer-angry revolver; the barrel likewise lacks the &amp;quot;Raging&amp;quot; moniker, though largely as a consequence of the entire marking being removed.]]&lt;br /&gt;
[[File:H3VR Judge Right.jpg|thumb|none|600px|The right side's markings are a bit more extant, with appropriate &amp;quot;Made in Brazil&amp;quot; and &amp;quot;513&amp;quot; markings on the frame, a serial number repeated twice (&amp;quot;KT279645&amp;quot;, seemingly based on serial number KT279545, the example shown on [https://www.taurususa.com/revolvers/taurus-judge/raging-judge-r-513-45-colt-454-410-ga-casull-matte-stainless-6-50-in Taurus's website]), and a rather faded-looking Taurus logo; the &amp;quot;Taurus Int'l Mfg&amp;quot; and &amp;quot;Miami, FL-USA&amp;quot; marks that would normally sit just above the trigger are absent, however.]]&lt;br /&gt;
[[File:H3VR Judge Opening.jpg|thumb|none|600px|Popping the Perfectly Calm Judge open; a minor error is present here, as the plunger at the back of the extractor rod (which helps lock the cylinder in place at the rear) doesn't compress in-game, causing it to clip through the recoil shie-&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;What? No, don't worry. We weren't talking about you, why do you ask?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Sorry about that - it's just, he's come so far dealing with his anger issues, and we wouldn't want to cause some sort of relapse by talking about his insecurities like that.&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
[[File:H3VR Judge Loading.jpg|thumb|none|600px|Loading in some .410 bore slugs, with the game's interpolation system shifting them into their respective places in this particular frame; rather than simply being a re-scaled version of the existing shotshells, these have their own unique model and textures. The Judge can't use .45 LC or .454 Casull in-game, though this is just a limitation of the game's code rather than any sort of inadequacy on the Judge's part.]]&lt;br /&gt;
[[File:H3VR Judge Closing.jpg|thumb|none|600px|Shutting the cylinder. Nothing to note about this process at all, really - say, this weather sure is funny, huh?]]&lt;br /&gt;
[[File:H3VR Judge Cocking.jpg|thumb|none|600px|Cocking the hammer, as is expected.]]&lt;br /&gt;
[[File:H3VR Judge Aiming.jpg|thumb|none|600px|Aiming at a distant target - simple stainless-on-black sights stand out against the steel, though the steel itself doesn't really stand out from this angle, courtesy of the giant coffee mug in the background.]]&lt;br /&gt;
[[File:H3VR Judge Firing.jpg|thumb|none|600px|Letting a .410 slug fly - the Judge has a fairly substantial amount of kick. Though, of course, that's part of the charm of a large, imposing revolver like this.]]&lt;br /&gt;
[[File:H3VR Judge Ejecting.jpg|thumb|none|600px|5 more shots later, and it's ejecting time. Being a completely new model, the .410 shells have all the new ammo-type improvements, including struck primers, blown-out crimps (which were on the old shells, to be fair), and burn marks at the end; according to their markings, Municipal Ammo uses the internal code &amp;quot;1755&amp;quot; to designate .410 slug ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] was added in the fifth alpha of Update #99.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery M1902 - .455 Webley]]&lt;br /&gt;
[[File:H3VR Fosbery Left.jpg|thumb|none|600px|Heading out to the range, and taking a nice look at the beautiful anomaly that is the Webley-Fosbery. The markings on this side read &amp;quot;WEBLEY FOSBERY AUTOMATIC&amp;quot; on the top strap, and &amp;quot;[British proof mark] 455 CORDITE ONLY.&amp;quot; on the lower frame; these are correct, at least for some versions.]]&lt;br /&gt;
[[File:H3VR Fosbery Right.jpg|thumb|none|600px|The right side is comparatively sparsely-marked, bearing nothing but a serial number. Which is, for the record, &amp;quot;3165&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Fosbery Opening.jpg|thumb|none|600px|Cracking the revolver open; note that the frame latch/release lever works backwards, starting out in the open (back up top, forward on the bottom) position, and getting pulled back at the bottom (i.e. put into the locked position) instead of pushed forward to open the frame. This'll be important later.]]&lt;br /&gt;
[[File:H3VR Fosbery Loading.jpg|thumb|none|600px|Mashing in an era-appropriate Prideaux speedloader full of .455 Webley ammo; this appears to be the Mark II variety, with an unjacketed round-nose bullet over cordite.]]&lt;br /&gt;
[[File:H3VR Fosbery Closing.jpg|thumb|none|600px|Grabbing the cylinder, and gently shutting the revolver. No wrist-flicking here; this is a collector's item.]]&lt;br /&gt;
[[File:H3VR Fosbery Cocked.jpg|thumb|none|600px|Cocking the hammer causes this to happen; as with the [[Smith &amp;amp; Wesson Schofield]] above, the Webley-Fosbery was incorrectly capable of double-action fire upon its introduction, causing the trigger to clip through the back of the trigger guard when the hammer was cocked.]]&lt;br /&gt;
[[File:H3VR Fosbery Aiming.jpg|thumb|none|600px|Taking aim at a clay pot...]]&lt;br /&gt;
[[File:H3VR Fosbery Firing.jpg|thumb|none|600px|...and missing completely. Remember the issue with the frame latch up above? Well, as luck would have it, the rear sight is mounted on that lever, so it being in the wrong position puts the rear sight down too low, and makes the gun shoot high.]]&lt;br /&gt;
[[File:H3VR Fosbery Recoiling.jpg|thumb|none|600px|Hey, at least the recoil mechanism works like it's supposed to.]]&lt;br /&gt;
[[File:H3VR Fosbery Ejecting.jpg|thumb|none|600px|As does the automatic extractor.]]&lt;br /&gt;
[[File:H3VR Fosbery Trigger.jpg|thumb|none|600px|With the release of the update proper came a series of fixes to the Webley-Fosbery; for starters, it's now single-action-only, and the trigger stays in the trigger guard when the hammer is cocked.]]&lt;br /&gt;
[[File:H3VR Fosbery Latch.jpg|thumb|none|600px|Additionally, the frame latch now works correctly, pivoting back at the top only when opened.]]&lt;br /&gt;
[[File:H3VR Fosbery Irons.jpg|thumb|none|600px|This, in turn, means that the sight picture is now correct, with the full depth of the rear sight visible.]]&lt;br /&gt;
[[File:H3VR Fosbery Hit.jpg|thumb|none|600px|It also means that you can actually hit things with it, which is a nice benefit.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] has been added with the release of Update #47. It was initially chambered for the &amp;quot;.454 Webley&amp;quot; round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:H3VR Webley.jpg|thumb|none|600px|The Webley in-game. While its attachment point is still present, the lanyard loop on the base of the grip has been removed.]]&lt;br /&gt;
[[File:H3VR Webley Opened.jpg|thumb|none|600px|The Webley broken open for loading. Due to its re-use of some existing swing-out revolver code, the extractor sadly doesn't pop up when the revolver is opened, at least for now.]]&lt;br /&gt;
[[File:H3VR Webley Loading.jpg|thumb|none|600px|Loading the Mk. VI. These are tracer rounds, hence the red tips.]]&lt;br /&gt;
[[File:H3VR Webley Firing.jpg|thumb|none|600px|Firing the Webley, heedless of the fact that this indoor range is a no-smoking zone.]]&lt;br /&gt;
[[File:H3VR Webley Ejecting.jpg|thumb|none|600px|Fortunately, despite the lack of a moving extractor, breaking the revolver open still produces a satisfying shower of spent casings.]]&lt;br /&gt;
[[File:H3VR Webley Speedloader.jpg|thumb|none|600px|A Webley-specific Prideaux speedloader, the first such device ever sold; this long-requested addition was included in Update #79.]]&lt;br /&gt;
[[File:H3VR Webley Loaded.jpg|thumb|none|600px|Once the rounds are loaded, the device looks substantially more like some kind of steampunk medical instrument.]]&lt;br /&gt;
[[File:H3VR Webley Ring.jpg|thumb|none|600px|Also worth noting is the aforementioned lanyard loop; this was added in an earlier update (#76, to be exact), once jiggleboned components were figured out.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638338</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Manual-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638338"/>
		<updated>2023-12-27T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Heckler &amp;amp; Koch P11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manual-Loading Pistols=&lt;br /&gt;
This page covers Breech Loading, Lever Action, Bolt Action, Muzzle Loading, and Derringer pistols. For more information on how handguns are categorised in ''H3'', see the previous subpage.&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 6==&lt;br /&gt;
Update #105's first experimental build added several derringers to the game, with the [[American Derringer Model 1|American Derringer Model 6]] among them. Two variants are available - a standard version in .357 Magnum, and an engraved &amp;quot;XL&amp;quot; version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol.&lt;br /&gt;
[[File:AD M6.jpg|thumb|none|350px|American Derringer Model 6 - .45 Long Colt/.410 bore]]&lt;br /&gt;
[[File:H3VR ADM6 Right.jpg|thumb|none|600px|Inspecting the Model 6 out in the Hangar. At some point, one really has to question how big you can make a gun and still call it a &amp;quot;derringer&amp;quot;.]]&lt;br /&gt;
[[File:H3VR ADM6 Left.jpg|thumb|none|600px|Looking at the other side reveals a warning that would be very useful if the in-game gun's safety was actually usable.]]&lt;br /&gt;
[[File:H3VR ADM6 Opening.jpg|thumb|none|600px|Flipping the barrels open; the lever just behind the trigger pivots down and forward as the barrels go up and back.]]&lt;br /&gt;
[[File:H3VR ADM6 Loading.jpg|thumb|none|600px|Loading in a pair of .357 Magnum rounds...]]&lt;br /&gt;
[[File:H3VR ADM6 Closing.jpg|thumb|none|600px|...and snapping the barrels shut.]]&lt;br /&gt;
[[File:H3VR ADM6 Aiming.jpg|thumb|none|600px|Taking aim at a steel popper target; being a &amp;quot;competition&amp;quot; derringer, the Model 6 has some rather surprisingly good sights.]]&lt;br /&gt;
[[File:H3VR ADM6 Firing.jpg|thumb|none|600px|Becoming the quite possibly the first person in any reality, virtual or otherwise, to ever fire an American Derringer Model 6 from a V-TAC barricade.]]&lt;br /&gt;
[[File:H3VR ADM6 Ejecting.jpg|thumb|none|600px|With that accomplishment comes spent brass; the Model 6's automatic extractor kicks it out in orderly fashion.]]&lt;br /&gt;
[[File:H3VR ADM6XL Left.jpg|thumb|none|600px|If the standard version's not quite flashy enough, why not try out the engraved, pearl-gripped &amp;quot;XL&amp;quot; variant?]]&lt;br /&gt;
[[File:H3VR ADM6XL Right.jpg|thumb|none|600px|The finish looks quite nice under the bright blue sky of (fittingly enough) the Grillhouse XL scene. Pay no attention to those bulletholes.]]&lt;br /&gt;
[[File:H3VR ADM6XL Opening.jpg|thumb|none|600px|Opening up the fancy Model 6, and revealing why the normal version was held so low in its corresponding shot - the uncharacteristically long barrels sweep out a rather wide arc as they open, and are thus liable to eclipse the edge of the screen.]]&lt;br /&gt;
[[File:H3VR ADM6XL Loading.jpg|thumb|none|600px|Loading up; largely the same as the version above, but with two .45-70 Government rounds instead. These particular ones are &amp;quot;High Grain&amp;quot; rounds (seemingly hard-cast flat-points), which function as the caliber's ''de facto'' HV round.]]&lt;br /&gt;
[[File:H3VR ADM6XL Cocking.jpg|thumb|none|600px|Since the previous version's set lacked one, here's a shot of the hammer being cocked. And, since the previous section had one, this set lacks a shot of the barrels being closed.]]&lt;br /&gt;
[[File:H3VR ADM6XL Aiming.jpg|thumb|none|600px|Aiming at a distant door; apart from the finish (which can, in fairness, impact visibility depending on the background), the sights are the same between the two variants.]]&lt;br /&gt;
[[File:H3VR ADM6XL Firing.jpg|thumb|none|600px|The recoil, however, is decidedly different. Even with the extended grip and barrels, there's not much that can be done to tame the kick of a full-powered rifle cartridge coming out of what is, at the end of the day, still a relatively small gun.]]&lt;br /&gt;
[[File:H3VR ADM6XL Ejecting.jpg|thumb|none|600px|Having survived both rounds with a right wrist that's still somehow intact, it's time to celebrate by testing the extractor's mettle. Even upside-down, it rises to the occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet VP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet VP9]] was added in the Meatmas 2023 update. Much like the earlier-added [[Welrod]], it is a suppressed bolt-action pistol, though it is notably less silent than the Welrod - though also more lethal.&lt;br /&gt;
[[File:VP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet VP9, Later Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==COP 357==&lt;br /&gt;
The full release of Update #85 added a pair of derringers, the more modern (and useful) of which was a [[COP 357 Derringer|COP 357]].&lt;br /&gt;
[[File:N-copb.jpg|thumb|none|350px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[File:H3VR COP Left.jpg|thumb|none|600px|Examining the COP in a small, seemingly-endless hallway.]]&lt;br /&gt;
[[File:H3VR COP Right.jpg|thumb|none|600px|It's a rather small gun, though we haven't actually given you any means of verifying that yet.]]&lt;br /&gt;
[[File:H3VR COP Opening.jpg|thumb|none|600px|Popping the COP's top; note that the locking plate (which also holds the rear sight) has appropriately moved back.]]&lt;br /&gt;
[[File:H3VR COP Load.jpg|thumb|none|600px|Loading in some .357 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR COP Aiming.jpg|thumb|none|600px|Aiming through the surprisingly usable sights...]]&lt;br /&gt;
[[File:H3VR COP Firing.jpg|thumb|none|600px|...and failing a [[Blade Runner|Voight-Kampff test]], with some rather spectacular recoil. Rapid fire is all but entirely pointless.]]&lt;br /&gt;
[[File:H3VR COP Ejecting.jpg|thumb|none|600px|Dumping out a set of spent cases.]]&lt;br /&gt;
[[File:H3VR COP Crate.jpg|thumb|none|600px|Blasting apart a crate with the COP. This isn't meant to imply that it's exceptionally powerful or anything; ''H3'''s crates just sorta do that.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Update #81 brought in the game's first muzzle-loading firearm (barring the [[GP-25]], if you want to get pedantic), a .69-caliber [[Flintlock Pistol]] of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the &amp;quot;Heavy Flintlock&amp;quot; due to its large caliber being shared by the [[Brown Bess Flintlock Musket|Brown Bess]] musket, as opposed to using a smaller &amp;quot;pistol-caliber&amp;quot; ball.&lt;br /&gt;
[[File:New Land Pattern flintlock 65 cal.jpg|thumb|none|350px|New Land Pattern flintlock pistol - .65 caliber. Somewhat similar to the pistol in-game]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Left.jpg|thumb|none|600px|Examining the flintlock pistol; unlike the reference image, this one lacks brass fittings, and has a rounded butt.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Right.jpg|thumb|none|600px|A simple weapon in appearance and function alike, but a wonderful one to see here nevertheless.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Lock.jpg|thumb|none|600px|A close-up of the lockplate, showing off the leather-padded screw-jaw used to hold the flint in the hammer (or the cock, if your dedication to vocabulary outstrips your desire not to hear everyone giggling like a middle school biology class), as well as the simple v-spring used to put tension on the frizzen (a word whose meaning will be elaborated on further down the page).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Half.jpg|thumb|none|600px|To load the pistol, one must first half-cock the hammer...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cartridge.jpg|thumb|none|600px|...and then grab this thing. Said thing is a paper cartridge, containing a pre-measured charge of powder, a single lead ball, and a note from Mom telling you to have a good first day at school.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Priming.jpg|thumb|none|600px|After &amp;lt;s&amp;gt;punching yourself in the face with a VR controller&amp;lt;/s&amp;gt; tearing open the cartridge with your teeth, the next step is to drop some powder into the flash-pan, either by tapping the button to drop individual clumps (as attempting to simulate a powdered substance in PhysX would likely cause blackouts across half the county), or by simply upending the cartridge and pouring out powder; the maximum clump count is five. Then, just close up the frizzen with a swipe of the hand (lest the priming powder fall out when the pistol is tipped over), and move to the muzzle.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Charge.jpg|thumb|none|600px|The rest of the powder can simply be dumped down the barrel.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Loading.jpg|thumb|none|600px|Along with the rest of the cartridge.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flask.jpg|thumb|none|600px|If speed isn't your speed, loose powder is an option, with the source of the Spice being this wooden flask.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Pouring.jpg|thumb|none|600px|The lid's not just for show; this is a mythical Powder Flask of Holding, and as such will continue to produce black powder when tipped over until either the lid is put back into place, or the universe is destroyed by an endless flood of slightly clumpy propellant.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ball.jpg|thumb|none|600px|Anyway, this is a lead ball. Keep out of reach of children.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramrod.jpg|thumb|none|600px|To finish off either reloading method, one must pull the ramrod from the stone...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramming.jpg|thumb|none|600px|...and then shove everything into place (to prevent it from falling out, and compress the powder properly for maximum effect). The ramrod makes a tapping noise whenever it bottoms out, with the noise dropping in pitch when the contents can't be pushed any further; interestingly, the maximum depth it can reach depends on the contents of the barrel, with larger amounts of powder/projectiles (both of which can be loaded to whatever degree the user desires, at the risk of jamming in a ball without propellant, getting a squib (a bullet that doesn't have enough energy to leave the barrel), or blowing up the gun).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cocking.jpg|thumb|none|600px|Finally, just fully cock the hammer, and you're ready to fire.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Aiming.jpg|thumb|none|600px|This image would be captioned &amp;quot;Aiming down the pistol's sights&amp;quot; if it had any.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flash.jpg|thumb|none|600px|Upon pulling the trigger, there is first a flash in the flash-pan, caused by the hammer's flint making sparks as it strikes/opens the frizzen, and igniting the powder beneath. The more powder that is placed into the pan, the larger and longer-lasting this flash is, with the only real reason to add more being dramatic effect.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Firing.jpg|thumb|none|600px|After this second-fractional delay, the main charge goes off, and a .69-inch hole hopefully appears in whatever you were aiming at.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flint.jpg|thumb|none|600px|Of course, slamming a small stone into a piece of iron repeatedly isn't going to do wonders for the former, necessitating replacement from time to time (unless you just want to ignore the hammer entirely and set off the priming powder with a strike-anywhere match, which this game also lets you do); to do this, half-cock the hammer, click the hammer's screw to loosen it, remove the old flint, insert a new one, and re-tighten the screw. These steps are all condensed into one screenshot here, because I have a finite amount of patience.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rammed.jpg|thumb|none|600px|Another flintlock, this time in the Proving Grounds, with its ramrod shoved into the barrel. Why, you ask?]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Fire.jpg|thumb|none|600px|To use as a projectile, of course! (And yes, this Sosig is on fire, as the flintlock is perfectly capable of igniting targets close enough to the muzzle when not loaded with an actual projectile.)]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rod.jpg|thumb|none|600px|Ouch.]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense DoubleTap==&lt;br /&gt;
The [[Heizer Defense DoubleTap]] was the first weapon to be added to the Meatmas 2020 Advent Calendar event, specifically the 9x19mm ported version. &lt;br /&gt;
[[File:Heizer DoubleTap.jpg|thumb|none|350px|Heizer Defense DoubleTap - 9mm Non ported]]&lt;br /&gt;
[[File:H3VR DoubleTap Size.JPG|thumb|none|600px|The DoubleTap in its crate, with an [[M1911A1]] for scale. It is referred to in-game as the &amp;quot;Doubledown Derringer&amp;quot;, or &amp;quot;DDD&amp;quot; for short. Given the weapon's date of introduction (December 1st), and the game's frequent use of crass humor, it wouldn't be surprising if this was a reference to the ''other'' DDD.]]&lt;br /&gt;
[[File:H3VR DoubleTap Left.JPG|thumb|none|600px|Taking a look up close, one can see that this version features a ported barrel.]]&lt;br /&gt;
[[File:H3VR DoubleTap Right.JPG|thumb|none|600px|And looking on the other side reveals that the release for the barrels is ambidextrous.]]&lt;br /&gt;
[[File:H3VR DoubleTap Open.JPG|thumb|none|600px|Operating the Doubletap is near identical to the earlier-added [[Remington 1866|Model 95]], apart from not needing to cock the hammer.]]&lt;br /&gt;
[[File:H3VR DoubleTap Loading.JPG|thumb|none|600px|The scene provides the player with two +P API rounds, which gives the diminutive pistol a boost in viability.]]&lt;br /&gt;
[[File:H3VR DoubleTap Aim.JPG|thumb|none|600px|Taking aim at one of the new Junkbot enemies; the small gutter-sight on the derringer makes anything but point-blank shots a challenge, but at least these bots are unarmed.]]&lt;br /&gt;
[[File:H3VR DoubleTap Fire.JPG|thumb|none|600px|When the glowing red can on the back of the Junkbot's head is shot, the entire thing immediately falls apart.]]&lt;br /&gt;
[[File:H3VR DoubleTap Empty.JPG|thumb|none|600px|Having spent the second shot on another Junkbot, the derringer is now empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense PAK1==&lt;br /&gt;
The [[Heizer Defense PAK1]] made its media debut in Update #102's first experimental build, going by the name &amp;quot;PK1&amp;quot; in-game.&lt;br /&gt;
[[File:PAK1 Grooved.jpg|thumb|none|350px|Heizer Defense PAK1 - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR PAK1 Left.jpg|thumb|none|600px|Nope, that caliber note isn't a typo; this thing really exists, and it's actually chambered in 7.62x39mm. Hence the name - it's short for &amp;quot;'''P'''ocket '''AK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PAK1 Right.jpg|thumb|none|600px|The other side is much the same, so a pull of the weapon's somewhat long double-action trigger has been added for variety.]]&lt;br /&gt;
[[File:H3VR PAK1 Opening.jpg|thumb|none|600px|Just like its double-barreled cousin above, the PAK1's barrel pops open for loading with a push of the button on either side. A forward push, to be precise.]]&lt;br /&gt;
[[File:H3VR PAK1 Loading.jpg|thumb|none|600px|Loading in a round not at all suitable for this length of barrel; the green tip denotes a tracer. Just 'cause.]]&lt;br /&gt;
[[File:H3VR PAK1 Loaded.jpg|thumb|none|600px|Unaware of its own absurdity, the diminutive pistol accepts it without complaint; the automatic extractor sits right in the round's extractor groove, just as it ought to.]]&lt;br /&gt;
[[File:H3VR PAK1 Aiming.jpg|thumb|none|600px|Aiming at a large window; aside from the rather tiny sights, the main thing worth noting here is just how impressively thin the PAK1 is. Sure, it's a pocketable derringer, but it's still chambered for an intermediate rifle cartridge.]]&lt;br /&gt;
[[File:H3VR PAK1 Firing.jpg|thumb|none|600px|As one would expect out of a sub-4&amp;quot; barrel slinging a round meant for something at least 4 times that length, there's a considerable amount of muzzle flash...]]&lt;br /&gt;
[[File:H3VR PAK1 Tracer.jpg|thumb|none|600px|...and a not-insubstantial amount of recoil. Enough frames passed between these two screenshots for the round in question to hit its mark; a great deal of effort went into making the window respond in kind, freely breaking into a series of shards along cracks that radiate out from a single impact point.]]&lt;br /&gt;
[[File:H3VR PAK1 Ejecting.jpg|thumb|none|600px|Excitedly cracking the PAK open to reload and continue the demonstration, before remembering that that was the only round provided.]]&lt;br /&gt;
[[File:H3VR PAK1 Throwing.jpg|thumb|none|600px|But hey, if it's a shattered window you're after, you can at least take solace in the fact that there's more than one way to break glass with a gun.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Derringer==&lt;br /&gt;
Added in the first experimental build of Update #105, the [[High Standard Derringer]] is the game's first derringer chambered in .22 Magnum, and only its third weapon (and its second &amp;quot;real&amp;quot; one) to use the round at all.&lt;br /&gt;
[[File:Hg-modern144l.jpg|thumb|none|350px|High Standard Derringer, white plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:H3VR HS22 Left.jpg|thumb|none|600px|Giving the Derringer a nice close look; the markings are mostly accurate, sans the &amp;quot;HIGH STANDARD&amp;quot; trademark and logo on the barrels (with the &amp;quot;DERRINGER&amp;quot; text below it being shifted up to take its place). Its formal model designation is &amp;quot;DM-101&amp;quot; (one of 3 models produced - the earlier D-100 and contemporary D-101 were available only in .22 LR); the game simply calls it the &amp;quot;HS22&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Right.jpg|thumb|none|600px|Seeing as the right side of the barrel block is, in reality, only marked with the manufacturer's information (as shown in the reference image), the only marking on this side is the serial number on the frame - &amp;quot;074283&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Opening.jpg|thumb|none|600px|Popping open the HS22; the game's derringers were upgraded in this update, with interpolation between the open and closed states, and animated extractors where appropriate.]]&lt;br /&gt;
[[File:H3VR HS22 Loading.jpg|thumb|none|600px|The .22 Magnum round itself was likewise updated with a new model; many of the loadings are now spitzer-pointed, and use non-heeled bullets.]]&lt;br /&gt;
[[File:H3VR HS22 Aiming.jpg|thumb|none|600px|Aiming; for being a derringer, the High Standard's sights are surprisingly usable. Granted, they're not exactly being held to their manufacturer's name, but still.]]&lt;br /&gt;
[[File:H3VR HS22 Firing.jpg|thumb|none|600px|Firing off a tracer; while .22 Magnum isn't the most powerful round out there, it's got some decent pep to it - especially for a gun this small. Also note the red mark on the floor - this isn't a spark or a ricochet, but the reflection of the tracer on the well-polished floor.]]&lt;br /&gt;
[[File:H3VR HS22 Ejecting.jpg|thumb|none|600px|Repeat that process one more time, and this is the logical result. The upgraded .22 Magnum model features burn marks on the case; while not visible here, they also have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IPSICK 2011&amp;quot;==&lt;br /&gt;
Added in Update #95, the &amp;quot;IPSICK 2011&amp;quot; is an [[M1911]]-pattern racegun, visually reminiscent of the [[STI 1911 Series|STI]]'s 2011 series; in keeping with the update's theme of &amp;quot;cursed guns&amp;quot;, it is a rather exaggerated-looking example of such a pistol, with purple wrap-around grips, a bright red C-More-style &amp;quot;YOLOgraphic&amp;quot; sight, a titanium nitride-coated barrel, and a multi-colored stack of daisy-chained compensators about as long as the entire slide. Furthermore, instead of being a mag-fed semi-auto as one would expect, it is a single-shot break-action pistol. Chambered in .50 BMG.&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|350px|STI Grand Master 2011 with C-More red-dot sight - .38 Super. Visually similar to the in-game pistol.]]&lt;br /&gt;
[[File:H3VR IPSICK Left.jpg|thumb|none|600px|Heading out to the range for some IPSC practice, and taking a look at the fancy new racegun.]]&lt;br /&gt;
[[File:H3VR IPSICK Right.jpg|thumb|none|600px|A closer view of the markings; note the Bohr-style atom model in place of the STI logo on the grips, the &amp;quot;Z-BORE&amp;quot; marking on the sight mount (an obvious spoof of &amp;quot;C-More&amp;quot;), and the rather interesting model designation of &amp;quot;2112&amp;quot;.]]&lt;br /&gt;
[[File:H3VR IPSICK Magazine.jpg|thumb|none|600px|Attempting to shove a magazine into the pistol's flared magwell is met with rather limited success, since said magwell isn't actually open...]]&lt;br /&gt;
[[File:H3VR IPSICK Open.jpg|thumb|none|600px|...not to mention the fact that that isn't how any of this works at all.]]&lt;br /&gt;
[[File:H3VR IPSICK Trigger.jpg|thumb|none|600px|Taking a closer look at all this nonsense only reveals more; aside from the fact that the serrated magazine release, extended beavertail, and slide racking handles are all now pointless (given its position, the slide stop lever is presumably used to break the pistol open), there's also the fact that the weapon's fancy flat-faced match trigger (which has the silhouette of a normal 1911 ''cut into it'') pivots instead of sliding linearly.]]&lt;br /&gt;
[[File:H3VR IPSICK Loading.jpg|thumb|none|600px|Apprehensively holding up a .50 BMG tracer round, as if afraid that this will actually work.]]&lt;br /&gt;
[[File:H3VR IPSICK Loaded.jpg|thumb|none|600px|The pistol accepts it without complaint.]]&lt;br /&gt;
[[File:H3VR IPSICK Cocking.jpg|thumb|none|600px|Cocking the hammer; this has to be done manually with each shot; the IPSICK's manual of arms is much like the earlier-added [[Thompson Center Arms Contender]].]]&lt;br /&gt;
[[File:H3VR IPSICK Aiming.jpg|thumb|none|600px|Aiming through the permanently-affixed &amp;quot;YOLOgraphic&amp;quot; sight very quickly shows the user where it gets its name. For reference, the dot in the center of the second &amp;quot;O&amp;quot; is the actual aiming point.]]&lt;br /&gt;
[[File:H3VR IPSICK Firing.jpg|thumb|none|600px|Firing the pistol produces less recoil than one might expect, thanks in part to the massive dry-erase-marker-sword of compensators on the end; a side effect of this is that the muzzle flash completely obscures the user's view of more or less everything.]]&lt;br /&gt;
[[File:H3VR IPSICK Ejecting.jpg|thumb|none|600px|Dumping out a spent case. Was this shot taken on a whim? Or was it meticulously tried and retried, time and time again, until a perfect frame was captured? You'll never know. Unless you check the page's edit summary, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg Brownie==&lt;br /&gt;
The [[Mossberg Brownie]] was added in Update #105's first experimental build, marking its first ever media appearance; it is referred to as the &amp;quot;Blondie&amp;quot;, in keeping with the game's proclivity towards food-related puns (blondies being the non-chocolate counterpart of brownies).&lt;br /&gt;
[[File:Mossberg Brownie.jpg|thumb|none|350px|Mossberg Brownie - .22 Long Rifle]]&lt;br /&gt;
[[File:H3VR Brownie Left.jpg|thumb|none|600px|Taking a ''really'' close look at the Brownie, showing off the spoofed markings - it was apparently made by &amp;quot;O.F. BOSSMERG &amp;amp; DAUGHTERS&amp;quot; out of &amp;quot;NEWTON, BOS U.S.A&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Brownie Right.jpg|thumb|none|600px|The pistol's other side; while the trademarks on the other side are obfuscated, the patent date over here is completely normal.]]&lt;br /&gt;
[[File:H3VR Brownie Opening.jpg|thumb|none|600px|Popping open the Brownie, and getting a good view of the extractor. This is a non-standard part - the original Brownie design had no extractor at all, instead featuring a slot for a removable sheet-metal ejector rod (the small rectangle on the top-left side of the frame, visible in the first image, is the end of this).]]&lt;br /&gt;
[[File:H3VR Brownie Loading.jpg|thumb|none|600px|Loading in some .22 LR hollowpoints - these are the newer models, with more appropriate features (including proper heeled bullets) and a less glossy finish.]]&lt;br /&gt;
[[File:H3VR Brownie Closing.jpg|thumb|none|600px|Snapping the barrels (and the trigger mechanism) shut. Oddly, the breech latch seems to be missing; given that this is the component which holds the pistol shut, this is understandably a bit worrying.]]&lt;br /&gt;
[[File:H3VR Brownie Aiming.jpg|thumb|none|600px|This conspicuously-absent component also explains the uncharacteristically open, clear sight picture - these would be decent sights for a modern handgun, nevermind a .22 derringer from 1920. The &amp;quot;rear sight notch&amp;quot; here is actually the channel that the breech latch is supposed to sit in; the real pistol's latch has a shallower groove in it that serves as a rear sight instead.]]&lt;br /&gt;
[[File:H3VR Brownie Firing.jpg|thumb|none|600px|Switching to dominant-eye aiming, and trying to score some Brownie points.]]&lt;br /&gt;
[[File:H3VR Brownie Struck.jpg|thumb|none|600px|Cracking the Brownie open again after firing all 4 rounds, showing off the proper struck primers of the new .22 LR model. It also shows off...]]&lt;br /&gt;
[[File:H3VR Brownie Ejecting.jpg|thumb|none|600px|...the automatic extractor. It may not be a standard feature, but it sure does a heck of a job speeding up reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
The second derringer added with the release of Update #85 was an ornately-decorated [[Remington 1866 Derringer]], going by its alternate name of &amp;quot;Model 95&amp;quot; in-game. Holding just two manually-indexed rounds of the rather anemic .41 Short cartridge (with poor accuracy to boot), the Remington holds the somewhat dubious honor of being quite possibly the least useful firearm in the game - while the the earlier-added [[Volcanic Repeater]] does slightly less damage per shot, it has fourfold the capacity and enough accuracy to put all eight of those rounds into one side of a barn, a claim the Model 95 can't make in complete honesty.&lt;br /&gt;
[[File:RemingtonType4Derringer.jpg|thumb|none|350px|Remington 1866 Derringer with engravings and pearl grips - .41 RF]]&lt;br /&gt;
[[File:H3VR M95 Right.jpg|thumb|none|600px|We weren't kidding when we said &amp;quot;ornately decorated&amp;quot; - the gold-inlaid engravings are intricate, detailed, and overall quite nice-looking.]]&lt;br /&gt;
[[File:H3VR M95 Left.jpg|thumb|none|600px|Even if you have to hold the gun pretty close to your face to really see them.]]&lt;br /&gt;
[[File:H3VR M95 Opening.jpg|thumb|none|600px|Opening up the derringer; holding it like this is generally recommended, unless you enjoy loading rounds in blindly and pointing both muzzles at your own face.]]&lt;br /&gt;
[[File:H3VR M95 Loading.jpg|thumb|none|600px|Loading in a couple of .41 Shorts.]]&lt;br /&gt;
[[File:H3VR M95 Cocking.jpg|thumb|none|600px|Cocking the hammer, an easy step to forget when you're busy swearing about how bad your luck with the Take &amp;amp; Hold weapon pool is.]]&lt;br /&gt;
[[File:H3VR M95 Aiming.jpg|thumb|none|600px|Aiming the pistol at a watermelon, and...]]&lt;br /&gt;
[[File:H3VR M95 Firing.jpg|thumb|none|600px|...yeah, we weren't kidding about the whole &amp;quot;poor accuracy&amp;quot; bit either.]]&lt;br /&gt;
[[File:H3VR M95 Melon.jpg|thumb|none|600px|Engaging the target from a derringer-suitable range (read: within loogie-hocking distance) produces more satisfactory results.]]&lt;br /&gt;
[[File:H3VR M95 Ejecting.jpg|thumb|none|600px|Dumping out the two spent cases; with the round fired only being a .41 Short, the watermelon made a full recovery in record time.]]&lt;br /&gt;
[[File:H3VR M95 Giant.jpg|thumb|none|600px|With the addition of a re-imagined Meatmas Snowglobe scene in Update #106 came this - just beyond the snowglobe itself lies a giant-sized version of the Model 95. Or rather, a normal-sized one, since the entire map takes place inside a snowglobe on a coffee table.]]&lt;br /&gt;
[[File:H3VR M95 Inside.jpg|thumb|none|600px|The derringer is, interestingly enough, fully-modeled; you can rent out the firing pin channels for $600.00 a month plus utilities. It's not a bad deal, as long as you can put up with all the people shooting ''[[James Bond]]'' intro sequences in your driveway.]]&lt;br /&gt;
[[File:H3VR M95 Fight.jpg|thumb|none|600px|The homeowners would later report hearing [[Metal Gear Rising: Revengeance|&amp;quot;Rules of Nature&amp;quot;]] playing softly from somewhere in the room.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Model 1871 Navy==&lt;br /&gt;
The [[Remington Rolling Block]] pistol is one of the available firearms in-game, added through Update #32; with the release of two additional Rolling Blocks (both rifles) in Update #91, the pistol got a slight rework in the form of a slight change to its controls (going from swipes to clicks on the user's touchpad/joystick to cock the hammer and open/close the action) and a rescaling of its model.&lt;br /&gt;
[[File:Remrollingblockcavalary.jpg|thumb|none|350px|Remington Rolling Block Cavalry - .50]]&lt;br /&gt;
[[File:H3VR Rolling Block Table.jpg|thumb|none|600px|A pair of Rolling Block pistols on a table.]]&lt;br /&gt;
[[File:H3VR Rolling Block Left.jpg|thumb|none|600px|Taking a good look at the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Right.jpg|thumb|none|600px|The other side. The lighting at this angle gives a good view of the somewhat worn appearance, which is to be expected of a &amp;gt;150-year-old handgun.]]&lt;br /&gt;
[[File:H3VR Rolling Block Cocked.jpg|thumb|none|600px|Loading the Rolling Block is a rather involved process; it starts with cocking the hammer...]]&lt;br /&gt;
[[File:H3VR Rolling Block Open.jpg|thumb|none|600px|...opening the breech...]]&lt;br /&gt;
[[File:H3VR Rolling Block Loading.jpg|thumb|none|600px|...loading in a (proprietary) .50 caliber black-powder cartridge...]]&lt;br /&gt;
[[File:H3VR Rolling Block Closing.jpg|thumb|none|600px|...and finally closing the breech.]]&lt;br /&gt;
[[File:H3VR Rolling Block Aiming.jpg|thumb|none|600px|Aiming the Rolling Block...]]&lt;br /&gt;
[[File:H3VR Rolling Block Firing.jpg|thumb|none|600px|...and firing it, producing an impressive cloud of smoke in the process. Such is expected of black-powder firearms.]]&lt;br /&gt;
[[File:H3VR Rolling Block Ejecting.jpg|thumb|none|600px|Ejecting a spent case from the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale.jpg|thumb|none|600px|The newly-rescaled Rolling Block, in a distinctly less serious-looking setting.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale Loading.jpg|thumb|none|600px|Loading a round into the pistol, which should hopefully give you some idea of how its size has changed. Or maybe it doesn't, in which case you'll just have to take our word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 1C==&lt;br /&gt;
The [[Sharps Pepperbox]], more specifically the Model 1C variant, was one of the derringers added in the first experimental release of Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge.&lt;br /&gt;
[[File:Sharps Model 1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:H3VR Pepperbox Left.jpg|thumb|none|600px|Admiring the game's second quad-barreled derringer. Or the first, depending on which timeline you're talking about.]]&lt;br /&gt;
[[File:H3VR Pepperbox Right.jpg|thumb|none|600px|The near-identical opposite side; bar the pins and screws (and the markings being written the other way), the Sharps is pretty much completely symmetrical.]]&lt;br /&gt;
[[File:H3VR Pepperbox Opening.jpg|thumb|none|600px|Opening up the barrel cluster - while most derringers are break-action, the Sharps uses a less common sliding-barrel system.]]&lt;br /&gt;
[[File:H3VR Pepperbox Loading.jpg|thumb|none|600px|Loading in a quartet of .22 Shorts. Copper-coated hollowpoints are a fair bit more modern than the Model 1C (or any of Sharps' pepperboxes, really), but they work. (In-game, at least - the IMFDB makes no claim that loading modern ammunition in a brass-framed gun from the 1860s will result in anything good.)]]&lt;br /&gt;
[[File:H3VR Pepperbox Muzzles.jpg|thumb|none|600px|Taking the opportunity to look down the barrels of a loaded firearm, revealing the fully-modeled rifling. Hey, at least it technically can't fire in this state.]]&lt;br /&gt;
[[File:H3VR Pepperbox Closing.jpg|thumb|none|600px|Sliding the barrels closed, and quietly wondering if an underbarrel variant would be feasible. It just seems like a good fit, [[M203|for some reason]].]]&lt;br /&gt;
[[File:H3VR Pepperbox Cocking.jpg|thumb|none|600px|Cocking the hammer - the lights haven't gone out, this is just a different range booth.]]&lt;br /&gt;
[[File:H3VR Pepperbox Aiming.jpg|thumb|none|600px|More specifically, it's a range booth that the RSO isn't paying attention to, hence why the targets are placed on the shooting bench and made out of glass. The sights aren't much to look at, but on a gun like this, they're not really meant to be.]]&lt;br /&gt;
[[File:H3VR Pepperbox Firing.jpg|thumb|none|600px|Opening up an already-opened glass bottle even more.]]&lt;br /&gt;
[[File:H3VR Pepperbox Ejecting.jpg|thumb|none|600px|With all 4 bottles' entropy successfully increased, the gun runs empty. Being essentially a shorter .22 LR (or rather, the .22 LR being a longer version of a longer version of it), the .22 Short shares the same details, including the scorched case neck and struck primer.]]&lt;br /&gt;
&lt;br /&gt;
==Signal 9 Defense Reliant==&lt;br /&gt;
Known simply as the &amp;quot;S9R&amp;quot;, the [[Signal 9 Defense Reliant]] derringer makes its media debut in ''H3'', courtesy of Update #105's first experimental build. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight.&lt;br /&gt;
[[File:Reliant.jpg|thumb|none|350px|Signal 9 Defense Reliant - .32 ACP]]&lt;br /&gt;
[[File:H3VR Reliant Left.jpg|thumb|none|600px|Examining the Reliant. Being shaped like it is, it's somewhat reliant on other objects to provide a sense of scale, as not shown here.]]&lt;br /&gt;
[[File:H3VR Reliant Right.jpg|thumb|none|600px|It's also reliant on a right-side view to show any markings whatsoever; rather than being a copyright-sensitive sanitization, this is accurate to the real thing. Not like it'd be necessary to remove the trade dress anyway; Signal 9 Defense isn't in business anymore.]]&lt;br /&gt;
[[File:H3VR Reliant Opening.jpg|thumb|none|600px|Operating the weapon is dead-simple; apart from the trigger, it's only reliant on one control - the little catch on the side that holds the barrels in place.]]&lt;br /&gt;
[[File:H3VR Reliant Loading.jpg|thumb|none|600px|Loading the pistol, courtesy of one of its proprietary 4-round speedloaders; it's not reliant on these, but they do make the process faster.]]&lt;br /&gt;
[[File:H3VR Reliant Closing.jpg|thumb|none|600px|Shutting the barrels; this can be done with a simple push of the touchpad/joystick, for those who don't want to be reliant on dubiously-reasonable gun-flicking.]]&lt;br /&gt;
[[File:H3VR Reliant Spare.jpg|thumb|none|600px|For those reliant on a greater volume of fire than a 4-shot derringer, a spare speedloader can be stored in the base of the grip; this doubles as a finger rest, and brings the weapon's profile into line with the reference image. Coding this was apparently quite a task - code-wise, the gun apparently thinks this is a magazine that it can't feed from.]]&lt;br /&gt;
[[File:H3VR Reliant Aiming.jpg|thumb|none|600px|Aiming at an IPSC-style target; the sights are a typical modern 3-dot style - not what one would usually associate with a derringer, but good for those who've become reliant on the high-contrast irons of most modern pistols.]]&lt;br /&gt;
[[File:H3VR Reliant Laser.jpg|thumb|none|600px|For quicker point-shooting, there's also the integrated laser. It's helpful, but try to avoid becoming reliant on it - lasers won't always be available, especially for those who use a variety of different guns.]]&lt;br /&gt;
[[File:H3VR Reliant Firing.jpg|thumb|none|600px|Sending off a couple rounds. While its lack of a self-loading action does make it a bit lighter, and less reliant on consistent ammo and a strong grip for reliable cycling, it does make the recoil somewhat stouter than a typical .32.]]&lt;br /&gt;
[[File:H3VR Reliant Ejecting.jpg|thumb|none|600px|Popping the gun open; thankfully, it has an automatic extractor, so it's not reliant on slower, fiddlier methods of ejection like manual ejector rods or well-sharpened fingernails.]]&lt;br /&gt;
[[File:H3VR Reliant Reloading.jpg|thumb|none|600px|Throwing in the spare grip-stored speedloader; you'd do well to get this process down pat, especially if you're not reliant on spawn-locking for spare ammo. Note the bronze-colored bit below the barrels; this is the back end of the laser.]]&lt;br /&gt;
[[File:H3VR Reliant Speedloader.jpg|thumb|none|600px|Tossing the speedloader up for some impromptu target practice; it'd be an unenviable situation to be reliant on a gun like this for shooting a small, fast-moving target, but the skill's something better to have and not need than need and not have. Not sure it's worth the cost of an almost-certainly-unobtainium speedloader for a no-longer-produced gun, though.]]&lt;br /&gt;
[[File:H3VR Reliant Hit.jpg|thumb|none|600px|Also, this should go without saying, but if you're planning on trying this trick, you'd best make sure you're not dependent on that particular range for target practice, because you're probably getting kicked out. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...what?]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic Pachmayr grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms.&lt;br /&gt;
[[File:Contender Mixed.jpg|thumb|none|350px|Thompson Center Arms Contender with Pachmayr grip - .45 LC / .410 bore. Similar to the in-game gun.]]&lt;br /&gt;
[[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]]&lt;br /&gt;
[[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:H3VR Contender Loading.jpg|thumb|none|600px|Loading in a jacketed hollow-point .45-70 round. Several other types were added as well, including soft-points, wadcutters, and solid-brass Lehigh Defense Xtreme Penetrator rounds.]]&lt;br /&gt;
[[File:H3VR Contender Cocking.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:H3VR Contender Aiming.jpg|thumb|none|600px|Aiming; the Contender in-game is meant to be used with optics, and as such doesn't actually have any iron sights.]]&lt;br /&gt;
[[File:H3VR Contender Ejecting.jpg|thumb|none|600px|This doesn't actually prevent you from hitting your target, however, as the headless fellow in the bottom-left of the shot can attest to.]]&lt;br /&gt;
&lt;br /&gt;
==Triple Action Thunder==&lt;br /&gt;
The [[Triple Action Thunder]] was added on Day 4 of the Meatmas 2020 Advent Calendar event. It is the fourth pistol chambered in .50 BMG added to the game, and the first with a real-world counterpart.&lt;br /&gt;
[[File:Thunder 50.jpg|thumb|none|350px|Triple Action Thunder - .50 BMG]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Left.JPG|thumb|none|600px|For copyright reasons, the gun's name is abbreviated to &amp;quot;TA Thunderer&amp;quot;, despite the Thunder existing only as a prototype that failed to find a manufacturer.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Right.JPG|thumb|none|600px|It really is an achievement when the Thunder ''isn't'' the most unorthodox pistol to be added to your game.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Size.JPG|thumb|none|600px|In case it wasn't driven home how ridiculous this thing is, see how it compares in size to a 1911 pistol.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loading.JPG|thumb|none|600px|Loading the Thunder requires opening up the unique &amp;quot;scissor breech&amp;quot; in the rear.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loaded.JPG|thumb|none|600px|This should also drive home how improbable the game's other .50 BMG pistols really are; the enormous bulk towards the rear of the pistol is taken up by the Thunder's massive nitrogen recoil dampener, which renders the recoil ''somewhat'' manageable.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Aim.JPG|thumb|none|600px|Taking aim with the Thunder's built in notch sights against the Static Drone enemies in the new Meatmas scene.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Fire.JPG|thumb|none|600px|Firing the Thunder predictably yields a lot of recoil. Yet despite the powerful round, the drone's armor is too strong.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Empty.JPG|thumb|none|600px|Emptying the spent casing requires opening the breech block and dropping the casing out.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Scoped.JPG|thumb|none|600px|To meet this challenge, we're going to need some... assistance.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopeAim.JPG|thumb|none|600px|The drone's weak spot, these small red triangles, are tough to hit from a distance. But you'll want to be shooting from a distance...]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopedShot.JPG|thumb|none|600px|...as the drones explode on death. Or if you get too close. Either way, the Thunder is not to be underestimated.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber &amp;quot;Rocket Ball&amp;quot; rounds, which are (correctly) rather anemic.&lt;br /&gt;
[[File:Volcanic Navy Pistol.jpg|thumb|none|350px|Volcanic Repeating Arms &amp;quot;Navy&amp;quot; Pistol - .41 Rocket Ball]]&lt;br /&gt;
[[File:H3VR Volcanic.jpg|thumb|none|600px|While out in Wurstworld, you have to admire the detail in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Open.jpg|thumb|none|600px|Opening the Volcanic's magazine tube. A notable error is that the follower tab (the small projection sticking off of the end of the tube) is always in the pushed-forward position, meaning that there is nothing actually pushing the rounds in the magazine towards the action.]]&lt;br /&gt;
[[File:H3VR Volcanic Loading.jpg|thumb|none|600px|Loading in some .41 caliber rounds...]]&lt;br /&gt;
[[File:H3VR Volcanic Loaded.jpg|thumb|none|600px|...which, fortunately enough, do show up in the tube.]]&lt;br /&gt;
[[File:H3VR Volcanic Chambering.jpg|thumb|none|600px|Chambering a round in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Aiming.jpg|thumb|none|600px|Taking aim with the Volcanic's rather small sights.]]&lt;br /&gt;
[[File:H3VR Volcanic Spinning.jpg|thumb|none|600px|Flip-cocking the Volcanic. This is one of two ways that the weapon can be used in-game; the other is holding it with two hands and working the action normally, which is much more practical, but much less cool-looking.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk IIA==&lt;br /&gt;
The long-requested [[Welrod]] was added on day 13 of the Meatmas 2020 Advent Calendar event. It is the game's first bolt-action pistol that isn't a chopped down rifle, and one of the only known media depictions of the Welrod that accurately depicts its use of replaceable wipes that degrade with use; this is reflected in both the firing sound (with the first shot on a fresh set of wipes being near-totally silent apart from the firing pin, and the tenth being roughly as loud as an ordinary suppressed pistol) and the model of the baffles (which visibly wear out over time).&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark IIA - .32 ACP]]&lt;br /&gt;
[[File:H3VR Welrod Box.jpg|thumb|none|600px|Opening Bunker A-13's weapon case reveals a seemingly-random assortment of items, none of which look particularly weapon-like.]]&lt;br /&gt;
[[File:H3VR Welrod Left.jpg|thumb|none|600px|Examining the rather unassuming pistol; its not-very-gun-like appearance is deliberate, as the Welrod was meant to be an inconspicuous weapon for resistance fighters and covert operatives in occupied Europe.]]&lt;br /&gt;
[[File:H3VR Welrod Right.jpg|thumb|none|600px|Purportedly, it could either be hidden in a bag of various tools without catching anyone's eye as an obvious gun; if asked about specifically, it could be handwaved as a bike pump, or something of the sort.]]&lt;br /&gt;
[[File:H3VR Welrod Opening.jpg|thumb|none|600px|Opening up the Welrod's bolt; lacking an obvious bolt handle, the bolt's knurled rear surface has a notch that lines up with a marking on the receiver tube, to let the user know when the bolt is (or, in this case, isn't) properly locked.]]&lt;br /&gt;
[[File:H3VR Welrod Loading.jpg|thumb|none|600px|Loading in one of the distinctive rubber-covered magazines; these are proprietary, but appear to have been based around [[Colt Model 1903 Pocket Hammerless]] mags. They also form the Welrod's grip, and in doing so make it look far more like an actual gun. Or, at least, a small child's drawing of an actual gun.]]&lt;br /&gt;
[[File:H3VR Welrod Chambering.jpg|thumb|none|600px|Chambering a .32 ACP round.]]&lt;br /&gt;
[[File:H3VR Welrod Aiming.jpg|thumb|none|600px|Aiming at a Static drone just outside the bunker; the Welrod's sights are rudimentary, but usable within the ranges that it's supposed to be used in. The real weapon's irons featured tritium inserts, though these are missing from most currently-documented examples, and may have simply lost their radioactivity anyways.]]&lt;br /&gt;
[[File:H3VR Welrod Firing.jpg|thumb|none|600px|Firing; this produces very little recoil and almost no sound, so the only real indication that anything has happened is the bright light emanating from the drone. Which, incidentally, means that it's about to explode.]]&lt;br /&gt;
[[File:H3VR Welrod Cycling.jpg|thumb|none|600px|Working the bolt to eject a spent casing, as a Hardened drone comes to investigate; being sound-sensitive, it looks in completely the wrong direction.]]&lt;br /&gt;
[[File:H3VR Welrod Attacking.jpg|thumb|none|600px|Using the Welrod for its intended purpose (i.e. silent, near-point-blank elimination of sentries - it even had a recessed muzzle for the express purpose of firing the gun while pressing it into a target); even if they can't recognize the sound of one of their compatriots' heads coming apart as a cause for alarm, doing this to groups is still not a great idea.]]&lt;br /&gt;
[[File:H3VR Welrod Worn.jpg|thumb|none|600px|Checking on the condition of the suppressor in about the most ill-advised manner possible; a mag or two will leave the orange rubber wipes torn to the point of near-uselessness. As mentioned, this makes the gun louder, though not by any means loud (since the suppressor also contains conventional metal baffles, and it is still a manually-operated gun firing a small, subsonic cartridge).]]&lt;br /&gt;
[[File:H3VR Welrod Removing.jpg|thumb|none|600px|To replace these wipes, one must first remove the end of the suppressor...]]&lt;br /&gt;
[[File:H3VR Welrod Ejecting.jpg|thumb|none|600px|...and then pull out the baffle/wipe stack. One can also simply fire the gun with the endcap removed, causing the stack to come out on its own (as shown here); given that this wastes a round, throws the stack onto the floor, and makes a rather loud noise, doing so isn't recommended. Especially not in the presence of the aforementioned sound-sensitive Hardened drone.]]&lt;br /&gt;
[[File:H3VR Welrod Loud.jpg|thumb|none|600px|Incidentally, the weapon can still be fired in this state (i.e. with the suppressor's innards removed); doing so gives the weapon its only real opportunity to produce a relatively normal-sounding gunshot, and about the closest thing it can manage to a normal muzzle flash.]]&lt;br /&gt;
[[File:H3VR Welrod Wipes.jpg|thumb|none|600px|Preparing to insert a fresh stack. Note that the wipes (the orange rubber disks) are completely solid; this is correct, as part of the Welrod's famous quietness comes from the fact that it fires straight through these wipes, causing them to partially self-seal for the first few shots (and thus allowing less propellant gas to escape).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Whizzbanger&amp;quot;==&lt;br /&gt;
A weapon that vehemently resists all attempts at conventional classification, the &amp;quot;Whizzbanger&amp;quot; is arguably the strangest addition brought along by the 2019 April Fools' Day update - and that's saying something for an update that also added Sosigs with glowing red clown noses that ''bleed confetti''. Based on a Pimp My Gun photo believed to have originated from 4chan, the Whizzbanger consists of an RIS foregrip, attached to which are a pair of scope mount-esque rings in front of a spring-loaded firing pin, meant to be struck with a provided mallet (though just about anything - other objects, walls, enemies, etc. - will also do the job). To top it all of, the cartridge of choice for this monstrosity is, of all things, .50 BMG (which is presumably why it sits with the anti-materiel rifles in the item spawner). Update #71 furthered this insanity by adding a 3rd, smaller ring to the front of the device, and allowing it to take attachments. Including suppressors.&lt;br /&gt;
[[File:Whizzbanger.jpg|thumb|none|400px|The Pimp My Gun image that the Whizzbanger was based on.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Left.jpg|thumb|none|600px|See, 4chan, this is why we can't have nice things.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Right.jpg|thumb|none|600px|The other side of the Whizzbanger. Honestly, it's just in the pistol section because we can't think of a better place to put it. Maybe it should just get its own category.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loading.jpg|thumb|none|600px|Contemplating how on Earth to shove a .50-caliber tracer round into the ring mounts.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loaded.jpg|thumb|none|600px|With that issue solved, the next thing to contemplate is ''why''. Unfortunately, [[Jeff Goldblum]]'s ''Jurassic Park'' quote has already been used on this page, as it would have summed this device up perfectly...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Aiming.jpg|thumb|none|600px|Never before has a firearm's hammer been so aptly named. Or a poor Sosig so completely oblivious of what's about to happen to it.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Flash.jpg|thumb|none|600px|Though, granted, one has to feel just as bad for the person holding the damned thing. And no, this isn't a muzzle flash, because the term &amp;quot;muzzle flash&amp;quot; implies the existence of a muzzle, which implies the existence of a barrel.]]&lt;br /&gt;
[[FIle:H3VR Whizzbanger Firing.jpg|thumb|none|600px|A couple frames later, and the kick of an unsupported .50 BMG going off attached to little more than a lightweight handle kicks in. Not every day that somebody's cause of death is &amp;quot;decapitation by torso disintegration&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Ejecting.jpg|thumb|none|600px|Popping the somehow-not-blown-apart spent case out of the Whizzbanger, and taking a moment to seriously think about the decisions that have led us all to this moment. So many mistakes...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Modded.jpg|thumb|none|600px|...so what's another on the pile?]]&lt;br /&gt;
[[File:H3VR Whizzbanger Pin.jpg|thumb|none|600px|Pointing a [[Gepard PDW]] at the monstrosity; not to rid the world of it, mind you, but to use it: another feature added to the Whizzbanger in Update #71 was the ability to hit the firing pin with bullets fired from other weapons. Rube Goldberg machines, anyone?]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|here]] to view the game's revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Grenades_%26_Explosives&amp;diff=1638015</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Grenades &amp; Explosives</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Grenades_%26_Explosives&amp;diff=1638015"/>
		<updated>2023-12-26T02:42:04Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Grenades &amp;amp; Explosives=&lt;br /&gt;
Placed under the broader lass of &amp;quot;support&amp;quot; weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and &amp;quot;totally realistic ninja smoke bombs&amp;quot;. The &amp;quot;Return of the Rotweiners&amp;quot; mode also contains a device for making improvised grenades, known as the &amp;quot;Whizz-Bang-a-Dinger&amp;quot;; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.&lt;br /&gt;
==ATK SLAM==&lt;br /&gt;
Added in Update #87, the &amp;quot;S.P.A.A.M.&amp;quot; is a blue-painted Alliant Techsystems [[SLAM]], and the reason that this page is now called &amp;quot;Grenades &amp;amp; Explosives&amp;quot; instead of just &amp;quot;Grenades&amp;quot;. Like many of the other things in this update, it served as an homage to ''[[Half-Life 2]]''; more specifically, it references ''Half-Life 2: Deathmatch'', which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like ''[[Half-Life|HL1]]'''s fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.&lt;br /&gt;
[[File:SLAM.jpg|thumb|none|300px|ATK SLAM]]&lt;br /&gt;
[[File:H3VR SLAM Top.jpg|thumb|none|600px|'''COME ON AND SPAM!''']]&lt;br /&gt;
[[File:H3VR SLAM Bottom.jpg|thumb|none|600px|'''AND WELCOME TO THE HAM!''']]&lt;br /&gt;
[[File:H3VR SLAM Arming.jpg|thumb|none|600px|''Right, with that out of our collective systems...'' &amp;lt;br&amp;gt; Toggling this dial on the side of the device creates a beep and turns on the red LED instead of the green one.]]&lt;br /&gt;
[[File:H3VR SLAM Detonator.jpg|thumb|none|600px|Somewhat more usefully, it allows the S.P.A.A.M. (and any other armed ones placed) to be detonated with this remote.]]&lt;br /&gt;
[[File:H3VR SLAM Detonating.jpg|thumb|none|600px|Like so. Note that the remote's trigger is pushed outward, rather than inward; this was a bug, which was fixed in the subsequent update.]]&lt;br /&gt;
[[File:H3VR SLAM Trigger.jpg|thumb|none|600px|(Here's some proof, for the skeptics.)]]&lt;br /&gt;
[[File:H3VR SLAM Cover.jpg|thumb|none|600px|If you prefer to take less of an active role in your explosions, then this little cover should interest you.]]&lt;br /&gt;
[[File:H3VR SLAM Laser.jpg|thumb|none|600px|Clicking on said cover flips it up, exposing the laser sensor, and engaging the side-attack mode. It also allows the device to stick to surfaces via its bottom-mounted suction cups (as seen here); once stuck to a surface, there's a short delay before the laser activates. Once it's in place, there's not really anything that can be done about it - it's there, it's armed, and it isn't leaving quietly.]]&lt;br /&gt;
[[File:H3VR SLAM Beam.jpg|thumb|none|600px|As with the ''Half-Life'' games' laser tripmines, the beam appears to be a rangefinder; should anything change its length (by either breaking or extending the beam)...]]&lt;br /&gt;
[[File:H3VR SLAM Broken.jpg|thumb|none|600px|...the SLAM reacts accordingly.]]&lt;br /&gt;
[[File:H3VR SLAM Tripped.jpg|thumb|none|600px|The utility of this mode is rather obvious: just set some up by a doorway, and let some poor unsuspecting Sosig get blown to kingdom come.]]&lt;br /&gt;
[[File:H3VR SLAM Lemons.jpg|thumb|none|600px|The command-detonation mode also saw its fair share of tinkering; in particular, many players used S.P.A.A.M.s in conjunction with the same update's dark-matter lemons, like so.]]&lt;br /&gt;
[[File:H3VR SLAM Explosion.jpg|thumb|none|600px|The resultant blast is a sight to behold indeed. Preferably from a very, very long distance away.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Grenade&amp;quot;==&lt;br /&gt;
Added concurrently with the stylized [[M67 hand grenade|M67]] below (i.e. before ''H3VR'' was ''H3VR''), the &amp;quot;Cyber Grenade&amp;quot; (or more properly, the &amp;quot;Hedron Munitions Variable Fuse Timing Grenade&amp;quot;) is based loosely on the [[MK3 offensive hand grenade]] - more precisely, it is based on the MK3-based &amp;quot;M83&amp;quot; grenade from ''[[Half-Life 2]]''. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|300px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:H3VR Cyber Grenade.jpg|thumb|none|600px|An officially-released render of the Cyber Grenade from various different angles, showing off some of the markings; apparently, its proper numerical designation is &amp;quot;M340-A1&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Table.jpg|thumb|none|600px|A trio of M340s on a table, along with some other explosive toys. Why yes, this is an early testing build. Why do you ask?]]&lt;br /&gt;
[[File:H3VR Cyber Grenade 2.jpg|thumb|none|600px|&amp;quot;''This fuse is too short.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Cyber Grenade 12.jpg|thumb|none|600px|&amp;quot;''This fuse is too long.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Cyber Grenade 5.jpg|thumb|none|600px|&amp;quot;''This fuse is juuuust right.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Pin.jpg|thumb|none|600px|Satifsfied, &amp;quot;Alphi-Locks&amp;quot; pulls the pin on her Cyber Grenade...]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Lever.jpg|thumb|none|600px|...lets off the lever...]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Cooked.jpg|thumb|none|600px|...and throws the cooked grenade at a stack of boxes.]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Throwing.jpg|thumb|none|600px|That having proven ineffective, she instead tries throwing one without cooking it first, letting the lever simply fly off on its own.]]&lt;br /&gt;
[[File:H3VR Cyber Grenade Explosion.jpg|thumb|none|600px|&amp;quot;''BAM! HAHA, take THAT, boxes! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Man, the homeowners are NOT gonna be happy about this...''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Det Pack&amp;quot;==&lt;br /&gt;
This Meat Fortress explosive is very reminiscent of the Demoman's Dynamite Pack from ''[[Team Fortress 2]]'''s pre-release media; here, the Det Pack has a ten second timer that, upon detonation, flings five sticks of dynamite into the air that detonate one second later.&lt;br /&gt;
[[File:TF2 Demoman DynamitePack.jpg|thumb|none|250px|The Demoman's cut Dynamite Pack, for comparison.]]&lt;br /&gt;
[[File:H3VR Detpack.jpg|thumb|none|600px|Quite similar to the in-game device, albeit with a couple extra sticks of dynamite, and wires that actually connect all of them.]]&lt;br /&gt;
[[File:H3VR Detpack Timer.jpg|thumb|none|600px|And, of course, labeled keys. An extra row of 'em, too - pushing the green one starts the timer...]]&lt;br /&gt;
[[File:H3VR Detpack Counting.jpg|thumb|none|600px|...and frantically slamming your hand into the red one because you realized that you're holding a 10-second time bomb and you're nowhere near anything but allies resets it.]]&lt;br /&gt;
[[File:H3VR Detpack Throwing.jpg|thumb|none|600px|Just-as-frantically throwing a primed Det Pack, for the exact opposite reason.]]&lt;br /&gt;
[[File:H3VR Detpack Burst.jpg|thumb|none|600px|Once the timer hits zero, the device goes off in two separate stages - first, a small explosion ignites and scatters the dynamite.]]&lt;br /&gt;
[[File:H3VR Detpack Explosion.jpg|thumb|none|600px|Then, once they're all airborne, the dynamite sticks themselves go off; like the &amp;quot;Highland Fling&amp;quot; stickybomb round, these go off slightly out of sync, increasing both effectiveness and chaotic-ness.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
To celebrate ''H3'''s 5th anniversary, Update #98 added 14 grenades, the [[F-1 hand grenade]] being one of them. A poster in the &amp;quot;GP_Hangar&amp;quot; scene also prominently features the F1.&lt;br /&gt;
[[File:Deactivated_f1.jpg|thumb|none|250px|F-1 hand grenade]]&lt;br /&gt;
[[File:H3VR F1.jpg|thumb|none|600px|Examining an F-1 grenade. It uses the ubiquitous UZRGM fuze (the &amp;quot;U&amp;quot; quite literally stands for &amp;quot;universal&amp;quot; - or rather, the Russian word for &amp;quot;universal&amp;quot;); like the other in-game grenades using this fuze, its lever features a unique set of stamped-in markings.]]&lt;br /&gt;
[[File:H3VR F1 Pin.jpg|thumb|none|600px|Also like the game's other UZRGM-fuzed grenades, the pin's split end correctly flattens out when it's pulled; the rarity of this detail makes it all the more wonderful to see.]]&lt;br /&gt;
[[File:H3VR F1 Lever.jpg|thumb|none|600px|Popping off the lever. The information in those markings will forever be lost to time...]]&lt;br /&gt;
[[File:H3VR F1 Throwing.jpg|thumb|none|600px|While mourning the loss of another Alexandria is a perfectly acceptable thing to do, doing so with a live, fuze-burning grenade in your hands is a bit more of a social taboo. After all, nobody will have your back when they can't safely stand within 2 meters of you.]]&lt;br /&gt;
[[File:H3VR F1 Explosion.jpg|thumb|none|600px|Instead, turn that sorrow into white-hot rage, and blow up some tiny buildings to sate it. Let's hear it for healthy coping mechanisms!]]&lt;br /&gt;
[[File:H3VR F1 Green.jpg|thumb|none|600px|Oh, and a subsequent update repainted the F-1 in green. The score screen's reference image apparently hasn't gotten the memo about this.]]&lt;br /&gt;
[[File:H3VR F1 Poster.jpg|thumb|none|600px|Examining a cautionary poster while holding the energy machine pistol from ''COMPOUND'' in an aircraft hangar converted into an IPSC-style shooting range, while wondering exactly what qualifies as &amp;quot;clowning around&amp;quot; in the context of ''H3''.]]&lt;br /&gt;
&lt;br /&gt;
==FMK-2 Hand Grenade==&lt;br /&gt;
Added in Update #98, the [[FMK 2]] makes its mark as the game's first Argentinian weapon, and as the first known video game appearance of this particular grenade (and only its second known media appearance, the first being ''[[Soldier's Revenge]]'').&lt;br /&gt;
[[File:FMK_2.jpg|thumb|none|250px|FMK-2 hand grenade]]&lt;br /&gt;
[[File:H3VR FMK-2.jpg|thumb|none|600px|The FMK-2 in-game; like the reference image, but without the markings. As a note of trivia, the FMK-2's unique fuze design comes from its dual-mode function; aside from being a hand grenade, the FMK-2 can be used as a rifle grenade (a function which isn't represented in-game, since ''H3'' has neither rifle grenades nor Argentinian rifles).]]&lt;br /&gt;
[[File:H3VR FMK-2 Pin.jpg|thumb|none|600px|Pulling the pin out of the FMK-2.]]&lt;br /&gt;
[[File:H3VR FMK-2 Lever.jpg|thumb|none|600px|Letting the lever rather unenthusiastically pop off.]]&lt;br /&gt;
[[File:H3VR FMK-2 Throwing.jpg|thumb|none|600px|Far more enthusiastic is the grenade's throw; the FMK-2's small size translates to a higher throw force multiplier in-game, allowing for relatively light throws to send it surprisingly far.]]&lt;br /&gt;
[[File:H3VR FMK-2 Explosion.jpg|thumb|none|600px|The FMK-2's explosion is also decently enthusiastic for a grenade of its size.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Holy Horseshoe Grenade&amp;quot;==&lt;br /&gt;
This grenade, added in Meatmas 2023, is highly reminiscent of the Holy Hand Grenade of Antioch from ''Monty Python and the Holy Grail.'' It uses the same disintegration effect as the Dark Matter Lemon Launcher used on the Sustenance AR3.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Impact Flash Grenade&amp;quot;==&lt;br /&gt;
Update #89 added the second ''[[TF2]]''-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper.&lt;br /&gt;
[[File:H3VR Impact Flash.jpg|thumb|none|600px|Having gone a fair bit too far into enemy territory, a RED Sniper grabs a flashbang, and prepares to make his escape.]]&lt;br /&gt;
[[File:H3VR Impact Flash Pin.jpg|thumb|none|600px|Pulling out the rather oddly-shaped pin; this causes the top and bottom portions of the grenade's casing to pop out, revealing the glowing yellow core beneath.]]&lt;br /&gt;
[[File:H3VR Impact Flash Throwing.jpg|thumb|none|600px|Throwing the grenade at an enemy Sniper-Sosig's dropped rifle...]]&lt;br /&gt;
[[File:H3VR Impact Flash Explosion.jpg|thumb|none|600px|...with predictable consequences.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Incendiary Grenade&amp;quot;==&lt;br /&gt;
Update #102's first formal alpha build added another ''[[TF2]]''-themed grenade; being meant for the Pyro, it is unsurprisingly an incendiary grenade, and is based on the unusable grenades strapped on the Pyro's model in ''TF2'' (themselves loosely based on the [[AN/M14 incendiary grenade]]).&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:H3VR Incendiary.jpg|thumb|none|600px|Taking a look at the farm-fresh Incendiary Grenade; compared to the original ''TF2'' design, this version has a more detailed fuze assembly, a recessed band around the middle (as opposed to a painted-on one), and an actual designation marked - &amp;quot;WP-03&amp;quot;, presumably implying its incendiary contents to be white phosphorous. After all, it's not like the Geneva Conventions apply in wars fought over gravel, right?]]&lt;br /&gt;
[[File:H3VR Incendiary Pin.jpg|thumb|none|600px|Reaching for the grenade's pin...]]&lt;br /&gt;
[[File:H3VR Incendiary Clipping.jpg|thumb|none|600px|...which apparently isn't as straightforward a process as one would expect.]]&lt;br /&gt;
[[File:H3VR Incendiary Removed.jpg|thumb|none|600px|After some fiddling, the concerningly-smooth pin comes out, with the ring somehow still attached.]]&lt;br /&gt;
[[File:H3VR Incendiary Lever.jpg|thumb|none|600px|After that, it's just a quick shift of the hand to release the lever, as seen here in front of literally the only possible target that this wouldn't be effective against.]]&lt;br /&gt;
[[File:H3VR Incendiary Throwing.jpg|thumb|none|600px|Throwing the grenade pitifully far off the mark, just to add insult to non-injury.]]&lt;br /&gt;
[[File:H3VR Incendiary Fire.jpg|thumb|none|600px|The grenade bursts open into a spectacular display of flames, seemingly out of either pity or a desire to mock its thrower's lack of throwing abilities.]]&lt;br /&gt;
[[File:H3VR Incendiary Sentry.jpg|thumb|none|600px|Sneaking up on an enemy &amp;lt;s&amp;gt;hamburger&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Sentry Gun&amp;lt;/s&amp;gt; Sentry Turburgert, and putting the Incendiary Grenade to more proper use; one of the most common applications of such devices in reality is not against enemy personnel (in at least some part due to the fact that, as mentioned, doing so is illegal), but against enemy equipment - an easy way to destroy something important, without having to stand as far back as a conventional explosive.]]&lt;br /&gt;
[[File:H3VR Incendiary Explosion.jpg|thumb|none|600px|Needless to say, the in-game grenade does a fine job in this role.]]&lt;br /&gt;
&lt;br /&gt;
==M112 Demolition Charge==&lt;br /&gt;
One of several long-requested items added in Update #99 was a remotely-detonated C4 charge - an M112 demolition charge, to be precise.&lt;br /&gt;
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:H3VR M112.jpg|thumb|none|600px|Admiring the slightly squashed M112 and its corresponding detonator. The markings are excellently authentic - yes, military C4 charges are often marked to discourage any attempt at eating the forbidden cookie dough.]]&lt;br /&gt;
[[File:H3VR M112 Arming.jpg|thumb|none|600px|Flipping the switch on top of the simple remote detonator (which seemingly consists of an antenna, the aforementioned switch, and some metal hardware buried in the block that presumably contains a battery and blasting cap); this can be done regardless of whether or not the charge is being actively held, allowing for a convenient means of one-hand priming.]]&lt;br /&gt;
[[File:H3VR M112 Throwing.jpg|thumb|none|600px|Tossing the danger brick towards an unsuspecting Sosig...]]&lt;br /&gt;
[[File:H3VR M112 Detonating.jpg|thumb|none|600px|...and pressing the detonator's single switch, with predictable results. A quick tip for anyone who wants to try using the blocks like this: throw them a bit further.]]&lt;br /&gt;
[[File:H3VR M112 Stuck.jpg|thumb|none|600px|One feature more tailored more to gameplay than realism is the C4's stickiness (something which the M112 block's Mylar wrapping is specifically designed to alleviate); slamming one onto a piece of level geometry will leave it stuck there, as Mr. C4 here shows.]]&lt;br /&gt;
[[File:H3VR M112 Explosion.jpg|thumb|none|600px|Just remember: as friendly as he may seem, once you push the switch, Mr. C4 is no longer your friend. Nor is he the friend of anybody standing this close, for that matter - so, for your own sake, try standing a little further away. Unless you want to end up like the Sosig to the left - or the cameraman, for that matter.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Update #52's 10th alpha added the [[M18 smoke grenade]] to the game. There are three types available - a normal red one, a (sadly) fictitious red, white, and blue one, and (after Update #97) an also fictional white one.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|300px|M18 smoke grenade (red)]]&lt;br /&gt;
[[File:H3VR M18.jpg|thumb|none|600px|Inspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.]]&lt;br /&gt;
[[File:H3VR M18 Pin.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR M18 Throwing.jpg|thumb|none|600px|Pitching the M18 downrange.]]&lt;br /&gt;
[[File:H3VR M18 Smoke.jpg|thumb|none|600px|Thanking the Broken God MEKHANE that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them (a rather bad idea in reality, since the M18 is a burning-type smoke grenade - then again, so are a lot of things this game lets you do).]]&lt;br /&gt;
[[File:H3VR M18 'Murica.jpg|thumb|none|600px|'Murica.]]&lt;br /&gt;
[[File:H3VR M18 RWB.jpg|thumb|none|600px|The patriotic smoke grenade's 3-color cloud.]]&lt;br /&gt;
[[File:H3VR M18 White.jpg|thumb|none|600px|Update #97's white M18; the markings fail to specify this color, since the original asset pack lacked a texture with a &amp;quot;WHITE&amp;quot; color marking (likely due to the fact that no such version exists).]]&lt;br /&gt;
[[File:H3VR M18 White Lever.jpg|thumb|none|600px|Letting the lever fly off; note that the top cap's texture has also been altered to match its new color.]]&lt;br /&gt;
[[File:H3VR M18 White Smoke.jpg|thumb|none|600px|Quickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] was added in Update #99. In traditional videogame fashion, it is proximity-detonated, with a pair of lasers showing the approximate detonation zone.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore Mine]]&lt;br /&gt;
[[File:H3VR M18 Front.jpg|thumb|none|600px|Skulking his way through a secret facility with no obvious entrance or exit, Flaccid Steak reads a rather uninviting message. Probably works better than &amp;quot;No Solicitors&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M18 Back.jpg|thumb|none|600px|The other side of the M18, with some markings that, silly as they sound, are indeed a real feature of the mine. Definitely a good story or two behind those.]]&lt;br /&gt;
[[File:H3VR M18 Placing.jpg|thumb|none|600px|Fortunately for Steak, these Claymores are the video-game variety, with none of the wire-installing or tripwire-tensioning of the real deal.]]&lt;br /&gt;
[[File:H3VR M18 Armed.jpg|thumb|none|600px|Just plop the thing down, and it'll do the rest. Disarmament is just as easy to boot - simply walk up behind it, and pick it back up - the legs fold back up, and the lasers (repurposed from the game's &amp;quot;Tactical Laser 1&amp;quot; attachment model and screwed into the real mine's fuze wells) turn off, no questions asked.]]&lt;br /&gt;
[[File:H3VR M18 Shooting.jpg|thumb|none|600px|In fact, this is the only way to safely get rid of a planted Claymore - they're impervious to all forms of damage, including the second boss's weird energy-blaster-thing.]]&lt;br /&gt;
[[File:H3VR M18 Nothing.jpg|thumb|none|600px|Tossing a random object won't work either - these are dignified, discriminating lasers, that won't send a trigger signal for something as mundane as a Sosigun.]]&lt;br /&gt;
[[File:H3VR M18 Close.jpg|thumb|none|600px|In fact, the only things that can set a Claymore off are Sosigs and the player - as this unwitting volunteer is about to demonstrate.]]&lt;br /&gt;
[[File:H3VR M18 Explosion.jpg|thumb|none|600px|Planting the mine causes this within a frame or two; the mines' lasers turn on the exact instant they're planted, which can cause some rather embarrassing deaths for anyone who sets one facing the wrong way (hey, it doesn't say &amp;quot;FRONT TOWARD ENEMY&amp;quot; for nothing). The fact that, unlike a real M18, the in-game mine also causes no damage whatsoever to anything behind it means that, silly as it may seem, CQC-ing with Claymores can be a genuinely viable tactic, especially against some of the mode's bosses.]]&lt;br /&gt;
[[File:H3VR M18 Hallway.jpg|thumb|none|600px|The fact that they can be spawnlocked and duplicated indefinitely also allows for the creation of some exceptionally well-defended positions.]]&lt;br /&gt;
[[File:H3VR M18 Sequence.jpg|thumb|none|600px|'''''*Ode to Joy intensifies*''''']]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M219 Greaseweasel&amp;quot;==&lt;br /&gt;
The &amp;quot;M219 Greaseweasel Fragmentation Grenade&amp;quot; is a fictional grenade, primarily based on the [[M67 hand grenade]] and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the &amp;quot;M25 Jingler&amp;quot;; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:H3VR M67.jpg|thumb|none|600px|And no, we weren't lying about the name. Note the rather [[M26 hand grenade|M26]]-like mid-body seam, contrasting with the grenade's M67-like shape. Well, it ''is'' a fictional model, after all...]]&lt;br /&gt;
[[File:H3VR M67 Pin.jpg|thumb|none|600px|Pulling the pin out of an M219, in a far more polished-looking environment.]]&lt;br /&gt;
[[File:H3VR M67 Throwing.jpg|thumb|none|600px|Idly tossing the grenade over a ledge.]]&lt;br /&gt;
[[File:H3VR M67 Lever.jpg|thumb|none|600px|Alternatively, should one desire, they can release the grenade's spoon without letting it go to burn the fuze down before throwing, a process known as &amp;quot;cooking&amp;quot;. This is generally frowned upon in reality, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR M67 Throwing Cooked.jpg|thumb|none|600px|Throwing the cooked grenade...]]&lt;br /&gt;
[[File:H3VR M67 Explosion.jpg|thumb|none|600px|...before commencing the also frowned-upon act of watching it go off from about 10 meters away.]]&lt;br /&gt;
[[File:H3VR M25 Jingler Spawner.jpg|thumb|none|600px|The &amp;quot;M25 Jingler&amp;quot; in the item spawner. As with the game's other explosive grenades, the gray text that would normally indicate a firearm's caliber instead simply reads &amp;quot;Boom&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M25 Jingler.jpg|thumb|none|600px|Grabbing a Jingler in the middle of a gunfight with some less-than-welcoming elves; apparently, its full designation is &amp;quot;M25 JINGLER CONFLAGRATION GRENADE&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M25 Jingler Pin.jpg|thumb|none|600px|Pulling out the shiny green pin.]]&lt;br /&gt;
[[File:H3VR M25 Jingler Throw.jpg|thumb|none|600px|Giving the Jingler a throw...]]&lt;br /&gt;
[[File:H3VR M25 Jingler Lever.jpg|thumb|none|600px|...and, one frame later, giving the lever a polite reminder that this is its cue to leave.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] was added on Update #98.&lt;br /&gt;
[[File:M26_Grenade.jpg|thumb|none|300px|M26 hand grenade]]&lt;br /&gt;
[[File:H3VR M26.jpg|thumb|none|600px|Examining an M26 &amp;quot;lemon&amp;quot; grenade out at the Boomskee range; the markings are accurate (and seemingly based directly on the image above, to some extent), with the formal designation on the first and second lines (&amp;quot;GRENADE HAND&amp;quot; and &amp;quot;FRAG, DELAY M26&amp;quot;, respectively - US military equipment designations have a tendency to be written backwards), and additional info on the third (&amp;quot;5-69&amp;quot;, denoting that the grenade was produced in May of 1969, &amp;quot;COMP B&amp;quot; denoting that the explosive filler consists of Composition B, and &amp;quot;LOTLS-69&amp;quot; denoting the lot number, LS-69).]]&lt;br /&gt;
[[File:H3VR M26 Pin.jpg|thumb|none|600px|Yanking out the pin...]]&lt;br /&gt;
[[File:H3VR M26 Lever.jpg|thumb|none|600px|...releasing the lever...]]&lt;br /&gt;
[[File:H3VR M26 Throwing.jpg|thumb|none|600px|...and letting slip the lemons of war.]]&lt;br /&gt;
[[File:H3VR M26 Explosion.jpg|thumb|none|600px|As it turns out, these particular war-lemons are of the &amp;quot;explosive&amp;quot; variety; the engineers still haven't figured out the combustible ones yet.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A real [[M67 hand grenade]] (different to the M67-based &amp;quot;M219&amp;quot; above) was added on Update #98.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:H3VR M67 New.jpg|thumb|none|600px|Ladies and gentlemen, rejoice! Not only is there a properly-modeled M67 now, but there's also an Update #98 grenade whose screencaps aren't from the Boomskee scene! It's a miracle twofer! A BOGO deal on divine intervention!]]&lt;br /&gt;
[[File:H3VR M67 New Pin.jpg|thumb|none|600px|Anyway, the new grenade also has proper markings, right down to the ones on the lever.]]&lt;br /&gt;
[[File:H3VR M67 New Lever.jpg|thumb|none|600px|Speaking of the lever, it's relevant here. Speaking to the lever, &amp;quot;bye!&amp;quot;]]&lt;br /&gt;
[[File:H3VR M67 New Explosion.jpg|thumb|none|600px|Dropping the grenade at the quote-unquote feet of a group of Sosigs, and running away to watch it blow. The result is more or less what you'd expect.]]&lt;br /&gt;
[[File:H3VR M67 New Shrapnel.jpg|thumb|none|600px|Far less in line with one's expectations is the resulting shrapnel pattern. The red lines denote guaranteed pieces, while the yellow ones are situation-dependent; the latter appear when and if a &amp;quot;valid&amp;quot; target is in a grenade's blast radius, directing a cone of shrapnel towards that particular enemy (hence the one-sided pattern seen here). This was meant to strike a compromise between realism and performance - modern hand grenades can produce thousands of fragments, but that'd be nearly impossible to simulate, so the game instead only spawns this thick cloud of shrapnel when it'd have a noticeable impact.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The final item added to the game in the 10th alpha of Update #52 is the [[M84 stun grenade]]. Of note is that ''H3'' correctly shows the M84's dual pins, something which very few pieces of media demonstrate.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:H3VR M84.jpg|thumb|none|600px|The M84 in-game.]]&lt;br /&gt;
[[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]]&lt;br /&gt;
[[File:H3VR M84 Pin 2.jpg|thumb|none|600px|...and the second one.]]&lt;br /&gt;
[[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]]&lt;br /&gt;
[[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. Notably, upon the M84's initial addition, it didn't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; it was assumed that, in a VR headset, the M84's detonation alone would be significant enough to cause a similar disorientation in players without the use of these effects. However, a more significant blinding and deafening effect was later added following the introduction of Sosig-usable flashbangs, as it was found that players could easily ignore enemy flashbangs.]]&lt;br /&gt;
[[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the [[Mk 2 hand grenade]]. Update #91 added a stylized version of the Mk. 2, as a new addition to the Meat Fortress Soldier class.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade]]&lt;br /&gt;
[[File:H3VR Mk2 Clipping.jpg|thumb|none|600px|While reaching for his grenade, our GI friend notices something... ''off'' about the pin.]]&lt;br /&gt;
[[File:H3VR Mk2.jpg|thumb|none|600px|Fortunately, as he discovers, the laws of physics are still enforced outside of quick-belt slots.]]&lt;br /&gt;
[[File:H3VR Mk2 Pin.jpg|thumb|none|600px|Pulling out the pin...]]&lt;br /&gt;
[[File:H3VR Mk2 Lever.jpg|thumb|none|600px|...releasing the spoon...]]&lt;br /&gt;
[[File:H3VR Mk2 Throwing.jpg|thumb|none|600px|...and sending the entire indoor range on the ''[[Pineapple Express]]''.]]&lt;br /&gt;
[[File:H3VR Mk2 Explosion.jpg|thumb|none|600px|Boom.]]&lt;br /&gt;
[[File:H3VR TF2 Frag.jpg|thumb|none|600px|Inspecting the considerably larger Soldier grenade; unlike the previously-added Meat Fortress grenades, this isn't a wholly original design, being based on the grenades that the Soldier in ''[[TF2]]'' carries on his chest.]]&lt;br /&gt;
[[File:H3VR TF2 Frag Pin.jpg|thumb|none|600px|Spotting a pair of enemies down below, the Soldier pulls out his grenade's pin...]]&lt;br /&gt;
[[File:H3VR TF2 Frag Throwing.jpg|thumb|none|600px|...gives it a toss...]]&lt;br /&gt;
[[File:H3VR TF2 Frag Explosion.jpg|thumb|none|600px|...and gets a face full of shrapnel for his troubles, since the fuse on these grenades only lasts a grand total of one second. While there's a joke to be made here about the Soldier himself having a rather short fuse, this was actually a mistake, which was corrected in the following update.]]&lt;br /&gt;
[[File:H3VR TF2 Frag Lever.jpg|thumb|none|600px|As such, doing this is no longer guaranteed to end up the same way that [[Team Fortress 2#Mk 2 Hand Grenade|it usually does]].]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] was the only non-explosive grenade added on Update #98.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN gas grenade]]&lt;br /&gt;
[[File:H3VR MkV.jpg|thumb|none|600px|A Mk. V in-game, taking full advantage of not being real to let its paintjob be in much better shape than the one in the reference image.]]&lt;br /&gt;
[[File:H3VR MkV Pin.jpg|thumb|none|600px|Pulling out the pin.]]&lt;br /&gt;
[[File:H3VR MkV Lever.jpg|thumb|none|600px|Letting the lever go; this isn't quite as bad an idea with a gas grenade as it is with a frag, but it's still rather likely to end in tears. Literally, in this case.]]&lt;br /&gt;
[[File:H3VR MkV Gas.jpg|thumb|none|600px|Besides, it's not as if the Mk. V isn't explosive at all, either - while weak, the distinct &amp;quot;pop&amp;quot; of the gas being initially released is still enough to damage buildings and (as seen here) throw debris around. Still, they're less than ideal for this particular mode, and make for a rather disappointing drop overall - excluding their immediate post-launch incarnations, which did actually release shrapnel (a bug that was later hotfixed).]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The second of these WWII-centric grenades is the [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:H3VR Stielhandgranate.jpg|thumb|none|600px|Having immediately taken up the stranger on his offer of $50 for &amp;quot;some old pepper shaker I found in my grandpa's closet&amp;quot;, the collector holds his prize.]]&lt;br /&gt;
[[File:H3VR Stielhandgranate Closeup.jpg|thumb|none|600px|A closeup of the grenade's head, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Stielhandgranate Table.jpg|thumb|none|600px|While it can be used as a melee weapon in-game, our collector is fortunately far too sober and depth-perceiving and not nearly Scottish enough for it to do ''[[Team Fortress 2#Model 24 Stielhandgranate|that]]''.]]&lt;br /&gt;
[[File:H3VR Stielhandgranate Cap.jpg|thumb|none|600px|Removing the safety cap...]]&lt;br /&gt;
[[File:H3VR Stielhandgranate String.jpg|thumb|none|600px|...before somewhat overzealously yanking the entire string out of the grenade.]]&lt;br /&gt;
[[File:H3VR Stielhandgranate Throwing.jpg|thumb|none|600px|Tomahawking the grenade across the room.]]&lt;br /&gt;
[[File:H3VR Stielhandgranate Explosion.jpg|thumb|none|600px|The M24's blast. Spicy pepper indeed.]]&lt;br /&gt;
&lt;br /&gt;
==No. 36 Mills Bomb==&lt;br /&gt;
The No. 36 [[Mills Bomb]] was another one of the grenades added in Update #98.&lt;br /&gt;
[[File:Mills_Bomb_SGM-1.jpg|thumb|none|250px|No. 36M Mills Bomb]]&lt;br /&gt;
[[File:H3VR Mills Bomb.jpg|thumb|none|600px|Admiring a No. 36 out in the mountains of Northest Dakota.]]&lt;br /&gt;
[[File:H3VR Mills Pin.jpg|thumb|none|600px|Pulling out the pin.]]&lt;br /&gt;
[[File:H3VR Mills Lever.jpg|thumb|none|600px|Letting the lever go; as bad of an idea as this is in reality, there are no real consequences in a game of Boomskee. Well, not unless you whack your hand into the ceiling, like a certain editor did...]]&lt;br /&gt;
[[File:H3VR Mills Explosion.jpg|thumb|none|600px|Watching the Mills go off; while 50,000 points sounds impressive at first, it loses its impressiveness when you realize that 10,000 points is the ''minimum''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The third and final of these grenades is the [[No. 69 High-Explosive Grenade]], a British WW2-era &amp;quot;offensive&amp;quot;-type hand grenade with an impact-based fuze.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 High-Explosive Grenade]]&lt;br /&gt;
[[File:H3VR No 69.jpg|thumb|none|600px|Inspecting a fresh plastic grenade. Note the line of red &amp;quot;X&amp;quot; marks; this doesn't indicate that it's filled with high-proof moonshine, but rather that it's filled with Amatol. While we can't recommend that you consume either, if you have to pick one, go with the Amatol. It tastes better.]]&lt;br /&gt;
[[File:H3VR No 69 Cap.jpg|thumb|none|600px|Removing the cap, which serves as the No. 69's safety system.]]&lt;br /&gt;
[[File:H3VR No 69 Throwing.jpg|thumb|none|600px|Tossing the grenade down-range...]]&lt;br /&gt;
[[File:H3VR No 69 Explosion.jpg|thumb|none|600px|...and ending this page properly - that is, with a bang.]]&lt;br /&gt;
&lt;br /&gt;
==OF-15 Hand Grenade==&lt;br /&gt;
The [[OF-15 hand grenade]] was added on Update #98; it is the game's first French hand grenade, and goes by the name &amp;quot;F1 M1916&amp;quot; in-game.&lt;br /&gt;
[[File:OF-15_fuze_Billiant.JPG|thumb|none|250px|OF-15 hand grenade]]&lt;br /&gt;
[[File:H3VR OF-15.jpg|thumb|none|600px|Examining an OF-15 in the Boomskee range. While any other weapon being in this sort of condition would imply that it's seen extensive use, a grenade being in this state implies the exact opposite.]]&lt;br /&gt;
[[File:H3VR OF-15 Pin.jpg|thumb|none|600px|Luckily, the rust isn't severe enough to prevent the pin from coming out.]]&lt;br /&gt;
[[File:H3VR OF-15 Lever.jpg|thumb|none|600px|The lever spring is also intact enough to pop the lever off. And, more importantly, to start the fuze. More concerningly, the rust may have also eaten away at the model geometry on the underside of the lever, as it is completely see-through.]]&lt;br /&gt;
[[File:H3VR OF-15 Throwing.jpg|thumb|none|600px|Giving the OF-15 an underhanded toss, noting the darkened area right under the lever...]]&lt;br /&gt;
[[File:H3VR OF-15 Explosion.jpg|thumb|none|600px|...and watching it blast a trophy to pieces, all of which somehow go straight upwards.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42 Hand Grenade==&lt;br /&gt;
Update #98 also added the [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|250px|RG-42 hand grenade]]&lt;br /&gt;
[[File:H3VR RG-42.jpg|thumb|none|600px|Examining a freshly-delivered RG-42, and making sure that it isn't just a green-painted soup can with a UZRGM fuze stuck in it again.]]&lt;br /&gt;
[[File:H3VR RG-42 Markings.jpg|thumb|none|600px|Sure, it looks real enough, and it even has appropriate markings, but you can never be too sure.]]&lt;br /&gt;
[[File:H3VR RG-42 Pin.jpg|thumb|none|600px|''&amp;quot;Well, one way to find out...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RG-42 Throwing.jpg|thumb|none|600px|Bowling the supposed grenade along the ramp; the lever came out off-screen, because a certain someone is bad at capturing footage.]]&lt;br /&gt;
[[File:H3VR RG-42 Explosion.jpg|thumb|none|600px|''&amp;quot;Huh, I guess it was real.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The successor to the RG-42, the [[RGD-5 hand grenade]], was also added on Update #98.&lt;br /&gt;
[[File:RGD5.jpg|thumb|none|200px|RGD-5 hand grenade]]&lt;br /&gt;
[[File:H3VR RGD-5.jpg|thumb|none|600px|Examining an RGD-5 - like the F-1 and RG-42 above, it features stamped-in markings on the lever.]]&lt;br /&gt;
[[File:H3VR RGD-5 Pin.jpg|thumb|none|600px|Additionally, like some of the other Russian grenades, the pin correctly straightens out when removed.]]&lt;br /&gt;
[[File:H3VR RGD-5 Lever.jpg|thumb|none|600px|Letting the lever fly; without its markings to look at, you'll just have to settle for the painted-on ones on the body.]]&lt;br /&gt;
[[File:H3VR RGD-5 Throwing.jpg|thumb|none|600px|And then remember that you're holding a live hand grenade, and throw it away before you get a chance to read them properly. Well, that's what screencaps are for, after all.]]&lt;br /&gt;
[[File:H3VR RGD-5 Explosion.jpg|thumb|none|600px|Sadly, this hasty throw falls victim to a rather common issue: if thrown improperly, grenades tend to get chucked much further up than forwards by the Boomskee ramp's accelerator, frequently leading to rather disappointing mid-air explosions that don't damage anything.]]&lt;br /&gt;
&lt;br /&gt;
==RGN Hand Grenade==&lt;br /&gt;
Concurrently added with the defensive [[RGO]] below, the offensive [[RGN]] hand grenade was added on Update #98.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|250px|RGN hand grenade]]&lt;br /&gt;
[[File:H3VR RGN.jpg|thumb|none|600px|Admiring an RGN - the paint's in noticeably better condition than its defensive counterpart below.]]&lt;br /&gt;
[[File:H3VR RGN Pin.jpg|thumb|none|600px|Pulling out the pin, just like any other ordinary grenade. Especially the one below.]]&lt;br /&gt;
[[File:H3VR RGN Lever.jpg|thumb|none|600px|Letting the lever go is a different story - like the RGO, the RGN's lever tended to get stuck in the initial builds of Update #98.]]&lt;br /&gt;
[[File:H3VR RGN Throwing.jpg|thumb|none|600px|Throwing the grenade - as with the other impact-detonated grenades added in this update (like, say, the RGO), the RGN's fuze is set up such that it won't immediately blow up if thrown straight down, fortunately for the individual behind the camera here.]]&lt;br /&gt;
[[File:H3VR RGN Explosion.jpg|thumb|none|600px|Unable to handle the pressure of constantly being compared to other grenades, the RGN explodes in a violent outburst of emotion - an explosion which, unlike most other grenades, produces effectively zero shrapnel.]]&lt;br /&gt;
&lt;br /&gt;
==RGO Hand Grenade==&lt;br /&gt;
As mentioned, Update #98 also added the [[RGO]] hand grenade.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|250px|RGO hand grenade]]&lt;br /&gt;
[[File:H3VR RGO.jpg|thumb|none|600px|Taking a look an RGO, fresh out of the chute. Although the condition of the paint raises some doubts about the &amp;quot;fresh&amp;quot; bit.]]&lt;br /&gt;
[[File:H3VR RGO Split.jpg|thumb|none|600px|Another view, showing the split-open end of the pin...]]&lt;br /&gt;
[[File:H3VR RGO Pin.jpg|thumb|none|600px|...which, in a neat detail, flattens out when the pin is removed.]]&lt;br /&gt;
[[File:H3VR RGO Lever.jpg|thumb|none|600px|Like the [[RGN]] above, the RGO's lever has a tendency to get stuck.]]&lt;br /&gt;
[[File:H3VR RGO Throwing.jpg|thumb|none|600px|And, also like the RGN, the impact-sensitive portion of its hybrid impact/time fuze has a delay, making a throw like this less blatantly suicidal than it may initially appear.]]&lt;br /&gt;
[[File:H3VR RGO Explosion.jpg|thumb|none|600px|Instead, thanks to the magic of the Boomskee ramp's accelerators, the grenade lands somewhere useful. This shows the primary difference between the O and the N: unlike the latter, the former produces an appreciable number of fragments.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Grenade&amp;quot;==&lt;br /&gt;
Update #86 added the first of what's planned to be a series of ''[[TF2]]''-themed grenades, a fictional smoke grenade for the Spy.&lt;br /&gt;
[[File:H3VR Spy Smoke Dual.jpg|thumb|none|600px|Yeah, that would've been a proper end to the page, wouldn't it? Then these things showed up.]]&lt;br /&gt;
[[File:H3VR Spy Smoke Removing.jpg|thumb|none|600px|Pulling the rather thick pin out of one of the grenades.]]&lt;br /&gt;
[[File:H3VR Spy Smoke Throwing.jpg|thumb|none|600px|Throwing it across the room, the lever flying off as soon as it's released.]]&lt;br /&gt;
[[File:H3VR Spy Smoke Cloud.jpg|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[File:H3VR Spy Smoke Cooking.jpg|thumb|none|600px|Like the game's other grenades, the Spy's smoke grenades can be cooked...]]&lt;br /&gt;
[[File:H3VR Spy Smoke Premature.jpg|thumb|none|600px|...though their rather short fuze makes this a bit less than strictly advisable.]]&lt;br /&gt;
[[File:H3VR Spy Smoke Beamer.jpg|thumb|none|600px|That would be the end of this section, were it not for the presence of something special in the Proving Grounds; the same update reworked the Graviton Beamer (a physics-manipulating device now rather akin to ''[[Half-Life 2]]'''s Gravity Gun) and put it in this scene, allowing for a great deal of, shall we say...]]&lt;br /&gt;
[[File:H3VR Spy Smoke Launching.jpg|thumb|none|600px|...''&amp;quot;creativity&amp;quot;''.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano Grenade==&lt;br /&gt;
The [[T13 Beano]], an experimental WWII-era American hand grenade, was yet another impact-detonated grenade added on Update #98. Later on, several posters were added to the &amp;quot;GP_Hangar&amp;quot; scene, one prominently featuring a T13.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|250px|T13 Beano Grenade]]&lt;br /&gt;
[[File:H3VR T13.jpg|thumb|none|600px|Examining the deliberately baseball-shaped T13 Beano. Note the position of the pin; upon release, the T13 had an odd physics bug wherein tilting the pin a certain way would cause it to spin around in circles, as (sort of) shown here.]]&lt;br /&gt;
[[File:H3VR T13 Pin.jpg|thumb|none|600px|Pulling out the pin; its rather substantial length can often lead to a particularly frantic wielder throwing an unprimed grenade with the pin sticking partway out. Luckily, the Boomskee range automatically teleports any unprimed grenades back to the delivery chute if they get outside of the primary play area. Also note the marking on the fuze; this reads &amp;quot;FUZE T5&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T13 Throwing.jpg|thumb|none|600px|Demonstrating a flaw in the Beano's designers' logic: not every American youth actually knows how to throw a baseball properly.]]&lt;br /&gt;
[[File:H3VR T13 Explosion.jpg|thumb|none|600px|Luckily, the T13's impressive blast radius means that the terrible throw still bears fruit. Or at least, it would've, were the targets in its blast radius not already destroyed.]]&lt;br /&gt;
[[File:H3VR T13 Poster.jpg|thumb|none|600px|&amp;quot;But what if I ''want'' to cause destruction?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==URG-86 Hand Grenade==&lt;br /&gt;
The last of Update #98's additions was the Czech [[URG-86]] hand grenade, making two firsts - the game's first Czech grenade, and the URG-86's first known video game appearance (and second known media appearance, with its first being in the Czech TV series ''[[Specialists (Specialisté)|Specialists]]'').&lt;br /&gt;
[[File:URG-86_hand_grenade.jpg|thumb|none|250px|URG-86 hand grenade]]&lt;br /&gt;
[[File:H3VR URG-86.jpg|thumb|none|600px|Examining a fresh URG-86. If it looks like it's made of plastic, that's because it is.]]&lt;br /&gt;
[[File:H3VR URG-86 Pin.jpg|thumb|none|600px|The pin and fuze assembly are still made of metal, though.]]&lt;br /&gt;
[[File:H3VR URG-86 Lever.jpg|thumb|none|600px|Popping off the lever, thankful that it still has the decency to do so away from the user's face.]]&lt;br /&gt;
[[File:H3VR URG-86 Throwing.jpg|thumb|none|600px|Giving it a nice overhand toss that looked better in the HMD, I swear...]]&lt;br /&gt;
[[File:H3VR URG-86 Explosion.jpg|thumb|none|600px|...and watching it go off, just barely beginning to destroy a toxic waste storage container. The plastic body may limit its effective radius a bit (by design, since the URG-86 was meant to be usable without cover), but it's still a suitable bang to end this page with.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Launchers&amp;diff=1638012</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Launchers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Launchers&amp;diff=1638012"/>
		<updated>2023-12-26T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Launchers=&lt;br /&gt;
Referred to as &amp;quot;Ordnance&amp;quot; in-game, these weapons occupy the &amp;quot;Support&amp;quot; group alongside machine guns and thrown explosives. The exception are the flamethrowers; one is only attainable in certain special scenes, and the other is in the &amp;quot;Meat Fort&amp;quot; category. This category also includes the &amp;quot;[[Kolibri Pistol|Kolibri9001]]&amp;quot; in-game, though it is placed on the pistol sub-page due to it being based on one.&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M2==&lt;br /&gt;
A much-requested addition, [[Carl Gustaf M2]] was the largest gift added on Meatmas Day 2022. It is the game's first recoilless rifle, and features a wide variety of ammunition types to choose from.&lt;br /&gt;
[[File:CarlGustavM2.jpg|thumb|none|450px|Carl Gustaf M2 - 84x246mmR]]&lt;br /&gt;
[[File:H3VR CGM2 Box.jpg|thumb|none|600px|For those that saved the biggest box for last, the results are certainly not disappointing. Left to right, the rounds visible here are HEDP 502 ('''H'''igh-'''E'''xplosive '''D'''ual '''P'''urpose, denoting a shaped-charge explosive capable of generating fragments, for both anti-personnel and anti-armor use), HEAT 751 ('''H'''igh-'''E'''xplosive '''A'''nti '''T'''ank, a tandem-warhead shaped-charge round meant for defeating slat and/or explosive reactive armor), and ILLUM 545C (short for &amp;quot;illumination&amp;quot; - this one's discussed more below).]]&lt;br /&gt;
[[File:H3VR CGM2 Left.jpg|thumb|none|600px|Examining the big green tube in all its glory.]]&lt;br /&gt;
[[File:H3VR CGM2 Right.jpg|thumb|none|600px|Takes a bit of effort to fit it in the frame, but it can be done.]]&lt;br /&gt;
[[File:H3VR CGM2 Unlocking.jpg|thumb|none|600px|Operating the weapon is a unique process, as far as ''H3'''s weapons are concerned - first, pull down on this lever to unlock the rear venturi tube...]]&lt;br /&gt;
[[File:H3VR CGM2 Opening.jpg|thumb|none|600px|...and then use the knob above it to open said tube.]]&lt;br /&gt;
[[File:H3VR CGM2 Loading.jpg|thumb|none|600px|With the launcher open, a round can be inserted - this one's the fourth of five total types, HE 441B (a simple high-explosive round).]]&lt;br /&gt;
[[File:H3VR CGM2 Sliding.jpg|thumb|none|600px|It doesn't just go in on its own, though - once lined up, it has to be manually slid into place.]]&lt;br /&gt;
[[File:H3VR CGM2 Closing.jpg|thumb|none|600px|Once it's in, simply repeat the first two steps in reverse. If you want to see what locking it looks like, look at the image 4 above this one, and convince yourself that the lever's going up instead of down.]]&lt;br /&gt;
[[File:H3VR CGM2 Cocking.jpg|thumb|none|600px|Finally, cock the striker - contrary to what one might expect, this starts out all the way back, and has to be pushed forward.]]&lt;br /&gt;
[[File:H3VR CGM2 Aiming.jpg|thumb|none|600px|Lining up the aperture-and-post irons, hoping to free the Snowglobe from the Giant Weiner's reign of terror once and for all.]]&lt;br /&gt;
[[File:H3VR CGM2 Firing.jpg|thumb|none|600px|''&amp;gt;buy recoilless rifle &amp;lt;br&amp;gt; &amp;gt;look inside &amp;lt;br&amp;gt; &amp;gt;recoil'']]&lt;br /&gt;
[[File:H3VR CGM2 Impact.jpg|thumb|none|600px|Sadly, an 84mm HE round proves no match for the Weiner's magical force-field.]]&lt;br /&gt;
[[File:H3VR CGM2 Removing.jpg|thumb|none|600px|Yanking out the spent case, a process rather similar to the insertion of a live round (minus the obvious difference in direction); the green round in the box is the fifth and final ammo type, SMOKE 469C (which does exactly what you'd expect - unlike &amp;quot;HEAT&amp;quot;, &amp;quot;SMOKE&amp;quot; doesn't stand for anything, and is written in all-caps for seemingly no reason).]]&lt;br /&gt;
[[File:H3VR CGM2 Throwing.jpg|thumb|none|600px|Taking out frustration over the indifferent cruelty of the Weiner on a nearby Sosig, for reasons that are entirely related to it being the closest thing that'd respond, and not at all because of any resemblance between it and the Weiner. This isn't a hate crime, I swear.]]&lt;br /&gt;
[[File:H3VR CGM2 Flare.jpg|thumb|none|600px|Having escaped to somewhere beyond the reach of giant tubes of processed meat and the sun alike, it's time to make good on that promise from the first image, and explain the wonder that is the ILLUM 545C round.]]&lt;br /&gt;
[[File:H3VR CGM2 Flash.jpg|thumb|none|600px|As can be seen here, it makes quite a bit of light when you - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, what? That's not how it works?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR CGM2 Backblast.jpg|thumb|none|600px|*Ahem* Right, so when you fire it, it produces a fairly substantial amount of light from - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Really? Not that either?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Oh, the round itself. Why didn't you say so?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR CGM2 Close.jpg|thumb|none|600px|Anyway, so as I was saying, it makes a decently large flash of light on impact with - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Oh, for crying out loud, just tell me already.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR CGM2 Light.jpg|thumb|none|600px|''So'', as you can see here, the round produces its intended quantity of light when fired up into the air. It's a giant parachute flare. Useful for making like Nelson Rangell and turning night into day.]]&lt;br /&gt;
[[File:H3VR CGM2 Parachute.jpg|thumb|none|600px|Oh, and for those unfamiliar, &amp;quot;parachute flare&amp;quot; is a completely literal expression - it hangs in the air longer that way. A close inspection (after it burns out, but before it hits the ground and explodes like the shot two above this one) reveals that cars, jets, and recoilless rifle ammunition are apparently produced in ''H3'''s world by the sausage-logoed company &amp;quot;SOAB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The final present introduced in the 2019 Meatmas update was a long-requested one, the [[China Lake Launcher]].&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:H3VR Lake Left.jpg|thumb|none|600px|Hey, look!]]&lt;br /&gt;
[[File:H3VR Lake Right.jpg|thumb|none|600px|It's a 1.19-gauge shotgun!]]&lt;br /&gt;
[[File:H3VR Lake Loading.jpg|thumb|none|600px|Load౹ng in some shells - three, to be exact. Or four, if you put an extra one in the chamber. Which you really probably should.]]&lt;br /&gt;
[[File:H3VR Lake Safe.jpg|thumb|none|600px|If said extra one doesn't go off when you pull the trigger, try checking this little switch at the front of the stock.]]&lt;br /&gt;
[[File:H3VR Lake Safety.jpg|thumb|none|600px|It has to be pushed forward to work. Yeah, I know, but the lawyers insisted - something about &amp;quot;legal liabilities&amp;quot; and &amp;quot;dismemberment lawsuits&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Lake Sight.jpg|thumb|none|600px|Like the [[M79 grenade launcher|M79]] it sorta supplemented, the China Lake has a leaf-type rear sight for long-range shooting.]]&lt;br /&gt;
[[File:H3VR Lake Flipped.jpg|thumb|none|600px|Just hover over it, click the trigger, and BAM! A whole lotta markings that you probably can't squint hard enough at to read.]]&lt;br /&gt;
[[File:H3VR Lake Adjusting.jpg|thumb|none|600px|As such, the adjustability of the rear sight is best used in combination with a fair bit of trial and error.]]&lt;br /&gt;
[[File:H3VR Lake Aiming.jpg|thumb|none|600px|Once you've decided/guessed which range to set the rear sight to (presumably the one corresponding to your distance from your target), take aim...]]&lt;br /&gt;
[[File:H3VR Lake Firing.jpg|thumb|none|600px|...lob the dot off of an &amp;quot;i&amp;quot; somewhere else in this section...]]&lt;br /&gt;
[[File:H3VR Lake Explosion.jpg|thumb|none|600px|...and watch the round it its mark. Unless you're still busy looking for the dotless &amp;quot;i&amp;quot;, of course.]]&lt;br /&gt;
[[File:H3VR Lake Cycling.jpg|thumb|none|600px|Running the action, and getting a good action shot in the process.]]&lt;br /&gt;
[[File:H3VR Lake Chamberloading.jpg|thumb|none|600px|Needless to say, what better round could there be for an overgrown shotgun than an overgrown shotgun shell?]]&lt;br /&gt;
[[File:H3VR Lake Level.jpg|thumb|none|600px|Should your encounters be closer than the ranges that the leaf sight has on offer, flipping it down reveals a close-range battlesight.]]&lt;br /&gt;
[[File:H3VR Lake Attacking.jpg|thumb|none|600px|Perfect for torso-vaporizing needlessly clingy Weinerbots.]]&lt;br /&gt;
[[File:H3VR Lake Range.jpg|thumb|none|600px|Update #99's sixth alpha made the aforementioned rear sight markings (50 meters to 300 in 50-meter increments, with a 25-meter zero flipped down) substantially easier to read, by way of this convenient Magic White Rectangle. Granted, the fact that the Rectangle is upside-down does mitigate its usefulness somewhat, but you'll get used to it eventually.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The twentieth gift added in the 2018 Meatmas event was a [[FIM-92 Stinger]] anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:H3VR Stinger Box.jpg|thumb|none|600px|The Stinger's gift box, which comes with a set of instructions. The 3D modeler's name is cut off by the size of their own creation; for reference, the artist's name is &amp;quot;3mern&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Stinger Left.jpg|thumb|none|600px|Meanwhile, in the Sampler Platter scene (to which the Stinger and its instruction manual were also added), we get a close look at the Stinger's gripstock (with an incorrect straight rather than forward-sloping grip)...]]&lt;br /&gt;
[[File:H3VR Stinger Right.jpg|thumb|none|600px|...and the IFF antenna. Which doesn't serve much purpose in-game, since there aren't currently any friendly aircraft in-game (nor is there an IFF interrogator box for the antenna to interact with).]]&lt;br /&gt;
[[File:H3VR Stinger BCU.jpg|thumb|none|600px|This small object is what's known as a battery coolant unit, or BCU for short. This holds 2 things: a battery, which powers the weapon's electronics, and a supply of gaseous argon, which cools them (since IR-seeking systems need to be ''extremely'' cold to work).]]&lt;br /&gt;
[[File:H3VR Stinger Inserting.jpg|thumb|none|600px|It fits into a hole in the bottom of the gripstock unit, and has to be inserted for the weapon to fire. Don't just put it in whenever, though; the BCU only provides a 45-second supply of power to the guidance system, so if you don't fire it within 45 seconds, you'll have to replace it.]]&lt;br /&gt;
[[File:H3VR Stinger Aiming.jpg|thumb|none|600px|The next step is to turn on the guidance system (via a firing-hand touchpad button press), producing a continuous, grainy-sounding ''beep''; aiming at a valid target for a few seconds, such as one of these F-18-sized flying steaks (yes, you read that right) in the Sampler Platter's skies, will make this beep louder and clearer, indicating that a lock has been acquired. This is a ''very'' slight deviation from the real weapon's operation; the in-game launcher can start a lock aiming at the target right away, whereas the real launcher must first establish contrast by aiming at a patch of open sky first, though this likely wasn't implemented due to the unfeasibility of properly coding such a feature.]]&lt;br /&gt;
[[File:H3VR Stinger Firing.jpg|thumb|none|600px|Then, just hold down the uncaging switch on the gripstock's forend, aim a bit above the target, and fire.]]&lt;br /&gt;
[[File:H3VR Stinger Hit.jpg|thumb|none|600px|A second or so later, the rocket's main motor engages, and it seeks and destroys the distant meat-jet.]]&lt;br /&gt;
[[File:H3VR Stinger Dropped.jpg|thumb|none|600px|Following this, the launcher can simply be discarded. This is partly in line with its real-world counterpart; the Stinger's LTA (launch tube assembly; essentially just the missile itself and the tube surrounding it) is a single-use, disposable unit, while the gripstock is re-usable, though &amp;quot;reloading&amp;quot; a gripstock with a fresh LTA is seldom done in the field, and used launchers are usually just held onto to be dealt with later. This is a bit of a moot point in-game, since the entire launcher can just be spawnlocked and duplicated indefinitely.]]&lt;br /&gt;
[[File:H3VR Stinger Snowflake.jpg|thumb|none|600px|Somewhat strangely, the list of valid targets includes the Meatmas Snowglobe's crystal snowflakes; this is presumably so that the player has something to use their new-found toy on (as difficult as it is to hit something so small so close to the minimum distance at which a Stinger's rocket will actually start seeking out its target). Here, a fired rocket can be seen falling towards the ground, a few frames before the main rocket motor kicks in and sends it skyward.]]&lt;br /&gt;
[[File:H3VR Stinger Gronch.jpg|thumb|none|600px|[[Metal Gear Solid|Fittingly enough]], the &amp;quot;Meatal Gear Ronch&amp;quot; boss is quite vulnerable to Stingers (despite being encountered at rather short ranges compared to the Stinger's typical minimum, and the rather obvious issues involved with using an anti-aircraft rocket launcher against something that's not in the air).]]&lt;br /&gt;
[[File:H3VR Gronch Stinger.jpg|thumb|none|600px|Though, of course, the mech can attack with its own Stingers as well; this exchange of missiles is another mechanic more faithful to the source material than it is to reality, and makes even less sense than the other way around, since the missiles lock onto targets ''below'' the launcher; they're essentially used like high-tech mortars.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The third alpha build of Update #76 was the [[GP-25]] grenade launcher, complementing the prior alpha's [[M203]]. It comes in two forms: a standard variant (mountable on both the standard and &amp;quot;Tactical&amp;quot; variants of the [[AKM]], the same sub-update's [[AK-74]]N, the [[AK-101]], and the &amp;quot;Kalashniluger&amp;quot;), and a fictional variant that can be attached to Picatinny rails. A third version was added in Update #87, as an integral component of the &amp;quot;[[Heckler &amp;amp; Koch MP7A1|Mp7 Sustenance]]&amp;quot;. In order to fit the MP7, this variant has no pistol grip, instead using part of the MP7's original foregrip mounted forward of the trigger guard; this presumably means that the grip serves either as a handstop/foregrip for the SMG (in which case the launcher is fired somewhat normally, with a thumb hooked through the MP7's trigger guard for support) or as an actual grip (in which case the launcher's trigger would probably have to be pushed with the user's thumb).&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|450px|GP-25 - 40mm VOG caseless]]&lt;br /&gt;
[[File:H3VR GP-25 Picatinny.jpg|thumb|none|600px|The GP-25, in all its caseless glory. This is the fictional Picatinny-mounted version...]]&lt;br /&gt;
[[File:H3VR GP-25 Right.jpg|thumb|none|600px|...and this is the standard version.]]&lt;br /&gt;
[[File:H3VR GP-25 Left.jpg|thumb|none|600px|Aside from the different mounting hardware, the two variants can be distinguished by the presence (or absence, in the case of the alternate version) of a quadrant-type leaf sight. This also distinguishes it from the later [[GP-30]], which has its sight on the other side.]]&lt;br /&gt;
[[File:H3VR GP-25 Mounted.jpg|thumb|none|600px|It is attached like so.]]&lt;br /&gt;
[[File:H3VR GP-25 Loading.jpg|thumb|none|600px|Loading a round into the muzzle; the GP series are quite possibly the most modern muzzle-loading firearms used by any military worldwide.]]&lt;br /&gt;
[[File:H3VR GP-25 Button.jpg|thumb|none|600px|Should you think better of such a decision, there's this handy little button on the side.]]&lt;br /&gt;
[[File:H3VR GP-25 Ejecting.jpg|thumb|none|600px|Said button serves to unlock the currently-loaded round, allowing for unfired grenades to be safely removed.]]&lt;br /&gt;
[[File:H3VR GP-25 Safe.jpg|thumb|none|600px|Above this button is the safety. Flipped back, it's on...]]&lt;br /&gt;
[[File:H3VR GP-25 Safety.jpg|thumb|none|600px|...and flipped up, it's off. For such a small weapon, it sure has a lot of controls, doesn't it?]]&lt;br /&gt;
[[File:H3VR GP-25 Direct.jpg|thumb|none|600px|Also among these controls is the aforementioned quadrant sight; it can be adjusted from a close-range battlesight zero, to 100 meters, 200 meters, 300 meters, 400 meters...]]&lt;br /&gt;
[[File:H3VR GP-25 Indirect.jpg|thumb|none|600px|...and back down to 300 and 200, albeit this time firing indirectly.]]&lt;br /&gt;
[[File:H3VR GP-25 Aiming.jpg|thumb|none|600px|Aiming at a 100-meter target, with the sights dialed in accordingly.]]&lt;br /&gt;
[[File:H3VR GP-25 Impact.jpg|thumb|none|600px|The round hits its mark (or near it, anyway). This is the impact of a standard HE-frag (as evidenced by the straight flight trail and burst of shrapnel); other options include inert training rounds, &amp;quot;jump&amp;quot;-based airburst rounds, smoke rounds, and flashbang rounds.]]&lt;br /&gt;
[[File:H3VR GP-25 High.jpg|thumb|none|600px|Aiming at the 200-meter target using the indirect fire setting; while it can be useful for firing over cover, it can be a bit tricky to hold the rifle steady like this.]]&lt;br /&gt;
[[File:H3VR GP-25 Mortar.jpg|thumb|none|600px|Plus, that just looks flat-out uncomfortable.]]&lt;br /&gt;
[[File:H3VR GP-25 AKM.jpg|thumb|none|600px|As mentioned, the GP-25 fits on more things than just the AK-74N; here's one on an AKM...]]&lt;br /&gt;
[[File:H3VR GP-25 AKM Tactical.jpg|thumb|none|600px|...here's one on a tacticooled AKM...]]&lt;br /&gt;
[[File:H3VR GP-25 AK-101.jpg|thumb|none|600px|...here's one on an AK-101...]]&lt;br /&gt;
[[File:H3VR GP-25 Picatinny Loading.jpg|thumb|none|600px|...and here's one on nothing at all. This is the Picatinny version again; while ostensibly an underbarrel launcher, there's nothing actually stopping you from firing either variant standalone like some sort of 40mm pistol.]]&lt;br /&gt;
[[File:H3VR GP-25 Picatinny Firing.jpg|thumb|none|600px|Apart from your own sanity, that is.]]&lt;br /&gt;
[[File:H3VR GP-25 M4A1.jpg|thumb|none|600px|Alternatively, you can use it to commit unspeakable acts of heresy.]]&lt;br /&gt;
[[File:H3VR GP-25 Kalashniluger.jpg|thumb|none|600px|Speaking of which...]]&lt;br /&gt;
[[File:H3VR GP-25 Kalashniluger Aiming.jpg|thumb|none|600px|Aiming the 3-gun mishmash, which is a great way to make yourself wonder when you accidentally started playing ''[[Wolfenstein]]''.]]&lt;br /&gt;
[[File:H3VR GP-25 Bayonet.jpg|thumb|none|600px|Also worth noting is this; while it doesn't exactly end well, the limitations of the game's coding mean that there's technically nothing it can do to stop you from doing this.]]&lt;br /&gt;
[[File:H3VR GP-25 Sustenance Loading.jpg|thumb|none|600px|Preparing for the next hold phase, Welldone Freemeat loads a flashbang round into his SMG's fixed grenade launcher. Unlike the [[Half-Life 2#Heckler &amp;amp; Koch MP7 Prototype|original design]], this launcher has to be loaded manually, and has a barrel that's actually large enough to fit the grenades it fires.]]&lt;br /&gt;
[[File:H3VR GP-25 Sustenance Loaded.jpg|thumb|none|600px|Well, large enough width-wise, at any rate.]]&lt;br /&gt;
[[File:H3VR GP-25 Sustenance Firing.jpg|thumb|none|600px|Safe in the knowledge that GP-series launchers just do that, Freemeat fires his at a group of breadcrab Zosigs.]]&lt;br /&gt;
[[File:H3VR GP-25 Sustenance Flash.jpg|thumb|none|600px|Said Zosigs are somewhat less than impressed by this display of less-lethal firepower. More-lethal rounds would've probably been a safer bet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Launcher&amp;quot;==&lt;br /&gt;
One of the firearms added to ''H3VR'' in the &amp;quot;Meat Fortress&amp;quot; update/''[[TF2]]'' crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the [[M79 grenade launcher]] and the [[Milkor MGL]].&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|450px|Milkor MGL - 40x46mm]]&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 - 40x46mm]]&lt;br /&gt;
[[File:H3VR TF2 GL Left.jpg|thumb|none|600px|Admiring the fictitious grenade launcher.]]&lt;br /&gt;
[[File:H3VR TF2 GL Right.jpg|thumb|none|600px|Taking a brief look at the other side; a bit redundant, as unlike its main user, the Grenade Launcher is largely symmetrical.]]&lt;br /&gt;
[[File:H3VR TF2 GL Opening.jpg|thumb|none|600px|Cracking the launcher open; while not strictly impossible, the weapon would have to have one impressively beefy lower hinge to support that much weight.]]&lt;br /&gt;
[[File:H3VR TF2 GL Loading.jpg|thumb|none|600px|Loading in some fancy glowing &amp;quot;42mm Demonade&amp;quot; rounds; unlike in ''TF2'', the player here can actually load all 6 of the weapon's visibly-present chambers, instead of just 4. Well, to be fair, its wielder does perpetually maintain a BAC somewhere north of 0.2, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR TF2 GL Firing.jpg|thumb|none|600px|Emulating the behavior of a similarly-intoxicated individual, and firing a grenade directly at the floor.]]&lt;br /&gt;
[[File:H3VR TF2 GL Explosion.jpg|thumb|none|600px|Or at least that's how it looks at first; as in the source material, the grenades detonate on a timer, bouncing and rolling harmlessly off of surfaces until then.]]&lt;br /&gt;
[[File:H3VR TF2 GL Aiming.jpg|thumb|none|600px|Aiming at a Scout-Sosig; there being no post to line this ladder up with (nor a notch in the non-adjustable sight itself), this is little more than a window through which one can see the approximate place where fired rounds will land.]]&lt;br /&gt;
[[File:H3VR TF2 GL Impact.jpg|thumb|none|600px|It does at least give a good view of the sole exception to the aforementioned rule, another tidbit inherited from the source material: the grenades bounce harmlessly off of inanimate objects, but detonate on direct impact with enemies.]]&lt;br /&gt;
[[File:H3VR TF2 GL Ejecting.jpg|thumb|none|600px|One notable difference between this model and the one in ''TF2'' is the nature of its ammunition; whereas the original version fired caseless grenades, the ''H3VR'' version ejects cases upon reloading.]]&lt;br /&gt;
[[File:H3VR TF2 GL Tracers.jpg|thumb|none|600px|In keeping with the ongoing theme of alternating similarities and differences between the two models, both have bright, glowing, tracer-like lights on their projectiles...]]&lt;br /&gt;
[[File:H3VR TF2 GL Barrage.jpg|thumb|none|600px|...but this incarnation's grenades' explosions affect one another, allowing them to scatter each other around and create chaos in enclosed spaces, as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
Adding to the game's slowly-growing collection of grenade launchers, the [[Heckler &amp;amp; Koch HK69A1]] was (rather fittingly) added in Update #69.&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[File:H3VR HK69 Left.jpg|thumb|none|600px|Admiring the beauty of Cold War-era simplicity.]]&lt;br /&gt;
[[File:H3VR HK69 Right.jpg|thumb|none|600px|Sure, there may not be much to it, but that's part of the beauty of it. It's sleek, it's elegant, it's... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...'''nice'''.]]&lt;br /&gt;
[[File:H3VR HK69 Open.jpg|thumb|none|600px|Cracking open the HK69A1.]]&lt;br /&gt;
[[File:H3VR HK69 Loading.jpg|thumb|none|600px|Loading in a 40x46mm HE grenade.]]&lt;br /&gt;
[[File:H3VR HK69 Cocking.jpg|thumb|none|600px|Cocking the hammer. This particular weapon's base code is more or less directly lifted from the earlier-added [[Orion Flare Gun]].]]&lt;br /&gt;
[[File:H3VR HK69 Pointing.jpg|thumb|none|600px|Completely ignoring the rather obvious flip-up leaf sight on top of the barrel.]]&lt;br /&gt;
[[File:H3VR HK69 Firing.jpg|thumb|none|600px|Let's get this grenade out onto a tray...]]&lt;br /&gt;
[[File:H3VR HK69 Explosion.jpg|thumb|none|600px|''Nice''.]]&lt;br /&gt;
[[File:H3VR HK69 Ejecting.jpg|thumb|none|600px|Dumping out a spent casing, and running before the range master gets here.]]&lt;br /&gt;
[[File:H3VR HK69 Extending.jpg|thumb|none|600px|Having successfully run off into the forest, Public Range Enemy Number One tries out the HK69A1's collapsible stock.]]&lt;br /&gt;
[[File:H3VR HK69 50.jpg|thumb|none|600px|While at it, PRENO also gives actually aiming a try, with the 50-meter battlesight zero...]]&lt;br /&gt;
[[File:H3VR HK69 100.jpg|thumb|none|600px|...the 100-meter flip-up notch...]]&lt;br /&gt;
[[File:H3VR HK69 Leaf.jpg|thumb|none|600px|...and, of course...]]&lt;br /&gt;
[[File:H3VR HK69 200.jpg|thumb|none|600px|...the foldable multi-notch leaf sight. Which, thanks to the way the game works, can actually be used properly in ''H3''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Update #52's tenth alpha added a [[Heckler &amp;amp; Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature. The model was updated in Update #99 Alpha 3; besides fixing some scaling issues, the M320 can now be attached as an underbarrel grenade launcher to any firearm with a Picatinny rail.&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]]&lt;br /&gt;
[[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]]&lt;br /&gt;
[[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]]&lt;br /&gt;
[[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]]&lt;br /&gt;
[[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]]&lt;br /&gt;
[[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]]&lt;br /&gt;
[[File:H3VR M320 Extending.jpg|thumb|none|600px|Fast-forward a couple months, and an older, wiser, and substantially less self-assured invisible man decides to stick more closely to the sensible things that society says he should do - things like extending stocks.]]&lt;br /&gt;
[[File:H3VR M320 Aiming.jpg|thumb|none|600px|And, for that matter, actually making use of the provided iron sights.]]&lt;br /&gt;
[[File:H3VR M320 New Left.jpg|thumb|none|600px|Unfortunately for the invisible man, he neglected to inform his employer about his planned educational trip, and got replaced with a new invisible man before he got back. Legends say that he's still out there somewhere, watching intently - and, like any good legends, they're totally impossible to disprove.]]&lt;br /&gt;
[[File:H3VR M320 New Opening.jpg|thumb|none|600px|Russell's Teapot proving no comfort to him, the new guy pops open his newly-remodeled M320...]]&lt;br /&gt;
[[File:H3VR M320 New Loading.jpg|thumb|none|600px|...and loads in an M651 CS gas round.]]&lt;br /&gt;
[[File:H3VR M320 New Muzzle.jpg|thumb|none|600px|He then double-checks to make sure it's in there properly, and promptly gets yelled at by his supervisor. At least he got a good look at the modeled rifling.]]&lt;br /&gt;
[[File:H3VR M320 New Folding.jpg|thumb|none|600px|Having been told to unfold the rear sight and handed the launcher with its rear sight already unfolded, he isn't exactly sure what to do; ultimately, he figures that fiddling with it a bit should be fine.]]&lt;br /&gt;
[[File:H3VR M320 New Extending.jpg|thumb|none|600px|He thought the stock would be more self-explanatory, only to realize that nobody actually told him how far to extend it. Decisions, decisions...]]&lt;br /&gt;
[[File:H3VR M320 New Aiming.jpg|thumb|none|600px|Looking back through his documents, the new hire finds that his first target is listed as being 100 meters away, and aims at it with the appropriate sight notch. He then realizes that he's had his caption-generator on the &amp;quot;Mention Individual&amp;quot; setting this entire time, and hopes to keep his job as the switch gets flicked to &amp;quot;No Individual&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M320 New Firing.jpg|thumb|none|600px|Firing the launcher; at full size, the grenade can be seen through the 250-meter sight window. Curiously, firing the launcher in this configuration tends to make it kick downwards.]]&lt;br /&gt;
[[File:H3VR M320 New Ejecting.jpg|thumb|none|600px|Watching the round hit its mark, and ejecting a spent casing; this auto-ejection behavior was most likely implemented inadvertently, being present on neither the previous version nor the real launcher.]]&lt;br /&gt;
[[File:H3VR M320 New Trigger.jpg|thumb|none|600px|Speaking of unintentional things, the trigger incorrectly pivoted forwards upon the new model's release.]]&lt;br /&gt;
[[File:H3VR M320 New Fixed.jpg|thumb|none|600px|This was later fixed in the first alpha build of Update #100.]]&lt;br /&gt;
[[File:H3VR M320 New Mounting.jpg|thumb|none|600px|Of course, the updated model did come with a much more substantial difference; to see it, simply bring the launcher up to a Picatinny rail...]]&lt;br /&gt;
[[File:H3VR M320 New Clipping.jpg|thumb|none|600px|...try to ignore the heinous clipping that occurs as you get the positioning just right...]]&lt;br /&gt;
[[File:H3VR M320 New Mounted.jpg|thumb|none|600px|...and let go of the launcher, its stock suddenly realizing that it wasn't invited to tag along. While the [[HK416]] shown here is arguably the most appropriate rifle to mount it on, just about anything with a Picatinny rail will work. Handguns included.]]&lt;br /&gt;
[[File:H3VR M320 New Dropping.jpg|thumb|none|600px|Dropping an HE grenade into the launcher while its parent rifle rides in a quick-belt slot; this would normally be done with both hands instead, but the wielder's other hand is currently busy using one of the alpha's other additions: the climbable rope from a thrown grappling hook.]]&lt;br /&gt;
[[File:H3VR M320 New Impact.jpg|thumb|none|600px|A bit of rifle-juggling and an earnest attempt at using the sights later, said grenade makes a splash against an overhanging chunk of the Arizona range's concurrently-added climbing structure. In retrospect, firing a high-explosive grenade at an overhanging chunk of a structure while being supported 20 feet off the ground by said structure probably wasn't the greatest idea.]]&lt;br /&gt;
&lt;br /&gt;
==Homemade Flamethrowers==&lt;br /&gt;
Added in Update #60, the &amp;quot;Junkyard Flamethrower&amp;quot; is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand; it is closely modelled after the Flamethrower seen in ''[[The Last of Us]]'', with some minor differences.&lt;br /&gt;
&lt;br /&gt;
As it turns out, this was added largely for the sake of preparation; the &amp;quot;Meat Fortress&amp;quot; update added a replica of the ''[[TF2]]'' Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the [[M1 Flamethrower]]), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.&lt;br /&gt;
[[File:H3VR Flamethrower Table.jpg|thumb|none|600px|The &amp;quot;Junkyard Flamethrower&amp;quot; on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.]]&lt;br /&gt;
[[File:H3VR Flamethrower Left.jpg|thumb|none|600px|The left side of the improvised flamethrower, showing off the tape-covered &amp;quot;GAS&amp;quot; tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.]]&lt;br /&gt;
[[File:H3VR Flamethrower Right.jpg|thumb|none|600px|The other side of the flamethrower.]]&lt;br /&gt;
[[File:H3VR Flamethrower Loading.jpg|thumb|none|600px|Loading the flamer...]]&lt;br /&gt;
[[File:H3VR Flamethrower Tank.jpg|thumb|none|600px|...before pausing to take a look at what was just loaded. The tank is labeled &amp;quot;Dr. Boner's Industrial Strength Nail polish remover&amp;quot;, and features a warning to &amp;quot;USE ONLY IN A WELL-VENTILATED AREA&amp;quot;; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's [[Flammenwerfer 41]] loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. ''rocket fuel'') from ''[[Metal Gear Solid 3: Snake Eater]]'' in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.]]&lt;br /&gt;
[[File:H3VR Flamethrower Muzzle.jpg|thumb|none|600px|The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.]]&lt;br /&gt;
[[File:H3VR Flamethrower Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the flamethrower...]]&lt;br /&gt;
[[File:H3VR Flamethrower Firing.jpg|thumb|none|600px|...and &amp;quot;firing&amp;quot; it.]]&lt;br /&gt;
[[File:H3VR Flamethrower Lever.jpg|thumb|none|600px|Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.]]&lt;br /&gt;
[[File:H3VR Flamethrower Back.jpg|thumb|none|600px|The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...]]&lt;br /&gt;
[[File:H3VR Flamethrower Wide.jpg|thumb|none|600px|...creating a wide spray of flames, like so...]]&lt;br /&gt;
[[File:H3VR Flamethrower Forward.jpg|thumb|none|600px|...while pushing it forward increases the pressure...]]&lt;br /&gt;
[[File:H3VR Flamethrower Narrow.jpg|thumb|none|600px|...creating a more realistic, less video-gamey narrow stream of fire.]]&lt;br /&gt;
[[File:H3VR Flamethrower Sosig.jpg|thumb|none|600px|This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...]]&lt;br /&gt;
[[File:H3VR Flamethrower Sweeping.jpg|thumb|none|600px|&amp;quot;''It was a pleasure to '''burn'''. It was a special pleasure to see things '''eaten''', to see things '''blackened''' and '''changed'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Empty.jpg|thumb|none|600px|The Pyro's take on the homemade flamethrower concept. Note that the standard model's propane tank is missing, leaving behind a cradle of solid metal bands.]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Loading.jpg|thumb|none|600px|This is because, as with the Junkyard Flamethrower, ammunition comes separately, and the tanks must be attached prior to firing...]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Pilot.jpg|thumb|none|600px|...a process which causes the weapon's forward-mounted pilot light to turn itself on.]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Right.jpg|thumb|none|600px|Admiring the rear end of the flamethrower, while taking note of the gas pump handle used as a trigger. Hey, as long as it works.]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Knob.jpg|thumb|none|600px|The pressure-adjustment mechanic from the Junkyard Flamethrower is also present on this version, with the adjustments being preformed via this knob; this appears to be the propane tank's flow-adjustment knob, though it is depicted as part of the flamethrower instead of part of the tank (likely due to the issues with moving parts on removable/attachable objects).]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Wide.jpg|thumb|none|600px|Twisting it all the way to the left creates a wide area of effect at the cost of range...]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Narrow.jpg|thumb|none|600px|...while turning it to the right does exactly the opposite.]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Pointing.jpg|thumb|none|600px|There is one important mechanic, however, that the ''TF2''-derived flamethrower does not share with its prior-added counterpart (but does share with its source material):]]&lt;br /&gt;
[[File:H3VR TF2 Flamethrower Airblast.jpg|thumb|none|600px|The ammo-consuming, projectile-redirecting, enemy-pushing, and eternally laughter-inducing airblast.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher &amp;quot;Bazooka&amp;quot; - 2.36-inch rocket]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka Left.jpg|thumb|none|600px|Still, with enough due diligence (read: throwing rocket launchers on the ground), its full extent becomes visible.]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka Right.jpg|thumb|none|600px|And for those who were expecting the right side to be a substantial departure from the left, well... I don't have anything to say except &amp;quot;sorry&amp;quot;. And perhaps &amp;quot;lower your expectations.&amp;quot; Anyway, back to business...]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike in many games, the weapon's multiple front sight posts are actually useful here, as the projectile drops over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]&lt;br /&gt;
[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka, which produces a suitably impressive cloud of smoke.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Update #107 Alpha 1 introduced the original, full-length version of the [[M203]] Grenade launcher. Like the earlier added M203A1, this launcher can only be used on the [[M16A1]] and [[M4 Carbine]], and when attached to either weapon, the matching sight ladder appears on top of the weapon's fore.&lt;br /&gt;
[[File:M203.jpg|thumb|none|450px|M203 - 40x46mm]]&lt;br /&gt;
[[File:H3VR M203 New Left.jpg|thumb|none|600px|Taking a look at the new M203; the nicely-detailed markings show it to be an earlier Colt-produced example. Or, rather, a &amp;quot;Dolt&amp;quot;-produced example.]]&lt;br /&gt;
[[File:H3VR M203 New Right.jpg|thumb|none|600px|The right side, meanwhile, is conspicuously devoid of markings. It's not supposed to have any, mind; it just looks a bit odd.]]&lt;br /&gt;
[[File:H3VR M203 New Mounting.jpg|thumb|none|600px|Bringing the launcher up to a rifle's handguard...]]&lt;br /&gt;
[[File:H3VR M203 New Opening.jpg|thumb|none|600px|...and marveling as the triangle instantly becomes a trapezoid. Not for very long, mind; we're not made of time here, so this is also the breech-opening shot.]]&lt;br /&gt;
[[File:H3VR M203 New Loading.jpg|thumb|none|600px|Loading in a 40x46mm round; this is an M781 practice round, with a payload of chalk powder to make it obvious where the round landed. Fitting for a launcher mounted onto a civilian semi-auto rifle.]]&lt;br /&gt;
[[File:H3VR M203 New Closing.jpg|thumb|none|600px|Closing up the breech.]]&lt;br /&gt;
[[File:H3VR M203 New Folding.jpg|thumb|none|600px|Fiddling with the rear sight; this was initially fixed in place, but was later made foldable after a patch. Helps when you're trying to aim the rifle that it's attached to.]]&lt;br /&gt;
[[File:H3VR M203 New Firing.jpg|thumb|none|600px|Firing off a round. No dedicated aiming shot, but you can see how it works here anyway - just pick the right rear sight notch for your range, and aim with the parent rifle's front sight.]]&lt;br /&gt;
[[File:H3VR M203 New Ejecting.jpg|thumb|none|600px|Dumping out the spent case. Better pick it up - those rounds aren't cheap. Plus, you can clean it out and use it as a shotglass.]]&lt;br /&gt;
&lt;br /&gt;
==M203A1==&lt;br /&gt;
Update #76's second alpha build added the ''long''-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the [[M203]] - more specifically, it is the short-barreled [[M203A1]] variant. The M203A1 was rebuilt in Update #107 Alpha 1; besides a refreshed model, the weapon now comes with its sight ladder when attached to either the [[M16A1]] or [[M4 Carbine]].&lt;br /&gt;
[[File:KAC M203A1.jpg|thumb|none|450px|KAC-manufactured M203A1 - 40x46mm]]&lt;br /&gt;
[[File:H3VR M203 Right.jpg|thumb|none|600px|After years of waiting, it's finally here. Rejoice, all ye faithful, rejoice.]]&lt;br /&gt;
[[File:H3VR M203 Left.jpg|thumb|none|600px|It's not often that you see an M203 in a game that isn't already mounted to something; it can be fired in this state in-game, though there is little point in doing so...]]&lt;br /&gt;
[[File:H3VR M203 Mounted.jpg|thumb|none|600px|...as it can easily be attached to the appropriate weapons instead. This variant can only be mounted to the &amp;quot;classic&amp;quot; variant of the [[M4A1]] and, as seen here, the [[M16A1]].]]&lt;br /&gt;
[[File:H3VR M203 Opening.jpg|thumb|none|600px|Loading the M203 is a rather straightforward affair; the only thing to worry about is the barrel, which slides back and forth.]]&lt;br /&gt;
[[File:H3VR M203 Loading.jpg|thumb|none|600px|Simply shove in a forty-mike-mike of your choosing, then close it up and get to work.]]&lt;br /&gt;
[[File:H3VR M203 Firing.jpg|thumb|none|600px|Firing a round at a group of Sosigs; the grenade can just be glimpsed to the left of the front sight.]]&lt;br /&gt;
[[File:H3VR M203 Explosion.jpg|thumb|none|600px|The effects are more or less what one would expect.]]&lt;br /&gt;
[[File:H3VR M203 Ejecting.jpg|thumb|none|600px|Clearing the launcher works about the same as loading it; just slide the barrel forward, and the spent casing falls right out.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
The [[M224 Mortar]] was added in Update #101 on Meatmas Day 2021, making it the game's first useable mortar. Rather than a static emplacement, the player has full freedom to not only place and angle the weapon, but also select between trigger-fire and drop-fire, making its depiction in H3 one of the more immersive ones.&lt;br /&gt;
[[File:M224-60mm-mortar.jpg|thumb|none|450px|M224 Mortar with M7 Baseplate - 60mm]]&lt;br /&gt;
[[File:H3VR M224 Mounted.jpg|thumb|none|600px|Casually strolling up to a deployed M224, as though the one responsible for its being there isn't the one who's doing the strolling. To be fair, who'd want to take responsibility for putting down a mortar backwards?]]&lt;br /&gt;
[[File:H3VR M224 Range.jpg|thumb|none|600px|Taking a look at the now-correctly-oriented mortar's ranging slider; while it lacks the real deal's optical sight (and its forward support, possibly to simplify the model, or to free up space for the floating green adjustment arrows seen above), it still has this for more precise aiming. Use with a rangefinder is highly recommended. As a somewhat literal aside, the object off to the right is an instruction manual, which tells you right off the bat that this thing's gonna be fun.]]&lt;br /&gt;
[[File:H3VR M224 Adjusting.jpg|thumb|none|600px|Using the aforementioned arrows to tilt the mortar causes the dot to move up and down the slider appropriately (or, more accurately, for the slider to move down and up against the dot).]]&lt;br /&gt;
[[File:H3VR M224 Selector.jpg|thumb|none|600px|Lying down to look at the M224's fire selector; the middle position is &amp;quot;S&amp;quot; (for &amp;quot;safe&amp;quot;), while the top position is &amp;quot;D&amp;quot; (for &amp;quot;drop&amp;quot;, indicating that the weapon will fire automatically when loaded), and the currently-selected bottom one is &amp;quot;T&amp;quot; (for &amp;quot;trigger&amp;quot;).]]&lt;br /&gt;
[[File:H3VR M224 Loading.jpg|thumb|none|600px|Dropping in a shell, comfortable in the knowledge that it won't fire the instant it hits the bottom of the tube. This is an M720A1 high-explosive round; it's one of two types available in-game, though both are M720A1 shells.]]&lt;br /&gt;
[[File:H3VR M224 Firing.jpg|thumb|none|600px|Firing the mortar with a quick pull of the large metal rod that serves as a trigger; not shown here is the spectator-camera options panel, as trying to get an angle that showed both the mortar's trigger and muzzle while accounting for the misalignment between the headset's display and what's actually shown on the monitor is no mean feat.]]&lt;br /&gt;
[[File:H3VR M224 Ceiling.jpg|thumb|none|600px|Even harder is getting an angle that also manages to show the inherent problems with using a mortar inside a not-quite-giant-enough snowglobe.]]&lt;br /&gt;
[[File:H3VR M224 Baseplate.jpg|thumb|none|600px|Taking a look at the baseplate's markings; unlike the reference image, ''H3'''s M224 has the smaller square-shaped M8 baseplate, rather than the large, round M7. The bottom of the tube also has some markings, though they're a bit less descriptive; apart from what seem to be a pair of serial or index numbers, the weapon is also marked &amp;quot;BIG BORE&amp;quot; and &amp;quot;PURYEAR&amp;quot;, whatever that means.]]&lt;br /&gt;
[[File:H3VR M224 Holding.jpg|thumb|none|600px|Seeing as indirect fire in a place with a ceiling isn't a great idea, why not try out an even worse one instead? The round shown here is the other type available, an M720A1 with one collar-like propellant charge added; while multiple of these can be stacked onto a round in theory, such an option would be of little value in-game, since the ranging slider only has markings for shells with 0 charges or 1. An attentive viewer may also have noticed the position of the fire selector in the previous shot, giving an idea of just how dangerous this really is.]]&lt;br /&gt;
[[File:H3VR M224 Recoil.jpg|thumb|none|600px|Firing off the high-speed shell; if the mere notion of firing a 60mm mortar offhand standing up wasn't enough to dissuade you from trying it...]]&lt;br /&gt;
[[File:H3VR M224 Thrown.jpg|thumb|none|600px|...then perhaps the recoil can.]]&lt;br /&gt;
[[File:H3VR M224 Aiming.jpg|thumb|none|600px|For a far more functional dumb idea, consider the following: lacking a minimum elevation angle, ''H3VR'''s M224 can be used in the direct-fire role.]]&lt;br /&gt;
[[File:H3VR M224 Direct.jpg|thumb|none|600px|It may sound stupid, but hey.]]&lt;br /&gt;
[[File:H3VR M224 Hit.jpg|thumb|none|600px|It's about the only real way to hit something other than the glass in here.]]&lt;br /&gt;
&lt;br /&gt;
==M72A7 LAW==&lt;br /&gt;
The [[M72 LAW|M72A7 LAW]] was added on Meatmas Day 2020, making it the game's second disposable rocket launcher, and the game's first unguided one.&lt;br /&gt;
[[File:M72A7 LAW.jpg|thumb|none|450px|M72A7 LAW with rocket - 66mm]]&lt;br /&gt;
[[File:H3VR M72A7 Present.JPG|thumb|none|600px|The M72 LAW offers an interesting alternative to the contemporary RPG-7. On the one hand, it's a disposable rocket launcher. On the other hand, you only need one inventory slot for rocket and ammo, instead of two.]]&lt;br /&gt;
[[File:H3VR M72A7 Instructions.JPG|thumb|none|600px|The LAW provides a helpful guide printed on the side for how to use it.]]&lt;br /&gt;
[[File:H3VR M72A7 Cover.JPG|thumb|none|600px|Step one- remove the cover from the end of the tube.]]&lt;br /&gt;
[[File:H3VR M72A7 Tube Extended.JPG|thumb|none|600px|Step 2- after removing the cover, extend the rear of the tube.]]&lt;br /&gt;
[[File:H3VR M72A7 Safety.JPG|thumb|none|600px|Step 3- click this switch in front of the rear sight to turn off the safety.]]&lt;br /&gt;
[[File:H3VR M72A7 SafetyOff.JPG|thumb|none|600px|Safety's off, rocket's hot!]]&lt;br /&gt;
[[File:H3VR M72A7 Aim.JPG|thumb|none|600px|The default irons on the LAW aren't amazing, but then again, these were intended for shooting at light armor, not snowflakes in a snowglobe.]]&lt;br /&gt;
[[File:H3VR M72A7 Fire.JPG|thumb|none|600px|Case in point, the rocket hits just past the snowflake.]]&lt;br /&gt;
[[File:H3VR M72A7 AimOptic.JPG|thumb|none|600px|An interesting feature of the A7 variant is that it doesn't just use a better rocket motor, it also has an attachment rail for optics. On a disposable rocket launcher. And because the rear sight is in the way, you're going to need something on a riser.]]&lt;br /&gt;
[[File:H3VR M72A7 FireOptic.JPG|thumb|none|600px|Still, can't argue with results.]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:&lt;br /&gt;
*The &amp;quot;X214 Steelbreaker&amp;quot;, a high-velocity armor-piercing saboted round,&lt;br /&gt;
*The &amp;quot;X477 Cornerfrag&amp;quot;, a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),&lt;br /&gt;
*The &amp;quot;X666 Baphomet&amp;quot;, essentially a 40mm version of the Dragon's Breath round,&lt;br /&gt;
*and the later-released &amp;quot;X1776 Freedom Party&amp;quot;, a 40mm flashbang that releases red, white, and blue confetti upon detonation.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely. This is probably due to this old model having an articulated winter trigger guard, to allow usage with thick gloves without adding a large winter trigger, but was apparently interpreted to flaccidly wiggle about instead of locking in place.]]&lt;br /&gt;
[[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]]&lt;br /&gt;
[[File:H3VR M79 Old Loading.jpg|thumb|none|600px|&amp;quot;I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?&amp;quot;]]&lt;br /&gt;
[[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]]&lt;br /&gt;
[[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]]&lt;br /&gt;
[[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]]&lt;br /&gt;
[[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new, non-airsoft ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]]&lt;br /&gt;
[[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]]&lt;br /&gt;
[[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]]&lt;br /&gt;
[[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]]&lt;br /&gt;
[[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:H3VR M79 New Loading.jpg|thumb|none|600px|&amp;quot;Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M79 New Aiming.jpg|thumb|none|600px|&amp;quot;Sir, what are you doing-&amp;quot;]]&lt;br /&gt;
[[File:H3VR M79 New Firing.jpg|thumb|none|600px|&amp;quot;'''SIR!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]]&lt;br /&gt;
[[File:H3VR M79 New Folded.jpg|thumb|none|600px|Like the [[China Lake Launcher|China Lake]], the M79's adjustable rear sight got even more adjustable in Update #99's sixth alpha build. Folded down, it's a rather strange 35-meter zero...]]&lt;br /&gt;
[[File:H3VR M79 New Adjusting.jpg|thumb|none|600px|...while the folded-up positions go from 100 meters to 350 in 50-meter increments, capped off with a 375-meter maximum.]]&lt;br /&gt;
[[File:H3VR M79 New High.jpg|thumb|none|600px|Needless to say, actually using this position requires holding the weapon at a comically absurd angle. Not quite a mortar, but close enough - at least, until the game got an actual mortar a couple months later.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL-140==&lt;br /&gt;
Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.&lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL-140 - 40x46mm]]&lt;br /&gt;
[[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]]&lt;br /&gt;
[[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right. The small white markings by the front of the cylinder are numbers, ranging one through six.]]&lt;br /&gt;
[[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]]&lt;br /&gt;
[[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some &amp;quot;X666 Baphomet&amp;quot; rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the &amp;quot;X122 Flavortown&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's double-action revolvers...]]&lt;br /&gt;
[[File:H3VR MGL Spinning.jpg|thumb|none|600px|...a more curious side effect of this being the ability to spin the weapon around like some sort of [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]]&lt;br /&gt;
[[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]]&lt;br /&gt;
[[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 Grenade Launcher]] was added in Update #101 for Meatmas 2021; much like the [[Browning M2]] that came before it, it is a fictional man-portable version, with &amp;quot;chainsaw&amp;quot;-style grips.&lt;br /&gt;
[[File:MK19-02.jpg|thumb|none|450px|Mk. 19 Grenade Launcher - 40x53mm]]&lt;br /&gt;
[[File:H3VR Mk19 Box.jpg|thumb|none|600px|Hmm... a 16-round belt box of 40x53mm grenades? This can only mean one thing...]]&lt;br /&gt;
[[File:H3VR Mk19 Left.jpg|thumb|none|600px|A surprise that doesn't surprise anyone who read the text above this!]]&lt;br /&gt;
[[File:H3VR Mk19 Right.jpg|thumb|none|600px|Marvel at its expectedness! Bask in the glory of its predictability! Be amazed at how it took nearly two months to upload these screencaps for some reason!]]&lt;br /&gt;
[[File:H3VR Mk19 Loading.jpg|thumb|none|600px|Right, with that out of the way... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Loading a belt box into the launcher's bottom-mounted bracket; while 16-rounders aren't standard for the Mk. 19, the usual 32- or 48-round boxes would require this bracket to be substantially larger, making the already-bulky weapon take up even more space - space that the gift box it comes in simply doesn't have.]]&lt;br /&gt;
[[File:H3VR Mk19 Opening.jpg|thumb|none|600px|Opening up the rather large top cover.]]&lt;br /&gt;
[[File:H3VR Mk19 Cocking.jpg|thumb|none|600px|With that out of the way, the operation of locking back the bolt can be seen in greater detail. Not in any way necessary, but fun nevertheless.]]&lt;br /&gt;
[[File:H3VR Mk19 Pulling.jpg|thumb|none|600px|Pulling out the belt from its box...]]&lt;br /&gt;
[[File:H3VR Mk19 Rounds.jpg|thumb|none|600px|...and loading it into the feed tray, pausing momentarily to examine the rounds; aside from some manufacturing information, the markings denote them as M340A1 HEDP (High-Explosive Dual-Purpose) rounds, meant for dealing with armor and infantry alike.]]&lt;br /&gt;
[[File:H3VR Mk19 Closing.jpg|thumb|none|600px|Slamming the top cover shut. Although, with a size and shape like this, calling it a &amp;quot;lid&amp;quot; might be more appropriate.]]&lt;br /&gt;
[[File:H3VR Mk19 Firing.jpg|thumb|none|600px|Once all that's been handled, there's only one thing left to do:]]&lt;br /&gt;
[[File:H3VR Mk19 Impact.jpg|thumb|none|600px|Raise some Hell.]]&lt;br /&gt;
[[File:H3VR Mk19 Ejecting.jpg|thumb|none|600px|Looking away from the direction that the automatic grenade launcher is firing (a sentence that shouldn't really ever be uttered in seriousness) shows that it spits its spent cases straight out the bottom, along with some disproportionately tiny-looking belt links.]]&lt;br /&gt;
[[File:H3VR Mk19 Attacking.jpg|thumb|none|600px|While the ammo is meant for armor and infantry, it also proves decently effective against the scene's floating crystal snowflakes once you get the hang of point-shooting it. The main draw of this being that, if you can convince yourself to forget that you're trapped in a giant glass prison, you can pretend you're firing air-bursting shells out of a WWII-era AA gun.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, &amp;quot;Cannonball&amp;quot; rounds, and Dragon's Breath shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. Originally both versions were classified as &amp;quot;shotgun&amp;quot; in game for the sake of random weapon spawns, but this classification was later removed from the normal version due to this randomly dooming runs of game modes that started the player with a random shotgun before the player even did anything.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]]&lt;br /&gt;
[[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked &amp;quot;Saiph&amp;quot;; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]]&lt;br /&gt;
[[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]]&lt;br /&gt;
[[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]]&lt;br /&gt;
[[File:H3VR Orion Cocking.jpg|thumb|none|600px|...two...]]&lt;br /&gt;
[[File:H3VR Orion Aiming.jpg|thumb|none|600px|...one...]]&lt;br /&gt;
[[File:H3VR Orion Firing.jpg|thumb|none|600px|...zero.]]&lt;br /&gt;
[[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]]&lt;br /&gt;
[[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious &amp;quot;HP&amp;quot; (high-pressure) version of the Orion...]]&lt;br /&gt;
[[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]]&lt;br /&gt;
[[File:H3VR Orion Flare.jpg|thumb|none|600px|The release of Update #76 gave a rather substantial rework to several of the less-useful 12 gauge ammo types, flares among them; aside from gaining the ability to set enemies on fire (and a rather substantial improvement in terms of efficiency and performance), they gained the ability to illuminate the area around them, an ability which many gun-launched flares in video games seem to lack.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
The [[Panzerfaust 3]] was added in the Meatmas 2023 update.&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|450px|Panzerfaust 3 - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==Potato Cannon==&lt;br /&gt;
Added in Update #88, the Potato Cannon, while far from the most conventional weapon in the game (though there are plenty that are more unconventional), it meets the strict definition of a firearm. This weapon is based on a typical homemade cannon using PVC pipe and ignited using a barbeque lighter and some aerosolized hairspray as fuel. To make the cannon more wieldy and closer to a proper weapon, the lighter is mounted directly onto the cannon and is used as a makeshift trigger and pistol grip, rather than simply poked through a touch hole. As real life examples of homemade cannons are potentially dangerous, the developers repeatedly state not to attempt to do some of the things that are possible with the in-game Potato Cannon; this includes using the spraycan that comes with the cannon as a flamethrower device.&lt;br /&gt;
[[File:H3VR PotatoCannon Overview.JPG|thumb|none|600px|The infamous Spud Gun, in all its backyard hooligan glory. Made of PVC pipe, a barbecue lighter jammed into the middle, and a few tactical rails glued on - we'll get to those later.]]&lt;br /&gt;
[[File:H3VR PotatoCannon text.JPG|thumb|none|600px|A closeup of the text on the piping; it reads &amp;quot;NOT FOR PRESSURE.&amp;quot; Humor aside, PVC is typically not meant for high-pressure applications; potato cannons can get away with this by virtue of having a relatively low pressure from the hairspray fuel compared to industrial applications, though explosive failures are not unheard of.]]&lt;br /&gt;
[[File:H3VR PotatoCannon Back.JPG|thumb|none|600px|The end cap is removable for fueling; looking inside, one can see the tip of the lighter poking out.]]&lt;br /&gt;
[[File:H3VR PotatoCannon Spark.JPG|thumb|none|600px|Pulling the trigger on the weapon causes sparks to appear in the combustion chamber.]]&lt;br /&gt;
[[File:H3VR PotatoCannon Hairspray.JPG|thumb|none|600px|The cannon comes with its own hairspray can, where apparently sosigs with hair do exist in the world of H3VR. This brand of &amp;quot;TOTALLY STIFF&amp;quot; hairspray has a warning that reads: &amp;quot;IF HAIR REMAINS STIFF FOR LONGER THAN 24 HRS PLEASE CONSULT A MEDICAL PROFESSIONAL&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PotatoCannon fuel.JPG|thumb|none|600px|Fueling the potato cannon; the amount of spray used does affect the power of the cannon, though there seems to be an upper limit as the cannon does not explosively fail if a ton of spray is used.]]&lt;br /&gt;
[[File:H3VR PotatoCannon potato.JPG|thumb|none|600px|Loading a 50mm Potato into the muzzle.]]&lt;br /&gt;
[[File:H3VR PotatoCannon loaded.JPG|thumb|none|600px|The potato just barely pokes into the barrel; normally, one would jam the potato down near the combustion chamber for best results, but the cannon doesn't come with a ramrod, and but all that's really needed is an airtight plug.]]&lt;br /&gt;
[[File:H3VR PotatoCannon aim.JPG|thumb|none|600px|Taking aim with the potato cannon; a sosig is about to experience a potato mashing.]]&lt;br /&gt;
[[File:H3VR PotatoCannon fire.JPG|thumb|none|600px|At full power, a potato can have lethal results, as sosigs explode in a shower of mustard.]]&lt;br /&gt;
[[File:H3VR PotatoCannon attatched.JPG|thumb|none|600px|With the aforementioned rails, any standard attachment can be used with the potato cannon; even muzzle devices are useable, though they must be removed prior to loading.]]&lt;br /&gt;
[[File:H3VR PotatoCannon lighter.JPG|thumb|none|600px|And on today's episode of &amp;quot;Do NOT try this at home&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PotatoCannon flamethrower.JPG|thumb|none|600px|The spraycan can be used as an improvised flamethrower when held near an open flame.]]&lt;br /&gt;
[[File:H3VR PotatoCannon spraycantrap.JPG|thumb|none|600px|And on next week's episode of &amp;quot;No seriously DO NOT TRY THIS AT HOME&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PotatoCannon firebomb.JPG|thumb|none|600px|In a pinch, the spray can can also be used as a firebomb when shot at.]]&lt;br /&gt;
&lt;br /&gt;
==QLB-06==&lt;br /&gt;
The [[QLB-06]] was added on Day 24 of the Meatmas 2022 Advent Calendar event, with the distinction of being the game's first grenade launcher fed by detachable magazines.&lt;br /&gt;
[[File:QLB-06.jpg|thumb|none|450px|QLB-06 - 35x32mmSR]]&lt;br /&gt;
[[File:H3VR QLB Box.jpg|thumb|none|600px|And on the penultimate day, Santon delivers a drum-fed grenade launcher. The drums aren't actually flat on the bottom (as convenient as that would be for resting them upright); the white part of the box's floor just doesn't line up with its hitbox.]]&lt;br /&gt;
[[File:H3VR QLB Left.jpg|thumb|none|600px|Examining the QLB. It may not be quite as impressive as [[QLZ-87|its predecessor]], but it's definitely more conventional-looking.]]&lt;br /&gt;
[[File:H3VR QLB Right.jpg|thumb|none|600px|And certainly a whole lot more portable.]]&lt;br /&gt;
[[File:H3VR QLB Safety.jpg|thumb|none|600px|Disengaging the safety; as a consequence of its re-work into a more man-portable form, the QLB-06 ditched the QLZ-87's full-auto functionality. A shame, to be sure, but the consequences of bad spray control with a 35mm grenade launcher aren't really something you can overlook.]]&lt;br /&gt;
[[File:H3VR QLB Loading.jpg|thumb|none|600px|Loading in a 6-round drum...]]&lt;br /&gt;
[[File:H3VR QLB Charging.jpg|thumb|none|600px|...and racking the rather large folding charging handle to chamber a DFS87 HE round. The markings on this round imply that it's for export, if only because they use letters that most people outside its country of origin can actually read.]]&lt;br /&gt;
[[File:H3VR QLB Aiming.jpg|thumb|none|600px|Aiming the QLB; rather than an adjustable leaf sight as one might expect, the QLB's only irons are a simple pistol-style notch-and-post setup.]]&lt;br /&gt;
[[File:H3VR QLB Firing.jpg|thumb|none|600px|Still, if it works...]]&lt;br /&gt;
[[File:H3VR QLB Hit.jpg|thumb|none|600px|...it works.]]&lt;br /&gt;
[[File:H3VR QLB Removing.jpg|thumb|none|600px|And it definitely does. This is absolutely the first and only time that an empty drum was removed. It totally didn't take, like, 20 rounds to hit that snowflake.]]&lt;br /&gt;
[[File:H3VR QLB Scope.jpg|thumb|none|600px|Should you need an actually-sensible means of aiming a grenade launcher, the included scope would be a good bet. It'll mount to any standard Picatinny rail, but the QLB's the only gun that comes with one at the right angle to make it not look stupid.]]&lt;br /&gt;
[[File:H3VR QLB Ammo.jpg|thumb|none|600px|Loading up a 15-round drum with some more specialized ammo - DFD87 smoke grenades, and DFN87 incendiaries. On the topic of ammo, this is also why the QLB was the only Meatmas gift in 2023 that needed its own independent main-branch update - without that, the newly-added ammo wouldn't've been spawnlockable, and the amount of fun that could be had with it per load of the scene would be correspondingly rather low.]]&lt;br /&gt;
[[File:H3VR QLB Bipod.jpg|thumb|none|600px|And, for a final bit of preparatory work, the bipod can be unfolded, for that little extra bit of stability we all need in our lives and grenade launchers.]]&lt;br /&gt;
[[File:H3VR QLB Impact.jpg|thumb|none|600px|And timelines, apparently, given how this shot of the two specialty rounds' effects seems to have come from a couple seconds before the last one. Sadly, neither of the bipod's legs extend into the fourth dimension, so it offers no real benefit in terms of temporal stabilization.]]&lt;br /&gt;
[[File:H3VR QLB Reticle.jpg|thumb|none|600px|Drawing a bead on the still-unbothered train, and giving a good view of the scope's reticle in the process.]]&lt;br /&gt;
[[File:H3VR QLB Mounted.jpg|thumb|none|600px|Sadly, no combination of smoke, HE, incendiary shells, precise aim, and temporal instability can stop the mighty Choo-Choo Train. All one can do is surrender, and hope to be spared.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Tater&amp;quot;==&lt;br /&gt;
Added in Update #108, the &amp;quot;Rail Tater&amp;quot; is a bizarre bolt-action railgun built from junk that fires titanium-plated potato chips. It is the second weapon in ''H3VR'' created by Kommander Karl, a 3D Artist and YouTuber. The first was &amp;quot;Baby's First Boomstick&amp;quot;, the unholy love child of a children's toy and a semi-automatic shotgun. The &amp;quot;Rail Tater&amp;quot; is a direct reference to [https://www.youtube.com/watch?v=PV2AP2FzzSo one of Karl's videos, in which he &amp;quot;reloads&amp;quot; a can of Pringles potato chips.] The Tater's potato chips (or &amp;quot;Porkless Hot Dogs&amp;quot;) are among the most powerful projectiles in all of ''H3'', traveling at an astounding 1,800 m/s and piercing straight through anything they hit along the way. &lt;br /&gt;
[[File:H3VR RailTater leftside.jpg|600px|thumb|none|The &amp;quot;Rail Tater&amp;quot; in all its glory, bathed in the light of the sun. ]]&lt;br /&gt;
[[File:H3VR RailTater frontend.jpg|600px|thumb|none|Taking a closer look at the front end of the homemade railgun, which features a beige plastic foregrip. ]]&lt;br /&gt;
[[File:H3VR RailTater tube.jpg|600px|thumb|none|The core of the Rail Tater is, of course, a tube of &amp;quot;Porkless&amp;quot; hot-dog-flavored titanium-plated potato chips. What could go wrong? ]]&lt;br /&gt;
[[File:H3VR RailTater bolt.jpg|600px|thumb|none|Sticking out from the chip container is the weapon's bolt handle, which is, ''of course'', a literal bolt. Seriously. Note also the pistol grip, which is mounted at an angle to make room for the weapon's stock. ]]&lt;br /&gt;
[[File:H3VR RailTater stock.jpg|600px|thumb|none|Investigating the weapon's stock, which is composed of a large battery pack and an ultra-comfortable chunk of wood.]]&lt;br /&gt;
[[File:H3VR RailTater unbolt.jpg|600px|thumb|none|Pulling back on the bolt to open the chamber. Note the small monitor mounted to the left of the tube, which displays a red exclamation mark and a potato symbol when the weapon is unloaded.]]&lt;br /&gt;
[[File:H3VR RailTater chip.jpg|600px|thumb|none|A close-up of a &amp;quot;Porkless&amp;quot; plated chip. Mind the titanium, and don't crack a tooth! ]]&lt;br /&gt;
[[File:H3VR RailTater loading.jpg|600px|thumb|none|Inserting a chip into the weapon. ]]&lt;br /&gt;
[[File:H3VR RailTater closebolt.jpg|600px|thumb|none|Closing the bolt. Note that the monitor has changed to depict a green checkmark; the weapon is ready to shoot. ]]&lt;br /&gt;
[[File:H3VR RailTater ADS.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; the launcher. The absolute lack of any sights (or even a rail attachment point) make this quite guesswork-intensive. ]]&lt;br /&gt;
[[File:H3VR RailTater demo1.jpg|600px|thumb|none|Time for a brief demonstration. On one side, an innocent watermelon. On the other, roughly a foot and a half of concrete. ]]&lt;br /&gt;
[[File:H3VR RailTater demo2.jpg|600px|thumb|none|To the mighty Rail Tater, however, it makes no difference. The melon explodes the instant the trigger is pulled. ]]&lt;br /&gt;
[[File:H3VR RailTater demo3.jpg|600px|thumb|none|A few frames later, an orange tracer (perhaps a jet of molten concrete?) forms, painting the lethal potato chip's trajectory through the barrier. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Remote Missile Launcher&amp;quot;==&lt;br /&gt;
In keeping with the ''[[Metal Gear Solid]]'' theme of Update #99, the &amp;quot;Remote Missile Launcher&amp;quot; is loosely based on that game's &amp;quot;Nikita&amp;quot; guided missile system. It is a slow-moving, user-guided missile that is controlled by a joystick attached to the launcher itself.&lt;br /&gt;
[[File:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita, as seen in ''Metal Gear Solid'''s VR Missions Menu, for comparison.]]&lt;br /&gt;
[[File:H3VR RML Left.jpg|thumb|none|600px|Taking a nice, peaceful range day with the Remote Missile Launcher.]]&lt;br /&gt;
[[File:H3VR RML Right.jpg|thumb|none|600px|After all, nothing says &amp;quot;casual plinking&amp;quot; like a high-tech guided - eh? It doesn't look like the reference image?]]&lt;br /&gt;
[[File:H3VR RML Button.jpg|thumb|none|600px|Hang on a sec, lemme get the instruction manual... okay, it says to flip the switch on the control panel, and...]]&lt;br /&gt;
[[File:H3VR RML Extending.jpg|thumb|none|600px|...oh. Yeah, that's better.]]&lt;br /&gt;
[[File:H3VR RML Loading.jpg|thumb|none|600px|Loading in one of the Remote Missile Launcher's remote missiles. These are rather large (roughly 100mm), as one would expect from a guided missile; they are, however, a bit unusually short for such a device, presumably so they still fit in the launcher when it's collapsed.]]&lt;br /&gt;
[[File:H3VR RML Muzzle.jpg|thumb|none|600px|Once loaded, they sit more or less flush with the end of the launcher; only the camera remains visible.]]&lt;br /&gt;
[[File:H3VR RML Aiming.jpg|thumb|none|600px|Speaking of the camera, here's the other end. While subtler than the other components, this also extends when the launcher is active (presumably to protect it from damage). As for the lack of a reticle, that'll make sense in a second.]]&lt;br /&gt;
[[File:H3VR RML Firing.jpg|thumb|none|600px|Firing the launcher creates a suitably impressive cloud of smoke; the camera is unaffected by this, however...]]&lt;br /&gt;
[[File:H3VR RML Steering.jpg|thumb|none|600px|...since, as mentioned, the camera is actually in the nose of the missile. As seen here, this allows for direct control of the missile via the joystick on the left (with the Big Red Button allowing for temporary speed boosts); silly as it may seem, some real guided missile launchers (like earlier versions of the [[AT-3 Sagger]], and the notoriously dismal [[Shorts Blowpipe]]) do in fact use joysticks for control. This setup would realistically classify it as a TV-guided missile (TVGM for short), a rather uncommon system for a man-portable launcher (though one shared by its inspiration); older guided launchers generally used a simpler form of MCLOS (manual command line of sight) guidance with a flare or similar visual aid allowing the user to track the missile as it flew, while more modern SACLOS systems' missiles know where they aren't and can guide themselves wherever the user indicates. Also like the original Nikita, the missiles that the RML fires are ''incredibly'' slow (to make guiding them easier, and to aid in its use as a rather unorthodox reconnaissance tool), to the point that they straddle the line between actual missiles and rocket-propelled drones. Of course, as this image shows, even a relatively slow missile can still be tricky to guide without enough practice.]]&lt;br /&gt;
[[File:H3VR RML Backblast.jpg|thumb|none|600px|Firing another missile, while rather irresponsibly looking in a completely different direction; this shows off the launcher's rather tame backblast (which has no effect on gameplay), and how the &amp;quot;LOADED&amp;quot; indicator light turns off slightly after the launcher is actually fired. And also its full length, since I forgot to show that earlier. Whoops.]]&lt;br /&gt;
[[File:H3VR RML Airburst.jpg|thumb|none|600px|Of note is that each Remote Missile Launcher can only track one missile at a time; to keep this from becoming an issue if multiple were fired in succession, pulling the trigger with a missile in flight detonates it mid-air. This also has other uses; unlike the Nikita on which it was based, the RML's warheads pack quite a punch, making them a potent option for clearing out distant groups of enemies behind cover (assuming they don't shoot it down first - enemies will target flying missiles, making them a rather useful distraction tool.]]&lt;br /&gt;
[[File:H3VR RML Flying.jpg|thumb|none|600px|A missile in flight (mere moments from this not being the case), showing off the deployed stabilization fins. This shot was achieved by firing the launcher, dropping it, and running ahead to the missile's intended destination; the missiles are ''that'' slow.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6==&lt;br /&gt;
The [[RG-6 grenade launcher]] was added on day 21 of the Meatmas 2020 Advent Calendar event .&lt;br /&gt;
[[File:Rg 6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG caseless]]&lt;br /&gt;
[[File:H3VR RG6 Box.jpg|thumb|none|600px|The RG-6 in its gift box, along with 3 HE grenades; since these are placed in a way that they don't really fit, things tend to fly around once the box is opened.]]&lt;br /&gt;
[[File:H3VR RG6 Left.jpg|thumb|none|600px|Taking the launcher outside the bunker, for a better look at - &amp;lt;br&amp;gt;'''&amp;quot;Huh, was that always there? I could've sworn that outpost used to be smaller...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RG6 Right.jpg|thumb|none|600px|''&amp;quot;Hang on, lemme turn around and make sure I'm not just at the wrong... bunker...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RG6 Extending.jpg|thumb|none|600px|''&amp;quot;Alright, nevermind, let's just focus on the gun. Here's the stock, which you can retract or extend, and - what's that thing on my wrist?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RG6 Opening.jpg|thumb|none|600px|''&amp;quot;Okay, not sure what's going on right now, but I should probably just crack this thing... no, wait that's how it's supposed to work.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...right?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RG6 Loading.jpg|thumb|none|600px|Loading in some grenades; the chambers are rifled, because the &amp;quot;barrel&amp;quot; isn't. Which is totally normal for this thing. Definitely. Just working how it's supposed to, like everything else here. Yep, everything's fine...]]&lt;br /&gt;
[[File:H3VR RG6 Aiming.jpg|thumb|none|600px|Aiming at the distant tube-structure-thing, and noting the &amp;lt;s&amp;gt;complete lack of drones where are they they're supposed to be here WHERE ARE THE DRONES&amp;lt;/s&amp;gt; markings on the rear sight; they're marked every 100 meters, with a notch every 50 - here, the 150-meter notch is being used. The marking on the top of the launcher reads &amp;quot;6G30&amp;quot;, the weapon's GRAU index designation.]]&lt;br /&gt;
[[File:H3VR RG6 Firing.jpg|thumb|none|600px|Firing a grenade off at the structure - even if there's no obvious target, firing random grenades can sometimes be helpful to cluster together, and possibly destroy, the sound-sensitive Static ''they're gone they're gone they're gone they're gone they're gone they're-'']]&lt;br /&gt;
[[File:H3VR RG6 Trigger.jpg|thumb|none|600px|Looking away from the distant scenery, and towards the launcher itself; note the impressively complex modeling of the lockwork, with several distinct components that all move as the trigger is pulled.]]&lt;br /&gt;
[[File:H3VR RG6 Grabbing.jpg|thumb|none|600px|Realizing that blindly firing off into the &amp;lt;empty&amp;gt; distance is probably not a very good idea, and opening up the launcher to unload it; all 6 of those grenades were definitely all there before, as none were ever fired out of it.]]&lt;br /&gt;
[[File:H3VR RG6 Gone.jpg|thumb|none|600px|Reaching for a grenade, and looking at the launcher, wondering why you only loaded 5 grenades, it was always like this ''no it wasn't the grenade is gone DON'T LISTEN TO'']]&lt;br /&gt;
[[File:H3VR RG6 Impact.jpg|thumb|none|600px|''&amp;quot;Who is it, huh? WHO'S DOING THIS? IS IT YOU, BRADLEY? NOT ANYMORE! TAKE THIS, AND THIS, AND-&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
Alongside the standard [[GP-25]], Update #76's third alpha build added its standalone counterpart, the [[RGM-40 Kastet]].&lt;br /&gt;
[[File:RGM Kastet.jpg|thumb|none|450px|RGM-40 Kastet - 40mm VOG caseless]]&lt;br /&gt;
[[File:H3VR Kastet Table.jpg|thumb|none|600px|A Kastet lying on a table. Not to be confused with a Bastet; if you find the latter lying on a table, then your day is about to become either really good or really, ''really'' bad.]]&lt;br /&gt;
[[File:H3VR Kastet Front.jpg|thumb|none|600px|Preparing the Kastet for &amp;lt;s&amp;gt;ritual sacrifice&amp;lt;/s&amp;gt; practical use requires first that the sights be unfolded.]]&lt;br /&gt;
[[File:H3VR Kastet Rear.jpg|thumb|none|600px|Yes, the rear one too.]]&lt;br /&gt;
[[File:H3VR Kastet Left.jpg|thumb|none|600px|''&amp;quot;Then... hang on, what comes next again? Lemme just check the script...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Kastet Extending.jpg|thumb|none|600px|''&amp;quot;Oh, right, that!&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Then, the stock must be extended.]]&lt;br /&gt;
[[File:H3VR Kastet Right.jpg|thumb|none|600px|Once all that's been settled, it's time to wage war and be fertile. Preferably in that order.]]&lt;br /&gt;
[[File:H3VR Kastet Loading.jpg|thumb|none|600px|And both after remembering to load the thing.]]&lt;br /&gt;
[[File:H3VR Kastet Aiming.jpg|thumb|none|600px|Aiming the RGM-40; each of the leaf sight's notches is approximately 50 meters, though they tend to be a bit short of the mark.]]&lt;br /&gt;
[[File:H3VR Kastet Firing.jpg|thumb|none|600px|Firing off a shot...]]&lt;br /&gt;
[[File:H3VR Kastet Impact.jpg|thumb|none|600px|...and watching the VOG-25 HE round hit its mark.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI==&lt;br /&gt;
Along with the standard [[M203A1]], Update #76's 2nd alpha build added an [[RM Equipment M203PI]], the main distinction between the two being their compatibility; while the M203A1 can only be mounted to the [[M16A1]] and the [[M4 Carbine]], the M203PI can be attached to any standard Picatinny rail. The Pic rail mounted version also lacks any sight ladders for accurate long-range shooting; this is because the sight ladders on the other M203s are made specifically for AR platforms with both the launcher and sight ladder in a fixed positions.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|450px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[File:H3VR M203PI Left.jpg|thumb|none|600px|An unmounted M203PI. It's more or less the same as the normal variant, the only real difference being the mounting hardware.]]&lt;br /&gt;
[[File:H3VR M203PI Right.jpg|thumb|none|600px|Which is, to be fair, a rather substantial difference.]]&lt;br /&gt;
[[File:H3VR M203PI Mounted.jpg|thumb|none|600px|Sure, it can be used to create relatively sensible combinations like this 203/[[FN SCAR-L]] pairing here, but it can also create far more outlandish things, like handguns with launchers on their underbarrel rails, or quad-railed rifles with an M203PI on every side of the handguard.]]&lt;br /&gt;
[[File:H3VR M203PI Opening.jpg|thumb|none|600px|Sliding open the breech.]]&lt;br /&gt;
[[File:H3VR M203PI Loading.jpg|thumb|none|600px|Loading in an M576 40mm buckshot shell...]]&lt;br /&gt;
[[File:H3VR M203PI Firing.jpg|thumb|none|600px|...which, as one would expect, is quite effective at reducing enemies to a rather unsightly mess.]]&lt;br /&gt;
[[File:H3VR M203PI Ejecting.jpg|thumb|none|600px|Dumping out the spent casing, and getting back to business.]]&lt;br /&gt;
[[File:H3VR M203PI Saw.jpg|thumb|none|600px|&amp;quot;Business&amp;quot;, in this case, meaning &amp;quot;sticking another M203PI onto the bottom of a chainsaw&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M203PI MGL.jpg|thumb|none|600px|Or &amp;quot;creating redundant, absurd monstrosities.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M203PI MGL Firing.jpg|thumb|none|600px|Firing all of the weapon's available grenades into a crowd of helpless Sosigs.]]&lt;br /&gt;
[[File:H3VR M203PI MGL Backwards.jpg|thumb|none|600px|Yes, even that one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the [[RPG-7]]. The sixth alpha of Update #100 replaced the RPG's model, with improvements such as working sights and a functional sight rail.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat Fortress&amp;quot; crossover update added the Soldier's &amp;quot;Rocket Launcher&amp;quot; from ''[[Team Fortress 2]]'', a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed. Initially, its ammo (the so-called &amp;quot;RPGMF Rocket&amp;quot;) only had one type (a standard HE round), but Update #91 (the 2020 4th of July update) gave it several more.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]&lt;br /&gt;
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|&amp;quot;Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done.&amp;quot;]]&lt;br /&gt;
[[File:H3VR RPG-7.jpg|thumb|none|600px|Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.]]&lt;br /&gt;
[[File:H3VR RPG-7 Loading.jpg|thumb|none|600px|Loading in a PG-7V rocket.]]&lt;br /&gt;
[[File:H3VR RPG-7 Cocking.jpg|thumb|none|600px|Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.]]&lt;br /&gt;
[[File:H3VR RPG-7 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the RPG. Well, at least there was an attempt.]]&lt;br /&gt;
[[File:H3VR RPG-7 Firing.jpg|thumb|none|600px|Firing the launcher...]]&lt;br /&gt;
[[File:H3VR RPG-7 Explosion.jpg|thumb|none|600px|...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.]]&lt;br /&gt;
[[File:H3VR RPG-7 Loading Side.jpg|thumb|none|600px|Amusingly, due to the way that ''H3'' defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...]]&lt;br /&gt;
[[File:H3VR RPG-7 Loaded.jpg|thumb|none|600px|...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.]]&lt;br /&gt;
[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]&lt;br /&gt;
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Left.jpg|thumb|none|600px|Looking over the new RPG-7.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Right.jpg|thumb|none|600px|In a substantially less sensible place to actually use it, one might add.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Loading.jpg|thumb|none|600px|But hey, it's not like we've ever let something like common sense stop us, right?]]&lt;br /&gt;
[[File:H3VR RPG-7 New Loaded.jpg|thumb|none|600px|Yes, &amp;quot;us&amp;quot;. You're a part of this now, whether you like it or not.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Cocking.jpg|thumb|none|600px|Cocking the RPG's hammer; the markings on the grip assembly state what it is (&amp;quot;PПГ-7&amp;quot;, or &amp;quot;RPG-7&amp;quot;), followed by a serial number (&amp;quot;ИTБ-137&amp;quot;), and a production date (&amp;quot;1975г.&amp;quot;).]]&lt;br /&gt;
[[File:H3VR RPG-7 New Aiming.jpg|thumb|none|600px|Aiming the RPG at a hopefully-far-enough-away wall; as mentioned, one of the main improvements of the new model over the old one is a functional rear sight, making it something more than just a window to look through at the front one.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Firing.jpg|thumb|none|600px|Firing the launcher, as ever, produces a brief-yet-blinding flash of light and a substantially-longer-yet-just-as-blinding cloud of smoke. It probably wouldn't obscure effect-on-target as much if the target was a more reasonable distance away.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Adjusting.jpg|thumb|none|600px|Not only is the new model's rear sight notch functional, the rest of it is too; the slider can be adjusted from 100 to 500 meters in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Folded.jpg|thumb|none|600px|It also features a sixth position, which is self-explanatory in about the most literal way possible.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Backwards.jpg|thumb|none|600px|Just like the original RPG, various loading shenanigans are possible; here, the rocket (labeled as a &amp;quot;PG-7D&amp;quot;, a seemingly-fictional version of the PG-7) goes in backwards...]]&lt;br /&gt;
[[File:H3VR RPG-7 New Forwards.jpg|thumb|none|600px|...and somehow winds up facing forwards. No [[Battlefield Hardline#RPG-7V2|fancy throw-and-catch]] necessary.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Kobra.jpg|thumb|none|600px|The primary utility of the flipped-down setting is to keep the rear sight out of the way when mounting optics; the rail will take any Warsaw Pact-type dovetail-mounted optic, like this somewhat unsuited-for-task Kobra RDS.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Dual.jpg|thumb|none|600px|It can also take AK rail adaptors, allowing for some things well and truly past the point of forgiveness.]]&lt;br /&gt;
[[File:H3VR RPG-7 New Blocked.jpg|thumb|none|600px|The carrying handle can also be used to carry extra rockets, though this does block the magnified portion of the optic. And forces you to put a live rocket directly in the path of the previous one's exhaust, and right next to its launch tube. Which, if it's any consolation, should at least help deal with the continued existence of this device's creator.]]&lt;br /&gt;
===&amp;quot;Rocket Launcher&amp;quot;===&lt;br /&gt;
[[File:H3VR TF2 RL Left.jpg|thumb|none|600px|And when we said &amp;quot;heavily stylized&amp;quot;, we meant ''heavily'' stylized.]]&lt;br /&gt;
[[File:H3VR TF2 RL Loading.jpg|thumb|none|600px|The &amp;quot;Rocket Launcher&amp;quot;'s rockets, as in ''TF2'', are these little gray objects that go into the muzzle...]]&lt;br /&gt;
[[File:H3VR TF2 RL Loaded.jpg|thumb|none|600px|...and not necessarily one at a time. As in the source material, this launcher manages to fit 4 rockets in the tube (though, unlike the original game, loaded rockets will protrude slightly from the muzzle, as seen here); while such a thing isn't strictly ''impossible'', it would be a far cry from anything that could reasonably be described as &amp;quot;safe&amp;quot;, and would seriously inhibit the ability of the launcher to vent propellant gases out of the exhaust port (which serves to prevent the launcher from flying backwards with each shot).]]&lt;br /&gt;
[[File:H3VR TF2 RL Aiming.jpg|thumb|none|600px|Aiming the launcher; between the wobbliness of the front sight and the lack of a rear sight to line it up with, this isn't particularly helpful at any substantive range. The former aspect is noteworthy; wobbly objects hadn't been feasible in ''H3'''s physics engine prior, but an outside contributor going by the name &amp;quot;Cynicat&amp;quot; managed to get it working.]]&lt;br /&gt;
[[File:H3VR TF2 RL Firing.jpg|thumb|none|600px|Firing a shot; the largely-obstructed tube could at least explain the weapon's rather severe vertical recoil.]]&lt;br /&gt;
[[File:H3VR TF2 RL Explosion.jpg|thumb|none|600px|Watching the rocket hit its mark. The rockets fired by ''H3'''s version of the launcher are noticeably more powerful than those in ''TF2'', frequently insta-gibbing enemies (such as this unfortunate Sniper Sosig) with a single well-placed shot.]]&lt;br /&gt;
[[File:H3VR TF2 RL Jump.jpg|thumb|none|600px|The other &amp;quot;proper&amp;quot; use of the Rocket Launcher is another mechanic inherited from its source (pun intended), the so-called &amp;quot;rocket jump&amp;quot;, wherein a rocket is fired at the ground beneath/a wall next to the wielder, propelling them through the air in a spectacular, cartoonish fashion; ''H3VR'' may very well be the first VR game in which such a thing is possible. Not recommended for those who suffer from motion sickness.]]&lt;br /&gt;
[[File:H3VR TF2 RL Ammo.jpg|thumb|none|600px|The Rocket Launcher's various ammo types laid out on a table; from left to right, there's the standard round, the &amp;quot;WRONG AMMO&amp;quot;, the &amp;quot;To The Moon&amp;quot;, the &amp;quot;Frag Explosive&amp;quot; (yes, that is a can of meat as a warhead), the &amp;quot;Rock-It&amp;quot;, and the &amp;quot;Rocket Pop&amp;quot;.]]&lt;br /&gt;
[[File:H3VR TF2 RL Moon.jpg|thumb|none|600px|The &amp;quot;To The Moon&amp;quot; round, in keeping with its name, colorscheme, and being based on 1950s sci-fi rockets, is a high-velocity less-lethal round meant exclusively for rocket jumping (similar in function to ''TF2'''s &amp;quot;Rocket Jumper&amp;quot;, but as a round instead of a separate weapon); since there's no real way to show it in its intended role without being redundant, here's a shot of it completely failing to damage a Sosig instead. A Sosig who is, for whatever reason, stuck to a wall.]]&lt;br /&gt;
[[File:H3VR TF2 RL Pop.jpg|thumb|none|600px|The &amp;quot;Rocket Pop&amp;quot; round, aside from bringing back memories of chasing the ice cream truck down the street (how simple things used to be), also temporarily freezes enemies within a given radius; this makes them less vulnerable to piercing-type attacks (but more vulnerable to blunt ones), and slows down all of their functions - movement, turning, weapon-handling, and even their ''AI''.]]&lt;br /&gt;
[[File:H3VR TF2 RL Frag.jpg|thumb|none|600px|The frag rocket, as the now-enabled bullet trails show, does pretty much exactly what it says on the can - well, not exactly what it says on the actual can, since that would imply it contains Penn's Prime Meats and Cuts, but you get the idea.]]&lt;br /&gt;
[[File:H3VR TF2 RL Rock.jpg|thumb|none|600px|The &amp;quot;Rock-It&amp;quot;, meanwhile, is a little less obvious; it serves as a directional anti-personnel round, traveling a set distance (roughly 8 meters) before exploding, sending out a burst of shrapnel in a forward-facing cone (again, the bullet trails help make this clearer), or simply exploding on contact and sending all this shrapnel into the target if its hits something beforehand. This serves to minimize collateral/self-damage in close quarters at the cost of having to be more precise with your shots and severely limiting your effective range. Still, it works better than you'd expect for what is quite literally a firework with a bunch of rocks taped to it.]]&lt;br /&gt;
[[File:H3VR TF2 RL Wrong.jpg|thumb|none|600px|And finally, there's the &amp;quot;WRONG AMMO&amp;quot;, which is as hard to show off as it is to use in its intended role; being mortar shells, these fly in a ballistic arc rather than a straight line, allowing the weapon to be used for indirect fire. While the white streak that follows them is somewhat helpful, the weapon they're fired out of still has no real way of aiming like this, so actually hitting anything other than the ground is mostly down to luck.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 43/54 &amp;quot;Panzerschreck&amp;quot;==&lt;br /&gt;
Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 &amp;quot;Panzerschreck&amp;quot; - 88mm rocket]]&lt;br /&gt;
[[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that &amp;quot;special someone&amp;quot; is trying to stop the invasion of Berlin.]]&lt;br /&gt;
[[File:H3VR RPzB Left.jpg|thumb|none|600px|'''WE INTERRUPT THIS BROADCAST TO INSERT A GOVERNMENT-MANDATED SET OF SHOEHORNED-IN PROFILE SHOTS.''']]&lt;br /&gt;
[[File:H3VR RPzB Right.jpg|thumb|none|600px|'''DO NOT PANIC, CITIZENS; WE WILL RETURN YOU TO YOUR REGULARLY-SCHEDULED PROGRAMMING SHORTLY.''']]&lt;br /&gt;
[[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]]&lt;br /&gt;
[[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]]&lt;br /&gt;
[[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Signaler&amp;quot;==&lt;br /&gt;
Added in Update #102's first (formal) alpha, the &amp;quot;Signaler&amp;quot; is a fictional flare gun largely based on the [[M8 Flare Pistol]], intended as an alternate weapon for the Pyro in the &amp;quot;Meat Fortress&amp;quot; gamemode. It is primarily based on [https://wiki.teamfortress.com/w/images/9/9f/Flare_Gun_Concept.jpg one of the alternate concepts for the &amp;quot;Flare Gun&amp;quot;] in ''[[TF2]]'', itself more or less a stocked AN/M8; the in-game weapon fires 50mm flare shells, available in multiple varieties.&lt;br /&gt;
[[File:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm flare]]&lt;br /&gt;
[[File:H3VR Signaler Left.jpg|thumb|none|600px|Examining the fancy new flare launcher.]]&lt;br /&gt;
[[File:H3VR Signaler Right.jpg|thumb|none|600px|Although, at some point in the process of giving it a stock, a longer barrel, and several types of offensive ammunition, it may have crossed the line into &amp;quot;grenade launcher&amp;quot; territory.]]&lt;br /&gt;
[[File:H3VR Signaler Opening.jpg|thumb|none|600px|Cracking open the flarenade launcher.]]&lt;br /&gt;
[[File:H3VR Signaler Loading.jpg|thumb|none|600px|Loading in a 50mm flare, of the &amp;quot;Classic&amp;quot; (i.e. &amp;quot;flare&amp;quot;) variety; if this looks like a squash-and-stretched shotgun shell, that's because it more or less is.]]&lt;br /&gt;
[[File:H3VR Signaler Cocking.jpg|thumb|none|600px|Cocking the weapon; the lever pulled back here is a breech latch on the M8, though precisely how it works on this thing isn't clear - given the linear movement, it's probably a cocking lever for an internal striker, though it being mounted on the barrel does complicate matters a bit.]]&lt;br /&gt;
[[File:H3VR Signaler Aiming.jpg|thumb|none|600px|One thing's for sure, though - it's not an iron sight.]]&lt;br /&gt;
[[File:H3VR Signaler Firing.jpg|thumb|none|600px|Should you attempt to use it as such, well...]]&lt;br /&gt;
[[File:H3VR Signaler Flare.jpg|thumb|none|600px|...good luck. The standard flares have a bit of a blast radius, but not enough to compensate for ''that''.]]&lt;br /&gt;
[[File:H3VR Signaler Tracers.jpg|thumb|none|600px|Firing another round, this one the &amp;quot;Conflagration&amp;quot; type; the burst of tracers give off the impression that this is some sort of buckshot round at first.]]&lt;br /&gt;
[[File:H3VR Signaler Fire.jpg|thumb|none|600px|Said impression is shattered a couple frames later, however, as each tracer erupts into its own little ball of flames - it's essentially a souped-up Dragon's Breath round, minus some of the range and muzzle velocity. Useful for spy-checking, as shown here.]]&lt;br /&gt;
[[File:H3VR Signaler Ejecting.jpg|thumb|none|600px|Popping open the launcher for a quick reload; note that the ejected round (like the rest of the Meat Fortress cartridges) has a struck primer. The new, yellow-hulled round is a &amp;quot;Sunburn&amp;quot; shell...]]&lt;br /&gt;
[[File:H3VR Signaler Smoke.jpg|thumb|none|600px|...which takes its sweet time getting to the point. Despite this, it doesn't simply arc like a rainbow and drop to the ground; it appears to be a &amp;quot;parachute&amp;quot;-type flare, meant to hang in the air as long as possible.]]&lt;br /&gt;
[[File:H3VR Signaler Flash.jpg|thumb|none|600px|Once it finally stops doing so, the round detonates; it functions as a flashbang.]]&lt;br /&gt;
[[File:H3VR Signaler Danger.jpg|thumb|none|600px|The last of the Signaler's rounds is the only one that lets the weapon live up to its name: the bright-green &amp;quot;Danger Close&amp;quot; round.]]&lt;br /&gt;
[[File:H3VR Signaler Marked.jpg|thumb|none|600px|Firing one off at an unsuspecting enemy sentry gun; upon reaching its destination, the flare acts like one would logically expect a flare to act, right down to its tendency to bounce off of things and roll around. Not exactly the most helpful thing, considering what happens next.]]&lt;br /&gt;
[[File:H3VR Signaler Incoming.jpg|thumb|none|600px|&amp;quot;Next&amp;quot; being &amp;quot;a couple seconds later&amp;quot;, that is - a mortar shell descends from the heavens, right on the flare's location (at the time of launch, of course). As a note of trivia, this mortar round is technically a rocket - it uses the same projectile type as the Rocket Launcher's &amp;quot;WRONG AMMO&amp;quot; round.]]&lt;br /&gt;
[[File:H3VR Signaler Impact.jpg|thumb|none|600px|Good effect on target. Which is not something to take for granted - the omniscient mortar crew may be fast, but they aren't perfectly accurate, so some near-misses can occur.]]&lt;br /&gt;
[[File:H3VR Signaler Close.jpg|thumb|none|600px|A fact which only adds to the reasons why ''this'' is a sight to run away from very, very fast. Another reason being that the flare itself isn't particularly effective against enemies - meaning that, between the incoming mortar shell and the now-merely-angrier enemy, there are two distinct forms of &amp;quot;danger close&amp;quot; at play.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stickybomb Launcher&amp;quot;==&lt;br /&gt;
Another weapon added with the &amp;quot;Meat Fortress&amp;quot; update was the ''[[TF2]]'' Demoman's &amp;quot;Stickbomb Launcher&amp;quot;, a fictional 8-shot semi-automatic weapon that fires remotely-detonated bombs (which, as the name implies, can stick to surfaces). Visually, it seems to be loosely based on the [[Sten Mk V]], albeit stockless, left-hand-charging, fed by a fixed drum magazine (reminiscent of an [[RPK]]'s 75-round drum), and massively oversized.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TF2 SL Shell.jpg|thumb|none|600px|The &amp;quot;Stickybomb Launcher&amp;quot;'s ammunition (which isn't seen in ''TF2'', since the original version was somehow reloaded by racking the charging handle repeatedly)...]]&lt;br /&gt;
[[File:H3VR TF2 SL.jpg|thumb|none|600px|...and the launcher itself. Note the electronic device on top; this is another addition made for ''H3'', and was created by a community member named PieSavvy.]]&lt;br /&gt;
[[File:H3VR TF2 SL Opening.jpg|thumb|none|600px|Locking open the weapon's bolt.]]&lt;br /&gt;
[[File:H3VR TF2 SL Clip.jpg|thumb|none|600px|A necessary process to show off one more aspect of the launcher created for this version: its loading procedure.]]&lt;br /&gt;
[[File:H3VR TF2 SL Loading.jpg|thumb|none|600px|In a manner somewhat inspired by the [[M1941 Johnson rifle]], this variant of the Stickybomb Launcher is loaded with an 8-round stripper clip inserted through the ejection port.]]&lt;br /&gt;
[[File:H3VR TF2 SL Chambering.jpg|thumb|none|600px|Letting the bolt drop, pushing a round out of the magazine and into the chamber.]]&lt;br /&gt;
[[File:H3VR TF2 SL Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the launcher; since the only thing provided for this is the Mk. V Sten's empty front sight protector, it'd be more accurately described as &amp;quot;point-shooting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR TF2 SL Firing.jpg|thumb|none|600px|Firing off a shot; the action closes quite quickly for its size. Also note that the projectile is bigger than the launcher's actual bore; the explanation given being that the bombs inflate upon leaving the muzzle.]]&lt;br /&gt;
[[File:H3VR TF2 SL Screen.jpg|thumb|none|600px|An assortment of stickies laid out around the room, which help reveal the purpose of the aforementioned device: since ''H3VR'' has no HUD to show the player how many stickybombs they've placed, the device fills that role instead, with the line rising higher on the screen for each sticky placed. With all 8 set out, there's only one thing left to do...]]&lt;br /&gt;
[[File:H3VR TF2 SL Explosion.jpg|thumb|none|600px|''&amp;quot;Ka-'''BEEEEEEEEEEEEEWM!'''&amp;quot;'']]&lt;br /&gt;
===&amp;quot;The Long Shot&amp;quot;===&lt;br /&gt;
Alpha 2 of Update #96 added a modified variant of the Stickybomb Launcher known as &amp;quot;The Long Shot&amp;quot;, along with several new ammo types for both it and the original variant. Compared to the Stickybomb Launcher, the Long Shot is a longer weapon overall (featuring a longer barrel and a full stock), and sacrifices semi-auto functionality for increased muzzle velocity, to the point that it serves as a serviceable direct-fire weapon out to surprising ranges.&lt;br /&gt;
[[File:H3VR Longshot Left.jpg|thumb|none|600px|Admiring the Long Shot in the Proving Grounds' dedicated battle arena.]]&lt;br /&gt;
[[File:H3VR Longshot Right.jpg|thumb|none|600px|The forend and stock are similar to that of the Demo's Grenade Launcher; the device in place of the original Stickybomb Launcher's more-or-less-functionless front sight protector is a laser sight that, like some of the other Meat Fortress weapons', is always on.]]&lt;br /&gt;
[[File:H3VR Longshot Rusty.jpg|thumb|none|600px|Loading in some shells; this is a &amp;quot;Rusty Nail&amp;quot; round, one of the three alternate ammo types added in the same update.]]&lt;br /&gt;
[[File:H3VR Longshot Chambering.jpg|thumb|none|600px|Releasing the locked-back bolt, and chambering a round. Props to whoever designed the feed ramp in this thing - getting it to feed rounds like ''that'' reliably must've been a bona fide nightmare.]]&lt;br /&gt;
[[File:H3VR Longshot Double.jpg|thumb|none|600px|Setting down a few Rusty Nails before starting an AI battle, and showing off what appears to be an artifact of how the weapon is coded - for just the briefest of moments, two noticeably different stickybombs appear in front of the muzzle. Say, setting up stickies before the two teams even begin existing isn't cheating right?]]&lt;br /&gt;
[[File:H3VR Longshot Cycling.jpg|thumb|none|600px|Manually racking the charging handle; as mentioned, the Long Shot lacks semi-auto functionality, effectively tutoring it into a spring-assisted straight-pull bolt-action.]]&lt;br /&gt;
[[File:H3VR Longshot Nail.jpg|thumb|none|600px|Detonating the Rusty Nail rounds all at once reveals their function: smoking like a 1950s commercial airliner cabin.]]&lt;br /&gt;
[[File:H3VR Longshot Robbie.jpg|thumb|none|600px|Loading up another type; in keeping with the general theme of scotch-based cocktail names, this one's called the &amp;quot;Robbie Burns&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Longshot Firing.jpg|thumb|none|600px|Taking a less-than-quick potshot at an enemy Sosig's head...]]&lt;br /&gt;
[[File:H3VR Longshot Headshot.jpg|thumb|none|600px|...with predictable consequences. While decent at knocking enemies down when uncharged, the Long Shot can often kill enemies with a single fully-charged shot, a shot which has almost no drop over reasonable distances to boot.]]&lt;br /&gt;
[[File:H3VR Longshot Burns.jpg|thumb|none|600px|Actually detonating a few of these rounds reveals their intended function: fittingly, the Robbie Burns round is incendiary.]]&lt;br /&gt;
[[File:H3VR Longshot Highland.jpg|thumb|none|600px|Lastly, there's the &amp;quot;Highland Fling&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Longshot Scatter.jpg|thumb|none|600px|This is an explosive scatter-shot round, firing six mini-stickies per shot; this, in combination with the aforementioned high impact damage allows the Long Shot to be used as an ersatz shotgun in close quarters.]]&lt;br /&gt;
[[File:H3VR Longshot Fling.jpg|thumb|none|600px|Detonating the Highland Fling rounds shows off one of their interesting properties: they aren't all fuzed quite the same, with the six submunitions exploding jut slightly out of sync with each other. Aside from looking cooler, this does provide some advantages: in particular, with mini-stickies scattered on the ground, the first blast will often knock enemies down, putting their much more vital, squishy bits right next to all of the subsequent explosions.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher.&lt;br /&gt;
[[File:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm]]&lt;br /&gt;
[[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]]&lt;br /&gt;
[[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]]&lt;br /&gt;
[[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.]]&lt;br /&gt;
[[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]]&lt;br /&gt;
[[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]]&lt;br /&gt;
[[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]]&lt;br /&gt;
[[File:H3VR Sturmpistole Aiming.jpg|thumb|none|600px|Between the grenades' low velocity and the rather small, short-radiused sights, long-range hits on point targets are quite the achievement indeed. But hey, that just makes them all the more satisfying.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|here]] to view the game's unusable/NPC weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Panzerfaust_3&amp;diff=1638011</id>
		<title>Panzerfaust 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Panzerfaust_3&amp;diff=1638011"/>
		<updated>2023-12-26T02:12:25Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PNZFT3.jpg|thumb|right|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|right|400px|Panzerfaust 3-T with DM22 rocket and Dynarange computerised sight - 60mm]]&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|right|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm ]]&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamera 3: Revenge of Iris]]'' || || JGSDF personnel || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XIII (VG)|XIII]]'' ||Bazooka||||Reloadable like RPG-7||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||With DM12A1 and DM22 rockets||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homefront]]''||RPG Launcher|||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Binary Domain]]'' || HEMWL-3.8 Anti-Robot RPG || Rear grip and trigger shifted to location of stock || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''||Panzerfaust||||Panzerfaust 3-IT||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||Panzerfaust3|| || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Sandstorm]]''||Panzerfaust 3||||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call to Arms]]''|| ||||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The End of Evangelion]]''||JSSDF soldiers||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Noir]]''||Soldiers attacking the village||Ep. 22: Journey's End (Tabiji no Hate) ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Certain Magical Index II]]''||Amata Kihara|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guilty Crown]]''|| || seen in Funeral Parlor's Arsenal || 2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gate: Thus the JSDF Fought There]]''||Sergeant Katsumoto||Ep. 3: Fire Dragon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Hitman&lt;br /&gt;
|&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Panzerfaust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_760/7600_Rifle&amp;diff=1638010</id>
		<title>Remington Model 760/7600 Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_760/7600_Rifle&amp;diff=1638010"/>
		<updated>2023-12-26T02:10:07Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Remington 7615P Patrol Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Remington Model 760''' is a pump-action rifle that was first introduced in 1952. It was replaced in 1981 by the improved '''Model 7600''', which was offered in 'sportsman' design with wooden furniture, and 'tactical' design with black synthetic forearm and buttstock.  The &amp;quot;Police Model&amp;quot; of the 7600 shortened the Barrel from 22.5&amp;quot; to 16.5&amp;quot; and moved the rear sight from the barrel (above the foregrip) to the back of the receiver. In addition to the Model 7600 Police, Remington has also produced a 5.56x45mm NATO/.223 Remington version of the Model 7600P called the Model 7615P. Unlike other Model 7600 rifles, the Model 7615P has a magazine well designed to accept M16/AR-15 rifle magazines.&lt;br /&gt;
&lt;br /&gt;
The rifle also became infamous as the rifle that was used to assassinate Martin Luther King Jr.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Remington Model 760=&lt;br /&gt;
[[Image:RemingtonModel760.jpg‎|thumb|right|500px|Remington 760 - first introduced in 1952]]&lt;br /&gt;
[[File:Remington760carbine.jpg|thumb|right|500px|Remington 760 carbine - .35 Remington]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1952 - 1981)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .223 Remington, .25-06 Remington, .243 Winchester, .244 Remington, .257 Roberts, .270 Winchester, .280 Remington, .300 Savage, .308 Winchester, .30-06 Springfield, .35 Whelen, .35 Remington &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.5 lb (3.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.5in (98 cm), 42in (106 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 18.5 in (47cm), 22 in (56 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:4 round magazine''' &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Remington Model 760}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderbolt and Lightfoot]]''|| ||A police officer|| ||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''||[[Ned Beatty]]||Allan Crum || ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''||[[Pernell Roberts]]||Lieutenant Lee|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gauntlet]]''|| ||A Sniper|| || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Orca]]'' || [[Richard Harris]] || Nolan || rowspan=3|Model 760 BDL || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Hooten]] || Paul&lt;br /&gt;
|-&lt;br /&gt;
| [[Will Sampson]] || Umilak&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Deer Hunter]]''|| || ||Seen in a gun rack||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Howling]]''||[[Slim Pickens]]||Sam Newfield|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchman || With sniper scope || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[Julio Oscar Mechoso]] || Det. Hernandez || With sniper scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[Clarence Williams III]] || Det. Taft || With sniper scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outbreak]]''|| || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twin Peaks]]'' ||[[Michael Ontkean]] || Sheriff Harry S. Truman|| || 1990-1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]''|| [[Shawnee Smith]]|| Crazy Julie Lawry || ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Files, The - Season 4|The X-Files]]''|| [[Chris Owens]] || Young 'Cigarette-Smoking Man' || With Scope / &amp;quot;Musings of a Cigarette-Smoking Man&amp;quot; (S4E07) ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Buffy the Vampire Slayer]]'' || ||Frawley|| &amp;quot;Homecoming&amp;quot; (S3E05) ||1997-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' || ||A Redneck|| ||2005-&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 10|NCIS]]'' || || || &amp;quot;Extreme Prejudice&amp;quot; (S10E01) ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outsider, The (2020)|The Outsider]]''||[[Marc Menchaca]]||Detective Jack Hoskins||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Remington Model 7600=&lt;br /&gt;
[[Image:RemingtonModel7600.jpg‎|thumb|right|500px|Remington 7600 - first introduced in 1981]]&lt;br /&gt;
[[Image:RemingtonModel7600Police.jpg‎|thumb|right|500px|Remington 7600 Police Model  - 7.62x51mm (.308)]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1981-present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .223 Remington, .25-06 Remington, .243 Winchester, .270 Winchester, .280 Remington, .308 Winchester, .30-06 Springfield, .35 Whelen&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.5lb ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ? in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 22 in (56 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 4 round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Remington Model 7600}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sudden Impact]]''|| ||Mrs. Kruger|| ||1983&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Rescue]]''|| ||A Criminal|| ||1989 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1 - Season 10|Stargate SG-1]]'' || ||A Hunter||&amp;quot;Uninvited&amp;quot; (S10E05) ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 5]]''||[[Alona Tal]] ||Jo Harvelle|| With telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' || [[Curtis Lum]]||Phil|| &amp;quot;Family Time&amp;quot; (S01E09) ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 7615P Patrol Rifle=&lt;br /&gt;
[[File:Remington 7615P rifle.jpg|thumb|right|500px|Remington 7615P - .223 Remington (5.56x45mm NATO)]]&lt;br /&gt;
[[File:Remington 7615 alternate side.JPG|thumb|right|500px|Remington 7615P - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2007-present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .223 Remington (5.56x45mm NATO)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.5 lb ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.5 in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 18.5 in ( 47 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10/20/30 round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Remington 7615P Patrol Rifle}}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gotham - Season 1]]''||[[Ben McKenzie]] ||Detective Jim Gordon|| ||2014-15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;RPC7615&amp;quot;|| || 2016&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1638009</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Rifles &amp; Carbines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1638009"/>
		<updated>2023-12-26T02:08:14Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rifles &amp;amp; Carbines=&lt;br /&gt;
Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). The Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic (such as the SKS or sporting rifles).&lt;br /&gt;
==ArmaLite AR-180==&lt;br /&gt;
The final of the 4 [[AR-18]] variants added in Update #102's first experimental build was an [[ArmaLite AR-180]], the civilian semi-auto variant of the basic rifle.&lt;br /&gt;
[[File:Sterlingar180.jpg|thumb|none|450px|Sterling-produced ArmaLite AR-180 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-180 Left.jpg|thumb|none|600px|Examining the AR-180.]]&lt;br /&gt;
[[File:H3VR AR-180 Right.jpg|thumb|none|600px|Like an AR-18, but more... civilianized? Civilized? Domesticated, maybe?]]&lt;br /&gt;
[[File:H3VR AR-180 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine; this may be a civilian rifle, but it's not a compliant enough one to have 10-rounders. (Also, AR-180s were out of production by the time capacity restrictions started cropping up, and any subsequent modern versions just took STANAGs anyway.)]]&lt;br /&gt;
[[File:H3VR AR-180 Charging.jpg|thumb|none|600px|Chambering one of the aforementioned 20 rounds...]]&lt;br /&gt;
[[File:H3VR AR-180 Closing.jpg|thumb|none|600px|...and then shutting the dustcover, as any responsible citizen should.]]&lt;br /&gt;
[[File:H3VR AR-180 Folding.jpg|thumb|none|600px|The stock can also fold, though of course, any respectable citizen should have nothing to hide, and thus no reason to use this function.]]&lt;br /&gt;
[[File:H3VR AR-180 Safety.jpg|thumb|none|600px|With all the proper protocols dealt with, the safety can safely be de-safed. Note the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings on the selector, and the &amp;quot;AR-180&amp;quot; marking on the receiver, confirming that this is a proper AR-180, and not simply a copy-paste of the game's AR-18 model with only two selector positions programmed.]]&lt;br /&gt;
[[File:H3VR AR-180 Aiming.jpg|thumb|none|600px|Taking careful aim through the aperture-and-post irons at a proper target - namely, a neighbor's air-conditioning unit.]]&lt;br /&gt;
[[File:H3VR AR-180 Firing.jpg|thumb|none|600px|Normally, this would be considered rather un-neighborly behavior, but fair's fair.]]&lt;br /&gt;
[[File:H3VR AR-180 Flipping.jpg|thumb|none|600px|Should you desire a more precise shot, the smaller aperture option may be for you.]]&lt;br /&gt;
[[File:H3VR AR-180 Small.jpg|thumb|none|600px|Provided, that is, that your precise shot is precisely 400 meters away, give or take.]]&lt;br /&gt;
[[File:H3VR AR-180 Scope.jpg|thumb|none|600px|Finding neither quite suitable for his needs, the feuding neighbor decides that some glass is in order. This scope fits on the AR-180's proprietary dovetail rail, a rail so proprietary that every other variant of the rifle shares it.]]&lt;br /&gt;
[[File:H3VR AR-180 Reticle.jpg|thumb|none|600px|It offers a simple, fine crosshair reticle, with 2.75x magnification - nothing extraordinary, but perfectly suitable for filing your grievances with the HOA.]]&lt;br /&gt;
[[File:H3VR AR-180 Locked.jpg|thumb|none|600px|Having expended 20 rounds' worth of matters from his own hands, the beleaguered citizen's rifle locks open.]]&lt;br /&gt;
[[File:H3VR AR-180 Ejecting.jpg|thumb|none|600px|''&amp;quot;That'll teach him to shoot at my load-bearing AC unit...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-180 Dropped.jpg|thumb|none|600px|''&amp;quot;...which I'm still standing on. Right. Should probably head inside now.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Armscor M1600==&lt;br /&gt;
Added in Update #98 as a belated April Fools' Day present, the [[M16#Armscor M16 22|Armscor M1600]] is available in two forms - the standard &amp;quot;M1600&amp;quot;, and a modified version called the &amp;quot;M1600A3000&amp;quot;, which features a collapsible wire stock, a full wrap-around handguard, an optics rail in place of the carrying handle, a shortened barrel, and a railed handguard.&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|none|450px|Armscor M1600 - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600 Left.jpg|thumb|none|600px|Out at the range with the M1600. It's... well... I'm sure it has a great personality.]]&lt;br /&gt;
[[File:H3VR M1600 Right.jpg|thumb|none|600px|Yeah, for sure - underneath all that gradually-peeling black stock paint is a heart of gold. ''&amp;quot;(And a lot of recessive alleles.)&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What was that?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Nothing!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1600 Safety.jpg|thumb|none|600px|Disengaging the M1600's simple two-position safety. Not trying to use that word in a derogatory sense or anything.]]&lt;br /&gt;
[[File:H3VR M1600 Loading.jpg|thumb|none|600px|Loading in a... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (''&amp;quot;...is that really what it looks like? ...you sure? Alright... here we go, straight face...&amp;quot;'') &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *ahem* Loading in a standard 15-round magazine; these are a proprietary design, with a STANAG-esque lower section that includes the magazine release, and an adapted target pistol magazine at the top.]]&lt;br /&gt;
[[File:H3VR M1600 Charging.jpg|thumb|none|600px|Pulling the charging handle; being... ''derived from'' a typical tube-receiver .22 semi-auto design, this is a reciprocating affair, mounted on the right side.]]&lt;br /&gt;
[[File:H3VR M1600 Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the M1600 features M16-style sights that are surprisingly quite usable. Err... surprising if you didn't have high expectations of it, that is! Which I certainly didn't! Because I can tell a strong, brave, capable little gun when I see one!]]&lt;br /&gt;
[[File:H3VR M1600 Firing.jpg|thumb|none|600px|And, speaking of capable, here's the M1600 firing! Great job! ''&amp;quot;(Not like you could really screw that up, no matter how-) Nothing! Just thinking about what I'm gonna do after work, that's all!&amp;quot;'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|none|450px|Armscor M1600 with full wrap-around handguard and collapsible stock - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600A2000 Left.jpg|thumb|none|600px|Behold, the weapon of the future!]]&lt;br /&gt;
[[File:H3VR M1600A2000 Extending.jpg|thumb|none|600px|Extending the M1600A3000's stock, after double-checking to make sure that there aren't too many zeroes in there.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Semi.jpg|thumb|none|600px|Disengaging the safety. Note that it doesn't go all the way forward; this'll be important later.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Sightless.jpg|thumb|none|600px|Aiming down the... hmm. Something's not right here.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Modded.jpg|thumb|none|600px|Hmmm... better, but still not quite there yet.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Drum.jpg|thumb|none|600px|Ah-HAH! That's it, capacity! After all, who needs a 15-round box magazine when you can have a 150-round converted Beta-C! Which would really make it a Beta-C-and-a-half, I suppose.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Burst.jpg|thumb|none|600px|Fully disengaging the safety; the half-forward position on the A3000 is semi-auto, and the fully-forward position sets it to 3-round-burst. This technically makes it the game's second/third .22 LR submachine gun, depending on how you count the two American-180 variants.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Aiming.jpg|thumb|none|600px|Aiming at a hostile Sosig with 3 of the 4 available options - the ELCAN SpecterDR 4-power scope, canted DI Optical EG1 reflex sight, and AN/PEQ-15 laser sight are all in play, with only the backup irons on the ELCAN being left high and dry. Don't worry - they'll get their fun.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Firing.jpg|thumb|none|600px|The breaching exercise went well for the breacher; unfortunately for this particular Sosig, his goals and the breacher's didn't exactly line up. Hence the present holiness of his face.]]&lt;br /&gt;
&lt;br /&gt;
==Bendix-Hyde 2nd Model Light Rifle==&lt;br /&gt;
The second version of the [[Bendix-Hyde Light Rifle]], a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build. &lt;br /&gt;
[[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]]&lt;br /&gt;
[[File:H3VR Hyde.jpg|thumb|none|600px|...before taking a good look at its... ''interesting'' proportions.]]&lt;br /&gt;
[[File:H3VR Hyde Right.jpg|thumb|none|600px|The Hyde's other side, which shows off the charging handle. This was one of the many things changed from the first variant; that one had a non-reciprocating charging handle, which the testing board requested to be changed, citing a need to be able to manually force the bolt closed if necessary.]]&lt;br /&gt;
[[File:H3VR Hyde Charging.jpg|thumb|none|600px|Speaking of the charging handle, it's high time for it to get pulled.]]&lt;br /&gt;
[[File:H3VR Hyde Safety.jpg|thumb|none|600px|Turning off the safety, which is a piece inside of the trigger guard, rather reminiscent of the [[M1 Garand]] (or, for that matter, the [[M1 Carbine]] that defeated the Hyde in trials).]]&lt;br /&gt;
[[File:H3VR Hyde Aiming.jpg|thumb|none|600px|Looking through the Hyde's rear aperture sight...]]&lt;br /&gt;
[[File:H3VR Hyde Firing.jpg|thumb|none|600px|Firing a shot, thankful that doing so doesn't cause it to transform into a Jekyll Carbine.]]&lt;br /&gt;
[[File:H3VR Hyde Hipfiring.jpg|thumb|none|600px|&amp;quot;Y'know, just because one of the complaints about the 2nd model was that it was less accurate than the first, does ''not'' mean that it's okay to do that.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later.&lt;br /&gt;
[[File:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]]&lt;br /&gt;
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]]&lt;br /&gt;
[[File:H3VR CX4 Left.jpg|thumb|none|600px|His weapon loaded, Hick-not45 proceeds down range with his Cx4, determined to get a hit on the gong.]]&lt;br /&gt;
[[File:H3VR CX4 Charging.jpg|thumb|none|600px|He then remembers to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR CX4 Firing.jpg|thumb|none|600px|Firing the Cx4; the bullet trails demonstrate one of ''H3'''s interesting mechanics: the ballistics system. The system assigns a material to every object in the game, and has rounds react accordingly; in this case, the FMJ 9x19mm rounds pierce through this wooden post, and are redirected this way and that in the process.]]&lt;br /&gt;
[[File:H3VR CX4 Forend.jpg|thumb|none|600px|A close-up shot of the Cx4's foregrip; not only did Update #52 remove this, but it also removed the rail system it's attached to.]]&lt;br /&gt;
[[File:H3VR CX4 Right.jpg|thumb|none|600px|With that, Hick-not45 sets the carbine back on the table, and moves on.]]&lt;br /&gt;
[[File:H3VR CX4 Gripless.jpg|thumb|none|600px|Examining (and cocking) the updated Cx4, in a far more demure setting. The main alteration caused by this update was the removal of both the foregrip and the rail system it was attached to...]]&lt;br /&gt;
[[File:H3VR CX4 Icon.jpg|thumb|none|600px|...though the item spawner evidently hasn't gotten the memo.]]&lt;br /&gt;
[[File:H3VR CX4 Aiming.jpg|thumb|none|600px|The sights of the Cx4. These didn't change or anything, we just thought that you'd like to see them.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Model 1916 Carbine==&lt;br /&gt;
The [[Berthier Mle 1916]] was added on day 8 of the Meatmas 2020 Advent Calendar event. It is the game's second bolt-action rifle to use en-bloc clips, and its second rifle chambered in 8x50mmR Lebel.&lt;br /&gt;
[[File:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:H3VR Berthier Box.jpg|thumb|none|600px|The Berthier in its gift crate, complete with quite possibly the first ever use of the word &amp;quot;bloop&amp;quot; in reference to an en-bloc clip.]]&lt;br /&gt;
[[File:H3VR Berthier Left.jpg|thumb|none|600px|Examining the Berthier. This variant is set up as a cavalry carbine, as evidenced by the side-mounted sling points (a large ring at the front, and a fixed bar at the rear).]]&lt;br /&gt;
[[File:H3VR Berthier Right.jpg|thumb|none|600px|Flipping it over gives a good look at the [[Lebel 1886|Lebel]]-esque bolt; this makes sense, as the Berthier was originally designed as a box-magazine conversion of the Lebel.]]&lt;br /&gt;
[[File:H3VR Berthier Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR Berthier Loading.jpg|thumb|none|600px|Shoving in a 5-round en-bloc clip; this was one of the primary improvements of the M1916 over earlier Berthiers, which used 3-rounders. The receiver markings are also visible in this shot, showing that this particular Berthier was manufactured at the St. Etienne arsenal.]]&lt;br /&gt;
[[File:H3VR Berthier Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Berthier Scope.jpg|thumb|none|600px|To help deal with the various threats scattered across the vast, open expanses of the Winter Wasteland, the Berthier was made compatible with the Weaver 330 scope; it apparently just screws into the stock.]]&lt;br /&gt;
[[File:H3VR Berthier Aiming.jpg|thumb|none|600px|Testing out the carbine's irons; while they're a bit hard to make out here, they're fantastic in-game, with a large, chunky, easy-to-acquire notch-and-post setup (reminiscent of a modern handgun, minus the high-contrast paint) for close-range engagements, and a small notch in the front sight for lining up more precise shots.]]&lt;br /&gt;
[[File:H3VR Berthier Drone.jpg|thumb|none|600px|Eagle-eyed viewers may have noticed that the carbine in the above screenshot was uncocked; this is why.]]&lt;br /&gt;
[[File:H3VR Berthier Firing.jpg|thumb|none|600px|Blasting the Swarm drone that someone rather inconsiderately placed directly outside of a bunker; as one would expect for such a short, light, handy little rifle in a full-powered cartridge, the Berthier is loud and jumpy.]]&lt;br /&gt;
[[File:H3VR Berthier Cycling.jpg|thumb|none|600px|Flashback sequence over, the Berthier can be cycled.]]&lt;br /&gt;
[[File:H3VR Berthier Chamberloading.jpg|thumb|none|600px|Chamberloading a single 8x50mmR tracer round; between the prior shot and this one came four additional shots, since single-loading a gun like this only really makes sense when there's no en-bloc clip in the magazine.]]&lt;br /&gt;
[[File:H3VR Berthier Reticle.jpg|thumb|none|600px|Taking aim at a distant Static drone. The practical utility of a single tracer for such an application is questionable, to say the least.]]&lt;br /&gt;
[[File:H3VR Berthier Ejecting.jpg|thumb|none|600px|This is further supported by the fact that, in the subsequent interim, another four FMJs were fired, causing the next en-bloc clip to pop out as the fifth round is chambered. Due to the way this ejection is programmed in-game, the clip tends to, well, clip.]]&lt;br /&gt;
[[File:H3VR Berthier Adjusting.jpg|thumb||thumb|none|600px|Fiddling with the weapon's sights over in the Proving Grounds. Note the arrows on both sides of the adjustment box; despite starting at a 400-meter zero, it goes down to 300 meters.]]&lt;br /&gt;
[[File:H3VR Berthier Max.jpg|thumb|none|600px|The sights max out at 800 meters; a bit optimistic, but far more reasonable than most full-length rifles of its day.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
The [[Brown Bess Flintlock Musket]] was added on Meatmas Day 2020. It is the second flintlock firearm added to the game and the first flintlock long arm.&lt;br /&gt;
[[File:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
[[File:H3VR BrownBess Present.JPG|thumb|none|600px|Allo, wot's oll this then? Cor blimey, its a Brown Bess, innit?]]&lt;br /&gt;
[[File:H3VR BrownBess Left.JPG|thumb|none|600px|Being the longer version of the Flintlock pistol, the Brown Bess is mechanicaly identically in every major factet.]]&lt;br /&gt;
[[File:H3VR BrownBess Right.JPG|thumb|none|600px|Just, you know... much bigger.]]&lt;br /&gt;
[[File:H3VR BrownBess Flashpan.JPG|thumb|none|600px|Okay, starting off this long and drawn out loading process, we begin by pouring a few grains of black powder into the flashpan.]]&lt;br /&gt;
[[File:H3VR BrownBess FrizzenClose.JPG|thumb|none|600px|The Frizzen is closed shut, or else all the black powder in the flashpan is going to fall out in the next step.]]&lt;br /&gt;
[[File:H3VR BrownBess RamrodRemove.JPG|thumb|none|600px|Removing the ramrod from its hold is a bit more complicated this time around, seeing as its nearly as long as the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridge.JPG|thumb|none|600px|While we could just use loose powder and musket ball, we're provided with a paper cartridge for a somewhat easier loading process.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridgeBite.JPG|thumb|none|600px|To open, bit off the tip of the paper cartridge. The player spits out the paper immediately. Which is what you should do, because black powder tastes nasty.]]&lt;br /&gt;
[[File:H3VR BrownBess Load.JPG|thumb|none|600px|Next, dump the powder into the barrel, then place the cartridge and ball into the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess Ramming.JPG|thumb|none|600px|Now we just need to ram that sucker all the way down into the barrel. Because we've got several more feet of barrel to ram, this takes a fair bit longer than on the pistol.]]&lt;br /&gt;
[[File:H3VR BrownBess Rammed.JPG|thumb|none|600px|When the ramrod is just barely poking out, you've got the ball all the way down.]]&lt;br /&gt;
[[File:H3VR BrownBess FullCock.JPG|thumb|none|600px|Final step is to pull the hammer into full cock, and we're ready to shoot.]]&lt;br /&gt;
[[File:H3VR BrownBess Aim.JPG|thumb|none|600px|Even with just the rudimentary front sight, the long length of the barrel does make aiming a little bit more accurate.]]&lt;br /&gt;
[[File:H3VR BrownBess Fire.JPG|thumb|none|600px|There's a slight delay between pulling the trigger and firing the musketball, depending on how much powder is in the flashpan. Either way, you're going to get a lot of smoke.]]&lt;br /&gt;
[[File:H3VR BrownBess Hit.JPG|thumb|none|600px|And for an unrifled barrel, its not too difficult to hit targets from farther away.]]&lt;br /&gt;
[[File:H3VR BrownBess TooMuchPowder.JPG|thumb|none|600px|But what happens if we put in ''way'' too much powder?]]&lt;br /&gt;
[[File:H3VR BrownBess Explosion.JPG|thumb|none|600px|That doesn't look good.]]&lt;br /&gt;
[[File:H3VR BrownBess Destroyed.JPG|thumb|none|600px|That definitely doesn't look good.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 Carbine==&lt;br /&gt;
Update #61 added a pair of [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC]]-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.&lt;br /&gt;
[[File:APC45 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 Carbine - .45 ACP]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. Image provided to show the collapsible stock seen on the in-game APC45.]]&lt;br /&gt;
[[File:H3VR APC45 Loading.jpg|thumb|none|600px|Loading a magazine into the APC45...]]&lt;br /&gt;
[[File:H3VR APC45 Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR APC45 Left.jpg|thumb|none|600px|Examining the carbine; note the 2-position fire selector.]]&lt;br /&gt;
[[File:H3VR APC45 Right.jpg|thumb|none|600px|The other side, giving a good view of the collapsible stock. While not as commonly seen on the carbines, the collapsible stock is interchangeable with the side-folder, so such a configuration is entirely possible.]]&lt;br /&gt;
[[File:H3VR APC45 RDS.jpg|thumb|none|600px|Attaching a red-dot sight, in an attempt to appease the benevolent gods of reference images.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming.jpg|thumb|none|600px|Plus it makes aiming easier.]]&lt;br /&gt;
[[File:H3VR APC45 Firing.jpg|thumb|none|600px|Firing off a round.]]&lt;br /&gt;
[[File:H3VR APC45 Collapsing.jpg|thumb|none|600px|Collapsing the stock...]]&lt;br /&gt;
[[File:H3VR APC45 Collapsed.jpg|thumb|none|600px|...which fits nice and flush against the back of the receiver.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming 1-Handed.jpg|thumb|none|600px|Doing this allows the APC45 to be used as a pseudo-pistol.]]&lt;br /&gt;
[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9-P==&lt;br /&gt;
To compliment the APC45, Update #61 added [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9-P]] semi-auto carbine, a longer-barreled variant of the APC9.&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]]&lt;br /&gt;
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]]&lt;br /&gt;
[[File:H3VR APC9 Right.jpg|thumb|none|600px|...and the right side. Without the magazine, the APC9 is nearly indistinguishable from the .45 version.]]&lt;br /&gt;
[[File:H3VR APC9 Loading.jpg|thumb|none|600px|Bringing the magazine into the equation makes the difference relatively clear. These 32-round magazines are interchangeable with those of the [[Brügger &amp;amp; Thomet MP9]], which makes sense, considering that they're made by the same company.]]&lt;br /&gt;
[[File:H3VR APC9 Charging.jpg|thumb|none|600px|Giving the reciprocating charging handle a nice, solid tug.]]&lt;br /&gt;
[[File:H3VR APC9 Collapsing.jpg|thumb|none|600px|Fiddling with the collapsible stock.]]&lt;br /&gt;
[[File:H3VR APC9 Front.jpg|thumb|none|600px|Flipping up the front sight...]]&lt;br /&gt;
[[File:H3VR APC9 Rear.jpg|thumb|none|600px|...and the rear one.]]&lt;br /&gt;
[[File:H3VR APC9 Safe.jpg|thumb|none|600px|The APC9's selector switch; the civilian carbine versions have only safe and semi-auto positions, while the SMG variants have a 3rd full-auto position around the 8 o'clock position relative to the pivot, denoted by 3 red dots (see the 2nd reference image).]]&lt;br /&gt;
[[File:H3VR APC9 Safety.jpg|thumb|none|600px|The aforementioned semi-auto position.]]&lt;br /&gt;
[[File:H3VR APC9 Aiming.jpg|thumb|none|600px|A view through the carbine's flip-up irons.]]&lt;br /&gt;
[[File:H3VR APC9 Firing.jpg|thumb|none|600px|Another view of the same, this time just after firing.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the picture's PMAG.]]&lt;br /&gt;
[[File:H3VR ACR Right.jpg|thumb|none|600px|Plus, at the time these shots were taken, the game didn't have any PMAGs yet.]]&lt;br /&gt;
[[File:H3VR ACR Left.jpg|thumb|none|600px|Well, making do is all we can.]]&lt;br /&gt;
[[File:H3VR ACR Charging.jpg|thumb|none|600px|Pulling the charging handle; interestingly enough, ''H3'''s ACR has its reversible charging handle set on the right side, in an ideal position for a left-handed user.]]&lt;br /&gt;
[[File:H3VR ACR Safe.jpg|thumb|none|600px|Taking a close look at the fire selector...]]&lt;br /&gt;
[[File:H3VR ACR Semi.jpg|thumb|none|600px|...which has two - count 'em! - settings: safe, and semi-auto.]]&lt;br /&gt;
[[File:H3VR ACR Aiming.jpg|thumb|none|600px|It also has zero - count 'em! - sights by default.]]&lt;br /&gt;
[[File:H3VR ACR Firing.jpg|thumb|none|600px|Once again, there's nothing to do but make do.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M17S==&lt;br /&gt;
The [[Bushmaster M17S]] was added on Day 13 of the Meatmas 2022 Advent Calendar event. This is the first Australian firearm added to the game, and the first time the M17S has appeared in a video game.&lt;br /&gt;
[[File:Bushmaster-M17S.jpg|thumb|none|450px|Bushmaster M17S - 5.56x45mm]]&lt;br /&gt;
[[File:H3VR M17S Box.jpg|thumb|none|600px|A box of Bushmasters, in a locale somewhat inconveniently devoid of any bushes to master.]]&lt;br /&gt;
[[File:H3VR M17S Left.jpg|thumb|none|600px|Examining the Australian rifle. Take a good, long look; you don't get to see these puppies often.]]&lt;br /&gt;
[[File:H3VR M17S Right.jpg|thumb|none|600px|Or would &amp;quot;dingoes&amp;quot; be more appropriate?]]&lt;br /&gt;
[[File:H3VR M17S Safety.jpg|thumb|none|600px|Disengaging the safety, a simple cross-bolt button.]]&lt;br /&gt;
[[File:H3VR M17S Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; if the lower receiver looks AR-ish, that's because it is - the design is largely [[AR-18]]-derived.]]&lt;br /&gt;
[[File:H3VR M17S Charging.jpg|thumb|none|600px|The manual of arms, however, is rather unique - the entire back section of the carrying handle serves as a (thankfully non-reciprocating) charging handle.]]&lt;br /&gt;
[[File:H3VR M17S Aiming.jpg|thumb|none|600px|The sights atop this charging handle are a simple, pistol-esque 3-dot setup - good for quick acquisition, if a bit obtrusive at longer ranges.]]&lt;br /&gt;
[[File:H3VR M17S Firing.jpg|thumb|none|600px|Being an intermediate-caliber bullpup with a substantial height-over-bore, firing while aiming down sights doesn't produce any particularly interesting screencaps, forcing site editors to resort to more... ''creative'' measures.]]&lt;br /&gt;
[[File:H3VR M17S Locked.jpg|thumb|none|600px|Upon emptying the rest of the magazine in a far less uncomfortable position, the gun locks open; while the magazine release is still in the same relative position as that of an AR, it is no longer hand-accessible, for relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR M17S Railed Left.jpg|thumb|none|600px|Should you find the standard version insufficiently modern (or oversufficiently tall), the fictional &amp;quot;M17S Mod&amp;quot; might be the gun for you.]]&lt;br /&gt;
[[File:H3VR M17S Railed Charging.jpg|thumb|none|600px|Aside from the rails, the main change is the complete removal of the carrying handle; since this served as the charging handle, an [[AR-15]]-type T-handle has been installed in its place.]]&lt;br /&gt;
[[File:H3VR M17S Railed Right.jpg|thumb|none|600px|Though, of course, the rails are a significant change in their own right.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91==&lt;br /&gt;
On the ninth day of the 2018 Meatmas event, a [[Carcano M91]] was added. It is (understandably) the first weapon in the game to use the 6.5x52mm Carcano round, and only the second to use en-bloc clips (the first being the earlier-added [[M1 Garand]], which uses a slightly different system).&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Carcano M91 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:H3VR Carcano Box.jpg|thumb|none|600px|A Carcano in its box.]]&lt;br /&gt;
[[File:H3VR Carcano Right.jpg|thumb|none|600px|Admiring the rifle. Or, at least, attempting to; being over 50 inches (127 cm) long, the Carcano rarely actually fits in frame.]]&lt;br /&gt;
[[File:H3VR Carcano Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR Carcano Left.jpg|thumb|none|600px|...which, unfortunately, doesn't make the rifle any shorter.]]&lt;br /&gt;
[[File:H3VR Carcano Loading.jpg|thumb|none|600px|Loading in a 6-round en-bloc clip. Unlike the M1's staggered-column clips, these are based on the original Austro-Hungarian Mannlicher system (or, rather, the improved bi-directional German version developed with the [[Gewehr 1888]]), and, as such, are single-stacked.]]&lt;br /&gt;
[[File:H3VR Carcano Hole.jpg|thumb|none|600px|Another aspect of the Mannlicher system is this mysterious hole. Wonder what it could be for...]]&lt;br /&gt;
[[File:H3VR Carcano Chambering.jpg|thumb|none|600px|Deciding to just ignore it, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Carcano Aiming.jpg|thumb|none|600px|Aiming; the M91's sights are a bit small and hard to see, as was common at the time of its adoption. Which was quite a long time ago, as both the rifle's designation and poor condition make apparent. The two world wars it's been through probably haven't helped.]]&lt;br /&gt;
[[File:H3VR Carcano Ejecting.jpg|thumb|none|600px|Working the action, and ejecting a spent casing. At full size, this image also shows off some of the markings on the flat-sided portion of the barrel.]]&lt;br /&gt;
[[File:H3VR Carcano Cycling.jpg|thumb|none|600px|Ejecting the second-to-last spent case...]]&lt;br /&gt;
[[File:H3VR Carcano Clip.jpg|thumb|none|600px|...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
The [[Colt AR-15 Sporter-1]], the semi-auto-only civilian version of the [[M16]], was added in the full release of Update #107. Unusually, it is referred to in-game by its model designation of R6000 SP1.&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|none|450px|Colt AR-15 Sporter - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR R6000 Left.jpg|thumb|none|600px|And what do we have here? An M16?]]&lt;br /&gt;
[[File:H3VR R6000 Right.jpg|thumb|none|600px|Alas, it is not; instead, we see a sight familiar to many an IMFDB editor who works on older movies - a slab-sided SP1, with no autosear pin.]]&lt;br /&gt;
[[File:H3VR R6000 Loading.jpg|thumb|none|600px|Loading a post-ban magazine into the pre-ban rifle. It's pre-just-about-every-ban, in fact; having been released in the early sixties, it's almost certainly older than most of the people reading this.]]&lt;br /&gt;
[[File:H3VR R6000 Charging.jpg|thumb|none|600px|Chambering a round from the now-loaded magazine, which looks... a bit sad, really.]]&lt;br /&gt;
[[File:H3VR R6000 Safety.jpg|thumb|none|600px|Disengaging the safety, and getting a good look at the markings in the process. As with all the other post-refresh AR variants, its serial number is self-referentially prefixed &amp;quot;H3&amp;quot;.]]&lt;br /&gt;
[[File:H3VR R6000 Aiming.jpg|thumb|none|600px|Taking aim at a distant gong through the familiar carry-handle sights. The smaller precision aperture is available...]]&lt;br /&gt;
[[File:H3VR R6000 Firing.jpg|thumb|none|600px|...though the larger one would ultimately prove plenty sufficient for this shot. There's not much of a way to indicate this in a screencap, so you'll just have to assume it's true. Can't replicate it yourself? Skill issue.]]&lt;br /&gt;
[[File:H3VR R6000 Locked.jpg|thumb|none|600px|Nine more gong rings later, the mag runs empty, its yellow follower giving a much clearer indication of its presence than its external dimensions.]]&lt;br /&gt;
[[File:H3VR R6000 Removing.jpg|thumb|none|600px|Performing a quick reload, sadly having failed to acquire any more respectable-looking magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
Alongside the AR-15 Sporter, the [[Colt AR-15 Sporter Carbine]] was also added in Update #107's full release. It too is referred to by its factory model designation of &amp;quot;R6001 SP1&amp;quot;.&lt;br /&gt;
[[File:Colt-Sporter-I-Carbine.jpg|thumb|none|450px|Colt AR-15 Sporter Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR R6001 Left.jpg|thumb|none|600px|Heading out to the range, with one of those fancy new 16-inch AR carbines.]]&lt;br /&gt;
[[File:H3VR R6001 Right.jpg|thumb|none|600px|All the cool kids've got 'em, so clearly there's something to the hype.]]&lt;br /&gt;
[[File:H3VR R6001 Extending.jpg|thumb|none|600px|Messing with the collapsible stock - all that modern tactical configurability people are talking about nowadays.]]&lt;br /&gt;
[[File:H3VR R6001 Loading.jpg|thumb|none|600px|Loading in a magazine - polymer-bodied, high-capacity, what's not to love? Even comes from that company people constantly talk about - &amp;quot;Bag-pull&amp;quot; or something.]]&lt;br /&gt;
[[File:H3VR R6001 Charging.jpg|thumb|none|600px|Chambering a round - only the finest surplus .223 FMJ.]]&lt;br /&gt;
[[File:H3VR R6001 Aiming.jpg|thumb|none|600px|Aiming at a target. The irons work nicely, but it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR R6001 Optic.jpg|thumb|none|600px|Aha! That's right! Nowaday's, everyone's using those high-tech optical sights! No worries, just stick a rail on the carry handle, and it locks right into place.]]&lt;br /&gt;
[[File:H3VR R6001 Safety.jpg|thumb|none|600px|Disengaging the safety - nice and easy, with that short 90-degree throw.]]&lt;br /&gt;
[[File:H3VR R6001 Firing.jpg|thumb|none|600px|Ringing some steel. Why, with the optic up this high, you can barely even feel the gun against your face!]]&lt;br /&gt;
[[File:H3VR R6001 Ejecting.jpg|thumb|none|600px|Of course, not even a 60-round drum lasts forever. Now, let's go post about it on one of those &amp;quot;inter-net web-sites&amp;quot; and see what the youngins think!]]&lt;br /&gt;
&lt;br /&gt;
==CMMG MkGs Banshee==&lt;br /&gt;
Added in the 4th alpha build of Update #70, the &amp;quot;Phantom 9&amp;quot; pistol-caliber carbine is a [[CMMG series#CMMG MkGs|CMMG MkGs Banshee]] in 9x19mm.&lt;br /&gt;
[[File:Banshee MkGs grey.jpg|thumb|none|450px|CMMG MkGs Banshee 300 with Magpul RVG foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Banshee Loading.jpg|thumb|none|600px|Loading the Banshee with a 15-round [[Glock 19]] magazine.]]&lt;br /&gt;
[[File:H3VR Banshee Right.jpg|thumb|none|600px|Flipping it over...]]&lt;br /&gt;
[[File:H3VR Banshee Charging.jpg|thumb|none|600px|...and racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Banshee Left.jpg|thumb|none|600px|Pausing for a moment to admire the Banshee. The matte-gray finish is an interesting choice, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Banshee Extending.jpg|thumb|none|600px|Toying with the adjustable stock; this is CMMG's proprietary RipStock, standard on the SBR-pattern Banshees.]]&lt;br /&gt;
[[File:H3VR Banshee Aiming.jpg|thumb|none|600px|Trying to aim, before immediately discovering that the Banshee doesn't come with any sights by default, which is at least in line with how the carbines are shipped from the factory.]]&lt;br /&gt;
[[File:H3VR Banshee Firing.jpg|thumb|none|600px|Popping off a few rounds in spite of this.]]&lt;br /&gt;
[[File:H3VR Banshee 33.jpg|thumb|none|600px|Of course, if 15 rounds is good, then 33 must be better, right?]]&lt;br /&gt;
[[File:H3VR Banshee Unaimed.jpg|thumb|none|600px|Following this sound logic, and firing some more rounds, in the ever-cool-but-impractical diagonal-firing stance. Of course, without any sights (or, for that matter, any particular target), it's a bit of a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
Update #59's eighth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the &amp;quot;Bubba-15&amp;quot;.&lt;br /&gt;
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for legality's sake, before irritatedly remembering that most states with magazine capacity restrictions have a total moratorium on SBRs anyway (SBR standing for '''S'''hort-'''B'''arreled '''R'''ifle, a term used in the context of US firearms laws to refer to any firearm with a stock and a rifled barrel shorter than {{convert|in|16}}, or a front-to-back overall length under {{convert|in|26}}; under the National Firearms Act of 1934, these require registration with the Bureau of Alcohol, Tobacco, Firearms, and Explosives, with a $200.00 fee, though some states simply prohibit them outright).]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Right.jpg|thumb|none|600px|&amp;quot;Well, if they're going to come for my dogs, they're going to have to go through me first.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Bare.jpg|thumb|none|600px|&amp;quot;That might be a problem.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR RDS.jpg|thumb|none|600px|Alleviating the aforementioned problem, by attaching an Aimpoint red-dot sight.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Close.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Charging.jpg|thumb|none|600px|WE ARE EXPERIENCING TECHNICAL DIFFICULTIES; PLEASE STAND BY.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Close.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Extending.jpg|thumb|none|600px|Remembering that funny little thing called &amp;quot;eye relief&amp;quot; exists, our heroic dog-defender extends his rifle's stock.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Far.jpg|thumb|none|600px|There we go, much better.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Far.jpg|thumb|none|600px|Firing again, this time without any risk of objective lens-related eye injuries.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Ejecting.jpg|thumb|none|600px|Dumping out the empty magazine. 10 rounds lasts longer than you might think, but not as long as you'd like it to.]]&lt;br /&gt;
===&amp;quot;Bubba-15&amp;quot;===&lt;br /&gt;
[[File:H3VR Bubba-15 Loading.jpg|thumb|none|600px|Attempting to stick a magazine into the trigger guard; Bubba isn't known for his hand-eye coordination. After all, he only has one of the latter and one and half of the former.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Right.jpg|thumb|none|600px|Still, depth perception isn't needed for drooling over a bronze-coated bolt carrier.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Left.jpg|thumb|none|600px|Or any of the rifle's other aftermarket components, for that matter.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Charging.jpg|thumb|none|600px|Getting back to standard Bubba business, and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safe.jpg|thumb|none|600px|Flipping the selector, from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safety.jpg|thumb|none|600px|...to &amp;quot;this is still a civilian rifle, what'd you think its fire modes would be&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming.jpg|thumb|none|600px|Attempting to aim...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Holo.jpg|thumb|none|600px|...before remembering that, of course, no expensive rifle is complete without an expensive optic.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming Holo.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR Bubba-15 Firing Holo.jpg|thumb|none|600px|Firing the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 858==&lt;br /&gt;
The last of Update #59's [[Sa vz. 58]] variants was a synthetic-stocked [[Sa vz. 58|CZ 858]] civilian sporter carbine.&lt;br /&gt;
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]]&lt;br /&gt;
[[File:H3VR 858 Left.jpg|thumb|none|600px|The rifle's other side. As one might expect, it's more or less the same as the standard vz. 58 from an aesthetic perspective, barring the fire selector and furnishings.]]&lt;br /&gt;
[[File:H3VR 858 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the 858. While thematically appropriate, the 10-rounder isn't the only available option; standard 30-rounders work just fine.]]&lt;br /&gt;
[[File:H3VR 858 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 858 Aiming.jpg|thumb|none|600px|Aiming the rifle... poorly.]]&lt;br /&gt;
[[File:H3VR 858 Firing.jpg|thumb|none|600px|Firing the rifle in spite of this fact, with groupings to match.]]&lt;br /&gt;
[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]]&lt;br /&gt;
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]]&lt;br /&gt;
[[File:H3VR 858 Adjusting.jpg|thumb|none|600px|The 858 was another one of the many guns that got an adjustable rear sight in Update #94; it goes from 100 to 800 meters, in 100-meter increments. This one's also been fitted with a PBS-4 suppressor - that way, if the sheer impossibility of making a target out at 800 meters without a magnified optic at HMD resolution doesn't stop you from landing a shot, the point-of-impact shift (another Update #94 addition) will.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; among them was the semi-auto-only S1 variant (not to be confused with the S1 Carbine below).&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo S1 Left.jpg|thumb|none|600px|And, in a most-definitely-pre-planned move, here's the Evo 3 S1. Totally coordinated this with the rest, as the background quite clearly indicates.]]&lt;br /&gt;
[[File:H3VR Evo S1 Unfolding.jpg|thumb|none|600px|That's also why the stock-folding is being shown here, rather than earlier in the section.]]&lt;br /&gt;
[[File:H3VR Evo S1 Right.jpg|thumb|none|600px|And why the resulting right-side shot is mostly blocked by said folded stock. Yep. This was definitely not an afterthought.]]&lt;br /&gt;
[[File:H3VR Evo S1 Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo S1 Loading.jpg|thumb|none|600px|...shoving in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo S1 Slapping.jpg|thumb|none|600px|...and quickly slapping some sights onto the upper rail. Let's just pretend those were there the whole time, okay?]]&lt;br /&gt;
[[File:H3VR Evo S1 Safety.jpg|thumb|none|600px|Disengaging the safety, and getting a good look at the main (i.e. pretty much only, outside of the markings) thing that distinguishes this from the regular Evo 3: the lack of any selector positions past semi-auto. As the size of the rectangle around the two positions left shows, this was about as forward-planned as this section.]]&lt;br /&gt;
[[File:H3VR Evo S1 Aiming.jpg|thumb|none|600px|Speaking of, it seems that those sights might've been slapped on a bit too quickly.]]&lt;br /&gt;
[[File:H3VR Evo S1 Firing.jpg|thumb|none|600px|Shrugging and firing anyway; nice as the new spent case models are, with their proper headstamps, burnt mouths, and struck primers, they still serve as something of an unfortunate reminder of how long it took to remember to take these shots.]]&lt;br /&gt;
[[File:H3VR Evo S1 Locked.jpg|thumb|none|600px|20 of the other kind of shots later, the gun locks open...]]&lt;br /&gt;
[[File:H3VR Evo S1 Removing.jpg|thumb|none|600px|...prompting at least an attempt at a magazine-retention reload. Prior to the days of the mag-palming system, this was the best you could do - assuming you didn't mess it up and put the new mag on top of the old one, as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The final [[CZ Scorpion Evo 3]] variant added on Day 16 of the 2022 Meatmas Advent Calendar event was the S1 Carbine, the longer-barreled counterpart to the S1 above.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo S1C Right.jpg|thumb|none|600px|Hope you haven't gotten tired of these things yet. If you have, well, you've only got 10 more image captions to get through.]]&lt;br /&gt;
[[File:H3VR Evo S1C Folding.jpg|thumb|none|600px|Counting this one. But not that one. Which - ah, forget it, here's the stock doing the thing that it does.]]&lt;br /&gt;
[[File:H3VR Evo S1C Left.jpg|thumb|none|600px|This makes the gun substantially more usable, at the cost of making it harder to fit in frame. One of the perks of having long arms, I suppose.]]&lt;br /&gt;
[[File:H3VR Evo S1C Locking.jpg|thumb|none|600px|Once more, same as before, locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo S1C Loading.jpg|thumb|none|600px|...and being made sad by the actions of politicians.]]&lt;br /&gt;
[[File:H3VR Evo S1C Chambering.jpg|thumb|none|600px|Without the fun of a normal-capacity magazine, it's understandably rather hard to work up the enthusiasm for a proper slap - hence the gentler chambering seen here.]]&lt;br /&gt;
[[File:H3VR Evo S1C Safety.jpg|thumb|none|600px|Disengaging the safety, after remembering to install a set of sights; these are the concurrently-added &amp;quot;LPA&amp;quot; variety, as opposed to the standard set.]]&lt;br /&gt;
[[File:H3VR Evo S1C Aiming.jpg|thumb|none|600px|Taking aim at a tree, in the hopes of clearing some of that snow off.]]&lt;br /&gt;
[[File:H3VR Evo S1C Firing.jpg|thumb|none|600px|This works about as well as you'd expect, take or take about 5.3 standard effectiveness units.]]&lt;br /&gt;
[[File:H3VR Evo S1C Swapping.jpg|thumb|none|600px|Needless to say, a lack of effect-on-target combined with the aforementioned undersized magazines quickly leads to this. Or rather, leads to the situation that demands this, that being an empty gun.]]&lt;br /&gt;
[[File:H3VR Evo S1C Releasing.jpg|thumb|none|600px|That, in turn, leads to a situation (a loaded gun with a locked-back bolt) that demands this (pushing the bolt release). And with that, the Scorpion Saga finally comes to an end.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
Update #76's first alpha added the [[De Lisle Carbine]], an integrally-suppressed [[Lee-Enfield]] derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:H3VR Lisle Table.jpg|thumb|none|600px|A De Lisle Carbine sitting on a table, alongside several other bolt-actions of the same approximate period (albeit far more normal ones).]]&lt;br /&gt;
[[File:H3VR Lisle Left.jpg|thumb|none|600px|Examining the carbine...]]&lt;br /&gt;
[[File:H3VR Lisle Right.jpg|thumb|none|600px|...before noticing that the magazine apparently decided to just take a break.]]&lt;br /&gt;
[[File:H3VR Lisle Loading.jpg|thumb|none|600px|Rectifying the above issue, by reminding the mag that it's not part of a union, and can be fired at the employer's discretion. This is a specially-modified [[M1911]] magazine, intended for use with the De Lisle.]]&lt;br /&gt;
[[File:H3VR Lisle Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Lisle Aiming.jpg|thumb|none|600px|Giving the sights a try; these are rather obviously different from normal Enfield sights, being meant for a subsonic cartridge and attached to something other than the original barrel (which isn't even a part of the gun anymore, as the .303 barrel was replaced with a modified barrel from a [[Thompson]] as part of the conversion process).]]&lt;br /&gt;
[[File:H3VR Lisle Firing.jpg|thumb|none|600px|Firing off a shot. Given the ''incredibly'' soft report (the De Lisle is the quietest firearm in the game, and one of the quietest ever created), the nonexistence of a muzzle flash, and the lack of any automatic cycling system, the only real indication that a shot has been fired (other than effect on target) is the dropping of the striker, as seen here.]]&lt;br /&gt;
[[File:H3VR Lisle Cycling.jpg|thumb|none|600px|It's so quiet, in fact, that the process of cycling the bolt is actually louder than the gun firing. Not that you can tell from a still image, of course.]]&lt;br /&gt;
[[File:H3VR Lisle Adjusting.jpg|thumb|none|600px|Adjusting the carbine's sights; given .45 ACP's rainbow-like trajectory (and the weapon's intended role), these only go from 50 meters to 200, in 50-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Police Carbine==&lt;br /&gt;
Day 10 of the Meatmas 2022 advent calendar event brought a large selection of new .50 caliber [[Desert Eagle]]s; the standout among them though was the extremely rare (and thus previously unportrayed) Desert Eagle Police Carbine. As the name suggests, it was marketed primarily towards law enforcement, though it never found much commercial success, if any. The in-game model is a fictional Mark XIX version of the carbine; the real carbine was only made in Mark I model.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|450px|thumb|none|Magnum Research Desert Eagle Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|Hey, you remember this picture from a few sub-pages ago? No? Good, because otherwise there'd be no reason for me to put it here.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Left.jpg|thumb|none|600px|Anyway, here's the biggest thing from that box: a gun that, in a very technical sense, doesn't exist outside the context of this game.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine; while some such magazines exist, they're only for the .44 variants (and, by extension, any similar cartridge that'd fit into a .44 Magnum magazine), and they lack the polymer base, so these are (sadly) likewise a work of fiction.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Racking.jpg|thumb|none|600px|Racking the slide - not something often done strong-handed, but then again, very little is done often with such a weapon as this.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Safety.jpg|thumb|none|600px|Finally remembering to disengage the safety...]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Collapsing.jpg|thumb|none|600px|...and fiddling with the adjustable stock. Which, coincidentally, also doubles as the closest thing you're getting to an actual right-side shot. (Hey, in my defense, you're not missing much - the thing's about as close to symmetrical as a magazine-fed firearm can get).]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the sights are about the same as the normal variants, though (like the other elongated Deagles) their relative widths don't account for the increased sight radius.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Firing.jpg|thumb|none|600px|Still, they get the job done.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Scope.jpg|thumb|none|600px|If you're not satisfied with that, why not try an optic? This particular scope (simply called the &amp;quot;Deagle Scope&amp;quot;) was added when the new Deagles hit the main branch; while intended for the Desert Eagles (as the name would imply), it works quite nicely on most things.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Reticle.jpg|thumb|none|600px|The reticle's a simple, fine crosshair, with just enough magnification for a carbine chambered for a round right at the top end of what could reasonably called a pistol cartridge. It definitely helps in allowing the Desert Eagle to achieve its fullest potential - the lofty heights of &amp;quot;somewhat practical&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Locked.jpg|thumb|none|600px|Though, as anyone in a ban state can tell you, mags that top out at 10 rounds will always be a limiting factor in terms of practicality.]]&lt;br /&gt;
&lt;br /&gt;
==Diana Model 27==&lt;br /&gt;
Added on Meatmas Day of 2022, a long-requested [[Air Rifle]] was added to the game; specifically, a spring-piston air rifle that appears to be a Diana Model 27.&lt;br /&gt;
[[File:Diana 27.jpg|thumb|none|450px|Diana Model 27 (post-WWII; Dembro-manufactured) - .177 pellet]]&lt;br /&gt;
[[File:H3VR Meteor Box.jpg|thumb|none|600px|Opening up a gift box beneath the Meatmas tree to reveal... probably the most reasonable thing thing of the bunch to actually find in one of these, really. Perhaps barring the tiny milk-crate full of pellets.]]&lt;br /&gt;
[[File:H3VR Meteor Left.jpg|thumb|none|600px|Taking a good look at the Diana.]]&lt;br /&gt;
[[File:H3VR Meteor Right.jpg|thumb|none|600px|She's a nice-looking gal - very symmetrical features.]]&lt;br /&gt;
[[File:H3VR Meteor Opening.jpg|thumb|none|600px|Cracking open the pellet gun; unlike the game's other break-actions, this has to be done manually, as (aside from there being no locking lever within easy reach of the firing hand) the weight of the barrel isn't enough to overcome the tension of the piston's spring, requiring additional force to fully cock it.]]&lt;br /&gt;
[[File:H3VR Meteor Loading.jpg|thumb|none|600px|Loading in a .177-caliber pellet; this is technically the smallest-caliber projectile the game has to offer, beating out the previously-tiniest 4.6x30mm HK round. The pellet itself is a typical diabolo-shaped design, which improves efficiency in ways that would probably require several semesters of fluid dynamics classes to explain or understand.]]&lt;br /&gt;
[[File:H3VR Meteor Closing.jpg|thumb|none|600px|And, seeing as I have neither the motivation nor the Adderall necessary to go through with that, we'll just stuff it in and move on.]]&lt;br /&gt;
[[File:H3VR Meteor Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights aren't technically properly aligned here, but this at least gives a good idea of what they look like. And, with the drop on these pellets, actually hitting things at reasonably-long ranges will probably require aiming like this anyway.]]&lt;br /&gt;
[[File:H3VR Meteor Hit.jpg|thumb|none|600px|Alternatively, you can just cheat and use bullet trails, as seen with this hit on one of the few things in the game fragile enough to be destroyed by a .177-caliber air rifle pellet.]]&lt;br /&gt;
[[File:H3VR Meteor Firing.jpg|thumb|none|600px|With another being the casing of a nearby Sosig. At least it doesn't have any [[A Christmas Story|eyes]] to worry about.]]&lt;br /&gt;
[[File:H3VR Meteor Cooking.jpg|thumb|none|600px|The aforementioned bullet trails also allow for a demonstration of a rather curious property of the pellets: being treated as &amp;quot;ammunition&amp;quot; in-game, they share the same basic properties as self-contained cartridges, right down to their ability to cook off in response to heat or impact, despite being little more than solid pieces of lead with no associated propellant. This behavior is also shared with other propellant-lacking projectiles, such as the earlier-added 50mm potatoes, or the later-added tungsten-rimmed armor-piercing potato chips. Yes, you read that right.]]&lt;br /&gt;
[[File:H3VR Meteor Modded.jpg|thumb|none|600px|Of course, this being ''H3VR'', the pellet gun can take attachments. Its only means of doing so is via the muzzle; as such, an already-silly configuration can become even sillier upon attempting to load it. For the especially brave (or just impatient), a later update even added the ability to swing the gun shut with a flick of the wrist; with this much weight hanging off the end of the barrel, it's hard to imagine that being good for the barrel hinge or the user's arm.]]&lt;br /&gt;
[[File:H3VR Meteor Mounted.jpg|thumb|none|600px|Oh, and it's not just muzzle rail adaptors and brakes, either - suppressors work too, in case you want to try and tame the deafening concussion of a .177-caliber air rifle.]]&lt;br /&gt;
[[File:H3VR Meteor Reticle.jpg|thumb|none|600px|Trying out the lower of the two scopes on this monstrosity. The spiraling rail mounts don't serve any real purpose; they're just there to look neat.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite Raider==&lt;br /&gt;
The [[FightLite Raider]], a civilian semi-auto [[AR-15]] &amp;quot;pistol&amp;quot; (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update.&lt;br /&gt;
[[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]]&lt;br /&gt;
[[File:H3VR Raider Flipped.jpg|thumb|none|600px|The right side, which is just as strange as the left.]]&lt;br /&gt;
[[File:H3VR Raider Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for maximum legal compliance.]]&lt;br /&gt;
[[File:H3VR Raider Charging.jpg|thumb|none|600px|Pulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.]]&lt;br /&gt;
[[File:H3VR Raider Aim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.]]&lt;br /&gt;
[[File:H3VR Raider Firing.jpg|thumb|none|600px|Firing the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.]]&lt;br /&gt;
[[File:H3VR Raider Removing.jpg|thumb|none|600px|Removing the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.]]&lt;br /&gt;
[[File:H3VR Raider Locked.jpg|thumb|none|600px|Furthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.]]&lt;br /&gt;
[[File:H3VR Raider Releasing.jpg|thumb|none|600px|As such, the bolt must instead be returned to battery with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:H3VR Raider Stock.jpg|thumb|none|600px|As if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.]]&lt;br /&gt;
&lt;br /&gt;
==Girardoni Air Rifle==&lt;br /&gt;
The Girardoni Air Rifle was added in the Meatmas 2023 update. This is its first known media appearance; the game accurately simulates not only its manual of arms, but also the refilling process for the air reservoir.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA2==&lt;br /&gt;
Interestingly, Update #63's collection of [[Heckler &amp;amp; Koch MP5]] variants included the MP5SFA2, a variant of the [[MP5A2]] with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use.&lt;br /&gt;
[[File:MP5SFA2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Left.jpg|thumb|none|600px|Examining the MP5SFA2. Like an MP5A2, but, y'know, SF.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Brass.jpg|thumb|none|600px|This is followed by a quick brass check. Just to be sure.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Safe.jpg|thumb|none|600px|Taking a look at the lower, and flipping the selector switch from the first of its 2 positions...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Semi.jpg|thumb|none|600px|...to the second. Apparently the selector also doubles as a lightswitch.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Right.jpg|thumb|none|600px|Checking to make sure that the safety's still off on this side, too. And also seeing that the bolt has somehow locked itself open.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Aiming.jpg|thumb|none|600px|Lining up the irons...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Firing.jpg|thumb|none|600px|...and laying down the law, one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA3==&lt;br /&gt;
Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto carbine version of the [[Heckler &amp;amp; Koch MP5A3]]) was also added in Update #63.&lt;br /&gt;
[[File:MP5SFA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Left.jpg|thumb|none|600px|Examining the MP5SFA3. Like the MP5SFA2, but, well, A3.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Right.jpg|thumb|none|600px|Flipping the carbine over...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Extending.jpg|thumb|none|600px|...extending the stock...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Semi.jpg|thumb|none|600px|...and disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Loading.jpg|thumb|none|600px|Once more, same as before, loading in a 30-round curved magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Charging.jpg|thumb|none|600px|Giving the charging handle a quick tug, while observing a target that probably should've been cleared a couple hundred rounds ago.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Aiming.jpg|thumb|none|600px|Attempting to line up the sights, and...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Firing.jpg|thumb|none|600px|...''&amp;quot;Bah, to hell with it.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] was added on day 10 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire]]&lt;br /&gt;
[[File:H3VR Henry Box.jpg|thumb|none|600px|The Henry in its box - another oft-requested addition, in the game at long last.]]&lt;br /&gt;
[[File:H3VR Henry Left.jpg|thumb|none|600px|Taking a step outside the bunker to admire the Henry: this is the left side...]]&lt;br /&gt;
[[File:H3VR Henry Opposite.jpg|thumb|none|600px|...and this is the near-identical &amp;quot;opposite&amp;quot; side, because the site won't let me create a file that calls it the &amp;quot;right&amp;quot; side for some reason.]]&lt;br /&gt;
[[File:H3VR Henry Follower.jpg|thumb|none|600px|''&amp;quot;Alright, now how do I load this damn thing again?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Henry Twisting.jpg|thumb|none|600px|Following the instructions helpfully printed on the inside of the box, and twisting the pushed-forward follower to the side - it'd be easy to not understand this at first, given that the mechanically-similar [[Volcanic Repeater]] (which was the Henry's direct predecessor) used a simplified system at first; it was later adapted to (correctly) work the same way.]]&lt;br /&gt;
[[File:H3VR Henry Loading.jpg|thumb|none|600px|Loading a single .44 Henry Rimfire round - added along with the rifle - into the magazine tube. Fourteen would later follow it.]]&lt;br /&gt;
[[File:H3VR Henry Chambering.jpg|thumb|none|600px|Chambering this round, with the magazine now closed; note the visibly-moving cartridge elevator. If you so desire, you can re-open the magazine to add a sixteenth round, but this is generally not considered worthwhile - if 15 rounds of .44 don't solve your problem, it's doubtful that 16 will.]]&lt;br /&gt;
[[File:H3VR Henry Aiming.jpg|thumb|none|600px|Aiming the Henry at one of the bunker's walls; the sights are a nice, clear notch-and-post arrangement.]]&lt;br /&gt;
[[File:H3VR Henry Firing.jpg|thumb|none|600px|Which is good, because the muzzle flash and black-powder smoke cloud the rifle produces can obscure your view of your target for a moment - and in the Winter Wasteland, that can be a serious problem.]]&lt;br /&gt;
[[File:H3VR Henry Cycling.jpg|thumb|none|600px|Cycling the Henry's action.]]&lt;br /&gt;
[[File:H3VR Henry Magazine.jpg|thumb|none|600px|Doing so a few more times produces a picture like this; the open bottom and exposed follower of the Henry's magazine allows for a quick check of how many rounds are left in it. Also note the bottom of the elevator, which is currently busy elevating a round. Or, since the rifle is upside-down at the moment, depressing it.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector CRB==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector CRB]], a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take &amp;amp; Hold as a rare drop when playing as Ricky Dicky Random, or as a slightly less rare drop from 3-point pistol-caliber carbine rolls when playing as Zombiehunter Zeke. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached.&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|450px|TDI Vector CRB - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CRB Right.jpg|thumb|none|600px|Rolling for a random gun, Ricky finds himself surprised by the inexplicable presence of a gun removed a couple dozen updates ago.]]&lt;br /&gt;
[[File:H3VR CRB Left.jpg|thumb|none|600px|Still, he can't help but feel like there's something missing from it.]]&lt;br /&gt;
[[File:H3VR CRB Charging.jpg|thumb|none|600px|And no, it's not just a shot of the thing being loaded.]]&lt;br /&gt;
[[File:H3VR CRB Mounting.jpg|thumb|none|600px|You could say &amp;quot;sights&amp;quot;, but those were always missing from the Vectors. You could also say &amp;quot;the foregrip that they used to have&amp;quot;, and you'd be right, but that's not the joke that this section is working towards, so please don't say that.]]&lt;br /&gt;
[[File:H3VR CRB Aiming.jpg|thumb|none|600px|Aiming through the now-affixed Trijicon SRS-2 red-dot sight at a point-guarding Sosig...]]&lt;br /&gt;
[[File:H3VR CRB Safe.jpg|thumb|none|600px|...and then, as is tradition, belatedly remembering to turn off the safety.]]&lt;br /&gt;
[[File:H3VR CRB Safety.jpg|thumb|none|600px|In doing so, Ricky realizes the bit that's missing: a second switch. The original long-barreled Vector was simply an SMG with a CRB's barrel and shroud, whereas this one is a proper semi-auto-only carbine.]]&lt;br /&gt;
[[File:H3VR CRB Firing.jpg|thumb|none|600px|Popping another guard with the carbine; the relatively small muzzle flash and low recoil make it a bit hard to show what's going on at times.]]&lt;br /&gt;
[[File:H3VR CRB Folding.jpg|thumb|none|600px|Having finished a hold with it, Ricky concludes that the carbine Vector is, apart from the 16&amp;quot; shrouded barrel and lack of a giggle switch, pretty much identical to the SMG version. Case in point: both have side-folding AR stock adaptors.]]&lt;br /&gt;
[[File:H3VR CRB Folded.jpg|thumb|none|600px|And, just like the regular Vector, actually folding this stock does rather interesting things to the ejection pattern.]]&lt;br /&gt;
[[File:H3VR CRB Removing.jpg|thumb|none|600px|Having run dry after a supply-point clearing that was far more frenetic than it needed to be, Ricky pulls an empty magazine out of his Vector.]]&lt;br /&gt;
[[File:H3VR CRB Loading.jpg|thumb|none|600px|He then crams in &amp;lt;s&amp;gt; a loading shot, since this page was missing one&amp;lt;/s&amp;gt; a fresh mag, full of .45 ACP armor-piercing incendiary rounds. Yes, you read that right.]]&lt;br /&gt;
[[File:H3VR CRB Releasing.jpg|thumb|none|600px|Chambering one of these rounds with a smack of the bolt release; since the player's hands aren't physical in-game, clipping them through a weapon as seen here is common enough to be the ''de facto'' norm.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the [[Mosin Nagant &amp;quot;obrez&amp;quot;|&amp;quot;Obrez&amp;quot;]], though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist [https://www.artstation.com/sengdahl Stefan Engdahl], the latter is referred to as the &amp;quot;Swede Mod&amp;quot;.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]&lt;br /&gt;
[[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]&lt;br /&gt;
[[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]&lt;br /&gt;
[[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]&lt;br /&gt;
[[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]&lt;br /&gt;
[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I (T) - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|A shot of the various Lees on a table, displaying the distinctive (T) stock of the updated No.4.]]&lt;br /&gt;
[[File:H3VR No.4 Bayonet.jpg|thumb|none|600px|Affixing a bayonet to the Mk.I (T)...]]&lt;br /&gt;
[[File:H3VR No.4 Attacking.jpg|thumb|none|600px|...before teleporting to a different place and time, and stabbing a dueling tree.]]&lt;br /&gt;
[[File:H3VR No.4 Adjusting.jpg|thumb|none|600px|The time is more relevant, though; following Update #99's sixth alpha, the Lee got an adjustable rear sight. The default flipped-down position is a 100-meter battlesight, while the flipped-up ladder goes from 200 meters to 1,300 in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR No.4 High.jpg|thumb|none|600px|The resultant sight picture is adequate, if a bit obstructed by the rather large rear plate.]]&lt;br /&gt;
===&amp;quot;Lee Enfield Obrez&amp;quot;===&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-off Lee-Enfield No. 1 Mk.III SMLE - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Obrez Left.jpg|thumb|none|600px|''&amp;quot;Wait a minute... what '''are''' you?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR No.4 Obrez Right.jpg|thumb|none|600px|Yep, this is a thing. It's not quite identical to the reference image (being a No.4 instead of an earlier SMLE, since the role that a sawn-off rifle would fill had largely been superseded by submachine guns by the time WWII rolled around); it also still has its front sight, for reasons unclear.]]&lt;br /&gt;
===&amp;quot;Lee Enfield SwedeMod&amp;quot;===&lt;br /&gt;
[[File:H3VR No.4 Swede Right.jpg|thumb|none|600px|Meanwhile, we have what appears to be a mostly normal-looking Lee-]]&lt;br /&gt;
[[File:H3VR No.4 Swede Left.jpg|thumb|none|600px|''On second thought...'']]&lt;br /&gt;
[[File:H3VR No.4 Swede Clip.jpg|thumb|none|600px|Attempting to load the rifle with a stripper clip.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Loading.jpg|thumb|none|600px|There being no magazine in the rifle, this is met with limited success. The magazine going in in this shot is also fully loaded, so the whole stripper clip affair would prove to be quite unnecessary in the long run.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Aiming.jpg|thumb|none|600px|Giving the sights a try; with the sheer size of the integral suppressor, the rear sight has to be set to one of its longer-ranged positions just to get a picture.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Cycling.jpg|thumb|none|600px|Working the action to eject a spent case, which makes the rather dramatic move of throwing itself directly at the camera.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Attaching.jpg|thumb|none|600px|If you don't find the raised sights to be to your liking, the modified Enfield is also compatible with the same No.32 scope as the Mk.I (T).]]&lt;br /&gt;
[[File:H3VR No.4 Swede Scope.jpg|thumb|none|600px|Aiming at a Sosig's head through the scope...]]&lt;br /&gt;
[[File:H3VR No.4 Swede Firing.jpg|thumb|none|600px|...before ignoring everything in the above shot altogether.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
Along with the aforementioned variants, the 1st alpha of Update #76 added a [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]]; like the [[De Lisle Carbine]], its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine.&lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:H3VR No.5 Left.jpg|thumb|none|600px|Inspecting the Jungle Carbine's left side.]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|As for the right side, the Carbine couldn't afford to get its own full set of screencaps, so it had to share a table shot with the No.4s. Tragic, I know.]]&lt;br /&gt;
[[File:H3VR No.5 Opening.jpg|thumb|none|600px|Luckily, after a few months of work at the sawmill, the No. 5 managed to scrape together enough money for screencaps of its own. Here's one of the bolt being opened...]]&lt;br /&gt;
[[File:H3VR No.5 Loading.jpg|thumb|none|600px|...and another of a magazine being loaded...]]&lt;br /&gt;
[[File:H3VR No.5 Chambering.jpg|thumb|none|600px|...and a third of a round getting chambered! All done by a fancy, big-city man, with one of those new-fangled... what're they called again? Chimeras?]]&lt;br /&gt;
[[File:H3VR No.5 Safe.jpg|thumb|none|600px|Looking past the sights at a Sosig; the No. 5 uses the same aperture/winged post setup as the full-length No.4 upon which it was based.]]&lt;br /&gt;
[[File:H3VR No.5 Safety.jpg|thumb|none|600px|Switching off the safety...]]&lt;br /&gt;
[[File:H3VR No.5 Firing.jpg|thumb|none|600px|...and shooting a different Sosig, this time at least attempting to align the sights.]]&lt;br /&gt;
[[File:H3VR No.5 Cycling.jpg|thumb|none|600px|Cycling the rifle.]]&lt;br /&gt;
[[File:H3VR No.5 Adjusting.jpg|thumb|none|600px|Like its full-length counterpart above, the No. 5 got an adjustable rear sight in Update #99's sixth alpha - 100 meters flipped down, or 200 to 1,300 in 100-meter increments flipped up.]]&lt;br /&gt;
[[File:H3VR No.5 High.jpg|thumb|none|600px|The latter position is rather excessive for this, but it's not as though you can really miss from this range either.]]&lt;br /&gt;
&lt;br /&gt;
==Luger 1902 Carbine==&lt;br /&gt;
The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine. The in-game model lacks the real Carbine's grip safety.&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9mm Luger; the vast majority of Luger Carbines are in 7.65mm Luger, but at least one 9mm version is confirmed to exist.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|&amp;quot;Well, that was a terrible idea.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.&lt;br /&gt;
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|&amp;quot;Wait, where does this thing go again?&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|&amp;quot;Oh, okay. Yeah, that makes sense.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Bayonet.jpg|thumb|none|600px|With the release of Update #76's 1st alpha, the late-war bayonet lug became more than just an aesthetic feature, allowing for the attachment of an M4 bayonet (also compatible with the M2 below, for obvious reasons).]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]&lt;br /&gt;
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]&lt;br /&gt;
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]&lt;br /&gt;
[[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]&lt;br /&gt;
[[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Survival Rifle==&lt;br /&gt;
The [[M4 Survival Rifle]] was added on day 5 of the Meatmas 2022 advent calendar event. This marks its first known appearance in media.&lt;br /&gt;
[[File:M4SurvivalRifle StockExtended.jpg|thumb|none|450px|M4 Survival Rifle - .22 Hornet]]&lt;br /&gt;
[[File:H3VR M4SR Box.jpg|thumb|none|600px|Opening up day 5's box, and discovering a different M4 than the one people usually talk about.]]&lt;br /&gt;
[[File:H3VR M4SR Left.jpg|thumb|none|600px|Taking a closer look at the M4.]]&lt;br /&gt;
[[File:H3VR M4SR Right.jpg|thumb|none|600px|It's... well, it certainly is.]]&lt;br /&gt;
[[File:H3VR M4SR Extending.jpg|thumb|none|600px|Extending the stock, which helps the rifle look at least a bit more respectable.]]&lt;br /&gt;
[[File:H3VR M4SR Loading.jpg|thumb|none|600px|Loading in a 4-round magazine...]]&lt;br /&gt;
[[File:H3VR M4SR Chambering.jpg|thumb|none|600px|...and chambering a .22 Hornet round; this is the first weapon in ''H3'' to use it.]]&lt;br /&gt;
[[File:H3VR M4SR Safety.jpg|thumb|none|600px|Disengaging the simple stamped safety lever. Though that's a bit redundant on a gun composed near-entirely of components that are either simple, stamped, or both.]]&lt;br /&gt;
[[File:H3VR M4SR Aiming.jpg|thumb|none|600px|Taking aim at a fresh chunk of meat; the aperture/post sights are clear and quick to acquire.]]&lt;br /&gt;
[[File:H3VR M4SR Cycling.jpg|thumb|none|600px|This attempt, understandably, is met with little success.]]&lt;br /&gt;
[[File:H3VR M4SR Firing.jpg|thumb|none|600px|Guess that means it's steel for dinner again. Which, of course, necessitates collapsing the stock again.]]&lt;br /&gt;
&lt;br /&gt;
==M6 Aircrew Survival Weapon==&lt;br /&gt;
Complementing the [[M4 Survival Rifle|M4]] above, the [[M6 Aircrew Survival Weapon]] was added on Meatmas Day 2022. It bears the distinction of being ''H3'''s first firearm to use two different cartridges; while some prior weapons have secondary barrels using different ammo types (e.g. the special &amp;quot;Sustenance&amp;quot; variant of the [[Heckler &amp;amp; Koch MP7A1|MP7A1]] and its integrated grenade launcher), these have always been treated by the game as separate, distinct firearms on one level or another - the two differently-chambered barrels of the M6 are attached to a common receiver.&lt;br /&gt;
[[File:M6 Survival Rifle.jpg|thumb|none|450px|M6 Aircrew Survival Weapon - .22 Hornet/.410 bore]]&lt;br /&gt;
[[File:H3VR M6 Box.jpg|thumb|none|600px|His sleigh having been shot down by Denier forces, one of Santon's cargo pilots finds his survival kit amongst the wreckage, and checks to see what he's working with.]]&lt;br /&gt;
[[File:H3VR M6 Left.jpg|thumb|none|600px|Or maybe it was someone's present. Hey, not his fault they use the same boxes for everything.]]&lt;br /&gt;
[[File:H3VR M6 Right.jpg|thumb|none|600px|The M6's other side; it has the uncommon distinction among firearms of being near-perfectly symmetrical.]]&lt;br /&gt;
[[File:H3VR M6 Opening.jpg|thumb|none|600px|Cracking open the M6, and... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...wait, why isn't it stopping?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M6 Open.jpg|thumb|none|600px|Eventually, after sweeping out a rather impressive arc, the barrels finally stop moving. This is one of the M6's special features - it more or less folds in half, allowing it to take up less space in a survival kit. Which, come to think of it, lends some credence to the idea that that box might not have actually been the survival kit...]]&lt;br /&gt;
[[File:H3VR M6 Hornet.jpg|thumb|none|600px|Loading a .22 Hornet tracer round into the top barrel...]]&lt;br /&gt;
[[File:H3VR M6 Loading.jpg|thumb|none|600px|...and a .410 buckshot shell into the bottom barrel.]]&lt;br /&gt;
[[File:H3VR M6 Closing.jpg|thumb|none|600px|After taking a moment to bask in the wonders of a true multi-caliber firearm, the pilot comes to what's left of his senses and snaps the gun shut. And probably flags himself in the process.]]&lt;br /&gt;
[[File:H3VR M6 Stock.jpg|thumb|none|600px|Trying to ignore the hallucinatory companion his concussed mind is already forming, he distracts himself with the neat little hinged bit on the stock.]]&lt;br /&gt;
[[File:H3VR M6 Storing.jpg|thumb|none|600px|This hides a series of holes, into which cartridges can be inserted - 9 rounds of .22 Hornet, and 4 of .410. Again, this would probably already be the case if this were an actual survival kit, but to be fair, it's not like that kid was gonna get it at this point anyway.]]&lt;br /&gt;
[[File:H3VR M6 Cocking.jpg|thumb|none|600px|Cocking the rather large, simple hammer; it's designed that way intentionally, to make it easier to use when wearing gloves. Y'know, like the ones this pilot would be wearing if he had physical hands.]]&lt;br /&gt;
[[File:H3VR M6 Aiming.jpg|thumb|none|600px|Spotting a lone steel plate in the distance, and taking aim; like the prior M4, the sights are a simple aperture/post setup.]]&lt;br /&gt;
[[File:H3VR M6 Firing.jpg|thumb|none|600px|Pulling the mitten-friendly trigger, and securing a plate for the plate tonight.]]&lt;br /&gt;
[[File:H3VR M6 Ejecting.jpg|thumb|none|600px|Excitedly cracking open the gun to take another shot, only to remember that it has two barrels and non-selective ejectors.]]&lt;br /&gt;
[[File:H3VR M6 Switching.jpg|thumb|none|600px|Following the retrieval of the dropped shell (a process which involved a fair few choice words), the pilot moves on to the gun's only other control: this plunger on the top of the hammer. Said plunger is actually the firing pin; pushing it in or out changes which barrel it lines up with.]]&lt;br /&gt;
[[File:H3VR M6 High.jpg|thumb|none|600px|Hearing an etherial clinking above, the pilot quickly turns his aim skyward, and sights up a passing flock of crystal snowflakes...]]&lt;br /&gt;
[[File:H3VR M6 Hit.jpg|thumb|none|600px|...before nailing one out of the sky, celebrating with an already-not-quite-okay-sounding shout. ''&amp;quot;Tonight, we dine like kings!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M6 Stuck.jpg|thumb|none|600px|''&amp;quot;Oh, so '''now''' you don't want to eject the shell. I see how it is.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
Update #52's 10th alpha build added a transitional-variant [[M1903 Springfield]] rifle to ''H3''.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Springfield1903.jpg|thumb|none|450px|M1903 Springfield (interwar transitional) - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903 Table.jpeg|thumb|none|600px|An M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.]]&lt;br /&gt;
[[File:H3VR M1903 Left.jpeg|thumb|none|600px|Examining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.]]&lt;br /&gt;
[[File:H3VR M1903 Right.jpeg|thumb|none|600px|The other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.]]&lt;br /&gt;
[[File:H3VR M1903 Open.jpeg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR M1903 Loading.jpeg|thumb|none|600px|Then, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.]]&lt;br /&gt;
[[File:H3VR M1903 Safety.jpeg|thumb|none|600px|Disengaging the [[Mauser]]-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.]]&lt;br /&gt;
[[File:H3VR M1903 Aiming.jpeg|thumb|none|600px|Aiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.]]&lt;br /&gt;
[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]]&lt;br /&gt;
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later [[M1903A1 Springfield]], complete with an attachable Unertl scope.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903A1 Attaching.jpg|thumb|none|600px|Affixing the rifle's proprietary Unertl scope...]]&lt;br /&gt;
[[File:H3VR M1903A1 Left.jpg|thumb|none|600px|...which stretches across the entire receiver, and most of the handguard to boot.]]&lt;br /&gt;
[[File:H3VR M1903A1 Right.jpg|thumb|none|600px|The rifle's other side, showing off the bolt handle and receiver.]]&lt;br /&gt;
[[File:H3VR M1903A1 Opening.jpg|thumb|none|600px|Opening the bolt; being a later-pattern [[Mauser]]-type design, the M1903 cocks its striker when the action is opened.]]&lt;br /&gt;
[[File:H3VR M1903A1 Loading.jpg|thumb|none|600px|As is common for scoped rifles of the era, the M1903A1's scope blocks the stripper clip guide, forcing the user to single-load.]]&lt;br /&gt;
[[File:H3VR M1903A1 Chambering.jpg|thumb|none|600px|Sending a .30-06 round into the chamber.]]&lt;br /&gt;
[[File:H3VR M1903A1 Aiming.jpg|thumb|none|600px|Aiming at a Sosig; even with the aim-steadying Virtual Stock system, the Unertl scope's combination of a small objective lens and a high magnification (7.8x) makes target acquisition rather difficult, as the black area at the top of the scope demonstrates.]]&lt;br /&gt;
[[File:H3VR M1903A1 Firing.jpg|thumb|none|600px|This also means that, upon firing, the rifle's vertical recoil upsets the sight picture entirely, making it difficult to tell whether or not a shot has hit its mark.]]&lt;br /&gt;
[[File:H3VR M1903A1 Cycling.jpg|thumb|none|600px|To top it all off, the position of the optic over the action tends result in cases going straight into the scope tube, as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Mk. II==&lt;br /&gt;
Another gift from the 2019 Meatmas update was a [[Martini-Henry]] rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed.&lt;br /&gt;
[[File:Martini-HenryMarkII(1877-1881).jpg|thumb|none|450px|Martini-Henry Mk. II - .577-450 Martini-Henry]]&lt;br /&gt;
[[File:H3VR Martini Left.jpg|thumb|none|600px|Examining the Martini-Henry; at {{convert|in|49}} in length, it's a rather difficult rifle to fit on the screen.]]&lt;br /&gt;
[[File:H3VR Martini Right.jpg|thumb|none|600px|Hence why you shouldn't bother. The large-ended cleaning rod seen above, coupled with the large-sized indicator visible below, peg this as a Mk. II variant.]]&lt;br /&gt;
[[File:H3VR Martini Opening.jpg|thumb|none|600px|Said indicator indicates when the rifle's internal hammer is cocked; this is a useful thing to have on a rifle with no safety. The rifle's proofmarks are also visible here; perhaps one of our Australian users could lend a hand in translating them.]]&lt;br /&gt;
[[File:H3VR Martini Loading.jpg|thumb|none|600px|Loading in a single .577-450 round (so named for its use of a .45 caliber bullet in a necked-down .577 Snider case); these are only available in one type, that being a period-standard bottle-nosed unjacketed lead bullet.]]&lt;br /&gt;
[[File:H3VR Martini Closing.jpg|thumb|none|600px|Closing the Martini can be a bit tricky, often requiring a fair bit of force; a general rule of thumb is to shake it, not stir it.]]&lt;br /&gt;
[[File:H3VR Martini Aiming.jpg|thumb|none|600px|Aiming at a particularly tribal-looking snowflake. The sights are surprisingly readable; this is especially relevant on a rifle where every shot needs to count.]]&lt;br /&gt;
[[File:H3VR Martini Firing.jpg|thumb|none|600px|Making the shot count, and slotting the charging crystal; even if the recoil didn't obscure the target, the large cloud of black-powder smoke it produces certainly would.]]&lt;br /&gt;
[[File:H3VR Martini Ejecting.jpg|thumb|none|600px|Ejecting a spent (but unfired) case, showing the &amp;quot;BSE&amp;quot; marking on its head; slightly more concerning is the &amp;quot;DP&amp;quot; marking visible on the chamber, which stands for &amp;quot;Drill Purpose&amp;quot;, and denotes a rifle not considered suitable for anything beyond basic training drills (i.e. often of dubious safety to actually fire). This marking was later removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] was added on day 12 of the Meatmas 2020 Advent Calendar event in Update #99. It is the first classic anti-tank rifle added to the game (i.e. predating modern anti-materiel rifles like the [[Barrett M82]], and having been intended for use against actual tanks); it is also the game's oldest anti-materiel rifle, and will remain so, seeing as it was the first purpose-made anti-materiel rifle ever created.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser 1918 T-Gewehr - 13.2x92mm TuF]]&lt;br /&gt;
[[File:H3VR T-Gewehr Clipping.jpg|thumb|none|600px|It's worth noting that weapon crates in ''H3'' are actually empty until the latches are popped; upon doing so with Bunker A-12's crate, it immediately becomes apparent that something is amiss.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Box.jpg|thumb|none|600px|Popping open the crate's lid reveals the source of the issue: a gun that doesn't actually fit.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safe.jpg|thumb|none|600px|Despite its massive size, a theme you'll see throughout this section is that the T-Gewehr is essentially a scaled-up [[Mauser Gewehr 98]]; one clear example of this is the near-identical bolt, right down to the flag-style safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safety.jpg|thumb|none|600px|Disengaging said safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Opening.jpg|thumb|none|600px|Unlocking the bolt. Note that the striker is now cocked; this makes sense, as the Mauser 98 and its derivatives are cock-on-open actions.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Loading.jpg|thumb|none|600px|Loading in one of the weapon's massive (and proprietary) 13.2x92mm TuF rounds; &amp;quot;TuF&amp;quot; stands for ''&amp;quot;Tank und Flieger&amp;quot;'', German for &amp;quot;Tank and Aircraft&amp;quot;, since the German word for tanks would remain &amp;quot;tank&amp;quot; until the emergence of the term ''&amp;quot;panzer&amp;quot;'' during Germany's interwar re-militarization.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Chambering.jpg|thumb|none|600px|Shoving the round into the chamber.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Left.jpg|thumb|none|600px|Stepping outside the bunker for a better look at the rifle; since it's hard to fit the whole thing on-screen, here's the front of the left side...]]&lt;br /&gt;
[[File:H3VR T-Gewehr Right.jpg|thumb|none|600px|...and the back of the right.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Bipod.jpg|thumb|none|600px|Deploying the weapon's [[MG08/15]]-based bipod up on top of an S-COM tower; being put together in a remarkable hurry, the T-Gewehr uses a variety of pre-existing and/or slightly-modified components to minimize its toll on the already stretched-thin industrial capacity of the German Empire.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Adjusting.jpg|thumb|none|600px|To that end, it also uses what seems to be a pre-existing tangent rear sight marked for the drop of the 13.2mm round; it could slide much further out than 500 meters' worth of elevation, but this wasn't ultimately deemed useful, given that the round likely wouldn't be effective against period tank armor out past 500 meters anyway. The T-Gewehr's receiver markings are also visible here; presumably due to the continued existence of Mauser as a company, this is apparently a &amp;quot;WAUSER&amp;quot; rifle.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Aiming.jpg|thumb|none|600px|Having set the sights to a range about 400 meters more than is useful, the marksman takes aim at a tank at least 62 years too modern to be vulnerable to the T-Gewehr, and an indeterminate number of years too long-abandoned to render the activity worthwhile.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Firing.jpg|thumb|none|600px|Firing in spite of all this; suffice to say, a giant anti-materiel rifle with no muzzle brake kicks rather hard.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Ejecting.jpg|thumb|none|600px|Ejecting a spent casing, and going off in search of another target.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Wallbang.jpg|thumb|none|600px|Turns out, the marksman doesn't need to look far. While it might not be useful against modern MBTs, the T-Gewehr is certainly capable of shooting through other forms of armor, like the thick metal walls of S-COM towers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98 Kurz==&lt;br /&gt;
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Mauser Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]&lt;br /&gt;
[[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]&lt;br /&gt;
[[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]&lt;br /&gt;
[[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]&lt;br /&gt;
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]&lt;br /&gt;
[[File:H3VR K98 Adjusting.jpg|thumb|none|600px|The Mauser was one of several guns that got an adjustable rear sight in Update #94, which goes out to 2,200 meters in 100-meter increments. Extremely helpful for the notoriously long-ranged engagements of the original Take &amp;amp; Hold map.]]&lt;br /&gt;
[[File:H3VR K98 Low.jpg|thumb|none|600px|Should you wish to actually hit something at a shorter range with the sights set like this, you're going to need a rather substantial 6 o'clock hold, and a fair bit of luck.]]&lt;br /&gt;
[[File:H3VR K98 Hit.jpg|thumb|thumb|none|600px|Like so.]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|thumb|none|450px|Mauser Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Scope.jpg|thumb|none|600px|Update #76's 1st alpha build added a scope for the Karabiner (specifically, a Zeiss ZF42), another long-awaited addition.]]&lt;br /&gt;
[[File:H3VR K98 Blocked.jpg|thumb|none|600px|Unfortunately, the centerline placement of the scope makes the use of stripper clips all but entirely impossible; as seen here, they don't physically fit between the scope tube and the receiver.]]&lt;br /&gt;
[[File:H3VR K98 Scope Loading.jpg|thumb|none|600px|As such, the only way to load the scoped 98k is one round at a time.]]&lt;br /&gt;
[[File:H3VR K98 Firing.jpg|thumb|none|600px|Plugging a Sosig in the noggin; this shows off the scope's 3-line reticle, common for scopes of the era. Note the hole in the scope mount; this allows the iron sights to be used with a scope mounted (though the resultant sight picture is somewhat cramped, as one might expect).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1917 Trench Carbine/Mauser C96 Carbine Hybrid==&lt;br /&gt;
The last of Update #52's [[C96]] variants is a rare [[M1917 Trench Carbine]], a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is hybidized with attributes of a slab-sided [[Mauser C96#Mauser C96 Carbine|Mauser C96 Carbine]] [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011]; the in-game weapon is chambered in 7.63x25mm Mauser rather than the correct 9x19mm Parabellum, has a slab-sided receiver, a standard C96 trigger, and a standard C96 slide. The in-game weapon also has a greatly extended barrel, which is seen on some C96 Carbines (though not the slab-sided one).&lt;br /&gt;
&lt;br /&gt;
It seems likely that the weapon model was originally a C96 Carbine model modeled after the 2011 slab-sided C96 Carbine, before being modified and repurposed to have M1917 Trench Carbine traits.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|450px|none|Mauser C96 Carbine (slab-sided) - 7.63x25mm Mauser. For reference.]]&lt;br /&gt;
[[File:C96carbine.jpg|thumb|450px|none|Mauser C96 Carbine - 7.63x25mm Mauser. Reference for the long barrel.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the hybrid traits from the M1917 Trench Carbine and the C96 Carbine. Its grip-stock is mounted in a slightly different way compared to the M1917 Trench Carbine reference image, but some of the Trench Carbines have their grips mounted like that.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols#Mauser M712 Schnellfeuer|M712 Schnellfeuer]] and the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns#PASAM|&amp;quot;Mauser Assault Carbine&amp;quot;]], and come in 10-, 20-, 30-, and 40-round varieties.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The first alpha build of Update #76 brough along some new [[Mosin Nagant|Mosin-Nagant]] variants, one of which being an original M1891 long rifle.&lt;br /&gt;
[[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Mosin-Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M91 Left.jpg|thumb|none|600px|Admiring the M1891 Mosin. It's in somewhat rough shape, sure, but what can you expect out of a rifle that's lasted well over a century?]]&lt;br /&gt;
[[File:H3VR Mosin M91 Right.jpg|thumb|none|600px|A close-up of the rifle's other side; here, the older-styled rear sight can be seen, as well as the serial number on the bolt.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Aiming.jpg|thumb|none|600px|Aiming down the aforementioned vintage sights, while punching some holes in the Sampler Platter's &amp;quot;Hot Bar&amp;quot; area.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Firing.jpg|thumb|none|600px|A rather apt name, considering the nature of the targets present.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Cycling.jpg|thumb|none|600px|Ejecting a spent case...]]&lt;br /&gt;
[[File:H3VR Mosin M91 Chambering.jpg|thumb|none|600px|...and slamming a fresh round into battery.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Safety.jpg|thumb|none|600px|Update #94 added a couple of new features to the Mosins; for starters, they all got a safety (which consists of pulling the uncocked striker back and twisting it, preventing it from going forward).]]&lt;br /&gt;
[[File:H3VR Mosin M91 Adjusting.jpg|thumb|none|600px|On top of that, they got adjustable rear sights; interestingly, the M91's rear sight is (correctly) graduated not in meters, but in arshins, an obsolete Russian unit measuring exactly 28 inches. If you want to do any long-range work with this gun, you're probably going to want to bring a calculator.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M38 Carbine==&lt;br /&gt;
First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''; like the later-added [[Lee-Enfield]]s, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in the Friendly45 scene, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take &amp;amp; Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take &amp;amp; Hold generally spawn with some form of appropriate ammunition. Granted, &amp;quot;appropriate&amp;quot; ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]&lt;br /&gt;
[[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]&lt;br /&gt;
[[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]&lt;br /&gt;
[[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]&lt;br /&gt;
[[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]&lt;br /&gt;
[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]&lt;br /&gt;
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase &amp;quot;personal space&amp;quot;, and decides to teach him a copper-jacketed lesson.]]&lt;br /&gt;
[[File:H3VR Mosin Updated.jpg|thumb|none|600px|On a different note, Update #76's 1st alpha build gave the M38 a new, somewhat more worn-looking texture, complete with some rather nice (and appropriate) brass fittings.]]&lt;br /&gt;
[[File:H3VR Mosin Safety.jpg|thumb|none|600px|The M38's post-Update #94 safety position. Note the firing pin, which appears to be either brass-coated or simply covered in leftover Cosmoline.]]&lt;br /&gt;
[[File:H3VR Mosin Adjusting.jpg|thumb|none|600px|And, courtesy of the same update, its adjustable sights; these go out to a kilometer in 100-meter increments, with a 100-meter base zero.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The other Mosin variant added in Update #76's first alpha build was a [[Mosin-Nagant M91/30]] configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin-Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Left.jpg|thumb|none|600px|Examining the Mosin's left side, running an imaginary hand over the cutout in the stock in which the scope rail resides.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Right.jpg|thumb|none|600px|The right side, which shows off the downturned bolt handle.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Attaching.jpg|thumb|none|600px|This is necessary, as when the scope is attached...]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Opening.jpg|thumb|none|600px|...a straight bolt handle would run into it before it could open all the way.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Loading.jpg|thumb|none|600px|Likewise (and like most of the other scopes for this period's rifles), the scope blocks the stripper clip guide, making round-by-round reloads the way to go.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Chambering.jpg|thumb|none|600px|Closing the bolt, and sliding a round into the chamber.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Aiming.jpg|thumb|none|600px|Drawing a bead on a Sosig's head with the 3.5x PU; the high position of the scope allows the irons to be used as well.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Cycling.jpg|thumb|none|600px|The enemy at the doorway defeated, our sniper cycles his rifle. Or is it &amp;quot;our&amp;quot; rifle?]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bayonet.jpg|thumb|none|600px|If long-range combat isn't your thing, the M91/30 can also accept the standard Mosin bayonet (as can anything that takes muzzle attachments), for maximum ''&amp;quot;URAAAAAAAAAAA&amp;quot;''-ing.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bugged.jpg|thumb|none|600px|The M91/30, like the other Mosins, got a safety position for the striker in Update #94; unlike the others', the M91/30's safety position is bugged, in that the striker simply rotates without moving back, causing it to clip into the receiver.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Adjusting.jpg|thumb|none|600px|On the plus side, the rear sight is graduated in a unit that actually still exists. Also note the receiver markings; apparently, this rifle was made at the Tula arsenal in 1944.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Mini===&lt;br /&gt;
Added in Update #95, the Mosin Mini is a version of the Mosin M91/30 chambered in .22 LR. It is the first bolt-action firearm chambered in .22LR. The Mosin Mini is one of the three &amp;quot;Cursed Guns&amp;quot; from the update that is based on a real-world firearm; its not uncommon for militaries to provide .22LR versions of service rifles for training purposes, though this particular rifle was made for the sporting market.&lt;br /&gt;
[[File:KSA9130 MiniMosin22LR.JPG|thumb|none|450px|KSA 91/30 Mini Mosin - .22 LR]]&lt;br /&gt;
[[File:H3VR MosinMini Comparison.JPG|thumb|none|600px|In case you wanted to know just how &amp;quot;Mini&amp;quot; the Mini Mosin is, its half the size of a normal M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Left.JPG|thumb|none|600px|The left side of the Mosin Mini is identical to the Mosin Rifle.]]&lt;br /&gt;
[[File:H3VR MosinMini Right.JPG|thumb|none|600px|Ditto for the right side, though it uses the normal style bolt handle as opposed to the sniper style handle seen on the in-game M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Safety.JPG|thumb|none|600px|Like all Mosin rifles, the safety is a knob located on the back of the bolt, and is disengaged by pushing it in.]]&lt;br /&gt;
[[File:H3VR MosinMini Loading.JPG|thumb|none|600px|Since there are no .22LR stripper clips (yet), the tiny cartridges are inserted one at a time.]]&lt;br /&gt;
[[File:H3VR MosinMini Aim.JPG|thumb|none|600px|Standard sight picture for a very non-standard mosin.]]&lt;br /&gt;
[[File:H3VR MosinMini Firing.JPG|thumb|none|600px|With virtually no recoil, its easy to fire all five rounds in quick succession with the help of quick-bolting.]]&lt;br /&gt;
[[File:H3VR MosinMini Bayonet.JPG|thumb|none|600px|While the Mosin Scope can't be mounted on the Mosin Mini, the Mosin Bayonet can be. And as you can see, its almost half the length of the gun.]]&lt;br /&gt;
[[File:H3VR MosinMini BayonetOn.JPG|thumb|none|600px|Even with the bayonet affixed, the Mosin Mini is still shorter than the M91/30.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an &amp;quot;Obrez&amp;quot; (Russian for &amp;quot;cut&amp;quot;). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with Pistol Grip - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]]&lt;br /&gt;
[[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]]&lt;br /&gt;
[[File:H3VR Obrez Trigger.jpg|thumb|none|600px|The absence of a stock shows off something interesting about the in-game Obrez:]]&lt;br /&gt;
[[File:H3VR Obrez Trigger Pulled.jpg|thumb|none|600px|The trigger group is fully-functional, and all its parts move when the trigger is pulled.]]&lt;br /&gt;
[[File:H3VR Obrez Open.jpg|thumb|none|600px|Opening up the truncated Mosin's action...]]&lt;br /&gt;
[[File:H3VR Obrez Loading.jpg|thumb|none|600px|...loading in a 5-round stripper clip...]]&lt;br /&gt;
[[File:H3VR Obrez Chambering.jpg|thumb|none|600px|...and sending the 1st of those rounds into the chamber, which constitutes more or less the entire barrel at this point.]]&lt;br /&gt;
[[File:H3VR Obrez Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; of course, considering the fact that both the front and rear sights are mounted on the now-near-nonexistent barrel, this is more a formality than anything else.]]&lt;br /&gt;
[[File:H3VR Obrez Cycling.jpg|thumb|none|600px|Ejecting a spent casing from the Obrez.]]&lt;br /&gt;
[[File:H3VR Obrez Stock.jpg|thumb|none|600px|A little bit of this...]]&lt;br /&gt;
[[File:H3VR Obrez Suppressor.jpg|thumb|none|600px|...and a little bit of that...]]&lt;br /&gt;
[[File:H3VR Obrez Abomination.jpg|thumb|none|600px|When Lovecraft spoke of something so innately wrong that it could drive men to insanity just by looking at it, one has to wonder if this is what he was referring to.]]&lt;br /&gt;
&lt;br /&gt;
==Quackenbush 1886==&lt;br /&gt;
Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] &amp;quot;Bicycle Pump&amp;quot; single-shot .22 carbine. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5.&lt;br /&gt;
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 &amp;quot;Bicycle Pump&amp;quot; rifle - .22 LR]]&lt;br /&gt;
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]]&lt;br /&gt;
[[File:H3VR Quackenbush Open.jpg|thumb|none|600px|Opening up the Quackenbush's side-pivoting breechblock.]]&lt;br /&gt;
[[File:H3VR Quackenbush Loading.jpg|thumb|none|600px|Loading in a .22 Long Rifle round; the red tip pegs it as a tracer.]]&lt;br /&gt;
[[File:H3VR Quackenbush Striker.jpg|thumb|none|600px|Flipping over the now-closed Quackenbush...]]&lt;br /&gt;
[[File:H3VR Quackenbush Cocking.jpg|thumb|none|600px|...and cocking the striker.]]&lt;br /&gt;
[[File:H3VR Quackenbush Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-blade sights of the Quackenbush. That's just fun to say. Quackenbush, Quackenbush, Quackenbush...]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 7615P Patrol Rifle==&lt;br /&gt;
The [[Remington_Model_760/7600_Rifle#Remington_7615P_Patrol_Rifle|Remington 7615P Patrol Rifle]] was added in the Meatmas 2023 update. This is the first pump-action rifle added to the game (barring the fictional MP5 Shadow), and its first known appearance in a videogame.&lt;br /&gt;
[[File:Remington 7615 alternate side.JPG|thumb|none|450px|Remington 7615P - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Update #91 added two variants of the [[Remington Rolling Block]]; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 &amp;quot;Creedmoor&amp;quot; sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol. With Update #94, mechanical accuracy for firearms was implemented, and the Creedmoor's ladder sights could be now zeroed to multiple ranges; between this and its superior accuracy to the standard Rolling Block rifle, the Creedmoor stands out as the better option for long-range shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Rolling Block .32.jpg|thumb|none|450px|Remington Rolling Block - .32 rimfire. Similar to the in-game rifle.]]&lt;br /&gt;
[[File:H3VR Rollingblock collection.JPG|thumb|none|600px|The Remington Rolling Block family - we've got mama bear, papa bear, and baby bear, all in one place.]]&lt;br /&gt;
[[File:H3VR Rollingblock rifleoverview.JPG|thumb|none|600px|First is the standard Rolling Block rifle, which unsurprisingly, looks like a longer version of the Rolling Block pistol.]]&lt;br /&gt;
[[File:H3VR Rollingblock hammer.JPG|thumb|none|600px|Cocking the hammer allows the breech to be accessed.]]&lt;br /&gt;
[[File:H3VR Rollingblock breach.JPG|thumb|none|600px|Opening the breech...]]&lt;br /&gt;
[[File:H3VR Rollingblock insertcartridge.JPG|thumb|none|600px|...and inserting a single 8x50mmR Lebel round.]]&lt;br /&gt;
[[File:H3VR Rollingblock chambered.JPG|thumb|none|600px|Cartridge chambered, the breech can be closed, and the rifle is now ready to fire.]]&lt;br /&gt;
[[File:H3VR RollingBlock aim.JPG|thumb|none|600px|Aiming down the Rolling Block's simple sights.]]&lt;br /&gt;
[[File:H3VR Rollingblock fire.JPG|thumb|none|600px|Firing the Rolling Block.]]&lt;br /&gt;
[[File:H3VR Rollingblock eject.JPG|thumb|none|600px|Upon opening the breech again, the poor cameraman was immediately struck by a hot brass shell. After all, there's no real point in opening the breach while still shouldered.]]&lt;br /&gt;
&lt;br /&gt;
===Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot;===&lt;br /&gt;
[[File:Remington_rollingblock_no1.jpg|thumb|none|450px|Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot; - .22 rimfire]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoreoverview.JPG|thumb|none|600px|Next we have the Creedmoor, the Rolling Block's richer, fancier sibling.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorehammer.JPG|thumb|none|600px|Cocking the Creedmoor's hammer.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorebreach.JPG|thumb|none|600px|Opening the Creedmoor's breach.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorinsert.JPG|thumb|none|600px|This time we have a .45-70 Govt cartridge, an ideal cartridge for big-game hunting. Sadly there are no meaty safari animals to take this gun hunting with... yet.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorechambered.JPG|thumb|none|600px|Chambered, ready to close the breach and fire.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooraim.JPG|thumb|none|600px|Aiming down the Creedmoor's aperture sights; the hole for the aperture is widened, as apertures do not work in VR as they do in real life due to the artificial focal plane. Instead, one has to center the front sight through the aperture to aim. Not the most accurate, but its a necessary compromise.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorfire.JPG|thumb|none|600px|Upon firing the rifle, the sight picture is immediately obscured by the rear aperture. However, the clang of the metallic target being hit confirms the shot. Unfortunately, this doesn't come across in picture format.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooreject.JPG|thumb|none|600px|Ejecting the cartridge, this time ensuring that the cameraman's face is nowhere near the breach. Still a close call, though.]]&lt;br /&gt;
[[File:H3VR Rollingblock comparison.JPG|thumb|none|600px|Another side-by-side comparison of the two rifles.]]&lt;br /&gt;
[[File:H3VR Creedmoor 100range.JPG|thumb|none|600px|With the ladder sights now adjustable, the Creedmoor's default setting is at 100 meters...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1800range.JPG|thumb|none|600px|...with its maximum at 1800 meters.]]&lt;br /&gt;
[[File:H3VR Creedmoor folded.JPG|thumb|none|600px|Or if you find the ladder sights too obstructive, you can opt to simply fold them out of the way. This takes away any rear sight to aim with, but assuming your target is a lot closer than 100m, its not too difficult to aim with. It also makes loading the rifle less fussy since the ladder gives you less space to work with.]]&lt;br /&gt;
[[File:H3VR Creedmoor scope.JPG|thumb|none|600px|An earlier update allowed you to attach the Weaver 330 scope to both versions of the Rolling Block, as well.]]&lt;br /&gt;
[[File:H3VR Creedmoor scopeaim.JPG|thumb|none|600px|Even though the scope is offset enough that the ladder sights wouldn't interfere, having it folded down still gives you better peripheral vision.]]&lt;br /&gt;
[[File:H3VR Creedmoor suppressor.JPG|thumb|none|600px|Of course, the Weaver scope isn't the only attachment point; anything can be mounted on the muzzle, including this new wrapped suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Rio Grande==&lt;br /&gt;
Update #75 added two variants of the [[Rossi Rio Grande]] lever-action rifle to ''H3'', both of which are chambered in .45-70; this fulfilled a long-standing community desire for a lever-action in the cartridge. Both are known in-game as the &amp;quot;Rio Big-Bore&amp;quot;, with the non-suffixed version having synthetic furniture, a receiver-mounted scope rail (a Rossi factory option), and a custom lever, while the wood-furnished &amp;quot;Salvaged&amp;quot; variant is a &amp;quot;Mare's Leg&amp;quot;-esque configuration, with an extended lever loop (another factory option), and a shortened stock, barrel, and magazine tube.&lt;br /&gt;
[[File:Rossi Rio.jpg|thumb|none|450px|Rossi Rio Grande with extended lever loop and scope rail - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Rio Left.jpg|thumb|none|600px|Inspecting the tacticooled Rio Grande. On top of the pre-added modifications, this one's been fitted with a laser sight, a Trijicon MRO on a riser...]]&lt;br /&gt;
[[File:H3VR Rio Right.jpg|thumb|none|600px|...and, as is visible here, a cloth-shrouded suppressor.]]&lt;br /&gt;
[[File:H3VR Rio Opening.jpg|thumb|none|600px|Opening up the action, while responsibly keeping the rifle pointed downrange.]]&lt;br /&gt;
[[File:H3VR Rio Chamberloading.jpg|thumb|none|600px|Loading a single .45-70 round into the ejection port.]]&lt;br /&gt;
[[File:H3VR Rio Loading.jpg|thumb|none|600px|And a few more in the magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Aiming.jpg|thumb|none|600px|Aiming through the attached MRO.]]&lt;br /&gt;
[[File:H3VR Rio Cycling.jpg|thumb|none|600px|Working the action, and ejecting a spent case. As cool-looking as the brass-knuckle lever is, it's probably not all that comfortable. Especially for those with large hands.]]&lt;br /&gt;
&lt;br /&gt;
===Salvaged===&lt;br /&gt;
[[File:H3VR Rio Salvaged Left.jpg|thumb|none|600px|The shortened variant. Looking at this image, it should be pretty obvious where it got the name &amp;quot;Salvaged&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Right.jpg|thumb|none|600px|The abused rifle's other side, which shows off what seems to have been a rather poor attempt at applying stock checkering.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Loading.jpg|thumb|none|600px|Loading a few .45-70 tracers into the Rossi's magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-post irons...]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Firing.jpg|thumb|none|600px|...and letting a round fly. The next few frames consist of the wielder getting a serious case of Nosehammer Syndrome.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Cycling.jpg|thumb|none|600px|Cycling the truncated Rio.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]] carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]]. Update #105's 2nd experimental build replaced the model with two - a standard wood-furnished model (with an attachable scope mount), and a &amp;quot;Sport&amp;quot; model with more or less every factory component replaced with an aftermarket one.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with synthetic stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]]&lt;br /&gt;
[[File:H3VR 10-22 Right.jpg|thumb|none|600px|The rifle's other side. Note the line on the forestock; this denotes the rifle as a takedown (i.e. capable of being split in half for easy transport) model.]]&lt;br /&gt;
[[File:H3VR 10-22 Loading.jpg|thumb|none|600px|Loading in a 10-round rotary magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 10-22 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR 10-22 Firing.jpg|thumb|none|600px|Plinking the target with a few .22 rounds.]]&lt;br /&gt;
[[File:H3VR 10-22 Ejecting.jpg|thumb|none|600px|&amp;quot;Sure, 10-rounders are fun and all, but I could really go for something with just a little more...]]&lt;br /&gt;
[[File:H3VR 10-22 BX-25 Loading.jpg|thumb|none|600px|...dakka.&amp;quot;]]&lt;br /&gt;
[[File:H3VR 10-22 Firing Rapid.jpg|thumb|none|600px|Perforating the target with the aid of 25 .22 tracers.]]&lt;br /&gt;
[[File:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 with wooden stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 New Left.jpg|thumb|none|600px|Taking a step outside, and getting some fresh air with the equally-fresh 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 New Right.jpg|thumb|none|600px|Well, &amp;quot;fresh&amp;quot; as far as its presence in the game is concerned; the barrel band, curved buttplate, and simple rear sight peg this as a pre-2005 model, making it at least 17 years old by the time of its implementation.]]&lt;br /&gt;
[[File:H3VR 10-22 New Loading.jpg|thumb|none|600px|Loading in a magazine; the 10-round rotary design remains a distinctive feature.]]&lt;br /&gt;
[[File:H3VR 10-22 New Charging.jpg|thumb|none|600px|Chambering the first of these 10...]]&lt;br /&gt;
[[File:H3VR 10-22 New Safety.jpg|thumb|none|600px|...and disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR 10-22 New Aiming.jpg|thumb|none|600px|Aiming; while most of the 2005 update's changes were focused on simplification, its fiber-optic front sight does make aiming a bit easier than the earlier variant's simple notch-and-post setup.]]&lt;br /&gt;
[[File:H3VR 10-22 New Firing.jpg|thumb|none|600px|Still, the older sights get the job done just fine.]]&lt;br /&gt;
[[File:H3VR 10-22 New Rail.jpg|thumb|none|600px|And if you were wondering what the holes in the receiver were for, here's your answer: the gun comes with a proprietary attachable scope rail.]]&lt;br /&gt;
[[File:H3VR 10-22 New Scope.jpg|thumb|none|600px|To which, as the name would imply, you can then mount a scope.]]&lt;br /&gt;
[[File:H3VR 10-22 New Reticle.jpg|thumb|none|600px|Perfect for all your glass-assassinating needs.]]&lt;br /&gt;
[[File:H3VR 10-22 New Removing.jpg|thumb|none|600px|When you're having this much fun, it's easy to lose track of those 10 rounds. Good news is, the supply of .22 LR never dries up in virtual reality.]]&lt;br /&gt;
[[File:TS X-Ring.jpg|thumb|none|450px|Tactical Solutions X-Ring VR with Magpul X-22 Backpacker stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Left.jpg|thumb|none|600px|Taking a look at the fancy new 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Right.jpg|thumb|none|600px|If you can really call it a 10/22 at this point.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Loading.jpg|thumb|none|600px|Loading up Theseus's 10/22 with a factory BX-25 magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Charging.jpg|thumb|none|600px|Giving it an underhand yank of the charging handle, the cutout in the receiver giving a good view of the bolt moving back.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Opening.jpg|thumb|none|600px|That's not the only place magazines can go, though...]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Storing.jpg|thumb|none|600px|Shoving some magazines into the compartment in the stock - they might just come in handy later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Aiming.jpg|thumb|none|600px|Taking aim at a steel silhouette; the illuminated fiber-optic sights make landing shots a bit easier.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Safety.jpg|thumb|none|600px|Leaving the safety on, however, does not.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Firing.jpg|thumb|none|600px|Firing at a slightly closer target, largely for the sake of getting a better look at the bolt again. What can I say - it's neat.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Ejecting.jpg|thumb|none|600px|With the magazine having exhausted all 25 of its rounds, it can still serve one last purpose - to demonstrate that the Sport variant's extended magazine release is functional, allowing for magazines to be free-dropped with the firing hand.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Drum.jpg|thumb|none|600px|Of course, a gun like this is just begging for some mods, isn't it? Granted, a 50-round drum might be a bit over the top, but there's no plink like overplink.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Canted.jpg|thumb|none|600px|Aiming through the canted RDS, and becoming quite possibly the first person to ever fire a 10/22 from a - no, wait, that joke's been used already.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Releasing.jpg|thumb|none|600px|Much like the editor's supply of original jokes, the drum's supply of ammo inevitably runs out sooner or later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Stored.jpg|thumb|none|600px|Good thing about that storage compartment.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Rapid.jpg|thumb|none|600px|Now, the joke about the V-TAC barricade's been done, but there's good money on the idea that you've never seen someone bump-fire a 10/22 in VR before. Have fun figuring out how that works without actual recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger American Rimfire==&lt;br /&gt;
A .22 LR-chambered [[Ruger American Rimfire]] was added in the second day of Meatmas 2022's Advent calendar.&lt;br /&gt;
[[File:RugerAmerRimfire22.jpg|thumb|none|450px|Ruger American Rimfire - .22 LR]]&lt;br /&gt;
[[File:H3VR RAR Box.jpg|thumb|none|600px|The American Rimfire in its box, showing off its abbreviated in-game name.]]&lt;br /&gt;
[[File:H3VR RAR Right.jpg|thumb|none|600px|Taking a closer look at the rifle. The muzzle brake would probably be a bit more useful if the gun wasn't chambered in .22 LR.]]&lt;br /&gt;
[[File:H3VR RAR Left.jpg|thumb|none|600px|And the camouflage would definitely be more useful somewhere other than the inside of a snowglobe.]]&lt;br /&gt;
[[File:H3VR RAR Safe.jpg|thumb|none|600px|A close-up of the safety switch, mounted on the rear tang.]]&lt;br /&gt;
[[File:H3VR RAR Safety.jpg|thumb|none|600px|It functions pretty much as you'd expect, complete with markings that make sense to more or less anyone that speaks a Romance or Germanic-family language.]]&lt;br /&gt;
[[File:H3VR RAR Loading.jpg|thumb|none|600px|Loading in a 10-round mag. Being a [[Ruger]]-made rifle in .22 LR, it naturally uses [[Ruger 10/22|10/22]] mags, both OEM and aftermarket.]]&lt;br /&gt;
[[File:H3VR RAR Chambering.jpg|thumb|none|600px|Chambering a round of everybody's favorite rimfire; as with many of the Meatmas gifts, the default rounds are tracers. Because, why not?]]&lt;br /&gt;
[[File:H3VR RAR Aiming.jpg|thumb|none|600px|Attempting to aim at a distant snowflake, an attempt which ends pretty much the moment the gun's lack of sights is realized.]]&lt;br /&gt;
[[File:H3VR RAR Reticle.jpg|thumb|none|600px|There we go, that's better. Fun fact: this shot was taken with my left hand braced against the ceiling - one of the few times when having a low ceiling in a VR room is actually an advantage.]]&lt;br /&gt;
[[File:H3VR RAR Hit.jpg|thumb|none|600px|This shot was also taken with my hand braced against the ceiling.]]&lt;br /&gt;
[[File:H3VR RAR Cycling.jpg|thumb|none|600px|Cycling the rifle - this would be a far more dramatic shot if the spent casing wasn't so small.]]&lt;br /&gt;
[[File:H3VR RAR Removing.jpg|thumb|none|600px|Of course, when you're having this much fun plinking, ten rounds goes by all too quickly.]]&lt;br /&gt;
[[File:H3VR RAR Drum.jpg|thumb|none|600px|''One hundred and ten'', however...]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] was added on the full release of Update #104, in two variations - the fixed-stock &amp;quot;Classic&amp;quot;, and the folding stocked &amp;quot;GB&amp;quot;.&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 (pre-2005) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14 Left.jpg|thumb|none|600px|Admiring the Mini-14 out in the Arizona desert.]]&lt;br /&gt;
[[File:H3VR Mini-14 Right.jpg|thumb|none|600px|That would've been a joke about &amp;quot;the Ranch Rifle out on the ranch&amp;quot;, but it'd be hard to farm anything other than dust out here.]]&lt;br /&gt;
[[File:H3VR Mini-14 Loading.jpg|thumb|none|600px|Rocking in a 5-round magazine; they don't offer much in terms of capacity, but they do fit flush against the bottom of the stock, so there's that at least.]]&lt;br /&gt;
[[File:H3VR Mini-14 Charging.jpg|thumb|none|600px|Just barely beginning to pull the charging handle; the bolt correctly rotates to unlock before it begins moving backwards. As a note of trivia, this detail (or rather, the ignorance of it) is why some games' [[M14]] variants' bolts clip through the backs of their receivers - the animators incorrectly assume that the bolt travels the same distance as the charging handle (which is generally shown going as far back as it can), causing the bolt to travel past its actual stopping point.]]&lt;br /&gt;
[[File:H3VR Mini-14 Safety.jpg|thumb|none|600px|Disengaging the safety; being (as the name would imply) more or less a scaled-down M14, it uses a similar safety lever located in the trigger guard. Just push it forward, and you're ready to go.]]&lt;br /&gt;
[[File:H3VR Mini-14 Aiming.jpg|thumb|none|600px|The sights are likewise similar - a receiver-mounted aperture, and a simple front post on the end of the barrel (albeit without the M14's protective wings).]]&lt;br /&gt;
[[File:H3VR Mini-14 Firing.jpg|thumb|none|600px|Shattering a glass bottle. This may well be one of the last times this particular bottle is ever broken - it was replaced in an update just after the Mini-14's addition.]]&lt;br /&gt;
[[File:H3VR Mini-14 Locked.jpg|thumb|none|600px|Needless to say, those 5 rounds don't last terribly long.]]&lt;br /&gt;
[[File:H3VR Mini-14 Reloading.jpg|thumb|none|600px|Performing a quick reload with a fresh 10-rounder; the motivation here is less &amp;quot;tactical mag retention&amp;quot; and more &amp;quot;not wanting to wash dirt out of a dropped magazine&amp;quot;. The markings on the side of the receiver were [https://www.artstation.com/artwork/5BO3W1 originally completely accurate], but the Ruger logo and &amp;quot;STURM, RUGER &amp;amp; CO., INC&amp;quot; marking were removed for ''H3'''s version, so they now rather unhelpfully say &amp;quot;BEFORE USING GUN - READ WARNINGS IN / ''INSTRUCTION MANUAL'' - AVAILABLE FREE FROM / (blank space) / SOUTHPORT, CONN. U.S.A.&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Mini-14 Chambering.jpg|thumb|none|600px|Giving the charging handle a tug, and releasing the locked-back bolt.]]&lt;br /&gt;
[[File:Mini14f.jpg|thumb|none|450px|Ruger Mini-14 F - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14F Right.jpg|thumb|none|600px|As darkness falls across the desert, and glowsticks of various colors cast an eerie glow, one age-old adage comes to mind:]]&lt;br /&gt;
[[File:H3VR Mini-14F Left.jpg|thumb|none|600px|&amp;quot;Moon's out, goons out.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mini-14F Unfolding.jpg|thumb|none|600px|Unfolding the stock...]]&lt;br /&gt;
[[File:H3VR Mini-14F Buttplate.jpg|thumb|none|600px|...and then unfolding it some more - the Mini-14's buttplate is treated as a separate component, and has to be folded/unfolded independently of the stock itself.]]&lt;br /&gt;
[[File:H3VR Mini-14F Loading.jpg|thumb|none|600px|Rather dramatically rocking in a 30-round magazine - even if capacity restrictions were a concern in Arizona, civilization (and thus the law) is miles away and asleep, so all bets are off.]]&lt;br /&gt;
[[File:H3VR Mini-14F Charging.jpg|thumb|none|600px|Accordingly, tracer rounds are also fair game. No RSOs out here to tell you off for sparks.]]&lt;br /&gt;
[[File:H3VR Mini-14F Aiming.jpg|thumb|none|600px|Giving the irons a try; they're functionally identical to the ones on the fixed-stock version.]]&lt;br /&gt;
[[File:H3VR Mini-14F Dot.jpg|thumb|none|600px|That also makes them rather hard to use in the dark; luckily, a proprietary optic rail is available, for all your optical-sighting needs. Even if those &amp;quot;needs&amp;quot; involve aiming at a can of hairspray.]]&lt;br /&gt;
[[File:H3VR Mini-14F Firing.jpg|thumb|none|600px|Needless to say, these make a fun target. The dramatic horizontal muzzle blast from the attached &amp;quot;StratBomber&amp;quot; muzzle brake (the brake from the [[ArmaLite AR-50|AR-50A1]]) is a nice added bonus.]]&lt;br /&gt;
[[File:H3VR Mini-14F Safety.jpg|thumb|none|600px|Disengaging the safety - given that the intended activity here is shooting hairspray cans (launched from the concurrently-added Thing Flinger, which can launch more or less anything) out of the air with 5.56mm tracer rounds, it's safe to say that safety as a concept has been pretty much disengaged all around.]]&lt;br /&gt;
[[File:H3VR Mini-14F Locked.jpg|thumb|none|600px|This is a shot of the rifle locked open. There would've been an awesome glamor shot of a Mini-14 spitting cases and tracers into the night under the light of multi-colored glowsticks as cans of hairspray exploded mid-air, but unfortunately, the desktop view (i.e. what actually got recorded) doesn't line up with what the user sees vertically, so all that colorful, fiery glory got wasted off the top edge of the screen. And I will never not be resentful about that.]]&lt;br /&gt;
[[File:H3VR Mini-14F Launching.jpg|thumb|none|600px|Anyway, remember how the Thing Flinger can launch more or less anything? Yeah, that includes guns. Probably not a great idea, though, unless you're willing to [[A-Team, The (TV Series)|go to prison for a crime you absolutely did commit]].]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol.&lt;br /&gt;
[[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]]&lt;br /&gt;
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]]&lt;br /&gt;
[[File:H3VR Sako 85 Right.jpg|thumb|none|600px|And indeed it doesn't, as evidenced by this close-up shot.]]&lt;br /&gt;
[[File:H3VR Sako 85 Open.jpg|thumb|none|600px|The Sako with its action open; since the magazine is detachable, removing just leaves a gaping hole underneath the bolt.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chamberloading.jpg|thumb|none|600px|As with most of ''H3'''s firearms, the Sako can be chamberloaded. Note that the round has a struck primer.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambered.jpg|thumb|none|600px|Doing so would (at the time of this screenshot) place the round into the chamber directly; Update #52 changed this to instead affix it to the bolt. Both are entirely feasible.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming.jpg|thumb|none|600px|Aiming; the Sako 85's notch-and-post sights are serviceable, if a bit small.]]&lt;br /&gt;
[[File:H3VR Sako 85 Left.jpg|thumb|none|600px|Of course, if single-loading isn't fast enough for you, there is another way...]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling Left.jpg|thumb|none|600px|...that way being ''H3VR'''s patent-pending Speed-Shooting Technique! Guaranteed to double your fire rate ''and'' your group size! Order now! (Rifle sold separately).]]&lt;br /&gt;
[[File:H3VR Sako 85 Scope.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 attaches a scope to his slightly darker Sako so he can hit that red plate over there.]]&lt;br /&gt;
[[File:H3VR Sako 85 Loading.jpg|thumb|none|600px|Of course, you can't hit a plate without something to hit it with.]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling.jpg|thumb|none|600px|So, seeking to fix this, Hick-not45 opens up his Sako...]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambering.jpg|thumb|none|600px|...and chambers a round.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Scope.jpg|thumb|none|600px|Taking aim at the plate.]]&lt;br /&gt;
[[File:H3VR Sako 85 Magnification.jpg|thumb|none|600px|Realizing just how far away &amp;quot;over there&amp;quot; is, Hick-not45 decides to adjust his scope's magnification. This scope was introduced with the rifle; it is a 3-12x variable-power scope, supposedly made by &amp;quot;Ziel&amp;quot; (according to the markings).]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Magnified.jpg|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Sako 85 Ejecting.jpg|thumb|none|600px|Having made his hit, Mr. 45 celebrates by ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez.jpg|thumb|none|600px|Meanwhile, back in the indoor range, something very bizarre appears to have happened to the Sako.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Loading.jpg|thumb|none|600px|Said something seems to have been a severe curtailing of the Sako's, well... existence, really.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Cycling.jpg|thumb|none|600px|Fortunately, the action still seems intact.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Ejecting.jpg|thumb|none|600px|And if the action's still in one piece, then the gun works.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 99==&lt;br /&gt;
The [[Savage 99]] in .308 Winchester was added on Day 14 of the Meatmas 2022 Advent Calendar event. This is the first time that the Savage 99 has appeared in a videogame.&lt;br /&gt;
[[File:Savage99sling.jpg|thumb|none|450px|Savage 99 - .300 Savage]]&lt;br /&gt;
[[File:H3VR S99 Box.jpg|thumb|none|600px|The Savage in its box, displaying a highly civilized level of concern for clarity regarding manufacture dates.]]&lt;br /&gt;
[[File:H3VR S99 Left.jpg|thumb|none|600px|In fairness, &amp;quot;Savage&amp;quot; was just the company founder's name - Arthur Savage.]]&lt;br /&gt;
[[File:H3VR S99 Right.jpg|thumb|none|600px|A man who, as a note of trivia, would go on to work in tire manufacturing, ultimately developing the now-standard radial tire. He had several ideas and business ventures, though guns and tires were by and large the most successful.]]&lt;br /&gt;
[[File:H3VR S99 Opening.jpg|thumb|none|600px|Getting back to the matter at hand, and opening up the action; note the distinct lack of a magazine tube follower or elevator...]]&lt;br /&gt;
[[File:H3VR S99 Loading.jpg|thumb|none|600px|...since, unlike most of its lever-action contemporaries, the Savage 99 uses a completely different magazine system - a rotary box magazine, fixed into the receiver. This gave it the unique advantage of being able to chamber spitzer-pointed cartridges, including the much-later-offered .308 Winchester.]]&lt;br /&gt;
[[File:H3VR S99 Counter.jpg|thumb|none|600px|It also allowed for the addition of a convenient little round counter on the side of the receiver; this is directly connected to the central magazine rotor, functioning a bit like those rotary number counters on distance-measuring wheels and old odometers and whatnot.]]&lt;br /&gt;
[[File:H3VR S99 Chambering.jpg|thumb|none|600px|Of note is that this technically only counts how many rounds remain in the ''magazine'', not the number in the gun; as such, chambering the first round immediately takes it back down from 5 to 4.]]&lt;br /&gt;
[[File:H3VR S99 Aiming.jpg|thumb|none|600px|Bringing the simple notch-and-post irons to bear on a crystal snowflake...]]&lt;br /&gt;
[[File:H3VR S99 Cycling.jpg|thumb|none|600px|...and, having completely failed to get a good shot of it firing, quickly chambering a new round. Well, as quickly as the Savage's considerable lever-throw distance will allow, at any rate.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
The [[Sharps 1874 Long Range]] was added on day 6 of the Meatmas 2020 Advent Calendar event, chambered in the proprietary .45-110 Sharps cartridge.&lt;br /&gt;
[[File:UbertiSharps1874longrange.jpg|thumb|none|450px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Sharps Box.jpg|thumb|none|600px|The Sharps' box. Not to be confused with an actual sharps box; this one's not full of biohazards. Probably.]]&lt;br /&gt;
[[File:H3VR Sharps Left.jpg|thumb|none|600px|Taking a look at the rifle (or some of it at least - it's a rather difficult gun to fit on the screen); this set of shots was originally going to be just outside the bunker, but a missile-launching Swarm drone clearly didn't agree with that idea.]]&lt;br /&gt;
[[File:H3VR Sharps Right.jpg|thumb|none|600px|The other side; according to the tally marks scratched into the forend, the rifle's previous owner had taken seven buffaloes and twenty-two bandits with it.]]&lt;br /&gt;
[[File:H3VR Sharps Cocking.jpg|thumb|none|600px|Cocking the hammer; there are some manufacturers' markings on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR Sharps Opening.jpg|thumb|none|600px|Opening up the rifle's falling-block action; this is based around a single touchpad click, constituting perhaps the strangest re-use of the [[Orion Flare Gun]]'s code to date.]]&lt;br /&gt;
[[File:H3VR Sharps Loading.jpg|thumb|none|600px|Loading in a single .45-110 Sharps cartridge - a tracer, to be exact. As a note of trivia, &amp;quot;.45-110&amp;quot; was never an official designation for the round (since the Sharps Rifle Company didn't tend to use blackpowder notation); it is instead derived from the factory loading of the .45 cal 2 7/8&amp;quot; Sharps round using 110 grains of black powder.]]&lt;br /&gt;
[[File:H3VR Sharps Loops.jpg|thumb|none|600px|Shoving a few extra rounds into the loops on the Sharps' leather cheek rest. Notably, these rounds aren't quite lined up with each other; this is correct, as their rims would prevent them from sitting parallel side-by-side.]]&lt;br /&gt;
[[File:H3VR Sharps Aiming.jpg|thumb|none|600px|Trying out the notch-and-post irons on a snow-covered tree...]]&lt;br /&gt;
[[File:H3VR Sharps Firing.jpg|thumb|none|600px|...before putting them to use against a Static drone; this produces far more smoke and recoil than drone fragments, unfortunately.]]&lt;br /&gt;
[[File:H3VR Sharps Ejecting.jpg|thumb|none|600px|Opening the action again, and dumping out a spent case.]]&lt;br /&gt;
[[File:H3VR Sharps Adjusting.jpg|thumb|none|600px|Should the standard irons prove insufficient for your purposes, the Sharps also features a stock-mounted flip-up aperture sight, adjustable out to an impressive 1,500 yards. Suffice to say, you'd have to be one impressive Sharps-shooter to make full use of it.]]&lt;br /&gt;
[[File:H3VR Sharps Aperture.jpg|thumb|none|600px|Trying to sight up an oblivious Junkbot with the aperture sight. Keyword being &amp;quot;trying&amp;quot;; while the small aperture has its uses, tracking moving targets as a relatively short distance isn't one of them.]]&lt;br /&gt;
[[File:H3VR Sharps Scope.jpg|thumb|none|600px|If irons aren't your cup of tea, why not try an optic? I mean, it comes with a Weaver 330 scope for a reason.]]&lt;br /&gt;
[[File:H3VR Sharps Reticle.jpg|thumb|none|600px|And that reason still isn't close-range combat.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]&lt;br /&gt;
[[File:H3VR SKS Tapco Firing.jpg|thumb|none|600px|...and letting a round fly.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Clip.jpg|thumb|none|600px|Doing something with the rifle it was actually intended to do, and reloading with a 10-round stripper clip.]]&lt;br /&gt;
===Classic===&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Left.jpg|thumb|none|600px|At long last, a classic, vanilla SKS for all of us to enjoy.]]&lt;br /&gt;
[[File:H3VR SKS Right.jpg|thumb|none|600px|Some might say that vanilla is bland, but at least it tastes better than plastic.]]&lt;br /&gt;
[[File:H3VR SKS Open.jpg|thumb|none|600px|Locking open the rifle's bolt...]]&lt;br /&gt;
[[File:H3VR SKS Loading.jpg|thumb|none|600px|...pushing 10 rounds out of a stripper clip...]]&lt;br /&gt;
[[File:H3VR SKS Chambering.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR SKS Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR SKS Firing.jpg|thumb|none|600px|Taking a few potshots at the target.]]&lt;br /&gt;
[[File:H3VR SKS Underbarrel.jpg|thumb|none|600px|The updated SKS, folded bayonet and all. It can actually be used to slash enemies in this state...]]&lt;br /&gt;
[[File:H3VR SKS Bayonet.jpg|thumb|none|600px|...though, as with many things, it's more useful when pointed ''away'' from the user.]]&lt;br /&gt;
[[File:H3VR SKS PU.jpg|thumb|none|600px|For those who want a little more range, a later update added the ability to mount the [[Mosin Nagant|Mosin-Nagant]]'s PU scope on the SKS; this is a rather common modification IRL, though it was never done officially. The safety's also on, for what it's worth.]]&lt;br /&gt;
[[File:H3VR SKS Reticle.jpg|thumb|none|600px|Taking full advantage of the added magnfication, and aiming at a soda can 6 feet away.]]&lt;br /&gt;
[[File:H3VR SKS Adjusting.jpg|thumb|none|600px|The classic SKS was another rifle that got an adjustable rear sight in Update #94; being chambered for a smaller, weaker cartridge than its 7.62x54mmR predecessors, it is &amp;quot;only&amp;quot; adjustable out to a kilometer.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Light Rifle==&lt;br /&gt;
The [[Thompson#Thompson Light Rifle|Thompson Light Rifle]], a prototype version of the [[M1928A1 Thompson]] submachine gun chambered in .30 Carbine, was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the [[M1 Carbine]]), but was near-immediately rejected for being too heavy (over {{convert|lbs|10}}, compared to the stated maximum of {{convert|lbs|5}}.&lt;br /&gt;
[[File:Thompson M1928 30 cal.jpg|thumb|none|450px|Experimental Thompson &amp;quot;Light Rifle&amp;quot; Carbine - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Loading.jpg|thumb|none|600px|Loading a magazine into the Thompson, at an angle that is unlikely to result in anything good.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine.jpg|thumb|none|600px|What a beautiful reject. Well, one man's trash is another man's inordinately heavy treasure.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Safety.jpg|thumb|none|600px|Flipping the safety to &amp;quot;FIRE&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Selector.jpg|thumb|none|600px|...and the selector to &amp;quot;FULL AUTO&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing.jpg|thumb|none|600px|Firing the Thompson Carbine. With a high rate of fire and a 20-round magazine, it runs out of ammo pretty quickly.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Aiming.jpg|thumb|none|600px|Giving the irons a try. Unlike the M1928 in-game, the Carbine's rear sight has its aperture flipped up.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing Aimed.jpg|thumb|none|600px|Lighting up a Sosig...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Muzzle.jpg|thumb|none|600px|...before performing what is quite possibly the world's single most inadvisable brass check.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a &amp;quot;Trapper&amp;quot; carbine and a longer short rifle); a &amp;quot;Mare's Leg&amp;quot; sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.&lt;br /&gt;
[[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 &amp;quot;Trapper&amp;quot; Carbine (Uberti reproduction) - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]&lt;br /&gt;
[[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]&lt;br /&gt;
[[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]&lt;br /&gt;
[[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]&lt;br /&gt;
[[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]&lt;br /&gt;
[[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]&lt;br /&gt;
[[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]&lt;br /&gt;
[[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]&lt;br /&gt;
[[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 &amp;quot;Mare's Leg&amp;quot; with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]] &lt;br /&gt;
[[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]&lt;br /&gt;
[[File:H3VR 1873 Short Loading.jpg|thumb|none|600px|Loading the cut-off 1873; note that the loading gate is correctly shown as a separate, moving part.]]&lt;br /&gt;
''[[File:H3VR 1873 Short Firing.jpg|thumb|none|600px|&amp;quot;So, when you say that you're part of a gang, do you mean, like, an inner-city street gang, or, like, a stagecoach-robbing bandit gang?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Yes.&amp;quot;]]''&lt;br /&gt;
[[File:H3VR 1873 Short Cycling.jpg|thumb|none|600px|After this brief discussion comes the grand levergun tradition of breaking all your fingers - now, like the prior shooting, at a frankly absurd-looking angle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A &amp;quot;Mare's Leg&amp;quot; configuration of the [[Winchester Model 1892]] was added on Day 3 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:Model1892MaresLeg.jpg|thumb|none|450px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1892 Box.jpg|thumb|none|600px|The cut-down levergun in its box; it is referred to simply as the &amp;quot;Mares &amp;lt;sic&amp;gt; Leg&amp;quot; here, though the production date gives its actual model number. Ah, the simple times, when those two things were one and the same...]]&lt;br /&gt;
[[File:H3VR 1892 Right.jpg|thumb|none|600px|Pulling the Model 1892 out of its box, and giving it a quick once-over. It's a rather nice rifle.]]&lt;br /&gt;
[[File:H3VR 1892 Left.jpg|thumb|none|600px|Or rather, it was cut down from one, unless someone decided to put hunting-style engravings on a cut-down pseudo-sidearm. Which, given that someone decided to put a seemingly-random metal bar into the trigger guard, could be the case - this bar serves no clear purpose, though it could conceivably be a screw-in trigger pin (a modification which, when screwed in far enough, pulls the rifle's trigger every time the action is closed, removing the need to actually fire each shot manually) that isn't screwed into its auto-firing position.]]&lt;br /&gt;
[[File:H3VR 1892 Loading.jpg|thumb|none|600px|Cramming in some .44-40 cartridges - the tube holds 8, with a ninth in the chamber for those inclined.]]&lt;br /&gt;
[[File:H3VR 1892 Unlocking.jpg|thumb|none|600px|Regardless of one's inclination, the gun won't exactly be all that useful with a full tube and an empty chamber. Working the action has two distinct phases - first, the locking bars descend...]]&lt;br /&gt;
[[File:H3VR 1892 Chambering.jpg|thumb|none|600px|...and then the bolt itself moves back. This system, originally used on the [[Winchester Model 1886]], was devised by John Moses Browning to address the inadequate locking strength of the simple toggle-joint systems used in prior Winchesters, allowing for more powerful cartridges to be used.]]&lt;br /&gt;
[[File:H3VR 1892 Aiming.jpg|thumb|none|600px|Aiming at a lamppost, in the hopes of forcing it to explain why its light is always on in broad daylight; while it would make sense for a cut-down rifle to have only one of its iron sights left, the fact that the front sight is the one still present is about two paces short of baffling - the portion of the barrel that's been cut away doesn't include the rear sight, so this modification would require either that the front sight be reinstalled on the new end of the barrel and the rear sight deliberately removed, or that the front end of the barrel be re-tooled to include receiver threads and a new chamber (a far more in-depth modification than simply retaining the back end of the barrel and re-crowning the new front - or simply re-mounting the rear sight, for that matter).]]&lt;br /&gt;
[[File:H3VR 1892 Firing.jpg|thumb|none|600px|The practical upshot of all this sight-related tomfoolery is that the 1892 is incredibly difficult to actually aim; the fact that the hammer comes up after every shot and blocks the sight picture doesn't help, though this is the case for full-length variants as well (deliberately, to prevent any attempts at lining up a shot when the gun isn't actually ready to fire).]]&lt;br /&gt;
[[File:H3VR 1892 Attacking.jpg|thumb|none|600px|Then again, it's not like a Mare's Leg is really meant for long-range precision work, anyway. This seems a fair bit more appropriate.]]&lt;br /&gt;
[[File:H3VR 1892 Cycling.jpg|thumb|none|600px|And no, in case you're wondering, this isn't as satisfying as it looks. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It's way, ''way'' better. Seriously, if you haven't flip-cocked a lever-action and head-shotted a Sosig one-handed while hanging off the back of a moving train with the other hand, you haven't truly lived.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The 2018 4th of July Update (Update #56) added the quintessentially American [[Winchester Model 1894]]. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .44 Magnum]]&lt;br /&gt;
[[File:H3VR 1894 Right.jpg|thumb|none|600px|Admiring the Winchester's receiver. A thing of true beauty, that's for sure.]]&lt;br /&gt;
[[File:H3VR 1894 Left.jpg|thumb|none|600px|A look at the rifle's other side, which also shows off more of the stock and barrel.]]&lt;br /&gt;
[[File:H3VR 1894 Markings.jpg|thumb|none|600px|A close-up of the barrel, which shows off the rather detailed (and, interestingly enough, entirely un-obfuscated) markings; these read &amp;quot;WINCHESTER MODEL 94AE CAL. 44 REM. MAG&amp;quot; on the first line, and &amp;quot;TRADEMARK RED.U.S.PAT.OFF &amp;amp; PEN.&amp;quot; on the second. The &amp;quot;AE&amp;quot; suffix in the model name is short for &amp;quot;Angle Ejecting&amp;quot;; this denotes that the rifle ejects upwards at an angle (rather than straight up), to allow for the use of a center-mounted scope. These markings have since been removed.]] &lt;br /&gt;
[[File:H3VR 1894 Loading.jpg|thumb|none|600px|Loading in some .44 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR 1894 Chambering.jpg|thumb|none|600px|Chambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier [[Winchester Model 1892|Model 1892]], which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.]]&lt;br /&gt;
[[File:H3VR 1894 Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR 1894 Firing.jpg|thumb|none|600px|...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.]]&lt;br /&gt;
[[File:H3VR 1894 Cycling.jpg|thumb|none|600px|Deciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.]]&lt;br /&gt;
[[File:H3VR 1894 Flipping.jpg|thumb|none|600px|He then demonstrates something else interesting; y'know that whole &amp;quot;flip-cocking&amp;quot; thing that people do with cut-down lever-actions?]]&lt;br /&gt;
[[File:H3VR 1894 Spinning.jpg|thumb|none|600px|It works with full-length ones, too.]]&lt;br /&gt;
[[File:H3VR 1894 Sights.jpg|thumb|none|600px|A fair bit later on, and in a substantially different locale, a slightly different 1894 makes its presence known; &amp;quot;slightly different&amp;quot;, in this case, refers to the now-simpler u-notch rear sight, which replaced the earlier, less clear rear sight that the original model had.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A pre-1964 [[Winchester Model 70]] chambered in .30-06 was added in Update #52.&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]&lt;br /&gt;
[[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]&lt;br /&gt;
[[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]&lt;br /&gt;
[[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]&lt;br /&gt;
[[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[ Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|here]] to view the game's sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1638007</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Assault Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1638007"/>
		<updated>2023-12-26T02:00:58Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Colt M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Assault Rifles=&lt;br /&gt;
''H3VR'''s assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The 21st gift added in the 2018 Meatmas event was an [[AAC Honey Badger]]. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:H3VR Honey Badger Box.jpg|thumb|none|600px|The Honey Badger in its gift box. Note the claim about it being an unreleased prototype; this is partly true, as while the select-fire AAC Honey Badger was never produced ''en masse'', the semi-auto Honey Badger SBR, made by Q (a company created by Kevin Brittingham, who was the creator of the original Honey Badger as well) is commercially available.]]&lt;br /&gt;
[[File:H3VR Honey Badger Left.jpg|thumb|none|600px|Either way, just like a honey badger, it makes a lovely gift. Provided that both parties involved have the proper paperwork, that is.]]&lt;br /&gt;
[[File:H3VR Honey Badger Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG; while one of the major selling points of the .300 Blackout round is that it can fit into any standard 5.56x45mm NATO magazine, such interchangeability isn't possible from a coding standpoint, so these are (presently) the only magazines that the Badger can use.]]&lt;br /&gt;
[[File:H3VR Honey Badger Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Honey Badger Safe.jpg|thumb|none|600px|Taking a look at the selector, set here to safe...]]&lt;br /&gt;
[[File:H3VR Honey Badger Semi.jpg|thumb|none|600px|...here to semi-auto...]]&lt;br /&gt;
[[File:H3VR Honey Badger Extending.jpg|thumb|none|600px|...and here to ''ooh, look! A slidey thing!'']]&lt;br /&gt;
[[File:H3VR Honey Badger Auto.jpg|thumb|none|600px|*Ahem*... Right, sorry, and here to full-auto.]]&lt;br /&gt;
[[File:H3VR Honey Badger Aiming.jpg|thumb|none|600px|Aiming at what's left of a wooden hot dog standee target; as with most of ''H3'''s top-railed firearms, sights are sold separately.]]&lt;br /&gt;
[[File:H3VR Honey Badger Firing.jpg|thumb|none|600px|Not that the Honey Badger really cares at this distance. Note the black-colored spent case; the .300 Blackout cartridge in-game comes with multiple varieties of both super- and sub-sonic loadings, with the former having standard brass cases, and the latter having the glossy black finish seen here.]]&lt;br /&gt;
[[File:H3VR Honey Badger Right.jpg|thumb|none|600px|Holding the now-heated Honey Badger at arm's length, both to get a good view and to minimize the odds of it mauling any vital organs. Honey Badgers aren't to be taken lightly.]]&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
An [[AK-101]] was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AK-101 Table.jpg|thumb|none|600px|&amp;quot;''If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR AK-101 Left.jpg|thumb|none|600px|Giving the asynchronous audience at various homes a nice look at the AK-101.]]&lt;br /&gt;
[[File:H3VR AK-101 Right.jpg|thumb|none|600px|Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...]]&lt;br /&gt;
[[File:H3VR AK-101 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine full of &amp;lt;s&amp;gt;capitalist propaganda&amp;lt;/s&amp;gt; 5.56x45mm NATO.]]&lt;br /&gt;
[[File:H3VR AK-101 Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR AK-101 Aiming.jpg|thumb|none|600px|Looking through the 101's irons...]]&lt;br /&gt;
[[File:H3VR AK-101 Firing.jpg|thumb|none|600px|...and letting some rounds fly.]]&lt;br /&gt;
[[File:H3VR AK-101 New.jpg|thumb|none|600px|Out with the old, and in with the new.]]&lt;br /&gt;
[[File:H3VR AK-101 New Charging.jpg|thumb|none|600px|Well, new''er'', anyway.]]&lt;br /&gt;
[[File:H3VR AK-101 Folding.jpg|thumb|none|600px|One interesting feature of the 100-series AKs is the stock; despite being solid, it is still capable of folding.]]&lt;br /&gt;
[[File:H3VR AK-101 Folded.jpg|thumb|none|600px|Particularly useful for making your rifle useless.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS.jpg|thumb|none|600px|As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS Aiming.jpg|thumb|none|600px|Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1.jpg|thumb|none|600px|If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Aiming.jpg|thumb|none|600px|Looking through the scope reveals that ''H3VR'' is one of a select few games that understands what a PSO-1 reticle actually looks like.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Off.jpg|thumb|none|600px|It also shows something about the PSO-1 that even fewer pieces of media depict:]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]]&lt;br /&gt;
[[File:H3VR AK-101 Adjusting.jpg|thumb|none|600px|Fiddling with the AK-101's later-added adjustable rear sight; like the other AKs, this is adjustable from 100 meters to 1,000 in 100-meter increments, with an initial battlesight setting before all of that. The use of an optics rail renders this a bit pointless.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the &amp;quot;AK-12&amp;quot; and the latter the &amp;quot;AK-12 Prototype&amp;quot;.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]]&lt;br /&gt;
[[File:H3VR AK-12 Right.jpg|thumb|none|600px|The rifle's opposite side; being designed for ambidextrous use, this version of the AK-12 is largely symmetrical.]]&lt;br /&gt;
[[File:H3VR AK-12 Loading.jpg|thumb|none|600px|Loading in a standard [[AK-74]]-pattern magazine.]]&lt;br /&gt;
[[File:H3VR AK-12 Charging.jpg|thumb|none|600px|Taking advantage of the aforementioned ambidexterity, and pulling the left-side charging handle.]]&lt;br /&gt;
[[File:H3VR AK-12 Semi.jpg|thumb|none|600px|Disengaging the rifle's safety.]]&lt;br /&gt;
[[File:H3VR AK-12 Sight.jpg|thumb|none|600px|Playing with one of the AK-12's distinct features: rather than using a trunnion-mounted rear sight like most AKs, the AK-12 uses a rail-mounted rear sight on the top cover, increasing the rifle's sight radius; however, it is still an AK, and the rear sight is thus a range-adjustable tangent design (which can be adjusted in-game, as seen here).]]&lt;br /&gt;
[[File:H3VR AK-12 Aiming.jpg|thumb|none|600px|Still, the Western influence on the rifle shows through nevertheless, particularly when actually using this sight; unlike more traditional AKs, the AK-12's rear sight is an aperture.]]&lt;br /&gt;
[[File:H3VR AK-12 Firing.jpg|thumb|none|600px|Putting a 5.45mm hole in a Weinerbot's head, having thankfully remembered to set the rear sight back down to a position that isn't its 800 meter zero. A mistake you'll only make once...]]&lt;br /&gt;
[[File:H3VR AK-12 Burst.jpg|thumb|none|600px|Flipping the fire selector over to its third position, which is (fittingly enough) 3-round burst. While AKs with 4-position selectors had existed prior to the AK-12 (the [[Kbk wz.88 Tantal|Tantal]] comes to mind), as had AKs with thumb-accessible fire selectors ([[Galil|Yisrael Galil]] says hello), ones with the fire selector positions in a linearly-increasing order aren't easy to come by.]]&lt;br /&gt;
[[File:H3VR AK-12 3.jpg|thumb|none|600px|Putting a Weinerbot to rest with a quick burst.]]&lt;br /&gt;
[[File:H3VR AK-12 Reloading.jpg|thumb|none|600px|Performing a tactical reload; seeing as it takes standard AK-74 mags, it should come as no surprise that the AK-12 uses a standard AK magazine release, and the famous reloading technique that comes along with it.]]&lt;br /&gt;
[[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]]&lt;br /&gt;
[[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the production AK-12; to complement the prototype version, these shots are in the more polished Proving Grounds arena.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the production version is.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Sight.jpg|thumb|none|600px|One of the things that didn't change between the prototype and production versions of the AK-12 was the rear sight; as such, both are tangent-adjustable apertures mounted onto the top cover.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Aiming.jpg|thumb|none|600px|Needless to say, this results in similar sight pictures between the two; however, the prototype version does have a slightly better sight radius, since its front sight isn't mounted on the gas block.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Extending.jpg|thumb|none|600px|Fiddling with the rifle's [[AR]]-style stock on the way into battle; said stock is both collapsible...]]&lt;br /&gt;
[[File:H3VR AK-12 Final Folding.jpg|thumb|none|600px|...and foldable.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Firing.jpg|thumb|none|600px|Dropping a further-developed sentient sausage with the further-developed AK-12.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Drum.jpg|thumb|none|600px|Hey, remember how we said that this thing can use normal 5.45 AK mags? Well, you know what that means...]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The much-requested [[AK-74]] was added in the third alpha build of Update #76.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]]&lt;br /&gt;
[[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]]&lt;br /&gt;
[[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' ''Arizona Sunshine''. That's a different page altogether.]]&lt;br /&gt;
[[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]]&lt;br /&gt;
[[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]]&lt;br /&gt;
[[File:H3VR AK-74 Firing.jpg|thumb|none|600px|...and promptly slaughtering its entire family in a juicelust-fueled hail of gunfire.]]&lt;br /&gt;
[[File:H3VR AK-74 Attaching.jpg|thumb|none|600px|All war crimes aside, the AK-74 in ''H3'' is specifically an AK-74N variant, as it possesses a side-mounted dovetail scope rail.]]&lt;br /&gt;
[[File:H3VR AK-74 Scope.jpg|thumb|none|600px|This allows for, among other things, a look at the improved PSO-1; it'd been bugged for a while prior to Update #76. The update fixed the issue, and also corrected the previously too-high magnification.]]&lt;br /&gt;
[[File:H3VR AK-74 Drum.jpg|thumb|none|600px|In keeping with the theme of alpha builds, Update #85's first one added this 95-round drum, akin to that used by the [[RPK-16]] (though not quite identical).]]&lt;br /&gt;
[[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]]&lt;br /&gt;
[[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''&amp;quot;Y'know, for some reason, I don't think that that's gonna work.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Whaddaya mean? It got the old mag out.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AK-74 Adjusting.jpg|thumb|none|600px|Meaningful quotes aside, here's the AK-74's rear sight; like the rest, it's got an initial battlesight setting, followed by 10 evenly-spaced settings from 100 meters to a kilometer. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seriously, I'm running out of ways to say that.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a &amp;quot;Tactical&amp;quot; model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]]&lt;br /&gt;
[[File:H3VR AKM Old Left.jpg|thumb|none|600px|It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.]]&lt;br /&gt;
[[File:H3VR AKM Old Right.jpg|thumb|none|600px|I hope that you're happy.]]&lt;br /&gt;
[[File:H3VR AKM Old Loading.jpg|thumb|none|600px|Loading a magazine into the AKM.]]&lt;br /&gt;
[[File:H3VR AKM Old RDS.jpg|thumb|none|600px|Taking advantage of the rail mount, and attaching a...]]&lt;br /&gt;
[[File:H3VR AKM Left.jpg|thumb|none|600px|&amp;quot;NYET! RIFLE IS FINE!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Right.jpg|thumb|none|600px|The other side of the new and improved AKM. &amp;quot;New&amp;quot; in the sense that it's a new model, &amp;quot;improved&amp;quot; because it's an AK'''M''', not an original AK.]]&lt;br /&gt;
[[File:H3VR AKM Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AKM Safety.jpg|thumb|none|600px|...before completely failing to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR AKM Safe.jpg|thumb|none|600px|This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.]]&lt;br /&gt;
[[File:H3VR AKM Auto.jpg|thumb|none|600px|Another thing to note about the AK series is the arrangement of the selector's positions; rather than the &amp;quot;Safe-Semi-Auto&amp;quot; model common on most select-fire weapons, AKs generally have a &amp;quot;Safe-Auto-Semi&amp;quot; setup, which means that disengaging an AK's safety sends the user straight into full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Charging.jpg|thumb|none|600px|Right, now that that's been sorted, it's time to get back to business.]]&lt;br /&gt;
[[File:H3VR AKM Aiming.jpg|thumb|none|600px|Taking a look through the AKM's sights...]]&lt;br /&gt;
[[File:H3VR AKM Firing.jpg|thumb|none|600px|...and blazing away in full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Reloading.jpg|thumb|none|600px|Yet another attribute of the AK series is the so-called &amp;quot;tactical reload&amp;quot;, made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...]]&lt;br /&gt;
[[File:H3VR AKM Magazine.jpg|thumb|none|600px|...second, rock in the new magazine...]]&lt;br /&gt;
[[File:H3VR AKM Underhand.jpg|thumb|none|600px|...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.]]&lt;br /&gt;
[[File:H3VR AKM Drum.jpg|thumb|none|600px|Loading the AKM with a 75-round [[RPK]] drum...]]&lt;br /&gt;
[[File:H3VR AKM Drum Firing.jpg|thumb|none|600px|...and merrily unloading into the walls, floor, and ceiling.]]&lt;br /&gt;
[[File:H3VR AKM Gronch.jpg|thumb|none|600px|Speaking of merry, here's a shot from the &amp;quot;How the Gronch Monetized Meatmas&amp;quot; trailer for Update #49, featuring the titular misspelled villain &amp;quot;holding&amp;quot; an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride &amp;amp; Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.]]&lt;br /&gt;
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]&lt;br /&gt;
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]&lt;br /&gt;
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; on its default setting, which in Russian stands for &amp;quot;battle zero setting&amp;quot;, the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]&lt;br /&gt;
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]&lt;br /&gt;
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]&lt;br /&gt;
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[PM md. 63]], affectionately known as the &amp;quot;Dong&amp;quot; grip.]]&lt;br /&gt;
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller &amp;quot;Shark&amp;quot; grip...]]&lt;br /&gt;
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|...and lastly, the &amp;quot;B10&amp;quot; grip, which adds a rail surface. Note how the AKM barrel is exposed beneath the grip surface.]]&lt;br /&gt;
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a &amp;quot;Valk&amp;quot; foregrip, and an EG1 Reflex Sight.]]&lt;br /&gt;
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]&lt;br /&gt;
===AKM Tactical===&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|&amp;quot;CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Tactical Right.jpg|thumb|none|600px|Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Loading.jpg|thumb|none|600px|Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Charging.jpg|thumb|none|600px|Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Stock.jpg|thumb|none|600px|A good shot of the rifle's stock.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Aiming.jpg|thumb|none|600px|Aiming through the non-standard rear sight...]]&lt;br /&gt;
[[File:H3VR AKM Tactical Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Reloading.jpg|thumb|none|600px|Tactical rifle, tactical reload.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Tilted.jpg|thumb|none|600px|And a rather - *ahem* - ''tactical'' firing stance.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a &amp;quot;Tactical&amp;quot; version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]&lt;br /&gt;
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to &amp;quot;safe&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]&lt;br /&gt;
[[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]&lt;br /&gt;
[[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]&lt;br /&gt;
[[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]&lt;br /&gt;
[[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]&lt;br /&gt;
[[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical.jpg|thumb|none|600px|The &amp;quot;Tactical&amp;quot; model, in all of its polymer-festooned glory. Note how it seems to have the stock from a 100-series AK rifle, such as the [[AK-74M]].]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Loading.jpg|thumb|none|600px|Loading in an interestingly marbled polymer magazine.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Charging.jpg|thumb|none|600px|Pulling back the aftermarket rounded charging handle.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Aiming.jpg|thumb|none|600px|Drawing a bead...]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Firing.jpg|thumb|none|600px|...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-18==&lt;br /&gt;
Update #102's first experimental build brought along several [[ArmaLite AR-18]] variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped &amp;quot;pistol&amp;quot; variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18 Right.jpg|thumb|none|600px|Standing out on the streets of the Grillhouse scene with the ancestor of... well, a fair chunk of modern rifle designs, to be honest.]]&lt;br /&gt;
[[File:H3VR AR-18 Left.jpg|thumb|none|600px|The rifle's other side. Nothing much to say here; just thought this was a cool angle.]]&lt;br /&gt;
[[File:H3VR AR-18 Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20- and 30-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR AR-18 Charging.jpg|thumb|none|600px|Racking the charging handle; the dustcover pops open automatically when it starts going back. Though it does seem like it's jumped the gun here (no pun intended)...]]&lt;br /&gt;
[[File:H3VR AR-18 Semi.jpg|thumb|none|600px|...it's actually supposed to open before the charging handle reaches it, with the cylindrical stud on the inside interfacing with the sloping cut on the side of the bolt. Oh, and here's the right-side selector, now set to semi-auto.]]&lt;br /&gt;
[[File:H3VR AR-18 Aiming.jpg|thumb|none|600px|Taking aim at the &amp;quot;OPEN HOUSE/BUNKER&amp;quot; banner; the sights are a simple, open-looking aperture-and-post setup, with some protective wings up at the front for good measure.]]&lt;br /&gt;
[[File:H3VR AR-18 Firing.jpg|thumb|none|600px|Expressing precisely five point five six millimeters of frustration at the fact that this supposedly open house/bunker's doors are all locked.]]&lt;br /&gt;
[[File:H3VR AR-18 Flipping.jpg|thumb|none|600px|Fiddling with the rear sight; the other option is a smaller aperture, for more precise shots at the expense of greater obtrusiveness. It's also higher up, since it's set for ~400 meters.]]&lt;br /&gt;
[[File:H3VR AR-18 Small.jpg|thumb|none|600px|As such, shooting at something this close probably won't achieve much.]]&lt;br /&gt;
[[File:H3VR AR-18 Folding.jpg|thumb|none|600px|On a totally unrelated note, the stock folds.]]&lt;br /&gt;
[[File:H3VR AR-18 Auto.jpg|thumb|none|600px|This does more or less totally obscure the left-side selector, so here's a shot of the right-side one again - now on full-auto, of course. And what do we do with a full-auto AR-18 with a 40-round magazine and folded stock?]]&lt;br /&gt;
[[File:H3VR AR-18 Spraying.jpg|thumb|none|600px|Well... [[The Terminator|you probably already know.]]]]&lt;br /&gt;
[[File:H3VR AR-18 Locked.jpg|thumb|none|600px|Sadly, a high fire rate and a steel trigger finger conspire to make those 40 rounds not last quite as long as you'd hope. Hey, at least the magazine release is placed conveniently.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine===&lt;br /&gt;
[[File:AR-18 Carbine.jpg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 014) - 5.56x45mm NATO]] &lt;br /&gt;
[[File:H3VR AR-18C Right.jpg|thumb|none|600px|Hearing a noise while skulking about in the Grillhouse's Mustard Collection Annex, and quickly bringing the carbine variant to bear. Note the standard AR-18 front sling loop and full-size charging handle; while these could point towards this model being a custom-made 3D model made by modifying an AR-18 model, some real life AR-18 Carbines do also have these features.]]&lt;br /&gt;
[[File:H3VR AR-18C Left.jpg|thumb|none|600px|The weapon's other side; it's pretty similar to the regular version, at least as far as the back half goes.]]&lt;br /&gt;
[[File:H3VR AR-18C Unfolding.jpg|thumb|none|600px|Snapping the stock into place; aside from making the rifle more shootable, this also makes the above claim about how much of the rifle's length is identical to the previous version no longer accurate. It's more like the rear two-thirds now, really.]]&lt;br /&gt;
[[File:H3VR AR-18C Magazine.jpg|thumb|none|600px|Of course, this particular rifle was already loaded, so the usual loading screenshot has been substituted with a quick magazine check.]]&lt;br /&gt;
[[File:H3VR AR-18C Charging.jpg|thumb|none|600px|In accordance with organizational safety regulations, however, the rifle is carried chamber-empty.]]&lt;br /&gt;
[[File:H3VR AR-18C Semi.jpg|thumb|none|600px|And, of course, with the safety on as well. Because the bureaucrats have just ''got'' to have their way, because they ''clearly'' know what's best for everyone else, and ''definitely'' know what the people down in the literal trenches need, it's not like they're just sitting up there in their ivory towers making rules that complicate everything for the people actually doing the work based on a completely incorrect understanding of how things work, ''no'', that would ''never'' happen.]]&lt;br /&gt;
[[File:H3VR AR-18C Aiming.jpg|thumb|none|600px|Finally able to aim his rifle in a meaningful sense, the beleaguered public servant discovers that the noise was, in fact, nothing.]]&lt;br /&gt;
[[File:H3VR AR-18C Firing.jpg|thumb|none|600px|Grumbling in frustration about the reports that he's going to have to file about why he chambered and de-safed his rifle, he decides to throw on one more and pretend the noise was an administrator; the conical flash hider doesn't totally hide the muzzle flash, but it does make it a fair bit more tolerable.]]&lt;br /&gt;
[[File:H3VR AR-18C Flipping.jpg|thumb|none|600px|Fiddling with the two-position rear sight; this pleases the armchair tacticians up top by ostensibly allowing accurate fire out to 400 meters (''&amp;quot;...with 5.56 out of, like, a 12-inch barrel, sure...&amp;quot;''), and appeases the bean-counters by being totally identical to the one on the full-length rifle (''&amp;quot;...if they had their way, we'd just get sharpened sticks, and we'd have to share, too...&amp;quot;'')]]&lt;br /&gt;
[[File:H3VR AR-18C Small.jpg|thumb|none|600px|Accordingly, the resulting sight picture is much the same as the rifle variant's, but with a bit more of the rear aperture filled up by a correspondingly closer-in front post.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine (serial number 021)===&lt;br /&gt;
The &amp;quot;pistol&amp;quot; variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.&lt;br /&gt;
[[File:AR-18 Shorty.jpeg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 021, nicknamed &amp;quot;Shorty&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18P Left.jpg|thumb|none|600px|The shorty AR-18, in all its glory. Contrary to what the &amp;quot;p&amp;quot; suffix would imply, it is classified as a carbine in-game, sitting right next to the above version in the item spawner.]]&lt;br /&gt;
[[File:H3VR AR-18P Right.jpg|thumb|none|600px|And no, there's no folding stock hidden on the other side - good luck keeping it on target.]]&lt;br /&gt;
[[File:H3VR AR-18P Auto.jpg|thumb|none|600px|Flipping the selector straight over to full-auto - this isn't exactly the sort of gun meant for half-measures. Or reasonable measures of any sort, really.]]&lt;br /&gt;
[[File:H3VR AR-18P Loading.jpg|thumb|none|600px|Hence why the next step is to load it with a 40-round magazine - full of tracers, of course.]]&lt;br /&gt;
[[File:H3VR AR-18P Charging.jpg|thumb|none|600px|This is followed by a nice, forceful yank of the charging handle. Still, it feels like something's missing. Like this whole thing's not quite ridiculous enough, somehow - maybe some mods are in order? Say, a modern muzzle brake, a top rail adaptor for an already-rail-adapted SUSAT scope, and the stock off a [[Beretta 93R]]?]]&lt;br /&gt;
[[File:H3VR AR-18P Modded.jpg|thumb|none|600px|''&amp;quot;Yeah, that's definitely gonna get some laughs. It'll look totally ridiculous! I mean, it's not like it's gonna turn out looking actually pretty decent or anything, right?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-18P Reticle.jpg|thumb|none|600px|Having somehow made an aesthetically-pleasing whole from the nonsensical sum of these parts, and turning to deal with the more pressing matter at hand.]]&lt;br /&gt;
[[File:H3VR AR-18P Aiming.jpg|thumb|none|600px|And then an even more pressing one. The SUSAT features a set of backup irons on top, for use in emergencies; the other things going on in this image are meant to emphasize this idea.]]&lt;br /&gt;
[[File:H3VR AR-18P Spraying.jpg|thumb|none|600px|And, should more urgent emergencies emerge, this is also an option.]]&lt;br /&gt;
[[File:H3VR AR-18P Firing.jpg|thumb|none|600px|''&amp;quot;Sorry pal, end of the line. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right, I think that was the last of them. Now what was I doing again?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
Added on the 14th day of Meatmas 2018, the long-requested [[AS Val]] makes an appearance in ''H3'' (along with [[VSS Vintorez|its sniper-rifle sibling]]), in the carbine class.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:H3VR AS VSS Box.jpg|thumb|none|600px|The 14th day's gift was a twofer, and a long-awaited one at that.]]&lt;br /&gt;
[[File:H3VR AS Loading.jpg|thumb|none|600px|Loading a 20-round magazine into the Val. The Vintorez's 10-rounders work too, though there's not much point to using them.]]&lt;br /&gt;
[[File:H3VR AS Safe.jpg|thumb|none|600px|Attempting to pull the charging handle...]]&lt;br /&gt;
[[File:H3VR AS Auto.jpg|thumb|none|600px|...before remembering to switch the [[AK]]-style selector lever off of safe.]]&lt;br /&gt;
[[File:H3VR AS Charging.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR AS Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AS Firing.jpg|thumb|none|600px|Firing the rifle reveals why; with bullet trails enabled, it's easier to see where you're shooting without the sights in the way. Bullet trails also reveal the difficulties involved with using subsonic ammunition at long ranges.]]&lt;br /&gt;
[[File:H3VR AS Left.jpg|thumb|none|600px|Examining the Val.]]&lt;br /&gt;
[[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]]&lt;br /&gt;
[[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]]&lt;br /&gt;
[[File:H3VR AS Adjusting.jpg|thumb|none|600px|[EVENTS REDACTED FOR BREVITY] and here's the Val's rear sight, adjustable for distances from 25 to 500 meters in 50-meter increments, excluding the initial jump from 25 to 50. That way, our nation's brave fighters can deal with cowardly, disgraceful enemies of the state at any range efficiently and effectively. Any questions?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The 13th day of the Meatmas 2018 update added a [[FNC#Ak 5C|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS sight and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Ak 5C Box.jpg|thumb|none|600px|The Ak 5C's gift box. A rather fitting gift for such a snowy, forested scene.]]&lt;br /&gt;
[[File:H3VR Ak 5C Loading.jpg|thumb|none|600px|Loading in the unique-but-interchangeable STANAG variant added with the Ak 5C, a &amp;quot;waffle&amp;quot;-style polymer magazine.]]&lt;br /&gt;
[[File:H3VR Ak 5C Charging.jpg|thumb|none|600px|Racking back the charging handle. Note the dustcover, which sits over the charging handle slot, and slides up when the handle is pulled.]]&lt;br /&gt;
[[File:H3VR Ak 5C Extending.jpg|thumb|none|600px|Playing with the rifle's stock, which can be extended...]]&lt;br /&gt;
[[File:H3VR Ak 5C Folding.jpg|thumb|none|600px|...or folded.]]&lt;br /&gt;
[[File:H3VR Ak 5C Safe.jpg|thumb|none|600px|The large, glove-friendly trigger guard is one of the Ak 5 series' noteworthy features; being made for the Swedish military, the reason why should be relatively obvious.]]&lt;br /&gt;
[[File:H3VR Ak 5C Semi.jpg|thumb|none|600px|The selector switch is another interesting feature, of the 5C in particular; whereas previous models only had a switch on the left side, the 5C's is ambidextrous.]]&lt;br /&gt;
[[File:H3VR Ak 5C Aiming.jpg|thumb|none|600px|Lining up the irons. The rear sight is ''very'' wide, which makes for a clear sight picture, though it does also make it somewhat harder to tell whether or not the sights are actually aligned properly.]]&lt;br /&gt;
[[File:H3VR Ak 5C Firing.jpg|thumb|none|600px|Firing off... a burst?]]&lt;br /&gt;
[[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]]&lt;br /&gt;
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A1==&lt;br /&gt;
The [[Diemaco C7/Colt Model 715|Colt Canada C7A1]] was added in the Meatmas 2023 Update.&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|none|450px|Colt Canada C7A1 - 556x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] was added in the Meatmas 2023 Update.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 - 556x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
Update #107's fourth experimental build replaced the &amp;quot;M4A1 Classic&amp;quot; with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4 Left.jpg|thumb|none|600px|Taking the M4's truest form to the Warehouse Range.]]&lt;br /&gt;
[[File:H3VR M4 Right.jpg|thumb|none|600px|After all, what better place to end things than where it all began?]]&lt;br /&gt;
[[File:H3VR M4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG - much the same as the originals, but now properly standardized in terms of dimensions. No more cross-compatibility worries, hopefully.]]&lt;br /&gt;
[[File:H3VR M4 Charging.jpg|thumb|none|600px|Chambering a round of 5.56. And yes, the screencapping of the new ARs has straddled the cartridge re-vamp. It has, in fact, taken that long. Sue me.]]&lt;br /&gt;
[[File:H3VR M4 Adjusting.jpg|thumb|none|600px|Adjusting the classic Fiberlite stock, showing in the process how the circle at the center of its buttplate is actually just the end of the buffer tube. Whether this is an earlier two-position version or a later four-position variant is a bit of a moot point, since collapsible stocks in ''H3'' are adjustable to completely arbitrary lengths.]]&lt;br /&gt;
[[File:H3VR M4 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, giving a good view of the lower's rather convincing-looking &amp;quot;DOLT&amp;quot; trade dress. Also note the use of the same &amp;quot;scope&amp;quot; from all those years ago...]]&lt;br /&gt;
[[File:H3VR M4 Magnified.jpg|thumb|none|600px|...which has, at some point in the interim, been turned into the simple magnifier that it's actually modeled as. Suffice it to say, the lack of a reticle makes using it without another optic rather challenging.]]&lt;br /&gt;
[[File:H3VR M4 Explosion.jpg|thumb|none|600px|But not, by any means, impossible. Pro tip: when you're aiming through an empty lens like this, try to imagine what it'd look like if there was a reticle, and use that to aim.]]&lt;br /&gt;
[[File:H3VR M4 Burst.jpg|thumb|none|600px|Alternatively, you can just use the gun as it was actually intended. Note the selector - this being an M4, rather than the more ubiquitous M4A1, the third position is &amp;quot;BURST&amp;quot; instead of &amp;quot;AUTO&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4 Aiming.jpg|thumb|none|600px|Getting a good look at that classic sight picture once more. For all the new features that've been added, the Warehouse's simple little target-wave system still remains a fun activity.]]&lt;br /&gt;
[[File:H3VR M4 Firing.jpg|thumb|none|600px|Sadly, looking through the sights doesn't leave enough space on the screen for at least 3 cases, so we're stuck doing... whatever this is instead.]]&lt;br /&gt;
[[File:H3VR M4 Ejecting.jpg|thumb|none|600px|Holding that position for no particular reason, and dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4 Releasing.jpg|thumb|none|600px|In with a new one, and finishing things off with a quick tap of the bolt release. Back to it.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems. &lt;br /&gt;
&lt;br /&gt;
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a &amp;quot;Left Hook&amp;quot; variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.&lt;br /&gt;
&lt;br /&gt;
Update #70's 4th alpha added yet another variant of the carbine, the &amp;quot;Classic&amp;quot;; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.&lt;br /&gt;
&lt;br /&gt;
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the &amp;quot;M4A1 Block1 Carbine&amp;quot;, the classic model was replaced with an original M4 carbine, the &amp;quot;Left Hook&amp;quot; model was likewise replaced with a dimensionally correct version, and the &amp;quot;Shorty&amp;quot; version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Factory Issue Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Right.jpg|thumb|none|600px|Flipping the rifle over...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Safe.jpg|thumb|none|600px|Next up on the checklist: the fire selector.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Semi.jpg|thumb|none|600px|Setting it to semi-auto...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Auto.jpg|thumb|none|600px|...and to rock 'n roll. Note how the fire selector isn't quite in either position; ''H3'''s fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Firing.jpg|thumb|none|600px|Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Ejecting.jpg|thumb|none|600px|Dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Release.jpg|thumb|none|600px|One new magazine later, one step to go:]]&lt;br /&gt;
[[File:H3VR M4A1 Old Released.jpg|thumb|none|600px|Tapping the bolt release. One feature that's also disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).]]&lt;br /&gt;
[[File:H3VR M4A1 Old Jammed.jpg|thumb|none|600px|Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Assist.jpg|thumb|none|600px|Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolding.jpg|thumb|none|600px|Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Handle.jpg|thumb|none|600px|Oh. Right. That's... kinda important.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming.jpg|thumb|none|600px|Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aperture.jpg|thumb|none|600px|The handle-mounted sight also &amp;lt;s&amp;gt;comes&amp;lt;/s&amp;gt; came with a few selectable options, indicated by small white arrows whenever a controller &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was close by. The top arrow allow&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt;ed the player to swap out the standard aperture sight with...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Small.jpg|thumb|none|600px|...whatever this &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Low.jpg|thumb|none|600px|...while the side arrow &amp;lt;s&amp;gt;allows&amp;lt;/s&amp;gt; (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...]]&lt;br /&gt;
[[File:H3VR M4A1 Old High.jpg|thumb|none|600px|...and this, with 3 other positions in-between.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scope.jpg|thumb|none|600px|If that's not your style, you can always tack on a scope...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scoped.jpg|thumb|none|600px|...the lens covers helpfully popping open when you do so.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Folded.jpg|thumb|none|600px|Grabbing the foregrip...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]]&lt;br /&gt;
===&amp;quot;M4A1 v2&amp;quot;===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new &amp;quot;Left Hook&amp;quot; version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Sight.jpg|thumb|none|600px|Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Muzzle.jpg|thumb|none|600px|It still has the original front sight/gas block, though.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Stock.jpg|thumb|none|600px|Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.]]&lt;br /&gt;
[[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]&lt;br /&gt;
[[File:H3VR M4A1 Loading.jpg|thumb|none|600px|Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]&lt;br /&gt;
[[File:H3VR M4A1 Dustcover.jpg|thumb|none|600px|A nice touch of the newer M4A1 is the dustcover...]]&lt;br /&gt;
[[File:H3VR M4A1 Charging.jpg|thumb|none|600px|...which pops open when the bolt first comes back...]]&lt;br /&gt;
[[File:H3VR M4A1 Bolt.jpg|thumb|none|600px|...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.]]&lt;br /&gt;
[[File:H3VR M4A1 Safe.jpg|thumb|none|600px|Being the same gun, the fire selector still has the same 3 settings: safe...]]&lt;br /&gt;
[[File:H3VR M4A1 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR M4A1 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR M4A1 Aiming.jpg|thumb|none|600px|Aiming, which shows off both the sights and the aftermarket extended charging handle tab.]]&lt;br /&gt;
[[File:H3VR M4A1 Firing.jpg|thumb|none|600px|Firing the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Loading.jpg|thumb|none|600px|Making sure the other rifle doesn't feel &amp;quot;left&amp;quot; out, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle.jpg|thumb|none|600px|Another detail; when the charging handle is pulled...]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]&lt;br /&gt;
===M4A1 Block 1===&lt;br /&gt;
This was the model that replaced the V2 above. It got a corresponding &amp;quot;Left Hook&amp;quot; variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 New Right.jpg|thumb|none|600px|Admiring the newerest M4A1 in the not-yet-finished-at-the-time Institution scene. Gotta love that lighting.]]&lt;br /&gt;
[[File:H3VR M4A1 New Left.jpg|thumb|none|600px|The other side, now set up for [[Escape from Tarkov|decent recoil, without sacrificing too much in ergos]].]]&lt;br /&gt;
[[File:H3VR M4A1 New Charging.jpg|thumb|none|600px|Heading to a little nook with considerably worse lighting, and watching the bolt go into battery.]]&lt;br /&gt;
[[File:H3VR M4A1 New Auto.jpg|thumb|none|600px|With low enough recoil and enough ammo, naturally, you can just settle in and spray - no need for ammo conservation when there's a wipe around the corner, anyhow.]]&lt;br /&gt;
[[File:H3VR M4A1 New Aiming.jpg|thumb|none|600px|Trying out the sights - elevate the shotgun-style ghost ring enough, and it'll line up with the factory FSP just fine. The result is a wide-open picture, good for quick acquisition at the cost of precision - in other words, a quintessential video-gamey ADS view.]]&lt;br /&gt;
[[File:H3VR M4A1 New Firing.jpg|thumb|none|600px|Taking some potshots at the concrete, and lighting up the corner a fair bit better than the single lamp in it.]]&lt;br /&gt;
[[File:H3VR M4A1 New Spraying.jpg|thumb|none|600px|''&amp;quot;Hey, you really shouldn't diss the lights, Rob. They can hear you.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;So what? Mike, it's just a lamp, not like it's gonna do anything.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;No, seriously man, don't do that.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;What, is the God of Lamps gonna come get me? OoOoOoOoh, I'm sooooo scared. I could shoot the damn thing and it wouldn't make a difference - watch.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Ejecting.jpg|thumb|none|600px|''&amp;quot;See, dumped the rest of the mag, and nothing happened.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Loading.jpg|thumb|none|600px|''&amp;quot;Hell, I'll do it again - just load up another one...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Turning.jpg|thumb|none|600px|''&amp;quot;...then flip it over to pull the charging...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Right.jpg|thumb|none|600px|''&amp;quot;...handle?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Releasing.jpg|thumb|none|600px|Trying to stomp down the chill running up his spine, the operator pushes his rifle's somewhat out-of-place bolt release.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Left.jpg|thumb|none|600px|''&amp;quot;Huh, that's... weird. And the lighting's gotten brighter, too. You seeing this, Mike?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...Mike?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Aiming.jpg|thumb|none|600px|Turning in horror, doЯ sights up the Great Lamp, realizing what's been done.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Firing.jpg|thumb|none|600px|''&amp;quot;You... you... YOU THINK THIS IS GONNA MAKE ME REPENT?! NEVER! I MEANT WHAT I SAID, AND I'LL NEVER FORGIVE YOU FOR THIS!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Ejecting.jpg|thumb|none|600px|Having exhausted the last of his ammunition, doЯ makes one final act of defiance, and throws his magazine at the Great Lamp, willing to spend an eternity in the Prison of Reflected Light if the alternative is kneeling before a cruel god.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M4A1 Classic&amp;quot;===&lt;br /&gt;
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the &amp;quot;Classic&amp;quot; M4A1. Truly, a most glorious return.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Left.jpg|thumb|none|600px|Oh, of course!]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Extending.jpg|thumb|none|600px|Extending the stock, something which the sling hook apparently isn't aware of.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Charging.jpg|thumb|none|600px|Fortunately, the stock bug was patched before the alpha build went live. All the more reason to celebrate by pulling the charging handle...]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Firing.jpg|thumb|none|600px|...and dumping the magazine into, well, everything.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]&lt;br /&gt;
===&amp;quot;M4A1 Shorty&amp;quot;===&lt;br /&gt;
Added in Update #49, the &amp;quot;M4A1 Shorty&amp;quot; is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial &amp;quot;pistol&amp;quot; upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO &amp;lt;br&amp;gt; Somewhere between this...]]&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO &amp;lt;br&amp;gt; ...and this.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Loading.jpg|thumb|none|600px|Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is &amp;quot;in the middle of a gunfight&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Firing.jpg|thumb|none|600px|While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a &amp;lt;10&amp;quot; (&amp;lt;25.4 cm) barrel.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 601==&lt;br /&gt;
The [[M16 rifle series|Colt Model 601]] was added in Update #107, as part of a long-planned model refresh of the [[AR-15]] family of rifles; in-game, it goes by the simplified name &amp;quot;C601&amp;quot;.&lt;br /&gt;
[[File:Colt 601 Green.jpg|thumb|none|450px|Colt Model 601 w/ M7 bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR C601 Left.jpg|thumb|none|600px|Behold: where it all began.]]&lt;br /&gt;
[[File:H3VR C601 Right.jpg|thumb|none|600px|Well, all the serially-produced ones, anyway. Note the... well, nothing, on the right side of the receiver; familiar features like pin reinforcement, magazine release fencing, forward assists, and brass deflectors would come along in subsequent variants.]]&lt;br /&gt;
[[File:H3VR C601 Loading.jpg|thumb|none|600px|Loading in an early 20-round &amp;quot;waffle&amp;quot; magazine...]]&lt;br /&gt;
[[File:H3VR C601 Charging.jpg|thumb|none|600px|...and chambering a round in the lean, green machine, the dustcover popping open as it would on any subsequent variant.]]&lt;br /&gt;
[[File:H3VR C601 Aiming.jpg|thumb|none|600px|Aiming at an arbitrary part of the ceiling; the sights are likewise familiar.]]&lt;br /&gt;
[[File:H3VR C601 Small.jpg|thumb|none|600px|Right down to the secondary, smaller flip-up aperture.]]&lt;br /&gt;
[[File:H3VR C601 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR C601 Firing.jpg|thumb|none|600px|...and engaging a completely different, equally-arbitrary bit of the wall instead. While hard to distinguish, the gray spot on the wooden barricade (just to the left of the metal one) is actually a dust cloud from the impact of a ricocheting bullet.]]&lt;br /&gt;
[[File:H3VR C601 Auto.jpg|thumb|none|600px|Taking advantage of the modeled autosear pin, and setting the rifle to maximum speed.]]&lt;br /&gt;
[[File:H3VR C601 Locked.jpg|thumb|none|600px|Sadly, this also equates to maximum speed of ammo consumption, quickly leaving the rifle high and dry.]]&lt;br /&gt;
[[File:H3VR C601 Ejecting.jpg|thumb|none|600px|Lifting it higher, and starting the process of making it less dry; another nice detail included in the AR family refresh comes in the form of animated magazine releases, as seen here. This also gives something of an idea as to why the magazine release fencing would be added to later models.]]&lt;br /&gt;
[[File:H3VR C601 Slashing.jpg|thumb|none|600px|While cross-compatible, the Model 601 does have two attachments specifically meant for use with it - a bayonet, and a carry-handle-mounted scope. Perfect for long-range precision sausage-slashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 604==&lt;br /&gt;
The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107, under the simple name &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16 Left.jpg|thumb|none|600px|Examining the USAF M16 in a... wait, hang on a second.]]&lt;br /&gt;
[[File:H3VR M16 Right.jpg|thumb|none|600px|There we go, in an appropriate location. Apart from the obvious change in furniture color, this version differs from the Model 601 above in its muzzle device (a 3-prong flash hider, rather than the earlier (and notoriously fragile) &amp;quot;duckbill&amp;quot; of the original version) and lower receiver (a later &amp;quot;partial fence&amp;quot; design, with a ridge just below the ejection port to hold the detent spring for the redesigned front receiver pin - contrary to the name, it has little to do with the magazine release fencing of the later models). This also distinguishes it from the Army-issued M16, the Model 602 - while early 604s had almost all the same features (right down to the storage-compartmentless stock), no 602s had partial-fence lowers.]]&lt;br /&gt;
[[File:H3VR M16 Charging.jpg|thumb|none|600px|In the time it took to go through that bit of AR-related nerdery, a magazine managed to find its way into the well, and the charging handle got halfway through its round trip to the stock before it got caught.]]&lt;br /&gt;
[[File:H3VR M16 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, and getting a good view of the rather detailed trade dress; apart from the stated manufacturer (&amp;quot;Dolt's Patent Firearms&amp;quot;, out of &amp;quot;Hazardville, Connecticut&amp;quot;), these are more or less perfectly accurate. Unlike the floating-point coordinates of the gun's various vertices, which are starting to get a little out of whack this far from the origin.]]&lt;br /&gt;
[[File:H3VR M16 Aiming.jpg|thumb|none|600px|Needless to say, this does make aiming at ground targets a bit tricky - though not nearly so much as the limited render distance, in this case. Good thing we've got that specialty &amp;quot;Dolt&amp;quot; 3x20 scope, right?]]&lt;br /&gt;
[[File:H3VR M16 Scope.jpg|thumb|none|600px|Nevermind; there are other issues at play here, apparently.]]&lt;br /&gt;
[[File:H3VR M16 Firing.jpg|thumb|none|600px|Having failed to spot any enemy aircraft through his glitch-occluded optic, the airman decides to simply guess and hope for the best.]]&lt;br /&gt;
[[File:H3VR M16 Ejecting.jpg|thumb|none|600px|On the plus side, the fact that the empty mag (visually) goes upward when released means that he's at least on his way down. Gonna be an awfully long drop.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 (5.56x45mm)==&lt;br /&gt;
2018's Meatmas update added a [[CZ BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4, under the name &amp;quot;Bren 806&amp;quot;. Notably, this is the rifle's first major documented media appearance.&lt;br /&gt;
[[File:CZ 806.jpg|thumb|none|450px|CZ BREN 2 w/ 14&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The BREN 2's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]&lt;br /&gt;
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]&lt;br /&gt;
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]&lt;br /&gt;
[[File:H3VR 806 Aiming.jpg|thumb|none|600px|Unfortunately, this also means that there's no real way to aim it, unless you feel like walking all the way back to the item spawner.]]&lt;br /&gt;
[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]&lt;br /&gt;
[[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]]&lt;br /&gt;
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the BREN 2 is just edgy like that.]]&lt;br /&gt;
[[File:H3VR 806 Right.jpg|thumb|none|600px|&amp;quot;''It's not a phase, Mom!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ BREN 2, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 (7.62x39mm)==&lt;br /&gt;
Accompanying the 5.56 [[CZ BREN 2|BREN 2]] in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant.&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|450px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]&lt;br /&gt;
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ BREN 2; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]&lt;br /&gt;
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the BREN 2 happily shows its safe position, without any complaints.]]&lt;br /&gt;
[[File:H3VR 807 Semi.jpg|thumb|none|600px|&amp;quot;''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Auto.jpg|thumb|none|600px|&amp;quot;''Now, now, 7, we love all our children equally.''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But-''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;'''''Equally.'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the BREN 2 takes some equally sightless aim...]]&lt;br /&gt;
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]&lt;br /&gt;
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ BREN 2; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]&lt;br /&gt;
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]&lt;br /&gt;
[[File:H3VR 807 Folding.jpg|thumb|none|600px|&amp;quot;''Look, see? My stock can fold...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Extending.jpg|thumb|none|600px|&amp;quot;'''''and''' it can extend! See? I'm '''obviously''' better than 6!''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But can't 6 do that too?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Well, yeah, but...''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But what?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But, but - UGH!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 P==&lt;br /&gt;
The final, full release of Update #59 brought along a series of [[Sa vz. 58|CZ Sa vz. 58]] variants, the first of which is a standard, full-stocked vz. 58 P (''&amp;quot;Pěchotní&amp;quot;'', Czech for &amp;quot;infantry&amp;quot;).&lt;br /&gt;
[[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]]&lt;br /&gt;
[[File:H3VR vz. 58 Loading.jpg|thumb|none|600px|Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.]]&lt;br /&gt;
[[File:H3VR vz. 58 Charging.jpg|thumb|none|600px|Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58 Semi.jpg|thumb|none|600px|The fire selector is this lever on the side; here it is on semi-auto...]]&lt;br /&gt;
[[File:H3VR vz. 58 Auto.jpg|thumb|none|600px|...and here it is on &amp;quot;30&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Aiming.jpg|thumb|none|600px|Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.]]&lt;br /&gt;
[[File:H3VR vz. 58 Firing.jpg|thumb|none|600px|Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.]]&lt;br /&gt;
[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 V==&lt;br /&gt;
To compliment the full-stocked vz. 58 P, Update #59 also added a [[Sa vz. 58|CZ Sa vz. 58 V]], the folding-stocked paratrooper model (the &amp;quot;V&amp;quot; standing for ''&amp;quot;Výsadkový&amp;quot;'', Czech for &amp;quot;airborne&amp;quot;). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the &amp;quot;Custom&amp;quot; variant.&lt;br /&gt;
[[File:VZ58.jpg|thumb|none|450px|CZ Sa vz. 58 V - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]]&lt;br /&gt;
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|&amp;quot;''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...this thing isn't on, is it?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* &amp;lt;br&amp;gt; &amp;quot;''Right, moving on...''&amp;quot; Folding the vz. 58 V's stock...]]&lt;br /&gt;
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]]&lt;br /&gt;
[[File:H3VR vz. 58V Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58V Chambering.jpg|thumb|none|600px|Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.]]&lt;br /&gt;
[[File:H3VR vz. 58V Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR vz. 58V Firing.jpg|thumb|none|600px|...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:H3VR vz. 58 Custom Loading.jpg|thumb|none|600px|Loading up the Custom variant.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Left.jpg|thumb|none|600px|Examining the rifle reveals a charging handle here...]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Right.jpg|thumb|none|600px|...and a charging handle there! Char-ging-han-dles-ev-ry-where!]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Aiming.jpg|thumb|none|600px|Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Firing.jpg|thumb|none|600px|Firing; apparently, one of the spent casings doesn't quite get the idea of a &amp;quot;personal bubble&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Case.jpg|thumb|none|600px|This happens sometimes too.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Locked.jpg|thumb|none|600px|One magazine later, the vz. 58 locks open.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]]&lt;br /&gt;
&lt;br /&gt;
==CSA Sa vz. 58 Compact==&lt;br /&gt;
Along with the full-length variants, Update #59 brought along a [[CSA Sa vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.&lt;br /&gt;
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Loading.jpg|thumb|none|600px|Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Aiming.jpg|thumb|none|600px|Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a ''handgun'', let alone an assault rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Firing.jpg|thumb|none|600px|Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed.jpg|thumb|none|600px|Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] was added on day 16 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:H3VR EM-2 Box.jpg|thumb|none|600px|Opening up Bunker A-16's weapon crate reveals &amp;lt;s&amp;gt;a box of broken dreams&amp;lt;/s&amp;gt; an EM-2 and a few extra mags. As the first autoloading rifle in a bunker crate, it saw a rather substantial amount of use in the subsequent days.]]&lt;br /&gt;
[[File:H3VR EM-2 Left.jpg|thumb|none|600px|Examining the EM-2. It's a very... unique-looking rifle, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR EM-2 Right.jpg|thumb|none|600px|An interesting blend of wartime and post-war design ideas; befitting of a then-cutting-edge 1950s-era assault rifle, back when everyone was still figuring out the best way to go about doing things.]]&lt;br /&gt;
[[File:H3VR EM-2 Folding.jpg|thumb|none|600px|Fiddling with the foldable front sight; this is more to prevent snags than anything else, since the rear sight is fixed.]]&lt;br /&gt;
[[File:H3VR EM-2 Loading.jpg|thumb|none|600px|Loading in a 20-round mag full of .280 British, a round exclusive to this rifle in-game. It's an interesting round, being up toward the higher end of what most would call &amp;quot;intermediate&amp;quot;, giving it a bit more punch than most assault rifles, while not quite reaching into battle rifle territory.]]&lt;br /&gt;
[[File:H3VR EM-2 Safety.jpg|thumb|none|600px|Disengaging the [[M1 Garand]]-esque trigger-guard safety switch.]]&lt;br /&gt;
[[File:H3VR EM-2 Aiming.jpg|thumb|none|600px|Attempting to aim at a Junkbot through the EM-2's integrated optic; being designed as an advanced rifle through and through, the EM-2 was one of the first rifles to feature an integral optical sight as standard equipment. An unfortunate consequence of this is that it's not a particularly good optical sight (with an extremely narrow field of view and a less-than-helpful negative zoom level), hence &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR EM-2 Irons.jpg|thumb|none|600px|As such, the backup irons tend to be most players' go-to.]]&lt;br /&gt;
[[File:H3VR EM-2 Firing.jpg|thumb|none|600px|Or you can just dial it in and spray, especially when your target is a giant, immobile Recursive drone.]]&lt;br /&gt;
[[File:H3VR EM-2 Charging.jpg|thumb|none|600px|A few extra shots from a separate gameplay session, just to cover all our bases; here's a shot of the charging handle being pulled, which flips down the dustcover on the ejection port. And yes, this magazine is empty. C'est la vie.]]&lt;br /&gt;
[[File:H3VR EM-2 Selector.jpg|thumb|none|600px|Here's the fire selector, which is kept separate from the safety; when it pops out on this side, the rifle's in full-auto, and when it's flush on this side, it's on semi. Ironically, the later-adopted (and, unlike the EM-2, actually-adopted-for-more-than-five-minutes) [[L85]] would use a lever-type fire selector and a crossbolt safety (the opposite of the EM-2's arrangement); also ironically, the later-adopted L85 would have so many initial issues that it's a wonder it made it into (and, for several years, stayed in) service in its initial A1 form (likely due to political reasons more than anything else, given that the higher-ups denied these issues for quite a while), whereas the relatively well-received EM-2 was almost immediately pulled from service due to, you guessed it, political reasons (specifically, a desire for NATO to standardize on [[FN FAL]] variants in 7.62x51mm NATO).]]&lt;br /&gt;
[[File:H3VR EM-2 Ejecting.jpg|thumb|none|600px|And, to help you cool off from that impromptu history lesson/rant about military bureaucracy, here's a gratuitous glamor shot of the rifle firing. Just because.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).&lt;br /&gt;
[[File:FN F2000 tactical.jpg|thumb|none|450px|F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR F2000 Grabbing.jpg|thumb|none|600px|After announcing that he needs to &amp;quot;throw some more garbage in the fire&amp;quot;, the Gronch reaches his downright terrifying green sausage-hands (an option for those using Valve Index controllers, minus the &amp;quot;green&amp;quot; bit) for an F2000 Tactical, one of many in the nearby garbage can. The rifles are all fitted with underbarrel flashlights, and loaded with 30-round STANAG magazines fitted with Magpul Ranger Plates; these hopefully aren't loaded...]]&lt;br /&gt;
[[File:H3VR F2000 Burning.jpg|thumb|none|600px|...as he immediately proceeds to chuck the rifle straight into a fireplace, and poke at it with his bayonetted [[Mosin Nagant|&amp;quot;garbage rod&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] was the first weapon in the &amp;quot;Bullpup Trifecta&amp;quot; that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]]&lt;br /&gt;
[[File:H3VR FAMAS Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR FAMAS.jpg|thumb|none|600px|Admiring the FAMAS, whilst trying to resist the urge to make a &amp;quot;rich and FAMAS&amp;quot; joke (knowing full well that that's not how it's pronounced).]]&lt;br /&gt;
[[File:H3VR FAMAS Safe.jpg|thumb|none|600px|The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...]]&lt;br /&gt;
[[File:H3VR FAMAS Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS Burst.jpg|thumb|none|600px|...and a mode that can be either full-auto or 3-round burst...]]&lt;br /&gt;
[[File:H3VR FAMAS Auto.jpg|thumb|none|600px|...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.]]&lt;br /&gt;
[[File:H3VR FAMAS Bipod.jpg|thumb|none|600px|Popping open the FAMAS's integral bipod.]]&lt;br /&gt;
[[File:H3VR FAMAS Mounted.jpg|thumb|none|600px|A FAMAS mounted on a somewhat inconveniently low table.]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Large.jpg|thumb|none|600px|The F1's irons, which have 3 settings: &amp;quot;Aim Large, Miss Large&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Small.jpg|thumb|none|600px|...&amp;quot;Aim Small, Miss Small&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and &amp;quot;Aim Medium, Miss Medium&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR FAMAS New Left.jpg|thumb|none|600px|And the even poster-Update #52 version, which has a completely new model.]]&lt;br /&gt;
[[File:H3VR FAMAS New Right.jpg|thumb|none|600px|Nothing revolutionary - just a bit cleaner, a bit nicer, and a bit more accurate to the real deal.]]&lt;br /&gt;
[[File:H3VR FAMAS New Loading.jpg|thumb|none|600px|The mag's a new model, too - and still just as proprietary.]]&lt;br /&gt;
[[File:H3VR FAMAS New Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank shows off a couple new features of the new model: the handle pivots up slightly when grabbed, and the view through the ejection port shows modeled internals instead of a featureless black void of existential anguish.]]&lt;br /&gt;
[[File:H3VR FAMAS New Semi.jpg|thumb|none|600px|Not all is well, however - in particular, the front fire selector's two non-safe positions are &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look, I just broke the fire selector]]&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS New Auto.jpg|thumb|none|600px|...and &amp;quot;look, I just broke the laws of physics.&amp;quot;]]&lt;br /&gt;
[[File:H3VR FAMAS New Stock.jpg|thumb|none|600px|The rear-mounted selector switch still works as intended, fortunately enough.]]&lt;br /&gt;
[[File:H3VR FAMAS New Aiming.jpg|thumb|none|600px|Aiming; as with the original model, the default setting is less &amp;quot;aperture&amp;quot; and more &amp;quot;ghost ring&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS New Flipping.jpg|thumb|none|600px|And, just like the original, there are a couple of extra hingey bits to help change that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Medium.jpg|thumb|none|600px|The back one gives you this sensibly-sized aperture, good for most applications.]]&lt;br /&gt;
[[File:H3VR FAMAS New Up.jpg|thumb|none|600px|The front one, on the other hand...]]&lt;br /&gt;
[[File:H3VR FAMAS New Small.jpg|thumb|none|600px|...yeah, good luck.]]&lt;br /&gt;
[[File:H3VR FAMAS New Firing.jpg|thumb|none|600px|Alternatively, if none of those options tickle your fancy, you can always just resort to good old-fashioned spray-and-pray.]]&lt;br /&gt;
[[File:H3VR FAMAS New Bipod.jpg|thumb|none|600px|Oh, and the bipod still works, too. Yes, I did have to lay on the floor for this. Yes, I did do the &amp;quot;paint me like one of your French girls&amp;quot; pose. Yes, I do appreciate the irony in that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Fixed.jpg|thumb|none|600px|With the release of Update #99, the updated FAMAS was updated again; in particular, the fire selector now works as intended, pointing towards &amp;quot;R&amp;quot; for &amp;quot;Rapide&amp;quot; (French for &amp;quot;fast&amp;quot;) in full-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS New Single.jpg|thumb|none|600px|...and &amp;quot;1&amp;quot; (French for &amp;quot;1&amp;quot;) in semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
In addition to the F1's new model, Update #99's sixth alpha also brought along the [[FAMAS G2]].&lt;br /&gt;
[[File:Famas_g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G2 Right.jpg|thumb|none|600px|In a slightly different part of the same map as above, here's the G2.]]&lt;br /&gt;
[[File:H3VR G2 Left.jpg|thumb|none|600px|Because hey, if it's worth doing, it's worth doing efficiently. The modeler understood that - hence why, given the choice between making a FAMAS G2 with a smooth barrel or a ribbed one (since both are known to exist), they chose the one they'd already modeled for the ribbed-barrel-only F1.]]&lt;br /&gt;
[[File:H3VR G2 Loading.jpg|thumb|none|600px|Mashing a speed plate-equipped STANAG magazine into the FAMAS; one of the G2's chief distinguishing features is its ability to take these, as opposed to prior variants' use of proprietary mags.]]&lt;br /&gt;
[[File:H3VR G2 Charging.jpg|thumb|none|600px|Chambering a round; this could also be seen as a distinction between the two variants (with the F1 generally using steel-cased ammo instead of brass, due to its tendency to tear up brass cases), though as neither steel-cased ammo nor case tearing exist in H3, the point is a bit moot.]]&lt;br /&gt;
[[File:H3VR G2 Semi.jpg|thumb|none|600px|Anyway, the trigger guard is the other main distinguishing feature between the two variants (with the G2 having this distinctive full-hand guard instead of the F1's conventional single-finger setup); it also highlights a similarity between the two in-game: both have selector positions of &amp;quot;borked&amp;quot;...]]&lt;br /&gt;
[[File:H3VR G2 Auto.jpg|thumb|none|600px|...and &amp;quot;borkeder&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Stock.jpg|thumb|none|600px|Additionally, both rifles' stock-mounted burst/auto selectors were spared this terrible fate, though the G2 seemingly had to sacrifice a bit of its magazine's alignment to keep the selector safe.]]&lt;br /&gt;
[[File:H3VR G2 Mount.jpg|thumb|none|600px|The two rifles' irons are likewise identical; to save time, why not skip straight to the big new feature: the attachable optics mount? This convenient little puppy sticks right into the carrying handle of the F1 or the G2, and lets you put more modern optics on top. Or anything else that'll fit a Picatinny rail, for that matter.]]&lt;br /&gt;
[[File:H3VR G2 Optic.jpg|thumb|none|600px|Yep, that's definitely why we're skipping straight to the EOTech sight here.]]&lt;br /&gt;
[[File:H3VR G2 Aiming.jpg|thumb|none|600px|Totally didn't forget to grab some good iron sight footage before shoving a giant block in the way of the irons. This was all part of the plan.]]&lt;br /&gt;
[[File:H3VR G2 Firing.jpg|thumb|none|600px|Deciding to finally stop ignoring everything going on in the background, and heroically charge into the thick of the fight. We'd tell you that this resulted in something other than near-immediate death, but IMFDB policy limits us to one blatant lie per section, and that quota's already been met.]]&lt;br /&gt;
[[File:H3VR G2 Unfolded.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Or was it zero lies per section?&amp;lt;/s&amp;gt; Oh, and the bipod works on this one, too. Not that it was terribly helpful in this case.]]&lt;br /&gt;
[[File:H3VR G2 Fixed.jpg|thumb|none|600px|As with the F1, the G2's fire selector was fixed in the full release of Update #99; to keep things interesting, this one's been festooned with a variety of different non-standard equipment.]]&lt;br /&gt;
[[File:H3VR G2 Single.jpg|thumb|none|600px|The semi-auto position works, too. Of note is that, unlike on the F1, neither of these selector positions are marked; if you ever forget which is which, just remember: &amp;quot;left&amp;quot; means &amp;quot;lots&amp;quot;, and &amp;quot;right&amp;quot; means &amp;quot;regrettably, only one&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Sights.jpg|thumb|none|600px|Fiddling with the flip-up apertures; in the interest of transparency, we are obligated to inform you that this functionality was also missing on the alpha-build version of the rifle, and attempting to flip up either aperture instead somehow broke every other gun present in the scene. Ain't coding fun?]]&lt;br /&gt;
[[File:H3VR G2 Blocked.jpg|thumb|none|600px|Attaching the optics mount still makes this a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]&lt;br /&gt;
[[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]&lt;br /&gt;
[[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]&lt;br /&gt;
[[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, &amp;quot;Aimpoint&amp;quot; has been changed to &amp;quot;Gamepoint&amp;quot;.]]&lt;br /&gt;
[[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper &amp;quot;FN HERSTAL BELGIUM&amp;quot; trademarks, save for the odd rewriting of &amp;quot;HERSTAL&amp;quot; as &amp;quot;HöRSTAL&amp;quot;. The markings below that read &amp;quot;MK 16 MOD 0&amp;quot;, &amp;quot;Cal 5.56x45 MM&amp;quot;, and a serial number of &amp;quot;H3VR2317&amp;quot;, an obvious reference to the game itself.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]&lt;br /&gt;
[[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K1==&lt;br /&gt;
The 24th day of the Meatmas 2018 event added another frequent fan request, the [[Heckler &amp;amp; Koch G11]]; more specifically, a G11 K1, the penultimate variant of the rifle.&lt;br /&gt;
[[File:G11ACR left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[File:H3VR G11 Box.jpg|thumb|none|600px|The G11 in its gift box. Rather fittingly-timed for the gun enthusiast community; the very next day, a ''very'' long-awaited ''Forgotten Weapons'' special on the G11 was released, to the joy of watchers everywhere.]]&lt;br /&gt;
[[File:H3VR G11 Left.jpg|thumb|none|600px|Unlike the rifle in that video, however, the G11 in ''H3'' is an earlier K1 variant, as noted by its somewhat more smooth, less boxy appearance.]]&lt;br /&gt;
[[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]]&lt;br /&gt;
[[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]]&lt;br /&gt;
[[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read &amp;quot;ACR 167 Cal. 4.92 MM 2/88&amp;quot;; the &amp;quot;ACR&amp;quot; presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program. These markings also used to include &amp;quot;HK&amp;quot; at the start of them, but was later removed; it also reveals that the in-game weapon is chambered for the wrong cartridge, as it uses 4.73mm.]]&lt;br /&gt;
[[File:H3VR G11 Handle.jpg|thumb|none|600px|&amp;quot;''Hello, is this Customer Service? &amp;lt;br&amp;gt;... &amp;lt;br&amp;gt; I'd like to file a complaint, please. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Well, it seems that you forgot to put charging handles on the rifles you sent me. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Wait, what do you mean &amp;quot;that IS the charging handle&amp;quot;?!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]]&lt;br /&gt;
[[File:H3VR G11 Semi.jpg|thumb|none|600px|The selector switch is one of the relatively normal parts of the rifle; just 4 positions, in easy reach of the user's thumb.]]&lt;br /&gt;
[[File:H3VR G11 Burst.jpg|thumb|none|600px|Then again, it's not ''quite'' normal...]]&lt;br /&gt;
[[File:H3VR G11 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake, using the G11's integrated low-zoom scope. Being a next-generation rifle, it wasn't even designed with iron sights as an option.]]&lt;br /&gt;
[[File:H3VR G11 Firing.jpg|thumb|none|600px|Shattering the snowflake with a 3-round burst so quick it sounds like one shot. This was one of the rifle's main selling points; thanks to lack of a need for a traditional extraction/ejection cycle, the G11 can cycle incredibly quickly, firing 3-round &amp;quot;hyperbursts&amp;quot; at 2,100 RPM. This, coupled with a unique system where the entire barreled action, magazine and all, reciprocates inside the rifle while firing (which is actually shown in-game, though it's not visible here), the end result is a rifle that can fire 3 rounds before the first one's recoil impulse hits the shooter, theoretically tripling the odds of a hit.]]&lt;br /&gt;
[[File:H3VR G11 Auto.jpg|thumb|none|600px|For those who like to live in the past, the full-auto setting forgoes this system entirely, instead firing at a steady 460 RPM.]]&lt;br /&gt;
[[File:H3VR G11 Right.jpg|thumb|none|600px|While it seemed like a brilliant idea on paper, the G11 just wasn't meant to be. Despite having an internal mechanism so complex that those who've seen it (and lived to tell the tale) simply describe it as &amp;quot;Kraut Space Magic&amp;quot;, and having a price tag to match, the G11 was on the cusp of German military adoption. However, the heavens frowned upon the G11, and destroyed it through their dark, forbidden magic of geopolitics; with the fall of the Berlin Wall hitting at just the same time, the German government simultaneously lost both their budget and their need for a new, advanced rifle, and scrapped the project. Now, it only exists in our hearts. Goodnight, sweet prince.]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Right.jpg|thumb|none|600px|And now, for a look at what could've been, look no further than Update #90's &amp;quot;G11 Tacmod&amp;quot;, which features a tri-rail handguard (the placement of the magazine preventing a top rail) and a railed carrying handle in place of the default scope, the latter somewhat resembling the carry handle of a  [[ShAK-12]].]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Abomination.jpg|thumb|none|600px|Grabbing the energy pistol from ''Compound'' (added in Update #90, with the blessing of that game's devs), and preparing to put the poor thing out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is one of the available firearms in-game. It, along with [[Heckler &amp;amp; Koch G36C|its shorter sibling]], were added in Update #23.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]&lt;br /&gt;
[[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]&lt;br /&gt;
[[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]&lt;br /&gt;
[[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]&lt;br /&gt;
[[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]&lt;br /&gt;
[[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]&lt;br /&gt;
[[File:H3VR G36 Markings.jpg|thumb|none|600px|A close-up of the receiver's markings; these read &amp;quot;NH&amp;quot;, &amp;quot;G36&amp;quot;, &amp;quot;Kal. 5.56mmx45&amp;quot;, &amp;quot;85-001337&amp;quot;, and &amp;quot;2016&amp;quot;, top to bottom.]]&lt;br /&gt;
[[File:H3VR G36 Bayonet.jpg|thumb|none|600px|Interestingly, though the G36 can accept a bayonet, it isn't one of NATO origin; this is actually an AK bayonet, as the G36 was designed after the reunification of Germany, and there was no need to develop and produce new bayonets when there were plenty of leftover MPi-AK-74N (East German [[AK-74]]) bayonets lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of the available firearms in-game; like [[Heckler &amp;amp; Koch G36|the full-length variant]], it was added in Update #23, and sits in the carbine class.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]&lt;br /&gt;
[[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]&lt;br /&gt;
[[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]&lt;br /&gt;
[[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]&lt;br /&gt;
[[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.]]&lt;br /&gt;
[[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]&lt;br /&gt;
[[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler &amp;amp; Koch HK416]]. It goes by the name &amp;quot;H416&amp;quot; in-game, and is fitted with a Command Arms UPG-16 pistol grip and a  Magpul MOE stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]]&lt;br /&gt;
[[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]]&lt;br /&gt;
[[File:H3VR HK416 Charging.jpg|thumb|none|600px|Chambering a round; the magazine that found its way into the magwell between these shots is a Magpul PMAG with the same company's Ranger Plate; this was added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Extending.jpg|thumb|none|600px|Toying around with the extendable stock, and simultaneously disengaging the safety. The ability to multi-task is the mark of a true operator, after all.]]&lt;br /&gt;
[[File:H3VR HK416 Bare.jpg|thumb|none|600px|Attempting to aim the HK416; like many modern weapons in ''H3'', it comes sightless by default.]]&lt;br /&gt;
[[File:H3VR HK416 Rear.jpg|thumb|none|600px|Luckily, the factory-default HK irons are rail-mounted, and were thus added concurrently as an optional attachment.]]&lt;br /&gt;
[[File:H3VR HK416 Front.jpg|thumb|none|600px|The rifle also features a flip-up front sight; using both this and the rail-mounted sights is pointless, but harmless.]]&lt;br /&gt;
[[File:H3VR HK416 Aiming.jpg|thumb|none|600px|Aiming through this set of 3 sights provides a relatively standard sight picture.]]&lt;br /&gt;
[[File:H3VR HK416 Aperture.jpg|thumb|none|600px|If hundred-meter notch sights aren't your cup of tea, the classic diopter-drum rear sight features 3 different aperture settings, for 200, 300, and 400 meters.]]&lt;br /&gt;
[[File:H3VR HK416 Ejecting.jpg|thumb|none|600px|Dumping out a PMag midway through a game of Assault and Pepper in the Cappocollosseum, preparing to deal with more doubled-up consonants.]]&lt;br /&gt;
[[File:H3VR HK416 Loading.jpg|thumb|none|600px|Loading in a Magpul D60 drum; this was also added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Firing.jpg|thumb|none|600px|Spraying down a Sosig in spectacularly awkward fashion. Hey, it makes for good-looking screencaps.]]&lt;br /&gt;
[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]&lt;br /&gt;
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]&lt;br /&gt;
[[File:H3VR HK416newmodel leftside.jpg|600px|thumb|none|The first patch of Update #111 saw the HK416 given a proper face-lift in the form of a new, much more dimensionally accurate model. ]]&lt;br /&gt;
[[File:H3VR HK416newmodel rightside.jpg|600px|thumb|none|The other side of the refreshed assault rifle, featuring some spoofed markings. Everyone knows the &amp;quot;HK&amp;quot; in HK416 stands for &amp;quot;Heckle &amp;amp; Mock GmbH&amp;quot;, which is famously headquartered in Bumpass, Virginia. ]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 5.56mm assault rifle version of the [[IMBEL IA2]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.&lt;br /&gt;
[[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm w/ bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]&lt;br /&gt;
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]&lt;br /&gt;
[[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]&lt;br /&gt;
[[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]&lt;br /&gt;
[[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]&lt;br /&gt;
[[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is the 2nd part of the first Meatmas update's &amp;quot;Bullpup Trifecta&amp;quot;, alongside the [[FAMAS F1]] and [[Steyr AUG A3|AUG A3]]. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2.jpg|thumb|none|600px|A nice shot of an iron-sighted L85A2.]]&lt;br /&gt;
[[File:H3VR L85A2 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine.]]&lt;br /&gt;
[[File:H3VR L85A2 Charging.jpg|thumb|none|600px|Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.]]&lt;br /&gt;
[[File:H3VR L85A2 Safe.jpg|thumb|none|600px|Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...]]&lt;br /&gt;
[[File:H3VR L85A2 Semi.jpg|thumb|none|600px|...one must first disengage the crossbolt safety located above the trigger...]]&lt;br /&gt;
[[File:H3VR L85A2 Auto.jpg|thumb|none|600px|...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.]]&lt;br /&gt;
[[File:H3VR L85A2 Aiming.jpg|thumb|none|600px|Taking a look at the L85's irons...]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Loading.jpg|thumb|none|600px|...not that anyone actually uses them, anyways.]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT.jpg|thumb|none|600px|A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Aiming.jpg|thumb|none|600px|The SUSAT's distinctive single-post reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]&lt;br /&gt;
[[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]&lt;br /&gt;
[[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in it as well, they just aren't the same as the classic straight 20-rounder.]]&lt;br /&gt;
[[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]&lt;br /&gt;
[[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]&lt;br /&gt;
[[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]&lt;br /&gt;
[[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]&lt;br /&gt;
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]&lt;br /&gt;
[[File:H3VR M16A1 New Right.jpg|thumb|none|600px|New model, same war.]]&lt;br /&gt;
[[File:H3VR M16A1 New Left.jpg|thumb|none|600px|Although, the more authentically-modeled rifle certainly merits some more appropriate scenery. It's not quite a Southeast Asian jungle, but it'll do.]]&lt;br /&gt;
[[File:H3VR M16A1 New Loading.jpg|thumb|none|600px|Loading in a slightly longer-than-normal straight magazine; this is a 25-rounder, tested with some early AR-15 variants but ultimately unsuccessful. Brownells makes repros, if you're interested.]]&lt;br /&gt;
[[File:H3VR M16A1 New Charging.jpg|thumb|none|600px|Chambering a round in the old poodle-shooter.]]&lt;br /&gt;
[[File:H3VR M16A1 New Firing.jpg|thumb|none|600px|Hearing some suspicious rustling in the foliage, Gee Eye Schmo sends a .223 through the leaves. Can't be too careful out here.]]&lt;br /&gt;
[[File:H3VR M16A1 New Scope.jpg|thumb|none|600px|Deciding that he'd rather see what he's shooting at, Pvt. Schmo decides to stick a scope on the carrying handle. This, too, is a new model - a Leatherwood ART 3-9X scope on an M16-carry-handle-specific mount.]]&lt;br /&gt;
[[File:H3VR M16A1 New Small.jpg|thumb|none|600px|Taking aim at a friendly trooper - although, out in the jungle, &amp;quot;friendly&amp;quot; doesn't stretch much further than &amp;quot;probably not going to kill you&amp;quot;. Though, in fairness, it'd be a bit hypocritical of Schmo to criticize such behavior at the moment.]]&lt;br /&gt;
[[File:H3VR M16A1 New Adjusting.jpg|thumb|none|600px|Deciding he'd rather see things a bit more clearly, he dials the magnification up to 9X - &amp;quot;ART&amp;quot; is short for &amp;quot;Adjustable Ranging Telescope&amp;quot;, not a self-aggrandizing statement by the scope's manufacturer. Sadly - though understandably - the real scope's complex automatic range compensation behavior isn't represented in-game - not leastly because it revolves around gradually adjusting the magnification until a known-sized target fits in the range-finder (with this camming the scope up or down accordingly), while ''H3'''s magnification adjustment is both step-wise and completely separate from the zero distance adjustment (as seen here).]]&lt;br /&gt;
[[File:H3VR M16A1 New Reticle.jpg|thumb|none|600px|It does at least bring the reticle closer, as it's supposed to - this makes said reticle's details much easier to see, along with any prospective target's helmet art, beard stubble, and bun crumbs.]]&lt;br /&gt;
[[File:H3VR M16A1 New Aiming.jpg|thumb|none|600px|It also allows you to use the irons, just in case those that rustling starts getting a little too close for comfort. Don't ever let your guard down - that's when they'll get you.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] was added in the full release of Update #107.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A2 Left.jpg|thumb|none|600px|Standing guard over the (incomplete) Institution's northbound train line with an M16A2.]]&lt;br /&gt;
[[File:H3VR M16A2 Right.jpg|thumb|none|600px|After all, grayscale 80s-90s firearms and angular brutalist architecture go together like concrete and rebar.]]&lt;br /&gt;
[[File:H3VR M16A2 Loading.jpg|thumb|none|600px|Loading in a standard aluminum 30-round STANAG magazine. While familiar now, there was a time when these were still relatively novel. Granted, that was back in the late sixties, so they were pretty much standard by the time the A2 rolled around in '82, but still.]]&lt;br /&gt;
[[File:H3VR M16A2 Charging.jpg|thumb|none|600px|Chambering a round...]]&lt;br /&gt;
[[File:H3VR M16A2 Closing.jpg|thumb|none|600px|...and shutting the dust cover. There's not much practical point to this - even if guns could jam due to dust accumulation in-game, the air in the Institution is impeccably clean - but it's a nice detail to have nevertheless, and is shared across more or less every gun in the game with such a cover.]]&lt;br /&gt;
[[File:H3VR M16A2 Semi.jpg|thumb|none|600px|Disengaging the safety; the longer word in the third position is a surprise tool that'll help us later.]]&lt;br /&gt;
[[File:H3VR M16A2 Aiming.jpg|thumb|none|600px|Looking through the sights. While the sight picture is pretty much the same as usual, the sights themselves have seen some noticeable alteration, being much more finely-adjustable than the older variants', and allowing for windage adjustments without the aid of a tool (or a live round).]]&lt;br /&gt;
[[File:H3VR M16A2 Firing.jpg|thumb|none|600px|Firing, on the other hand, is pretty much the same. The thicker barrel (generally just called an &amp;quot;A2-profile&amp;quot; barrel, as opposed to the earlier variants' &amp;quot;A1&amp;quot; or &amp;quot;pencil&amp;quot; barrels) could in theory help keep the recoil down a bit, but in practice, the recoil of a 20&amp;quot; 5.56mm rifle in semi-auto is pretty much negligible anyway.]]&lt;br /&gt;
[[File:H3VR M16A2 Sights.jpg|thumb|none|600px|Should the normal aperture prove insufficiently precise for you, simply give it a flip...]]&lt;br /&gt;
[[File:H3VR M16A2 Small.jpg|thumb|none|600px|...and you'll get this. Probably not the best choice in an area where some halls aren't too far off the color of the sights themselves, but it's there if you want it.]]&lt;br /&gt;
[[File:H3VR M16A2 Burst.jpg|thumb|none|600px|Right, back to the main thing about the A2 that people care about: the selector. Rather than the earlier versions' Safe/Semi/Auto trigger packs (excluding some experimental models), the A2 introduced a new Safe/Semi/Burst selector, to discourage inexperienced soldiers from clutching the trigger and wasting ammunition.]]&lt;br /&gt;
[[File:H3VR M16A2 Ejecting.jpg|thumb|none|600px|''&amp;quot;Oh, they think I'll waste ammo? I'll show them &amp;quot;wasting ammo&amp;quot;...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A3 Left.jpg|thumb|none|600px|Meanwhile, a short distance away, another trooper stands guard over the sorthbound line with an M16 that's exactly 1 A greater than his compatriot's. After all, an M16A3 only seems appropriate for an [[Battlefield 3|operation in a metro]] - even more so if it's a real one.]]&lt;br /&gt;
[[File:H3VR M16A3 Charging.jpg|thumb|none|600px|Sadly, said real M16A3 is almost visually indistinguishable from its even-numbered predecessor (to the point that the first image could very well have been an A2, and you'd be none the wiser); to prevent this section from being completely redundant, it's been spiced up with a few of the concurrently-added attachments, for some nice vintage tacticool action.]]&lt;br /&gt;
[[File:H3VR M16A3 Semi.jpg|thumb|none|600px|Disengaging the safety, and viewing the only real visual distinction between this and the A2 in-game: the markings. Aside from the obvious differences in the selector (which'll be addressed in a moment), the in-game M16A3 is apparently made by &amp;quot;FUN MFG, INC.&amp;quot; in &amp;quot;COWARD, SC&amp;quot; (with a manufacturer code of &amp;quot;H3VR0&amp;quot;); this is presumably meant to represent an [[FN]]-produced rifle, in a similar vein to the &amp;quot;Dolt&amp;quot; markings on the game's earlier Colt-produced ARs. Also plainly visible here is the 40-round USGI-pattern magazine; while not officially adopted in any known capacity, magazines of this type have existed for a while, and have been produced by various third-party manufacturers, with frustratingly little concrete info on their actual origins.]]&lt;br /&gt;
[[File:H3VR M16A3 Aiming.jpg|thumb|none|600px|Taking aim; the &amp;quot;goose-neck&amp;quot; rail seen here is one of two in-game solutions for mounting optics onto AR carry handles, and was a relatively popular option for this purpose in reality during the early days of widespread infantry optic use and optic rail standardization. Its main advantage over a simple vertical adaptor is the lower mounting, allowing for a better cheek weld and making the rifle take up less vertical space; a side effect of this is that it also allows for co-witnessing with certain optics, such as this relatively-appropriate Aimpoint.]]&lt;br /&gt;
[[File:H3VR M16A3 Firing.jpg|thumb|none|600px|But hey, why use two sets of sights at once when you could use zero at once? Especially when the selector manages to sneak its way over to the full-auto position, I swear, it just did that on its own.]]&lt;br /&gt;
[[File:H3VR M16A3 Locked.jpg|thumb|none|600px|See, the A3 was a relatively lightly-produced variant, only used by a few select Navy units who were apparently thought trustworthy enough to not waste their entire magazine in one go if given a gun that allowed it. Clearly, the individual to whom this rifle was handed gave that impression falsely.]]&lt;br /&gt;
[[File:H3VR M16A3 Releasing.jpg|thumb|none|600px|One quick mag swap, one tap of the (visually popped-up) bolt release, and nobody's any the wiser. Except for the empty mag on the floor. And the 40 spent cases a few feet away. And the 40 bulletholes in the concrete. Minor details, easily ignored.]]&lt;br /&gt;
[[File:H3VR M16A3 Clipping.jpg|thumb|none|600px|Not really segue-able, but as an aside: the suppressor on the end is known in-game as the &amp;quot;HEM4&amp;quot;, shortened from its more complete name of &amp;quot;HEL M4&amp;quot; (with &amp;quot;HEL&amp;quot; referring to the Army's not-at-all-concerningly-named Human Engineering Laboratory); this was developed during the sixties, and intended specifically for full-length M16s (whether or not it'd fit onto an A2-profile barrel is not entirely clear), fitting over most of the exposed portion without extending as far past it as a normal suppressor would. In-game, as with the real suppressor's need for a specialized bolt carrier to handle the increased back pressure (remember, this is before the days of ARs with adjustable gas regulators), this proprietarity is omitted for the sake of gameplay convenience; its backwards-tucked nature is instead facilitated by making the entire back end of the suppressor completely intangible, as demonstrated here.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard &amp;amp; rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A4 Left.jpg|thumb|none|600px|Scouting out some locations for a good gun photoshoot; sadly, the featureless white void that reference images are taken in isn't present in-game, so a plain white wall will have to do.]]&lt;br /&gt;
[[File:H3VR M16A4 Right.jpg|thumb|none|600px|The fact that the gun doesn't really fit on screen at an arm's length also doesn't help.]]&lt;br /&gt;
[[File:H3VR M16A4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; this is a slightly revised magazine model, added concurrently with the M16A4 itself.]]&lt;br /&gt;
[[File:H3VR M16A4 Charging.jpg|thumb|none|600px|Pulling the charging handle, and getting a good look at both the bolt head and the still-opening dustcover.]]&lt;br /&gt;
[[File:H3VR M16A4 Handle.jpg|thumb|none|600px|The M16A4 comes without a rear sight by default; should you desire one, there are many options, including the classic carry handle sight. (Oh, and the safety found its way off while I was talking. Don't tell the DI).]]&lt;br /&gt;
[[File:H3VR M16A4 Aiming.jpg|thumb|none|600px|The resultant sight picture should be a familiar sight to fans of most modern FPS games.]]&lt;br /&gt;
[[File:H3VR M16A4 Backup.jpg|thumb|none|600px|The KAC backup aperture sight added in the same update is another good choice, especially given that it is calibrated specifically to work with this rifle's front sight.]]&lt;br /&gt;
[[File:H3VR M16A4 Modded.jpg|thumb|none|600px|If neither of those is sufficiently tacticool for you, the rails leave plenty of space for creativity; this particular rifle is meant to emulate the lower reference image, with its rail covers, vertical foregrip, Trijicon ACOG scope, Magpul backup sight, and AN-PEQ/15 laser.]]&lt;br /&gt;
[[File:H3VR M16A4 Scope.jpg|thumb|none|600px|Aiming through the ACOG at a faraway Weinerbot; suffice to say, this encounter ended poorly for him. Note the rear sight clipping into the scope; sadly, the Magpul sights weren't modeled foldable, so they can't be folded down in-game.]]&lt;br /&gt;
[[File:H3VR M16A4 Firing.jpg|thumb|none|600px|Taking out another robot-elf-sausage with a quick 3-round burst of 5.56.]]&lt;br /&gt;
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]&lt;br /&gt;
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]&lt;br /&gt;
[[File:H3VR M16A4 New Left.jpg|thumb|none|600px|Heading somewhere (presumably) warmer to show off the new M16A4.]]&lt;br /&gt;
[[File:H3VR M16A4 New Right.jpg|thumb|none|600px|Not much has changed, so we'll just get straight to decking it out with attachments. Similar to last time, but with a USMC-style bayonet. Plus, now the foregrip's tan.]]&lt;br /&gt;
[[File:H3VR M16A4 New Loading.jpg|thumb|none|600px|As is the magazine, a windowed 30-round PMag. Black and green versions are also available.]]&lt;br /&gt;
[[File:H3VR M16A4 New Aiming.jpg|thumb|none|600px|Aiming through the carry handle's rear sight; the picture hasn't changed much...]]&lt;br /&gt;
[[File:H3VR M16A4 New Adjusting.jpg|thumb|none|600px|...but the sight itself has, now being adjustable out to 800 meters in 100-meter increments. How helpful that is in a place like this is debatable.]]&lt;br /&gt;
[[File:H3VR M16A4 New Firing.jpg|thumb|none|600px|Making a strong, confident statement on the debate, and declining to use the sights entirely. To be fair, it's a bit easier when you've got bullet trails enabled.]]&lt;br /&gt;
[[File:H3VR M16A4 New Ejecting.jpg|thumb|none|600px|Plus 30 holes in some wooden cubes, minus 30 rounds in the mag. Not only are the spring and follower modeled, but the PMags' distinctive orange-painted spring coil (meant as an easy indicator of remaining ammo once it gets past the window) is depicted as well.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]], a Ukranian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|&amp;quot;''Wait, isn't the baby supposed to go in a manger, not a box?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak Ukranian, the joke is that &amp;quot;Malyuk&amp;quot; translates to &amp;quot;baby&amp;quot;).]]&lt;br /&gt;
[[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]]&lt;br /&gt;
[[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Malyuk Safety.jpg|thumb|none|600px|The rifle's crossbolt safety, which is conveniently placed directly above the shooter's dominant hand...]]&lt;br /&gt;
[[File:H3VR Malyuk Crossbolt.jpg|thumb|none|600px|...protruding out of the right side when engaged...]]&lt;br /&gt;
[[File:H3VR Malyuk Semi.jpg|thumb|none|600px|...while the substantially less conveniently-placed selector sits at the rifle's rear.]]&lt;br /&gt;
[[File:H3VR Malyuk Auto.jpg|thumb|none|600px|This at least makes sense from a mechanical perspective; this lever is just a standard AK selector switch, with the safe position blocked out due to its redundancy; the positions are even the same, with this setting being full-auto.]]&lt;br /&gt;
[[File:H3VR Malyuk Aiming.jpg|thumb|none|600px|As with many of the other rifles in-game, the Malyuk spawns with a bare, sightless top rail, making aiming, shall we say, ''tricky''.]]&lt;br /&gt;
[[File:H3VR Malyuk Firing.jpg|thumb|none|600px|Still, you'll hit something eventually if you fire enough rounds. Eventually.]]&lt;br /&gt;
[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]&lt;br /&gt;
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Update #107 added a [[Mk 18 Mod 0]] to replace the fictional &amp;quot;M4A1 Shorty&amp;quot;; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 0 Left.jpg|thumb|none|600px|Having been assigned as part of a watermelon protection detail, a guard examines his issued Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Right.jpg|thumb|none|600px|You know the drill by now, so let’s just cut to the chase and stick some attachments on. And adjust the stock, while we’re at it.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine - to make things a little more tactical, this one’s got some extra texturing, and a handling loop to boot.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Charging.jpg|thumb|none|600px|Chambering a round. For maximum speed and minimum drag, make sure to cover up any unused rail space - optics rail included.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Aiming.jpg|thumb|none|600px|Taking aim at a distant threat; the LMT rear sight gives a familiar picture for anyone used to the usual carrying handle. Which makes sense, since it basically is a carrying handle rear sight, minus the actual carrying handle.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Aperture.jpg|thumb|none|600px|And, just like a carrying handle rear sight, it’s got two differently-sized apertures. For all that precision shooting you’re gonna be doing with a 10.5” carbine.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Firing.jpg|thumb|none|600px|Letting some rounds fly, and noting the nicely-rendered primer dimple of the new spent casing model.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Flash.jpg|thumb|none|600px|Another view, showing the rather considerable muzzle blast generated by 5.56 coming out of a barrel this short. It’s a good thing that melons don’t have eardrums.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word &amp;quot;Custom&amp;quot; to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the &amp;quot;M4A1 Block 2 CQBR,&amp;quot; which is a correct designation for the Mk 18 when not used by the Navy.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]&lt;br /&gt;
[[File:H3VR Mk18 Right.jpg|thumb|none|600px|The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.]]&lt;br /&gt;
[[File:H3VR Mk18 Safe.jpg|thumb|none|600px|A look at the fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Mk18 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR Mk18 Burst.jpg|thumb|none|600px|...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program ('''C'''lose '''Q'''uarters '''B'''attle '''R'''eceiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the [[M4A1]] carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing [[M4]] instead. The aforementioned alpha build of Update #70 rendered this whole discussion a bit moot, replacing the burst setting with full-auto.]]&lt;br /&gt;
[[File:H3VR Mk18 Load.jpg|thumb|none|600px|Tactically loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR Mk18 Charging.jpg|thumb|none|600px|Pulling back the charging handle, using a tactical technique.]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming.jpg|thumb|none|600px|Tactically aiming, using the aforementioned high-level tactical &amp;quot;lack-of-sights&amp;quot; method...]]&lt;br /&gt;
[[File:H3VR Mk18 Firing.jpg|thumb|none|600px|...and firing a few bursts. Tactically.]]&lt;br /&gt;
[[File:H3VR Mk18 Locked.jpg|thumb|none|600px|Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 Release.jpg|thumb|none|600px|He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight.jpg|thumb|none|600px|&amp;quot;What? No! It's not like I ''need'' a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight Short.jpg|thumb|none|600px|&amp;quot;...or two...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Zeroing.jpg|thumb|none|600px|While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in ''H3'': the fact that they can be individually zeroed for separate ranges...]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming Sights.jpg|thumb|none|600px|...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.]]&lt;br /&gt;
[[File:H3VR Mk18 Light.jpg|thumb|none|600px|&amp;quot;Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Laser.jpg|thumb|none|600px|&amp;quot;That's also why I'm attaching this laser! I don't ''need'' a laser to aim. I don't even ''want'' a laser to aim. I'm just using one for the sake of irony.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Ejecting.jpg|thumb|none|600px|&amp;quot;Good, now that ''he'''s gone...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Beta.jpg|thumb|none|600px|&amp;quot;...I can finally get to business.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Modded Firing.jpg|thumb|none|600px|Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.]]&lt;br /&gt;
[[File:H3VR Mk18 Modded.jpg|thumb|none|600px|&amp;quot;Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually ''need'' all this stuff to operate? Am I right? Heh... heh... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 New Left.jpg|thumb|none|600px|Standing out at the wrong end of the Sampler Platter's Soup Station. It sure has been a while, hasn't it?]]&lt;br /&gt;
[[File:H3VR Mk18 New Right.jpg|thumb|none|600px|The carbine's other side. If you think that the receiver looks conspicuously similar to that of the M16A4 above, you're on the right track; both models were made by the same person, and thus use the same receiver (albeit with slightly different textures to account for the different pistol grip colors and selector markings).]]&lt;br /&gt;
[[File:H3VR Mk18 New Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Mk18 New Charging.jpg|thumb|none|600px|...then flipping the rifle not-quite-over to pull the charging handle, giving a not-so-good view of the bolt and ejection port, but a great view of the charging handle's locking hook.]]&lt;br /&gt;
[[File:H3VR Mk18 New Extending.jpg|thumb|none|600px|Fiddling around with the adjustable Crane stock. We don't advise doing this while the safety is off period, let alone disengaging it just before doing so, but you do you.]]&lt;br /&gt;
[[File:H3VR Mk18 New Aiming.jpg|thumb|none|600px|Aiming at a conspicuously large (and conspicuously raw-looking) bird floating around in the soup, using the aforeaforementioned... wait, what was that? You have something for me, Mister Barrel?]]&lt;br /&gt;
[[File:H3VR Mk18 New Sights.jpg|thumb|none|600px|Yes, as it turns out, Mr. Barrel does have something special in store: a set of actual sights. These KAC flip-up sights, known as the &amp;quot;Knight Iron Sights&amp;quot; in-game, were added concurrently with the Mk 18's replacement model.]]&lt;br /&gt;
[[File:H3VR Mk18 New Irons.jpg|thumb|none|600px|As such, it only seems fitting to put the two together. The resultant sight picture is clean and easy to read, perfect for bird blasting.]]&lt;br /&gt;
[[File:H3VR Mk18 New Firing.jpg|thumb|none|600px|Well, at least when the birds in question are already dead.]]&lt;br /&gt;
[[File:H3VR Mk18 New Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto, and trying to hit some birds that aren't already headless. Even if you were actually looking where you were shooting, this probably still wouldn't work all that well.]]&lt;br /&gt;
[[File:H3VR Mk18 New Ejecting.jpg|thumb|none|600px|Performing a quick reload, having gone through an entire magazine before realizing that this map doesn't even have any birds on it.]]&lt;br /&gt;
[[File:H3VR Mk18 New Barrel.jpg|thumb|none|600px|In a fit of blind rage, the operator lashes out at the first person he can find, not sparing the slightest thought for all the good memories with his friend that he's throwing away, or for the irreversible consequences of what he's doing.]]&lt;br /&gt;
[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]&lt;br /&gt;
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Left.jpg|thumb|none|600px|After showing exceptional skill and valor in his prior melon-defending mission, the former guard gets a promotion to a specialized unit, and a promoted carbine as part of the package. Apparently, they had a gap to fill.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Right.jpg|thumb|none|600px|New rails, new attachments. Well, the same ones as before, but re-modeled to be more consistent - including the tan, which is once again a nice, uniform shade.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Loading.jpg|thumb|none|600px|Loading in a tan 20-round PMag, which makes its own attempt at stealth by disguising itself as a 30-rounder. Being this far out of the magazine well, it exposes the giant &amp;quot;20&amp;quot; molded into its body, making this disguise a bit less than satisfactory.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Charging.jpg|thumb|none|600px|After convincing the magazine to abandon such silly antics and get into proper feeding position, the operator chambers a round...]]&lt;br /&gt;
[[File:H3VR Mk18 1 Semi.jpg|thumb|none|600px|...and then flips the rifle to semi-auto, taking advantage of its aftermarket ambidextrous selector switch. Perk of being in a more important position: nobody can force you to shoot right-handed - even the sling mount's ambidextrous.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Aiming.jpg|thumb|none|600px|Taking aim at the mission's target; the flip-up KAC sights offer a nice, clean picture, though one can't help wonder why such an ostensibly-important operator wasn't given an optic.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Firing.jpg|thumb|none|600px|Taking the mission-critical shot.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Auto.jpg|thumb|none|600px|The situation having escalated, our hero flips the ambidextrous selector one position further...]]&lt;br /&gt;
[[File:H3VR Mk18 1 Reloading.jpg|thumb|none|600px|...and abandons any hope of going prone.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Spraying.jpg|thumb|none|600px|Fortunately, while it shrugged off the first shot, the target doesn't manage the same feat with the next 40. ''&amp;quot;Target down. Don't suppose you'll tell me why you sent me to assassinate a truck?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Micro Draco Pistol==&lt;br /&gt;
Alpha 3 of Update #96 added the [[Micro Draco Pistol]], a compact carbine variant of the [[AIMR]] categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|450px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Draco Left.jpg|thumb|none|600px|The Micro Draco in all its glory. Interestingly, it is not purely from one source; this particular model was a conversion of the game's AKM, done by a different 3D artist.]]&lt;br /&gt;
[[File:H3VR Draco Right.jpg|thumb|none|600px|While its origins are still visible, more or less everything that would make an AKM not a Draco has been appropriately replaced - the sights, the handguard, the barrel, the rear sight block (now with 100% less rear sight), and even the receiver trunnions have all been replaced with new, Draco-appropriate models.]]&lt;br /&gt;
[[File:H3VR Draco Loading.jpg|thumb|none|600px|Rocking in a standard steel AK magazine.]]&lt;br /&gt;
[[File:H3VR Draco Charging.jpg|thumb|none|600px|Disengaging the safety, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Draco Aiming.jpg|thumb|none|600px|Aiming the Draco; as mentioned, it has non-standard-for-an-AK sights. Since the length of its barrel would render the original barrel-mounted rear sight impractical (in that the sight radius would be all of four inches), the Draco instead uses a simple notch-style rear sight mounted on the receiver cover.]]&lt;br /&gt;
[[File:H3VR Draco Firing.jpg|thumb|none|600px|Blasting away a clay pot. As one would imagine, the Draco has rather harsh, jumpy recoil.]]&lt;br /&gt;
[[File:H3VR Draco Auto.jpg|thumb|none|600px|So, of course, the most effective way to use it is obviously to flip the selector switch up a position...]]&lt;br /&gt;
[[File:H3VR Draco Spraying.jpg|thumb|none|600px|...and then spray away gangster-style. Visible here is the weapon's muzzle blast, which is remarkably bright even in broad daylight.]]&lt;br /&gt;
[[File:H3VR Draco Modded.jpg|thumb|none|600px|While not terribly practical on its own, the Draco does serve as an interesting starting point for all manner of attachment-laden carbine setups, like this one.]]&lt;br /&gt;
[[File:H3VR Draco RDS.jpg|thumb|none|600px|Ringing some steel with tracers, while looking through the attached Kobra reflex sight.]]&lt;br /&gt;
[[File:H3VR Draco Drum.jpg|thumb|none|600px|Swapping out the 20-round PMag for something with a little bit more... dacha.]]&lt;br /&gt;
[[File:H3VR Draco Laser.jpg|thumb|none|600px|Hosing down some plates, having long since progressed past the need for aiming. The red dot is coming from a laser sight, which does an excellent job of looking like a part of the Kobra rather than something shoved into it; attachments in ''H3'' have no collision relative to each other, allowing for physics-defying setups like this.]]&lt;br /&gt;
[[File:H3VR Draco Scoped.jpg|thumb|none|600px|And hey, if that's not sufficiently horrendous for you, why not give the Draco Tactical Sniper Carbine a whirl?]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]&lt;br /&gt;
[[File:H3VR QBZ Left.jpg|thumb|none|600px|Examining the QBZ's left side...]]&lt;br /&gt;
[[File:H3VR QBZ Right.jpg|thumb|none|600px|...and the right. The distinctive oversized trigger guard pegs this as an early-model QBZ-95, and not the improved QBZ-95-1.]]&lt;br /&gt;
[[File:H3VR QBZ Loading.jpg|thumb|none|600px|Rather than bothering to flip the rifle back around, our friend stuck somewhere on K2 decides to save some energy and just load it like this.]]&lt;br /&gt;
[[File:H3VR QBZ Charging.jpg|thumb|none|600px|Giving the charging handle a yank.]]&lt;br /&gt;
[[File:H3VR QBZ Safe.jpg|thumb|none|600px|Finding nothing with his right thumb, our mountain-trapped friend then remembers the other thing that makes this 95 not a -1: the fire selector.]]&lt;br /&gt;
[[File:H3VR QBZ Auto.jpg|thumb|none|600px|Whereas the QBZ-95-1 has a fire selector placed more traditionally (i.e. in reach of the firing hand), the original model instead has it on the stock. This is the full-auto position...]]&lt;br /&gt;
[[File:H3VR QBZ Semi.jpg|thumb|none|600px|...and this, perfect for someone stranded up a mountain with limited supplies and ammunition, is semi-auto.]]&lt;br /&gt;
[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]&lt;br /&gt;
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]&lt;br /&gt;
&lt;br /&gt;
==Sako RK 95 TP==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#M95|RK 95 TP]] was added in Alpha 4 of Update #110.&lt;br /&gt;
[[File:Sako95.jpg|thumb|none|450px|RK 95 TP - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RK95 leftside.jpg|600px|thumb|none|The AK goes to Finland. This brings the count of AK-pattern weapons in ''H3VR'' to approximately... many.]]&lt;br /&gt;
[[File:H3VR RK95 rightside.jpg|600px|thumb|none|Flipping the rifle over to confirm that, yep, it's an AK derivative. The RK 95's fire selector features handy markings to differentiate between semi-automatic (one dot) and fully-automatic (three dots). ]]&lt;br /&gt;
[[File:H3VR RK95 insertmag.jpg|600px|thumb|none|Slotting a 30-round RK magazine into the rifle, although other 7.62x39mm AK mags can also be used. ]]&lt;br /&gt;
[[File:H3VR RK95 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber, after remembering to disengage the safety. ]]&lt;br /&gt;
[[File:H3VR RK95 ADS.jpg|600px|thumb|none|Aiming down the RK 95 TP's iron sights. ]]&lt;br /&gt;
[[File:H3VR RK95 foldstock.jpg|600px|thumb|none|Folding up the stock in a bid to make things a bit more interesting. ]]&lt;br /&gt;
[[File:H3VR RK95 firing.jpg|600px|thumb|none|Going ham. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]]&lt;br /&gt;
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]]&lt;br /&gt;
[[File:H3VR SG550 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added [[SIG SG 552]] below.]]&lt;br /&gt;
[[File:H3VR SG550 Bipod.jpg|thumb|none|600px|&amp;quot;Hey, wanna see a magic trick?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Bipod Open.jpg|thumb|none|600px|&amp;quot;Bipoddus extendus!&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Mounted.jpg|thumb|none|600px|Setting the telescoping-legged bipod down on a range booth table.]]&lt;br /&gt;
[[File:H3VR SG550 RDS.jpg|thumb|none|600px|Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.]]&lt;br /&gt;
[[File:H3VR SG550 Safe.jpg|thumb|none|600px|&amp;quot;Oh, so ''that's'' why it wasn't working.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Semi.jpg|thumb|none|600px|&amp;quot;So now it should fire, right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Charging.jpg|thumb|none|600px|&amp;quot;Wrong.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Firing.jpg|thumb|none|600px|With all of that sorted, the SG 550 can finally do what it was brought here to.]]&lt;br /&gt;
[[File:H3VR SG550 MBUS.jpg|thumb|none|600px|Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. &amp;quot;Somewhat&amp;quot; being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.]]&lt;br /&gt;
[[File:H3VR SG550 M145.jpg|thumb|none|600px|Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...]]&lt;br /&gt;
[[File:H3VR SG550 Canted.jpg|thumb|none|600px|...and a few more through a conveniently-present set of canted backup iron sights.]]&lt;br /&gt;
[[File:H3VR SG550 Bipodless.jpg|thumb|none|600px|&amp;quot;Bipoddus... DELETUS!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.&lt;br /&gt;
[[File:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG552 Table.jpg|thumb|none|600px|Spotting an SG 552 on a table...]]&lt;br /&gt;
[[File:H3VR SG552 Grab.jpg|thumb|none|600px|...and picking it up.]]&lt;br /&gt;
[[File:H3VR SG552 Left Side.jpg|thumb|none|600px|Taking a good look at the [[User:Commando552|Commando 552]].]]&lt;br /&gt;
[[File:H3VR SG552 Right.jpg|thumb|none|600px|The SG's other side, which shows off the charging handle.]]&lt;br /&gt;
[[File:H3VR SG552 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.]]&lt;br /&gt;
[[File:H3VR SG552 Charging.jpg|thumb|none|600px|Giving the charging handle a pull.]]&lt;br /&gt;
[[File:H3VR SG552 Safety.jpg|thumb|none|600px|A closeup of the selector, which has options for safe...]]&lt;br /&gt;
[[File:H3VR SG552 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR SG552 Burst.jpg|thumb|none|600px|...three-round burst...]]&lt;br /&gt;
[[File:H3VR SG552 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR SG552 Aiming.jpg|thumb|none|600px|Deciding upon the latter, Mr. Invisible takes aim at a target...]]&lt;br /&gt;
[[File:H3VR SG552 Firing.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
[[File:H3VR SG552 Reloading.jpg|thumb|none|600px|After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an [[AK]]-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in ''H3'', as it minimizes the risk of hitting one's controllers together.]]&lt;br /&gt;
[[File:H3VR SG552 Railed.jpg|thumb|none|600px|Update #46's rail-equipped version of the SG 552, seen here in an updated version of [[Counter Strike: Source#SIG SG 552|a familiar setup]].]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
Alpha 1 of Update #94 added the [[SR-3M]], along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the [[AS Val]] and [[VSS Vintorez]].&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Left.jpg|thumb|none|600px|Prior to entering the arena, a &amp;quot;contestant&amp;quot; gives his weapon a quick once-over.]]&lt;br /&gt;
[[File:H3VR SR3M Right.jpg|thumb|none|600px|Okay, maybe a twice-over.]]&lt;br /&gt;
[[File:H3VR SR3M Unfolding.jpg|thumb|none|600px|Unfolding the stock. This is one of the differences between the original SR-3 and the improved SR-3M; the latter has a stock more or less identical to the AS Val's, whereas the former had its own top-folding design.]]&lt;br /&gt;
[[File:H3VR SR3M Loading.jpg|thumb|none|600px|Loading in one of the aforementioned 30-round magazines...]]&lt;br /&gt;
[[File:H3VR SR3M Charging.jpg|thumb|none|600px|...then flipping the gun over to pull the charging handle (another feature that the M variant made identical to the Val), being sure to disengage the safety/dustcover first.]]&lt;br /&gt;
[[File:H3VR SR3M Aiming.jpg|thumb|none|600px|Now in the arena proper, the contestant gives the irons a try against one of the floating green objective markers. The fact that they bob up and down makes this a bit harder than one would expect.]]&lt;br /&gt;
[[File:H3VR SR3M Aimed.jpg|thumb|none|600px|The same sight picture, but now overlaid on a Sosig that's exactly one frame away from losing his head.]]&lt;br /&gt;
[[File:H3VR SR3M Firing.jpg|thumb|none|600px|Having given a few more objective guards the same treatment, the objective in question can be dealt with. By dumping the rest of the mag into it.]]&lt;br /&gt;
[[File:SR-3M.jpg|thumb|none|450px|SR-3M with suppressor, PSO-1 scope, and folded foregrip - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Reloading.jpg|thumb|none|600px|Performing a tactical reload on the same SR-3M, now configured to match the reference image (though the suppressor isn't quite visible here).]]&lt;br /&gt;
[[File:H3VR SR3M Under.jpg|thumb|none|600px|Completely ignoring the affixed scope, and shooting an enemy through the now-much-harder-to-use irons...]]&lt;br /&gt;
[[File:H3VR SR3M Modded.jpg|thumb|none|600px|...before ignoring the scope, suppressor, and irons by hipfire-spraying another enemy down while yelling incomprehensibly.]]&lt;br /&gt;
[[File:H3VR SR3M Suppressor.jpg|thumb|none|600px|Of course, the comically large suppressor has other uses...]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Update #89 added a grey-stocked [[Steyr AUG A1]], to complement the pre-existing-yet-concurrently-added [[Steyr AUG A3|A3]].&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A1 Left.jpg|thumb|none|600px|Admiring the AUG A1, in all of its yesterday's-tomorrow glory. Why, you may be wondering, are these shots of a relatively recently-added gun in the classic indoor range like the older ones? Well, you know what they say about [[Die Hard|old habits]].]]&lt;br /&gt;
[[File:H3VR AUG A1 Right.jpg|thumb|none|600px|(Also the A1 wasn't in the item spawner until a patch came out the next week, so this was the only place you could use it, but let's just pretend that that joke setup was clever and deliberate instead.)]]&lt;br /&gt;
[[File:H3VR AUG A1 Loading.jpg|thumb|none|600px|Loading in a glossy black magazine; AUG mags are typically translucent, though there's no particular reason that you couldn't have opaque ones if you wanted to - it's only a can of spraypaint away.]]&lt;br /&gt;
[[File:H3VR AUG A1 Charging.jpg|thumb|none|600px|Giving the charging handle a nice, forceful yank.]]&lt;br /&gt;
[[File:H3VR AUG A1 Safety.jpg|thumb|none|600px|Flipping the rifle over to reveal a small block poking out of the side...]]&lt;br /&gt;
[[File:H3VR AUG A1 Fire.jpg|thumb|none|600px|...and pushing it to make it stick out of the other side. Congratulations, the trigger works now.]]&lt;br /&gt;
[[File:H3VR AUG A1 Aiming.jpg|thumb|none|600px|Looking through the weapon's integrated 1.5x Swarovski scope; yes, the real deal's reticule is, in fact, just a hollow black circle.]]&lt;br /&gt;
[[File:H3VR AUG A1 Firing.jpg|thumb|none|600px|Needless to say, with the AUG being a bullpup with a considerable amount of bore offset, trying to the get muzzle flash, the scope reticule, and some spent casings into one screenshot requires a fair bit of creativity.]]&lt;br /&gt;
[[File:H3VR AUG A1 Irons.jpg|thumb|none|600px|The scope also includes some backup iron sights, in case your height-over-bore wasn't high enough already.]]&lt;br /&gt;
[[File:H3VR AUG A1 Locking.jpg|thumb|none|600px|Having run the magazine dry, our 80s action buddy locks the charging handle back...]]&lt;br /&gt;
[[File:H3VR AUG A1 Removing.jpg|thumb|none|600px|...swaps magazines...]]&lt;br /&gt;
[[File:H3VR AUG A1 Releasing.jpg|thumb|none|600px|...and smacks the charging handle back into place, chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Rounding out the &amp;quot;Bullpup Trifecta&amp;quot; of the 1st Meatmas update is the [[Steyr AUG A3]], categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]&lt;br /&gt;
[[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 42-round magazine, which is a solid brown color; as mentioned, the real weapon's magazines are normally translucent.]]&lt;br /&gt;
[[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]&lt;br /&gt;
[[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an &amp;quot;HK Slap&amp;quot; on a weapon that isn't actually made by [[Heckler &amp;amp; Koch|HK]].]]&lt;br /&gt;
[[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the rifle, which immediately reveals a lack of any actual sights.]]&lt;br /&gt;
[[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel, scope, and rail-mounted foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG New Right.jpg|thumb|none|600px|Relaxing out in the ruins of the Sampler Platter's restaurant with the newer AUG A3.]]&lt;br /&gt;
[[File:H3VR AUG New Left.jpg|thumb|none|600px|The rifle's other side; note that the underbarrel rail block is (correctly) asymmetrical, with rails on the bottom and the left.]]&lt;br /&gt;
[[File:H3VR AUG New Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, just like the A1. So much like it that they're literally the exact same magazines.]]&lt;br /&gt;
[[File:H3VR AUG New Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AUG New Locking.jpg|thumb|none|600px|As with the older models (both the old model of this rifle, and the concurrently-added older version of the AUG), said charging handle can be locked back...]]&lt;br /&gt;
[[File:H3VR AUG New Releasing.jpg|thumb|none|600px|...and then slapped to release the bolt.]]&lt;br /&gt;
[[File:H3VR AUG New Aiming.jpg|thumb|none|600px|An attempt to aim at a portable generator is thwarted by the rifle's lack of integrated sights. Considering the previous screenshots, I don't know exactly what you were expecting.]]&lt;br /&gt;
[[File:H3VR AUG New Safety.jpg|thumb|none|600px|Well, it's nothing that some aftermarket rail-mounted irons (and disengaging the safety) can't fix.]]&lt;br /&gt;
[[File:H3VR AUG New Sights.jpg|thumb|none|600px|Granted, they're shotgun ghost-rings, so the amount of help they actually provide is a bit limited, but it's better than nothing.]]&lt;br /&gt;
[[File:H3VR AUG New Firing.jpg|thumb|none|600px|Especially since the target in this particular instance is close by, can't move, and is a generator.]]&lt;br /&gt;
[[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]]&lt;br /&gt;
[[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a &amp;quot;Car Key&amp;quot; underbarrel shotgun, and an overall more future-y aesthetic.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63 Assault Rifle==&lt;br /&gt;
The [[Stoner 63]] in its Assault Rifle configuration was added on Meatmas Day 2020.&lt;br /&gt;
[[File:Stoner 63 Assault Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63AR Present.JPG|thumb|none|600px|The Stoner 63 came in eight different configurations, but most games are lucky to get more than one. Which is why this Meatmas present was such a welcome surprise.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Left.JPG|thumb|none|600px|It may have been designed by Eugene Stoner, but you'll notice that there's a lot of differences to the M16.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Right.JPG|thumb|none|600px|For starters, the charging handle is way up in the front instead of in the back. Still ambidextrous, though.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Mag.JPG|thumb|none|600px|Also, this may look like a STANAG mag, but it's actually not. You can't use any STANAGs, sadly.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Charging.JPG|thumb|none|600px|Pulling back the charging handle opens the dust cover, just like on AR pattern rifles.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Saftey.JPG|thumb|none|600px|Interesting thing about the fire selector; safety is separate from the thumb selector and blocks the trigger.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FullAuto.JPG|thumb|none|600px|Safety's off, and the selector is on Full Auto.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Aim.JPG|thumb|none|600px|Aiming through the Stoner's peepsights; very similar to the M16, just not on a carry handle that's way up above the bore axis.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Fire.JPG|thumb|none|600px|Shooting a snowflake with a burst of hot lead could be considered overkill. We think the snowflake had it coming.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FireSide.JPG|thumb|none|600px|Gangster-firing a rifle may not be practical, unless you want to shower yourself with casings in the air. Which is exactly the case here.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The famous [[Sturmgewehr 44]] was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]]&lt;br /&gt;
[[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]&lt;br /&gt;
[[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]&lt;br /&gt;
[[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]&lt;br /&gt;
[[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the &amp;quot;MP44&amp;quot; marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior &amp;quot;MP43&amp;quot; or &amp;quot;MP43/1&amp;quot;, and the later &amp;quot;StG44&amp;quot; markings.]]&lt;br /&gt;
[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR StG Adjusting.jpg|thumb|none|600px|Like many of the game's other weapons, the StG-44 got an adjustable rear sight post-introduction; it goes out from 100 meters to 800 in 100-meter increments - not as optimistic as some other in-game rifles, but still a pretty serious stretch.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1638004</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1638004"/>
		<updated>2023-12-26T01:23:46Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Henry Single Shot Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR B1301 leftside.jpg|600px|thumb|none|Taking a look at the black Beretta boomstick. ]]&lt;br /&gt;
[[File:H3VR B1301 rightside.jpg|600px|thumb|none|The right side of the tactical tube-fed twelve-gauge. ]]&lt;br /&gt;
[[File:H3VR B1301 reload1.jpg|600px|thumb|none|As a semi-automatic shotgun, the Beretta 1301 is no stranger to the art of the chamber-load. ]]&lt;br /&gt;
[[File:H3VR B1301 reload2.jpg|600px|thumb|none|Giving the bolt release a hearty smack. ]]&lt;br /&gt;
[[File:H3VR B1301 reload3.jpg|600px|thumb|none|Inserting some more shells, this time straight into the shotgun's tube magazine.]]&lt;br /&gt;
[[File:H3VR B1301 firing.jpg|600px|thumb|none|Sending a shell of double-aught downrange. Update #111 saw significant improvements to all of H3's shotgun shell models, including spent shell casings (which are now much more soot-stained, among other changes).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Model X==&lt;br /&gt;
The [[Henry Rifle Series|Henry Model X]] in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths.&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] in riot gun configuration was added in the Meatmas Day 2023 update. &lt;br /&gt;
[[File:IthacaModel37.jpg|350px|thumb|none|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37 &amp;quot;Stakeout&amp;quot;=== &lt;br /&gt;
A stainless [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] was added alongside its full-length brother in the Meatmas Day 2023 update. &lt;br /&gt;
[[File:StainlessStakeout.jpg|350px|thumb|none|Ithaca 37 &amp;quot;Stakeout&amp;quot; with stainless steel finish and synthetic forearm - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the &amp;quot;Sawnoff-16&amp;quot;) was added in Experimental Build #3 of Update #111.&lt;br /&gt;
[[File:Electric city 16g photoshopped.jpg|350px|thumb|none|'''Photoshopped''' sawed-off Crescent Electric City single-barreled shotgun - 16 gauge ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 leftside.jpg|600px|thumb|none|The player, eager to test their newest &amp;lt;s&amp;gt;arts-and-crafts project&amp;lt;/s&amp;gt; completely legal Any Other Weapon, pays a visit to the shooting range.]]&lt;br /&gt;
[[File:H3VR Sawnoff16 rightside.jpg|600px|thumb|none|Taking a look at the other side of the shotgun, revealing the absence of any discernible markings. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 loading.jpg|600px|thumb|none|Inserting a 16-gauge flechette shell. Previously available only in 12-gauge, this ammunition subtype (among others) was made available for 16 and 20-gauge weapons in Update #111.]]&lt;br /&gt;
[[File:H3VR Sawnoff16 closing.jpg|600px|thumb|none|Snapping the shotgun closed. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 cockhammer.jpg|600px|thumb|none|As an exposed-hammer shotgun, the Sawnoff must be manually cocked before each shot. This can be done by pressing a button on the controller or, as shown here, with a wave of the offhand. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 ADS.jpg|600px|thumb|none|Aiming the weapon, although the lack of any sights makes this approximate at best. ]]&lt;br /&gt;
[[File:H3VR Sawnoff16 ejectshell.jpg|600px|thumb|none|Ejecting a spent shell. ]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Condor Outback==&lt;br /&gt;
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the &amp;quot;Outback Double&amp;quot;. This version is chambered in 20 gauge.&lt;br /&gt;
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:H3VR OutbackDouble leftside.jpg|600px|thumb|none|Hefting the over-under shotgun into frame. The weapon, as its dinged-up stock and foregrip suggest, has seen some decent use. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble rightside.jpg|600px|thumb|none|Flipping over the Condor Outback; yep, still a shotgun. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble breakopen.jpg|600px|thumb|none|Breaking open the shotgun. The extractor (although it behaves like an ejector in-game) even moves, fancy that. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble load.jpg|600px|thumb|none|Inserting a pair of No. 4 buckshot 20-gauge shells, one after the other. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble close.jpg|600px|thumb|none|Closing the shotgun back up. ]]&lt;br /&gt;
[[File:H3VR OutbackDouble firing.jpg|600px|thumb|none|Blasting some clay pigeons at the Friendly45 range. Note the Outback Double's rifle-type sights, a somewhat uncommon sight on shotguns. ]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. This marks the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
[[File:H3VR Tulyak leftside.jpg|600px|thumb|none|Having obtained (through classified channels) the unorthodox Russian shotgun, the player swings by the range to inspect his new toy.]]&lt;br /&gt;
[[File:H3VR Tulyak rightside.jpg|600px|thumb|none|The other side of the Tulyak. Although it looks quite like a malformed handgun with a strangely long barrel...]]&lt;br /&gt;
[[File:H3VR Tulyak breakopen.jpg|600px|thumb|none|...the touch of a button erases all doubts as to the weapon's shotgun legacy. ]]&lt;br /&gt;
[[File:H3VR Tulyak shrap25.jpg|600px|thumb|none|The Tulyak utilizes the same 23x75mmR shotgun shells as the much more famous pump-action KS-23M. Pictured here is a belted &amp;quot;Shrapnel-25&amp;quot; shell, which has been optimized for use at (wouldn't you know) 25 meters. ]]&lt;br /&gt;
[[File:H3VR Tulyak cocking.jpg|600px|thumb|none|Before the Tulyak can be fired, its hammer must be primed. This is done by squeezing the grip-safety-like plunger embedded in the weapon's grip, because why not?]]&lt;br /&gt;
[[File:H3VR Tulyak stockattach.jpg|600px|thumb|none|Attaching the Tulyak's bespoke stock, for when one desires a (slightly) more comfortable firing experience. ]]&lt;br /&gt;
[[File:H3VR Tulyak stock.jpg|600px|thumb|none|Of course, comfort is relative when this bundle of metal tubes is concerned. ]]&lt;br /&gt;
[[File:H3VR Tulyak ADS.jpg|600px|thumb|none|Aiming down the shotgun's crude sights, which... are a thing.]]&lt;br /&gt;
[[File:H3VR Tulyak firing .jpg|600px|thumb|none|Firing the Tulyak, also known as live footage of a soon-to-be wicked shoulder bruise (and, for that matter, black eye). ]]&lt;br /&gt;
[[File:H3VR Tulyak eject.jpg|600px|thumb|none|Ejecting a finely-blued belted shell casing. ]]&lt;br /&gt;
[[File:H3VR Tulyak barrikada.jpg|600px|thumb|none|Loading in another shell, this time landing on a salmon-colored &amp;quot;Barricade&amp;quot; slug. ]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638000</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Manual-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638000"/>
		<updated>2023-12-25T23:37:32Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manual-Loading Pistols=&lt;br /&gt;
This page covers Breech Loading, Lever Action, Bolt Action, Muzzle Loading, and Derringer pistols. For more information on how handguns are categorised in ''H3'', see the previous subpage.&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 6==&lt;br /&gt;
Update #105's first experimental build added several derringers to the game, with the [[American Derringer Model 1|American Derringer Model 6]] among them. Two variants are available - a standard version in .357 Magnum, and an engraved &amp;quot;XL&amp;quot; version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol.&lt;br /&gt;
[[File:AD M6.jpg|thumb|none|350px|American Derringer Model 6 - .45 Long Colt/.410 bore]]&lt;br /&gt;
[[File:H3VR ADM6 Right.jpg|thumb|none|600px|Inspecting the Model 6 out in the Hangar. At some point, one really has to question how big you can make a gun and still call it a &amp;quot;derringer&amp;quot;.]]&lt;br /&gt;
[[File:H3VR ADM6 Left.jpg|thumb|none|600px|Looking at the other side reveals a warning that would be very useful if the in-game gun's safety was actually usable.]]&lt;br /&gt;
[[File:H3VR ADM6 Opening.jpg|thumb|none|600px|Flipping the barrels open; the lever just behind the trigger pivots down and forward as the barrels go up and back.]]&lt;br /&gt;
[[File:H3VR ADM6 Loading.jpg|thumb|none|600px|Loading in a pair of .357 Magnum rounds...]]&lt;br /&gt;
[[File:H3VR ADM6 Closing.jpg|thumb|none|600px|...and snapping the barrels shut.]]&lt;br /&gt;
[[File:H3VR ADM6 Aiming.jpg|thumb|none|600px|Taking aim at a steel popper target; being a &amp;quot;competition&amp;quot; derringer, the Model 6 has some rather surprisingly good sights.]]&lt;br /&gt;
[[File:H3VR ADM6 Firing.jpg|thumb|none|600px|Becoming the quite possibly the first person in any reality, virtual or otherwise, to ever fire an American Derringer Model 6 from a V-TAC barricade.]]&lt;br /&gt;
[[File:H3VR ADM6 Ejecting.jpg|thumb|none|600px|With that accomplishment comes spent brass; the Model 6's automatic extractor kicks it out in orderly fashion.]]&lt;br /&gt;
[[File:H3VR ADM6XL Left.jpg|thumb|none|600px|If the standard version's not quite flashy enough, why not try out the engraved, pearl-gripped &amp;quot;XL&amp;quot; variant?]]&lt;br /&gt;
[[File:H3VR ADM6XL Right.jpg|thumb|none|600px|The finish looks quite nice under the bright blue sky of (fittingly enough) the Grillhouse XL scene. Pay no attention to those bulletholes.]]&lt;br /&gt;
[[File:H3VR ADM6XL Opening.jpg|thumb|none|600px|Opening up the fancy Model 6, and revealing why the normal version was held so low in its corresponding shot - the uncharacteristically long barrels sweep out a rather wide arc as they open, and are thus liable to eclipse the edge of the screen.]]&lt;br /&gt;
[[File:H3VR ADM6XL Loading.jpg|thumb|none|600px|Loading up; largely the same as the version above, but with two .45-70 Government rounds instead. These particular ones are &amp;quot;High Grain&amp;quot; rounds (seemingly hard-cast flat-points), which function as the caliber's ''de facto'' HV round.]]&lt;br /&gt;
[[File:H3VR ADM6XL Cocking.jpg|thumb|none|600px|Since the previous version's set lacked one, here's a shot of the hammer being cocked. And, since the previous section had one, this set lacks a shot of the barrels being closed.]]&lt;br /&gt;
[[File:H3VR ADM6XL Aiming.jpg|thumb|none|600px|Aiming at a distant door; apart from the finish (which can, in fairness, impact visibility depending on the background), the sights are the same between the two variants.]]&lt;br /&gt;
[[File:H3VR ADM6XL Firing.jpg|thumb|none|600px|The recoil, however, is decidedly different. Even with the extended grip and barrels, there's not much that can be done to tame the kick of a full-powered rifle cartridge coming out of what is, at the end of the day, still a relatively small gun.]]&lt;br /&gt;
[[File:H3VR ADM6XL Ejecting.jpg|thumb|none|600px|Having survived both rounds with a right wrist that's still somehow intact, it's time to celebrate by testing the extractor's mettle. Even upside-down, it rises to the occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet VP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet VP9]] was added in the Meatmas 2023 update. Much like the earlier-added [[Welrod]], it is a suppressed bolt-action pistol, though it is notably less silent than the Welrod - though also more lethal.&lt;br /&gt;
[[File:VP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet VP9, Later Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==COP 357==&lt;br /&gt;
The full release of Update #85 added a pair of derringers, the more modern (and useful) of which was a [[COP 357 Derringer|COP 357]].&lt;br /&gt;
[[File:N-copb.jpg|thumb|none|350px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[File:H3VR COP Left.jpg|thumb|none|600px|Examining the COP in a small, seemingly-endless hallway.]]&lt;br /&gt;
[[File:H3VR COP Right.jpg|thumb|none|600px|It's a rather small gun, though we haven't actually given you any means of verifying that yet.]]&lt;br /&gt;
[[File:H3VR COP Opening.jpg|thumb|none|600px|Popping the COP's top; note that the locking plate (which also holds the rear sight) has appropriately moved back.]]&lt;br /&gt;
[[File:H3VR COP Load.jpg|thumb|none|600px|Loading in some .357 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR COP Aiming.jpg|thumb|none|600px|Aiming through the surprisingly usable sights...]]&lt;br /&gt;
[[File:H3VR COP Firing.jpg|thumb|none|600px|...and failing a [[Blade Runner|Voight-Kampff test]], with some rather spectacular recoil. Rapid fire is all but entirely pointless.]]&lt;br /&gt;
[[File:H3VR COP Ejecting.jpg|thumb|none|600px|Dumping out a set of spent cases.]]&lt;br /&gt;
[[File:H3VR COP Crate.jpg|thumb|none|600px|Blasting apart a crate with the COP. This isn't meant to imply that it's exceptionally powerful or anything; ''H3'''s crates just sorta do that.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Update #81 brought in the game's first muzzle-loading firearm (barring the [[GP-25]], if you want to get pedantic), a .69-caliber [[Flintlock Pistol]] of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the &amp;quot;Heavy Flintlock&amp;quot; due to its large caliber being shared by the [[Brown Bess Flintlock Musket|Brown Bess]] musket, as opposed to using a smaller &amp;quot;pistol-caliber&amp;quot; ball.&lt;br /&gt;
[[File:New Land Pattern flintlock 65 cal.jpg|thumb|none|350px|New Land Pattern flintlock pistol - .65 caliber. Somewhat similar to the pistol in-game]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Left.jpg|thumb|none|600px|Examining the flintlock pistol; unlike the reference image, this one lacks brass fittings, and has a rounded butt.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Right.jpg|thumb|none|600px|A simple weapon in appearance and function alike, but a wonderful one to see here nevertheless.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Lock.jpg|thumb|none|600px|A close-up of the lockplate, showing off the leather-padded screw-jaw used to hold the flint in the hammer (or the cock, if your dedication to vocabulary outstrips your desire not to hear everyone giggling like a middle school biology class), as well as the simple v-spring used to put tension on the frizzen (a word whose meaning will be elaborated on further down the page).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Half.jpg|thumb|none|600px|To load the pistol, one must first half-cock the hammer...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cartridge.jpg|thumb|none|600px|...and then grab this thing. Said thing is a paper cartridge, containing a pre-measured charge of powder, a single lead ball, and a note from Mom telling you to have a good first day at school.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Priming.jpg|thumb|none|600px|After &amp;lt;s&amp;gt;punching yourself in the face with a VR controller&amp;lt;/s&amp;gt; tearing open the cartridge with your teeth, the next step is to drop some powder into the flash-pan, either by tapping the button to drop individual clumps (as attempting to simulate a powdered substance in PhysX would likely cause blackouts across half the county), or by simply upending the cartridge and pouring out powder; the maximum clump count is five. Then, just close up the frizzen with a swipe of the hand (lest the priming powder fall out when the pistol is tipped over), and move to the muzzle.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Charge.jpg|thumb|none|600px|The rest of the powder can simply be dumped down the barrel.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Loading.jpg|thumb|none|600px|Along with the rest of the cartridge.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flask.jpg|thumb|none|600px|If speed isn't your speed, loose powder is an option, with the source of the Spice being this wooden flask.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Pouring.jpg|thumb|none|600px|The lid's not just for show; this is a mythical Powder Flask of Holding, and as such will continue to produce black powder when tipped over until either the lid is put back into place, or the universe is destroyed by an endless flood of slightly clumpy propellant.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ball.jpg|thumb|none|600px|Anyway, this is a lead ball. Keep out of reach of children.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramrod.jpg|thumb|none|600px|To finish off either reloading method, one must pull the ramrod from the stone...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramming.jpg|thumb|none|600px|...and then shove everything into place (to prevent it from falling out, and compress the powder properly for maximum effect). The ramrod makes a tapping noise whenever it bottoms out, with the noise dropping in pitch when the contents can't be pushed any further; interestingly, the maximum depth it can reach depends on the contents of the barrel, with larger amounts of powder/projectiles (both of which can be loaded to whatever degree the user desires, at the risk of jamming in a ball without propellant, getting a squib (a bullet that doesn't have enough energy to leave the barrel), or blowing up the gun).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cocking.jpg|thumb|none|600px|Finally, just fully cock the hammer, and you're ready to fire.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Aiming.jpg|thumb|none|600px|This image would be captioned &amp;quot;Aiming down the pistol's sights&amp;quot; if it had any.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flash.jpg|thumb|none|600px|Upon pulling the trigger, there is first a flash in the flash-pan, caused by the hammer's flint making sparks as it strikes/opens the frizzen, and igniting the powder beneath. The more powder that is placed into the pan, the larger and longer-lasting this flash is, with the only real reason to add more being dramatic effect.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Firing.jpg|thumb|none|600px|After this second-fractional delay, the main charge goes off, and a .69-inch hole hopefully appears in whatever you were aiming at.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flint.jpg|thumb|none|600px|Of course, slamming a small stone into a piece of iron repeatedly isn't going to do wonders for the former, necessitating replacement from time to time (unless you just want to ignore the hammer entirely and set off the priming powder with a strike-anywhere match, which this game also lets you do); to do this, half-cock the hammer, click the hammer's screw to loosen it, remove the old flint, insert a new one, and re-tighten the screw. These steps are all condensed into one screenshot here, because I have a finite amount of patience.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rammed.jpg|thumb|none|600px|Another flintlock, this time in the Proving Grounds, with its ramrod shoved into the barrel. Why, you ask?]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Fire.jpg|thumb|none|600px|To use as a projectile, of course! (And yes, this Sosig is on fire, as the flintlock is perfectly capable of igniting targets close enough to the muzzle when not loaded with an actual projectile.)]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rod.jpg|thumb|none|600px|Ouch.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] was added in the Meatmas 2023 update. &lt;br /&gt;
&lt;br /&gt;
[[File:Hk p11-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch P11 - 7.62x36mm]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense DoubleTap==&lt;br /&gt;
The [[Heizer Defense DoubleTap]] was the first weapon to be added to the Meatmas 2020 Advent Calendar event, specifically the 9x19mm ported version. &lt;br /&gt;
[[File:Heizer DoubleTap.jpg|thumb|none|350px|Heizer Defense DoubleTap - 9mm Non ported]]&lt;br /&gt;
[[File:H3VR DoubleTap Size.JPG|thumb|none|600px|The DoubleTap in its crate, with an [[M1911A1]] for scale. It is referred to in-game as the &amp;quot;Doubledown Derringer&amp;quot;, or &amp;quot;DDD&amp;quot; for short. Given the weapon's date of introduction (December 1st), and the game's frequent use of crass humor, it wouldn't be surprising if this was a reference to the ''other'' DDD.]]&lt;br /&gt;
[[File:H3VR DoubleTap Left.JPG|thumb|none|600px|Taking a look up close, one can see that this version features a ported barrel.]]&lt;br /&gt;
[[File:H3VR DoubleTap Right.JPG|thumb|none|600px|And looking on the other side reveals that the release for the barrels is ambidextrous.]]&lt;br /&gt;
[[File:H3VR DoubleTap Open.JPG|thumb|none|600px|Operating the Doubletap is near identical to the earlier-added [[Remington 1866|Model 95]], apart from not needing to cock the hammer.]]&lt;br /&gt;
[[File:H3VR DoubleTap Loading.JPG|thumb|none|600px|The scene provides the player with two +P API rounds, which gives the diminutive pistol a boost in viability.]]&lt;br /&gt;
[[File:H3VR DoubleTap Aim.JPG|thumb|none|600px|Taking aim at one of the new Junkbot enemies; the small gutter-sight on the derringer makes anything but point-blank shots a challenge, but at least these bots are unarmed.]]&lt;br /&gt;
[[File:H3VR DoubleTap Fire.JPG|thumb|none|600px|When the glowing red can on the back of the Junkbot's head is shot, the entire thing immediately falls apart.]]&lt;br /&gt;
[[File:H3VR DoubleTap Empty.JPG|thumb|none|600px|Having spent the second shot on another Junkbot, the derringer is now empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense PAK1==&lt;br /&gt;
The [[Heizer Defense PAK1]] made its media debut in Update #102's first experimental build, going by the name &amp;quot;PK1&amp;quot; in-game.&lt;br /&gt;
[[File:PAK1 Grooved.jpg|thumb|none|350px|Heizer Defense PAK1 - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR PAK1 Left.jpg|thumb|none|600px|Nope, that caliber note isn't a typo; this thing really exists, and it's actually chambered in 7.62x39mm. Hence the name - it's short for &amp;quot;'''P'''ocket '''AK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PAK1 Right.jpg|thumb|none|600px|The other side is much the same, so a pull of the weapon's somewhat long double-action trigger has been added for variety.]]&lt;br /&gt;
[[File:H3VR PAK1 Opening.jpg|thumb|none|600px|Just like its double-barreled cousin above, the PAK1's barrel pops open for loading with a push of the button on either side. A forward push, to be precise.]]&lt;br /&gt;
[[File:H3VR PAK1 Loading.jpg|thumb|none|600px|Loading in a round not at all suitable for this length of barrel; the green tip denotes a tracer. Just 'cause.]]&lt;br /&gt;
[[File:H3VR PAK1 Loaded.jpg|thumb|none|600px|Unaware of its own absurdity, the diminutive pistol accepts it without complaint; the automatic extractor sits right in the round's extractor groove, just as it ought to.]]&lt;br /&gt;
[[File:H3VR PAK1 Aiming.jpg|thumb|none|600px|Aiming at a large window; aside from the rather tiny sights, the main thing worth noting here is just how impressively thin the PAK1 is. Sure, it's a pocketable derringer, but it's still chambered for an intermediate rifle cartridge.]]&lt;br /&gt;
[[File:H3VR PAK1 Firing.jpg|thumb|none|600px|As one would expect out of a sub-4&amp;quot; barrel slinging a round meant for something at least 4 times that length, there's a considerable amount of muzzle flash...]]&lt;br /&gt;
[[File:H3VR PAK1 Tracer.jpg|thumb|none|600px|...and a not-insubstantial amount of recoil. Enough frames passed between these two screenshots for the round in question to hit its mark; a great deal of effort went into making the window respond in kind, freely breaking into a series of shards along cracks that radiate out from a single impact point.]]&lt;br /&gt;
[[File:H3VR PAK1 Ejecting.jpg|thumb|none|600px|Excitedly cracking the PAK open to reload and continue the demonstration, before remembering that that was the only round provided.]]&lt;br /&gt;
[[File:H3VR PAK1 Throwing.jpg|thumb|none|600px|But hey, if it's a shattered window you're after, you can at least take solace in the fact that there's more than one way to break glass with a gun.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Derringer==&lt;br /&gt;
Added in the first experimental build of Update #105, the [[High Standard Derringer]] is the game's first derringer chambered in .22 Magnum, and only its third weapon (and its second &amp;quot;real&amp;quot; one) to use the round at all.&lt;br /&gt;
[[File:Hg-modern144l.jpg|thumb|none|350px|High Standard Derringer, white plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:H3VR HS22 Left.jpg|thumb|none|600px|Giving the Derringer a nice close look; the markings are mostly accurate, sans the &amp;quot;HIGH STANDARD&amp;quot; trademark and logo on the barrels (with the &amp;quot;DERRINGER&amp;quot; text below it being shifted up to take its place). Its formal model designation is &amp;quot;DM-101&amp;quot; (one of 3 models produced - the earlier D-100 and contemporary D-101 were available only in .22 LR); the game simply calls it the &amp;quot;HS22&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Right.jpg|thumb|none|600px|Seeing as the right side of the barrel block is, in reality, only marked with the manufacturer's information (as shown in the reference image), the only marking on this side is the serial number on the frame - &amp;quot;074283&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Opening.jpg|thumb|none|600px|Popping open the HS22; the game's derringers were upgraded in this update, with interpolation between the open and closed states, and animated extractors where appropriate.]]&lt;br /&gt;
[[File:H3VR HS22 Loading.jpg|thumb|none|600px|The .22 Magnum round itself was likewise updated with a new model; many of the loadings are now spitzer-pointed, and use non-heeled bullets.]]&lt;br /&gt;
[[File:H3VR HS22 Aiming.jpg|thumb|none|600px|Aiming; for being a derringer, the High Standard's sights are surprisingly usable. Granted, they're not exactly being held to their manufacturer's name, but still.]]&lt;br /&gt;
[[File:H3VR HS22 Firing.jpg|thumb|none|600px|Firing off a tracer; while .22 Magnum isn't the most powerful round out there, it's got some decent pep to it - especially for a gun this small. Also note the red mark on the floor - this isn't a spark or a ricochet, but the reflection of the tracer on the well-polished floor.]]&lt;br /&gt;
[[File:H3VR HS22 Ejecting.jpg|thumb|none|600px|Repeat that process one more time, and this is the logical result. The upgraded .22 Magnum model features burn marks on the case; while not visible here, they also have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IPSICK 2011&amp;quot;==&lt;br /&gt;
Added in Update #95, the &amp;quot;IPSICK 2011&amp;quot; is an [[M1911]]-pattern racegun, visually reminiscent of the [[STI 1911 Series|STI]]'s 2011 series; in keeping with the update's theme of &amp;quot;cursed guns&amp;quot;, it is a rather exaggerated-looking example of such a pistol, with purple wrap-around grips, a bright red C-More-style &amp;quot;YOLOgraphic&amp;quot; sight, a titanium nitride-coated barrel, and a multi-colored stack of daisy-chained compensators about as long as the entire slide. Furthermore, instead of being a mag-fed semi-auto as one would expect, it is a single-shot break-action pistol. Chambered in .50 BMG.&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|350px|STI Grand Master 2011 with C-More red-dot sight - .38 Super. Visually similar to the in-game pistol.]]&lt;br /&gt;
[[File:H3VR IPSICK Left.jpg|thumb|none|600px|Heading out to the range for some IPSC practice, and taking a look at the fancy new racegun.]]&lt;br /&gt;
[[File:H3VR IPSICK Right.jpg|thumb|none|600px|A closer view of the markings; note the Bohr-style atom model in place of the STI logo on the grips, the &amp;quot;Z-BORE&amp;quot; marking on the sight mount (an obvious spoof of &amp;quot;C-More&amp;quot;), and the rather interesting model designation of &amp;quot;2112&amp;quot;.]]&lt;br /&gt;
[[File:H3VR IPSICK Magazine.jpg|thumb|none|600px|Attempting to shove a magazine into the pistol's flared magwell is met with rather limited success, since said magwell isn't actually open...]]&lt;br /&gt;
[[File:H3VR IPSICK Open.jpg|thumb|none|600px|...not to mention the fact that that isn't how any of this works at all.]]&lt;br /&gt;
[[File:H3VR IPSICK Trigger.jpg|thumb|none|600px|Taking a closer look at all this nonsense only reveals more; aside from the fact that the serrated magazine release, extended beavertail, and slide racking handles are all now pointless (given its position, the slide stop lever is presumably used to break the pistol open), there's also the fact that the weapon's fancy flat-faced match trigger (which has the silhouette of a normal 1911 ''cut into it'') pivots instead of sliding linearly.]]&lt;br /&gt;
[[File:H3VR IPSICK Loading.jpg|thumb|none|600px|Apprehensively holding up a .50 BMG tracer round, as if afraid that this will actually work.]]&lt;br /&gt;
[[File:H3VR IPSICK Loaded.jpg|thumb|none|600px|The pistol accepts it without complaint.]]&lt;br /&gt;
[[File:H3VR IPSICK Cocking.jpg|thumb|none|600px|Cocking the hammer; this has to be done manually with each shot; the IPSICK's manual of arms is much like the earlier-added [[Thompson Center Arms Contender]].]]&lt;br /&gt;
[[File:H3VR IPSICK Aiming.jpg|thumb|none|600px|Aiming through the permanently-affixed &amp;quot;YOLOgraphic&amp;quot; sight very quickly shows the user where it gets its name. For reference, the dot in the center of the second &amp;quot;O&amp;quot; is the actual aiming point.]]&lt;br /&gt;
[[File:H3VR IPSICK Firing.jpg|thumb|none|600px|Firing the pistol produces less recoil than one might expect, thanks in part to the massive dry-erase-marker-sword of compensators on the end; a side effect of this is that the muzzle flash completely obscures the user's view of more or less everything.]]&lt;br /&gt;
[[File:H3VR IPSICK Ejecting.jpg|thumb|none|600px|Dumping out a spent case. Was this shot taken on a whim? Or was it meticulously tried and retried, time and time again, until a perfect frame was captured? You'll never know. Unless you check the page's edit summary, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg Brownie==&lt;br /&gt;
The [[Mossberg Brownie]] was added in Update #105's first experimental build, marking its first ever media appearance; it is referred to as the &amp;quot;Blondie&amp;quot;, in keeping with the game's proclivity towards food-related puns (blondies being the non-chocolate counterpart of brownies).&lt;br /&gt;
[[File:Mossberg Brownie.jpg|thumb|none|350px|Mossberg Brownie - .22 Long Rifle]]&lt;br /&gt;
[[File:H3VR Brownie Left.jpg|thumb|none|600px|Taking a ''really'' close look at the Brownie, showing off the spoofed markings - it was apparently made by &amp;quot;O.F. BOSSMERG &amp;amp; DAUGHTERS&amp;quot; out of &amp;quot;NEWTON, BOS U.S.A&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Brownie Right.jpg|thumb|none|600px|The pistol's other side; while the trademarks on the other side are obfuscated, the patent date over here is completely normal.]]&lt;br /&gt;
[[File:H3VR Brownie Opening.jpg|thumb|none|600px|Popping open the Brownie, and getting a good view of the extractor. This is a non-standard part - the original Brownie design had no extractor at all, instead featuring a slot for a removable sheet-metal ejector rod (the small rectangle on the top-left side of the frame, visible in the first image, is the end of this).]]&lt;br /&gt;
[[File:H3VR Brownie Loading.jpg|thumb|none|600px|Loading in some .22 LR hollowpoints - these are the newer models, with more appropriate features (including proper heeled bullets) and a less glossy finish.]]&lt;br /&gt;
[[File:H3VR Brownie Closing.jpg|thumb|none|600px|Snapping the barrels (and the trigger mechanism) shut. Oddly, the breech latch seems to be missing; given that this is the component which holds the pistol shut, this is understandably a bit worrying.]]&lt;br /&gt;
[[File:H3VR Brownie Aiming.jpg|thumb|none|600px|This conspicuously-absent component also explains the uncharacteristically open, clear sight picture - these would be decent sights for a modern handgun, nevermind a .22 derringer from 1920. The &amp;quot;rear sight notch&amp;quot; here is actually the channel that the breech latch is supposed to sit in; the real pistol's latch has a shallower groove in it that serves as a rear sight instead.]]&lt;br /&gt;
[[File:H3VR Brownie Firing.jpg|thumb|none|600px|Switching to dominant-eye aiming, and trying to score some Brownie points.]]&lt;br /&gt;
[[File:H3VR Brownie Struck.jpg|thumb|none|600px|Cracking the Brownie open again after firing all 4 rounds, showing off the proper struck primers of the new .22 LR model. It also shows off...]]&lt;br /&gt;
[[File:H3VR Brownie Ejecting.jpg|thumb|none|600px|...the automatic extractor. It may not be a standard feature, but it sure does a heck of a job speeding up reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
The second derringer added with the release of Update #85 was an ornately-decorated [[Remington 1866 Derringer]], going by its alternate name of &amp;quot;Model 95&amp;quot; in-game. Holding just two manually-indexed rounds of the rather anemic .41 Short cartridge (with poor accuracy to boot), the Remington holds the somewhat dubious honor of being quite possibly the least useful firearm in the game - while the the earlier-added [[Volcanic Repeater]] does slightly less damage per shot, it has fourfold the capacity and enough accuracy to put all eight of those rounds into one side of a barn, a claim the Model 95 can't make in complete honesty.&lt;br /&gt;
[[File:RemingtonType4Derringer.jpg|thumb|none|350px|Remington 1866 Derringer with engravings and pearl grips - .41 RF]]&lt;br /&gt;
[[File:H3VR M95 Right.jpg|thumb|none|600px|We weren't kidding when we said &amp;quot;ornately decorated&amp;quot; - the gold-inlaid engravings are intricate, detailed, and overall quite nice-looking.]]&lt;br /&gt;
[[File:H3VR M95 Left.jpg|thumb|none|600px|Even if you have to hold the gun pretty close to your face to really see them.]]&lt;br /&gt;
[[File:H3VR M95 Opening.jpg|thumb|none|600px|Opening up the derringer; holding it like this is generally recommended, unless you enjoy loading rounds in blindly and pointing both muzzles at your own face.]]&lt;br /&gt;
[[File:H3VR M95 Loading.jpg|thumb|none|600px|Loading in a couple of .41 Shorts.]]&lt;br /&gt;
[[File:H3VR M95 Cocking.jpg|thumb|none|600px|Cocking the hammer, an easy step to forget when you're busy swearing about how bad your luck with the Take &amp;amp; Hold weapon pool is.]]&lt;br /&gt;
[[File:H3VR M95 Aiming.jpg|thumb|none|600px|Aiming the pistol at a watermelon, and...]]&lt;br /&gt;
[[File:H3VR M95 Firing.jpg|thumb|none|600px|...yeah, we weren't kidding about the whole &amp;quot;poor accuracy&amp;quot; bit either.]]&lt;br /&gt;
[[File:H3VR M95 Melon.jpg|thumb|none|600px|Engaging the target from a derringer-suitable range (read: within loogie-hocking distance) produces more satisfactory results.]]&lt;br /&gt;
[[File:H3VR M95 Ejecting.jpg|thumb|none|600px|Dumping out the two spent cases; with the round fired only being a .41 Short, the watermelon made a full recovery in record time.]]&lt;br /&gt;
[[File:H3VR M95 Giant.jpg|thumb|none|600px|With the addition of a re-imagined Meatmas Snowglobe scene in Update #106 came this - just beyond the snowglobe itself lies a giant-sized version of the Model 95. Or rather, a normal-sized one, since the entire map takes place inside a snowglobe on a coffee table.]]&lt;br /&gt;
[[File:H3VR M95 Inside.jpg|thumb|none|600px|The derringer is, interestingly enough, fully-modeled; you can rent out the firing pin channels for $600.00 a month plus utilities. It's not a bad deal, as long as you can put up with all the people shooting ''[[James Bond]]'' intro sequences in your driveway.]]&lt;br /&gt;
[[File:H3VR M95 Fight.jpg|thumb|none|600px|The homeowners would later report hearing [[Metal Gear Rising: Revengeance|&amp;quot;Rules of Nature&amp;quot;]] playing softly from somewhere in the room.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Model 1871 Navy==&lt;br /&gt;
The [[Remington Rolling Block]] pistol is one of the available firearms in-game, added through Update #32; with the release of two additional Rolling Blocks (both rifles) in Update #91, the pistol got a slight rework in the form of a slight change to its controls (going from swipes to clicks on the user's touchpad/joystick to cock the hammer and open/close the action) and a rescaling of its model.&lt;br /&gt;
[[File:Remrollingblockcavalary.jpg|thumb|none|350px|Remington Rolling Block Cavalry - .50]]&lt;br /&gt;
[[File:H3VR Rolling Block Table.jpg|thumb|none|600px|A pair of Rolling Block pistols on a table.]]&lt;br /&gt;
[[File:H3VR Rolling Block Left.jpg|thumb|none|600px|Taking a good look at the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Right.jpg|thumb|none|600px|The other side. The lighting at this angle gives a good view of the somewhat worn appearance, which is to be expected of a &amp;gt;150-year-old handgun.]]&lt;br /&gt;
[[File:H3VR Rolling Block Cocked.jpg|thumb|none|600px|Loading the Rolling Block is a rather involved process; it starts with cocking the hammer...]]&lt;br /&gt;
[[File:H3VR Rolling Block Open.jpg|thumb|none|600px|...opening the breech...]]&lt;br /&gt;
[[File:H3VR Rolling Block Loading.jpg|thumb|none|600px|...loading in a (proprietary) .50 caliber black-powder cartridge...]]&lt;br /&gt;
[[File:H3VR Rolling Block Closing.jpg|thumb|none|600px|...and finally closing the breech.]]&lt;br /&gt;
[[File:H3VR Rolling Block Aiming.jpg|thumb|none|600px|Aiming the Rolling Block...]]&lt;br /&gt;
[[File:H3VR Rolling Block Firing.jpg|thumb|none|600px|...and firing it, producing an impressive cloud of smoke in the process. Such is expected of black-powder firearms.]]&lt;br /&gt;
[[File:H3VR Rolling Block Ejecting.jpg|thumb|none|600px|Ejecting a spent case from the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale.jpg|thumb|none|600px|The newly-rescaled Rolling Block, in a distinctly less serious-looking setting.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale Loading.jpg|thumb|none|600px|Loading a round into the pistol, which should hopefully give you some idea of how its size has changed. Or maybe it doesn't, in which case you'll just have to take our word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 1C==&lt;br /&gt;
The [[Sharps Pepperbox]], more specifically the Model 1C variant, was one of the derringers added in the first experimental release of Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge.&lt;br /&gt;
[[File:Sharps Model 1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:H3VR Pepperbox Left.jpg|thumb|none|600px|Admiring the game's second quad-barreled derringer. Or the first, depending on which timeline you're talking about.]]&lt;br /&gt;
[[File:H3VR Pepperbox Right.jpg|thumb|none|600px|The near-identical opposite side; bar the pins and screws (and the markings being written the other way), the Sharps is pretty much completely symmetrical.]]&lt;br /&gt;
[[File:H3VR Pepperbox Opening.jpg|thumb|none|600px|Opening up the barrel cluster - while most derringers are break-action, the Sharps uses a less common sliding-barrel system.]]&lt;br /&gt;
[[File:H3VR Pepperbox Loading.jpg|thumb|none|600px|Loading in a quartet of .22 Shorts. Copper-coated hollowpoints are a fair bit more modern than the Model 1C (or any of Sharps' pepperboxes, really), but they work. (In-game, at least - the IMFDB makes no claim that loading modern ammunition in a brass-framed gun from the 1860s will result in anything good.)]]&lt;br /&gt;
[[File:H3VR Pepperbox Muzzles.jpg|thumb|none|600px|Taking the opportunity to look down the barrels of a loaded firearm, revealing the fully-modeled rifling. Hey, at least it technically can't fire in this state.]]&lt;br /&gt;
[[File:H3VR Pepperbox Closing.jpg|thumb|none|600px|Sliding the barrels closed, and quietly wondering if an underbarrel variant would be feasible. It just seems like a good fit, [[M203|for some reason]].]]&lt;br /&gt;
[[File:H3VR Pepperbox Cocking.jpg|thumb|none|600px|Cocking the hammer - the lights haven't gone out, this is just a different range booth.]]&lt;br /&gt;
[[File:H3VR Pepperbox Aiming.jpg|thumb|none|600px|More specifically, it's a range booth that the RSO isn't paying attention to, hence why the targets are placed on the shooting bench and made out of glass. The sights aren't much to look at, but on a gun like this, they're not really meant to be.]]&lt;br /&gt;
[[File:H3VR Pepperbox Firing.jpg|thumb|none|600px|Opening up an already-opened glass bottle even more.]]&lt;br /&gt;
[[File:H3VR Pepperbox Ejecting.jpg|thumb|none|600px|With all 4 bottles' entropy successfully increased, the gun runs empty. Being essentially a shorter .22 LR (or rather, the .22 LR being a longer version of a longer version of it), the .22 Short shares the same details, including the scorched case neck and struck primer.]]&lt;br /&gt;
&lt;br /&gt;
==Signal 9 Defense Reliant==&lt;br /&gt;
Known simply as the &amp;quot;S9R&amp;quot;, the [[Signal 9 Defense Reliant]] derringer makes its media debut in ''H3'', courtesy of Update #105's first experimental build. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight.&lt;br /&gt;
[[File:Reliant.jpg|thumb|none|350px|Signal 9 Defense Reliant - .32 ACP]]&lt;br /&gt;
[[File:H3VR Reliant Left.jpg|thumb|none|600px|Examining the Reliant. Being shaped like it is, it's somewhat reliant on other objects to provide a sense of scale, as not shown here.]]&lt;br /&gt;
[[File:H3VR Reliant Right.jpg|thumb|none|600px|It's also reliant on a right-side view to show any markings whatsoever; rather than being a copyright-sensitive sanitization, this is accurate to the real thing. Not like it'd be necessary to remove the trade dress anyway; Signal 9 Defense isn't in business anymore.]]&lt;br /&gt;
[[File:H3VR Reliant Opening.jpg|thumb|none|600px|Operating the weapon is dead-simple; apart from the trigger, it's only reliant on one control - the little catch on the side that holds the barrels in place.]]&lt;br /&gt;
[[File:H3VR Reliant Loading.jpg|thumb|none|600px|Loading the pistol, courtesy of one of its proprietary 4-round speedloaders; it's not reliant on these, but they do make the process faster.]]&lt;br /&gt;
[[File:H3VR Reliant Closing.jpg|thumb|none|600px|Shutting the barrels; this can be done with a simple push of the touchpad/joystick, for those who don't want to be reliant on dubiously-reasonable gun-flicking.]]&lt;br /&gt;
[[File:H3VR Reliant Spare.jpg|thumb|none|600px|For those reliant on a greater volume of fire than a 4-shot derringer, a spare speedloader can be stored in the base of the grip; this doubles as a finger rest, and brings the weapon's profile into line with the reference image. Coding this was apparently quite a task - code-wise, the gun apparently thinks this is a magazine that it can't feed from.]]&lt;br /&gt;
[[File:H3VR Reliant Aiming.jpg|thumb|none|600px|Aiming at an IPSC-style target; the sights are a typical modern 3-dot style - not what one would usually associate with a derringer, but good for those who've become reliant on the high-contrast irons of most modern pistols.]]&lt;br /&gt;
[[File:H3VR Reliant Laser.jpg|thumb|none|600px|For quicker point-shooting, there's also the integrated laser. It's helpful, but try to avoid becoming reliant on it - lasers won't always be available, especially for those who use a variety of different guns.]]&lt;br /&gt;
[[File:H3VR Reliant Firing.jpg|thumb|none|600px|Sending off a couple rounds. While its lack of a self-loading action does make it a bit lighter, and less reliant on consistent ammo and a strong grip for reliable cycling, it does make the recoil somewhat stouter than a typical .32.]]&lt;br /&gt;
[[File:H3VR Reliant Ejecting.jpg|thumb|none|600px|Popping the gun open; thankfully, it has an automatic extractor, so it's not reliant on slower, fiddlier methods of ejection like manual ejector rods or well-sharpened fingernails.]]&lt;br /&gt;
[[File:H3VR Reliant Reloading.jpg|thumb|none|600px|Throwing in the spare grip-stored speedloader; you'd do well to get this process down pat, especially if you're not reliant on spawn-locking for spare ammo. Note the bronze-colored bit below the barrels; this is the back end of the laser.]]&lt;br /&gt;
[[File:H3VR Reliant Speedloader.jpg|thumb|none|600px|Tossing the speedloader up for some impromptu target practice; it'd be an unenviable situation to be reliant on a gun like this for shooting a small, fast-moving target, but the skill's something better to have and not need than need and not have. Not sure it's worth the cost of an almost-certainly-unobtainium speedloader for a no-longer-produced gun, though.]]&lt;br /&gt;
[[File:H3VR Reliant Hit.jpg|thumb|none|600px|Also, this should go without saying, but if you're planning on trying this trick, you'd best make sure you're not dependent on that particular range for target practice, because you're probably getting kicked out. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...what?]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic Pachmayr grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms.&lt;br /&gt;
[[File:Contender Mixed.jpg|thumb|none|350px|Thompson Center Arms Contender with Pachmayr grip - .45 LC / .410 bore. Similar to the in-game gun.]]&lt;br /&gt;
[[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]]&lt;br /&gt;
[[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:H3VR Contender Loading.jpg|thumb|none|600px|Loading in a jacketed hollow-point .45-70 round. Several other types were added as well, including soft-points, wadcutters, and solid-brass Lehigh Defense Xtreme Penetrator rounds.]]&lt;br /&gt;
[[File:H3VR Contender Cocking.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:H3VR Contender Aiming.jpg|thumb|none|600px|Aiming; the Contender in-game is meant to be used with optics, and as such doesn't actually have any iron sights.]]&lt;br /&gt;
[[File:H3VR Contender Ejecting.jpg|thumb|none|600px|This doesn't actually prevent you from hitting your target, however, as the headless fellow in the bottom-left of the shot can attest to.]]&lt;br /&gt;
&lt;br /&gt;
==Triple Action Thunder==&lt;br /&gt;
The [[Triple Action Thunder]] was added on Day 4 of the Meatmas 2020 Advent Calendar event. It is the fourth pistol chambered in .50 BMG added to the game, and the first with a real-world counterpart.&lt;br /&gt;
[[File:Thunder 50.jpg|thumb|none|350px|Triple Action Thunder - .50 BMG]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Left.JPG|thumb|none|600px|For copyright reasons, the gun's name is abbreviated to &amp;quot;TA Thunderer&amp;quot;, despite the Thunder existing only as a prototype that failed to find a manufacturer.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Right.JPG|thumb|none|600px|It really is an achievement when the Thunder ''isn't'' the most unorthodox pistol to be added to your game.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Size.JPG|thumb|none|600px|In case it wasn't driven home how ridiculous this thing is, see how it compares in size to a 1911 pistol.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loading.JPG|thumb|none|600px|Loading the Thunder requires opening up the unique &amp;quot;scissor breech&amp;quot; in the rear.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loaded.JPG|thumb|none|600px|This should also drive home how improbable the game's other .50 BMG pistols really are; the enormous bulk towards the rear of the pistol is taken up by the Thunder's massive nitrogen recoil dampener, which renders the recoil ''somewhat'' manageable.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Aim.JPG|thumb|none|600px|Taking aim with the Thunder's built in notch sights against the Static Drone enemies in the new Meatmas scene.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Fire.JPG|thumb|none|600px|Firing the Thunder predictably yields a lot of recoil. Yet despite the powerful round, the drone's armor is too strong.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Empty.JPG|thumb|none|600px|Emptying the spent casing requires opening the breech block and dropping the casing out.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Scoped.JPG|thumb|none|600px|To meet this challenge, we're going to need some... assistance.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopeAim.JPG|thumb|none|600px|The drone's weak spot, these small red triangles, are tough to hit from a distance. But you'll want to be shooting from a distance...]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopedShot.JPG|thumb|none|600px|...as the drones explode on death. Or if you get too close. Either way, the Thunder is not to be underestimated.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber &amp;quot;Rocket Ball&amp;quot; rounds, which are (correctly) rather anemic.&lt;br /&gt;
[[File:Volcanic Navy Pistol.jpg|thumb|none|350px|Volcanic Repeating Arms &amp;quot;Navy&amp;quot; Pistol - .41 Rocket Ball]]&lt;br /&gt;
[[File:H3VR Volcanic.jpg|thumb|none|600px|While out in Wurstworld, you have to admire the detail in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Open.jpg|thumb|none|600px|Opening the Volcanic's magazine tube. A notable error is that the follower tab (the small projection sticking off of the end of the tube) is always in the pushed-forward position, meaning that there is nothing actually pushing the rounds in the magazine towards the action.]]&lt;br /&gt;
[[File:H3VR Volcanic Loading.jpg|thumb|none|600px|Loading in some .41 caliber rounds...]]&lt;br /&gt;
[[File:H3VR Volcanic Loaded.jpg|thumb|none|600px|...which, fortunately enough, do show up in the tube.]]&lt;br /&gt;
[[File:H3VR Volcanic Chambering.jpg|thumb|none|600px|Chambering a round in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Aiming.jpg|thumb|none|600px|Taking aim with the Volcanic's rather small sights.]]&lt;br /&gt;
[[File:H3VR Volcanic Spinning.jpg|thumb|none|600px|Flip-cocking the Volcanic. This is one of two ways that the weapon can be used in-game; the other is holding it with two hands and working the action normally, which is much more practical, but much less cool-looking.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk IIA==&lt;br /&gt;
The long-requested [[Welrod]] was added on day 13 of the Meatmas 2020 Advent Calendar event. It is the game's first bolt-action pistol that isn't a chopped down rifle, and one of the only known media depictions of the Welrod that accurately depicts its use of replaceable wipes that degrade with use; this is reflected in both the firing sound (with the first shot on a fresh set of wipes being near-totally silent apart from the firing pin, and the tenth being roughly as loud as an ordinary suppressed pistol) and the model of the baffles (which visibly wear out over time).&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark IIA - .32 ACP]]&lt;br /&gt;
[[File:H3VR Welrod Box.jpg|thumb|none|600px|Opening Bunker A-13's weapon case reveals a seemingly-random assortment of items, none of which look particularly weapon-like.]]&lt;br /&gt;
[[File:H3VR Welrod Left.jpg|thumb|none|600px|Examining the rather unassuming pistol; its not-very-gun-like appearance is deliberate, as the Welrod was meant to be an inconspicuous weapon for resistance fighters and covert operatives in occupied Europe.]]&lt;br /&gt;
[[File:H3VR Welrod Right.jpg|thumb|none|600px|Purportedly, it could either be hidden in a bag of various tools without catching anyone's eye as an obvious gun; if asked about specifically, it could be handwaved as a bike pump, or something of the sort.]]&lt;br /&gt;
[[File:H3VR Welrod Opening.jpg|thumb|none|600px|Opening up the Welrod's bolt; lacking an obvious bolt handle, the bolt's knurled rear surface has a notch that lines up with a marking on the receiver tube, to let the user know when the bolt is (or, in this case, isn't) properly locked.]]&lt;br /&gt;
[[File:H3VR Welrod Loading.jpg|thumb|none|600px|Loading in one of the distinctive rubber-covered magazines; these are proprietary, but appear to have been based around [[Colt Model 1903 Pocket Hammerless]] mags. They also form the Welrod's grip, and in doing so make it look far more like an actual gun. Or, at least, a small child's drawing of an actual gun.]]&lt;br /&gt;
[[File:H3VR Welrod Chambering.jpg|thumb|none|600px|Chambering a .32 ACP round.]]&lt;br /&gt;
[[File:H3VR Welrod Aiming.jpg|thumb|none|600px|Aiming at a Static drone just outside the bunker; the Welrod's sights are rudimentary, but usable within the ranges that it's supposed to be used in. The real weapon's irons featured tritium inserts, though these are missing from most currently-documented examples, and may have simply lost their radioactivity anyways.]]&lt;br /&gt;
[[File:H3VR Welrod Firing.jpg|thumb|none|600px|Firing; this produces very little recoil and almost no sound, so the only real indication that anything has happened is the bright light emanating from the drone. Which, incidentally, means that it's about to explode.]]&lt;br /&gt;
[[File:H3VR Welrod Cycling.jpg|thumb|none|600px|Working the bolt to eject a spent casing, as a Hardened drone comes to investigate; being sound-sensitive, it looks in completely the wrong direction.]]&lt;br /&gt;
[[File:H3VR Welrod Attacking.jpg|thumb|none|600px|Using the Welrod for its intended purpose (i.e. silent, near-point-blank elimination of sentries - it even had a recessed muzzle for the express purpose of firing the gun while pressing it into a target); even if they can't recognize the sound of one of their compatriots' heads coming apart as a cause for alarm, doing this to groups is still not a great idea.]]&lt;br /&gt;
[[File:H3VR Welrod Worn.jpg|thumb|none|600px|Checking on the condition of the suppressor in about the most ill-advised manner possible; a mag or two will leave the orange rubber wipes torn to the point of near-uselessness. As mentioned, this makes the gun louder, though not by any means loud (since the suppressor also contains conventional metal baffles, and it is still a manually-operated gun firing a small, subsonic cartridge).]]&lt;br /&gt;
[[File:H3VR Welrod Removing.jpg|thumb|none|600px|To replace these wipes, one must first remove the end of the suppressor...]]&lt;br /&gt;
[[File:H3VR Welrod Ejecting.jpg|thumb|none|600px|...and then pull out the baffle/wipe stack. One can also simply fire the gun with the endcap removed, causing the stack to come out on its own (as shown here); given that this wastes a round, throws the stack onto the floor, and makes a rather loud noise, doing so isn't recommended. Especially not in the presence of the aforementioned sound-sensitive Hardened drone.]]&lt;br /&gt;
[[File:H3VR Welrod Loud.jpg|thumb|none|600px|Incidentally, the weapon can still be fired in this state (i.e. with the suppressor's innards removed); doing so gives the weapon its only real opportunity to produce a relatively normal-sounding gunshot, and about the closest thing it can manage to a normal muzzle flash.]]&lt;br /&gt;
[[File:H3VR Welrod Wipes.jpg|thumb|none|600px|Preparing to insert a fresh stack. Note that the wipes (the orange rubber disks) are completely solid; this is correct, as part of the Welrod's famous quietness comes from the fact that it fires straight through these wipes, causing them to partially self-seal for the first few shots (and thus allowing less propellant gas to escape).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Whizzbanger&amp;quot;==&lt;br /&gt;
A weapon that vehemently resists all attempts at conventional classification, the &amp;quot;Whizzbanger&amp;quot; is arguably the strangest addition brought along by the 2019 April Fools' Day update - and that's saying something for an update that also added Sosigs with glowing red clown noses that ''bleed confetti''. Based on a Pimp My Gun photo believed to have originated from 4chan, the Whizzbanger consists of an RIS foregrip, attached to which are a pair of scope mount-esque rings in front of a spring-loaded firing pin, meant to be struck with a provided mallet (though just about anything - other objects, walls, enemies, etc. - will also do the job). To top it all of, the cartridge of choice for this monstrosity is, of all things, .50 BMG (which is presumably why it sits with the anti-materiel rifles in the item spawner). Update #71 furthered this insanity by adding a 3rd, smaller ring to the front of the device, and allowing it to take attachments. Including suppressors.&lt;br /&gt;
[[File:Whizzbanger.jpg|thumb|none|400px|The Pimp My Gun image that the Whizzbanger was based on.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Left.jpg|thumb|none|600px|See, 4chan, this is why we can't have nice things.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Right.jpg|thumb|none|600px|The other side of the Whizzbanger. Honestly, it's just in the pistol section because we can't think of a better place to put it. Maybe it should just get its own category.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loading.jpg|thumb|none|600px|Contemplating how on Earth to shove a .50-caliber tracer round into the ring mounts.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loaded.jpg|thumb|none|600px|With that issue solved, the next thing to contemplate is ''why''. Unfortunately, [[Jeff Goldblum]]'s ''Jurassic Park'' quote has already been used on this page, as it would have summed this device up perfectly...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Aiming.jpg|thumb|none|600px|Never before has a firearm's hammer been so aptly named. Or a poor Sosig so completely oblivious of what's about to happen to it.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Flash.jpg|thumb|none|600px|Though, granted, one has to feel just as bad for the person holding the damned thing. And no, this isn't a muzzle flash, because the term &amp;quot;muzzle flash&amp;quot; implies the existence of a muzzle, which implies the existence of a barrel.]]&lt;br /&gt;
[[FIle:H3VR Whizzbanger Firing.jpg|thumb|none|600px|A couple frames later, and the kick of an unsupported .50 BMG going off attached to little more than a lightweight handle kicks in. Not every day that somebody's cause of death is &amp;quot;decapitation by torso disintegration&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Ejecting.jpg|thumb|none|600px|Popping the somehow-not-blown-apart spent case out of the Whizzbanger, and taking a moment to seriously think about the decisions that have led us all to this moment. So many mistakes...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Modded.jpg|thumb|none|600px|...so what's another on the pile?]]&lt;br /&gt;
[[File:H3VR Whizzbanger Pin.jpg|thumb|none|600px|Pointing a [[Gepard PDW]] at the monstrosity; not to rid the world of it, mind you, but to use it: another feature added to the Whizzbanger in Update #71 was the ability to hit the firing pin with bullets fired from other weapons. Rube Goldberg machines, anyone?]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|here]] to view the game's revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1637999</id>
		<title>Heckler &amp; Koch P11</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1637999"/>
		<updated>2023-12-25T23:35:55Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hk_p11-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch P11''' is an underwater firearm developed in 1976 for special force usage. Its design resembles a pepperbox revolver, featuring five barrels each containing one 7.62x36mm underwater cartridges, which fire electronically ignited steel darts via miniature solid-fueled rocket with fins. The P11 is reloaded by detaching a barrel cluster and replacing it with a new one, and the expended clusters  only be refilled by sending them back to the manufacturer. &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1976 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Underwater Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62 x 36mm finned steel dart with solid rocket fuel propellant&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lb (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.9in (200 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 round detachable preloaded barrel group&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe / single-shot (electical ignition, not true semi-auto since there is no action)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Angelina Jolie]] || Lara Croft || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' ||  P-11 ||  || Holds 6 rounds at once || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || &amp;quot;Korsakov K5 Dart Gun&amp;quot; || Depicted as tranq dart gun || With two-tone finish || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' || || || Only three barrels, shown firing HE rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' ||  P-11 Pistol ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| P11 || || Uses above-water ammunition || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' ||   ||  || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Underwater Firearm]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Br%C3%BCgger_%26_Thomet_VP9&amp;diff=1637997</id>
		<title>Brügger &amp; Thomet VP9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Br%C3%BCgger_%26_Thomet_VP9&amp;diff=1637997"/>
		<updated>2023-12-25T23:29:15Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B&amp;amp;T VP9.jpg|thumb|right|400px|Brügger &amp;amp; Thomet VP9, early model with manual safety and no trigger guard - 9x19mm]]&lt;br /&gt;
[[File:VP9.jpg|thumb|right|400px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a 9x19mm integrally-suppressed bolt-action pistol. In form and function it is heavily based on the WWII-era [[Welrod Pistol]], sharing the same layout, a removable magazine which forms the grip, and a manual bolt action operated by a circular knob at the rear of the weapon. The main mechanical distinction between the VP9 and the Welrod is that the later model VP9 adds a grip safety that prevents the bolt from cycling if it is not held. Unlike the Welrod, however, the pistol is not marketed as a military weapon, being instead (ostensibly) intended as a humane animal killer for agricultural, hunting and veterinary use, particularly for large animals where administering an injection could potentially be dangerous (the model name of the pistol is a contraction of &amp;quot;Veterinary Pistol 9mm&amp;quot;). It remains to be seen if the pistol's stated purpose of putting down sick animals is a euphemism, but as yet there are no known military users.&lt;br /&gt;
&lt;br /&gt;
The suppressor is not of the same design as the Welrod's and is significantly less effective, only reducing the report to in the region of 129dB with standard FMJ ammunition (about as loud as a high-powered air rifle) as opposed to the older weapon's 73dB (said to be impossible to identify as a gunshot at over fifteen feet). With specialised subsonic loads designed for suppressors, it is claimed the sound of a VP9 firing is comparable to a car door being closed. The integral suppressor features a series of baffles along with removable silicon wipes: as with the Welrod, these wipes do not have holes in them, and are designed to be shot through and then seal up again behind the bullet. Because repeated shooting will eventually punch a permanent hole in the wipes, the suppressor greatly degrades in effectiveness after around 10-20 shots. The wipes are, however, field-replaceable in only a few minutes, requiring no tools. For this reason the pistol also ships with an aluminum alloy &amp;quot;training&amp;quot; suppressor and a set of wipes with holes in them to go with it: this version is still quite effective, being similar in noise reduction performance to B&amp;amp;T's Impuls IIA pistol suppressor.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2014 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt-action pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|g|862}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|286}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 5-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;| ''[[Killjoys_-_Season_1|Killjoys]]'' || [[Sean Baek]] || Fancy Lee || &amp;quot;One Blood&amp;quot; (S01E06) || rowspan=&amp;quot;2&amp;quot;|2015&lt;br /&gt;
|- &lt;br /&gt;
|  [[Hannah John-Kamen]] || Dutch || &amp;quot;Kiss Kiss, Bye Bye&amp;quot; (S01E07)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;SPS9&amp;quot; ||Later Model|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Brügger &amp;amp; Thomet]] - A list of all firearms manufactured by Brügger &amp;amp; Thomet&lt;br /&gt;
* [[Welrod Pistol]] - The pistol on which the VP9 is conceptually based&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_41&amp;diff=1637996</id>
		<title>Smith &amp; Wesson 41</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_41&amp;diff=1637996"/>
		<updated>2023-12-25T23:27:34Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W41Standard.jpg|thumb|right|400px|Smith &amp;amp; Wesson 41 with standard grips - .22 Long Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mississippi Mermaid (La sirène du Mississipi)]]'' || || || Seen in the gun store || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Without Apparent Motive (Sans mobile apparent)]] || || || Seen in Carella's apartments || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Léon: The Professional]]''||[[Natalie Portman]]|| Matilda || ||1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 5|The Walking Dead]]''||[[Steven Yeun]]||Glenn||&amp;quot;Remember&amp;quot; (S5E12) ||2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;SW41&amp;quot; ||  || 2016&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all weapons produced by Smith &amp;amp; Wesson&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun|Smith &amp;amp; Wesson 0041]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637995</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637995"/>
		<updated>2023-12-25T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Stechkin APS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo M-5==&lt;br /&gt;
The Seburo M-5 was added as part of the Meatmas 2023 update. It is the second firearm to be added based on [[Ghost in the Shell]], and the first to be chambered in 5.45x18mm.&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 41==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 41]] was added in the Meatmas 2023 update.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W41Standard.jpg|thumb|none|450px|Smith &amp;amp; Wesson 41 - .22 Long Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637994</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637994"/>
		<updated>2023-12-25T23:21:44Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* SIG P210 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo M-5==&lt;br /&gt;
The Seburo M-5 was added as part of the Meatmas 2023 update. It is the second firearm to be added based on [[Ghost in the Shell]], and the first to be chambered in 5.45x18mm.&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637978</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637978"/>
		<updated>2023-12-25T18:14:55Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Seburo Compact-eXploder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo M-5==&lt;br /&gt;
The Seburo M-5 was added as part of the Meatmas 2023 update; this makes it the second firearm from [[Ghost in the Shell]] to be added to the game. Unlike the earlier-added Compact eXploder, the weapon in chambered in 5.45x18mm, a fictional caliber.&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1621109</id>
		<title>12 Gauge Double Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1621109"/>
		<updated>2023-10-25T15:27:23Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stevens12GaugeShotgun.jpg‎|thumb|right|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|right|500px|Charles Parker 1878 Side by Side Shotgun - 12 gauge.  The Parker Gun Company was absorbed into Remington in 1934.]]&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|right|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|right|500px|L.C. Smith case hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|right|500px|Modern [[Baikal MP-43]] Commercial hammerless side by side shotgun - 12 gauge.  Baikal is a Russian manufacturer and a version of this budget shotgun is known as the Remington Spartan SPR 220.]]&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|right|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[File:WinchesterModel24Double.jpg|thumb|right|500px|Winchester Model 24 Side by Side - 12 gauge]]&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|right|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Blued stainlessreceiver.jpg|thumb|right|500px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]&lt;br /&gt;
[[Image:Longfowler.jpg|thumb|right|500px|Stoeger/IGA Longfowler side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|right|500px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|right|500px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:J.P. Sauer Double Barrel Shotgun.jpg|thumb|right|500px|J.P. Sauer Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Merkel40e.jpg|thumb|right|500px|Merkel 40E Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210.jpg‎ |thumb|right|500px|Remington SPR210 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210Cowboy.jpg‎|thumb|right|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220.jpg‎|thumb|right|500px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220Cowboy.jpg‎ |thumb|right|500px|Remington SPR220 Shotgun Exposed hammer Cowboy Action Gun - 12 gauge]]&lt;br /&gt;
[[Image:R VG BENTLEY CLUNN.JPG|thumb|right|500px|VG Bentley - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of shotguns seen in films and television are 12 gauge shotguns.  Despite the existence of other gauges like 410, 16, 20, and 28 as well as the older [[10 Gauge Double Barreled Shotgun|10 gauge]] and 8 gauge punt guns (and others), the shotguns most likely to be seen in a film would be the ubiquitous 12 gauge.  &lt;br /&gt;
&lt;br /&gt;
There are many instances of '''12 Gauge Double Barreled shotguns''' in films, television, and video games. However it is difficult to determine the exact make and model of gun since the distinctive features are hard to make out, even in close up. However, it is possible to ID the guns eventually if enough of their details are clearly visible in a film. Several things make this possible:&lt;br /&gt;
&lt;br /&gt;
a)The Wooden foregrips are distinctive as is the factory checkering,&amp;lt;br&amp;gt;b)The lever that removes the foregrip is distinctive,&amp;lt;br&amp;gt;c)The buttstock is distinctive as well as the shape as seen from the side profile.&lt;br /&gt;
&lt;br /&gt;
It is hoped that more and more of these 'mystery' shotguns will be identified as time goes on.&lt;br /&gt;
&lt;br /&gt;
For identification purposes, ''don't label the shotgun with a specific model name, if you are not 100% sure that &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a this model''. Due to the countless number of companies that make the double barreled shotguns that are nearly indistinguishable apart, all shotguns should be identified using the &amp;quot;12 Gauge Double Barreled Shotgun&amp;quot; term in the absences of any information to the contrary, such as unique parts or visible receiver markings.&lt;br /&gt;
&lt;br /&gt;
'''''Trivia note:''' Lefever Arms was the first company to introduce a double barreled shotgun without exposed hammers (aka &amp;quot;rabbit ears&amp;quot;) in 1878.  However, all companies still made double barreled shotguns with exposed hammers until the end of the 19th Century.  Only by the 1920s were the vast majority of commercial double barreled shotguns 'hammerless'.  Most Westerns use the iconic 'exposed hammer' shotguns because they were the most ubiquitous in the 19th Century, but hammerless shotguns did exist after 1878.  By the Prohibition Era of the 20th Century, you would probably see only Hammerless shotguns (with the random exception).  ''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:12 Gauge Double Barreled Shotgun|talk page]] for additional models and variants of the 12 Gauge Double Barreled Shotgun not shown on the main page. See also [[Double barreled shotgun]] for Double Barreled Shotgun models with their own pages.'''&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
&lt;br /&gt;
The 12 gauge side by side shotgun is the iconic hunting or 'country' shotgun.  From Jed Clampett of &amp;quot;The Beverly Hillbillies&amp;quot; to Frank Castle in ''[[Punisher, The (2004)|The Punisher]]'', the side by side shotgun has been the staple of the hunter or sportsman.  The Black powder versions are iconic weapons of the Old West and [[Percussion Shotgun|percussion cap or muzzle loader shotguns]] are symbols of the Pioneer expansion westward throughout the 1800s.  As of the late 1890s, double barreled shotguns were built to withstand the higher pressures of the modern smokeless powder shells.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all Side by Side shotguns of legal length (i.e. 18&amp;quot; to 28&amp;quot; (or longer)'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]'' || Thomas Jefferson || Professor Porter ||  || 1918&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Foolish Wives]]'' || [[Erich von Stroheim]] || Count Wladislaw Sergius Karamzin || rowspan=2| ||rowspan=2| 1922&lt;br /&gt;
|-&lt;br /&gt;
||  || Pigeon hunters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Gold Rush]]'' ||  [[Charlie Chaplin]] || The Tramp ||rowspan=3| ||rowspan=3| 1925&lt;br /&gt;
|-&lt;br /&gt;
|| Tom Murray ||Black Larsen&lt;br /&gt;
|-&lt;br /&gt;
|| Mack Swain ||Big Jim McKay&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[By the Law (Po zakonu)]]''||[[Vladimir Fogel]]||  Michael Dennin || rowspan=2| ||rowspan=2| 1926&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksandra Khokhlova]] || Edith Nelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Knew Too Much, The (1934)|The Man Who Knew Too Much]]''||||||||1934&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[China Seas]]'' || Rosalind Russell || Sybil Barclay || rowspan=4| || rowspan=4|1935&lt;br /&gt;
|-&lt;br /&gt;
| Jean Harlow || Dolly Portland&lt;br /&gt;
|-&lt;br /&gt;
| Soo Yong || Yu-Lan&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallace Beery]] || Jamesy McArdle&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||[[Adrian Morris]]||Ruby||||1936&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ski Battalion (Za Sovetskuyu Rodinu)]]'' || [[Pyotr Kirillov]] || Lt. Riuttu || rowspan=3| || rowspan=3|1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Chuvelyov]] || Arttu&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Defense of Volochayevsk]]'' ||  [[Lev Sverdlin]] || Col. Ushijima || ||rowspan=3| 1938&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pavel Volkov]] ||Fyodor||&lt;br /&gt;
|-&lt;br /&gt;
|| ||Partisans||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Each Dawn I Die]]'' || ||Prison Guard   ||  || 1939&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Siberians]]'' ||  [[Daniil Sagal]] || Alexey || ||rowspan=2| 1940&lt;br /&gt;
|-&lt;br /&gt;
|| Aleksandra Kharitonova ||Valya Kedrova||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sundown]]''|| [[Harry Carey]] || Dewey ||  || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Fighting Film Collection No. 6 (Boyevoy kinosbornik No. 6)]]'' || [[Pavel Geraga]] || Onisim Petrov || rowspan=4| || rowspan=4|1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandra Danilova]] || Pyotr Petrov's wife&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasili Novikov]] || Old partisan&lt;br /&gt;
|-&lt;br /&gt;
| || Partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Went the Day Well?]]''||[[Edward Rigby]]|| Bill Purvis||||1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lady Gangster]]''  || ||  Police Officer||||1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Will Come Back (Sekretar raykoma)]]'' || [[Mikhail Zharov]] || Gavrila Fedorovich Rusov || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kotovsky]]'' || [[Mikhail Astangov]] || Karakozen || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 11 (Boyevoy kinosbornik No. 11)]]'' || || Soviet partisans || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 12 (Boyevoy kinosbornik No. 12)]]'' || [[Mikhail Zharov]] || Grandfather || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Chance]]'' || || An Italian partisan|| || 1945&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Path (Oqros biliki)]]''||[[Fyodor Ishchenko]]||Rybak||||1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pursuit to Algiers]]'' || Olaf Hytten || Mr. Stimson || || 1945&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fort Apache]]''||[[Grant Withers]]|| Silas Meacham || ||rowspan=2| 1948&lt;br /&gt;
|-&lt;br /&gt;
|| [[Francis Ford]]||Fen || &lt;br /&gt;
|-&lt;br /&gt;
|''[[My Darling Clementine]]'' || [[Henry Fonda]] ||Wyatt Earp || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paleface, The|The Paleface]]'' || || Backwoodsmen || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Jane Wyman]]|| Belinda McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Charles Bickford]]|| Black McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog]]'' || ||  || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rio Grande]]''|||| A Deputy Marshal||||1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy of the Doomed (Zagovor obrechyonnykh)]]'' || Ivan Pelttser || Steban || || 1950&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[His Kind of Woman]]'' || [[Vincent Price]] || Mark Cardigan || ||rowspan=2| 1951&lt;br /&gt;
|-&lt;br /&gt;
||  || Lodge guest ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Noita palaa elämään)]]'' || Aku Korhonen || Baron Hallberg || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chuk and Gek]]'' ||Nikolai Komissarov|| Watchman ||||rowspan=2| 1953&lt;br /&gt;
|-&lt;br /&gt;
||[[Vera Vasileva]] || Mother ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=17|''[[Incident in the Taiga (Sluchay v tayge)]]'' || [[Boris Bityukov]] || Andrey Pavlovich Sazonov || rowspan=17| || rowspan=17|1954&lt;br /&gt;
|-&lt;br /&gt;
| Rimma Shorokhova || Yelena Mikhaylovna Sedykh&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Antonov]] || Fyodor Nikolaevich Volkov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kubatskiy]] || Nikita Stepanovich&lt;br /&gt;
|-&lt;br /&gt;
| Gombozhap Tsydynzhapov || Bogduyev&lt;br /&gt;
|-&lt;br /&gt;
| [[Muza Krepkogorskaya]] || Katya Volkova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Kuznetsov]] || Dolgushin&lt;br /&gt;
|-&lt;br /&gt;
| Tsyren Shagzhin || Uladay&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Lyubeshkin]] || Yegor Ivanovich&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Nemolyayev]] || Mefodiy&lt;br /&gt;
|-&lt;br /&gt;
| Valentina Belyaeva || Maria&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Gulyaev]] || Yasha&lt;br /&gt;
|-&lt;br /&gt;
| [[Yevgeniya Ten]] || Jaghda Anykanova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Ryzhov]] || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Timontayev || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Lkhasaran Linkhovoin || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1954)]]''|| ||Japanese Villagers||||1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || [[Mercedes McCambridge]] || Emma Small ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || Clem Harvey || Posseman ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Come Out of the Darkness (Pricházejí z tmy)]]''|| Adolf Král || Karel Martinec ||  ||1954&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[School of Courage (Shkola muzhestva)]]'' || [[Yevgeni Kudryashov]] || A student || || rowspan=2|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Akim Ryabukha || Possibly TOZ-B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Road (Doroga)]]'' || [[Andrei Popov]] || Sergei Ignatyevich Baytalin || rowspan=4| || rowspan=4|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Avdyushko]] || Vasya&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Sverdlin]] || Beimbetov&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Bityukov]] || A musician&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Tracks in the Snow (Sledy na snegu)]]'' || [[Pyotr Reshetnikov]] || Innokentiy Bykadyrov || rowspan=3|Possibly TOZ-B or TOZ-BM || rowspan=3|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Medvedev]] || Ivan Sharaborin&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Pakhomych&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And God Created Woman]]'' || ||  || hanging on the wall || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Day of Fury]]''|| || || in arms rack ||1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baby Doll]]'' || [[Karl Malden]] || Archie Lee Meighan || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[At Map Grid 45 (V kvadrate 45)]]'' || [[Vsevolod Platov]] || Valentin Volgin || rowspan=&amp;quot;4&amp;quot;|probably TOZ-B || rowspan=&amp;quot;4&amp;quot;|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Zeldin]] || Shmelyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Voronov]] || The elder saboteur&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Khryashchikov]] || Grigory Fedotov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || [[Georgi Gumilevsky]] || Maksim Nefyodovich Babushkin || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Miroslav Holub]] || Gamekeeper Paleček || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Catch a Thief]]''  || [[Cary Grant]] || John Robie || || 1955 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[20 Million Miles to Earth]]'' ||[[Sid Cassel]] ||Farmer ||||1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Eshelon (Zolotoy eshelon)]]'' || || A Red partisan || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street ]]'' ||  || London police ||  || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (1960)|The Magnificent Seven]] || ||  Man guarding graveyard || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Flaming Star]]'' || [[Steve Forrest]] || Clint Burton || rowspan=2| || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Angus Pierce&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Monocle (Le Monocle noir)]]'' || Raoul Saint-Yves || Jean || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[How the West Was Won]]'' ||[[George Peppard]] || Zeb Rawlings|| || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Kill a Mockingbird]]'' ||  ||Vigilante||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Treasure of Silver Lake]]''|| [[Lex Barker]]||Old Shatterhand||||1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Götz George]]|| Fred Engel |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Marianne Hoppe]] ||Mrs. Butler|||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || Italian Resistance fighters || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Deadly Necklace (Sherlock Holmes und das Halsband des Todes)]]'' || [[Wolfgang Lukschy]] || Peter Blackburn || Standard and Coach Gun || rowspan=2|1962&lt;br /&gt;
|-&lt;br /&gt;
| Corrado Annicelli || Samuels || Coach Gun&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apache Gold]]''||[[Lex Barker]]|| Old Shatterhand||||1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Highway Pick-Up (Chair de poule)]]'' ||  || Roux's son || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Mickey Spillane]] || Mike Hammer ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Shirley Eaton]] || Laura Knapp ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Abbot (Der schwarze Abt)|The Black Abbot]]'' || [[Dieter Borsche]] || Lord Harry Chelford || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Indian Scarf]]'' ||  ||  || Seen in the weapon closet || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It Happened at the World's Fair]]'' || [[Olan Soule]] || Henry Johnson || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strangler of Blackmoor Castle (Der Würger von Schloß Blackmoor)|The Strangler of Blackmoor Castle]]'' || || || In the gun cabinet || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers, The (1964)|The Killers]]''||[[Robert Phillips]]||George Fleming||||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atentát]]''|| [[Oldrich Lukes]] || Gamekeeper ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Old Shatterhand]]'' || [[Ralf Wolter]] || Sam Hawkens || rowspan=3| || rowspan=3|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirko Ellis]] || Joe Burker&lt;br /&gt;
|-&lt;br /&gt;
| || Dixon's henchmen, Apache and Comanche warriors&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Yellow One]]'' ||  [[Lex Barker]] || Kara Ben Nemsi ||rowspan=3| The Bear Killer ||rowspan=3| 1964&lt;br /&gt;
|-&lt;br /&gt;
|| Marianne Hold|| Annette Galingré &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ralf Wolter]] || Hadschi Halef Omar &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Amongst Vultures]]'' || [[Walter Barnes]] || Martin Bauman Sr. || rowspan=4| || rowspan=4|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Renato Baldini]] || Judge Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Baker Sr.&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Cuba (Soy Cuba)]]'' || || Cuban guerrillas || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kissin' Cousins]]'' || Arthur O'Connell || Pappy Tatum || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Room 13 (Zimmer 13)|Room 13]]'' || Erik Radolf || Ambrose || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of the Tortoise (Wartezimmer zum Jenseits)|Mark of the Tortoise]]'' || Hans Paetsch || Sir Cyrus Bradley || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Victim (Das siebente Opfer)|The Seventh Victim]]'' || || || Used in a trap || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Heroes of Telemark]]''||[[Michael Redgrave]]||Uncle||||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[José Carlos Ruiz]]|| Riago || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[R.G. Armstrong]]|| Reverend Dahlstrom|| || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[Dub Taylor]]|| Priam || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sons of Katie Elder]]''|| [[Paul Fix]] || Sheriff Watson ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Old Surehand]]'' || [[Veljko Maricic]] || McHara || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslav Buhin]] || Bob McHara&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sleeping Lion (Spyashchiy lev)]]'' || [[Sergey Filippov]] || Matvey Gavrilovich Goloskokov || Supposedly TOZ-B or TOZ-BM || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase, The (1966)|The Chase]]''  || || Posse  || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Terror]]'' || || || ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Honey (Dikiy myod)]]'' || [[Lev Polyakov]] || A geologist || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Winnetou and the Crossbreed]]'' || [[Uschi Glas]] || Apanatschi ||rowspan=3| || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Barnes]] || McHaller&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Leib]] || Pincky&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Thunder at the Border]]'' || [[Rod Cameron]] || Old Firehand || rowspan=7| || rowspan=7|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Brice]] || Winnetou&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Armstrong]] || Tom&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Caleb&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilija Ivezic]] || Moses&lt;br /&gt;
|-&lt;br /&gt;
| [[Harald Leipnitz]] || Silers&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor de Kowa]] || Sir Robert Ravenhurst&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Colt Is My Passport]]'' || Akio Miyabe || Miyoshi || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Heat of the Night]]'' || |[[James Patterson]]|| Mr. Purdy||  || 1967 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Will Penny]]'' ||[[Joan Hackett]]||Catherine Allen||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of the Gun]]''||[[Jon Voight]]||&amp;quot;Curly Bill&amp;quot; Brocius||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of the Gun]]''||[[Jason Robards]]||Doc Holliday||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Valentine's Day Massacre, The|The St. Valentine's Day Massacre]]''||[[David Canary]]||Frank Gusenberg||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Valentine's Day Massacre, The|The St. Valentine's Day Massacre]]''||[[George Segal]]||Pete Gusenberg||||1967&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hombre]]'' || [[Martin Balsam]] ||Henry Mendez  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cool Hand Luke]]'' ||  [[Luke Askew]] || Boss Paul  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Mireille Darc]] || Catherine || also sawed-off|| 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || Anouk Ferjac || Marité || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bonnie and Clyde]]'' || [[Gene Hackman]] || Buck Barrow ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Agent W4C, The|The End of Agent W4C]]'' || [[Jan Libícek]] || A Resident ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Justice (Já, spravedlnost)]]'' || [[Angelica Domröse]] || Inge ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || Resistance fighters || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major &amp;quot;Whirlwind&amp;quot; (Mayor &amp;quot;Vikhr&amp;quot;)]]'' || [[Vladislav Strzhelchik]] || Col. Berg || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in the West]]''||[[Frank Wolff]]||Father||black powder||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in the West]]''||[[Claudia Cardinale]]||Jill McBain||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Targets (1968)|Targets]]'' || [[Tim O'Kelly]] || Bobby Thompson || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[Leonard Rossiter]] || Johnson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[James Villiers]] || Hendrickson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jaromír Hanzlík]] || Ruda Strecha || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Justice (Já, spravedlnost)]]|| [[Angelica Domröse]] ||Inge ||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Madigan]]''||||N.Y.P.D. officer||||1968&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Targets (1968)|Targets]]'' ||  [[Tim O'Kelly]]  ||  Bobby Thompson  || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Chitty Chitty Bang Bang]]'' || [[Gert Fröbe]] || Baron Bomburst ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stay Away, Joe]]'' || [[Joan Blondell]] || Glenda Callahan || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Horror of Blackwood Castle (Der Hund von Blackwood Castle)|The Horror of Blackwood Castle]]'' || [[Heinz Drache]] || Humphrey Connery || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P.J.]]'' || [[Raymond Burr]] || William Orbinson ||hammerless||1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Bonnot's Gang (La bande à Bonnot)]]'' || [[Annie Girardot]] || Maria la Belge || rowspan=3|Exposed hammers; possibly pinfire Lefaucheux model, converted to centerfire || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruno Cremer]] || Jules Bonnot&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Pierre Kalfon]] || Octave Garnier&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in the gun store, hammerless and with exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || [[Nikolay Grinko]] || Denis Korneevich Prokhorenko || rowspan=4| || rowspan=4|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Grigoriy Shpigel]] || SS-Sturmbannfuhrer Schirach&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Savosin]] || Maj. Kracht&lt;br /&gt;
|-&lt;br /&gt;
| || German officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[That Splendid November]]'' || [[Gina Lollobrigida]] || Cettina ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Support Your Local Sheriff!]]'' ||[[Jack Elam]]||Jake||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On a Comet]]'' || [[Karel Effa]] || Corporal Ben  ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rider on the Rain (Le passager de la pluie)]]'' || [[Marlène Jobert]] || Mélancolie 'Mellie' Mau ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Forrest Tucker]] ||Lawrence Murphy||||1970 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Ben Johnson]]||James Pepper||(coach gun)||1970 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[No Blade Of Grass]]'' ||[[Nigel Davenport]] || John Custance |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olesya]]'' || [[Anatoli Barchuk]] || Dmytro |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mission in Kabul (Missiya v Kabule)]]'' || [[Gleb Strizhenov]] || Gedeonov || Hammerless || rowspan=2|1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Algimantas Masiulis]] || Gerhard Epp || Hammerless and with exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (1971)|Get Carter]]''  || [[Michael Caine]]  || Jack Carter || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]''|| || Henchmen || || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]''||[[Paul Préboist]]|| As Rollas||||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' ||[[Strother Martin]] || Rufus Clemens |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Christopher Mitchum]] || Michael McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Bruce Cabot]]|| Sam ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[Richard Boone]] ||John Fain ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bad Man's River]]''|| [[Jess Hahn]] || Tom Odie ||(coach gun) ||rowspan=2| 1971&lt;br /&gt;
|-&lt;br /&gt;
||  || Various ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Straw Dogs]]''|| [[Dustin Hoffman]] || David Sumner |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Seventh Bullet (Sedmaya pulya)]] || uncredited || Ghulyam|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Richard S. Castellano]] || Peter Clemenza|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Angelo Infanti]] ||  Fabrizio || || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Franco Citti]] ||  Calo|| || 1972  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Path Towards Uninterested Love (Tropoy beskorystoy lyubvi)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=4| 1972&lt;br /&gt;
|-&lt;br /&gt;
||[[Arkadi Tolbuzin]] || Poacher Viktor ||&lt;br /&gt;
|-&lt;br /&gt;
||Sergei Yurtajkin || Poacher Lyokha ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evgeniy Zosimov]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Northfield Minnesota Raid]]''|| [[R.G. Armstrong]] || Clell Miller ||||1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chato's Land]]'' || [[Simon Oakland]] || Jubal Hooker || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Dyneley]] || Ezra Meade&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Horror Express]]'' || [[Peter Cushing]] || Dr. Wells || rowspan=2|Exposed hammers || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sir Alexander Saxton&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]''||[[Jean-Paul Belmondo]]|| Bob Saint-Clair|| Sawn-off ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Caesar]] || || Mafia henchmen ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Oklahoma Crude]]''|| [[John Mills]]|| Cleon Doyle||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent One, The (Le Silencieux)|The Silent One (Le Silencieux)]]''|| || KGB killer in a car || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Electra Glide in Blue]]'' || || Drug smuggler |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Papillon]]''  || [[John Quade]] || Masked Breton|| || 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Victor Arnold]]  || Barilli |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Joe Don Baker]] || Buford Pusser || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[Anthony James]]||Cole Carlin||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[John Mitchum]]||Warden||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Crazies (1973)|The Crazies]]''||||infected resident||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chino]]'' || [[Charles Bronson]] || Chino Valdez || rowspan=2|Coach Gun || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Van Patten]] || Jamie Wagner&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || [[Vladimir Van-Zo-Li]] || Xing Bing Wu ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sugarland Express, The|The Sugarland Express]]''  || ||  civilian police reservist |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foxy Brown]]''  ||  [[Peter Brown]] || Steve Elias  ||||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bring Me the Head of Alfredo Garcia]]''|| || Grandpa || ||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zardoz]]'' || || Exterminators || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[McQ]]'' ||  [[Al Lettieri]]|| Santiago || || 1974 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| [[Elliott Street]]||Buckwheat Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| Bob Pinson ||Mr. Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lacombe, Lucien]]'' || Pierre Blaise || Lucien Lacombe || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Aggression (L'Agression)]]'' || [[Claude Brasseur]] || André Ducatel ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Carl Weathers]]||Hambone||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Christopher Plummer]] || Archduke Ferdinand ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Florinda Bolkan]] || Sophie ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Libera, My Love (Libera, amore mio ...)]]'' || [[Adolfo Celi]] || Libera's father || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' || [[Philippe Noiret]] ||Julien Dandieu || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doc Savage: The Man of Bronze]]''|| [[Ron Ely]] || Doc Savage||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''|| [[Kurt Russell]] || Charles Whitman||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Detective, The (Adieu, poulet)|The French Detective (Adieu, poulet)]]'' ||  || Mercier sons ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Boy and His Dog]]'' || [[Tim McIntire]] || Theater guard  || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' || [[Robert Mitchum]] || Harry Kilmer || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' ||  [[James Shigeta]]  || Goro || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
|   ''[[French Connection II]]'' ||  [[Fernando Rey]] || Charnier|| || 1975&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bite The Bullet]]'' ||  [[Candice Bergen]] || Miss Jones || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lost Expedition (Propavshaya ekspeditsiya)]]'' || [[Sergey Shevkunenko]] || Mitya || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Grinko]] || Smelkov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peasant Son (Krestyanskiy syn)]]'' || || Red partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tree of Guernica (L'arbre de Guernica)]]'' || || Spanish Republicans || Exposed hammers || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Climber (L'ambizioso)]]'' || || Aldo's and Don Enrico's henchmen || Exposed hammers || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden River (Zolotaya rechka)]]'' || [[Andrey Kharybin]] || Tyomka || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' ||[[Jenny Agutter]] ||Molly || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Eagle Has Landed]]'' ||  [[Donald Sutherland]] || Liam Devlin  || ||1976&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Jaws]]'' || || Shark Hunter || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Victor (Pobeditel)]]'' || [[Evgeniy Shutov]] || Mityay Arsanov || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Lobanov]] || Yegor&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Loktev]] || Aleksandr Ganin&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Armed and Dangerous (Vooruzhyon i ochen opasen)]]''||Lyudmila Senchina||  Julie Prudhomme  || ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
||  || gold digger ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || || Police officer || Side by side || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|| [[Giuliano Gemma]]||Caesare Mori||||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|||| Various ||||1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Deep]]'' ||[[Robert Shaw]]|| Romer Treece || ||rowspan=3| 1977&lt;br /&gt;
|-&lt;br /&gt;
| | [[Jacqueline Bisset]]  ||  Gail Berke ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Alain Delon]] || Xavier 'Xav' Maréchal ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Klaus Kinski]] || Nicolas Tomski ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''The Silent Nephew (Un neveu silencieux)'' || [[Jean Bouise]] || Alexandre ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]'' ||  [[William Devane]] || Major Charles Rane || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Douglas Hume]] || Aaron Pratt || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[F.I.S.T.]]'' || ||  Mob enforcers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Go Tell the Spartans]]''  || || South Vietnamese militia ||||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Deer Hunter]]''||||||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Miles Anderson]] || David Hamilton ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Derek Anders]] || Donald ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Blood Feud]]''|| [[Sophia Loren]]|| Conchita Paterno || ||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
||[[Marcello Mastroianni]]|| Rosario Maria Spalone||&lt;br /&gt;
|-&lt;br /&gt;
||[[Mario Scarpetta]]|| Tonino||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[An Ordinary Miracle (Obyknovennoye chudo)]]'' ||  [[Vsevolod Larionov]]|| Hunter ||rowspan=3| TOZ-BM||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
|| Andrey Leonov || Hunter's servant &lt;br /&gt;
|-&lt;br /&gt;
|| [[Evgeniya Simonova]]|| Princess &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadows of a Hot Summer (Stíny horkého léta)]]''|| [[Juraj Kukura]]||Ondrej Baran||||1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Revenge of the Pink Panther]]''  ||[[Robert Webber]] || Philippe Douvier|| || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Severino]]'' || [[Zephi Alsec]] || &amp;quot;Quarter of a Litre&amp;quot;  || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || Ranchers and Indians&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney 2]]'' || [[Ken Hutchison]] || Frank Hill || Gold-plated || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''|| [[Charles Durning]] || Doc Hopper || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''||  || Henchmen || some coach guns ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[1941]]''||[[Ned Beatty]] ||Ward Douglas || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Moonraker]]''  || [[Roger Moore]] || [[James Bond]]||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]''  || [[Michael Lonsdale]] || Hugo Drax||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Aleksandr Mikhajlov]] || Gido Torstensen || rowspan=2| || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| Antoni Jurasz || Prof. Stanislaw Werzanski&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Hunt of King Stakh (Dikaya okhota korolya Stakha)]]'' || [[Igor Klass]] || Rygor || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heaven's Gate]]''|| [[Christopher Walken]] || Nathan Champion||||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brubaker]]''  ||  [[Yaphet Kotto]] || Richard 'Dickie' Coombes |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Maniac]]'' ||  [[Joe Spinell]] || Frank Zito |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Tom Horn]]'' ||  [[Slim Pickens]] || Sheriff Creedmore |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Race for the Yankee Zephyr]]'' ||  Robert Bruce || Frank the Bartender |||| 1981 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Needle]]'' || [[Kate Nelligan]] || Lucy Rose || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye of the Needle]]''||[[Christopher Cazenove]]||David Rose||||1981 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Two Long Hoots in the Fog (Dva dolgikh gudka v tumane)]]'' || [[Andrey Tolubeev]] || Gusakov || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| || ''Anadyr'' crewmembers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Creepshow]]'' || [[Stephen King]] || Jordy Verrill  || ||  1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' || || bandit || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trading Places]]''||[[Dan Aykroyd]]||Winthorpe||||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Christine]]''||[[Robert Prosky]]||Will Darnell||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Philippe Morier-Genoud]] || Supt. Santelli || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || The poacher ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Shepherd Boy from the Valley, The (Pasácek z doliny)|The Little Shepherd Boy from the Valley (Pasácek z doliny)]]'' || [[Bronislav Poloczek]]  || The gamekeeper ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lynx Follows the Path (Rys vykhodit na tropu)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=2| 1983&lt;br /&gt;
|-&lt;br /&gt;
|| Uncredited || Poacher Vitya ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sign of Four, The (1983)|The Sign of Four]]'' || Robert Russell || Butler Williams || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Mysteries of Bucharest (Misterele Bucurestilor)]]'' || [[Florin Piersic]] || Margelatu || rowspan=4|Exsposed hammers || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[George Motoi]] || Delvos&lt;br /&gt;
|-&lt;br /&gt;
| [[Ion Marinescu]] || Rosetti&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shades of Fern (Stín kapradiny)]]'' || Various  || Gamekeepers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smoky the Cowhorse (Dymka)]]'' || Ermengeld Konovalov || Ziv ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || uncredited || Spike's grandfather || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Back to the Future]]'' || [[Will Hare]] || Old Man Peabody || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Silverado]]'' || || || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Quiet Earth, The|The Quiet Earth]]''  || [[Bruno Lawrence]] ||  Zac Hobson || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday the 13th: A New Beginning]]'' || [[Carol Locatell]] || Ethel Hubbard  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Emerald Forest]]'' || Chico Terto || Paulo || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Atkins]]'' || [[Oleg Borisov]] || Tom Atkins || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Zimmermann]] || Morris&lt;br /&gt;
|-&lt;br /&gt;
| || Indian warriors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Sherlock Holmes]]'' || [[Freddie Jones]] || Chester Cragwitch || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[The Lynx Returns (Rys vozvrashchayetsya)]]'' ||[[Elena Melnikova]]|| Nadya ||||rowspan=6| 1986&lt;br /&gt;
|-&lt;br /&gt;
||Kirill Stolyarov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Prokhorov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Anatoly Vedyonkin]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikolay Pogodin]]|| Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Aleksandr Mikhajlov]] || Forester Yuriy Ivanovich Drozdov ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Out of Africa]]''  || [[Meryl Streep]] ||  Karen Blixen i || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raw Deal (1986)|Raw Deal]]''||||Mobsters||||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Billy Green Bush]] || Jay Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Dee Wallace]]  || Helen Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]''|| [[Scott Grimes]] || Brad Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evil Dead II]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster Squad, The|The Monster Squad]]'' ||  ||Vampire Hunters || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Matewan]]''||[[Mary McDonnell]]||Elma Radnor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||bartender||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Messenger of Death]]''||[[John Ireland]]||Zenas Beecham ||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||[[Bobcat Goldthwait]]||Eliot Loudermilk||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||||gang members||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Kevin Tighe]]||Frank Tilghman||Stevens 311||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Me Again]]''|||| Indian boy ||||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stray Dogs (Psy)]]'' || [[Sergey Kokovkin]] || Boris Makarenko ||rowspan=3|Supposedly TOZ-63 || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Zhigalov]] || &amp;quot;The Silent&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raikhan Aitkozhanova || Gili&lt;br /&gt;
|-&lt;br /&gt;
|''[[Misery]]''||[[Kathy Bates]]||Annie Wilkes||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Story]]''||||L.A. commuter||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[Don Johnson]] || Harry Madox || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[William Sadler]] || Frank Sutton || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night of the Living Dead (1990)|Night of the Living Dead ]]''|| [[William Butler]]|| Tom||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Under Northern Lights aka Under Aurora (Pod severnym siyaniyem aka Orora no shita de)]]'' ||Zhan Baizhanbayev|| Alyosha ||||rowspan=6| 1990&lt;br /&gt;
|-&lt;br /&gt;
||[[Andrei Boltnev]] || Arseniy ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikita Mikhalkov]] || Lezhnev ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Kuznetsov|| Store owner ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Hunters ||&lt;br /&gt;
|-&lt;br /&gt;
|| || seen at the store ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ay, Carmela!]]'' || || Spanish Republicans || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Passport]]'' || [[Leo Pilpani]] || Vakhtang Papashvili || Exposed hammers || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lumi]]''||[[Andrey Shcherbovich-Vecher]]||Jacob Gumpert||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[John Lithgow]]||Earl Talbot Blake||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Past Midnight]]'' || [[Natasha Richardson]] || Laura Mathews || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Vladimir Borisov (II)|Vladimir Borisov]] || Lyonka Panteleev || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Agafonov]] || Ageich&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Yakovlev]] || Maksimych&lt;br /&gt;
|-&lt;br /&gt;
| Dmitiry Kozlov || A criminal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Leading Lady]]'' || [[Patrick Monckton]] || Laszlo Karparti || Hammerless || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominic Jephcott]] || Von Bork || Exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unforgiven (1992)|Unforgiven]]'' ||[[John Pyper-Ferguson]]||Charley Hecker||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' || [[Amanda Plummer]] || Nun || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Of Mice and Men]]''||[[Richard Riehle]]||Carlson||||1992 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]''  || [[Michael Madsen]] || Blood || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hoffa]]''  || [[Danny DeVito]] || Bobby Ciaro || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]  || ||  GOONs (Guardians of the Oglala Nation)  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belle Epoque]]  || Ariadna Gil || Violeta || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaplin]]  || || An Actor on the set of ''Goldrush'' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes: Incident at Victoria Falls]]'' || John Indi || Khumalo || rowspan=2|Exposed hammers || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sherlock Holmes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Necronomicon]]''||[[Judith Drake]]||Mrs. Benedict|| rowspan=2| || rowspan=2| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Signy Coleman]] || Sarah&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Wild East]]''||[[Konstantin Shamshurin]]||Godfather|| rowspan=2| || rowspan=2| 1993&lt;br /&gt;
|-&lt;br /&gt;
| || Lilliputians, Bikers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Full Moon (Polnolunie)]]'' || || || seen on the wall || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Istanbul Transit (Stambulskiy tranzit)]]'' || [[Anatoliy Kotenyov]] || Viktor Zvyagin ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood In, Blood Out]]''  ||  || Gangmember  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Darkness]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Ted Levine]]||Dunston||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wyatt Earp]]''||[[Mark Harmon]]||Sheriff Behan||||1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Gray Wolves (Serye volki)]]'' || [[Rolan Bykov]] || Nikita Khrushchyov || rowspan=3| || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Durov]] || Anastas Mikoyan&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Velyaminov]] || Nikolay Ignatov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legends of the Fall]]''  || [[Anthony Hopkins]] || Colonel Ludlow || || 1994&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Life and Extraordinary Adventures of Private Ivan Chonkin, The|The Life and Extraordinary Adventures of Private Ivan Chonkin]]'' || [[Vladimir Ilin]] || Golubev ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Black Veil (Chyornaya vual)]]''||||||||1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Bill]]''||[[Bruce Dern]]|| Will Plummer||||1995 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Jean-Pierre Cassel]] || Georges Lelievre ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Sandrine Bonnaire]] || Sophie Bonhomme ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Isabelle Huppert]] || Jeanne ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babe (1995)|Babe]]'' || [[James Cromwell]] || Farmer Arthur Hoggett||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Mouth of Madness]]''||[[Wilhelm von Homburg]]||Simon||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Judd Hirsch]] ||  Julius Levinson || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' ||   ||    || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Juror, The|The Juror]]''|| || Shooter || Sawed off || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Postman, The|The Postman]]  || [[Ron McLarty]] || Old George || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marie from the Bay of Angels (Marie Baie des Anges)]] ||Marc Brunet || Louis || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U-Turn]]''|||| Store owner||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sara]]''  || [[Marek Perepeczko]] || Jozef ||   ||   1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insomnia (1997)]]''||[[Bjørn Floberg]]||Jon Holt||||1997&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Last Stand At Saber River]]'' || [[Suzi Amis]] || Martha Cable ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother_(Brat)|Brother]]'' || || Danila's drunkard-neighbor || ||  1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jane Austen's Mafia!]]'' || [[Stefan Lysenko]]  || Ruffo ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' ||  ||  || On the Wall || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Asia Argento]] || B. Monkey || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Jared Harris]] || Alan Furnace || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hard Rain]]'' ||  [[Betty White]] || Doreen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Free Money]]''  || ||  Prison guards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[Ralph Fiennes]]||Ivan Sors|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[William Hurt]]||Andor Knorr|| ||1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The|Rifleman of the Voroshilov Regiment]]''|| Ilya Drevnov || Vadim Pashutin || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXistenZ]]'' ||[[Willem Dafoe]] || Gas || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Random Hearts]]''||[[Bill Cobbs]]||Marvin||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Mile]]''|| ||  Lawmen and posse members || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[James Cromwell]]||Warden Hal Moores||||1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Lost Son]]'' || [[Katrin Cartlidge]] || Emily || rowspan=2| || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Auteuil]] || Xavier Lombard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Watcher]]'' ||  [[Keanu Reeves]] || Griffin || ||rowspan=2| 2000&lt;br /&gt;
|-&lt;br /&gt;
|| [[James Spader]] ||  Campbell||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shanghai Noon]]'' || ||Town Sheriff at bar fight || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Way of the Gun]]'' || || || used as a booby trap, IGA Coach Gun || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''||   || the lord || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]] || Tim Allerton || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prince of the Pacific (Le prince du Pacifique)]]'' || || Fijian soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]''||||skinhead||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlotte Gray]]''  || John Pierce Jones || Monceau || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scotland, PA.]]'' || [[Glenn Wadman]] || Andy the Homeless Guy  || ||  2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] || [[Carrie Snodgress]]  || Ina || || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] ||  [[Kerr Smith]] ||  Sean ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Cliff Curtis]]  || Smiley || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Noel Gugliemi]]  || Moreno || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy Returns]]''  || [[Brendan Fraser]] ||  Rick O'Connell || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Jeepers Creepers]]''  || [[Eileen Brennan]] ||  The Cat Lady || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry Potter and the Sorcerer's Stone]]'' || [[Richard Griffiths]]||  Vernon Dursley|| || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Gene Hackman]] || Joe Moore || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Delroy Lindo]] || Bobby || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escanaba in da Moonlight]]'' || Guy Sanville || Uncle Alvin || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Don't Tempt Me]]''|| [[Demian Bichir]]||Manny ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster's Ball]]''|| [[Billy Bob Thornton]]||Hank Grotowski ||Savage/Fox Model B||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' ||  [[Magda Szubanski]] || Brozzie Drewitt || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Bourne Identity (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne || in the farm's scene|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scoundrel's Wife, The|The Scoundrel's Wife]]'' || [[Rudolf Martin]] || Neg Picou  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || [[Martin Kove]] || Roland || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || Chuck Walczak || Zach || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness Falls]]'' || ||  || seen at the Gun Shop || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dark Woods (Villmark)]]'' ||  [[Bjørn Floberg]] || Gunnar || ||rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
|| Eva Röse ||Elin||&lt;br /&gt;
|-&lt;br /&gt;
|| Simon Norrthon ||The German||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knockaround Guys]]''||[[Kevin Gage]]||Gordon Brucker||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insomnia (2002)|Insomnia]]'' || [[Al Pacino]] || Detective Will Dormer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insomnia (2002)|Insomnia]]'' || [[Robin Williams]] || Walter Finch ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bad  Boys II]]''  || [[Gloria Irizarry]] || Donna Maria Tapia || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost and the Darkness, The|The Ghost and the Darkness]]'' || [[John Kani]] || Samuel || ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || [[Desmond Harrington]] || Chris Flynn || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || Ted Clark || One Eye || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Empty]]'' || [[Adam Beach]] || Randy ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Kevin Costner]]|| Charlie Waite||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Abraham Benrubi]] || Mose|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]'' || [[Robert Duvall]]|| Boss Spearman|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]''||  || Villager ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Wolf of Vesyegonsk (Vesyegonskaya volchitsa)]]'' ||  [[Oleg Fomin]] || Yegor || rowspan=3| ||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lev Borisov]] ||Matvey&lt;br /&gt;
|-&lt;br /&gt;
|| Elena Drobysheva ||Masha&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Jean Reno]] || Ange Leoni || Sawn-off || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Guy Cimino]] || Borgnoli ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choking Hazard]]'' || [[Dagmar Patrasová]] || Woman in leather overalls || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Punisher (2004)|The Punisher]]''   ||  [[Thomas Jane]] || Frank Castle || long barreled hunting (Savage/Stevens 311H); also  sawed off ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]]|| Tim Allerton || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw (2004)|Saw]]'' ||  || ||mounted in quadruple shotgun hallway trap ||2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[House of Wax (2005)|House of Wax]]'' ||  [[Brian Van Holt]] || Bo Sinclair || ||rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chad Michael Murray]] ||Nick Jones||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Elisha Cuthbert]] ||Carly Jones||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Skeleton Key]]'' || [[Gena Rowlands]] || Violet Devereaux || ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Peter Sarsgaard]] || Luke Marshall ||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dukes of Hazzard, The (2005)|The Dukes of Hazzard]]'' ||  [[Steve Lemme]] ||  Jimmy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  [[David Carradine]] || Ike || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  Bill McLain|| &amp;quot;Stagecoach Shotgun&amp;quot; || || 2005 &lt;br /&gt;
|-&lt;br /&gt;
|''[[End Game]]''||[[Burt Reynolds]]||General Montgomery||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Illusionist, The|The Illusionist]]'' ||[[Rufus Sewell]]||Crown Prince Leopold||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw III]]'' ||  ||  || mounted in [[Saw III#12 Gauge Double Barreled Shotgun|&amp;quot;Rack&amp;quot; trap]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note 2: The Last Name]]'' || Uncredited || Bank Robber ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilometer 31]]'' || [[Adrià Collado]] || Nuño || Coach Gun || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Anna Ukolova]] || Nina || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitchhiker, The (2007)|The Hitchhiker]]'' ||[[Jeff Denton]]|| Jack |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prestige]]''  || [[Andy Serkis]] || Alley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Ingrid Bolsø Berdal ]] || Jannicke || hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Rolf Kristian Larsen]] || Morten Tobias|| hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dead End (Dood eind)]]'' ||  Aram van de Rest || Ben ||rowspan=2| hammerless ||rowspan=3| 2006&lt;br /&gt;
|-&lt;br /&gt;
|| [[Everon Jackson Hooi]] || Chris&lt;br /&gt;
|-&lt;br /&gt;
||  || female bandit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]''  || || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Desperation]]'' || ||   || || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Kim Coates]]||Zo||||2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shooter]]''|| [[Ned Beatty]] || Senator Meachum  || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cargo 200 (Gruz 200)]]'' ||  [[Aleksey Serebryakov]] || Aleksey  || ||rowspan=4| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Natalya Akimova]] || Antonina ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Agniya Kuznetsova]] || Angelika  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksey Poluyan]] || Captain Zhurov  ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Wrong Turn 2: Dead End]]'' ||  [[Henry Rollins]] || Dale Murphy || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| Jeff Scrutton || Three Finger ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wayne Robson]] || Old Man  ||  &lt;br /&gt;
|- &lt;br /&gt;
| ''[[Snow Angels]]'' || [[Sam Rockwell]] || Glenn Marchand || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Abandoned]]''||[[Paraskeva Djukelova]]||Marie's Mother||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Garret Dillahunt]] || Ed Miller  |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Assassination of Jesse James by the Coward Robert Ford]]''||[[Michael Copeman]]||Edward O'Kelley||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Will Be Blood]]'' || [[Daniel Day-Lewis]] || Daniel Plainview || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' ||  || Militians ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miracle at St. Anna]]''||  || Redneck |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]''|| [[Tobin Bell]]  || Jigsaw/John Kramer |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gravedigger, The (Hrobník)|The Gravedigger (Hrobník)]]'' || [[Vilma Cibulková]] || Sojková || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 39 Steps (2008)|The 39 Steps]]''|| [[Patrick Kennedy]] || Hellory Sinclair || w/ &amp;amp; w/o hammers ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Bloom, The|The Brothers Bloom]]'' || [[Robbie Coltrane]] || Curator  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || [[Beverly D'Angelo]] || Sally || coach gun  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appaloosa]]'' |||| Various characters||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Jesse Eisenberg]] || Columbus||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Emma Stone]] ||Wichita||||2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesrine: Killer Instinct]]''  || || numerous characters |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twilight]]'' || [[Billy Burke]] || Charlie Swan || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Rider]]'' || [[Lou Diamond Phillips]] || Bobby Hattaway || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Humans (Humains)|Humans]]'' || [[Christian Kmiotek]] || Paulo  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carriers]]''||[[Lou Taylor Pucci]]||Danny||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw VI]]'' ||  [[Tobin Bell]] || Jigsaw/John Kramer ||flashback from ''[[Saw III]]'' || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twilight Saga: New Moon, The]]''||[[Graham Greene]]||Harry||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || [[Karel Roden]] || Karel Březina || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || Radek Holub || Mašek || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || French shopkeepers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || Algerian protestors || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winter's Bone]]''||[[Jennifer Lawrence]]||Ree Dolly||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Hon Ping Tang]] || Chen || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Chow Yun-Fat]] || Anthony Lan-Ting || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''||  || Chinese resistance fighters || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Assault (L'Assaut)]]''|||| Suspect||||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cold Prey III]]'' ||  [[Nils Johnson]] || Jon || ||rowspan=4| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kim S. Falck-Jørgensen]] || Anders ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ida Marie Bakkerud]] || Hedda ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Endre Hellestveit]] || The Mountain Man ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Clinic]]'' ||  [[Marcel Bracks]] || Duncan || ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tabrett Bethell]] || Beth ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Pack]]'' ||[[Yolande Moreau]]|| La Spack ||||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
||[[Émilie Dequenne]] || Charlotte Massot ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| ''[[Big Money Rustlas]]'' || [[Shaggy 2 Dope]] || Sheriff Sugar Wolf || || rowspan=6|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Robinson]] || The Store Owner || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Jury]] || Dirty Sanchez || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Madrox]] || Raw Stank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Monoxide]] || Dusty Poot || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike E. Clark]] || The Bartender || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Guns]]'' || || A posse member || Coach gun || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Ass: The Toilet of the Dead]]'' ||  [[Arisa Nakamura]] || Megumi || || | 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Me and my Demon (Nenu Naa Rakshasi)]]'' ||  || Abhimanyu's father || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackthorn]]''||[[Eduardo Noriega]]||Eduardo Apodaca||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch .44]]''||[[Jill Stokesberry]]||Francine||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guard, The (2011)|The Guard]]''||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Beverly D'Angelo]] || Sally || coach gun, reused footage from ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Daniel Craig]] || Jake Lonergan || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Buck Taylor]] || Wes Claiborne || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Peter Mullan]] || Ted Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Jeremy Irvine]] || Albert Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Contagion]]'' ||  [[Matt Damon]] || Mitch Emhoff ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brides (Pyat nevest)]]''||  || Patrolmen in the village ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rebellion (2011)|Rebellion]]'' || || Rebels |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Assassination Games]]'' || [[Jean-Claude Van Damme]] || Vincent Brazil |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Lux]]'' ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Clayne Crawford]] || Brick|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]'' || [[Marion Cotillard]] || Miranda Tate || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[Tom Hardy]]||Bane||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' ||  || farmer || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liability, The|The Liability]]''|| [[Tomi May]] || Danil ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Ryan Lee]] || Scooter ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || [[Noel Deelen]] || Joris|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || || garage owner|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyfall]]''|| [[Albert Finney]] || Mr. Kincaid  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Partridge: Alpha Papa]]'' || [[Colm Meaney]] || Pat Farrell || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Partridge: Alpha Papa]]'' || [[Steve Coogan]] || Alan Partridge || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Pawnshop (Lombard)]]''||[[Denis Nikiforov]]|| Mark || only on the poster ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || Yuriy's gang member ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Blue Ruin]]''|| [[Macon Blair]] || Dwight || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kevin Kolack]] || Teddy ||&lt;br /&gt;
|-&lt;br /&gt;
||  || William ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hundred-Year-Old Man Who Climbed Out of the Window and Disappeared]]'' || Mia Skäringer || Gunilla || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[The Dark Valley]]''|| [[Tobias Moretti]] || Hans Brenner || rowspan=4| ||rowspan=4| 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Helmuth A. Häusler || Hubert Brenner&lt;br /&gt;
|-&lt;br /&gt;
|| Martin Leutgeb || Otto Brenner&lt;br /&gt;
|-&lt;br /&gt;
|| [[Clemens Schick]] || Luis Brenner&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' ||  || Vigilant ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All at Once]]''|| [[Ilya Naishuller]] || armorer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life After Beth]]'' || [[John C. Reilly]] || Maury Slocum || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun Woman]]''||[[Andrew Shepherd]]||The Room Caretaker||Stoeger Double Defense||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begletsy)]]'' || [[Pyotr Fyodorov]] || Pavel Nechayev || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begletsy)]]'' || [[Elizaveta Boyarskaya]] || Ustya || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||[[Michael Madsen]]||Joe ||Coach Gun|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || [[Scoot McNairy]] || Henry || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Far from Men]]|| [[Viggo Mortensen]] || Daru || rowspan=2| || rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  || Algerian rebels&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Sam Shepard]]||Ben Russell||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Reach]]''||[[Michael Douglas]]||John Madec||||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Martyrs (2015)|Martyrs]]|| Troian Bellisario || Lucie || rowspan=2| || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Bailey Noble]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || ||seen in the Kaulder's armory|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Tomahawk]]''||[[Richard Jenkins]]||Chicory||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || [[Aleksey Barabash]] || Guest of Brichkin's || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slow West]]'' || [[Kodi Smit-McPhee]] || Jay Cavendish || Promo image only || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Here Alone]]'' || [[Lucy Walters]] || Ann || rowspan=4| || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| Gina Piersanti || Olivia&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey Rinick || Man&lt;br /&gt;
|-&lt;br /&gt;
| Danielle Smith || Mother&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Forsaken (2015)|Forsaken]]'' || Christopher Rosamond || Daniel Peterson || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| Don Bland || Mr. Chadwick&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] || [[Chris Pratt]] || Josh Farraday || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Matt Damon]]||Jason Bourne||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Erin Moriarty]]||Lydia Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Mel Gibson]]||John Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]''||[[Matthew McConaughey]]||Newton Knight||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of Tarzan, The|The Legend of Tarzan]]''|| [[Samuel L. Jackson]] || George Washington Williams || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Johnny Strong]]||Thomas Rourke||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Captain]]'' ||  || German Villager || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||[[Mark Wahlberg]]||Fletcher Chase||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||[[Christopher Plummer]]||John Paul Getty||||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[The Nun]]''|| Jonas Bloquet || Maurice &amp;quot;Frenchie&amp;quot; Theriault || rowspan=2| ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Taissa Farmiga]] || Irene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Legend of the Christmas Witch]]'' || Giovanni Calcagno || Igor ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holmes &amp;amp; Watson]]'' || [[Lauren Lapkus]] || Millicent || Coach Gun || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || Alejandro Patiño || Bartender || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Times at the El Royale]]''||[[Dakota Johnson]]||Emily Summerspring||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A War Within]]'' || Veit Stübner || Wilhelm Schmidt || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Sator]]''|| Gabriel Nicholson || Adam || rowspan=2| ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| Michael Daniel || Pete&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daughter of the Wolf]]''||[[Gina Carano]]||Clair Hamilton||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Highwaymen]]''||[[Woody Harrelson]]||Benjamin Maney Gault||coach shotgun||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]''||[[Jason Statham]]||Deckard Shaw||||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Shotgun Justice| Shotgun Justice (Teroristka)]]''||[[Iva Janzurová]]||  Marie  || ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [[Martin Hofmann]] || Vlastimil Mach ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||[[Ryan Reynolds]]||One||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret in the Mountain]]''|| || Austrian resistance fighters || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Blizzard of Souls]]''|| [[Oto Brantevics]] || Arturs Vanags || rowspan=2| ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| || A German officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Mantis Jump (Pryzhok Bogomola)]]'' || Dmitry Brauer || ''Hauptmann'' Gustav Günther || With exposed hammers || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Sosnovskiy]] || Grigoriy Kuzmin || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
| Tatyana Lyalina || Tanya Kuzmina || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kid, The (2019)|The Kid]]'' || || Sheriff's deputies || Coach Guns and full length shotguns || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[John Hawkes]] || Sol Star || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[News of the World]]'' || [[Tom Hanks]] || Captain Jefferson Kyle Kidd || rowspan=2|Underlever coach gun, supposedly Holland &amp;amp; Holland || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Helena Zengel || Johanna Leonberger&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Persian Lessons]]'' || Pascal Elso || A French Policeman || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Gennadiy Fomin || A Farmer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eight Hundred, The|The Eight Hundred]]'' ||  || A Chinese civilian || Exposed hammers || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witch Hunt]]'' ||  || BWI Agents || Coach Gun || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Old Henry]]'' || [[Tim Blake Nelson]] || Henry || rowspan=2| || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| Gavin Lewis || Wyatt&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||One of Riddler's followers||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Twilight Zone - Season 1|The Twilight Zone]]'' || [[Claude Akins]] ||Steve Brand  || &amp;quot;Monsters on Maple Street&amp;quot;  || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F Troop - Season 1|F Troop]] || [[Forrest Tucker]] || Sgt. O'Rourke || &amp;quot;Honest Injun&amp;quot; (S01E12) || 1965&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Czterej pancerni i pies]]''  || [[Janusz Gajos]] || Janek Kos || || 1966-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1967)|Dragnet]]'' ||  || Various|| ||1967-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes (1964-1968 TV Series)|Sherlock Holmes]]'' || [[Nick Tate]] || James McCarthy || &amp;quot;The Boscombe Valley Mystery&amp;quot; (S02E06) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adjutant of His Excellency (Adyutant ego prevoskhoditelstva)]]'' || [[Lyudmila Chursina]] || Oksana || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Valeri Gatayev]] || Frol Kurganov || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Doctor Who (Classic Series)|Doctor Who]]'' ||Terry Walsh || Global Chemicals Guard|| rowspan=2|&amp;quot;The Green Death&amp;quot;||rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Chuntz]]  || Global Chemicals Guard&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[30 Cases of Major Zeman]]''  || [[Jaroslav Rozsíval]] || Bosak || || 1974-1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown (1974)|Father Brown]]'' || Richard Heffer || Harry Druce || &amp;quot;The Oracle of the Dog&amp;quot; (Ep.2) || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Police Story(1973-1977)|Police Story]]'' ||  || Various|| ||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || [[Igor Vasilyev]] || Georg von Schlosser || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strogovs (Strogovy)]]'' || [[Viktor Pavlov]] || Demyan Shtychkov || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''Wings BBC TV series'' || Tim Woodward || 2nd Lt. Alan Farmer || Season 1 Ep 01 &amp;quot;Volunteer&amp;quot; || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Data Tutashkhia]]'' || [[Bukhuti Zakariadze]] || Duru || Ep.3 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Twelve Chairs (12 stulyev), The (1977)|The Twelve Chairs (12 stulyev)]]'' || [[Saveliy Kramarov]] || Viktor Polesov || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Drozdov || A watchman&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Papanov]] || Ippolit Matveevich Vorobyaninov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fiery Roads (Ognennye dorogi)]]'' || Nazrulla Saibov || Buranbai || Ep.1 || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Bimbolat Vatayev]] || Sadiqjan-bai || Ep.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shavkat Abdusalamov]] || Umid Abdusalamov || Ep.7&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hill Street Blues]]''||[[Ken Foree]]||armed robber||&amp;quot;Jungle Madness, Pt 1&amp;quot; (S1E16)||1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 1|Bergerac]]'' || Ray Mort || Kranski || &amp;quot;See You in Moscow&amp;quot; (S01E05) || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Clarke]] || Philip Bernard || &amp;quot;Relative Values&amp;quot; (S01E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reilly: Ace of Spies]]'' ||[[Sam Neill]]|| Reilly ||&amp;quot;An Affair With A Married Woman&amp;quot; (Ep.1) ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]'' ||||Various ||  ||1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Miss Marple]]''||[[Moray Watson]]||Colonel Bantry||&amp;quot;The Body in the Library&amp;quot;||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Michael Brandon]] || Lt. Dempsey || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] || [[Ralph Michael]] || Lord Winfield|| &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Seretta Wilson]] ||Susan Sims || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[North and South: Book I|North and South]]'' || [[Lewis Smith]] || Charles Main || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[James Read]] || George Hazard&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Swayze]] || Orry Main&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blott on the Landscape]]'' || [[David Suchet]] || Blott || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Geraldine James]] || Lady Maud Lynchwood&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Attempt on GOELRO (Pokusheniye na GOELRO)]]'' || [[Boris Klyuev]] || Hans Müller || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Gediminas Girdvainis]] || Franz Fischer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crime Story]]''  || [[Paul Butler]] ||  Det. Walter Clemmons |||| 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 5|Bergerac]]'' || [[Christopher Fairbank]] || Sydney Sterrat || rowspan=2|&amp;quot;Root and Branch&amp;quot; (S05E03) || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[John Nettles]] || DS Jim Bergerac&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 6|Bergerac]]'' || Matyelok Gibbs || Alice Thorwell || &amp;quot;Retirement Plan&amp;quot; (S06E08) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Timothy Scott]]||Pea Eye||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonesome Dove]]'' ||[[Jordan Lund]] || Hutto || 10 Gauge shotgun|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 8|Bergerac]]'' || [[John Abineri]] || Delage || &amp;quot;Entente Cordiale&amp;quot; (S08E05) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Jeeves and Wooster]]'' || [[Ralph Michael]] || Tom Travers || rowspan=3|&amp;quot;How Does Gussie Woo Madeline?&amp;quot; (S01E04) || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| Richard Garnett || Gussie Fink Nottle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Laurie]] || Bertie Wooster&lt;br /&gt;
|-&lt;br /&gt;
| [[John Turner]] || Roderick Spode || &amp;quot;The Silver Jug&amp;quot; (S02E01) || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Black Shorts members || &amp;quot;The Bassetts' Fancy Dress Ball&amp;quot; (S02E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Woodnutt]] || Sir Watkyn Bassett || &amp;quot;Totleigh Towers&amp;quot; (S04E05) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seinfeld]]'' || [[Rance Howard]] || The Farmer || &amp;quot;The Bottle Deposit, Pt. 2&amp;quot; || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Bergerac - Season 9|Bergerac]]'' || Franck Dubosc || Gerard Cossec || &amp;quot;Something to Hide&amp;quot; (S09E01) || rowspan=5|1991&lt;br /&gt;
|-&lt;br /&gt;
| Therese Liotard || Danielle Aubry || &amp;quot;Snow in Provence&amp;quot; (S09E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Nettles]] || Jim Bergerac || rowspan=3|&amp;quot;All for Love&amp;quot; (S09E11)&lt;br /&gt;
|-&lt;br /&gt;
| Suzan Crowley || Cressida Draper&lt;br /&gt;
|-&lt;br /&gt;
| Deborah Grant || Deborah Hungerford&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || [[Brent Spiner]] || Data (as Bandito) ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || Jorge Cervera Jr. || Bandito ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' ||  [[CCH Pounder]] ||Sara Pickett  || Coach Gun || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Rick Schroder]] || Newt Dobbs  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Oliver Reed]] || Gregor Dunnigan|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 1|The X-Files]]'' || ||  Police officers/deputized citizens || &amp;quot;The Jersey Devil&amp;quot; (S1E04)|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Alaska Kid]]'' || [[Mark Pillow]] || Alaska Kid || rowspan=5| || rowspan=5|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Donovan Scott]] || Shorty&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Alekseev]] || Mr. Orsini&lt;br /&gt;
|-&lt;br /&gt;
| [[Ingeborga Dapkunaite]] || Sally Bunce&lt;br /&gt;
|-&lt;br /&gt;
| || Gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||||Storekeeper ||||1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Inspector Morse]]'' || [[Neil Dudgeon]] || David Michaels || rowspan=2|&amp;quot;The Way Through the Woods&amp;quot; (S08E01) || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Fairley]] || Cathy Michaels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||||various||||1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 2|Midsomer Murders]]'' ||[[Honeysuckle Weeks]] || Fleur Bridges || S2E4 &amp;quot;Blood Will Out&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  ||  Alf Humphreys|| Michael Asekoff || &amp;quot;Detour&amp;quot; (S5E04) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 8|The X-Files]]''  || Gene Dynarski || Ernie Stefaniuk || &amp;quot;Patience&amp;quot; (S8E03) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Vladimir Episkoposyan]] || &amp;quot;Bearded&amp;quot; || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  || ||  townsfolk ||&amp;quot;The Gift&amp;quot; (S8E11)||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brigada]] ||||Guerillas |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || [[Alex Reid]] ||  Capt. Caroline Walsh || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wire]]''  || [[Michael K. Williams]]  || Omar Little  ||  &amp;quot;The Pager&amp;quot;.|| 2002 &lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Jean-Claude Lecas]] || Richard Nollet || &amp;quot;Pirates&amp;quot; (S12E02) ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Confidential (2003)|L.A. Confidential]]'' || [[C. Thomas Howell]]|| bank robber ||  unsold pilot || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 1]]'' || || A criminal || Coach gun || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Laurent Lafitte]] || Valérie's husband ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Cris Campion]]|| Berteau ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[David Alaya]] ||Garnier ||&amp;quot;Sans pardon&amp;quot; (S13E05)||2004&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[François Dunoyer]] || Pierre Verdon || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| Erick Desmarestz || Vincent || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||[[Rory Cochrane]] ||Yevgeny Tsipin|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||[[Natascha McElhone]] ||Elizabeth Nemeth|| || 2007&lt;br /&gt;
|- &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Frédéric Gélard]] || Jacques Feuillant || &amp;quot;Rédemption&amp;quot; (S20E03)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' ||[[Ian Roberts]]|| Sir Henry Curtis||||2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Agatha Christie's Marple]]'' || [[Jason Flemyng]] || Lawrence Redding || rowspan=2|&amp;quot;The Murder at the Vicarage&amp;quot; (S01E02) || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| Stephen Tompkinson || DI Slack&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Compston]] || Alfred Pollock || &amp;quot;Greenshaw's Folly&amp;quot; (S06E02) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riches (Bogatstvo)]]'' || || Kamchatka hunters || Various models with exposed hammers and hammerless || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]''|| [[Tracy Ashton]] || Didi the one legged girl || (S1E02)||2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Inspector Lynley Mysteries]]'' || [[Richard Armitage]] || Philip Turner || rowspan=3|&amp;quot;In Divine Proportion&amp;quot; (S04E01) || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Nathaniel Parker]] || DI Thomas Lynley&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Yuill || Pat Garratt&lt;br /&gt;
|-&lt;br /&gt;
| [[George Costigan]] || Owen Harcourt-Baines || &amp;quot;Natural Causes&amp;quot; (S05E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Farrell]] || Sam Oborne || &amp;quot;Limbo&amp;quot; (S06E01) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2|Prison Break]]''||   [[Stuart Greer]] || Hunter ||(S2E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[His Majesty's Secret Service (Sekretnaya sluzhba Ego Velichestva)]]'' || [[Yuriy Tarasov]] || Sergey Izvekov || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| Yuriy Oskin || Timokha&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||  ||Dexter||  ||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]'' || || Hunters || &amp;quot;Loupež&amp;quot; (S1E10) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4|Supernatural]]''||[[Amy Gumenick]]||Mary Winchester||&amp;quot;In The Beginning&amp;quot; (S04E03)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harper's Island]]'' || C.J. Thomason||Jimmy || &amp;quot;Gurgle&amp;quot; (S1E08)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saving Grace]]'' || [[Holly Hunter]] || Grace Hanadarko || || 2007-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || || || “Edward” (S1E08)  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inspector George Gently]]  || [[Martin Shaw]] || DCI George Gently || &amp;quot;Bomber's Moon&amp;quot; (S1E02) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]'' ||[[Billy Campbell]]|| Jack Crowe|||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 12]]'' || [[Christopher Fulford]] || Alan Best || (S12EP12) &amp;quot;The Black Book&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Brian Cox]] || Dennis Masen || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Dougray Scott]] || Bill Masen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lewis (TV Series)|Lewis]]'' || [[David Hayman]] || Richie Maguire || &amp;quot;Counter Culture Blues&amp;quot; (S03E04) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| || || Murder weapon; &amp;quot;The Dead of Winter&amp;quot; (S04E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''||[[Eriq La Salle]]||Christopher McAuley ||&amp;quot;In the Light&amp;quot; (S1E05)||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 2]]''|| [[Eric Balfour]] || Duke Crocker  ||  &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified]]''|| ||Various|| ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boardwalk Empire]]'' || [[Michael Pitt]] || Jimmy Darmody || &amp;quot;Pilot&amp;quot; (S1E01)  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Humanoid Monster Bem]]'' ||  || Robber || (Ep. 01) || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Peasant || (Ep. 09) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community (TV Series)|Community]]'' ||  [[E.J. Callahan]] || Prospector ||  &amp;quot;Paradigms of Human Memory&amp;quot; (S02E21)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Haven - Season 2|Haven]]'' ||  [[Eric Balfour]] || Duke || &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Promise, The|The Promise]]'' |||| Arab fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock: The Abominable Bride]]''|| [[Natasha O'Keeffe]] || Emelia Ricoletti || &amp;quot;The Abominable Bride&amp;quot; ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vegas (2012)|Vegas]]''|| || Henchman ||&amp;quot;Pilot&amp;quot; (S1E01) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]'' || [[Viktor Preiss]] || Profesor Rohan  || ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]''   || John A. Lorenz || father  ||  &amp;quot;Dog Soldier&amp;quot; (S1E05) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Katee Sackhoff]] || Victoria &amp;quot;Vic&amp;quot; Moretti ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Longmire - Season 1|Longmire]]''  || J. Michael Oliva  || pawn shop owner  ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tunnel, The - Season 1|The Tunnel]]'' || [[Philippe Girard]] ||Joel Mougin|||| 2013-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] ||  [[Tova Magnusson-Norling]]|| Viktoria Nordgren ||   (S2E08)   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] || [[Camilla Bendix]] || Gertrud Kofoed ||  (S2E08)  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 1|Fargo]]''||[[Martin Freeman]]||Lester Nygard||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash vs Evil Dead]]'' || [[Bruce Campbell]]|| Ash || Sawed-off ||2015- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Witch (Vedma)]]'' || Maksim Radugin || Roman || TOZ-63  ||2015-2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]'' ||  [[Jakub Kohák]] || Cont Božetěch Leskovec  || &amp;quot;Mimo realitu&amp;quot; (S1E02)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hap and Leonard - Season 1|Hap and Leonard]]'' || [[James Purefoy]] || Hap || &amp;quot;Savage Season&amp;quot; (S1E01)||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wynonna Earp ]]'' ||[[Shamier Anderson]] || Deputy Marshal Dolls||&amp;quot;Landslide&amp;quot; (S1E11)||rowspan=2|2016-present&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Rozon]]|| &amp;quot;Doc&amp;quot; Holliday|| &amp;quot;Everybody Knows&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Jared Harris]]||King George the VI||episode: &amp;quot;Wolverton Splash&amp;quot; (S01E01)||2016 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Matt Smith]]||Prince Phillip||episode: &amp;quot;Wolverton Splash&amp;quot; (S01E01)||2016 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Anton Lesser]]||Prime Minister Harold MacMillan||episode: &amp;quot;Mystery Man&amp;quot; (S02E10)||2016 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Endeavour - Season 3]]'' || David Oakes || Joss Bixby's twin brother || &amp;quot;Ride&amp;quot; (S03E01) || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Darrell D'Silva]] || Geoff Craven || rowspan=3|&amp;quot;Prey&amp;quot; (S03E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Lambert]] || Guy Mortmaigne&lt;br /&gt;
|-&lt;br /&gt;
| || Local farmers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Endeavour - Season 4|Endeavour]]''||[[Roger Allam]]||DI Fred Thursday||&amp;quot;Harvest&amp;quot; (S04E04)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists (Specialisté)]]'' || Robert Nebrenský || Alfons Halbich || &amp;quot;Krevní pouto&amp;quot; (S1E09)  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Father Brown - Season 5|Father Brown]]'' || [[Bradley Hall]] || John Hammond || S05E13 || rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Emma Pallant]] || Peggy Hardwick || rowspan=3|S05E15&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau&lt;br /&gt;
|-&lt;br /&gt;
| [[Emer Kenny]] || Bunty Windermere&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Grantchester - Season 3]]'' || Simon Lennon || Marcus Ruskin || rowspan=2|(S3E5) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan Mitchell]] || Abraham&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[J. Quinton Johnson]]||Neptune||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[Matthew Posey]]||Tom Sullivan||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1|The Son]]''||[[Pierce Brosnan]]||Eli McCullough|| &amp;quot;Honey Hunt&amp;quot; (S1E08)||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 4]]'' || [[Sheila Hancock]] || Dowsable Chattox || rowspan=2|&amp;quot;Harvest&amp;quot; (S04E04) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| Chris Coghill || Seth Chattox&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting the Devil (Okhota na dyavola)]]'' || [[Nikolay Shrayber]] || Mikki || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Godless (2017)|Godless]]''|| [[Adam David Thompson]] || Gatz Brown || rowspan=2|Coach Gun || rowspan=5|2017&lt;br /&gt;
|-&lt;br /&gt;
| Matthew Dennis Lewis || Donnie Devlin&lt;br /&gt;
|-&lt;br /&gt;
| [[Merritt Wever]] || Mary Agnes McNue || rowspan=3|&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik LaRay Harvey]] || Elias Hobbs&lt;br /&gt;
|-&lt;br /&gt;
| Russel G. Jones || Hiram&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||||criminal||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || Vyacheslav Zholobov || Yuri Vladimirovich Andropov || With exposed hammers || rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| Dmitriy Radonov || A gamekeeper ||&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || Brezhnev's personal assistant || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Red Machete]]''||||||Seen in armory; &amp;quot;Gone&amp;quot; (S1E05)||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Igor Kulachko]] || &amp;quot;Pomor&amp;quot; || With exposed hammers, supposedly a [[TOZ]] model || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Battle (Posledniy boy)]]'' || Anastasiya Ivanova || Alesya || Supposedly TOZ-BM || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| Yaroslav Granko || A forester ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||[[Brett Gelman]]||Murray Bauman||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 7]]'' || [[Jasper Jacob]] || Lord Henry Hollingworth || rowspan=3|(S07E09) || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Miranda Hennessy]] || Henrietta Hollingworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Emer Kenny]] || Bunty Windermere&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grantchester - Season 4]]'' || [[Nathaniel Parker]] || Thomas Davenport || (S04E05) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subject to Destruction (Podlezhit unichtozheniyu)]]'' || || A watchman || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 7]]'' || [[Shaun Evans]] || DS Endeavour Morse || rowspan=2|(S07E02) || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Gage]] || Ludo Talenti&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex the Fierce (Alex Lyutyj)]]'' || Vladislav Konoplyov || Aleksandr Lekhnovskiy || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock: The Russian Chronicles (Sherlok v Rossii)]]'' || Vladimir Mishukov || Dr. Ilya Kartsev || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Head of Medusa (Hlava Medúzy)]]''|| || hanging on the wall || &amp;quot;Hlava Medúzy&amp;quot; (S1E1)  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| || &amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Midsomer Murders - Season 22|Midsomer Murders]]'' || Lizzy McInnerny || Alberta Tooms || rowspan=5|&amp;quot;The Stitcher Society&amp;quot; (S22E02) || rowspan=5|2021&lt;br /&gt;
|-&lt;br /&gt;
| Jacob Fortune-Lloyd || Gideon Tooms&lt;br /&gt;
|-&lt;br /&gt;
| Peter De Jersey || Toby Wagner&lt;br /&gt;
|-&lt;br /&gt;
| John Thomson || Cooper Steinem&lt;br /&gt;
|-&lt;br /&gt;
| Michael Nardone || Mack McInally&lt;br /&gt;
|-&lt;br /&gt;
| David Rubin || Graham Handsworth || &amp;quot;For Death Prepare&amp;quot; (S22E05) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[1883]]'' || [[LaMonica Garrett]] || Thomas || rowspan=4| || rowspan=4|2021&lt;br /&gt;
|-&lt;br /&gt;
| Marc Rissmann || Josef&lt;br /&gt;
|-&lt;br /&gt;
| Gratiela Brancusi || Noemi&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 4|Yellowstone]]''||[[Kelly Reilly]]||Beth Dutton||&amp;quot;Half the Money&amp;quot; (S4E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Paris Police 1900]]'' || [[Marc Barbé]] || Marc Barbé || Exposed hammers || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters, Count Sabran's men || Exposed hammers and hammerless&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Crossfire (2022)|Crossfire]]||[[Keeley Hawes]]|| Jo Cross ||rowspan=2| ||rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
| Hugo Silva || Mateo Rodriguez&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 9]]'' || [[Ryan Gage]] || Finbar Finch || rowspan=3|&amp;quot;The Enigma of Antigonish&amp;quot; (S09E09) || rowspan=3|2022&lt;br /&gt;
|-&lt;br /&gt;
| Peter Singh || Victor Peters&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Price]] || Sid Carter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]'' || || Arthur Harrow's cultist || &amp;quot;The Goldfish Problem&amp;quot; (S1E01)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[1923 - Season 1|1923]]''||[[Helen Mirren]]||Cara Dutton||&amp;quot;1923&amp;quot; (S1E01)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[1923 - Season 1|1923]]''||[[Michael Greyeyes]]||Hank Plenty Clouds||&amp;quot;The Rule of Five Hundred&amp;quot; (S1E07)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Invasion - Season 1]]''||[[Mark Bazeley]]||Victor Dalton||&amp;quot;Harvest&amp;quot; (S1E05)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[The Walking Dead: Daryl Dixon - Season 1]]'' ||[[Eriq Ebouaney]]||Fallou Boukar||rowspan=2|&amp;quot;La Dame de Fer&amp;quot; (S1E04) || rowspan=5|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Chrystal Boursin]] ||Nadine&lt;br /&gt;
|-&lt;br /&gt;
| ||Zombie Hunter|| rowspan=2|&amp;quot;Deux Amours&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hassam Ghancy]] ||Azlan&lt;br /&gt;
|-&lt;br /&gt;
| || Nest Resident||&amp;quot;Coming Home&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Jessica Allain]]|| Lou Burton||&amp;quot;Brothers in Arms&amp;quot; (S1E01) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Fuma Conspiracy]]'' || Old Man Suminawa || Hammerless || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sailor Moon]]''||Bank robber||Hammerless||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]''||One of the brainwashed settlers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||Gōzō Kuroshio||Removable choke tubes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Michiko e Hatchin]]''||Mauro||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gosick]]''||Sergius, Ambrose||Exposed hammer||2011 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nichijou]]''||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Undead Girl Murder Farce]]''||Lord Godard|| rowspan=2 | Exposed hammer|| rowspan=2 | 2023 &lt;br /&gt;
|-&lt;br /&gt;
|Gustav&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atlantis, The Lost Empire]]''|| ||Cookie|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Love, Death &amp;amp; Robots - Season 1]]''||Nolan North ||Dave Dvorchackhave||&amp;quot;The Dump&amp;quot; (S1E09) ||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Love, Death &amp;amp; Robots - Season 2]]'' ||  Brian Keane ||Bill ||rowspan=2|w/sawed-off stock; &amp;quot;Automated Customer Service&amp;quot; (S2E01)||rowspan=2|  2021&lt;br /&gt;
|-&lt;br /&gt;
|| Nancy Linari ||Jeanette&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The First Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]''||  || ||   || 2001   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || &amp;quot;Double-Barrel Shotgun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]''||  || ||   ||  2005  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Cthulhu: Dark Corners of the Earth]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather, The (VG)|The Godfather]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic! Source]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The Second Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' || &amp;quot;Huntsman Silverback&amp;quot; || || Augmented Edition only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 3: BFE]]'' || &amp;quot;Double Barrel Coach Gun&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]''|| &amp;quot;Coachgun&amp;quot;  || ||added in Breakdown DLC ||  2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Payday 2]]'' || &amp;quot;Mosconi 12G&amp;quot; || ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Claire 12G&amp;quot; || ||Added during the Breaking News event (2018)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Winchester Model 21 ||normal and sawed-off  ||Winchester Model 21 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || || ||Unusable; seen on poster || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza 5]]'' || &amp;quot;Hunting Rifle&amp;quot; || Rifled barrels ||2015 is the western release date. || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;Model 1882&amp;quot; || || Remington Model 1882 || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hammerless Long&amp;quot;|| ||Full-length hammerless shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Michonne]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Superhot]]'' ||  |||| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]''|| || || Browning Citori || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;SBS&amp;quot;|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Krunker]]''|| Shotgun / Good Ol' Days || 2-round shell holder || The Good Ol' Days skin lacks a trigger or trigger guard || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry New Dawn]]''|| &amp;quot;SBS&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]''|| || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' ||&amp;quot;Hunting Shotgun&amp;quot;|| Adjustable choke, 6-shell side saddle, optional Picatinny rail segments ||Hammerless + double triggers, removed from in-game store in v2.0|| 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 4]]'' ||&amp;quot;Double Shotgun&amp;quot; || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;SBS&amp;quot; || || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Short barreled Side by Side Shotgun (Sawed Off)==&lt;br /&gt;
[[Image:Outlaw.jpg|thumb|right|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sarasquetasawnoffdb.jpg|thumb|right|400px|Sarasqueta Sawn-off DB - 12 gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|right|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|right|400px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''[[The Sopranos]]''.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|right|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|right|400px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface (1983)|Scarface]]'' - 12 gauge]]&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|right|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[Image:Sawed off exposed hammers.jpg|thumb|400px|right|Sawed off side by side shotgun with exposed hammers - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
Also known as a &amp;quot;Sawn Off&amp;quot; in British English (the American vernacular sounds similar to the phrase &amp;quot;sod off&amp;quot;). This section is for any short barreled shotgun that has been modified by sawing off the barrels to a short length (either by user or factory) and has a factory pistol grip or a sawed off buttstock.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all sawed off Side by Side shotguns'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1954)|Dragnet]] || || gunman || || 1954&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[3:10 to Yuma (1957)|3:10 to Yuma]]''  ||[[Van Heflin]] || Evans ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Ford Rainey]] ||Bisbee marshall  ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Rio Bravo]]''  || [[Walter Brennan]] || Stumpy ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[Charlton Heston]] || Major Amos Charles Dundee   ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[James Coburn]]|| Samuel T. Potts  ||  || 1965 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[El Dorado]]'' || [[James Caan]] || Alan Bourdillion Traherne A.K.A Mississippi || ||  1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || Resistance fighters || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Topo]]'' || David Silva || The Colonel || Small caliber, possibly .410 || 1970&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Centurions, The|The New Centurions]]'' || || Street hood || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Angel's Leap (Le Saut de l'ange)]]'' || [[Gordon Mitchell]] || Henry Di Fusco ||  || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || [[Robert Hooks]] || Mr. T || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || Wayne Storm || Frank || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Bill Hickman]] || Bo || ||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Rosemary Murphy]] || Callie Hacker || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffy]]''||[[Pam Grier]]||Coffy||||1973&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Lee Marvin]] ||  Jimmy Cobb ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Victor Lanoux]]|| Horace ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' || [[David Bennent]] ||Chim ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Brannigan]]''  || || || Set up as a booby trap ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[Jeannie Bell]] || Kelly ||||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Sweeney 2]]'' || [[Ken Hutchison]] || Frank Hill || Gold-plated || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| Brian Gwaspari || Will White ||&lt;br /&gt;
|-&lt;br /&gt;
| Matthew Scurfield || Jefferson&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Mad Max]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Movers]]'' || ||  Gangster || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' ||||  Gangsters  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Brian Hall]] || Alan  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Nigel Humphreys]]  ||  Dave  ||  || 1980  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Warrior]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Investigation Ascertained (Sledstviyem ustanovleno)]]'' || [[Leonid Kulagin]] || Ivan Shostak || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Honkytonk Man]]''|| [[Clint Eastwood]]|| Red || ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]''||  [[Geno Silva]] ||  The Skull ||(Zabala Hermanos S.A. Shotgun) || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max Beyond Thunderdome]]'' || [[Mel Gibson]] ||  Max || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Sherlock Holmes]]'' || || A tavern patron || || 1985&lt;br /&gt;
|-    &lt;br /&gt;
| ''[[Big Trouble in Little China]]'' ||   [[Dennis Dun]] ||  Wang Chi |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]'' || [[Brian Thompson]]||  the Night Slasher |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tough Guys]]'' || [[Eli Wallach]] || Leon B. Little || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Carvey]] || Richie Evans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]'' || [[Adam Ant]] || Mick |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stakeout]]''||[[Ian Tracey]]||Caylor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Married to the Mob]]'' || [[Mercedes Ruehl]] || Connie Russo || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[8 Million Ways to Die]]'' || [[Fred Asparagus]] || Mundo || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle Mile]]'' || [[Edward Bunker]] || the night watchman || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]'' || [[Christopher Walken]] || Frank White || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goodfellas]]'' || [[Ray Liotta]] || Henry Hill ||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge]]'' || [[Kevin Costner]] || Michael J. &amp;quot;Jay&amp;quot; Cochran ||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Krays]]'' ||  [[Tom Bell]] ||  Jack &amp;quot;The Hat&amp;quot; McVitie || ||  1990&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]''  || || || seen in Militia museum ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Rapid Fire]]''  || || Mobsters || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Democratic Terrorist]]'' ||  [[Stellan Skarsgård]]  ||Carl Hamilton || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[The Wild East]]''||[[Farkhad Amankulov]]||Mongol|| rowspan=4| || rowspan=4| 1993&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Ibrahim&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Baranov II || Skull's bandit&lt;br /&gt;
|-&lt;br /&gt;
| || Fascists, Skull's thug&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Boiling Point]]''  ||  [[Viggo Mortensen]] ||   Ronnie || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Canary Connection, The (Kanárská spojka)|The Canary Connection (Kanárská spojka)]]'' || [[Petr Drozda]] ||  Big bodyguard  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hagi-Tragger]]'' || uncredited || Tyutyunik || rowspan=2| expossed hammers  || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Fyodorov]] || A midget criminal&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Robert Patrick]] || Jeff Douglas || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell || Sawn-off || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]''  || || Abdel's brother ||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]''  || Kevin Knotts || Barman  ||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''||[[Slavko Labovic]]|| Radovan || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Thomas Bo Larsen]] || The junkie || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Levino Jensen]] || Mike || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother (Brat)#12 Gauge Double Barreled Shotgun (fullsize, later sawed-off.)|Brother (Brat)]] ||  [[Sergei Bodrov]] ||  Danila Bagrov ||  (Sawn Off)  ||  1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]''  || || Muki´s man  ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires]]'' || Slayers  || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || [[Michael Broughton]] || A robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Held Up]]'' || [[Roselyn Sanchez]] || Trina || || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Fuentes]] || Sal ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crew (2000)|The Crew]]'' || [[Joseph Rigano]] || Frankie the Rash ||   || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the City Limits]]'' || [[Freddy Rodriguez]] || Topo ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Jay and Silent Bob Strike Back]]'' || [[Matt Damon]] || Himself/Will Hunting || || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Affleck]] || Himself/Holden McNeil || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Cabin Fever]]'' ||  [[Tim Parati]] || Andy || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zelary]]''  ||  [[György Cserhalmi]] || Józa || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' ||  [[Denzel Washington]] ||  Creasy || || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Tamer Hassan]] || Charlie ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Geoff Bell]] || Sammy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || [[Bruce Willis]] || Jack Mosley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Woman R]]''|| ||extremist||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Racketeer (Reketir)]]''  || Saken Aminov|| Aman ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' |||| Arabian thug  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || Manami Hashimoto ||  Reiko ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || ||  Italian partisan ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || || El Huron thug |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Affairs (Une affaire d'état)]]''  ||  [[Hervé P. Gustave]] || the bald hitman ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case 39]]'' || [[Ian McShane]] || Detective Mike Barron || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Lieutenant: Port of Call - New Orleans]]'' || [[Xzibit]] || Big Fate || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Book of Eli]]''||[[Tom Waits]]||The Engineer||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Book of Eli]]''||[[Denzel Washington]]||Eli||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || [[Asami Sugiura]] || Asami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners and Saints]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' || Luke Ford || Darren Cody ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dark World (Tyomnyy mir)]]''  ||[[Mikhail Solodko]] || A driver || exposed hammers  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Resident Evil: Afterlife]]''  ||[[Milla Jovovich]] || Alice || dual-wielded   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Survival of the Dead]]'' || ||  Murderous redneck ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || ||  Motorcycle men  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Pack]]'' || Philippe Résimont || Motard 2  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[The Pack]]'' || Benjamin Biolay || Max ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Edge of Darkness]]''  || || Hit man  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Robert Davi]]||Ray Ferritto||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Steven R. Schirripa]]||Mike Frato||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' || [[Milla Jovovich]] || Alice || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Thug || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Scoot McNairy]] || Frankie || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Ben Mendelsohn]] || Russell || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || || Poker game robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Chase Williamson]] || David Wong || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Rob Mayes]] || John Cheese || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' ||  Spencer Howes || Joker || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Alex Cardillo]] || Frost || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]'' || || Gang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Suicides (Samoubiytsy)]]'' ||  || Mitus' thug || with the exposed hammers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  [[Clayne Crawford]] || Brick |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home Sweet Home (2013)|Home Sweet Home]]''||[[Shaun Benson]]||The Killer||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]''|| [[Denis Nikiforov]] || Mark || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || sawn-off || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  ||  [[Jason Statham]] || Parker ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  || [[Clifton Collins Jr.]] || Ross || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]''|| [[Hugh Lambe]] || The Hunter  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Danielle C. Ryan]] || Kate Mitra&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good People]]'' || [[Michael J. Fox]] || Bobby Witkowski || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''|| ||Tarasov Mob Henchman ||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Don Johnson]]||Jim Bob Luke||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Michael C. Hall]]||Richard Dane||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[Ian Ogilvy]] || Richie Archer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Kirill Anisimov]] || Mikhei  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Sergey Tsepov]] || Kudim || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hansel vs. Gretel]]'' || [[Brent Lydic]] || Hansel || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max: Fury Road]]'' || [[Tom Hardy]]  || Max ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Charlize Theron]]||Furiosa||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Nicholas Hoult]]||Nux||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' ||||||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Ka]]'' || ||Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Vojtech Dyk]] || Kvido Eisner || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Hoji Fortuna]]|| Bobby || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]''  ||  || Gestapo officer || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In a Valley of Violence]]'' || [[John Travolta]] || Marshal Clyde Martin || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[I Don't Feel at Home in This World Anymore]]'' || David Yow || Marshall || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jane Levy]] || Dez&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Jigsaw]]'' || [[Tobin Bell]] ||Jigsaw/John Kramer   || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
|  [[Laura Vandervoort]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengement]]''  || [[Scott Adkins]] || Cain Burgess || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || [[Andrej Kaminsky]] || Ruska Roma Priest || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lawman]]''|| [[John Russell]] || Marshal Dan Troop |||| 1958-1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]''|| [[Jack Webb]] || Joe Friday || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 1|Miami Vice]]'' || [[Philip Michael Thomas]] || Detective Ricardo Tubbs  ||  || 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Ray Charleson]] ||Joe Delaney|| &amp;quot;The Hit&amp;quot; (S2E08) || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Tony London]]||Levey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] ||[[Jamie Foreman]] ||Ramsey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 7|Bergerac]]'' || || A kidnapper || &amp;quot;Weekend Off&amp;quot; (S07E05) || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' || [[Rowan Atkinson]] ||Inspector Fowler  || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]''  || ||  Gangster || &amp;quot;Mystery of the Blues&amp;quot; || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' ||  ||bank robbers || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[The X-Files]]'' || || Salvage dealer || &amp;quot;Piper Maru&amp;quot; (S3E15) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  || drug dealer || &amp;quot;Kill Switch&amp;quot; (S5E11) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Dan Desmond || Harry Odell || &amp;quot;Salvage&amp;quot; (S8E09) || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]'' || [[James Gandolfini]] || Tony Soprano||  (Zapala) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Grazhdanin nachalnik]]'' || [[Aleksey Shevchenkov]] || Makhnach || rowspan=3|Possibly TOZ-63 or [[TOZ-66]] || rowspan=3|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Maksim Drozd]] || Podgaytsev&lt;br /&gt;
|-&lt;br /&gt;
| [[Egor Beroev]] || Andrey&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || ||  Various criminals and terrorists || || 2002-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' ||||various || w/ &amp;amp; w/out sawed-off barrels and stock||2004-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' ||  [[Jensen Ackles]] || Dean Winchester  || (Baikal) || 2005-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' || [[Jared Padalecki]] ||  Sam Winchester  || (Baikal) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| [[Jan Antonín Duchoslav]] || Maximovich || &amp;quot;Baba na zabití&amp;quot; (S1E09) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Nick Offerman]] || Ron Swanson ||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Chris Pratt]] || Andy||||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[Luther]]'' || [[Idris Elba]] || DCI John Luther || || rowspan = 3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Mackintosh]] || DCI Ian Reed ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruth Wilson]] || Alice Morgan ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''||[[Stephen Graham]] || Al Capone |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''|| || various |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Robert Knepper]]|| Sid Rothman |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Richard Brake]]|| Terry Mandel |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' || [[Peter Shinkoda]] || Dai || || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Chris Kerson]]||Nails||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Vedma)]]'' || [[Boris Georgievskiy]] || Khudoy || || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Endeavour - Season 3]]'' || [[Tom McKay]] || Cole Matthews || rowspan=3|&amp;quot;Coda&amp;quot; (S03E04) || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Mothersdale]] || Peter Matthews&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Walker || Tommy Thompson&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Black Cat (TV Series)|Black Cat]]'' || Boris Zverev || Pan's henchman || rowspan=2| || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || A watchman of a warehouse&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Robert Jasków]]|| The receptionist Hrouda || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Jirí Dvorák]]|| Karel Kříž || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || S2E11 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Departed (Gorod)]]'' || Igor Bityutskiy || Tolya Karyakin || rowspan=2|Sawed-off TOZ-B or TOZ-BM || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Yumatov]] || ''Militsiya'' ''Starshina'' Nazar Barsukov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Specialists (Specialisté)]]'' || [[Michal Slaný]] || Jiří Vondruška || rowspan=2| &amp;quot;Na vlastní pěst&amp;quot; (S1E46) || rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Krystof Racek]] || Max &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 5]]'' || David Jonsson || Cromwell Ames || (S05E06) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher - Season 2|The Punisher]]''||[[Alexa Davalos]]||Beth Quinn||&amp;quot;Roadhouse Blues&amp;quot; (S2E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eldorado KaDeWe]]'' || || A robber || Ep. 01 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paris Police 1900]]'' || Thibaut Evrard || Inspector Joseph Fiersi || Hammerless || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last of Us - Season 1]]'' ||||Raider||&amp;quot;Long Long Time&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Walking Dead: Daryl Dixon - Season 1]]'' || [[Hugo Denisse]] || Henri  || rowspan=4| &amp;quot;L'ame Perdue&amp;quot; (S1E01) || rowspan=4|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Deby]] || Michel Codron&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy Deschamps]] || Martin&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Matt Brewer]] || Cam||&amp;quot;Brothers in Arms&amp;quot; (S1E01) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doom (VG)|Doom 2]]'' || &amp;quot;Super Shotgun&amp;quot; || Full stock || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: A Post-Nuclear Role-Playing Game|Fallout]]'' || &amp;quot;Shotgun&amp;quot; || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clive Barker's Undying]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperados: Wanted Dead Or Alive]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia: The City of Lost Heaven]]'' || &amp;quot;Lupara&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal 2]]''|| || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Sawnoff Shotgun&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || || || 2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Suffering: Ties That Bind]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Matador]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;Sawnoff Shotgun&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Force-A-Nature&amp;quot; / &amp;quot;Soda Popper&amp;quot; || w/sawn-off barrels &amp;amp; full stock; &amp;quot;Soda Popper&amp;quot; has a can of Crit-A-Cola taped in place of the handguard || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;Dual Double Barrel&amp;quot; ||Dual wielded||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Double-Barreled&amp;quot; / &amp;quot;Quad-Barreled&amp;quot; || Sawn-off stock; &amp;quot;Quad-Barreled&amp;quot; variant has, as the name implies, 4 barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: Bloodshot]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sector]]'' || &amp;quot;Spectre&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || A variant of the aforementioned full-length double-barreled shotgun || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather II, The (VG)]]'' || &amp;quot;Sawn off Double Barrel Shotgun&amp;quot; || Quick barrel; the standard length of the cob || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;Ranger&amp;quot; ||Based off a Sears Ranger|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; / &amp;quot;Big Boomer&amp;quot; || w/o stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens: Colonial Marines]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; || w/o stock, fitted with a side accessory rail || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Doubleshort&amp;quot; ||added in Breakdown DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || &amp;quot;Double Barrel Shotgun&amp;quot; || Added in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC in 2016 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || Sawed-Off Shotgun || w/o stock || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;D2&amp;quot; || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;Break Action Shorty&amp;quot; || Sawn-Off hammerless shotgun|| rowspan=5|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Break Action Super Shorty&amp;quot;|| Extremely short version, similar to the example in [[Killing Them Softly]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Wells 1864&amp;quot;||Sawn-Off Coach Gun, with leather shell loops&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The OG&amp;quot;||Giant 3 gauge shotgun&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Toz63&amp;quot;||Sawn-off TOZ-63&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Lupara&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || &amp;quot;The Stick Of Doom&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Superhot VR]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Rangers&amp;quot; || Dual-wielded; based off a Sears Ranger|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;D2&amp;quot;||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: The Final Season]]'' ||    ||sawed-off  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Sawed Off&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;Sawed Off&amp;quot; || Sears Ranger || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Sawed Off || Fluted barrels, modified handguard || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;Sawed-Off Shotgun&amp;quot; || Fitted with 6-shell side saddle, adjustable choke, Picatinny rail segments||2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun (O/U)==&lt;br /&gt;
[[File:Seelig OU.jpg|thumb|right|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|right|500px|Beretta S3 O/U - 12 gauge]]&lt;br /&gt;
[[File:DT-11.jpg|thumb|right|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:Browning 0-U.jpg|thumb|right|500px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|right|500px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:Savage512.jpg|thumb|right|500px|Stevens 512 O/U - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|right|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta SV10 Perennia III.jpg|thumb|500px|right|Beretta SV10 Perennia III - 12 Gauge]]&lt;br /&gt;
[[File:Baikal-IZH27-Shotgun.jpg|thumb|right|500px|Baikal IZH-27 (also sold as the Model 27) O/U Shotgun  - 12 gauge]]&lt;br /&gt;
[[File:Sarsilmaz Centurion.jpg|thumb|right|500px|Sarsilmaz Centurion O/U Shotgun  - 12 gauge]]&lt;br /&gt;
[[File:WinchesterModel101.jpg|thumb|right|500px|Winchester Model 101 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mysterious Discovery (Tainstvennaya nakhodka)]]'' || [[Aleksey Gribov]] || Nikanor Sarvanov || || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Colt Is My Passport]]'' || [[Jô Shishido]] || Shûji Kamimura || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puppet on a Chain]]'' || [[Vladek Sheybal]] || Meegeren || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]'' ||  ||Mary Ann's men || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Conspiracy, The (L'Attentat)|The French Conspiracy (L'Attentat)]]'' || [[Michel Bouquet]] || Mr. Lampereur || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Law]]'' || [[Nazzareno Zamperla]] || &amp;quot;Beard&amp;quot; || Sawed-off barrels, intact stock || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Connection II]]'' || [[Ed Lauter]] || General Gordon || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Boomerang (Comme un boomerang)]]'' || [[Pierre Malet]] or [[Laurent Malet]] || One of Feldman twins || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| Louis Julien || Eddy Batkin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Daniel Ceccaldi]] || Lucien Lacor ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breaker! Breaker!]]'' || Uncredited || Dave || rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Kawecki]] || Wade&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Race for the Yankee Zephyr]]'' || || Theo Brown's henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharky's Machine]]'' || [[Henry Silva]] || Billy Score|| Sawed off || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The African (L'Africain)]]'' || [[Philippe Noiret]] || Victor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Jean-Louis Trintignant]] || Julien Vercel || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Jon Paul Jones]]||Pete||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downtown]]'' || [[Joe Pantoliano]] || White || Sawn-off ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitman]]'' || [[Chuck Norris]] || Cliff Garret/ Danny Grogan || Sawed off || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Aleksandr Bureyev]] || Oleg Petrovich || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' || [[Anne Archer]] || Cathy Ryan || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Casino (1995)|Casino]]''||[[Don Rickles]]||Billy Sherbert||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || [[Arnold Schwarzenegger]] || John Kruger ||Sawed-off || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || [[Rudolf Hrusínský Jr.]] || Pathologist Slavíček ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || || Bank robbers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || [[Denise Richards]] || Kelly Van Ryan || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ripley's Game]]'' || [[John Malkovich]] || Tom Ripley || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness Falls]]'' || ||  || seen at the Gun Shop || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' || || Club Fever Bodyguard  || Sawn-off ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Antonio]]'' || [[Hubert Saint-Macary]] || M. Chapon || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mechanik]]'' || [[Dolph Lundgren]] ||Nick Cherenko ||Full-Size Hunting Baikal || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fun with Dick and Jane (2005)]]'' || [[Alec Baldwin]] ||Jack McCallister |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Darren Ting]] ||Ming Lee ||sawn-off|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lookout,The (2007)|The Lookout]]''||[[Greg Dunham]]||Bone||cut-down||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Reaping]]'' || [[Cody Sanders]] || Hank ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Frontier(s)]]'' || [[Karina Testa]] || Yasmine || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Joël Lefrançois]] || Hans ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maud Forget]] || Eva  ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flu Birds]]'' || [[Brent Lydic]] || Gordon || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' || [[Aleksandr Zavyalov]] || Perfilyev || with a sawed off buttstock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anaconda 3: Offspring]]'' || [[Banica Gheorghe]] || farmer || Sawn-off || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || [[Jeremy Crutchley]] || Richter || Sawn-off IZh-27 ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spirit]]'' || [[Samuel L. Jackson]] || Octopus || Sawn-off ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Tom Selleck]]||Mr. Kornfeldt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Ashton Kutcher]]||Spencer||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' || [[Eric Godon]] || Johan Pauwels || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Michael Shannon]] ||Donnie ||sawn-off|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Janet McTeer]] ||Helen Bingham |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Karel Roden]] ||security chief Carver |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Time]]'' || || ||Sawed-off barrels|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of the Machine Gun Woman]]'' || || |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Bas Keijzer]] || Bobby || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Raymond Thiry]] || Jos || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| [[Viktor Preiss]] ||Profesor Rohan ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]'' || [[Sean Cronin]] || Wictor || stock/barrel sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Russell Crowe]] || Nicholas Hostetler ||Beretta SV10 Perennia III || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Mark Wahlberg]] || Billy Taggart ||Beretta SV10 Perennia III || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Host, The (2013)|The Host (2013)]]'' || [[William Hurt]] || Jeb || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chandler Canterbury]] || Jamie ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Max Irons]] || Jared ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' ||  || A gang member || Stevens 512 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicles of the Ghostly Tribe]]'' || [[Deshun Wang]] || Anliru || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]''||  ||  ||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''|| ||German officers || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| [[Roy Dotrice]] || Charles Jourdan|| Browning O/U || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || [[Donald Churchill]] || David McKenzie || &amp;quot;Fires in the Fall&amp;quot; (S04E10) || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 5|Bergerac]]'' || [[David Horovitch]] || Simeon Fox || &amp;quot;Treasure Hunt&amp;quot; (S05E09) || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 6|Bergerac]]'' || [[Tony Haygarth]] || Chester Ackerman || &amp;quot;A Horse of a Different Colour&amp;quot; (S06E03) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| ||  || &amp;quot;Shapes&amp;quot; (S1E18), &amp;quot;Die Hand die Verletzt&amp;quot; (S2E14), &amp;quot;Revelations&amp;quot; (S3E11), &amp;quot;Wetwired&amp;quot; (S3E23), &amp;quot;The Gift&amp;quot; (S8E11), other episodes || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Inspector Lynley Mysteries]]'' || [[Tim Pigott-Smith]] || Philip Weaver || rowspan=2|&amp;quot;For The Sake Of Elena&amp;quot; (S01E03) || rowspan=3|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Ward]] || Justine Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Pippa Haywood || Juliet Spence || &amp;quot;Missing Joseph&amp;quot; (S01E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]''|| [[Sergei Bezrukov]] ||Alexander Belov || TOZ-34 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 6]]'' ||  || a few characters ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lewis (TV Series)|Lewis]]'' || Jack Ellis || Rex Griffon || rowspan=2|&amp;quot;Reputation&amp;quot; (Pilot) || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| Dennis Matsuki || Mr. Tanigaki&lt;br /&gt;
|-&lt;br /&gt;
| ''[[His Majesty's Secret Service (Sekretnaya sluzhba Ego Velichestva)]]'' || || || Seen in Kulebyako's apartments || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 3|Criminal Minds]]''|| [[Joe Mantegna]] || David Rossi || &amp;quot;About Face&amp;quot; (S3E06) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''|| [[Dennis Haysbert]] ||Sgt. Major Jonas Blane || Stevens 512 Gold Wing O/U Shotgun ||  2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 4]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || rowspan=&amp;quot;2&amp;quot;|2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Jensen Ackles]] || Dean Winchester || Sawed off / Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harper's Island]]''|| || ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Amy Poehler]] || Leslie Knope || &amp;quot;Hunting Trip&amp;quot; (S02E10) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wallander]]''||||Suspect|| &amp;quot;Faceless Killers&amp;quot; ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 6]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 1]]''|| [[Lucas Bryant]] ||Nathan  || &amp;quot;Fur&amp;quot; (S1E06) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 7]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Miroslav Donutil]] || Judge Brezina ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clona]]'' || [[David Puncochár]] || Babka || &amp;quot;První ohen&amp;quot; (S1E2) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Fear the Walking Dead - Season 1]]''|| [[Frank Dillane]] || Nick Clark ||rowspan=&amp;quot;5&amp;quot;|Sarsilmaz Centurion &amp;lt;br&amp;gt; &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;The Good Man&amp;quot; (S1E06) || rowspan=&amp;quot;5&amp;quot;|2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Kim Dickens]] || Madison Clark &lt;br /&gt;
|-&lt;br /&gt;
|[[Rubén Blades]] || Daniel Salazar &lt;br /&gt;
|-&lt;br /&gt;
|[[Lorenzo James Henrie]] ||  Christopher Manawa &lt;br /&gt;
|-&lt;br /&gt;
|[[Cliff Curtis]] || Travis Manawa &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || Sawed off || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tin Star - Season 1|Tin Star]]''||[[Genevieve O'Reilly]]||Angela Worth||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tin Star - Season 1|Tin Star]]''||[[Abigail Lawrie]]||Anna Worth||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mist (TV Series)|The Mist]]''||||looter||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || (uncredited) || Brezhnev's personal assistant || May be [[TOZ-34]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Midsomer Murders - Season 22|Midsomer Murders]]'' || Hannah Waddingham || Mimi Dagmar || rowspan=3|&amp;quot;The Stitcher Society&amp;quot; (S22E02) || rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Allen]] || Harry Marx&lt;br /&gt;
|-&lt;br /&gt;
| Jacob Fortune-Lloyd || Gideon Tooms&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]'' || || Arthur Harrow's cultist || &amp;quot;The Goldfish Problem&amp;quot; (S1E01)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reacher (2022) - Season 1|Reacher]]''||||party guests||&amp;quot;Spoonful&amp;quot; (S1E03) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Fang]]'' || |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devilman: The Birth]]''||Ryou Asuka, Akira Fudou||Short-Barreled||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed]]''|||| ||1996 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Trigun]]''||Thug ||Futuristic O/U Shotgun ||1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bible Black: New Testament]]||bank-robber||&amp;quot;Revival&amp;quot; (Ep.01)||2004-2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black]]''||Pro-Alma cultists|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''||Citizen || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gyo]]''|| Huntsmen || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: Operation Victory Arrow]]'' || Nederland civilians || ||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jujutsu Kaisen 0]]'' || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 0]]'' || Hunting Gun || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned: Criminal Origins]]'' || Sawed-Off Shotgun || || Sawed off version with shorter barrels and an unusually short buttstock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;Double Defense Shotgun&amp;quot; || ||Stoeger Double Defense Over and Under||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || || seen on a wall || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake]]'' || Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || Double Barreled Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Caravan Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam Double D]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || Pistole || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion (VG)|Contagion]]'' || Over &amp;amp; Under || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || Lupara|| ||Sawed-off; added in 2022 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''||Joceline O/U 12G||Optional sawed-off barrels and sawed-off stock or shell carrier||Hybrid Beretta DT11 and CZ Redhead Deluxe|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom Forces]]'' || DT11 || Shortened &amp;quot;combat&amp;quot; or sawed-off barrels, alternate stocks (&amp;quot;Olympian,&amp;quot; &amp;quot;sporting,&amp;quot; or remove stock)|| DT11 PRO w/ Olympian stock, DT11 ACS w/ sporting stock || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || DT11|| ||Beretta DT11. Variants with shortened barrel, or shortened barrel and stock|| rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Outback Double&amp;quot;|| ||Stoeger Condor Outback 20 gauge&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TheHunter: Call of the Wild]]'' || &amp;quot;Caversham Steward 12G&amp;quot;|| || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Silver Pigeon&amp;quot; || || Beretta 686 Silver Pigeon || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || 725 || || Browning Citori 725 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;KINGS ARM SAWN OFF&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || Lockwood 300 || || Browning Citori 725 || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620761</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620761"/>
		<updated>2023-10-23T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Condor Outback==&lt;br /&gt;
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the 'Outback Double.&amp;quot;. This version is chambered in 20 gauge.&lt;br /&gt;
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620760</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620760"/>
		<updated>2023-10-23T19:15:07Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Condor Outback==&lt;br /&gt;
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the 'Outback Double.&amp;quot;. This version is chambered in 20 gauge.&lt;br /&gt;
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620759</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1620759"/>
		<updated>2023-10-23T19:14:10Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Over-Under Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
The Stoeger Condor Outback was added in Update #111 Experimental Build 3. This version is chambered in 20 gauge.&lt;br /&gt;
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
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		<title>File:Stoeger Condor Outback.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Stoeger_Condor_Outback.jpg&amp;diff=1620758"/>
		<updated>2023-10-23T19:12:31Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
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		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1609389</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1609389"/>
		<updated>2023-09-08T00:24:44Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Pancor Jackhammer */&lt;/p&gt;
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&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
A currently unidentified [[Over-Under Shotgun]] was added in Update #111 Experimental Build 3. Unlike the Beretta DT11, this is chambered in 20 gauge and lacks the raised sight rib of many Over-Under shotguns.&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1606668</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1606668"/>
		<updated>2023-08-29T15:27:42Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes &amp;amp; Hand Grenades'' (2016)]]&lt;br /&gt;
'''''Hot Dogs, Horseshoes &amp;amp; Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.&lt;br /&gt;
&lt;br /&gt;
'''Note 1:''' Seeing as ''H3VR'' currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.&lt;br /&gt;
&lt;br /&gt;
'''Note 3:''' Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the &amp;quot;Ultimate FPS Weapons Pack&amp;quot; by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the &amp;quot;Mauser Pistol Pack&amp;quot; by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Subpages=&lt;br /&gt;
*To view the game's automatic &amp;amp; machine pistols, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Self-Loading Pistols]].&lt;br /&gt;
*To view the game's non-automatic pistols, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols]].&lt;br /&gt;
*To view the game's revolvers, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers]].&lt;br /&gt;
*To view the game's submachine guns, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns]].&lt;br /&gt;
*To view the game's shotguns, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns]].&lt;br /&gt;
*To view the game's assault rifles, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles]].&lt;br /&gt;
*To view the game's battle rifles, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles]].&lt;br /&gt;
*To view the game's rifles and carbines, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines]].&lt;br /&gt;
*To view the game's sniper rifles, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles]].&lt;br /&gt;
*To view the game's machine guns, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns]].&lt;br /&gt;
*To view the game's launchers, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers]].&lt;br /&gt;
*To view the game's unusable/NPC weapons, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons]].&lt;br /&gt;
*To view the game's grenades and explosives, visit [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_1301&amp;diff=1605528</id>
		<title>Beretta 1301</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_1301&amp;diff=1605528"/>
		<updated>2023-08-26T01:59:50Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beretta 1301 Tactical.jpg|thumb|right|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
[[File:Beretta 1301 Tactical pistol grip.jpg|thumb|right|450px|Beretta 1301 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tomorrow War]]'' || [[Edwin Hodge]] || Dorian || with Aridus Industries and Magpul parts || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terminal List]]'' || [[Taylor Kitsch]] || Ben Edwards || Equipped with Magpul furniture in &amp;quot;Detachment&amp;quot; (S1E04) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| &amp;quot;B1310&amp;quot;||Full Stock||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ready or Not (VG)|Ready or Not]]'' || &amp;quot;B1301, B1301 ENTRYMAN&amp;quot; || Magpul forend || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Beretta}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Single_Barreled_Shotgun&amp;diff=1605527</id>
		<title>Single Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Single_Barreled_Shotgun&amp;diff=1605527"/>
		<updated>2023-08-26T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|right|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge. This is a common single barreled breach loading top break shotgun.]]&lt;br /&gt;
[[Image:H&amp;amp;R TopperMod158.jpg|thumb|right|500px|Harrington &amp;amp; Richardson Topper Model 158 Shotgun with case hardened receiver - 12 gauge]]&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|right|500px|Montgomery Ward Texas Ranger - 16 gauge. This model was also available in 12 gauge, 20 gauge and .410 bore.]]&lt;br /&gt;
[[Image:IverJohnsonChampion410Gauge.jpg|thumb|right|500px|Vintage Iver Johnson &amp;quot;Champion&amp;quot; top break single shot shotgun - .410 bore]]&lt;br /&gt;
[[Image:SSShotgun.jpg|thumb|right|500px|Centaure Single Barrel Shotgun - 16 gauge. This folding &amp;quot;Poachers Gun&amp;quot; was made from 1957 by Fabrique d’Armes Unies de Liège (F.A.U.L.) under the brand Centaure.]]&lt;br /&gt;
&lt;br /&gt;
The '''single shot shotgun''' has been available to the public for many years. The single shot breach loading shotgun was an instrumental weapon for hunting in 1880s America. Its light weight and cheap cost (relative to other firearms) made it very popular for hunting fowl and other light game. 12 gauge single shot breach loading shotguns have been made by Ithaca, Stevens, Savage, Remington, Winchester, Harrington &amp;amp; Richardson and other manufacturers. Many shotguns between the 1880s and the 1950s were sold through the major 'mail order' companies of the time- Sears Roebuck, Montgomery Ward, and several others. The guns marked Sears or Montgomery Ward were contract guns which were actually built by Stevens or Savage Arms.&lt;br /&gt;
&lt;br /&gt;
The majority of the single barreled top break shotguns seen in film are 12 gauge versions, though single shot shotguns were also offered in 16 gauge, 20 gauge, and .410 bore.&lt;br /&gt;
&lt;br /&gt;
Single-Barreled Shotguns with their own pages:&lt;br /&gt;
*[[Winchester Model 37]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson Pardner]]&lt;br /&gt;
*[[Izhmekh Single Barreled Shotgun Series|Izhmekh IZh-5/IZh-K/IZh-17/IZh-18]]&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fighting Film Collection No. 4 (Boyevoy kinosbornik No. 4)]]'' || Yelena Maksimova || A peasant woman || rowspan=2| || rowspan=2|1941&lt;br /&gt;
|-&lt;br /&gt;
| Yelizaveta Kuzyurina || A female driver&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Kill a Mockingbird]]'' || || Vigilante || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Cuba (Soy Cuba)]]'' || || Cuban guerrillas || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Donald Pleasence]] || Preacher Quint || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Born Losers]]'' || Robert Cleaves || Crawford || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Jacques Perrin]] || Kerk || Used with a makeshift &amp;quot;rifle grenade&amp;quot; || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Seventh Bullet (Sedmaya pulya)]] || [[Talgat Nigmatulin]] ||Ismail || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[Chato's Land]]'' || [[Charles Bronson]] || Chato || rowspan=12|Beretta 412 visually modified as percussion cap musket; two different versions || rowspan=12| 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || Quincey Whitmore&lt;br /&gt;
|-&lt;br /&gt;
| [[James Whitmore]] || Joshua Everette&lt;br /&gt;
|-&lt;br /&gt;
| [[Ralph Waite]] || Elias Hooker&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jordan]] || Earl Hooker&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Oakland]] || Jubal Hooker&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Basehart]] || Nye Buell&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor French]] || Martin Hall&lt;br /&gt;
|-&lt;br /&gt;
| [[Roddy McMillan]] || Gavin Malechie&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Patterson]] || George Dunn&lt;br /&gt;
|-&lt;br /&gt;
| [[William Watson]] || Harvey Lansing&lt;br /&gt;
|-&lt;br /&gt;
| [[Raúl Castro]] || The Mexican scout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Tree of Guernica (L'arbre de Guernica)]]'' || [[Mariangela Melato]] || Vandale || rowspan=2|Beretta 412 Folding shotgun || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| || Spanish Republicans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Count of Monte-Cristo, The (1975)|The Count of Monte-Cristo]]'' || [[Richard Chamberlain]] || Edmond Dantes || rowspan=2|Folding shotguns, sawed-off, visually modified as [[Flintlock Pistol]]s || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| Dominic Guard || Albert Mondego&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || || || Hang above fireplace || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dawn of the Dead (1978)|Dawn of the Dead]]'' || || Henchman || rowspan=2 | || rowspan=2 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| || Rednecks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Sweeney 2]]'' || Matthew Scurfield || Jefferson || rowspan=3|Sawed-off || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Hall]] || Haughton&lt;br /&gt;
|-&lt;br /&gt;
| Brian Gwaspari || Will White&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Savage Hunt of King Stakh (Dikaya okhota korolya Stakha)]]'' || [[Boris Plotnikov]] || Andrey Beloretskiy || rowspan=2|Visually modified as pistols and as muskets|| rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Khmelnitskiy]] || Ales Vorona&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Good Friday]]''|| || Gangster || ||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Riders, The|The Long Riders]]'' || [[David Carradine]] || Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evil Dead, The|The Evil Dead]]'' || [[Bruce Campbell]] || Ash || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Charles Bronson]] || Albert Johnson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trust That Has Burst (Trest, kotoryy lopnul), The]]'' || || Bar patron || Sawed-off || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Mysteries of Bucharest (Misterele Bucurestilor)]]'' || [[Szabolcs Cseh]] || Hare Lip || rowspan=5|Sawed-off, visually modified as [[Percussion Cap Pistol]]s || rowspan=5|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Costel Constantin]] || Mincioaga&lt;br /&gt;
|-&lt;br /&gt;
| [[Ion Dichiseanu]] || Martac&lt;br /&gt;
|-&lt;br /&gt;
| [[George Motoi]] || Lt. Delvos&lt;br /&gt;
|-&lt;br /&gt;
| || Army officers, criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[Razorback]]''||[[Arkie Whiteley]] || Sarah Cameron || Modified as a Tranquilizer gun || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Emerald Forest]]'' || [[Gracindo Júnior]] || Carlos || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Bullet]]''||[[Jim Baffico]]||Milt Sturmfuller||||1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | ''[[Thunderheart]]''||[[Val Kilmer]]|| Agent Ray Levoi ||rowspan=4 | || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
|[[Fred Ward]]|| Jack Milton&lt;br /&gt;
|-&lt;br /&gt;
|Julius Drum || Richard Yellow Hawk&lt;br /&gt;
|-&lt;br /&gt;
| || Guardians of the Oglala Nation&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eight Hundred Leagues Down the Amazon]]''|| ||Brazilian police||Mocked Up as Percussion Cap Rifle||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jonathan of the Bears]]'' || || Maddock's man || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[The Road to Sich (Doroha na sich)]]''|| Sergey Kucherenko || Denys Kryha || rowspan=3 | mocked Up || rowspan=3 | 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Vladimir Golubovich]] || Pavlo Pokhylenko&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Hrytsko&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[ Muscovite Wizard (Moskal-charivnyk)]]''|| [[Bohdan Benyuk]] || Moskal-charivnyk || rowspan=3 | mocked as flintlock musket ||rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
|Ruslana Pysanka || Tetyana&lt;br /&gt;
|-&lt;br /&gt;
|Aleksandr Bondarenko || Mykhaylo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || [[James Russo]] || Idaho || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Fierce Creatures]]'' || [[Michael Percival]] || Ant Keeper || rowspan=2 | || rowspan=2 | 1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Carey Lowell]] || Cub Felines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Mile]]'' || || Member of Possee || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prince of the Pacific (Le prince du Pacifique)]]'' || || Fijian soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires: Los Muertos]]'' || [[Enrique Munoz]] || Monastery Guard || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 4: The Legend Begins]]'' || || || Seen on store wall || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Napoleon Dynamite]]'' || [[Dale Critchlow]] || Lyle || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Snake Moan]]'' || [[Samuel L. Jackson]] || Lazarus Redd || rowspan=2 | Harrington &amp;amp; Richardson Topper || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cothran]] || Reverend R. L.&lt;br /&gt;
|-&lt;br /&gt;
| ''Pig Hunt'' || Luis Saguar || TJ || sawed down barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Old Man (Shal)]]'' || || Poacher || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolf Creek 2]]'' || [[Gerard Kennedy]] || Jack || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Slow West]]'' || Ken Blackburn || Josh McKenzie || Single Barreled Coach Gun || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in Werner's vagon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Standoff (2016)|Standoff]]'' || [[Thomas Jane]] || Carter || rowspan=2|20 gauge || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Ella Ballentine || Isabelle&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Witches]]'' || || vigilante || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Henry]]'' || [[Richard Speight, Jr.]] || Duggan || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heart of Bonivur (Serdtse Bonivura)]]'' || || Red partisans || Possibly IZh-K || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Strogovs (Strogovy)]]'' || [[Valeri Anisimov]] || Taras Belyaev || rowspan=2|Possibly IZh-K or [[IZh-17]] || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Adolf Ilyin]] || Evdokim Yutkin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Call (Vechnyy zov) - Season 1]]'' || [[Vadim Spiridonov]] || Fyodor Saveliev || Ep.2 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 1|Bergerac]]'' || Lynda La Plante || Lisa Reynolds || Supposedly Beretta Model 412; &amp;quot;Relative Values&amp;quot; (S01E09) || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jeeves and Wooster]]'' || || A Black Shorts member || &amp;quot;The Bassetts' Fancy Dress Ball&amp;quot; (S02E02) || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Alaska Kid]]'' || Artur Barcis || Marty || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Gold prospectors, prison guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Primeval]] || [[James Murray]] || Stephen Hart || Impersonating tranquilizer gun || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Executioner (Palach)]]'' || || || Seen in the gun locker || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2|Agent Carter]]''||[[Hayley Atwell]]||Peggy Carter||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2]]''||[[James D'Arcy]]||Edwin Jarvis||&amp;quot;The Edge of Mystery&amp;quot; (S2E08)||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;Throwback Singleshot&amp;quot; ||  || Henry Single Shot Shotgun; Available in 12 Gauge and 20 Gauge || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Single Barrel Shorty&amp;quot;|| ||Sawn-off shotgun in 16 gauge&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt: Showdown]]'' ||&amp;quot;Romero 77&amp;quot; ||  || Sawed-off version avaliable || 2018&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bible Black: New Testament]]||bank-robber||&amp;quot;Revival&amp;quot; (Ep.01)||2004-2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1605526</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1605526"/>
		<updated>2023-08-26T01:55:20Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The Tulyak was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Battle_Rifles&amp;diff=1604204</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Battle Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Battle_Rifles&amp;diff=1604204"/>
		<updated>2023-08-19T01:07:25Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Battle Rifles=&lt;br /&gt;
Weapons on this sub-page include all self-loading rifles that use full-power cartridges; most of these are considered battle rifles in-game, though a few fall into other categories (e.g. carbines). Of note is that the in-game Battle Rifle category also includes semi-automatic sniper rifles, as the game primarily categorizes weapons by action type and/or cartridge size, and thus has no dedicated Sniper Rifle category.&lt;br /&gt;
&lt;br /&gt;
==Automatgevär m/42==&lt;br /&gt;
The [[Automatgevär m/42]] was added in Experimental Build 2 of Update #111.&lt;br /&gt;
[[File:AG-42B.jpg|thumb|none|450px|Ag m/42B - 6.5x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta BM59 Mark III==&lt;br /&gt;
The [[Beretta BM59|Beretta BM59 Mark III]] was added on Day 18 of the Meatmas 2022 Advent Calendar event; interestingly, this marks the BM59's first documented appearance in a video game.&lt;br /&gt;
[[File:BM59A.jpg|thumb|none|450px|Beretta BM59 Mark III - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR BM59 Box.jpg|thumb|none|600px|Opening up Day 18's box, and getting a nice surprise - one of the Cold War's tragically under-sung battle rifles.]]&lt;br /&gt;
[[File:H3VR BM59 Left.jpg|thumb|none|600px|Taking a nice, close look at the BM59.]]&lt;br /&gt;
[[File:H3VR BM59 Right.jpg|thumb|none|600px|This endeavor is aided by the folding stock - with its help, the entire gun can fit in frame with a much closer-up shot.]]&lt;br /&gt;
[[File:H3VR BM59 Unfolding.jpg|thumb|none|600px|Said stock is also the chief distinguishing feature of the Mark III, also called the &amp;quot;Truppe Alpine&amp;quot; variant - as the name implies, it was intended primarily for mountain troops, who would probably appreciate not having to climb up the Alps with a long, fixed-stock rifle.]]&lt;br /&gt;
[[File:H3VR BM59 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine; despite both being 7.62x51mm NATO-chambered, detachable-magazine-fed, selective-fire conversions/derivatives of the [[M1 Garand]], the BM59 and the [[M14]] cannot interchange magazines. In fact, they can't interchange much of anything, save for the small parts that both share with the aforementioned Garand (e.g. the safety). And, of course, the ammunition.]]&lt;br /&gt;
[[File:H3VR BM59 Charging.jpg|thumb|none|600px|Chambering a round. That side-sliding operating rod and two-lug rotating bolt will always be satisfying to watch.]]&lt;br /&gt;
[[File:H3VR BM59 Safety.jpg|thumb|none|600px|Disengaging the rifle's safety...]]&lt;br /&gt;
[[File:H3VR BM59 Aiming.jpg|thumb|none|600px|...and preparing to disengage a crystal snowflake's existence. The sights are slightly altered compared to the original Garand design, though the sight picture is still largely the same - a bit cramped, but entirely serviceable.]]&lt;br /&gt;
[[File:H3VR BM59 Firing.jpg|thumb|none|600px|Conversely, the aforementioned snowflake is now spread very far apart, and no longer serviceable in any capacity whatsoever.]]&lt;br /&gt;
[[File:H3VR BM59 Auto.jpg|thumb|none|600px|Flipping the fire selector over to full-auto; while the M14's selector switch is a grab-and-twist design on the right-rear of the receiver, the BM59's switch instead pivots over a short (~45°) arc, and resides near the left-front of the receiver, similar to the [[M2 Carbine]].]]&lt;br /&gt;
[[File:H3VR BM59 Bipod.jpg|thumb|none|600px|To make this a bit more useful, the BM59 also includes an integrated folding bipod. How convenient.]]&lt;br /&gt;
[[File:H3VR BM59 Mounted.jpg|thumb|none|600px|While this does increase controllability on full-auto, that doesn't really mean much when you aren't aiming. But hey, how else am I supposed to get more than one spent case in the shot with a gun that fires this fast?]]&lt;br /&gt;
[[File:H3VR BM59 Clip.jpg|thumb|none|600px|Slight correction to the statement under the fifth screencap down - the BM59 and the M14 do, in fact, share one additional component that neither have in common with the Garand - both can use the same 10-round stripper clips, should the need arise.]]&lt;br /&gt;
&lt;br /&gt;
==Brownells BRN-10A==&lt;br /&gt;
The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was an [[ArmaLite AR-10]] battle rifle; more specifically, it is a Brownells BRN-10A reproduction, as evidenced by the rear sight and lack of bayonet lug. Unlike the real BRN-10, it is select-fire in-game.&lt;br /&gt;
[[File:Brn10a.jpg|thumb|none|450px|Brownells BRN-10A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR AR-10 Box.jpg|thumb|none|600px|Opening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.]]&lt;br /&gt;
[[File:H3VR AR-10 Left.jpg|thumb|none|600px|Appreciating the beauty of 1950s engineering.]]&lt;br /&gt;
[[File:H3VR AR-10 Right.jpg|thumb|none|600px|While it's par for the course nowadays, a rifle made chiefly out of polymer and aluminum alloys was seen as a novel, radical idea back then. Perhaps the wood-colored furniture was to add some sense of familiarity in a changing, confusing world...]]&lt;br /&gt;
[[File:H3VR AR-10 Loading.jpg|thumb|none|600px|Loading in a 20-round &amp;quot;waffle&amp;quot;-pattern magazine.]]&lt;br /&gt;
[[File:H3VR AR-10 Charging.jpg|thumb|none|600px|Pulling back the trigger-style charging handle, placed inside the carrying handle. Note the portion of the operating rod extending out the back of the receiver; later models would do away with this setup, and instead simply affix the charging handle to the end of the rod.]]&lt;br /&gt;
[[File:H3VR AR-10 Releasing.jpg|thumb|none|600px|Letting the handle go, and watching the bolt slam a round into battery.]]&lt;br /&gt;
[[File:H3VR AR-10 Safe.jpg|thumb|none|600px|Flipping the selector switch off of &amp;quot;SAFE&amp;quot;...]]&lt;br /&gt;
[[File:H3VR AR-10 Semi.jpg|thumb|none|600px|...and onto &amp;quot;SEMI&amp;quot;. Interestingly, earlier models used a different setup, with the safe position on top, auto at the front, and semi at the back; this was (not much) later switched to the familiar linear setup.]]&lt;br /&gt;
[[File:H3VR AR-10 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake through the AR-10's nice, clear aperture sights. This is one element of the rifle that wouldn't change (though other sighting systems were tried earlier on).]]&lt;br /&gt;
[[File:H3VR AR-10 Firing.jpg|thumb|none|600px|Firing off a shot. Being a 7.62x51mm battle rifle (and an impressively light one at that), recoil is understandably stout.]]&lt;br /&gt;
[[File:H3VR AR-10 Scope Mounting.jpg|thumb|none|600px|Remember those carry-handle-mounted scopes from the [[M16A1]]?]]&lt;br /&gt;
[[File:H3VR AR-10 Scoped.jpg|thumb|none|600px|They work on the AR-10, too. Even if they do fit just a ''little'' tighter than is strictly comfortable.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus P762==&lt;br /&gt;
Update #58's collection of modern firearms included a [[DRD Tactical Paratus|DRD Tactical Paratus P762]] (a Gen 2 model, to be exact), classified as a battle rifle.&lt;br /&gt;
[[File:DRD Tactical Paratus P762 Gen-2.jpg|thumb|none|450px|DRD Tactical Paratus P762 (Gen 2) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR P762 Left.jpg|thumb|none|600px|Admiring the P762. It's got all the bells and whistles, except, y'know, a trigger.]]&lt;br /&gt;
[[File:H3VR P762 Right.jpg|thumb|none|600px|The other side, which shows off a bolt so shiny that it caused the spontaneous appearance of letterboxing.]]&lt;br /&gt;
[[File:H3VR P762 Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG.]]&lt;br /&gt;
[[File:H3VR P762 Charging.jpg|thumb|none|600px|Pulling the folding charging handle. This is one of the improvements of the Gen 2 model; the first-generation model has a more traditional round knob instead.]]&lt;br /&gt;
[[File:H3VR P762 Aiming.jpg|thumb|none|600px|As with many of ''H3'''s rail-topped firearms, sights must be attached manually.]]&lt;br /&gt;
[[File:H3VR P762 Firing.jpg|thumb|none|600px|Unless that's just not your style.]]&lt;br /&gt;
[[File:H3VR P762 Forend.jpg|thumb|none|600px|&amp;quot;Oh? What might this be?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P762 Bipod.jpg|thumb|none|600px|&amp;quot;Oh, okay.&amp;quot;]]&lt;br /&gt;
[[File:H3VR P762 Aiming Mounted.jpg|thumb|none|600px|Unfortunately, mounting the rifle doesn't fix the &amp;quot;lack-of-sights&amp;quot; issue.]]&lt;br /&gt;
[[File:H3VR P762 Firing Mounted.jpg|thumb|none|600px|At least it helps with the recoil.]]&lt;br /&gt;
[[File:H3VR P762 Locked.jpg|thumb|none|600px|And just like that, the gun's empty.]]&lt;br /&gt;
[[File:H3VR P762 Modded.jpg|thumb|none|600px|A P762 fitted with a scope and suppressor, serving as an ersatz DMR. It's also been fitted with a trigger; its former lack of one was a visual bug, which was fixed shortly after its addition to the game.]]&lt;br /&gt;
[[File:H3VR P762 Scope.jpg|thumb|none|600px|Looking through the rifle's scope at an attacking Turburgert, one of many defending the Pacification Squad's checkpoint. This particular one is of the &amp;quot;Flak&amp;quot; variety (as evidenced by the shotgun-style cluster of projectiles flying towards the screen); there are also standard bullet-firing versions, &amp;quot;Suppressive&amp;quot; versions (which fire a 3-round salvo of flashbang grenades), and flame-throwing versions.]]&lt;br /&gt;
[[File:H3VR P762 Bipodless.jpg|thumb|none|600px|The newly bipodless P762. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...is &amp;quot;bipodless&amp;quot; even a word?]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Update #54 brought along the much-desired [[FN FAL]] battle rifle, a select-fire-converted &amp;quot;G-Series&amp;quot; model to be exact. Update #70 added 2 additional variants, the &amp;quot;Para&amp;quot; and the &amp;quot;Tactical&amp;quot;; these are, respectively, a 50.61 paratrooper model, and a standard 50.00 model with a railed handguard and upper receiver.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G-Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR FAL Right.jpg|thumb|none|600px|The right side of the Right Arm of the Free World...]]&lt;br /&gt;
[[File:H3VR FAL Left.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
[[File:H3VR FAL Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, of the type more commonly associated with the FAL's support weapon variants, such as the [[FN FALO|FALO]] and [[FN FALO|C2A1]]. 10- and 20-round magazines are available as well.]]&lt;br /&gt;
[[File:H3VR FAL Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR FAL Safe.jpg|thumb|none|600px|Flipping the selector off of &amp;quot;S&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAL Semi.jpg|thumb|none|600px|...and onto &amp;quot;R&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAL Aiming.jpg|thumb|none|600px|Peering through the FAL's distinctive aperture sights.]]&lt;br /&gt;
[[File:H3VR FAL Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR FAL Auto.jpg|thumb|none|600px|Remembering something about the FAL that many games tend to forget: the selector has a third position, &amp;quot;A&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAL Firing Auto.jpg|thumb|none|600px|&amp;quot;A&amp;quot; for &amp;quot;Awesome&amp;quot;. Presumably.]]&lt;br /&gt;
[[File:H3VR FAL Handle.jpg|thumb|none|600px|On an unrelated note, Update #76's 1st alpha build added jigglebones and grip-points to various weapons' carrying handles, the 3 FAL variants included.]]&lt;br /&gt;
===FAL Para===&lt;br /&gt;
[[File:FN-FAL-50.61.jpg|thumb|none|450px|FN FAL 50.61 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR FAL Para Loading.jpg|thumb|none|600px|Loading a standard twenty-round magazine into the side-folding FAL.]]&lt;br /&gt;
[[File:H3VR FAL Para Charging.jpg|thumb|none|600px|Pulling back the charging handle; the presence of a standard round handle instead of a folding one pins this particular paratrooper FAL as a 50.61, with the later 50.62, 50.63, and 50.64 all having folding charging handles.]]&lt;br /&gt;
[[File:H3VR FAL Para Hipfiring.jpg|thumb|none|600px|Blasting away in full-auto...]]&lt;br /&gt;
[[File:H3VR FAL Para Unfolding.jpg|thumb|none|600px|...before remembering that the stock is kind of important for actually hitting anything.]]&lt;br /&gt;
[[File:H3VR FAL Para Left.jpg|thumb|none|600px|However, this does come at the cost of it being harder to fit into frame.]]&lt;br /&gt;
[[File:H3VR FAL Para Right.jpg|thumb|none|600px|The other side of the rifle. Note the short, military-pattern ported muzzle brake, as opposed to the long flash hider of the prior-added &amp;quot;G-Series&amp;quot; model.]]&lt;br /&gt;
[[File:H3VR FAL Para Forend.jpg|thumb|none|600px|Oh, and y'know what else is helpful for accuracy?]]&lt;br /&gt;
[[File:H3VR FAL Para Bipod.jpg|thumb|none|600px|The conveniently-placed folding bipod.]]&lt;br /&gt;
[[File:H3VR FAL Para Aiming.jpg|thumb|none|600px|Aiming; the sights are more or less the same between models.]]&lt;br /&gt;
[[File:H3VR FAL Para Firing.jpg|thumb|none|600px|Firing off a burst. Hey, we said that the stock and bipod ''help'' with landing shots, not that they make it easy.]]&lt;br /&gt;
===&amp;quot;FAL Tactical&amp;quot;===&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR FAL Tactical.jpg|thumb|none|600px|''&amp;quot;So, I know that some of you might still be on the fence about buying, but I think this next one's gonna seal the deal for ya. Ready? An FAL... with RAILS.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR FAL Tactical Modded.jpg|thumb|none|600px|''&amp;quot;Crazy, I know, right? So many possibilities - you can put attachments on it!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR FAL Tactical Loading.jpg|thumb|none|600px|''&amp;quot;You can distort the laws of time with it!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR FAL Tactical Firing.jpg|thumb|none|600px|''&amp;quot;You can fire it!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR FAL Tactical Locked.jpg|thumb|none|600px|''&amp;quot;And you can even run out of ammo with it! All for the low, low price of just 5,406 payments of $99.95! Order now, and we'll even throw in a half-eaten box of Cheez-Its! Call now at 1-800-762-NATO, and get yours today!&amp;quot;'']]&lt;br /&gt;
===&amp;quot;Sustenance AR3&amp;quot;===&lt;br /&gt;
Added in Update #87, the &amp;quot;Sustenance AR3&amp;quot; is a fictional weapon inspired by the &amp;quot;Pulse Rifle&amp;quot; (or &amp;quot;AR2&amp;quot;) from ''Half-Life 2''; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional &amp;quot;10x27mm Pulsed&amp;quot; round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really).&lt;br /&gt;
[[File:H3VR AR3 Left.jpg|thumb|none|600px|And here it is, in all its post-apocalyptic glory.]]&lt;br /&gt;
[[File:H3VR AR3 Right.jpg|thumb|none|600px|The modifications are too numerous to list all at once, so let's just point them out one image caption at a time.]]&lt;br /&gt;
[[File:H3VR AR3 Box.jpg|thumb|none|600px|Mounting a belt box; the blade at the top is a large, curved piece of sheet metal which seems to be there as a mounting system, though it's also probably meant to emulate the aesthetics of the AR2.]]&lt;br /&gt;
[[File:H3VR AR3 Cocking.jpg|thumb|none|600px|The FAL's original charging handle is no more, with the black box on the top of the receiver housing the new bolt and cocking handle; this is as far back as it goes.]]&lt;br /&gt;
[[File:H3VR AR3 Safety.jpg|thumb|none|600px|Disengaging the safety; like the AR2 (and unlike the FAL), the AR3 can only fire in full-auto, though both rifles' fire rates are low enough that semi-auto can be achieved through good trigger control.]]&lt;br /&gt;
[[File:H3VR AR3 Belt.jpg|thumb|none|600px|Pulling the belt out of the box; while reminiscent of the AR2's &amp;quot;Pulse Plug&amp;quot; rounds, these are traditional single-use cartridges, rather than re-strikeable rounds that constitute 30 shots apiece.]]&lt;br /&gt;
[[File:H3VR AR3 Seating.jpg|thumb|none|600px|Setting the belt into place; unlike the game's other belt-fed machine guns, the belt can simply be ripped out of the weapon at any time, though as a trade-off the bolt has to be locked back in order to seat it.]]&lt;br /&gt;
[[File:H3VR AR3 Firing.jpg|thumb|none|600px|Blasting a Sosig with the Sustenance AR3; its ammunition is as powerful as it is flashy and green.]]&lt;br /&gt;
[[File:H3VR AR3 Aiming.jpg|thumb|none|600px|This flashiness comes in handy, as like the AR2, the AR3 doesn't have any sort of sight, making aiming a matter of guessing where sights would be and letting the tracers and sparks tell you whether or not your guess was right.]]&lt;br /&gt;
[[File:H3VR AR3 Lemon.jpg|thumb|none|600px|And if you were wondering what the device on the bottom with a short cup and a magnetron from a microwave oven was for, this probably doesn't help.]]&lt;br /&gt;
[[File:H3VR AR3 Launching.jpg|thumb|none|600px|Conversely, this shot should; if you don't get it by now, the dark matter lemon seen above is loaded into the cup, and can be fired (with a brief charge-up delay) using the supporting hand.]]&lt;br /&gt;
[[File:H3VR AR3 Vaporizing.jpg|thumb|none|600px|Being a reference to the AR2's energy ball launcher, it should come as little surprise what happens when one of these hits a Sosig; the lemon passes through them, leaving them to blacken and float for a few seconds as they vaporize, all the while bouncing off of every wall it hits.]]&lt;br /&gt;
[[File:H3VR AR3 Explosion.jpg|thumb|none|600px|After a sufficient amount of ricocheting, Sosig-vaporizing, and screaming (no, seriously), the lemon explodes in a suitably spectacular fashion.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant.&lt;br /&gt;
[[File:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H LB (3rd generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]]&lt;br /&gt;
[[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]]&lt;br /&gt;
[[File:H3VR SCAR-H Right.jpg|thumb|none|600px|Taking a look at the SCAR's model, which shows off its well-done details.]]&lt;br /&gt;
[[File:H3VR SCAR-H Left.jpg|thumb|none|600px|The SCAR-H is happy it is painted a nice, consistent black, as opposed to its mis-matched little brother.]]&lt;br /&gt;
[[File:H3VR SCAR-H Extending.jpg|thumb|none|600px|Extending the stock...]]&lt;br /&gt;
[[File:H3VR SCAR-H Folding.jpg|thumb|none|600px|...before folding it.]]&lt;br /&gt;
[[File:H3VR SCAR-H Aiming.jpg|thumb|none|600px|Looking through the rifle's larger aperture sight. As with the [[SCAR-L]], there is a smaller, more precise sight available as well.]]&lt;br /&gt;
[[File:H3VR SCAR-H Firing.jpg|thumb|none|600px|Letting 7.62mm round fly.]]&lt;br /&gt;
[[File:H3VR SCAR-H Drum.jpg|thumb|none|600px|If 20 rounds isn't enough, an X-Products 50-round drum magazine is also available.]]&lt;br /&gt;
[[File:H3VR SCAR-H RDS.jpg|thumb|none|600px|Furthering the SCAR's customization, with the aid of an Aimpoint red-dot sight and corresponding 3-power magnifier.]]&lt;br /&gt;
[[File:H3VR SCAR-H RDS Aiming.jpg|thumb|none|600px|The above combination results in this sight picture.]]&lt;br /&gt;
[[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]]&lt;br /&gt;
[[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]]&lt;br /&gt;
===SCAR-H CQC===&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC (3rd generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-H CQC Left.jpg|thumb|none|600px|And here's the post-Update #85 Alpha 1 alternate version of the SCAR, complete with rail reduction. It's handy for dealing with Sosigs in tight quarters...]]&lt;br /&gt;
[[File:H3VR SCAR-H CQC Modded.jpg|thumb|none|600px|...but, of course, why would you shoot them ''yourself'' when you can get them to shoot ''themselves'' instead?]]&lt;br /&gt;
[[File:H3VR SCAR-H CQC Firing.jpg|thumb|none|600px|If they don't comply, you can always honk them into submission. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; No, seriously - the airhorn foregrip can actually stun and knock over enemies. It's quite convenient, if you can put up with it yourself.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Rounding out Update #54's selection of Cold War-era classics is the [[Heckler &amp;amp; Koch G3A3]] battle rifle.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR G3 Loading.jpg|thumb|none|600px|Loading the G3 with a 20-round magazine.]]&lt;br /&gt;
[[File:H3VR G3.jpg|thumb|none|600px|Admiring the beauty of this steel-and-plastic work of art. Note the magazine catch, which pops out when a mag is inserted; compare with the screenshot above.]]&lt;br /&gt;
[[File:H3VR G3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR G3 Up.jpg|thumb|none|600px|...pushing it up into its locking recess...]]&lt;br /&gt;
[[File:H3VR G3 Slap.jpg|thumb|none|600px|...and giving it a hearty slap.]]&lt;br /&gt;
[[File:H3VR G3 Aiming.jpg|thumb|none|600px|Aiming through the G3's sights.]]&lt;br /&gt;
[[File:H3VR G3 Firing.jpg|thumb|none|600px|Letting some 7.62x51mm rounds fly.]]&lt;br /&gt;
[[File:H3VR G3 Sight.jpg|thumb|none|600px|&amp;quot;It's nice and all, but I really wish that it had the classic diopter aperture sight.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G3 Aiming Small.jpg|thumb|none|600px|&amp;quot;On second thought...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G3 Empty.jpg|thumb|none|600px|Removing an empty magazine from the G3...]]&lt;br /&gt;
[[File:H3VR G3 FAL.jpg|thumb|none|600px|...before unsuccessfully attempting to create an [[Fallout 3#Heckler &amp;amp; Koch G3|R91]].]]&lt;br /&gt;
&lt;br /&gt;
==HK51==&lt;br /&gt;
While Update #63 added 32 weapons, only 28 were [[MP5]] variants; the remainder instead consisted of 4 variants of the [[HK51]], an unofficial name for a common modification of the [[Heckler &amp;amp; Koch G3]] that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system -  not that one really exists, to be fair - and are also referred to as &amp;quot;H51&amp;quot;s instead of &amp;quot;HK51&amp;quot;s, likely to avoid copyright infringement; they are as follows: the stockless &amp;quot;H51A1&amp;quot;, the fixed-stocked &amp;quot;H51A2&amp;quot;, the collapsible-stocked &amp;quot;H51A3&amp;quot;, and the short-barreled, folding-stocked &amp;quot;H51K&amp;quot;.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|450px|HK51 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR HK51A3 Left.jpg|thumb|none|600px|Taking a nice, long look at the HK51 &amp;quot;A3&amp;quot;. Rather ironic, since &amp;quot;nice&amp;quot; and &amp;quot;long&amp;quot; are two words seldom associated with the HK51, least of all by anyone who's fired one.]]&lt;br /&gt;
[[File:H3VR HK51A3 Loading.jpg|thumb|none|600px|The legacy of The Angry Gun is one known to few, but forgotten by none.]]&lt;br /&gt;
[[File:H3VR HK51A3 Right.jpg|thumb|none|600px|Not even the dead.]]&lt;br /&gt;
[[File:H3VR HK51A3 Charging.jpg|thumb|none|600px|Right, incredibly foreboding monologging aside... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Pulling back the HK51's charging handle. Due to the fact that the original G3's receiver wasn't meant to accommodate a barrel this short, an additional cut has been made to allow the charging handle to travel all the way back.]]&lt;br /&gt;
[[File:H3VR HK51A3 Locking.jpg|thumb|none|600px|Fortunately, said receiver cut still has the standard-issue vertical locking notch.]]&lt;br /&gt;
[[File:H3VR HK51A3 Extending.jpg|thumb|none|600px|Fiddling with the attached collapsible stock; the seemingly mismatched colors of the stock and the rest of the rifle is due to the gun being built out of bits of the game's existing G3 and MP5 models (impressively enough, seeing as the models were made by different people), though this could be attributed from an in-universe standpoint to that being exactly how a real HK51 is built.]]&lt;br /&gt;
[[File:H3VR HK51A3 Slap.jpg|thumb|none|600px|Delivering the famous HK slap; unlike most of the firearms in-game capable of this, the HK51 has a long enough bolt travel distance that the bolt doesn't close within a single frame.]]&lt;br /&gt;
[[File:H3VR HK51A3 Safe.jpg|thumb|none|600px|Flipping through the rifle's firing modes: there's &amp;quot;probably for the best&amp;quot;...]]&lt;br /&gt;
[[File:H3VR HK51A3 Semi.jpg|thumb|none|600px|...&amp;quot;maybe I'll just give it a try&amp;quot;...]]&lt;br /&gt;
[[File:H3VR HK51A3 Auto.jpg|thumb|none|600px|...and &amp;quot;you're going to regret this&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HK51A3 Aiming.jpg|thumb|none|600px|Aiming; the rifle may be pointed low here, but that's not a condition that lasts very long.]]&lt;br /&gt;
[[File:H3VR HK51A3 Firing.jpg|thumb|none|600px|After all, a full-auto 7.62x51mm battle rifle is hard enough to control with a full-length barrel; with one that'd be more at home on a pistol, it only takes a few shots before it goes from &amp;quot;anti-infantry&amp;quot; to &amp;quot;anti-aircraft&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HK51A3 Firing Unaimed.jpg|thumb|none|600px|Really, in full-auto, there's not that much of a point to aiming at all. Might as well just hold down the trigger and hope for the best.]]&lt;br /&gt;
[[File:H3VR HK51A2 Left.jpg|thumb|none|600px|The solid-stocked &amp;quot;A2&amp;quot; version. Just because it's a better idea, doesn't necessarily mean that it's a good one.]]&lt;br /&gt;
[[File:H3VR HK51A2 Loading.jpg|thumb|none|600px|Loading the carbine (or, at least, attempting to), which shows off the rather clear &amp;quot;G3-A3&amp;quot; marking on the magazine well; again, this isn't necessarily an error, since the HK51 is an unofficial configuration commonly made from existing G3 rifles. Next to this is a serial number, which reads &amp;quot;6538298&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HK51A1 Menu.jpg|thumb|none|600px|Meanwhile, in the Cappocolosseum (the focal point of the 2018 Meatmas update), a prospective meatiator looks at the menu icon for the stockless &amp;quot;A1&amp;quot; variant.]]&lt;br /&gt;
[[File:H3VR HK51A1 Left.jpg|thumb|none|600px|Since a mistake in the hand is worth 2 in the bush, here's what the A1 looks like in-game.]]&lt;br /&gt;
[[File:H3VR HK51A1 Charging.jpg|thumb|none|600px|Pulling the charging handle just a ''little'' bit too far back; this was an issue with all 4 variants of the HK51 added in Update #63, and was fixed in the first alpha of Update #70.]]&lt;br /&gt;
[[File:HK51K.jpg|thumb|none|450px|HK51K - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR HK51K Loading.jpg|thumb|none|600px|Deciding that the A1 seems entirely too much like a good idea, the competitor instead settles on the stubby-barreled &amp;quot;H51K&amp;quot;, and loads it with a 50-round X-Products X-91 drum magazine (another Update #63 addition).]]&lt;br /&gt;
[[File:H3VR HK51K Charging.jpg|thumb|none|600px|Pulling the charging handle...]]&lt;br /&gt;
[[File:H3VR HK51K Auto.jpg|thumb|none|600px|...and flipping the fire selector to &amp;quot;DEAR GOD WHY&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HK51K Aimed.jpg|thumb|none|600px|Taking some potshots at an enemy Sosig; the 51K's short barrel and heavy muzzle climb make anything outside sneezing distance a bit of a stretch.]]&lt;br /&gt;
[[File:H3VR HK51K Flash.jpg|thumb|none|600px|The screen-consuming muzzle flash doesn't help much either.]]&lt;br /&gt;
[[File:H3VR HK51K Firing.jpg|thumb|none|600px|Still, fire enough rounds in their general direction and they'll eventually have to get hit by one. Once that happens, you can stroll casually into the building they were guarding, and destroy one of the enemy spawners that serve as the objectives in this mode, called &amp;quot;Assault and Pepper&amp;quot;. They're also the objectives in the &amp;quot;Meat and Metal&amp;quot; mode, which is effectively the same mode, except melee-only, for players and enemies alike.]]&lt;br /&gt;
[[File:H3VR HK51K Folding.jpg|thumb|none|600px|Folding the stock, back in a location that's only slightly more likely to exist than a giant battle arena for sentient sausages: an empty, un-monitored indoor shooting range.]]&lt;br /&gt;
[[File:H3VR HK51K 1-Handed.jpg|thumb|none|600px|Firing the HK51K in full-auto with one hand. This goes about as well as anyone could've reasonably expected it to.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM (7.62x51mm)==&lt;br /&gt;
The 7.62x51mm battle rifle variant of the [[Galil 7.62|IMI Galil ARM]], complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Railed.jpg|thumb|none|600px|The Galil in its earlier, rail-afflicted state.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Forend.jpg|thumb|none|600px|Reaching up near the forend...]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Bipod.jpg|thumb|none|600px|...and unfolding the bipod.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Mounted.jpg|thumb|none|600px|Setting the rifle down results in [[Far Cry 2#M249 SAW|a familiar-looking sight]].]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Aiming.jpg|thumb|none|600px|Taking a look through the Galil's sights, after reminding it of the oh-so-easily-forgotten concept called &amp;quot;gravity&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Railed Firing.jpg|thumb|none|600px|Unfortunately, the rail mount takes the opportunity to ruin this.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Clean Right.jpg|thumb|none|600px|YES! Perfect! Not a rail in sight!]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Clean Left.jpg|thumb|none|600px|Well, apart from that one.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Loading.jpg|thumb|none|600px|Loading in 25-round magazine.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Charging.jpg|thumb|none|600px|Racking the charging handle, in a manner that does not take any advantage of the newfound freedom of the handle's vertical extension.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Clean Firing.jpg|thumb|none|600px|Still, what better way to say &amp;quot;bing, bong, the rail mount's dead&amp;quot; than to fire irresponsibly and indiscriminately?]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Folding.jpg|thumb|none|600px|Also worth rejoicing over is the functional folding stock...]]&lt;br /&gt;
[[File:H3VR Galil 7.62 1-Handed.jpg|thumb|none|600px|...which allows you to do something that you absolutely shouldn't.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Folded.jpg|thumb|none|600px|That's not really a good idea either.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Aligned.jpg|thumb|none|600px|Aiming through the now-clearer irons, in yet another separate scene.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Flipping.jpg|thumb|none|600px|Of note is that these sights are flip-adjustable, with two separate range settings.]]&lt;br /&gt;
[[File:H3VR Galil 7.62 Misaligned.jpg|thumb|none|600px|The only real way to show this is to aim with one and switch; when going from the shorter-ranged setting to the longer-ranged one, this is the result.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M14 Load.jpg|thumb|none|600px|Loading the M14 with 20 rounds of [[Full Metal Jacket#M14|Seven-Six-Two millimeter, Full Metal Jacket]].]]&lt;br /&gt;
[[File:H3VR M14.jpg|thumb|none|600px|Admiring the rifle. There are many like it, but this one is... nobody's.]]&lt;br /&gt;
[[File:H3VR M14 Charging.jpg|thumb|none|600px|Pulling back the charging handle reveals the aforementioned rounds.]]&lt;br /&gt;
[[File:H3VR M14 Aiming.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR M14 Safe.jpg|thumb|none|600px|...before remembering one little detail:]]&lt;br /&gt;
[[File:H3VR M14 Safety.jpg|thumb|none|600px|The safety.]]&lt;br /&gt;
[[File:H3VR M14 Firing.jpg|thumb|none|600px|With that, the business of using the gun - the one for killing, that is - can proceed as planned.]]&lt;br /&gt;
[[File:H3VR M14 Ejecting.jpg|thumb|none|600px|Locking back the bolt (ejecting a round in the process)...]]&lt;br /&gt;
[[File:H3VR M14 Clip.jpg|thumb|none|600px|...topping the M14 off with a stripper clip...]]&lt;br /&gt;
[[File:H3VR M14 Releasing.jpg|thumb|none|600px|...and letting the bolt slam back into battery.]]&lt;br /&gt;
[[File:H3VR M14 New Loading.jpg|thumb|none|600px|Loading up the new M14.]]&lt;br /&gt;
[[File:H3VR M14 New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR M14 New Left.jpg|thumb|none|600px|An attempt to admire the rifle is rudely interrupted by the emergence of a new foe: letterboxing.]]&lt;br /&gt;
[[File:H3VR M14 New Right.jpg|thumb|none|600px|&amp;quot;'''BEGONE, FOUL DEMON!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M14 New Aiming.jpg|thumb|none|600px|The unholy abomination dealt with, business as usual can continue - business such as aiming the M14...]]&lt;br /&gt;
[[File:H3VR M14 New Firing.jpg|thumb|none|600px|...and firing it. The new M14 is just as uncontrollable in full-auto as the old one.]]&lt;br /&gt;
&lt;br /&gt;
==M14 DMR==&lt;br /&gt;
As a companion to the classic wood-stocked version, the [[M14]] in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.&lt;br /&gt;
[[File:Us m14 dmr 02.jpg|thumb|none|450px|M14 Designated Marksman Rifle in McMillan M2A stock and with a Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M14 DMR Table.jpg|thumb|none|600px|An M14 DMR lying on a table.]]&lt;br /&gt;
[[File:H3VR M14 DMR.jpg|thumb|none|600px|The more things change, the more they stay the same.]]&lt;br /&gt;
[[File:H3VR M14 DMR Loading.jpg|thumb|none|600px|Loading in a Vietnam-style 40-round magazine; this is more or less just two 20-rounders welded together.]]&lt;br /&gt;
[[File:H3VR M14 DMR Charging.jpg|thumb|none|600px|Pulling the charging handle, which gives an excellent view of the scope mount.]]&lt;br /&gt;
[[File:H3VR M14 DMR Aiming.jpg|thumb|none|600px|If you want an even better view, all you have to do is try to aim.]]&lt;br /&gt;
[[File:H3VR M14 DMR Firing.jpg|thumb|none|600px|Knowing that the lack of usable sights removes any chance of hitting anything anyways, the Scopeless Sniper says &amp;quot;eh, screw it&amp;quot; and unloads his DMR in full-auto.]]&lt;br /&gt;
[[File:H3VR M14 DMR Locked.jpg|thumb|none|600px|&amp;quot;Well, that's all she wrote.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Along with the [[Luger P08]], the [[Nagant M1895]], and the [[Webley Mk VI]], the [[M1 Garand]] was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]]&lt;br /&gt;
[[File:H3VR M1 Garand Left.jpg|thumb|none|600px|Admiring the left side of the Garand...]]&lt;br /&gt;
[[File:H3VR M1 Garand Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M1 Garand Bolt.jpg|thumb|none|600px|Pulling back the Garand's bolt, which is correctly depicted as rotating.]]&lt;br /&gt;
[[File:H3VR M1 Garand Locked.jpg|thumb|none|600px|Locking open the M1's action. Initially, this required a manual action, similar to some of the game's other firearms with manual bolt hold-opens; this was later corrected to reflect how the M1 simply locks open on its magazine follower whenever it isn't loaded.]]&lt;br /&gt;
[[File:H3VR M1 Garand Loading.jpg|thumb|none|600px|Loading an en-bloc clip into the M1. Due to engine limitations, the angle that the game allows for this action to be performed at is, shall we say, ''generous''.]]&lt;br /&gt;
[[File:H3VR M1 Garand Safe.jpg|thumb|none|600px|Taking a look at the rifle's distinctive safety switch, located inside the trigger guard.]]&lt;br /&gt;
[[File:H3VR M1 Garand Safety.jpg|thumb|none|600px|Turning the safety off, with a satisfying '''*click*'''.]]&lt;br /&gt;
[[File:H3VR M1 Garand Sights.jpg|thumb|none|600px|Aiming the M1; the aperture sights are simple, clean, and easy to read.]]&lt;br /&gt;
[[File:H3VR M1 Garand Firing.jpg|thumb|none|600px|Letting some .30-06 rounds fly.]]&lt;br /&gt;
[[File:H3VR M1 Garand Ping.jpg|thumb|none|600px|Of course, what is a Garand without the &amp;quot;'''PING'''&amp;quot;?]]&lt;br /&gt;
[[File:H3VR M1 Garand Optic Mounting.jpg|thumb|none|600px|Far less famous, however is this little doohickey.]]&lt;br /&gt;
[[File:H3VR M1 Garand Optic.jpg|thumb|none|600px|Said doohickey is a unique non-magnified optic that replaces the Garand's rear iron sight, based on a rare prototype optic seen in [https://www.forgottenweapons.com/prototype-optic-on-an-m1-at-ria/ this Forgotten Weapons article].]]&lt;br /&gt;
[[File:H3VR M1 Garand Optic Aiming.jpg|thumb|none|600px|Considering how said optic has a very narrow tube, and a reticle consisting of a single thin post that's just ''barely'' visible in this shot, it's not exactly surprising that it wasn't adopted.]]&lt;br /&gt;
[[File:H3VR M1 Garand Bayonet.jpg|thumb|none|600px|The M1 Garand fitted with its Update-#76-Alpha-1-added bayonet, which is also designated the M1. As were far, far too many other things during this period.]]&lt;br /&gt;
===M1D Garand===&lt;br /&gt;
Update #51 brought along the [[M1D Garand]] variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.&lt;br /&gt;
[[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]]&lt;br /&gt;
[[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]]&lt;br /&gt;
[[File:H3VR M1D Right.jpg|thumb|none|600px|The opposite side of the M1D, which shows how the scope doesn't seem to be properly attached to the rifle's barrel.]]&lt;br /&gt;
[[File:H3VR M1D Scope.jpg|thumb|none|600px|Looking through the M84 scope, which has a rather distinctive one-and-a-half-line reticle.]]&lt;br /&gt;
[[File:H3VR M1D Irons.jpg|thumb|none|600px|The M1D's scope is mounted off to the left side of the rifle to allow for the loading and ejection of en-bloc clips; one of the side effects of this is the ability to use the rifle's iron sights, as shown here.]]&lt;br /&gt;
[[File:H3VR M1D Leaning.jpg|thumb|none|600px|Leaning the rifle against a wall, which gives a good view of the distinctive early-pattern conical flash hider.]]&lt;br /&gt;
[[File:H3VR M1 Garand Loading Singles.jpg|thumb|none|600px|Using a scoped M1 Garand (note the lack of a flash hider) to demonstrate a couple of later-added features; namely, the ability to load the rifle with loose rounds while an en-bloc clip is inserted...]]&lt;br /&gt;
[[File:H3VR M1 Garand Ejecting.jpg|thumb|none|600px|...and the ability to eject a non-empty clip using the clip release.]]&lt;br /&gt;
[[File:H3VR M1 Garand Stacked.jpg|thumb|none|600px|Also of note is the fact that the attachable M84 and the aforementioned prototype optic are not mutually-exclusive, and can both be mounted onto the same rifle simultaneously.]]&lt;br /&gt;
[[File:H3VR M1 Garand Stacked Aiming.jpg|thumb|none|600px|Though, as the former's model includes a standard rear sight that overlaps the latter's reticle, doing so is only recommended for those who're unhappy about having functional eyes.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson==&lt;br /&gt;
The eleventh alpha build of Update #52 included an [[M1941 Johnson rifle|M1941 Johnson]] battle rifle (not to be confused with the [[M1941 Johnson machine gun|light machine gun of the exact same name]]).&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR Johnson Left.jpg|thumb|none|600px|The left side of the Johnson...]]&lt;br /&gt;
[[File:H3VR Johnson Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Johnson Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]&lt;br /&gt;
[[File:H3VR Johnson Charging.jpg|thumb|none|600px|Pulling back the charging handle, and letting ''Betsy'''s bolt slide into battery.]]&lt;br /&gt;
[[File:H3VR Johnson Aiming.jpg|thumb|none|600px|Entirely failing to aim the Johnson. You're going to need to do better than that if you want to [https://en.wikipedia.org/wiki/Robert_Hugo_Dunlap earn a Medal of Honor].]]&lt;br /&gt;
[[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]]&lt;br /&gt;
[[File:H3VR Johnson Clip.jpg|thumb|none|600px|Also worth noting is that, thanks to its unique loading system, the Johnson's internal magazine can be loaded without opening the bolt; aside from allowing for quick mid-mag top-ups, it also lets you stick an extra clip on the side for an even quicker top-up. The only downside is that you look like an idiot.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen LAR M/62==&lt;br /&gt;
The [[Madsen LAR|Madsen LAR M/62]] was added on day 18 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:MadsenLAR M62 FixedStock.jpeg|thumb|none|450px|Madsen LAR M/62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR LAR Box.jpg|thumb|none|600px|The LAR in its box, along with 3 magazines and a silent &amp;quot;D&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LAR Left.jpg|thumb|none|600px|&amp;lt;s&amp;gt;No, seriously, it's pronounced &amp;quot;Massen&amp;quot; for some reason&amp;lt;/s&amp;gt; ''Anyway,'' here's a better view of the rifle.]]&lt;br /&gt;
[[File:H3VR LAR Right.jpg|thumb|none|600px|Yes, it really is that big in-game. Hey, it's not like it was actually adopted or anything.]]&lt;br /&gt;
[[File:H3VR LAR Loading.jpg|thumb|none|600px|Rocking in one of the included 30-round magazines; 10- and 20-rounders were also made available following the weapon's formal addition to the game (i.e. to the Item Spawner).]]&lt;br /&gt;
[[File:H3VR LAR Charging.jpg|thumb|none|600px|Racking the weapon's massive charging handle, and chambering a round.]]&lt;br /&gt;
[[File:H3VR LAR Semi.jpg|thumb|none|600px|Stepping outside, and disengaging the safety.]]&lt;br /&gt;
[[File:H3VR LAR Aiming.jpg|thumb|none|600px|Taking aim at a Static drone; the rear aperture is (somewhat exaggeratedly) massive, making it excellent for CQC and sub-excellent for longer-range work.]]&lt;br /&gt;
[[File:H3VR LAR Firing.jpg|thumb|none|600px|Still, you make do with what you've got.]]&lt;br /&gt;
[[File:H3VR LAR Mags.jpg|thumb|none|600px|Messing around in the Proving Grounds, and attempting to knock out a 10-round magazine with a 20-rounder; this sort of [[AK]]-style reloading is indeed possible with the LAR, not leastly because it is, at it core, an AK.]]&lt;br /&gt;
[[File:H3VR LAR Reloading.jpg|thumb|none|600px|Still, doing this with the LAR tends to be a bit... finicky, to say the least.]]&lt;br /&gt;
[[File:H3VR LAR Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto...]]&lt;br /&gt;
[[File:H3VR LAR Sparking.jpg|thumb|none|600px|...and hosing down a nearby ballistic shield, just to make sure it works.]]&lt;br /&gt;
[[File:H3VR LAR Locked.jpg|thumb|none|600px|20 rounds (and one completely unbothered shield) later, the LAR locks open.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-49/56==&lt;br /&gt;
The [[MAS-49/56]] is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.&lt;br /&gt;
[[File:MAS49RifleA.jpg|thumb|none|450px|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[File:H3VR MAS-49 Left.jpg|thumb|none|600px|A good look at the MAS-49/56.]]&lt;br /&gt;
[[File:H3VR MAS-49 Right.jpg|thumb|none|600px|The other side, which shows off the trigger group and interesting plastic-encased charging handle.]]&lt;br /&gt;
[[File:H3VR MAS-49 Loading.jpg|thumb|none|600px|Loading in a magazine. The MAS-49/56 doesn't have a magazine release; the release button is located instead on the magazines themselves.]]&lt;br /&gt;
[[File:H3VR MAS-49 Charging.jpg|thumb|none|600px|Racking the charging handle, and taking a good look at the rounds in the magazine.]]&lt;br /&gt;
[[File:H3VR MAS-49 Aiming.jpg|thumb|none|600px|Peering through the rear sight at the front one, as is tradition.]]&lt;br /&gt;
[[File:H3VR MAS-49 Firing.jpg|thumb|none|600px|Cracking off a shot.]]&lt;br /&gt;
[[File:H3VR MAS-49 Clip.jpg|thumb|none|600px|Reloading the rifle with a stripper clip.]]&lt;br /&gt;
[[File:H3VR MAS-49 Chambering.jpg|thumb|none|600px|Releasing the bolt, and getting back to business.]]&lt;br /&gt;
[[File:MAS-49 scope.jpg|thumb|none|500px|MAS-49/56 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
[[File:H3VR MAS-49 Scope Mounting.jpg|thumb|none|600px|&amp;quot;I mean, the irons are ''okay'', but maybe I could try something different...?&amp;quot;]]&lt;br /&gt;
[[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]]&lt;br /&gt;
[[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]]&lt;br /&gt;
[[File:H3VR MAS-49 Bayonet.jpg|thumb|none|600px|The 1st alpha build of Update #76 gave the MAS a bayonet, for when you feel like un-shortening your shortened rifle.]]&lt;br /&gt;
[[File:H3VR MAS-49 Adjusting.jpg|thumb|none|600px|And, even later on, it got an adjustable rear sight. This has positions from 200 to 1,100 meters, in 100-meter increments...]]&lt;br /&gt;
[[File:H3VR MAS-49 Bugged.jpg|thumb|none|600px|...along with, for whatever reason, an additional 1,100-meter setting. Given that this setting makes the sight clip into the front of its base, it's probably a bug.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;All Rounder&amp;quot;===&lt;br /&gt;
Another one of the gifts added in the 2019 Meatmas update, the &amp;quot;All Rounder&amp;quot; (more formally known as the &amp;quot;UBR-59&amp;quot;, presumably short for &amp;quot;Universal Battle Rifle, Model of 1959&amp;quot;) is a stylized version of the MAS-49/56 (with a few [[AK]]-esque elements, such as the upper handguard) meant for the &amp;quot;Meat Fortress&amp;quot; gamemode, designed to fit in with ''Team Fortress 2'''s art style while fulfilling a role which the original ''TF2'' arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) &amp;quot;10.5x35mm Dutch&amp;quot; cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an &amp;quot;Inferno&amp;quot; version that disintegrates and spreads fire at a semi-fixed distance from the muzzle.&lt;br /&gt;
[[File:H3VR Rounder Right.jpg|thumb|none|600px|The &amp;quot;All Rounder&amp;quot;, in all its round glory.]]&lt;br /&gt;
[[File:H3VR Rounder Left.jpg|thumb|none|600px|Note the exaggerated... everything, really.]]&lt;br /&gt;
[[File:H3VR Rounder Safety.jpg|thumb|none|600px|Also note the lever in the trigger guard; this is the safety, and it flips up into a notch in the stock when disengaged.]]&lt;br /&gt;
[[File:H3VR Rounder Loading.jpg|thumb|none|600px|Loading in a magazine full of 10.5mm rounds, whose projectiles are longer than their actual cases...]]&lt;br /&gt;
[[File:H3VR Rounder Charging.jpg|thumb|none|600px|...and chambering one with a tug of the slightly-tilting charging handle, silently hoping that this thing has gain-twist rifling. Or at least a considerable amount of freebore, so that any possible barrel ruptures happen as far away from the user's face as possible.]]&lt;br /&gt;
[[File:H3VR Rounder Aiming.jpg|thumb|none|600px|Aiming; the sights are essentially a faster-acquirable version of the MAS's, with a narrower, less obtrusive rear sight (complete with a much larger aperture) and a larger front sight post.]]&lt;br /&gt;
[[File:H3VR Rounder Firing.jpg|thumb|none|600px|Shooting a snowflake out of the sky.]]&lt;br /&gt;
[[File:H3VR Rounder Flechette.jpg|thumb|none|600px|Loading in a 5-round stripper clip of flechette ammo. If only DARPA could see you now...]]&lt;br /&gt;
[[File:H3VR Rounder Inferno.jpg|thumb|none|600px|Chambering &amp;lt;s&amp;gt;a tube of lipstick&amp;lt;/s&amp;gt; an Inferno round, whose non-aerodynamic shape is a bit of a moot point...]]&lt;br /&gt;
[[File:H3VR Rounder Fire.jpg|thumb|none|600px|...since it just breaks apart mid-air anyways. If it hits something before reaching is maximum range, it will spread its fire more tightly, making it a dual-role incendiary/area-denial round; it's effectively a poor man's flamethrower, with a bit more precision at the cost of (if you'll excuse the pun) volume of fire.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the [[Remington Model 81|Model 81]] below. It is the sole self-loading rifle available to the western themed Cowwiener Calico. &lt;br /&gt;
[[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]]&lt;br /&gt;
[[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]]&lt;br /&gt;
[[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]]&lt;br /&gt;
[[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]]&lt;br /&gt;
[[File:H3VR Model 8 Clip.jpg|thumb|none|600px|Loading the weapon again, this time with a stripper clip.]]&lt;br /&gt;
[[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]]&lt;br /&gt;
[[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]]&lt;br /&gt;
[[File:H3VR Model 8 Mounting.jpg|thumb|none|600px|''&amp;quot;Let's check our list here... scopes, rifles...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Model 8 Scope.jpg|thumb|none|600px|''&amp;quot;...and [https://tvtropes.org/pmwiki/pmwiki.php/Main/BreadEggsBreadedEggs scoped rifles.&amp;quot;]'']]&lt;br /&gt;
[[File:H3VR Model 8 Reticle.jpg|thumb|none|600px|Resting the rifle on a fence, and aiming at a distant dueling tree; the Weaver's reticle is a basic set of crosshairs. Simple, but it helps for those long-distance shots.]]&lt;br /&gt;
[[File:H3VR Model 8 Scoped Firing.jpg|thumb|none|600px|Of course, one of the downsides of a scope is target re-acquisition after each shot. In other news, a spent casing has apparently attempted to become one with the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 81 Special Police==&lt;br /&gt;
The eleventh alpha build of Update #52 added a [[Remington Model 81|Remington Model 81 Special Police]], an updated version of the earlier [[Remington Model 8|Model 8]] capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.&lt;br /&gt;
[[File:Remington Model 81 Special Police.jpg|thumb|none|450px|Remington Model 81 Special Police - .35 Remington]]&lt;br /&gt;
[[File:H3VR Model 81 Loading.jpg|thumb|none|600px|Loading a 15-round magazine into the Model 81.]]&lt;br /&gt;
[[File:H3VR Model 81 Safety.jpg|thumb|none|600px|Flicking off the safety...]]&lt;br /&gt;
[[File:H3VR Model 81 Charging.jpg|thumb|none|600px|...before pulling back the charging handle, and sending a .35 Remington round into the chamber.]]&lt;br /&gt;
[[File:H3VR Model 81.jpg|thumb|none|600px|Examining the rifle; its semi-pistol-grip stock and bulky forend distinguish it from an earlier Model 8 fitted with a Peace Officer's Equipment detachable magazine conversion kit.]]&lt;br /&gt;
[[File:H3VR Model 81 Aiming.jpg|thumb|none|600px|Taking aim; the Model 81 uses a rear tangent sight mounted on the barrel shroud, as opposed to the tang-mounted aperture sight of the in-game Model 8.]]&lt;br /&gt;
[[File:H3VR Model 81 Clip.jpg|thumb|none|600px|Interestingly, the fact that the Model 81 has a detachable magazine doesn't stop it from using the same 5-round stripper clips as its predecessor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Update #58 added a [[Springfield Armory M1A SOCOM 16]] rifle, with a tan-finished synthetic stock; it is known in-game as the &amp;quot;M1Shorty16&amp;quot; (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Charging.jpg|thumb|none|600px|Giving the charging handle a good, solid pull.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Left.jpg|thumb|none|600px|Admiring the SOCOM 16.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Right.jpg|thumb|none|600px|Which, in spite of what the name would suggest, doesn't actually have anything to do with SOCOM.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Aiming.jpg|thumb|none|600px|Doing something that definitely doesn't qualify as &amp;quot;aiming&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Firing.jpg|thumb|none|600px|...and taking some potshots.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Removing.jpg|thumb|none|600px|Old box out.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Reloading.jpg|thumb|none|600px|New box in.]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]]&lt;br /&gt;
[[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Update #48 added an [[SVT-40]] battle rifle to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]]&lt;br /&gt;
[[File:H3VR SVT Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR SVT Aiming.jpg||thumb|none|600px|Lining up the SVT's somewhat small iron sights.]]&lt;br /&gt;
[[File:H3VR SVT Clip.jpg|thumb|none|600px|Interestingly, the SVT can also use stripper clips; this resulted in the rather bizarre addition of [[Mosin Nagant Rifle|Mosin-Nagant]] stripper clips prior to the addition of an actual Mosin-Nagant.]]&lt;br /&gt;
[[File:H3VR SVT PU.jpg|thumb|none|600px|Attaching a PU scope to the SVT-40. Please pay no mind to the fact that it was already attached in one of the earlier screenshots.]]&lt;br /&gt;
[[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]]&lt;br /&gt;
[[File:H3VR SVT Bayonet.jpg|thumb|none|600px|Brandishing a bayonetted Tokarev against the Council of Spheres, suspicious of their plans.]]&lt;br /&gt;
[[File:H3VR SVT Adjusting.jpg|thumb|none|600px|The punishment for this perceived act of treason is to be banished to the forest, and forced to adjust the rifle's sights up and down for the next six years. 13 settings, from 100 meters to 1,300 in 100-meter increments. For six years. It's no wonder that the Council's prisoners tend to swear revenge...]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles_%26_Carbines|here]] to view the game's rifles &amp;amp; carbines.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Automatgev%C3%A4r_m/42&amp;diff=1604203</id>
		<title>Automatgevär m/42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Automatgev%C3%A4r_m/42&amp;diff=1604203"/>
		<updated>2023-08-19T01:06:06Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AG-42.jpg|thumb|right|451px|Ag m/42 with magazine removed - 6.5x55mm]]&lt;br /&gt;
[[File:AG-42B.jpg|thumb|right|450px|Ag m/42B - 6.5x55mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Automatgevär m/42''', also known as the '''Ag m/42''', '''AG-42''' or the '''Ljungman''', is a Swedish semi-automatic rifle produced during WWII by the AB C.J. Ljungmans Verkstäder company.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1942 - 1962)''&lt;br /&gt;
*'''Type:''' Battle Rifle&lt;br /&gt;
*'''Caliber:''' 6.5x55mm&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.71}} unloaded&lt;br /&gt;
*'''Length:''' {{convert|mm|1214}}&lt;br /&gt;
*'''Barrel Length:''' {{convert|mm|622}}&lt;br /&gt;
*'''Capacity:''' 10-round detachable box magazine&lt;br /&gt;
*'''Fire Mode:''' Semi-automatic&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| AG42B|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || AG m/42 ||  || Added in &amp;quot;Overture&amp;quot; update || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Rasheed Carbine=&lt;br /&gt;
[[File:Rashid 1.jpg|thumb|right|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
[[File:Rashid 2.jpg|thumb|right|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Rasheed Carbine''' is an Egyptian 7.62x39mm version of the Ag m/42 rifle, derived from the ''Hakim'' Rifle.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1980s - Present)''&lt;br /&gt;
*'''Type:''' Battle Rifle&lt;br /&gt;
*'''Caliber:''' 7.62x39mm&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.19}} &lt;br /&gt;
*'''Length:''' {{convert|mm|1035}}&lt;br /&gt;
*'''Barrel Length:''' {{convert|mm|520}}&lt;br /&gt;
*'''Capacity:''' 10-round detachable box magazine&lt;br /&gt;
*'''Fire Mode:''' Semi-automatic&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Rasheed Carbine}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Rasheed Carbine || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1603387</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1603387"/>
		<updated>2023-08-14T13:23:43Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* SIG P210 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a [[Desert Eagle]]; more specifically, a .357 Magnum-chambered Desert Eagle L5, a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912/P.16==&lt;br /&gt;
The M1912/P.16, the select-fire variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr M1912 P.16 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1603004</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1603004"/>
		<updated>2023-08-12T01:15:21Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a [[Desert Eagle]]; more specifically, a .357 Magnum-chambered Desert Eagle L5, a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. Both of the latter two use synthetic grips.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912/P.16==&lt;br /&gt;
The M1912/P.16, the select-fire variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr M1912 P.16 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SIG_P210&amp;diff=1603003</id>
		<title>SIG P210</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SIG_P210&amp;diff=1603003"/>
		<updated>2023-08-12T01:08:22Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sig P210.jpg|thumb|right|400px|SIG P210 (1950s Manufacture) - 9x19mm]]&lt;br /&gt;
[[File:SIGP210 Side.jpg|thumb|right|400px|SIG P210 (1970s Manufacture) - 9x19mm]]&lt;br /&gt;
[[image:P210-2.jpg|thumb|right|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
=History=&lt;br /&gt;
Developed from the French [[French M1935 Pistols|Mle 1935A]] chambered in 9mm. Not initially satisfied with the design, SIG went through no less than 11 prototypes (including one with a double stack 16 round magazine) before settling on the 47/8 model, renamed P210 in 1957. Adopted by the Swiss Army, who used it until replacement by the [[SIG-Sauer P220]] in 1975 and the Danish military as the M/1949, where it is still the main pistol to this day.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1949 - 2005)&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, 7.65x21mm, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2 lbs (0.91 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.7 in (12 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 round box mag&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The SIG P210 can be seen in the following films and television series used by the following actors:'''&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It Happened in Broad Daylight]]'' || || Swiss police officers || In holsters || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reptilicus]]'' || || Danish officers || In holsters || 1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Strike First Freddy (Slå først Frede!)]]'' || [[Ove Sprogøe]] || Agent Smith || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| || Kolick's henchmen, secret service agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[On Her Majesty's Secret Service]]'' || [[Leslie Crawford]] || Felsen || rowspan=3| || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[George Lane Cooper]] || Braun&lt;br /&gt;
|-&lt;br /&gt;
| || A hitman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (1971)|Get Carter]]'' || [[Michael Caine]] || Jack Carter ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]'' || [[Mireille Darc]] || Carla ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battles Without Honor and Humanity]]'' || [[Hiroki Matsukata]] || Tetsuya Sakai || ||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast Must Die, The|The Beast Must Die]]'' || [[Calvin Lockhart]] || Tom Newcliffe || ||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Destructors]]'' || [[Georges Lycan]] || Henri || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Windmill]]'' || [[Donald Pleasence]] || Cedric Harper || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon (Armaguedon)]]'' || || || Seen on TV || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese, The|The Wild Geese]]'' || [[Roger Moore]] || Shawn Flynn || ||1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ffolkes]]'' || [[Anthony Perkins]] || Lou Kramer || rowspan=3| || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip O'Brien]] || Art Webb&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Parks]] || Harold Shulman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Telephone Bar (Le bar du téléphone)]]'' || [[Daniel Duval]] || Toni Véronèse || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[François Périer]] || Commissaire Claude Joinville&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Umbrella Coup (Le Coup du parapluie)]]'' || [[Gordon Mitchell]] || Moskovitz || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Green Ice]]'' || [[Ryan O'Neal]] || Joseph Whiley || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Sheard]] || Jaap&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || Stuntman || Kamal Khan || Continuity error || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Once Upon A Time In America]]'' || [[Ray Dittrich]] || &amp;quot;Trigger&amp;quot; || With suppressor || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[James Hayden]] || Patrick &amp;quot;Patsy&amp;quot; Goldberg ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret!]]'' || [[Val Kilmer]] || Nick Rivers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Sicilian Connection (Pizza Connection)]]'' || [[Michele Placido]] || Mario Vialone || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Chase]] || Michele Vialone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || [[Scott Glenn]] || Creasy || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]]'' ||  || Islamic Terrorist ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  || Terrorist ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter (2002)|Deserter]]'' || [[Tom Hardy]] || Legionnaire Pascal Dupont ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Second Wind (Le Deuxième Souffle), The (2007)|The Second Wind (Le Deuxième Souffle)]]'' || [[Jacques Dutronc]] || Orloff || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || [[Daniel Craig]] || James Bond || 50th anniversary commemorative edition || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]'' || [[Moritz Bleibtreu]] || Andreas Baader ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carlos (2010)|Carlos]]'' ||  || Carlos threatens a group of Hungarian agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]]'' || Gerard Lanvin || Edmond Vidal || With adjustable sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sleepless Night]]'' || [[Julien Boisselier]] || Lacombe ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blitz]]'' || || || Only seen in crime scene photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Easy Money 2]]'' ||  || Gangster ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||kidnapper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Alec Linstead]] || Arnold Jellicoe || &amp;quot;Robot&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Elisabeth Sladen]] || Sarah Jane Smith || &amp;quot;Robot&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Tom Baker]] || The Doctor || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''UFO''||Ed Bishop  || Ed Straker ||One of the few actual firearms used in the show  / &amp;quot;Kill Straker&amp;quot;  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' || [[Michael Byrne]] || Werner ||  &amp;quot;Fugitive&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' ||  || Terrorists ||  &amp;quot;Fugitive&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' || [[David Suchet]] || Krivas ||  &amp;quot;Where the Jungle Ends&amp;quot;  || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' ||  || Kidnappers ||  &amp;quot;Acorn Syndrome&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' ||  || Kidnappers ||  &amp;quot;Armed and Extremely Dangerous&amp;quot; || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock, Stock...]]'' ||  || Russian gangsters || Ep. 06 &amp;quot;...and One Big Bullock&amp;quot; || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 6]]'' || [[Simon Harrison]] || DCI Ronnie Box || (S06E04) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || SIG P210 || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| P210-1 || || First Model|| rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
|P210-5 || || Target Model&lt;br /&gt;
|-&lt;br /&gt;
|P210-6|| || Converted for .22LR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patlabor: The Movie 2]]'' || Cpt. Shinobu Nagumo || P210-2 || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madlax]]'' || Madlax || P210-2 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || Franco ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{SIG}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category: Pistol]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SIG_P210&amp;diff=1603002</id>
		<title>SIG P210</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SIG_P210&amp;diff=1603002"/>
		<updated>2023-08-12T01:07:59Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sig P210.jpg|thumb|right|400px|SIG P210 (1950s Manufacture) - 9x19mm]]&lt;br /&gt;
[[File:SIGP210 Side.jpg|thumb|right|400px|SIG P210 (1970s Manufacture) - 9x19mm]]&lt;br /&gt;
[[image:P210-2.jpg|thumb|right|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
=History=&lt;br /&gt;
Developed from the French [[French M1935 Pistols|Mle 1935A]] chambered in 9mm. Not initially satisfied with the design, SIG went through no less than 11 prototypes (including one with a double stack 16 round magazine) before settling on the 47/8 model, renamed P210 in 1957. Adopted by the Swiss Army, who used it until replacement by the [[SIG-Sauer P220]] in 1975 and the Danish military as the M/1949, where it is still the main pistol to this day.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1949 - 2005)&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, 7.65x21mm, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2 lbs (0.91 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.7 in (12 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 round box mag&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The SIG P210 can be seen in the following films and television series used by the following actors:'''&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It Happened in Broad Daylight]]'' || || Swiss police officers || In holsters || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reptilicus]]'' || || Danish officers || In holsters || 1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Strike First Freddy (Slå først Frede!)]]'' || [[Ove Sprogøe]] || Agent Smith || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| || Kolick's henchmen, secret service agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[On Her Majesty's Secret Service]]'' || [[Leslie Crawford]] || Felsen || rowspan=3| || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[George Lane Cooper]] || Braun&lt;br /&gt;
|-&lt;br /&gt;
| || A hitman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (1971)|Get Carter]]'' || [[Michael Caine]] || Jack Carter ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]'' || [[Mireille Darc]] || Carla ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battles Without Honor and Humanity]]'' || [[Hiroki Matsukata]] || Tetsuya Sakai || ||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast Must Die, The|The Beast Must Die]]'' || [[Calvin Lockhart]] || Tom Newcliffe || ||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Destructors]]'' || [[Georges Lycan]] || Henri || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Windmill]]'' || [[Donald Pleasence]] || Cedric Harper || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon (Armaguedon)]]'' || || || Seen on TV || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese, The|The Wild Geese]]'' || [[Roger Moore]] || Shawn Flynn || ||1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ffolkes]]'' || [[Anthony Perkins]] || Lou Kramer || rowspan=3| || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip O'Brien]] || Art Webb&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Parks]] || Harold Shulman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Telephone Bar (Le bar du téléphone)]]'' || [[Daniel Duval]] || Toni Véronèse || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[François Périer]] || Commissaire Claude Joinville&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Umbrella Coup (Le Coup du parapluie)]]'' || [[Gordon Mitchell]] || Moskovitz || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Green Ice]]'' || [[Ryan O'Neal]] || Joseph Whiley || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Sheard]] || Jaap&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || Stuntman || Kamal Khan || Continuity error || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Once Upon A Time In America]]'' || [[Ray Dittrich]] || &amp;quot;Trigger&amp;quot; || With suppressor || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[James Hayden]] || Patrick &amp;quot;Patsy&amp;quot; Goldberg ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret!]]'' || [[Val Kilmer]] || Nick Rivers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Sicilian Connection (Pizza Connection)]]'' || [[Michele Placido]] || Mario Vialone || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Chase]] || Michele Vialone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || [[Scott Glenn]] || Creasy || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]]'' ||  || Islamic Terrorist ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  || Terrorist ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter (2002)|Deserter]]'' || [[Tom Hardy]] || Legionnaire Pascal Dupont ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Second Wind (Le Deuxième Souffle), The (2007)|The Second Wind (Le Deuxième Souffle)]]'' || [[Jacques Dutronc]] || Orloff || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || [[Daniel Craig]] || James Bond || 50th anniversary commemorative edition || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]'' || [[Moritz Bleibtreu]] || Andreas Baader ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carlos (2010)|Carlos]]'' ||  || Carlos threatens a group of Hungarian agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]]'' || Gerard Lanvin || Edmond Vidal || With adjustable sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sleepless Night]]'' || [[Julien Boisselier]] || Lacombe ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blitz]]'' || || || Only seen in crime scene photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Easy Money 2]]'' ||  || Gangster ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||kidnapper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Alec Linstead]] || Arnold Jellicoe || &amp;quot;Robot&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Elisabeth Sladen]] || Sarah Jane Smith || &amp;quot;Robot&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot;  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Tom Baker]] || The Doctor || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''UFO''||Ed Bishop  || Ed Straker ||One of the few actual firearms used in the show  / &amp;quot;Kill Straker&amp;quot;  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' || [[Michael Byrne]] || Werner ||  &amp;quot;Fugitive&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' ||  || Terrorists ||  &amp;quot;Fugitive&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' || [[David Suchet]] || Krivas ||  &amp;quot;Where the Jungle Ends&amp;quot;  || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]'' ||  || Kidnappers ||  &amp;quot;Acorn Syndrome&amp;quot; || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' ||  || Kidnappers ||  &amp;quot;Armed and Extremely Dangerous&amp;quot; || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock, Stock...]]'' ||  || Russian gangsters || Ep. 06 &amp;quot;...and One Big Bullock&amp;quot; || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 6]]'' || [[Simon Harrison]] || DCI Ronnie Box || (S06E04) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || SIG P210 || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| P210 || || First Model|| rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
|P210-5 || || Target Model&lt;br /&gt;
|-&lt;br /&gt;
|P210-6|| || Converted for .22LR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patlabor: The Movie 2]]'' || Cpt. Shinobu Nagumo || P210-2 || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madlax]]'' || Madlax || P210-2 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || Franco ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{SIG}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category: Pistol]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1591263</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Submachine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1591263"/>
		<updated>2023-07-15T22:59:18Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* &amp;quot;Evo3 Stealth&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|none|450px|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR AEK-919K Left.jpg|thumb|none|600px|A good look at the AEK-919K; a fairly detailed model for such a rare submachine gun.]]&lt;br /&gt;
[[File:H3VR AEK-919K Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AEK-919K Right.jpg|thumb|none|600px|...before looking at the AEK's other side.]]&lt;br /&gt;
[[File:H3VR AEK-919K Stock.jpg|thumb|none|600px|Extending the stock. Yes, that is as far as it goes.]]&lt;br /&gt;
[[File:H3VR AEK-919K Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AEK-919K Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR AEK-919K Firing.jpg|thumb|none|600px|...and spitting out a burst of 9x18mm Makarov.]]&lt;br /&gt;
[[File:H3VR AEK-919K Extended.jpg|thumb|none|600px|Update #94 fixed the stock; its previous length was far too short. This particular long-stocked AEK has been fitted with a couple of attachments added in the same update - namely, the &amp;quot;Ober&amp;quot; suppressor (which fits this particular weapon just about perfectly), and an Aimpoint ARCO red-dot sight.]]&lt;br /&gt;
[[File:H3VR AEK-919K Modded.jpg|thumb|none|600px|The extended stock, aside from making the gun look a little less silly, also lets you get a better sight picture with irons or optics alike. Perfect for hosing down the paper target that you forgot to lower.]]&lt;br /&gt;
&lt;br /&gt;
==Agram 2000==&lt;br /&gt;
2018's Meatmas update added an [[Agram 2000]] (a Croatian variant of the [[Beretta M12]]) on its fifth day.&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|450px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Agram Box.jpg|thumb|none|600px|The Agram in its box, along with the standard-issue information about the gun and its 3D modeler.]]&lt;br /&gt;
[[File:H3VR Agram Left.jpg|thumb|none|600px|Admiring the submachine gun's left side...]]&lt;br /&gt;
[[File:H3VR Agram Right.jpg|thumb|none|600px|...and its right. It has a sci-fi sort of look to it, don't you think?]]&lt;br /&gt;
[[File:H3VR Agram Loading.jpg|thumb|none|600px|Especially with the large-base magazines. This is one of the short ones; a 16-rounder, to be precise.]]&lt;br /&gt;
[[File:H3VR Agram Cocking.jpg|thumb|none|600px|Cocking the Agram.]]&lt;br /&gt;
[[File:H3VR Agram Safe.jpg|thumb|none|600px|The selector switch, which has 3 positions in a 180-degree arc. This is the safe position...]]&lt;br /&gt;
[[File:H3VR Agram Semi.jpg|thumb|none|600px|...and this is the semi-auto position.]]&lt;br /&gt;
[[File:H3VR Agram Aiming.jpg|thumb|none|600px|Aiming; the Agram has a pistol-style square notch and flat front post. Serviceable for the intended engagement distances, but a bit too wide for much else.]]&lt;br /&gt;
[[File:H3VR Agram Firing.jpg|thumb|none|600px|Sending a few rounds into the wild blue yonder.]]&lt;br /&gt;
[[File:H3VR Agram Auto.jpg|thumb|none|600px|Of course, what's the point of a submachine gun if not full-auto?]]&lt;br /&gt;
[[File:H3VR Agram Loading Long.jpg|thumb|none|600px|Loading in a longer 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Agram Firing Auto.jpg|thumb|none|600px|Spraying some rounds at a crystal snowflake.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a [[MAC-10]]-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the &amp;quot;American-90.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A fictional pneumatic weapon based on the American-180, dubbed the &amp;quot;Medical-180&amp;quot;, was added in Update #100's second alpha build; it is meant for the &amp;quot;Meat Fortress&amp;quot; mode, and serves as an alternative to the Medic's fictional &amp;quot;Syringe Gun&amp;quot;, trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.&lt;br /&gt;
[[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR]]&lt;br /&gt;
[[File:H3VR A180 Box.jpg|thumb|none|600px|The American-180 in its box, minus a few letters. And a sense of shame.]]&lt;br /&gt;
[[File:H3VR A180 Left.jpg|thumb|none|600px|Examining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.]]&lt;br /&gt;
[[File:H3VR A180 Right.jpg|thumb|none|600px|It makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its [[Thompson]]-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.]]&lt;br /&gt;
[[File:H3VR A180 Cocking.jpg|thumb|none|600px|However, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).]]&lt;br /&gt;
[[File:H3VR A180 Loading.jpg|thumb|none|600px|And, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.]]&lt;br /&gt;
[[File:H3VR A180 Safety.jpg|thumb|none|600px|Disengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.]]&lt;br /&gt;
[[File:H3VR A180 Aiming.jpg|thumb|none|600px|Testing out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.]]&lt;br /&gt;
[[File:H3VR A180 Firing.jpg|thumb|none|600px|So, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)]]&lt;br /&gt;
[[File:H3VR A180 Ejecting.jpg|thumb|none|600px|For fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.]]&lt;br /&gt;
[[File:H3VR A180 Tracers.jpg|thumb|none|600px|For practical applications, loading the drums with tracers takes the American-180 from &amp;quot;decently practical gimmick gun&amp;quot; to &amp;quot;literal death ray&amp;quot; - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.]]&lt;br /&gt;
[[File:A180 Short.jpg|thumb|none|450px|American-180 with short barrel, foregrip, and no stock - .22 LR]]&lt;br /&gt;
[[File:H3VR A90 Right.jpg|thumb|none|600px|One quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.]]&lt;br /&gt;
[[File:H3VR A90 Stock.jpg|thumb|none|600px|And also extendable.]]&lt;br /&gt;
[[File:H3VR A90 Aiming.jpg|thumb|none|600px|The irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...]]&lt;br /&gt;
[[File:H3VR A90 Left.jpg|thumb|none|600px|...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.]]&lt;br /&gt;
===&amp;quot;Medical-180&amp;quot;===&lt;br /&gt;
[[File:H3VR M180 Left.jpg|thumb|none|600px|With the previous &amp;quot;regular&amp;quot; variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a &amp;quot;regular&amp;quot; one.]]&lt;br /&gt;
[[File:H3VR M180 Right.jpg|thumb|none|600px|And a previous year's Meatmas scene, no less.]]&lt;br /&gt;
[[File:H3VR M180 Magazine.jpg|thumb|none|600px|Looking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.]]&lt;br /&gt;
[[File:H3VR M180 Loading.jpg|thumb|none|600px|But they don't, so it's a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M180 Charging.jpg|thumb|none|600px|Racking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic &amp;quot;Syringe Gun&amp;quot;).]]&lt;br /&gt;
[[File:H3VR M180 Aiming.jpg|thumb|none|600px|Aiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.]]&lt;br /&gt;
[[File:H3VR M180 Firing.jpg|thumb|none|600px|Inoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.]]&lt;br /&gt;
[[File:H3VR M180 Attacking.jpg|thumb|none|600px|Luckily, showing the effect of the weapon's use works just as well.]]&lt;br /&gt;
[[File:H3VR M180 Removing.jpg|thumb|none|600px|Yanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.]]&lt;br /&gt;
[[File:H3VR M180 Nut.jpg|thumb|none|600px|Concluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.]]&lt;br /&gt;
[[File:H3VR M180 Syringe.jpg|thumb|none|600px|Examining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.]]&lt;br /&gt;
[[File:H3VR M180 Stabbing.jpg|thumb|none|600px|As such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]&lt;br /&gt;
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]&lt;br /&gt;
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; 10- and 20-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]&lt;br /&gt;
[[File:H3VR 38A Safety.jpg|thumb|none|600px|&amp;quot;Huh, guess I'd better turn off the safety...&amp;quot;]]&lt;br /&gt;
[[File:H3VR 38A Selector.jpg|thumb|none|600px|&amp;quot;Oops.&amp;quot; Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|&amp;quot;look, I just broke the safety&amp;quot;]].]]&lt;br /&gt;
[[File:H3VR 38A Fixed.jpg|thumb|none|600px|For reference, this is what it's supposed to look like. Also note the short magazine; these hold 10 rounds, and serve to occasionally make playing Take &amp;amp; Hold on the &amp;quot;WWII&amp;quot; loot setting that much more infuriating.]]&lt;br /&gt;
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]&lt;br /&gt;
[[File:H3VR 38A Adjusting.jpg|thumb|none|600px|The latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MX4 Box.jpg|thumb|none|600px|An Mx4 in a freshly-opened weapon crate.]]&lt;br /&gt;
[[File:H3VR MX4.jpg|thumb|none|600px|Admiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.]]&lt;br /&gt;
[[File:H3VR MX4 Magazine.jpg|thumb|none|600px|Unfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.]]&lt;br /&gt;
[[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]&lt;br /&gt;
[[File:H3VR MX4 Firing Tracer.jpg|thumb|none|600px|Blasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a &amp;quot;meatcrab&amp;quot;, one of the enemies added with this Take &amp;amp; Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to ''[[Half-Life]]''.]]&lt;br /&gt;
[[File:H3VR MX4 Firing.jpg|thumb|none|600px|While the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.]]&lt;br /&gt;
[[File:H3VR MX4 Aiming.jpg|thumb|none|600px|Dealing with some more &amp;quot;normal&amp;quot; enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The eighth day of Meatmas 2018 added a [[Bergmann MP18]], the oldest submachine gun on offer in-game, and one of the first to ever see service.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP18 Box.jpg|thumb|none|600px|The MP18 sitting in its Advent Calendar box.]]&lt;br /&gt;
[[File:H3VR MP18 Loading.jpg|thumb|none|600px|Loading the submachine gun. This magazine, added with the weapon, is a separate (though interchangeable) version of the already-implemented ''Trommelmagazin 08'', with a sheet-metal piece attached to the feeding tower in order to prevent over-insertion, a significant issue with the MP18. The MP18 in-game can also use normal TM 08 drums, or, amusingly enough, standard 8-round [[Luger]] magazines.]]&lt;br /&gt;
[[File:H3VR MP18 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP18 Safe.jpg|thumb|none|600px|Giving the safety a try; like many later open-bolt submachine guns, the MP18's only safety is a simple notch to lock the bolt into, preventing it from moving forwards.]]&lt;br /&gt;
[[File:H3VR MP18 Left.jpg|thumb|none|600px|Examining the weapon's left side...]]&lt;br /&gt;
[[File:H3VR MP18 Right.jpg|thumb|none|600px|...and the right one.]]&lt;br /&gt;
[[File:H3VR MP18 Aiming.jpg|thumb|none|600px|Aiming; while the MP18 did a lot of things right, the choice of a side-mounted drum magazine was not one of them, at least as far as weight distribution is concerned.]]&lt;br /&gt;
[[File:H3VR MP18 Firing.jpg|thumb|none|600px|Firing off a burst. Sure, submachine guns here have somewhat longer effective ranges than most games show, but I ''think'' this is pushing it a bit.]]&lt;br /&gt;
[[File:H3VR MP18 Short Loading.jpg|thumb|none|600px|Oh, and remember what we said earlier about being able to use Luger mags?]]&lt;br /&gt;
[[File:H3VR MP18 Short Loaded.jpg|thumb|none|600px|Yeah, we weren't kidding. (On a sidenote, this shot gives a great view of the receiver markings - have a look.)]]&lt;br /&gt;
[[File:H3VR MP18 Short Firing.jpg|thumb|none|600px|It won't last you long, but it works.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
Added in the 11th alpha build of Update #52, the [[Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]&lt;br /&gt;
[[File:H3VR Blyskawica Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Blyskawica Cocking.jpg|thumb|none|600px|...pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR Blyskawica.jpg|thumb|none|600px|...and then pausing to get a better view of the submachine gun whose story is as ordinary as its name is pronounceable.]]&lt;br /&gt;
[[File:H3VR Blyskawica Aiming.jpg|thumb|none|600px|Giving the sights a try; they're quite usable, though the barleycorn-style front post is a bit small.]]&lt;br /&gt;
[[File:H3VR Blyskawica Unfolding.jpg|thumb|none|600px|Opening up the stock...]]&lt;br /&gt;
[[File:H3VR Blyskawica Stock.jpg|thumb|none|600px|...which gives the weapon a rather linear profile. With that all sorted (and ignored), it's back to business as usual.]]&lt;br /&gt;
[[File:H3VR Blyskawica Firing.jpg|thumb|none|600px|&amp;quot;KURWA!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in the 2016 Meatmas update, permanently fitted with B&amp;amp;T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.&lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]&lt;br /&gt;
[[File:H3VR MP9 Table.jpg|thumb|none|600px|Spawning an MP9 in the Proving ground scene; while the actual gun no longer has the suppressor affixed by default, its item spawner icon clearly hasn't quite gotten the idea.]]&lt;br /&gt;
[[File:H3VR MP9 Right.jpg|thumb|none|600px|A quick look at the right side, showing off the weapon's profile. The markings on the ejection port read &amp;quot;Cal. 9x19mm&amp;quot; on the first line, and &amp;quot;SA 07-1548&amp;quot; (presumably a serial number) on the second.]]&lt;br /&gt;
[[File:H3VR MP9 Locker.jpg|thumb|none|600px|A frantic run through the sturdy defenses of a Pacification Squad checkpoint bears worthwhile fruit, in the form of a locker with an MP9 inside. The checkpoints guard some of the game's strongest military-grade loot, with most of what's found outside being civilian-oriented.]]&lt;br /&gt;
[[File:H3VR MP9 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP9.]]&lt;br /&gt;
[[File:H3VR MP9 Charging.jpg|thumb|none|600px|Pulling back the distinctive [[AR-15]]-style charging handle.]]&lt;br /&gt;
[[File:H3VR MP9 Left.jpg|thumb|none|600px|Grabbing a few spare magazines.]]&lt;br /&gt;
[[File:H3VR MP9 Safe.jpg|thumb|none|600px|A good look at the submachine gun's left side; note the small switch just above the grip, which is pushed up when the weapon is set to safe...]]&lt;br /&gt;
[[File:H3VR MP9 Semi.jpg|thumb|none|600px|...pushed down when the weapon is set to semi-auto...]]&lt;br /&gt;
[[File:H3VR MP9 Auto.jpg|thumb|none|600px|...and seemingly disappears when it's set to full-auto.]]&lt;br /&gt;
[[File:H3VR MP9 Firing.jpg|thumb|none|600px|Transportalponding back to the Proving Ground to spray away at some floating sheet metal, the process apparently causing the MP9 to spontaneously grow a reflex sight.]]&lt;br /&gt;
[[File:H3VR MP9 Suppressed.jpg|thumb|none|600px|An MP9 reunited with its signature suppressor, known in-game simply as the &amp;quot;MP9 Suppressor&amp;quot;. Due to engine/code limitations, the rails had to be removed, as the game can't handle having attachments attached to suppressors.]]&lt;br /&gt;
[[File:H3VR MP9 Folding.jpg|thumb|none|600px|Oh, and the stock folds.]]&lt;br /&gt;
[[File:H3VR MP9 Folded Firing.jpg|thumb|none|600px|Just thought that you should know. (Looking at you, [[Yakuza Kiwami 2#Ingram MAC-10|SEGA]])]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
A [[Cobray M11/9]] was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.&lt;br /&gt;
[[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|...pulling back the bolt...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Close.jpg|thumb|none|600px|Trying out the sights; the combination of a small rear aperture, a large, obtrusive rear sight plate, and a relatively thick front post all make for a rather cramped sight picture.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Aiming.jpg|thumb|none|600px|Even moreso when attempting to use it at a distance that won't endanger the user's eyes.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Dual.jpg|thumb|none|600px|With that taken into account, it's rather easy to see why most people just don't bother.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Ejecting.jpg|thumb|none|600px|A 144-round duet of suppressed and open fire, punctuated with a satisfying simultaneous mag-drop. Could you think of a more beautiful sound?]]&lt;br /&gt;
[[FIle:H3VR Cobray M11 Modded.jpg|thumb|none|600px|Substantially less satisfying, however, is the result of a Cobray fitted with a [[PP-2000]] stock, a couple of barrel extensions, a suppressor, a Grippod (which, due to engine limitations, can only actually do the &amp;quot;Grip&amp;quot; bit of its name, and not the &amp;quot;pod&amp;quot; bit), and not one, not two, but 3 different aiming options on the top. Far, far less satisfying, indeed.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded ACOG.jpg|thumb|none|600px|Trying out the various sights, the first of which is a sideways-mounted Trijicon ACOG. This proves to be rather difficult to use, for a number of relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded RDS.jpg|thumb|none|600px|The right side's optic, a Walther MRS (set to its 3rd reticule option), while less awkward thanks to its lack of magnification, has its own set of issues.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The &amp;quot;Evo3 PDW&amp;quot;, which has an IA SC9 integral suppressor, and the &amp;quot;Evo3 Stealth&amp;quot;, which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]&lt;br /&gt;
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]&lt;br /&gt;
[[File:H3VR EVO Charging.jpg|thumb|none|600px|Pulling back the charging handle, revealing a fresh set of 30 9x19mm rounds lying in wait.]]&lt;br /&gt;
[[File:H3VR EVO Safe.jpg|thumb|none|600px|Being a military model (as opposed to one of CZ's semi-auto-only civilian offerings), the Evo 3 has 4 selector positions: safe...]]&lt;br /&gt;
[[File:H3VR EVO Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR EVO Burst.jpg|thumb|none|600px|...3-round burst...]]&lt;br /&gt;
[[File:H3VR EVO Auto.jpg|thumb|none|600px|...and, of course, full-auto.]]&lt;br /&gt;
[[File:H3VR EVO Aiming.jpg|thumb|none|600px|Lining up the Skorpion's distinctive aperture sights.]]&lt;br /&gt;
[[File:H3VR EVO Firing.jpg|thumb|none|600px|Unleashing a 1,000+ RPM burst of target-shredding fun.]]&lt;br /&gt;
[[File:H3VR EVO Back.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]&lt;br /&gt;
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]&lt;br /&gt;
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler &amp;amp; Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|HK G36C]]...]]&lt;br /&gt;
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]&lt;br /&gt;
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]&lt;br /&gt;
[[File:H3VR Evo New Left.jpg|thumb|none|600px|Several Christmases later, the Evo gets a model update. This is only getting one screenshot, since not much has changed (which makes sense, as it's still from the same modeler) - about the only real changes are the removal of the previously permanently-attached iron sights and handstop. At least, that's how it is now - upon their introduction, the Evos suffered a strange issue wherein their triggers were rotated 90 degrees backward (rendering them near-totally invisible); this was fixed relatively quickly.]]&lt;br /&gt;
===&amp;quot;Evo3 PDW&amp;quot;===&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|Scorpion Evo 3 A1 SMG with IA SC9 Suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo PDW Folding.jpg|thumb|none|600px|''&amp;quot;Okay, just gotta get this thing ready for... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, is this thing rolling?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Left.jpg|thumb|none|600px|''&amp;quot;Ahem...&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Right, here's the Evo 3 PDW. It's about the same as the reference image, though it uses the shorter SC9K variant of the suppressor, and the same company's IASC9 M-Lok heat shield to boot.]]&lt;br /&gt;
[[File:H3VR Evo PDW Right.jpg|thumb|none|600px|And here's the right side. Note the iron sights, which I had definitely remembered to put on before this well-planned screencapping session.]]&lt;br /&gt;
[[File:H3VR Evo PDW Loading.jpg|thumb|none|600px|Loading in a magazine; for all the different options available, the classic 30-rounders are still a nice pick.]]&lt;br /&gt;
[[File:H3VR Evo PDW Charging.jpg|thumb|none|600px|Pulling back the charging handle - as fun as the slap can be, it loses some of its charm if you do it every single time.]]&lt;br /&gt;
[[File:H3VR Evo PDW Burst.jpg|thumb|none|600px|Disengaging the safety, and - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait a minute, didn't I have a semi-auto shot? Could've sworn it was around here somewhere...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Aiming.jpg|thumb|none|600px|Attempting to intimidate the distant hot dog into revealing the reasons for its tyranny over the inhabitants of this snowglobe.]]&lt;br /&gt;
[[File:H3VR Evo PDW Firing.jpg|thumb|none|600px|While this would normally fail due to hot dogs being unable to talk, that isn't the case in ''H3''; instead, it fails because the interrogator is in a snowglobe, and the glass is apparently bulletproof.]]&lt;br /&gt;
[[File:H3VR Evo PDW Removing.jpg|thumb|none|600px|Dejectedly throwing the now-empty magazine off a cliff...]]&lt;br /&gt;
[[File:H3VR Evo PDW Releasing.jpg|thumb|none|600px|...before doing a quick reload, tapping the bolt release, and finding someone else to personally defend against.]]&lt;br /&gt;
===&amp;quot;Evo3 Stealth&amp;quot;===&lt;br /&gt;
[[File:MSR_Cz_Scorp_evo3_s1_carbine.jpg|thumb|none|450px|Evo 3 S1 Carbine with MLOK hand guard - 9x19mm]]&lt;br /&gt;
[[File:H3VR Evo Stealth Left.jpg|thumb|none|600px|And, finally (for this page, anyway), there's the &amp;quot;Stealth&amp;quot; variant, with a name that belies its apparent lack of subtlety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Right.jpg|thumb|none|600px|Note the aftermarket... everything, pretty much. Magpul PRS stock, third-party pistol grip, Midwest M-Lok handguard with a back-tucked suppressor, even the trigger's a non-factory component - about the only thing that this doesn't replace (that another version does, anyway) is the magazine release. Somebody poured a lot of money into this puppy.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Loading.jpg|thumb|none|600px|Loading in a magazine - for a gun as over-the-top as this, is there any other option than the biggest one? And, of course, a spectacularly expensive optic that found its way on there. Didn't need that paycheck anyway.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Charging.jpg|thumb|none|600px|Yanking back the charging handle - this, too, appears to be an aftermarket component, slightly thicker than the standard version.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Aiming.jpg|thumb|none|600px|Setting up to stealthily assassinate a snowflake. Most of the difficulty from this came from getting both the scope reticle and the canted irons in the same shot - initially, the plan was to get the red-dot in there too, but that was a bit much to ask.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Firing.jpg|thumb|none|600px|Sending the shot...]]&lt;br /&gt;
[[File:H3VR Evo Stealth Hit.jpg|thumb|none|600px|...and watching it land.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Spraying.jpg|thumb|none|600px|Attempting to give the nearby building the same treatment; this effort is stymied by the the selector, which stealthily flipped itself over to full-auto in the interim. Now the targets'll be unevenly shot forever.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Ejecting.jpg|thumb|none|600px|Well, if you can't unshoot the building, you may as well unload at it - both ammunition and magazine alike.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler &amp;amp; Koch MP7|rival]].]]&lt;br /&gt;
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]]&lt;br /&gt;
[[File:H3VR P90 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR P90 Safe.jpg|thumb|none|600px|Taking a look at the P90's interestingly-placed fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR P90 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR P90 Auto.jpg|thumb|none|600px|...and, of course, full-auto. One interesting feature of the P90 that ''H3'' simulates is its interesting behavior in full-auto; despite having a separate semi-auto setting, the P90 uses a 2-stage trigger system in full-auto mode (i.e. a partial pull of the trigger produces semi-automatic fire, whereas a full pull produces automatic fire).]]&lt;br /&gt;
[[File:H3VR P90 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the P90; being the &amp;quot;TR&amp;quot; (Triple Rail) model, it doesn't come with any sights by default.]]&lt;br /&gt;
[[File:H3VR P90 Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]&lt;br /&gt;
[[File:H3VR P90 Left.jpg|thumb|none|600px|All that &amp;quot;demonstration&amp;quot; leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]]&lt;br /&gt;
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard PDW==&lt;br /&gt;
The [[Gepard PDW]] is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with stock extended and suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Gepard Left.jpg|thumb|none|600px|Taking a look at the Gepard's left side...]]&lt;br /&gt;
[[File:H3VR Gepard Right.jpg|thumb|none|600px|...and the right. A pretty good-looking model for a gun this rare.]]&lt;br /&gt;
[[File:H3VR Gepard Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20-rounders are also available.]]&lt;br /&gt;
[[File:H3VR Gepard Suppressor.jpg|thumb|none|600px|Attaching the Gepard's unique suppressor.]]&lt;br /&gt;
[[File:H3VR Gepard Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Gepard Aiming.jpg|thumb|none|600px|Looking through the sights; as with the rest of the Gepard, these are rather [[AKS-74U]]-like, due to the former being based on the latter.]]&lt;br /&gt;
[[File:H3VR Gepard Firing.jpg|thumb|none|600px|Sending some rounds downrange.]]&lt;br /&gt;
[[File:H3VR Gepard Folding.jpg|thumb|none|600px|Folding the stock...]]&lt;br /&gt;
[[File:H3VR Gepard 1-Handed.jpg|thumb|none|600px|...and spraying rounds willy-nilly around the room.]]&lt;br /&gt;
[[File:H3VR Gepard Rail.jpg|thumb|none|600px|A great many updates later, and the Gepard finally gets a bit more love.]]&lt;br /&gt;
[[File:H3VR Gepard RDS.jpg|thumb|none|600px|And by &amp;quot;love&amp;quot;, we mean &amp;quot;a PK-01VS red-dot sight.&amp;quot; Well, that and the ability to remove the magazine by grabbing it. Convenient, ain't it?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A1==&lt;br /&gt;
The seldom-seen [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A1]] is the first SMG of a seemingly-astounding ''28'' total [[MP5]] variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&amp;amp;K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant ''von der Stange'' is ''sehr wichtig.''&lt;br /&gt;
[[File:ICS MP5A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A1 (ICS airsoft replica) - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5A1 Menu.jpg|thumb|none|600px|The MP5A1 in the item spawner's menu. This shot gives a good view of how the spawner had to be rebuilt to accommodate the new MP5 variants without filling entire pages with them, that being to place variants in the same sub-group on the same page.]]&lt;br /&gt;
[[File:H3VR MP5A1 Loading.jpg|thumb|none|600px|Loading the MP5A1, in a rather dramatic fashion...]]&lt;br /&gt;
[[File:H3VR MP5A1 Left.jpg|thumb|none|600px|...before getting the feeling that something's missing. And not just a shot of the bolt being locked back.]]&lt;br /&gt;
[[File:H3VR MP5A1 Semi.jpg|thumb|none|600px|Taking a nice, close look at the lower receiver in an effort to figure out what's missing, and flipping the selector to semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A1 Firing.jpg|thumb|none|600px|''&amp;quot;Could it be a shot of the selector getting set to full-auto? Well, yes, but no, that's not it either. Hmmm...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A1 Stock.jpg|thumb|none|600px|NO WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[File:H3VR MP5A1 Stocked.jpg|thumb|none|600px|Fortunately, thanks to &amp;lt;s&amp;gt; SUPERIOR GERMAN ENGINEERING &amp;lt;/s&amp;gt; universal pistol stock compatibility, an attempt by our forgetful hero to replace the missing stock with one from a [[Luger LP08 &amp;quot;Artillery&amp;quot;]] does not result in the destruction of the entire universe. This ultimately seems to have been handled by deleting the rear sling hook, and shoving the entire front of the stock into the receiver's end-cap.]]&lt;br /&gt;
[[File:H3VR MP5A1 Handguard.jpg|thumb|none|600px|Add a slimline handguard and an early-pattern magazine...]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded Firing.jpg|thumb|none|600px|...and you wind up with this.]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded.jpg|thumb|none|600px|And them immediately wonder whether or you should cast it into the void, fearing the dark, destructive power it emanates, and wondering whether or not it is right for such a thing to be a part of this world.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A2]] with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]&lt;br /&gt;
[[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]&lt;br /&gt;
[[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]&lt;br /&gt;
[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]&lt;br /&gt;
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]]&lt;br /&gt;
[[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst of 9x19mm rounds.]]&lt;br /&gt;
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]]&lt;br /&gt;
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]]&lt;br /&gt;
[[File:H3VR MP5 Sight Smaller.jpg|thumb|none|600px|...and smaller and further out.]]&lt;br /&gt;
[[File:H3VR MP5 Flashlight.jpg|thumb|none|600px|''And on the twenty-fourth update, Anton said: &amp;quot;Let there be light.&amp;quot;'']]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with wide &amp;quot;tropical&amp;quot; forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Left.jpg|thumb|none|600px|The &amp;quot;new&amp;quot; MP5A2 model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Right.jpg|thumb|none|600px|&amp;quot;New&amp;quot; being in quotes because the SEF trigger group is actually the earlier version, so the new model is technically an older model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Loading.jpg|thumb|none|600px|Apart from that, however, the new model is much the same as the old one in practical terms: loading works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Charging.jpg|thumb|none|600px|...the charging handle works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Locking.jpg|thumb|none|600px|...the charging handle locking slot works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slap.jpg|thumb|none|600px|...and the ever-glorious slap, of course, works the same.]]&lt;br /&gt;
[[File:H3VR MP5A2 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5A2 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR MP5A2 Firing.jpg|thumb|none|600px|Firing off a couple of shots in semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A2 Adjusting.jpg|thumb|none|600px|Another feature retained from the earlier version is the ability to adjust the rear sight...]]&lt;br /&gt;
[[File:H3VR MP5A2 Aperture.jpg|thumb|none|600px|...though, as ever, you'd need a pretty high-resolution HMD to be able to even see through the smaller apertures.]]&lt;br /&gt;
[[File:HK MP-5 A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; forend, early-pattern straight magazine, and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Waffle.jpg|thumb|none|600px|Loading in an early &amp;quot;waffle&amp;quot; magazine.]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline Attaching.jpg|thumb|none|600px|Demonstrating one of the features added with the introduction of the new MP5s: handguard interchangeability. Simply push the new forend against the bottom of the old one...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline.jpg|thumb|none|600px|...and presto! You've got a fixed-stocked [[S.T.A.L.K.E.R.: Shadow of Chernobyl#Heckler &amp;amp; Koch MP5A3|Viper 5]]. Left-handed ejection port not included.]]&lt;br /&gt;
[[File:2MP5A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Flashlight.jpg|thumb|none|600px|Other options include the Surefire forend seen on the original model...]]&lt;br /&gt;
[[File:H3VR MP5A2 Vented.jpg|thumb|none|600px|...a ventilated handguard similar to the one seen in ''[[Far Cry 3]]''...]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded.jpg|thumb|none|600px|...or, for maximum operator status, a railed forend, here fitted with a foregrip and laser sight. The proprietary H&amp;amp;K claw-style scope mount (seen here fitted with an Aimpoint tube reflex sight) was another Update #63 addition, and fits the game's [[G3]]-series rifles as well. The 100-round Beta-C drum magazine was also added in this update, as one might expect.]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded Firing.jpg|thumb|none|600px|Raising some roller-delayed hell.]]&lt;br /&gt;
[[File:MP5A2 Wood.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 (Turkish clone) with SEF trigger group and wooden furniture - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Wood.jpg|thumb|none|600px|This positively ''gorgeous'' wood-furnished MP5A2 was also added in in Update #63, and is treated as its own distinct variant. Its wooden handguard is also an optional attachment for any of the other full-length MP5s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Another member of the [[MP5]] family added in Update #63, the [[Heckler &amp;amp; Koch MP5A3]] is available; like all of the 3-mode models, it has an SEF trigger group.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A3 Table.jpg|thumb|none|600px|Preparing to grab a freshly-spawned MP5A3.]]&lt;br /&gt;
[[File:H3VR MP5A3 Auto.jpg|thumb|none|600px|Flipping the selector to full-auto, while having a good look at the gun as a whole.]]&lt;br /&gt;
[[File:H3VR MP5A3 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR MP5A3 Firing.jpg|thumb|none|600px|Slinging some lead downrange, while performing an action that roughly approximates aiming.]]&lt;br /&gt;
[[File:H3VR MP5A3 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5A3 Port.jpg|thumb|none|600px|...before risking life and limb by gazing into the forbidden realm that lies beyond.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The burst-capable, fixed-stocked [[Heckler &amp;amp; Koch MP5A4]] was also made available in Update #63's [[MP5]] collection.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A4 Table.jpg|thumb|none|600px|An MP5A4 on the item spawner's output table, with the spawner's icon watching over it, keeping tabs on its every move.]]&lt;br /&gt;
[[File:H3VR MP5A4 Loading.jpg|thumb|none|600px|''&amp;quot;Yeah, you '''might''' be doing that wrong.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A4 Burst.jpg|thumb|none|600px|Rocking the selector over to 3-round burst...]]&lt;br /&gt;
[[File:H3VR MP5A4 Firing.jpg|thumb|none|600px|...and turning the paper target into notebook paper. A second spent casing can ''just'' be glimpsed at the top-right corner of the shot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A4]]'s sliding-stocked cousin, the [[Heckler &amp;amp; Koch MP5A5]], was the last of the standard &amp;quot;A-series&amp;quot; [[MP5]] variants added in Update #63 (though far from the last entirely).&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A5 Left.jpg|thumb|none|600px|Pausing to say hello to A5 (the youngest of the A siblings) at the grand MP5 family reunion.]]&lt;br /&gt;
[[File:H3VR MP5A5 Extending.jpg|thumb|none|600px|''&amp;quot;Great, only 5 guns into this family and I'm already giving them names and backstories... this does '''not''' bode well for my mental health.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A5 Burst.jpg|thumb|none|600px|Taking a deep breath, bracing internally, and setting the MP5A5 to 3-round-burst.]]&lt;br /&gt;
[[File:H3VR MP5A5 Firing.jpg|thumb|none|600px|Firing off some rounds at nothing in particular. Unlike many games, ''H3'' treats burst-firing weapons correctly; rather than being a forcibly-imposed requirement for each trigger pull, 3 rounds is simply an upper limit, with shorter trigger pulls allowing 1 or 2 rounds to be fired at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
Accounting for another 2 of Update #63's [[MP5]] variants is the [[Heckler &amp;amp; Koch MP5/10]]; the two variants available are the fixed-stock &amp;quot;A4&amp;quot; and the collapsible-stocked &amp;quot;A5&amp;quot;; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with suppressor - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 Loading.jpg|thumb|none|600px|Loading the MP5/10.]]&lt;br /&gt;
[[File:H3VR MP5 10 Charging.jpg|thumb|none|600px|Giving the charging handle a solid tug. Feels like we're forgetting something...]]&lt;br /&gt;
[[File:H3VR MP5 10 Aiming.jpg|thumb|none|600px|Ah, I'm sure it's nothing to worry about. Anyway here are the irons...]]&lt;br /&gt;
[[File:H3VR MP5 10 Firing.jpg|thumb|none|600px|...and here's the firin's. While the 9x19mm MP5s produce about as much recoil as your typical garden hose, the substantially punchier 10x25mm cartridge produces a fair bit more kick. Not enough to render the weapon uncontrollable, but enough to keep you on your toes.]]&lt;br /&gt;
[[File:H3VR MP5 10 Ejecting.jpg|thumb|none|600px|Discarding the empty magazine.]]&lt;br /&gt;
[[File:H3VR MP5 10 Locking.jpg|thumb|none|600px|&amp;quot;''Ah, '''that's''' what I forgot!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]]&lt;br /&gt;
[[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The &amp;quot;Cal. 10mm Auto&amp;quot; marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]]&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with collapsible stock - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the &amp;quot;A5&amp;quot; variant...]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
Complimenting the pair of [[Heckler &amp;amp; Koch MP5/10|MP5/10]]s, [[Heckler &amp;amp; Koch MP5/40]]s with sliding and collapsible stocks were made available in Update #63.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Left.jpg|thumb|none|600px|Taking a look at the MP5/40.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Extending.jpg|thumb|none|600px|Being of the &amp;quot;A5&amp;quot; variety, this particular MP5/40 has an extendable stock.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Loading.jpg|thumb|none|600px|Loading in a fresh magazine.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Locked.jpg|thumb|none|600px|With the bolt locked back, there's a nice view to be had through the ejection port - 30 .40s, awaiting their chance.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Burst.jpg|thumb|none|600px|Flipping the selector to 2-round burst, while simultaneously giving an excellent view of the lower receiver and its details.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Firing.jpg|thumb|none|600px|Firing off a few rounds. Recoil on the /40 is milder than the /10, but still a bit stouter than that of the 9mms.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Left.jpg|thumb|none|600px|The &amp;quot;A4&amp;quot; version, which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Firing.jpg|thumb|none|600px|...that's perfect for not actually using.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Releasing.jpg|thumb|none|600px|30 rounds, 0 hits, and 1 new magazine later, all that's left is a quick tap of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP5K]] is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the &amp;quot;MP5KA2&amp;quot; and &amp;quot;MP5KA3&amp;quot;, respectively; as with the [[MP5K|SP5K]], this is in line with standard naming conventions, but H&amp;amp;K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what ''von der Stange'' translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New.jpg|thumb|none|600px|An SEF-lowered MP5K, fresh out of the item spawner. Some of the MP5K's other variants can be seen on the item spawner's menu screen; following Update #63, the spawner's menu was rebuilt to allow for variant families of weapons to appear under one large header, primarily so that the SMG and Machine Pistol categories weren't overtaken by pages upon pages of roller-delayed German engineering.]]&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New Attaching.jpg|thumb|none|600px|Like the full-length MP5s, the MP5Ks can take alternate foregrips, though only one option (the prototype wooden foregrip seen here) is available. Simply shove it in at an angle...]]&lt;br /&gt;
[[File:H3VR MP5K New Foregrip.jpg|thumb|none|600px|...and presto, you've now got the very first MP5K to ever exist.]]&lt;br /&gt;
[[File:H3VR MP5K New Loading.jpg|thumb|none|600px|Loading in a K-standard 15-round short magazine.]]&lt;br /&gt;
[[File:H3VR MP5K New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5K New Ejecting.jpg|thumb|none|600px|Suddenly, an important realization comes to mind:]]&lt;br /&gt;
[[File:H3VR MP5K New Waffle.jpg|thumb|none|600px|Why use a new magazine in an old prototype MP5K when you can use an old magazine instead?]]&lt;br /&gt;
[[File:H3VR MP5K New Prototype.jpg|thumb|none|600px|Much better! Brings back memories... [[Call of Duty: Black Ops#Heckler &amp;amp; Koch MP5K (#0001)|anachronistic memories, but good ones nonetheless]].]]&lt;br /&gt;
[[File:H3VR MP5K New Locking.jpg|thumb|none|600px|Excitedly locking back the charging handle, seemingly having forgotten about having pulled it earlier.]]&lt;br /&gt;
[[File:H3VR MP5K New Semi.jpg|thumb|none|600px|Switching the selector from &amp;quot;S&amp;quot; (&amp;quot;Sicher&amp;quot;, which is German for &amp;quot;Safe&amp;quot;) to &amp;quot;E&amp;quot; (&amp;quot;Einzelfeuer&amp;quot;, which means &amp;quot;Single Fire&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR MP5K New Auto.jpg|thumb|none|600px|...and then finally to &amp;quot;F&amp;quot; (&amp;quot;Feuerstoss&amp;quot;, or &amp;quot;Fire&amp;quot;, though &amp;quot;Fun&amp;quot; is an equally appropriate translation).]]&lt;br /&gt;
[[File:H3VR MP5K New Slap.jpg|thumb|none|600px|Sending the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5K New Firing.jpg|thumb|none|600px|Seasoning the bullseye with bullets. The &amp;quot;F&amp;quot; on the fire selector could also possibly be to pay respects to whoever has the misfortune of being on the business end.]]&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|450px|none|MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KA2 Table.jpg|thumb|none|600px|The &amp;quot;MP5KA2&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA2 Left.jpg|thumb|none|600px|...which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Left.jpg|thumb|none|600px|...and the &amp;quot;MP5KA3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Extending.jpg|thumb|none|600px|...which has a collapsible stock.]]&lt;br /&gt;
[[File:H3VR MP5KA3 Firing.jpg|thumb|none|600px|Not that you need to use it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the [[MP5A2]], there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]&lt;br /&gt;
[[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]&lt;br /&gt;
[[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]&lt;br /&gt;
[[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]&lt;br /&gt;
[[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]&lt;br /&gt;
[[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Left.jpg|thumb|none|600px|The new MP5KA4 model. Other than the rail, not much has really changed.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Slap.jpg|thumb|none|600px|...slapping it into place...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he - wait a second. I feel like we've been here before. It's almost like... [[Matrix, The|déjà vu]]...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Sideways.jpg|thumb|none|600px|'''''I'VE JUST BEEN IN THIS PLACE BEFORE, HIGHER ON THE-''''' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, no, wrong series.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
Complementing the other [[MP5K]]s added in Update #63, the somewhat lesser-known [[Heckler &amp;amp; Koch MP5KN]] is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The &amp;quot;N&amp;quot; stands for &amp;quot;Navy&amp;quot;, as this particular variant was developed for the US Navy.&lt;br /&gt;
[[File:MP5K-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KN - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KN Table.jpg|thumb|none|600px|Summoned by the Great Almighty Item Spawner, an MP5KN descends from the heavens...]]&lt;br /&gt;
[[File:H3VR MP5KN Left.jpg|thumb|none|600px|...only to be picked up by a passing stranger.]]&lt;br /&gt;
[[File:H3VR MP5KN Locking.jpg|thumb|none|600px|Fortunately, the stranger has a general idea of what to do, starting by locking back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5KN Loading.jpg|thumb|none|600px|They then proceed to do... whatever this is. Hey, I said that they had a general idea of what to do; it's not like they were an expert or anything.]]&lt;br /&gt;
[[File:H3VR MP5KN Slap.jpg|thumb|none|600px|Finally, the mysterious stranger (no, not ''that'' [[Fallout 3#Smith &amp;amp; Wesson Model 29|Mysterious Stranger]]) sends the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5KN Auto.jpg|thumb|none|600px|They then flip the selector to full-auto...]]&lt;br /&gt;
[[File:H3VR MP5KN Firing.jpg|thumb|none|600px|...and navally blast away. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...is that even a word?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's [[MP5K]] was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many [[Heckler &amp;amp; Koch MP5]] variants.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there &amp;quot;magazine-related&amp;quot; issues, this is what we meant.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Left New.jpg|thumb|none|600px|The post-post-patch MP5K-PDW, in all of its substantially-more-glorious glory. One of the perks of helping cross the 250-gun mark.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Right New.jpg|thumb|none|600px|Another perk is that, after 54 updates, the PDW's side-folding stock is now present.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Unfolding New.jpg|thumb|none|600px|And, of course, what good would it be if it didn't unfold?]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading New.jpg|thumb|none|600px|Loading in a 15-round short magazine. 30-rounders work just fine too.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging New.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Locking New.jpg|thumb|none|600px|...locking it into position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Slap New.jpg|thumb|none|600px|...and, as is tradition, delivering the legendary ''slap''.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Safe New.jpg|thumb|none|600px|Standard MP5K-PDWs come with a 3-position Navy trigger group.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Semi New.jpg|thumb|none|600px|This, of course, being the second position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Auto New.jpg|thumb|none|600px|...and this being the third.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Aiming New.jpg|thumb|none|600px|Aiming through the ever distinctive diopter drum iron sights, on the ever-distinctive &amp;quot;I-don't-care-about-anything-past-100-meters-this-is-a-submachine-gun-what-do-you-think-it's-for&amp;quot; setting.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing New.jpg|thumb|none|600px|Firing off a few rounds. Granted, &amp;quot;a few rounds&amp;quot; with a weapon like this pretty much means &amp;quot;an entire magazine&amp;quot; - at least when said magazine only holds 15 rounds, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
Yet another MP5 variant added in Update #63 is the [[Heckler &amp;amp; Koch MP5SD1]]; prior to this, it was an available option for SWBs and Sosigs.&lt;br /&gt;
[[File:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD1 Loading.jpg|thumb|none|600px|Making ''extra'' sure to put the magazine in correctly. Hey, [[The Shield - Season 2#Heckler &amp;amp; Koch MP5A3|you can never be too careful]].]]&lt;br /&gt;
[[File:H3VR MP5SD1 Charging.jpg|thumb|none|600px|Performing the unspeakably heretical act of pulling back an MP5's charging handle like any other gun, instead of going for the ever-satisfyingly gratuitous slap.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Left.jpg|thumb|none|600px|Pausing for a second to remember what gun this is, and apologize profusely in an effort to avoid being ostracized, excommunicated, and/or burned at the stake.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing.jpg|thumb|none|600px|Groveling efforts successful, it's back to business. Of course, by the ATF's logic, anything without a stock is a pistol, so why not use it like one? Other than, y'know, the vast multitude of entirely logical, valid reasons not to.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Stocked.jpg|thumb|none|600px|Putting an interesting twist on the &amp;quot;pistol&amp;quot; logic by attaching a pistol stock - a FAB Defense GLR-440 adjustable stock, to be exact. This stock is meant exclusively for full-sized and compact [[Glock]] pistols in reality...]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing Stocked.jpg|thumb|none|600px|...a fact made all the more clear by this sad, sad excuse for a sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
Of course, seeing as Update #63's [[MP5]] variants were consolidated into families, it's no surprise that the [[Heckler &amp;amp; Koch MP5SD2]] also showed up.&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD2 Left.jpg|thumb|none|600px|Examining the left side of the MP5SD2, with one of the stock's 2 holes just sneaking into the shot. These stock holes are a feature of all of H&amp;amp;K's solid-stocked roller-delayed designs; they serve as a place to put the receiver pins while field-stripping the weapon, to avoid losing them.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Loading.jpg|thumb|none|600px|''&amp;quot;Okay, first of all, that's not what &amp;quot;rock-and-lock&amp;quot; means, and second, that doesn't even matter, because MP5 magazines go in straight. So either you weren't paying attention earlier, or the space between your ears is some sort of extradimensional abyss.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5SD2 Auto.jpg|thumb|none|600px|Following their scolding, the trainee sighs and flips the selector to full-auto, while noticing the apparent return of ''[[Far Cry 3]]'''s self-locking MP5 charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Slap.jpg|thumb|none|600px|Not being the type to look gift horses in the mouth, the trainee simply goes along with it, and slaps the handle into place.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Firing.jpg|thumb|none|600px|They then proceed to unload on the target. Without aiming, because, in their words, ''&amp;quot;ACCURACY IS FOR DORKS!&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What did you just say?! Accuracy isn't for dorks you little - GET BACK HERE!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] made an appearance in Update #63 as well.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD3 Left.jpg|thumb|none|600px|Examining the MP5SD3.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Misaligned.jpg|thumb|none|600px|Attempting to multitask, by simultaneously fiddling with the fire selector and loading in a magazine. The key word here being &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Loading.jpg|thumb|none|600px|Sometimes, it's better to just take things one step at a time.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, whilst reminding the MP5SD3 that '''YOU DO NOT RECOGNIZE THE BODIES IN THE TRASHCAN'''.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]&lt;br /&gt;
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]&lt;br /&gt;
===&amp;quot;MP5 Shadow&amp;quot;===&lt;br /&gt;
A fictional variant introduced in the April Fool's Day Update #108, the &amp;quot;MP5 Shadow&amp;quot; is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of ''[[Shadow the Hedgehog]]''.&lt;br /&gt;
&lt;br /&gt;
As an additional note, the Shadow is technically ''H3VR'''s first pump-action rifle, beating out any number of actual examples thereof.&lt;br /&gt;
[[File:H&amp;amp;K - MP5 SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 spring airsoft gun - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Right.jpg|thumb|none|600px|Examining the Shadow. Contrary to its name, it appears to be just as well-lit as the rest of the room.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Left.jpg|thumb|none|600px|Aside from the notable lack of the MP5SD's main ''raison d'être'', it also lacks a full-auto position, instead using the same 2-position selector as the SP5K and MP5SF variants.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Safety.jpg|thumb|none|600px|This is also one of the few things about the weapon that has changed - upon its introduction, the selector worked backwards, with the &amp;quot;fire&amp;quot; position specifically being the crossed-out white bullet pictogram, possibly to reference the propensity of guns in video games to fire with the safety engaged; this was later reverted to work normally, presumably because of how many people couldn't understand why the gun wasn't working.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Extending.jpg|thumb|none|600px|At least the stock's normal.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Loading.jpg|thumb|none|600px|And hey, the mags are too - don't even need to twist them.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Reaching.jpg|thumb|none|600px|Now we've just gotta pull the charging handle, and-]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Chambering.jpg|thumb|none|600px|''&amp;quot;Oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Aiming.jpg|thumb|none|600px|Attempting to interrogate a metal cube as to why any benevolent God would allow such a thing to exist in this world.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Firing.jpg|thumb|none|600px|The cube remains silent...]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Cycling.jpg|thumb|none|600px|...and, thus, forever holds its peace.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Sight.jpg|thumb|none|600px|Attempting to mentally shift over to more normal matters, and fiddling with the adjustable rear si- &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Actually, it's just an inevitable consequence of human free wi-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Rapid.jpg|thumb|none|600px|''&amp;quot;SHUT UP!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Removing.jpg|thumb|none|600px|With the cube now forever holding its peace and 29 rounds of someone else's violence (thanks in large part to the Shadow's ability to slam-fire; ironically enough, this would actually not be possible with a normal semi-auto MP5 trigger group, implying that the &amp;quot;semi-auto&amp;quot; position is actually full-auto), the magazine promptly clocks out and desperately tries to get as far away from this thing as possible.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD4==&lt;br /&gt;
Obviously, the [[MP5SD]] family wouldn't be complete without the [[MP5SD|Heckler &amp;amp; Koch MP5SD4]], so it too came along in Update #63.&lt;br /&gt;
[[File:MP5SD4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD4 Left.jpg|thumb|none|600px|Y'know, even if the safety is on, it's still generally considered socially unacceptable to examine a gun while holding down the trigger. Especially with it pointed blindly towards the range booths.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Loading.jpg|thumb|none|600px|That's... not really how you're supposed to do that, either.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Charging.jpg|thumb|none|600px|Well, I mean, that's not wrong ''per se'', but there are still more appropriate ways of doing it.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Firing.jpg|thumb|none|600px|Okay, now you're just messing with me.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stocked.jpg|thumb|none|600px|Reaching into the cavernous depths of the trashcan, and pulling out yet another MP5 with a pistol stock. This stock, as its in-game name of &amp;quot;TSA-G&amp;quot; would suggest, is based on the ENDO Tactical TSA (Tactical Stock Adapter) for [[Glock]] pistols (albeit without the upper support, presumably to prevent clipping), fitted with an adjustable stock resembling a Magpul MOE AR-15 stock.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Aiming.jpg|thumb|none|600px|Like the MP5SD1 above, this combo...]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stock.jpg|thumb|none|600px|...clearly just wasn't meant to be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The fixed-stocked, 4-position-trigger-grouped [[Heckler &amp;amp; Koch MP5SD5]] found time in its schedule to tag along for the release of Update #63.&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD5 Left.jpg|thumb|none|600px|The MP5SD5's left side, with a magazine approaching from the underside. Fixed-stocked MP5s have fallen a bit by the wayside in games in favor of their sliding-stocked counterparts; a shame, really, considering how interesting-looking the flat, sleek sides and side-mounted sling bars of the solid stocks are.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Loading.jpg|thumb|none|600px|But that's beside the point. Back on track, an attempt to load in the aforementioned magazine rather quickly goes sideways; Mr. Psydes here is blind on one side, so he couldn't quite gauge the distance between the side of the MP5 and his seeing side, leaving him beside himself with confusion as the magazine finds itself on the well's left side instead of its inside. As an aside, note that the selector is now pointed towards the left side of the shot, at the 3-round burst setting.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Charging.jpg|thumb|none|600px|Pulling back the MP5's distinctive side-mounted cocking handle, using a simple side-to-side motion instead of the more common back-up-slap. Debates over the which one is better can spark seriously heated debates between the two sides, at least on some forums. As for which one we're on? Well, let's not get sidetracked here - sidestep the debates, and stay on the side of neutrality.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Firing.jpg|thumb|none|600px|With that put aside, Sideshow Psydes shows off a debate that he ''is'' willing to take sides on, and unusual sides at that. While some might find the technique sidesplittingly laughable, firing sideways, according to Psydes, sends your brass downwards, saving you a fair amount of sideways glances from anybody standing beside you. Critics argue that, as the sights are topside and not sideside, shooting like this is tactical suicide. Which side's correct? We'll let you decide.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
Rounding out Update #63's full collection of MP5SDs is the [[Heckler &amp;amp; Koch MP5SD6]].&lt;br /&gt;
[[File:MP5 SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with MP5F stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Extending.jpg|thumb|none|600px|Extending the stock. When researching the MP5SD6's full name, our poltergeist protagonist also found out that the word poltergeist comes from the German word literally meaning &amp;quot;Noisy Ghost.&amp;quot; The juxtaposition of him using a gun that is specifically designed ''not'' to be noisy thus led him into a deep existential crisis.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Safe.jpg|thumb|none|600px|Having eventually recovered from said existential crisis, he decides to flip the selector off of safe...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Semi.jpg|thumb|none|600px|...onto semi...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Burst.jpg|thumb|none|600px|...and then, in a shocking twist of fate for this page, stopping at 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Charging.jpg|thumb|none|600px|By now you know the drill: pull the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Locking.jpg|thumb|none|600px|...twisting it into its locking notch...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Slap.jpg|thumb|none|600px|...and finishing off a reload with the ever-satisfying HK slap.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Aiming.jpg|thumb|none|600px|Aiming through the familiar diopter drum sights.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing.jpg|thumb|none|600px|Firing off a quick 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Auto.jpg|thumb|none|600px|Switching the selector onto full-auto...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing Unaimed.jpg|thumb|none|600px|...and spraying rounds everywhere, letting out an inarticulate scream of rage that, y'know, ''kinda'' defeats the point of using an integrally-suppressed weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the &amp;quot;Mp7 Sustenance&amp;quot;; it is meant as a reference to ''[[Half-Life 2]]'''s incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified [[GP-25]].&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:H3VR MP7A1.jpg|thumb|none|600px|While browsing the arsenal, always start off small.]]&lt;br /&gt;
[[File:H3VR MP7A1 RDS.jpg|thumb|none|600px|Affixing an Aimpoint sight to the MP7A1's upper rail, while noticing a bit of temporal distortion.]]&lt;br /&gt;
[[File:H3VR MP7A1 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the MP7A1.]]&lt;br /&gt;
[[File:H3VR MP7A1 Magazine.jpg|thumb|none|600px|A closeup of the already-loaded magazine, which shows off the bottlenecked shape of the 4.6x30mm rounds. Note the black tips, which indicate that these are of the armor-piercing variety. Apt, given that &amp;quot;armor-piercing&amp;quot; is the main selling point of the MP7 and its aforementioned [[FN P90]] rival versus conventional SMGs that fire pistol ammo (and the abject failure of the [[H&amp;amp;K UCP]] proves that the 4.6mm round is definitely ''not'' pistol ammo).]]&lt;br /&gt;
[[File:H3VR MP7A1 Irons.jpg|thumb|none|600px|Giving the iron sights a try.]]&lt;br /&gt;
[[File:H3VR MP7A1 Rear.jpg|thumb|none|600px|Of course, in order to allow this, you first have to unfold them.]]&lt;br /&gt;
[[File:H3VR MP7A1 Front.jpg|thumb|none|600px|Yes, the front one that was already unfolded too.]]&lt;br /&gt;
[[File:H3VR MP7A1 Firing.jpg|thumb|none|600px|Firing the MP7A1...]]&lt;br /&gt;
[[File:H3VR MP7A1 Aiming.jpg|thumb|none|600px|...aiming it...]]&lt;br /&gt;
[[File:H3VR MP7A1 Charging.jpg|thumb|none|600px|...and remembering to chamber a round. When? Never. Because it already happened. And it never will. Got it? No? Good.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Left.jpg|thumb|none|600px|Somewhen else, Welldone Freemeat prepares to start a hold with his &amp;quot;Sustenance&amp;quot; MP7A1. Neither the sight nor the launcher are removable, though other attachments can be fitted where appropriate.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Aiming.jpg|thumb|none|600px|Gunning down a poisonous breadcrab Zosig; while tough, these enemies move and attack slowly enough that they can generally be evaded, allowing players to focus primarily on encryption nodes.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Firing.jpg|thumb|none|600px|However, once the fast breadcrabs show up, it doesn't take very long for things to get out of hand.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Loading.jpg|thumb|none|600px|Not very long at all.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:H3VR MP5 &amp;amp; UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]&lt;br /&gt;
[[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP.]]&lt;br /&gt;
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]&lt;br /&gt;
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]&lt;br /&gt;
[[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]&lt;br /&gt;
[[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]&lt;br /&gt;
[[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]&lt;br /&gt;
[[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]&lt;br /&gt;
[[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]&lt;br /&gt;
[[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]]&lt;br /&gt;
[[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]]&lt;br /&gt;
[[File:H3VR UMP45 Left.jpg|thumb|none|600px|Examining the new, new UMP.]]&lt;br /&gt;
[[File:H3VR UMP45 Right.jpg|thumb|none|600px|Or rather, the UMP45, since we have to specify now.]]&lt;br /&gt;
[[File:H3VR UMP45 Magazine.jpg|thumb|none|600px|Loading in a 25-round magazine; among the perks of the new model was a functional viewing window, giving a clear look at precisely how much ammo is left.]]&lt;br /&gt;
[[File:H3VR UMP45 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering a round.]]&lt;br /&gt;
[[File:H3VR UMP45 Semi.jpg|thumb|none|600px|Disengaging the safety...]]&lt;br /&gt;
[[File:H3VR UMP45 Aiming.jpg|thumb|none|600px|...taking aim...]]&lt;br /&gt;
[[File:H3VR UMP45 Firing.jpg|thumb|none|600px|...and punching a .45-inch hole in the paper. (Well, roughly .45-inch - round-nosed bullets tend to tear the paper open rather than punching out clean holes, hence the existence of wadcutters.)]]&lt;br /&gt;
[[File:H3VR UMP45 Burst.jpg|thumb|none|600px|Flipping the selector over to its next position, 2-round burst; apparently, this wasn't a feature of the original model, and required some careful texture-editing to add in.]]&lt;br /&gt;
[[File:H3VR UMP45 Ejecting.jpg|thumb|none|600px|But hey, if it lets you get cinematic shots like this, then I'd say it was worth the while.]]&lt;br /&gt;
[[File:H3VR UMP45 Folding.jpg|thumb|none|600px|Confirming that the stock hinge still works.]]&lt;br /&gt;
[[File:H3VR UMP45 Auto.jpg|thumb|none|600px|And hey, while we're here, let's look at that third position on the selector.]]&lt;br /&gt;
[[File:H3VR UMP45 Spraying.jpg|thumb|none|600px|Burning through the last of the mag, and hitting pretty much nothing but the ceiling. The stock's there for a reason, y'know.]]&lt;br /&gt;
[[File:H3VR UMP45 Removing.jpg|thumb|none|600px|Yanking out the now-empty mag...]]&lt;br /&gt;
[[File:H3VR UMP45 Releasing.jpg|thumb|none|600px|...and, after a quick reload, giving the bolt release a hearty smack; this puts the magazine one round down, and the list of screencaps left to get one gun down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
To go along with the remodeled [[UMP45]], Update #100's first alpha build also included a [[Heckler &amp;amp; Koch UMP9]].&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR UMP9 Right.jpg|thumb|none|600px|Looking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Left.jpg|thumb|none|600px|Also, these shots are taken facing downrange, rather than facing the opposite wall.]]&lt;br /&gt;
[[File:H3VR UMP9 Locking.jpg|thumb|none|600px|Unlike the UMP45, this one's loading will start off with the charging handle being locked back...]]&lt;br /&gt;
[[File:H3VR UMP9 Unfolding.jpg|thumb|none|600px|...and then, since the stock started out unfolded, something totally unrelated to the loading process.]]&lt;br /&gt;
[[File:H3VR UMP9 Loading.jpg|thumb|none|600px|Resuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Slap.jpg|thumb|none|600px|Finishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.]]&lt;br /&gt;
[[File:H3VR UMP9 Auto.jpg|thumb|none|600px|Since the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.]]&lt;br /&gt;
[[File:H3VR UMP9 Aiming.jpg|thumb|none|600px|Aiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...]]&lt;br /&gt;
[[File:H3VR UMP9 Sight.jpg|thumb|none|600px|...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.]]&lt;br /&gt;
[[File:H3VR UMP9 Firing.jpg|thumb|none|600px|Contrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.]]&lt;br /&gt;
[[File:H3VR UMP9 Removing.jpg|thumb|none|600px|Yanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked &amp;quot;9x19&amp;quot;. The serial number plate is also marked - &amp;quot;48 001648&amp;quot;, in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.&lt;br /&gt;
[[File:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]&lt;br /&gt;
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Loading.jpg|thumb|none|600px|Loading a magazine into the Micro Uzi.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Racking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Safe.jpg|thumb|none|600px|Taking a close look at the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Semi.jpg|thumb|none|600px|It also shows off the weapon's seemingly somewhat poor condition, considering the denting present in the weapon's metal components.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Auto.jpg|thumb|none|600px|And, of course, it shows off the fire selector.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Aiming.jpg|thumb|none|600px|Taking a look through the Micro Uzi's rather simple aperture sights. Aiming such a small, short-stocked weapon so steadily and close-up was made far easier with the addition of the optional Virtual Stock system, added in the same update as the Micro Uzi itself.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Uzi Nano&amp;quot;===&lt;br /&gt;
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the &amp;quot;Uzi Nano&amp;quot; somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the &amp;quot;Future Sosig&amp;quot; Sosigun design contest; the original concept was chambered in &amp;quot;9x9mm&amp;quot;, and used a sadly-not-present-in-game &amp;quot;shakefire&amp;quot; operating system.&lt;br /&gt;
[[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''&amp;quot;Well, at least the magazine's nor-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]]&lt;br /&gt;
[[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Along with the full-size versions, the [[IMI Mini Uzi]] was added in Update #59's ninth alpha build.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Mini Uzi Left.jpg|thumb|none|600px|Examining a Lil' Uzi. Unlike the more common Vert or Horizont variants, this appears to be a rarer Lil' Uzi Diag.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Loading.jpg|thumb|none|600px|Loading in a 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Scale.jpg|thumb|none|600px|Comparing the Mini Uzi to a full-sized one, which gives an idea of just how &amp;quot;mini&amp;quot; it is.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Right.jpg|thumb|none|600px|Taking a look at the weapon's right side, which gives a good view of the folded stock.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolding.jpg|thumb|none|600px|Unfolding said stock...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolded.jpg|thumb|none|600px|...which produces this.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Charging.jpg|thumb|none|600px|Pulling the weapon's top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Aiming.jpg|thumb|none|600px|No, that's not how you...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Firing.jpg|thumb|none|600px|... *sigh* ... [[Call of Duty 4: Modern Warfare#IMI Mini Uzi|11 years, and they still haven't learned...]]]]&lt;br /&gt;
[[File:H3VR Mini Uzi Ejecting.jpg|thumb|none|600px|At least they're still doing the same needlessly dramatic removal of their empty magazines.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the 9th alpha of Update #59, two versions of the [[Uzi]] were added: the solid-stocked &amp;quot;Classic&amp;quot;, and the folding-stocked &amp;quot;Compact&amp;quot;; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|none|450px|IMI Uzi w/later-pattern wooden stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Wood Left.jpg|thumb|none|600px|Admiring the wooden-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Right.jpg|thumb|none|600px|A seldom-seen sight, and all the more welcome for it.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Loading.jpg|thumb|none|600px|Loading in a magazine. Unlike the Sosigs' .45 ACP Uzis, this one is a far more common 9x19mm version.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Safe.jpg|thumb|none|600px|Looking at the fire selector's 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Auto.jpg|thumb|none|600px|...and what everyone thinks of when they hear the word &amp;quot;Uzi&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Aiming.jpg|thumb|none|600px|Looking through the Uzi's aperture/post sights. A little bit obtrusive, but perfectly suitable for the weapons' intended purpose.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Firing.jpg|thumb|none|600px|Opening fire. The Uzi's renowned controllability carries over quite well into ''H3''.]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Left.jpg|thumb|none|600px|The far more commonly-seen folding-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Right.jpg|thumb|none|600px|Perfect for all of your [https://upload.wikimedia.org/wikipedia/commons/9/90/Reagan_assassination_attempt_montage.jpg president-defending needs].]]&lt;br /&gt;
[[File:H3VR Uzi Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR Uzi Unfolded.jpg|thumb|none|600px|In case you were worried that that was the stock at full extension, rest assured that it is not; this is.]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|none|450px|IMI Uzi w/Sionics suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Suppressor.jpg|thumb|none|600px|Added along with the Uzis was this unique Sionics 2-stage suppressor, commonly associated with the Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Barrel.jpg|thumb|none|600px|Unfortunately, the fact that it fits over the barrel makes attaching it a bit... tricky. Here, for example, the collision hitboxes of the suppressor and barrel fight one another, while the game attempts to determine whether or not the suppressor is in the right position to make the barrel invisible (which is supposed to happen when it's attached).]]&lt;br /&gt;
[[File:H3VR Uzi Suppressed.jpg|thumb|none|600px|There we go.]]&lt;br /&gt;
[[File:H3VR Uzi Firing Suppressed.jpg|thumb|none|600px|With that ordeal out of the way, it's back to ventilating the target.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Interdynamic KG-99.jpg|thumb|none|450px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR KG-9 Left.jpeg|thumb|none|600px|The left side of the KG-9. Looks... pretty much the same as the TEC-9, really.]]&lt;br /&gt;
[[File:H3VR KG-9 Right.jpeg|thumb|none|600px|Yep, looks the same over here too.]]&lt;br /&gt;
[[File:H3VR KG-9 Loading.jpeg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR KG-9 Bolt.jpeg|thumb|none|600px|Grabbing a hold of the charging handle...]]&lt;br /&gt;
[[File:H3VR KG-9 Charging.jpeg|thumb|none|600px|...and demonstrating the main noticeable difference between the TEC-9 and the KG-9: were this the former, the bolt wouldn't be sitting here like this (assuming that it was working properly, that is). While the later-pattern sights and cocking handle would normally imply this to be a TEC-9, the open-bolt functionality makes it simply a KG-9 modified with the later-pattern parts. It could also be explained as a TEC-9 upper receiver mated to a KG-9 lower; similar conversions have been seen in various media forms before.]]&lt;br /&gt;
[[File:H3VR KG-9 Aiming.jpeg|thumb|none|600px|Aiming the KG-9.]]&lt;br /&gt;
[[File:H3VR KG-9 Firing.jpeg|thumb|none|600px|Not that it does you much good.]]&lt;br /&gt;
[[File:H3VR KG-9 Ejecting.jpeg|thumb|none|600px|Performing a tacticool mag-switch.]]&lt;br /&gt;
[[File:H3VR KG-9 Suppressor.jpeg|thumb|none|600px|Screwing on a suppressor...]]&lt;br /&gt;
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]&lt;br /&gt;
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]&lt;br /&gt;
[[File:H3VR KG-9 New Loading.jpg|thumb|none|600px|Alongside the new TEC-9 came... the old KG-9 again. But it's different now - the use of the new model's double-feed magazines is a pretty good indicator of that.]]&lt;br /&gt;
[[File:H3VR KG-9 New Aiming.jpg|thumb|none|600px|Aiming the weapon gives a good look at what changed - just compare it to the aiming shots above, and the difference in width is obvious.]]&lt;br /&gt;
[[File:H3VR KG-9 New Stock.jpg|thumb|none|600px|To make things more interesting, here's another funny, uncharacteristic attachment - a [[Beretta 93R]]'s detachable stock. It looks... surprisingly good, actually.]]&lt;br /&gt;
[[File:H3VR KG-9 New Firing.jpg|thumb|none|600px|Aside from looking neat, it helps give the sights a bit more purpose - it's not exactly precise, but it's substantially easier to keep on target this way.]]&lt;br /&gt;
[[File:H3VR KG-9 New Blocked.jpg|thumb|none|600px|So, the next logical move is to tack on something else that completely negates this advantage, and makes the sights even more pointless than they were originally. A massive oil-filter suppressor should do the trick - not to mention how it helps drive home the whole &amp;quot;super illegal&amp;quot; thing a bit more.]]&lt;br /&gt;
[[File:H3VR KG-9 New Suppressor.jpg|thumb|none|600px|This also serves as an excellent opportunity to show off another one of ''H3'''s unique features - suppressors actually have to be screwed on properly, lest something like this happen.]]&lt;br /&gt;
&lt;br /&gt;
==K-50M==&lt;br /&gt;
The 3rd weapon added in the 2018 Meatmas Update was a [[PPSh-41#K-50M|K-50M]], a North Vietnamese variant of the [[PPSh-41]]. Notably, this is the first known major media appearance of this particular weapon.&lt;br /&gt;
[[File:K50m.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR K-50M Box.jpg|thumb|none|600px|The 3rd Meatmas Advent Calendar box, which features a gun as rarely-seen as the full name of North Vietnam.]]&lt;br /&gt;
[[File:H3VR K-50M Right.jpg|thumb|none|600px|Examining the submachine gun. If you thought that the PPSh couldn't've used more stamped steel components, you were wrong.]]&lt;br /&gt;
[[File:H3VR K-50M Extending.jpg|thumb|none|600px|Extending the wire stock.]]&lt;br /&gt;
[[File:H3VR K-50M Loading.jpg|thumb|none|600px|Loading in a 35-round magazine.]]&lt;br /&gt;
[[File:H3VR K-50M Cocking.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR K-50M Left.jpg|thumb|none|600px|Giving the K-50M a visual inspection. Between the PPSh base, the early-pattern [[AK-47]] pistol grip, and the [[MAT-49]] front sight and wire stock, this thing's family tree must look like a [https://en.wikipedia.org/wiki/Crooked_Trees Saskatchewanian Crooked Aspen].]]&lt;br /&gt;
[[File:H3VR K-50M Aiming.jpg|thumb|none|600px|Aiming; the exogenous front sight makes for a rather interesting sight picture.]]&lt;br /&gt;
[[File:H3VR K-50M Firing.jpg|thumb|none|600px|Unfortunately, &amp;quot;interesting&amp;quot; doesn't necessarily mean &amp;quot;precise&amp;quot;, especially not on an open-bolt submachine gun.]]&lt;br /&gt;
[[File:H3VR K-50M Removing.jpg|thumb|none|600px|Dramatically pitching away an empty magazine...]]&lt;br /&gt;
[[File:H3VR K-50M Hipfiring.jpg|thumb|none|600px|...and, one quick reload later, dumping an entire magazine at an oversized chocolate. Unfortunately, this proves no match for the chocolate's adamantine armor of aluminum foil.]]&lt;br /&gt;
[[File:H3VR K-50M Sight.jpg|thumb|none|600px|Update #94 gave the K-50M an update in the form of a substantially taller front sight.]]&lt;br /&gt;
[[File:H3VR K-50M Adjusted.jpg|thumb|none|600px|The practical upshot of this is that the gun won't; instead, rounds will land more or less where they're supposed to.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalashniluger&amp;quot;==&lt;br /&gt;
The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the [[GP-25]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.&lt;br /&gt;
[[File:Werle AK47 Luger.jpg|thumb|none|451px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Why.jpg|thumb|none|600px|what]]&lt;br /&gt;
[[File:H3VR on.jpg|thumb|none|600px|why]]&lt;br /&gt;
[[File:H3VR Earth.jpg|thumb|none|600px|how]]&lt;br /&gt;
[[File:H3VR would.jpg|thumb|none|600px|no]]&lt;br /&gt;
[[File:H3VR you.jpg|thumb|none|600px|stop]]&lt;br /&gt;
[[File:H3VR do.jpg|thumb|none|600px|please]]&lt;br /&gt;
[[File:H3VR this.jpg|thumb|none|600px|I beg you]]&lt;br /&gt;
[[File:H3VR to.jpg|thumb|none|600px|no more]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles, Carbines, &amp;amp; Battle Rifles|the relevant subpage]]). Both are fitted with a factory [[AR-15]] stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|Gen I TDI / KRISS USA Vector with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]]&lt;br /&gt;
[[File:H3VR Vector Right.jpg|thumb|none|600px|&amp;quot;Hmm...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Profile.jpg|thumb|none|600px|&amp;quot;What could it be, what could it be...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|&amp;quot;Oh, right. That's... kinda important.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]]&lt;br /&gt;
[[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]]&lt;br /&gt;
[[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]]&lt;br /&gt;
[[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]]&lt;br /&gt;
[[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a &amp;quot;25+&amp;quot; magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]]&lt;br /&gt;
[[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]]&lt;br /&gt;
[[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]]&lt;br /&gt;
[[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuularuisku&amp;quot;==&lt;br /&gt;
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it &amp;quot;Kuularuisku&amp;quot;, a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to &amp;quot;ball hose&amp;quot;.&lt;br /&gt;
[[File:Kuularuisku.jpg|thumb|none|450px|Homemade submachine gun seized by Finnish police - .22 LR]]&lt;br /&gt;
[[File:H3VR Kuularuisku Left.jpg|thumb|none|600px|Having misspelled the gun's name for the fourteenth time, a desperate bandit looks to the item spawner for guidance.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Right.jpg|thumb|none|600px|''&amp;quot;Coo... coolah... coolarooeeskew?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Eh, close enough.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Kuularuisku Safety.jpg|thumb|none|600px|Locking the bolt handle back into the further-forward of its two safety notches; presumably, the weapon's creator cut the first notch, then realized that the recoil spring bottomed out before the bolt handle could actually reach it, and cut another notch that could be used properly.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Loading.jpg|thumb|none|600px|Loading in a drum; each one of these holds 75 rounds of .25 ACP. Making a high-capacity drum magazine feed rimmed ammunition reliably is quite an impressive feat for a professional manufacturer, nevermind somebody working out of a machine shop somewhere in eastern Europe.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Locking.jpg|thumb|none|600px|Pulling the bolt out of its locked position, and getting ready to do some damage.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Aiming.jpg|thumb|none|600px|Looking through the weapon's notch-and-post irons; simple, but effective.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Sight.jpg|thumb|none|600px|Taking a closer look at the rear sight; while it would initially appear to be adjustable, a closer examination reveals that it lacks both range markings and stop notches, so there's neither a will nor a way to actually set the range. But hey, it's a homemade gun, so count your blessings - at least the sights actually line up.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Firing.jpg|thumb|none|600px|Living up to the weapon's name, and hosing down a steel silhouette with some quarter-inch copper-and-lead balls; while its surprisingly low rate of fire (and its integral screwdriver-handle foregrip) make it relatively controllable, it can still bounce around a fair bit if you aren't ready for it.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressor.jpg|thumb|none|600px|Of course, what accessory could be more befitting of an improvised gun made of plumbing pipes and half a hardware store's worth of fasteners than a suppressor made out of an oil filter wrapped in duct tape? The duct tape probably isn't strictly necessary, but it gives you a better grip than just a rusty steel can, and hey, it looks cool.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressed.jpg|thumb|none|600px|Spraying down some clay pots with the suppressed ball-hose; a suppressor of this size blocks your sights, limiting your options for aiming to either tracers or guessing. While .25 ACP tracers aren't the most visible thing in the world, they're still the better choice by a considerable margin - you're still guessing, but you only have to guess once per pull of the trigger, and figure the rest out from there.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Update #52's laundry list of new weapons included the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]&lt;br /&gt;
[[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]&lt;br /&gt;
[[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]&lt;br /&gt;
[[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|&amp;quot;Keep the change, you filthy animal!&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|&amp;quot;It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1928 Safe.jpg|thumb|none|600px|Meanwhile, in a far more legal-looking environment, another M1928 gets examined. Here, the markings are on full display; despite the tendency of in-game models to have sanitized or obfuscated trademarks, the M1928 has a full, intact set on its receiver (which are substantially easier to read when this image is viewed at full size).]]&lt;br /&gt;
[[File:H3VR M1928 Semi.jpg|thumb|none|600px|Also visible here is the Thompson's interesting selector arrangement: the rear lever determines whether or not the gun will do something when the trigger is pulled...]]&lt;br /&gt;
[[File:H3VR M1928 Auto.jpg|thumb|none|600px|...while the front one determines just what that &amp;quot;something&amp;quot; is.]]&lt;br /&gt;
[[File:H3VR M1928 Aiming.jpg|thumb|none|600px|Aiming through the Thompson's notch-and-post sights (or at least attempting to); the flip-up adjustable rear ladder isn't usable in-game, though to be fair, it's not like there was ever any valid reason to use it in the first place.]]&lt;br /&gt;
[[File:H3VR M1928 Firing Aimed.jpg|thumb|none|600px|In fact, considering the distances at which submachine guns are often used (especially in, shall we say, &amp;quot;dubiously legal&amp;quot; circumstances), there's a substantial group who'd argue that adjustable sights of any sort are a bit superfluous, let alone ones adjustable for both windage and distances ''in excess of a kilometer''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Added through Update #50, the classic [[M1A1 Thompson]] is usable.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]&lt;br /&gt;
[[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads &amp;quot;THOMPSON SUBMACHINE GUN&amp;quot;, the second &amp;quot;CALIBER .45 M1A1&amp;quot;, and the third &amp;quot;NO. 287404&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]&lt;br /&gt;
[[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. &amp;quot;Attempting&amp;quot; being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]&lt;br /&gt;
[[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]&lt;br /&gt;
[[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]&lt;br /&gt;
[[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson MK-2&amp;quot;===&lt;br /&gt;
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov]) is also available, albeit only as a rare drop in Take &amp;amp; Hold mode (using the &amp;quot;Ricky Dicky Random&amp;quot; setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The &amp;quot;Thompson MK-2&amp;quot; (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same &amp;quot;10mm DSM&amp;quot; ammunition as the in-game [[LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the &amp;quot;Prox-Mine&amp;quot; rounds into a death sentence for the user and anybody nearby.&lt;br /&gt;
[[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are &amp;quot;Slugger&amp;quot; (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective &amp;quot;ears&amp;quot; of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the &amp;quot;EG1&amp;quot; in-game) looks suitably futuristic.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Along with the [[Thompson]], Update #50 added the [[M3 &amp;quot;Grease Gun&amp;quot;]] to ''H3''.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]&lt;br /&gt;
[[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]&lt;br /&gt;
[[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]&lt;br /&gt;
[[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]&lt;br /&gt;
[[File:H3VR M3 Firing.jpg|thumb|none|600px|&amp;quot;Greasing&amp;quot; the snowy landscape.]]&lt;br /&gt;
[[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]&lt;br /&gt;
===Suppressed M3===&lt;br /&gt;
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; with integral suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Table.jpg|thumb|none|600px|Meanwhile, out in the Proving Grounds, another suppressed M3 pops up on a table.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Extending.jpg|thumb|none|600px|And just in time, too, to show off the now-actually-extendable extendable stock.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed 1-Handed.jpg|thumb|none|600px|Ignoring the stock and attempting to use it one-handed, with... predictable levels of accuracy.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Close-Up.jpg|thumb|none|600px|30 misses later, and we get a nice, close look at the Grease Gun's innards. Simple stuff, really.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Lil' Greasy&amp;quot;===&lt;br /&gt;
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was &amp;quot;Lil' Greasy&amp;quot;, a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from [https://www.artstation.com/artwork/AZ0Oy 3D artist Pavel Kutejnikov], who named it simply &amp;quot;Submachine Gun&amp;quot;.&lt;br /&gt;
[[File:H3VR Greasy Right.jpg|thumb|none|600px|''&amp;quot;Okay, kids, we can take him home, but you'll have to clean up after him.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Left.jpg|thumb|none|600px|''&amp;quot;But not before we get him to a vet - if the polyhandyly is any indication, he's probably inbred, and he definitely hasn't had his shots yet.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Safety.jpg|thumb|none|600px|Disengaging the dustcover/safety, just like on the full-sized version; after all, they're mechanically identical - this one's just a little bit smaller.]]&lt;br /&gt;
[[File:H3VR Greasy Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 20 rounds of .45 ACP apiece.]]&lt;br /&gt;
[[File:H3VR Greasy Cocking.jpg|thumb|none|600px|Pulling the cocking handle. Which one? Take a guess.]]&lt;br /&gt;
[[File:H3VR Greasy Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the sights are much the same as the normal Grease Gun, with a thick front blade and a large rear aperture.]]&lt;br /&gt;
[[File:H3VR Greasy Firing.jpg|thumb|none|600px|Firing off a few shots; another common feature between Lil' Greasy and its less-lil' counterpart is a low rate of fire, so spent casings rarely share screentime.]]&lt;br /&gt;
[[File:H3VR Greasy Removing.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[File:H3VR Greasy Modded.jpg|thumb|none|600px|''&amp;quot;Aww, doesn't he look so cute in his little costume?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;He sure does - I love it as much as he probably hates it. Let's take a picture before he destroys the couch.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
Along with some new features in Take &amp;amp; Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]]&lt;br /&gt;
[[File:H3VR MAC-10 Loading.jpg|thumb|none|600px|Loading in a magazine - being meant for .45 ACP, this holds 30 rounds.]]&lt;br /&gt;
[[File:H3VR MAC-10 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle, and revealing a surprisingly detailed interior.]]&lt;br /&gt;
[[File:H3VR MAC-10 Semi.jpg|thumb|none|600px|Pushing the safety switch forward...]]&lt;br /&gt;
[[File:H3VR MAC-10 Auto.jpg|thumb|none|600px|...and flipping the fire selector around to full-auto.]]&lt;br /&gt;
[[File:H3VR MAC-10 Unfolding.jpg|thumb|none|600px|Opening up the stock is done in two stages: here, the buttplate is being unfolded.]]&lt;br /&gt;
[[File:H3VR MAC-10 Extending.jpg|thumb|none|600px|And here, the stock itself is being extended. These don't have to be done in any particular order; if you want to, you can half-unfold the buttplate, pull the stock a third of the way out, re-fold the buttplate, pull the stock two-thirds of the way out, push it back to a quarter extension, seven-thirty-thirds-unfold the buttplate, twenty-one-and-third-thirty-seconds extend the stock, and just leave it there.]]&lt;br /&gt;
[[File:H3VR MAC-10 Aiming.jpg|thumb|none|600px|With no real way to prove that that isn't the way the stock is now, a not-particularly-sneaky operator puts a Sosig's head under the sights...]]&lt;br /&gt;
[[File:H3VR MAC-10 Firing.jpg|thumb|none|600px|...and mildly confuses him.]]&lt;br /&gt;
[[File:H3VR MAC-10 Spraying.jpg|thumb|none|600px|Having somehow cleared out the rest of Anton's apartment, the operator folds the stock back up, blasts some 90s gangster rap, and does the world's most stationary drive-by on some glass bottles wearing rival colors.]]&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|450px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Suppressed.jpg|thumb|none|600px|Striving to be sneakier, the operator does a bit of impromptu cropdusting through a 2-stage Sionics can.]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|450px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Shroud.jpg|thumb|none|600px|''&amp;quot;But what if I wanna hold it out here?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MAC-10 Together.jpg|thumb|none|600px|Sadly, the two are, in fact, mutually exclusive - after all, the shrouded extension isn't threaded, nevermind that the extension's muzzle is too wide to fit into the suppressor in the first place.]]&lt;br /&gt;
[[File:H3VR MAC-10 Incompatible.jpg|thumb|none|600px|An operator can dream, though. An operator can dream.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Following Update #46, SWBs can now make use of these.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]&lt;br /&gt;
[[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]&lt;br /&gt;
[[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]&lt;br /&gt;
[[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read &amp;quot;INGER M11. CAL 9MM AUTO&amp;quot; on the first line, &amp;quot;MILITARY ARMAMENT CORP&amp;quot; on the second, and &amp;quot;POWDER SPRINGS GA, USA&amp;quot; on the third.]]&lt;br /&gt;
[[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]&lt;br /&gt;
[[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]&lt;br /&gt;
[[File:H3VR MAC-11 Strap.jpg|thumb|none|600px|The 2nd alpha build of Update #76 added something new to the MAC: with the addition of wobbly, free-moving firearm parts came the addition of the Ingram series' distinctive front strap grip (which is hanging slightly backwards here; the presumptive reason that it's not hanging sideways is that it fills the entirety of the front sling ring (and is perhaps a bit over-starched), while the practical reason is that ''H3'''s engine only supports wobbly bits that wobble along one axis at a time).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.&lt;br /&gt;
[[File:MP40_Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]&lt;br /&gt;
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]&lt;br /&gt;
[[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]&lt;br /&gt;
[[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]&lt;br /&gt;
[[File:H3VR MP40 Unfolding.jpg|thumb|none|600px|Popping open the stock; at full size, a small stamping of an eagle can be seen on the stock; this is a particular type of proofmark known as a ''Waffenamt'', used to denote acceptance into German military service during the Nazi era.]]&lt;br /&gt;
[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]&lt;br /&gt;
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Submachine Gun==&lt;br /&gt;
The [[Owen Submachine Gun]] (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Owen Box.jpg|thumb|none|600px|The Owen in its respective box; if the finned barrel, solid lower receiver, and wireframe stock didn't tip you off that this is an early-production MkI/42 model, the production date should do the trick.]]&lt;br /&gt;
[[File:H3VR Owen Left.jpg|thumb|none|600px|Getting a closer look; the parkerized finish implies a post-war refurbishment, as wartime guns were instead camouflage-painted at the factory. Yes, all of them.]]&lt;br /&gt;
[[File:H3VR Owen Right.jpg|thumb|none|600px|Seemingly in an attempt to emulate this, the in-game Owen features a green-painted receiver tube and magazine well; some examples have turned up painted in a similar shade of solid green (as opposed to the more commonly-seen [[Media:Owen-gun 400.jpg|green and yellow]]), though this paint is generally applied to most or all of the gun, implying that this particular one may have been re-built from parts of differently-refurbished guns.]]&lt;br /&gt;
[[File:H3VR Owen Loading.jpg|thumb|none|600px|Loading in a magazine; since loading from the top apparently wasn't idiosyncratic enough, these mags hold precisely thirty-three rounds.]]&lt;br /&gt;
[[File:H3VR Owen Cocking.jpg|thumb|none|600px|Pulling the cocking handle. It's normally a pretty simple operation - the placement's not entirely typical, but no more awkward than, say, a [[Suomi KP/-31]] - but trying to get bolt movement in the same shot when the gun ejects downwards isn't the easiest thing in the world.]]&lt;br /&gt;
[[File:H3VR Owen Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR Owen Aiming.jpg|thumb|none|600px|...and the wielder's neck over the gun. For reasons best known to itself, the Owen's sights are on the right side of the receiver, making using them as a right-hander a bit awkward.]]&lt;br /&gt;
[[File:H3VR Owen Recoil.jpg|thumb|none|600px|Especially given that the game tracks the position of the user's &amp;quot;shoulders&amp;quot; relative to their head, so excessive neck-craning can lead to the game treating the gun as free-floating, with a corresponding increase in recoil.]]&lt;br /&gt;
[[File:H3VR Owen Auto.jpg|thumb|none|600px|To increase recoil further, simply click the switch a bit further up.]]&lt;br /&gt;
[[File:H3VR Owen Firing.jpg|thumb|none|600px|Sadly, not even switching to left-handed operation makes this mode effective against trains. Though it does at least give a decent view of the charging handle, provided you're willing to sacrifice actually aiming.]]&lt;br /&gt;
[[File:H3VR Owen Inverted.jpg|thumb|none|600px|For the stiff-necked, right-handed, aim-obsessed submachine gunners out there (or those who simply can't stand top-mounted magazines), there is one other option.]]&lt;br /&gt;
[[File:H3VR Owen Ejecting.jpg|thumb|none|600px|It also works for those aiming to create a fancy little fountain of brass. Tip from someone who's had a spent case go down their shirt: don't stand under this fountain; it will ''not'' end well.]]&lt;br /&gt;
&lt;br /&gt;
==PASAM==&lt;br /&gt;
The second of Update #52's 3 [[C96]] variants is a derivative of the [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.&lt;br /&gt;
&lt;br /&gt;
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name &amp;quot;Mauser Assault Carbine&amp;quot; and sold on CG Trader alongside all the other C96 variants seen in-game as the &amp;quot;Mauser Pistol Pack.&amp;quot; It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]&lt;br /&gt;
[[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]&lt;br /&gt;
[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]&lt;br /&gt;
[[File:H3VR PASAM Adjusting.jpg|thumb|none|600px|Through the power of subsequent updates, the Mauser Assault Carbine would later receive the same adjustable rear sight as the other C96 variants - 50 meters to 500, in increments of 50.]]&lt;br /&gt;
[[File:H3VR PASAM Safety.jpg|thumb|none|600px|Along with proper set of 3 firemodes - all the rounds, one of them, or (shown here) none at all.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
Complimenting the earlier-added [[PP-19 Bizon]], the [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was added in Update #100's fourth alpha.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vityaz Right.jpg|thumb|none|600px|Chilling out in the Proving Grounds with a shiny new - ''&amp;quot;hey, wait a minute. Where'd the stock go?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Left.jpg|thumb|none|600px|''&amp;quot;Oh, there it is.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Extending.jpg|thumb|none|600px|While the basic Vityaz has a standard [[AKS-74]]-style triangular folding stock, the SN variant replaces this with an improved Zenit stock that can be adjusted for length of pull.]]&lt;br /&gt;
[[File:H3VR Vityaz Unfolding.jpg|thumb|none|600px|And, y'know, unfolded to actually make that useful.]]&lt;br /&gt;
[[File:H3VR Vityaz Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 30 rounds, and fit into absolutely nothing else.]]&lt;br /&gt;
[[File:H3VR Vityaz Semi.jpg|thumb|none|600px|Being an AK variant, disengaging the safety comes before chambering a round; it's been flipped to semi-auto here to minimize the potential consequences of this.]]&lt;br /&gt;
[[File:H3VR Vityaz Charging.jpg|thumb|none|600px|With the entire concept of safety out of the way, the charging handle is free to run back and forth with as many pairs of scissors as it likes.]]&lt;br /&gt;
[[File:H3VR Vityaz Aiming.jpg|thumb|none|600px|Giving the sights a try; for all its modernity, the Vityaz-SN still features the classic AK tangent sights. Over 70 years, and still going strong.]]&lt;br /&gt;
[[File:H3VR Vityaz Firing.jpg|thumb|none|600px|Firing, and getting about as much recoil as you'd expect from a modern SMG in semi-auto; the muzzle brake does a decent job of exaggerating the muzzle flash (mostly by redirecting it to somewhere the sights won't block).]]&lt;br /&gt;
[[File:H3VR Vityaz Adjusting.jpg|thumb|none|600px|Adjusting the aforementioned tangent sights; these go out to 300 meters in 50-meter increments, which is double what the earlier Bizon can do - and arguably a bit optimistic for a 9x19mm SMG.]]&lt;br /&gt;
[[File:H3VR Vityaz Reloading.jpg|thumb|none|600px|Getting back into the spirit of this modern, tactical SMG with a proper tactical reload.]]&lt;br /&gt;
[[File:H3VR Vityaz Drum.jpg|thumb|none|600px|And then taking it... perhaps a bit too far. These attachments all came along with the Vityaz; the drum is the only pure work of fiction here (seemingly being a [[Suomi KP/-31]] drum with a Vityaz-style feed tower, in a similar vein to the numerous other modifications of Suomi drums to fit different magazine wells), with the &amp;quot;RKO&amp;quot; foregrip being a Zenit RK-0, the &amp;quot;Mk. 2 Hex Suppressor&amp;quot; being one of Hexagon Tactical's offerings, the &amp;quot;Perst3&amp;quot; laser being a Zenitco Perst-3 (in keeping with the tendency of item names in ''H3'' to omit spaces and punctuation), and the &amp;quot;PK120&amp;quot; being a Valday PK-120 (see previous note).]]&lt;br /&gt;
[[File:H3VR Vityaz Reticle.jpg|thumb|none|600px|Aiming through the latter of these attachments, with the effect of the penultimate one also being visible...]]&lt;br /&gt;
[[File:H3VR Vityaz Auto.jpg|thumb|none|600px|...before forgoing the reflex sight entirely, flipping over to full-auto, and demonstrating to a hapless Sosig that the [[Escape from Tarkov|leg meta]] still applies to things that don't have legs.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]]&lt;br /&gt;
[[File:H3VR Bizon Magazine.jpg|thumb|none|600px|Taking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.]]&lt;br /&gt;
[[File:H3VR Bizon Loading.jpg|thumb|none|600px|Loading the aforementioned magazine into the gun.]]&lt;br /&gt;
[[File:H3VR Bizon Right.jpg|thumb|none|600px|Remember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.]]&lt;br /&gt;
[[File:H3VR Bizon Muzzle.jpg|thumb|none|600px|A closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Semi.jpg|thumb|none|600px|A cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...]]&lt;br /&gt;
[[File:H3VR Bizon Auto.jpg|thumb|none|600px|...when you could set it to full-auto?]]&lt;br /&gt;
[[File:H3VR Bizon Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Bizon Aiming.jpg|thumb|none|600px|Aiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Firing.jpg|thumb|none|600px|Pulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.]]&lt;br /&gt;
[[File:H3VR Bizon Left.jpg|thumb|none|600px|Reviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?]]&lt;br /&gt;
[[File:H3VR Bizon Folding.jpg|thumb|none|600px|Folding up the stock...]]&lt;br /&gt;
[[File:H3VR Bizon Folded.jpg|thumb|none|600px|...which makes the already compact weapon even shorter.]]&lt;br /&gt;
[[File:H3VR Bizon Folded Pointing.jpg|thumb|none|600px|Unfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.]]&lt;br /&gt;
[[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]]&lt;br /&gt;
[[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]]&lt;br /&gt;
[[File:H3VR Bizon Stock.jpg|thumb|none|600px|Another perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.]]&lt;br /&gt;
[[File:H3VR Bizon Adjusting.jpg|thumb|none|600px|Even later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PP-2000 Left.jpg|thumb|none|600px|Examining the left side of the PP-2000...]]&lt;br /&gt;
[[File:H3VR PP-2000 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR PP-2000 Loading.jpg|thumb|none|600px|Loading in a 44-round magazine. Sadly, this can't be used as a stock, seeing as the PP-2000 in-game already has one.]]&lt;br /&gt;
[[File:H3VR PP-2000 Charging.jpg|thumb|none|600px|Pulling back the rather [[G36]]-esque folding charging handle.]]&lt;br /&gt;
[[File:H3VR PP-2000 Aiming.jpg|thumb|none|600px|Taking not-really-aim...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing.jpg|thumb|none|600px|...and firing anyways.]]&lt;br /&gt;
[[File:H3VR PP-2000 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the PP-2000. But wait, what's that?]]&lt;br /&gt;
[[File:H3VR PP-2000 Suppressor.jpg|thumb|none|600px|Why, it's a suppressor! One specifically meant for this weapon, in fact! And of course, that leaves only one thing to do...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing Suppressed.jpg|thumb|none|600px|...fire the weapon again, but this time at a neck-craningly impossible cinematic angle!]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
The [[PP-91 Kedr]] is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.&lt;br /&gt;
[[File:Kedrpp91.jpg|thumb|none|450px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PP-91 Loading.jpg|thumb|none|600px|While going through the new lineup, always be sure to have a look at the machine pistols on offer.]]&lt;br /&gt;
[[File:H3VR PP-91 Stock.jpg|thumb|none|600px|Also be sure to unfold their stocks.]]&lt;br /&gt;
[[File:H3VR PP-91 Charging.jpg|thumb|none|600px|And to chamber them.]]&lt;br /&gt;
[[File:H3VR PP-91 Right.jpg|thumb|none|600px|And, of course to take some time to admire them.]]&lt;br /&gt;
[[File:H3VR PP-91 Left.jpg|thumb|none|600px|How wonderfully simple.]]&lt;br /&gt;
[[File:H3VR PP-91 Safe.jpg|thumb|none|600px|Don't forget to switch them from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Semi.jpg|thumb|none|600px|...to &amp;quot;something in Cyrillic that probably means semi-auto&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Auto.jpg|thumb|none|600px|...to &amp;quot;something else in Cyrillic that probably means full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PP-91 Aiming.jpg|thumb|none|600px|Aiming; this would be far more conducive to actually hitting something were the post visible through the rear sight actually the front sight post, and not the front sight's left protective ear.]]&lt;br /&gt;
[[File:H3VR PP-91 Firing.jpg|thumb|none|600px|Not that that ever stopped anyone from trying.]]&lt;br /&gt;
[[File:H3VR PP-91 Sight.jpg|thumb|none|600px|Taking a look at Update #24's, well, updates...]]&lt;br /&gt;
[[File:H3VR PP-91 Aperture.jpg|thumb|none|600px|...these being an optional aperture setting for the rear sight...]]&lt;br /&gt;
[[File:H3VR PP-91 Rail.jpg|thumb|none|600px|...and a somewhat oddly-placed rail. While it might not seem terribly useful, it makes a great spot for lights and lasers, and the game's canted rail adapters can be used to turn it into a top rail for optics.]]&lt;br /&gt;
[[File:H3VR PP-91 Unfolded.jpg|thumb|none|600px|And, years later, Update #87 updated the Kedr once more, allowing its stock to properly unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]&lt;br /&gt;
[[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]&lt;br /&gt;
[[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]&lt;br /&gt;
===&amp;quot;PPSh-14&amp;quot;===&lt;br /&gt;
A fictional version of the PPSh (created by [https://www.artstation.com/artwork/46ER8 3D artist Pavel Kutejnikov]), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).&lt;br /&gt;
[[File:H3VR PPSh 14.jpg|thumb|none|600px|The &amp;quot;PPSh-14&amp;quot; in its weapon case.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay on Unity can only be viewed from the left eye.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]&lt;br /&gt;
[[FIle:H3VR PPSh 14 Flash.jpg|thumb|none|600px|Oh, yeah, and the muzzle flash is blue for some reason.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Flash Low.jpg|thumb|none|600px|Figured it was worth pointing out.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;QC9 PDW&amp;quot; (Custom 9mm AR-15)==&lt;br /&gt;
Added through Update #46, the &amp;quot;QC9 PDW&amp;quot; is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round &amp;quot;waffle&amp;quot;-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.&lt;br /&gt;
[[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]]&lt;br /&gt;
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]&lt;br /&gt;
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]&lt;br /&gt;
[[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the &amp;quot;waffle&amp;quot; polymer magazine, and the X-15 drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]&lt;br /&gt;
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this is an issue with all but the cartridges added in with the Meat Fortress update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rosie&amp;quot;==&lt;br /&gt;
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a &amp;quot;heavy submachine gun&amp;quot;, and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.&lt;br /&gt;
[[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]]&lt;br /&gt;
[[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]]&lt;br /&gt;
[[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]]&lt;br /&gt;
[[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called &amp;quot;5mm Rivet&amp;quot; in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]]&lt;br /&gt;
[[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]]&lt;br /&gt;
[[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]]&lt;br /&gt;
[[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]]&lt;br /&gt;
[[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]]&lt;br /&gt;
[[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]]&lt;br /&gt;
[[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque &amp;quot;snail drum&amp;quot; - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]]&lt;br /&gt;
[[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] was added on Day 8 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:H3VR CBJ Box.jpg|thumb|none|600px|For Day 8, we received a funky little PDW from the glory days of Y2K.]]&lt;br /&gt;
[[File:H3VR CBJ Left.jpg|thumb|none|600px|Examining the small, simple, stamped Swedish subgun.]]&lt;br /&gt;
[[File:H3VR CBJ Right.jpg|thumb|none|600px|Fun fact: with the stock collapsed, it fits almost perfectly into a 1920x1020 frame.]]&lt;br /&gt;
[[File:H3VR CBJ Extending.jpg|thumb|none|600px|Shifting it into widescreen mode...]]&lt;br /&gt;
[[File:H3VR CBJ Cocking.jpg|thumb|none|600px|...and yanking the conspicuously Nerf-esque rear cocking knob. Unusually for a 21st-century SMG, the CBJ-MS fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR CBJ Safety.jpg|thumb|none|600px|Disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR CBJ Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; this is full of 9x19mm Parabellum ammo, one of the CBJ's two optional calibers - its other, more specialized chambering, 6.5x25mm CBJ-MS, was planned, but not initially implemented due to the issues with adding new ammo types during the event (namely, it would require a main-branch update to make the ammo spawnable, and would likely spoil the gun's addition if added sooner).]]&lt;br /&gt;
[[File:H3VR CBJ Foregrip.jpg|thumb|none|600px|If the foregrip looks conspicuously similar to the pistol grip, that's because it is - a second magazine can be stored in it, for ease of access.]]&lt;br /&gt;
[[File:H3VR CBJ Gap.jpg|thumb|none|600px|It also serves as a visual metaphor for how close I am to my limit.]]&lt;br /&gt;
[[File:H3VR CBJ Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the irons are relatively clear, though the short sight radius makes them easy to misalign.]]&lt;br /&gt;
[[File:H3VR CBJ Firing.jpg|thumb|none|600px|Spraying some rounds into a tree.]]&lt;br /&gt;
[[File:H3VR CBJ Drum.jpg|thumb|none|600px|If 30 rounds (or the next 30) don't do the trick, Saab has a solution for you: a 100-round helical drum magazine - sadly, these can't (or, at least, shouldn't) be paired up in the foregrip slot, for reasons that should be relatively obvious. Here, it's been paired with a muzzle-mounted bipod to serve as an ersatz LSW; this is an actual configuration offered for the weapon, though the in-game bipod is a fictional folding design (serving as a universal attachment) rather than the CBJ's proprietary fixed bipod, due to non-foldable bipods not existing as an in-game system yet.]]&lt;br /&gt;
[[File:H3VR CBJ Tracers.jpg|thumb|none|600px|Hosing down a sign with tracers. The M145 Machine Gun Optic isn't strictly necessary, but helps drive home the whole &amp;quot;machine gun&amp;quot; part of this particular submachine gun just a bit more.]]&lt;br /&gt;
[[File:H3VR CBJ Ammo.jpg|thumb|none|600px|Later on, the CBJ-MS gained its specialty suppressor, along with its proprietary 6.5mm Swedish ammo (no, not [[M1896 Swedish Mauser|that 6.5mm Swedish ammo]]); the rounds shown here are, from right to left, hollow-point (self-explanatory), High Energy Transfer (the default ammo type, effectively an FMJ with some mild AP capabilities of its own), frangible (a round meant to shatter inside the target, minimizing overpenetration and improving energy transfer at the cost of piercing ability - a bit like a diet hollow-point), and the main attraction, armor-piercing (a 4mm tungsten penetrator core in a discarding plastic sabot).]]&lt;br /&gt;
[[File:H3VR CBJ Piercing.jpg|thumb|none|600px|Putting the latter ammo type to good use against a steel-armored Sosig; this also shows off the fully-modeled primer dents of the new ammo model; a later update would add these to its original 9x19mm ammunition as well.]]&lt;br /&gt;
[[File:H3VR CBJ Breaking.jpg|thumb|none|600px|The zippy little tungsten cores can even pierce the fearsome armor of Sosigs' ballistic shields; they cannot, however, go through both that and the torso armor behind it, restricting the practical utility of this ability to allowing kills with headshots that don't quite make it through the vision slit. Alternatively, the CBJ's quick fire rate, manageable recoil, and substantial damage dealt to pierced armor means that it can simply brute-force its way through the shield, proving once and for all that the number of licks required to get to the center of a Trampské-Pop is, beyond a shadow of a doubt, no more than 30.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]&lt;br /&gt;
[[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]&lt;br /&gt;
[[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]&lt;br /&gt;
[[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]&lt;br /&gt;
[[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]&lt;br /&gt;
[[File:H3VR Skorpion Folded.jpg|thumb|none|600px|Meanwhile, in a completely different place at a time that isn't actually meanwhile, someone who isn't an action hero shows off a feature of the Skorpion that was added later:]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolding.jpg|thumb|none|600px|The stock.]]&lt;br /&gt;
[[File:H3VR Skorpion Stock.jpg|thumb|none|600px|It's not much - little more than a bent piece of wire - but it's still nice to have.]]&lt;br /&gt;
[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==SITES Spectre M4==&lt;br /&gt;
The 17th day of the Meatmas 2018 event added a [[Spectre M4|SITES Spectre M4]] submachine gun to ''H3'''s roster.&lt;br /&gt;
[[File:Sites Spectre.jpg|thumb|none|450px|SITES Spectre M4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Spectre Box.jpg|thumb|none|600px|The Spectre M4 in its gift box.]]&lt;br /&gt;
[[File:H3VR Spectre Magazine.jpg|thumb|none|600px|Taking a close look at one of the weapon's magazines. The wide, bulky design is part of what makes the Spectre unique; its use of quad-stacked &amp;quot;casket&amp;quot;-type magazines allows it to hold more rounds in a magazine of a given length than a traditional submachine gun with double-stacked magazines. This particular magazine, about the length of a typical SMG's 30-rounder, carries an impressive 50 rounds.]]&lt;br /&gt;
[[File:H3VR Spectre Loading.jpg|thumb|none|600px|Loading in the aforementioned and aforedescribed magazine...]]&lt;br /&gt;
[[File:H3VR Spectre Charging.jpg|thumb|none|600px|...and then pulling the charging handle. This is another somewhat unusual feature of the Spectre; while most submachine guns of this period were open-bolt (the famous [[MP5]] being a notable exception), the M4 instead fires from a closed bolt, using an interesting linear striker setup (which is, amusingly enough, not at all unlike the conversions of open-bolt submachine guns to closed-bolt semi-autos seen on the US civilian market - take, for example, the [[TEC-9]]).]]&lt;br /&gt;
[[File:H3VR Spectre Left.jpg|thumb|none|600px|Examining the [[GoldenEye 007|Phantom, experiencing a brief-yet-intense moment of screencheating flashbacks]].]]&lt;br /&gt;
[[File:H3VR Spectre Safe.jpg|thumb|none|600px|All sibling debates about who was looking at whose half of the screen aside, there is another important matter to address:]]&lt;br /&gt;
[[File:H3VR Spectre Safety.jpg|thumb|none|600px|The safety. The Spectre has separate switches for its safety and fire selector; by default, the former is set to safe, while the latter is somewhat unusually set to full-auto.]]&lt;br /&gt;
[[File:H3VR Spectre Aiming.jpg|thumb|none|600px|Taking aim at a distant target; this really isn't the sort of engagement that the Spectre was designed for.]]&lt;br /&gt;
[[File:H3VR Spectre Firing.jpg|thumb|none|600px|This issue is only exacerbated by its high rate of fire; furthermore, the in-game weapon lacks its factory folding stock, making it all but entirely uncontrollable in full-auto unless an aftermarket stock is affixed.]]&lt;br /&gt;
[[File:H3VR Spectre Right.jpg|thumb|none|600px|Taking one last forlorn look at the Spectre, before letting it finally pass on to the next life in peace.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMG&amp;quot;==&lt;br /&gt;
Another weapon added with the &amp;quot;Meat Fortress&amp;quot; crossover event with ''[[Team Fortress 2]]'' is the Sniper's &amp;quot;SMG&amp;quot;, a fictional weapon resembling a cross between a [[MAT-49]] (front sight, general profile) and an [[M1A1 Thompson]] (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the &amp;quot;Bushranger's Boon&amp;quot;; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a [[MAC-10]]-like front grip strap, a higher cyclic rate of fire, and an [[M1A1 Carbine]]-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.&lt;br /&gt;
[[File:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR TF2 SMG Left.jpg|thumb|none|600px|Put the two together (along with some ideas that're either original or haven't been figured out yet), and you wind up with this thing. Neat, huh?]]&lt;br /&gt;
[[File:H3VR TF2 SMG Right.jpg|thumb|none|600px|The other side of the submachine gun; note the odd placement of the ejection port behind the magazine well, rather than in line with it as is commonly the case. This may have been a simple stylistic choice, or it may possibly have been the result of someone misinterpreting the MAT-49's ejection port dustcover as the ejection port itself.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Bolt.jpg|thumb|none|600px|Either way, it's a great way of viewing the weapon's bolt, which now visibly moves, and has a modeled head to facilitate its use in VR.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Cocking.jpg|thumb|none|600px|It also allows one to see clean through the receiver with the bolt pulled back; considering how this incarnation (unlike its original one) is depicted as being open-bolt, this is generally more often than not.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Loading.jpg|thumb|none|600px|Loading in a magazine. As in the source material, these hold 25 rounds a pop; before the &amp;quot;12x32mm Dingowhomper&amp;quot; cartridge was implemented, its placeholder caliber of choice is, of all things, ''.50 Action Express''.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Firing.jpg|thumb|none|600px|This, needless to say, makes the gun kick rather heavily. Tracers are all but mandatory, especially if you want to use it one-handed. Which you all do.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aiming.jpg|thumb|none|600px|Aiming; befitting of a game with no iron-sight mechanics (if a bit less so for a weapon used exclusively by the ''Sniper''), the sights don't really make a whole lot of sense, being a hooded front post and a set of rear adjustment wheel without an actual notch or aperture or anything else of the sort.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aimed.jpg|thumb|none|600px|Well, sometimes you've just gotta work with what you've got - an approximate sight picture can be had by lining up the rear sight wings with the edges of the front sight hood, though vertical alignment is anybody's guess. Also note the jiggleboned sling hook at the rear of the receiver. Not really relevant to the discussion at hand, but I couldn't think of any better place to point it out.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Round.jpg|thumb|none|600px|Peering into a loaded magazine for the SMG, showing off the bottlenecked profile of the 12x32mm Dingowhomper round. Whether or not a round that large would even qualify as pistol ammunition anymore is debatable.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this &amp;quot;Medium B&amp;quot; Maxim Silencer, the &amp;quot;B&amp;quot; bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]]&lt;br /&gt;
===&amp;quot;Bushranger's Boon&amp;quot;===&lt;br /&gt;
[[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]]&lt;br /&gt;
[[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]]&lt;br /&gt;
[[File:H3VR Boon Left.jpg|thumb|none|600px|Or, y'know, a functional stock. If you're into that sort of thing.]]&lt;br /&gt;
[[File:H3VR Boon Drum.jpg|thumb|none|600px|Loading in a drum magazine full of &amp;quot;Bushfire&amp;quot; ammo, distinguished by its flat white tip.]]&lt;br /&gt;
[[File:H3VR Boon Cocking.jpg|thumb|none|600px|Locking back the bolt; like the standard SMG, the Bushranger's Boon is open-bolt. Also note the grip strap, which tends to clip into the magazine when the gun is pointed upwards.]]&lt;br /&gt;
[[File:H3VR Boon Aiming.jpg|thumb|none|600px|Looking through the new sights; the front sight features a smaller, non-circular hood, while the rear sight has an actual notch to line it up with.]]&lt;br /&gt;
[[File:H3VR Boon Firing.jpg|thumb|none|600px|Then again, it's a submachine gun with 45 rounds of incendiary tracer ammo, so aiming isn't the most crucial thing in the world.]]&lt;br /&gt;
[[File:H3VR Boon Ejecting.jpg|thumb|none|600px|Popping out an empty drum; this shows the other effect of the Bushfire ammo, that being the smoke clouds it produces on impact (allowing for the creation of impromptu smokescreens with a quick burst, or for simple confusion of enemies under fire). Given its properties, it's probably white phosphorus-based. Not like you have to worry about the Geneva Conventions in a war over gravel, after all.]]&lt;br /&gt;
[[File:H3VR Boon Box.jpg|thumb|none|600px|Replacing the drum with one of the standard SMG's 25-round box magazines; this is filled with &amp;quot;Funnel Spider&amp;quot; ammo, which looks rather like a modern defensive handgun load.]]&lt;br /&gt;
[[File:H3VR Boon Spider.jpg|thumb|none|600px|At least, it does until you fire it. The Funnel Spider load is meant more for the standard SMG (which fills a more PDW-ish role than the offense-oriented Boon), being a short-range tracer buckshot round; it doesn't do all that much damage, but it also requires next to no aiming to use, making it good for suppressing a close-in enemy and &amp;lt;s&amp;gt;running away screaming like a little girl&amp;lt;/s&amp;gt; making a quick tactical retreat.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called &amp;quot;Mk. 9 Chopshop&amp;quot; variant, with a shortened barrel and a cut-down stock.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of &amp;quot;How little gun can you have while still having a gun?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]&lt;br /&gt;
[[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]&lt;br /&gt;
[[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]&lt;br /&gt;
[[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]&lt;br /&gt;
[[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]&lt;br /&gt;
[[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]&lt;br /&gt;
[[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying &amp;quot;to hell with it&amp;quot; and unloading full-auto from the hip.]]&lt;br /&gt;
===&amp;quot;Mk. 9 Chopshop&amp;quot;===&lt;br /&gt;
[[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything &amp;quot;correct&amp;quot; can be done with a sawn-off Sten.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the &amp;quot;Mk. 9 Chopshop&amp;quot; Sten is at least handy for closer-than-preferable encounters.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. V==&lt;br /&gt;
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]&lt;br /&gt;
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]&lt;br /&gt;
===Sten Mk. VI===&lt;br /&gt;
The integrally suppressed variant of the Mk. V, the [[Sten Mk VI]], is available as well.&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Aiming.jpg|thumb|none|600px|Much later, in Update #100's sixth alpha, this issue was finally fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The final SMG added to the game by Update #50 is the [[Steyr MP34]].&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]&lt;br /&gt;
[[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]&lt;br /&gt;
[[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]&lt;br /&gt;
[[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]&lt;br /&gt;
[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]&lt;br /&gt;
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]&lt;br /&gt;
[[File:H3VR MP34 Adjusting.jpg|thumb|none|600px|Adjusting the MP34's rear sight; being a fancy interwar SMG built with rifle-like sensibilities (read: before everyone realized that a functional SMG can be made from a few springs and some plumbing parts), its sights are adjustable out to 500 meters in 50-meter increments. For all the times when you'll need that.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish submachine gun.&lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]]&lt;br /&gt;
[[File:H3VR Suomi Loading.jpg|thumb|none|600px|Cutting right to the chase, and loading in a 71-round drum magazine.]]&lt;br /&gt;
[[File:H3VR Suomi Left.jpg|thumb|none|600px|Cutting right back out of the chase for a minute, in order to fully appreciate the KP/-31. Not every day that you see a submachine gun longer than an [[M4A1]], and over half again as heavy to boot.]]&lt;br /&gt;
[[File:H3VR Suomi Right.jpg|thumb|none|600px|Flipping the carbine-sized SMG over reveals the somewhat unusual locations of the charging handle and the selector lever.]]&lt;br /&gt;
[[File:H3VR Suomi Cocking.jpg|thumb|none|600px|Pulling back the former. While placing the cocking handle so far back might seem awkward, it does provide an advantage; unlike a traditional submachine gun of this era, the KP/-31 doesn't have a charging handle slot through which dirt and debris can enter, which causes jamming.]]&lt;br /&gt;
[[File:H3VR Suomi Auto.jpg|thumb|none|600px|The latter is the L-shaped piece in the trigger guard, which is seen here in its furthest-forward position; this is its full-auto setting.]]&lt;br /&gt;
[[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. &amp;quot;'''''PERKELE!'''''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Suomi Adjusting.jpg|thumb|none|600px|Adjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tomacuzi&amp;quot;==&lt;br /&gt;
Update #95 added the &amp;quot;Tomacuzi,&amp;quot; a highly eccentric fictional firearm that is, as the name implies, a hybrid of an [[M1A1 Thompson]] and an [[IMI Uzi]], fitted with a barrel shroud reminiscent of (though substantially longer than) the [[Intratec TEC-9]]. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Tomacuzi Left.JPG|thumb|none|600px|It's like someone beat a Thompson with an ugly stick. Note the Picatinny rail on the top of the receiver. It also features a [[BAR]]-style left-side charging handle for whatever reason; equally strangely, it fires from a closed bolt, which neither the Thompson nor the Uzi do.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Right.JPG|thumb|none|600px|On the opposite side of the gun, we see the original Auto Ordnance markings of a standard Thompson. Apparently in the future of the H3 universe, they actually signed off on this creation.]]&lt;br /&gt;
[[File:H3VR Tomacuzi StockUnfold.JPG|thumb|none|600px|The stock unfolds just like on a standard Uzi. Best not to aim with the stock folded, as this thing still kicks like a mule.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Mag.JPG|thumb|none|600px|Now loading... a 69 round... snaildrum... of .455 Webley. Any singly part of that sentence would make a person gag, and yet we have the trifecta.]]&lt;br /&gt;
[[File:H3VR Tomacuzi FireSelector.JPG|thumb|none|600px|The safety switch and fire selector switches themselves are the same as on the Thompson. However, instead of semi and auto, we have four-round burst, and ''seventeen-round-burst.'' Also note that, according to the markings, the official designation of this weapon is &amp;quot;TOMACUXI-9 Mk. 2.1&amp;quot;; the markings on this side also state its caliber to be .357 SIG (stamped over a 9mm marking), a round which none of the game's weapons use, along with the serial number &amp;quot;[https://en.wikipedia.org/wiki/867-5309/Jenny 8675309]&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Tomacuzi AimBad.JPG|thumb|none|600px|The lower aperture is effectively useless, since the pic rail completely blocks the front post from this angle.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Aim.JPG|thumb|none|600px|Thankfully, the upper notch sight is still useable.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The first Japanese firearm in the game, a late-model [[Type 100 submachine gun]] was added to ''H3VR'' on December 25th, 2018, the final day of the Meatmas 2018 event.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 (late model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:H3VR Type 100 Box.jpg|thumb|none|600px|Popping open one of the larger boxes reveals quite a rare gift indeed.]]&lt;br /&gt;
[[File:H3VR Type 100 Loading.jpg|thumb|none|600px|Loading in a magazine. Being the first Japanese gun in the game, it should come as no surprise that it's also the first to use 8x22mm Nambu ammo.]]&lt;br /&gt;
[[File:H3VR Type 100 Left.jpg|thumb|none|600px|Examining the Type 100. Being a late-war model, the in-game gun lacks the bipod and adjustable rear sight of earlier models, concessions made for the sake of simplicity and resource conservation by increasingly desperate Axis forces, as evidenced by [https://airandspace.si.edu/collection-objects/bachem-ba-349-b-1-natter-viper this monstrosity].]]&lt;br /&gt;
[[File:H3VR Type 100 Right.jpg|thumb|none|600px|In spite of this, the bayonet lug stayed. Because Japan.]]&lt;br /&gt;
[[File:H3VR Type 100 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR Type 100 Cocked.jpg|thumb|none|600px|...which rests a lot further forward than the length of its receiver slot would suggest. One of the unusual features of the Type 100 is visible here; unlike most submachine guns of the era, the Type 100 has 2 holes in the side of the receiver tube: one for the cocking handle, and one for ejecting spent cases.]]&lt;br /&gt;
[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]&lt;br /&gt;
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]&lt;br /&gt;
&lt;br /&gt;
==Vigneron M2==&lt;br /&gt;
The [[Vigneron M2]] was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the &amp;quot;Vigneron&amp;quot; in-game. Notably, ''H3'' is the first video game to feature the Vigneron.&lt;br /&gt;
[[File:Belgian Vigneron M2 SMG.jpg|thumb|none|450px|Vigneron M2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vigneron Box.jpg|thumb|none|600px|The Vigneron M2 in its box, in a shot taken early enough to still have confetti in the air.]]&lt;br /&gt;
[[File:H3VR Vigneron Left.jpg|thumb|none|600px|Examining the Belgian SMG.]]&lt;br /&gt;
[[File:H3VR Vigneron Right.jpg|thumb|none|600px|It's a nice-looking gun; shame it's so rarely seen.]]&lt;br /&gt;
[[File:H3VR Vigneron Cocking.jpg|thumb|none|600px|Pulling back the (non-reciprocating) cocking handle; the dustcover pops open automatically upon doing so, so quickly that getting both visible bolt movement and a not-completely-open dustcover in the same shot takes a rather quick yank.]]&lt;br /&gt;
[[File:H3VR Vigneron Extending.jpg|thumb|none|600px|Extending the stock; like many subguns from this period, the Vigneron's stock is little more than a thick, sturdy piece of steel wire bent into an appropriate shape.]]&lt;br /&gt;
[[File:H3VR Vigneron Loading.jpg|thumb|none|600px|Shoving in a 32-round magazine. These look similar to [[MP40]] magazines, though they're proprietary.]]&lt;br /&gt;
[[File:H3VR Vigneron Semi.jpg|thumb|none|600px|Flipping the selector to semi-auto, and taking a close look at the molded plastic lower in the process.]]&lt;br /&gt;
[[File:H3VR Vigneron Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular. The sights on the Vigneron are one of its weaker points; they consist of a thin, hooded front post and a rear notch so fine as to be nearly unusable.]]&lt;br /&gt;
[[File:H3VR Vigneron Firing.jpg|thumb|none|600px|Taking a shot at a lamppost; this would probably have more of an impact if the thing wasn't so hard to aim.]]&lt;br /&gt;
[[File:H3VR Vigneron Auto.jpg|thumb|none|600px|Flipping the selector over to &amp;quot;even harder to aim&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Vigneron Blocked.jpg|thumb|none|600px|...and engaging in a fierce battle with the toughest enemy in the Snowglobe: the dreaded janky house hitbox.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk. I==&lt;br /&gt;
The [[Viper Mk. I]], a rare experimental variant of the [[Sten]] meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with ''H3'' being its first known appearance.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]]&lt;br /&gt;
[[File:H3VR Viper Left.jpg|thumb|none|600px|Examining the Viper. If you ever needed proof that the Sten could somehow be both simpler and less practical, here you go.]]&lt;br /&gt;
[[File:H3VR Viper Right.jpg|thumb|none|600px|The right side; largely the same as the left, but with an ejection port instead of a magazine well, and showing off the opposite ends of the body's screws. The wooden portion is essentially just a two-piece clamshell, held together at the back by the buttplate, in the middle by a couple of screws (one on the pistol grip, and one further towards the rear), and at the front by the knurled collar around the barrel. Which is, of course, threaded directly onto the wood.]]&lt;br /&gt;
[[File:H3VR Viper Safety.jpg|thumb|none|600px|Pulling the Sten-derived bolt into the also-Sten-derived safety notch; this is the only safety notch the Viper has. No safety switch, no grip safety, no dedicated drop-safety, not even a trigger guard.]]&lt;br /&gt;
[[File:H3VR Viper Loading.jpg|thumb|none|600px|Shoving in a 20-round magazine; another Sten-derived part, these are essentially just shorter Sten mags.]]&lt;br /&gt;
[[File:H3VR Viper Cocked.jpg|thumb|none|600px|Releasing the bolt from its locked position puts it into its cocked one; from here, just pull the trigger and let 'er rip.]]&lt;br /&gt;
[[File:H3VR Viper Aiming.jpg|thumb|none|600px|Attempting to aim at a music-playing speaker; aside from doing it for its own sake, this can give the added benefit of unlocking various extra messages to listen to, usually either advertisements or advisories.]]&lt;br /&gt;
[[File:H3VR Viper Firing.jpg|thumb|none|600px|Keyword being &amp;quot;attempting&amp;quot;; the Viper lacks sights of any sort, since it was meant to be hipfired one-handed (the curve on the top of the stock is supposed to sit under the user's shoulder), so &amp;quot;aiming&amp;quot; isn't really a word in its vocabulary. The fact that it has no semi-auto setting doesn't help matters.]]&lt;br /&gt;
[[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]]&lt;br /&gt;
[[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]]&lt;br /&gt;
[[File:H3VR Viper Modded.jpg|thumb|none|600px|Or, at least, the only way without doing something like this. Which is probably not something you should be doing.]]&lt;br /&gt;
[[File:H3VR Viper Sight.jpg|thumb|none|600px|Aiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.]]&lt;br /&gt;
[[File:H3VR Viper Cinematic.jpg|thumb|none|600px|Popping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke [[G36]] vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MPK Box.jpg|thumb|none|600px|The MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.]]&lt;br /&gt;
[[File:H3VR MPK Left.jpg|thumb|none|600px|Examining the MPK; the lacquer-painted finish catches the bunker’s lighting well.]]&lt;br /&gt;
[[File:H3VR MPK Right.jpg|thumb|none|600px|Truly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to [[MP5|another, more familiar West German SMG]].]]&lt;br /&gt;
[[File:H3VR MPK Loading.jpg|thumb|none|600px|Loading in one of the MPK’s proprietary 32-round magazines.]]&lt;br /&gt;
[[File:H3VR MPK Cocking.jpg|thumb|none|600px|Cocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR MPK Folding.jpg|thumb|none|600px|Folding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.]]&lt;br /&gt;
[[File:H3VR MPK Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, which (rather like an [[AK]]) requires going past full-auto first.]]&lt;br /&gt;
[[File:H3VR MPK Misaligned.jpg|thumb|none|600px|Aiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.]]&lt;br /&gt;
[[File:H3VR MPK Aligned.jpg|thumb|none|600px|Instead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.]]&lt;br /&gt;
[[File:H3VR MPK Icon.jpg|thumb|none|600px|(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)]]&lt;br /&gt;
[[File:H3VR MPK Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; semi might work for drones...]]&lt;br /&gt;
[[File:H3VR MPK Aiming.jpg|thumb|none|600px|...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the [[Berthier Mle 1916]] carbine added earlier in the event.]]&lt;br /&gt;
[[File:H3VR MPK Firing.jpg|thumb|none|600px|Firing the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|here]] to view the game's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Machine_Guns&amp;diff=1591005</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Machine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Machine_Guns&amp;diff=1591005"/>
		<updated>2023-07-15T01:24:25Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Stoner 63 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Machine Guns=&lt;br /&gt;
All of ''H3'''s machine guns fall under a single category, which is under the broader class of &amp;quot;support&amp;quot; weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as &amp;quot;machine guns&amp;quot;, and not as &amp;quot;light machine guns&amp;quot; like in many games.&lt;br /&gt;
==&amp;quot;Aerial Denier&amp;quot;==&lt;br /&gt;
Update #98 Big Patch 2 brought along the &amp;quot;Aerial Denier&amp;quot;, an alternate weapon for the Heavy class in Meat Fortress. The weapon consists of the barrels of a [[General Dynamics GAU-19/A]] (complete with triangular flash hider and larger-than-normal-caliber chambering - in-game, it uses the same &amp;quot;18x50mm Packawhollop&amp;quot; ammo as the Sniper Rifle), attached onto the receiver of the standard ''[[TF2]]'' Minigun; it is not simply a handheld GAU-19/A, however, as it still has 6 barrels - ''two complete barrel assemblies'' stick out of the receiver and fire simultaneously, making the weapon even more uncontrollable than a &amp;quot;regular&amp;quot; handheld GAU-19.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:H3VR Denier Left.jpg|thumb|none|600px|''&amp;quot;Don't know what you're talking about up there - I just see three barrels.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Right.jpg|thumb|none|600px|''&amp;quot;Yeah, I checked the other side - there are only three barrels there, too.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Muzzles.jpg|thumb|none|600px|''&amp;quot;Whaddaya mean it - oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Drum.jpg|thumb|none|600px|Taking a look at one of the Aerial Denier's ammo drums - they're largely the same as the standard Minigun's, save for the black paint. The substantially larger caliber means that these drums &amp;quot;only&amp;quot; hold 120 rounds.]]&lt;br /&gt;
[[File:H3VR Denier Loading.jpg|thumb|none|600px|Slamming it into place.]]&lt;br /&gt;
[[File:H3VR Denier Spinning.jpg|thumb|none|600px|Spinning up the barrels; unlike the other two Gatlings on this page, the Denier's barrel clusters aren't radially symmetrical, so this can actually be shown in a still image. The two barrel clusters rotate in opposite directions, so try to avoid getting anything stuck between them - anything that goes in is probably coming out in pieces.]]&lt;br /&gt;
[[File:H3VR Denier Firing.jpg|thumb|none|600px|Spraying away at nothing in particular.]]&lt;br /&gt;
[[File:H3VR Denier Trails.jpg|thumb|none|600px|Which, as the bullet trails here show, is going to be your target most of the time; the weapon's ludicrous recoil means that any hitting any reasonably-sized target from more than a couple dozen meters is going to be a challenge. Also note that the muzzle flash is only lined up with one of the barrel clusters; both clusters fire at once, but the muzzle flash effect for either one doesn't necessarily line up with a capturable frame.]]&lt;br /&gt;
[[File:H3VR Denier Ejecting.jpg|thumb|none|600px|Completely ignoring every rule of gun safety and looking down while firing reveals a veritable stream of spent cases and disintegrating links coming out of the ejection port; these disappear after a couple of seconds by default, presumably for performance-related reasons.]]&lt;br /&gt;
[[File:H3VR Denier Air.jpg|thumb|none|600px|Oh, and in case you were wondering why these shots are in the Sampler Platter, this is why: while it can be tricky at first, the Aerial Denier can indeed be used for its stated purpose.]]&lt;br /&gt;
[[File:H3VR Denier Hit.jpg|thumb|none|600px|The spectacle of a giant jet-propelled steak exploding in mid-air just never gets old.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 2==&lt;br /&gt;
Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.&lt;br /&gt;
&lt;br /&gt;
Images of the full-length Bren courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:H3VR Bren Left.jpeg|thumb|none|600px|Admiring the Bren, standing before the pre-rendered beauty of the cornfields of the American West (actually Czech, much the machine gun). Note the absence of a carrying handle on the weapon's barrel.]]&lt;br /&gt;
[[File:H3VR Bren Right.jpeg|thumb|none|600px|For those wondering, this is the background of the Breaching Prototype scene. Perhaps a WWII-era light machine gun isn't the best weapon for house-breaching...]]&lt;br /&gt;
[[File:H3VR Bren Loading.jpeg|thumb|none|600px|Loading the Bren. 30 tracers, straight into the top.]]&lt;br /&gt;
[[File:H3VR Bren Charging.jpeg|thumb|none|600px|Cocking the machine gun; note the bar attached to the back, which slides into a corresponding slot in the stock. This is necessary to cover the charging handle slot, preventing debris from entering and blocking the handle's path.]]&lt;br /&gt;
[[File:H3VR Bren Semi.jpeg|thumb|none|600px|The Bren's fire selector is rather interesting; the safety position is in the middle, with &amp;quot;R&amp;quot; (&amp;quot;Repetition&amp;quot;, or semi-auto) at the back...]]&lt;br /&gt;
[[File:H3VR Bren Auto.jpeg|thumb|none|600px|...and &amp;quot;A&amp;quot; (&amp;quot;Automatic&amp;quot;) at the front.]]&lt;br /&gt;
[[File:H3VR Bren Aiming.jpeg|thumb|none|600px|Aiming the Bren at the cornfield below; note the lack of an adjustment drum, confirming this particular Bren to be a Mk2 model.]]&lt;br /&gt;
[[File:H3VR Bren Firing.jpeg|thumb|none|600px|Opening fire.]]&lt;br /&gt;
[[File:H3VR Bren Bipod.jpeg|thumb|none|600px|Popping open the bipod.]]&lt;br /&gt;
[[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]]&lt;br /&gt;
[[File:H3VR Bren Handle.jpg|thumb|none|600px|Following Update #76's 1st alpha, the Bren's distinctive wooden carrying handle became usable. It also became wobbly, at least when it's not being held.]]&lt;br /&gt;
[[File:H3VR Bren Adjusting.jpg|thumb|none|600px|As mentioned in prior sections, Update #100's 6th alpha made the sights of several weapons adjustable, with machine guns in particular seeing a considerable amount of emphasis. The Bren was one of the guns affected, with its rear sight going from 200 meters to 1,600 in 100-meter increments; for some reason, the screen displaying this is upside-down.]]&lt;br /&gt;
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly. This version didn't get an adjustable rear sight like the full-length variant, presumably because it would require completely recalibrating (and remodeling) the rear sight to account for the shorter barrel's different ballistics and sight angles.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The 2018 4th of July Update (more formally known as Update #56) added a modified [[Browning M2HB]], known as the &amp;quot;M2 Tombstone&amp;quot;. It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Table.jpg|thumb|none|600px|The modified M2 sits on a table, in eager anticipation of what's to come.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Left.jpg|thumb|none|600px|Admiring the (old) glory of the Tombstone.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Right.jpg|thumb|none|600px|The other side, which shows off the bracket used to seat belt boxes.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Loading.jpg|thumb|none|600px|Placing a belt box into said bracket...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Open.jpg|thumb|none|600px|...popping open the feed tray cover...]]&lt;br /&gt;
[[file:H3m2belt.jpg|thumb|none|600px|...seating the belt...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Closing.jpg|thumb|none|600px|...closing the cover...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|&amp;quot;''Oh say can you see...''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM24/29==&lt;br /&gt;
The [[Chatellerault FM 24/29]] was added on Day 19 of the Meatmas 2022 Advent Calendar event, marking two notable points - the game's first French machine gun, and only its second gun at all chambered in 7.5x54mm French (the first being the ''much''-earlier added [[MAS-49/56]]).&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:H3VR FM24 Box.jpg|thumb|none|600px|The Chautellerault in its box, showing every long-winded part of the name except that one. Note the date - while the Mle. 24 was indeed first made in 1924, absolutely all of them were later updated in 1929 (and all subsequent guns produced accordingly), giving them the &amp;quot;M29&amp;quot; designation. For all practical purposes, all this upgrade did was re-chamber the guns from 7.5x58mm to 7.5x54mm, after the discovery that the subsequently-abandoned former chambering could also fit 7.92x57mm Mauser (which France possessed a considerable amount of, mostly from German [[MG08]] machine guns handed over at the end of WWI); anyone who actually did this would, upon pulling the trigger, come face-to-face the unpleasant consequences of attempting to cram a 7.92mm bullet down a 7.5mm barrel.]]&lt;br /&gt;
[[File:H3VR FM24 Left.jpg|thumb|none|600px|Right, enough explaining names. Regardless of what you call it, this is what the gun looks like.]]&lt;br /&gt;
[[File:H3VR FM24 Right.jpg|thumb|none|600px|And no, before you ask, you can't pull both triggers; like the earlier-added [[Beretta Model 38A]], the lack of a second trigger on currently-manufactured VR controllers means that the FM24/29 can only be fired in full-auto.]]&lt;br /&gt;
[[File:H3VR FM24 Loading.jpg|thumb|none|600px|Loading in a magazine - 25 rounds of the less potentially-catastrophic 7.5 French, straight in the top.]]&lt;br /&gt;
[[File:H3VR FM24 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR FM24 Safety.jpg|thumb|none|600px|...and disengaging the safety. How convenient that &amp;quot;S&amp;quot; and &amp;quot;F&amp;quot; work as safety markings in so many different languages.]]&lt;br /&gt;
[[File:H3VR FM24 Aiming.jpg|thumb|none|600px|Drawing a bead on a distant crystal snowflake; the aperture-and-post sights are a bit small, but still serviceable.]]&lt;br /&gt;
[[File:H3VR FM24 Firing.jpg|thumb|none|600px|At least, serviceable until you try to land a follow-up shot.]]&lt;br /&gt;
[[File:H3VR FM24 Bipod.jpg|thumb|none|600px|Fortunately, for those trying to hit things repeatedly at range, the gun has an easy way to keep itself steady.]]&lt;br /&gt;
[[File:H3VR FM24 Removing.jpg|thumb|none|600px|Unfortunately, no usable footage was recorded that could demonstrate this; here, an empty magazine is thrown out of the gun in dejection at this fact.]]&lt;br /&gt;
&lt;br /&gt;
==CIS Ultimax 100 Mark 3==&lt;br /&gt;
The much-requested [[Ultimax 100|CIS Ultimax 100]], specifically the Mark 3 version, was added in (fittingly enough) Update #100.&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR U100 Right.jpg|thumb|none|600px|Admiring U100's U100, set up on its bipod in suitably photogenic fashion.]]&lt;br /&gt;
[[File:H3VR U100 Left.jpg|thumb|none|600px|This also helps deal with the fact that, when holding the Ultimax, it's rather hard to fit the whole thing on screen.]]&lt;br /&gt;
[[File:H3VR U100 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 100-round drum magazines.]]&lt;br /&gt;
[[File:H3VR U100 Cocking.jpg|thumb|none|600px|Pulling the charging handle, which flips up the dustcover. It also locks the bolt open, since the Ultimax (like most machine guns) fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR U100 Aiming.jpg|thumb|none|600px|Looking through the sights; these consist of a simple, Western-style rear aperture and winged front post.]]&lt;br /&gt;
[[File:H3VR U100 Safety.jpg|thumb|none|600px|Suddenly remembering that there are more urgent matters at hand - namely, the safety being on. The Ultimax lacks a fire selector, so it's full-auto or nothing.]]&lt;br /&gt;
[[File:H3VR U100 Firing.jpg|thumb|none|600px|Dealing with the other, slightly less urgent issue.]]&lt;br /&gt;
[[File:H3VR U100 Adjusting.jpg|thumb|none|600px|Attempting to show off the rear sight's adjustability (100 to 600 meters, in 100-meter increments); this would be easier if the numerous enemy Sosigs in the area understood the phrase &amp;quot;Gimme a minute, I'm busy&amp;quot;.]]&lt;br /&gt;
[[File:H3VR U100 Attacking.jpg|thumb|none|600px|''&amp;quot;Well, if violence is all they understand, then violence is what they'll get.&amp;quot;'' &amp;lt;br&amp;gt; Fortunately, the Ultimax's low rate of fire and constant-recoil system (wherein the bolt is stopped and redirected solely by the recoil spring, never actually hitting the back of the receiver) makes it so controllable that it can be relatively easily fired with one hand. Useful when your other hand is busy playing matchmaker between an enemy Sosig's face and a hatchet.]]&lt;br /&gt;
[[File:H3VR U100 Locked.jpg|thumb|none|600px|Upon running empty, the Ultimax locks open; since it fires like that anyway, reloading is as simple as dropping out the old drum and shoving in a new one.]]&lt;br /&gt;
[[File:H3VR U100 Auto.jpg|thumb|none|600px|Okay, this one's just a glamor shot. But, to be fair, it's at least a good one - you can see the locking lug recesses in the barrel extension and everything.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Included in the 11th alpha build of Update #52, the [[Degtyaryov DP-28]] comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.&lt;br /&gt;
&lt;br /&gt;
Screenshots of the shortened variant courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR DP-28 Table.jpg|thumb|none|600px|A DP-28 on the item spawner's output table.]]&lt;br /&gt;
[[File:H3VR DP-28 Bipod.jpg|thumb|none|600px|Unfolding the Degtyaryov's bipod.]]&lt;br /&gt;
[[File:H3VR DP-28 Mounted.jpg|thumb|none|600px|Setting the weapon down on a table.]]&lt;br /&gt;
[[File:H3VR DP-28 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 47-round pan magazines, which earned it its famous nickname: the &amp;quot;Dinner Plate 28&amp;quot;.]]&lt;br /&gt;
[[File:H3VR DP-28 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, in a rather awkward underhanded manner (though this isn't visible here due to the player's persistent Invisible Hand Syndrome).]]&lt;br /&gt;
[[File:H3VR DP-28 Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR DP-28 Firing.jpg|thumb|none|600px|...and obliterating the target with a protracted burst of 7.62x54mmR.]]&lt;br /&gt;
[[File:H3VR DP-28 Firing Standing.jpg|thumb|none|600px|&amp;quot;You see Ivan, when use Degtyaryov from standing position, the enemy will be of surrender, for fear of your strength.&amp;quot;]]&lt;br /&gt;
[[File:H3VR DP-28 Adjusting.jpg|thumb|none|600px|Having taken this advice to heart, Ivan spreads fear and bullets among his wooden enemies, bifurcating any that don't lay down their weapons at the sight of him. And, of course, showing off the DP-28's adjustable rear sight, which goes from 100 to 1,500 meters in 100-meter increments. Had to force that in there somehow...]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Left.jpeg|thumb|none|600px|The short-barreled DP-28.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Right.jpeg|thumb|none|600px|That's all there is to it.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Loading.jpeg|thumb|none|600px|Well, apart from the magazine, that is.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Charging.jpeg|thumb|none|600px|Cocking the now-heavier lighter light machine gun.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Aiming.jpeg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Firing.jpeg|thumb|none|600px|...then abandoning any pretense that this is in some way a sensible weapon, and blazing away indiscriminately at the distant city skyline.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Removing.jpeg|thumb|none|600px|47 rounds later, the gun's Frisbee-shaped magazine is dry, leaving only one thing to do: &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;''THIS BITCH EMPTY!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Throwing.jpeg|thumb|none|600px|&amp;quot;'''''YEET!'''''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The &amp;quot;Meat Fortress&amp;quot; update/''[[Team Fortress 2]]'' crossover added a recreation of the ''TF2'' Heavy's &amp;quot;Sasha&amp;quot;, a handheld [[Dillon Aero M134 Minigun]] with a 200-round ammunition drum seemingly inspired by the feed system of the [[M61 Vulcan]] mounted in the F/A-18 Hornet.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:M61-FA-18.jpg|thumb|none|450px|M61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm Vulcan]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Top.jpg|thumb|none|600px|A lovely little thing, ain't she? But it seems like something's missing...]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Bottom.jpg|thumb|none|600px|A quick look at the weapon's underside reveals that the suspicion was correct. Brace your ears...&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;'''WHO TOUCHED MY GUN?!'''&amp;quot;'']]&lt;br /&gt;
[[File:H3VR TF2 Minigun Loading.jpg|thumb|none|600px|As it turns out, nobody did; this model is treated as reloadable, with the 200-round drums being detached and replaced as necessary.]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Loaded.jpg|thumb|none|600px|With the drum loaded, Sasha is returned to her standard-issue glory. Note the switches and buttons on the back of the drum; it may be meant as both an ammunition container and a power supply (especially since it's not like there's anywhere else on the model that a battery could be hiding).]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Firing.jpg|thumb|none|600px|Opening fire on a group of Sosigs; Sasha's decent per-shot damage and blistering rate of fire can quickly reduce any group of enemies to a mess of tracers and mustard.]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Rounds.jpg|thumb|none|600px|Speaking of tracers, here they are before they turn into a streak of light. The Minigun uses the fictitious &amp;quot;6mm Mannlecker&amp;quot; round (roughly 6x33mm, putting it at the lower end of the &amp;quot;intermediate rifle round&amp;quot; category); this round is considerably smaller than the barrels it's fired out of (which look like they're meant for 20mm shells more than anything else), leaving one to guess at exactly how this thing works. A reverse squeeze-bore, maybe?]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
Update #101 (AKA the 2021 Meatmas even) brought along the much-requested [[M240 machine gun|FN M240]], specifically its Bravo variant.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M240 Right.jpg|thumb|none|600px|Admiring a brand-new M240B, the larger predecessor to its earlier-added derivative below.]]&lt;br /&gt;
[[File:H3VR M240 Left.jpg|thumb|none|600px|In what is quickly becoming a tradition for this section, the weapon is shown off on its bipod, since it's a bit too long to actually fit on the screen at arms' length.]]&lt;br /&gt;
[[File:H3VR M240 Opening.jpg|thumb|none|600px|Popping open the top cover to reveal... an upside-down, belt-fed [[BAR]], pretty much.]]&lt;br /&gt;
[[File:H3VR M240 Charging.jpg|thumb|none|600px|Pulling back the accordingly downwards-tilting bolt; like the BAR (and the rest of the [[FN MAG]] family, and most modern MGs for that matter), the M240 fires from an open bolt, so this locks it back.]]&lt;br /&gt;
[[File:H3VR M240 Box.jpg|thumb|none|600px|Attaching one of the weapon's 100-round belt boxes; unlike many depictions of the weapon, ''H3'''s M240 correctly mounts belt boxes to the side, and not the bottom.]]&lt;br /&gt;
[[File:H3VR M240 Pulling.jpg|thumb|none|600px|Pulling the belt into place; in typical fashion for this game, it's a mixture of FMJ and tracers.]]&lt;br /&gt;
[[File:H3VR M240 Closing.jpg|thumb|none|600px|Closing up the weapon...]]&lt;br /&gt;
[[File:H3VR M240 Safety.jpg|thumb|none|600px|...and disengaging the simple push-button safety. Ready to rock. And, quite possibly, roll.]]&lt;br /&gt;
[[File:H3VR M240 Aiming.jpg|thumb|none|600px|Aiming; the simple aperture-and-winged-post sights are pretty readable, though the top cover features a Picatinny rail if you'd prefer an optic.]]&lt;br /&gt;
[[File:H3VR M240 Firing.jpg|thumb|none|600px|The previous shot's angle didn't really lend itself well to a good firing shot, so we're using that as an excuse to show this instead. Note that the left-side ejection port serves solely to spit out spent belt links, while casings come out the bottom instead; this is why, as mentioned before, the FN MAG/M240 series can't use bottom-mounted belt boxes.]]&lt;br /&gt;
[[File:H3VR M240 Belt.jpg|thumb|none|600px|Speaking of belt boxes, this one's hundred rounds go faster than you'd think. Good thing the game allows for them to be duplicated indefinitely.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
Update #52 brought along the game's first two belt-fed weapons, the first being the [[FN M249 SAW]], specifically the E2 variant. This is one of the few depictions where the magazine well is useable; this can result in some hilarious situations, such as acquiring the M249 as a random roll in Take &amp;amp; Hold but with ten-round magazines as your only ammo option.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M249 MG42 Table.jpg|thumb|none|600px|At long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.]]&lt;br /&gt;
[[File:H3VR M249.jpg|thumb|none|600px|Admiring the much-awaited M249.]]&lt;br /&gt;
[[File:H3VR M249 Box.jpg|thumb|none|600px|Attaching a 200-round belt box.]]&lt;br /&gt;
[[File:H3VR M249 Open.jpg|thumb|none|600px|Popping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed.]]&lt;br /&gt;
[[File:H3VR M249 Belt.jpg|thumb|none|600px|Pulling the belt out of the box...]]&lt;br /&gt;
[[File:H3VR M249 Belt Closeup.jpg|thumb|none|600px|...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.]]&lt;br /&gt;
[[File:H3VR M249 Belt Loaded.jpg|thumb|none|600px|Inspection break over, the loading process is resumed, with the belt being placed into the feed tray.]]&lt;br /&gt;
[[File:H3VR M249 Closing.jpg|thumb|none|600px|The feed tray cover is then closed...]]&lt;br /&gt;
[[File:H3VR M249 Charging.jpg|thumb|none|600px|...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.]]&lt;br /&gt;
[[File:H3VR M249 Firing.jpg|thumb|none|600px|Celebrating the conclusion of this process with a burst of 5.56mm rounds.]]&lt;br /&gt;
[[File:H3VR M249 Suppressor.jpg|thumb|none|600px|Belatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.]]&lt;br /&gt;
[[File:H3VR M249 Firing Suppressed.jpg|thumb|none|600px|Laying down some suppressed suppressive fire.]]&lt;br /&gt;
[[File:H3VR M249 Belt Gravity.jpg|thumb|none|600px|Yet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.]]&lt;br /&gt;
[[File:H3VR M249 Belt Short.jpg|thumb|none|600px|After an innumerable amount of rounds, the M249's belt begins to visibly dwindle.]]&lt;br /&gt;
[[File:H3VR M249 Box Removing.jpg|thumb|none|600px|It is at this point that the belt box can simply be removed.]]&lt;br /&gt;
[[File:H3VR M249 Belt Removed.jpg|thumb|none|600px|Furthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.]]&lt;br /&gt;
[[File:H3VR M249 Magazine Loading.jpg|thumb|none|600px|[[Captain America: Civil War#M249 Paratrooper SAW|Fed up with a creepy German constantly asking him about a mission report]], our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.]]&lt;br /&gt;
[[File:H3VR M249 Magazine Firing.jpg|thumb|none|600px|Fortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.]]&lt;br /&gt;
[[File:H3VR M249 Bipod.jpg|thumb|none|600px|He then discovers that the bipod seems to be ''slightly'' broken...]]&lt;br /&gt;
[[File:H3VR M249 Mounted.jpg|thumb|none|600px|...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.]]&lt;br /&gt;
[[File:H3VR M249 Handle.jpg|thumb|none|600px|Speaking of updates, the 76th one (or rather, its first alpha build) gave players the ability to grab the M249's carrying handle. Also speaking of bipods, it changed the way they worked, allowing deployed weapons to be picked up by their forends (or carrying handles, when applicable), rather than forcing players to reach forward and re-fold the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions were also mounted in various places throughout the old version of the Meatmas Snowglobe scene. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed &amp;quot;Hand Crank Frank&amp;quot;. The &amp;quot;Meatal Gear Ronch&amp;quot;, a walking mech boss that serves as the target of the 6th and final gamemode in Meatmas 2018's &amp;quot;Cappocolosseum&amp;quot; scene, has several of them mounted on its shoulders; these forward-facing guns use somewhat simplified models, likely to keep the mech's polycount at a reasonable level.&lt;br /&gt;
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]]&lt;br /&gt;
[[File:H3VR Gatling Map.jpg|thumb|none|600px|''&amp;quot;Hmm... that looks fun.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Gatling.jpg|thumb|none|600px|Approaching the Gatling, using period-accurate handheld teleportation technology.]]&lt;br /&gt;
[[File:H3VR Gatling Grabbing.jpg|thumb|none|600px|Grabbing a hold of the crank handle...]]&lt;br /&gt;
[[File:H3VR Gatling Firing.jpg|thumb|none|600px|...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.]]&lt;br /&gt;
[[File:H3VR Gatling Red Left.jpg|thumb|none|600px|Taking a look at the festive wall-mounted Gatling, giving a good view of the never-used ejection chute.]]&lt;br /&gt;
[[File:H3VR Gatling Red Right.jpg|thumb|none|600px|It's more or less just the base gun model painted red; even the underlying textures (such as the roughness of the brass body, or the grain of the wooden crank handle) are still present.]]&lt;br /&gt;
[[File:H3VR Gatling Red Firing.jpg|thumb|none|600px|Firing some rounds off at nothing in particular...]]&lt;br /&gt;
[[File:H3VR Gatling Red Attacking.jpg|thumb|none|600px|...and some more (out of a different Gatling) at a Weinerbot. To little effect, one might add.]]&lt;br /&gt;
[[File:H3VR Gatling Gronch.jpg|thumb|none|600px|The Meatal Gear Ronch's forward-facing Gatling guns. Between these, the rapid-fire laser blaster on its chin, its smoke/flashbang grenade launchers, and its guided missiles, the Gronch's mech is packing some serious heat.]]&lt;br /&gt;
[[File:H3VR Gatling Gronch Firing.jpg|thumb|none|600px|The Gronch firing Ronch's miniguns at nothing in particular. Sadly, we're unable to provide any clearer of a shot than this, as trying to get close enough to the mech to see its weapons in detail will usually result in...]]&lt;br /&gt;
[[File:H3VR Gatling Gronch Attacking.jpg|thumb|none|600px|...this.]]&lt;br /&gt;
===&amp;quot;Hand Crank Frank&amp;quot;===&lt;br /&gt;
[[File:H3VR Gatling Handheld.jpg|thumb|none|600px|It isn't clear who actually thought this was a good idea.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Closeup.jpg|thumb|none|600px|A closeup of &amp;quot;Frank&amp;quot;'s receiver, showing how the rear grip is simply bolted on.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Loading.jpg|thumb|none|600px|Loading in a 60-round magazine...]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Magazine.jpg|thumb|none|600px|...before looking at another. Unlike many of the game's other machine guns, these are loaded with nothing but tracers by default, presumably due to the literal impossibility of aiming otherwise.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Firing.jpg|thumb|none|600px|Cranking out some destruction.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A ''[[Terminator 2: Judgement Day|T2]]''-style handheld [[General Dynamics GAU-17/A]] is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious &amp;quot;realistic&amp;quot; touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR GAU-17 Table.jpg|thumb|none|600px|A quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.]]&lt;br /&gt;
[[File:H3VR GAU-17.jpg|thumb|none|600px|Admiring the GAU-17, with [[Gatling Gun|its great-grandfather]] photobombing in the background.]]&lt;br /&gt;
[[File:H3VR GAU-17 Loading.jpg|thumb|none|600px|Ammunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, ''H3'''s GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.]]&lt;br /&gt;
[[File:H3VR GAU-17 Loaded.jpg|thumb|none|600px|For convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.]]&lt;br /&gt;
[[File:H3VR GAU-17 Spinning.jpg|thumb|none|600px|Spinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.]]&lt;br /&gt;
[[File:H3VR GAU-17 Firing.jpg|thumb|none|600px|''Descending, unrelenting, beauty of annihilation...'']]&lt;br /&gt;
[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]]&lt;br /&gt;
[[File:H3VR GAU-17 Boss.jpg|thumb|none|600px|Following several hours of puzzle-solving and key-acquiring, and around three solid minutes of maniacal monologuing (by the same exceptional voice actor as the narrator of the Meat Grinder mode, apparently portraying the same character), Wurstworld's final boss appears, dual-wielding giant GAU-17s. They aren't actually loaded, but considering what happens literally five seconds later, this is a bit of a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]] was added on Day 21 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR LS26 Box.jpg|thumb|none|600px|The LS/26 in its box; the stated name is another valid way of referring to the LS/26 (though it, as with most Finnish firearm designations, is usually written with a slash - i.e. M/26), and the stated caliber is in line with the standard Finnish name for the cartridge most of us refer to as 7.62x54mmR. The stated year of introduction, however, is completely wrong, and it's not really clear where it came from (short of somehow mixing it up with the entry right below this one).]]&lt;br /&gt;
[[File:H3VR LS26 Right.jpg|thumb|none|600px|Regardless, here's the gun. And a mug that apparently doesn't know what color it-]]&lt;br /&gt;
[[File:H3VR LS26 Left.jpg|thumb|none|600px|-oh, nevermind.]]&lt;br /&gt;
[[File:H3VR LS26 Loading.jpg|thumb|none|600px|Loading in one of the LS/26's 20-round box magazines. A 75-round pan magazine is often brought up when this weapon is discussed, though this appears to have been exclusive to different variants (primarily those intended for anti-aircraft use), as it required a different mounting system.]]&lt;br /&gt;
[[File:H3VR LS26 Cocking.jpg|thumb|none|600px|Pulling back the somewhat unusual top-mounted/side-extended cocking handle...]]&lt;br /&gt;
[[File:H3VR LS26 Semi.jpg|thumb|none|600px|...and disengaging the safety. Given its use on his [[Suomi KP/-31|better-known SMG]], Aimo Lahti was apparently a fan of this style of safety switch.]]&lt;br /&gt;
[[File:H3VR LS26 Aiming.jpg|thumb|none|600px|Aiming; the simple notch-and-post irons are a relatively easy read, set off to the left to account for the aforementioned cocking handle.]]&lt;br /&gt;
[[File:H3VR LS26 Firing.jpg|thumb|none|600px|The recoil's about what you'd expect for a gun of this sort - enough to make the sights jump around a fair bit, but nothing too bad in semi-auto.]]&lt;br /&gt;
[[File:H3VR LS26 Auto.jpg|thumb|none|600px|Now, in full-auto, on the other hand...]]&lt;br /&gt;
[[File:H3VR LS26 Bipod.jpg|thumb|none|600px|To help make it the full-auto a bit more practical, it's best to deploy the bipod first.]]&lt;br /&gt;
[[File:H3VR LS26 Mounted.jpg|thumb|none|600px|And, to make the bipod a bit more practical, you should probably find something to put it on. This barn roof seems to be doing the trick.]]&lt;br /&gt;
[[File:H3VR LS26 Adjusting.jpg|thumb|none|600px|And, to ruin this sequence of natural segues, you can stop for a moment to fiddle with the sights. They're adjustable out to 1,500 meters in 100-meter increments, with their default zero being the lowest setting, 100 meters.]]&lt;br /&gt;
[[File:H3VR LS26 Removing.jpg|thumb|none|600px|Now that we're done transitioning naturally from one shot to the next, here's a shot of a natural transition from one magazine to the next (or possibly just a shot of a magazine with an apostrophe); this is all that's required for a standard reload, as the LS/26 has the ever-magical feature combination of &amp;quot;fires from an open bolt&amp;quot; and &amp;quot;locks open on empty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Assault Phase Rifle==&lt;br /&gt;
This lesser known prototype variant of the [[Lewis Gun]] was added on day 23 of the Meatmas 2022 advent calendar event. Two variants were added; one with a wooden foregrip (Mk3), and one with a vented barrel shroud (Mk2). Unlike the concurrently-added Lewis Gun, they are chambered in .30-06.&lt;br /&gt;
[[File:Lewis Phase Rifle.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 2 - .30-06 Springfield]]&lt;br /&gt;
[[File:LAPR3.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 3 - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR Lewis Box.jpg|thumb|none|600px|The three Lewises in their box, with the Mark 3 front and center.]]&lt;br /&gt;
[[File:H3VR LAPR3 Right.jpg|thumb|none|600px|Allowing it to hog a bit more of the spotlight - after all, who could blame a gun with so much unrealized potential for wanting attention?]]&lt;br /&gt;
[[File:H3VR LAPR3 Left.jpg|thumb|none|600px|Besides, it's certainly easy on the eyes - a bit like a dieselpunk [[FAL]].]]&lt;br /&gt;
[[File:H3VR LAPR Loading.jpg|thumb|none|600px|Furthering that resemblance a bit by loading in a magazine - 20 rounds of .30-06, and completely proprietary (save the other variant of the same rifle).]]&lt;br /&gt;
[[File:H3VR LAPR Cocking.jpg|thumb|none|600px|Yanking back the large, distinctive side-mounted cocking handle.]]&lt;br /&gt;
[[File:H3VR LAPR Semi.jpg|thumb|none|600px|Disengaging the safety; the thumb-accessible selector with 3 positions laid out over a 180-degree arc shouldn't be too unfamiliar to [[AR]] fans, as absurd as that comparison may seem.]]&lt;br /&gt;
[[File:H3VR LAPR3 Aiming.jpg|thumb|none|600px|Taking a look at the irons; sadly, the vertically-sliding rear notch sight (a setup similar to some FAL variants) is non-adjustable in-game.]]&lt;br /&gt;
[[File:H3VR LAPR Auto.jpg|thumb|none|600px|Flipping the selector over to its aforementioned third position...]]&lt;br /&gt;
[[File:H3VR LAPR2 Right.jpg|thumb|none|600px|...on a different gun entirely.]]&lt;br /&gt;
[[File:H3VR LAPR2 Left.jpg|thumb|none|600px|This is the earlier version (or at least one with its handguard), if you want to sacrifice a bit of the FAL aspect in exchange for a bit more dieselpunk.]]&lt;br /&gt;
[[File:H3VR LAPR2 Aiming.jpg|thumb|none|600px|The sights on this variant are a bit simpler, with a tangent-style rear sight (again, sadly non-adjustable) and a simple non-hooded blade up front.]]&lt;br /&gt;
[[File:H3VR LAPR2 Firing.jpg|thumb|none|600px|And, while it's not really relevant at this range, it's still worth mentioning that the APRs have some of the longest lock times in the game, so... don't flinch.]]&lt;br /&gt;
[[File:H3VR LAPR Dual.jpg|thumb|none|600px|Alternatively, just compensate imprecision with volume of fire. And the absurdly strong forearms of a ''[[Wolfenstein]]'' protagonist.]]&lt;br /&gt;
[[File:H3VR LAPR Removing.jpg|thumb|none|600px|Off-screen reloading abilities are unfortunately sold separately, so once the mags run dry, you'll have to get a bit creative.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
Along with its more conventional, less-produced siblings above, the much-awaited [[Lewis Gun]] was added on Day 23 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:H3VR Lewis Bipod.jpg|thumb|none|600px|Starting things off in a slightly unconventional fashion, and reaching forward for...]]&lt;br /&gt;
[[File:H3VR Lewis Unfolded.jpg|thumb|none|600px|...the bipod, spiked feet and all.]]&lt;br /&gt;
[[File:H3VR Lewis Left.jpg|thumb|none|600px|With these two feet, and a distinct lack of feathers, a man can be beheld completely in a single screencap.]]&lt;br /&gt;
[[File:H3VR Lewis Loading.jpg|thumb|none|600px|Fortunately, Platonic philosophy doesn't say anything about 47-round pan magazines of .303 British, so loading up Lewis here doesn't revoke his birth certificate.]]&lt;br /&gt;
[[File:H3VR Lewis Cocking.jpg|thumb|none|600px|Plucked-cocking the bolt; sadly, the weapon's safety was rendered non-functional post-addition due to issues with it clipping into the bolt, as ''H3'''s existing code systems didn't support a safety system that locks an open-bolt weapon in a position that isn't fully-cocked or closed.]]&lt;br /&gt;
[[File:H3VR Lewis Aiming.jpg|thumb|none|600px|Aiming; the wide rear aperture allows for quick acquisition at the cost of precision, an attribute further hindered by its present non-adjustability.]]&lt;br /&gt;
[[File:H3VR Lewis Top.jpg|thumb|none|600px|Pausing for a moment to inspect the manufacturer's markings; thanks to someone's rather enthusiastic use of a white wax pencil, all but the serial number (36172) and a capital &amp;quot;A&amp;quot; beneath it are plainly visible here, without even having to blow the image up to full size. Which is, after all, the whole point of filling in markings with a white wax pencil.]]&lt;br /&gt;
[[File:H3VR Lewis Firing.jpg|thumb|none|600px|Following a series of undoubtedly rather interesting events, our man-wielding hero finds himself under assault from the forces of sensible phylogeny.]]&lt;br /&gt;
[[File:H3VR Lewis Emptying.jpg|thumb|none|600px|Luckily, they are not joined by the forces of reasonable camera angles, allowing for this interesting shot - with its entire ammunition load modeled and exposed, the last few rounds in the Lewis's magazine can be seen feeding their way into the action, signaling that it's time for a swap.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR==&lt;br /&gt;
Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also had a shortened barrel without a carrying handle or bipod; Update #52's 11th alpha build added the full-length version.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.&lt;br /&gt;
&lt;br /&gt;
Update #101 added an additional variant, the &amp;quot;Fire Walker&amp;quot;; this version is Meat Fortress-oriented, and is stylized accordingly.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]]&lt;br /&gt;
[[File:H3VR BAR Loading.jpg|thumb|none|600px|Inserting a magazine. While it's not visible here, this magazine is full of red-tipped tracer rounds. What is visible here is the fact that the magazine has fingerprints on it; this is rather odd, considering the complete absence of hands in this game.]]&lt;br /&gt;
[[File:H3VR BAR Bipod.jpg|thumb|none|600px|Unfolding the bipod...]]&lt;br /&gt;
[[File:H3VR BAR Mounted.jpg|thumb|none|600px|...and setting it down on a table.]]&lt;br /&gt;
[[File:H3VR BAR Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR BAR Aiming.jpg|thumb|none|600px|The BAR's iron sights, which are conspicuously target-colored.]]&lt;br /&gt;
[[File:H3VR BAR Firing.jpg|thumb|none|600px|Firing a burst of .30-06.]]&lt;br /&gt;
[[File:H3VR BAR Sight.jpg|thumb|none|600px|Following the fourth alpha build of Update #85, the aforementioned target-colored sights got an update:]]&lt;br /&gt;
[[File:H3VR BAR Flipped.jpg|thumb|none|600px|The rear sight can now be flipped up, granting an aperture instead of the default U-notch.]]&lt;br /&gt;
[[File:H3VR BAR Adjusting.jpg|thumb|none|600px|Perhaps more significantly, this aperture can be slid up and down for different ranges.]]&lt;br /&gt;
[[File:H3VR BAR High.jpg|thumb|none|600px|Well, more significant when your target isn't 10 feet in front of you, at any rate.]]&lt;br /&gt;
[[File:H3VR BAR Range.jpg|thumb|none|600px|thumb|none|600px|This advantage was made even more significant in Update #100's sixth alpha build, with the free-sliding rear aperture being brought up to the other adjustable sights' standard. The flipped-down setting is a fixed 100-meter zero, while the flipped-up settings go from 100 meters to 1,500 in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR BAR Slow.jpg|thumb|none|600px|Playing with the BAR's fire selector; unlike the preceding M1918 and M1918A1 (and most other BAR variants, for that matter), the M1918A2 lacks a semi-auto setting. It still has a 3-position selector, however, with its two settings being full-auto...]]&lt;br /&gt;
[[File:H3VR BAR Fast.jpg|thumb|none|600px|...and fuller auto.]]&lt;br /&gt;
[[File:H3VR BAR Recoil.jpg|thumb|none|600px|Needless to say, using the former setting (roughly 450 RPM) is advised over the latter (about 600 RPM) when the bipod is mounted on a thin wooden fence. Otherwise, this happens.]]&lt;br /&gt;
[[File:H3VR BAR Top.jpg|thumb|none|600px|Taking this opportunity to look at the top of the receiver; the markings read &amp;quot;BROWNING AUTOMATIC RIFLE&amp;quot; / &amp;quot;U.S. CAL .30 M 1918 A2&amp;quot; / &amp;quot;MAN'F'D. BY N. E. SMALL ARMS CORP&amp;quot; / &amp;quot;515648&amp;quot; / &amp;quot;-PATENT APPLIED FOR-&amp;quot;.]]&lt;br /&gt;
===Shortened===&lt;br /&gt;
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]&lt;br /&gt;
[[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]&lt;br /&gt;
[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Updated.jpg|thumb|none|600px|Fortunately, one was later added in the 4th alpha build of Update #76, allowing for one to much more successfully play out all their bank-robbing fantasies. As with the [[Bren]] above, these were never made incrementally adjustable, since the shortened barrel makes the existing calibration more or less completely invalid.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Sights.jpg|thumb|none|600px|''&amp;quot;No, YOU get on the ground!&amp;quot;'']]&lt;br /&gt;
===&amp;quot;Fire Walker&amp;quot;===&lt;br /&gt;
[[File:H3VR Walker Left.jpg|thumb|none|600px|Looking over the &amp;quot;Fire Walker&amp;quot;, in all of its squashed-and-stretched glory.]]&lt;br /&gt;
[[File:H3VR Walker Right.jpg|thumb|none|600px|This angle is totally coincidental, and there's definitely nothing hiding behind the gas tube.]]&lt;br /&gt;
[[File:H3VR Walker Ammo.jpg|thumb|none|600px|A selection of the Fire Walker's fictional &amp;quot;13x59mm Ogden&amp;quot; ammo; aside from the standard FMJ, there's the green &amp;quot;Slugger&amp;quot; (a high-mass wadcutter, similar in function to some of the normal rounds' high-mass or hollow-point variants), and the blue &amp;quot;Frag&amp;quot; (which is pretty much self-explanatory). The cartridge's name is a reference to the town of Ogden, Utah, where the designer of the BAR (and a wide variety of other successful firearms), John Moses Browning, was born.]]&lt;br /&gt;
[[File:H3VR Walker Loading.jpg|thumb|none|600px|On the subject of references, the name of the gun itself is a reference to the WWI-era doctrine of &amp;quot;walking fire&amp;quot; (which the original BAR was designed for), wherein soldiers with select-fire rifles would advance together while firing in steady semi-auto from the hip to suppress an enemy trench line, then switch to full-auto once they got close enough to clear the trench. This proved impractical in practice, and the BAR outlived its original intended purpose by several decades.]]&lt;br /&gt;
[[File:H3VR Walker Charging.jpg|thumb|none|600px|Yanking the Fire Walker's rather large wood-sheathed charging handle; even at this angle, a bit of it is still visible.]]&lt;br /&gt;
[[File:H3VR Walker Safety.jpg|thumb|none|600px|Unlike a normal BAR, the Fire Walker has a separate safety and fire selector; the latter sits on the left side where the normal selector goes, while the former is instead a simple two-position switch just ahead of the trigger guard.]]&lt;br /&gt;
[[File:H3VR Walker Aiming.jpg|thumb|none|600px|Aiming; while the hooded front post and large rear aperture make what seems to be a normal sight picture, the actual intended line-up point (for close ranges, at any rate) is instead the notch at the bottom of said aperture, with a centered view like this one providing a slightly longer zero.]]&lt;br /&gt;
[[File:H3VR Walker Firing.jpg|thumb|none|600px|Suffice it to say, the 13x59mm Ogden round packs a fair bit of kick.]]&lt;br /&gt;
[[File:H3VR Walker Locked.jpg|thumb|none|600px|Having been exhausted of all 15 of its rounds, the magazine offers up one last gift in the form of an automatic hold-open; since the Fire Walker (like a normal BAR) fires from an open bolt anyway, there's seldom a need to pull the charging handle, in spite of the fact that it clearly wants to be pulled as much as possible. Just look at it.]]&lt;br /&gt;
[[File:H3VR Walker Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; since there's no safe position, the selector throw is considerably longer than that of a normal BAR.]]&lt;br /&gt;
[[File:H3VR Walker Spraying.jpg|thumb|none|600px|Hosing down a wall with some of the aforementioned Frag ammo. Not a completely necessary shot, but an enjoyable one nonetheless.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Added with the full release of Update #72, the much-awaited [[M60]] is available in ''H3VR'', notably being its first 7.62x51mm machine gun (barring the handheld [[GAU-17/A]]). Of note is that the weapon was actually added a few updates prior, albeit in cartoonish &amp;quot;Sosigun&amp;quot; form, rather than as a normal firearm.&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60 Left.jpg|thumb|none|600px|After nearly 3 years, it's finally here.]]&lt;br /&gt;
[[File:H3VR M60 Right.jpg|thumb|none|600px|The notorious Pig.]]&lt;br /&gt;
[[File:H3VR M60 Box.jpg|thumb|none|600px|Affixing a 100-round belt box to the M60.]]&lt;br /&gt;
[[File:H3VR M60 Charging.jpg|thumb|none|600px|Flipping it over to rack the rather prominent charging handle; locking back the bolt is usually performed before loading a belt on the M60.]]&lt;br /&gt;
[[File:H3VR M60 Opening.jpg|thumb|none|600px|Popping open the feed tray cover...]]&lt;br /&gt;
[[File:H3VR M60 Belt.jpg|thumb|none|600px|...pulling the tracer-laced belt into place...]]&lt;br /&gt;
[[File:H3VR M60 Closing.jpg|thumb|none|600px|...and closing the cover.]]&lt;br /&gt;
[[File:H3VR M60 Safe.jpg|thumb|none|600px|Being an open-bolt, belt-fed GPMG, the M60 doesn't really need a semi-auto setting.]]&lt;br /&gt;
[[File:H3VR M60 Safety.jpg|thumb|none|600px|As such, its only two options in terms of firing are &amp;quot;nothing at all&amp;quot; or &amp;quot;full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M60 Forend.jpg|thumb|none|600px|''&amp;quot;Now, what could this strange sheet-metal contraption be?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60 Bipod.jpg|thumb|none|600px|''&amp;quot;Oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60 Aiming.jpg|thumb|none|600px|Setting the M60 down on its bipod makes it easier to aim through the notch-and-post ladder sights...]]&lt;br /&gt;
[[File:H3VR M60 Firing.jpg|thumb|none|600px|...or to just ignore them and use the entire ladder like a ghost-ring. Note the belt link to the right; the M60 spits both these and spent cases out of the same port, though they rarely both come out in the same frame. Which is correct, since they're ejected during different parts of the bolt's movement.]]&lt;br /&gt;
[[File:H3VR M60 Unaimed.jpg|thumb|none|600px|Actually, why even bother with the bipod? Just sing the song of your people and hipfire everything in sight. Let the tracers guide you.]]&lt;br /&gt;
[[File:H3VR M60 Adjusting.jpg|thumb|none|600px|If actually using the weapon properly is your goal, then Update #100's 6th alpha has just the thing for you: an adjustable rear sight, graduated from 100 meters to 1,100 meters in 100-meter increments. Ideal for sensible, non-faith-based aiming.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
To complement the above [[M60]], Update #84 brought along the lightened [[M60E3]].&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60E3 Left.jpg|thumb|none|600px|Picking up the M60E3; a somewhat easier task than picking up the normal version.]]&lt;br /&gt;
[[File:H3VR M60E3 Right.jpg|thumb|none|600px|But, at the end of the day, a lighter pig is still a pig.]]&lt;br /&gt;
[[File:H3VR M60E3 Cocking.jpg|thumb|none|600px|Racking the charging handle, much the same as on the standard version.]]&lt;br /&gt;
[[File:H3VR M60E3 Opening.jpg|thumb|none|600px|Popping open the feed tray cover, also much the same as on the standard version.]]&lt;br /&gt;
[[File:H3VR M60E3 Box.jpg|thumb|none|600px|Mounting a belt box - same as before.]]&lt;br /&gt;
[[File:H3VR M60E3 Belt.jpg|thumb|none|600px|Belt's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Closing.jpg|thumb|none|600px|Close-up's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Safe.jpg|thumb|none|600px|Safety's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Safety.jpg|thumb|none|600px|Yep, even in the not-safe position.]]&lt;br /&gt;
[[File:H3VR M60E3 Forend.jpg|thumb|none|600px|Ah, there we go! Something different, finally!]]&lt;br /&gt;
[[File:H3VR M60E3 Bipod.jpg|thumb|none|600px|The bipod is different, too!]]&lt;br /&gt;
[[File:H3VR M60E3 Irons.jpg|thumb|none|600px|The irons are similar, but not quite identical; the oversized front post is easy to acquire, though it can be a bit obtrusive at range.]]&lt;br /&gt;
[[File:H3VR M60E3 Firing.jpg|thumb|none|600px|Of course, [[Rambo: First Blood Part II#M60E3|as we all know]], the sights are just for show anyways. A real man sprays it one-handed at everything in sight while letting out an inarticulate scream of rage.]]&lt;br /&gt;
[[File:H3VR M60E3 Adjusting.jpg|thumb|none|600px|For us imaginary men, on the other hand, Update #100's 6th alpha made this one's sights adjustable too - like the full-size version, they go from 100 meters to 1,100 meters in 100-meter increments. Said full-size version is also present here - it seemed like a nice opportunity for a family gathering.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4 / Mk 43 Mod 1==&lt;br /&gt;
Along with the [[M60E3]], the 2019 Meatmas update added an [[M60E4]] - or, to be more precise, a [[MK43|Mk 43 Mod 1]], a Navy-issued variant of the E4 that differs near-solely in having extra rail mounts.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 / Mk 43 Mod 1 with vertical foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60E4 Left.jpg|thumb|none|600px|Giving the M60E4 a once-over.]]&lt;br /&gt;
[[File:H3VR M60E4 Right.jpg|thumb|none|600px|Even with a shorter barrel than the other version, it's still a bit tricky to fit into the frame.]]&lt;br /&gt;
[[File:H3VR M60E4 Cocking.jpg|thumb|none|600px|Yanking the charging handle back.]]&lt;br /&gt;
[[File:H3VR M60E4 Box.jpg|thumb|none|600px|Mounting a fresh 100-round belt box.]]&lt;br /&gt;
[[File:H3VR M60E4 Opening.jpg|thumb|none|600px|You know the drill by now - pop the hood...]]&lt;br /&gt;
[[File:H3VR M60E4 Belt.jpg|thumb|none|600px|...try to ignore whatever the third round thinks that it's doing...]]&lt;br /&gt;
[[File:H3VR M60E4 Closing.jpg|thumb|none|600px|...and slam 'er shut.]]&lt;br /&gt;
[[File:H3VR M60E4 Bipod.jpg|thumb|none|600px|The bipod is yet another different design, considerably less flat-looking than the prior versions'. Also note that the safety is on; this would soon be rectified.]]&lt;br /&gt;
[[File:H3VR M60E4 Aiming.jpg|thumb|none|600px|Aiming at an enemy board, ready to turn it to woodchips.]]&lt;br /&gt;
[[File:H3VR M60E4 Firing.jpg|thumb|none|600px|Alternatively, why wait for them to be radicalized? Save some time, and stop the problem at its source.]]&lt;br /&gt;
[[File:H3VR M60E4 Handle.jpg|thumb|none|600px|''&amp;quot;I'm no expert, but I don't think that that looks right.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60E4 Modded.jpg|thumb|none|600px|Speaking of things that don't look right, why use a railed gun if you're not putting attachments on it? The vertical foregrip helps control recoil, the M145 Machine Gun Optic lets you see enemies from further away, and the muzzle-mounted &amp;quot;Loudener&amp;quot; strikes fear and tinnitus into the hearts of your enemies.]]&lt;br /&gt;
[[File:H3VR M60E4 Blocked.jpg|thumb|none|600px|It also renders the MGO a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M60E4 Adjusting.jpg|thumb|none|600px|Of course, the Mk 43 couldn't be left out of the family 100-to-1,100-meter-adjustable-sight gathering, now could it? Sadly, only one ammo box was available, so they all had to take turns, but it was still a good bonding experience overall.]]&lt;br /&gt;
[[File:H3VR M60E4 Folding.jpg|thumb|none|600px|Even if the Mk 43 did feel the need to show off how its rear sight can fold down, too - a feature not implemented on the other versions presumably due to a lack of utility (since they don't have optic mounts, and thus don't have any particular need to fold the rear sight out of the way).]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The second belt-fed weapon added to ''H3'' in Update #52 was the famous (or infamous, depending on which end of it one finds oneself on) [[MG42]]. Originally only available with its 50-round ''Sturmtrommel'' belt box, the near-perpetual fan requests for a higher-capacity belt eventually led to the creation of a 200-round &amp;quot;GiantBox&amp;quot;, seemingly based on the belt boxes used with the MG42's successor, the [[MG3]].&lt;br /&gt;
[[File:Mg42drummag.jpg|thumb|none|450px|MG42 with 50-round drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR MG42 Left.jpg|thumb|none|600px|Examining the left side of the MG42...]]&lt;br /&gt;
[[File:H3VR MG42 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR MG42 Drum.jpg|thumb|none|600px|Affixing a 50-round &amp;quot;assault drum&amp;quot;; as the colloquial name implies, these were meant to be used with the weapon in an offensive role, with emplaced defensive guns instead using 250-round loose belts.]]&lt;br /&gt;
[[File:H3VR MG42 Open.jpg|thumb|none|600px|Opening up the feed tray cover.]]&lt;br /&gt;
[[File:H3VR MG42 Belt.jpg|thumb|none|600px|Tugging the belt into position.]]&lt;br /&gt;
[[File:H3VR MG42 Closing.jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:H3VR MG42 Charging.jpg|thumb|none|600px|And, finally, pulling back the MG42's charging handle.]]&lt;br /&gt;
[[File:H3VR MG42 Aiming.jpg|thumb|none|600px|Taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR MG42 Firing.jpg|thumb|none|600px|...before very quickly realizing why the MG42 is so often referred to as &amp;quot;Hitler's Buzzsaw&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Ejecting.jpg|thumb|none|600px|Firing the weapon again, this time at a different angle, which shows off the veritable river of spent brass and links that freely pours from the weapon while firing.]]&lt;br /&gt;
[[File:H3VR M249 MG42 Idea.jpg|thumb|none|600px|''&amp;quot;Then he got an idea. An awful idea. The Grinch got a wonderful, '''awful''' idea.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MG42 Box.jpg|thumb|none|600px|And speaking of awfully wonderfully awful ideas, we have the &amp;quot;HISTORISCH INAKKURATE RIESEN MUNITIONSGURTEL BOX FÜR JÄMMERLICHE WIENER&amp;quot;, German for &amp;quot;Historically Inaccurate Giant Ammunition Belt Box For Miserable Weiners&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Pulling.jpg|thumb|none|600px|Pulling the belt out of said giant belt box. It'd probably be a better idea to lock the bolt open first, but then again, accuracy isn't the goal here, in case the stenciled-on lettering didn't make that clear.]]&lt;br /&gt;
[[File:H3VR MG42 Spraying.jpg|thumb|none|600px|Hosing down a distant Sosig with the MG42; when you've got this many rounds (a fair chunk of which are tracers) and this high a rate of fire, aiming is not so much &amp;quot;align your sights and shoot&amp;quot; as it is &amp;quot;guess and check&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Cases.jpg|thumb|none|600px|Hell, with this many rounds to spare, you can afford to take a second or two to watch casings pile up. Assuming that you aren't being shot at, that is. Which you probably are.]]&lt;br /&gt;
[[File:H3VR MG42 Adjusting.jpg|thumb|none|600px|So, for some peace and quiet, take a trip out to the countryside, and adjust your rear sight for the considerably longer engagement distances it brings. You've got every option from 200 meters to 2,000, as long as that option ends in &amp;quot;hundred&amp;quot; or &amp;quot;thousand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
One of the 5 Meatmas Day gifts in 2018 was an [[RPD]]; amusingly enough, this was only the ''second''-largest gift, the largest also being [[Kolibri Pistol|the smallest]].&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RPD Box.jpg|thumb|none|600px|Popping the top off of a box, revealing something truly magical.]]&lt;br /&gt;
[[File:H3VR RPD Left.jpg|thumb|none|600px|Examining the RPD.]]&lt;br /&gt;
[[File:H3VR RPD Drum.jpg|thumb|none|600px|Being a belt-fed machine gun, an involved loading procedure is par for the course; it starts with the attachment of a 100-round belt drum...]]&lt;br /&gt;
[[File:H3VR RPD Opening.jpg|thumb|none|600px|...followed by the opening of the feed tray cover...]]&lt;br /&gt;
[[File:H3VR RPD Loading.jpg|thumb|none|600px|...the seating of the belt in the tray...]]&lt;br /&gt;
[[File:H3VR RPD Closing.jpg|thumb|none|600px|...the closing of the feed tray cover...]]&lt;br /&gt;
[[File:H3VR RPD Charging.jpg|thumb|none|600px|...and, finally, the pulling of the charging handle.]]&lt;br /&gt;
[[File:H3VR RPD Aiming.jpg|thumb|none|600px|Trying out the sights.]]&lt;br /&gt;
[[File:H3VR RPD Folded.jpg|thumb|none|600px|Remembering that this is an LMG, and not a rifle; as such, it has an important bit of hardware out front:]]&lt;br /&gt;
[[File:H3VR RPD Bipod.jpg|thumb|none|600px|The bipod.]]&lt;br /&gt;
[[File:H3VR RPD Firing.jpg|thumb|none|600px|Firing the machine gun this way is much more practical than using it offhand; it practically eliminates recoil, making it extremely effective for long-range use.]]&lt;br /&gt;
[[File:H3VR RPD Hipfiring.jpg|thumb|none|600px|However, the downside of the bipod is that it makes spraying green tracers at everything whilst cackling megalomaniacally substantially more difficult. It's all a matter of priorities.]]&lt;br /&gt;
[[File:H3VR RPD Emptying.jpg|thumb|none|600px|Unfortunately, like all good things, the RPD's 100-round belt must come to an end.]]&lt;br /&gt;
[[File:H3VR RPD Right.jpg|thumb|none|600px|Taking one last admiring look at the RPD, before dealing with other, more serious matters.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and wasn't heard from until it returned to the game with a new model on day 20 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RPK Table.jpg|thumb|none|600px|An RPK and an [[AK-101]] leaning against a wall. What's that old saying? &amp;quot;Birds of a feather flock together?&amp;quot;]]&lt;br /&gt;
[[File:H3VR RPK Right.jpg|thumb|none|600px|Examining the right side of the uncertain RPK...]]&lt;br /&gt;
[[File:H3VR RPK Left.jpg|thumb|none|600px|...and the left, which shows off the permanently-affixed rail adaptor.]]&lt;br /&gt;
[[File:H3VR RPK Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the maybe-a-Vepr.]]&lt;br /&gt;
[[File:H3VR RPK Forend.jpg|thumb|none|600px|Reaching forward...]]&lt;br /&gt;
[[File:H3VR RPK Bipod.jpg|thumb|none|600px|...and pulling down.]]&lt;br /&gt;
[[File:H3VR RPK Mounted.jpg|thumb|none|600px|Setting down the rifle/machine gun for a bit.]]&lt;br /&gt;
[[File:H3VR RPK Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR RPK Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR RPK Firing.jpg|thumb|none|600px|...and firing a single round. Something about this just doesn't feel right.]]&lt;br /&gt;
[[File:H3VR RPK Reloading.jpg|thumb|none|600px|Knocking out one 10-round magazine with another, and...]]&lt;br /&gt;
[[File:H3VR RPK Loading Drum.jpg|thumb|none|600px|&amp;quot;No. That's not who I am. I refuse to let anybody tell me what I can or can't be. I am an RPK, and I am proud!&amp;quot;]]&lt;br /&gt;
[[File:H3VR RPK Charging Drum.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well, don't you think?]]&lt;br /&gt;
[[File:H3VR RPK RDS.jpg|thumb|none|600px|Especially when those rails are put to good use, such as for the mounting of this PK-23 red dot sight.]]&lt;br /&gt;
[[File:H3VR RPK Aiming RDS.jpg|thumb|none|600px|Looking through the PK-23.]]&lt;br /&gt;
[[File:H3VR RPK Firing RDS.jpg|thumb|none|600px|Feeling free, liberated, and sure of itself, the RPK happily blazes away in full-auto.]]&lt;br /&gt;
[[File:H3VR RPK New Box.jpg|thumb|none|600px|Following its personal awakening, the RPK decided to spend the next few years going on a spiritual journey to find itself.]]&lt;br /&gt;
[[File:H3VR RPK New Left.jpg|thumb|none|600px|'''&amp;quot;It's good to have you back, RPK.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RPK New Right.jpg|thumb|none|600px|''&amp;quot;And man, do you look... '''different'''. So tell me, how was Nepal?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RPK New Loading.jpg|thumb|none|600px|Rocking a magazine into the RPK; this 40-round box mag was added along with the weapon, hence why there are three of them in the box.]]&lt;br /&gt;
[[File:H3VR RPK New Charging.jpg|thumb|none|600px|Chambering a round. Being an AK derivative, the RPK requires the safety to be disengaged first.]]&lt;br /&gt;
[[File:H3VR RPK New Semi.jpg|thumb|none|600px|Switching the selector over to semi-auto - while this may seem counter-intuitive for a machine gun, it's important to remember that the RPK is, at is core, a larger AKM, and can still do ordinary infantry-rifle things, accurate semi-auto fire among them.]]&lt;br /&gt;
[[File:H3VR RPK New Bipod.jpg|thumb|none|600px|The folding bipod also helps with this.]]&lt;br /&gt;
[[File:H3VR RPK New Aiming.jpg|thumb|none|600px|Aiming at a snowy canyon wall; the original plan was to aim at the nearby S-COM tower and take some carefully-aimed shots off the bipod, but a nearby Agile drone had other ideas on the matter.]]&lt;br /&gt;
[[File:H3VR RPK New Sight.jpg|thumb|none|600px|Fiddling with the RPK's sights; the original model never got proper adjustable sights (being removed before the overhaul), so this one got them right from the start.]]&lt;br /&gt;
[[File:H3VR RPK New Adjusting.jpg|thumb|none|600px|As with the ordinary AKM, these go from a basic battlesight zero, to 100 meters, and then out to a kilometer in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR RPK New Firing.jpg|thumb|none|600px|Taking some potshots at the source of these sub-standard substitute screenshots, to little effect.]]&lt;br /&gt;
[[File:H3VR RPK New Drum.jpg|thumb|none|600px|Clearly, the solution is more firepower - if 40 rounds don't do the trick, 75 should.]]&lt;br /&gt;
[[File:H3VR RPK New Spraying.jpg|thumb|none|600px|As should switching what the &amp;quot;trick&amp;quot; is - taking down a Static drone in semi-auto is borderline impossible, whereas hosing down a Recursive one in full-auto is child's play by comparison.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sentry Gun&amp;quot;==&lt;br /&gt;
Update #83 added a much-requested feature to the Meat Fortress gamemode: the Engineer's Dispenser and Sentry Gun. Since ''H3'' lacks a conventional HUD, the building-construction system had to be considerably reworked; buildings are created by thrown objects, and most critical functions are performed through button-presses on the Dispenser. Additionally, the Sentry cannot be reloaded by whacking it with a wrench (as it is in ''TF2''), with it instead using detachable pan magazines that auto-eject when they run empty.&lt;br /&gt;
&lt;br /&gt;
While the Sentry Gun itself is fictional in design, its mounting is a rather close (if stylized) replica of the [[Maxim MG08]]'s distinctive four-legged &amp;quot;sledge&amp;quot; mount.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|450px|Maxim MG08 on &amp;quot;sledge&amp;quot; mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Toy.jpg|thumb|none|600px|Both the Dispenser and Sentry Gun are created via these team-color-specific &amp;quot;Tippy Toys&amp;quot; (based on can-type deer calls; several other ones exist in-game, though these simply make noises when tipped); the text on the side reads &amp;quot;SCARLETT THE SENTRY GUN&amp;quot;, in keeping with the toys' alliterative name schemes.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Deploying.jpg|thumb|none|600px|Upon activating the toy (by tipping it over, as one would expect) and then throwing it, a Sentry Gun spawns where it lands, and is promptly engulfed in a cloud of smoke.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Rear.jpg|thumb|none|600px|Taking a look at the Sentry; the black disk on the top of the receiver is the magazine. Each one of these holds 150 rounds, the standard capacity of a non-upgraded Sentry in ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Mount.jpg|thumb|none|600px|Lifting up the back end of the receiver to get a better look at the mounting; as Sentries in ''H3'' are physics-active objects, they can be pushed an manipulated with various tools (albeit with some resistance - their joints seem to be spring-loaded).]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Front.jpg|thumb|none|600px|A Sentry guarding a strategic position, giving a good view of its overall profile. Of course, it doesn't have to stay there...]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Holding.jpg|thumb|none|600px|Yes, as in the source material, Sentries can be picked up and relocated; unlike the source material, however, they don't have to be shoved into a toolbox to do so.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Firing.jpg|thumb|none|600px|This also means that, if you're feeling particularly &amp;lt;s&amp;gt;lazy&amp;lt;/s&amp;gt; efficient, you can just carry around a Sentry and have it shoot for you.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;STENOF&amp;quot;==&lt;br /&gt;
Update #95 added a fictional variant of the [[Sten Mk II]] called the &amp;quot;STENOF&amp;quot;, chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best.&lt;br /&gt;
&lt;br /&gt;
The name is likely a reference to its designer - &amp;quot;Sten&amp;quot; is actually an acronym of &amp;quot;Shepard, Turpin, Enfield&amp;quot; (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the &amp;quot;OF&amp;quot; came from.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR STENOF Left.JPG|thumb|none|600px|Sure, it's part of the cursed guns update, but... wasn't the Sten cursed enough already?]]&lt;br /&gt;
[[File:H3VR STENOF Right.JPG|thumb|none|600px|I mean, chambering it in .308 and adding pic rails was bad enough...]]&lt;br /&gt;
[[File:H3VR STENOF Loaded.JPG|thumb|none|600px|Speaking of which, taking a 32 round Sten mag and making it fit .308 cartridges makes it so huge that, if weight were a thing in VR, you'd never be able to hold the gun straight.]]&lt;br /&gt;
[[File:H3VR STENOF Snaildrum.JPG|thumb|none|600px|Or, if you're feeling especially deranged, there's also a 50 round snaildrum. And it's basically just a straight mag that's curved in on itself.]]&lt;br /&gt;
[[File:H3VR STENOF Safety.JPG|thumb|none|600px|Like the original Sten, the STENOF uses a notch to hold the bolt instead of any traditional safety switch.]]&lt;br /&gt;
[[File:H3VR STENOF Chambered.JPG|thumb|none|600px|Taking the bolt off the safety notch, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR STENOF FireSelector.JPG|thumb|none|600px|Another feature kept from the original Sten, is the 'Rapid Fire' button - simply pull it out, and you can fire in full auto.]]&lt;br /&gt;
[[File:H3VR STENOF Aim.JPG|thumb|none|600px|The iron sights haven't been calibrated for the STENOF's increase in size, so aiming with the enormous aperture is a bit of a challenge. Not that it matters anyway...]]&lt;br /&gt;
[[File:H3VR STENOF Fire.JPG|thumb|none|600px|...because the recoil on the STENOF is stupendously strong. So strong, in fact, that the clipping lets you see the recoil spring, suggesting that the gun actually hits you in the face. Hence the upper rail; mounting an optic may prevent you from getting a good cheek weld, but at least it'll save you from getting a cheek fracture.]]&lt;br /&gt;
[[File:H3VR STENOF Stock.JPG|thumb|none|600px|Not an unreasonable assumption, either. If we examine the STENOF's stock, its quite different from the standard Sten.]]&lt;br /&gt;
[[File:H3VR STENOF Recoil.JPG|thumb|none|600px|Primarily because upon firing, it will oscillate rapidly. While this would likely help with the felt recoil, its pain-mitigating effects aren't as easy to appreciate when there's a receiver-shaped bruise on your cheekbone.]]&lt;br /&gt;
[[File:H3VR STENOF Comparison.JPG|thumb|none|600px|Perhaps the most surprising thing to learn is despite the larger cartridge, the STENOF isn't ''that'' much bigger than the Sten Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
The [[Stoner 63]] in its Commando configuration (but with a LMG long barrel) was added on day 23 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63, Commando configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Case.JPG|thumb|none|600px|The Stoner 63; Two for the price of one!]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Left.JPG|thumb|none|600px|Jokes aside, when comparing the LMG and AR variants, you may notice something unusual.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Right.JPG|thumb|none|600px|Namely, that the receiver for the LMG configuration is just the AR receiver turned upside-down. This effects the loading procedure since everything's now on the opposite side.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Loading.JPG|thumb|none|600px|For example, unlike most LMGs, the belt feeds from the right and ejects to the left. Good for left-handed users, though.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Charging.JPG|thumb|none|600px|And with the charging handle located on the bottom of the barrel, one has to wonder how they're supposed to hold this weapon while firing without the bipod.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Bipod.JPG|thumb|none|600px|With the carry handle, perhaps?]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Aim.JPG|thumb|none|600px|The Stoner 63 LMG has adjustable sights. Here we have the default sights...]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG AimLadder.JPG|thumb|none|600px|And the ladder sights, which go to a maximum of 1000m.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Fire.JPG|thumb|none|600px|The Stoner is one of the better weapons for dealing with Agile drones. They may be agile, but they're not agile enough for sustained fire.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M78==&lt;br /&gt;
The [[Valmet M78]] was added in Alpha 4 of update #110. Specifically, it is the 7.62x51mm export model.&lt;br /&gt;
[[File:ValmetM78A2 308.jpg|thumb|none|450px|Valmet M78 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|here]] to view the game's rocket launchers, flamethrowers, and grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1591004</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Assault Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1591004"/>
		<updated>2023-07-15T01:21:41Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* SIG SG 550 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Assault Rifles=&lt;br /&gt;
''H3VR'''s assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The 21st gift added in the 2018 Meatmas event was an [[AAC Honey Badger]]. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:H3VR Honey Badger Box.jpg|thumb|none|600px|The Honey Badger in its gift box. Note the claim about it being an unreleased prototype; this is partly true, as while the select-fire AAC Honey Badger was never produced ''en masse'', the semi-auto Honey Badger SBR, made by Q (a company created by Kevin Brittingham, who was the creator of the original Honey Badger as well) is commercially available.]]&lt;br /&gt;
[[File:H3VR Honey Badger Left.jpg|thumb|none|600px|Either way, just like a honey badger, it makes a lovely gift. Provided that both parties involved have the proper paperwork, that is.]]&lt;br /&gt;
[[File:H3VR Honey Badger Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG; while one of the major selling points of the .300 Blackout round is that it can fit into any standard 5.56x45mm NATO magazine, such interchangeability isn't possible from a coding standpoint, so these are (presently) the only magazines that the Badger can use.]]&lt;br /&gt;
[[File:H3VR Honey Badger Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Honey Badger Safe.jpg|thumb|none|600px|Taking a look at the selector, set here to safe...]]&lt;br /&gt;
[[File:H3VR Honey Badger Semi.jpg|thumb|none|600px|...here to semi-auto...]]&lt;br /&gt;
[[File:H3VR Honey Badger Extending.jpg|thumb|none|600px|...and here to ''ooh, look! A slidey thing!'']]&lt;br /&gt;
[[File:H3VR Honey Badger Auto.jpg|thumb|none|600px|*Ahem*... Right, sorry, and here to full-auto.]]&lt;br /&gt;
[[File:H3VR Honey Badger Aiming.jpg|thumb|none|600px|Aiming at what's left of a wooden hot dog standee target; as with most of ''H3'''s top-railed firearms, sights are sold separately.]]&lt;br /&gt;
[[File:H3VR Honey Badger Firing.jpg|thumb|none|600px|Not that the Honey Badger really cares at this distance. Note the black-colored spent case; the .300 Blackout cartridge in-game comes with multiple varieties of both super- and sub-sonic loadings, with the former having standard brass cases, and the latter having the glossy black finish seen here.]]&lt;br /&gt;
[[File:H3VR Honey Badger Right.jpg|thumb|none|600px|Holding the now-heated Honey Badger at arm's length, both to get a good view and to minimize the odds of it mauling any vital organs. Honey Badgers aren't to be taken lightly.]]&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
An [[AK-101]] was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AK-101 Table.jpg|thumb|none|600px|&amp;quot;''If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR AK-101 Left.jpg|thumb|none|600px|Giving the asynchronous audience at various homes a nice look at the AK-101.]]&lt;br /&gt;
[[File:H3VR AK-101 Right.jpg|thumb|none|600px|Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...]]&lt;br /&gt;
[[File:H3VR AK-101 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine full of &amp;lt;s&amp;gt;capitalist propaganda&amp;lt;/s&amp;gt; 5.56x45mm NATO.]]&lt;br /&gt;
[[File:H3VR AK-101 Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR AK-101 Aiming.jpg|thumb|none|600px|Looking through the 101's irons...]]&lt;br /&gt;
[[File:H3VR AK-101 Firing.jpg|thumb|none|600px|...and letting some rounds fly.]]&lt;br /&gt;
[[File:H3VR AK-101 New.jpg|thumb|none|600px|Out with the old, and in with the new.]]&lt;br /&gt;
[[File:H3VR AK-101 New Charging.jpg|thumb|none|600px|Well, new''er'', anyway.]]&lt;br /&gt;
[[File:H3VR AK-101 Folding.jpg|thumb|none|600px|One interesting feature of the 100-series AKs is the stock; despite being solid, it is still capable of folding.]]&lt;br /&gt;
[[File:H3VR AK-101 Folded.jpg|thumb|none|600px|Particularly useful for making your rifle useless.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS.jpg|thumb|none|600px|As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS Aiming.jpg|thumb|none|600px|Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1.jpg|thumb|none|600px|If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Aiming.jpg|thumb|none|600px|Looking through the scope reveals that ''H3VR'' is one of a select few games that understands what a PSO-1 reticle actually looks like.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Off.jpg|thumb|none|600px|It also shows something about the PSO-1 that even fewer pieces of media depict:]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]]&lt;br /&gt;
[[File:H3VR AK-101 Adjusting.jpg|thumb|none|600px|Fiddling with the AK-101's later-added adjustable rear sight; like the other AKs, this is adjustable from 100 meters to 1,000 in 100-meter increments, with an initial battlesight setting before all of that. The use of an optics rail renders this a bit pointless.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the &amp;quot;AK-12&amp;quot; and the latter the &amp;quot;AK-12 Prototype&amp;quot;.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]]&lt;br /&gt;
[[File:H3VR AK-12 Right.jpg|thumb|none|600px|The rifle's opposite side; being designed for ambidextrous use, this version of the AK-12 is largely symmetrical.]]&lt;br /&gt;
[[File:H3VR AK-12 Loading.jpg|thumb|none|600px|Loading in a standard [[AK-74]]-pattern magazine.]]&lt;br /&gt;
[[File:H3VR AK-12 Charging.jpg|thumb|none|600px|Taking advantage of the aforementioned ambidexterity, and pulling the left-side charging handle.]]&lt;br /&gt;
[[File:H3VR AK-12 Semi.jpg|thumb|none|600px|Disengaging the rifle's safety.]]&lt;br /&gt;
[[File:H3VR AK-12 Sight.jpg|thumb|none|600px|Playing with one of the AK-12's distinct features: rather than using a trunnion-mounted rear sight like most AKs, the AK-12 uses a rail-mounted rear sight on the top cover, increasing the rifle's sight radius; however, it is still an AK, and the rear sight is thus a range-adjustable tangent design (which can be adjusted in-game, as seen here).]]&lt;br /&gt;
[[File:H3VR AK-12 Aiming.jpg|thumb|none|600px|Still, the Western influence on the rifle shows through nevertheless, particularly when actually using this sight; unlike more traditional AKs, the AK-12's rear sight is an aperture.]]&lt;br /&gt;
[[File:H3VR AK-12 Firing.jpg|thumb|none|600px|Putting a 5.45mm hole in a Weinerbot's head, having thankfully remembered to set the rear sight back down to a position that isn't its 800 meter zero. A mistake you'll only make once...]]&lt;br /&gt;
[[File:H3VR AK-12 Burst.jpg|thumb|none|600px|Flipping the fire selector over to its third position, which is (fittingly enough) 3-round burst. While AKs with 4-position selectors had existed prior to the AK-12 (the [[Kbk wz.88 Tantal|Tantal]] comes to mind), as had AKs with thumb-accessible fire selectors ([[Galil|Yisrael Galil]] says hello), ones with the fire selector positions in a linearly-increasing order aren't easy to come by.]]&lt;br /&gt;
[[File:H3VR AK-12 3.jpg|thumb|none|600px|Putting a Weinerbot to rest with a quick burst.]]&lt;br /&gt;
[[File:H3VR AK-12 Reloading.jpg|thumb|none|600px|Performing a tactical reload; seeing as it takes standard AK-74 mags, it should come as no surprise that the AK-12 uses a standard AK magazine release, and the famous reloading technique that comes along with it.]]&lt;br /&gt;
[[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]]&lt;br /&gt;
[[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the production AK-12; to complement the prototype version, these shots are in the more polished Proving Grounds arena.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the production version is.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Sight.jpg|thumb|none|600px|One of the things that didn't change between the prototype and production versions of the AK-12 was the rear sight; as such, both are tangent-adjustable apertures mounted onto the top cover.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Aiming.jpg|thumb|none|600px|Needless to say, this results in similar sight pictures between the two; however, the prototype version does have a slightly better sight radius, since its front sight isn't mounted on the gas block.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Extending.jpg|thumb|none|600px|Fiddling with the rifle's [[AR]]-style stock on the way into battle; said stock is both collapsible...]]&lt;br /&gt;
[[File:H3VR AK-12 Final Folding.jpg|thumb|none|600px|...and foldable.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Firing.jpg|thumb|none|600px|Dropping a further-developed sentient sausage with the further-developed AK-12.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Drum.jpg|thumb|none|600px|Hey, remember how we said that this thing can use normal 5.45 AK mags? Well, you know what that means...]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The much-requested [[AK-74]] was added in the third alpha build of Update #76.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]]&lt;br /&gt;
[[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]]&lt;br /&gt;
[[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' ''Arizona Sunshine''. That's a different page altogether.]]&lt;br /&gt;
[[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]]&lt;br /&gt;
[[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]]&lt;br /&gt;
[[File:H3VR AK-74 Firing.jpg|thumb|none|600px|...and promptly slaughtering its entire family in a juicelust-fueled hail of gunfire.]]&lt;br /&gt;
[[File:H3VR AK-74 Attaching.jpg|thumb|none|600px|All war crimes aside, the AK-74 in ''H3'' is specifically an AK-74N variant, as it possesses a side-mounted dovetail scope rail.]]&lt;br /&gt;
[[File:H3VR AK-74 Scope.jpg|thumb|none|600px|This allows for, among other things, a look at the improved PSO-1; it'd been bugged for a while prior to Update #76. The update fixed the issue, and also corrected the previously too-high magnification.]]&lt;br /&gt;
[[File:H3VR AK-74 Drum.jpg|thumb|none|600px|In keeping with the theme of alpha builds, Update #85's first one added this 95-round drum, akin to that used by the [[RPK-16]] (though not quite identical).]]&lt;br /&gt;
[[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]]&lt;br /&gt;
[[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''&amp;quot;Y'know, for some reason, I don't think that that's gonna work.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Whaddaya mean? It got the old mag out.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AK-74 Adjusting.jpg|thumb|none|600px|Meaningful quotes aside, here's the AK-74's rear sight; like the rest, it's got an initial battlesight setting, followed by 10 evenly-spaced settings from 100 meters to a kilometer. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seriously, I'm running out of ways to say that.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a &amp;quot;Tactical&amp;quot; model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]]&lt;br /&gt;
[[File:H3VR AKM Old Left.jpg|thumb|none|600px|It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.]]&lt;br /&gt;
[[File:H3VR AKM Old Right.jpg|thumb|none|600px|I hope that you're happy.]]&lt;br /&gt;
[[File:H3VR AKM Old Loading.jpg|thumb|none|600px|Loading a magazine into the AKM.]]&lt;br /&gt;
[[File:H3VR AKM Old RDS.jpg|thumb|none|600px|Taking advantage of the rail mount, and attaching a...]]&lt;br /&gt;
[[File:H3VR AKM Left.jpg|thumb|none|600px|&amp;quot;NYET! RIFLE IS FINE!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Right.jpg|thumb|none|600px|The other side of the new and improved AKM. &amp;quot;New&amp;quot; in the sense that it's a new model, &amp;quot;improved&amp;quot; because it's an AK'''M''', not an original AK.]]&lt;br /&gt;
[[File:H3VR AKM Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AKM Safety.jpg|thumb|none|600px|...before completely failing to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR AKM Safe.jpg|thumb|none|600px|This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.]]&lt;br /&gt;
[[File:H3VR AKM Auto.jpg|thumb|none|600px|Another thing to note about the AK series is the arrangement of the selector's positions; rather than the &amp;quot;Safe-Semi-Auto&amp;quot; model common on most select-fire weapons, AKs generally have a &amp;quot;Safe-Auto-Semi&amp;quot; setup, which means that disengaging an AK's safety sends the user straight into full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Charging.jpg|thumb|none|600px|Right, now that that's been sorted, it's time to get back to business.]]&lt;br /&gt;
[[File:H3VR AKM Aiming.jpg|thumb|none|600px|Taking a look through the AKM's sights...]]&lt;br /&gt;
[[File:H3VR AKM Firing.jpg|thumb|none|600px|...and blazing away in full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Reloading.jpg|thumb|none|600px|Yet another attribute of the AK series is the so-called &amp;quot;tactical reload&amp;quot;, made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...]]&lt;br /&gt;
[[File:H3VR AKM Magazine.jpg|thumb|none|600px|...second, rock in the new magazine...]]&lt;br /&gt;
[[File:H3VR AKM Underhand.jpg|thumb|none|600px|...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.]]&lt;br /&gt;
[[File:H3VR AKM Drum.jpg|thumb|none|600px|Loading the AKM with a 75-round [[RPK]] drum...]]&lt;br /&gt;
[[File:H3VR AKM Drum Firing.jpg|thumb|none|600px|...and merrily unloading into the walls, floor, and ceiling.]]&lt;br /&gt;
[[File:H3VR AKM Gronch.jpg|thumb|none|600px|Speaking of merry, here's a shot from the &amp;quot;How the Gronch Monetized Meatmas&amp;quot; trailer for Update #49, featuring the titular misspelled villain &amp;quot;holding&amp;quot; an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride &amp;amp; Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.]]&lt;br /&gt;
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]&lt;br /&gt;
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]&lt;br /&gt;
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; on its default setting, which in Russian stands for &amp;quot;battle zero setting&amp;quot;, the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]&lt;br /&gt;
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]&lt;br /&gt;
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]&lt;br /&gt;
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[PM md. 63]], affectionately known as the &amp;quot;Dong&amp;quot; grip.]]&lt;br /&gt;
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller &amp;quot;Shark&amp;quot; grip...]]&lt;br /&gt;
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|...and lastly, the &amp;quot;B10&amp;quot; grip, which adds a rail surface. Note how the AKM barrel is exposed beneath the grip surface.]]&lt;br /&gt;
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a &amp;quot;Valk&amp;quot; foregrip, and an EG1 Reflex Sight.]]&lt;br /&gt;
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]&lt;br /&gt;
===AKM Tactical===&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|&amp;quot;CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Tactical Right.jpg|thumb|none|600px|Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Loading.jpg|thumb|none|600px|Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Charging.jpg|thumb|none|600px|Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Stock.jpg|thumb|none|600px|A good shot of the rifle's stock.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Aiming.jpg|thumb|none|600px|Aiming through the non-standard rear sight...]]&lt;br /&gt;
[[File:H3VR AKM Tactical Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Reloading.jpg|thumb|none|600px|Tactical rifle, tactical reload.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Tilted.jpg|thumb|none|600px|And a rather - *ahem* - ''tactical'' firing stance.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a &amp;quot;Tactical&amp;quot; version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]&lt;br /&gt;
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to &amp;quot;safe&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]&lt;br /&gt;
[[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]&lt;br /&gt;
[[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]&lt;br /&gt;
[[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]&lt;br /&gt;
[[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]&lt;br /&gt;
[[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical.jpg|thumb|none|600px|The &amp;quot;Tactical&amp;quot; model, in all of its polymer-festooned glory. Note how it seems to have the stock from a 100-series AK rifle, such as the [[AK-74M]].]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Loading.jpg|thumb|none|600px|Loading in an interestingly marbled polymer magazine.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Charging.jpg|thumb|none|600px|Pulling back the aftermarket rounded charging handle.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Aiming.jpg|thumb|none|600px|Drawing a bead...]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Firing.jpg|thumb|none|600px|...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-18==&lt;br /&gt;
Update #102's first experimental build brought along several [[ArmaLite AR-18]] variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped &amp;quot;pistol&amp;quot; variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18 Right.jpg|thumb|none|600px|Standing out on the streets of the Grillhouse scene with the ancestor of... well, a fair chunk of modern rifle designs, to be honest.]]&lt;br /&gt;
[[File:H3VR AR-18 Left.jpg|thumb|none|600px|The rifle's other side. Nothing much to say here; just thought this was a cool angle.]]&lt;br /&gt;
[[File:H3VR AR-18 Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20- and 30-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR AR-18 Charging.jpg|thumb|none|600px|Racking the charging handle; the dustcover pops open automatically when it starts going back. Though it does seem like it's jumped the gun here (no pun intended)...]]&lt;br /&gt;
[[File:H3VR AR-18 Semi.jpg|thumb|none|600px|...it's actually supposed to open before the charging handle reaches it, with the cylindrical stud on the inside interfacing with the sloping cut on the side of the bolt. Oh, and here's the right-side selector, now set to semi-auto.]]&lt;br /&gt;
[[File:H3VR AR-18 Aiming.jpg|thumb|none|600px|Taking aim at the &amp;quot;OPEN HOUSE/BUNKER&amp;quot; banner; the sights are a simple, open-looking aperture-and-post setup, with some protective wings up at the front for good measure.]]&lt;br /&gt;
[[File:H3VR AR-18 Firing.jpg|thumb|none|600px|Expressing precisely five point five six millimeters of frustration at the fact that this supposedly open house/bunker's doors are all locked.]]&lt;br /&gt;
[[File:H3VR AR-18 Flipping.jpg|thumb|none|600px|Fiddling with the rear sight; the other option is a smaller aperture, for more precise shots at the expense of greater obtrusiveness. It's also higher up, since it's set for ~400 meters.]]&lt;br /&gt;
[[File:H3VR AR-18 Small.jpg|thumb|none|600px|As such, shooting at something this close probably won't achieve much.]]&lt;br /&gt;
[[File:H3VR AR-18 Folding.jpg|thumb|none|600px|On a totally unrelated note, the stock folds.]]&lt;br /&gt;
[[File:H3VR AR-18 Auto.jpg|thumb|none|600px|This does more or less totally obscure the left-side selector, so here's a shot of the right-side one again - now on full-auto, of course. And what do we do with a full-auto AR-18 with a 40-round magazine and folded stock?]]&lt;br /&gt;
[[File:H3VR AR-18 Spraying.jpg|thumb|none|600px|Well... [[The Terminator|you probably already know.]]]]&lt;br /&gt;
[[File:H3VR AR-18 Locked.jpg|thumb|none|600px|Sadly, a high fire rate and a steel trigger finger conspire to make those 40 rounds not last quite as long as you'd hope. Hey, at least the magazine release is placed conveniently.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine===&lt;br /&gt;
[[File:AR-18 Carbine.jpg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 014) - 5.56x45mm NATO]] &lt;br /&gt;
[[File:H3VR AR-18C Right.jpg|thumb|none|600px|Hearing a noise while skulking about in the Grillhouse's Mustard Collection Annex, and quickly bringing the carbine variant to bear. Note the standard AR-18 front sling loop and full-size charging handle; while these could point towards this model being a custom-made 3D model made by modifying an AR-18 model, some real life AR-18 Carbines do also have these features.]]&lt;br /&gt;
[[File:H3VR AR-18C Left.jpg|thumb|none|600px|The weapon's other side; it's pretty similar to the regular version, at least as far as the back half goes.]]&lt;br /&gt;
[[File:H3VR AR-18C Unfolding.jpg|thumb|none|600px|Snapping the stock into place; aside from making the rifle more shootable, this also makes the above claim about how much of the rifle's length is identical to the previous version no longer accurate. It's more like the rear two-thirds now, really.]]&lt;br /&gt;
[[File:H3VR AR-18C Magazine.jpg|thumb|none|600px|Of course, this particular rifle was already loaded, so the usual loading screenshot has been substituted with a quick magazine check.]]&lt;br /&gt;
[[File:H3VR AR-18C Charging.jpg|thumb|none|600px|In accordance with organizational safety regulations, however, the rifle is carried chamber-empty.]]&lt;br /&gt;
[[File:H3VR AR-18C Semi.jpg|thumb|none|600px|And, of course, with the safety on as well. Because the bureaucrats have just ''got'' to have their way, because they ''clearly'' know what's best for everyone else, and ''definitely'' know what the people down in the literal trenches need, it's not like they're just sitting up there in their ivory towers making rules that complicate everything for the people actually doing the work based on a completely incorrect understanding of how things work, ''no'', that would ''never'' happen.]]&lt;br /&gt;
[[File:H3VR AR-18C Aiming.jpg|thumb|none|600px|Finally able to aim his rifle in a meaningful sense, the beleaguered public servant discovers that the noise was, in fact, nothing.]]&lt;br /&gt;
[[File:H3VR AR-18C Firing.jpg|thumb|none|600px|Grumbling in frustration about the reports that he's going to have to file about why he chambered and de-safed his rifle, he decides to throw on one more and pretend the noise was an administrator; the conical flash hider doesn't totally hide the muzzle flash, but it does make it a fair bit more tolerable.]]&lt;br /&gt;
[[File:H3VR AR-18C Flipping.jpg|thumb|none|600px|Fiddling with the two-position rear sight; this pleases the armchair tacticians up top by ostensibly allowing accurate fire out to 400 meters (''&amp;quot;...with 5.56 out of, like, a 12-inch barrel, sure...&amp;quot;''), and appeases the bean-counters by being totally identical to the one on the full-length rifle (''&amp;quot;...if they had their way, we'd just get sharpened sticks, and we'd have to share, too...&amp;quot;'')]]&lt;br /&gt;
[[File:H3VR AR-18C Small.jpg|thumb|none|600px|Accordingly, the resulting sight picture is much the same as the rifle variant's, but with a bit more of the rear aperture filled up by a correspondingly closer-in front post.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine (serial number 021)===&lt;br /&gt;
The &amp;quot;pistol&amp;quot; variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.&lt;br /&gt;
[[File:AR-18 Shorty.jpeg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 021, nicknamed &amp;quot;Shorty&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18P Left.jpg|thumb|none|600px|The shorty AR-18, in all its glory. Contrary to what the &amp;quot;p&amp;quot; suffix would imply, it is classified as a carbine in-game, sitting right next to the above version in the item spawner.]]&lt;br /&gt;
[[File:H3VR AR-18P Right.jpg|thumb|none|600px|And no, there's no folding stock hidden on the other side - good luck keeping it on target.]]&lt;br /&gt;
[[File:H3VR AR-18P Auto.jpg|thumb|none|600px|Flipping the selector straight over to full-auto - this isn't exactly the sort of gun meant for half-measures. Or reasonable measures of any sort, really.]]&lt;br /&gt;
[[File:H3VR AR-18P Loading.jpg|thumb|none|600px|Hence why the next step is to load it with a 40-round magazine - full of tracers, of course.]]&lt;br /&gt;
[[File:H3VR AR-18P Charging.jpg|thumb|none|600px|This is followed by a nice, forceful yank of the charging handle. Still, it feels like something's missing. Like this whole thing's not quite ridiculous enough, somehow - maybe some mods are in order? Say, a modern muzzle brake, a top rail adaptor for an already-rail-adapted SUSAT scope, and the stock off a [[Beretta 93R]]?]]&lt;br /&gt;
[[File:H3VR AR-18P Modded.jpg|thumb|none|600px|''&amp;quot;Yeah, that's definitely gonna get some laughs. It'll look totally ridiculous! I mean, it's not like it's gonna turn out looking actually pretty decent or anything, right?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-18P Reticle.jpg|thumb|none|600px|Having somehow made an aesthetically-pleasing whole from the nonsensical sum of these parts, and turning to deal with the more pressing matter at hand.]]&lt;br /&gt;
[[File:H3VR AR-18P Aiming.jpg|thumb|none|600px|And then an even more pressing one. The SUSAT features a set of backup irons on top, for use in emergencies; the other things going on in this image are meant to emphasize this idea.]]&lt;br /&gt;
[[File:H3VR AR-18P Spraying.jpg|thumb|none|600px|And, should more urgent emergencies emerge, this is also an option.]]&lt;br /&gt;
[[File:H3VR AR-18P Firing.jpg|thumb|none|600px|''&amp;quot;Sorry pal, end of the line. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right, I think that was the last of them. Now what was I doing again?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
Added on the 14th day of Meatmas 2018, the long-requested [[AS Val]] makes an appearance in ''H3'' (along with [[VSS Vintorez|its sniper-rifle sibling]]), in the carbine class.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:H3VR AS VSS Box.jpg|thumb|none|600px|The 14th day's gift was a twofer, and a long-awaited one at that.]]&lt;br /&gt;
[[File:H3VR AS Loading.jpg|thumb|none|600px|Loading a 20-round magazine into the Val. The Vintorez's 10-rounders work too, though there's not much point to using them.]]&lt;br /&gt;
[[File:H3VR AS Safe.jpg|thumb|none|600px|Attempting to pull the charging handle...]]&lt;br /&gt;
[[File:H3VR AS Auto.jpg|thumb|none|600px|...before remembering to switch the [[AK]]-style selector lever off of safe.]]&lt;br /&gt;
[[File:H3VR AS Charging.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR AS Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AS Firing.jpg|thumb|none|600px|Firing the rifle reveals why; with bullet trails enabled, it's easier to see where you're shooting without the sights in the way. Bullet trails also reveal the difficulties involved with using subsonic ammunition at long ranges.]]&lt;br /&gt;
[[File:H3VR AS Left.jpg|thumb|none|600px|Examining the Val.]]&lt;br /&gt;
[[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]]&lt;br /&gt;
[[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]]&lt;br /&gt;
[[File:H3VR AS Adjusting.jpg|thumb|none|600px|[EVENTS REDACTED FOR BREVITY] and here's the Val's rear sight, adjustable for distances from 25 to 500 meters in 50-meter increments, excluding the initial jump from 25 to 50. That way, our nation's brave fighters can deal with cowardly, disgraceful enemies of the state at any range efficiently and effectively. Any questions?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The 13th day of the Meatmas 2018 update added a [[FNC#Ak 5C|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS sight and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Ak 5C Box.jpg|thumb|none|600px|The Ak 5C's gift box. A rather fitting gift for such a snowy, forested scene.]]&lt;br /&gt;
[[File:H3VR Ak 5C Loading.jpg|thumb|none|600px|Loading in the unique-but-interchangeable STANAG variant added with the Ak 5C, a &amp;quot;waffle&amp;quot;-style polymer magazine.]]&lt;br /&gt;
[[File:H3VR Ak 5C Charging.jpg|thumb|none|600px|Racking back the charging handle. Note the dustcover, which sits over the charging handle slot, and slides up when the handle is pulled.]]&lt;br /&gt;
[[File:H3VR Ak 5C Extending.jpg|thumb|none|600px|Playing with the rifle's stock, which can be extended...]]&lt;br /&gt;
[[File:H3VR Ak 5C Folding.jpg|thumb|none|600px|...or folded.]]&lt;br /&gt;
[[File:H3VR Ak 5C Safe.jpg|thumb|none|600px|The large, glove-friendly trigger guard is one of the Ak 5 series' noteworthy features; being made for the Swedish military, the reason why should be relatively obvious.]]&lt;br /&gt;
[[File:H3VR Ak 5C Semi.jpg|thumb|none|600px|The selector switch is another interesting feature, of the 5C in particular; whereas previous models only had a switch on the left side, the 5C's is ambidextrous.]]&lt;br /&gt;
[[File:H3VR Ak 5C Aiming.jpg|thumb|none|600px|Lining up the irons. The rear sight is ''very'' wide, which makes for a clear sight picture, though it does also make it somewhat harder to tell whether or not the sights are actually aligned properly.]]&lt;br /&gt;
[[File:H3VR Ak 5C Firing.jpg|thumb|none|600px|Firing off... a burst?]]&lt;br /&gt;
[[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]]&lt;br /&gt;
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
Update #107's fourth experimental build replaced the &amp;quot;M4A1 Classic&amp;quot; with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems. &lt;br /&gt;
&lt;br /&gt;
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a &amp;quot;Left Hook&amp;quot; variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.&lt;br /&gt;
&lt;br /&gt;
Update #70's 4th alpha added yet another variant of the carbine, the &amp;quot;Classic&amp;quot;; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.&lt;br /&gt;
&lt;br /&gt;
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the &amp;quot;M4A1 Block1 Carbine&amp;quot;, the classic model was replaced with an original M4 carbine, the &amp;quot;Left Hook&amp;quot; model was likewise replaced with a dimensionally correct version, and the &amp;quot;Shorty&amp;quot; version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Factory Issue Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Right.jpg|thumb|none|600px|Flipping the rifle over...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Safe.jpg|thumb|none|600px|Next up on the checklist: the fire selector.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Semi.jpg|thumb|none|600px|Setting it to semi-auto...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Auto.jpg|thumb|none|600px|...and to rock 'n roll. Note how the fire selector isn't quite in either position; ''H3'''s fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Firing.jpg|thumb|none|600px|Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Ejecting.jpg|thumb|none|600px|Dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Release.jpg|thumb|none|600px|One new magazine later, one step to go:]]&lt;br /&gt;
[[File:H3VR M4A1 Old Released.jpg|thumb|none|600px|Tapping the bolt release. One feature that's also disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).]]&lt;br /&gt;
[[File:H3VR M4A1 Old Jammed.jpg|thumb|none|600px|Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Assist.jpg|thumb|none|600px|Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolding.jpg|thumb|none|600px|Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Handle.jpg|thumb|none|600px|Oh. Right. That's... kinda important.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming.jpg|thumb|none|600px|Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aperture.jpg|thumb|none|600px|The handle-mounted sight also &amp;lt;s&amp;gt;comes&amp;lt;/s&amp;gt; came with a few selectable options, indicated by small white arrows whenever a controller &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was close by. The top arrow allow&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt;ed the player to swap out the standard aperture sight with...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Small.jpg|thumb|none|600px|...whatever this &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Low.jpg|thumb|none|600px|...while the side arrow &amp;lt;s&amp;gt;allows&amp;lt;/s&amp;gt; (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...]]&lt;br /&gt;
[[File:H3VR M4A1 Old High.jpg|thumb|none|600px|...and this, with 3 other positions in-between.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scope.jpg|thumb|none|600px|If that's not your style, you can always tack on a scope...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scoped.jpg|thumb|none|600px|...the lens covers helpfully popping open when you do so.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Folded.jpg|thumb|none|600px|Grabbing the foregrip...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]]&lt;br /&gt;
===&amp;quot;M4A1 v2&amp;quot;===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new &amp;quot;Left Hook&amp;quot; version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Sight.jpg|thumb|none|600px|Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Muzzle.jpg|thumb|none|600px|It still has the original front sight/gas block, though.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Stock.jpg|thumb|none|600px|Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.]]&lt;br /&gt;
[[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]&lt;br /&gt;
[[File:H3VR M4A1 Loading.jpg|thumb|none|600px|Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]&lt;br /&gt;
[[File:H3VR M4A1 Dustcover.jpg|thumb|none|600px|A nice touch of the newer M4A1 is the dustcover...]]&lt;br /&gt;
[[File:H3VR M4A1 Charging.jpg|thumb|none|600px|...which pops open when the bolt first comes back...]]&lt;br /&gt;
[[File:H3VR M4A1 Bolt.jpg|thumb|none|600px|...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.]]&lt;br /&gt;
[[File:H3VR M4A1 Safe.jpg|thumb|none|600px|Being the same gun, the fire selector still has the same 3 settings: safe...]]&lt;br /&gt;
[[File:H3VR M4A1 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR M4A1 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR M4A1 Aiming.jpg|thumb|none|600px|Aiming, which shows off both the sights and the aftermarket extended charging handle tab.]]&lt;br /&gt;
[[File:H3VR M4A1 Firing.jpg|thumb|none|600px|Firing the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Loading.jpg|thumb|none|600px|Making sure the other rifle doesn't feel &amp;quot;left&amp;quot; out, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle.jpg|thumb|none|600px|Another detail; when the charging handle is pulled...]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]&lt;br /&gt;
===M4A1 Block 1===&lt;br /&gt;
This was the model that replaced the V2 above.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M4A1 Classic&amp;quot;===&lt;br /&gt;
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the &amp;quot;Classic&amp;quot; M4A1. Truly, a most glorious return.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Left.jpg|thumb|none|600px|Oh, of course!]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Extending.jpg|thumb|none|600px|Extending the stock, something which the sling hook apparently isn't aware of.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Charging.jpg|thumb|none|600px|Fortunately, the stock bug was patched before the alpha build went live. All the more reason to celebrate by pulling the charging handle...]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Firing.jpg|thumb|none|600px|...and dumping the magazine into, well, everything.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]&lt;br /&gt;
===&amp;quot;M4A1 Shorty&amp;quot;===&lt;br /&gt;
Added in Update #49, the &amp;quot;M4A1 Shorty&amp;quot; is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial &amp;quot;pistol&amp;quot; upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO &amp;lt;br&amp;gt; Somewhere between this...]]&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO &amp;lt;br&amp;gt; ...and this.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Loading.jpg|thumb|none|600px|Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is &amp;quot;in the middle of a gunfight&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Firing.jpg|thumb|none|600px|While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a &amp;lt;10&amp;quot; (&amp;lt;25.4 cm) barrel.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 601==&lt;br /&gt;
The [[M16 rifle series|Colt Model 601]] was added in Update #107, as part of a long-planned model refresh of the [[AR-15]] family of rifles; in-game, it goes by the simplified name &amp;quot;C601&amp;quot;.&lt;br /&gt;
[[File:Colt 601 Green.jpg|thumb|none|450px|Colt Model 601 w/ M7 bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR C601 Left.jpg|thumb|none|600px|Behold: where it all began.]]&lt;br /&gt;
[[File:H3VR C601 Right.jpg|thumb|none|600px|Well, all the serially-produced ones, anyway. Note the... well, nothing, on the right side of the receiver; familiar features like pin reinforcement, magazine release fencing, forward assists, and brass deflectors would come along in subsequent variants.]]&lt;br /&gt;
[[File:H3VR C601 Loading.jpg|thumb|none|600px|Loading in an early 20-round &amp;quot;waffle&amp;quot; magazine...]]&lt;br /&gt;
[[File:H3VR C601 Charging.jpg|thumb|none|600px|...and chambering a round in the lean, green machine, the dustcover popping open as it would on any subsequent variant.]]&lt;br /&gt;
[[File:H3VR C601 Aiming.jpg|thumb|none|600px|Aiming at an arbitrary part of the ceiling; the sights are likewise familiar.]]&lt;br /&gt;
[[File:H3VR C601 Small.jpg|thumb|none|600px|Right down to the secondary, smaller flip-up aperture.]]&lt;br /&gt;
[[File:H3VR C601 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR C601 Firing.jpg|thumb|none|600px|...and engaging a completely different, equally-arbitrary bit of the wall instead. While hard to distinguish, the gray spot on the wooden barricade (just to the left of the metal one) is actually a dust cloud from the impact of a ricocheting bullet.]]&lt;br /&gt;
[[File:H3VR C601 Auto.jpg|thumb|none|600px|Taking advantage of the modeled autosear pin, and setting the rifle to maximum speed.]]&lt;br /&gt;
[[File:H3VR C601 Locked.jpg|thumb|none|600px|Sadly, this also equates to maximum speed of ammo consumption, quickly leaving the rifle high and dry.]]&lt;br /&gt;
[[File:H3VR C601 Ejecting.jpg|thumb|none|600px|Lifting it higher, and starting the process of making it less dry; another nice detail included in the AR family refresh comes in the form of animated magazine releases, as seen here. This also gives something of an idea as to why the magazine release fencing would be added to later models.]]&lt;br /&gt;
[[File:H3VR C601 Slashing.jpg|thumb|none|600px|While cross-compatible, the Model 601 does have two attachments specifically meant for use with it - a bayonet, and a carry-handle-mounted scope. Perfect for long-range precision sausage-slashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 604==&lt;br /&gt;
The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107, under the simple name &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16 Left.jpg|thumb|none|600px|Examining the USAF M16 in a... wait, hang on a second.]]&lt;br /&gt;
[[File:H3VR M16 Right.jpg|thumb|none|600px|There we go, in an appropriate location. Apart from the obvious change in furniture color, this version differs from the Model 601 above in its muzzle device (a 3-prong flash hider, rather than the earlier (and notoriously fragile) &amp;quot;duckbill&amp;quot; of the original version) and lower receiver (a later &amp;quot;partial fence&amp;quot; design, with a ridge just below the ejection port to hold the detent spring for the redesigned front receiver pin - contrary to the name, it has little to do with the magazine release fencing of the later models). This also distinguishes it from the Army-issued M16, the Model 602 - while early 604s had almost all the same features (right down to the storage-compartmentless stock), no 602s had partial-fence lowers.]]&lt;br /&gt;
[[File:H3VR M16 Charging.jpg|thumb|none|600px|In the time it took to go through that bit of AR-related nerdery, a magazine managed to find its way into the well, and the charging handle got halfway through its round trip to the stock before it got caught.]]&lt;br /&gt;
[[File:H3VR M16 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, and getting a good view of the rather detailed trade dress; apart from the stated manufacturer (&amp;quot;Dolt's Patent Firearms&amp;quot;, out of &amp;quot;Hazardville, Connecticut&amp;quot;), these are more or less perfectly accurate. Unlike the floating-point coordinates of the gun's various vertices, which are starting to get a little out of whack this far from the origin.]]&lt;br /&gt;
[[File:H3VR M16 Aiming.jpg|thumb|none|600px|Needless to say, this does make aiming at ground targets a bit tricky - though not nearly so much as the limited render distance, in this case. Good thing we've got that specialty &amp;quot;Dolt&amp;quot; 3x20 scope, right?]]&lt;br /&gt;
[[File:H3VR M16 Scope.jpg|thumb|none|600px|Nevermind; there are other issues at play here, apparently.]]&lt;br /&gt;
[[File:H3VR M16 Firing.jpg|thumb|none|600px|Having failed to spot any enemy aircraft through his glitch-occluded optic, the airman decides to simply guess and hope for the best.]]&lt;br /&gt;
[[File:H3VR M16 Ejecting.jpg|thumb|none|600px|On the plus side, the fact that the empty mag (visually) goes upward when released means that he's at least on his way down. Gonna be an awfully long drop.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 806 BREN 2==&lt;br /&gt;
2018's Meatmas update added a [[CZ 805 BREN#CZ BREN 2|CZ 806 BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4. Notably, this is the rifle's first major documented media appearance.&lt;br /&gt;
[[File:CZ 806.jpg|thumb|none|450px|CZ 806 BREN 2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The 806's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]&lt;br /&gt;
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]&lt;br /&gt;
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]&lt;br /&gt;
[[File:H3VR 806 Aiming.jpg|thumb|none|600px|Unfortunately, this also means that there's no real way to aim it, unless you feel like walking all the way back to the item spawner.]]&lt;br /&gt;
[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]&lt;br /&gt;
[[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]]&lt;br /&gt;
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the 806 is just edgy like that.]]&lt;br /&gt;
[[File:H3VR 806 Right.jpg|thumb|none|600px|&amp;quot;''It's not a phase, Mom!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ 806, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 807 BREN 2==&lt;br /&gt;
Accompanying the [[CZ 805 BREN#CZ BREN 2|806]] in Meatmas 2018's 4th day was its larger-caliber sibling, the [[CZ 805 BREN#CZ BREN 2|CZ 807 BREN 2]].&lt;br /&gt;
[[File:CZ 807.jpg|thumb|none|450px|CZ 807 BREN 2 - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]&lt;br /&gt;
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ 807; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]&lt;br /&gt;
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the 807 happily shows its safe position, without any complaints.]]&lt;br /&gt;
[[File:H3VR 807 Semi.jpg|thumb|none|600px|&amp;quot;''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Auto.jpg|thumb|none|600px|&amp;quot;''Now, now, 7, we love all our children equally.''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But-''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;'''''Equally.'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the 807 takes some equally sightless aim...]]&lt;br /&gt;
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]&lt;br /&gt;
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ 807; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]&lt;br /&gt;
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]&lt;br /&gt;
[[File:H3VR 807 Folding.jpg|thumb|none|600px|&amp;quot;''Look, see? My stock can fold...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Extending.jpg|thumb|none|600px|&amp;quot;'''''and''' it can extend! See? I'm '''obviously''' better than 6!''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But can't 6 do that too?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Well, yeah, but...''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But what?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But, but - UGH!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 P==&lt;br /&gt;
The final, full release of Update #59 brought along a series of [[Sa vz. 58|CZ Sa vz. 58]] variants, the first of which is a standard, full-stocked vz. 58 P (''&amp;quot;Pěchotní&amp;quot;'', Czech for &amp;quot;infantry&amp;quot;).&lt;br /&gt;
[[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]]&lt;br /&gt;
[[File:H3VR vz. 58 Loading.jpg|thumb|none|600px|Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.]]&lt;br /&gt;
[[File:H3VR vz. 58 Charging.jpg|thumb|none|600px|Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58 Semi.jpg|thumb|none|600px|The fire selector is this lever on the side; here it is on semi-auto...]]&lt;br /&gt;
[[File:H3VR vz. 58 Auto.jpg|thumb|none|600px|...and here it is on &amp;quot;30&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Aiming.jpg|thumb|none|600px|Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.]]&lt;br /&gt;
[[File:H3VR vz. 58 Firing.jpg|thumb|none|600px|Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.]]&lt;br /&gt;
[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 V==&lt;br /&gt;
To compliment the full-stocked vz. 58 P, Update #59 also added a [[Sa vz. 58|CZ Sa vz. 58 V]], the folding-stocked paratrooper model (the &amp;quot;V&amp;quot; standing for ''&amp;quot;Výsadkový&amp;quot;'', Czech for &amp;quot;airborne&amp;quot;). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the &amp;quot;Custom&amp;quot; variant.&lt;br /&gt;
[[File:VZ58.jpg|thumb|none|450px|CZ Sa vz. 58 V - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]]&lt;br /&gt;
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|&amp;quot;''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...this thing isn't on, is it?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* &amp;lt;br&amp;gt; &amp;quot;''Right, moving on...''&amp;quot; Folding the vz. 58 V's stock...]]&lt;br /&gt;
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]]&lt;br /&gt;
[[File:H3VR vz. 58V Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58V Chambering.jpg|thumb|none|600px|Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.]]&lt;br /&gt;
[[File:H3VR vz. 58V Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR vz. 58V Firing.jpg|thumb|none|600px|...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:H3VR vz. 58 Custom Loading.jpg|thumb|none|600px|Loading up the Custom variant.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Left.jpg|thumb|none|600px|Examining the rifle reveals a charging handle here...]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Right.jpg|thumb|none|600px|...and a charging handle there! Char-ging-han-dles-ev-ry-where!]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Aiming.jpg|thumb|none|600px|Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Firing.jpg|thumb|none|600px|Firing; apparently, one of the spent casings doesn't quite get the idea of a &amp;quot;personal bubble&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Case.jpg|thumb|none|600px|This happens sometimes too.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Locked.jpg|thumb|none|600px|One magazine later, the vz. 58 locks open.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]]&lt;br /&gt;
&lt;br /&gt;
==CSA Sa vz. 58 Compact==&lt;br /&gt;
Along with the full-length variants, Update #59 brought along a [[CSA Sa vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.&lt;br /&gt;
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Loading.jpg|thumb|none|600px|Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Aiming.jpg|thumb|none|600px|Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a ''handgun'', let alone an assault rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Firing.jpg|thumb|none|600px|Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed.jpg|thumb|none|600px|Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] was added on day 16 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:H3VR EM-2 Box.jpg|thumb|none|600px|Opening up Bunker A-16's weapon crate reveals &amp;lt;s&amp;gt;a box of broken dreams&amp;lt;/s&amp;gt; an EM-2 and a few extra mags. As the first autoloading rifle in a bunker crate, it saw a rather substantial amount of use in the subsequent days.]]&lt;br /&gt;
[[File:H3VR EM-2 Left.jpg|thumb|none|600px|Examining the EM-2. It's a very... unique-looking rifle, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR EM-2 Right.jpg|thumb|none|600px|An interesting blend of wartime and post-war design ideas; befitting of a then-cutting-edge 1950s-era assault rifle, back when everyone was still figuring out the best way to go about doing things.]]&lt;br /&gt;
[[File:H3VR EM-2 Folding.jpg|thumb|none|600px|Fiddling with the foldable front sight; this is more to prevent snags than anything else, since the rear sight is fixed.]]&lt;br /&gt;
[[File:H3VR EM-2 Loading.jpg|thumb|none|600px|Loading in a 20-round mag full of .280 British, a round exclusive to this rifle in-game. It's an interesting round, being up toward the higher end of what most would call &amp;quot;intermediate&amp;quot;, giving it a bit more punch than most assault rifles, while not quite reaching into battle rifle territory.]]&lt;br /&gt;
[[File:H3VR EM-2 Safety.jpg|thumb|none|600px|Disengaging the [[M1 Garand]]-esque trigger-guard safety switch.]]&lt;br /&gt;
[[File:H3VR EM-2 Aiming.jpg|thumb|none|600px|Attempting to aim at a Junkbot through the EM-2's integrated optic; being designed as an advanced rifle through and through, the EM-2 was one of the first rifles to feature an integral optical sight as standard equipment. An unfortunate consequence of this is that it's not a particularly good optical sight (with an extremely narrow field of view and a less-than-helpful negative zoom level), hence &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR EM-2 Irons.jpg|thumb|none|600px|As such, the backup irons tend to be most players' go-to.]]&lt;br /&gt;
[[File:H3VR EM-2 Firing.jpg|thumb|none|600px|Or you can just dial it in and spray, especially when your target is a giant, immobile Recursive drone.]]&lt;br /&gt;
[[File:H3VR EM-2 Charging.jpg|thumb|none|600px|A few extra shots from a separate gameplay session, just to cover all our bases; here's a shot of the charging handle being pulled, which flips down the dustcover on the ejection port. And yes, this magazine is empty. C'est la vie.]]&lt;br /&gt;
[[File:H3VR EM-2 Selector.jpg|thumb|none|600px|Here's the fire selector, which is kept separate from the safety; when it pops out on this side, the rifle's in full-auto, and when it's flush on this side, it's on semi. Ironically, the later-adopted (and, unlike the EM-2, actually-adopted-for-more-than-five-minutes) [[L85]] would use a lever-type fire selector and a crossbolt safety (the opposite of the EM-2's arrangement); also ironically, the later-adopted L85 would have so many initial issues that it's a wonder it made it into (and, for several years, stayed in) service in its initial A1 form (likely due to political reasons more than anything else, given that the higher-ups denied these issues for quite a while), whereas the relatively well-received EM-2 was almost immediately pulled from service due to, you guessed it, political reasons (specifically, a desire for NATO to standardize on [[FN FAL]] variants in 7.62x51mm NATO).]]&lt;br /&gt;
[[File:H3VR EM-2 Ejecting.jpg|thumb|none|600px|And, to help you cool off from that impromptu history lesson/rant about military bureaucracy, here's a gratuitous glamor shot of the rifle firing. Just because.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).&lt;br /&gt;
[[File:FN F2000 tactical.jpg|thumb|none|450px|F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR F2000 Grabbing.jpg|thumb|none|600px|After announcing that he needs to &amp;quot;throw some more garbage in the fire&amp;quot;, the Gronch reaches his downright terrifying green sausage-hands (an option for those using Valve Index controllers, minus the &amp;quot;green&amp;quot; bit) for an F2000 Tactical, one of many in the nearby garbage can. The rifles are all fitted with underbarrel flashlights, and loaded with 30-round STANAG magazines fitted with Magpul Ranger Plates; these hopefully aren't loaded...]]&lt;br /&gt;
[[File:H3VR F2000 Burning.jpg|thumb|none|600px|...as he immediately proceeds to chuck the rifle straight into a fireplace, and poke at it with his bayonetted [[Mosin Nagant|&amp;quot;garbage rod&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] was the first weapon in the &amp;quot;Bullpup Trifecta&amp;quot; that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]]&lt;br /&gt;
[[File:H3VR FAMAS Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR FAMAS.jpg|thumb|none|600px|Admiring the FAMAS, whilst trying to resist the urge to make a &amp;quot;rich and FAMAS&amp;quot; joke (knowing full well that that's not how it's pronounced).]]&lt;br /&gt;
[[File:H3VR FAMAS Safe.jpg|thumb|none|600px|The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...]]&lt;br /&gt;
[[File:H3VR FAMAS Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS Burst.jpg|thumb|none|600px|...and a mode that can be either full-auto or 3-round burst...]]&lt;br /&gt;
[[File:H3VR FAMAS Auto.jpg|thumb|none|600px|...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.]]&lt;br /&gt;
[[File:H3VR FAMAS Bipod.jpg|thumb|none|600px|Popping open the FAMAS's integral bipod.]]&lt;br /&gt;
[[File:H3VR FAMAS Mounted.jpg|thumb|none|600px|A FAMAS mounted on a somewhat inconveniently low table.]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Large.jpg|thumb|none|600px|The F1's irons, which have 3 settings: &amp;quot;Aim Large, Miss Large&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Small.jpg|thumb|none|600px|...&amp;quot;Aim Small, Miss Small&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and &amp;quot;Aim Medium, Miss Medium&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR FAMAS New Left.jpg|thumb|none|600px|And the even poster-Update #52 version, which has a completely new model.]]&lt;br /&gt;
[[File:H3VR FAMAS New Right.jpg|thumb|none|600px|Nothing revolutionary - just a bit cleaner, a bit nicer, and a bit more accurate to the real deal.]]&lt;br /&gt;
[[File:H3VR FAMAS New Loading.jpg|thumb|none|600px|The mag's a new model, too - and still just as proprietary.]]&lt;br /&gt;
[[File:H3VR FAMAS New Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank shows off a couple new features of the new model: the handle pivots up slightly when grabbed, and the view through the ejection port shows modeled internals instead of a featureless black void of existential anguish.]]&lt;br /&gt;
[[File:H3VR FAMAS New Semi.jpg|thumb|none|600px|Not all is well, however - in particular, the front fire selector's two non-safe positions are &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look, I just broke the fire selector]]&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS New Auto.jpg|thumb|none|600px|...and &amp;quot;look, I just broke the laws of physics.&amp;quot;]]&lt;br /&gt;
[[File:H3VR FAMAS New Stock.jpg|thumb|none|600px|The rear-mounted selector switch still works as intended, fortunately enough.]]&lt;br /&gt;
[[File:H3VR FAMAS New Aiming.jpg|thumb|none|600px|Aiming; as with the original model, the default setting is less &amp;quot;aperture&amp;quot; and more &amp;quot;ghost ring&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS New Flipping.jpg|thumb|none|600px|And, just like the original, there are a couple of extra hingey bits to help change that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Medium.jpg|thumb|none|600px|The back one gives you this sensibly-sized aperture, good for most applications.]]&lt;br /&gt;
[[File:H3VR FAMAS New Up.jpg|thumb|none|600px|The front one, on the other hand...]]&lt;br /&gt;
[[File:H3VR FAMAS New Small.jpg|thumb|none|600px|...yeah, good luck.]]&lt;br /&gt;
[[File:H3VR FAMAS New Firing.jpg|thumb|none|600px|Alternatively, if none of those options tickle your fancy, you can always just resort to good old-fashioned spray-and-pray.]]&lt;br /&gt;
[[File:H3VR FAMAS New Bipod.jpg|thumb|none|600px|Oh, and the bipod still works, too. Yes, I did have to lay on the floor for this. Yes, I did do the &amp;quot;paint me like one of your French girls&amp;quot; pose. Yes, I do appreciate the irony in that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Fixed.jpg|thumb|none|600px|With the release of Update #99, the updated FAMAS was updated again; in particular, the fire selector now works as intended, pointing towards &amp;quot;R&amp;quot; for &amp;quot;Rapide&amp;quot; (French for &amp;quot;fast&amp;quot;) in full-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS New Single.jpg|thumb|none|600px|...and &amp;quot;1&amp;quot; (French for &amp;quot;1&amp;quot;) in semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
In addition to the F1's new model, Update #99's sixth alpha also brought along the [[FAMAS G2]].&lt;br /&gt;
[[File:Famas_g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G2 Right.jpg|thumb|none|600px|In a slightly different part of the same map as above, here's the G2.]]&lt;br /&gt;
[[File:H3VR G2 Left.jpg|thumb|none|600px|Because hey, if it's worth doing, it's worth doing efficiently. The modeler understood that - hence why, given the choice between making a FAMAS G2 with a smooth barrel or a ribbed one (since both are known to exist), they chose the one they'd already modeled for the ribbed-barrel-only F1.]]&lt;br /&gt;
[[File:H3VR G2 Loading.jpg|thumb|none|600px|Mashing a speed plate-equipped STANAG magazine into the FAMAS; one of the G2's chief distinguishing features is its ability to take these, as opposed to prior variants' use of proprietary mags.]]&lt;br /&gt;
[[File:H3VR G2 Charging.jpg|thumb|none|600px|Chambering a round; this could also be seen as a distinction between the two variants (with the F1 generally using steel-cased ammo instead of brass, due to its tendency to tear up brass cases), though as neither steel-cased ammo nor case tearing exist in H3, the point is a bit moot.]]&lt;br /&gt;
[[File:H3VR G2 Semi.jpg|thumb|none|600px|Anyway, the trigger guard is the other main distinguishing feature between the two variants (with the G2 having this distinctive full-hand guard instead of the F1's conventional single-finger setup); it also highlights a similarity between the two in-game: both have selector positions of &amp;quot;borked&amp;quot;...]]&lt;br /&gt;
[[File:H3VR G2 Auto.jpg|thumb|none|600px|...and &amp;quot;borkeder&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Stock.jpg|thumb|none|600px|Additionally, both rifles' stock-mounted burst/auto selectors were spared this terrible fate, though the G2 seemingly had to sacrifice a bit of its magazine's alignment to keep the selector safe.]]&lt;br /&gt;
[[File:H3VR G2 Mount.jpg|thumb|none|600px|The two rifles' irons are likewise identical; to save time, why not skip straight to the big new feature: the attachable optics mount? This convenient little puppy sticks right into the carrying handle of the F1 or the G2, and lets you put more modern optics on top. Or anything else that'll fit a Picatinny rail, for that matter.]]&lt;br /&gt;
[[File:H3VR G2 Optic.jpg|thumb|none|600px|Yep, that's definitely why we're skipping straight to the EOTech sight here.]]&lt;br /&gt;
[[File:H3VR G2 Aiming.jpg|thumb|none|600px|Totally didn't forget to grab some good iron sight footage before shoving a giant block in the way of the irons. This was all part of the plan.]]&lt;br /&gt;
[[File:H3VR G2 Firing.jpg|thumb|none|600px|Deciding to finally stop ignoring everything going on in the background, and heroically charge into the thick of the fight. We'd tell you that this resulted in something other than near-immediate death, but IMFDB policy limits us to one blatant lie per section, and that quota's already been met.]]&lt;br /&gt;
[[File:H3VR G2 Unfolded.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Or was it zero lies per section?&amp;lt;/s&amp;gt; Oh, and the bipod works on this one, too. Not that it was terribly helpful in this case.]]&lt;br /&gt;
[[File:H3VR G2 Fixed.jpg|thumb|none|600px|As with the F1, the G2's fire selector was fixed in the full release of Update #99; to keep things interesting, this one's been festooned with a variety of different non-standard equipment.]]&lt;br /&gt;
[[File:H3VR G2 Single.jpg|thumb|none|600px|The semi-auto position works, too. Of note is that, unlike on the F1, neither of these selector positions are marked; if you ever forget which is which, just remember: &amp;quot;left&amp;quot; means &amp;quot;lots&amp;quot;, and &amp;quot;right&amp;quot; means &amp;quot;regrettably, only one&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Sights.jpg|thumb|none|600px|Fiddling with the flip-up apertures; in the interest of transparency, we are obligated to inform you that this functionality was also missing on the alpha-build version of the rifle, and attempting to flip up either aperture instead somehow broke every other gun present in the scene. Ain't coding fun?]]&lt;br /&gt;
[[File:H3VR G2 Blocked.jpg|thumb|none|600px|Attaching the optics mount still makes this a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]&lt;br /&gt;
[[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]&lt;br /&gt;
[[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]&lt;br /&gt;
[[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, &amp;quot;Aimpoint&amp;quot; has been changed to &amp;quot;Gamepoint&amp;quot;.]]&lt;br /&gt;
[[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper &amp;quot;FN HERSTAL BELGIUM&amp;quot; trademarks, save for the odd rewriting of &amp;quot;HERSTAL&amp;quot; as &amp;quot;HöRSTAL&amp;quot;. The markings below that read &amp;quot;MK 16 MOD 0&amp;quot;, &amp;quot;Cal 5.56x45 MM&amp;quot;, and a serial number of &amp;quot;H3VR2317&amp;quot;, an obvious reference to the game itself.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]&lt;br /&gt;
[[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K1==&lt;br /&gt;
The 24th day of the Meatmas 2018 event added another frequent fan request, the [[Heckler &amp;amp; Koch G11]]; more specifically, a G11 K1, the penultimate variant of the rifle.&lt;br /&gt;
[[File:G11ACR left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[File:H3VR G11 Box.jpg|thumb|none|600px|The G11 in its gift box. Rather fittingly-timed for the gun enthusiast community; the very next day, a ''very'' long-awaited ''Forgotten Weapons'' special on the G11 was released, to the joy of watchers everywhere.]]&lt;br /&gt;
[[File:H3VR G11 Left.jpg|thumb|none|600px|Unlike the rifle in that video, however, the G11 in ''H3'' is an earlier K1 variant, as noted by its somewhat more smooth, less boxy appearance.]]&lt;br /&gt;
[[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]]&lt;br /&gt;
[[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]]&lt;br /&gt;
[[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read &amp;quot;ACR 167 Cal. 4.92 MM 2/88&amp;quot;; the &amp;quot;ACR&amp;quot; presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program. These markings also used to include &amp;quot;HK&amp;quot; at the start of them, but was later removed; it also reveals that the in-game weapon is chambered for the wrong cartridge, as it uses 4.73mm.]]&lt;br /&gt;
[[File:H3VR G11 Handle.jpg|thumb|none|600px|&amp;quot;''Hello, is this Customer Service? &amp;lt;br&amp;gt;... &amp;lt;br&amp;gt; I'd like to file a complaint, please. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Well, it seems that you forgot to put charging handles on the rifles you sent me. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Wait, what do you mean &amp;quot;that IS the charging handle&amp;quot;?!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]]&lt;br /&gt;
[[File:H3VR G11 Semi.jpg|thumb|none|600px|The selector switch is one of the relatively normal parts of the rifle; just 4 positions, in easy reach of the user's thumb.]]&lt;br /&gt;
[[File:H3VR G11 Burst.jpg|thumb|none|600px|Then again, it's not ''quite'' normal...]]&lt;br /&gt;
[[File:H3VR G11 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake, using the G11's integrated low-zoom scope. Being a next-generation rifle, it wasn't even designed with iron sights as an option.]]&lt;br /&gt;
[[File:H3VR G11 Firing.jpg|thumb|none|600px|Shattering the snowflake with a 3-round burst so quick it sounds like one shot. This was one of the rifle's main selling points; thanks to lack of a need for a traditional extraction/ejection cycle, the G11 can cycle incredibly quickly, firing 3-round &amp;quot;hyperbursts&amp;quot; at 2,100 RPM. This, coupled with a unique system where the entire barreled action, magazine and all, reciprocates inside the rifle while firing (which is actually shown in-game, though it's not visible here), the end result is a rifle that can fire 3 rounds before the first one's recoil impulse hits the shooter, theoretically tripling the odds of a hit.]]&lt;br /&gt;
[[File:H3VR G11 Auto.jpg|thumb|none|600px|For those who like to live in the past, the full-auto setting forgoes this system entirely, instead firing at a steady 460 RPM.]]&lt;br /&gt;
[[File:H3VR G11 Right.jpg|thumb|none|600px|While it seemed like a brilliant idea on paper, the G11 just wasn't meant to be. Despite having an internal mechanism so complex that those who've seen it (and lived to tell the tale) simply describe it as &amp;quot;Kraut Space Magic&amp;quot;, and having a price tag to match, the G11 was on the cusp of German military adoption. However, the heavens frowned upon the G11, and destroyed it through their dark, forbidden magic of geopolitics; with the fall of the Berlin Wall hitting at just the same time, the German government simultaneously lost both their budget and their need for a new, advanced rifle, and scrapped the project. Now, it only exists in our hearts. Goodnight, sweet prince.]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Right.jpg|thumb|none|600px|And now, for a look at what could've been, look no further than Update #90's &amp;quot;G11 Tacmod&amp;quot;, which features a tri-rail handguard (the placement of the magazine preventing a top rail) and a railed carrying handle in place of the default scope, the latter somewhat resembling the carry handle of a  [[ShAK-12]].]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Abomination.jpg|thumb|none|600px|Grabbing the energy pistol from ''Compound'' (added in Update #90, with the blessing of that game's devs), and preparing to put the poor thing out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is one of the available firearms in-game. It, along with [[Heckler &amp;amp; Koch G36C|its shorter sibling]], were added in Update #23.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]&lt;br /&gt;
[[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]&lt;br /&gt;
[[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]&lt;br /&gt;
[[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]&lt;br /&gt;
[[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]&lt;br /&gt;
[[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]&lt;br /&gt;
[[File:H3VR G36 Markings.jpg|thumb|none|600px|A close-up of the receiver's markings; these read &amp;quot;NH&amp;quot;, &amp;quot;G36&amp;quot;, &amp;quot;Kal. 5.56mmx45&amp;quot;, &amp;quot;85-001337&amp;quot;, and &amp;quot;2016&amp;quot;, top to bottom.]]&lt;br /&gt;
[[File:H3VR G36 Bayonet.jpg|thumb|none|600px|Interestingly, though the G36 can accept a bayonet, it isn't one of NATO origin; this is actually an AK bayonet, as the G36 was designed after the reunification of Germany, and there was no need to develop and produce new bayonets when there were plenty of leftover MPi-AK-74N (East German [[AK-74]]) bayonets lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of the available firearms in-game; like [[Heckler &amp;amp; Koch G36|the full-length variant]], it was added in Update #23, and sits in the carbine class.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]&lt;br /&gt;
[[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]&lt;br /&gt;
[[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]&lt;br /&gt;
[[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]&lt;br /&gt;
[[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.]]&lt;br /&gt;
[[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]&lt;br /&gt;
[[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler &amp;amp; Koch HK416]]. It goes by the name &amp;quot;H416&amp;quot; in-game, and is fitted with a Command Arms UPG-16 pistol grip and a  Magpul MOE stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]]&lt;br /&gt;
[[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]]&lt;br /&gt;
[[File:H3VR HK416 Charging.jpg|thumb|none|600px|Chambering a round; the magazine that found its way into the magwell between these shots is a Magpul PMAG with the same company's Ranger Plate; this was added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Extending.jpg|thumb|none|600px|Toying around with the extendable stock, and simultaneously disengaging the safety. The ability to multi-task is the mark of a true operator, after all.]]&lt;br /&gt;
[[File:H3VR HK416 Bare.jpg|thumb|none|600px|Attempting to aim the HK416; like many modern weapons in ''H3'', it comes sightless by default.]]&lt;br /&gt;
[[File:H3VR HK416 Rear.jpg|thumb|none|600px|Luckily, the factory-default HK irons are rail-mounted, and were thus added concurrently as an optional attachment.]]&lt;br /&gt;
[[File:H3VR HK416 Front.jpg|thumb|none|600px|The rifle also features a flip-up front sight; using both this and the rail-mounted sights is pointless, but harmless.]]&lt;br /&gt;
[[File:H3VR HK416 Aiming.jpg|thumb|none|600px|Aiming through this set of 3 sights provides a relatively standard sight picture.]]&lt;br /&gt;
[[File:H3VR HK416 Aperture.jpg|thumb|none|600px|If hundred-meter notch sights aren't your cup of tea, the classic diopter-drum rear sight features 3 different aperture settings, for 200, 300, and 400 meters.]]&lt;br /&gt;
[[File:H3VR HK416 Ejecting.jpg|thumb|none|600px|Dumping out a PMag midway through a game of Assault and Pepper in the Cappocollosseum, preparing to deal with more doubled-up consonants.]]&lt;br /&gt;
[[File:H3VR HK416 Loading.jpg|thumb|none|600px|Loading in a Magpul D60 drum; this was also added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Firing.jpg|thumb|none|600px|Spraying down a Sosig in spectacularly awkward fashion. Hey, it makes for good-looking screencaps.]]&lt;br /&gt;
[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]&lt;br /&gt;
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 5.56mm assault rifle version of the [[IMBEL IA2]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.&lt;br /&gt;
[[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm w/ bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]&lt;br /&gt;
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]&lt;br /&gt;
[[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]&lt;br /&gt;
[[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]&lt;br /&gt;
[[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]&lt;br /&gt;
[[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is the 2nd part of the first Meatmas update's &amp;quot;Bullpup Trifecta&amp;quot;, alongside the [[FAMAS F1]] and [[Steyr AUG A3|AUG A3]]. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2.jpg|thumb|none|600px|A nice shot of an iron-sighted L85A2.]]&lt;br /&gt;
[[File:H3VR L85A2 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine.]]&lt;br /&gt;
[[File:H3VR L85A2 Charging.jpg|thumb|none|600px|Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.]]&lt;br /&gt;
[[File:H3VR L85A2 Safe.jpg|thumb|none|600px|Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...]]&lt;br /&gt;
[[File:H3VR L85A2 Semi.jpg|thumb|none|600px|...one must first disengage the crossbolt safety located above the trigger...]]&lt;br /&gt;
[[File:H3VR L85A2 Auto.jpg|thumb|none|600px|...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.]]&lt;br /&gt;
[[File:H3VR L85A2 Aiming.jpg|thumb|none|600px|Taking a look at the L85's irons...]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Loading.jpg|thumb|none|600px|...not that anyone actually uses them, anyways.]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT.jpg|thumb|none|600px|A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Aiming.jpg|thumb|none|600px|The SUSAT's distinctive single-post reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]&lt;br /&gt;
[[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]&lt;br /&gt;
[[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in it as well, they just aren't the same as the classic straight 20-rounder.]]&lt;br /&gt;
[[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]&lt;br /&gt;
[[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]&lt;br /&gt;
[[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]&lt;br /&gt;
[[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]&lt;br /&gt;
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]&lt;br /&gt;
[[File:H3VR M16A1 New Right.jpg|thumb|none|600px|New model, same war.]]&lt;br /&gt;
[[File:H3VR M16A1 New Left.jpg|thumb|none|600px|Although, the more authentically-modeled rifle certainly merits some more appropriate scenery. It's not quite a Southeast Asian jungle, but it'll do.]]&lt;br /&gt;
[[File:H3VR M16A1 New Loading.jpg|thumb|none|600px|Loading in a slightly longer-than-normal straight magazine; this is a 25-rounder, tested with some early AR-15 variants but ultimately unsuccessful. Brownells makes repros, if you're interested.]]&lt;br /&gt;
[[File:H3VR M16A1 New Charging.jpg|thumb|none|600px|Chambering a round in the old poodle-shooter.]]&lt;br /&gt;
[[File:H3VR M16A1 New Firing.jpg|thumb|none|600px|Hearing some suspicious rustling in the foliage, Gee Eye Schmo sends a .223 through the leaves. Can't be too careful out here.]]&lt;br /&gt;
[[File:H3VR M16A1 New Scope.jpg|thumb|none|600px|Deciding that he'd rather see what he's shooting at, Pvt. Schmo decides to stick a scope on the carrying handle. This, too, is a new model - a Leatherwood ART 3-9X scope on an M16-carry-handle-specific mount.]]&lt;br /&gt;
[[File:H3VR M16A1 New Small.jpg|thumb|none|600px|Taking aim at a friendly trooper - although, out in the jungle, &amp;quot;friendly&amp;quot; doesn't stretch much further than &amp;quot;probably not going to kill you&amp;quot;. Though, in fairness, it'd be a bit hypocritical of Schmo to criticize such behavior at the moment.]]&lt;br /&gt;
[[File:H3VR M16A1 New Adjusting.jpg|thumb|none|600px|Deciding he'd rather see things a bit more clearly, he dials the magnification up to 9X - &amp;quot;ART&amp;quot; is short for &amp;quot;Adjustable Ranging Telescope&amp;quot;, not a self-aggrandizing statement by the scope's manufacturer. Sadly - though understandably - the real scope's complex automatic range compensation behavior isn't represented in-game - not leastly because it revolves around gradually adjusting the magnification until a known-sized target fits in the range-finder (with this camming the scope up or down accordingly), while ''H3'''s magnification adjustment is both step-wise and completely separate from the zero distance adjustment (as seen here).]]&lt;br /&gt;
[[File:H3VR M16A1 New Reticle.jpg|thumb|none|600px|It does at least bring the reticle closer, as it's supposed to - this makes said reticle's details much easier to see, along with any prospective target's helmet art, beard stubble, and bun crumbs.]]&lt;br /&gt;
[[File:H3VR M16A1 New Aiming.jpg|thumb|none|600px|It also allows you to use the irons, just in case those that rustling starts getting a little too close for comfort. Don't ever let your guard down - that's when they'll get you.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] was added in the full release of Update #107.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A2 Left.jpg|thumb|none|600px|Standing guard over the (incomplete) Institution's northbound train line with an M16A2.]]&lt;br /&gt;
[[File:H3VR M16A2 Right.jpg|thumb|none|600px|After all, grayscale 80s-90s firearms and angular brutalist architecture go together like concrete and rebar.]]&lt;br /&gt;
[[File:H3VR M16A2 Loading.jpg|thumb|none|600px|Loading in a standard aluminum 30-round STANAG magazine. While familiar now, there was a time when these were still relatively novel. Granted, that was back in the late sixties, so they were pretty much standard by the time the A2 rolled around in '82, but still.]]&lt;br /&gt;
[[File:H3VR M16A2 Charging.jpg|thumb|none|600px|Chambering a round...]]&lt;br /&gt;
[[File:H3VR M16A2 Closing.jpg|thumb|none|600px|...and shutting the dust cover. There's not much practical point to this - even if guns could jam due to dust accumulation in-game, the air in the Institution is impeccably clean - but it's a nice detail to have nevertheless, and is shared across more or less every gun in the game with such a cover.]]&lt;br /&gt;
[[File:H3VR M16A2 Semi.jpg|thumb|none|600px|Disengaging the safety; the longer word in the third position is a surprise tool that'll help us later.]]&lt;br /&gt;
[[File:H3VR M16A2 Aiming.jpg|thumb|none|600px|Looking through the sights. While the sight picture is pretty much the same as usual, the sights themselves have seen some noticeable alteration, being much more finely-adjustable than the older variants', and allowing for windage adjustments without the aid of a tool (or a live round).]]&lt;br /&gt;
[[File:H3VR M16A2 Firing.jpg|thumb|none|600px|Firing, on the other hand, is pretty much the same. The thicker barrel (generally just called an &amp;quot;A2-profile&amp;quot; barrel, as opposed to the earlier variants' &amp;quot;A1&amp;quot; or &amp;quot;pencil&amp;quot; barrels) could in theory help keep the recoil down a bit, but in practice, the recoil of a 20&amp;quot; 5.56mm rifle in semi-auto is pretty much negligible anyway.]]&lt;br /&gt;
[[File:H3VR M16A2 Sights.jpg|thumb|none|600px|Should the normal aperture prove insufficiently precise for you, simply give it a flip...]]&lt;br /&gt;
[[File:H3VR M16A2 Small.jpg|thumb|none|600px|...and you'll get this. Probably not the best choice in an area where some halls aren't too far off the color of the sights themselves, but it's there if you want it.]]&lt;br /&gt;
[[File:H3VR M16A2 Burst.jpg|thumb|none|600px|Right, back to the main thing about the A2 that people care about: the selector. Rather than the earlier versions' Safe/Semi/Auto trigger packs (excluding some experimental models), the A2 introduced a new Safe/Semi/Burst selector, to discourage inexperienced soldiers from clutching the trigger and wasting ammunition.]]&lt;br /&gt;
[[File:H3VR M16A2 Ejecting.jpg|thumb|none|600px|''&amp;quot;Oh, they think I'll waste ammo? I'll show them &amp;quot;wasting ammo&amp;quot;...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A3 Left.jpg|thumb|none|600px|Meanwhile, a short distance away, another trooper stands guard over the sorthbound line with an M16 that's exactly 1 A greater than his compatriot's. After all, an M16A3 only seems appropriate for an [[Battlefield 3|operation in a metro]] - even more so if it's a real one.]]&lt;br /&gt;
[[File:H3VR M16A3 Charging.jpg|thumb|none|600px|Sadly, said real M16A3 is almost visually indistinguishable from its even-numbered predecessor (to the point that the first image could very well have been an A2, and you'd be none the wiser); to prevent this section from being completely redundant, it's been spiced up with a few of the concurrently-added attachments, for some nice vintage tacticool action.]]&lt;br /&gt;
[[File:H3VR M16A3 Semi.jpg|thumb|none|600px|Disengaging the safety, and viewing the only real visual distinction between this and the A2 in-game: the markings. Aside from the obvious differences in the selector (which'll be addressed in a moment), the in-game M16A3 is apparently made by &amp;quot;FUN MFG, INC.&amp;quot; in &amp;quot;COWARD, SC&amp;quot; (with a manufacturer code of &amp;quot;H3VR0&amp;quot;); this is presumably meant to represent an [[FN]]-produced rifle, in a similar vein to the &amp;quot;Dolt&amp;quot; markings on the game's earlier Colt-produced ARs. Also plainly visible here is the 40-round USGI-pattern magazine; while not officially adopted in any known capacity, magazines of this type have existed for a while, and have been produced by various third-party manufacturers, with frustratingly little concrete info on their actual origins.]]&lt;br /&gt;
[[File:H3VR M16A3 Aiming.jpg|thumb|none|600px|Taking aim; the &amp;quot;goose-neck&amp;quot; rail seen here is one of two in-game solutions for mounting optics onto AR carry handles, and was a relatively popular option for this purpose in reality during the early days of widespread infantry optic use and optic rail standardization. Its main advantage over a simple vertical adaptor is the lower mounting, allowing for a better cheek weld and making the rifle take up less vertical space; a side effect of this is that it also allows for co-witnessing with certain optics, such as this relatively-appropriate Aimpoint.]]&lt;br /&gt;
[[File:H3VR M16A3 Firing.jpg|thumb|none|600px|But hey, why use two sets of sights at once when you could use zero at once? Especially when the selector manages to sneak its way over to the full-auto position, I swear, it just did that on its own.]]&lt;br /&gt;
[[File:H3VR M16A3 Locked.jpg|thumb|none|600px|See, the A3 was a relatively lightly-produced variant, only used by a few select Navy units who were apparently thought trustworthy enough to not waste their entire magazine in one go if given a gun that allowed it. Clearly, the individual to whom this rifle was handed gave that impression falsely.]]&lt;br /&gt;
[[File:H3VR M16A3 Releasing.jpg|thumb|none|600px|One quick mag swap, one tap of the (visually popped-up) bolt release, and nobody's any the wiser. Except for the empty mag on the floor. And the 40 spent cases a few feet away. And the 40 bulletholes in the concrete. Minor details, easily ignored.]]&lt;br /&gt;
[[File:H3VR M16A3 Clipping.jpg|thumb|none|600px|Not really segue-able, but as an aside: the suppressor on the end is known in-game as the &amp;quot;HEM4&amp;quot;, shortened from its more complete name of &amp;quot;HEL M4&amp;quot; (with &amp;quot;HEL&amp;quot; referring to the Army's not-at-all-concerningly-named Human Engineering Laboratory); this was developed during the sixties, and intended specifically for full-length M16s (whether or not it'd fit onto an A2-profile barrel is not entirely clear), fitting over most of the exposed portion without extending as far past it as a normal suppressor would. In-game, as with the real suppressor's need for a specialized bolt carrier to handle the increased back pressure (remember, this is before the days of ARs with adjustable gas regulators), this proprietarity is omitted for the sake of gameplay convenience; its backwards-tucked nature is instead facilitated by making the entire back end of the suppressor completely intangible, as demonstrated here.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard &amp;amp; rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A4 Left.jpg|thumb|none|600px|Scouting out some locations for a good gun photoshoot; sadly, the featureless white void that reference images are taken in isn't present in-game, so a plain white wall will have to do.]]&lt;br /&gt;
[[File:H3VR M16A4 Right.jpg|thumb|none|600px|The fact that the gun doesn't really fit on screen at an arm's length also doesn't help.]]&lt;br /&gt;
[[File:H3VR M16A4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; this is a slightly revised magazine model, added concurrently with the M16A4 itself.]]&lt;br /&gt;
[[File:H3VR M16A4 Charging.jpg|thumb|none|600px|Pulling the charging handle, and getting a good look at both the bolt head and the still-opening dustcover.]]&lt;br /&gt;
[[File:H3VR M16A4 Handle.jpg|thumb|none|600px|The M16A4 comes without a rear sight by default; should you desire one, there are many options, including the classic carry handle sight. (Oh, and the safety found its way off while I was talking. Don't tell the DI).]]&lt;br /&gt;
[[File:H3VR M16A4 Aiming.jpg|thumb|none|600px|The resultant sight picture should be a familiar sight to fans of most modern FPS games.]]&lt;br /&gt;
[[File:H3VR M16A4 Backup.jpg|thumb|none|600px|The KAC backup aperture sight added in the same update is another good choice, especially given that it is calibrated specifically to work with this rifle's front sight.]]&lt;br /&gt;
[[File:H3VR M16A4 Modded.jpg|thumb|none|600px|If neither of those is sufficiently tacticool for you, the rails leave plenty of space for creativity; this particular rifle is meant to emulate the lower reference image, with its rail covers, vertical foregrip, Trijicon ACOG scope, Magpul backup sight, and AN-PEQ/15 laser.]]&lt;br /&gt;
[[File:H3VR M16A4 Scope.jpg|thumb|none|600px|Aiming through the ACOG at a faraway Weinerbot; suffice to say, this encounter ended poorly for him. Note the rear sight clipping into the scope; sadly, the Magpul sights weren't modeled foldable, so they can't be folded down in-game.]]&lt;br /&gt;
[[File:H3VR M16A4 Firing.jpg|thumb|none|600px|Taking out another robot-elf-sausage with a quick 3-round burst of 5.56.]]&lt;br /&gt;
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]&lt;br /&gt;
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]], a Ukranian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|&amp;quot;''Wait, isn't the baby supposed to go in a manger, not a box?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak Ukranian, the joke is that &amp;quot;Malyuk&amp;quot; translates to &amp;quot;baby&amp;quot;).]]&lt;br /&gt;
[[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]]&lt;br /&gt;
[[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Malyuk Safety.jpg|thumb|none|600px|The rifle's crossbolt safety, which is conveniently placed directly above the shooter's dominant hand...]]&lt;br /&gt;
[[File:H3VR Malyuk Crossbolt.jpg|thumb|none|600px|...protruding out of the right side when engaged...]]&lt;br /&gt;
[[File:H3VR Malyuk Semi.jpg|thumb|none|600px|...while the substantially less conveniently-placed selector sits at the rifle's rear.]]&lt;br /&gt;
[[File:H3VR Malyuk Auto.jpg|thumb|none|600px|This at least makes sense from a mechanical perspective; this lever is just a standard AK selector switch, with the safe position blocked out due to its redundancy; the positions are even the same, with this setting being full-auto.]]&lt;br /&gt;
[[File:H3VR Malyuk Aiming.jpg|thumb|none|600px|As with many of the other rifles in-game, the Malyuk spawns with a bare, sightless top rail, making aiming, shall we say, ''tricky''.]]&lt;br /&gt;
[[File:H3VR Malyuk Firing.jpg|thumb|none|600px|Still, you'll hit something eventually if you fire enough rounds. Eventually.]]&lt;br /&gt;
[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]&lt;br /&gt;
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Update #107 added a [[Mk 18 Mod 0]] to replace the fictional &amp;quot;M4A1 Shorty&amp;quot;; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word &amp;quot;Custom&amp;quot; to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it is categorized in-game with the assault rifles. Update #92 replaced the model entirely; the new one has standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced the Mk18 model with one featuring the correct furniture, though this version is now referred to as the &amp;quot;M4A1 Block 2 CQBR,&amp;quot; which is a correct designation for the Mk18 when not used by the Navy.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]&lt;br /&gt;
[[File:H3VR Mk18 Right.jpg|thumb|none|600px|The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.]]&lt;br /&gt;
[[File:H3VR Mk18 Safe.jpg|thumb|none|600px|A look at the fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Mk18 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR Mk18 Burst.jpg|thumb|none|600px|...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program ('''C'''lose '''Q'''uarters '''B'''attle '''R'''eceiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the [[M4A1]] carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing [[M4]] instead. The aforementioned alpha build of Update #70 rendered this whole discussion a bit moot, replacing the burst setting with full-auto.]]&lt;br /&gt;
[[File:H3VR Mk18 Load.jpg|thumb|none|600px|Tactically loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR Mk18 Charging.jpg|thumb|none|600px|Pulling back the charging handle, using a tactical technique.]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming.jpg|thumb|none|600px|Tactically aiming, using the aforementioned high-level tactical &amp;quot;lack-of-sights&amp;quot; method...]]&lt;br /&gt;
[[File:H3VR Mk18 Firing.jpg|thumb|none|600px|...and firing a few bursts. Tactically.]]&lt;br /&gt;
[[File:H3VR Mk18 Locked.jpg|thumb|none|600px|Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 Release.jpg|thumb|none|600px|He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight.jpg|thumb|none|600px|&amp;quot;What? No! It's not like I ''need'' a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight Short.jpg|thumb|none|600px|&amp;quot;...or two...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Zeroing.jpg|thumb|none|600px|While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in ''H3'': the fact that they can be individually zeroed for separate ranges...]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming Sights.jpg|thumb|none|600px|...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.]]&lt;br /&gt;
[[File:H3VR Mk18 Light.jpg|thumb|none|600px|&amp;quot;Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Laser.jpg|thumb|none|600px|&amp;quot;That's also why I'm attaching this laser! I don't ''need'' a laser to aim. I don't even ''want'' a laser to aim. I'm just using one for the sake of irony.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Ejecting.jpg|thumb|none|600px|&amp;quot;Good, now that ''he'''s gone...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Beta.jpg|thumb|none|600px|&amp;quot;...I can finally get to business.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Modded Firing.jpg|thumb|none|600px|Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.]]&lt;br /&gt;
[[File:H3VR Mk18 Modded.jpg|thumb|none|600px|&amp;quot;Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually ''need'' all this stuff to operate? Am I right? Heh... heh... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 New Left.jpg|thumb|none|600px|Standing out at the wrong end of the Sampler Platter's Soup Station. It sure has been a while, hasn't it?]]&lt;br /&gt;
[[File:H3VR Mk18 New Right.jpg|thumb|none|600px|The carbine's other side. If you think that the receiver looks conspicuously similar to that of the M16A4 above, you're on the right track; both models were made by the same person, and thus use the same receiver (albeit with slightly different textures to account for the different pistol grip colors and selector markings).]]&lt;br /&gt;
[[File:H3VR Mk18 New Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Mk18 New Charging.jpg|thumb|none|600px|...then flipping the rifle not-quite-over to pull the charging handle, giving a not-so-good view of the bolt and ejection port, but a great view of the charging handle's locking hook.]]&lt;br /&gt;
[[File:H3VR Mk18 New Extending.jpg|thumb|none|600px|Fiddling around with the adjustable Crane stock. We don't advise doing this while the safety is off period, let alone disengaging it just before doing so, but you do you.]]&lt;br /&gt;
[[File:H3VR Mk18 New Aiming.jpg|thumb|none|600px|Aiming at a conspicuously large (and conspicuously raw-looking) bird floating around in the soup, using the aforeaforementioned... wait, what was that? You have something for me, Mister Barrel?]]&lt;br /&gt;
[[File:H3VR Mk18 New Sights.jpg|thumb|none|600px|Yes, as it turns out, Mr. Barrel does have something special in store: a set of actual sights. These KAC flip-up sights, known as the &amp;quot;Knight Iron Sights&amp;quot; in-game, were added concurrently with the Mk 18's replacement model.]]&lt;br /&gt;
[[File:H3VR Mk18 New Irons.jpg|thumb|none|600px|As such, it only seems fitting to put the two together. The resultant sight picture is clean and easy to read, perfect for bird blasting.]]&lt;br /&gt;
[[File:H3VR Mk18 New Firing.jpg|thumb|none|600px|Well, at least when the birds in question are already dead.]]&lt;br /&gt;
[[File:H3VR Mk18 New Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto, and trying to hit some birds that aren't already headless. Even if you were actually looking where you were shooting, this probably still wouldn't work all that well.]]&lt;br /&gt;
[[File:H3VR Mk18 New Ejecting.jpg|thumb|none|600px|Performing a quick reload, having gone through an entire magazine before realizing that this map doesn't even have any birds on it.]]&lt;br /&gt;
[[File:H3VR Mk18 New Barrel.jpg|thumb|none|600px|In a fit of blind rage, the operator lashes out at the first person he can find, not sparing the slightest thought for all the good memories with his friend that he's throwing away, or for the irreversible consequences of what he's doing.]]&lt;br /&gt;
[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]&lt;br /&gt;
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Draco Pistol==&lt;br /&gt;
Alpha 3 of Update #96 added the [[Micro Draco Pistol]], a compact carbine variant of the [[AIMR]] categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|450px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Draco Left.jpg|thumb|none|600px|The Micro Draco in all its glory. Interestingly, it is not purely from one source; this particular model was a conversion of the game's AKM, done by a different 3D artist.]]&lt;br /&gt;
[[File:H3VR Draco Right.jpg|thumb|none|600px|While its origins are still visible, more or less everything that would make an AKM not a Draco has been appropriately replaced - the sights, the handguard, the barrel, the rear sight block (now with 100% less rear sight), and even the receiver trunnions have all been replaced with new, Draco-appropriate models.]]&lt;br /&gt;
[[File:H3VR Draco Loading.jpg|thumb|none|600px|Rocking in a standard steel AK magazine.]]&lt;br /&gt;
[[File:H3VR Draco Charging.jpg|thumb|none|600px|Disengaging the safety, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Draco Aiming.jpg|thumb|none|600px|Aiming the Draco; as mentioned, it has non-standard-for-an-AK sights. Since the length of its barrel would render the original barrel-mounted rear sight impractical (in that the sight radius would be all of four inches), the Draco instead uses a simple notch-style rear sight mounted on the receiver cover.]]&lt;br /&gt;
[[File:H3VR Draco Firing.jpg|thumb|none|600px|Blasting away a clay pot. As one would imagine, the Draco has rather harsh, jumpy recoil.]]&lt;br /&gt;
[[File:H3VR Draco Auto.jpg|thumb|none|600px|So, of course, the most effective way to use it is obviously to flip the selector switch up a position...]]&lt;br /&gt;
[[File:H3VR Draco Spraying.jpg|thumb|none|600px|...and then spray away gangster-style. Visible here is the weapon's muzzle blast, which is remarkably bright even in broad daylight.]]&lt;br /&gt;
[[File:H3VR Draco Modded.jpg|thumb|none|600px|While not terribly practical on its own, the Draco does serve as an interesting starting point for all manner of attachment-laden carbine setups, like this one.]]&lt;br /&gt;
[[File:H3VR Draco RDS.jpg|thumb|none|600px|Ringing some steel with tracers, while looking through the attached Kobra reflex sight.]]&lt;br /&gt;
[[File:H3VR Draco Drum.jpg|thumb|none|600px|Swapping out the 20-round PMag for something with a little bit more... dacha.]]&lt;br /&gt;
[[File:H3VR Draco Laser.jpg|thumb|none|600px|Hosing down some plates, having long since progressed past the need for aiming. The red dot is coming from a laser sight, which does an excellent job of looking like a part of the Kobra rather than something shoved into it; attachments in ''H3'' have no collision relative to each other, allowing for physics-defying setups like this.]]&lt;br /&gt;
[[File:H3VR Draco Scoped.jpg|thumb|none|600px|And hey, if that's not sufficiently horrendous for you, why not give the Draco Tactical Sniper Carbine a whirl?]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]&lt;br /&gt;
[[File:H3VR QBZ Left.jpg|thumb|none|600px|Examining the QBZ's left side...]]&lt;br /&gt;
[[File:H3VR QBZ Right.jpg|thumb|none|600px|...and the right. The distinctive oversized trigger guard pegs this as an early-model QBZ-95, and not the improved QBZ-95-1.]]&lt;br /&gt;
[[File:H3VR QBZ Loading.jpg|thumb|none|600px|Rather than bothering to flip the rifle back around, our friend stuck somewhere on K2 decides to save some energy and just load it like this.]]&lt;br /&gt;
[[File:H3VR QBZ Charging.jpg|thumb|none|600px|Giving the charging handle a yank.]]&lt;br /&gt;
[[File:H3VR QBZ Safe.jpg|thumb|none|600px|Finding nothing with his right thumb, our mountain-trapped friend then remembers the other thing that makes this 95 not a -1: the fire selector.]]&lt;br /&gt;
[[File:H3VR QBZ Auto.jpg|thumb|none|600px|Whereas the QBZ-95-1 has a fire selector placed more traditionally (i.e. in reach of the firing hand), the original model instead has it on the stock. This is the full-auto position...]]&lt;br /&gt;
[[File:H3VR QBZ Semi.jpg|thumb|none|600px|...and this, perfect for someone stranded up a mountain with limited supplies and ammunition, is semi-auto.]]&lt;br /&gt;
[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]&lt;br /&gt;
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]&lt;br /&gt;
&lt;br /&gt;
==Sako RK 95 TP==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#M95|RK 95 TP]] was added in Alpha 4 of Update #110.&lt;br /&gt;
[[File:Sako95.jpg|thumb|none|450px|RK 95 TP - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]]&lt;br /&gt;
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]]&lt;br /&gt;
[[File:H3VR SG550 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added [[SIG SG 552]] below.]]&lt;br /&gt;
[[File:H3VR SG550 Bipod.jpg|thumb|none|600px|&amp;quot;Hey, wanna see a magic trick?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Bipod Open.jpg|thumb|none|600px|&amp;quot;Bipoddus extendus!&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Mounted.jpg|thumb|none|600px|Setting the telescoping-legged bipod down on a range booth table.]]&lt;br /&gt;
[[File:H3VR SG550 RDS.jpg|thumb|none|600px|Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.]]&lt;br /&gt;
[[File:H3VR SG550 Safe.jpg|thumb|none|600px|&amp;quot;Oh, so ''that's'' why it wasn't working.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Semi.jpg|thumb|none|600px|&amp;quot;So now it should fire, right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Charging.jpg|thumb|none|600px|&amp;quot;Wrong.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Firing.jpg|thumb|none|600px|With all of that sorted, the SG 550 can finally do what it was brought here to.]]&lt;br /&gt;
[[File:H3VR SG550 MBUS.jpg|thumb|none|600px|Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. &amp;quot;Somewhat&amp;quot; being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.]]&lt;br /&gt;
[[File:H3VR SG550 M145.jpg|thumb|none|600px|Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...]]&lt;br /&gt;
[[File:H3VR SG550 Canted.jpg|thumb|none|600px|...and a few more through a conveniently-present set of canted backup iron sights.]]&lt;br /&gt;
[[File:H3VR SG550 Bipodless.jpg|thumb|none|600px|&amp;quot;Bipoddus... DELETUS!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.&lt;br /&gt;
[[File:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG552 Table.jpg|thumb|none|600px|Spotting an SG 552 on a table...]]&lt;br /&gt;
[[File:H3VR SG552 Grab.jpg|thumb|none|600px|...and picking it up.]]&lt;br /&gt;
[[File:H3VR SG552 Left Side.jpg|thumb|none|600px|Taking a good look at the [[User:Commando552|Commando 552]].]]&lt;br /&gt;
[[File:H3VR SG552 Right.jpg|thumb|none|600px|The SG's other side, which shows off the charging handle.]]&lt;br /&gt;
[[File:H3VR SG552 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.]]&lt;br /&gt;
[[File:H3VR SG552 Charging.jpg|thumb|none|600px|Giving the charging handle a pull.]]&lt;br /&gt;
[[File:H3VR SG552 Safety.jpg|thumb|none|600px|A closeup of the selector, which has options for safe...]]&lt;br /&gt;
[[File:H3VR SG552 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR SG552 Burst.jpg|thumb|none|600px|...three-round burst...]]&lt;br /&gt;
[[File:H3VR SG552 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR SG552 Aiming.jpg|thumb|none|600px|Deciding upon the latter, Mr. Invisible takes aim at a target...]]&lt;br /&gt;
[[File:H3VR SG552 Firing.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
[[File:H3VR SG552 Reloading.jpg|thumb|none|600px|After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an [[AK]]-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in ''H3'', as it minimizes the risk of hitting one's controllers together.]]&lt;br /&gt;
[[File:H3VR SG552 Railed.jpg|thumb|none|600px|Update #46's rail-equipped version of the SG 552, seen here in an updated version of [[Counter Strike: Source#SIG SG 552|a familiar setup]].]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
Alpha 1 of Update #94 added the [[SR-3M]], along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the [[AS Val]] and [[VSS Vintorez]].&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Left.jpg|thumb|none|600px|Prior to entering the arena, a &amp;quot;contestant&amp;quot; gives his weapon a quick once-over.]]&lt;br /&gt;
[[File:H3VR SR3M Right.jpg|thumb|none|600px|Okay, maybe a twice-over.]]&lt;br /&gt;
[[File:H3VR SR3M Unfolding.jpg|thumb|none|600px|Unfolding the stock. This is one of the differences between the original SR-3 and the improved SR-3M; the latter has a stock more or less identical to the AS Val's, whereas the former had its own top-folding design.]]&lt;br /&gt;
[[File:H3VR SR3M Loading.jpg|thumb|none|600px|Loading in one of the aforementioned 30-round magazines...]]&lt;br /&gt;
[[File:H3VR SR3M Charging.jpg|thumb|none|600px|...then flipping the gun over to pull the charging handle (another feature that the M variant made identical to the Val), being sure to disengage the safety/dustcover first.]]&lt;br /&gt;
[[File:H3VR SR3M Aiming.jpg|thumb|none|600px|Now in the arena proper, the contestant gives the irons a try against one of the floating green objective markers. The fact that they bob up and down makes this a bit harder than one would expect.]]&lt;br /&gt;
[[File:H3VR SR3M Aimed.jpg|thumb|none|600px|The same sight picture, but now overlaid on a Sosig that's exactly one frame away from losing his head.]]&lt;br /&gt;
[[File:H3VR SR3M Firing.jpg|thumb|none|600px|Having given a few more objective guards the same treatment, the objective in question can be dealt with. By dumping the rest of the mag into it.]]&lt;br /&gt;
[[File:SR-3M.jpg|thumb|none|450px|SR-3M with suppressor, PSO-1 scope, and folded foregrip - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Reloading.jpg|thumb|none|600px|Performing a tactical reload on the same SR-3M, now configured to match the reference image (though the suppressor isn't quite visible here).]]&lt;br /&gt;
[[File:H3VR SR3M Under.jpg|thumb|none|600px|Completely ignoring the affixed scope, and shooting an enemy through the now-much-harder-to-use irons...]]&lt;br /&gt;
[[File:H3VR SR3M Modded.jpg|thumb|none|600px|...before ignoring the scope, suppressor, and irons by hipfire-spraying another enemy down while yelling incomprehensibly.]]&lt;br /&gt;
[[File:H3VR SR3M Suppressor.jpg|thumb|none|600px|Of course, the comically large suppressor has other uses...]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Update #89 added a grey-stocked [[Steyr AUG A1]], to complement the pre-existing-yet-concurrently-added [[Steyr AUG A3|A3]].&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A1 Left.jpg|thumb|none|600px|Admiring the AUG A1, in all of its yesterday's-tomorrow glory. Why, you may be wondering, are these shots of a relatively recently-added gun in the classic indoor range like the older ones? Well, you know what they say about [[Die Hard|old habits]].]]&lt;br /&gt;
[[File:H3VR AUG A1 Right.jpg|thumb|none|600px|(Also the A1 wasn't in the item spawner until a patch came out the next week, so this was the only place you could use it, but let's just pretend that that joke setup was clever and deliberate instead.)]]&lt;br /&gt;
[[File:H3VR AUG A1 Loading.jpg|thumb|none|600px|Loading in a glossy black magazine; AUG mags are typically translucent, though there's no particular reason that you couldn't have opaque ones if you wanted to - it's only a can of spraypaint away.]]&lt;br /&gt;
[[File:H3VR AUG A1 Charging.jpg|thumb|none|600px|Giving the charging handle a nice, forceful yank.]]&lt;br /&gt;
[[File:H3VR AUG A1 Safety.jpg|thumb|none|600px|Flipping the rifle over to reveal a small block poking out of the side...]]&lt;br /&gt;
[[File:H3VR AUG A1 Fire.jpg|thumb|none|600px|...and pushing it to make it stick out of the other side. Congratulations, the trigger works now.]]&lt;br /&gt;
[[File:H3VR AUG A1 Aiming.jpg|thumb|none|600px|Looking through the weapon's integrated 1.5x Swarovski scope; yes, the real deal's reticule is, in fact, just a hollow black circle.]]&lt;br /&gt;
[[File:H3VR AUG A1 Firing.jpg|thumb|none|600px|Needless to say, with the AUG being a bullpup with a considerable amount of bore offset, trying to the get muzzle flash, the scope reticule, and some spent casings into one screenshot requires a fair bit of creativity.]]&lt;br /&gt;
[[File:H3VR AUG A1 Irons.jpg|thumb|none|600px|The scope also includes some backup iron sights, in case your height-over-bore wasn't high enough already.]]&lt;br /&gt;
[[File:H3VR AUG A1 Locking.jpg|thumb|none|600px|Having run the magazine dry, our 80s action buddy locks the charging handle back...]]&lt;br /&gt;
[[File:H3VR AUG A1 Removing.jpg|thumb|none|600px|...swaps magazines...]]&lt;br /&gt;
[[File:H3VR AUG A1 Releasing.jpg|thumb|none|600px|...and smacks the charging handle back into place, chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Rounding out the &amp;quot;Bullpup Trifecta&amp;quot; of the 1st Meatmas update is the [[Steyr AUG A3]], categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]&lt;br /&gt;
[[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 42-round magazine, which is a solid brown color; as mentioned, the real weapon's magazines are normally translucent.]]&lt;br /&gt;
[[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]&lt;br /&gt;
[[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an &amp;quot;HK Slap&amp;quot; on a weapon that isn't actually made by [[Heckler &amp;amp; Koch|HK]].]]&lt;br /&gt;
[[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the rifle, which immediately reveals a lack of any actual sights.]]&lt;br /&gt;
[[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel, scope, and rail-mounted foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG New Right.jpg|thumb|none|600px|Relaxing out in the ruins of the Sampler Platter's restaurant with the newer AUG A3.]]&lt;br /&gt;
[[File:H3VR AUG New Left.jpg|thumb|none|600px|The rifle's other side; note that the underbarrel rail block is (correctly) asymmetrical, with rails on the bottom and the left.]]&lt;br /&gt;
[[File:H3VR AUG New Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, just like the A1. So much like it that they're literally the exact same magazines.]]&lt;br /&gt;
[[File:H3VR AUG New Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AUG New Locking.jpg|thumb|none|600px|As with the older models (both the old model of this rifle, and the concurrently-added older version of the AUG), said charging handle can be locked back...]]&lt;br /&gt;
[[File:H3VR AUG New Releasing.jpg|thumb|none|600px|...and then slapped to release the bolt.]]&lt;br /&gt;
[[File:H3VR AUG New Aiming.jpg|thumb|none|600px|An attempt to aim at a portable generator is thwarted by the rifle's lack of integrated sights. Considering the previous screenshots, I don't know exactly what you were expecting.]]&lt;br /&gt;
[[File:H3VR AUG New Safety.jpg|thumb|none|600px|Well, it's nothing that some aftermarket rail-mounted irons (and disengaging the safety) can't fix.]]&lt;br /&gt;
[[File:H3VR AUG New Sights.jpg|thumb|none|600px|Granted, they're shotgun ghost-rings, so the amount of help they actually provide is a bit limited, but it's better than nothing.]]&lt;br /&gt;
[[File:H3VR AUG New Firing.jpg|thumb|none|600px|Especially since the target in this particular instance is close by, can't move, and is a generator.]]&lt;br /&gt;
[[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]]&lt;br /&gt;
[[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a &amp;quot;Car Key&amp;quot; underbarrel shotgun, and an overall more future-y aesthetic.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63 Assault Rifle==&lt;br /&gt;
The [[Stoner 63]] in its Assault Rifle configuration was added on Meatmas Day 2020.&lt;br /&gt;
[[File:Stoner 63 Assault Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63AR Present.JPG|thumb|none|600px|The Stoner 63 came in eight different configurations, but most games are lucky to get more than one. Which is why this Meatmas present was such a welcome surprise.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Left.JPG|thumb|none|600px|It may have been designed by Eugene Stoner, but you'll notice that there's a lot of differences to the M16.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Right.JPG|thumb|none|600px|For starters, the charging handle is way up in the front instead of in the back. Still ambidextrous, though.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Mag.JPG|thumb|none|600px|Also, this may look like a STANAG mag, but it's actually not. You can't use any STANAGs, sadly.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Charging.JPG|thumb|none|600px|Pulling back the charging handle opens the dust cover, just like on AR pattern rifles.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Saftey.JPG|thumb|none|600px|Interesting thing about the fire selector; safety is separate from the thumb selector and blocks the trigger.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FullAuto.JPG|thumb|none|600px|Safety's off, and the selector is on Full Auto.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Aim.JPG|thumb|none|600px|Aiming through the Stoner's peepsights; very similar to the M16, just not on a carry handle that's way up above the bore axis.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Fire.JPG|thumb|none|600px|Shooting a snowflake with a burst of hot lead could be considered overkill. We think the snowflake had it coming.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FireSide.JPG|thumb|none|600px|Gangster-firing a rifle may not be practical, unless you want to shower yourself with casings in the air. Which is exactly the case here.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The famous [[Sturmgewehr 44]] was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]]&lt;br /&gt;
[[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]&lt;br /&gt;
[[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]&lt;br /&gt;
[[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]&lt;br /&gt;
[[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the &amp;quot;MP44&amp;quot; marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior &amp;quot;MP43&amp;quot; or &amp;quot;MP43/1&amp;quot;, and the later &amp;quot;StG44&amp;quot; markings.]]&lt;br /&gt;
[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR StG Adjusting.jpg|thumb|none|600px|Like many of the game's other weapons, the StG-44 got an adjustable rear sight post-introduction; it goes out from 100 meters to 800 in 100-meter increments - not as optimistic as some other in-game rifles, but still a pretty serious stretch.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Valmet_Assault_Rifle_Series&amp;diff=1591003</id>
		<title>Valmet Assault Rifle Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Valmet_Assault_Rifle_Series&amp;diff=1591003"/>
		<updated>2023-07-15T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Finnish firearms manufacturer Valmet built assault rifles, in co-operation with [[Sako]], based in part on the Kalashnikov action in the early 1960s, and continued to manufacture them up until 1994. Valmet later merged into Sako (in the late 1980s), and the some of their designs are currently being manufactured.&lt;br /&gt;
&lt;br /&gt;
'''The Valmet Assault rifle series can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
=M62 pattern=&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
[[file:ValmetM62.jpg|thumb|right|450px|Valmet M62 (Rk 62) (older model) with wooden stock - 5.56x45mm]]&lt;br /&gt;
[[File:Rk 62 with m76 furniture.jpg|thumb|right|450px|Valmet M62 (Rk 62) (modernized) with plastic handguard and tubular stock - 7.62x39mm. This version is the most commonly available/used version of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
The original Valmet AK-derived rifle was the milled receiver Model 62 which was offered in 7.62x39mm and 5.56x45mm NATO for export. The model M62 (known as '''Rk 62''' in Finland) was adopted by the Finnish Defence Forces, and still serves as the standard infantry weapon of the Finnish Army.&lt;br /&gt;
&lt;br /&gt;
The M62 has an unusual T-shaped tubular buttstock, compared to other Kalashinkov pattern rifles. The gas block and front sight design is very similar to the Israeli [[Galil]] rifle, as the Galil was designed based on the Valmet.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vares: Private Eye]]||Juha Veijonen||Jussi Vares||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || John Stamos || Lance Stargrove || 5.56x45mm with plastic handguard|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Telefon]]||||MVD agents|| modernized ||1977&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War III]]''||||Soviet paratroopers||substituting for the [[AK-47]]||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]] || [[Tony Curran]] || Sgt. Pete Twamley || Fitted with M76 furniture and unknown sights ||2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]] || [[Joe Sims]] || Vic || Chrome plated and fitted with M76 furniture and unknown sights||2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Ultimate Force]] || || Gangster || Chrome plated and fitted with M76 furniture||2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jormungand]]||||Finnish UN peacekeepers||||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Valmet M76==&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|right|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:ValmetM76F.jpg|thumb|right|450px|Valmet M76F with side folding tubular stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M76 was the Model 62 with a stamped receiver, more conventional buttstock and foregrip assembly. Later, Valmet produced the M76F which was an M76 that had a side folding version of the original M62 buttstock.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Mosul]] ||   || ISIS terrorists || rowspan=3| Valmet M76 || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
|  || PMU militiamen &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]] ||  [[Jason Statham]] || Bishop || Valmet M76F || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]] ||  || || Valmet M76F, seen in weapons cache || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]] || || Haitian thugs ||  Valmet M76F || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen ||  Valmet M71 || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Invasion U.S.A. (1985)]] || || Terrorists ||  Valmet M76F || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Survivors]] ||  [[Robin Williams]] || Donald Quinelle || Valmet M76F || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chuck]] || || Stavros Demitrios' henchman || &amp;quot;Chuck Versus the Imported Hard Salami&amp;quot; (S1E09)  || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Airwolf]]|| || Limbabwe soldier ||&amp;quot;And They Are Us&amp;quot; (S1E10), Valmet M76F  || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M71 pattern=&lt;br /&gt;
==Valmet M71==&lt;br /&gt;
[[File:Valmet-M71Sa.jpg|thumb|right|450px|Valmet M71S with wooden furniture - 5.56x45mm]]&lt;br /&gt;
[[Image:ValmetM71S.jpg|thumb|right|450px|Valmet M71S with plastic handguard and wood stock - 5.56x45mm. The Valmet M71S was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:Valmet71spor.jpg|thumb|right|450px|Valmet M71S Sporter - 5.56x45mm]]&lt;br /&gt;
[[Image:Valmet71P.jpg|thumb|right|450px|Valmet M71S with plastic handguard and resin stock - .223 Rem]]&lt;br /&gt;
&lt;br /&gt;
The M71S was a stamped receiver offering that more closely resembled the original [[AK-47]] design and was developed for customers who wanted a rifle that looked like an AK-47 (since at the time many customers couldn't get a military or civilian version at all). The M71S was built between 1971-1977 and was offered in 7.62x39mm and 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
The [[Valmet M78]] is derived from the M71S design.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Return of the Man from U.N.C.L.E.: The Fifteen Years Later Affair]]'' ||||THRUSH agents || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Return of the Man from U.N.C.L.E.: The Fifteen Years Later Affair]]'' ||[[Geoffrey Lewis]]||Janus || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in white robe || M71P / resin stock || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]'' || [[L.Q. Jones]] || CSM O'Rourke || M71P / resin stock || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen ||  M71P / resin stock || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]] || || Mexican cartel gunmen ||  M71P / resin stock || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Romancing the Stone]] || || Ira and Zolo's soldiers ||  Valmet M71S || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefox]] || || Red Army soldiers ||  Valmet M71S || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Fire]] || || Chadian rebels ||  Valmet M71S || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dogs of War]] || || Central American soldiers ||  Valmet M71S || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stripes]] || || Red Army soldiers ||  Valmet M71S || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || || Vietcong || Valmet M71S || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Close Encounters of the Third Kind]] || || Mongolian Nomad ||  Valmet M71S w/ wood handguard || 1976&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. - Season 1|Magnum P.I.]]''||||Pirates||&amp;quot;Don't Eat The Snow In Hawaii&amp;quot; (S1E01)||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||||North Vietnamese Army||&amp;quot;Did You See the Sunrise, Pt.1&amp;quot; (S3E01)&lt;br /&gt;
|| 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]|| || Thug || &amp;quot;The Only Church In Town&amp;quot; (S2E3), Valmet M71P  || 1983 &lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGyver (1985 TV Series)]]|| || Central Asian soldiers || &amp;quot;Pilot&amp;quot; (S1E01), Valmet M71P orange colored  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGyver (1985 TV Series)]]|| [[Richard Dean Anderson]] || MacGyver || &amp;quot;Pilot&amp;quot; (S1E01), Valmet M71P orange colored, turns into AKM due to a continuity gaffe  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M95 pattern=&lt;br /&gt;
==M95==&lt;br /&gt;
[[Image:Sako95.jpg‎‎|450px|thumb|right|M95 (RK 95 TP) - 7.62x39mm]]&lt;br /&gt;
[[Image:RK 95 TP 556mm.jpg‎‎|450px|thumb|right|M95 (RK 95 TP) - 5.56x45mm NATO]]&lt;br /&gt;
The RK 95 TP (known commercially as M95) is an upgraded variant of the M62, designed and manufactured by Sako. It has a folding stock, and can be fitted with suppressors. It was adopted into service by the Finnish Army, although in relatively small numbers, and it is still used by Finnish Special Forces. An export variant in 5.56mm was also produced in extremely limited numbers.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || As the &amp;quot;SAKO RK.95&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firearms: Source]]||Sako 95||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||RK95||||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Upotte!!]] || Sako || 5.56mm variant || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailors, Pirates ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bullpup=&lt;br /&gt;
==Valmet M82==&lt;br /&gt;
[[Image:Valmet 82-2.jpg|thumb|right|400px|Valmet M82 - 5.56x45mm]]&lt;br /&gt;
[[Image:ValmetM82AModified.jpg‎|thumb|right|400px|Valmet M82A - 5.56x45mm]]&lt;br /&gt;
Bullpup Valmet assault rifle with the internal mechanism from M76.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator, The|The Terminator]]||[[Michael Biehn]]||Kyle Reese||M82A with no magazine &amp;amp; Sci-fi computerized digital scope||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarface]]||||||Hanging next to Tony's H&amp;amp;K HK33 in the gun case.||1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2|M82 || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Bo Smith Jr.]] || Damien&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[V.I.P.]]||  || Assassin || (S01E02) &amp;quot;What to Do with Vallery When You're Dead&amp;quot;|| 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Raven Shield]]||M82||w/ variety of accessories||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Breakpoint]]|| || ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Valmet_M78&amp;diff=1591002</id>
		<title>Valmet M78</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Valmet_M78&amp;diff=1591002"/>
		<updated>2023-07-15T01:15:13Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Finnish '''Valmet M78''' light machine gun has the standard clubfoot [[RPK]]-style buttstock and either a wooden or black synthetic forearm, and sometimes is used to stand in for the RPK in some films. It has been chambered in 5.56x45mm (.223 Remington), 7.62x39mm, and 7.62x51mm (.308 Winchester). &lt;br /&gt;
&lt;br /&gt;
See also [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Valmet M78==&lt;br /&gt;
[[File:Valmet M78 LMG.jpg|thumb|right|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]&lt;br /&gt;
[[File:ValmetM78A2 308.jpg|thumb|right|400px|Valmet M78A2 with standard Wooden Clubfoot Stock and wooden handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:299ValmetM78HB.jpg|thumb|right|400px|Valmet M78 with magazine removed and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[Red Dawn (1984)|Red Dawn]]'' || [[Patrick Swayze]] || Jed Eckert || rowspan = 3 | 7.62x39mm || rowspan = 3 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Jennifer Grey]] || Toni Mason&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bird on a Wire]]'' || [[David Carradine]] || Eugene Sorenson || 7.62x51mm NATO || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Tour of Duty]]'' || || North Vietnamese soldiers || 7.62x51mm NATO || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||M78 ||  || 7.62x51mm NATO || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Valmet M78/83=&lt;br /&gt;
[[File:Valmet M78 83S.jpg|thumb|right|400px|Valmet M78/83S with Mauser Mark X Electro-Point 4x40 scope (converted to full-auto) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, Valmet released a sniper rifle version of the M78 with a [[SVD]]-styled black synthetic thumbhole stock and black synthetic forearm, called the '''M78/83''' or the '''M78/83S'''.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Arnold Schwarzenegger]] || Col. John Matrix || 7.62x39mm || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Leon Rippy]] || Brad || likely 7.62x51mm NATO; with scope || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator (1987)|Predator]]'' ||  || Rebels || 7.62x39mm || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]] || [[Paul Jarrett]] || Jonas Lutz || 7.62x39mm || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || Vietnamese soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Sven-Ole Thorsen]] || Stephan || 7.62x51mm NATO; with scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Negotiator, The|The Negotiator]]'' || [[Michael Cudlitz]] || Palermo || 7.62x51mm NATO; with scope and laser sight|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  || NYPD ESU sniper || footage from ''[[The Negotiator]]''; 7.62x51mm NATO; with scope and laser sight || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Chicago Code, The|The Chicago Code]]'' || || Latino gang member ||  7.62x51mm NATO; S01E07 - &amp;quot;Black Hand and the Onion Man&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lahti_L-35&amp;diff=1579959</id>
		<title>Lahti L-35</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lahti_L-35&amp;diff=1579959"/>
		<updated>2023-05-20T02:51:48Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lahti L-35-1.jpg|right|400px|thumb|Finnish Manufactured Lahti L-35 Pistol - 9x19mm]]&lt;br /&gt;
[[Image:SwedishM40.jpg|right|400px|thumb|Swedish Manufactured Model 40 Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Lahti L-35''' is a Finnish manufactured semi-automatic pistol. It was manufactured from 1935 to 1952. The pistol was used by Finland throughout the Winter War (1939-1940) and the Continuation War (1941-1944). The Lahti is a high quality pistol which works reliably in cold weather and when dirty. While aesthetically resembling the [[Luger P08]], the L-35 is more mechanically similar to the [[Bergmann-Bayard]], with recoil-operated action that fires using a concealed hammer and locked breech. The pistol was originally designed to be chambered in both 7.65×21mm Parabellum and 9×19mm (both calibers Finland had great quantities of), but ended up only being chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
A Swedish copy of the L-35 Lahti, the Husqvarna m/40, saw service with the Swedish military until the 1980s. The m/40 has the same internal design as the Finnish L-35, but was made from lower quality steel. Cracking in the frame was common. The cracking worsened when the Swedish military started shooting hotter 9mm ammo, designed for the [[Carl Gustav M/45|Carl Gustav M/45 SMG]], through the pistol. It was phased out in the 1980s and replaced by the [[Glock 17]].&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
''(1935 - 1952)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9mm Parabellum&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 8 Rounds&lt;br /&gt;
&lt;br /&gt;
'''Barrel Length:''' Approximately 5 Inches&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 36 Ounces&lt;br /&gt;
&lt;br /&gt;
'''Operation:''' Semiautomatic Pistol. Short Recoil. Barrel and breechlock assemblies recoil locked together for a short distance before barrel travel is halted.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown Soldier, The (1955)|The Unknown Soldier]]'' || [[Matti Ranin]] || 2nd Lieutenant Kariluoto ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man Who Knew Too Much, The (1956)|The Man Who Knew Too Much]]''|| [[Reggie Nalder]] || Rien ||  || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eiger Sanction]]'' ||  || Enemy agent ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outsider, The (Le Marginal)|The Outsider]]'' || [[Tchéky Karyo]] || Francis Pierron ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tali-Ihantala 1944]]'' ||  || Finnish officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[FinnWars]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Lahti L-35&amp;quot; || Added in v2.53 (2018) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Lahti L-35 (M/40)||Swedish Manufactured Model 40  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||Lahti L35|| ||2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| |''[[The Magnificent Kotobuki]]'' || Johnny || &amp;quot;The Great Airship Robbery&amp;quot; (E08) ||  2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1568000</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Submachine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1568000"/>
		<updated>2023-04-01T02:05:56Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Heckler &amp;amp; Koch MP5SD3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|none|450px|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR AEK-919K Left.jpg|thumb|none|600px|A good look at the AEK-919K; a fairly detailed model for such a rare submachine gun.]]&lt;br /&gt;
[[File:H3VR AEK-919K Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AEK-919K Right.jpg|thumb|none|600px|...before looking at the AEK's other side.]]&lt;br /&gt;
[[File:H3VR AEK-919K Stock.jpg|thumb|none|600px|Extending the stock. Yes, that is as far as it goes.]]&lt;br /&gt;
[[File:H3VR AEK-919K Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AEK-919K Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR AEK-919K Firing.jpg|thumb|none|600px|...and spitting out a burst of 9x18mm Makarov.]]&lt;br /&gt;
[[File:H3VR AEK-919K Extended.jpg|thumb|none|600px|Update #94 fixed the stock; its previous length was far too short. This particular long-stocked AEK has been fitted with a couple of attachments added in the same update - namely, the &amp;quot;Ober&amp;quot; suppressor (which fits this particular weapon just about perfectly), and an Aimpoint ARCO red-dot sight.]]&lt;br /&gt;
[[File:H3VR AEK-919K Modded.jpg|thumb|none|600px|The extended stock, aside from making the gun look a little less silly, also lets you get a better sight picture with irons or optics alike. Perfect for hosing down the paper target that you forgot to lower.]]&lt;br /&gt;
&lt;br /&gt;
==Agram 2000==&lt;br /&gt;
2018's Meatmas update added an [[Agram 2000]] (a Croatian variant of the [[Beretta M12]]) on its fifth day.&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|450px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Agram Box.jpg|thumb|none|600px|The Agram in its box, along with the standard-issue information about the gun and its 3D modeler.]]&lt;br /&gt;
[[File:H3VR Agram Left.jpg|thumb|none|600px|Admiring the submachine gun's left side...]]&lt;br /&gt;
[[File:H3VR Agram Right.jpg|thumb|none|600px|...and its right. It has a sci-fi sort of look to it, don't you think?]]&lt;br /&gt;
[[File:H3VR Agram Loading.jpg|thumb|none|600px|Especially with the large-base magazines. This is one of the short ones; a 16-rounder, to be precise.]]&lt;br /&gt;
[[File:H3VR Agram Cocking.jpg|thumb|none|600px|Cocking the Agram.]]&lt;br /&gt;
[[File:H3VR Agram Safe.jpg|thumb|none|600px|The selector switch, which has 3 positions in a 180-degree arc. This is the safe position...]]&lt;br /&gt;
[[File:H3VR Agram Semi.jpg|thumb|none|600px|...and this is the semi-auto position.]]&lt;br /&gt;
[[File:H3VR Agram Aiming.jpg|thumb|none|600px|Aiming; the Agram has a pistol-style square notch and flat front post. Serviceable for the intended engagement distances, but a bit too wide for much else.]]&lt;br /&gt;
[[File:H3VR Agram Firing.jpg|thumb|none|600px|Sending a few rounds into the wild blue yonder.]]&lt;br /&gt;
[[File:H3VR Agram Auto.jpg|thumb|none|600px|Of course, what's the point of a submachine gun if not full-auto?]]&lt;br /&gt;
[[File:H3VR Agram Loading Long.jpg|thumb|none|600px|Loading in a longer 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Agram Firing Auto.jpg|thumb|none|600px|Spraying some rounds at a crystal snowflake.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a [[MAC-10]]-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the &amp;quot;American-90.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A fictional pneumatic weapon based on the American-180, dubbed the &amp;quot;Medical-180&amp;quot;, was added in Update #100's second alpha build; it is meant for the &amp;quot;Meat Fortress&amp;quot; mode, and serves as an alternative to the Medic's fictional &amp;quot;Syringe Gun&amp;quot;, trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.&lt;br /&gt;
[[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR]]&lt;br /&gt;
[[File:H3VR A180 Box.jpg|thumb|none|600px|The American-180 in its box, minus a few letters. And a sense of shame.]]&lt;br /&gt;
[[File:H3VR A180 Left.jpg|thumb|none|600px|Examining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.]]&lt;br /&gt;
[[File:H3VR A180 Right.jpg|thumb|none|600px|It makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its [[Thompson]]-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.]]&lt;br /&gt;
[[File:H3VR A180 Cocking.jpg|thumb|none|600px|However, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).]]&lt;br /&gt;
[[File:H3VR A180 Loading.jpg|thumb|none|600px|And, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.]]&lt;br /&gt;
[[File:H3VR A180 Safety.jpg|thumb|none|600px|Disengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.]]&lt;br /&gt;
[[File:H3VR A180 Aiming.jpg|thumb|none|600px|Testing out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.]]&lt;br /&gt;
[[File:H3VR A180 Firing.jpg|thumb|none|600px|So, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)]]&lt;br /&gt;
[[File:H3VR A180 Ejecting.jpg|thumb|none|600px|For fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.]]&lt;br /&gt;
[[File:H3VR A180 Tracers.jpg|thumb|none|600px|For practical applications, loading the drums with tracers takes the American-180 from &amp;quot;decently practical gimmick gun&amp;quot; to &amp;quot;literal death ray&amp;quot; - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.]]&lt;br /&gt;
[[File:A180 Short.jpg|thumb|none|450px|American-180 with short barrel, foregrip, and no stock - .22 LR]]&lt;br /&gt;
[[File:H3VR A90 Right.jpg|thumb|none|600px|One quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.]]&lt;br /&gt;
[[File:H3VR A90 Stock.jpg|thumb|none|600px|And also extendable.]]&lt;br /&gt;
[[File:H3VR A90 Aiming.jpg|thumb|none|600px|The irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...]]&lt;br /&gt;
[[File:H3VR A90 Left.jpg|thumb|none|600px|...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.]]&lt;br /&gt;
===&amp;quot;Medical-180&amp;quot;===&lt;br /&gt;
[[File:H3VR M180 Left.jpg|thumb|none|600px|With the previous &amp;quot;regular&amp;quot; variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a &amp;quot;regular&amp;quot; one.]]&lt;br /&gt;
[[File:H3VR M180 Right.jpg|thumb|none|600px|And a previous year's Meatmas scene, no less.]]&lt;br /&gt;
[[File:H3VR M180 Magazine.jpg|thumb|none|600px|Looking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.]]&lt;br /&gt;
[[File:H3VR M180 Loading.jpg|thumb|none|600px|But they don't, so it's a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M180 Charging.jpg|thumb|none|600px|Racking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic &amp;quot;Syringe Gun&amp;quot;).]]&lt;br /&gt;
[[File:H3VR M180 Aiming.jpg|thumb|none|600px|Aiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.]]&lt;br /&gt;
[[File:H3VR M180 Firing.jpg|thumb|none|600px|Inoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.]]&lt;br /&gt;
[[File:H3VR M180 Attacking.jpg|thumb|none|600px|Luckily, showing the effect of the weapon's use works just as well.]]&lt;br /&gt;
[[File:H3VR M180 Removing.jpg|thumb|none|600px|Yanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.]]&lt;br /&gt;
[[File:H3VR M180 Nut.jpg|thumb|none|600px|Concluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.]]&lt;br /&gt;
[[File:H3VR M180 Syringe.jpg|thumb|none|600px|Examining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.]]&lt;br /&gt;
[[File:H3VR M180 Stabbing.jpg|thumb|none|600px|As such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]&lt;br /&gt;
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]&lt;br /&gt;
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; 10- and 20-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]&lt;br /&gt;
[[File:H3VR 38A Safety.jpg|thumb|none|600px|&amp;quot;Huh, guess I'd better turn off the safety...&amp;quot;]]&lt;br /&gt;
[[File:H3VR 38A Selector.jpg|thumb|none|600px|&amp;quot;Oops.&amp;quot; Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|&amp;quot;look, I just broke the safety&amp;quot;]].]]&lt;br /&gt;
[[File:H3VR 38A Fixed.jpg|thumb|none|600px|For reference, this is what it's supposed to look like. Also note the short magazine; these hold 10 rounds, and serve to occasionally make playing Take &amp;amp; Hold on the &amp;quot;WWII&amp;quot; loot setting that much more infuriating.]]&lt;br /&gt;
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]&lt;br /&gt;
[[File:H3VR 38A Adjusting.jpg|thumb|none|600px|The latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MX4 Box.jpg|thumb|none|600px|An Mx4 in a freshly-opened weapon crate.]]&lt;br /&gt;
[[File:H3VR MX4.jpg|thumb|none|600px|Admiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.]]&lt;br /&gt;
[[File:H3VR MX4 Magazine.jpg|thumb|none|600px|Unfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.]]&lt;br /&gt;
[[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]&lt;br /&gt;
[[File:H3VR MX4 Firing Tracer.jpg|thumb|none|600px|Blasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a &amp;quot;meatcrab&amp;quot;, one of the enemies added with this Take &amp;amp; Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to ''[[Half-Life]]''.]]&lt;br /&gt;
[[File:H3VR MX4 Firing.jpg|thumb|none|600px|While the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.]]&lt;br /&gt;
[[File:H3VR MX4 Aiming.jpg|thumb|none|600px|Dealing with some more &amp;quot;normal&amp;quot; enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The eighth day of Meatmas 2018 added a [[Bergmann MP18]], the oldest submachine gun on offer in-game, and one of the first to ever see service.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP18 Box.jpg|thumb|none|600px|The MP18 sitting in its Advent Calendar box.]]&lt;br /&gt;
[[File:H3VR MP18 Loading.jpg|thumb|none|600px|Loading the submachine gun. This magazine, added with the weapon, is a separate (though interchangeable) version of the already-implemented ''Trommelmagazin 08'', with a sheet-metal piece attached to the feeding tower in order to prevent over-insertion, a significant issue with the MP18. The MP18 in-game can also use normal TM 08 drums, or, amusingly enough, standard 8-round [[Luger]] magazines.]]&lt;br /&gt;
[[File:H3VR MP18 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP18 Safe.jpg|thumb|none|600px|Giving the safety a try; like many later open-bolt submachine guns, the MP18's only safety is a simple notch to lock the bolt into, preventing it from moving forwards.]]&lt;br /&gt;
[[File:H3VR MP18 Left.jpg|thumb|none|600px|Examining the weapon's left side...]]&lt;br /&gt;
[[File:H3VR MP18 Right.jpg|thumb|none|600px|...and the right one.]]&lt;br /&gt;
[[File:H3VR MP18 Aiming.jpg|thumb|none|600px|Aiming; while the MP18 did a lot of things right, the choice of a side-mounted drum magazine was not one of them, at least as far as weight distribution is concerned.]]&lt;br /&gt;
[[File:H3VR MP18 Firing.jpg|thumb|none|600px|Firing off a burst. Sure, submachine guns here have somewhat longer effective ranges than most games show, but I ''think'' this is pushing it a bit.]]&lt;br /&gt;
[[File:H3VR MP18 Short Loading.jpg|thumb|none|600px|Oh, and remember what we said earlier about being able to use Luger mags?]]&lt;br /&gt;
[[File:H3VR MP18 Short Loaded.jpg|thumb|none|600px|Yeah, we weren't kidding. (On a sidenote, this shot gives a great view of the receiver markings - have a look.)]]&lt;br /&gt;
[[File:H3VR MP18 Short Firing.jpg|thumb|none|600px|It won't last you long, but it works.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
Added in the 11th alpha build of Update #52, the [[Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]&lt;br /&gt;
[[File:H3VR Blyskawica Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Blyskawica Cocking.jpg|thumb|none|600px|...pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR Blyskawica.jpg|thumb|none|600px|...and then pausing to get a better view of the submachine gun whose story is as ordinary as its name is pronounceable.]]&lt;br /&gt;
[[File:H3VR Blyskawica Aiming.jpg|thumb|none|600px|Giving the sights a try; they're quite usable, though the barleycorn-style front post is a bit small.]]&lt;br /&gt;
[[File:H3VR Blyskawica Unfolding.jpg|thumb|none|600px|Opening up the stock...]]&lt;br /&gt;
[[File:H3VR Blyskawica Stock.jpg|thumb|none|600px|...which gives the weapon a rather linear profile. With that all sorted (and ignored), it's back to business as usual.]]&lt;br /&gt;
[[File:H3VR Blyskawica Firing.jpg|thumb|none|600px|&amp;quot;KURWA!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in the 2016 Meatmas update, permanently fitted with B&amp;amp;T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.&lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]&lt;br /&gt;
[[File:H3VR MP9 Table.jpg|thumb|none|600px|Spawning an MP9 in the Proving ground scene; while the actual gun no longer has the suppressor affixed by default, its item spawner icon clearly hasn't quite gotten the idea.]]&lt;br /&gt;
[[File:H3VR MP9 Right.jpg|thumb|none|600px|A quick look at the right side, showing off the weapon's profile. The markings on the ejection port read &amp;quot;Cal. 9x19mm&amp;quot; on the first line, and &amp;quot;SA 07-1548&amp;quot; (presumably a serial number) on the second.]]&lt;br /&gt;
[[File:H3VR MP9 Locker.jpg|thumb|none|600px|A frantic run through the sturdy defenses of a Pacification Squad checkpoint bears worthwhile fruit, in the form of a locker with an MP9 inside. The checkpoints guard some of the game's strongest military-grade loot, with most of what's found outside being civilian-oriented.]]&lt;br /&gt;
[[File:H3VR MP9 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP9.]]&lt;br /&gt;
[[File:H3VR MP9 Charging.jpg|thumb|none|600px|Pulling back the distinctive [[AR-15]]-style charging handle.]]&lt;br /&gt;
[[File:H3VR MP9 Left.jpg|thumb|none|600px|Grabbing a few spare magazines.]]&lt;br /&gt;
[[File:H3VR MP9 Safe.jpg|thumb|none|600px|A good look at the submachine gun's left side; note the small switch just above the grip, which is pushed up when the weapon is set to safe...]]&lt;br /&gt;
[[File:H3VR MP9 Semi.jpg|thumb|none|600px|...pushed down when the weapon is set to semi-auto...]]&lt;br /&gt;
[[File:H3VR MP9 Auto.jpg|thumb|none|600px|...and seemingly disappears when it's set to full-auto.]]&lt;br /&gt;
[[File:H3VR MP9 Firing.jpg|thumb|none|600px|Transportalponding back to the Proving Ground to spray away at some floating sheet metal, the process apparently causing the MP9 to spontaneously grow a reflex sight.]]&lt;br /&gt;
[[File:H3VR MP9 Suppressed.jpg|thumb|none|600px|An MP9 reunited with its signature suppressor, known in-game simply as the &amp;quot;MP9 Suppressor&amp;quot;. Due to engine/code limitations, the rails had to be removed, as the game can't handle having attachments attached to suppressors.]]&lt;br /&gt;
[[File:H3VR MP9 Folding.jpg|thumb|none|600px|Oh, and the stock folds.]]&lt;br /&gt;
[[File:H3VR MP9 Folded Firing.jpg|thumb|none|600px|Just thought that you should know. (Looking at you, [[Yakuza Kiwami 2#Ingram MAC-10|SEGA]])]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
A [[Cobray M11/9]] was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.&lt;br /&gt;
[[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|...pulling back the bolt...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Close.jpg|thumb|none|600px|Trying out the sights; the combination of a small rear aperture, a large, obtrusive rear sight plate, and a relatively thick front post all make for a rather cramped sight picture.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Aiming.jpg|thumb|none|600px|Even moreso when attempting to use it at a distance that won't endanger the user's eyes.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Dual.jpg|thumb|none|600px|With that taken into account, it's rather easy to see why most people just don't bother.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Ejecting.jpg|thumb|none|600px|A 144-round duet of suppressed and open fire, punctuated with a satisfying simultaneous mag-drop. Could you think of a more beautiful sound?]]&lt;br /&gt;
[[FIle:H3VR Cobray M11 Modded.jpg|thumb|none|600px|Substantially less satisfying, however, is the result of a Cobray fitted with a [[PP-2000]] stock, a couple of barrel extensions, a suppressor, a Grippod (which, due to engine limitations, can only actually do the &amp;quot;Grip&amp;quot; bit of its name, and not the &amp;quot;pod&amp;quot; bit), and not one, not two, but 3 different aiming options on the top. Far, far less satisfying, indeed.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded ACOG.jpg|thumb|none|600px|Trying out the various sights, the first of which is a sideways-mounted Trijicon ACOG. This proves to be rather difficult to use, for a number of relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded RDS.jpg|thumb|none|600px|The right side's optic, a Walther MRS (set to its 3rd reticule option), while less awkward thanks to its lack of magnification, has its own set of issues.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The &amp;quot;Evo3 PDW&amp;quot;, which has an IA SC9 integral suppressor, and the &amp;quot;Evo3 Stealth&amp;quot;, which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]&lt;br /&gt;
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]&lt;br /&gt;
[[File:H3VR EVO Charging.jpg|thumb|none|600px|Pulling back the charging handle, revealing a fresh set of 30 9x19mm rounds lying in wait.]]&lt;br /&gt;
[[File:H3VR EVO Safe.jpg|thumb|none|600px|Being a military model (as opposed to one of CZ's semi-auto-only civilian offerings), the Evo 3 has 4 selector positions: safe...]]&lt;br /&gt;
[[File:H3VR EVO Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR EVO Burst.jpg|thumb|none|600px|...3-round burst...]]&lt;br /&gt;
[[File:H3VR EVO Auto.jpg|thumb|none|600px|...and, of course, full-auto.]]&lt;br /&gt;
[[File:H3VR EVO Aiming.jpg|thumb|none|600px|Lining up the Skorpion's distinctive aperture sights.]]&lt;br /&gt;
[[File:H3VR EVO Firing.jpg|thumb|none|600px|Unleashing a 1,000+ RPM burst of target-shredding fun.]]&lt;br /&gt;
[[File:H3VR EVO Back.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]&lt;br /&gt;
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]&lt;br /&gt;
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler &amp;amp; Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|HK G36C]]...]]&lt;br /&gt;
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]&lt;br /&gt;
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]&lt;br /&gt;
[[File:H3VR Evo New Left.jpg|thumb|none|600px|Several Christmases later, the Evo gets a model update. This is only getting one screenshot, since not much has changed (which makes sense, as it's still from the same modeler) - about the only real changes are the removal of the previously permanently-attached iron sights and handstop. At least, that's how it is now - upon their introduction, the Evos suffered a strange issue wherein their triggers were rotated 90 degrees backward (rendering them near-totally invisible); this was fixed relatively quickly.]]&lt;br /&gt;
===&amp;quot;Evo3 PDW&amp;quot;===&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|Scorpion Evo 3 A1 SMG with IA SC9 Suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo PDW Folding.jpg|thumb|none|600px|''&amp;quot;Okay, just gotta get this thing ready for... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, is this thing rolling?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Left.jpg|thumb|none|600px|''&amp;quot;Ahem...&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Right, here's the Evo 3 PDW. It's about the same as the reference image, though it uses the shorter SC9K variant of the suppressor, and the same company's IASC9 M-Lok heat shield to boot.]]&lt;br /&gt;
[[File:H3VR Evo PDW Right.jpg|thumb|none|600px|And here's the right side. Note the iron sights, which I had definitely remembered to put on before this well-planned screencapping session.]]&lt;br /&gt;
[[File:H3VR Evo PDW Loading.jpg|thumb|none|600px|Loading in a magazine; for all the different options available, the classic 30-rounders are still a nice pick.]]&lt;br /&gt;
[[File:H3VR Evo PDW Charging.jpg|thumb|none|600px|Pulling back the charging handle - as fun as the slap can be, it loses some of its charm if you do it every single time.]]&lt;br /&gt;
[[File:H3VR Evo PDW Burst.jpg|thumb|none|600px|Disengaging the safety, and - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait a minute, didn't I have a semi-auto shot? Could've sworn it was around here somewhere...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Aiming.jpg|thumb|none|600px|Attempting to intimidate the distant hot dog into revealing the reasons for its tyranny over the inhabitants of this snowglobe.]]&lt;br /&gt;
[[File:H3VR Evo PDW Firing.jpg|thumb|none|600px|While this would normally fail due to hot dogs being unable to talk, that isn't the case in ''H3''; instead, it fails because the interrogator is in a snowglobe, and the glass is apparently bulletproof.]]&lt;br /&gt;
[[File:H3VR Evo PDW Removing.jpg|thumb|none|600px|Dejectedly throwing the now-empty magazine off a cliff...]]&lt;br /&gt;
[[File:H3VR Evo PDW Releasing.jpg|thumb|none|600px|...before doing a quick reload, tapping the bolt release, and finding someone else to personally defend against.]]&lt;br /&gt;
===&amp;quot;Evo3 Stealth&amp;quot;===&lt;br /&gt;
[[File:H3VR Evo Stealth Left.jpg|thumb|none|600px|And, finally (for this page, anyway), there's the &amp;quot;Stealth&amp;quot; variant, with a name that belies its apparent lack of subtlety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Right.jpg|thumb|none|600px|Note the aftermarket... everything, pretty much. Magpul PRS stock, third-party pistol grip, Midwest M-Lok handguard with a back-tucked suppressor, even the trigger's a non-factory component - about the only thing that this doesn't replace (that another version does, anyway) is the magazine release. Somebody poured a lot of money into this puppy.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Loading.jpg|thumb|none|600px|Loading in a magazine - for a gun as over-the-top as this, is there any other option than the biggest one? And, of course, a spectacularly expensive optic that found its way on there. Didn't need that paycheck anyway.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Charging.jpg|thumb|none|600px|Yanking back the charging handle - this, too, appears to be an aftermarket component, slightly thicker than the standard version.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Aiming.jpg|thumb|none|600px|Setting up to stealthily assassinate a snowflake. Most of the difficulty from this came from getting both the scope reticle and the canted irons in the same shot - initially, the plan was to get the red-dot in there too, but that was a bit much to ask.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Firing.jpg|thumb|none|600px|Sending the shot...]]&lt;br /&gt;
[[File:H3VR Evo Stealth Hit.jpg|thumb|none|600px|...and watching it land.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Spraying.jpg|thumb|none|600px|Attempting to give the nearby building the same treatment; this effort is stymied by the the selector, which stealthily flipped itself over to full-auto in the interim. Now the targets'll be unevenly shot forever.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Ejecting.jpg|thumb|none|600px|Well, if you can't unshoot the building, you may as well unload at it - both ammunition and magazine alike.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler &amp;amp; Koch MP7|rival]].]]&lt;br /&gt;
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]]&lt;br /&gt;
[[File:H3VR P90 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR P90 Safe.jpg|thumb|none|600px|Taking a look at the P90's interestingly-placed fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR P90 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR P90 Auto.jpg|thumb|none|600px|...and, of course, full-auto. One interesting feature of the P90 that ''H3'' simulates is its interesting behavior in full-auto; despite having a separate semi-auto setting, the P90 uses a 2-stage trigger system in full-auto mode (i.e. a partial pull of the trigger produces semi-automatic fire, whereas a full pull produces automatic fire).]]&lt;br /&gt;
[[File:H3VR P90 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the P90; being the &amp;quot;TR&amp;quot; (Triple Rail) model, it doesn't come with any sights by default.]]&lt;br /&gt;
[[File:H3VR P90 Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]&lt;br /&gt;
[[File:H3VR P90 Left.jpg|thumb|none|600px|All that &amp;quot;demonstration&amp;quot; leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]]&lt;br /&gt;
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard PDW==&lt;br /&gt;
The [[Gepard PDW]] is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with stock extended and suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Gepard Left.jpg|thumb|none|600px|Taking a look at the Gepard's left side...]]&lt;br /&gt;
[[File:H3VR Gepard Right.jpg|thumb|none|600px|...and the right. A pretty good-looking model for a gun this rare.]]&lt;br /&gt;
[[File:H3VR Gepard Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20-rounders are also available.]]&lt;br /&gt;
[[File:H3VR Gepard Suppressor.jpg|thumb|none|600px|Attaching the Gepard's unique suppressor.]]&lt;br /&gt;
[[File:H3VR Gepard Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Gepard Aiming.jpg|thumb|none|600px|Looking through the sights; as with the rest of the Gepard, these are rather [[AKS-74U]]-like, due to the former being based on the latter.]]&lt;br /&gt;
[[File:H3VR Gepard Firing.jpg|thumb|none|600px|Sending some rounds downrange.]]&lt;br /&gt;
[[File:H3VR Gepard Folding.jpg|thumb|none|600px|Folding the stock...]]&lt;br /&gt;
[[File:H3VR Gepard 1-Handed.jpg|thumb|none|600px|...and spraying rounds willy-nilly around the room.]]&lt;br /&gt;
[[File:H3VR Gepard Rail.jpg|thumb|none|600px|A great many updates later, and the Gepard finally gets a bit more love.]]&lt;br /&gt;
[[File:H3VR Gepard RDS.jpg|thumb|none|600px|And by &amp;quot;love&amp;quot;, we mean &amp;quot;a PK-01VS red-dot sight.&amp;quot; Well, that and the ability to remove the magazine by grabbing it. Convenient, ain't it?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A1==&lt;br /&gt;
The seldom-seen [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A1]] is the first SMG of a seemingly-astounding ''28'' total [[MP5]] variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&amp;amp;K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant ''von der Stange'' is ''sehr wichtig.''&lt;br /&gt;
[[File:ICS MP5A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A1 (ICS airsoft replica) - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5A1 Menu.jpg|thumb|none|600px|The MP5A1 in the item spawner's menu. This shot gives a good view of how the spawner had to be rebuilt to accommodate the new MP5 variants without filling entire pages with them, that being to place variants in the same sub-group on the same page.]]&lt;br /&gt;
[[File:H3VR MP5A1 Loading.jpg|thumb|none|600px|Loading the MP5A1, in a rather dramatic fashion...]]&lt;br /&gt;
[[File:H3VR MP5A1 Left.jpg|thumb|none|600px|...before getting the feeling that something's missing. And not just a shot of the bolt being locked back.]]&lt;br /&gt;
[[File:H3VR MP5A1 Semi.jpg|thumb|none|600px|Taking a nice, close look at the lower receiver in an effort to figure out what's missing, and flipping the selector to semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A1 Firing.jpg|thumb|none|600px|''&amp;quot;Could it be a shot of the selector getting set to full-auto? Well, yes, but no, that's not it either. Hmmm...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A1 Stock.jpg|thumb|none|600px|NO WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[File:H3VR MP5A1 Stocked.jpg|thumb|none|600px|Fortunately, thanks to &amp;lt;s&amp;gt; SUPERIOR GERMAN ENGINEERING &amp;lt;/s&amp;gt; universal pistol stock compatibility, an attempt by our forgetful hero to replace the missing stock with one from a [[Luger LP08 &amp;quot;Artillery&amp;quot;]] does not result in the destruction of the entire universe. This ultimately seems to have been handled by deleting the rear sling hook, and shoving the entire front of the stock into the receiver's end-cap.]]&lt;br /&gt;
[[File:H3VR MP5A1 Handguard.jpg|thumb|none|600px|Add a slimline handguard and an early-pattern magazine...]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded Firing.jpg|thumb|none|600px|...and you wind up with this.]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded.jpg|thumb|none|600px|And them immediately wonder whether or you should cast it into the void, fearing the dark, destructive power it emanates, and wondering whether or not it is right for such a thing to be a part of this world.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A2]] with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]&lt;br /&gt;
[[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]&lt;br /&gt;
[[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]&lt;br /&gt;
[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]&lt;br /&gt;
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]]&lt;br /&gt;
[[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst of 9x19mm rounds.]]&lt;br /&gt;
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]]&lt;br /&gt;
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]]&lt;br /&gt;
[[File:H3VR MP5 Sight Smaller.jpg|thumb|none|600px|...and smaller and further out.]]&lt;br /&gt;
[[File:H3VR MP5 Flashlight.jpg|thumb|none|600px|''And on the twenty-fourth update, Anton said: &amp;quot;Let there be light.&amp;quot;'']]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with wide &amp;quot;tropical&amp;quot; forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Left.jpg|thumb|none|600px|The &amp;quot;new&amp;quot; MP5A2 model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Right.jpg|thumb|none|600px|&amp;quot;New&amp;quot; being in quotes because the SEF trigger group is actually the earlier version, so the new model is technically an older model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Loading.jpg|thumb|none|600px|Apart from that, however, the new model is much the same as the old one in practical terms: loading works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Charging.jpg|thumb|none|600px|...the charging handle works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Locking.jpg|thumb|none|600px|...the charging handle locking slot works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slap.jpg|thumb|none|600px|...and the ever-glorious slap, of course, works the same.]]&lt;br /&gt;
[[File:H3VR MP5A2 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5A2 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR MP5A2 Firing.jpg|thumb|none|600px|Firing off a couple of shots in semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A2 Adjusting.jpg|thumb|none|600px|Another feature retained from the earlier version is the ability to adjust the rear sight...]]&lt;br /&gt;
[[File:H3VR MP5A2 Aperture.jpg|thumb|none|600px|...though, as ever, you'd need a pretty high-resolution HMD to be able to even see through the smaller apertures.]]&lt;br /&gt;
[[File:HK MP-5 A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; forend, early-pattern straight magazine, and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Waffle.jpg|thumb|none|600px|Loading in an early &amp;quot;waffle&amp;quot; magazine.]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline Attaching.jpg|thumb|none|600px|Demonstrating one of the features added with the introduction of the new MP5s: handguard interchangeability. Simply push the new forend against the bottom of the old one...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline.jpg|thumb|none|600px|...and presto! You've got a fixed-stocked [[S.T.A.L.K.E.R.: Shadow of Chernobyl#Heckler &amp;amp; Koch MP5A3|Viper 5]]. Left-handed ejection port not included.]]&lt;br /&gt;
[[File:2MP5A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Flashlight.jpg|thumb|none|600px|Other options include the Surefire forend seen on the original model...]]&lt;br /&gt;
[[File:H3VR MP5A2 Vented.jpg|thumb|none|600px|...a ventilated handguard similar to the one seen in ''[[Far Cry 3]]''...]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded.jpg|thumb|none|600px|...or, for maximum operator status, a railed forend, here fitted with a foregrip and laser sight. The proprietary H&amp;amp;K claw-style scope mount (seen here fitted with an Aimpoint tube reflex sight) was another Update #63 addition, and fits the game's [[G3]]-series rifles as well. The 100-round Beta-C drum magazine was also added in this update, as one might expect.]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded Firing.jpg|thumb|none|600px|Raising some roller-delayed hell.]]&lt;br /&gt;
[[File:MP5A2 Wood.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 (Turkish clone) with SEF trigger group and wooden furniture - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Wood.jpg|thumb|none|600px|This positively ''gorgeous'' wood-furnished MP5A2 was also added in in Update #63, and is treated as its own distinct variant. Its wooden handguard is also an optional attachment for any of the other full-length MP5s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Another member of the [[MP5]] family added in Update #63, the [[Heckler &amp;amp; Koch MP5A3]] is available; like all of the 3-mode models, it has an SEF trigger group.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A3 Table.jpg|thumb|none|600px|Preparing to grab a freshly-spawned MP5A3.]]&lt;br /&gt;
[[File:H3VR MP5A3 Auto.jpg|thumb|none|600px|Flipping the selector to full-auto, while having a good look at the gun as a whole.]]&lt;br /&gt;
[[File:H3VR MP5A3 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR MP5A3 Firing.jpg|thumb|none|600px|Slinging some lead downrange, while performing an action that roughly approximates aiming.]]&lt;br /&gt;
[[File:H3VR MP5A3 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5A3 Port.jpg|thumb|none|600px|...before risking life and limb by gazing into the forbidden realm that lies beyond.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The burst-capable, fixed-stocked [[Heckler &amp;amp; Koch MP5A4]] was also made available in Update #63's [[MP5]] collection.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A4 Table.jpg|thumb|none|600px|An MP5A4 on the item spawner's output table, with the spawner's icon watching over it, keeping tabs on its every move.]]&lt;br /&gt;
[[File:H3VR MP5A4 Loading.jpg|thumb|none|600px|''&amp;quot;Yeah, you '''might''' be doing that wrong.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A4 Burst.jpg|thumb|none|600px|Rocking the selector over to 3-round burst...]]&lt;br /&gt;
[[File:H3VR MP5A4 Firing.jpg|thumb|none|600px|...and turning the paper target into notebook paper. A second spent casing can ''just'' be glimpsed at the top-right corner of the shot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A4]]'s sliding-stocked cousin, the [[Heckler &amp;amp; Koch MP5A5]], was the last of the standard &amp;quot;A-series&amp;quot; [[MP5]] variants added in Update #63 (though far from the last entirely).&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A5 Left.jpg|thumb|none|600px|Pausing to say hello to A5 (the youngest of the A siblings) at the grand MP5 family reunion.]]&lt;br /&gt;
[[File:H3VR MP5A5 Extending.jpg|thumb|none|600px|''&amp;quot;Great, only 5 guns into this family and I'm already giving them names and backstories... this does '''not''' bode well for my mental health.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A5 Burst.jpg|thumb|none|600px|Taking a deep breath, bracing internally, and setting the MP5A5 to 3-round-burst.]]&lt;br /&gt;
[[File:H3VR MP5A5 Firing.jpg|thumb|none|600px|Firing off some rounds at nothing in particular. Unlike many games, ''H3'' treats burst-firing weapons correctly; rather than being a forcibly-imposed requirement for each trigger pull, 3 rounds is simply an upper limit, with shorter trigger pulls allowing 1 or 2 rounds to be fired at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
Accounting for another 2 of Update #63's [[MP5]] variants is the [[Heckler &amp;amp; Koch MP5/10]]; the two variants available are the fixed-stock &amp;quot;A4&amp;quot; and the collapsible-stocked &amp;quot;A5&amp;quot;; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with suppressor - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 Loading.jpg|thumb|none|600px|Loading the MP5/10.]]&lt;br /&gt;
[[File:H3VR MP5 10 Charging.jpg|thumb|none|600px|Giving the charging handle a solid tug. Feels like we're forgetting something...]]&lt;br /&gt;
[[File:H3VR MP5 10 Aiming.jpg|thumb|none|600px|Ah, I'm sure it's nothing to worry about. Anyway here are the irons...]]&lt;br /&gt;
[[File:H3VR MP5 10 Firing.jpg|thumb|none|600px|...and here's the firin's. While the 9x19mm MP5s produce about as much recoil as your typical garden hose, the substantially punchier 10x25mm cartridge produces a fair bit more kick. Not enough to render the weapon uncontrollable, but enough to keep you on your toes.]]&lt;br /&gt;
[[File:H3VR MP5 10 Ejecting.jpg|thumb|none|600px|Discarding the empty magazine.]]&lt;br /&gt;
[[File:H3VR MP5 10 Locking.jpg|thumb|none|600px|&amp;quot;''Ah, '''that's''' what I forgot!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]]&lt;br /&gt;
[[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The &amp;quot;Cal. 10mm Auto&amp;quot; marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]]&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with collapsible stock - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the &amp;quot;A5&amp;quot; variant...]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
Complimenting the pair of [[Heckler &amp;amp; Koch MP5/10|MP5/10]]s, [[Heckler &amp;amp; Koch MP5/40]]s with sliding and collapsible stocks were made available in Update #63.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Left.jpg|thumb|none|600px|Taking a look at the MP5/40.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Extending.jpg|thumb|none|600px|Being of the &amp;quot;A5&amp;quot; variety, this particular MP5/40 has an extendable stock.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Loading.jpg|thumb|none|600px|Loading in a fresh magazine.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Locked.jpg|thumb|none|600px|With the bolt locked back, there's a nice view to be had through the ejection port - 30 .40s, awaiting their chance.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Burst.jpg|thumb|none|600px|Flipping the selector to 2-round burst, while simultaneously giving an excellent view of the lower receiver and its details.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Firing.jpg|thumb|none|600px|Firing off a few rounds. Recoil on the /40 is milder than the /10, but still a bit stouter than that of the 9mms.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Left.jpg|thumb|none|600px|The &amp;quot;A4&amp;quot; version, which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Firing.jpg|thumb|none|600px|...that's perfect for not actually using.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Releasing.jpg|thumb|none|600px|30 rounds, 0 hits, and 1 new magazine later, all that's left is a quick tap of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP5K]] is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the &amp;quot;MP5KA2&amp;quot; and &amp;quot;MP5KA3&amp;quot;, respectively; as with the [[MP5K|SP5K]], this is in line with standard naming conventions, but H&amp;amp;K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what ''von der Stange'' translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New.jpg|thumb|none|600px|An SEF-lowered MP5K, fresh out of the item spawner. Some of the MP5K's other variants can be seen on the item spawner's menu screen; following Update #63, the spawner's menu was rebuilt to allow for variant families of weapons to appear under one large header, primarily so that the SMG and Machine Pistol categories weren't overtaken by pages upon pages of roller-delayed German engineering.]]&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New Attaching.jpg|thumb|none|600px|Like the full-length MP5s, the MP5Ks can take alternate foregrips, though only one option (the prototype wooden foregrip seen here) is available. Simply shove it in at an angle...]]&lt;br /&gt;
[[File:H3VR MP5K New Foregrip.jpg|thumb|none|600px|...and presto, you've now got the very first MP5K to ever exist.]]&lt;br /&gt;
[[File:H3VR MP5K New Loading.jpg|thumb|none|600px|Loading in a K-standard 15-round short magazine.]]&lt;br /&gt;
[[File:H3VR MP5K New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5K New Ejecting.jpg|thumb|none|600px|Suddenly, an important realization comes to mind:]]&lt;br /&gt;
[[File:H3VR MP5K New Waffle.jpg|thumb|none|600px|Why use a new magazine in an old prototype MP5K when you can use an old magazine instead?]]&lt;br /&gt;
[[File:H3VR MP5K New Prototype.jpg|thumb|none|600px|Much better! Brings back memories... [[Call of Duty: Black Ops#Heckler &amp;amp; Koch MP5K (#0001)|anachronistic memories, but good ones nonetheless]].]]&lt;br /&gt;
[[File:H3VR MP5K New Locking.jpg|thumb|none|600px|Excitedly locking back the charging handle, seemingly having forgotten about having pulled it earlier.]]&lt;br /&gt;
[[File:H3VR MP5K New Semi.jpg|thumb|none|600px|Switching the selector from &amp;quot;S&amp;quot; (&amp;quot;Sicher&amp;quot;, which is German for &amp;quot;Safe&amp;quot;) to &amp;quot;E&amp;quot; (&amp;quot;Einzelfeuer&amp;quot;, which means &amp;quot;Single Fire&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR MP5K New Auto.jpg|thumb|none|600px|...and then finally to &amp;quot;F&amp;quot; (&amp;quot;Feuerstoss&amp;quot;, or &amp;quot;Fire&amp;quot;, though &amp;quot;Fun&amp;quot; is an equally appropriate translation).]]&lt;br /&gt;
[[File:H3VR MP5K New Slap.jpg|thumb|none|600px|Sending the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5K New Firing.jpg|thumb|none|600px|Seasoning the bullseye with bullets. The &amp;quot;F&amp;quot; on the fire selector could also possibly be to pay respects to whoever has the misfortune of being on the business end.]]&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|450px|none|MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KA2 Table.jpg|thumb|none|600px|The &amp;quot;MP5KA2&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA2 Left.jpg|thumb|none|600px|...which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Left.jpg|thumb|none|600px|...and the &amp;quot;MP5KA3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Extending.jpg|thumb|none|600px|...which has a collapsible stock.]]&lt;br /&gt;
[[File:H3VR MP5KA3 Firing.jpg|thumb|none|600px|Not that you need to use it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the [[MP5A2]], there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]&lt;br /&gt;
[[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]&lt;br /&gt;
[[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]&lt;br /&gt;
[[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]&lt;br /&gt;
[[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]&lt;br /&gt;
[[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Left.jpg|thumb|none|600px|The new MP5KA4 model. Other than the rail, not much has really changed.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Slap.jpg|thumb|none|600px|...slapping it into place...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he - wait a second. I feel like we've been here before. It's almost like... [[Matrix, The|déjà vu]]...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Sideways.jpg|thumb|none|600px|'''''I'VE JUST BEEN IN THIS PLACE BEFORE, HIGHER ON THE-''''' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, no, wrong series.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
Complementing the other [[MP5K]]s added in Update #63, the somewhat lesser-known [[Heckler &amp;amp; Koch MP5KN]] is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The &amp;quot;N&amp;quot; stands for &amp;quot;Navy&amp;quot;, as this particular variant was developed for the US Navy.&lt;br /&gt;
[[File:MP5K-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KN - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KN Table.jpg|thumb|none|600px|Summoned by the Great Almighty Item Spawner, an MP5KN descends from the heavens...]]&lt;br /&gt;
[[File:H3VR MP5KN Left.jpg|thumb|none|600px|...only to be picked up by a passing stranger.]]&lt;br /&gt;
[[File:H3VR MP5KN Locking.jpg|thumb|none|600px|Fortunately, the stranger has a general idea of what to do, starting by locking back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5KN Loading.jpg|thumb|none|600px|They then proceed to do... whatever this is. Hey, I said that they had a general idea of what to do; it's not like they were an expert or anything.]]&lt;br /&gt;
[[File:H3VR MP5KN Slap.jpg|thumb|none|600px|Finally, the mysterious stranger (no, not ''that'' [[Fallout 3#Smith &amp;amp; Wesson Model 29|Mysterious Stranger]]) sends the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5KN Auto.jpg|thumb|none|600px|They then flip the selector to full-auto...]]&lt;br /&gt;
[[File:H3VR MP5KN Firing.jpg|thumb|none|600px|...and navally blast away. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...is that even a word?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's [[MP5K]] was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many [[Heckler &amp;amp; Koch MP5]] variants.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there &amp;quot;magazine-related&amp;quot; issues, this is what we meant.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Left New.jpg|thumb|none|600px|The post-post-patch MP5K-PDW, in all of its substantially-more-glorious glory. One of the perks of helping cross the 250-gun mark.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Right New.jpg|thumb|none|600px|Another perk is that, after 54 updates, the PDW's side-folding stock is now present.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Unfolding New.jpg|thumb|none|600px|And, of course, what good would it be if it didn't unfold?]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading New.jpg|thumb|none|600px|Loading in a 15-round short magazine. 30-rounders work just fine too.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging New.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Locking New.jpg|thumb|none|600px|...locking it into position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Slap New.jpg|thumb|none|600px|...and, as is tradition, delivering the legendary ''slap''.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Safe New.jpg|thumb|none|600px|Standard MP5K-PDWs come with a 3-position Navy trigger group.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Semi New.jpg|thumb|none|600px|This, of course, being the second position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Auto New.jpg|thumb|none|600px|...and this being the third.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Aiming New.jpg|thumb|none|600px|Aiming through the ever distinctive diopter drum iron sights, on the ever-distinctive &amp;quot;I-don't-care-about-anything-past-100-meters-this-is-a-submachine-gun-what-do-you-think-it's-for&amp;quot; setting.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing New.jpg|thumb|none|600px|Firing off a few rounds. Granted, &amp;quot;a few rounds&amp;quot; with a weapon like this pretty much means &amp;quot;an entire magazine&amp;quot; - at least when said magazine only holds 15 rounds, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
Yet another MP5 variant added in Update #63 is the [[Heckler &amp;amp; Koch MP5SD1]]; prior to this, it was an available option for SWBs and Sosigs.&lt;br /&gt;
[[File:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD1 Loading.jpg|thumb|none|600px|Making ''extra'' sure to put the magazine in correctly. Hey, [[The Shield - Season 2#Heckler &amp;amp; Koch MP5A3|you can never be too careful]].]]&lt;br /&gt;
[[File:H3VR MP5SD1 Charging.jpg|thumb|none|600px|Performing the unspeakably heretical act of pulling back an MP5's charging handle like any other gun, instead of going for the ever-satisfyingly gratuitous slap.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Left.jpg|thumb|none|600px|Pausing for a second to remember what gun this is, and apologize profusely in an effort to avoid being ostracized, excommunicated, and/or burned at the stake.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing.jpg|thumb|none|600px|Groveling efforts successful, it's back to business. Of course, by the ATF's logic, anything without a stock is a pistol, so why not use it like one? Other than, y'know, the vast multitude of entirely logical, valid reasons not to.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Stocked.jpg|thumb|none|600px|Putting an interesting twist on the &amp;quot;pistol&amp;quot; logic by attaching a pistol stock - a FAB Defense GLR-440 adjustable stock, to be exact. This stock is meant exclusively for full-sized and compact [[Glock]] pistols in reality...]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing Stocked.jpg|thumb|none|600px|...a fact made all the more clear by this sad, sad excuse for a sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
Of course, seeing as Update #63's [[MP5]] variants were consolidated into families, it's no surprise that the [[Heckler &amp;amp; Koch MP5SD2]] also showed up.&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD2 Left.jpg|thumb|none|600px|Examining the left side of the MP5SD2, with one of the stock's 2 holes just sneaking into the shot. These stock holes are a feature of all of H&amp;amp;K's solid-stocked roller-delayed designs; they serve as a place to put the receiver pins while field-stripping the weapon, to avoid losing them.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Loading.jpg|thumb|none|600px|''&amp;quot;Okay, first of all, that's not what &amp;quot;rock-and-lock&amp;quot; means, and second, that doesn't even matter, because MP5 magazines go in straight. So either you weren't paying attention earlier, or the space between your ears is some sort of extradimensional abyss.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5SD2 Auto.jpg|thumb|none|600px|Following their scolding, the trainee sighs and flips the selector to full-auto, while noticing the apparent return of ''[[Far Cry 3]]'''s self-locking MP5 charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Slap.jpg|thumb|none|600px|Not being the type to look gift horses in the mouth, the trainee simply goes along with it, and slaps the handle into place.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Firing.jpg|thumb|none|600px|They then proceed to unload on the target. Without aiming, because, in their words, ''&amp;quot;ACCURACY IS FOR DORKS!&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What did you just say?! Accuracy isn't for dorks you little - GET BACK HERE!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] made an appearance in Update #63 as well.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD3 Left.jpg|thumb|none|600px|Examining the MP5SD3.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Misaligned.jpg|thumb|none|600px|Attempting to multitask, by simultaneously fiddling with the fire selector and loading in a magazine. The key word here being &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Loading.jpg|thumb|none|600px|Sometimes, it's better to just take things one step at a time.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, whilst reminding the MP5SD3 that '''YOU DO NOT RECOGNIZE THE BODIES IN THE TRASHCAN'''.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]&lt;br /&gt;
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]&lt;br /&gt;
===&amp;quot;MP5 Shadow&amp;quot;===&lt;br /&gt;
A fictional variant introduced in the April Fool's Day Update #108, the MP5 Shadow is an MP5SD3 that not only has its integral suppressor removed, but the weapon fore is also used as a pump - turning it into a pump-action pistol carbine. This weapon is based on the bizarre manual of arms of a similar gun used in the game [[Shadow the Hedgehog]].&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD4==&lt;br /&gt;
Obviously, the [[MP5SD]] family wouldn't be complete without the [[MP5SD|Heckler &amp;amp; Koch MP5SD4]], so it too came along in Update #63.&lt;br /&gt;
[[File:MP5SD4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD4 Left.jpg|thumb|none|600px|Y'know, even if the safety is on, it's still generally considered socially unacceptable to examine a gun while holding down the trigger. Especially with it pointed blindly towards the range booths.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Loading.jpg|thumb|none|600px|That's... not really how you're supposed to do that, either.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Charging.jpg|thumb|none|600px|Well, I mean, that's not wrong ''per se'', but there are still more appropriate ways of doing it.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Firing.jpg|thumb|none|600px|Okay, now you're just messing with me.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stocked.jpg|thumb|none|600px|Reaching into the cavernous depths of the trashcan, and pulling out yet another MP5 with a pistol stock. This stock, as its in-game name of &amp;quot;TSA-G&amp;quot; would suggest, is based on the ENDO Tactical TSA (Tactical Stock Adapter) for [[Glock]] pistols (albeit without the upper support, presumably to prevent clipping), fitted with an adjustable stock resembling a Magpul MOE AR-15 stock.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Aiming.jpg|thumb|none|600px|Like the MP5SD1 above, this combo...]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stock.jpg|thumb|none|600px|...clearly just wasn't meant to be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The fixed-stocked, 4-position-trigger-grouped [[Heckler &amp;amp; Koch MP5SD5]] found time in its schedule to tag along for the release of Update #63.&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD5 Left.jpg|thumb|none|600px|The MP5SD5's left side, with a magazine approaching from the underside. Fixed-stocked MP5s have fallen a bit by the wayside in games in favor of their sliding-stocked counterparts; a shame, really, considering how interesting-looking the flat, sleek sides and side-mounted sling bars of the solid stocks are.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Loading.jpg|thumb|none|600px|But that's beside the point. Back on track, an attempt to load in the aforementioned magazine rather quickly goes sideways; Mr. Psydes here is blind on one side, so he couldn't quite gauge the distance between the side of the MP5 and his seeing side, leaving him beside himself with confusion as the magazine finds itself on the well's left side instead of its inside. As an aside, note that the selector is now pointed towards the left side of the shot, at the 3-round burst setting.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Charging.jpg|thumb|none|600px|Pulling back the MP5's distinctive side-mounted cocking handle, using a simple side-to-side motion instead of the more common back-up-slap. Debates over the which one is better can spark seriously heated debates between the two sides, at least on some forums. As for which one we're on? Well, let's not get sidetracked here - sidestep the debates, and stay on the side of neutrality.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Firing.jpg|thumb|none|600px|With that put aside, Sideshow Psydes shows off a debate that he ''is'' willing to take sides on, and unusual sides at that. While some might find the technique sidesplittingly laughable, firing sideways, according to Psydes, sends your brass downwards, saving you a fair amount of sideways glances from anybody standing beside you. Critics argue that, as the sights are topside and not sideside, shooting like this is tactical suicide. Which side's correct? We'll let you decide.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
Rounding out Update #63's full collection of MP5SDs is the [[Heckler &amp;amp; Koch MP5SD6]].&lt;br /&gt;
[[File:MP5 SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with MP5F stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Extending.jpg|thumb|none|600px|Extending the stock. When researching the MP5SD6's full name, our poltergeist protagonist also found out that the word poltergeist comes from the German word literally meaning &amp;quot;Noisy Ghost.&amp;quot; The juxtaposition of him using a gun that is specifically designed ''not'' to be noisy thus led him into a deep existential crisis.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Safe.jpg|thumb|none|600px|Having eventually recovered from said existential crisis, he decides to flip the selector off of safe...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Semi.jpg|thumb|none|600px|...onto semi...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Burst.jpg|thumb|none|600px|...and then, in a shocking twist of fate for this page, stopping at 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Charging.jpg|thumb|none|600px|By now you know the drill: pull the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Locking.jpg|thumb|none|600px|...twisting it into its locking notch...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Slap.jpg|thumb|none|600px|...and finishing off a reload with the ever-satisfying HK slap.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Aiming.jpg|thumb|none|600px|Aiming through the familiar diopter drum sights.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing.jpg|thumb|none|600px|Firing off a quick 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Auto.jpg|thumb|none|600px|Switching the selector onto full-auto...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing Unaimed.jpg|thumb|none|600px|...and spraying rounds everywhere, letting out an inarticulate scream of rage that, y'know, ''kinda'' defeats the point of using an integrally-suppressed weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the &amp;quot;Mp7 Sustenance&amp;quot;; it is meant as a reference to ''[[Half-Life 2]]'''s incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified [[GP-25]].&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:H3VR MP7A1.jpg|thumb|none|600px|While browsing the arsenal, always start off small.]]&lt;br /&gt;
[[File:H3VR MP7A1 RDS.jpg|thumb|none|600px|Affixing an Aimpoint sight to the MP7A1's upper rail, while noticing a bit of temporal distortion.]]&lt;br /&gt;
[[File:H3VR MP7A1 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the MP7A1.]]&lt;br /&gt;
[[File:H3VR MP7A1 Magazine.jpg|thumb|none|600px|A closeup of the already-loaded magazine, which shows off the bottlenecked shape of the 4.6x30mm rounds. Note the black tips, which indicate that these are of the armor-piercing variety. Apt, given that &amp;quot;armor-piercing&amp;quot; is the main selling point of the MP7 and its aforementioned [[FN P90]] rival versus conventional SMGs that fire pistol ammo (and the abject failure of the [[H&amp;amp;K UCP]] proves that the 4.6mm round is definitely ''not'' pistol ammo).]]&lt;br /&gt;
[[File:H3VR MP7A1 Irons.jpg|thumb|none|600px|Giving the iron sights a try.]]&lt;br /&gt;
[[File:H3VR MP7A1 Rear.jpg|thumb|none|600px|Of course, in order to allow this, you first have to unfold them.]]&lt;br /&gt;
[[File:H3VR MP7A1 Front.jpg|thumb|none|600px|Yes, the front one that was already unfolded too.]]&lt;br /&gt;
[[File:H3VR MP7A1 Firing.jpg|thumb|none|600px|Firing the MP7A1...]]&lt;br /&gt;
[[File:H3VR MP7A1 Aiming.jpg|thumb|none|600px|...aiming it...]]&lt;br /&gt;
[[File:H3VR MP7A1 Charging.jpg|thumb|none|600px|...and remembering to chamber a round. When? Never. Because it already happened. And it never will. Got it? No? Good.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Left.jpg|thumb|none|600px|Somewhen else, Welldone Freemeat prepares to start a hold with his &amp;quot;Sustenance&amp;quot; MP7A1. Neither the sight nor the launcher are removable, though other attachments can be fitted where appropriate.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Aiming.jpg|thumb|none|600px|Gunning down a poisonous breadcrab Zosig; while tough, these enemies move and attack slowly enough that they can generally be evaded, allowing players to focus primarily on encryption nodes.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Firing.jpg|thumb|none|600px|However, once the fast breadcrabs show up, it doesn't take very long for things to get out of hand.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Loading.jpg|thumb|none|600px|Not very long at all.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:H3VR MP5 &amp;amp; UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]&lt;br /&gt;
[[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP.]]&lt;br /&gt;
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]&lt;br /&gt;
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]&lt;br /&gt;
[[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]&lt;br /&gt;
[[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]&lt;br /&gt;
[[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]&lt;br /&gt;
[[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]&lt;br /&gt;
[[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]&lt;br /&gt;
[[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]]&lt;br /&gt;
[[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]]&lt;br /&gt;
[[File:H3VR UMP45 Left.jpg|thumb|none|600px|Examining the new, new UMP.]]&lt;br /&gt;
[[File:H3VR UMP45 Right.jpg|thumb|none|600px|Or rather, the UMP45, since we have to specify now.]]&lt;br /&gt;
[[File:H3VR UMP45 Magazine.jpg|thumb|none|600px|Loading in a 25-round magazine; among the perks of the new model was a functional viewing window, giving a clear look at precisely how much ammo is left.]]&lt;br /&gt;
[[File:H3VR UMP45 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering a round.]]&lt;br /&gt;
[[File:H3VR UMP45 Semi.jpg|thumb|none|600px|Disengaging the safety...]]&lt;br /&gt;
[[File:H3VR UMP45 Aiming.jpg|thumb|none|600px|...taking aim...]]&lt;br /&gt;
[[File:H3VR UMP45 Firing.jpg|thumb|none|600px|...and punching a .45-inch hole in the paper. (Well, roughly .45-inch - round-nosed bullets tend to tear the paper open rather than punching out clean holes, hence the existence of wadcutters.)]]&lt;br /&gt;
[[File:H3VR UMP45 Burst.jpg|thumb|none|600px|Flipping the selector over to its next position, 2-round burst; apparently, this wasn't a feature of the original model, and required some careful texture-editing to add in.]]&lt;br /&gt;
[[File:H3VR UMP45 Ejecting.jpg|thumb|none|600px|But hey, if it lets you get cinematic shots like this, then I'd say it was worth the while.]]&lt;br /&gt;
[[File:H3VR UMP45 Folding.jpg|thumb|none|600px|Confirming that the stock hinge still works.]]&lt;br /&gt;
[[File:H3VR UMP45 Auto.jpg|thumb|none|600px|And hey, while we're here, let's look at that third position on the selector.]]&lt;br /&gt;
[[File:H3VR UMP45 Spraying.jpg|thumb|none|600px|Burning through the last of the mag, and hitting pretty much nothing but the ceiling. The stock's there for a reason, y'know.]]&lt;br /&gt;
[[File:H3VR UMP45 Removing.jpg|thumb|none|600px|Yanking out the now-empty mag...]]&lt;br /&gt;
[[File:H3VR UMP45 Releasing.jpg|thumb|none|600px|...and, after a quick reload, giving the bolt release a hearty smack; this puts the magazine one round down, and the list of screencaps left to get one gun down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
To go along with the remodeled [[UMP45]], Update #100's first alpha build also included a [[Heckler &amp;amp; Koch UMP9]].&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR UMP9 Right.jpg|thumb|none|600px|Looking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Left.jpg|thumb|none|600px|Also, these shots are taken facing downrange, rather than facing the opposite wall.]]&lt;br /&gt;
[[File:H3VR UMP9 Locking.jpg|thumb|none|600px|Unlike the UMP45, this one's loading will start off with the charging handle being locked back...]]&lt;br /&gt;
[[File:H3VR UMP9 Unfolding.jpg|thumb|none|600px|...and then, since the stock started out unfolded, something totally unrelated to the loading process.]]&lt;br /&gt;
[[File:H3VR UMP9 Loading.jpg|thumb|none|600px|Resuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Slap.jpg|thumb|none|600px|Finishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.]]&lt;br /&gt;
[[File:H3VR UMP9 Auto.jpg|thumb|none|600px|Since the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.]]&lt;br /&gt;
[[File:H3VR UMP9 Aiming.jpg|thumb|none|600px|Aiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...]]&lt;br /&gt;
[[File:H3VR UMP9 Sight.jpg|thumb|none|600px|...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.]]&lt;br /&gt;
[[File:H3VR UMP9 Firing.jpg|thumb|none|600px|Contrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.]]&lt;br /&gt;
[[File:H3VR UMP9 Removing.jpg|thumb|none|600px|Yanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked &amp;quot;9x19&amp;quot;. The serial number plate is also marked - &amp;quot;48 001648&amp;quot;, in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.&lt;br /&gt;
[[File:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]&lt;br /&gt;
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Loading.jpg|thumb|none|600px|Loading a magazine into the Micro Uzi.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Racking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Safe.jpg|thumb|none|600px|Taking a close look at the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Semi.jpg|thumb|none|600px|It also shows off the weapon's seemingly somewhat poor condition, considering the denting present in the weapon's metal components.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Auto.jpg|thumb|none|600px|And, of course, it shows off the fire selector.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Aiming.jpg|thumb|none|600px|Taking a look through the Micro Uzi's rather simple aperture sights. Aiming such a small, short-stocked weapon so steadily and close-up was made far easier with the addition of the optional Virtual Stock system, added in the same update as the Micro Uzi itself.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Uzi Nano&amp;quot;===&lt;br /&gt;
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the &amp;quot;Uzi Nano&amp;quot; somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the &amp;quot;Future Sosig&amp;quot; Sosigun design contest; the original concept was chambered in &amp;quot;9x9mm&amp;quot;, and used a sadly-not-present-in-game &amp;quot;shakefire&amp;quot; operating system.&lt;br /&gt;
[[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''&amp;quot;Well, at least the magazine's nor-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]]&lt;br /&gt;
[[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Along with the full-size versions, the [[IMI Mini Uzi]] was added in Update #59's ninth alpha build.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Mini Uzi Left.jpg|thumb|none|600px|Examining a Lil' Uzi. Unlike the more common Vert or Horizont variants, this appears to be a rarer Lil' Uzi Diag.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Loading.jpg|thumb|none|600px|Loading in a 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Scale.jpg|thumb|none|600px|Comparing the Mini Uzi to a full-sized one, which gives an idea of just how &amp;quot;mini&amp;quot; it is.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Right.jpg|thumb|none|600px|Taking a look at the weapon's right side, which gives a good view of the folded stock.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolding.jpg|thumb|none|600px|Unfolding said stock...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolded.jpg|thumb|none|600px|...which produces this.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Charging.jpg|thumb|none|600px|Pulling the weapon's top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Aiming.jpg|thumb|none|600px|No, that's not how you...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Firing.jpg|thumb|none|600px|... *sigh* ... [[Call of Duty 4: Modern Warfare#IMI Mini Uzi|11 years, and they still haven't learned...]]]]&lt;br /&gt;
[[File:H3VR Mini Uzi Ejecting.jpg|thumb|none|600px|At least they're still doing the same needlessly dramatic removal of their empty magazines.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the 9th alpha of Update #59, two versions of the [[Uzi]] were added: the solid-stocked &amp;quot;Classic&amp;quot;, and the folding-stocked &amp;quot;Compact&amp;quot;; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|none|450px|IMI Uzi w/later-pattern wooden stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Wood Left.jpg|thumb|none|600px|Admiring the wooden-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Right.jpg|thumb|none|600px|A seldom-seen sight, and all the more welcome for it.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Loading.jpg|thumb|none|600px|Loading in a magazine. Unlike the Sosigs' .45 ACP Uzis, this one is a far more common 9x19mm version.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Safe.jpg|thumb|none|600px|Looking at the fire selector's 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Auto.jpg|thumb|none|600px|...and what everyone thinks of when they hear the word &amp;quot;Uzi&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Aiming.jpg|thumb|none|600px|Looking through the Uzi's aperture/post sights. A little bit obtrusive, but perfectly suitable for the weapons' intended purpose.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Firing.jpg|thumb|none|600px|Opening fire. The Uzi's renowned controllability carries over quite well into ''H3''.]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Left.jpg|thumb|none|600px|The far more commonly-seen folding-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Right.jpg|thumb|none|600px|Perfect for all of your [https://upload.wikimedia.org/wikipedia/commons/9/90/Reagan_assassination_attempt_montage.jpg president-defending needs].]]&lt;br /&gt;
[[File:H3VR Uzi Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR Uzi Unfolded.jpg|thumb|none|600px|In case you were worried that that was the stock at full extension, rest assured that it is not; this is.]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|none|450px|IMI Uzi w/Sionics suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Suppressor.jpg|thumb|none|600px|Added along with the Uzis was this unique Sionics 2-stage suppressor, commonly associated with the Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Barrel.jpg|thumb|none|600px|Unfortunately, the fact that it fits over the barrel makes attaching it a bit... tricky. Here, for example, the collision hitboxes of the suppressor and barrel fight one another, while the game attempts to determine whether or not the suppressor is in the right position to make the barrel invisible (which is supposed to happen when it's attached).]]&lt;br /&gt;
[[File:H3VR Uzi Suppressed.jpg|thumb|none|600px|There we go.]]&lt;br /&gt;
[[File:H3VR Uzi Firing Suppressed.jpg|thumb|none|600px|With that ordeal out of the way, it's back to ventilating the target.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Interdynamic KG-99.jpg|thumb|none|450px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR KG-9 Left.jpeg|thumb|none|600px|The left side of the KG-9. Looks... pretty much the same as the TEC-9, really.]]&lt;br /&gt;
[[File:H3VR KG-9 Right.jpeg|thumb|none|600px|Yep, looks the same over here too.]]&lt;br /&gt;
[[File:H3VR KG-9 Loading.jpeg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR KG-9 Bolt.jpeg|thumb|none|600px|Grabbing a hold of the charging handle...]]&lt;br /&gt;
[[File:H3VR KG-9 Charging.jpeg|thumb|none|600px|...and demonstrating the main noticeable difference between the TEC-9 and the KG-9: were this the former, the bolt wouldn't be sitting here like this (assuming that it was working properly, that is). While the later-pattern sights and cocking handle would normally imply this to be a TEC-9, the open-bolt functionality makes it simply a KG-9 modified with the later-pattern parts. It could also be explained as a TEC-9 upper receiver mated to a KG-9 lower; similar conversions have been seen in various media forms before.]]&lt;br /&gt;
[[File:H3VR KG-9 Aiming.jpeg|thumb|none|600px|Aiming the KG-9.]]&lt;br /&gt;
[[File:H3VR KG-9 Firing.jpeg|thumb|none|600px|Not that it does you much good.]]&lt;br /&gt;
[[File:H3VR KG-9 Ejecting.jpeg|thumb|none|600px|Performing a tacticool mag-switch.]]&lt;br /&gt;
[[File:H3VR KG-9 Suppressor.jpeg|thumb|none|600px|Screwing on a suppressor...]]&lt;br /&gt;
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]&lt;br /&gt;
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]&lt;br /&gt;
[[File:H3VR KG-9 New Loading.jpg|thumb|none|600px|Alongside the new TEC-9 came... the old KG-9 again. But it's different now - the use of the new model's double-feed magazines is a pretty good indicator of that.]]&lt;br /&gt;
[[File:H3VR KG-9 New Aiming.jpg|thumb|none|600px|Aiming the weapon gives a good look at what changed - just compare it to the aiming shots above, and the difference in width is obvious.]]&lt;br /&gt;
[[File:H3VR KG-9 New Stock.jpg|thumb|none|600px|To make things more interesting, here's another funny, uncharacteristic attachment - a [[Beretta 93R]]'s detachable stock. It looks... surprisingly good, actually.]]&lt;br /&gt;
[[File:H3VR KG-9 New Firing.jpg|thumb|none|600px|Aside from looking neat, it helps give the sights a bit more purpose - it's not exactly precise, but it's substantially easier to keep on target this way.]]&lt;br /&gt;
[[File:H3VR KG-9 New Blocked.jpg|thumb|none|600px|So, the next logical move is to tack on something else that completely negates this advantage, and makes the sights even more pointless than they were originally. A massive oil-filter suppressor should do the trick - not to mention how it helps drive home the whole &amp;quot;super illegal&amp;quot; thing a bit more.]]&lt;br /&gt;
[[File:H3VR KG-9 New Suppressor.jpg|thumb|none|600px|This also serves as an excellent opportunity to show off another one of ''H3'''s unique features - suppressors actually have to be screwed on properly, lest something like this happen.]]&lt;br /&gt;
&lt;br /&gt;
==K-50M==&lt;br /&gt;
The 3rd weapon added in the 2018 Meatmas Update was a [[PPSh-41#K-50M|K-50M]], a North Vietnamese variant of the [[PPSh-41]]. Notably, this is the first known major media appearance of this particular weapon.&lt;br /&gt;
[[File:K50m.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR K-50M Box.jpg|thumb|none|600px|The 3rd Meatmas Advent Calendar box, which features a gun as rarely-seen as the full name of North Vietnam.]]&lt;br /&gt;
[[File:H3VR K-50M Right.jpg|thumb|none|600px|Examining the submachine gun. If you thought that the PPSh couldn't've used more stamped steel components, you were wrong.]]&lt;br /&gt;
[[File:H3VR K-50M Extending.jpg|thumb|none|600px|Extending the wire stock.]]&lt;br /&gt;
[[File:H3VR K-50M Loading.jpg|thumb|none|600px|Loading in a 35-round magazine.]]&lt;br /&gt;
[[File:H3VR K-50M Cocking.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR K-50M Left.jpg|thumb|none|600px|Giving the K-50M a visual inspection. Between the PPSh base, the early-pattern [[AK-47]] pistol grip, and the [[MAT-49]] front sight and wire stock, this thing's family tree must look like a [https://en.wikipedia.org/wiki/Crooked_Trees Saskatchewanian Crooked Aspen].]]&lt;br /&gt;
[[File:H3VR K-50M Aiming.jpg|thumb|none|600px|Aiming; the exogenous front sight makes for a rather interesting sight picture.]]&lt;br /&gt;
[[File:H3VR K-50M Firing.jpg|thumb|none|600px|Unfortunately, &amp;quot;interesting&amp;quot; doesn't necessarily mean &amp;quot;precise&amp;quot;, especially not on an open-bolt submachine gun.]]&lt;br /&gt;
[[File:H3VR K-50M Removing.jpg|thumb|none|600px|Dramatically pitching away an empty magazine...]]&lt;br /&gt;
[[File:H3VR K-50M Hipfiring.jpg|thumb|none|600px|...and, one quick reload later, dumping an entire magazine at an oversized chocolate. Unfortunately, this proves no match for the chocolate's adamantine armor of aluminum foil.]]&lt;br /&gt;
[[File:H3VR K-50M Sight.jpg|thumb|none|600px|Update #94 gave the K-50M an update in the form of a substantially taller front sight.]]&lt;br /&gt;
[[File:H3VR K-50M Adjusted.jpg|thumb|none|600px|The practical upshot of this is that the gun won't; instead, rounds will land more or less where they're supposed to.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalashniluger&amp;quot;==&lt;br /&gt;
The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the [[GP-25]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.&lt;br /&gt;
[[File:Werle AK47 Luger.jpg|thumb|none|451px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Why.jpg|thumb|none|600px|what]]&lt;br /&gt;
[[File:H3VR on.jpg|thumb|none|600px|why]]&lt;br /&gt;
[[File:H3VR Earth.jpg|thumb|none|600px|how]]&lt;br /&gt;
[[File:H3VR would.jpg|thumb|none|600px|no]]&lt;br /&gt;
[[File:H3VR you.jpg|thumb|none|600px|stop]]&lt;br /&gt;
[[File:H3VR do.jpg|thumb|none|600px|please]]&lt;br /&gt;
[[File:H3VR this.jpg|thumb|none|600px|I beg you]]&lt;br /&gt;
[[File:H3VR to.jpg|thumb|none|600px|no more]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles, Carbines, &amp;amp; Battle Rifles|the relevant subpage]]). Both are fitted with a factory [[AR-15]] stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|Gen I TDI / KRISS USA Vector with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]]&lt;br /&gt;
[[File:H3VR Vector Right.jpg|thumb|none|600px|&amp;quot;Hmm...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Profile.jpg|thumb|none|600px|&amp;quot;What could it be, what could it be...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|&amp;quot;Oh, right. That's... kinda important.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]]&lt;br /&gt;
[[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]]&lt;br /&gt;
[[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]]&lt;br /&gt;
[[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]]&lt;br /&gt;
[[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a &amp;quot;25+&amp;quot; magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]]&lt;br /&gt;
[[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]]&lt;br /&gt;
[[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]]&lt;br /&gt;
[[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuularuisku&amp;quot;==&lt;br /&gt;
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it &amp;quot;Kuularuisku&amp;quot;, a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to &amp;quot;ball hose&amp;quot;.&lt;br /&gt;
[[File:Kuularuisku.jpg|thumb|none|450px|Homemade submachine gun seized by Finnish police - .22 LR]]&lt;br /&gt;
[[File:H3VR Kuularuisku Left.jpg|thumb|none|600px|Having misspelled the gun's name for the fourteenth time, a desperate bandit looks to the item spawner for guidance.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Right.jpg|thumb|none|600px|''&amp;quot;Coo... coolah... coolarooeeskew?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Eh, close enough.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Kuularuisku Safety.jpg|thumb|none|600px|Locking the bolt handle back into the further-forward of its two safety notches; presumably, the weapon's creator cut the first notch, then realized that the recoil spring bottomed out before the bolt handle could actually reach it, and cut another notch that could be used properly.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Loading.jpg|thumb|none|600px|Loading in a drum; each one of these holds 75 rounds of .25 ACP. Making a high-capacity drum magazine feed rimmed ammunition reliably is quite an impressive feat for a professional manufacturer, nevermind somebody working out of a machine shop somewhere in eastern Europe.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Locking.jpg|thumb|none|600px|Pulling the bolt out of its locked position, and getting ready to do some damage.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Aiming.jpg|thumb|none|600px|Looking through the weapon's notch-and-post irons; simple, but effective.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Sight.jpg|thumb|none|600px|Taking a closer look at the rear sight; while it would initially appear to be adjustable, a closer examination reveals that it lacks both range markings and stop notches, so there's neither a will nor a way to actually set the range. But hey, it's a homemade gun, so count your blessings - at least the sights actually line up.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Firing.jpg|thumb|none|600px|Living up to the weapon's name, and hosing down a steel silhouette with some quarter-inch copper-and-lead balls; while its surprisingly low rate of fire (and its integral screwdriver-handle foregrip) make it relatively controllable, it can still bounce around a fair bit if you aren't ready for it.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressor.jpg|thumb|none|600px|Of course, what accessory could be more befitting of an improvised gun made of plumbing pipes and half a hardware store's worth of fasteners than a suppressor made out of an oil filter wrapped in duct tape? The duct tape probably isn't strictly necessary, but it gives you a better grip than just a rusty steel can, and hey, it looks cool.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressed.jpg|thumb|none|600px|Spraying down some clay pots with the suppressed ball-hose; a suppressor of this size blocks your sights, limiting your options for aiming to either tracers or guessing. While .25 ACP tracers aren't the most visible thing in the world, they're still the better choice by a considerable margin - you're still guessing, but you only have to guess once per pull of the trigger, and figure the rest out from there.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Update #52's laundry list of new weapons included the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]&lt;br /&gt;
[[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]&lt;br /&gt;
[[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]&lt;br /&gt;
[[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|&amp;quot;Keep the change, you filthy animal!&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|&amp;quot;It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1928 Safe.jpg|thumb|none|600px|Meanwhile, in a far more legal-looking environment, another M1928 gets examined. Here, the markings are on full display; despite the tendency of in-game models to have sanitized or obfuscated trademarks, the M1928 has a full, intact set on its receiver (which are substantially easier to read when this image is viewed at full size).]]&lt;br /&gt;
[[File:H3VR M1928 Semi.jpg|thumb|none|600px|Also visible here is the Thompson's interesting selector arrangement: the rear lever determines whether or not the gun will do something when the trigger is pulled...]]&lt;br /&gt;
[[File:H3VR M1928 Auto.jpg|thumb|none|600px|...while the front one determines just what that &amp;quot;something&amp;quot; is.]]&lt;br /&gt;
[[File:H3VR M1928 Aiming.jpg|thumb|none|600px|Aiming through the Thompson's notch-and-post sights (or at least attempting to); the flip-up adjustable rear ladder isn't usable in-game, though to be fair, it's not like there was ever any valid reason to use it in the first place.]]&lt;br /&gt;
[[File:H3VR M1928 Firing Aimed.jpg|thumb|none|600px|In fact, considering the distances at which submachine guns are often used (especially in, shall we say, &amp;quot;dubiously legal&amp;quot; circumstances), there's a substantial group who'd argue that adjustable sights of any sort are a bit superfluous, let alone ones adjustable for both windage and distances ''in excess of a kilometer''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Added through Update #50, the classic [[M1A1 Thompson]] is usable.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]&lt;br /&gt;
[[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads &amp;quot;THOMPSON SUBMACHINE GUN&amp;quot;, the second &amp;quot;CALIBER .45 M1A1&amp;quot;, and the third &amp;quot;NO. 287404&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]&lt;br /&gt;
[[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. &amp;quot;Attempting&amp;quot; being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]&lt;br /&gt;
[[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]&lt;br /&gt;
[[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]&lt;br /&gt;
[[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson MK-2&amp;quot;===&lt;br /&gt;
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov]) is also available, albeit only as a rare drop in Take &amp;amp; Hold mode (using the &amp;quot;Ricky Dicky Random&amp;quot; setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The &amp;quot;Thompson MK-2&amp;quot; (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same &amp;quot;10mm DSM&amp;quot; ammunition as the in-game [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the &amp;quot;Prox-Mine&amp;quot; rounds into a death sentence for the user and anybody nearby.&lt;br /&gt;
[[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are &amp;quot;Slugger&amp;quot; (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective &amp;quot;ears&amp;quot; of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the &amp;quot;EG1&amp;quot; in-game) looks suitably futuristic.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Along with the [[Thompson]], Update #50 added the [[M3 &amp;quot;Grease Gun&amp;quot;]] to ''H3''.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]&lt;br /&gt;
[[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]&lt;br /&gt;
[[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]&lt;br /&gt;
[[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]&lt;br /&gt;
[[File:H3VR M3 Firing.jpg|thumb|none|600px|&amp;quot;Greasing&amp;quot; the snowy landscape.]]&lt;br /&gt;
[[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]&lt;br /&gt;
===Suppressed M3===&lt;br /&gt;
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; with integral suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Table.jpg|thumb|none|600px|Meanwhile, out in the Proving Grounds, another suppressed M3 pops up on a table.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Extending.jpg|thumb|none|600px|And just in time, too, to show off the now-actually-extendable extendable stock.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed 1-Handed.jpg|thumb|none|600px|Ignoring the stock and attempting to use it one-handed, with... predictable levels of accuracy.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Close-Up.jpg|thumb|none|600px|30 misses later, and we get a nice, close look at the Grease Gun's innards. Simple stuff, really.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Lil' Greasy&amp;quot;===&lt;br /&gt;
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was &amp;quot;Lil' Greasy&amp;quot;, a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from [https://www.artstation.com/artwork/AZ0Oy 3D artist Pavel Kutejnikov], who named it simply &amp;quot;Submachine Gun&amp;quot;.&lt;br /&gt;
[[File:H3VR Greasy Right.jpg|thumb|none|600px|''&amp;quot;Okay, kids, we can take him home, but you'll have to clean up after him.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Left.jpg|thumb|none|600px|''&amp;quot;But not before we get him to a vet - if the polyhandyly is any indication, he's probably inbred, and he definitely hasn't had his shots yet.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Safety.jpg|thumb|none|600px|Disengaging the dustcover/safety, just like on the full-sized version; after all, they're mechanically identical - this one's just a little bit smaller.]]&lt;br /&gt;
[[File:H3VR Greasy Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 20 rounds of .45 ACP apiece.]]&lt;br /&gt;
[[File:H3VR Greasy Cocking.jpg|thumb|none|600px|Pulling the cocking handle. Which one? Take a guess.]]&lt;br /&gt;
[[File:H3VR Greasy Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the sights are much the same as the normal Grease Gun, with a thick front blade and a large rear aperture.]]&lt;br /&gt;
[[File:H3VR Greasy Firing.jpg|thumb|none|600px|Firing off a few shots; another common feature between Lil' Greasy and its less-lil' counterpart is a low rate of fire, so spent casings rarely share screentime.]]&lt;br /&gt;
[[File:H3VR Greasy Removing.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[File:H3VR Greasy Modded.jpg|thumb|none|600px|''&amp;quot;Aww, doesn't he look so cute in his little costume?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;He sure does - I love it as much as he probably hates it. Let's take a picture before he destroys the couch.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
Along with some new features in Take &amp;amp; Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]]&lt;br /&gt;
[[File:H3VR MAC-10 Loading.jpg|thumb|none|600px|Loading in a magazine - being meant for .45 ACP, this holds 30 rounds.]]&lt;br /&gt;
[[File:H3VR MAC-10 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle, and revealing a surprisingly detailed interior.]]&lt;br /&gt;
[[File:H3VR MAC-10 Semi.jpg|thumb|none|600px|Pushing the safety switch forward...]]&lt;br /&gt;
[[File:H3VR MAC-10 Auto.jpg|thumb|none|600px|...and flipping the fire selector around to full-auto.]]&lt;br /&gt;
[[File:H3VR MAC-10 Unfolding.jpg|thumb|none|600px|Opening up the stock is done in two stages: here, the buttplate is being unfolded.]]&lt;br /&gt;
[[File:H3VR MAC-10 Extending.jpg|thumb|none|600px|And here, the stock itself is being extended. These don't have to be done in any particular order; if you want to, you can half-unfold the buttplate, pull the stock a third of the way out, re-fold the buttplate, pull the stock two-thirds of the way out, push it back to a quarter extension, seven-thirty-thirds-unfold the buttplate, twenty-one-and-third-thirty-seconds extend the stock, and just leave it there.]]&lt;br /&gt;
[[File:H3VR MAC-10 Aiming.jpg|thumb|none|600px|With no real way to prove that that isn't the way the stock is now, a not-particularly-sneaky operator puts a Sosig's head under the sights...]]&lt;br /&gt;
[[File:H3VR MAC-10 Firing.jpg|thumb|none|600px|...and mildly confuses him.]]&lt;br /&gt;
[[File:H3VR MAC-10 Spraying.jpg|thumb|none|600px|Having somehow cleared out the rest of Anton's apartment, the operator folds the stock back up, blasts some 90s gangster rap, and does the world's most stationary drive-by on some glass bottles wearing rival colors.]]&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|450px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Suppressed.jpg|thumb|none|600px|Striving to be sneakier, the operator does a bit of impromptu cropdusting through a 2-stage Sionics can.]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|450px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Shroud.jpg|thumb|none|600px|''&amp;quot;But what if I wanna hold it out here?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MAC-10 Together.jpg|thumb|none|600px|Sadly, the two are, in fact, mutually exclusive - after all, the shrouded extension isn't threaded, nevermind that the extension's muzzle is too wide to fit into the suppressor in the first place.]]&lt;br /&gt;
[[File:H3VR MAC-10 Incompatible.jpg|thumb|none|600px|An operator can dream, though. An operator can dream.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Following Update #46, SWBs can now make use of these.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]&lt;br /&gt;
[[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]&lt;br /&gt;
[[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]&lt;br /&gt;
[[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read &amp;quot;INGER M11. CAL 9MM AUTO&amp;quot; on the first line, &amp;quot;MILITARY ARMAMENT CORP&amp;quot; on the second, and &amp;quot;POWDER SPRINGS GA, USA&amp;quot; on the third.]]&lt;br /&gt;
[[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]&lt;br /&gt;
[[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]&lt;br /&gt;
[[File:H3VR MAC-11 Strap.jpg|thumb|none|600px|The 2nd alpha build of Update #76 added something new to the MAC: with the addition of wobbly, free-moving firearm parts came the addition of the Ingram series' distinctive front strap grip (which is hanging slightly backwards here; the presumptive reason that it's not hanging sideways is that it fills the entirety of the front sling ring (and is perhaps a bit over-starched), while the practical reason is that ''H3'''s engine only supports wobbly bits that wobble along one axis at a time).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.&lt;br /&gt;
[[File:MP40_Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]&lt;br /&gt;
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]&lt;br /&gt;
[[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]&lt;br /&gt;
[[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]&lt;br /&gt;
[[File:H3VR MP40 Unfolding.jpg|thumb|none|600px|Popping open the stock; at full size, a small stamping of an eagle can be seen on the stock; this is a particular type of proofmark known as a ''Waffenamt'', used to denote acceptance into German military service during the Nazi era.]]&lt;br /&gt;
[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]&lt;br /&gt;
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Submachine Gun==&lt;br /&gt;
The [[Owen Submachine Gun]] (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Owen Box.jpg|thumb|none|600px|The Owen in its respective box; if the finned barrel, solid lower receiver, and wireframe stock didn't tip you off that this is an early-production MkI/42 model, the production date should do the trick.]]&lt;br /&gt;
[[File:H3VR Owen Left.jpg|thumb|none|600px|Getting a closer look; the parkerized finish implies a post-war refurbishment, as wartime guns were instead camouflage-painted at the factory. Yes, all of them.]]&lt;br /&gt;
[[File:H3VR Owen Right.jpg|thumb|none|600px|Seemingly in an attempt to emulate this, the in-game Owen features a green-painted receiver tube and magazine well; some examples have turned up painted in a similar shade of solid green (as opposed to the more commonly-seen [[Media:Owen-gun 400.jpg|green and yellow]]), though this paint is generally applied to most or all of the gun, implying that this particular one may have been re-built from parts of differently-refurbished guns.]]&lt;br /&gt;
[[File:H3VR Owen Loading.jpg|thumb|none|600px|Loading in a magazine; since loading from the top apparently wasn't idiosyncratic enough, these mags hold precisely thirty-three rounds.]]&lt;br /&gt;
[[File:H3VR Owen Cocking.jpg|thumb|none|600px|Pulling the cocking handle. It's normally a pretty simple operation - the placement's not entirely typical, but no more awkward than, say, a [[Suomi KP/-31]] - but trying to get bolt movement in the same shot when the gun ejects downwards isn't the easiest thing in the world.]]&lt;br /&gt;
[[File:H3VR Owen Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR Owen Aiming.jpg|thumb|none|600px|...and the wielder's neck over the gun. For reasons best known to itself, the Owen's sights are on the right side of the receiver, making using them as a right-hander a bit awkward.]]&lt;br /&gt;
[[File:H3VR Owen Recoil.jpg|thumb|none|600px|Especially given that the game tracks the position of the user's &amp;quot;shoulders&amp;quot; relative to their head, so excessive neck-craning can lead to the game treating the gun as free-floating, with a corresponding increase in recoil.]]&lt;br /&gt;
[[File:H3VR Owen Auto.jpg|thumb|none|600px|To increase recoil further, simply click the switch a bit further up.]]&lt;br /&gt;
[[File:H3VR Owen Firing.jpg|thumb|none|600px|Sadly, not even switching to left-handed operation makes this mode effective against trains. Though it does at least give a decent view of the charging handle, provided you're willing to sacrifice actually aiming.]]&lt;br /&gt;
[[File:H3VR Owen Inverted.jpg|thumb|none|600px|For the stiff-necked, right-handed, aim-obsessed submachine gunners out there (or those who simply can't stand top-mounted magazines), there is one other option.]]&lt;br /&gt;
[[File:H3VR Owen Ejecting.jpg|thumb|none|600px|It also works for those aiming to create a fancy little fountain of brass. Tip from someone who's had a spent case go down their shirt: don't stand under this fountain; it will ''not'' end well.]]&lt;br /&gt;
&lt;br /&gt;
==PASAM==&lt;br /&gt;
The second of Update #52's 3 [[C96]] variants is a derivative of the [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.&lt;br /&gt;
&lt;br /&gt;
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name &amp;quot;Mauser Assault Carbine&amp;quot; and sold on CG Trader alongside all the other C96 variants seen in-game as the &amp;quot;Mauser Pistol Pack.&amp;quot; It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]&lt;br /&gt;
[[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]&lt;br /&gt;
[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]&lt;br /&gt;
[[File:H3VR PASAM Adjusting.jpg|thumb|none|600px|Through the power of subsequent updates, the Mauser Assault Carbine would later receive the same adjustable rear sight as the other C96 variants - 50 meters to 500, in increments of 50.]]&lt;br /&gt;
[[File:H3VR PASAM Safety.jpg|thumb|none|600px|Along with proper set of 3 firemodes - all the rounds, one of them, or (shown here) none at all.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
Complimenting the earlier-added [[PP-19 Bizon]], the [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was added in Update #100's fourth alpha.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vityaz Right.jpg|thumb|none|600px|Chilling out in the Proving Grounds with a shiny new - ''&amp;quot;hey, wait a minute. Where'd the stock go?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Left.jpg|thumb|none|600px|''&amp;quot;Oh, there it is.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Extending.jpg|thumb|none|600px|While the basic Vityaz has a standard [[AKS-74]]-style triangular folding stock, the SN variant replaces this with an improved Zenit stock that can be adjusted for length of pull.]]&lt;br /&gt;
[[File:H3VR Vityaz Unfolding.jpg|thumb|none|600px|And, y'know, unfolded to actually make that useful.]]&lt;br /&gt;
[[File:H3VR Vityaz Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 30 rounds, and fit into absolutely nothing else.]]&lt;br /&gt;
[[File:H3VR Vityaz Semi.jpg|thumb|none|600px|Being an AK variant, disengaging the safety comes before chambering a round; it's been flipped to semi-auto here to minimize the potential consequences of this.]]&lt;br /&gt;
[[File:H3VR Vityaz Charging.jpg|thumb|none|600px|With the entire concept of safety out of the way, the charging handle is free to run back and forth with as many pairs of scissors as it likes.]]&lt;br /&gt;
[[File:H3VR Vityaz Aiming.jpg|thumb|none|600px|Giving the sights a try; for all its modernity, the Vityaz-SN still features the classic AK tangent sights. Over 70 years, and still going strong.]]&lt;br /&gt;
[[File:H3VR Vityaz Firing.jpg|thumb|none|600px|Firing, and getting about as much recoil as you'd expect from a modern SMG in semi-auto; the muzzle brake does a decent job of exaggerating the muzzle flash (mostly by redirecting it to somewhere the sights won't block).]]&lt;br /&gt;
[[File:H3VR Vityaz Adjusting.jpg|thumb|none|600px|Adjusting the aforementioned tangent sights; these go out to 300 meters in 50-meter increments, which is double what the earlier Bizon can do - and arguably a bit optimistic for a 9x19mm SMG.]]&lt;br /&gt;
[[File:H3VR Vityaz Reloading.jpg|thumb|none|600px|Getting back into the spirit of this modern, tactical SMG with a proper tactical reload.]]&lt;br /&gt;
[[File:H3VR Vityaz Drum.jpg|thumb|none|600px|And then taking it... perhaps a bit too far. These attachments all came along with the Vityaz; the drum is the only pure work of fiction here (seemingly being a [[Suomi KP/-31]] drum with a Vityaz-style feed tower, in a similar vein to the numerous other modifications of Suomi drums to fit different magazine wells), with the &amp;quot;RKO&amp;quot; foregrip being a Zenit RK-0, the &amp;quot;Mk. 2 Hex Suppressor&amp;quot; being one of Hexagon Tactical's offerings, the &amp;quot;Perst3&amp;quot; laser being a Zenitco Perst-3 (in keeping with the tendency of item names in ''H3'' to omit spaces and punctuation), and the &amp;quot;PK120&amp;quot; being a Valday PK-120 (see previous note).]]&lt;br /&gt;
[[File:H3VR Vityaz Reticle.jpg|thumb|none|600px|Aiming through the latter of these attachments, with the effect of the penultimate one also being visible...]]&lt;br /&gt;
[[File:H3VR Vityaz Auto.jpg|thumb|none|600px|...before forgoing the reflex sight entirely, flipping over to full-auto, and demonstrating to a hapless Sosig that the [[Escape from Tarkov|leg meta]] still applies to things that don't have legs.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]]&lt;br /&gt;
[[File:H3VR Bizon Magazine.jpg|thumb|none|600px|Taking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.]]&lt;br /&gt;
[[File:H3VR Bizon Loading.jpg|thumb|none|600px|Loading the aforementioned magazine into the gun.]]&lt;br /&gt;
[[File:H3VR Bizon Right.jpg|thumb|none|600px|Remember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.]]&lt;br /&gt;
[[File:H3VR Bizon Muzzle.jpg|thumb|none|600px|A closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Semi.jpg|thumb|none|600px|A cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...]]&lt;br /&gt;
[[File:H3VR Bizon Auto.jpg|thumb|none|600px|...when you could set it to full-auto?]]&lt;br /&gt;
[[File:H3VR Bizon Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Bizon Aiming.jpg|thumb|none|600px|Aiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Firing.jpg|thumb|none|600px|Pulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.]]&lt;br /&gt;
[[File:H3VR Bizon Left.jpg|thumb|none|600px|Reviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?]]&lt;br /&gt;
[[File:H3VR Bizon Folding.jpg|thumb|none|600px|Folding up the stock...]]&lt;br /&gt;
[[File:H3VR Bizon Folded.jpg|thumb|none|600px|...which makes the already compact weapon even shorter.]]&lt;br /&gt;
[[File:H3VR Bizon Folded Pointing.jpg|thumb|none|600px|Unfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.]]&lt;br /&gt;
[[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]]&lt;br /&gt;
[[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]]&lt;br /&gt;
[[File:H3VR Bizon Stock.jpg|thumb|none|600px|Another perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.]]&lt;br /&gt;
[[File:H3VR Bizon Adjusting.jpg|thumb|none|600px|Even later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PP-2000 Left.jpg|thumb|none|600px|Examining the left side of the PP-2000...]]&lt;br /&gt;
[[File:H3VR PP-2000 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR PP-2000 Loading.jpg|thumb|none|600px|Loading in a 44-round magazine. Sadly, this can't be used as a stock, seeing as the PP-2000 in-game already has one.]]&lt;br /&gt;
[[File:H3VR PP-2000 Charging.jpg|thumb|none|600px|Pulling back the rather [[G36]]-esque folding charging handle.]]&lt;br /&gt;
[[File:H3VR PP-2000 Aiming.jpg|thumb|none|600px|Taking not-really-aim...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing.jpg|thumb|none|600px|...and firing anyways.]]&lt;br /&gt;
[[File:H3VR PP-2000 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the PP-2000. But wait, what's that?]]&lt;br /&gt;
[[File:H3VR PP-2000 Suppressor.jpg|thumb|none|600px|Why, it's a suppressor! One specifically meant for this weapon, in fact! And of course, that leaves only one thing to do...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing Suppressed.jpg|thumb|none|600px|...fire the weapon again, but this time at a neck-craningly impossible cinematic angle!]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
The [[PP-91 Kedr]] is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.&lt;br /&gt;
[[File:Kedrpp91.jpg|thumb|none|450px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PP-91 Loading.jpg|thumb|none|600px|While going through the new lineup, always be sure to have a look at the machine pistols on offer.]]&lt;br /&gt;
[[File:H3VR PP-91 Stock.jpg|thumb|none|600px|Also be sure to unfold their stocks.]]&lt;br /&gt;
[[File:H3VR PP-91 Charging.jpg|thumb|none|600px|And to chamber them.]]&lt;br /&gt;
[[File:H3VR PP-91 Right.jpg|thumb|none|600px|And, of course to take some time to admire them.]]&lt;br /&gt;
[[File:H3VR PP-91 Left.jpg|thumb|none|600px|How wonderfully simple.]]&lt;br /&gt;
[[File:H3VR PP-91 Safe.jpg|thumb|none|600px|Don't forget to switch them from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Semi.jpg|thumb|none|600px|...to &amp;quot;something in Cyrillic that probably means semi-auto&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Auto.jpg|thumb|none|600px|...to &amp;quot;something else in Cyrillic that probably means full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PP-91 Aiming.jpg|thumb|none|600px|Aiming; this would be far more conducive to actually hitting something were the post visible through the rear sight actually the front sight post, and not the front sight's left protective ear.]]&lt;br /&gt;
[[File:H3VR PP-91 Firing.jpg|thumb|none|600px|Not that that ever stopped anyone from trying.]]&lt;br /&gt;
[[File:H3VR PP-91 Sight.jpg|thumb|none|600px|Taking a look at Update #24's, well, updates...]]&lt;br /&gt;
[[File:H3VR PP-91 Aperture.jpg|thumb|none|600px|...these being an optional aperture setting for the rear sight...]]&lt;br /&gt;
[[File:H3VR PP-91 Rail.jpg|thumb|none|600px|...and a somewhat oddly-placed rail. While it might not seem terribly useful, it makes a great spot for lights and lasers, and the game's canted rail adapters can be used to turn it into a top rail for optics.]]&lt;br /&gt;
[[File:H3VR PP-91 Unfolded.jpg|thumb|none|600px|And, years later, Update #87 updated the Kedr once more, allowing its stock to properly unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]&lt;br /&gt;
[[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]&lt;br /&gt;
[[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]&lt;br /&gt;
===&amp;quot;PPSh-14&amp;quot;===&lt;br /&gt;
A fictional version of the PPSh (created by [https://www.artstation.com/artwork/46ER8 3D artist Pavel Kutejnikov]), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).&lt;br /&gt;
[[File:H3VR PPSh 14.jpg|thumb|none|600px|The &amp;quot;PPSh-14&amp;quot; in its weapon case.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay on Unity can only be viewed from the left eye.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]&lt;br /&gt;
[[FIle:H3VR PPSh 14 Flash.jpg|thumb|none|600px|Oh, yeah, and the muzzle flash is blue for some reason.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Flash Low.jpg|thumb|none|600px|Figured it was worth pointing out.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;QC9 PDW&amp;quot; (Custom 9mm AR-15)==&lt;br /&gt;
Added through Update #46, the &amp;quot;QC9 PDW&amp;quot; is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round &amp;quot;waffle&amp;quot;-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.&lt;br /&gt;
[[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]]&lt;br /&gt;
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]&lt;br /&gt;
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]&lt;br /&gt;
[[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the &amp;quot;waffle&amp;quot; polymer magazine, and the X-15 drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]&lt;br /&gt;
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this is an issue with all but the cartridges added in with the Meat Fortress update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rosie&amp;quot;==&lt;br /&gt;
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a &amp;quot;heavy submachine gun&amp;quot;, and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.&lt;br /&gt;
[[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]]&lt;br /&gt;
[[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]]&lt;br /&gt;
[[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]]&lt;br /&gt;
[[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called &amp;quot;5mm Rivet&amp;quot; in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]]&lt;br /&gt;
[[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]]&lt;br /&gt;
[[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]]&lt;br /&gt;
[[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]]&lt;br /&gt;
[[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]]&lt;br /&gt;
[[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]]&lt;br /&gt;
[[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque &amp;quot;snail drum&amp;quot; - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]]&lt;br /&gt;
[[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] was added on Day 8 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:H3VR CBJ Box.jpg|thumb|none|600px|For Day 8, we received a funky little PDW from the glory days of Y2K.]]&lt;br /&gt;
[[File:H3VR CBJ Left.jpg|thumb|none|600px|Examining the small, simple, stamped Swedish subgun.]]&lt;br /&gt;
[[File:H3VR CBJ Right.jpg|thumb|none|600px|Fun fact: with the stock collapsed, it fits almost perfectly into a 1920x1020 frame.]]&lt;br /&gt;
[[File:H3VR CBJ Extending.jpg|thumb|none|600px|Shifting it into widescreen mode...]]&lt;br /&gt;
[[File:H3VR CBJ Cocking.jpg|thumb|none|600px|...and yanking the conspicuously Nerf-esque rear cocking knob. Unusually for a 21st-century SMG, the CBJ-MS fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR CBJ Safety.jpg|thumb|none|600px|Disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR CBJ Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; this is full of 9x19mm Parabellum ammo, one of the CBJ's two optional calibers - its other, more specialized chambering, 6.5x25mm CBJ-MS, was planned, but not initially implemented due to the issues with adding new ammo types during the event (namely, it would require a main-branch update to make the ammo spawnable, and would likely spoil the gun's addition if added sooner).]]&lt;br /&gt;
[[File:H3VR CBJ Foregrip.jpg|thumb|none|600px|If the foregrip looks conspicuously similar to the pistol grip, that's because it is - a second magazine can be stored in it, for ease of access.]]&lt;br /&gt;
[[File:H3VR CBJ Gap.jpg|thumb|none|600px|It also serves as a visual metaphor for how close I am to my limit.]]&lt;br /&gt;
[[File:H3VR CBJ Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the irons are relatively clear, though the short sight radius makes them easy to misalign.]]&lt;br /&gt;
[[File:H3VR CBJ Firing.jpg|thumb|none|600px|Spraying some rounds into a tree.]]&lt;br /&gt;
[[File:H3VR CBJ Drum.jpg|thumb|none|600px|If 30 rounds (or the next 30) don't do the trick, Saab has a solution for you: a 100-round helical drum magazine - sadly, these can't be paired up in the foregrip slot, for reasons that should be relatively obvious. Here, it's been paired with a muzzle-mounted bipod to serve as an ersatz LSW; this is an actual configuration offered for the weapon, though the in-game bipod is a fictional folding design (serving as a universal attachment) rather than the CBJ's proprietary fixed bipod, due to non-foldable bipods not existing as an in-game system yet.]]&lt;br /&gt;
[[File:H3VR CBJ Tracers.jpg|thumb|none|600px|Hosing down a sign with tracers. The M145 Machine Gun Optic isn't strictly necessary, but helps drive home the whole &amp;quot;machine gun&amp;quot; part of this particular submachine gun just a bit more.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]&lt;br /&gt;
[[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]&lt;br /&gt;
[[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]&lt;br /&gt;
[[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]&lt;br /&gt;
[[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]&lt;br /&gt;
[[File:H3VR Skorpion Folded.jpg|thumb|none|600px|Meanwhile, in a completely different place at a time that isn't actually meanwhile, someone who isn't an action hero shows off a feature of the Skorpion that was added later:]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolding.jpg|thumb|none|600px|The stock.]]&lt;br /&gt;
[[File:H3VR Skorpion Stock.jpg|thumb|none|600px|It's not much - little more than a bent piece of wire - but it's still nice to have.]]&lt;br /&gt;
[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==SITES Spectre M4==&lt;br /&gt;
The 17th day of the Meatmas 2018 event added a [[Spectre M4|SITES Spectre M4]] submachine gun to ''H3'''s roster.&lt;br /&gt;
[[File:Sites Spectre.jpg|thumb|none|450px|SITES Spectre M4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Spectre Box.jpg|thumb|none|600px|The Spectre M4 in its gift box.]]&lt;br /&gt;
[[File:H3VR Spectre Magazine.jpg|thumb|none|600px|Taking a close look at one of the weapon's magazines. The wide, bulky design is part of what makes the Spectre unique; its use of quad-stacked &amp;quot;casket&amp;quot;-type magazines allows it to hold more rounds in a magazine of a given length than a traditional submachine gun with double-stacked magazines. This particular magazine, about the length of a typical SMG's 30-rounder, carries an impressive 50 rounds.]]&lt;br /&gt;
[[File:H3VR Spectre Loading.jpg|thumb|none|600px|Loading in the aforementioned and aforedescribed magazine...]]&lt;br /&gt;
[[File:H3VR Spectre Charging.jpg|thumb|none|600px|...and then pulling the charging handle. This is another somewhat unusual feature of the Spectre; while most submachine guns of this period were open-bolt (the famous [[MP5]] being a notable exception), the M4 instead fires from a closed bolt, using an interesting linear striker setup (which is, amusingly enough, not at all unlike the conversions of open-bolt submachine guns to closed-bolt semi-autos seen on the US civilian market - take, for example, the [[TEC-9]]).]]&lt;br /&gt;
[[File:H3VR Spectre Left.jpg|thumb|none|600px|Examining the [[GoldenEye 007|Phantom, experiencing a brief-yet-intense moment of screencheating flashbacks]].]]&lt;br /&gt;
[[File:H3VR Spectre Safe.jpg|thumb|none|600px|All sibling debates about who was looking at whose half of the screen aside, there is another important matter to address:]]&lt;br /&gt;
[[File:H3VR Spectre Safety.jpg|thumb|none|600px|The safety. The Spectre has separate switches for its safety and fire selector; by default, the former is set to safe, while the latter is somewhat unusually set to full-auto.]]&lt;br /&gt;
[[File:H3VR Spectre Aiming.jpg|thumb|none|600px|Taking aim at a distant target; this really isn't the sort of engagement that the Spectre was designed for.]]&lt;br /&gt;
[[File:H3VR Spectre Firing.jpg|thumb|none|600px|This issue is only exacerbated by its high rate of fire; furthermore, the in-game weapon lacks its factory folding stock, making it all but entirely uncontrollable in full-auto unless an aftermarket stock is affixed.]]&lt;br /&gt;
[[File:H3VR Spectre Right.jpg|thumb|none|600px|Taking one last forlorn look at the Spectre, before letting it finally pass on to the next life in peace.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMG&amp;quot;==&lt;br /&gt;
Another weapon added with the &amp;quot;Meat Fortress&amp;quot; crossover event with ''[[Team Fortress 2]]'' is the Sniper's &amp;quot;SMG&amp;quot;, a fictional weapon resembling a cross between a [[MAT-49]] (front sight, general profile) and an [[M1A1 Thompson]] (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the &amp;quot;Bushranger's Boon&amp;quot;; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a [[MAC-10]]-like front grip strap, a higher cyclic rate of fire, and an [[M1A1 Carbine]]-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.&lt;br /&gt;
[[File:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR TF2 SMG Left.jpg|thumb|none|600px|Put the two together (along with some ideas that're either original or haven't been figured out yet), and you wind up with this thing. Neat, huh?]]&lt;br /&gt;
[[File:H3VR TF2 SMG Right.jpg|thumb|none|600px|The other side of the submachine gun; note the odd placement of the ejection port behind the magazine well, rather than in line with it as is commonly the case. This may have been a simple stylistic choice, or it may possibly have been the result of someone misinterpreting the MAT-49's ejection port dustcover as the ejection port itself.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Bolt.jpg|thumb|none|600px|Either way, it's a great way of viewing the weapon's bolt, which now visibly moves, and has a modeled head to facilitate its use in VR.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Cocking.jpg|thumb|none|600px|It also allows one to see clean through the receiver with the bolt pulled back; considering how this incarnation (unlike its original one) is depicted as being open-bolt, this is generally more often than not.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Loading.jpg|thumb|none|600px|Loading in a magazine. As in the source material, these hold 25 rounds a pop; before the &amp;quot;12x32mm Dingowhomper&amp;quot; cartridge was implemented, its placeholder caliber of choice is, of all things, ''.50 Action Express''.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Firing.jpg|thumb|none|600px|This, needless to say, makes the gun kick rather heavily. Tracers are all but mandatory, especially if you want to use it one-handed. Which you all do.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aiming.jpg|thumb|none|600px|Aiming; befitting of a game with no iron-sight mechanics (if a bit less so for a weapon used exclusively by the ''Sniper''), the sights don't really make a whole lot of sense, being a hooded front post and a set of rear adjustment wheel without an actual notch or aperture or anything else of the sort.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aimed.jpg|thumb|none|600px|Well, sometimes you've just gotta work with what you've got - an approximate sight picture can be had by lining up the rear sight wings with the edges of the front sight hood, though vertical alignment is anybody's guess. Also note the jiggleboned sling hook at the rear of the receiver. Not really relevant to the discussion at hand, but I couldn't think of any better place to point it out.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Round.jpg|thumb|none|600px|Peering into a loaded magazine for the SMG, showing off the bottlenecked profile of the 12x32mm Dingowhomper round. Whether or not a round that large would even qualify as pistol ammunition anymore is debatable.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this &amp;quot;Medium B&amp;quot; Maxim Silencer, the &amp;quot;B&amp;quot; bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]]&lt;br /&gt;
===&amp;quot;Bushranger's Boon&amp;quot;===&lt;br /&gt;
[[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]]&lt;br /&gt;
[[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]]&lt;br /&gt;
[[File:H3VR Boon Left.jpg|thumb|none|600px|Or, y'know, a functional stock. If you're into that sort of thing.]]&lt;br /&gt;
[[File:H3VR Boon Drum.jpg|thumb|none|600px|Loading in a drum magazine full of &amp;quot;Bushfire&amp;quot; ammo, distinguished by its flat white tip.]]&lt;br /&gt;
[[File:H3VR Boon Cocking.jpg|thumb|none|600px|Locking back the bolt; like the standard SMG, the Bushranger's Boon is open-bolt. Also note the grip strap, which tends to clip into the magazine when the gun is pointed upwards.]]&lt;br /&gt;
[[File:H3VR Boon Aiming.jpg|thumb|none|600px|Looking through the new sights; the front sight features a smaller, non-circular hood, while the rear sight has an actual notch to line it up with.]]&lt;br /&gt;
[[File:H3VR Boon Firing.jpg|thumb|none|600px|Then again, it's a submachine gun with 45 rounds of incendiary tracer ammo, so aiming isn't the most crucial thing in the world.]]&lt;br /&gt;
[[File:H3VR Boon Ejecting.jpg|thumb|none|600px|Popping out an empty drum; this shows the other effect of the Bushfire ammo, that being the smoke clouds it produces on impact (allowing for the creation of impromptu smokescreens with a quick burst, or for simple confusion of enemies under fire). Given its properties, it's probably white phosphorus-based. Not like you have to worry about the Geneva Conventions in a war over gravel, after all.]]&lt;br /&gt;
[[File:H3VR Boon Box.jpg|thumb|none|600px|Replacing the drum with one of the standard SMG's 25-round box magazines; this is filled with &amp;quot;Funnel Spider&amp;quot; ammo, which looks rather like a modern defensive handgun load.]]&lt;br /&gt;
[[File:H3VR Boon Spider.jpg|thumb|none|600px|At least, it does until you fire it. The Funnel Spider load is meant more for the standard SMG (which fills a more PDW-ish role than the offense-oriented Boon), being a short-range tracer buckshot round; it doesn't do all that much damage, but it also requires next to no aiming to use, making it good for suppressing a close-in enemy and &amp;lt;s&amp;gt;running away screaming like a little girl&amp;lt;/s&amp;gt; making a quick tactical retreat.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called &amp;quot;Mk. 9 Chopshop&amp;quot; variant, with a shortened barrel and a cut-down stock.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of &amp;quot;How little gun can you have while still having a gun?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]&lt;br /&gt;
[[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]&lt;br /&gt;
[[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]&lt;br /&gt;
[[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]&lt;br /&gt;
[[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]&lt;br /&gt;
[[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]&lt;br /&gt;
[[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying &amp;quot;to hell with it&amp;quot; and unloading full-auto from the hip.]]&lt;br /&gt;
===&amp;quot;Mk. 9 Chopshop&amp;quot;===&lt;br /&gt;
[[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything &amp;quot;correct&amp;quot; can be done with a sawn-off Sten.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the &amp;quot;Mk. 9 Chopshop&amp;quot; Sten is at least handy for closer-than-preferable encounters.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. V==&lt;br /&gt;
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]&lt;br /&gt;
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]&lt;br /&gt;
===Sten Mk. VI===&lt;br /&gt;
The integrally suppressed variant of the Mk. V, the [[Sten Mk VI]], is available as well.&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Aiming.jpg|thumb|none|600px|Much later, in Update #100's sixth alpha, this issue was finally fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The final SMG added to the game by Update #50 is the [[Steyr MP34]].&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]&lt;br /&gt;
[[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]&lt;br /&gt;
[[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]&lt;br /&gt;
[[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]&lt;br /&gt;
[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]&lt;br /&gt;
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]&lt;br /&gt;
[[File:H3VR MP34 Adjusting.jpg|thumb|none|600px|Adjusting the MP34's rear sight; being a fancy interwar SMG built with rifle-like sensibilities (read: before everyone realized that a functional SMG can be made from a few springs and some plumbing parts), its sights are adjustable out to 500 meters in 50-meter increments. For all the times when you'll need that.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish submachine gun.&lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]]&lt;br /&gt;
[[File:H3VR Suomi Loading.jpg|thumb|none|600px|Cutting right to the chase, and loading in a 71-round drum magazine.]]&lt;br /&gt;
[[File:H3VR Suomi Left.jpg|thumb|none|600px|Cutting right back out of the chase for a minute, in order to fully appreciate the KP/-31. Not every day that you see a submachine gun longer than an [[M4A1]], and over half again as heavy to boot.]]&lt;br /&gt;
[[File:H3VR Suomi Right.jpg|thumb|none|600px|Flipping the carbine-sized SMG over reveals the somewhat unusual locations of the charging handle and the selector lever.]]&lt;br /&gt;
[[File:H3VR Suomi Cocking.jpg|thumb|none|600px|Pulling back the former. While placing the cocking handle so far back might seem awkward, it does provide an advantage; unlike a traditional submachine gun of this era, the KP/-31 doesn't have a charging handle slot through which dirt and debris can enter, which causes jamming.]]&lt;br /&gt;
[[File:H3VR Suomi Auto.jpg|thumb|none|600px|The latter is the L-shaped piece in the trigger guard, which is seen here in its furthest-forward position; this is its full-auto setting.]]&lt;br /&gt;
[[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. &amp;quot;'''''PERKELE!'''''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Suomi Adjusting.jpg|thumb|none|600px|Adjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tomacuzi&amp;quot;==&lt;br /&gt;
Update #95 added the &amp;quot;Tomacuzi,&amp;quot; a highly eccentric fictional firearm that is, as the name implies, a hybrid of an [[M1A1 Thompson]] and an [[IMI Uzi]], fitted with a barrel shroud reminiscent of (though substantially longer than) the [[Intratec TEC-9]]. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Tomacuzi Left.JPG|thumb|none|600px|It's like someone beat a Thompson with an ugly stick. Note the Picatinny rail on the top of the receiver. It also features a [[BAR]]-style left-side charging handle for whatever reason; equally strangely, it fires from a closed bolt, which neither the Thompson nor the Uzi do.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Right.JPG|thumb|none|600px|On the opposite side of the gun, we see the original Auto Ordnance markings of a standard Thompson. Apparently in the future of the H3 universe, they actually signed off on this creation.]]&lt;br /&gt;
[[File:H3VR Tomacuzi StockUnfold.JPG|thumb|none|600px|The stock unfolds just like on a standard Uzi. Best not to aim with the stock folded, as this thing still kicks like a mule.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Mag.JPG|thumb|none|600px|Now loading... a 69 round... snaildrum... of .455 Webley. Any singly part of that sentence would make a person gag, and yet we have the trifecta.]]&lt;br /&gt;
[[File:H3VR Tomacuzi FireSelector.JPG|thumb|none|600px|The safety switch and fire selector switches themselves are the same as on the Thompson. However, instead of semi and auto, we have four-round burst, and ''seventeen-round-burst.'' Also note that, according to the markings, the official designation of this weapon is &amp;quot;TOMACUXI-9 Mk. 2.1&amp;quot;; the markings on this side also state its caliber to be .357 SIG (stamped over a 9mm marking), a round which none of the game's weapons use, along with the serial number &amp;quot;[https://en.wikipedia.org/wiki/867-5309/Jenny 8675309]&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Tomacuzi AimBad.JPG|thumb|none|600px|The lower aperture is effectively useless, since the pic rail completely blocks the front post from this angle.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Aim.JPG|thumb|none|600px|Thankfully, the upper notch sight is still useable.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The first Japanese firearm in the game, a late-model [[Type 100 submachine gun]] was added to ''H3VR'' on December 25th, 2018, the final day of the Meatmas 2018 event.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 (late model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:H3VR Type 100 Box.jpg|thumb|none|600px|Popping open one of the larger boxes reveals quite a rare gift indeed.]]&lt;br /&gt;
[[File:H3VR Type 100 Loading.jpg|thumb|none|600px|Loading in a magazine. Being the first Japanese gun in the game, it should come as no surprise that it's also the first to use 8x22mm Nambu ammo.]]&lt;br /&gt;
[[File:H3VR Type 100 Left.jpg|thumb|none|600px|Examining the Type 100. Being a late-war model, the in-game gun lacks the bipod and adjustable rear sight of earlier models, concessions made for the sake of simplicity and resource conservation by increasingly desperate Axis forces, as evidenced by [https://airandspace.si.edu/collection-objects/bachem-ba-349-b-1-natter-viper this monstrosity].]]&lt;br /&gt;
[[File:H3VR Type 100 Right.jpg|thumb|none|600px|In spite of this, the bayonet lug stayed. Because Japan.]]&lt;br /&gt;
[[File:H3VR Type 100 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR Type 100 Cocked.jpg|thumb|none|600px|...which rests a lot further forward than the length of its receiver slot would suggest. One of the unusual features of the Type 100 is visible here; unlike most submachine guns of the era, the Type 100 has 2 holes in the side of the receiver tube: one for the cocking handle, and one for ejecting spent cases.]]&lt;br /&gt;
[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]&lt;br /&gt;
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]&lt;br /&gt;
&lt;br /&gt;
==Vigneron M2==&lt;br /&gt;
The [[Vigneron M2]] was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the &amp;quot;Vigneron&amp;quot; in-game. Notably, ''H3'' is the first video game to feature the Vigneron.&lt;br /&gt;
[[File:Belgian Vigneron M2 SMG.jpg|thumb|none|450px|Vigneron M2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vigneron Box.jpg|thumb|none|600px|The Vigneron M2 in its box, in a shot taken early enough to still have confetti in the air.]]&lt;br /&gt;
[[File:H3VR Vigneron Left.jpg|thumb|none|600px|Examining the Belgian SMG.]]&lt;br /&gt;
[[File:H3VR Vigneron Right.jpg|thumb|none|600px|It's a nice-looking gun; shame it's so rarely seen.]]&lt;br /&gt;
[[File:H3VR Vigneron Cocking.jpg|thumb|none|600px|Pulling back the (non-reciprocating) cocking handle; the dustcover pops open automatically upon doing so, so quickly that getting both visible bolt movement and a not-completely-open dustcover in the same shot takes a rather quick yank.]]&lt;br /&gt;
[[File:H3VR Vigneron Extending.jpg|thumb|none|600px|Extending the stock; like many subguns from this period, the Vigneron's stock is little more than a thick, sturdy piece of steel wire bent into an appropriate shape.]]&lt;br /&gt;
[[File:H3VR Vigneron Loading.jpg|thumb|none|600px|Shoving in a 32-round magazine. These look similar to [[MP40]] magazines, though they're proprietary.]]&lt;br /&gt;
[[File:H3VR Vigneron Semi.jpg|thumb|none|600px|Flipping the selector to semi-auto, and taking a close look at the molded plastic lower in the process.]]&lt;br /&gt;
[[File:H3VR Vigneron Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular. The sights on the Vigneron are one of its weaker points; they consist of a thin, hooded front post and a rear notch so fine as to be nearly unusable.]]&lt;br /&gt;
[[File:H3VR Vigneron Firing.jpg|thumb|none|600px|Taking a shot at a lamppost; this would probably have more of an impact if the thing wasn't so hard to aim.]]&lt;br /&gt;
[[File:H3VR Vigneron Auto.jpg|thumb|none|600px|Flipping the selector over to &amp;quot;even harder to aim&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Vigneron Blocked.jpg|thumb|none|600px|...and engaging in a fierce battle with the toughest enemy in the Snowglobe: the dreaded janky house hitbox.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk. I==&lt;br /&gt;
The [[Viper Mk. I]], a rare experimental variant of the [[Sten]] meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with ''H3'' being its first known appearance.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]]&lt;br /&gt;
[[File:H3VR Viper Left.jpg|thumb|none|600px|Examining the Viper. If you ever needed proof that the Sten could somehow be both simpler and less practical, here you go.]]&lt;br /&gt;
[[File:H3VR Viper Right.jpg|thumb|none|600px|The right side; largely the same as the left, but with an ejection port instead of a magazine well, and showing off the opposite ends of the body's screws. The wooden portion is essentially just a two-piece clamshell, held together at the back by the buttplate, in the middle by a couple of screws (one on the pistol grip, and one further towards the rear), and at the front by the knurled collar around the barrel. Which is, of course, threaded directly onto the wood.]]&lt;br /&gt;
[[File:H3VR Viper Safety.jpg|thumb|none|600px|Pulling the Sten-derived bolt into the also-Sten-derived safety notch; this is the only safety notch the Viper has. No safety switch, no grip safety, no dedicated drop-safety, not even a trigger guard.]]&lt;br /&gt;
[[File:H3VR Viper Loading.jpg|thumb|none|600px|Shoving in a 20-round magazine; another Sten-derived part, these are essentially just shorter Sten mags.]]&lt;br /&gt;
[[File:H3VR Viper Cocked.jpg|thumb|none|600px|Releasing the bolt from its locked position puts it into its cocked one; from here, just pull the trigger and let 'er rip.]]&lt;br /&gt;
[[File:H3VR Viper Aiming.jpg|thumb|none|600px|Attempting to aim at a music-playing speaker; aside from doing it for its own sake, this can give the added benefit of unlocking various extra messages to listen to, usually either advertisements or advisories.]]&lt;br /&gt;
[[File:H3VR Viper Firing.jpg|thumb|none|600px|Keyword being &amp;quot;attempting&amp;quot;; the Viper lacks sights of any sort, since it was meant to be hipfired one-handed (the curve on the top of the stock is supposed to sit under the user's shoulder), so &amp;quot;aiming&amp;quot; isn't really a word in its vocabulary. The fact that it has no semi-auto setting doesn't help matters.]]&lt;br /&gt;
[[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]]&lt;br /&gt;
[[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]]&lt;br /&gt;
[[File:H3VR Viper Modded.jpg|thumb|none|600px|Or, at least, the only way without doing something like this. Which is probably not something you should be doing.]]&lt;br /&gt;
[[File:H3VR Viper Sight.jpg|thumb|none|600px|Aiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.]]&lt;br /&gt;
[[File:H3VR Viper Cinematic.jpg|thumb|none|600px|Popping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke [[G36]] vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MPK Box.jpg|thumb|none|600px|The MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.]]&lt;br /&gt;
[[File:H3VR MPK Left.jpg|thumb|none|600px|Examining the MPK; the lacquer-painted finish catches the bunker’s lighting well.]]&lt;br /&gt;
[[File:H3VR MPK Right.jpg|thumb|none|600px|Truly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to [[MP5|another, more familiar West German SMG]].]]&lt;br /&gt;
[[File:H3VR MPK Loading.jpg|thumb|none|600px|Loading in one of the MPK’s proprietary 32-round magazines.]]&lt;br /&gt;
[[File:H3VR MPK Cocking.jpg|thumb|none|600px|Cocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR MPK Folding.jpg|thumb|none|600px|Folding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.]]&lt;br /&gt;
[[File:H3VR MPK Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, which (rather like an [[AK]]) requires going past full-auto first.]]&lt;br /&gt;
[[File:H3VR MPK Misaligned.jpg|thumb|none|600px|Aiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.]]&lt;br /&gt;
[[File:H3VR MPK Aligned.jpg|thumb|none|600px|Instead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.]]&lt;br /&gt;
[[File:H3VR MPK Icon.jpg|thumb|none|600px|(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)]]&lt;br /&gt;
[[File:H3VR MPK Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; semi might work for drones...]]&lt;br /&gt;
[[File:H3VR MPK Aiming.jpg|thumb|none|600px|...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the [[Berthier Mle 1916]] carbine added earlier in the event.]]&lt;br /&gt;
[[File:H3VR MPK Firing.jpg|thumb|none|600px|Firing the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|here]] to view the game's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1563649</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Assault Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1563649"/>
		<updated>2023-03-14T00:08:49Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* M4A1 Block 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Assault Rifles=&lt;br /&gt;
''H3VR'''s assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The 21st gift added in the 2018 Meatmas event was an [[AAC Honey Badger]]. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:H3VR Honey Badger Box.jpg|thumb|none|600px|The Honey Badger in its gift box. Note the claim about it being an unreleased prototype; this is partly true, as while the select-fire AAC Honey Badger was never produced ''en masse'', the semi-auto Honey Badger SBR, made by Q (a company created by Kevin Brittingham, who was the creator of the original Honey Badger as well) is commercially available.]]&lt;br /&gt;
[[File:H3VR Honey Badger Left.jpg|thumb|none|600px|Either way, just like a honey badger, it makes a lovely gift. Provided that both parties involved have the proper paperwork, that is.]]&lt;br /&gt;
[[File:H3VR Honey Badger Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG; while one of the major selling points of the .300 Blackout round is that it can fit into any standard 5.56x45mm NATO magazine, such interchangeability isn't possible from a coding standpoint, so these are (presently) the only magazines that the Badger can use.]]&lt;br /&gt;
[[File:H3VR Honey Badger Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Honey Badger Safe.jpg|thumb|none|600px|Taking a look at the selector, set here to safe...]]&lt;br /&gt;
[[File:H3VR Honey Badger Semi.jpg|thumb|none|600px|...here to semi-auto...]]&lt;br /&gt;
[[File:H3VR Honey Badger Extending.jpg|thumb|none|600px|...and here to ''ooh, look! A slidey thing!'']]&lt;br /&gt;
[[File:H3VR Honey Badger Auto.jpg|thumb|none|600px|*Ahem*... Right, sorry, and here to full-auto.]]&lt;br /&gt;
[[File:H3VR Honey Badger Aiming.jpg|thumb|none|600px|Aiming at what's left of a wooden hot dog standee target; as with most of ''H3'''s top-railed firearms, sights are sold separately.]]&lt;br /&gt;
[[File:H3VR Honey Badger Firing.jpg|thumb|none|600px|Not that the Honey Badger really cares at this distance. Note the black-colored spent case; the .300 Blackout cartridge in-game comes with multiple varieties of both super- and sub-sonic loadings, with the former having standard brass cases, and the latter having the glossy black finish seen here.]]&lt;br /&gt;
[[File:H3VR Honey Badger Right.jpg|thumb|none|600px|Holding the now-heated Honey Badger at arm's length, both to get a good view and to minimize the odds of it mauling any vital organs. Honey Badgers aren't to be taken lightly.]]&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
An [[AK-101]] was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AK-101 Table.jpg|thumb|none|600px|&amp;quot;''If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR AK-101 Left.jpg|thumb|none|600px|Giving the asynchronous audience at various homes a nice look at the AK-101.]]&lt;br /&gt;
[[File:H3VR AK-101 Right.jpg|thumb|none|600px|Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...]]&lt;br /&gt;
[[File:H3VR AK-101 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine full of &amp;lt;s&amp;gt;capitalist propaganda&amp;lt;/s&amp;gt; 5.56x45mm NATO.]]&lt;br /&gt;
[[File:H3VR AK-101 Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR AK-101 Aiming.jpg|thumb|none|600px|Looking through the 101's irons...]]&lt;br /&gt;
[[File:H3VR AK-101 Firing.jpg|thumb|none|600px|...and letting some rounds fly.]]&lt;br /&gt;
[[File:H3VR AK-101 New.jpg|thumb|none|600px|Out with the old, and in with the new.]]&lt;br /&gt;
[[File:H3VR AK-101 New Charging.jpg|thumb|none|600px|Well, new''er'', anyway.]]&lt;br /&gt;
[[File:H3VR AK-101 Folding.jpg|thumb|none|600px|One interesting feature of the 100-series AKs is the stock; despite being solid, it is still capable of folding.]]&lt;br /&gt;
[[File:H3VR AK-101 Folded.jpg|thumb|none|600px|Particularly useful for making your rifle useless.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS.jpg|thumb|none|600px|As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS Aiming.jpg|thumb|none|600px|Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1.jpg|thumb|none|600px|If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Aiming.jpg|thumb|none|600px|Looking through the scope reveals that ''H3VR'' is one of a select few games that understands what a PSO-1 reticle actually looks like.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Off.jpg|thumb|none|600px|It also shows something about the PSO-1 that even fewer pieces of media depict:]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]]&lt;br /&gt;
[[File:H3VR AK-101 Adjusting.jpg|thumb|none|600px|Fiddling with the AK-101's later-added adjustable rear sight; like the other AKs, this is adjustable from 100 meters to 1,000 in 100-meter increments, with an initial battlesight setting before all of that. The use of an optics rail renders this a bit pointless.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the &amp;quot;AK-12&amp;quot; and the latter the &amp;quot;AK-12 Prototype&amp;quot;.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]]&lt;br /&gt;
[[File:H3VR AK-12 Right.jpg|thumb|none|600px|The rifle's opposite side; being designed for ambidextrous use, this version of the AK-12 is largely symmetrical.]]&lt;br /&gt;
[[File:H3VR AK-12 Loading.jpg|thumb|none|600px|Loading in a standard [[AK-74]]-pattern magazine.]]&lt;br /&gt;
[[File:H3VR AK-12 Charging.jpg|thumb|none|600px|Taking advantage of the aforementioned ambidexterity, and pulling the left-side charging handle.]]&lt;br /&gt;
[[File:H3VR AK-12 Semi.jpg|thumb|none|600px|Disengaging the rifle's safety.]]&lt;br /&gt;
[[File:H3VR AK-12 Sight.jpg|thumb|none|600px|Playing with one of the AK-12's distinct features: rather than using a trunnion-mounted rear sight like most AKs, the AK-12 uses a rail-mounted rear sight on the top cover, increasing the rifle's sight radius; however, it is still an AK, and the rear sight is thus a range-adjustable tangent design (which can be adjusted in-game, as seen here).]]&lt;br /&gt;
[[File:H3VR AK-12 Aiming.jpg|thumb|none|600px|Still, the Western influence on the rifle shows through nevertheless, particularly when actually using this sight; unlike more traditional AKs, the AK-12's rear sight is an aperture.]]&lt;br /&gt;
[[File:H3VR AK-12 Firing.jpg|thumb|none|600px|Putting a 5.45mm hole in a Weinerbot's head, having thankfully remembered to set the rear sight back down to a position that isn't its 800 meter zero. A mistake you'll only make once...]]&lt;br /&gt;
[[File:H3VR AK-12 Burst.jpg|thumb|none|600px|Flipping the fire selector over to its third position, which is (fittingly enough) 3-round burst. While AKs with 4-position selectors had existed prior to the AK-12 (the [[Kbk wz.88 Tantal|Tantal]] comes to mind), as had AKs with thumb-accessible fire selectors ([[Galil|Yisrael Galil]] says hello), ones with the fire selector positions in a linearly-increasing order aren't easy to come by.]]&lt;br /&gt;
[[File:H3VR AK-12 3.jpg|thumb|none|600px|Putting a Weinerbot to rest with a quick burst.]]&lt;br /&gt;
[[File:H3VR AK-12 Reloading.jpg|thumb|none|600px|Performing a tactical reload; seeing as it takes standard AK-74 mags, it should come as no surprise that the AK-12 uses a standard AK magazine release, and the famous reloading technique that comes along with it.]]&lt;br /&gt;
[[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]]&lt;br /&gt;
[[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the production AK-12; to complement the prototype version, these shots are in the more polished Proving Grounds arena.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the production version is.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Sight.jpg|thumb|none|600px|One of the things that didn't change between the prototype and production versions of the AK-12 was the rear sight; as such, both are tangent-adjustable apertures mounted onto the top cover.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Aiming.jpg|thumb|none|600px|Needless to say, this results in similar sight pictures between the two; however, the prototype version does have a slightly better sight radius, since its front sight isn't mounted on the gas block.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Extending.jpg|thumb|none|600px|Fiddling with the rifle's [[AR]]-style stock on the way into battle; said stock is both collapsible...]]&lt;br /&gt;
[[File:H3VR AK-12 Final Folding.jpg|thumb|none|600px|...and foldable.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Firing.jpg|thumb|none|600px|Dropping a further-developed sentient sausage with the further-developed AK-12.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Drum.jpg|thumb|none|600px|Hey, remember how we said that this thing can use normal 5.45 AK mags? Well, you know what that means...]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The much-requested [[AK-74]] was added in the third alpha build of Update #76.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]]&lt;br /&gt;
[[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]]&lt;br /&gt;
[[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' ''Arizona Sunshine''. That's a different page altogether.]]&lt;br /&gt;
[[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]]&lt;br /&gt;
[[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]]&lt;br /&gt;
[[File:H3VR AK-74 Firing.jpg|thumb|none|600px|...and promptly slaughtering its entire family in a juicelust-fueled hail of gunfire.]]&lt;br /&gt;
[[File:H3VR AK-74 Attaching.jpg|thumb|none|600px|All war crimes aside, the AK-74 in ''H3'' is specifically an AK-74N variant, as it possesses a side-mounted dovetail scope rail.]]&lt;br /&gt;
[[File:H3VR AK-74 Scope.jpg|thumb|none|600px|This allows for, among other things, a look at the improved PSO-1; it'd been bugged for a while prior to Update #76. The update fixed the issue, and also corrected the previously too-high magnification.]]&lt;br /&gt;
[[File:H3VR AK-74 Drum.jpg|thumb|none|600px|In keeping with the theme of alpha builds, Update #85's first one added this 95-round drum, akin to that used by the [[RPK-16]] (though not quite identical).]]&lt;br /&gt;
[[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]]&lt;br /&gt;
[[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''&amp;quot;Y'know, for some reason, I don't think that that's gonna work.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Whaddaya mean? It got the old mag out.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AK-74 Adjusting.jpg|thumb|none|600px|Meaningful quotes aside, here's the AK-74's rear sight; like the rest, it's got an initial battlesight setting, followed by 10 evenly-spaced settings from 100 meters to a kilometer. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seriously, I'm running out of ways to say that.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a &amp;quot;Tactical&amp;quot; model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]]&lt;br /&gt;
[[File:H3VR AKM Old Left.jpg|thumb|none|600px|It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.]]&lt;br /&gt;
[[File:H3VR AKM Old Right.jpg|thumb|none|600px|I hope that you're happy.]]&lt;br /&gt;
[[File:H3VR AKM Old Loading.jpg|thumb|none|600px|Loading a magazine into the AKM.]]&lt;br /&gt;
[[File:H3VR AKM Old RDS.jpg|thumb|none|600px|Taking advantage of the rail mount, and attaching a...]]&lt;br /&gt;
[[File:H3VR AKM Left.jpg|thumb|none|600px|&amp;quot;NYET! RIFLE IS FINE!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Right.jpg|thumb|none|600px|The other side of the new and improved AKM. &amp;quot;New&amp;quot; in the sense that it's a new model, &amp;quot;improved&amp;quot; because it's an AK'''M''', not an original AK.]]&lt;br /&gt;
[[File:H3VR AKM Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AKM Safety.jpg|thumb|none|600px|...before completely failing to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR AKM Safe.jpg|thumb|none|600px|This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.]]&lt;br /&gt;
[[File:H3VR AKM Auto.jpg|thumb|none|600px|Another thing to note about the AK series is the arrangement of the selector's positions; rather than the &amp;quot;Safe-Semi-Auto&amp;quot; model common on most select-fire weapons, AKs generally have a &amp;quot;Safe-Auto-Semi&amp;quot; setup, which means that disengaging an AK's safety sends the user straight into full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Charging.jpg|thumb|none|600px|Right, now that that's been sorted, it's time to get back to business.]]&lt;br /&gt;
[[File:H3VR AKM Aiming.jpg|thumb|none|600px|Taking a look through the AKM's sights...]]&lt;br /&gt;
[[File:H3VR AKM Firing.jpg|thumb|none|600px|...and blazing away in full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Reloading.jpg|thumb|none|600px|Yet another attribute of the AK series is the so-called &amp;quot;tactical reload&amp;quot;, made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...]]&lt;br /&gt;
[[File:H3VR AKM Magazine.jpg|thumb|none|600px|...second, rock in the new magazine...]]&lt;br /&gt;
[[File:H3VR AKM Underhand.jpg|thumb|none|600px|...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.]]&lt;br /&gt;
[[File:H3VR AKM Drum.jpg|thumb|none|600px|Loading the AKM with a 75-round [[RPK]] drum...]]&lt;br /&gt;
[[File:H3VR AKM Drum Firing.jpg|thumb|none|600px|...and merrily unloading into the walls, floor, and ceiling.]]&lt;br /&gt;
[[File:H3VR AKM Gronch.jpg|thumb|none|600px|Speaking of merry, here's a shot from the &amp;quot;How the Gronch Monetized Meatmas&amp;quot; trailer for Update #49, featuring the titular misspelled villain &amp;quot;holding&amp;quot; an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride &amp;amp; Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.]]&lt;br /&gt;
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]&lt;br /&gt;
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]&lt;br /&gt;
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; On its default setting, which in Russian stands for &amp;quot;battle zero setting,&amp;quot; the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]&lt;br /&gt;
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]&lt;br /&gt;
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]&lt;br /&gt;
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke Foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[AK47#PM_md._63.2F65.2F90|PM 63]], affectionately known as the &amp;quot;Dong&amp;quot; grip.]]&lt;br /&gt;
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller &amp;quot;Shark&amp;quot; grip...]]&lt;br /&gt;
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|And lastly, the &amp;quot;B10&amp;quot; grip, which adds a rail surface. Note how the AKM barrel is exposed beneath grip surface.]]&lt;br /&gt;
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a &amp;quot;Valk&amp;quot; foregrip, and an EG1 Reflex Sight.]]&lt;br /&gt;
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]&lt;br /&gt;
===AKM Tactical===&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|&amp;quot;CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Tactical Right.jpg|thumb|none|600px|Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Loading.jpg|thumb|none|600px|Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Charging.jpg|thumb|none|600px|Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Stock.jpg|thumb|none|600px|A good shot of the rifle's stock.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Aiming.jpg|thumb|none|600px|Aiming through the non-standard rear sight...]]&lt;br /&gt;
[[File:H3VR AKM Tactical Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Reloading.jpg|thumb|none|600px|Tactical rifle, tactical reload.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Tilted.jpg|thumb|none|600px|And a rather - *ahem* - ''tactical'' firing stance.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a &amp;quot;Tactical&amp;quot; version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]&lt;br /&gt;
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to &amp;quot;safe&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]&lt;br /&gt;
[[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]&lt;br /&gt;
[[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]&lt;br /&gt;
[[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]&lt;br /&gt;
[[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]&lt;br /&gt;
[[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical.jpg|thumb|none|600px|The &amp;quot;Tactical&amp;quot; model, in all of its polymer-festooned glory. Note how it seems to have the stock from a 100-series AK rifle, such as the [[AK-74M]].]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Loading.jpg|thumb|none|600px|Loading in an interestingly marbled polymer magazine.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Charging.jpg|thumb|none|600px|Pulling back the aftermarket rounded charging handle.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Aiming.jpg|thumb|none|600px|Drawing a bead...]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Firing.jpg|thumb|none|600px|...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-18==&lt;br /&gt;
Update #102's first experimental build brought along several [[ArmaLite AR-18]] variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped &amp;quot;pistol&amp;quot; variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18 Right.jpg|thumb|none|600px|Standing out on the streets of the Grillhouse scene with the ancestor of... well, a fair chunk of modern rifle designs, to be honest.]]&lt;br /&gt;
[[File:H3VR AR-18 Left.jpg|thumb|none|600px|The rifle's other side. Nothing much to say here; just thought this was a cool angle.]]&lt;br /&gt;
[[File:H3VR AR-18 Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20- and 30-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR AR-18 Charging.jpg|thumb|none|600px|Racking the charging handle; the dustcover pops open automatically when it starts going back. Though it does seem like it's jumped the gun here (no pun intended)...]]&lt;br /&gt;
[[File:H3VR AR-18 Semi.jpg|thumb|none|600px|...it's actually supposed to open before the charging handle reaches it, with the cylindrical stud on the inside interfacing with the sloping cut on the side of the bolt. Oh, and here's the right-side selector, now set to semi-auto.]]&lt;br /&gt;
[[File:H3VR AR-18 Aiming.jpg|thumb|none|600px|Taking aim at the &amp;quot;OPEN HOUSE/BUNKER&amp;quot; banner; the sights are a simple, open-looking aperture-and-post setup, with some protective wings up at the front for good measure.]]&lt;br /&gt;
[[File:H3VR AR-18 Firing.jpg|thumb|none|600px|Expressing precisely five point five six millimeters of frustration at the fact that this supposedly open house/bunker's doors are all locked.]]&lt;br /&gt;
[[File:H3VR AR-18 Flipping.jpg|thumb|none|600px|Fiddling with the rear sight; the other option is a smaller aperture, for more precise shots at the expense of greater obtrusiveness. It's also higher up, since it's set for ~400 meters.]]&lt;br /&gt;
[[File:H3VR AR-18 Small.jpg|thumb|none|600px|As such, shooting at something this close probably won't achieve much.]]&lt;br /&gt;
[[File:H3VR AR-18 Folding.jpg|thumb|none|600px|On a totally unrelated note, the stock folds.]]&lt;br /&gt;
[[File:H3VR AR-18 Auto.jpg|thumb|none|600px|This does more or less totally obscure the left-side selector, so here's a shot of the right-side one again - now on full-auto, of course. And what do we do with a full-auto AR-18 with a 40-round magazine and folded stock?]]&lt;br /&gt;
[[File:H3VR AR-18 Spraying.jpg|thumb|none|600px|Well... [[The Terminator|you probably already know.]]]]&lt;br /&gt;
[[File:H3VR AR-18 Locked.jpg|thumb|none|600px|Sadly, a high fire rate and a steel trigger finger conspire to make those 40 rounds not last quite as long as you'd hope. Hey, at least the magazine release is placed conveniently.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine===&lt;br /&gt;
[[File:AR-18 Carbine.jpg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 014) - 5.56x45mm NATO]] &lt;br /&gt;
[[File:H3VR AR-18C Right.jpg|thumb|none|600px|Hearing a noise while skulking about in the Grillhouse's Mustard Collection Annex, and quickly bringing the carbine variant to bear. Note the standard AR-18 front sling loop and full-size charging handle; while these could point towards this model being a custom-made 3D model made by modifying an AR-18 model, some real life AR-18 Carbines do also have these features.]]&lt;br /&gt;
[[File:H3VR AR-18C Left.jpg|thumb|none|600px|The weapon's other side; it's pretty similar to the regular version, at least as far as the back half goes.]]&lt;br /&gt;
[[File:H3VR AR-18C Unfolding.jpg|thumb|none|600px|Snapping the stock into place; aside from making the rifle more shootable, this also makes the above claim about how much of the rifle's length is identical to the previous version no longer accurate. It's more like the rear two-thirds now, really.]]&lt;br /&gt;
[[File:H3VR AR-18C Magazine.jpg|thumb|none|600px|Of course, this particular rifle was already loaded, so the usual loading screenshot has been substituted with a quick magazine check.]]&lt;br /&gt;
[[File:H3VR AR-18C Charging.jpg|thumb|none|600px|In accordance with organizational safety regulations, however, the rifle is carried chamber-empty.]]&lt;br /&gt;
[[File:H3VR AR-18C Semi.jpg|thumb|none|600px|And, of course, with the safety on as well. Because the bureaucrats have just ''got'' to have their way, because they ''clearly'' know what's best for everyone else, and ''definitely'' know what the people down in the literal trenches need, it's not like they're just sitting up there in their ivory towers making rules that complicate everything for the people actually doing the work based on a completely incorrect understanding of how things work, ''no'', that would ''never'' happen.]]&lt;br /&gt;
[[File:H3VR AR-18C Aiming.jpg|thumb|none|600px|Finally able to aim his rifle in a meaningful sense, the beleaguered public servant discovers that the noise was, in fact, nothing.]]&lt;br /&gt;
[[File:H3VR AR-18C Firing.jpg|thumb|none|600px|Grumbling in frustration about the reports that he's going to have to file about why he chambered and de-safed his rifle, he decides to throw on one more and pretend the noise was an administrator; the conical flash hider doesn't totally hide the muzzle flash, but it does make it a fair bit more tolerable.]]&lt;br /&gt;
[[File:H3VR AR-18C Flipping.jpg|thumb|none|600px|Fiddling with the two-position rear sight; this pleases the armchair tacticians up top by ostensibly allowing accurate fire out to 400 meters (''&amp;quot;...with 5.56 out of, like, a 12-inch barrel, sure...&amp;quot;''), and appeases the bean-counters by being totally identical to the one on the full-length rifle (''&amp;quot;...if they had their way, we'd just get sharpened sticks, and we'd have to share, too...&amp;quot;'')]]&lt;br /&gt;
[[File:H3VR AR-18C Small.jpg|thumb|none|600px|Accordingly, the resulting sight picture is much the same as the rifle variant's, but with a bit more of the rear aperture filled up by a correspondingly closer-in front post.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine (serial number 021)===&lt;br /&gt;
The &amp;quot;pistol&amp;quot; variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.&lt;br /&gt;
[[File:AR-18 Shorty.jpeg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 021, nicknamed &amp;quot;Shorty&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18P Left.jpg|thumb|none|600px|The shorty AR-18, in all its glory. Contrary to what the &amp;quot;p&amp;quot; suffix would imply, it is classified as a carbine in-game, sitting right next to the above version in the item spawner.]]&lt;br /&gt;
[[File:H3VR AR-18P Right.jpg|thumb|none|600px|And no, there's no folding stock hidden on the other side - good luck keeping it on target.]]&lt;br /&gt;
[[File:H3VR AR-18P Auto.jpg|thumb|none|600px|Flipping the selector straight over to full-auto - this isn't exactly the sort of gun meant for half-measures. Or reasonable measures of any sort, really.]]&lt;br /&gt;
[[File:H3VR AR-18P Loading.jpg|thumb|none|600px|Hence why the next step is to load it with a 40-round magazine - full of tracers, of course.]]&lt;br /&gt;
[[File:H3VR AR-18P Charging.jpg|thumb|none|600px|This is followed by a nice, forceful yank of the charging handle. Still, it feels like something's missing. Like this whole thing's not quite ridiculous enough, somehow - maybe some mods are in order? Say, a modern muzzle brake, a top rail adaptor for an already-rail-adapted SUSAT scope, and the stock off a [[Beretta 93R]]?]]&lt;br /&gt;
[[File:H3VR AR-18P Modded.jpg|thumb|none|600px|''&amp;quot;Yeah, that's definitely gonna get some laughs. It'll look totally ridiculous! I mean, it's not like it's gonna turn out looking actually pretty decent or anything, right?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-18P Reticle.jpg|thumb|none|600px|Having somehow made an aesthetically-pleasing whole from the nonsensical sum of these parts, and turning to deal with the more pressing matter at hand.]]&lt;br /&gt;
[[File:H3VR AR-18P Aiming.jpg|thumb|none|600px|And then an even more pressing one. The SUSAT features a set of backup irons on top, for use in emergencies; the other things going on in this image are meant to emphasize this idea.]]&lt;br /&gt;
[[File:H3VR AR-18P Spraying.jpg|thumb|none|600px|And, should more urgent emergencies emerge, this is also an option.]]&lt;br /&gt;
[[File:H3VR AR-18P Firing.jpg|thumb|none|600px|''&amp;quot;Sorry pal, end of the line. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right, I think that was the last of them. Now what was I doing again?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
Added on the 14th day of Meatmas 2018, the long-requested [[AS Val]] makes an appearance in ''H3'' (along with [[VSS Vintorez|its sniper-rifle sibling]]), in the carbine class.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:H3VR AS VSS Box.jpg|thumb|none|600px|The 14th day's gift was a twofer, and a long-awaited one at that.]]&lt;br /&gt;
[[File:H3VR AS Loading.jpg|thumb|none|600px|Loading a 20-round magazine into the Val. The Vintorez's 10-rounders work too, though there's not much point to using them.]]&lt;br /&gt;
[[File:H3VR AS Safe.jpg|thumb|none|600px|Attempting to pull the charging handle...]]&lt;br /&gt;
[[File:H3VR AS Auto.jpg|thumb|none|600px|...before remembering to switch the [[AK]]-style selector lever off of safe.]]&lt;br /&gt;
[[File:H3VR AS Charging.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR AS Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AS Firing.jpg|thumb|none|600px|Firing the rifle reveals why; with bullet trails enabled, it's easier to see where you're shooting without the sights in the way. Bullet trails also reveal the difficulties involved with using subsonic ammunition at long ranges.]]&lt;br /&gt;
[[File:H3VR AS Left.jpg|thumb|none|600px|Examining the Val.]]&lt;br /&gt;
[[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]]&lt;br /&gt;
[[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]]&lt;br /&gt;
[[File:H3VR AS Adjusting.jpg|thumb|none|600px|[EVENTS REDACTED FOR BREVITY] and here's the Val's rear sight, adjustable for distances from 25 to 500 meters in 50-meter increments, excluding the initial jump from 25 to 50. That way, our nation's brave fighters can deal with cowardly, disgraceful enemies of the state at any range efficiently and effectively. Any questions?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The 13th day of the Meatmas 2018 update added a [[FNC#Ak 5C|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS sight and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Ak 5C Box.jpg|thumb|none|600px|The Ak 5C's gift box. A rather fitting gift for such a snowy, forested scene.]]&lt;br /&gt;
[[File:H3VR Ak 5C Loading.jpg|thumb|none|600px|Loading in the unique-but-interchangeable STANAG variant added with the Ak 5C, a &amp;quot;waffle&amp;quot;-style polymer magazine.]]&lt;br /&gt;
[[File:H3VR Ak 5C Charging.jpg|thumb|none|600px|Racking back the charging handle. Note the dustcover, which sits over the charging handle slot, and slides up when the handle is pulled.]]&lt;br /&gt;
[[File:H3VR Ak 5C Extending.jpg|thumb|none|600px|Playing with the rifle's stock, which can be extended...]]&lt;br /&gt;
[[File:H3VR Ak 5C Folding.jpg|thumb|none|600px|...or folded.]]&lt;br /&gt;
[[File:H3VR Ak 5C Safe.jpg|thumb|none|600px|The large, glove-friendly trigger guard is one of the Ak 5 series' noteworthy features; being made for the Swedish military, the reason why should be relatively obvious.]]&lt;br /&gt;
[[File:H3VR Ak 5C Semi.jpg|thumb|none|600px|The selector switch is another interesting feature, of the 5C in particular; whereas previous models only had a switch on the left side, the 5C's is ambidextrous.]]&lt;br /&gt;
[[File:H3VR Ak 5C Aiming.jpg|thumb|none|600px|Lining up the irons. The rear sight is ''very'' wide, which makes for a clear sight picture, though it does also make it somewhat harder to tell whether or not the sights are actually aligned properly.]]&lt;br /&gt;
[[File:H3VR Ak 5C Firing.jpg|thumb|none|600px|Firing off... a burst?]]&lt;br /&gt;
[[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]]&lt;br /&gt;
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
Update #107's fourth experimental build replaced the &amp;quot;M4A1 Classic&amp;quot; with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems. &lt;br /&gt;
&lt;br /&gt;
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a &amp;quot;Left Hook&amp;quot; variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.&lt;br /&gt;
&lt;br /&gt;
Update #70's 4th alpha added yet another variant of the carbine, the &amp;quot;Classic&amp;quot;; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.&lt;br /&gt;
&lt;br /&gt;
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the &amp;quot;M4A1 Block1 Carbine&amp;quot;, the classic model was replaced with an original M4 carbine, the &amp;quot;Left Hook&amp;quot; model was likewise replaced with a dimensionally correct version, and the &amp;quot;Shorty&amp;quot; version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Factory Issue Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Right.jpg|thumb|none|600px|Flipping the rifle over...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Safe.jpg|thumb|none|600px|Next up on the checklist: the fire selector.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Semi.jpg|thumb|none|600px|Setting it to semi-auto...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Auto.jpg|thumb|none|600px|...and to rock 'n roll. Note how the fire selector isn't quite in either position; ''H3'''s fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Firing.jpg|thumb|none|600px|Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Ejecting.jpg|thumb|none|600px|Dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Release.jpg|thumb|none|600px|One new magazine later, one step to go:]]&lt;br /&gt;
[[File:H3VR M4A1 Old Released.jpg|thumb|none|600px|Tapping the bolt release. One feature that's also disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).]]&lt;br /&gt;
[[File:H3VR M4A1 Old Jammed.jpg|thumb|none|600px|Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Assist.jpg|thumb|none|600px|Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolding.jpg|thumb|none|600px|Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Handle.jpg|thumb|none|600px|Oh. Right. That's... kinda important.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming.jpg|thumb|none|600px|Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aperture.jpg|thumb|none|600px|The handle-mounted sight also &amp;lt;s&amp;gt;comes&amp;lt;/s&amp;gt; came with a few selectable options, indicated by small white arrows whenever a controller &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was close by. The top arrow allow&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt;ed the player to swap out the standard aperture sight with...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Small.jpg|thumb|none|600px|...whatever this &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Low.jpg|thumb|none|600px|...while the side arrow &amp;lt;s&amp;gt;allows&amp;lt;/s&amp;gt; (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...]]&lt;br /&gt;
[[File:H3VR M4A1 Old High.jpg|thumb|none|600px|...and this, with 3 other positions in-between.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scope.jpg|thumb|none|600px|If that's not your style, you can always tack on a scope...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scoped.jpg|thumb|none|600px|...the lens covers helpfully popping open when you do so.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Folded.jpg|thumb|none|600px|Grabbing the foregrip...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]]&lt;br /&gt;
===&amp;quot;M4A1 v2&amp;quot;===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new &amp;quot;Left Hook&amp;quot; version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Sight.jpg|thumb|none|600px|Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Muzzle.jpg|thumb|none|600px|It still has the original front sight/gas block, though.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Stock.jpg|thumb|none|600px|Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.]]&lt;br /&gt;
[[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]&lt;br /&gt;
[[File:H3VR M4A1 Loading.jpg|thumb|none|600px|Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]&lt;br /&gt;
[[File:H3VR M4A1 Dustcover.jpg|thumb|none|600px|A nice touch of the newer M4A1 is the dustcover...]]&lt;br /&gt;
[[File:H3VR M4A1 Charging.jpg|thumb|none|600px|...which pops open when the bolt first comes back...]]&lt;br /&gt;
[[File:H3VR M4A1 Bolt.jpg|thumb|none|600px|...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.]]&lt;br /&gt;
[[File:H3VR M4A1 Safe.jpg|thumb|none|600px|Being the same gun, the fire selector still has the same 3 settings: safe...]]&lt;br /&gt;
[[File:H3VR M4A1 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR M4A1 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR M4A1 Aiming.jpg|thumb|none|600px|Aiming, which shows off both the sights and the aftermarket extended charging handle tab.]]&lt;br /&gt;
[[File:H3VR M4A1 Firing.jpg|thumb|none|600px|Firing the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Loading.jpg|thumb|none|600px|Making sure the other rifle doesn't feel &amp;quot;left&amp;quot; out, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle.jpg|thumb|none|600px|Another detail; when the charging handle is pulled...]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]&lt;br /&gt;
===M4A1 Block 1===&lt;br /&gt;
This was the model that replaced the V2 above.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M4A1 Classic&amp;quot;===&lt;br /&gt;
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the &amp;quot;Classic&amp;quot; M4A1. Truly, a most glorious return.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Left.jpg|thumb|none|600px|Oh, of course!]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Extending.jpg|thumb|none|600px|Extending the stock, something which the sling hook apparently isn't aware of.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Charging.jpg|thumb|none|600px|Fortunately, the stock bug was patched before the alpha build went live. All the more reason to celebrate by pulling the charging handle...]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Firing.jpg|thumb|none|600px|...and dumping the magazine into, well, everything.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]&lt;br /&gt;
===&amp;quot;M4A1 Shorty&amp;quot;===&lt;br /&gt;
Added in Update #49, the &amp;quot;M4A1 Shorty&amp;quot; is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial &amp;quot;pistol&amp;quot; upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO &amp;lt;br&amp;gt; Somewhere between this...]]&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO &amp;lt;br&amp;gt; ...and this.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Loading.jpg|thumb|none|600px|Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is &amp;quot;in the middle of a gunfight&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Firing.jpg|thumb|none|600px|While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a &amp;lt;10&amp;quot; (&amp;lt;25.4 cm) barrel.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 601==&lt;br /&gt;
The [[M16 rifle series|Colt Model 601]] was added in Update #107 as part of a long-planned model refresh of the AR-15 family of rifles.&lt;br /&gt;
[[File:Colt 601 Green.jpg|thumb|none|450px|Colt Model 601 w/ M7 bayonet - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 604==&lt;br /&gt;
The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107.&lt;br /&gt;
[[File:USAF_Colt_Model_604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 806 BREN 2==&lt;br /&gt;
2018's Meatmas update added a [[CZ 805 BREN#CZ BREN 2|CZ 806 BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4. Notably, this is the rifle's first major documented media appearance.&lt;br /&gt;
[[File:CZ 806.jpg|thumb|none|450px|CZ 806 BREN 2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The 806's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]&lt;br /&gt;
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]&lt;br /&gt;
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]&lt;br /&gt;
[[File:H3VR 806 Aiming.jpg|thumb|none|600px|Unfortunately, this also means that there's no real way to aim it, unless you feel like walking all the way back to the item spawner.]]&lt;br /&gt;
[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]&lt;br /&gt;
[[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]]&lt;br /&gt;
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the 806 is just edgy like that.]]&lt;br /&gt;
[[File:H3VR 806 Right.jpg|thumb|none|600px|&amp;quot;''It's not a phase, Mom!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ 806, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 807 BREN 2==&lt;br /&gt;
Accompanying the [[CZ 805 BREN#CZ BREN 2|806]] in Meatmas 2018's 4th day was its larger-caliber sibling, the [[CZ 805 BREN#CZ BREN 2|CZ 807 BREN 2]].&lt;br /&gt;
[[File:CZ 807.jpg|thumb|none|450px|CZ 807 BREN 2 - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]&lt;br /&gt;
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ 807; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]&lt;br /&gt;
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the 807 happily shows its safe position, without any complaints.]]&lt;br /&gt;
[[File:H3VR 807 Semi.jpg|thumb|none|600px|&amp;quot;''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Auto.jpg|thumb|none|600px|&amp;quot;''Now, now, 7, we love all our children equally.''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But-''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;'''''Equally.'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the 807 takes some equally sightless aim...]]&lt;br /&gt;
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]&lt;br /&gt;
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ 807; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]&lt;br /&gt;
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]&lt;br /&gt;
[[File:H3VR 807 Folding.jpg|thumb|none|600px|&amp;quot;''Look, see? My stock can fold...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Extending.jpg|thumb|none|600px|&amp;quot;'''''and''' it can extend! See? I'm '''obviously''' better than 6!''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But can't 6 do that too?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Well, yeah, but...''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But what?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But, but - UGH!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 P==&lt;br /&gt;
The final, full release of Update #59 brought along a series of [[Sa vz. 58|CZ Sa vz. 58]] variants, the first of which is a standard, full-stocked vz. 58 P (''&amp;quot;Pěchotní&amp;quot;'', Czech for &amp;quot;infantry&amp;quot;).&lt;br /&gt;
[[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]]&lt;br /&gt;
[[File:H3VR vz. 58 Loading.jpg|thumb|none|600px|Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.]]&lt;br /&gt;
[[File:H3VR vz. 58 Charging.jpg|thumb|none|600px|Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58 Semi.jpg|thumb|none|600px|The fire selector is this lever on the side; here it is on semi-auto...]]&lt;br /&gt;
[[File:H3VR vz. 58 Auto.jpg|thumb|none|600px|...and here it is on &amp;quot;30&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Aiming.jpg|thumb|none|600px|Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.]]&lt;br /&gt;
[[File:H3VR vz. 58 Firing.jpg|thumb|none|600px|Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.]]&lt;br /&gt;
[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 V==&lt;br /&gt;
To compliment the full-stocked vz. 58 P, Update #59 also added a [[Sa vz. 58|CZ Sa vz. 58 V]], the folding-stocked paratrooper model (the &amp;quot;V&amp;quot; standing for ''&amp;quot;Výsadkový&amp;quot;'', Czech for &amp;quot;airborne&amp;quot;). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the &amp;quot;Custom&amp;quot; variant.&lt;br /&gt;
[[File:VZ58.jpg|thumb|none|450px|CZ Sa vz. 58 V - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]]&lt;br /&gt;
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|&amp;quot;''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...this thing isn't on, is it?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* &amp;lt;br&amp;gt; &amp;quot;''Right, moving on...''&amp;quot; Folding the vz. 58 V's stock...]]&lt;br /&gt;
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]]&lt;br /&gt;
[[File:H3VR vz. 58V Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58V Chambering.jpg|thumb|none|600px|Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.]]&lt;br /&gt;
[[File:H3VR vz. 58V Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR vz. 58V Firing.jpg|thumb|none|600px|...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:H3VR vz. 58 Custom Loading.jpg|thumb|none|600px|Loading up the Custom variant.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Left.jpg|thumb|none|600px|Examining the rifle reveals a charging handle here...]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Right.jpg|thumb|none|600px|...and a charging handle there! Char-ging-han-dles-ev-ry-where!]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Aiming.jpg|thumb|none|600px|Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Firing.jpg|thumb|none|600px|Firing; apparently, one of the spent casings doesn't quite get the idea of a &amp;quot;personal bubble&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Case.jpg|thumb|none|600px|This happens sometimes too.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Locked.jpg|thumb|none|600px|One magazine later, the vz. 58 locks open.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]]&lt;br /&gt;
&lt;br /&gt;
==CSA Sa vz. 58 Compact==&lt;br /&gt;
Along with the full-length variants, Update #59 brought along a [[CSA Sa vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.&lt;br /&gt;
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Loading.jpg|thumb|none|600px|Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Aiming.jpg|thumb|none|600px|Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a ''handgun'', let alone an assault rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Firing.jpg|thumb|none|600px|Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed.jpg|thumb|none|600px|Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] was added on day 16 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:H3VR EM-2 Box.jpg|thumb|none|600px|Opening up Bunker A-16's weapon crate reveals &amp;lt;s&amp;gt;a box of broken dreams&amp;lt;/s&amp;gt; an EM-2 and a few extra mags. As the first autoloading rifle in a bunker crate, it saw a rather substantial amount of use in the subsequent days.]]&lt;br /&gt;
[[File:H3VR EM-2 Left.jpg|thumb|none|600px|Examining the EM-2. It's a very... unique-looking rifle, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR EM-2 Right.jpg|thumb|none|600px|An interesting blend of wartime and post-war design ideas; befitting of a then-cutting-edge 1950s-era assault rifle, back when everyone was still figuring out the best way to go about doing things.]]&lt;br /&gt;
[[File:H3VR EM-2 Folding.jpg|thumb|none|600px|Fiddling with the foldable front sight; this is more to prevent snags than anything else, since the rear sight is fixed.]]&lt;br /&gt;
[[File:H3VR EM-2 Loading.jpg|thumb|none|600px|Loading in a 20-round mag full of .280 British, a round exclusive to this rifle in-game. It's an interesting round, being up toward the higher end of what most would call &amp;quot;intermediate&amp;quot;, giving it a bit more punch than most assault rifles, while not quite reaching into battle rifle territory.]]&lt;br /&gt;
[[File:H3VR EM-2 Safety.jpg|thumb|none|600px|Disengaging the [[M1 Garand]]-esque trigger-guard safety switch.]]&lt;br /&gt;
[[File:H3VR EM-2 Aiming.jpg|thumb|none|600px|Attempting to aim at a Junkbot through the EM-2's integrated optic; being designed as an advanced rifle through and through, the EM-2 was one of the first rifles to feature an integral optical sight as standard equipment. An unfortunate consequence of this is that it's not a particularly good optical sight (with an extremely narrow field of view and a less-than-helpful negative zoom level), hence &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR EM-2 Irons.jpg|thumb|none|600px|As such, the backup irons tend to be most players' go-to.]]&lt;br /&gt;
[[File:H3VR EM-2 Firing.jpg|thumb|none|600px|Or you can just dial it in and spray, especially when your target is a giant, immobile Recursive drone.]]&lt;br /&gt;
[[File:H3VR EM-2 Charging.jpg|thumb|none|600px|A few extra shots from a separate gameplay session, just to cover all our bases; here's a shot of the charging handle being pulled, which flips down the dustcover on the ejection port. And yes, this magazine is empty. C'est la vie.]]&lt;br /&gt;
[[File:H3VR EM-2 Selector.jpg|thumb|none|600px|Here's the fire selector, which is kept separate from the safety; when it pops out on this side, the rifle's in full-auto, and when it's flush on this side, it's on semi. Ironically, the later-adopted (and, unlike the EM-2, actually-adopted-for-more-than-five-minutes) [[L85]] would use a lever-type fire selector and a crossbolt safety (the opposite of the EM-2's arrangement); also ironically, the later-adopted L85 would have so many initial issues that it's a wonder it made it into (and, for several years, stayed in) service in its initial A1 form (likely due to political reasons more than anything else, given that the higher-ups denied these issues for quite a while), whereas the relatively well-received EM-2 was almost immediately pulled from service due to, you guessed it, political reasons (specifically, a desire for NATO to standardize on [[FN FAL]] variants in 7.62x51mm NATO).]]&lt;br /&gt;
[[File:H3VR EM-2 Ejecting.jpg|thumb|none|600px|And, to help you cool off from that impromptu history lesson/rant about military bureaucracy, here's a gratuitous glamor shot of the rifle firing. Just because.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).&lt;br /&gt;
[[File:FN F2000 tactical.jpg|thumb|none|450px|F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR F2000 Grabbing.jpg|thumb|none|600px|After announcing that he needs to &amp;quot;throw some more garbage in the fire&amp;quot;, the Gronch reaches his downright terrifying green sausage-hands (an option for those using Valve Index controllers, minus the &amp;quot;green&amp;quot; bit) for an F2000 Tactical, one of many in the nearby garbage can. The rifles are all fitted with underbarrel flashlights, and loaded with 30-round STANAG magazines fitted with Magpul Ranger Plates; these hopefully aren't loaded...]]&lt;br /&gt;
[[File:H3VR F2000 Burning.jpg|thumb|none|600px|...as he immediately proceeds to chuck the rifle straight into a fireplace, and poke at it with his bayonetted [[Mosin Nagant|&amp;quot;garbage rod&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] was the first weapon in the &amp;quot;Bullpup Trifecta&amp;quot; that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]]&lt;br /&gt;
[[File:H3VR FAMAS Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR FAMAS.jpg|thumb|none|600px|Admiring the FAMAS, whilst trying to resist the urge to make a &amp;quot;rich and FAMAS&amp;quot; joke (knowing full well that that's not how it's pronounced).]]&lt;br /&gt;
[[File:H3VR FAMAS Safe.jpg|thumb|none|600px|The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...]]&lt;br /&gt;
[[File:H3VR FAMAS Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS Burst.jpg|thumb|none|600px|...and a mode that can be either full-auto or 3-round burst...]]&lt;br /&gt;
[[File:H3VR FAMAS Auto.jpg|thumb|none|600px|...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.]]&lt;br /&gt;
[[File:H3VR FAMAS Bipod.jpg|thumb|none|600px|Popping open the FAMAS's integral bipod.]]&lt;br /&gt;
[[File:H3VR FAMAS Mounted.jpg|thumb|none|600px|A FAMAS mounted on a somewhat inconveniently low table.]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Large.jpg|thumb|none|600px|The F1's irons, which have 3 settings: &amp;quot;Aim Large, Miss Large&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Small.jpg|thumb|none|600px|...&amp;quot;Aim Small, Miss Small&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and &amp;quot;Aim Medium, Miss Medium&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR FAMAS New Left.jpg|thumb|none|600px|And the even poster-Update #52 version, which has a completely new model.]]&lt;br /&gt;
[[File:H3VR FAMAS New Right.jpg|thumb|none|600px|Nothing revolutionary - just a bit cleaner, a bit nicer, and a bit more accurate to the real deal.]]&lt;br /&gt;
[[File:H3VR FAMAS New Loading.jpg|thumb|none|600px|The mag's a new model, too - and still just as proprietary.]]&lt;br /&gt;
[[File:H3VR FAMAS New Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank shows off a couple new features of the new model: the handle pivots up slightly when grabbed, and the view through the ejection port shows modeled internals instead of a featureless black void of existential anguish.]]&lt;br /&gt;
[[File:H3VR FAMAS New Semi.jpg|thumb|none|600px|Not all is well, however - in particular, the front fire selector's two non-safe positions are &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look, I just broke the fire selector]]&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS New Auto.jpg|thumb|none|600px|...and &amp;quot;look, I just broke the laws of physics.&amp;quot;]]&lt;br /&gt;
[[File:H3VR FAMAS New Stock.jpg|thumb|none|600px|The rear-mounted selector switch still works as intended, fortunately enough.]]&lt;br /&gt;
[[File:H3VR FAMAS New Aiming.jpg|thumb|none|600px|Aiming; as with the original model, the default setting is less &amp;quot;aperture&amp;quot; and more &amp;quot;ghost ring&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS New Flipping.jpg|thumb|none|600px|And, just like the original, there are a couple of extra hingey bits to help change that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Medium.jpg|thumb|none|600px|The back one gives you this sensibly-sized aperture, good for most applications.]]&lt;br /&gt;
[[File:H3VR FAMAS New Up.jpg|thumb|none|600px|The front one, on the other hand...]]&lt;br /&gt;
[[File:H3VR FAMAS New Small.jpg|thumb|none|600px|...yeah, good luck.]]&lt;br /&gt;
[[File:H3VR FAMAS New Firing.jpg|thumb|none|600px|Alternatively, if none of those options tickle your fancy, you can always just resort to good old-fashioned spray-and-pray.]]&lt;br /&gt;
[[File:H3VR FAMAS New Bipod.jpg|thumb|none|600px|Oh, and the bipod still works, too. Yes, I did have to lay on the floor for this. Yes, I did do the &amp;quot;paint me like one of your French girls&amp;quot; pose. Yes, I do appreciate the irony in that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Fixed.jpg|thumb|none|600px|With the release of Update #99, the updated FAMAS was updated again; in particular, the fire selector now works as intended, pointing towards &amp;quot;R&amp;quot; for &amp;quot;Rapide&amp;quot; (French for &amp;quot;fast&amp;quot;) in full-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS New Single.jpg|thumb|none|600px|...and &amp;quot;1&amp;quot; (French for &amp;quot;1&amp;quot;) in semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
In addition to the F1's new model, Update #99's sixth alpha also brought along the [[FAMAS G2]].&lt;br /&gt;
[[File:Famas_g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G2 Right.jpg|thumb|none|600px|In a slightly different part of the same map as above, here's the G2.]]&lt;br /&gt;
[[File:H3VR G2 Left.jpg|thumb|none|600px|Because hey, if it's worth doing, it's worth doing efficiently. The modeler understood that - hence why, given the choice between making a FAMAS G2 with a smooth barrel or a ribbed one (since both are known to exist), they chose the one they'd already modeled for the ribbed-barrel-only F1.]]&lt;br /&gt;
[[File:H3VR G2 Loading.jpg|thumb|none|600px|Mashing a speed plate-equipped STANAG magazine into the FAMAS; one of the G2's chief distinguishing features is its ability to take these, as opposed to prior variants' use of proprietary mags.]]&lt;br /&gt;
[[File:H3VR G2 Charging.jpg|thumb|none|600px|Chambering a round; this could also be seen as a distinction between the two variants (with the F1 generally using steel-cased ammo instead of brass, due to its tendency to tear up brass cases), though as neither steel-cased ammo nor case tearing exist in H3, the point is a bit moot.]]&lt;br /&gt;
[[File:H3VR G2 Semi.jpg|thumb|none|600px|Anyway, the trigger guard is the other main distinguishing feature between the two variants (with the G2 having this distinctive full-hand guard instead of the F1's conventional single-finger setup); it also highlights a similarity between the two in-game: both have selector positions of &amp;quot;borked&amp;quot;...]]&lt;br /&gt;
[[File:H3VR G2 Auto.jpg|thumb|none|600px|...and &amp;quot;borkeder&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Stock.jpg|thumb|none|600px|Additionally, both rifles' stock-mounted burst/auto selectors were spared this terrible fate, though the G2 seemingly had to sacrifice a bit of its magazine's alignment to keep the selector safe.]]&lt;br /&gt;
[[File:H3VR G2 Mount.jpg|thumb|none|600px|The two rifles' irons are likewise identical; to save time, why not skip straight to the big new feature: the attachable optics mount? This convenient little puppy sticks right into the carrying handle of the F1 or the G2, and lets you put more modern optics on top. Or anything else that'll fit a Picatinny rail, for that matter.]]&lt;br /&gt;
[[File:H3VR G2 Optic.jpg|thumb|none|600px|Yep, that's definitely why we're skipping straight to the EOTech sight here.]]&lt;br /&gt;
[[File:H3VR G2 Aiming.jpg|thumb|none|600px|Totally didn't forget to grab some good iron sight footage before shoving a giant block in the way of the irons. This was all part of the plan.]]&lt;br /&gt;
[[File:H3VR G2 Firing.jpg|thumb|none|600px|Deciding to finally stop ignoring everything going on in the background, and heroically charge into the thick of the fight. We'd tell you that this resulted in something other than near-immediate death, but IMFDB policy limits us to one blatant lie per section, and that quota's already been met.]]&lt;br /&gt;
[[File:H3VR G2 Unfolded.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Or was it zero lies per section?&amp;lt;/s&amp;gt; Oh, and the bipod works on this one, too. Not that it was terribly helpful in this case.]]&lt;br /&gt;
[[File:H3VR G2 Fixed.jpg|thumb|none|600px|As with the F1, the G2's fire selector was fixed in the full release of Update #99; to keep things interesting, this one's been festooned with a variety of different non-standard equipment.]]&lt;br /&gt;
[[File:H3VR G2 Single.jpg|thumb|none|600px|The semi-auto position works, too. Of note is that, unlike on the F1, neither of these selector positions are marked; if you ever forget which is which, just remember: &amp;quot;left&amp;quot; means &amp;quot;lots&amp;quot;, and &amp;quot;right&amp;quot; means &amp;quot;regrettably, only one&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Sights.jpg|thumb|none|600px|Fiddling with the flip-up apertures; in the interest of transparency, we are obligated to inform you that this functionality was also missing on the alpha-build version of the rifle, and attempting to flip up either aperture instead somehow broke every other gun present in the scene. Ain't coding fun?]]&lt;br /&gt;
[[File:H3VR G2 Blocked.jpg|thumb|none|600px|Attaching the optics mount still makes this a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]&lt;br /&gt;
[[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]&lt;br /&gt;
[[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]&lt;br /&gt;
[[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, &amp;quot;Aimpoint&amp;quot; has been changed to &amp;quot;Gamepoint&amp;quot;.]]&lt;br /&gt;
[[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper &amp;quot;FN HERSTAL BELGIUM&amp;quot; trademarks, save for the odd rewriting of &amp;quot;HERSTAL&amp;quot; as &amp;quot;HöRSTAL&amp;quot;. The markings below that read &amp;quot;MK 16 MOD 0&amp;quot;, &amp;quot;Cal 5.56x45 MM&amp;quot;, and a serial number of &amp;quot;H3VR2317&amp;quot;, an obvious reference to the game itself.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]&lt;br /&gt;
[[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K1==&lt;br /&gt;
The 24th day of the Meatmas 2018 event added another frequent fan request, the [[Heckler &amp;amp; Koch G11]]; more specifically, a G11 K1, the penultimate variant of the rifle.&lt;br /&gt;
[[File:G11ACR left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[File:H3VR G11 Box.jpg|thumb|none|600px|The G11 in its gift box. Rather fittingly-timed for the gun enthusiast community; the very next day, a ''very'' long-awaited ''Forgotten Weapons'' special on the G11 was released, to the joy of watchers everywhere.]]&lt;br /&gt;
[[File:H3VR G11 Left.jpg|thumb|none|600px|Unlike the rifle in that video, however, the G11 in ''H3'' is an earlier K1 variant, as noted by its somewhat more smooth, less boxy appearance.]]&lt;br /&gt;
[[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]]&lt;br /&gt;
[[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]]&lt;br /&gt;
[[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read &amp;quot;ACR 167 Cal. 4.92 MM 2/88&amp;quot;; the &amp;quot;ACR&amp;quot; presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program. These markings also used to include &amp;quot;HK&amp;quot; at the start of them, but was later removed; it also reveals that the in-game weapon is chambered for the wrong cartridge, as it uses 4.73mm.]]&lt;br /&gt;
[[File:H3VR G11 Handle.jpg|thumb|none|600px|&amp;quot;''Hello, is this Customer Service? &amp;lt;br&amp;gt;... &amp;lt;br&amp;gt; I'd like to file a complaint, please. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Well, it seems that you forgot to put charging handles on the rifles you sent me. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Wait, what do you mean &amp;quot;that IS the charging handle&amp;quot;?!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]]&lt;br /&gt;
[[File:H3VR G11 Semi.jpg|thumb|none|600px|The selector switch is one of the relatively normal parts of the rifle; just 4 positions, in easy reach of the user's thumb.]]&lt;br /&gt;
[[File:H3VR G11 Burst.jpg|thumb|none|600px|Then again, it's not ''quite'' normal...]]&lt;br /&gt;
[[File:H3VR G11 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake, using the G11's integrated low-zoom scope. Being a next-generation rifle, it wasn't even designed with iron sights as an option.]]&lt;br /&gt;
[[File:H3VR G11 Firing.jpg|thumb|none|600px|Shattering the snowflake with a 3-round burst so quick it sounds like one shot. This was one of the rifle's main selling points; thanks to lack of a need for a traditional extraction/ejection cycle, the G11 can cycle incredibly quickly, firing 3-round &amp;quot;hyperbursts&amp;quot; at 2,100 RPM. This, coupled with a unique system where the entire barreled action, magazine and all, reciprocates inside the rifle while firing (which is actually shown in-game, though it's not visible here), the end result is a rifle that can fire 3 rounds before the first one's recoil impulse hits the shooter, theoretically tripling the odds of a hit.]]&lt;br /&gt;
[[File:H3VR G11 Auto.jpg|thumb|none|600px|For those who like to live in the past, the full-auto setting forgoes this system entirely, instead firing at a steady 460 RPM.]]&lt;br /&gt;
[[File:H3VR G11 Right.jpg|thumb|none|600px|While it seemed like a brilliant idea on paper, the G11 just wasn't meant to be. Despite having an internal mechanism so complex that those who've seen it (and lived to tell the tale) simply describe it as &amp;quot;Kraut Space Magic&amp;quot;, and having a price tag to match, the G11 was on the cusp of German military adoption. However, the heavens frowned upon the G11, and destroyed it through their dark, forbidden magic of geopolitics; with the fall of the Berlin Wall hitting at just the same time, the German government simultaneously lost both their budget and their need for a new, advanced rifle, and scrapped the project. Now, it only exists in our hearts. Goodnight, sweet prince.]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Right.jpg|thumb|none|600px|And now, for a look at what could've been, look no further than Update #90's &amp;quot;G11 Tacmod&amp;quot;, which features a tri-rail handguard (the placement of the magazine preventing a top rail) and a railed carrying handle in place of the default scope, the latter somewhat resembling the carry handle of a  [[ShAK-12]].]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Abomination.jpg|thumb|none|600px|Grabbing the energy pistol from ''Compound'' (added in Update #90, with the blessing of that game's devs), and preparing to put the poor thing out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is one of the available firearms in-game. It, along with [[Heckler &amp;amp; Koch G36C|its shorter sibling]], were added in Update #23.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]&lt;br /&gt;
[[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]&lt;br /&gt;
[[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]&lt;br /&gt;
[[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]&lt;br /&gt;
[[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]&lt;br /&gt;
[[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]&lt;br /&gt;
[[File:H3VR G36 Markings.jpg|thumb|none|600px|A close-up of the receiver's markings; these read &amp;quot;NH&amp;quot;, &amp;quot;G36&amp;quot;, &amp;quot;Kal. 5.56mmx45&amp;quot;, &amp;quot;85-001337&amp;quot;, and &amp;quot;2016&amp;quot;, top to bottom.]]&lt;br /&gt;
[[File:H3VR G36 Bayonet.jpg|thumb|none|600px|Interestingly, though the G36 can accept a bayonet, it isn't one of NATO origin; this is actually an AK bayonet, as the G36 was designed after the reunification of Germany, and there was no need to develop and produce new bayonets when there were plenty of leftover MPi-AK-74N (East German [[AK-74]]) bayonets lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of the available firearms in-game; like [[Heckler &amp;amp; Koch G36|the full-length variant]], it was added in Update #23, and sits in the carbine class.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]&lt;br /&gt;
[[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]&lt;br /&gt;
[[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]&lt;br /&gt;
[[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]&lt;br /&gt;
[[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.]]&lt;br /&gt;
[[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]&lt;br /&gt;
[[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler &amp;amp; Koch HK416]]. It goes by the name &amp;quot;H416&amp;quot; in-game, and is fitted with a Command Arms UPG-16 pistol grip and a  Magpul MOE stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]]&lt;br /&gt;
[[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]]&lt;br /&gt;
[[File:H3VR HK416 Charging.jpg|thumb|none|600px|Chambering a round; the magazine that found its way into the magwell between these shots is a Magpul PMAG with the same company's Ranger Plate; this was added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Extending.jpg|thumb|none|600px|Toying around with the extendable stock, and simultaneously disengaging the safety. The ability to multi-task is the mark of a true operator, after all.]]&lt;br /&gt;
[[File:H3VR HK416 Bare.jpg|thumb|none|600px|Attempting to aim the HK416; like many modern weapons in ''H3'', it comes sightless by default.]]&lt;br /&gt;
[[File:H3VR HK416 Rear.jpg|thumb|none|600px|Luckily, the factory-default HK irons are rail-mounted, and were thus added concurrently as an optional attachment.]]&lt;br /&gt;
[[File:H3VR HK416 Front.jpg|thumb|none|600px|The rifle also features a flip-up front sight; using both this and the rail-mounted sights is pointless, but harmless.]]&lt;br /&gt;
[[File:H3VR HK416 Aiming.jpg|thumb|none|600px|Aiming through this set of 3 sights provides a relatively standard sight picture.]]&lt;br /&gt;
[[File:H3VR HK416 Aperture.jpg|thumb|none|600px|If hundred-meter notch sights aren't your cup of tea, the classic diopter-drum rear sight features 3 different aperture settings, for 200, 300, and 400 meters.]]&lt;br /&gt;
[[File:H3VR HK416 Ejecting.jpg|thumb|none|600px|Dumping out a PMag midway through a game of Assault and Pepper in the Cappocollosseum, preparing to deal with more doubled-up consonants.]]&lt;br /&gt;
[[File:H3VR HK416 Loading.jpg|thumb|none|600px|Loading in a Magpul D60 drum; this was also added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Firing.jpg|thumb|none|600px|Spraying down a Sosig in spectacularly awkward fashion. Hey, it makes for good-looking screencaps.]]&lt;br /&gt;
[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]&lt;br /&gt;
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 5.56mm assault rifle version of the [[IMBEL IA2]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.&lt;br /&gt;
[[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm w/ bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]&lt;br /&gt;
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]&lt;br /&gt;
[[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]&lt;br /&gt;
[[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]&lt;br /&gt;
[[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]&lt;br /&gt;
[[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is the 2nd part of the first Meatmas update's &amp;quot;Bullpup Trifecta&amp;quot;, alongside the [[FAMAS F1]] and [[Steyr AUG A3|AUG A3]]. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2.jpg|thumb|none|600px|A nice shot of an iron-sighted L85A2.]]&lt;br /&gt;
[[File:H3VR L85A2 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine.]]&lt;br /&gt;
[[File:H3VR L85A2 Charging.jpg|thumb|none|600px|Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.]]&lt;br /&gt;
[[File:H3VR L85A2 Safe.jpg|thumb|none|600px|Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...]]&lt;br /&gt;
[[File:H3VR L85A2 Semi.jpg|thumb|none|600px|...one must first disengage the crossbolt safety located above the trigger...]]&lt;br /&gt;
[[File:H3VR L85A2 Auto.jpg|thumb|none|600px|...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.]]&lt;br /&gt;
[[File:H3VR L85A2 Aiming.jpg|thumb|none|600px|Taking a look at the L85's irons...]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Loading.jpg|thumb|none|600px|...not that anyone actually uses them, anyways.]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT.jpg|thumb|none|600px|A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Aiming.jpg|thumb|none|600px|The SUSAT's distinctive single-post reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]&lt;br /&gt;
[[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]&lt;br /&gt;
[[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in it as well, they just aren't the same as the classic straight 20-rounder.]]&lt;br /&gt;
[[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]&lt;br /&gt;
[[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]&lt;br /&gt;
[[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]&lt;br /&gt;
[[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]&lt;br /&gt;
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] was added in the full release of Update #107.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard &amp;amp; rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A4 Left.jpg|thumb|none|600px|Scouting out some locations for a good gun photoshoot; sadly, the featureless white void that reference images are taken in isn't present in-game, so a plain white wall will have to do.]]&lt;br /&gt;
[[File:H3VR M16A4 Right.jpg|thumb|none|600px|The fact that the gun doesn't really fit on screen at an arm's length also doesn't help.]]&lt;br /&gt;
[[File:H3VR M16A4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; this is a slightly revised magazine model, added concurrently with the M16A4 itself.]]&lt;br /&gt;
[[File:H3VR M16A4 Charging.jpg|thumb|none|600px|Pulling the charging handle, and getting a good look at both the bolt head and the still-opening dustcover.]]&lt;br /&gt;
[[File:H3VR M16A4 Handle.jpg|thumb|none|600px|The M16A4 comes without a rear sight by default; should you desire one, there are many options, including the classic carry handle sight. (Oh, and the safety found its way off while I was talking. Don't tell the DI).]]&lt;br /&gt;
[[File:H3VR M16A4 Aiming.jpg|thumb|none|600px|The resultant sight picture should be a familiar sight to fans of most modern FPS games.]]&lt;br /&gt;
[[File:H3VR M16A4 Backup.jpg|thumb|none|600px|The KAC backup aperture sight added in the same update is another good choice, especially given that it is calibrated specifically to work with this rifle's front sight.]]&lt;br /&gt;
[[File:H3VR M16A4 Modded.jpg|thumb|none|600px|If neither of those is sufficiently tacticool for you, the rails leave plenty of space for creativity; this particular rifle is meant to emulate the lower reference image, with its rail covers, vertical foregrip, Trijicon ACOG scope, Magpul backup sight, and AN-PEQ/15 laser.]]&lt;br /&gt;
[[File:H3VR M16A4 Scope.jpg|thumb|none|600px|Aiming through the ACOG at a faraway Weinerbot; suffice to say, this encounter ended poorly for him. Note the rear sight clipping into the scope; sadly, the Magpul sights weren't modeled foldable, so they can't be folded down in-game.]]&lt;br /&gt;
[[File:H3VR M16A4 Firing.jpg|thumb|none|600px|Taking out another robot-elf-sausage with a quick 3-round burst of 5.56.]]&lt;br /&gt;
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]&lt;br /&gt;
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]], a Ukranian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|&amp;quot;''Wait, isn't the baby supposed to go in a manger, not a box?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak Ukranian, the joke is that &amp;quot;Malyuk&amp;quot; translates to &amp;quot;baby&amp;quot;).]]&lt;br /&gt;
[[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]]&lt;br /&gt;
[[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Malyuk Safety.jpg|thumb|none|600px|The rifle's crossbolt safety, which is conveniently placed directly above the shooter's dominant hand...]]&lt;br /&gt;
[[File:H3VR Malyuk Crossbolt.jpg|thumb|none|600px|...protruding out of the right side when engaged...]]&lt;br /&gt;
[[File:H3VR Malyuk Semi.jpg|thumb|none|600px|...while the substantially less conveniently-placed selector sits at the rifle's rear.]]&lt;br /&gt;
[[File:H3VR Malyuk Auto.jpg|thumb|none|600px|This at least makes sense from a mechanical perspective; this lever is just a standard AK selector switch, with the safe position blocked out due to its redundancy; the positions are even the same, with this setting being full-auto.]]&lt;br /&gt;
[[File:H3VR Malyuk Aiming.jpg|thumb|none|600px|As with many of the other rifles in-game, the Malyuk spawns with a bare, sightless top rail, making aiming, shall we say, ''tricky''.]]&lt;br /&gt;
[[File:H3VR Malyuk Firing.jpg|thumb|none|600px|Still, you'll hit something eventually if you fire enough rounds. Eventually.]]&lt;br /&gt;
[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]&lt;br /&gt;
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Update #107 added a [[Mk 18 Mod 0]] to replace the fictional &amp;quot;M4A1 Shorty&amp;quot;; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word &amp;quot;Custom&amp;quot; to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it is categorized in-game with the assault rifles. Update #92 replaced the model entirely; the new one has standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced the Mk18 model with one featuring the correct furniture, though this version is now referred to as the &amp;quot;M4A1 Block 2 CQBR,&amp;quot; which is a correct designation for the Mk18 when not used by the Navy.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]&lt;br /&gt;
[[File:H3VR Mk18 Right.jpg|thumb|none|600px|The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.]]&lt;br /&gt;
[[File:H3VR Mk18 Safe.jpg|thumb|none|600px|A look at the fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Mk18 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR Mk18 Burst.jpg|thumb|none|600px|...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program ('''C'''lose '''Q'''uarters '''B'''attle '''R'''eceiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the [[M4A1]] carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing [[M4]] instead. The aforementioned alpha build of Update #70 rendered this whole discussion a bit moot, replacing the burst setting with full-auto.]]&lt;br /&gt;
[[File:H3VR Mk18 Load.jpg|thumb|none|600px|Tactically loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR Mk18 Charging.jpg|thumb|none|600px|Pulling back the charging handle, using a tactical technique.]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming.jpg|thumb|none|600px|Tactically aiming, using the aforementioned high-level tactical &amp;quot;lack-of-sights&amp;quot; method...]]&lt;br /&gt;
[[File:H3VR Mk18 Firing.jpg|thumb|none|600px|...and firing a few bursts. Tactically.]]&lt;br /&gt;
[[File:H3VR Mk18 Locked.jpg|thumb|none|600px|Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 Release.jpg|thumb|none|600px|He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight.jpg|thumb|none|600px|&amp;quot;What? No! It's not like I ''need'' a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight Short.jpg|thumb|none|600px|&amp;quot;...or two...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Zeroing.jpg|thumb|none|600px|While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in ''H3'': the fact that they can be individually zeroed for separate ranges...]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming Sights.jpg|thumb|none|600px|...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.]]&lt;br /&gt;
[[File:H3VR Mk18 Light.jpg|thumb|none|600px|&amp;quot;Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Laser.jpg|thumb|none|600px|&amp;quot;That's also why I'm attaching this laser! I don't ''need'' a laser to aim. I don't even ''want'' a laser to aim. I'm just using one for the sake of irony.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Ejecting.jpg|thumb|none|600px|&amp;quot;Good, now that ''he'''s gone...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Beta.jpg|thumb|none|600px|&amp;quot;...I can finally get to business.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Modded Firing.jpg|thumb|none|600px|Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.]]&lt;br /&gt;
[[File:H3VR Mk18 Modded.jpg|thumb|none|600px|&amp;quot;Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually ''need'' all this stuff to operate? Am I right? Heh... heh... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 New Left.jpg|thumb|none|600px|Standing out at the wrong end of the Sampler Platter's Soup Station. It sure has been a while, hasn't it?]]&lt;br /&gt;
[[File:H3VR Mk18 New Right.jpg|thumb|none|600px|The carbine's other side. If you think that the receiver looks conspicuously similar to that of the M16A4 above, you're on the right track; both models were made by the same person, and thus use the same receiver (albeit with slightly different textures to account for the different pistol grip colors and selector markings).]]&lt;br /&gt;
[[File:H3VR Mk18 New Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Mk18 New Charging.jpg|thumb|none|600px|...then flipping the rifle not-quite-over to pull the charging handle, giving a not-so-good view of the bolt and ejection port, but a great view of the charging handle's locking hook.]]&lt;br /&gt;
[[File:H3VR Mk18 New Extending.jpg|thumb|none|600px|Fiddling around with the adjustable Crane stock. We don't advise doing this while the safety is off period, let alone disengaging it just before doing so, but you do you.]]&lt;br /&gt;
[[File:H3VR Mk18 New Aiming.jpg|thumb|none|600px|Aiming at a conspicuously large (and conspicuously raw-looking) bird floating around in the soup, using the aforeaforementioned... wait, what was that? You have something for me, Mister Barrel?]]&lt;br /&gt;
[[File:H3VR Mk18 New Sights.jpg|thumb|none|600px|Yes, as it turns out, Mr. Barrel does have something special in store: a set of actual sights. These KAC flip-up sights, known as the &amp;quot;Knight Iron Sights&amp;quot; in-game, were added concurrently with the Mk 18's replacement model.]]&lt;br /&gt;
[[File:H3VR Mk18 New Irons.jpg|thumb|none|600px|As such, it only seems fitting to put the two together. The resultant sight picture is clean and easy to read, perfect for bird blasting.]]&lt;br /&gt;
[[File:H3VR Mk18 New Firing.jpg|thumb|none|600px|Well, at least when the birds in question are already dead.]]&lt;br /&gt;
[[File:H3VR Mk18 New Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto, and trying to hit some birds that aren't already headless. Even if you were actually looking where you were shooting, this probably still wouldn't work all that well.]]&lt;br /&gt;
[[File:H3VR Mk18 New Ejecting.jpg|thumb|none|600px|Performing a quick reload, having gone through an entire magazine before realizing that this map doesn't even have any birds on it.]]&lt;br /&gt;
[[File:H3VR Mk18 New Barrel.jpg|thumb|none|600px|In a fit of blind rage, the operator lashes out at the first person he can find, not sparing the slightest thought for all the good memories with his friend that he's throwing away, or for the irreversible consequences of what he's doing.]]&lt;br /&gt;
[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]&lt;br /&gt;
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Draco Pistol==&lt;br /&gt;
Alpha 3 of Update #96 added the [[Micro Draco Pistol]], a compact carbine variant of the [[AIMR]] categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|450px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Draco Left.jpg|thumb|none|600px|The Micro Draco in all its glory. Interestingly, it is not purely from one source; this particular model was a conversion of the game's AKM, done by a different 3D artist.]]&lt;br /&gt;
[[File:H3VR Draco Right.jpg|thumb|none|600px|While its origins are still visible, more or less everything that would make an AKM not a Draco has been appropriately replaced - the sights, the handguard, the barrel, the rear sight block (now with 100% less rear sight), and even the receiver trunnions have all been replaced with new, Draco-appropriate models.]]&lt;br /&gt;
[[File:H3VR Draco Loading.jpg|thumb|none|600px|Rocking in a standard steel AK magazine.]]&lt;br /&gt;
[[File:H3VR Draco Charging.jpg|thumb|none|600px|Disengaging the safety, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Draco Aiming.jpg|thumb|none|600px|Aiming the Draco; as mentioned, it has non-standard-for-an-AK sights. Since the length of its barrel would render the original barrel-mounted rear sight impractical (in that the sight radius would be all of four inches), the Draco instead uses a simple notch-style rear sight mounted on the receiver cover.]]&lt;br /&gt;
[[File:H3VR Draco Firing.jpg|thumb|none|600px|Blasting away a clay pot. As one would imagine, the Draco has rather harsh, jumpy recoil.]]&lt;br /&gt;
[[File:H3VR Draco Auto.jpg|thumb|none|600px|So, of course, the most effective way to use it is obviously to flip the selector switch up a position...]]&lt;br /&gt;
[[File:H3VR Draco Spraying.jpg|thumb|none|600px|...and then spray away gangster-style. Visible here is the weapon's muzzle blast, which is remarkably bright even in broad daylight.]]&lt;br /&gt;
[[File:H3VR Draco Modded.jpg|thumb|none|600px|While not terribly practical on its own, the Draco does serve as an interesting starting point for all manner of attachment-laden carbine setups, like this one.]]&lt;br /&gt;
[[File:H3VR Draco RDS.jpg|thumb|none|600px|Ringing some steel with tracers, while looking through the attached Kobra reflex sight.]]&lt;br /&gt;
[[File:H3VR Draco Drum.jpg|thumb|none|600px|Swapping out the 20-round PMag for something with a little bit more... dacha.]]&lt;br /&gt;
[[File:H3VR Draco Laser.jpg|thumb|none|600px|Hosing down some plates, having long since progressed past the need for aiming. The red dot is coming from a laser sight, which does an excellent job of looking like a part of the Kobra rather than something shoved into it; attachments in ''H3'' have no collision relative to each other, allowing for physics-defying setups like this.]]&lt;br /&gt;
[[File:H3VR Draco Scoped.jpg|thumb|none|600px|And hey, if that's not sufficiently horrendous for you, why not give the Draco Tactical Sniper Carbine a whirl?]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]&lt;br /&gt;
[[File:H3VR QBZ Left.jpg|thumb|none|600px|Examining the QBZ's left side...]]&lt;br /&gt;
[[File:H3VR QBZ Right.jpg|thumb|none|600px|...and the right. The distinctive oversized trigger guard pegs this as an early-model QBZ-95, and not the improved QBZ-95-1.]]&lt;br /&gt;
[[File:H3VR QBZ Loading.jpg|thumb|none|600px|Rather than bothering to flip the rifle back around, our friend stuck somewhere on K2 decides to save some energy and just load it like this.]]&lt;br /&gt;
[[File:H3VR QBZ Charging.jpg|thumb|none|600px|Giving the charging handle a yank.]]&lt;br /&gt;
[[File:H3VR QBZ Safe.jpg|thumb|none|600px|Finding nothing with his right thumb, our mountain-trapped friend then remembers the other thing that makes this 95 not a -1: the fire selector.]]&lt;br /&gt;
[[File:H3VR QBZ Auto.jpg|thumb|none|600px|Whereas the QBZ-95-1 has a fire selector placed more traditionally (i.e. in reach of the firing hand), the original model instead has it on the stock. This is the full-auto position...]]&lt;br /&gt;
[[File:H3VR QBZ Semi.jpg|thumb|none|600px|...and this, perfect for someone stranded up a mountain with limited supplies and ammunition, is semi-auto.]]&lt;br /&gt;
[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]&lt;br /&gt;
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]]&lt;br /&gt;
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]]&lt;br /&gt;
[[File:H3VR SG550 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added [[SIG SG 552]] below.]]&lt;br /&gt;
[[File:H3VR SG550 Bipod.jpg|thumb|none|600px|&amp;quot;Hey, wanna see a magic trick?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Bipod Open.jpg|thumb|none|600px|&amp;quot;Bipoddus extendus!&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Mounted.jpg|thumb|none|600px|Setting the telescoping-legged bipod down on a range booth table.]]&lt;br /&gt;
[[File:H3VR SG550 RDS.jpg|thumb|none|600px|Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.]]&lt;br /&gt;
[[File:H3VR SG550 Safe.jpg|thumb|none|600px|&amp;quot;Oh, so ''that's'' why it wasn't working.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Semi.jpg|thumb|none|600px|&amp;quot;So now it should fire, right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Charging.jpg|thumb|none|600px|&amp;quot;Wrong.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Firing.jpg|thumb|none|600px|With all of that sorted, the SG 550 can finally do what it was brought here to.]]&lt;br /&gt;
[[File:H3VR SG550 MBUS.jpg|thumb|none|600px|Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. &amp;quot;Somewhat&amp;quot; being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.]]&lt;br /&gt;
[[File:H3VR SG550 M145.jpg|thumb|none|600px|Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...]]&lt;br /&gt;
[[File:H3VR SG550 Canted.jpg|thumb|none|600px|...and a few more through a conveniently-present set of canted backup iron sights.]]&lt;br /&gt;
[[File:H3VR SG550 Bipodless.jpg|thumb|none|600px|&amp;quot;Bipoddus... DELETUS!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.&lt;br /&gt;
[[File:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG552 Table.jpg|thumb|none|600px|Spotting an SG 552 on a table...]]&lt;br /&gt;
[[File:H3VR SG552 Grab.jpg|thumb|none|600px|...and picking it up.]]&lt;br /&gt;
[[File:H3VR SG552 Left Side.jpg|thumb|none|600px|Taking a good look at the [[User:Commando552|Commando 552]].]]&lt;br /&gt;
[[File:H3VR SG552 Right.jpg|thumb|none|600px|The SG's other side, which shows off the charging handle.]]&lt;br /&gt;
[[File:H3VR SG552 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.]]&lt;br /&gt;
[[File:H3VR SG552 Charging.jpg|thumb|none|600px|Giving the charging handle a pull.]]&lt;br /&gt;
[[File:H3VR SG552 Safety.jpg|thumb|none|600px|A closeup of the selector, which has options for safe...]]&lt;br /&gt;
[[File:H3VR SG552 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR SG552 Burst.jpg|thumb|none|600px|...three-round burst...]]&lt;br /&gt;
[[File:H3VR SG552 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR SG552 Aiming.jpg|thumb|none|600px|Deciding upon the latter, Mr. Invisible takes aim at a target...]]&lt;br /&gt;
[[File:H3VR SG552 Firing.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
[[File:H3VR SG552 Reloading.jpg|thumb|none|600px|After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an [[AK]]-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in ''H3'', as it minimizes the risk of hitting one's controllers together.]]&lt;br /&gt;
[[File:H3VR SG552 Railed.jpg|thumb|none|600px|Update #46's rail-equipped version of the SG 552, seen here in an updated version of [[Counter Strike: Source#SIG SG 552|a familiar setup]].]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
Alpha 1 of Update #94 added the [[SR-3M]], along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the [[AS Val]] and [[VSS Vintorez]].&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Left.jpg|thumb|none|600px|Prior to entering the arena, a &amp;quot;contestant&amp;quot; gives his weapon a quick once-over.]]&lt;br /&gt;
[[File:H3VR SR3M Right.jpg|thumb|none|600px|Okay, maybe a twice-over.]]&lt;br /&gt;
[[File:H3VR SR3M Unfolding.jpg|thumb|none|600px|Unfolding the stock. This is one of the differences between the original SR-3 and the improved SR-3M; the latter has a stock more or less identical to the AS Val's, whereas the former had its own top-folding design.]]&lt;br /&gt;
[[File:H3VR SR3M Loading.jpg|thumb|none|600px|Loading in one of the aforementioned 30-round magazines...]]&lt;br /&gt;
[[File:H3VR SR3M Charging.jpg|thumb|none|600px|...then flipping the gun over to pull the charging handle (another feature that the M variant made identical to the Val), being sure to disengage the safety/dustcover first.]]&lt;br /&gt;
[[File:H3VR SR3M Aiming.jpg|thumb|none|600px|Now in the arena proper, the contestant gives the irons a try against one of the floating green objective markers. The fact that they bob up and down makes this a bit harder than one would expect.]]&lt;br /&gt;
[[File:H3VR SR3M Aimed.jpg|thumb|none|600px|The same sight picture, but now overlaid on a Sosig that's exactly one frame away from losing his head.]]&lt;br /&gt;
[[File:H3VR SR3M Firing.jpg|thumb|none|600px|Having given a few more objective guards the same treatment, the objective in question can be dealt with. By dumping the rest of the mag into it.]]&lt;br /&gt;
[[File:SR-3M.jpg|thumb|none|450px|SR-3M with suppressor, PSO-1 scope, and folded foregrip - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Reloading.jpg|thumb|none|600px|Performing a tactical reload on the same SR-3M, now configured to match the reference image (though the suppressor isn't quite visible here).]]&lt;br /&gt;
[[File:H3VR SR3M Under.jpg|thumb|none|600px|Completely ignoring the affixed scope, and shooting an enemy through the now-much-harder-to-use irons...]]&lt;br /&gt;
[[File:H3VR SR3M Modded.jpg|thumb|none|600px|...before ignoring the scope, suppressor, and irons by hipfire-spraying another enemy down while yelling incomprehensibly.]]&lt;br /&gt;
[[File:H3VR SR3M Suppressor.jpg|thumb|none|600px|Of course, the comically large suppressor has other uses...]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Update #89 added a grey-stocked [[Steyr AUG A1]], to complement the pre-existing-yet-concurrently-added [[Steyr AUG A3|A3]].&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A1 Left.jpg|thumb|none|600px|Admiring the AUG A1, in all of its yesterday's-tomorrow glory. Why, you may be wondering, are these shots of a relatively recently-added gun in the classic indoor range like the older ones? Well, you know what they say about [[Die Hard|old habits]].]]&lt;br /&gt;
[[File:H3VR AUG A1 Right.jpg|thumb|none|600px|(Also the A1 wasn't in the item spawner until a patch came out the next week, so this was the only place you could use it, but let's just pretend that that joke setup was clever and deliberate instead.)]]&lt;br /&gt;
[[File:H3VR AUG A1 Loading.jpg|thumb|none|600px|Loading in a glossy black magazine; AUG mags are typically translucent, though there's no particular reason that you couldn't have opaque ones if you wanted to - it's only a can of spraypaint away.]]&lt;br /&gt;
[[File:H3VR AUG A1 Charging.jpg|thumb|none|600px|Giving the charging handle a nice, forceful yank.]]&lt;br /&gt;
[[File:H3VR AUG A1 Safety.jpg|thumb|none|600px|Flipping the rifle over to reveal a small block poking out of the side...]]&lt;br /&gt;
[[File:H3VR AUG A1 Fire.jpg|thumb|none|600px|...and pushing it to make it stick out of the other side. Congratulations, the trigger works now.]]&lt;br /&gt;
[[File:H3VR AUG A1 Aiming.jpg|thumb|none|600px|Looking through the weapon's integrated 1.5x Swarovski scope; yes, the real deal's reticule is, in fact, just a hollow black circle.]]&lt;br /&gt;
[[File:H3VR AUG A1 Firing.jpg|thumb|none|600px|Needless to say, with the AUG being a bullpup with a considerable amount of bore offset, trying to the get muzzle flash, the scope reticule, and some spent casings into one screenshot requires a fair bit of creativity.]]&lt;br /&gt;
[[File:H3VR AUG A1 Irons.jpg|thumb|none|600px|The scope also includes some backup iron sights, in case your height-over-bore wasn't high enough already.]]&lt;br /&gt;
[[File:H3VR AUG A1 Locking.jpg|thumb|none|600px|Having run the magazine dry, our 80s action buddy locks the charging handle back...]]&lt;br /&gt;
[[File:H3VR AUG A1 Removing.jpg|thumb|none|600px|...swaps magazines...]]&lt;br /&gt;
[[File:H3VR AUG A1 Releasing.jpg|thumb|none|600px|...and smacks the charging handle back into place, chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Rounding out the &amp;quot;Bullpup Trifecta&amp;quot; of the 1st Meatmas update is the [[Steyr AUG A3]], categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]&lt;br /&gt;
[[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 42-round magazine, which is a solid brown color; as mentioned, the real weapon's magazines are normally translucent.]]&lt;br /&gt;
[[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]&lt;br /&gt;
[[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an &amp;quot;HK Slap&amp;quot; on a weapon that isn't actually made by [[Heckler &amp;amp; Koch|HK]].]]&lt;br /&gt;
[[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the rifle, which immediately reveals a lack of any actual sights.]]&lt;br /&gt;
[[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel, scope, and rail-mounted foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG New Right.jpg|thumb|none|600px|Relaxing out in the ruins of the Sampler Platter's restaurant with the newer AUG A3.]]&lt;br /&gt;
[[File:H3VR AUG New Left.jpg|thumb|none|600px|The rifle's other side; note that the underbarrel rail block is (correctly) asymmetrical, with rails on the bottom and the left.]]&lt;br /&gt;
[[File:H3VR AUG New Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, just like the A1. So much like it that they're literally the exact same magazines.]]&lt;br /&gt;
[[File:H3VR AUG New Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AUG New Locking.jpg|thumb|none|600px|As with the older models (both the old model of this rifle, and the concurrently-added older version of the AUG), said charging handle can be locked back...]]&lt;br /&gt;
[[File:H3VR AUG New Releasing.jpg|thumb|none|600px|...and then slapped to release the bolt.]]&lt;br /&gt;
[[File:H3VR AUG New Aiming.jpg|thumb|none|600px|An attempt to aim at a portable generator is thwarted by the rifle's lack of integrated sights. Considering the previous screenshots, I don't know exactly what you were expecting.]]&lt;br /&gt;
[[File:H3VR AUG New Safety.jpg|thumb|none|600px|Well, it's nothing that some aftermarket rail-mounted irons (and disengaging the safety) can't fix.]]&lt;br /&gt;
[[File:H3VR AUG New Sights.jpg|thumb|none|600px|Granted, they're shotgun ghost-rings, so the amount of help they actually provide is a bit limited, but it's better than nothing.]]&lt;br /&gt;
[[File:H3VR AUG New Firing.jpg|thumb|none|600px|Especially since the target in this particular instance is close by, can't move, and is a generator.]]&lt;br /&gt;
[[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]]&lt;br /&gt;
[[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a &amp;quot;Car Key&amp;quot; underbarrel shotgun, and an overall more future-y aesthetic.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63 Assault Rifle==&lt;br /&gt;
The [[Stoner 63]] in its Assault Rifle configuration was added on Meatmas Day 2020.&lt;br /&gt;
[[File:Stoner 63 Assault Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63AR Present.JPG|thumb|none|600px|The Stoner 63 came in eight different configurations, but most games are lucky to get more than one. Which is why this Meatmas present was such a welcome surprise.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Left.JPG|thumb|none|600px|It may have been designed by Eugene Stoner, but you'll notice that there's a lot of differences to the M16.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Right.JPG|thumb|none|600px|For starters, the charging handle is way up in the front instead of in the back. Still ambidextrous, though.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Mag.JPG|thumb|none|600px|Also, this may look like a STANAG mag, but it's actually not. You can't use any STANAGs, sadly.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Charging.JPG|thumb|none|600px|Pulling back the charging handle opens the dust cover, just like on AR pattern rifles.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Saftey.JPG|thumb|none|600px|Interesting thing about the fire selector; safety is separate from the thumb selector and blocks the trigger.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FullAuto.JPG|thumb|none|600px|Safety's off, and the selector is on Full Auto.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Aim.JPG|thumb|none|600px|Aiming through the Stoner's peepsights; very similar to the M16, just not on a carry handle that's way up above the bore axis.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Fire.JPG|thumb|none|600px|Shooting a snowflake with a burst of hot lead could be considered overkill. We think the snowflake had it coming.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FireSide.JPG|thumb|none|600px|Gangster-firing a rifle may not be practical, unless you want to shower yourself with casings in the air. Which is exactly the case here.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The famous [[Sturmgewehr 44]] was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]]&lt;br /&gt;
[[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]&lt;br /&gt;
[[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]&lt;br /&gt;
[[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]&lt;br /&gt;
[[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the &amp;quot;MP44&amp;quot; marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior &amp;quot;MP43&amp;quot; or &amp;quot;MP43/1&amp;quot;, and the later &amp;quot;StG44&amp;quot; markings.]]&lt;br /&gt;
[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR StG Adjusting.jpg|thumb|none|600px|Like many of the game's other weapons, the StG-44 got an adjustable rear sight post-introduction; it goes out from 100 meters to 800 in 100-meter increments - not as optimistic as some other in-game rifles, but still a pretty serious stretch.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M203_grenade_launcher&amp;diff=1563101</id>
		<title>M203 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M203_grenade_launcher&amp;diff=1563101"/>
		<updated>2023-03-11T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''M203 grenade launcher''' is an underbarrel accessory grenade launcher originally developed as part of the SALVO / SPIW projects, a series of trials to produce an advanced rifle for the US Army. A sub-project, NIBLICK, produced a lightweight, low-recoil 40mm grenade round using the high-low pressure venting system devised by the Germans in WW2, and initially developed the [[M79 grenade launcher]] to fire it. &lt;br /&gt;
&lt;br /&gt;
While the SPIW rifles were supposed to use a multi-shot semi-automatic launcher as part of a requirement that was too complicated for its own good, one of AAI's submissions featured a &amp;quot;simplified&amp;quot; single-shot launcher with a sliding breech which acted as both a loading port and a shotgun-like forend for cocking the weapon. While SPIW fell apart, this weapon was salvaged from the project and, with some refinement, was adopted as the M203 in 1968, initially as an accessory for the M16 rifle series with a 12-inch barrel. Since this time, numerous additional variants have been produced, including the 9-inch version for the M4 series, and parts kits have been produced allowing the device to mount to other rifles or be used as a standalone launcher.&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1968 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Grenade launcher&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 40x46mm SR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|1.36}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|380}} with {{convert|mm|305}} barrel&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' {{convert|in|9}}, {{convert|mm|317}}, {{convert|mm|457}}, or {{convert|mm|559}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Sliding breech, also functions as cocking mechanism&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Single shot, single action trigger&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=M203 grenade launcher=&lt;br /&gt;
&lt;br /&gt;
[[File:M203.jpg|thumb|right|400px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[File:KAC M203A1.jpg|thumb|right|400px|KAC-manufactured M203A1 with 9&amp;quot; barrel - 40x46mm. Intended for attachment to M4 Carbines but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]]&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|right|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]]&lt;br /&gt;
[[File:KAC-M203SAL.jpg|thumb|right|400px|M203 with KAC Stand Alone Buttsock Module with steel telescoping stock - 40x46mm. The KAC Standalone platform is designed to accommodate the M203 or the KAC Masterkey, and come in either a steel stock or an M4-type stock.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|right|400px|M4A1 with 9&amp;quot; barreled KAC-manufactured M203 (non-A1) grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|right|400px|M4A1 with M68 Aimpoint red dot scope, flip-up rear sight, and M203A2 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|thumb|right|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR,AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The M203 was designed by AAI, but Colt was awarded the contract for production. Manufacturers of M203 include Colt, AAI, US Ordnance, Airtronic, RM Equipment, Knight's Armament Company, and Lewis Machine &amp;amp; Tool.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Odd Angry Shot, The|The Odd Angry Shot]]'' || Various || Australian SAS troopers || Mounted on [[M16A1]] || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]'' || [[Chuck Norris]] || COL James Braddock || Mounted on [[M16A1]] || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Mounted on [[M16A1]] || 1984&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || rowspan=&amp;quot;2&amp;quot; | mounted on the [[M16A1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Science Project]]'' || [[John Stockwell]] || Mike || Mounted on [[M16A1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja]]'' ||[[Steve James]] ||Cpl. Jackson  || Mounted on [[M16A1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando Leopard]]'' ||[[Lewis Collins]]|| Enrique Carrasco|| Mounted on [[M16A1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' ||  || US Marine || Mounted on [[M16A1]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' ||  || Henchman || Mounted on [[XM16E1]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' ||  || Soldier || Mounted on [[M16]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || [[William Forsythe]] || Sgt. Buck Atwater || Mounted on [[M16 (SP1)]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]]'' || [[Charles Bronson]] || Paul Kersey || Mounted on [[M16 (SP1)]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4| Part of &amp;quot;Equalizer&amp;quot; || rowspan=4|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Academy 6: City Under Siege]]'' || [[David Graf]] || Sgt. Eugene Tackleberry || Mounted on [[M16A1]] || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force 2: The Colombian Connection]]'' || Various || Ramon Cota's men ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || Mounted on [[CAR-15]] || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Impact]]'' ||  || Triad hitman || Mounted on [[CAR-15]] || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Mounted on [[M16A1]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || rowspan=&amp;quot;2&amp;quot; | Mounted on [[XM177E2]] || rowspan=&amp;quot;2&amp;quot; | 1993&lt;br /&gt;
|-&lt;br /&gt;
| Various || 'SplatterPunks' members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || [[Jaime Gomez]] || Sgt. Julio Vega || Mounted on [[M16A1]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || Mounted on [[CAR-15]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || Neo Nazi terrorists and SWAT officers || Mounted on [[CAR-15]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || [[Tony Todd]] || CPT Darrow || Mounted on [[M16 (SP1)]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | Mounted on [[M16A1]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Fred Williamson]] || John Bookman || Mounted on [[Winchester Model 1887]] || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || || Mounted on [[M16]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Robert Stamper || Mounted on [[Colt Model 727]] || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| Various || Elliott Carver's henchmen || Mounted on [[M16A2]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army Soldiers || Mounted on [[Colt Model 727]]s || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || Various || US Army soldiers || Mounted on [[XM177]]-types || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank]]'' || [[Michael Wright]] || Sonny || Mounted on [[M16A1]] || 1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bravo Two Zero]]'' || [[Sean Bean]] || Sgt. Andy McNab || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M16A2]]s, featuring desert camouflage scheme while Sean Bean's weapon has a compass attached || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kevin Collins]]'' || Chris Ryan&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints, The|The Boondock Saints]]'' ||  ||  || Mounted on [[M16A1]] and [[M4A1]], hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  ||  || Mounted on [[M16A2]]s || 1999&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Universal Soldier: The Return]]'' || [[Jean Claude Van Damme]] || Luc Deveraux || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M4A1]]s, fitted with C-More red dot sights and SureFire Universal WeaponLights || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Mounted on [[Colt Model 727]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Entrapment]] ||  || UTK officer (Malaysian SWAT) || Mounted on [[M4A1]] || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' || Various || Human resistance fighters || Mounted on [[M16A1]]s and [[Colt 9mm SMG]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Proof of Life]]'' || [[David Caruso]] || Dino ||  || rowspan=&amp;quot;2&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
|  || Uptown 2&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || [[Ewan McGregor]] || SPC John Grimes || Mounted on [[M16A2]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || Mounted on [[M16A1]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Danny John-Jules]] || Asad || Mounted on [[Colt Model 727]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]]'' || Various || JBI SWAT officers || Mounted on [[M4A1]]s, fitted with WeaponLights || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' || Various || US Marines || Mounted on [[M16A2]] and [[M4A1]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Mounted on [[M16A1]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Tears of the Sun]]'' || [[Eamonn Walker]] || Ellis &amp;quot;Zee&amp;quot; Pettigrew || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M4A1]]s, fitted with Aimpoint M68 CCOs and KAC railed handguards with KAC rail covers || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Francis]] || Daniel &amp;quot;Doc&amp;quot; Kelley&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 2]]'' || Various ||  || Mounted on [[M16A1]]s || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Mounted on [[Colt Model 727]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade: Trinity]]'' ||  || Vampire || Mounted on [[M4A1]], fitted with a scope and KAC railed handguard || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Punisher (2004)]]'' || [[Thomas Jane]] || Frank Castle || Mounted on [[M16A2]]; only seen on promotional material. || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Worlds (2005)|War of the Worlds]]'' || Various || US Army soldiers || Mounted on [[M4A1]]s || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pacifier, The|The Pacifier]]'' || [[Dennis Akayama]] || Mr. Chung || Mounted on [[M4A1]], fitted with Aimpoint CompM2 red dot sight, KAC railed handguard, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, laser module, and a KAC QDSS-NT4 suppressor. || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Jarhead]]'' || [[Peter Sarsgaard]] || Cpl. Alan Troy || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M16A2]]s || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Chad Michael Murray]] || PV2 Jordan Owens || Mounted on [[M4A1]] and (rubber) [[Colt Model 733]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Children of Men]]'' || [[Chiwetel Ejiofor]] || Luke  || Mounted on [[M4A1]], fitted with KAC railed handgaurd, SureFire Universal WeaponLight, and an AN/PEQ-2 IR designator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima || Mounted on [[M16A1]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]]'' || [[Rose McGowan]] || Cherry Darling || Mounted on Bushmaster Carbine || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Weeks Later]]'' ||  || US Army soldier || Mounted on [[M4A1]], fitted with carry handle || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]]'' || [[Tyrese Gibson]] || TSgt. Bobby Epps || Mounted on desert camouflaged [[M4A1]], fitted with carry handle, Trijicon TA01 4x32 ACOG scope, and KAC railed handguard with KAC rail covers || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Pat Mulderrig]] || Ranger Team #2 || Mounted on desert camouflaged [[M4A1]], fitted with carry handle, KAC railed handguard with KAC rail covers, and an AN/PEQ-2 IR designator&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Redacted]]'' || [[Daniel Stewart Sherman]] || SPC B.B. Rush || Mounted on [[M4A1]], fitted with Trijicon TA338 ACOG scope and KAC railed handguard with KAC rail covers. || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Figueroa]] || SGT Jim Vasques || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M4A1]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hitman (2007)]]'' || [[Henry Ian Cusick]] || Udre Belicoff || Mounted on [[M4A1]] || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || Russian Alpha commando || Mounted on [[M4A1]], fitted with SreFire Universal WeaponLight &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mist, The|The Mist]]'' ||  || US Army soldier || Mounted on [[M4A1]], fitted with Trijicon 4x32 ACOG scope and AN/PEQ-2 IR designator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)]]'' || [[Jake La Botz]] || Reese ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on [[M4A1]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Resident Evil Degeneration]]'' ||  || Leon || rowspan=&amp;quot;2&amp;quot; | Mounted on [[M4A1]], fitted with rear BUIS and an optical grenade sight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || Various || Human resistance fighters || Mounted on [[M4A1]], fitted with C-More red dot sights. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || N.E.S.T. soldiers || Mounted on [[M4A1]]s, fitted with Aimpoint M68 CCOs || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: The Rise of Cobra]]'' || [[Marlon Wayans]] || Wallace &amp;quot;Ripcord&amp;quot; Weems || Mounted on [[M4A1]], fitted with carry handle, KAC railed handguard, and a WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier || Mounted on [[M4A1]], fitted with C-More red dot sight and SureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' || Various || MNU mercenaries || Mounted on [[M4A1]]s, fitted with AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers (2009)]]'' || . || US Marine || Mounted on [[M4A1]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Mounted on [[M16A2]] and [[M16A4]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGruber]]'' || [[Will Forte]] || MacGruber || Mounted on [[M4A1]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The (2010)]]'' || [[Quinton Jackson]] || SGT Bosco &amp;quot;BA&amp;quot; Baracas || Mounted on KAC stand-alone platform || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]]'' ||  || Hitman ||  Mounted on [[M4A1]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] ||  || Thai thug || Mounted on [[M16A1]]|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || US Army soldier || Mounted on [[M16A4]], airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || MET-D soldier || Mounted on [[M16A4]], airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles]] ||  || US Marines || Mounted on [[M4A1]] and [[M16A4]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] ||  || US Federal Agent || Mounted on [[M4A1]] fitted with EOTech Holographic sight. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' ||  || CIA SOG operator || Mounted on [[M4A1]], fitted with a carry handle || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || 34th Infantry Division soldiers || Mounted on [[M4A1 Carbine]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || US Soldier || Mounted on [[M16A1]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || Mounted on [[Colt Model 723]] Carbine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || Mounted on [[M16A1]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Robocop (2014)|Robocop]]'' || ||Iranian insurgents  || rowspan=&amp;quot;2&amp;quot; | Mounted on KAC stand-alone platforms || rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Patrick Garrow || Antoine Vallon&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' ||  || US Marine || Mounted on [[M16A4]], with AN/PEQ-2 IR designator, EOTech red dot sight, and stock-mounted magazine pouch || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]'' ||  || US Army soldier || KAC M203A1, mounted on [[M4A1]] || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||US Army soldiers||attached to [[M4A1]] carbines||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Outpost]]'' || ||U.S. Army soldiers|| attached to [[M4A1]] carbines || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''|| || US Army soldier || mounted on [[M4A1]] || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  Red Room operative  ||rowspan=2 |mounted on [[CZ Scorpion Evo 3 A1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rachel Weisz]]||  Melina Vostokoff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' ||U.S Marines|| || Mounted on [[M16A2]]s|| 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' |||| British SAS Troopers || Mounted on [[M16A2]]s|| 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' / &amp;quot;Heroes&amp;quot; || Various || US Marines || Mounted on M16A2 || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 2]]'' || || A special police unit operative || Mounted on AR-15 carbine, supposedly [[Colt Model 727]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Over There]]'' ||[[Luke MacFarlane]] || Pvt. Frank 'Dim' Dumphy || Mounted on [[M4A1]]|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Ultimate Force]]'' ||[[John Schwab]] || Pincher || rowspan=&amp;quot;2&amp;quot;|Mounted on [[M4A1]]s|| rowspan=&amp;quot;2&amp;quot;|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The Unit]]'' ||[[Dennis Haysbert]] || Command Sgt. Major Jonas Blane || Mounted on an [[M4A1]]|| rowspan=&amp;quot;3&amp;quot;|2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || Master Sgt. Mack Gerhardt || M203A1 mounted on an [[M4A1]]&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers|| Mounted on [[M16A2]]s, M203A1s mounted on [[M4A1]]s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation Kill]]'' || || U.S. Marines|| Mounted on [[M4A1]]s and [[M16A2]]s || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || Mounted on [[XM177E2]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Defiance (TV Series)|Defiance]]''||[[Graham Greene]] || Rafe McCawley || rowspan=&amp;quot;2&amp;quot;|Mounted on [[M4A1]]s|| rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || Defiance residents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' || || Commando || M203A2 Mounted on [[M4A1]]|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[KL Special Force]] || [[Syamsul Yusof]] || Asyraff || Mounted on M16A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Magic M-66]] || Commandos || Mounted on M16A1 rifles || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Up!]] || Remi|| Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Up!]] || SWAT Officers || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic? Fumoffu]] || Sousuke || Mounted on M16 rifle || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Mezzo DSA]] || Asano || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood+]] || US soldier || Mounted on M16A2, stock footage || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Asobi ni Ikuyo: Bombshells from the Sky]] || Manami || Mounted on M16A1 rifle || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || Ishikawa || Mounted on [[Howa Type 89]] || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || Hideo Kuze || Mounted on Howa Type 89 || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || A.E. soldiers || Mounted on Colt Model 933 carbines || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || British Army soldiers || Mounted on L85A2 rifles || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  || Mounted on AR-15A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || Firing HE rounds || HD version; Mounted on [[Colt Model 727]] || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || M203 || || Mounted on [[M4A1]] || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' || || ||  Mounted on [[Colt XM177E2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: The World Is Not Enough]]'' || &amp;quot;Mustang MAR-4 GL&amp;quot; || || Mounted on [[Colt Commando]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis 2]]'' || || || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || M203 || Can fire HE, smoke, or flare rounds || Mounted on [[M16A2]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || M203A2 || || Mounted on [[M16A4]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || M203 || || Mounted on [[M4A1 Carbine]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune II: Double Helix]]'' || M203 || Firing HE rounds || Mounted on [[Colt Model 727]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || M203 || || Mounted on [[Colt Model 727]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]' || || || Mounted on [[M16A4]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || M203 || Firing HE rounds || Mounted on [[M16A2]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || M203 / M203A1 || Can fire HDEP or smoke rounds || Mounted on [[M16A2]] and [[M4A1 Carbine]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' || || || Mounted on [[M16A2]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || || || integrated into the handguard of a [[FAMAS G1]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || M203 || || Mounted on [[M16A2]] and [[Colt Model 727]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid|Metal Gear Solid: The Twin Snakes]]'' || || Firing ring airfoil projectiles || Mounted on [[FAMAS]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || M203A2 || Firing HE rounds || Mounted on [[M16A4]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || M203 || Firing HE rounds || Mounted on [[M16A2]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M203 / M203A2 || Firing HE, smoke, and illumination rounds || Mounted on [[M16A1]], [[M16A2]], [[Colt Model 653]], and [[M4A1 Carbine]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || || Mounted  on [[M4A1]] and [[G36KV]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || || || Mounted on a hybrid rifle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || M203 / M203A1 / M203A2 || Can fire HE, smoke, or flare rounds || Mounted on [[M16A2]], [[M16A4]], and [[M4A1]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || M203 || Firing HE rounds || Mounted on [[M16A2]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || || || Mounted on [[M16A2]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || || || Mounted on [[M16A4]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||Mounted on [[FN FAL]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || || || Part of the &amp;quot;SVDEX&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' || || ||  Mounted on [[Heckler &amp;amp; Koch HK416|HK416]], [[Steyr AUG A3]], and [[M16A4]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation]]'' || || || used by Terminators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || M203 / M203A1 / M203A2 || Can fire HE, smoke, or flare rounds || Mounted on [[M16A2]], [[M16A4]], and [[M4A1 Carbine]], the latter having a camo paint scheme || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || || || Mounted on [[M4A1]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M203 40MM GL&amp;quot; || || Can be fitted to almost all primary weapons || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || M203A2 || Firing HE rounds || Mounted on [[M16A4]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || || || Mounted on [[HK416]], [[Steyr AUG A3]], and [[M16A4]], with and without camo paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || M203 || Can fire HE or smoke rounds || Mounted on [[M16A1]] and [[Colt Model 653]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || M203 || Firing HE rounds || Mounted on [[M16A2]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || M203 / M203A2 || || Mounted on [[M16A4]] and [[M4A1 Carbine]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || M203A2 || Firing HE rounds || Mounted on [[M16A4]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Good Time]]'' || || || Mounted on [[Z-M LR 300]], unusable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Grenade Launcher&amp;quot; || Firing HE rounds || Can be mounted on every assault rifle, except for the [[AK-47]] and [[AKS-74U]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || &amp;quot;Grenade launcher&amp;quot; || Laser rangefinder for fictional airburst rounds || Mounted on various rifles, able to use airburst and EMP rounds, zero arming distance || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M203A1 / M203A2 || Firing HE rounds || Mounted on [[M16A4]] and [[M4A1 Carbine]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || M203 || Not usable || Mounted on [[M16A4]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' || || ||Mounted on [[M4A1]] and [[HK416]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || M203A1 || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || GL || M203A2 with AN/PSQ-18A day/night sight || not usable ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza: Dead Souls]]'' || Grenade Launcher || || Standalone variant with telescopic stock || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || Mounted on [[M4A1]]s || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || &amp;quot;Launcher&amp;quot; and &amp;quot;Grenade Launcher&amp;quot; ||  ||M203; As a modification for [[Colt M4A1]] and [[IMI Tavor TAR-21]] || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M203A1 || || Mounted on the [[M4A1]], fires HE or smoke rounds || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||M203|| || Compatible with most AR-Pattern rifles|| rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| M203A1|| ||Compatible with most AR-Pattern rifles&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||M203 40mm underbarrel grenade launcher  ||||For [[AR]]-family guns, added in 0.13.0.0.21469 patch (2022)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || || || Mounted on [[M4A1]] || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || || || M203 and M203A2 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || M203A2 mounted on M4A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=RM Equipment M203PI=&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|right|400px|RM Equipment M203PI - 40x46mm. This is the version mounted via the interbar.]]&lt;br /&gt;
[[File:RM Equipment M203PI standalone.jpg|thumb|400px|right|RM Equipment M203PI in &amp;quot;Tactical Mounting System&amp;quot; standalone stock with an M203 vertical grip - 40×46mm]]&lt;br /&gt;
[[File:RME M203PI Universal stock pistol.jpg|thumb|right|400px|RM Equipment M203PI with standalone &amp;quot;Universal&amp;quot; stock in pistol configuration - 40x46mm. This is the current production model.]]&lt;br /&gt;
[[File:M203pi.jpg|thumb|right|400px|Schematic of the early model of the standalone version of the M203PI which differs from current production models by having a sliding stock and ventilated sighting rib, and lacking a MIL-STD-1913 rail.]]&lt;br /&gt;
[[File:RM Equipment M203PI carbine SOLA.jpg|thumb|400px|right|RM Equipment M203PI attached to an AR-15 carbine with a SOLA (Snap-On Launcher Assembly) interbar - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M203PI''' (Product Improvement) is a version of the M203 produced by RM Equipment of Miami, introduced in 1987. Mechanically identical to the M203, the M203PI differs from the standard M203 by its method of mounting, which does not use a clamp and allows it to be fitted to weapons other than just the M16 and M4 Carbine, such as FN FAL, FN FNC, AK-47, or the AUG. There are 2 versions of the M203PI, one is mounted via an adapter known as the interbar, and the other is mounted onto the MIL-STD-1913 rail. Both also have standalone versions.&lt;br /&gt;
&lt;br /&gt;
Canada uses a 9&amp;quot; version of the M203PI on their C7 rifles, produced by Diemaco, designated M203A1, which is not to be confused with the M203A1 of the United States.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || || Rogue Marine || Standalone || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane || Mounted on H&amp;amp;K MP5A3 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX]]'' || [[Martin Hub]] || Ivan Podrov || Mounted on AK || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Punisher (2004)]]'' || [[Thomas Jane]] || Frank Castle || Standalone || 2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union]]'' || [[Ice Cube]] ||  ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || General George Dekert's men&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Worlds (2005)|War of the Worlds]]'' || || U.S. Army soldier || Mounted on M4A1s || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]]'' ||  || U.S. Army Ranger || rowspan=&amp;quot;2&amp;quot; | Standalone || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || Sector 7 soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Mounted on M4A1 || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Terminator Salvation]]'' || [[Anton Yelchin]] || Kyle Reese || standalone || rowspan=3| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Bale]] || John Connor || standalone&lt;br /&gt;
|-&lt;br /&gt;
| Brian Steele || T-600 || mounted on left arm&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]]'' || [[Jeffrey Dean Morgan]] || Clay || In standalone &amp;quot;Tactical Mounting System&amp;quot; stock with M203 grip and C-More red-dot sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  ''[[Red (2010)|Red]]'' ||  [[Bruce Willis]] || Frank Moses || rowspan=&amp;quot;2&amp;quot; | In standalone &amp;quot;Tactical Mounting System&amp;quot; stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[John Malkovich]] || Marvin Boggs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olympus Has Fallen]]'' || || North Korean terrorist || Standalone || 2013&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;110&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || Firing HE rounds || Mounted on [[Heckler &amp;amp; Koch MP5SD3|H&amp;amp;K MP5SD3]] || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || M203PI || ||  Mounted on [[Steyr AUG]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M203A1 || Firing HE, smoke, and illumination rounds || Mounted on  [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || || Mounted on [[Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || || || available for FAMAS F1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || standalone|| 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elfen Lied]] || Bandou || Mounted on Heckler &amp;amp; Koch MP5A4 || 2004&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=LMT M203 2003=&lt;br /&gt;
[[File:M203a2.jpg|thumb|right|400px|LMT M203 2003 L2D - 40x46mm]]&lt;br /&gt;
[[File:LMT M203 2003 L2B grenade launcher.jpg|thumb|right|400px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LMT M203 2003''' is designed to universally fit any MIL-STD-1913 rail, and held onto the rail by three bolts. The launcher is available with standard 12&amp;quot; (L2D), 9&amp;quot; (L2B), or 7&amp;quot; (L2X) barrels.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium]]'' || [[Adrian Holmes]] || Manuel || Mounted on [[Mk 46 Mod 0]]; part of a mock-up [[Knight's Armament LMG|KAC ChainSAW]] || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther]]''||[[Michael B. Jordan]]||Erik &amp;quot;Killmonger&amp;quot; Stevens||||2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;110&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || M203 || Can fire HE, incendiary, smoke, concussive, flash or &amp;quot;snapshot&amp;quot; rounds || Can be mounted on various rifles || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || Only mounted on &amp;quot;Bliss Rifle&amp;quot; from Joseph Seed DLC || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;SPW 40mm&amp;quot; || || || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Fake M203 Grenade Launcher=&lt;br /&gt;
[[File:M16M203PredatorCombo.jpg|thumb|right|400px|Screen-used Faux M203 launcher attached to M16/SP1 configured as seen in ''[[Predator]]'' - 5.56x45mm. © Copyright MPM2008 - 2009 Licensed to www.imfdb.org]]&lt;br /&gt;
[[File:M16A1M203ScarfaceCombo.jpg‎|thumb|right|400px|World IMFDB Exclusive:  Screen used Faux M203 Launcher with M16A1 with Quadrant and Front ladder sight - 5.56x45mm.  This is verified screen used from the film ''[[Scarface]]''. Two 30 round magazines have been taped together with black gaffer's tape to emulate the way Tony Montana loaded his weapon in the film.  What is interesting is that the tape in the movie does really appear to be motion picture gaffer's tape, which would only be common on ... a movie set.]]&lt;br /&gt;
&lt;br /&gt;
A fake 39mm M203 mock-up designed to fire a special pyrotechnic charge. It was originally made by Special Effects Unlimited in the late 1970s, and later used by Stembridge Guns and other Hollywood Rental houses. It was popular in 1980s Hollywood productions prior to the production of the Cobray launcher, most notably appearing in ''[[Scarface (1983)|Scarface]]'' and ''[[Predator (1987)|Predator]]''.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || [[Al Pacino]] || Tony Montana || Mounted on AR-15 || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Arius's soldier || Mounted on AR-15 || 1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Heartbreak Ridge]]'' || [[Rodney Hill]] || Cpl. Collins || rowspan=&amp;quot;2&amp;quot; | Mounted AR-15/SP1 || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Franco]] || LCpl. Aponte&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Cold Steel]]'' || [[Sharon Stone]] || Kathy Connors || Mounted on AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jonathan Banks]] || Iceman || Mounted on AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator (1987)|Predator]]'' || [[Arnold Schwarzenegger]] || Dutch || Mounted on AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway || Mounted on M16A1; only seen in promotional material || 1994&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[A-Team, The - Season 3|The A-Team]] / &amp;quot;Timber&amp;quot; || [[Dwight Schultz]] || H. M. Murdock || Mounted on M16/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[A-Team, The - Season 4|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; ||[[George Peppard]]|| Col. John &amp;quot;Hannibal&amp;quot; Smith || Mounted on M16/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[A-Team, The - Season 5|The A-Team]] / &amp;quot;The Crystal Skull&amp;quot; || || || Mounted on M16/SP1 || 1983 - 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Airsoft M203=&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|right|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:Airsoft LMT M203.jpg|thumb|right|400px|'''Airsoft''' LMT M203 with 9&amp;quot; barrel - (fake) 40x46mm. Despite the LMT branding this is not a replica of the real LMT M203 2003 as it features a different mounting system and trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
Airsoft M203 replicas come in many forms. Some replicate the clamp mount of the original M203, but most tend to be rail-mounted with a visible RIS mount.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2018)|Tomb Raider]]'' || [[Daniel Wu]] || Lu Ren || Mounted on M4, 9&amp;quot; barrel with LMT markings || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;110&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;Grenade Launcher&amp;quot; || Firing HE rounds || Mounted on [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]], [[M16 rifle series#M16A4 Rifle|M16A4]], [[Heckler &amp;amp; Koch G36|G36C]], [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|HK91A3]], and [[M14 Rifle|M14]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 2]] || &amp;quot;Grenade Launcher&amp;quot; || Firing HE rounds || Can be mounted on every assault rifle, except for the AK-47 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || &amp;quot;M203 Grenade Launcher&amp;quot; || Firing HE rounds || Mounted on M16A4 and M4A1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Breakpoint]] || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
* [[Knight's Armament Company]] - A list of all firearms manufactured by KAC.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;br /&gt;
[[Category:UBGL]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1563046</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1563046"/>
		<updated>2023-03-11T14:31:56Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Colt AR-15 Sporter Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmaLite AR-15.jpg|thumb|right|500px|ArmaLite AR-15, first pre-production model, serial number ''XAR1501'' - 5.56x45mm]]&lt;br /&gt;
The '''M16 rifle series''' is the United States military designation of rifle variants of the '''ArmaLite AR-15''' assault rifle adopted by the US military. The original prototype AR-15 was developed by [[ArmaLite]] in 1956, and is a scaled down version of the [[ArmaLite AR-10]] rifle, chambered in 5.56x45mm rather than 7.62x51mm. In 1959, ArmaLite sold the rights to the AR-10 and the AR-15 to [[Colt]] due to financial difficulties, and Colt continued development on the rifle. The rifle would later be adopted by the United States military under the name &amp;quot;Rifle, Caliber 5.56 mm, M16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;AR-15&amp;quot; today is used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles, going from the name of a single rifle to the generic name of a type of rifles that trace their ancestry to it.&lt;br /&gt;
&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration without realizing it.&lt;br /&gt;
&lt;br /&gt;
'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}}: 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 (or Colt AR-15 SP1) with A2 style handguards used to resemble the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M16''' (designated Colt Model 602 by Colt internally) is the first derivative of the ArmaLite AR-15 adopted by the United States military. The M16 was adopted in 1964 by the US Air Force in Vietnam (and a number were also given to the ARVN). The original M16 features a flat &amp;quot;slab side receiver&amp;quot;, the original 3-prong flash hider, and no forward assist.&lt;br /&gt;
&lt;br /&gt;
All appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available '''Colt AR-15 SP1''' rifle.  After being phased out from active duty, military M16s were issued to National Guard units and later bequeathed to federal and local law enforcement agencies.  Movie armorers could acquire Law Enforcement Sales models of the M16 as Class III transferable weapons or built as Class III manufacturers.  However, an easier way for a movie armorer to acquire an M16 substitute was by purchasing the commercially available semiautomatic Colt AR-15 SP1 rifle and converting it to full auto fire. This was done in the 1970s and 1980s, and rifles of this kind were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The President's Analyst]]'' || [[James Coburn]] || Dr. Sidney Schaefer || || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfrey Cambridge]] || Don Masters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Severn Darden]] || Kropotkin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ice Station Zebra]]'' || [[Tony Bill]] || 1Lt. Walker ||  || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Capt. Anders || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The|The Losers]]'' || Various || US soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' ||  || Thug ||With 30-round magazine   || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 9000]]'' || Various  || Criminals || SP1  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''||||S.F.P.D. SWAT officers||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| Various || Philippine soldiers, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Arch Johnson]] || Buel Jaggers || SP1 || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newman's Law]]''||[[George Peppard]]||Vince Newman||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earthquake]]''||[[Marjoe Gortner]]||Sgt. Joad||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Fred Williamson]]||Duke Johnson||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Shelly Novack]] || D.O. Viner || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Pulford]] || Dave Laughlin || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Cyphers]] || Perry Beal || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Police snipers || With sniper scope || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Marcel Bozzuffi]] || Joanno aka &amp;quot;Captain&amp;quot; ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight's Last Gleaming]]''||||USAF snipers||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[The Domino Principle]]'' || [[Gene Hackman]] || Roy Tucker || rowspan=2 | 3-prong flash hider || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || General Reser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who'll Stop the Rain]]''||[[Nick Nolte]]||Ray Hicks||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Exterminator 2]]'' || [[Robert Ginty]] || John Eastland || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Volunteers]]'' || || US Army Special Forces/CIA  || || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Chung Mee's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's a Drink, It's a Bomb!]]'' || || Police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Night]]''||||SWAT officers||||1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[My Science Project]]'' || [[John Stockwell]] || Mike Harlan || With Cobray CM203 flare launcher || rowspan=&amp;quot;5&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher Stevens]] || Vince Latello ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Sbarge]] || Sherman Reardon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Leong]] || Viet Cong soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Viet Cong soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot; | ''[[The Annihilators]]'' || [[Gerrit Graham]] || Ray Track ||  rowspan=&amp;quot;2&amp;quot; |SP1 || rowspan=&amp;quot;3&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Redfield]] || Joe Nace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Hilton-Jacobs]] || Garrett Floyd || With 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| || A drug farmer || Fitted with 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldier || 3-prong flash suppressor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harry and the Hendersons]]''||||Seattle City Police || ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||Kansas State Police||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||[[Gregory Hines]]||SFC. Perkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot To Kill]]''|||| FBI agent|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[They Live]]'' || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 5: Middle Man]]'' ||  || Police ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prayer of the Rollerboys]]'' || [[Mark Pellegrino]] || Bango (also other Rollerboys) ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Mako]] || Tran || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Michael Anthony]] || Deputy Russell || rowspan=&amp;quot;3&amp;quot; | SP1, some with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Matt Conroy&lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Special Forces ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || M16/SP1 with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Ultimate Weapon]]'' || [[Hulk Hogan]] || Ben Cutter || With [[Cobray 37mm Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gunrunners || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || Special Forces ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || USA soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Glamorous Life of Sachiko Hanai]]'' || Emi Kuroda || Sachiko Hanai || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || USA Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''Coronado'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || Gerardo Vigil || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || SP1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || || Guardians ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Helldriver]]'' || Hiroyuki Ootsuki || Captain || rowspan=5 | || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami]] || Kozue&lt;br /&gt;
|-&lt;br /&gt;
| [[Takumi Saitoh]] || Natsuki&lt;br /&gt;
|-&lt;br /&gt;
| Maki Mizui || Spider Woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Tom Hiddleston]]||Captain James Conrad ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Thomas Mann]] || Slivko || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||||Klansmen||SP1||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Danger Close: The Battle of Long Tan]]'' || [[Daniel Webber]] || Pte. Paul &amp;quot;Largie&amp;quot; Large || rowspan=6 | || rowspan=6 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Fimmel]] ||  Maj. Todd Smith  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Parsonson]] || 2Lt. Dave Sabben&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong soldier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story (TV Series)|Police Story]]''||[[Jan-Michael Vincent]]||Officer Hauser||&amp;quot;Line of Fire&amp;quot;(S01E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || rowspan=5 | 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[James Coleman]] || Officer T.J. McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Urich]] || Officer Jim Street ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Shera]] || Officer Dominic Luca ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[World War III]]'' || [[David Soul]] || Colonel Jake Caffey ||  || rowspan=3 | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Cathy Lee Crosby]] || Major Kate Breckenridge || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus K. Mukai]] || Sergeant Parson || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Simon &amp;amp; Simon]]''||[[Gerald McRaney]]|| Rick Simon|| ||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Whitmore Jr.]]||Nuzo||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The| The A-Team]]'' ||  || Various ||  || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drug Wars: The Camarena Story]]'' || || Cartel Members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 1]]'' || [[Michel Fortin]] || Zavatter || With sniper scope; &amp;quot;Corrida aux Champs-Élysées&amp;quot; (S1E3) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || Various || US soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || Various || Military personnel, other characters || Mocked up with A1 flash-hider and A2 handguards to resemble [[M16A2]], some fitted with A1 handguards resemble [[M16A1]] ([[The X-Files - Season 2|Season 2]]) || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||[[Dan Martin]] || Rich Moffatt || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || Various || US soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Farscape]]''||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot; (S01E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || M16/SP1 (?) with [[M16A2]] handguard and white receiver || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || [[R. Lee Ermey]] || Himself ||  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' ||  || Conspiracy theorist ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]] || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vietnam era U.S. Army flashbacks &amp;amp; photos||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Captain Paya Livingston || &amp;quot;So only test scores measure the worth of a human being? At best I'm 0 points. Yup.&amp;quot; (E3.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' ||  ||  In the Fujiko car || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' ||  ||   Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' ||  || Airsoft, seen in the Kevin Yoshino's shop  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]''|| M16 || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || M16 || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[LoveGear ~Kinematic Lovers]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Colt M16A1&amp;quot; || w/ various attachments || Incorrectly firing in three-round burst in &amp;quot;Zombies&amp;quot; mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16 ||  ||  || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;C601&amp;quot;|| ||Colt Model 601&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The '''XM16E1''' is a modified variant of the original M16 which featured several improvements, the most visible of which is the addition of the forward assist. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform. The XM16E1 also features a chrome bolt carrier, which was later dropped with the M16A1.&lt;br /&gt;
&lt;br /&gt;
'''Many examples in recent films are actually 'faux' XM16E1 rifles''', usually built on an M16A1; the real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || US special forces&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]||  || 101st Airborne troopers ||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Ed Harris]]||Dave ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | ''[[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| Robert Bagnell || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| Josh Daugherty || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpa Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;M-16&amp;quot; || || Available with [[XM148 grenade launcher]] as the &amp;quot;M-16/XM-148&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A1''' is a modification of the XM16E1 to address problems found in the testing cycle of the XM16E1. Changes included a closed &amp;quot;birdcage&amp;quot; flash hider to replace the XM16E1's three-pronged flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strenghtened, giving the area in front of the magazine well a slightly different shape.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;285&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Computer Wore Tennis Shoes, The|The Computer Wore Tennis Shoes]]'' || || Guard || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Choirboys]]''||[[James Woods]]||Harold Bloomguard||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]''||Various||North Vietnamese military||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || [[Tracey Walter]] || Rocco Mason || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| Thad Geer || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || [[Bruno Cremer]] || Pierre Delbart || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
|  || Zairian government troops and Katanga fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Tony Kendall]] || Fredo || With sound suppressor, sniper scope and laser sighting device || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || [[Mario Gall]] || Caifano || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || || Sosa's assassins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in black mask || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters (1984)|Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || [[Jordan Bennett]] || Billy Secord || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || A police sniper || With sniper scope || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace || standart and mocked up as futuristic rifle, several times fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Banks]] || Stinger || mocked up as futuristic rifle&lt;br /&gt;
|-&lt;br /&gt;
| Various || Scourge's men, True believers' solders, Ownership's army || standart and mocked up as futuristic rifle,&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Remo Williams: The Adventure Begins]]'' ||[[Charles Cioffi]]||George Grove|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and US Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Morons from Outer Space]]'' || [[Edward Wiley]] || Laribee's Aide || || rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers, plainclothes officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, guerillas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || [[Mashrab Kimsanov]] || Ramos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' || || Soldiers || Elisco || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Extreme Prejudice]]'' || [[Matt Mulhern]] || SSgt. Declan Patrick Coker || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various || Special Unit and cartel members || Some with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || In futuristic dress-up || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Strzalkowski]] || Alamo ||&lt;br /&gt;
|-&lt;br /&gt;
| || Lawton's soldiers and rebels || Standard and in futuristic dress-up&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tiger Cage]]'' || [[Jacky Cheung]] || Insp. Fong Chun-Yau ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || Policeman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien]]'' || || Sommers' henchman || With sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' ||  || Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]]'' ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || Karl A. Wickman || Police officer || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || guards|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' || || || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || || Seen in secret service minivan || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || || Mexican prizon guards || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai || Fitted with [[XM148 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]||||American soldiers, mujahedeen, mercenaries|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]''|| ||  || Is seen in arms rack ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Resistance fighters, OCP Rehab officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage and Honor II]]'' || [[Cynthia Rothrock]] || Kris Fairchild ||rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard George]] || Deacon ||&lt;br /&gt;
|-&lt;br /&gt;
| Mimi Craven || Lynne Tolbert ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee de Broux]] || Bob McNeil ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Navy sailors, mafia members || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Lara]] || Yuma ||&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|  || citizens ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| US soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=2|  || rowspan=2| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Steven Ford]]||Officer Bruce||A2 handguards||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Michael Watson]] || Ilyia || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshals || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||[[Samuel L. Jackson]]||Carl Lee Hailey||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The One That Got Away (1996)|The One That Got Away]]'' || Sam Halpenny || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morton || Big Bob || fitted w/ [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | With [[M203 grenade launcher]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bardem]] || Reggie San Pedro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Galván]] || Doug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||Army National Guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Dell Yount]] || Bobby Joe || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || SAS Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poor White Trash]]'' || || townsmen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || Nigerian soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || [[Dong-gun Jang]]  || Private Sang-byeong Kang, ROKMC || Fitted with bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jisai (Dzisay)]]'' || ||  || Seen in truck || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's deputies and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The President's Last Bang]]'' || [[Suk-kyu Han]] || KCIA Agent Ju || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| Sang-ho Kim || KCIA Agent Jang&lt;br /&gt;
|-&lt;br /&gt;
| || South Korean Army, KCIA agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[In Her Line of Fire]]'' || [[David Millbern]] || Armstrong ||  || rowspan=4 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kake]] || Hammer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Naufahu]] || Solia ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || The mercenaries, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]] || Colonel Nelec ||&lt;br /&gt;
|-&lt;br /&gt;
| || US airmen and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)]]'' || [[Praptpapol Suwanbang]] || Kadjang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men In Black 3]]'' ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || US Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || US soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ah Boys to Men]]'' ||  || Singapore Army soldiers, OPFOR || M16S1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || Alan Ford || Ray || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||1970s South Korean navy patrol boat crewmen|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Way]]''|| ||Secret Service agent||Anachronistic||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' ||  || Capital Messiah members || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||[[Tom Cruise]]||Barry Seal||||rowspan=4 |2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[Malay Regiment]]''|| ||17th Royal Malay Regiment troopers|| &lt;br /&gt;
|-&lt;br /&gt;
| || 21st GGK commandos ||&lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas || without handguard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[KL Special Force]]''||[[Syamsul Yusof]]||Ashraff|||| rowspan=3 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Gang Anarchist mafias ||&lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, Devereaux's hired guns || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||[[Jack Lord]]||Steve McGarrett||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||||Emergency Action Team (E.A.T.)|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || Various || US Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tour of Duty]]'' || Various || US Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || SP4 Tucker || &amp;quot;Burn Baby Burn&amp;quot;|| 1987&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Max Headroom]]'' || || Janie Crane || &amp;quot;War&amp;quot;, mocked up as a telephoto &amp;quot;gun camera&amp;quot; and ''Network 23'' logo on 20 round magazine || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stand, The (1994 miniseries)|The Stand]]'' || [[Gary Sinise]] || Stud Redman || || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 6]]'' || || Nevada Highway Patrolmen || Mocked up with A2 handguards to pass for [[M16A2]]s / &amp;quot;Drive&amp;quot; (S6E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || Various || US Army personnel || Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || Various || US Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || With [[M16A2]] handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Ultimate Force]]'' || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002- 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters || || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Mexican and Salvadoran border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Ali || Non-firing replica/Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Abbudinian soldiers || Non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || US Marine Security Guards || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[X-Files, The - Season 11|The X-Files]]''|| Cory Rempel || LCpl Walter Skinner, USMC || rowspan=&amp;quot;2&amp;quot;|Equipped with 20-round STANAG magazines.|| rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Haley Joel Osment]]|| PFC John &amp;quot;Kitten&amp;quot; James, USMC&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Army soldiers || Including documentary footage || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest! - Season 1]]''|| Monsters at an amusement park || File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; Paintball || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''||  || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Ken Nakajima || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Melissa Mao/Jimmer/Sousuke Sagara/Kurz Weber || Fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area 88]]'' || US soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || US soldiers; seen during flashbacks || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''/''[[Black Lagoon: The Second Barrage]]'' || Various || || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || &amp;quot;XM16E1&amp;quot; || Camouflage paint scheme, semi/burst/auto trigger group, detachable suppressor || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Warriors Vietnam]] || || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;M16&amp;quot; ||  || || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A2&amp;quot;||railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A4&amp;quot;|| with [[Galil]]-style skeleton folding stock and silencer||fully automatic&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A1&amp;quot; ||  || 30 + 1 round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M16 A1 ||bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A1 || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||optional bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]] || &amp;quot;M-16&amp;quot; || || Incorrectly depicted with a 4-position selector || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]] || &amp;quot;M16A1&amp;quot; || || Always fitted with heat shield; &amp;quot;M16A1 GL&amp;quot; has underslung [[Cobray CM203]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || M16 || Wooden handguard and stock, can equip 20 or 30-round mags || Incorrectly depicted with 3-round burst mode || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A2''' was developed under request by the US Marine Corps as a result of combat experience in Vietnam, and was adopted in 1982. Modifications were extensive, including new, faster rifling (1 twist every 7 inches, replacing the M16A1's 1:12 twist rate) to permit the use of the heavier SS109 round, a heavier barrel to resist bending and reduce overheating in sustained fire, an adjustable rear sight to allow sighting-in for ranges between 300 and 800 metres to take full advantage of the SS109's ballistic characteristics as well as windage adjustments without the use of special tools or a cartridge. The buttstock was lengthened 5⁄8 in (15.9 mm). The handguards were changed from the vertically split triangular pattern to the horizontally split round version found on carbines. A notch for the middle finger was added to the pistol grip. The flash hider was closed at the bottom to prevent dirt being kicked up when fired prone. A brass deflector was added to the upper receiver to prevent spent brass hitting left-handed shooters. The A1's full auto setting was dropped and replaced with a three round burst setting to prevent &amp;quot;spray and pray&amp;quot; usage by inexperienced users. The forward assist was changed from teardrop to round mainly as a cost-saving measure.&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the US military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since cinematographers want the &amp;quot;starburst&amp;quot; of the flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider).&lt;br /&gt;
&lt;br /&gt;
A fully automatic version of the M16A2 also exists, known as the '''M16A3'''. However, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
''Also note that some American movies feature [[M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Emilio Estevez]] || Bill ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa Claus||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || SWAT officers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || US Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[In the Line of Duty: Ambush at Waco]]'' || [[Tim Daly]] || Vernon Howell / David Koresh || ||rowspan=3| 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Neal McDonough]] || Jason || Starlight scope &lt;br /&gt;
|-&lt;br /&gt;
| || Branch Davidians || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Greg Collins]] || TWF soldier || Colt Government Model HBAR || rowspan=&amp;quot;3&amp;quot; |1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcos A. Ferraez]] || Gonzolo || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
|  || TWF soldiers || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guardsmen||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, Dacy's henchmen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' || Hans Stroble || 16-Year-Old Parsons ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Customs agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Marie Winling]] || The Colonel || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || The Colonel's group member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||Panamanian bank guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;10&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Casseus]] || SPC Mike Kurth ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds (2005)|War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || || Miami PD officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldiers||Equipped with Colt scopes||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || US Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on M4A1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || Marc Walkow || Doctor || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd]]''|| ||Thai soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Somali Pirates || Possibly a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solders ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||||USAF security forces personnel||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||U.S. Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]''||||U.S. Army||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days in Entebbe]]'' || || IDF MP || anachronistic || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || &amp;quot;Future's End&amp;quot;  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[JAG]]'' || [[Randy Vasquez]] || GySgt Galindez || rowspan=&amp;quot;3&amp;quot;| &amp;quot;In Country&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[David James Elliott]] || CMDR Harmon &amp;quot;Harm&amp;quot; Rabb &lt;br /&gt;
|-&lt;br /&gt;
| [[Catherine Bell]] || LtCol Sarah &amp;quot;Mac&amp;quot; Mackenzie &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || FBI sharpshooter || Custom AR-15A2 with 24&amp;quot; barrel, free-floating hand guard, bipod and scope / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || US soldiers || Shown in archived media footage / &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || &amp;quot;Doppleganger&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Franklin]] || Cpt. Craig Donovan || rowspan=&amp;quot;2&amp;quot;| &amp;quot;Peacekeepers&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Worthy]] || Sgt. Grubbs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Military Personnel || Some with mounted weaponlights || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || || Sniper zombies || With mounted scopes and laser sights / &amp;quot;Hollywood A.D.&amp;quot; (S7E19) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Mexican Federal Police || &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tremors: The Series]]'' || [[Patrick St. Esprit]] || Karl Hartung || rowspan=2|&amp;quot;Night of the Shriekers&amp;quot; || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Security personnel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[CSI: NY]]'' ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers / &amp;quot;Heroes&amp;quot; || rowspan=2| 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Eion Bailey]] || Dean Lessing || &amp;quot;Charge of This Post&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Over There]]'' || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion'' || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Jericho]]'' || [[Skeet Ulrich]] || Jake Green || &amp;quot;Coalition of the Willing&amp;quot; || rowspan=&amp;quot;4&amp;quot;| 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Mitchell]] || Eric Green ||  &amp;quot;Reconstruction&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Beyer]] || Stanley Richmond || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald McRaney]] || Johnston Green ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSG Mack Gerhardt || With M9 bayonet / &amp;quot;Play 16&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Ladin]] || CPL Blaylock || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg PD officers ||  || rowspan=&amp;quot;3&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Armored van driver ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Knight Rider (2008)]]'' || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight / &amp;quot;Exit Light, Enter Knight&amp;quot; || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Bank robbers || &amp;quot;Exit Light, Enter Knight&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]]'' ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || Mexican federales ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Revolution (TV Series)]]'' || Extras || Monroe Republic Militia Soldiers || rowspan=2| &amp;quot;Ties that Bind&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniella Alonso || Nora Clayton &lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  || || ||can be seen in opening titles || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''  || || ||can be seen in Episode 10 opening titles || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||possibly a modern semi-auto variant; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||ATF agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 1|Yellowstone]]'' ||||tribal police||&amp;quot;Daybreak&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' ||Kyle W. Brown || CRM Sniper ||w/scope and gripod; &amp;quot;Death and the Dead&amp;quot; (S2E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tales of The Walking Dead - Season 1]]'' || ||Atlanta police officers|| &amp;quot;Blair / Gina&amp;quot; (S1E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' ||Banken Soldiers||Using 20 round magazines||2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || M16A2 and M16A3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;M16&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || &amp;quot;Machine Gun&amp;quot; || Pachmayr Vindicator pistol grip, converted to full-auto ||Colt Government Model HBAR|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| || ||Model from ''[[Postal 2]]''; unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, unusable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||&amp;quot;M16A2&amp;quot;|| || M16A2||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M16A3&amp;quot;|| ||M16A3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;ES16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||&amp;quot;M16A2&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;M16&amp;quot; || ||Holds 30 rounds despite being depicted with a 20-round magazine|| 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|right|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|right|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A4''' is the latest version of the M16 rifle, and is currently a service rifle in the United States Army. It is a 3-round burst rifle like the M16A2. The original upper receiver with a fixed carry handle was replaced with one that has a removable handle and a built-in full-length Picatinny rail for mounting optics and other ancillary devices. The M16A4 is the standard-issue rifle of the U.S. Marine Corps, though a switch to the M4 carbine was made in late 2015.&lt;br /&gt;
&lt;br /&gt;
Military-issue M16A4 are also equipped with a Knight's Armament Company M5 RAS railed handguard (RAS standing for &amp;quot;Rail Adapter System&amp;quot;). Such rifles were designated '''M16A4 MWS''' (Modular Weapon System) in the U.S. Army field manuals.&lt;br /&gt;
&lt;br /&gt;
As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not 3-round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a 3-round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' || Various || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || [[Peter Swander]] ||Pete||Fitted with M16A2 handguards and carrying handle||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Peranmai]]'' || [[Jeyam Ravi]]|| Dhuruvan ||  || rowspan=&amp;quot;7&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Kickinger]] || Anderson ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || Various || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Tom Atkins]] || Cap || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rape Zombie: Lust of the Dead]]'' || [[Asami]] || Kanae || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' || Various || JSDF members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 3]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Various || US Army soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 4]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]]'' || Various || Soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Various || US Marines || With EOTech and ACOG sights, M203 grenade launchers || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || [[Sterling K. Brown]] || Sgt. Hurd || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Love and Monsters]]'' || Mikhail Bida || SWAT trooper || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Various || SWAT troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Gun: Maverick]] || Various || USMC Honor Guard || With RIS handguards || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;160&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || US Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || US Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Walking Dead, The - Season 7]]'' || [[Chandler Riggs]] || Carl Grimes ||rowspan=&amp;quot;2&amp;quot;|KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG, &amp;quot;Sing Me a Song&amp;quot; (S7E07)|| rowspan=&amp;quot;2&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor's residents||&amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agent||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Last of Us - Season 1]]'' ||  || FEDRA soldiers ||&amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)|| rowspan=&amp;quot;2&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City || w/scopes; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Ichiroku || sometimes with ACOG/Docter combo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || USA army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Available with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M16A4 || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M16A4 || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || M16A4 || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M16A4 || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;Colt M16&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M16A4 || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || M16A4 || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M16A4&amp;quot; || || A2 handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMR-16  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' ||&amp;quot;Assault Rifle&amp;quot; || || Fires fully automatic, fitted with collapsible, M4-style stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M16A3 Custom  || ||   ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||M16A4 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;M16A3&amp;quot;  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || &amp;quot;M16&amp;quot; || w/ various attachments  || Available in Supply Drops || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' ||  ||with and without [[M203 grenade launcher]]  ||Unusable, seen on a NATO poster  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' ||  ||with AN/PEQ-15  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M16A4 || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly full-auto in singleplayer mode || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A4 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || M16A4  || w/ various attachments  || non-railed handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' ||M16A4 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance (VG)]]'' || &amp;quot;M16 Rifle&amp;quot;  || Has left and right rail covers, a retractable buttstock, and an anachronistic AN/PEQ-15 IR designator || Erroneously locked to fully-automatic fire mode, rear sight aperture is unrealistically wide || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A4 || AN/PEQ-16, KAC grip, ACOG M150, M203A2 || Added in V3.0 Update, 2022 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines||w/ACOG scope; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[What If...? - Season 1]]'' ||  || US Army soldiers|| &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;5&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||AFC Pratt||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Airman Jimmy&lt;br /&gt;
|-&lt;br /&gt;
| ||Batroc's pirates||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... The Watcher Broke His Oath?&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges St-Pierre]]||Georges Batroc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hennessy]]''||[[Eric Porter]]||Sean Tobin||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]] || [[Al Pacino]] || Tony Montana || fitted with &amp;quot;faux&amp;quot; M203 grenade launcher  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]] || [[Reba McEntire]] || Heather Gummer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Zahn McClarnon]]||Hanzee Dent||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;R6000 SP1&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with A1 upper receiver and magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tough Guys]]'' || || SWAT officers, sheriff deputies, Mexican police || Early model || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors (1990)|Tremors]]''||[[Michael Gross]]||Burt Gummer||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Frank Magner]] || Frank Atkins || rowspan=&amp;quot;3&amp;quot; | Early model || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| Tricia Quai || Annie Atkins &lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]'' ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With [[Cobray CM203]] grenade launcher || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || FBI commandos||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] ||  ||  ||Early model, seen in gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Rifle Delta HBAR==&lt;br /&gt;
[[Image:Colt Sporter Rifle Delta HBAR.jpg|thumb|right|501px|Colt Delta HBAR - .223 Remington]]&lt;br /&gt;
[[Image:Colt Delta HBAR with Bipod..jpg|thumb|right|501px|Colt Delta HBAR with bipod - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
A variation of the standard Colt AR-15A2 rifle that was specially selected for accuracy and then converted by the Colt factory into a &amp;quot;DELTA-HBAR&amp;quot; type rifle. The conversion consisted of a Colt installed Tasco 3-9 power variable scope (with duplex reticle) with the rubberized/armored exterior that was mounted in a special A.R.M.S. carry handle adapter. It is also fitted with a Colt marked plastic cheekpiece on the buttstock that provided a higher cheek weld for shooting with the scope and still allows the charging handle to be pulled all the way back. It has the A2 rifle configuration with a forward assist, brass deflector and fixed carrying handle with the 800 meter adjustable rear sight. It has the slabside lower receiver as used on the commercial AR-15s with the original Colt fixed A2 style improved buttstock, handguards and pistol grip. The side of the pistol grip was also affixed with a small circular &amp;quot;RED DELTA&amp;quot; symbol signifying the model. The model was also fitted with their new Colt factory &amp;quot;HBAR&amp;quot; heavy target type barrel. The left side magazine well is marked &amp;quot;COLT SPORTER/MATCH HBAR/CAL. 223. Some models come fitted with an adjustable folding bipod. This rifle originally would come with the Colt aluminum storage/carrying case with the original COLT label on the end of the case.&lt;br /&gt;
&lt;br /&gt;
This variant is well known in Japan due to it use in the ''Golgo 13'' manga series, where it's used by protagonist Duke Togo aka Golgo 13.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || || Police snipers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Countdown to Heaven]]'' || Gin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darker Than Black: Gemini of the Meteor]]'' || Gorō Kobayashi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || later ''Golgo 13'' version with A2 lower and A4 flattop upper || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Durarara!!×2 Shou]]'' || Kasuka Heiwajima || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]'' ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the fencing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Fred Ward]]||Wilkes||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Annihilators]]'' || [[Andy Wood]] || Woody Isaacson || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With custom short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Kevin Costner]]||The Postman||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Olivia Williams]]||Abby||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || An Alpha Section operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]''||[[Luis Da Silva Jr.]] ||Spoonie ||Sporter I ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Trailer Park Boys]]'' || || Regional Police || (S05E02) || rowspan=&amp;quot;2&amp;quot; | 2001 - &lt;br /&gt;
|-&lt;br /&gt;
||  || FBI Agent || (S07E10)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Ultimate Force]]'' || [[Jamie Bamber]]|| Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot; |Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' || ||Abbudinian soldiers and Shiek Rashid's guards || non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;R6001 SP1 Carbine&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Colt Model 715==&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:C7a2.jpg|thumb|right|501px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyena Road]]'' || [[Paul Gross]]  || Pete Mitchell || C7A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (2004)]]'' ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last of Us - Season 1]]'' ||  || Indonesian soldiers ||&amp;quot;Infected&amp;quot; (S1E02)  || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || American soldier || &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' ||  ||  || with [[Cobray 37mm Launcher]] /  Episode 2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' ||[[Luvia Petersen]]|| Jasmine Garza || with [[Cobray 37mm Launcher]] / &amp;quot;Fast Times&amp;quot; (Episode 2) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Hospital]]'' || Various || Canadian Forces soldiers || C7A1 and C7A2, with ELCAN scopes and RIS foregrips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Border (TV Series)]]'' ||[[James McGowan]]|| Major Mike Kessler || With ELCAN sight / &amp;quot;Blowback&amp;quot; || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trailer Park Boys]]'' ||  || Police officers || S4E9 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Repblican Guard Special Forces ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Cherokee rebels ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' || Various || Survivalists/other characters ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: SG1]]'' || Various || USA.F. personnel ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)]]'' || Various || US military personnel/various bad guys ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' ||  ||  || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] / &amp;quot;Diamond in the Rough&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' || Various || Villains ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || Armored van robber || with [[Cobray 37mm Launcher|Cobray CM203]] / &amp;quot;Love and Guns&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]]|| Det. Jim Ellison || &amp;quot;Siege&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Project Reality]]'' ||  ||  || C7A1, with polymer magazine, ELCAN scope, and [[Heckler &amp;amp; Koch AG36]] grenade launcher || rowspan=&amp;quot;2&amp;quot; |2005&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||&amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||C7A2, with ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| &amp;quot;C7E&amp;quot; || w/ various attachments || C7NLD, Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Squad]]''|| C7A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|400px|Colt Canada C8A1 with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[File:C8a1.jpg|thumb|right|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Canada C8 carbine.JPG|thumb|right|400px|Colt Canada C8A3 with ELCAN scope and Thermold polymer magazine - 5.56x45mm. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|right|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[File:C8-SFW.jpg|thumb|401px|right|Colt Canada C8 SFW with folding iron sights and quad-rail foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|right|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|right|400px|Colt Canada L119A2 CQB with folding iron sights, Magpul PMag, and CTR stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the US military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper receivers.&lt;br /&gt;
&lt;br /&gt;
The C8A1 features a flat-top upper receiver, while the C8A2 introduced a heavier barrel (of the same length). Aside from the barrel profile, the most obvious visual difference compared to an M4A1 is continued use of the stock and slimmer handguard from the Model 653. The C8FTHB, later called simply C8A3, is a further improved variant with all of the upgrades of the C7A2 such as ambidextrous controls, green furniture, and the Triad rail system, as well as an M4A1-style barrel with a cutout for mounting the Canadian-pattern M203A1 grenade launcher. As such, the C8A3 is essentially a carbine-length C7A2.&lt;br /&gt;
&lt;br /&gt;
The C8 SFW (Special Forces Weapon) features a longer, 400 mm (15.7 in) barrel. It is used by British special forces under the designation L119A1 SFIW (Special Forces Individual Weapon).&lt;br /&gt;
&lt;br /&gt;
The C8 CQB variant features a compact barrel similar to the Mk 18 Mod 0. It is also used by British special forces under the designation L119A1 CQB.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[22 July]]'' || || Norwegian ERU officer || C8 SFW || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || Fitted with foregrips, suppressor, and ELCAN scopes || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' ||  || SWAT officers || C8A1 with ELCAN scope || 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Hospital]]'' || [[Elias Koteas]] || Colonel Xavier Marks || C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[''The Border'' (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || Various || Gunmen || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' ||  ||polymer magazine, RIS foregrip, and M68 Aimpoint red dot &amp;amp; ELCAN scopes  ||  C8A1|| rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ||EOTech red dot sight and ELCAN scope || C8A3  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||C8 || with a silencer, vertical foregrip, red dot sight, laser sight mounted on the left side ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C8A3 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || L119A1 with EOTech sight and magnifier || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge]]'' ||  || Purger || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M16A3 LMG&amp;quot; ||with Beta C-Mag and ACOG scope || C7A1 LSW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|right|500px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 / XM177E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|Colt Model 610 / GAU-5/A - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|Colt Model 629 / XM177E2 - 5.56x45mm]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semi-automatic rifle - 5.56x45mm.  This is a semi-automatic civilian copy of XM177-patterned rifles. The flash hider is a smaller diameter copy of the XM177's moderator with no sound suppression qualities, and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|right|500px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm. In the 70s the ATF classified the XM177E2 style 4.5&amp;quot; moderator as a suppressor, hence carbines manufactured after this point are fitted with a standard flash hider.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made a series of M16-based carbines that were fielded by the United States military. These carbines featured short barrels and unique moderator muzzle devices, distinguishing them from other M16-based carbines. There is no official name for the entire series; common unofficial names for the series include '''CAR-15''' and '''Colt Commando''', though they are technically inaccurate names.&lt;br /&gt;
&lt;br /&gt;
* '''Colt Model 607''': An early attempt by Colt to create a carbine M16 variant. It had a 10&amp;quot; barrel (initially with a 3-prong flash hider then a 3.5&amp;quot; moderator) and a slab side receiver just like the original AR-15s, in addition it had a complicated extending triangular stock and a shortened triangular handguard. Saw minimal use in Vietnam.&lt;br /&gt;
* '''Colt Model 609''': Produced from late 1966 to early 1967, the Model 609 was the first Colt AR-15 Carbine to see widespread use by the US military. It was designated '''XM177E1''' by the US Army. The Model 609 / XM177E1 featured a tear drop forward assist, upgraded takedown pin assembly, a simpler two-position telescoping tubular aluminum stock, reinforced two-piece round handguards, a 10&amp;quot; barrel, and an improved 4.25&amp;quot; moderator. Earlier models featured partial fence lowers, while later models featured full fence lowers. This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, leading to the &amp;quot;Colt Commando&amp;quot; name.&lt;br /&gt;
* '''Colt Model 610''': A version of the Model 609 without a forward assist built for the USAF security forces. The Model 610 initially entered USAF service under the name '''XM177''', and was later given the designation '''GAU-5/A''' when formally adopted. The Model 610 is used by the USAF until recently (which is why the gun is seen on the show ''[[Stargate: SG1]]'').&lt;br /&gt;
* '''Colt Model 629''': In 1967, the Model 629 was officially designated the '''XM177E2'''. Very similar to the Model 609 / XM177E1, the barrel was changed from 10&amp;quot; to 11.5&amp;quot;, a grenade ring was added to the 4.25&amp;quot; moderator, and a chromed chamber was added (the same modifications made to the A1 upgrade of the M16 rifle). In 1983-1984, an improved model of the XM177E2 was prototyped, which later received the designation XM4 and eventually became the M4 Carbine. The XM177E2 was the last XM177 variant used in the Vietnam War. Following the war many of these rifles were transferred to the USAF and were classified as GAU-5A/B or GAU-5/B (sources vary), and these too were later altered to the GUU-5/P standard (see below). This is the version most commonly seen as model and airsoft replicas.&lt;br /&gt;
* '''GUU-5/P''': In 1989, the USAF decided that the GAU- designation should only apply to aircraft guns, and infantry guns should be classified as GUU (guns, miscellaneous personal equipment) with a /P (personal) end. Almost all USAF Colt rifles (models 610 (GAU-5A), 629 (GAU-5A/B), 630 or 649 (GAU-5A/A, it is unclear which) and some USAF M16s) were folded into the GUU-5/P designation, and rebuilt with a new standard; they are fitted with 14.5 inch 1/7 twist barrels (some had already been given 14.5 inch 1/12 twist barrels and may or may not have been designated &amp;quot;GAU-5/P&amp;quot;) with their original markings erased and remarked as &amp;quot;GUU-5/P.&amp;quot; All have the national stock number 1005-01-042-9820 regardless of their actual configuration.&lt;br /&gt;
&lt;br /&gt;
The XM177E1 and the XM177E2 were adopted by the US Army in late 1967 to early 1968 during the Vietnam War and now are no longer in use since 1994 when it was replaced by the M4 and M4A1.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the moderator of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || Various actors || Mercenaries || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Todd Allen]]||Frank Rhodes||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Tim Thomerson]] || Charts || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2|XM177E1 || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Claudio Moreno || Chief Jacareh&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guards, prisoners, guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgment Day]]'' || [[Linda Hamilton]] || Sarah Connor || With flash hider, suppressor, laser sight, and ACOG scope || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || T-800 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Article 99]]''||[[Leo Burmester]]||Polaski||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
|  || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
|  || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || With [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Alan's mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || FBI HRT || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kurt Russell]]||Michael||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Protector]]'' || || gangster in helicopter || Model 607 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || The rebels ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || [[Denzel Washington]] || Frank Lucas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || Filipino boy || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clash (Bay Rong)]]'' ||  || Trinh(Phoenix) || XM177E2 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Georgia King]] || Emma || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lupin the 3rd]]'' || [[Nirut Sirichanya]] || Pramuk ||  || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahajak Boonthanakit]] || Head of Security&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanayong Wongtrakul]] || Royal&lt;br /&gt;
|-&lt;br /&gt;
|  || Pramuk's soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Genisys]]'' ||[[Jai Courtney]]  || Kyle Reese ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skin Trade]]'' || || Dragovic's henchman || Model 629 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various law enforcement tactical officers, military/black-ops personnel || Mockups from various models - Earlier appearances (Season 3 to Season 5) built off of A1 and A1E1 receivers (Such as [[Colt Model 653]]s and [[Olympic Arms K3B]]s), Later appearances (Season 6 onward) built off of A2 receivers (Such as [[Colt Model 727]]); Later carbines also feature mounted weaponlights || 1996 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || [[Garvin Cross]] || Casey || with [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] / &amp;quot;Children of the Gods&amp;quot; (S01E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' ||[[Raymond Cruz]] || Rodriguez || Mocked-up weapons with M16A2-style receivers / &amp;quot;Daddy's Little Girl&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ||Various || US Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ||Various || NNL Personnel &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]'' ||  || S.A.T. || || 2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Key the Metal Idol]]'' || || Model 629 || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 2]]'' || || Ep. &amp;quot;TV Station Murder Case&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || || Model 629 || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20-round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|''The World Is Not Enough'']] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Line of Sight: Vietnam]]'' || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;XM177&amp;quot; || ||flat top receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Commando&amp;quot; ||  || GAU-5A/A, with flat top and A1 flash hider || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;XM4&amp;quot; ||  || XM177E1, with flat top and A1 flash hider || 2020&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot; - 5.56x45mm. This version has the A1 profile (&amp;quot;pencil&amp;quot;) barrel.]]&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot;, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program). This particular variant of the Model 723 was adopted by U.S. Army Delta Force starting in 1988 and was their standard carbine up until adoption of the M4A1 in 1994.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 Government Carbine&amp;quot; - 5.56x45mm. This variant is nearly identical to the late-model Colt 723 (seen above), except that it has an M16A2-style upper receiver (with A2 rear sight) rather than the &amp;quot;A1E1&amp;quot;-style receiver of the 723. This carbine was used by U.S. Navy SEAL platoons and some other U.S. SOCOM elements (including the U.S. Army 75th Ranger Regiment) from the late-1980s until the mid-1990s, when the M4A1 entered service.]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, A1 or A2 barrel profile, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (A2 forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973, Colt made several lightweight versions of the M16 and Commando rifles for use with police and security forces, as well as civilian sales worldwide. These had the features of the XM177 carbine series, including the telescoping stock, but have either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though unofficially called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the US by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
In 1985, Colt also made the '''Model 733''', which is an 11.5&amp;quot; barreled version of the Model 653, intended for tactical police and security work. Later manufactured versions of both guns have A2 style heavy barrels.  The '''Model 723''' is a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the police and civilian markets throughout the years. Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule. The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
| || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silk (1986)|Silk]]'' || Ronnie Patterson || Vernon ||rowspan=5| Model 653|| rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Cec Verrell]] || Silk&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Mari Avellana]] || Lt. Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Brown&lt;br /&gt;
|-&lt;br /&gt;
| || Police, various criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4|Model 653P as part of &amp;quot;Equalizer&amp;quot; || rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Wahl]] || Karen || rowspan=3|Model 653P&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren McLean]] || Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos and rebels || Model 733 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[China O'Brien II]]'' || [[Donré Sampson]] || Omar || rowspan=&amp;quot;2&amp;quot; | Possibly Model 653 || rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Cooke]] || Dakota&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2|Model 653 || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || Model 653P || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || US Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || Possibly Model 653 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Model 727 with [[M203 grenade launcher]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Model 727 with [[M203 grenade launcher|M203]] || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || Model 727 with foregrip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727; fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Home of the Brave]] || [[Curtis &amp;quot;50 Cent&amp;quot; Jackson]] || Specialist Jamal Aiken || Model 727; with [[M203 grenade launcher|M203]] leaf sight, Trijicon RX-09 red dot sight, and Vortex muzzle brake || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Unrecognizable; could be Model 933s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || US Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || rowspan=2| Model 654 || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Yam]] || Lin Ho-Tung &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Model 727; Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[A Dark Truth]]'' || [[Andy Garcia]] || Jack Begosian ||  rowspan=&amp;quot;5&amp;quot;| Model 723 || rowspan=&amp;quot;5&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Whitaker]] || Francisco Francis &lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Longoria]] || Mia Francis&lt;br /&gt;
|-&lt;br /&gt;
| [[Julio Oscar Mechoso]] || Guide &lt;br /&gt;
|-&lt;br /&gt;
| || Ecuadorian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[009-1: The End of the Beginning]]''|| Kazutoshi Yokoyama || SMA Officer ||rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || SMA tropes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Commando of killers, Police arms depot || Model 727 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=8| ''[[Future Century Amazons]]'' || Maki Aoyama || Yukie || rowspan=8|Model 653; fitted with railed handguards|| rowspan=8| 2017	&lt;br /&gt;
|-	&lt;br /&gt;
| Akiko Obata || Harue	&lt;br /&gt;
|-	&lt;br /&gt;
| Ayako Gotô || Fumie	&lt;br /&gt;
|-	&lt;br /&gt;
| Iku Haruka || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Natsuko Nakamura || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Keiko Yoneyama || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Hadaka Yume || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arisaka (2021)|Arisaka]]''||||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''|||| SWAT officer ||w/ flashlight || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Miami Vice (TV Series)|Miami Vice]]''|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  ||Tactical officers, military/black-ops  || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B carbines, resemble Model 733 || 1993-1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider / &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]''|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS troopers || Model 727 / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || [[Vladimir Yavorsky]] || Ole Svendsen || Model 654 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || Model 733, present in the armory but never used  / &amp;quot;Penance&amp;quot; || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Sarah Carter]] || Maggie || Model 733 || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||Branch Davidian members||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[John Krasinski]]||Jack Ryan||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || || Model 654; unusable, comes with a reflex sight and 16&amp;quot; barrel. Modeled with an elongated 10rd magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 13&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || M4 Carbine ||Model 653 with 6-position stock and flashlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||&amp;quot;M4A1-S&amp;quot;||Model 723 with optional suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMCAR ||Model 733 with A2-style receiver and 6-position stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Training M4 || Model  723, only appears when a player's weapon expires or reaches 0 durability || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Virgin Jun]]''|| Soldier || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Model 653 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || S.H.I.E.L.D. Agents||  rowspan=&amp;quot;2&amp;quot; |Model 727; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| uncredited ||S.H.I.E.L.D. Agent Jack Rollins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
[[File:381portg.jpg|thumb|right|500px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for US Army soldiers riding in the M2 and M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiers to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp. Interestingly, the Army classed it as a submachine gun, the official nomenclature being &amp;quot;Submachine Gun, 5.56-mm, Port, Firing, M231&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''|| M231|| Used as an infantry weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|right|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|right|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|right|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M4 Carbine''' is a 14.5&amp;quot; barreled select fire assault rifle adopted by the United States Armed Forces.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. The M4 has 3-round burst capability, while the M4A1 has full-auto fire capability. The very earliest M4s delivered to the US Army in 1994 had fixed carry handles and were known in Colt's catalog as the '''Model 777'''. However, by late 1994 to early 1995, the military standardized the '''Model 920''' (M4) and '''Model 921''' (M4A1), which feature a flattop upper receiver and a detachable carry handle; in spite of the receiver difference relative to the earlier Model 777, the Model 920 retained the same &amp;quot;M4&amp;quot; designation. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable; since the early-2000s, almost all M4 carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the DoD procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1. (NOTE: More recently produced M4A1s - known as the Model 921HB - also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.) As of 2014, most burst-fire M4s have been converted to the upgraded full-auto M4A1.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;''' (these weapons are often referred to as &amp;quot;M4geries&amp;quot;).  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the US Army and built by Colt. Colt tried to sue other gun makers to stop using the term 'M4' (specifically, Bushmaster and Heckler &amp;amp; Koch: the latter settled out of court and changed the name of their &amp;quot;HK M4&amp;quot; to [[HK416]]) however, in 2005 it was ruled that M4 refers to a '''type''' of firearm and Colt's trademark was revoked. Owing to a second spate of legal shenanigans with Colt over the US Army trying solicit new-production M4A1s competitively (which came to a head when they awarded part of the contract to Remington), M4A1s produced since February 2013 have been made by FN Herstal.&lt;br /&gt;
&lt;br /&gt;
In the field, the M4/M4A1 is typically issued to standard infantry with Knight's Armament Corporation (KAC) M4 RAS railed handguards (usually holding an IR designator, a vertical foregrip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics). United States Special Operations Forces have access to additional accessories through the SOPMOD (Special Operations Peculiar Modification) program. The SOPMOD kit consists of various standardized accessories such as optics, laser sights, and suppressors, as well as a shortened [[M203]] grenade launcher. The core of the SOPMOD is an M4A1 Carbine with a KAC railed handguard, much like the ones used by the standard infantry. The SOPMOD program, specifically Block I of the program, was initially proposed in 1992 by United States special forces, and was developed by the Naval Surface Warfare Center. Block II, which began issue in 2005, uses Daniel Defense RIS II rails (see [[M4/M4A1 Block II]] entry - below). In general usage, SOPMOD refers to M4s equipped with accessories from the SOPMOD kit, though at times the term has been used as a general name for any kind of M4 with lots of tacticool accessories.&lt;br /&gt;
&lt;br /&gt;
The Mk 18 and Mk 12 (see below) had their origins in the SOPMOD program, originally intended as alternate upper receivers for the SOPMOD kit.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || South Korean soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Rubber prop M4 fitted with tactical flashlight and paint with desert camo, technically an anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator || Rubber prop&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || US military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || US Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || US Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponlights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with Trijicon TA47 ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || US Army soldiers || With foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  || US Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || RAID member || Fitted with laser sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cube Zero]]'' ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Shaun Taylor|| SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| Michael Belisaro || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hostage (2005)|Hostage]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and SureFire WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||Fitted with M203, Aimpoint, and flashlight||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami SWAT member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Barry Shabaka Henley]]||Castillo||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Ramil Sabitov]] || Ibragim || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paragraph 78 (Paragraf 78)]]'' || [[Aziz Beyshenaliev]] || Pay || with a railed handguard ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || SWAT teams and US military personnel || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;2&amp;quot; |Fitted with SureFire Universal WeaponLights and RIS foregrips|| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || US Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || US Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' ||  || SWAT officers||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Stop-Loss]]'' || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|''The Incredible Hulk (2008)'']] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || US Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M500A WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Conner || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || US Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || SWAT troopers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || refugees, weapons rack || Surefire tactical light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || SWAT officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || US Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || US Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Audrey Wasilewski]]|| The Businesswoman || .||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenaries||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-2 and AN/PEQ-15 IR designators and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || US Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Texas Killing Fields]]'' || [[Sam Worthington]] || Det. Mike Sounder ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || with [[M203]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Rape Zombie: Lust of the Dead]] ||[[Asami]]|| Kanae ||  || rowspan=4 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Yui Aikawa]] || Tamae &lt;br /&gt;
|-&lt;br /&gt;
| [[Alice Ozawa]]|| Nozomi  &lt;br /&gt;
|-&lt;br /&gt;
| || JSDF members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]] ||  || SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Viral Factor, The|The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || US Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]] '' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || Eric Hanson || Kenney || w/ optics and foregrip  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Alex Wall || Scott || w/ M203  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Chronicle (2012)]]'' || || SWAT officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Travelers]]'' ||  || Soldiers ||   || 2013&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[Lust of the Dead 2]]'' || uncredited || Kakizaki || rowspan=&amp;quot;7&amp;quot; |  || rowspan=&amp;quot;7&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| Maeda&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
| Iona ||Chika&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||Survivors, JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lust of the Dead 3]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Svetlana Luchko || Maria ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffin Baby]]''||||SWAT members||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odd Thomas]]''||[[Morse Bicknell]]||Kevin Goss||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || with M68 Aimpoint reflex optic || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2013)|Redemption]]'' || [[Jason Statham]] || Sgt. Joseph Smith || With ACOG sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || [[Macon Blair]] ||Dwight||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || [[Hoi-Pang Lo]] || Eight-faced Buddha (aka Big Boss) || M68 Aimpoint reflex optic, vertical forward grip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 4]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Meguri|| Nozomi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 5]]'' || Iona || Chika || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Basaam Bader || Arab man ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || SWAT, Terrorists, Rush's mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life After Beth]]'' || || Zombie hunters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army and mercenaries || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Captain America: The Winter Soldier]]'' || [[Cobie Smulders]] || Agent Maria Hill || rowspan=&amp;quot;3&amp;quot; | With foregrip and EOTech sight  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frank Grillo]] || Brock Rumlow &lt;br /&gt;
|-&lt;br /&gt;
|| [[Sebastian Stan]] || The Winter Soldier &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[No Tears for the Dead]]'' || [[Brian Tee]] || Chaoz || rowspan=&amp;quot;3&amp;quot; | With Magpul MOE furniture, suppressor and CTR stock  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anthony Dilio]] || Juan &lt;br /&gt;
|-&lt;br /&gt;
|| [[Dong-gun Jang]] || Gon &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR ||rowspan=&amp;quot;2&amp;quot; | With ACOG scope and foregrip ||rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ewan McGregor]] || Brendon Lynch &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  | ''[[Everly]]'' || [[Salma Hayek]] || Everly || rowspan=&amp;quot;2&amp;quot; | with M68 Aimpoint reflex optic || rowspan=&amp;quot;2&amp;quot;  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| || Taiko's special squad &lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||||L.A.P.D. SWAT||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Akon]] || Sugar  ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Tory Kittles]] ||   ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[Adam David Thompson]]||Albert||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Max Martini]] || Pyro || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Josh Holloway]] || Neck || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solder ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' ||  || || seen at the base of Mekael || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Skin Trade]]'' || [[Michael Jai White]] || Reed || rowspan=2| vertical foregrip || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Jai Courtney]] || Kyle Reese || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]''||  ||  || US soldiers || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || ESU officers || with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' |||| CIA Special Activities Division || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Emily Blunt]]|| Kate Macer || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gunman]]''|| [[Sean Penn]] || Jim Terrier || || rowspan=4 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Rylance]] || Cox&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bingingham]] || Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Adegboyega]] || Bryson&lt;br /&gt;
|-&lt;br /&gt;
|''[[13 Hours: The Secret Soldiers of Benghazi]]''||[[John Krasinski]]||Jack Silva||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''||[[Chloë Grace Moretz]]||Cassie Sullivan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||US Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Louis Mandylor]]||Ethan Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Chelsea Edmundson]]||Sam||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Ryan Dorsey]]||Shamrock||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Vin Diesel]]||Shroom||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[St. Zombie Girls' High School]]'' || Akari Nakamura || Akari || rowspan=3| || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| Miyu Ôtsuka || Miyu&lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||[[Rosa Salazar]]||Officer Ava Perez||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Molly's Game]]''||||F.B.I. agents||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]''||||SWAT officers||w/flahlights, EOTech sights and grips||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Wolf Warriors 2]]'' || [[Jing Wu]] || Leng Feng || || rowspan=4| 2017&lt;br /&gt;
|- &lt;br /&gt;
| [[Heidi Moneymaker]] || Athena ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Ly]] || Ghost ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Big Daddy ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[Hold the Dark]]'' || [[Alexander Skarsgård]] || Vernon Slone || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| Conor Boru || Corporal  &lt;br /&gt;
|-&lt;br /&gt;
|| || US Army soldiers, Police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Jeffrey Donovan]]||Steve Forsing||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Death Cure]]''||[[Rosa Salazar]]||Brenda||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||[[Milo Gibson]]||Jack Collins||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''||[[Joseph Millson]]||Deighton||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||US Marines||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Trevante Rhodes]]||SFC Ben Milo||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Chris Hemsworth]]||Captain Mitch Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurricane Heist, The|The Hurricane Heist]]''||||US Treasury agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[PASKAL The Movie]]'' || [[Hairul Azreen]] || Lt. Arman || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ammar Alfian]] || Lt. &amp;quot;Jeb&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|| || PASKAL trainees &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man and the Wasp]]''||||SWAT officers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||M240B||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Venom (2018)|Venom]]''||||SWAT officers||SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || US Army soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||With EOTech 552 and various accessories||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[3 From Hell]]'' || [[Bill Moseley]] || Otis Driftwood || rowspan=2| M4A1 Airsoft with carry handle removed, CQB-R Type QD rear sight || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Black Satans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Pedro Pascal]]|||Francisco &amp;quot;Catfish&amp;quot; Morales ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||||law enforcement||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sergio Peris-Mencheta]]||Hugo Martinez||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Triple Threat]]'' || rowspan=2|[[Michael Jai White]] || rowspan=2|Devereaux || with M203A1 ||rowspan=7|2019&lt;br /&gt;
|-&lt;br /&gt;
| SIRS handguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Monica Siu-Kei Mok]] || Su Feng || SIRS handguard &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Jaa]] || Payu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Chen]] || Long-fei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Adkins]] || Collins ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards || with M203A1&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sonic the Hedgehog]]''||||US Army 10th Mountain Div troopers||With ACOG scope, RIS handguard and foregrip||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||[[Robert Pattinson]]||Neil||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Time to Hunt (2020)|Time to Hunt]]'' || Choi Woo-shik || Ki-hoon || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Lee Je-hoon || Jun-seok&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Outpost]]'' || [[Scott Eastwood]] || SSG Clint Romesha ||with ACOG sight, AN/PEQ-15 ITPIAL and M203 Grenade Launcher || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Landry Jones]] || SPC Ty Carter ||with ACOG sight and AN/PEQ-15 ITPIAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Old Guard]]'' || [[KiKi Layne]] || Nile || rowspan=2|vertical foregrip, ACOG scope, PEQ-15 laser || rowspan=2| 2020&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Witch Hunt]]'' || Eloy Perez || Border patrol || rowspan=2| || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Henry Vega || Border patrol&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Black Widow (2021)|Black Widow]]''||  || US Army soldier || w/[[M203 grenade launcher]] || rowspan=5 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  SWAT officers||w/EOTech sights, flashlights&lt;br /&gt;
|-&lt;br /&gt;
| Jade Ma||  Black Widow assassin||rowspan=2 |w/ACOG scopes, PMAGs and flashlight grip&lt;br /&gt;
|-&lt;br /&gt;
| Fatou Bah||  Black Widow assassin&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings warrior || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]]'' || || US Army soldiers || rowspan=&amp;quot;2&amp;quot; | w/ACOG scope|| rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: No Way Home]]''|| ||Damage Control operators||w/EOTech sights and lasers||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Alexis Louder]]||Officer Valerie Young||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||  || SWAT officers||w/flashlights, lasers and EOTech sights  ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Gotham City Police S.W.A.T.||||2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Ambulance]]'' || [[Remi Adeleke]] || SIS Officer Wade|| rowspan=5 |w/different stocks, sights, grips and lasers || rowspan=5 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McBride]] || SIS Officer Jay&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedric Sanders]] || LAPD Officer Mark Ranshaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Bay]] || SIS officer&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD, SWAT, SIS and FBI officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther: Wakanda Forever]]''||||Navy SEALs||w/EOTech XPS sights and tactical grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violent Night]]''||||Gertrude's Kill Squad members||w/ACOG scopes and tactical grips or w/Trinity Force Atlas Keymod handguards, Magpul AFG2 grips, Aimpoint CompM4 red dot sights and weapon lights||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt Col John Sheppard || &amp;quot;Runner&amp;quot; (S2E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || SAR Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jericho]] ''|| [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]''||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Leela Savasta]] || Capt Alicia Vega || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[David Paetkau]]||SRU Officer Braddock||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Amy Jo Johnson]]||SRU Officer Callaghan||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with M203, UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with M203, AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||Army National Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Stacy Keach]]||Sherriff Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Marla Sokoloff]]||Imogene O'Neil||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' || [[Raymond Cruz]] || Tuco||&amp;quot;Bit By a Dead Bee&amp;quot; (S2E03)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 1]]'' || various || Dead US Army Soldiers || &amp;quot;Wildfire&amp;quot; (S1E05) || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Personnel || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]]|| Dr. Edwin Jenner || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || || Lexington SWAT officers||&amp;quot;Blowback&amp;quot; (S1E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead - Season 3]]'' || [[Scott Wilson]] || Hershel Greene || &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13) || rowspan=11| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || Merle Dixon || &amp;quot;Walk With Me&amp;quot; (S3E03), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13), &amp;quot;This Sorrowful Life&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| various || Georgia Army National Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;When the Dead Comes Knocking&amp;quot; (S3E07), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;I Ain't A Judas&amp;quot; (S3E11), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;Clear&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||US Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 4]]'' || [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days Without an Accident&amp;quot; (S4E01) || rowspan=12| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Acevedo]] || Mitch Dolgen || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] || Beth Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Militia Soldier || &amp;quot;Too Far Gone&amp;quot; (S4E08&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Terminus Inhabitant || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Banshee - Season 2]]'' || ||  || seen in Proctor's illegal weapon arsenal / Episode 8 ||rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Sands]] || Priest || with vertical forward grip / Episode 10 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Continuum - Season 3]]'' ||  ||Liber8 terrorists  ||  Episode 5  || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]]  ||Jasmine Garza  ||  Episode 11 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||Abbudinian soldiers ||  Episode 9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 100]]'' || [[Christopher Larkin]] || Monty Green || Season 1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mysteries of Laura]]''||||N.Y.P.D. Emergency Services Unit||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Helix]]'' || [[Billy Campbell]] || Dr. Alan Farragut ||rowspan=&amp;quot;3&amp;quot;| Fitted with surefire weapon light, rail hand guard and vertical forward grip (S01EP11) &amp;quot;Black Rain&amp;quot; (S01EP12) &amp;quot;Reaping&amp;quot; || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meegwun Fairbrother]]  || Daniel Aerov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Hiroyuki Sanada]] || Hiroshi Hatake &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fear the Walking Dead - Season 1]]'' || Unknown || LAPD SWAT Members || &amp;quot;The Dog&amp;quot; (S1E03) || rowspan=3| 2015&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Soldiers || &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lt. Moyers || &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 6]]'' || [[Chandler Riggs]] || Carl Grimes || &amp;quot;JSS&amp;quot; (S6E02) || rowspan=8| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Members || after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Alexandria Resident || &amp;quot;Knots Untie&amp;quot; (S6E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Marquand]] || Aaron || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || FBI TAC team members ||  Episode 6 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Colin Farrell]]||Detective Ray Velcoro||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||Security||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Raphael Sbarge]] ||SFPD Inspectors David Molk || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Lombardo Boyar]] || SFPD Inspectors Edgar Navarro || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Emmanuelle Chriqui]] || Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz || S2E01, S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[A. J. Buckley]] || Inspector Marty &amp;quot;Junior&amp;quot; McCormack || S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' ||  || SFPD officers || 2nd and  3rd  seasons || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[Fear the Walking Dead - Season 2]]'' || Unknown || Unnamed Captor || &amp;quot;Blood in the Streets&amp;quot; (S2E04) || rowspan=5| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Arturo Del Puerto]] || Luis Flores || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Unnamed Outlaw || &amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| various || Marco's Men || &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' ||  || Commandos || &amp;quot;Landslide&amp;quot; (S1E11), &amp;quot;I Walk the Line&amp;quot; (S1E13) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 7]]'' || [[Jeffrey Dean Morgan]] || Negan || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=5| 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;The Well&amp;quot; (S7E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sydney Park]] || Cyndie || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Hooded Scavenger || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Designated Survivor]]'' || [[Clé Bennett]] || Sgt. Royce Sims || S2E17 &amp;quot;Overkill&amp;quot;|| 2016-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokyo Vampire Hotel]]''  || Shinnosuke Mitsushima || Yamada || rowspan=2 | Ep.7 || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tin Star - Season 1]]'' || [[Sarah Podemski]] || Constable Denise Minahik || Episode 3 &amp;quot;Comfort of Strangers&amp;quot; || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Roth]]||Chief Worth||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Mira Sorvino]]||Marty Frost||&amp;quot;Distrust is the Harvest&amp;quot; (S1E09)||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boys, The - Season 1|The Boys]]''||[[Jack Quaid]]||&amp;quot;Wee&amp;quot; Hughie Campbell||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]'' || [[Stephen Hill]] || Theodore &amp;quot;TC&amp;quot; Calvin || &amp;quot;Blood Brothers&amp;quot; (S02E02) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead: World Beyond - Season 1]]'' ||  || CRM soldiers  || with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01), &amp;quot;The Deepest Cut&amp;quot; (S1E09), &amp;quot;In This Life&amp;quot; (S1E10)||rowspan=12| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Stacy Woodson || CRM soldier|| with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Snyder]] || CRM soldier|| 1) w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01) &amp;lt;br&amp;gt; 2) w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Sky Is a Graveyard&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Calderon]] || CRM Sergeant Major C. Barca||rowspan=2| w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Julia Ormond]] || CRM Lieutenant Colonel Elizabeth Emily Kublek &lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick||rowspan=7| w/ACOG scopes or Aimpoint CompM2 sights and vertical grips; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  ||Drake&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave MacDonald]]  ||Sergeant Wilkins&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (2020 miniseries)|The Stand]]''||||U.S. Army personnel||||2020&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[WandaVision]]'' || || S.W.O.R.D. agents||&amp;quot;Now in Color&amp;quot; (S1E03), &amp;quot;We Interrupt This Program&amp;quot; (S1E04), &amp;quot;On a Very Special Episode...&amp;quot; (S1E05), &amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;Breaking the Fourth Wall&amp;quot; (S1E07), &amp;quot;Previously On&amp;quot; (S1E08), &amp;quot;The Series Finale&amp;quot; (S1E09) ||rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
||| US Army officers ||&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || S.W.O.R.D. agent || &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || rowspan=13|2021&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor residents||rowspan=5|ACOG scoped; &amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || Selby's guard &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || Sam Wilson / Falcon&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] || Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor's guards||ACOG scoped; &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||ACOG scoped; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Renes Rivera]]||Lennox || rowspan=4|&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  || GRC Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT, FBI and NYPD ESU officers&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Cocke ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;New Blood&amp;quot; (S3E11),||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Loki - Season 1]]''||||STRIKE agents||archive footage from [[ Avengers: Endgame]]; &amp;quot;Glorious Purpose&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead: World Beyond - Season 2]]'' ||  || CRM soldiers || w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Foothold&amp;quot; (S2E02), &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;Quatervois&amp;quot; (S2E05), &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;Death and the Dead&amp;quot; (S2E09), &amp;quot;The Last Light&amp;quot; (S2E10)||rowspan=11| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Gupton]] || CRM Soldier 496|| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Palmer Watkins]] || CRM Lieutenant Frank Newton ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Foothold&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Annet Mahendru]] || Jennifer &amp;quot;Huck&amp;quot; Mallick ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Perimeter resident ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Sutherland]] || Percy ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gissette Valentin]] || CRM Corporal Diane Pierce ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Lindo]] || CRM Sergeant Mills ||rowspan=2| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna Khaja]] || Indira &lt;br /&gt;
|-&lt;br /&gt;
| [[Hal Cumpston]] || Silas Plaskett||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelani Alladin]] ||  Will Campbell||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[The Last of Us - Season 1]]''||Craig Mazin || US soldier ||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=6|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || FEDRA soldiers||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] || Lee||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] ||  Joel Miller||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Infected&amp;quot; (S1E02), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
||| Revolutionaries of Kansas City  ||w/scopes, flashlights and grips; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||  Perry||w/ACOG scope, flashlight and grip; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || &amp;quot;M4A1 Rifle&amp;quot; || Fitted with various accesories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || &amp;quot;M4&amp;quot; || Laser sight || Actually an M4A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || Available with and without [[M203 grenade launcher]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || || Correctly fires in 3-round bursts  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; || || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Rainbow Six 3: Black Arrow'' || &amp;quot;M16 assault rifle&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; || || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;AR4A&amp;quot; || Fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip || Incorrectly holds 28 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handguard with KAC rail covers, suppressor, and a KAC RIS foregrip. || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Lockdown]]'' || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, and a KAC Masterkey || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || M4A1 + M203|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || || || Non-stepped barrel || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || With side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''Soldier Front'' || &amp;quot;Colt M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Featuring a 20-round magazine with a 30 round capacity || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Non-stepped barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4A1&amp;quot; ||  ||  rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-X&amp;quot; || RIS Rail System, flip-up iron sightsed and a forward grip with flashlight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Silencer&amp;quot; || Silencer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-Custom&amp;quot; || Silencer, [[Galil]]-style skeleton folding stock, Aimpoint stock, flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Fitted with various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handguard and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || || Fitted with carry handle and a RIS foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; || || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with a Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories || Fires in slow 3-round bursts || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || With M203 grenade launcher || Cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || SOPMOD Block I configuration  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4 Custom&amp;quot; || heavy customized ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M4A1&amp;quot; |||| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CAR-4&amp;quot; || Various attachments and modifications || The weapon is modeled with tan flip-up iron sights, a KAC-style free-float railed foregrip, and a railed low-profile gasblock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M4A1 || With various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M4 Carbine ||various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || &amp;quot;Machine Gun&amp;quot; || With Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Plastic handguards (M4), KAC railed handguard (M4A1), available with a carry handle, a CompM4 red dot sight, a 4X ACOG sight and a KAC foregrip || M4 and M4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || M4A1 || Various attachments || Starter assault rifle || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||&amp;quot;M4&amp;quot;||M4A1 Block II with Mk 18 Mod 1 railed handguard, 12.5 inch barrel, and tan Command Arms UPG16 modular pistol grip||Added in Operation Grim Sky in 2018||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M4A1 || M4A1 Block I ||  || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Classic&amp;quot; || Original production M4A1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Left Hook&amp;quot; || M4A1 Block I, left-hand variant ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Shorty&amp;quot; || 10&amp;quot; barrel with railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Colt M4A1 5.56x45 Assault Rifle ||Tons of the attachments ||has a few special variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]''|| M4 MWS || || added in a 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Police M4 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Ein; Inferno commandos || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Zwei &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[King of Thorn]]'' || Owen || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Exorcist]]'' || || Vatican HQ Armoury || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Miso&amp;quot; || With a crane stock, Comp M4 and Surefire M900 foregrip|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Tanegashima Space Center security || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || || Ep. 18 &amp;quot;The Strategy of Conflict&amp;quot;; self-firing trap, equipped with reflex sight and laser pinters || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 2]]'' || ||Meck||Heavy customized; &amp;quot;Snow in the Desert&amp;quot; (S2E04)||  2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Block II==&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|right|500px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a '''Daniel Defense RIS II''' rail forearm, the key component of the SOPMOD II kit, and the '''distinguishing feature which makes this weapon a &amp;quot;Block II&amp;quot; M4A1.''']]&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|right|500px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|right|500px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm. Also known as the &amp;quot;Mil-Spec+&amp;quot;, this is Daniel Defense's commercial clone of the M4A1 SOPMOD Block II - featuring a 14.5&amp;quot; barrel (with a pinned flash hider on the non-NFA version), the RIS II rail system, and Daniel Defense's proprietary furniture (early versions came with Magpul stocks). Currently, this DD rifle is a common stand-in for the actual SOPMOD-issue M4A1 Block II (which is based on a Colt receiver) in Hollywood.]]&lt;br /&gt;
&lt;br /&gt;
In 2001, the Naval Surface Warfare Center (NSWC - Crane Division) initiated Block II of the SOPMOD program, which called for both new accessories (optics, flashlights, etc.), as well as a new M4/M4A1 Rail Interface System (RIS) to replace the Knight's Armament Company (KAC)  forearm from Block I. Among others, SOPMOD Block II introduced accessories such as:&lt;br /&gt;
&lt;br /&gt;
* Elcan SpecterDR 1-4x Scope (designated SU-230/PVS)&lt;br /&gt;
* EOTech 553 HOLOgraphic Weapon Sight (designated SU-231/PVS)&lt;br /&gt;
* Insight Technology M3X Tactical Illuminator (designated SU-233/PVS)&lt;br /&gt;
* Advanced Target Pointer Illuminator Aiming Light (ATPIAL) (designated AN/PEQ-15)&lt;br /&gt;
&lt;br /&gt;
During the rail selection phase, NSWC-Crane surprised most observers when they chose a new lightweight free-floating rail forearm manufactured by a then-unknown vendor, Daniel Defense, based in Black Creek, Georgia, over competing rail designs from KAC and ARMS. In contrast to the earlier KAC rails, Daniel Defense's  design, designated '''RIS II''', extended nearly the full length of an M4's barrel, past the gas block, thereby increasing M1913 Picatinny rail space relative to the KAC rail. The RIS II was also free-floating (it had no contact with either the barrel or front sight post), and was capable of mounting the [[M203]] grenade launcher without a barrel attachment. Two versions of the RIS II exist: A version which contains a slot to fit over an M4's A-frame front sight post (known as the &amp;quot;RIS II FSP&amp;quot;), and a continuous version (simply &amp;quot;RIS II&amp;quot;) which contains no FSP slot and therefore must be used with a low-profile gas block. The RIS II was first adopted by SOCOM in 2006. However, in contrast to most of the other SOPMOD Block II accessories, which began reaching operators in the field in 2007, SOCOM did not complete testing on the RIS II and issue its first major procurement contract until 2009, and Daniel Defense's own production lines initially strained to meet delivery orders on their SOCOM contract (which also limited the RIS II's availability on the commercial market). Consequently, the RIS II did not enter usage with SOCOM component personnel until after 2010, and it did not fully replace the KAC rail in SOCOM until 2016, by which point newer, modular rails had begun to usurp Picatinny quad rails on the commercial AR-15 market. Despite being a dated design relative to current AR-15 rails (e.g. those using Keymod and M-LOK attachment systems), the RIS II is currently the standard-issue M4A1 carbine rail for U.S. SOCOM.&lt;br /&gt;
&lt;br /&gt;
For IMFDB's purposes, the primary difference between the traditional &amp;quot;Block I&amp;quot; M4s (above) and the M4/M4A1 Block II is that the former use the KAC rail handguards and the triangular front sight post, while the '''M4 and M4A1 Block II are distinguished by utilization of the Daniel Defense RIS II rail system''', which runs along the full length of the barrel. Note also that in the early days of the SOPMOD Block II program, it was common for SOCOM personnel to utilize M4A1s fitted with the traditional KAC rail, while still using optics and sighting devices from the Block II package; '''any M4-pattern rifle that uses a KAC rail and Block II accessories is known informally as an &amp;quot;M4 Block 1.5&amp;quot; in the AR-15 community.''' IMFDB, however, regards '''only''' the RIS II as the distinguishing feature of a &amp;quot;Block II&amp;quot; M4/M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' || || US Navy Master at Arms || Daniel Defense DDM4A1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rampage (2018)|Rampage]]''||[[Joe Manganiello]]||Burke|| Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Garrett Hedlund]]||Ben Miller|| Fitted with ACOG ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[WandaVision]]''  ||||S.W.O.R.D. agent||rowspan=2|&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06)||rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Teyonah Parris]]||Monica Rambeau&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[The Falcon and the Winter Soldier]]''||||Madripoor resident || &amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=&amp;quot;2&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||&amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || [[Joe Manganiello]] || Sergeant Coulthard || rowspan=&amp;quot;2&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and Magpul AFG grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) || rowspan=&amp;quot;6&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christian Serratos]]||Harper&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]]||Spencer||rowspan=&amp;quot;3&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
| Noshir Dalal ||Beaumont &lt;br /&gt;
|-&lt;br /&gt;
| Jeff Schine||Gladstone&lt;br /&gt;
|-&lt;br /&gt;
| Stanton Lee ||Dilman ||w/Magpul MOE stock, PMAG, optic scope, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint CompM2, and SureFire M900 WeaponLight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 is a semi/full-auto carbine similar to the M4A1 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4A1. Much like the earlier Colt Model 733, which it replaced, the barrel thickness varied; some versions had the [[M16A1]] barrel profile, while others had the thicker [[M16A2]]/[[M4]] barrel profile. Additionally, the RO933 was one of Colt's first AR-15-pattern rifles to feature a front sight post which had the bayonet lug deleted, though this was not standard and some versions retained the bayonet lug. All versions, however, feature the flattop upper receiver and removable carry handle/rear sight assembly found on the M4.&lt;br /&gt;
&lt;br /&gt;
A burst version of the Model 933 was also produced; this version was known as the Model 935 and was purchased in limited numbers by the U.S. Marine Corps Reconnaissance community beginning in the late-1990s ([http://www.forcerecon.com/strongmenarmed3.htm]). However, beyond the USMC, the Model 933/935 saw little acceptance in the U.S. military; most special operations units instead opted to use either the standard 14.5&amp;quot; barrel M4A1 or the 10.3&amp;quot; CQBR/Mk 18. The Model 933/935 proved far more popular, however, in the U.S. law enforcement market with SWAT teams, rapidly becoming the most common U.S. law enforcement M4 configuration (most notably, it is the standard carbine of FBI SWAT and HRT). It has also proven popular on the export market.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]]'' || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coriolanus]]'' || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: First Class]]'' ||  || American soldiers || Mocked up as XM-177E1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]'' ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Watch]]'' ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Cory Hardrict]]||Kevin||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pain &amp;amp; Gain]]'' ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||  || Vallon's henchman || With 100-round Beta-C magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || Seen on table ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Planet of the Apes]]'' || [[Gary Oldman]]  || Dreyfus || With Leupold CQ/T scope and SureFire M900 foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]'' || [[Ben Foster]]  || Tanner Howard || With Sightmark Sure Shot reflex sight, railed handguards, foregrip || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Watertown Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || Philippe Deseck || Richards' Man #3 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||aimpoint, railed handguard||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || Military personnel || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B-FT carbines  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]''|| [[Sam Spruell]] || Owen Lynch || With scope / Episode 2  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicago Code, The|The Chicago Code]]'' || || Chicago PD officers || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary]]''||||NYPD Emergency Services Unit||||2012-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''|| ||various||fitted with the EOTech 551 Holographic sights, AN/PEQ-2s, vertical foregrips and weaponlights ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||||police tactical unit||&amp;quot;What Loneliness?&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||Sector 7 soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''|||| Honolulu Police S.W.A.T. || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[WandaVision]]''|| || S.W.O.R.D. agent ||w/sight; &amp;quot;The Series Finale&amp;quot; (S1E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights and RIS handguards; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood+]]'' || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| US Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 (2010)]]'' || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||C8-SFW||Various attachments. Under barrel Shotgun||added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;M4A1&amp;quot; ||  || The post-release &amp;quot;Task Force&amp;quot; blueprint is an actual M4A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Tan colored grip and stock; &amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4A1 carbine with a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as the Mk 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS, and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatman]]''||||US Army Guards||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||Tenet operatives||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||government agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Ninja]] || Ninja || Painted bright yellow, with red dot sight, laser designator, suppressor, and magazines painted yellow or pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] || [[Bradley Cooper]] || Chief Petty Officer Chris Kyle || With tan paint scheme, LMT rear sight, RIS foregrip, AN/PEQ-2 IR designator or AN/PEQ-15 ATPIAL, suppressor, Crane stock, Surefire Universal weaponlight, and Aimpoint CompM2 red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] ||  || US Navy SEALs || With LMT rear sights, EOTech red dot sights, suppressors, and AN/PEQ-15 IR designators || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| || US Navy SEAL || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || A SWAT trooper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' ||[[Kiefer Sutherland]]|| Jack Bauer ||Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' ||  || British Soldiers ||&amp;quot;Sleeper&amp;quot;. Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' || Doug Rollins || Lead Alien sleeper agent ||&amp;quot;Sleeper&amp;quot;  Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Susan Hargrave (No. 18)&amp;quot; (S3E18) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey||Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||&amp;quot;The Ties That Bind&amp;quot; (S1E09)  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 2|The Rookie]]''||[[Mekia Cox]]||Officer Nyla Harper||&amp;quot;Warriors and Guardians&amp;quot; (S2E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || SWAT officer ||&amp;quot;One World, One People&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[Mustafa Shakir]]||Jet Black||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4CQBR&amp;quot; ||suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight ||   || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MK.18 Mod 0&amp;quot; || suppressor, foregrip, and an LMT fixed A2 rear sight ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1 CQB-R&amp;quot; || With Crane stock and LMT rear sight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || w/ various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4 CQB-R&amp;quot; || Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' ||&amp;quot;M4A4&amp;quot; || With flip-up rear iron sights and free-float RAS handguard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Mk 18 Mod 0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || Owen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || &amp;quot;Lightly salted Tarako&amp;quot; || Coyote camo handguard and stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|right|500px|Daniel Defense MK18 with Magpul MOE stock and Magpul PMAG magazine - 5.56x45mm NATO. Note the DD markings on the receiver; this is Daniel Defense's Mk 18 Mod 1-spec carbine, and is commonly seen as a stand-in for the SOCOM-issue Mk 18 Mod 1 in Hollywood. (Note that this carbine features a Magpul stock and A2-style pistol grip, indicating that is older-spec; current Daniel Defense rifles and carbines feature DD proprietary stocks and pistol grips.)]]&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|right|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
The Mk 18 Mod 1 differs from the earlier Mk 18 Mod 0 (above) in that it utilizes the Daniel Defense RIS II free-floating rail system, often with a low-profile gas block; as with the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]], the Mark 18 Mod 1 was a product of the SOPMOD Block II program. (''NOTE: See the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]] entry for more details on SOPMOD Block II and the origins of the RIS II.'') '''For IMFDB's purposes, the usage of the RIS II is the single feature which distinguishes the Mk 18 Mod 1 from the Mk 18 Mod 0.'''&lt;br /&gt;
&lt;br /&gt;
Also note that Daniel Defense offers the DDM4 MK18, a clone of the Mk 18 Mod 1 which is very often seen in Hollywood as a stand-in for the actual SOCOM-issue Mk 18 Mod 1s (which are built on refurbished M16A1 lower receivers). Pictures of two different DD MK18s are included on this page for reference.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Built on XM16E1 lower; Aimpoint CompM2 sight, Crane stock, vertical foregrip, and AN/PEQ-16 MIPIM|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]] || || U.S. special operators || Various accessories || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || Daniel Defense MK18 w/foregrip, weaponlight, suppressor, Magpul MOE stock, Leupold HAMR/Delta point sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Lauren Cohan]]||Alice|| Daniel Defense MK18 rail and fixed front and rear sights, Surefire Mini Scout light (possible), Trijicon MRO Red Dot||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Ronda Rousey]]||Sam|| Daniel Defense MK18; various attachments ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Joel Kinnaman]]||Rick Flag||Magpul CTR stock, Aimpoint T2 red dot, OD Green Geissele MK4 MLOK handguard, PEQ-15 laser system, possibly a Surefire Mini Scout light, Magpul AFG-2 grip, and BCM compensator||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatman]]'' || [[Walton Goggins]] || The Skinny Man || Various accessories || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey|| Daniel Defense MK18 with Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Jay Hernandez]] || Magnum || &amp;quot;The Day It All Came Together&amp;quot; (S1E20) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL_Team_-_Season_2|SEAL Team]]'' / Season 2 &amp;quot;Episode 19 - Medicate and Isolate&amp;quot; ||[[Tony Curran]]|| Brett Swann || With EoTech 552 sight, KAC suppressor, AN/PEQ-2, VFG and flashlight || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]] ||  || Daniel Defense MK18 || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]] ||  ||Daniel Defense MK18; Unusable; on loading screen   || 2015 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Wildlands]] || Mk 18 || Year 2 DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || || Initially generic Mk 18 Mod 1; later re-skinned as Daniel Defense MK18 || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines ||Daniel Defense MK18 w/EOTech sight; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper receiver. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]] || [[Ying Bai]] || Gangmember ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior Contracts 2]] || &amp;quot;PR15 HERA&amp;quot;  || Drake Associates Athena Precision Chassis || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
A civilian carbine with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]]'' ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Martin Donovan]]||Mitchell Carson||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell or High Water]]''||[[Gill Birmingham]]||Ranger Parker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 6720 Lightweight Carbine.jpg|thumb|right|500px|Colt LE6720 Lightweight 16 Carbine with 20-round magazine and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Law Enforcement Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine with 20-round magazine, KAC folding front sight &amp;amp; URX handguard, and Matech folding rear sight - 5.56x45mm]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920MPS-FDE with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston Police and F.B.I. HRT||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront (2013)]] ||  || SWAT officers || with EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[State Affairs (Une affaire d'état)]] || [[Thierry Frémont]] || Michel Fernandez ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale (2006)|Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am A Hero]] ||  || Outlet Mall Survivor || Airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; |Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/ Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Special Victims Unit - Season 10|Law &amp;amp; Order: Special Victims Unit]]'' ||  || FBI SWAT || &amp;quot;Hell&amp;quot; (S10E17); With C-More and PentagonLight MD3R || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||  || LAPD SWAT officer || &amp;quot;The Debt&amp;quot; (S3E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||  || CIA agents || &amp;quot;Bang and Blame&amp;quot; (S2E03), &amp;quot;Half a World Away&amp;quot; (S2E07);  Magpul MOE handguard, UBR stock, PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010) - Season 1|Nikita]]'' ||[[Rob Stewart]]|| Roan ||&amp;quot;343 Walnut Lane&amp;quot; (S2E06);  Magpul MOE handguard, UBR stock, PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Patrick St. Esprit]]|| Wayne Ramsey || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Derek Webster]]|| Nicholas || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Graham Rogers]]|| Danny Matheson || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The - Season 4|The Walking Dead]]'' || [[Lauren Cohan]]|| Maggie Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' ||  || FBI HRT teams || &amp;quot;The Breach&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Mr. Solomon (No. 32)&amp;quot; (S3E17) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Specialists (Specialisté)]]'' ||  || URNA (Czech SWAT) || &amp;quot;Den zúčtování&amp;quot; (S1E67) || 2017-Present&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' || || CRM soldier || with a Trijicon ACOG scope and vertical grip; &amp;quot;The Tyger and the Lamb&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens||w/Aimpoint CompM2 sight and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State of Decay]]'' || &amp;quot;AR 15&amp;quot;  ||  ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AR 15 Custom&amp;quot; || Magpul stock, pistol grip and tactical grip || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0635) - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine (aka AR-15A2 Sporter II carbine in 9mm, Colt Model R6450) - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
[[File:Colt 9mm SMG suppressed.jpg|thumb|500px|Colt 9mm SMG with silencer - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Ving Rhames]] || Luther Stickwell || With C-More sight and brass catcher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper receivers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spawn]]'' || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1996)|Bulletproof]]'' ||  || DEA Agent || With C-More red dot sight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] / &amp;quot;Knock Knock, Who's There&amp;quot; ||  || DEA agent, SRT member ||  || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;9mm SMG/R0635&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Samurai PDW&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || &amp;quot;Commando 9&amp;quot; || Added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;AR-15 Varmint Rifle&amp;quot; || With Forward Assist, Rail Interface System, RRA Tactical Mount, Magpul AFG || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman (2007)|Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Lone Survivor]]'' || [[Mark Wahlberg]] || Marcus Luttrell ||  rowspan=&amp;quot;2&amp;quot; | Mk 12 Mod 1 with Harris bipods, AN/PEQ-2 IR designators, Leupold MR/T scopes and suppressors || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Foster]] || Matthew Axelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|| [[Bradley Cooper]] ||Chris Kyle || Mk 12 Mod 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Republic Z (Respublika Z)]]''|| Irina Mikhaylova || Dora || rowspan=&amp;quot;3&amp;quot; |  Mk 12 Mod 1 || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Bessonov]] || Byokke&lt;br /&gt;
|-&lt;br /&gt;
|Dmitriy Baishev || Mettee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Used By&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Elysium]] || || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
[[File:Colt IAR.jpg|thumb|right|500px|Colt IAR with Grippod foregrip, Vltor MOD stock, and Magpul PMag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt IAR''' (Infantry Automatic Rifle) is an automatic rifle derivative of the M16 developed by Colt Defense in response to a Purchase Description for an Infantry Automatic Rifle submitted by the United States Marine Corps to the small arms industry in March 2008. Developmental contracts of the IAR were awarded to Colt Defense, FN Manufacturing Inc. ([[FN SCAR|FN IAR]]) and Heckler &amp;amp; Koch ([[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch IAR]]). Colt Defense developed two models of the IAR to be tested, the IAR6940 and the IAR6940H (as well as an external piston prototype IAR6940P that was not trialled), the latter featuring Knight's Armament Company designed components. The USMC contract was eventually awarded to the Heckler &amp;amp; Koch design, leading to the adoption of the M27 IAR. Colt dropped the IAR6940H model and began attempting to market the IAR6940 commercially as simply the Colt IAR.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad automatic weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  33.5 in. (85.09 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  16 in. (40.64 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]||Colt IAR|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|right|500px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
* '''Type:''' Sub Compact Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  10.3”&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Safety&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||Colt SCW ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Three Burials of Melquiades Estrada]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Fire in the Hole&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
The LUVO Arms LA-15 is a Czech semi-automatic rifle produced by the Prague-based company Luvo Arms. It is structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snowpiercer]]''|| [[Tómas Lemarquis]] || Egg-Head |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LaFrance Specialties M16K''' is a compact version of the M16 produced by LaFrance Specialties of San Diego, California. It features a 21cm barrel, making its total length just 60cm with its stock collapsed. Developed in the early 1980s, the weapon was intended for military and law enforcement, but found few major buyers. A .45 ACP version known as the M16K-45 was also produced; LaFrance also produces a shortened M14 known as the M14K.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, the M16K features an adjustable gas system with an expansion chamber and second enclosed tube, which also reduces its rate of fire to less than 600 rpm. Due to the significant modification to the handguard, the M16K features a new front sight aperture on its carry handle. Later M16K models have round handguards, standard M16-styled front sight post, and accessory rails.&lt;br /&gt;
&lt;br /&gt;
The creator of the M16K, Tim LaFrance, worked as a film armorer in the 1980s, and a number of M16Ks are seen in some films and TV shows of the period.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== North Eastern Arms NEA-15 ==&lt;br /&gt;
[[File:NEA_15.jpg|thumb|right|400px|North Eastern Arms NEA-15 in the 7.5&amp;quot; PDW configuration - 5.56x45mm.]]&lt;br /&gt;
[[File:NEA-15.jpg|thumb|right|400px|North Eastern Arms NEA-15 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Canadian AR-15 clone produced by Ontario-based manufacturer North Eastern Arms for civilian and Law Enforcement customers. Variants include the 7.5&amp;quot; PDW, 10.5&amp;quot; CQB, 14.5&amp;quot; Carbine and 18&amp;quot; DMR models. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] || [[Eddie Peng]]  ||Fan Xinwu  || PDW model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Violent Night]]'' || [[Stephanie Sy]] ||Jessica &amp;quot;Sugarplum&amp;quot; Prestwood ||rowspan=3|PDW model; w/sight and suppressor || rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Phong Giang]] ||  &amp;quot;Tinsel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Leguizamo]] || Jimmy &amp;quot;Scrooge&amp;quot; Martinez&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K3B&amp;quot; is the generic model description that Olympic Arms gave to its AR-15 carbines. An enormous number of variations of the K3B carbines exist, so the list below is a partial attempt at explaining the different variations, based on era of manufacture:&lt;br /&gt;
&lt;br /&gt;
* K3Bs manufactured from the mid-1980s to the mid-1990s' were typically marked as &amp;quot;CAR AR&amp;quot; on the lower receiver and featured a variety of receiver and barrel styles. Originally, they featured A1-style upper and lower receivers, but by the early-1990s, Olympic Arms standardized A2-style lowers (distinguished by the reinforced area at the receiver extension), and offered customers either A1E1 or A2-style upper receivers. Olympic Arms also offered every AR-15 barrel variation available at the time for these weapons: 16&amp;quot; lightweight (&amp;quot;pencil&amp;quot;) barrels, 16&amp;quot; Government-profile barrels, and 16&amp;quot; heavy barrels (similar, but not identical, to the Colt HBAR carbine barrels). The most distinctive barrel option was an 11.5&amp;quot; version of the heavy barrel which featured a permanently attached 4.5&amp;quot; flash hider designed to mimic the look of the [[XM177]] moderator/flash hider, thereby giving civilian customers an [[XM177]]-style carbine without having to file for an NFA tax stamp. This last variation of the K3B was purchased by multiple Hollywood rental armories (notably Gibbons, Ltd.) and frequently appears in 1990s action films and TV series, such as ''[[The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
* After the passage of the 1994 Federal Assault Weapons Ban in the United States, Olympic Arms largely ceased production of the K3B series for the civilian market - its post-ban &amp;quot;PCR 98&amp;quot; carbines featured similar barrels to the pre-1994 carbines, but also featured fixed stocks and no bayonet lugs or flash hiders, since inclusion of these items violated the &amp;quot;features test&amp;quot; of the ban. However, Olympic Arms did continue to produce K3Bs for the law enforcement market (marked PCR 98, as on the post-ban civilian guns), and even introduced new features - such as a proprietary flattop upper receiver with a Weaver rail (in the days before the Colt flattop with an upper M1913 Picatinny rail became standardized). Some of the early Weaver-rail flattop K3Bs with 11.5&amp;quot; barrels were purchased by Tom Felcan, the largest rental armory in Vancouver, British Columbia, and have appeared in some productions filmed in that area - though since the 2000s, most have had their 11.5&amp;quot; barrels replaced with 14.5&amp;quot; M4-profile barrels.&lt;br /&gt;
&lt;br /&gt;
* When the AWB expired in 2004, Olympic Arms resumed production of the K3B series for the civilian market, and also introduced a host of new feature options on these carbines in order to keep pace with trends in the AR-15 world at the time. Due to the influence of the U.S. military's [[M4]] Carbine weapon system, Olympic Arms introduced &amp;quot;M4gery&amp;quot; style carbines which featured flattop M1913 Picatinny uppers and 16&amp;quot; M4-profile barrels, though A2-style uppers and standard Government profile barrels were also still offered as options. Some K3B models also featured lower-profile gas blocks, and most featured a &amp;quot;waffle-style&amp;quot; stock, copied from the design of the Colt &amp;quot;LE&amp;quot; stock that had been introduced for the M4 in 2001. The post-2004 carbines also tend to be marked &amp;quot;M.F.R.&amp;quot; on the lower receiver, just like the longer-barreled K4B and other rifles in the product line.&lt;br /&gt;
&lt;br /&gt;
[[File:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO. This is a post-2004 carbine featuring an A2-style receiver and 16&amp;quot; Government-profile carbine barrel.]]&lt;br /&gt;
[[File:K3BM4-FT.jpg|thumb|right|400px|Olympic Arms K3BM4-FT - 5.56x45mm NATO. This is a post-2004 &amp;quot;M4gery&amp;quot; version of the K3B, featuring a flattop upper receiver and 16&amp;quot; M4-profile barrel.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] ||Ruslan Drachev  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;230&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || &amp;quot;Olympic Arms M4&amp;quot; || || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K4B&amp;quot; is the generic model description that Olympic Arms gave to its 20&amp;quot; M16 clone rifles. As with the K3Bs (described above), the specifications for the weapon changed over time. K4Bs manufactured from the late-1980s through the mid-1990s' were typically marked &amp;quot;M.F.R.&amp;quot; on the lower receiver and featured 20&amp;quot; Government or HBAR-profile barrels, either A1E1 or A2-style upper receivers, and either A1 or A2-style lower receivers (the latter distinguished by the reinforced area at the receiver extension). In some cases, the weapons were also sold with Olympic Arms' proprietary &amp;quot;Stowaway&amp;quot; pistol grip, though this was not a standard feature. After the passage of the 1994 Federal Assault Weapons Ban in the United States, the &amp;quot;banned&amp;quot; configuration of the K4B was re-marked as &amp;quot;PCR 98&amp;quot; on the left side of the lower receiver, with &amp;quot;Export &amp;amp; Law Enforcement Only&amp;quot; on the right side, indicating that it could only be sold to law enforcement; the civilian versions of the PCR 98 lacked the bayonet lug and flash hider. When the AWB expired in 2004, Olympic Arms resumed production of the K4B for the civilian market in more-or-less the pre-ban configuration, though A2 upper and lower receivers were fully standardized (the A1E1 upper would be available only on the budget &amp;quot;Plinker Plus&amp;quot; configuration), and flattop receivers were also advertised as an option. The &amp;quot;no-ban&amp;quot; configurations, like the pre-1994 rifles, were also marked as &amp;quot;M.F.R.&amp;quot; on the lower receiver.&lt;br /&gt;
&lt;br /&gt;
For IMFDB reference: The most common K4B configuration seen in movies is the version which closely resembles the [[Colt Model 715|Colt 715/Canada C7 Rifle]]; these weapons were purchased and converted to blank-fire by Felcan Enterprises, the largest rental armory in Vancouver, British Columbia, and frequently appear in productions filmed in that area - they are often recognizable by their &amp;quot;Stowaway&amp;quot; pistol grips. Gibbons, Ltd. in Los Angeles also purchased K4B rifles that are nearly identical to the [[M16A2]] and often used as stand-ins for the former U.S. service rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:OlympicArmsK4B.jpg|thumb|right|400px|Olympic Arms 'K4B' AR-15 with A2 Handguards, heavy barrel and the Olympic Arms stowaway pistol grip - 5.56x45mm. Aside from pistol grip, this weapon is nearly identical to the [[Colt Model 715|Colt 715/Canada C7 Rifle]]. Rifles of this type have appeared in several Canadian productions, including ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Dark Angel (TV Series)|Dark Angel]]'', among others.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings undercover agent ||w/ACOG and bipod || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || Heavy barrel, stand-ins for [[M16A2]], S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]'' ||  || SWAT sharpshooter || Heavy barrel, fitted with custom buttstock and scope / &amp;quot;Duane Barry&amp;quot; (S2E05) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' ||  || FBI tactical agents, Militia gunmen || Heavy barrels, fitted with A1 handguards to pass for [[M16A1]]s / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' ||[[Eric Keenleyside]]|| Gary King||  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)|Viper]]'' |||| rogue U.S. Army intelligence officers||w/[[Cobray CM203]]  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dark Angel (TV Series)|Dark Angel]]'' |||| Soldiers||  || rowspan=2|2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[William Gregory Lee]] || Zack || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace|||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With Beta-C magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]] || [[Amanda Tapping]]  ||Major Samantha Carter || [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] || 2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4 CQB&amp;quot; ||LMT SOPMOD stock and a set of A2 style iron sights||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== CQ / Model 311 ==&lt;br /&gt;
[[File:CQ311.jpg|thumb|right|500px|CQ / Model 311 (Norinco-branded) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CQ-B.jpg|thumb|right|500px|CQ-B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CSLM11.jpg|thumb|right|500px|CS/LM11 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CQ''' rifle is a Chinese copy of the M16A1. The rifle was produced by Factory 216, a.k.a. Changqing Machinery (now known as Huaqing Machinery; Changqing is also the origin of the CQ name), and first began production in 1983. The rifle is made in both select-fire and semi-auto-only versions. Norinco exports both versions of the rifle under the name '''Model 311'''.&lt;br /&gt;
&lt;br /&gt;
The CQ / Norinco Model 311 can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
&lt;br /&gt;
Variants of the CQ include:&lt;br /&gt;
&lt;br /&gt;
* '''CQ''': M16A1 clone&lt;br /&gt;
* '''CQ-A''': M4 clone (see below); allegedly also uses the name '''CS/LR2'''&lt;br /&gt;
* '''CQ-B''': M16A4 clone; lacks most of the identifiable features of Chinese M16 rifles and thus is almost indistinguishable from the M16A4&lt;br /&gt;
* '''CQ-C''': Colt Model 750 LMG clone; also observed under the name '''CS/LM11'''&lt;br /&gt;
* '''CQ-D''': CQ variant with railed handguard&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]]'' ||[[Scott Adkins]]  ||&amp;quot;Tom Cat&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || || Seen in piles of weapons || 2005&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffalo Soldiers]]'' || various || US Army soldiers || Stand-in for [[M16A2]] || 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || Kakuton || with drum magazine ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CQ-A ==&lt;br /&gt;
[[File:Norinco cq-m4.jpg|thumb|right|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The CQ-A is a variant of the CQ rifle, and is a Chinese copy of the M4 Carbine, also known as &amp;quot;CQ-M4 Carbine&amp;quot;. CQ-A carbines have been seen used by the Chongqing SWAT and Snow Leopard assault team special forces.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Warriors]] ||  || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas=&lt;br /&gt;
==MGC M16==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|MGC M16]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|MGC M16 closeup.  This clearly shows how the fake forward assist is actually a connector with an allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|MGC CAR-15]]&lt;br /&gt;
&lt;br /&gt;
Before the advent of inexpensive Airsoft guns, there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the US Army had access to hard rubber training M16 replicas (nicknamed the &amp;quot;rubber duck&amp;quot;), it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Metal replica guns that were commercially available were thus used for these non-firing purposes.&lt;br /&gt;
&lt;br /&gt;
Model Gun Corporation (MGC) of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s, and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). Early model MGC M16 replicas can be distinguished from the real M16 by the fake forward assist on these models, which are actually bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.&lt;br /&gt;
&lt;br /&gt;
There is also the '''MGC XM177 Commando''' carbine variant, listed in the catalog&amp;lt;!--Which catalog?--&amp;gt; as the '''CAR-15'''. This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal and not plastic, and it did not telescope unlike the real weapons.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.&lt;br /&gt;
&lt;br /&gt;
MGC replicas are likely the most used M16 replica in film and television productions.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Israeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' ||[[Todd Allen]] || Frank Rhodes|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || American MP || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''||  || Drake guards || shot from ''[[Moonraker]]'' ||  2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || 1987-1990 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) ||  1986-1988 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra Kai]]''|||| US Troops |||| 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[File:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP-15 - .22 LR. The AP-15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider. The AP-74 has a three prong flash hider.]]&lt;br /&gt;
[[File:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP-74 - .22 LR. Note the sharply angled three prong flash hider and the forward assist, which differentiates it from the AP-15.]]&lt;br /&gt;
Made in Italy and imported into the US by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22 LR guns imported into the US with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cassandra Crossing, The|The Cassandra Crossing]] ||  || US Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter Washington||rowspan=2| AP-74 || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott H. Reiniger]] || Roger DeMarco&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || AP-74 with wooden furniture || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout; AP-74 and subcompact AP-74/I || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || A Cleaner || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|right|500px|Armscor M16 22 with collapsible stock and full wrap-around handguard - .22 LR]]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1600&amp;quot; || || rowspan=&amp;quot;2&amp;quot; |  || rowspan = &amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M1600A3000&amp;quot; || Collapsible wire stock, top rail, shortened barrel, railed handguard, select-fire&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crosman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|none|Crosman M4-177 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman M4-177''' is a pump action air rifle built in the general form of an M4 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crosman Air 17==&lt;br /&gt;
[[File:Crosman Air 17.jpg|thumb|right|500px|Crosman Air 17 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman Air 17''' is a pump action air rifle built in the general form of an M16 rifle. It is most easily distinguished from a genuine M16 by the pump tube under the barrel, rounded rear receiver and blockish magazine well. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed BB magazine (which is topped up from an integral hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; once each time by pulling down on the handguard. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  || Rehab officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unidentified AR-15 Variant=&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitcher, The (2007)|The Hitcher]]'' ||[[Sean Bean]] ||John Ryder || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || ||w/ rounded handguard, ACOG scope and HK E1 stock; is seen next the dead Marine in &amp;quot;Shape-Shifters&amp;quot; (S1E10)|| 2019&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[Bushmaster Firearms International]] - A list of all firearms manufactured by Bushmaster.&lt;br /&gt;
&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* [[Remington Arms]] - A list of all firearms manufactured by Remington Arms.&lt;br /&gt;
&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:AR Derivatives|AR Derivatives]]&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1563045</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1563045"/>
		<updated>2023-03-11T14:31:20Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Colt AR-15 Sporter-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmaLite AR-15.jpg|thumb|right|500px|ArmaLite AR-15, first pre-production model, serial number ''XAR1501'' - 5.56x45mm]]&lt;br /&gt;
The '''M16 rifle series''' is the United States military designation of rifle variants of the '''ArmaLite AR-15''' assault rifle adopted by the US military. The original prototype AR-15 was developed by [[ArmaLite]] in 1956, and is a scaled down version of the [[ArmaLite AR-10]] rifle, chambered in 5.56x45mm rather than 7.62x51mm. In 1959, ArmaLite sold the rights to the AR-10 and the AR-15 to [[Colt]] due to financial difficulties, and Colt continued development on the rifle. The rifle would later be adopted by the United States military under the name &amp;quot;Rifle, Caliber 5.56 mm, M16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;AR-15&amp;quot; today is used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles, going from the name of a single rifle to the generic name of a type of rifles that trace their ancestry to it.&lt;br /&gt;
&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration without realizing it.&lt;br /&gt;
&lt;br /&gt;
'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}}: 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 (or Colt AR-15 SP1) with A2 style handguards used to resemble the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M16''' (designated Colt Model 602 by Colt internally) is the first derivative of the ArmaLite AR-15 adopted by the United States military. The M16 was adopted in 1964 by the US Air Force in Vietnam (and a number were also given to the ARVN). The original M16 features a flat &amp;quot;slab side receiver&amp;quot;, the original 3-prong flash hider, and no forward assist.&lt;br /&gt;
&lt;br /&gt;
All appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available '''Colt AR-15 SP1''' rifle.  After being phased out from active duty, military M16s were issued to National Guard units and later bequeathed to federal and local law enforcement agencies.  Movie armorers could acquire Law Enforcement Sales models of the M16 as Class III transferable weapons or built as Class III manufacturers.  However, an easier way for a movie armorer to acquire an M16 substitute was by purchasing the commercially available semiautomatic Colt AR-15 SP1 rifle and converting it to full auto fire. This was done in the 1970s and 1980s, and rifles of this kind were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The President's Analyst]]'' || [[James Coburn]] || Dr. Sidney Schaefer || || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfrey Cambridge]] || Don Masters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Severn Darden]] || Kropotkin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ice Station Zebra]]'' || [[Tony Bill]] || 1Lt. Walker ||  || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Capt. Anders || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The|The Losers]]'' || Various || US soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' ||  || Thug ||With 30-round magazine   || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 9000]]'' || Various  || Criminals || SP1  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''||||S.F.P.D. SWAT officers||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| Various || Philippine soldiers, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Arch Johnson]] || Buel Jaggers || SP1 || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newman's Law]]''||[[George Peppard]]||Vince Newman||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earthquake]]''||[[Marjoe Gortner]]||Sgt. Joad||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Fred Williamson]]||Duke Johnson||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Shelly Novack]] || D.O. Viner || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Pulford]] || Dave Laughlin || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Cyphers]] || Perry Beal || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Police snipers || With sniper scope || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Marcel Bozzuffi]] || Joanno aka &amp;quot;Captain&amp;quot; ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight's Last Gleaming]]''||||USAF snipers||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[The Domino Principle]]'' || [[Gene Hackman]] || Roy Tucker || rowspan=2 | 3-prong flash hider || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || General Reser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who'll Stop the Rain]]''||[[Nick Nolte]]||Ray Hicks||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Exterminator 2]]'' || [[Robert Ginty]] || John Eastland || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Volunteers]]'' || || US Army Special Forces/CIA  || || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Chung Mee's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's a Drink, It's a Bomb!]]'' || || Police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Night]]''||||SWAT officers||||1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[My Science Project]]'' || [[John Stockwell]] || Mike Harlan || With Cobray CM203 flare launcher || rowspan=&amp;quot;5&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher Stevens]] || Vince Latello ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Sbarge]] || Sherman Reardon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Leong]] || Viet Cong soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Viet Cong soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot; | ''[[The Annihilators]]'' || [[Gerrit Graham]] || Ray Track ||  rowspan=&amp;quot;2&amp;quot; |SP1 || rowspan=&amp;quot;3&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Redfield]] || Joe Nace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Hilton-Jacobs]] || Garrett Floyd || With 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| || A drug farmer || Fitted with 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldier || 3-prong flash suppressor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harry and the Hendersons]]''||||Seattle City Police || ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||Kansas State Police||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||[[Gregory Hines]]||SFC. Perkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot To Kill]]''|||| FBI agent|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[They Live]]'' || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 5: Middle Man]]'' ||  || Police ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prayer of the Rollerboys]]'' || [[Mark Pellegrino]] || Bango (also other Rollerboys) ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Mako]] || Tran || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Michael Anthony]] || Deputy Russell || rowspan=&amp;quot;3&amp;quot; | SP1, some with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Matt Conroy&lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Special Forces ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || M16/SP1 with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Ultimate Weapon]]'' || [[Hulk Hogan]] || Ben Cutter || With [[Cobray 37mm Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gunrunners || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || Special Forces ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || USA soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Glamorous Life of Sachiko Hanai]]'' || Emi Kuroda || Sachiko Hanai || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || USA Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''Coronado'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || Gerardo Vigil || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || SP1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || || Guardians ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Helldriver]]'' || Hiroyuki Ootsuki || Captain || rowspan=5 | || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami]] || Kozue&lt;br /&gt;
|-&lt;br /&gt;
| [[Takumi Saitoh]] || Natsuki&lt;br /&gt;
|-&lt;br /&gt;
| Maki Mizui || Spider Woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Tom Hiddleston]]||Captain James Conrad ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Thomas Mann]] || Slivko || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||||Klansmen||SP1||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Danger Close: The Battle of Long Tan]]'' || [[Daniel Webber]] || Pte. Paul &amp;quot;Largie&amp;quot; Large || rowspan=6 | || rowspan=6 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Fimmel]] ||  Maj. Todd Smith  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Parsonson]] || 2Lt. Dave Sabben&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong soldier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story (TV Series)|Police Story]]''||[[Jan-Michael Vincent]]||Officer Hauser||&amp;quot;Line of Fire&amp;quot;(S01E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || rowspan=5 | 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[James Coleman]] || Officer T.J. McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Urich]] || Officer Jim Street ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Shera]] || Officer Dominic Luca ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[World War III]]'' || [[David Soul]] || Colonel Jake Caffey ||  || rowspan=3 | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Cathy Lee Crosby]] || Major Kate Breckenridge || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus K. Mukai]] || Sergeant Parson || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Simon &amp;amp; Simon]]''||[[Gerald McRaney]]|| Rick Simon|| ||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Whitmore Jr.]]||Nuzo||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The| The A-Team]]'' ||  || Various ||  || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drug Wars: The Camarena Story]]'' || || Cartel Members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 1]]'' || [[Michel Fortin]] || Zavatter || With sniper scope; &amp;quot;Corrida aux Champs-Élysées&amp;quot; (S1E3) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || Various || US soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || Various || Military personnel, other characters || Mocked up with A1 flash-hider and A2 handguards to resemble [[M16A2]], some fitted with A1 handguards resemble [[M16A1]] ([[The X-Files - Season 2|Season 2]]) || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||[[Dan Martin]] || Rich Moffatt || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || Various || US soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Farscape]]''||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot; (S01E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || M16/SP1 (?) with [[M16A2]] handguard and white receiver || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || [[R. Lee Ermey]] || Himself ||  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' ||  || Conspiracy theorist ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]] || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vietnam era U.S. Army flashbacks &amp;amp; photos||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Captain Paya Livingston || &amp;quot;So only test scores measure the worth of a human being? At best I'm 0 points. Yup.&amp;quot; (E3.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' ||  ||  In the Fujiko car || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' ||  ||   Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' ||  || Airsoft, seen in the Kevin Yoshino's shop  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]''|| M16 || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || M16 || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[LoveGear ~Kinematic Lovers]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Colt M16A1&amp;quot; || w/ various attachments || Incorrectly firing in three-round burst in &amp;quot;Zombies&amp;quot; mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16 ||  ||  || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;C601&amp;quot;|| ||Colt Model 601&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The '''XM16E1''' is a modified variant of the original M16 which featured several improvements, the most visible of which is the addition of the forward assist. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform. The XM16E1 also features a chrome bolt carrier, which was later dropped with the M16A1.&lt;br /&gt;
&lt;br /&gt;
'''Many examples in recent films are actually 'faux' XM16E1 rifles''', usually built on an M16A1; the real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || US special forces&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]||  || 101st Airborne troopers ||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Ed Harris]]||Dave ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | ''[[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| Robert Bagnell || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| Josh Daugherty || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpa Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;M-16&amp;quot; || || Available with [[XM148 grenade launcher]] as the &amp;quot;M-16/XM-148&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A1''' is a modification of the XM16E1 to address problems found in the testing cycle of the XM16E1. Changes included a closed &amp;quot;birdcage&amp;quot; flash hider to replace the XM16E1's three-pronged flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strenghtened, giving the area in front of the magazine well a slightly different shape.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;285&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Computer Wore Tennis Shoes, The|The Computer Wore Tennis Shoes]]'' || || Guard || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Choirboys]]''||[[James Woods]]||Harold Bloomguard||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]''||Various||North Vietnamese military||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || [[Tracey Walter]] || Rocco Mason || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| Thad Geer || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || [[Bruno Cremer]] || Pierre Delbart || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
|  || Zairian government troops and Katanga fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Tony Kendall]] || Fredo || With sound suppressor, sniper scope and laser sighting device || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || [[Mario Gall]] || Caifano || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || || Sosa's assassins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in black mask || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters (1984)|Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || [[Jordan Bennett]] || Billy Secord || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || A police sniper || With sniper scope || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace || standart and mocked up as futuristic rifle, several times fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Banks]] || Stinger || mocked up as futuristic rifle&lt;br /&gt;
|-&lt;br /&gt;
| Various || Scourge's men, True believers' solders, Ownership's army || standart and mocked up as futuristic rifle,&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Remo Williams: The Adventure Begins]]'' ||[[Charles Cioffi]]||George Grove|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and US Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Morons from Outer Space]]'' || [[Edward Wiley]] || Laribee's Aide || || rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers, plainclothes officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, guerillas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || [[Mashrab Kimsanov]] || Ramos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' || || Soldiers || Elisco || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Extreme Prejudice]]'' || [[Matt Mulhern]] || SSgt. Declan Patrick Coker || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various || Special Unit and cartel members || Some with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || In futuristic dress-up || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Strzalkowski]] || Alamo ||&lt;br /&gt;
|-&lt;br /&gt;
| || Lawton's soldiers and rebels || Standard and in futuristic dress-up&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tiger Cage]]'' || [[Jacky Cheung]] || Insp. Fong Chun-Yau ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || Policeman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien]]'' || || Sommers' henchman || With sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' ||  || Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]]'' ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || Karl A. Wickman || Police officer || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || guards|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' || || || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || || Seen in secret service minivan || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || || Mexican prizon guards || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai || Fitted with [[XM148 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]||||American soldiers, mujahedeen, mercenaries|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]''|| ||  || Is seen in arms rack ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Resistance fighters, OCP Rehab officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage and Honor II]]'' || [[Cynthia Rothrock]] || Kris Fairchild ||rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard George]] || Deacon ||&lt;br /&gt;
|-&lt;br /&gt;
| Mimi Craven || Lynne Tolbert ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee de Broux]] || Bob McNeil ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Navy sailors, mafia members || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Lara]] || Yuma ||&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|  || citizens ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| US soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=2|  || rowspan=2| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Steven Ford]]||Officer Bruce||A2 handguards||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Michael Watson]] || Ilyia || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshals || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||[[Samuel L. Jackson]]||Carl Lee Hailey||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The One That Got Away (1996)|The One That Got Away]]'' || Sam Halpenny || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morton || Big Bob || fitted w/ [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | With [[M203 grenade launcher]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bardem]] || Reggie San Pedro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Galván]] || Doug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||Army National Guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Dell Yount]] || Bobby Joe || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || SAS Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poor White Trash]]'' || || townsmen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || Nigerian soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || [[Dong-gun Jang]]  || Private Sang-byeong Kang, ROKMC || Fitted with bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jisai (Dzisay)]]'' || ||  || Seen in truck || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's deputies and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The President's Last Bang]]'' || [[Suk-kyu Han]] || KCIA Agent Ju || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| Sang-ho Kim || KCIA Agent Jang&lt;br /&gt;
|-&lt;br /&gt;
| || South Korean Army, KCIA agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[In Her Line of Fire]]'' || [[David Millbern]] || Armstrong ||  || rowspan=4 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kake]] || Hammer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Naufahu]] || Solia ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || The mercenaries, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]] || Colonel Nelec ||&lt;br /&gt;
|-&lt;br /&gt;
| || US airmen and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)]]'' || [[Praptpapol Suwanbang]] || Kadjang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men In Black 3]]'' ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || US Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || US soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ah Boys to Men]]'' ||  || Singapore Army soldiers, OPFOR || M16S1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || Alan Ford || Ray || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||1970s South Korean navy patrol boat crewmen|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Way]]''|| ||Secret Service agent||Anachronistic||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' ||  || Capital Messiah members || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||[[Tom Cruise]]||Barry Seal||||rowspan=4 |2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[Malay Regiment]]''|| ||17th Royal Malay Regiment troopers|| &lt;br /&gt;
|-&lt;br /&gt;
| || 21st GGK commandos ||&lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas || without handguard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[KL Special Force]]''||[[Syamsul Yusof]]||Ashraff|||| rowspan=3 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Gang Anarchist mafias ||&lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, Devereaux's hired guns || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||[[Jack Lord]]||Steve McGarrett||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||||Emergency Action Team (E.A.T.)|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || Various || US Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tour of Duty]]'' || Various || US Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || SP4 Tucker || &amp;quot;Burn Baby Burn&amp;quot;|| 1987&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Max Headroom]]'' || || Janie Crane || &amp;quot;War&amp;quot;, mocked up as a telephoto &amp;quot;gun camera&amp;quot; and ''Network 23'' logo on 20 round magazine || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stand, The (1994 miniseries)|The Stand]]'' || [[Gary Sinise]] || Stud Redman || || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 6]]'' || || Nevada Highway Patrolmen || Mocked up with A2 handguards to pass for [[M16A2]]s / &amp;quot;Drive&amp;quot; (S6E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || Various || US Army personnel || Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || Various || US Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || With [[M16A2]] handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Ultimate Force]]'' || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002- 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters || || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Mexican and Salvadoran border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Ali || Non-firing replica/Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Abbudinian soldiers || Non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || US Marine Security Guards || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[X-Files, The - Season 11|The X-Files]]''|| Cory Rempel || LCpl Walter Skinner, USMC || rowspan=&amp;quot;2&amp;quot;|Equipped with 20-round STANAG magazines.|| rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Haley Joel Osment]]|| PFC John &amp;quot;Kitten&amp;quot; James, USMC&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Army soldiers || Including documentary footage || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest! - Season 1]]''|| Monsters at an amusement park || File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; Paintball || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''||  || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Ken Nakajima || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Melissa Mao/Jimmer/Sousuke Sagara/Kurz Weber || Fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area 88]]'' || US soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || US soldiers; seen during flashbacks || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''/''[[Black Lagoon: The Second Barrage]]'' || Various || || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || &amp;quot;XM16E1&amp;quot; || Camouflage paint scheme, semi/burst/auto trigger group, detachable suppressor || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Warriors Vietnam]] || || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;M16&amp;quot; ||  || || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A2&amp;quot;||railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A4&amp;quot;|| with [[Galil]]-style skeleton folding stock and silencer||fully automatic&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A1&amp;quot; ||  || 30 + 1 round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M16 A1 ||bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A1 || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||optional bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]] || &amp;quot;M-16&amp;quot; || || Incorrectly depicted with a 4-position selector || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]] || &amp;quot;M16A1&amp;quot; || || Always fitted with heat shield; &amp;quot;M16A1 GL&amp;quot; has underslung [[Cobray CM203]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || M16 || Wooden handguard and stock, can equip 20 or 30-round mags || Incorrectly depicted with 3-round burst mode || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A2''' was developed under request by the US Marine Corps as a result of combat experience in Vietnam, and was adopted in 1982. Modifications were extensive, including new, faster rifling (1 twist every 7 inches, replacing the M16A1's 1:12 twist rate) to permit the use of the heavier SS109 round, a heavier barrel to resist bending and reduce overheating in sustained fire, an adjustable rear sight to allow sighting-in for ranges between 300 and 800 metres to take full advantage of the SS109's ballistic characteristics as well as windage adjustments without the use of special tools or a cartridge. The buttstock was lengthened 5⁄8 in (15.9 mm). The handguards were changed from the vertically split triangular pattern to the horizontally split round version found on carbines. A notch for the middle finger was added to the pistol grip. The flash hider was closed at the bottom to prevent dirt being kicked up when fired prone. A brass deflector was added to the upper receiver to prevent spent brass hitting left-handed shooters. The A1's full auto setting was dropped and replaced with a three round burst setting to prevent &amp;quot;spray and pray&amp;quot; usage by inexperienced users. The forward assist was changed from teardrop to round mainly as a cost-saving measure.&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the US military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since cinematographers want the &amp;quot;starburst&amp;quot; of the flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider).&lt;br /&gt;
&lt;br /&gt;
A fully automatic version of the M16A2 also exists, known as the '''M16A3'''. However, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
''Also note that some American movies feature [[M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Emilio Estevez]] || Bill ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa Claus||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || SWAT officers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || US Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[In the Line of Duty: Ambush at Waco]]'' || [[Tim Daly]] || Vernon Howell / David Koresh || ||rowspan=3| 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Neal McDonough]] || Jason || Starlight scope &lt;br /&gt;
|-&lt;br /&gt;
| || Branch Davidians || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Greg Collins]] || TWF soldier || Colt Government Model HBAR || rowspan=&amp;quot;3&amp;quot; |1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcos A. Ferraez]] || Gonzolo || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
|  || TWF soldiers || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guardsmen||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, Dacy's henchmen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' || Hans Stroble || 16-Year-Old Parsons ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Customs agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Marie Winling]] || The Colonel || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || The Colonel's group member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||Panamanian bank guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;10&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Casseus]] || SPC Mike Kurth ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds (2005)|War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || || Miami PD officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldiers||Equipped with Colt scopes||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || US Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on M4A1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || Marc Walkow || Doctor || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd]]''|| ||Thai soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Somali Pirates || Possibly a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solders ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||||USAF security forces personnel||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||U.S. Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]''||||U.S. Army||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days in Entebbe]]'' || || IDF MP || anachronistic || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || &amp;quot;Future's End&amp;quot;  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[JAG]]'' || [[Randy Vasquez]] || GySgt Galindez || rowspan=&amp;quot;3&amp;quot;| &amp;quot;In Country&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[David James Elliott]] || CMDR Harmon &amp;quot;Harm&amp;quot; Rabb &lt;br /&gt;
|-&lt;br /&gt;
| [[Catherine Bell]] || LtCol Sarah &amp;quot;Mac&amp;quot; Mackenzie &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || FBI sharpshooter || Custom AR-15A2 with 24&amp;quot; barrel, free-floating hand guard, bipod and scope / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || US soldiers || Shown in archived media footage / &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || &amp;quot;Doppleganger&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Franklin]] || Cpt. Craig Donovan || rowspan=&amp;quot;2&amp;quot;| &amp;quot;Peacekeepers&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Worthy]] || Sgt. Grubbs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Military Personnel || Some with mounted weaponlights || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || || Sniper zombies || With mounted scopes and laser sights / &amp;quot;Hollywood A.D.&amp;quot; (S7E19) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Mexican Federal Police || &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tremors: The Series]]'' || [[Patrick St. Esprit]] || Karl Hartung || rowspan=2|&amp;quot;Night of the Shriekers&amp;quot; || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Security personnel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[CSI: NY]]'' ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers / &amp;quot;Heroes&amp;quot; || rowspan=2| 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Eion Bailey]] || Dean Lessing || &amp;quot;Charge of This Post&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Over There]]'' || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion'' || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Jericho]]'' || [[Skeet Ulrich]] || Jake Green || &amp;quot;Coalition of the Willing&amp;quot; || rowspan=&amp;quot;4&amp;quot;| 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Mitchell]] || Eric Green ||  &amp;quot;Reconstruction&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Beyer]] || Stanley Richmond || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald McRaney]] || Johnston Green ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSG Mack Gerhardt || With M9 bayonet / &amp;quot;Play 16&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Ladin]] || CPL Blaylock || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg PD officers ||  || rowspan=&amp;quot;3&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Armored van driver ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Knight Rider (2008)]]'' || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight / &amp;quot;Exit Light, Enter Knight&amp;quot; || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Bank robbers || &amp;quot;Exit Light, Enter Knight&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]]'' ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || Mexican federales ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Revolution (TV Series)]]'' || Extras || Monroe Republic Militia Soldiers || rowspan=2| &amp;quot;Ties that Bind&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniella Alonso || Nora Clayton &lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  || || ||can be seen in opening titles || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''  || || ||can be seen in Episode 10 opening titles || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||possibly a modern semi-auto variant; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||ATF agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 1|Yellowstone]]'' ||||tribal police||&amp;quot;Daybreak&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' ||Kyle W. Brown || CRM Sniper ||w/scope and gripod; &amp;quot;Death and the Dead&amp;quot; (S2E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tales of The Walking Dead - Season 1]]'' || ||Atlanta police officers|| &amp;quot;Blair / Gina&amp;quot; (S1E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' ||Banken Soldiers||Using 20 round magazines||2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || M16A2 and M16A3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;M16&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || &amp;quot;Machine Gun&amp;quot; || Pachmayr Vindicator pistol grip, converted to full-auto ||Colt Government Model HBAR|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| || ||Model from ''[[Postal 2]]''; unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, unusable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||&amp;quot;M16A2&amp;quot;|| || M16A2||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M16A3&amp;quot;|| ||M16A3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;ES16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||&amp;quot;M16A2&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;M16&amp;quot; || ||Holds 30 rounds despite being depicted with a 20-round magazine|| 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|right|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|right|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A4''' is the latest version of the M16 rifle, and is currently a service rifle in the United States Army. It is a 3-round burst rifle like the M16A2. The original upper receiver with a fixed carry handle was replaced with one that has a removable handle and a built-in full-length Picatinny rail for mounting optics and other ancillary devices. The M16A4 is the standard-issue rifle of the U.S. Marine Corps, though a switch to the M4 carbine was made in late 2015.&lt;br /&gt;
&lt;br /&gt;
Military-issue M16A4 are also equipped with a Knight's Armament Company M5 RAS railed handguard (RAS standing for &amp;quot;Rail Adapter System&amp;quot;). Such rifles were designated '''M16A4 MWS''' (Modular Weapon System) in the U.S. Army field manuals.&lt;br /&gt;
&lt;br /&gt;
As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not 3-round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a 3-round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' || Various || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || [[Peter Swander]] ||Pete||Fitted with M16A2 handguards and carrying handle||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Peranmai]]'' || [[Jeyam Ravi]]|| Dhuruvan ||  || rowspan=&amp;quot;7&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Kickinger]] || Anderson ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || Various || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Tom Atkins]] || Cap || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rape Zombie: Lust of the Dead]]'' || [[Asami]] || Kanae || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' || Various || JSDF members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 3]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Various || US Army soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 4]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]]'' || Various || Soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Various || US Marines || With EOTech and ACOG sights, M203 grenade launchers || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || [[Sterling K. Brown]] || Sgt. Hurd || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Love and Monsters]]'' || Mikhail Bida || SWAT trooper || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Various || SWAT troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Gun: Maverick]] || Various || USMC Honor Guard || With RIS handguards || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;160&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || US Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || US Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Walking Dead, The - Season 7]]'' || [[Chandler Riggs]] || Carl Grimes ||rowspan=&amp;quot;2&amp;quot;|KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG, &amp;quot;Sing Me a Song&amp;quot; (S7E07)|| rowspan=&amp;quot;2&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor's residents||&amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agent||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Last of Us - Season 1]]'' ||  || FEDRA soldiers ||&amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)|| rowspan=&amp;quot;2&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City || w/scopes; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Ichiroku || sometimes with ACOG/Docter combo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || USA army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Available with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M16A4 || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M16A4 || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || M16A4 || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M16A4 || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;Colt M16&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M16A4 || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || M16A4 || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M16A4&amp;quot; || || A2 handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMR-16  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' ||&amp;quot;Assault Rifle&amp;quot; || || Fires fully automatic, fitted with collapsible, M4-style stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M16A3 Custom  || ||   ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||M16A4 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;M16A3&amp;quot;  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || &amp;quot;M16&amp;quot; || w/ various attachments  || Available in Supply Drops || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' ||  ||with and without [[M203 grenade launcher]]  ||Unusable, seen on a NATO poster  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' ||  ||with AN/PEQ-15  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M16A4 || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly full-auto in singleplayer mode || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A4 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || M16A4  || w/ various attachments  || non-railed handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' ||M16A4 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance (VG)]]'' || &amp;quot;M16 Rifle&amp;quot;  || Has left and right rail covers, a retractable buttstock, and an anachronistic AN/PEQ-15 IR designator || Erroneously locked to fully-automatic fire mode, rear sight aperture is unrealistically wide || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A4 || AN/PEQ-16, KAC grip, ACOG M150, M203A2 || Added in V3.0 Update, 2022 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines||w/ACOG scope; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[What If...? - Season 1]]'' ||  || US Army soldiers|| &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;5&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||AFC Pratt||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Airman Jimmy&lt;br /&gt;
|-&lt;br /&gt;
| ||Batroc's pirates||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... The Watcher Broke His Oath?&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges St-Pierre]]||Georges Batroc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hennessy]]''||[[Eric Porter]]||Sean Tobin||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]] || [[Al Pacino]] || Tony Montana || fitted with &amp;quot;faux&amp;quot; M203 grenade launcher  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]] || [[Reba McEntire]] || Heather Gummer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Zahn McClarnon]]||Hanzee Dent||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;R6000 SP1&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with A1 upper receiver and magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tough Guys]]'' || || SWAT officers, sheriff deputies, Mexican police || Early model || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors (1990)|Tremors]]''||[[Michael Gross]]||Burt Gummer||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Frank Magner]] || Frank Atkins || rowspan=&amp;quot;3&amp;quot; | Early model || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| Tricia Quai || Annie Atkins &lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]'' ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With [[Cobray CM203]] grenade launcher || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || FBI commandos||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] ||  ||  ||Early model, seen in gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Rifle Delta HBAR==&lt;br /&gt;
[[Image:Colt Sporter Rifle Delta HBAR.jpg|thumb|right|501px|Colt Delta HBAR - .223 Remington]]&lt;br /&gt;
[[Image:Colt Delta HBAR with Bipod..jpg|thumb|right|501px|Colt Delta HBAR with bipod - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
A variation of the standard Colt AR-15A2 rifle that was specially selected for accuracy and then converted by the Colt factory into a &amp;quot;DELTA-HBAR&amp;quot; type rifle. The conversion consisted of a Colt installed Tasco 3-9 power variable scope (with duplex reticle) with the rubberized/armored exterior that was mounted in a special A.R.M.S. carry handle adapter. It is also fitted with a Colt marked plastic cheekpiece on the buttstock that provided a higher cheek weld for shooting with the scope and still allows the charging handle to be pulled all the way back. It has the A2 rifle configuration with a forward assist, brass deflector and fixed carrying handle with the 800 meter adjustable rear sight. It has the slabside lower receiver as used on the commercial AR-15s with the original Colt fixed A2 style improved buttstock, handguards and pistol grip. The side of the pistol grip was also affixed with a small circular &amp;quot;RED DELTA&amp;quot; symbol signifying the model. The model was also fitted with their new Colt factory &amp;quot;HBAR&amp;quot; heavy target type barrel. The left side magazine well is marked &amp;quot;COLT SPORTER/MATCH HBAR/CAL. 223. Some models come fitted with an adjustable folding bipod. This rifle originally would come with the Colt aluminum storage/carrying case with the original COLT label on the end of the case.&lt;br /&gt;
&lt;br /&gt;
This variant is well known in Japan due to it use in the ''Golgo 13'' manga series, where it's used by protagonist Duke Togo aka Golgo 13.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || || Police snipers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Countdown to Heaven]]'' || Gin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darker Than Black: Gemini of the Meteor]]'' || Gorō Kobayashi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || later ''Golgo 13'' version with A2 lower and A4 flattop upper || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Durarara!!×2 Shou]]'' || Kasuka Heiwajima || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]'' ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the fencing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Fred Ward]]||Wilkes||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Annihilators]]'' || [[Andy Wood]] || Woody Isaacson || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With custom short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Kevin Costner]]||The Postman||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Olivia Williams]]||Abby||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || An Alpha Section operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]''||[[Luis Da Silva Jr.]] ||Spoonie ||Sporter I ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Trailer Park Boys]]'' || || Regional Police || (S05E02) || rowspan=&amp;quot;2&amp;quot; | 2001 - &lt;br /&gt;
|-&lt;br /&gt;
||  || FBI Agent || (S07E10)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Ultimate Force]]'' || [[Jamie Bamber]]|| Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot; |Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' || ||Abbudinian soldiers and Shiek Rashid's guards || non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Colt Model 715==&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:C7a2.jpg|thumb|right|501px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyena Road]]'' || [[Paul Gross]]  || Pete Mitchell || C7A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (2004)]]'' ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last of Us - Season 1]]'' ||  || Indonesian soldiers ||&amp;quot;Infected&amp;quot; (S1E02)  || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || American soldier || &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' ||  ||  || with [[Cobray 37mm Launcher]] /  Episode 2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' ||[[Luvia Petersen]]|| Jasmine Garza || with [[Cobray 37mm Launcher]] / &amp;quot;Fast Times&amp;quot; (Episode 2) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Hospital]]'' || Various || Canadian Forces soldiers || C7A1 and C7A2, with ELCAN scopes and RIS foregrips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Border (TV Series)]]'' ||[[James McGowan]]|| Major Mike Kessler || With ELCAN sight / &amp;quot;Blowback&amp;quot; || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trailer Park Boys]]'' ||  || Police officers || S4E9 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Repblican Guard Special Forces ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Cherokee rebels ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' || Various || Survivalists/other characters ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: SG1]]'' || Various || USA.F. personnel ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)]]'' || Various || US military personnel/various bad guys ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' ||  ||  || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] / &amp;quot;Diamond in the Rough&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' || Various || Villains ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || Armored van robber || with [[Cobray 37mm Launcher|Cobray CM203]] / &amp;quot;Love and Guns&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]]|| Det. Jim Ellison || &amp;quot;Siege&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Project Reality]]'' ||  ||  || C7A1, with polymer magazine, ELCAN scope, and [[Heckler &amp;amp; Koch AG36]] grenade launcher || rowspan=&amp;quot;2&amp;quot; |2005&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||&amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||C7A2, with ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| &amp;quot;C7E&amp;quot; || w/ various attachments || C7NLD, Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Squad]]''|| C7A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|400px|Colt Canada C8A1 with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[File:C8a1.jpg|thumb|right|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Canada C8 carbine.JPG|thumb|right|400px|Colt Canada C8A3 with ELCAN scope and Thermold polymer magazine - 5.56x45mm. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|right|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[File:C8-SFW.jpg|thumb|401px|right|Colt Canada C8 SFW with folding iron sights and quad-rail foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|right|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|right|400px|Colt Canada L119A2 CQB with folding iron sights, Magpul PMag, and CTR stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the US military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper receivers.&lt;br /&gt;
&lt;br /&gt;
The C8A1 features a flat-top upper receiver, while the C8A2 introduced a heavier barrel (of the same length). Aside from the barrel profile, the most obvious visual difference compared to an M4A1 is continued use of the stock and slimmer handguard from the Model 653. The C8FTHB, later called simply C8A3, is a further improved variant with all of the upgrades of the C7A2 such as ambidextrous controls, green furniture, and the Triad rail system, as well as an M4A1-style barrel with a cutout for mounting the Canadian-pattern M203A1 grenade launcher. As such, the C8A3 is essentially a carbine-length C7A2.&lt;br /&gt;
&lt;br /&gt;
The C8 SFW (Special Forces Weapon) features a longer, 400 mm (15.7 in) barrel. It is used by British special forces under the designation L119A1 SFIW (Special Forces Individual Weapon).&lt;br /&gt;
&lt;br /&gt;
The C8 CQB variant features a compact barrel similar to the Mk 18 Mod 0. It is also used by British special forces under the designation L119A1 CQB.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[22 July]]'' || || Norwegian ERU officer || C8 SFW || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || Fitted with foregrips, suppressor, and ELCAN scopes || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' ||  || SWAT officers || C8A1 with ELCAN scope || 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Hospital]]'' || [[Elias Koteas]] || Colonel Xavier Marks || C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[''The Border'' (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || Various || Gunmen || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' ||  ||polymer magazine, RIS foregrip, and M68 Aimpoint red dot &amp;amp; ELCAN scopes  ||  C8A1|| rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ||EOTech red dot sight and ELCAN scope || C8A3  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||C8 || with a silencer, vertical foregrip, red dot sight, laser sight mounted on the left side ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C8A3 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || L119A1 with EOTech sight and magnifier || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge]]'' ||  || Purger || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M16A3 LMG&amp;quot; ||with Beta C-Mag and ACOG scope || C7A1 LSW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|right|500px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 / XM177E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|Colt Model 610 / GAU-5/A - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|Colt Model 629 / XM177E2 - 5.56x45mm]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semi-automatic rifle - 5.56x45mm.  This is a semi-automatic civilian copy of XM177-patterned rifles. The flash hider is a smaller diameter copy of the XM177's moderator with no sound suppression qualities, and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|right|500px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm. In the 70s the ATF classified the XM177E2 style 4.5&amp;quot; moderator as a suppressor, hence carbines manufactured after this point are fitted with a standard flash hider.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made a series of M16-based carbines that were fielded by the United States military. These carbines featured short barrels and unique moderator muzzle devices, distinguishing them from other M16-based carbines. There is no official name for the entire series; common unofficial names for the series include '''CAR-15''' and '''Colt Commando''', though they are technically inaccurate names.&lt;br /&gt;
&lt;br /&gt;
* '''Colt Model 607''': An early attempt by Colt to create a carbine M16 variant. It had a 10&amp;quot; barrel (initially with a 3-prong flash hider then a 3.5&amp;quot; moderator) and a slab side receiver just like the original AR-15s, in addition it had a complicated extending triangular stock and a shortened triangular handguard. Saw minimal use in Vietnam.&lt;br /&gt;
* '''Colt Model 609''': Produced from late 1966 to early 1967, the Model 609 was the first Colt AR-15 Carbine to see widespread use by the US military. It was designated '''XM177E1''' by the US Army. The Model 609 / XM177E1 featured a tear drop forward assist, upgraded takedown pin assembly, a simpler two-position telescoping tubular aluminum stock, reinforced two-piece round handguards, a 10&amp;quot; barrel, and an improved 4.25&amp;quot; moderator. Earlier models featured partial fence lowers, while later models featured full fence lowers. This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, leading to the &amp;quot;Colt Commando&amp;quot; name.&lt;br /&gt;
* '''Colt Model 610''': A version of the Model 609 without a forward assist built for the USAF security forces. The Model 610 initially entered USAF service under the name '''XM177''', and was later given the designation '''GAU-5/A''' when formally adopted. The Model 610 is used by the USAF until recently (which is why the gun is seen on the show ''[[Stargate: SG1]]'').&lt;br /&gt;
* '''Colt Model 629''': In 1967, the Model 629 was officially designated the '''XM177E2'''. Very similar to the Model 609 / XM177E1, the barrel was changed from 10&amp;quot; to 11.5&amp;quot;, a grenade ring was added to the 4.25&amp;quot; moderator, and a chromed chamber was added (the same modifications made to the A1 upgrade of the M16 rifle). In 1983-1984, an improved model of the XM177E2 was prototyped, which later received the designation XM4 and eventually became the M4 Carbine. The XM177E2 was the last XM177 variant used in the Vietnam War. Following the war many of these rifles were transferred to the USAF and were classified as GAU-5A/B or GAU-5/B (sources vary), and these too were later altered to the GUU-5/P standard (see below). This is the version most commonly seen as model and airsoft replicas.&lt;br /&gt;
* '''GUU-5/P''': In 1989, the USAF decided that the GAU- designation should only apply to aircraft guns, and infantry guns should be classified as GUU (guns, miscellaneous personal equipment) with a /P (personal) end. Almost all USAF Colt rifles (models 610 (GAU-5A), 629 (GAU-5A/B), 630 or 649 (GAU-5A/A, it is unclear which) and some USAF M16s) were folded into the GUU-5/P designation, and rebuilt with a new standard; they are fitted with 14.5 inch 1/7 twist barrels (some had already been given 14.5 inch 1/12 twist barrels and may or may not have been designated &amp;quot;GAU-5/P&amp;quot;) with their original markings erased and remarked as &amp;quot;GUU-5/P.&amp;quot; All have the national stock number 1005-01-042-9820 regardless of their actual configuration.&lt;br /&gt;
&lt;br /&gt;
The XM177E1 and the XM177E2 were adopted by the US Army in late 1967 to early 1968 during the Vietnam War and now are no longer in use since 1994 when it was replaced by the M4 and M4A1.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the moderator of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || Various actors || Mercenaries || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Todd Allen]]||Frank Rhodes||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Tim Thomerson]] || Charts || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2|XM177E1 || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Claudio Moreno || Chief Jacareh&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guards, prisoners, guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgment Day]]'' || [[Linda Hamilton]] || Sarah Connor || With flash hider, suppressor, laser sight, and ACOG scope || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || T-800 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Article 99]]''||[[Leo Burmester]]||Polaski||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
|  || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
|  || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || With [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Alan's mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || FBI HRT || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kurt Russell]]||Michael||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Protector]]'' || || gangster in helicopter || Model 607 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || The rebels ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || [[Denzel Washington]] || Frank Lucas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || Filipino boy || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clash (Bay Rong)]]'' ||  || Trinh(Phoenix) || XM177E2 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Georgia King]] || Emma || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lupin the 3rd]]'' || [[Nirut Sirichanya]] || Pramuk ||  || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahajak Boonthanakit]] || Head of Security&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanayong Wongtrakul]] || Royal&lt;br /&gt;
|-&lt;br /&gt;
|  || Pramuk's soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Genisys]]'' ||[[Jai Courtney]]  || Kyle Reese ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skin Trade]]'' || || Dragovic's henchman || Model 629 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various law enforcement tactical officers, military/black-ops personnel || Mockups from various models - Earlier appearances (Season 3 to Season 5) built off of A1 and A1E1 receivers (Such as [[Colt Model 653]]s and [[Olympic Arms K3B]]s), Later appearances (Season 6 onward) built off of A2 receivers (Such as [[Colt Model 727]]); Later carbines also feature mounted weaponlights || 1996 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || [[Garvin Cross]] || Casey || with [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] / &amp;quot;Children of the Gods&amp;quot; (S01E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' ||[[Raymond Cruz]] || Rodriguez || Mocked-up weapons with M16A2-style receivers / &amp;quot;Daddy's Little Girl&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ||Various || US Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ||Various || NNL Personnel &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]'' ||  || S.A.T. || || 2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Key the Metal Idol]]'' || || Model 629 || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 2]]'' || || Ep. &amp;quot;TV Station Murder Case&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || || Model 629 || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20-round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|''The World Is Not Enough'']] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Line of Sight: Vietnam]]'' || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;XM177&amp;quot; || ||flat top receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Commando&amp;quot; ||  || GAU-5A/A, with flat top and A1 flash hider || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;XM4&amp;quot; ||  || XM177E1, with flat top and A1 flash hider || 2020&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot; - 5.56x45mm. This version has the A1 profile (&amp;quot;pencil&amp;quot;) barrel.]]&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot;, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program). This particular variant of the Model 723 was adopted by U.S. Army Delta Force starting in 1988 and was their standard carbine up until adoption of the M4A1 in 1994.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 Government Carbine&amp;quot; - 5.56x45mm. This variant is nearly identical to the late-model Colt 723 (seen above), except that it has an M16A2-style upper receiver (with A2 rear sight) rather than the &amp;quot;A1E1&amp;quot;-style receiver of the 723. This carbine was used by U.S. Navy SEAL platoons and some other U.S. SOCOM elements (including the U.S. Army 75th Ranger Regiment) from the late-1980s until the mid-1990s, when the M4A1 entered service.]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, A1 or A2 barrel profile, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (A2 forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973, Colt made several lightweight versions of the M16 and Commando rifles for use with police and security forces, as well as civilian sales worldwide. These had the features of the XM177 carbine series, including the telescoping stock, but have either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though unofficially called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the US by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
In 1985, Colt also made the '''Model 733''', which is an 11.5&amp;quot; barreled version of the Model 653, intended for tactical police and security work. Later manufactured versions of both guns have A2 style heavy barrels.  The '''Model 723''' is a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the police and civilian markets throughout the years. Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule. The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
| || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silk (1986)|Silk]]'' || Ronnie Patterson || Vernon ||rowspan=5| Model 653|| rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Cec Verrell]] || Silk&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Mari Avellana]] || Lt. Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Brown&lt;br /&gt;
|-&lt;br /&gt;
| || Police, various criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4|Model 653P as part of &amp;quot;Equalizer&amp;quot; || rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Wahl]] || Karen || rowspan=3|Model 653P&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren McLean]] || Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos and rebels || Model 733 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[China O'Brien II]]'' || [[Donré Sampson]] || Omar || rowspan=&amp;quot;2&amp;quot; | Possibly Model 653 || rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Cooke]] || Dakota&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2|Model 653 || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || Model 653P || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || US Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || Possibly Model 653 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Model 727 with [[M203 grenade launcher]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Model 727 with [[M203 grenade launcher|M203]] || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || Model 727 with foregrip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727; fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Home of the Brave]] || [[Curtis &amp;quot;50 Cent&amp;quot; Jackson]] || Specialist Jamal Aiken || Model 727; with [[M203 grenade launcher|M203]] leaf sight, Trijicon RX-09 red dot sight, and Vortex muzzle brake || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Unrecognizable; could be Model 933s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || US Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || rowspan=2| Model 654 || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Yam]] || Lin Ho-Tung &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Model 727; Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[A Dark Truth]]'' || [[Andy Garcia]] || Jack Begosian ||  rowspan=&amp;quot;5&amp;quot;| Model 723 || rowspan=&amp;quot;5&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Whitaker]] || Francisco Francis &lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Longoria]] || Mia Francis&lt;br /&gt;
|-&lt;br /&gt;
| [[Julio Oscar Mechoso]] || Guide &lt;br /&gt;
|-&lt;br /&gt;
| || Ecuadorian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[009-1: The End of the Beginning]]''|| Kazutoshi Yokoyama || SMA Officer ||rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || SMA tropes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Commando of killers, Police arms depot || Model 727 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=8| ''[[Future Century Amazons]]'' || Maki Aoyama || Yukie || rowspan=8|Model 653; fitted with railed handguards|| rowspan=8| 2017	&lt;br /&gt;
|-	&lt;br /&gt;
| Akiko Obata || Harue	&lt;br /&gt;
|-	&lt;br /&gt;
| Ayako Gotô || Fumie	&lt;br /&gt;
|-	&lt;br /&gt;
| Iku Haruka || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Natsuko Nakamura || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Keiko Yoneyama || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Hadaka Yume || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arisaka (2021)|Arisaka]]''||||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''|||| SWAT officer ||w/ flashlight || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Miami Vice (TV Series)|Miami Vice]]''|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  ||Tactical officers, military/black-ops  || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B carbines, resemble Model 733 || 1993-1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider / &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]''|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS troopers || Model 727 / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || [[Vladimir Yavorsky]] || Ole Svendsen || Model 654 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || Model 733, present in the armory but never used  / &amp;quot;Penance&amp;quot; || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Sarah Carter]] || Maggie || Model 733 || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||Branch Davidian members||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[John Krasinski]]||Jack Ryan||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || || Model 654; unusable, comes with a reflex sight and 16&amp;quot; barrel. Modeled with an elongated 10rd magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 13&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || M4 Carbine ||Model 653 with 6-position stock and flashlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||&amp;quot;M4A1-S&amp;quot;||Model 723 with optional suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMCAR ||Model 733 with A2-style receiver and 6-position stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Training M4 || Model  723, only appears when a player's weapon expires or reaches 0 durability || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Virgin Jun]]''|| Soldier || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Model 653 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || S.H.I.E.L.D. Agents||  rowspan=&amp;quot;2&amp;quot; |Model 727; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| uncredited ||S.H.I.E.L.D. Agent Jack Rollins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
[[File:381portg.jpg|thumb|right|500px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for US Army soldiers riding in the M2 and M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiers to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp. Interestingly, the Army classed it as a submachine gun, the official nomenclature being &amp;quot;Submachine Gun, 5.56-mm, Port, Firing, M231&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''|| M231|| Used as an infantry weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|right|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|right|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|right|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M4 Carbine''' is a 14.5&amp;quot; barreled select fire assault rifle adopted by the United States Armed Forces.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. The M4 has 3-round burst capability, while the M4A1 has full-auto fire capability. The very earliest M4s delivered to the US Army in 1994 had fixed carry handles and were known in Colt's catalog as the '''Model 777'''. However, by late 1994 to early 1995, the military standardized the '''Model 920''' (M4) and '''Model 921''' (M4A1), which feature a flattop upper receiver and a detachable carry handle; in spite of the receiver difference relative to the earlier Model 777, the Model 920 retained the same &amp;quot;M4&amp;quot; designation. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable; since the early-2000s, almost all M4 carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the DoD procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1. (NOTE: More recently produced M4A1s - known as the Model 921HB - also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.) As of 2014, most burst-fire M4s have been converted to the upgraded full-auto M4A1.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;''' (these weapons are often referred to as &amp;quot;M4geries&amp;quot;).  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the US Army and built by Colt. Colt tried to sue other gun makers to stop using the term 'M4' (specifically, Bushmaster and Heckler &amp;amp; Koch: the latter settled out of court and changed the name of their &amp;quot;HK M4&amp;quot; to [[HK416]]) however, in 2005 it was ruled that M4 refers to a '''type''' of firearm and Colt's trademark was revoked. Owing to a second spate of legal shenanigans with Colt over the US Army trying solicit new-production M4A1s competitively (which came to a head when they awarded part of the contract to Remington), M4A1s produced since February 2013 have been made by FN Herstal.&lt;br /&gt;
&lt;br /&gt;
In the field, the M4/M4A1 is typically issued to standard infantry with Knight's Armament Corporation (KAC) M4 RAS railed handguards (usually holding an IR designator, a vertical foregrip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics). United States Special Operations Forces have access to additional accessories through the SOPMOD (Special Operations Peculiar Modification) program. The SOPMOD kit consists of various standardized accessories such as optics, laser sights, and suppressors, as well as a shortened [[M203]] grenade launcher. The core of the SOPMOD is an M4A1 Carbine with a KAC railed handguard, much like the ones used by the standard infantry. The SOPMOD program, specifically Block I of the program, was initially proposed in 1992 by United States special forces, and was developed by the Naval Surface Warfare Center. Block II, which began issue in 2005, uses Daniel Defense RIS II rails (see [[M4/M4A1 Block II]] entry - below). In general usage, SOPMOD refers to M4s equipped with accessories from the SOPMOD kit, though at times the term has been used as a general name for any kind of M4 with lots of tacticool accessories.&lt;br /&gt;
&lt;br /&gt;
The Mk 18 and Mk 12 (see below) had their origins in the SOPMOD program, originally intended as alternate upper receivers for the SOPMOD kit.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || South Korean soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Rubber prop M4 fitted with tactical flashlight and paint with desert camo, technically an anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator || Rubber prop&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || US military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || US Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || US Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponlights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with Trijicon TA47 ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || US Army soldiers || With foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  || US Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || RAID member || Fitted with laser sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cube Zero]]'' ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Shaun Taylor|| SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| Michael Belisaro || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hostage (2005)|Hostage]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and SureFire WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||Fitted with M203, Aimpoint, and flashlight||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami SWAT member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Barry Shabaka Henley]]||Castillo||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Ramil Sabitov]] || Ibragim || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paragraph 78 (Paragraf 78)]]'' || [[Aziz Beyshenaliev]] || Pay || with a railed handguard ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || SWAT teams and US military personnel || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;2&amp;quot; |Fitted with SureFire Universal WeaponLights and RIS foregrips|| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || US Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || US Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' ||  || SWAT officers||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Stop-Loss]]'' || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|''The Incredible Hulk (2008)'']] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || US Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M500A WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Conner || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || US Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || SWAT troopers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || refugees, weapons rack || Surefire tactical light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || SWAT officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || US Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || US Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Audrey Wasilewski]]|| The Businesswoman || .||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenaries||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-2 and AN/PEQ-15 IR designators and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || US Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Texas Killing Fields]]'' || [[Sam Worthington]] || Det. Mike Sounder ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || with [[M203]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Rape Zombie: Lust of the Dead]] ||[[Asami]]|| Kanae ||  || rowspan=4 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Yui Aikawa]] || Tamae &lt;br /&gt;
|-&lt;br /&gt;
| [[Alice Ozawa]]|| Nozomi  &lt;br /&gt;
|-&lt;br /&gt;
| || JSDF members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]] ||  || SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Viral Factor, The|The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || US Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]] '' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || Eric Hanson || Kenney || w/ optics and foregrip  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Alex Wall || Scott || w/ M203  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Chronicle (2012)]]'' || || SWAT officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Travelers]]'' ||  || Soldiers ||   || 2013&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[Lust of the Dead 2]]'' || uncredited || Kakizaki || rowspan=&amp;quot;7&amp;quot; |  || rowspan=&amp;quot;7&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| Maeda&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
| Iona ||Chika&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||Survivors, JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lust of the Dead 3]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Svetlana Luchko || Maria ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffin Baby]]''||||SWAT members||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odd Thomas]]''||[[Morse Bicknell]]||Kevin Goss||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || with M68 Aimpoint reflex optic || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2013)|Redemption]]'' || [[Jason Statham]] || Sgt. Joseph Smith || With ACOG sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || [[Macon Blair]] ||Dwight||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || [[Hoi-Pang Lo]] || Eight-faced Buddha (aka Big Boss) || M68 Aimpoint reflex optic, vertical forward grip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 4]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Meguri|| Nozomi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 5]]'' || Iona || Chika || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Basaam Bader || Arab man ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || SWAT, Terrorists, Rush's mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life After Beth]]'' || || Zombie hunters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army and mercenaries || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Captain America: The Winter Soldier]]'' || [[Cobie Smulders]] || Agent Maria Hill || rowspan=&amp;quot;3&amp;quot; | With foregrip and EOTech sight  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frank Grillo]] || Brock Rumlow &lt;br /&gt;
|-&lt;br /&gt;
|| [[Sebastian Stan]] || The Winter Soldier &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[No Tears for the Dead]]'' || [[Brian Tee]] || Chaoz || rowspan=&amp;quot;3&amp;quot; | With Magpul MOE furniture, suppressor and CTR stock  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anthony Dilio]] || Juan &lt;br /&gt;
|-&lt;br /&gt;
|| [[Dong-gun Jang]] || Gon &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR ||rowspan=&amp;quot;2&amp;quot; | With ACOG scope and foregrip ||rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ewan McGregor]] || Brendon Lynch &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  | ''[[Everly]]'' || [[Salma Hayek]] || Everly || rowspan=&amp;quot;2&amp;quot; | with M68 Aimpoint reflex optic || rowspan=&amp;quot;2&amp;quot;  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| || Taiko's special squad &lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||||L.A.P.D. SWAT||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Akon]] || Sugar  ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Tory Kittles]] ||   ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[Adam David Thompson]]||Albert||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Max Martini]] || Pyro || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Josh Holloway]] || Neck || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solder ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' ||  || || seen at the base of Mekael || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Skin Trade]]'' || [[Michael Jai White]] || Reed || rowspan=2| vertical foregrip || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Jai Courtney]] || Kyle Reese || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]''||  ||  || US soldiers || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || ESU officers || with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' |||| CIA Special Activities Division || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Emily Blunt]]|| Kate Macer || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gunman]]''|| [[Sean Penn]] || Jim Terrier || || rowspan=4 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Rylance]] || Cox&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bingingham]] || Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Adegboyega]] || Bryson&lt;br /&gt;
|-&lt;br /&gt;
|''[[13 Hours: The Secret Soldiers of Benghazi]]''||[[John Krasinski]]||Jack Silva||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''||[[Chloë Grace Moretz]]||Cassie Sullivan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||US Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Louis Mandylor]]||Ethan Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Chelsea Edmundson]]||Sam||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Ryan Dorsey]]||Shamrock||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Vin Diesel]]||Shroom||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[St. Zombie Girls' High School]]'' || Akari Nakamura || Akari || rowspan=3| || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| Miyu Ôtsuka || Miyu&lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||[[Rosa Salazar]]||Officer Ava Perez||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Molly's Game]]''||||F.B.I. agents||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]''||||SWAT officers||w/flahlights, EOTech sights and grips||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Wolf Warriors 2]]'' || [[Jing Wu]] || Leng Feng || || rowspan=4| 2017&lt;br /&gt;
|- &lt;br /&gt;
| [[Heidi Moneymaker]] || Athena ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Ly]] || Ghost ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Big Daddy ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[Hold the Dark]]'' || [[Alexander Skarsgård]] || Vernon Slone || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| Conor Boru || Corporal  &lt;br /&gt;
|-&lt;br /&gt;
|| || US Army soldiers, Police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Jeffrey Donovan]]||Steve Forsing||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Death Cure]]''||[[Rosa Salazar]]||Brenda||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||[[Milo Gibson]]||Jack Collins||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''||[[Joseph Millson]]||Deighton||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||US Marines||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Trevante Rhodes]]||SFC Ben Milo||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Chris Hemsworth]]||Captain Mitch Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurricane Heist, The|The Hurricane Heist]]''||||US Treasury agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[PASKAL The Movie]]'' || [[Hairul Azreen]] || Lt. Arman || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ammar Alfian]] || Lt. &amp;quot;Jeb&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|| || PASKAL trainees &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man and the Wasp]]''||||SWAT officers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||M240B||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Venom (2018)|Venom]]''||||SWAT officers||SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || US Army soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||With EOTech 552 and various accessories||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[3 From Hell]]'' || [[Bill Moseley]] || Otis Driftwood || rowspan=2| M4A1 Airsoft with carry handle removed, CQB-R Type QD rear sight || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Black Satans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Pedro Pascal]]|||Francisco &amp;quot;Catfish&amp;quot; Morales ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||||law enforcement||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sergio Peris-Mencheta]]||Hugo Martinez||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Triple Threat]]'' || rowspan=2|[[Michael Jai White]] || rowspan=2|Devereaux || with M203A1 ||rowspan=7|2019&lt;br /&gt;
|-&lt;br /&gt;
| SIRS handguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Monica Siu-Kei Mok]] || Su Feng || SIRS handguard &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Jaa]] || Payu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Chen]] || Long-fei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Adkins]] || Collins ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards || with M203A1&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sonic the Hedgehog]]''||||US Army 10th Mountain Div troopers||With ACOG scope, RIS handguard and foregrip||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||[[Robert Pattinson]]||Neil||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Time to Hunt (2020)|Time to Hunt]]'' || Choi Woo-shik || Ki-hoon || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Lee Je-hoon || Jun-seok&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Outpost]]'' || [[Scott Eastwood]] || SSG Clint Romesha ||with ACOG sight, AN/PEQ-15 ITPIAL and M203 Grenade Launcher || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Landry Jones]] || SPC Ty Carter ||with ACOG sight and AN/PEQ-15 ITPIAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Old Guard]]'' || [[KiKi Layne]] || Nile || rowspan=2|vertical foregrip, ACOG scope, PEQ-15 laser || rowspan=2| 2020&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Witch Hunt]]'' || Eloy Perez || Border patrol || rowspan=2| || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Henry Vega || Border patrol&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Black Widow (2021)|Black Widow]]''||  || US Army soldier || w/[[M203 grenade launcher]] || rowspan=5 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  SWAT officers||w/EOTech sights, flashlights&lt;br /&gt;
|-&lt;br /&gt;
| Jade Ma||  Black Widow assassin||rowspan=2 |w/ACOG scopes, PMAGs and flashlight grip&lt;br /&gt;
|-&lt;br /&gt;
| Fatou Bah||  Black Widow assassin&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings warrior || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]]'' || || US Army soldiers || rowspan=&amp;quot;2&amp;quot; | w/ACOG scope|| rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: No Way Home]]''|| ||Damage Control operators||w/EOTech sights and lasers||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Alexis Louder]]||Officer Valerie Young||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||  || SWAT officers||w/flashlights, lasers and EOTech sights  ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Gotham City Police S.W.A.T.||||2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Ambulance]]'' || [[Remi Adeleke]] || SIS Officer Wade|| rowspan=5 |w/different stocks, sights, grips and lasers || rowspan=5 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McBride]] || SIS Officer Jay&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedric Sanders]] || LAPD Officer Mark Ranshaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Bay]] || SIS officer&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD, SWAT, SIS and FBI officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther: Wakanda Forever]]''||||Navy SEALs||w/EOTech XPS sights and tactical grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violent Night]]''||||Gertrude's Kill Squad members||w/ACOG scopes and tactical grips or w/Trinity Force Atlas Keymod handguards, Magpul AFG2 grips, Aimpoint CompM4 red dot sights and weapon lights||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt Col John Sheppard || &amp;quot;Runner&amp;quot; (S2E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || SAR Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jericho]] ''|| [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]''||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Leela Savasta]] || Capt Alicia Vega || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[David Paetkau]]||SRU Officer Braddock||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Amy Jo Johnson]]||SRU Officer Callaghan||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with M203, UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with M203, AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||Army National Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Stacy Keach]]||Sherriff Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Marla Sokoloff]]||Imogene O'Neil||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' || [[Raymond Cruz]] || Tuco||&amp;quot;Bit By a Dead Bee&amp;quot; (S2E03)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 1]]'' || various || Dead US Army Soldiers || &amp;quot;Wildfire&amp;quot; (S1E05) || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Personnel || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]]|| Dr. Edwin Jenner || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || || Lexington SWAT officers||&amp;quot;Blowback&amp;quot; (S1E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead - Season 3]]'' || [[Scott Wilson]] || Hershel Greene || &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13) || rowspan=11| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || Merle Dixon || &amp;quot;Walk With Me&amp;quot; (S3E03), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13), &amp;quot;This Sorrowful Life&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| various || Georgia Army National Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;When the Dead Comes Knocking&amp;quot; (S3E07), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;I Ain't A Judas&amp;quot; (S3E11), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;Clear&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||US Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 4]]'' || [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days Without an Accident&amp;quot; (S4E01) || rowspan=12| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Acevedo]] || Mitch Dolgen || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] || Beth Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Militia Soldier || &amp;quot;Too Far Gone&amp;quot; (S4E08&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Terminus Inhabitant || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Banshee - Season 2]]'' || ||  || seen in Proctor's illegal weapon arsenal / Episode 8 ||rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Sands]] || Priest || with vertical forward grip / Episode 10 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Continuum - Season 3]]'' ||  ||Liber8 terrorists  ||  Episode 5  || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]]  ||Jasmine Garza  ||  Episode 11 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||Abbudinian soldiers ||  Episode 9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 100]]'' || [[Christopher Larkin]] || Monty Green || Season 1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mysteries of Laura]]''||||N.Y.P.D. Emergency Services Unit||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Helix]]'' || [[Billy Campbell]] || Dr. Alan Farragut ||rowspan=&amp;quot;3&amp;quot;| Fitted with surefire weapon light, rail hand guard and vertical forward grip (S01EP11) &amp;quot;Black Rain&amp;quot; (S01EP12) &amp;quot;Reaping&amp;quot; || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meegwun Fairbrother]]  || Daniel Aerov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Hiroyuki Sanada]] || Hiroshi Hatake &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fear the Walking Dead - Season 1]]'' || Unknown || LAPD SWAT Members || &amp;quot;The Dog&amp;quot; (S1E03) || rowspan=3| 2015&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Soldiers || &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lt. Moyers || &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 6]]'' || [[Chandler Riggs]] || Carl Grimes || &amp;quot;JSS&amp;quot; (S6E02) || rowspan=8| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Members || after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Alexandria Resident || &amp;quot;Knots Untie&amp;quot; (S6E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Marquand]] || Aaron || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || FBI TAC team members ||  Episode 6 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Colin Farrell]]||Detective Ray Velcoro||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||Security||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Raphael Sbarge]] ||SFPD Inspectors David Molk || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Lombardo Boyar]] || SFPD Inspectors Edgar Navarro || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Emmanuelle Chriqui]] || Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz || S2E01, S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[A. J. Buckley]] || Inspector Marty &amp;quot;Junior&amp;quot; McCormack || S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' ||  || SFPD officers || 2nd and  3rd  seasons || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[Fear the Walking Dead - Season 2]]'' || Unknown || Unnamed Captor || &amp;quot;Blood in the Streets&amp;quot; (S2E04) || rowspan=5| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Arturo Del Puerto]] || Luis Flores || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Unnamed Outlaw || &amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| various || Marco's Men || &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' ||  || Commandos || &amp;quot;Landslide&amp;quot; (S1E11), &amp;quot;I Walk the Line&amp;quot; (S1E13) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 7]]'' || [[Jeffrey Dean Morgan]] || Negan || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=5| 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;The Well&amp;quot; (S7E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sydney Park]] || Cyndie || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Hooded Scavenger || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Designated Survivor]]'' || [[Clé Bennett]] || Sgt. Royce Sims || S2E17 &amp;quot;Overkill&amp;quot;|| 2016-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokyo Vampire Hotel]]''  || Shinnosuke Mitsushima || Yamada || rowspan=2 | Ep.7 || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tin Star - Season 1]]'' || [[Sarah Podemski]] || Constable Denise Minahik || Episode 3 &amp;quot;Comfort of Strangers&amp;quot; || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Roth]]||Chief Worth||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Mira Sorvino]]||Marty Frost||&amp;quot;Distrust is the Harvest&amp;quot; (S1E09)||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boys, The - Season 1|The Boys]]''||[[Jack Quaid]]||&amp;quot;Wee&amp;quot; Hughie Campbell||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]'' || [[Stephen Hill]] || Theodore &amp;quot;TC&amp;quot; Calvin || &amp;quot;Blood Brothers&amp;quot; (S02E02) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead: World Beyond - Season 1]]'' ||  || CRM soldiers  || with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01), &amp;quot;The Deepest Cut&amp;quot; (S1E09), &amp;quot;In This Life&amp;quot; (S1E10)||rowspan=12| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Stacy Woodson || CRM soldier|| with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Snyder]] || CRM soldier|| 1) w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01) &amp;lt;br&amp;gt; 2) w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Sky Is a Graveyard&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Calderon]] || CRM Sergeant Major C. Barca||rowspan=2| w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Julia Ormond]] || CRM Lieutenant Colonel Elizabeth Emily Kublek &lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick||rowspan=7| w/ACOG scopes or Aimpoint CompM2 sights and vertical grips; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  ||Drake&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave MacDonald]]  ||Sergeant Wilkins&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (2020 miniseries)|The Stand]]''||||U.S. Army personnel||||2020&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[WandaVision]]'' || || S.W.O.R.D. agents||&amp;quot;Now in Color&amp;quot; (S1E03), &amp;quot;We Interrupt This Program&amp;quot; (S1E04), &amp;quot;On a Very Special Episode...&amp;quot; (S1E05), &amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;Breaking the Fourth Wall&amp;quot; (S1E07), &amp;quot;Previously On&amp;quot; (S1E08), &amp;quot;The Series Finale&amp;quot; (S1E09) ||rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
||| US Army officers ||&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || S.W.O.R.D. agent || &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || rowspan=13|2021&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor residents||rowspan=5|ACOG scoped; &amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || Selby's guard &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || Sam Wilson / Falcon&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] || Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor's guards||ACOG scoped; &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||ACOG scoped; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Renes Rivera]]||Lennox || rowspan=4|&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  || GRC Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT, FBI and NYPD ESU officers&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Cocke ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;New Blood&amp;quot; (S3E11),||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Loki - Season 1]]''||||STRIKE agents||archive footage from [[ Avengers: Endgame]]; &amp;quot;Glorious Purpose&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead: World Beyond - Season 2]]'' ||  || CRM soldiers || w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Foothold&amp;quot; (S2E02), &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;Quatervois&amp;quot; (S2E05), &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;Death and the Dead&amp;quot; (S2E09), &amp;quot;The Last Light&amp;quot; (S2E10)||rowspan=11| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Gupton]] || CRM Soldier 496|| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Palmer Watkins]] || CRM Lieutenant Frank Newton ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Foothold&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Annet Mahendru]] || Jennifer &amp;quot;Huck&amp;quot; Mallick ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Perimeter resident ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Sutherland]] || Percy ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gissette Valentin]] || CRM Corporal Diane Pierce ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Lindo]] || CRM Sergeant Mills ||rowspan=2| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna Khaja]] || Indira &lt;br /&gt;
|-&lt;br /&gt;
| [[Hal Cumpston]] || Silas Plaskett||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelani Alladin]] ||  Will Campbell||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[The Last of Us - Season 1]]''||Craig Mazin || US soldier ||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=6|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || FEDRA soldiers||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] || Lee||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] ||  Joel Miller||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Infected&amp;quot; (S1E02), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
||| Revolutionaries of Kansas City  ||w/scopes, flashlights and grips; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||  Perry||w/ACOG scope, flashlight and grip; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || &amp;quot;M4A1 Rifle&amp;quot; || Fitted with various accesories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || &amp;quot;M4&amp;quot; || Laser sight || Actually an M4A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || Available with and without [[M203 grenade launcher]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || || Correctly fires in 3-round bursts  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; || || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Rainbow Six 3: Black Arrow'' || &amp;quot;M16 assault rifle&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; || || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;AR4A&amp;quot; || Fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip || Incorrectly holds 28 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handguard with KAC rail covers, suppressor, and a KAC RIS foregrip. || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Lockdown]]'' || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, and a KAC Masterkey || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || M4A1 + M203|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || || || Non-stepped barrel || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || With side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''Soldier Front'' || &amp;quot;Colt M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Featuring a 20-round magazine with a 30 round capacity || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Non-stepped barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4A1&amp;quot; ||  ||  rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-X&amp;quot; || RIS Rail System, flip-up iron sightsed and a forward grip with flashlight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Silencer&amp;quot; || Silencer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-Custom&amp;quot; || Silencer, [[Galil]]-style skeleton folding stock, Aimpoint stock, flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Fitted with various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handguard and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || || Fitted with carry handle and a RIS foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; || || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with a Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories || Fires in slow 3-round bursts || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || With M203 grenade launcher || Cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || SOPMOD Block I configuration  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4 Custom&amp;quot; || heavy customized ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M4A1&amp;quot; |||| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CAR-4&amp;quot; || Various attachments and modifications || The weapon is modeled with tan flip-up iron sights, a KAC-style free-float railed foregrip, and a railed low-profile gasblock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M4A1 || With various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M4 Carbine ||various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || &amp;quot;Machine Gun&amp;quot; || With Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Plastic handguards (M4), KAC railed handguard (M4A1), available with a carry handle, a CompM4 red dot sight, a 4X ACOG sight and a KAC foregrip || M4 and M4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || M4A1 || Various attachments || Starter assault rifle || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||&amp;quot;M4&amp;quot;||M4A1 Block II with Mk 18 Mod 1 railed handguard, 12.5 inch barrel, and tan Command Arms UPG16 modular pistol grip||Added in Operation Grim Sky in 2018||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M4A1 || M4A1 Block I ||  || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Classic&amp;quot; || Original production M4A1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Left Hook&amp;quot; || M4A1 Block I, left-hand variant ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Shorty&amp;quot; || 10&amp;quot; barrel with railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Colt M4A1 5.56x45 Assault Rifle ||Tons of the attachments ||has a few special variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]''|| M4 MWS || || added in a 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Police M4 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Ein; Inferno commandos || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Zwei &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[King of Thorn]]'' || Owen || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Exorcist]]'' || || Vatican HQ Armoury || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Miso&amp;quot; || With a crane stock, Comp M4 and Surefire M900 foregrip|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Tanegashima Space Center security || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || || Ep. 18 &amp;quot;The Strategy of Conflict&amp;quot;; self-firing trap, equipped with reflex sight and laser pinters || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 2]]'' || ||Meck||Heavy customized; &amp;quot;Snow in the Desert&amp;quot; (S2E04)||  2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Block II==&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|right|500px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a '''Daniel Defense RIS II''' rail forearm, the key component of the SOPMOD II kit, and the '''distinguishing feature which makes this weapon a &amp;quot;Block II&amp;quot; M4A1.''']]&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|right|500px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|right|500px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm. Also known as the &amp;quot;Mil-Spec+&amp;quot;, this is Daniel Defense's commercial clone of the M4A1 SOPMOD Block II - featuring a 14.5&amp;quot; barrel (with a pinned flash hider on the non-NFA version), the RIS II rail system, and Daniel Defense's proprietary furniture (early versions came with Magpul stocks). Currently, this DD rifle is a common stand-in for the actual SOPMOD-issue M4A1 Block II (which is based on a Colt receiver) in Hollywood.]]&lt;br /&gt;
&lt;br /&gt;
In 2001, the Naval Surface Warfare Center (NSWC - Crane Division) initiated Block II of the SOPMOD program, which called for both new accessories (optics, flashlights, etc.), as well as a new M4/M4A1 Rail Interface System (RIS) to replace the Knight's Armament Company (KAC)  forearm from Block I. Among others, SOPMOD Block II introduced accessories such as:&lt;br /&gt;
&lt;br /&gt;
* Elcan SpecterDR 1-4x Scope (designated SU-230/PVS)&lt;br /&gt;
* EOTech 553 HOLOgraphic Weapon Sight (designated SU-231/PVS)&lt;br /&gt;
* Insight Technology M3X Tactical Illuminator (designated SU-233/PVS)&lt;br /&gt;
* Advanced Target Pointer Illuminator Aiming Light (ATPIAL) (designated AN/PEQ-15)&lt;br /&gt;
&lt;br /&gt;
During the rail selection phase, NSWC-Crane surprised most observers when they chose a new lightweight free-floating rail forearm manufactured by a then-unknown vendor, Daniel Defense, based in Black Creek, Georgia, over competing rail designs from KAC and ARMS. In contrast to the earlier KAC rails, Daniel Defense's  design, designated '''RIS II''', extended nearly the full length of an M4's barrel, past the gas block, thereby increasing M1913 Picatinny rail space relative to the KAC rail. The RIS II was also free-floating (it had no contact with either the barrel or front sight post), and was capable of mounting the [[M203]] grenade launcher without a barrel attachment. Two versions of the RIS II exist: A version which contains a slot to fit over an M4's A-frame front sight post (known as the &amp;quot;RIS II FSP&amp;quot;), and a continuous version (simply &amp;quot;RIS II&amp;quot;) which contains no FSP slot and therefore must be used with a low-profile gas block. The RIS II was first adopted by SOCOM in 2006. However, in contrast to most of the other SOPMOD Block II accessories, which began reaching operators in the field in 2007, SOCOM did not complete testing on the RIS II and issue its first major procurement contract until 2009, and Daniel Defense's own production lines initially strained to meet delivery orders on their SOCOM contract (which also limited the RIS II's availability on the commercial market). Consequently, the RIS II did not enter usage with SOCOM component personnel until after 2010, and it did not fully replace the KAC rail in SOCOM until 2016, by which point newer, modular rails had begun to usurp Picatinny quad rails on the commercial AR-15 market. Despite being a dated design relative to current AR-15 rails (e.g. those using Keymod and M-LOK attachment systems), the RIS II is currently the standard-issue M4A1 carbine rail for U.S. SOCOM.&lt;br /&gt;
&lt;br /&gt;
For IMFDB's purposes, the primary difference between the traditional &amp;quot;Block I&amp;quot; M4s (above) and the M4/M4A1 Block II is that the former use the KAC rail handguards and the triangular front sight post, while the '''M4 and M4A1 Block II are distinguished by utilization of the Daniel Defense RIS II rail system''', which runs along the full length of the barrel. Note also that in the early days of the SOPMOD Block II program, it was common for SOCOM personnel to utilize M4A1s fitted with the traditional KAC rail, while still using optics and sighting devices from the Block II package; '''any M4-pattern rifle that uses a KAC rail and Block II accessories is known informally as an &amp;quot;M4 Block 1.5&amp;quot; in the AR-15 community.''' IMFDB, however, regards '''only''' the RIS II as the distinguishing feature of a &amp;quot;Block II&amp;quot; M4/M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' || || US Navy Master at Arms || Daniel Defense DDM4A1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rampage (2018)|Rampage]]''||[[Joe Manganiello]]||Burke|| Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Garrett Hedlund]]||Ben Miller|| Fitted with ACOG ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[WandaVision]]''  ||||S.W.O.R.D. agent||rowspan=2|&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06)||rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Teyonah Parris]]||Monica Rambeau&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[The Falcon and the Winter Soldier]]''||||Madripoor resident || &amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=&amp;quot;2&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||&amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || [[Joe Manganiello]] || Sergeant Coulthard || rowspan=&amp;quot;2&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and Magpul AFG grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) || rowspan=&amp;quot;6&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christian Serratos]]||Harper&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]]||Spencer||rowspan=&amp;quot;3&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
| Noshir Dalal ||Beaumont &lt;br /&gt;
|-&lt;br /&gt;
| Jeff Schine||Gladstone&lt;br /&gt;
|-&lt;br /&gt;
| Stanton Lee ||Dilman ||w/Magpul MOE stock, PMAG, optic scope, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint CompM2, and SureFire M900 WeaponLight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 is a semi/full-auto carbine similar to the M4A1 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4A1. Much like the earlier Colt Model 733, which it replaced, the barrel thickness varied; some versions had the [[M16A1]] barrel profile, while others had the thicker [[M16A2]]/[[M4]] barrel profile. Additionally, the RO933 was one of Colt's first AR-15-pattern rifles to feature a front sight post which had the bayonet lug deleted, though this was not standard and some versions retained the bayonet lug. All versions, however, feature the flattop upper receiver and removable carry handle/rear sight assembly found on the M4.&lt;br /&gt;
&lt;br /&gt;
A burst version of the Model 933 was also produced; this version was known as the Model 935 and was purchased in limited numbers by the U.S. Marine Corps Reconnaissance community beginning in the late-1990s ([http://www.forcerecon.com/strongmenarmed3.htm]). However, beyond the USMC, the Model 933/935 saw little acceptance in the U.S. military; most special operations units instead opted to use either the standard 14.5&amp;quot; barrel M4A1 or the 10.3&amp;quot; CQBR/Mk 18. The Model 933/935 proved far more popular, however, in the U.S. law enforcement market with SWAT teams, rapidly becoming the most common U.S. law enforcement M4 configuration (most notably, it is the standard carbine of FBI SWAT and HRT). It has also proven popular on the export market.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]]'' || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coriolanus]]'' || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: First Class]]'' ||  || American soldiers || Mocked up as XM-177E1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]'' ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Watch]]'' ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Cory Hardrict]]||Kevin||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pain &amp;amp; Gain]]'' ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||  || Vallon's henchman || With 100-round Beta-C magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || Seen on table ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Planet of the Apes]]'' || [[Gary Oldman]]  || Dreyfus || With Leupold CQ/T scope and SureFire M900 foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]'' || [[Ben Foster]]  || Tanner Howard || With Sightmark Sure Shot reflex sight, railed handguards, foregrip || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Watertown Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || Philippe Deseck || Richards' Man #3 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||aimpoint, railed handguard||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || Military personnel || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B-FT carbines  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]''|| [[Sam Spruell]] || Owen Lynch || With scope / Episode 2  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicago Code, The|The Chicago Code]]'' || || Chicago PD officers || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary]]''||||NYPD Emergency Services Unit||||2012-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''|| ||various||fitted with the EOTech 551 Holographic sights, AN/PEQ-2s, vertical foregrips and weaponlights ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||||police tactical unit||&amp;quot;What Loneliness?&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||Sector 7 soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''|||| Honolulu Police S.W.A.T. || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[WandaVision]]''|| || S.W.O.R.D. agent ||w/sight; &amp;quot;The Series Finale&amp;quot; (S1E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights and RIS handguards; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood+]]'' || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| US Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 (2010)]]'' || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||C8-SFW||Various attachments. Under barrel Shotgun||added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;M4A1&amp;quot; ||  || The post-release &amp;quot;Task Force&amp;quot; blueprint is an actual M4A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Tan colored grip and stock; &amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4A1 carbine with a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as the Mk 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS, and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatman]]''||||US Army Guards||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||Tenet operatives||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||government agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Ninja]] || Ninja || Painted bright yellow, with red dot sight, laser designator, suppressor, and magazines painted yellow or pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] || [[Bradley Cooper]] || Chief Petty Officer Chris Kyle || With tan paint scheme, LMT rear sight, RIS foregrip, AN/PEQ-2 IR designator or AN/PEQ-15 ATPIAL, suppressor, Crane stock, Surefire Universal weaponlight, and Aimpoint CompM2 red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] ||  || US Navy SEALs || With LMT rear sights, EOTech red dot sights, suppressors, and AN/PEQ-15 IR designators || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| || US Navy SEAL || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || A SWAT trooper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' ||[[Kiefer Sutherland]]|| Jack Bauer ||Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' ||  || British Soldiers ||&amp;quot;Sleeper&amp;quot;. Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' || Doug Rollins || Lead Alien sleeper agent ||&amp;quot;Sleeper&amp;quot;  Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Susan Hargrave (No. 18)&amp;quot; (S3E18) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey||Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||&amp;quot;The Ties That Bind&amp;quot; (S1E09)  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 2|The Rookie]]''||[[Mekia Cox]]||Officer Nyla Harper||&amp;quot;Warriors and Guardians&amp;quot; (S2E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || SWAT officer ||&amp;quot;One World, One People&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[Mustafa Shakir]]||Jet Black||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4CQBR&amp;quot; ||suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight ||   || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MK.18 Mod 0&amp;quot; || suppressor, foregrip, and an LMT fixed A2 rear sight ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1 CQB-R&amp;quot; || With Crane stock and LMT rear sight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || w/ various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4 CQB-R&amp;quot; || Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' ||&amp;quot;M4A4&amp;quot; || With flip-up rear iron sights and free-float RAS handguard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Mk 18 Mod 0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || Owen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || &amp;quot;Lightly salted Tarako&amp;quot; || Coyote camo handguard and stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|right|500px|Daniel Defense MK18 with Magpul MOE stock and Magpul PMAG magazine - 5.56x45mm NATO. Note the DD markings on the receiver; this is Daniel Defense's Mk 18 Mod 1-spec carbine, and is commonly seen as a stand-in for the SOCOM-issue Mk 18 Mod 1 in Hollywood. (Note that this carbine features a Magpul stock and A2-style pistol grip, indicating that is older-spec; current Daniel Defense rifles and carbines feature DD proprietary stocks and pistol grips.)]]&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|right|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
The Mk 18 Mod 1 differs from the earlier Mk 18 Mod 0 (above) in that it utilizes the Daniel Defense RIS II free-floating rail system, often with a low-profile gas block; as with the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]], the Mark 18 Mod 1 was a product of the SOPMOD Block II program. (''NOTE: See the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]] entry for more details on SOPMOD Block II and the origins of the RIS II.'') '''For IMFDB's purposes, the usage of the RIS II is the single feature which distinguishes the Mk 18 Mod 1 from the Mk 18 Mod 0.'''&lt;br /&gt;
&lt;br /&gt;
Also note that Daniel Defense offers the DDM4 MK18, a clone of the Mk 18 Mod 1 which is very often seen in Hollywood as a stand-in for the actual SOCOM-issue Mk 18 Mod 1s (which are built on refurbished M16A1 lower receivers). Pictures of two different DD MK18s are included on this page for reference.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Built on XM16E1 lower; Aimpoint CompM2 sight, Crane stock, vertical foregrip, and AN/PEQ-16 MIPIM|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]] || || U.S. special operators || Various accessories || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || Daniel Defense MK18 w/foregrip, weaponlight, suppressor, Magpul MOE stock, Leupold HAMR/Delta point sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Lauren Cohan]]||Alice|| Daniel Defense MK18 rail and fixed front and rear sights, Surefire Mini Scout light (possible), Trijicon MRO Red Dot||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Ronda Rousey]]||Sam|| Daniel Defense MK18; various attachments ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Joel Kinnaman]]||Rick Flag||Magpul CTR stock, Aimpoint T2 red dot, OD Green Geissele MK4 MLOK handguard, PEQ-15 laser system, possibly a Surefire Mini Scout light, Magpul AFG-2 grip, and BCM compensator||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatman]]'' || [[Walton Goggins]] || The Skinny Man || Various accessories || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey|| Daniel Defense MK18 with Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Jay Hernandez]] || Magnum || &amp;quot;The Day It All Came Together&amp;quot; (S1E20) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL_Team_-_Season_2|SEAL Team]]'' / Season 2 &amp;quot;Episode 19 - Medicate and Isolate&amp;quot; ||[[Tony Curran]]|| Brett Swann || With EoTech 552 sight, KAC suppressor, AN/PEQ-2, VFG and flashlight || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]] ||  || Daniel Defense MK18 || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]] ||  ||Daniel Defense MK18; Unusable; on loading screen   || 2015 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Wildlands]] || Mk 18 || Year 2 DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || || Initially generic Mk 18 Mod 1; later re-skinned as Daniel Defense MK18 || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines ||Daniel Defense MK18 w/EOTech sight; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper receiver. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]] || [[Ying Bai]] || Gangmember ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior Contracts 2]] || &amp;quot;PR15 HERA&amp;quot;  || Drake Associates Athena Precision Chassis || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
A civilian carbine with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]]'' ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Martin Donovan]]||Mitchell Carson||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell or High Water]]''||[[Gill Birmingham]]||Ranger Parker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 6720 Lightweight Carbine.jpg|thumb|right|500px|Colt LE6720 Lightweight 16 Carbine with 20-round magazine and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Law Enforcement Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine with 20-round magazine, KAC folding front sight &amp;amp; URX handguard, and Matech folding rear sight - 5.56x45mm]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920MPS-FDE with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston Police and F.B.I. HRT||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront (2013)]] ||  || SWAT officers || with EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[State Affairs (Une affaire d'état)]] || [[Thierry Frémont]] || Michel Fernandez ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale (2006)|Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am A Hero]] ||  || Outlet Mall Survivor || Airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; |Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/ Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Special Victims Unit - Season 10|Law &amp;amp; Order: Special Victims Unit]]'' ||  || FBI SWAT || &amp;quot;Hell&amp;quot; (S10E17); With C-More and PentagonLight MD3R || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||  || LAPD SWAT officer || &amp;quot;The Debt&amp;quot; (S3E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||  || CIA agents || &amp;quot;Bang and Blame&amp;quot; (S2E03), &amp;quot;Half a World Away&amp;quot; (S2E07);  Magpul MOE handguard, UBR stock, PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010) - Season 1|Nikita]]'' ||[[Rob Stewart]]|| Roan ||&amp;quot;343 Walnut Lane&amp;quot; (S2E06);  Magpul MOE handguard, UBR stock, PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Patrick St. Esprit]]|| Wayne Ramsey || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Derek Webster]]|| Nicholas || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Graham Rogers]]|| Danny Matheson || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The - Season 4|The Walking Dead]]'' || [[Lauren Cohan]]|| Maggie Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' ||  || FBI HRT teams || &amp;quot;The Breach&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Mr. Solomon (No. 32)&amp;quot; (S3E17) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Specialists (Specialisté)]]'' ||  || URNA (Czech SWAT) || &amp;quot;Den zúčtování&amp;quot; (S1E67) || 2017-Present&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' || || CRM soldier || with a Trijicon ACOG scope and vertical grip; &amp;quot;The Tyger and the Lamb&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens||w/Aimpoint CompM2 sight and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State of Decay]]'' || &amp;quot;AR 15&amp;quot;  ||  ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AR 15 Custom&amp;quot; || Magpul stock, pistol grip and tactical grip || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0635) - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine (aka AR-15A2 Sporter II carbine in 9mm, Colt Model R6450) - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
[[File:Colt 9mm SMG suppressed.jpg|thumb|500px|Colt 9mm SMG with silencer - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Ving Rhames]] || Luther Stickwell || With C-More sight and brass catcher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper receivers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spawn]]'' || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1996)|Bulletproof]]'' ||  || DEA Agent || With C-More red dot sight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] / &amp;quot;Knock Knock, Who's There&amp;quot; ||  || DEA agent, SRT member ||  || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;9mm SMG/R0635&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Samurai PDW&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || &amp;quot;Commando 9&amp;quot; || Added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;AR-15 Varmint Rifle&amp;quot; || With Forward Assist, Rail Interface System, RRA Tactical Mount, Magpul AFG || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman (2007)|Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Lone Survivor]]'' || [[Mark Wahlberg]] || Marcus Luttrell ||  rowspan=&amp;quot;2&amp;quot; | Mk 12 Mod 1 with Harris bipods, AN/PEQ-2 IR designators, Leupold MR/T scopes and suppressors || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Foster]] || Matthew Axelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|| [[Bradley Cooper]] ||Chris Kyle || Mk 12 Mod 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Republic Z (Respublika Z)]]''|| Irina Mikhaylova || Dora || rowspan=&amp;quot;3&amp;quot; |  Mk 12 Mod 1 || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Bessonov]] || Byokke&lt;br /&gt;
|-&lt;br /&gt;
|Dmitriy Baishev || Mettee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Used By&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Elysium]] || || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
[[File:Colt IAR.jpg|thumb|right|500px|Colt IAR with Grippod foregrip, Vltor MOD stock, and Magpul PMag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt IAR''' (Infantry Automatic Rifle) is an automatic rifle derivative of the M16 developed by Colt Defense in response to a Purchase Description for an Infantry Automatic Rifle submitted by the United States Marine Corps to the small arms industry in March 2008. Developmental contracts of the IAR were awarded to Colt Defense, FN Manufacturing Inc. ([[FN SCAR|FN IAR]]) and Heckler &amp;amp; Koch ([[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch IAR]]). Colt Defense developed two models of the IAR to be tested, the IAR6940 and the IAR6940H (as well as an external piston prototype IAR6940P that was not trialled), the latter featuring Knight's Armament Company designed components. The USMC contract was eventually awarded to the Heckler &amp;amp; Koch design, leading to the adoption of the M27 IAR. Colt dropped the IAR6940H model and began attempting to market the IAR6940 commercially as simply the Colt IAR.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad automatic weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  33.5 in. (85.09 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  16 in. (40.64 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]||Colt IAR|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|right|500px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
* '''Type:''' Sub Compact Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  10.3”&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Safety&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||Colt SCW ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Three Burials of Melquiades Estrada]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Fire in the Hole&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
The LUVO Arms LA-15 is a Czech semi-automatic rifle produced by the Prague-based company Luvo Arms. It is structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snowpiercer]]''|| [[Tómas Lemarquis]] || Egg-Head |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LaFrance Specialties M16K''' is a compact version of the M16 produced by LaFrance Specialties of San Diego, California. It features a 21cm barrel, making its total length just 60cm with its stock collapsed. Developed in the early 1980s, the weapon was intended for military and law enforcement, but found few major buyers. A .45 ACP version known as the M16K-45 was also produced; LaFrance also produces a shortened M14 known as the M14K.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, the M16K features an adjustable gas system with an expansion chamber and second enclosed tube, which also reduces its rate of fire to less than 600 rpm. Due to the significant modification to the handguard, the M16K features a new front sight aperture on its carry handle. Later M16K models have round handguards, standard M16-styled front sight post, and accessory rails.&lt;br /&gt;
&lt;br /&gt;
The creator of the M16K, Tim LaFrance, worked as a film armorer in the 1980s, and a number of M16Ks are seen in some films and TV shows of the period.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== North Eastern Arms NEA-15 ==&lt;br /&gt;
[[File:NEA_15.jpg|thumb|right|400px|North Eastern Arms NEA-15 in the 7.5&amp;quot; PDW configuration - 5.56x45mm.]]&lt;br /&gt;
[[File:NEA-15.jpg|thumb|right|400px|North Eastern Arms NEA-15 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Canadian AR-15 clone produced by Ontario-based manufacturer North Eastern Arms for civilian and Law Enforcement customers. Variants include the 7.5&amp;quot; PDW, 10.5&amp;quot; CQB, 14.5&amp;quot; Carbine and 18&amp;quot; DMR models. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] || [[Eddie Peng]]  ||Fan Xinwu  || PDW model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Violent Night]]'' || [[Stephanie Sy]] ||Jessica &amp;quot;Sugarplum&amp;quot; Prestwood ||rowspan=3|PDW model; w/sight and suppressor || rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Phong Giang]] ||  &amp;quot;Tinsel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Leguizamo]] || Jimmy &amp;quot;Scrooge&amp;quot; Martinez&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K3B&amp;quot; is the generic model description that Olympic Arms gave to its AR-15 carbines. An enormous number of variations of the K3B carbines exist, so the list below is a partial attempt at explaining the different variations, based on era of manufacture:&lt;br /&gt;
&lt;br /&gt;
* K3Bs manufactured from the mid-1980s to the mid-1990s' were typically marked as &amp;quot;CAR AR&amp;quot; on the lower receiver and featured a variety of receiver and barrel styles. Originally, they featured A1-style upper and lower receivers, but by the early-1990s, Olympic Arms standardized A2-style lowers (distinguished by the reinforced area at the receiver extension), and offered customers either A1E1 or A2-style upper receivers. Olympic Arms also offered every AR-15 barrel variation available at the time for these weapons: 16&amp;quot; lightweight (&amp;quot;pencil&amp;quot;) barrels, 16&amp;quot; Government-profile barrels, and 16&amp;quot; heavy barrels (similar, but not identical, to the Colt HBAR carbine barrels). The most distinctive barrel option was an 11.5&amp;quot; version of the heavy barrel which featured a permanently attached 4.5&amp;quot; flash hider designed to mimic the look of the [[XM177]] moderator/flash hider, thereby giving civilian customers an [[XM177]]-style carbine without having to file for an NFA tax stamp. This last variation of the K3B was purchased by multiple Hollywood rental armories (notably Gibbons, Ltd.) and frequently appears in 1990s action films and TV series, such as ''[[The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
* After the passage of the 1994 Federal Assault Weapons Ban in the United States, Olympic Arms largely ceased production of the K3B series for the civilian market - its post-ban &amp;quot;PCR 98&amp;quot; carbines featured similar barrels to the pre-1994 carbines, but also featured fixed stocks and no bayonet lugs or flash hiders, since inclusion of these items violated the &amp;quot;features test&amp;quot; of the ban. However, Olympic Arms did continue to produce K3Bs for the law enforcement market (marked PCR 98, as on the post-ban civilian guns), and even introduced new features - such as a proprietary flattop upper receiver with a Weaver rail (in the days before the Colt flattop with an upper M1913 Picatinny rail became standardized). Some of the early Weaver-rail flattop K3Bs with 11.5&amp;quot; barrels were purchased by Tom Felcan, the largest rental armory in Vancouver, British Columbia, and have appeared in some productions filmed in that area - though since the 2000s, most have had their 11.5&amp;quot; barrels replaced with 14.5&amp;quot; M4-profile barrels.&lt;br /&gt;
&lt;br /&gt;
* When the AWB expired in 2004, Olympic Arms resumed production of the K3B series for the civilian market, and also introduced a host of new feature options on these carbines in order to keep pace with trends in the AR-15 world at the time. Due to the influence of the U.S. military's [[M4]] Carbine weapon system, Olympic Arms introduced &amp;quot;M4gery&amp;quot; style carbines which featured flattop M1913 Picatinny uppers and 16&amp;quot; M4-profile barrels, though A2-style uppers and standard Government profile barrels were also still offered as options. Some K3B models also featured lower-profile gas blocks, and most featured a &amp;quot;waffle-style&amp;quot; stock, copied from the design of the Colt &amp;quot;LE&amp;quot; stock that had been introduced for the M4 in 2001. The post-2004 carbines also tend to be marked &amp;quot;M.F.R.&amp;quot; on the lower receiver, just like the longer-barreled K4B and other rifles in the product line.&lt;br /&gt;
&lt;br /&gt;
[[File:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO. This is a post-2004 carbine featuring an A2-style receiver and 16&amp;quot; Government-profile carbine barrel.]]&lt;br /&gt;
[[File:K3BM4-FT.jpg|thumb|right|400px|Olympic Arms K3BM4-FT - 5.56x45mm NATO. This is a post-2004 &amp;quot;M4gery&amp;quot; version of the K3B, featuring a flattop upper receiver and 16&amp;quot; M4-profile barrel.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] ||Ruslan Drachev  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;230&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || &amp;quot;Olympic Arms M4&amp;quot; || || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K4B&amp;quot; is the generic model description that Olympic Arms gave to its 20&amp;quot; M16 clone rifles. As with the K3Bs (described above), the specifications for the weapon changed over time. K4Bs manufactured from the late-1980s through the mid-1990s' were typically marked &amp;quot;M.F.R.&amp;quot; on the lower receiver and featured 20&amp;quot; Government or HBAR-profile barrels, either A1E1 or A2-style upper receivers, and either A1 or A2-style lower receivers (the latter distinguished by the reinforced area at the receiver extension). In some cases, the weapons were also sold with Olympic Arms' proprietary &amp;quot;Stowaway&amp;quot; pistol grip, though this was not a standard feature. After the passage of the 1994 Federal Assault Weapons Ban in the United States, the &amp;quot;banned&amp;quot; configuration of the K4B was re-marked as &amp;quot;PCR 98&amp;quot; on the left side of the lower receiver, with &amp;quot;Export &amp;amp; Law Enforcement Only&amp;quot; on the right side, indicating that it could only be sold to law enforcement; the civilian versions of the PCR 98 lacked the bayonet lug and flash hider. When the AWB expired in 2004, Olympic Arms resumed production of the K4B for the civilian market in more-or-less the pre-ban configuration, though A2 upper and lower receivers were fully standardized (the A1E1 upper would be available only on the budget &amp;quot;Plinker Plus&amp;quot; configuration), and flattop receivers were also advertised as an option. The &amp;quot;no-ban&amp;quot; configurations, like the pre-1994 rifles, were also marked as &amp;quot;M.F.R.&amp;quot; on the lower receiver.&lt;br /&gt;
&lt;br /&gt;
For IMFDB reference: The most common K4B configuration seen in movies is the version which closely resembles the [[Colt Model 715|Colt 715/Canada C7 Rifle]]; these weapons were purchased and converted to blank-fire by Felcan Enterprises, the largest rental armory in Vancouver, British Columbia, and frequently appear in productions filmed in that area - they are often recognizable by their &amp;quot;Stowaway&amp;quot; pistol grips. Gibbons, Ltd. in Los Angeles also purchased K4B rifles that are nearly identical to the [[M16A2]] and often used as stand-ins for the former U.S. service rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:OlympicArmsK4B.jpg|thumb|right|400px|Olympic Arms 'K4B' AR-15 with A2 Handguards, heavy barrel and the Olympic Arms stowaway pistol grip - 5.56x45mm. Aside from pistol grip, this weapon is nearly identical to the [[Colt Model 715|Colt 715/Canada C7 Rifle]]. Rifles of this type have appeared in several Canadian productions, including ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Dark Angel (TV Series)|Dark Angel]]'', among others.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings undercover agent ||w/ACOG and bipod || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || Heavy barrel, stand-ins for [[M16A2]], S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]'' ||  || SWAT sharpshooter || Heavy barrel, fitted with custom buttstock and scope / &amp;quot;Duane Barry&amp;quot; (S2E05) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' ||  || FBI tactical agents, Militia gunmen || Heavy barrels, fitted with A1 handguards to pass for [[M16A1]]s / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' ||[[Eric Keenleyside]]|| Gary King||  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)|Viper]]'' |||| rogue U.S. Army intelligence officers||w/[[Cobray CM203]]  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dark Angel (TV Series)|Dark Angel]]'' |||| Soldiers||  || rowspan=2|2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[William Gregory Lee]] || Zack || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace|||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With Beta-C magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]] || [[Amanda Tapping]]  ||Major Samantha Carter || [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] || 2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4 CQB&amp;quot; ||LMT SOPMOD stock and a set of A2 style iron sights||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== CQ / Model 311 ==&lt;br /&gt;
[[File:CQ311.jpg|thumb|right|500px|CQ / Model 311 (Norinco-branded) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CQ-B.jpg|thumb|right|500px|CQ-B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CSLM11.jpg|thumb|right|500px|CS/LM11 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CQ''' rifle is a Chinese copy of the M16A1. The rifle was produced by Factory 216, a.k.a. Changqing Machinery (now known as Huaqing Machinery; Changqing is also the origin of the CQ name), and first began production in 1983. The rifle is made in both select-fire and semi-auto-only versions. Norinco exports both versions of the rifle under the name '''Model 311'''.&lt;br /&gt;
&lt;br /&gt;
The CQ / Norinco Model 311 can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
&lt;br /&gt;
Variants of the CQ include:&lt;br /&gt;
&lt;br /&gt;
* '''CQ''': M16A1 clone&lt;br /&gt;
* '''CQ-A''': M4 clone (see below); allegedly also uses the name '''CS/LR2'''&lt;br /&gt;
* '''CQ-B''': M16A4 clone; lacks most of the identifiable features of Chinese M16 rifles and thus is almost indistinguishable from the M16A4&lt;br /&gt;
* '''CQ-C''': Colt Model 750 LMG clone; also observed under the name '''CS/LM11'''&lt;br /&gt;
* '''CQ-D''': CQ variant with railed handguard&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]]'' ||[[Scott Adkins]]  ||&amp;quot;Tom Cat&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || || Seen in piles of weapons || 2005&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffalo Soldiers]]'' || various || US Army soldiers || Stand-in for [[M16A2]] || 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || Kakuton || with drum magazine ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CQ-A ==&lt;br /&gt;
[[File:Norinco cq-m4.jpg|thumb|right|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The CQ-A is a variant of the CQ rifle, and is a Chinese copy of the M4 Carbine, also known as &amp;quot;CQ-M4 Carbine&amp;quot;. CQ-A carbines have been seen used by the Chongqing SWAT and Snow Leopard assault team special forces.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Warriors]] ||  || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas=&lt;br /&gt;
==MGC M16==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|MGC M16]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|MGC M16 closeup.  This clearly shows how the fake forward assist is actually a connector with an allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|MGC CAR-15]]&lt;br /&gt;
&lt;br /&gt;
Before the advent of inexpensive Airsoft guns, there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the US Army had access to hard rubber training M16 replicas (nicknamed the &amp;quot;rubber duck&amp;quot;), it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Metal replica guns that were commercially available were thus used for these non-firing purposes.&lt;br /&gt;
&lt;br /&gt;
Model Gun Corporation (MGC) of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s, and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). Early model MGC M16 replicas can be distinguished from the real M16 by the fake forward assist on these models, which are actually bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.&lt;br /&gt;
&lt;br /&gt;
There is also the '''MGC XM177 Commando''' carbine variant, listed in the catalog&amp;lt;!--Which catalog?--&amp;gt; as the '''CAR-15'''. This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal and not plastic, and it did not telescope unlike the real weapons.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.&lt;br /&gt;
&lt;br /&gt;
MGC replicas are likely the most used M16 replica in film and television productions.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Israeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' ||[[Todd Allen]] || Frank Rhodes|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || American MP || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''||  || Drake guards || shot from ''[[Moonraker]]'' ||  2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || 1987-1990 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) ||  1986-1988 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra Kai]]''|||| US Troops |||| 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[File:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP-15 - .22 LR. The AP-15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider. The AP-74 has a three prong flash hider.]]&lt;br /&gt;
[[File:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP-74 - .22 LR. Note the sharply angled three prong flash hider and the forward assist, which differentiates it from the AP-15.]]&lt;br /&gt;
Made in Italy and imported into the US by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22 LR guns imported into the US with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cassandra Crossing, The|The Cassandra Crossing]] ||  || US Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter Washington||rowspan=2| AP-74 || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott H. Reiniger]] || Roger DeMarco&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || AP-74 with wooden furniture || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout; AP-74 and subcompact AP-74/I || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || A Cleaner || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|right|500px|Armscor M16 22 with collapsible stock and full wrap-around handguard - .22 LR]]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1600&amp;quot; || || rowspan=&amp;quot;2&amp;quot; |  || rowspan = &amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M1600A3000&amp;quot; || Collapsible wire stock, top rail, shortened barrel, railed handguard, select-fire&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crosman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|none|Crosman M4-177 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman M4-177''' is a pump action air rifle built in the general form of an M4 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crosman Air 17==&lt;br /&gt;
[[File:Crosman Air 17.jpg|thumb|right|500px|Crosman Air 17 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman Air 17''' is a pump action air rifle built in the general form of an M16 rifle. It is most easily distinguished from a genuine M16 by the pump tube under the barrel, rounded rear receiver and blockish magazine well. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed BB magazine (which is topped up from an integral hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; once each time by pulling down on the handguard. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  || Rehab officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unidentified AR-15 Variant=&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitcher, The (2007)|The Hitcher]]'' ||[[Sean Bean]] ||John Ryder || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || ||w/ rounded handguard, ACOG scope and HK E1 stock; is seen next the dead Marine in &amp;quot;Shape-Shifters&amp;quot; (S1E10)|| 2019&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[Bushmaster Firearms International]] - A list of all firearms manufactured by Bushmaster.&lt;br /&gt;
&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* [[Remington Arms]] - A list of all firearms manufactured by Remington Arms.&lt;br /&gt;
&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:AR Derivatives|AR Derivatives]]&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1562996</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Rifles &amp; Carbines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1562996"/>
		<updated>2023-03-11T03:36:04Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Colt AR-15 Sporter Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rifles &amp;amp; Carbines=&lt;br /&gt;
Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). The Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic (such as the SKS or sporting rifles).&lt;br /&gt;
==ArmaLite AR-180==&lt;br /&gt;
The final of the 4 [[AR-18]] variants added in Update #102's first experimental build was an [[AR-18|ArmaLite AR-180]], the civilian semi-auto variant of the basic rifle.&lt;br /&gt;
[[File:Sterlingar180.jpg|thumb|none|450px|Sterling-produced ArmaLite AR-180 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-180 Left.jpg|thumb|none|600px|Examining the AR-180.]]&lt;br /&gt;
[[File:H3VR AR-180 Right.jpg|thumb|none|600px|Like an AR-18, but more... civilianized? Civilized? Domesticated, maybe?]]&lt;br /&gt;
[[File:H3VR AR-180 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine; this may be a civilian rifle, but it's not a compliant enough one to have 10-rounders. (Also, AR-180s were out of production by the time capacity restrictions started cropping up, and any subsequent modern versions just took STANAGs anyway.)]]&lt;br /&gt;
[[File:H3VR AR-180 Charging.jpg|thumb|none|600px|Chambering one of the aforementioned 20 rounds...]]&lt;br /&gt;
[[File:H3VR AR-180 Closing.jpg|thumb|none|600px|...and then shutting the dustcover, as any responsible citizen should.]]&lt;br /&gt;
[[File:H3VR AR-180 Folding.jpg|thumb|none|600px|The stock can also fold, though of course, any respectable citizen should have nothing to hide, and thus no reason to use this function.]]&lt;br /&gt;
[[File:H3VR AR-180 Safety.jpg|thumb|none|600px|With all the proper protocols dealt with, the safety can safely be de-safed. Note the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings on the selector, and the &amp;quot;AR-180&amp;quot; marking on the receiver, confirming that this is a proper AR-180, and not simply a copy-paste of the game's AR-18 model with only two selector positions programmed.]]&lt;br /&gt;
[[File:H3VR AR-180 Aiming.jpg|thumb|none|600px|Taking careful aim through the aperture-and-post irons at a proper target - namely, a neighbor's air-conditioning unit.]]&lt;br /&gt;
[[File:H3VR AR-180 Firing.jpg|thumb|none|600px|Normally, this would be considered rather un-neighborly behavior, but fair's fair.]]&lt;br /&gt;
[[File:H3VR AR-180 Flipping.jpg|thumb|none|600px|Should you desire a more precise shot, the smaller aperture option may be for you.]]&lt;br /&gt;
[[File:H3VR AR-180 Small.jpg|thumb|none|600px|Provided, that is, that your precise shot is precisely 400 meters away, give or take.]]&lt;br /&gt;
[[File:H3VR AR-180 Scope.jpg|thumb|none|600px|Finding neither quite suitable for his needs, the feuding neighbor decides that some glass is in order. This scope fits on the AR-180's proprietary dovetail rail, a rail so proprietary that every other variant of the rifle shares it.]]&lt;br /&gt;
[[File:H3VR AR-180 Reticle.jpg|thumb|none|600px|It offers a simple, fine crosshair reticle, with 2.75x magnification - nothing extraordinary, but perfectly suitable for filing your grievances with the HOA.]]&lt;br /&gt;
[[File:H3VR AR-180 Locked.jpg|thumb|none|600px|Having expended 20 rounds' worth of matters from his own hands, the beleaguered citizen's rifle locks open.]]&lt;br /&gt;
[[File:H3VR AR-180 Ejecting.jpg|thumb|none|600px|''&amp;quot;That'll teach him to shoot at my load-bearing AC unit...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-180 Dropped.jpg|thumb|none|600px|''&amp;quot;...which I'm still standing on. Right. Should probably head inside now.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Armscor M1600==&lt;br /&gt;
Added in Update #98 as a belated April Fools' Day present, the [[M16#Armscor M16 22|Armscor M1600]] is available in two forms - the standard &amp;quot;M1600&amp;quot;, and a modified version called the &amp;quot;M1600A3000&amp;quot;, which features a collapsible wire stock, a full wrap-around handguard, an optics rail in place of the carrying handle, a shortened barrel, and a railed handguard.&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|none|450px|Armscor M1600 - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600 Left.jpg|thumb|none|600px|Out at the range with the M1600. It's... well... I'm sure it has a great personality.]]&lt;br /&gt;
[[File:H3VR M1600 Right.jpg|thumb|none|600px|Yeah, for sure - underneath all that gradually-peeling black stock paint is a heart of gold. ''&amp;quot;(And a lot of recessive alleles.)&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What was that?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Nothing!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1600 Safety.jpg|thumb|none|600px|Disengaging the M1600's simple two-position safety. Not trying to use that word in a derogatory sense or anything.]]&lt;br /&gt;
[[File:H3VR M1600 Loading.jpg|thumb|none|600px|Loading in a... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (''&amp;quot;...is that really what it looks like? ...you sure? Alright... here we go, straight face...&amp;quot;'') &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *ahem* Loading in a standard 15-round magazine; these are a proprietary design, with a STANAG-esque lower section that includes the magazine release, and an adapted target pistol magazine at the top.]]&lt;br /&gt;
[[File:H3VR M1600 Charging.jpg|thumb|none|600px|Pulling the charging handle; being... ''derived from'' a typical tube-receiver .22 semi-auto design, this is a reciprocating affair, mounted on the right side.]]&lt;br /&gt;
[[File:H3VR M1600 Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the M1600 features M16-style sights that are surprisingly quite usable. Err... surprising if you didn't have high expectations of it, that is! Which I certainly didn't! Because I can tell a strong, brave, capable little gun when I see one!]]&lt;br /&gt;
[[File:H3VR M1600 Firing.jpg|thumb|none|600px|And, speaking of capable, here's the M1600 firing! Great job! ''&amp;quot;(Not like you could really screw that up, no matter how-) Nothing! Just thinking about what I'm gonna do after work, that's all!&amp;quot;'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|none|450px|Armscor M1600 with full wrap-around handguard and collapsible stock - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600A2000 Left.jpg|thumb|none|600px|Behold, the weapon of the future!]]&lt;br /&gt;
[[File:H3VR M1600A2000 Extending.jpg|thumb|none|600px|Extending the M1600A3000's stock, after double-checking to make sure that there aren't too many zeroes in there.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Semi.jpg|thumb|none|600px|Disengaging the safety. Note that it doesn't go all the way forward; this'll be important later.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Sightless.jpg|thumb|none|600px|Aiming down the... hmm. Something's not right here.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Modded.jpg|thumb|none|600px|Hmmm... better, but still not quite there yet.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Drum.jpg|thumb|none|600px|Ah-HAH! That's it, capacity! After all, who needs a 15-round box magazine when you can have a 150-round converted Beta-C! Which would really make it a Beta-C-and-a-half, I suppose.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Burst.jpg|thumb|none|600px|Fully disengaging the safety; the half-forward position on the A3000 is semi-auto, and the fully-forward position sets it to 3-round-burst. This technically makes it the game's second/third .22 LR submachine gun, depending on how you count the two American-180 variants.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Aiming.jpg|thumb|none|600px|Aiming at a hostile Sosig with 3 of the 4 available options - the ELCAN SpecterDR 4-power scope, canted DI Optical EG1 reflex sight, and AN/PEQ-15 laser sight are all in play, with only the backup irons on the ELCAN being left high and dry. Don't worry - they'll get their fun.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Firing.jpg|thumb|none|600px|The breaching exercise went well for the breacher; unfortunately for this particular Sosig, his goals and the breacher's didn't exactly line up. Hence the present holiness of his face.]]&lt;br /&gt;
&lt;br /&gt;
==Bendix-Hyde 2nd Model Light Rifle==&lt;br /&gt;
The second version of the [[Bendix-Hyde Light Rifle]], a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build. &lt;br /&gt;
[[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]]&lt;br /&gt;
[[File:H3VR Hyde.jpg|thumb|none|600px|...before taking a good look at its... ''interesting'' proportions.]]&lt;br /&gt;
[[File:H3VR Hyde Right.jpg|thumb|none|600px|The Hyde's other side, which shows off the charging handle. This was one of the many things changed from the first variant; that one had a non-reciprocating charging handle, which the testing board requested to be changed, citing a need to be able to manually force the bolt closed if necessary.]]&lt;br /&gt;
[[File:H3VR Hyde Charging.jpg|thumb|none|600px|Speaking of the charging handle, it's high time for it to get pulled.]]&lt;br /&gt;
[[File:H3VR Hyde Safety.jpg|thumb|none|600px|Turning off the safety, which is a piece inside of the trigger guard, rather reminiscent of the [[M1 Garand]] (or, for that matter, the [[M1 Carbine]] that defeated the Hyde in trials).]]&lt;br /&gt;
[[File:H3VR Hyde Aiming.jpg|thumb|none|600px|Looking through the Hyde's rear aperture sight...]]&lt;br /&gt;
[[File:H3VR Hyde Firing.jpg|thumb|none|600px|Firing a shot, thankful that doing so doesn't cause it to transform into a Jekyll Carbine.]]&lt;br /&gt;
[[File:H3VR Hyde Hipfiring.jpg|thumb|none|600px|&amp;quot;Y'know, just because one of the complaints about the 2nd model was that it was less accurate than the first, does ''not'' mean that it's okay to do that.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later.&lt;br /&gt;
[[File:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]]&lt;br /&gt;
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]]&lt;br /&gt;
[[File:H3VR CX4 Left.jpg|thumb|none|600px|His weapon loaded, Hick-not45 proceeds down range with his Cx4, determined to get a hit on the gong.]]&lt;br /&gt;
[[File:H3VR CX4 Charging.jpg|thumb|none|600px|He then remembers to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR CX4 Firing.jpg|thumb|none|600px|Firing the Cx4; the bullet trails demonstrate one of ''H3'''s interesting mechanics: the ballistics system. The system assigns a material to every object in the game, and has rounds react accordingly; in this case, the FMJ 9x19mm rounds pierce through this wooden post, and are redirected this way and that in the process.]]&lt;br /&gt;
[[File:H3VR CX4 Forend.jpg|thumb|none|600px|A close-up shot of the Cx4's foregrip; not only did Update #52 remove this, but it also removed the rail system it's attached to.]]&lt;br /&gt;
[[File:H3VR CX4 Right.jpg|thumb|none|600px|With that, Hick-not45 sets the carbine back on the table, and moves on.]]&lt;br /&gt;
[[File:H3VR CX4 Gripless.jpg|thumb|none|600px|Examining (and cocking) the updated Cx4, in a far more demure setting. The main alteration caused by this update was the removal of both the foregrip and the rail system it was attached to...]]&lt;br /&gt;
[[File:H3VR CX4 Icon.jpg|thumb|none|600px|...though the item spawner evidently hasn't gotten the memo.]]&lt;br /&gt;
[[File:H3VR CX4 Aiming.jpg|thumb|none|600px|The sights of the Cx4. These didn't change or anything, we just thought that you'd like to see them.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Model 1916 Carbine==&lt;br /&gt;
The [[Berthier Mle 1916]] was added on day 8 of the Meatmas 2020 Advent Calendar event. It is the game's second bolt-action rifle to use en-bloc clips, and its second rifle chambered in 8x50mmR Lebel.&lt;br /&gt;
[[File:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:H3VR Berthier Box.jpg|thumb|none|600px|The Berthier in its gift crate, complete with quite possibly the first ever use of the word &amp;quot;bloop&amp;quot; in reference to an en-bloc clip.]]&lt;br /&gt;
[[File:H3VR Berthier Left.jpg|thumb|none|600px|Examining the Berthier. This variant is set up as a cavalry carbine, as evidenced by the side-mounted sling points (a large ring at the front, and a fixed bar at the rear).]]&lt;br /&gt;
[[File:H3VR Berthier Right.jpg|thumb|none|600px|Flipping it over gives a good look at the [[Lebel 1886|Lebel]]-esque bolt; this makes sense, as the Berthier was originally designed as a box-magazine conversion of the Lebel.]]&lt;br /&gt;
[[File:H3VR Berthier Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR Berthier Loading.jpg|thumb|none|600px|Shoving in a 5-round en-bloc clip; this was one of the primary improvements of the M1916 over earlier Berthiers, which used 3-rounders. The receiver markings are also visible in this shot, showing that this particular Berthier was manufactured at the St. Etienne arsenal.]]&lt;br /&gt;
[[File:H3VR Berthier Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Berthier Scope.jpg|thumb|none|600px|To help deal with the various threats scattered across the vast, open expanses of the Winter Wasteland, the Berthier was made compatible with the Weaver 330 scope; it apparently just screws into the stock.]]&lt;br /&gt;
[[File:H3VR Berthier Aiming.jpg|thumb|none|600px|Testing out the carbine's irons; while they're a bit hard to make out here, they're fantastic in-game, with a large, chunky, easy-to-acquire notch-and-post setup (reminiscent of a modern handgun, minus the high-contrast paint) for close-range engagements, and a small notch in the front sight for lining up more precise shots.]]&lt;br /&gt;
[[File:H3VR Berthier Drone.jpg|thumb|none|600px|Eagle-eyed viewers may have noticed that the carbine in the above screenshot was uncocked; this is why.]]&lt;br /&gt;
[[File:H3VR Berthier Firing.jpg|thumb|none|600px|Blasting the Swarm drone that someone rather inconsiderately placed directly outside of a bunker; as one would expect for such a short, light, handy little rifle in a full-powered cartridge, the Berthier is loud and jumpy.]]&lt;br /&gt;
[[File:H3VR Berthier Cycling.jpg|thumb|none|600px|Flashback sequence over, the Berthier can be cycled.]]&lt;br /&gt;
[[File:H3VR Berthier Chamberloading.jpg|thumb|none|600px|Chamberloading a single 8x50mmR tracer round; between the prior shot and this one came four additional shots, since single-loading a gun like this only really makes sense when there's no en-bloc clip in the magazine.]]&lt;br /&gt;
[[File:H3VR Berthier Reticle.jpg|thumb|none|600px|Taking aim at a distant Static drone. The practical utility of a single tracer for such an application is questionable, to say the least.]]&lt;br /&gt;
[[File:H3VR Berthier Ejecting.jpg|thumb|none|600px|This is further supported by the fact that, in the subsequent interim, another four FMJs were fired, causing the next en-bloc clip to pop out as the fifth round is chambered. Due to the way this ejection is programmed in-game, the clip tends to, well, clip.]]&lt;br /&gt;
[[File:H3VR Berthier Adjusting.jpg|thumb||thumb|none|600px|Fiddling with the weapon's sights over in the Proving Grounds. Note the arrows on both sides of the adjustment box; despite starting at a 400-meter zero, it goes down to 300 meters.]]&lt;br /&gt;
[[File:H3VR Berthier Max.jpg|thumb|none|600px|The sights max out at 800 meters; a bit optimistic, but far more reasonable than most full-length rifles of its day.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
The [[Brown Bess Flintlock Musket]] was added on Meatmas Day 2020. It is the second flintlock firearm added to the game and the first flintlock long arm.&lt;br /&gt;
[[File:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
[[File:H3VR BrownBess Present.JPG|thumb|none|600px|Allo, wot's oll this then? Cor blimey, its a Brown Bess, innit?]]&lt;br /&gt;
[[File:H3VR BrownBess Left.JPG|thumb|none|600px|Being the longer version of the Flintlock pistol, the Brown Bess is mechanicaly identically in every major factet.]]&lt;br /&gt;
[[File:H3VR BrownBess Right.JPG|thumb|none|600px|Just, you know... much bigger.]]&lt;br /&gt;
[[File:H3VR BrownBess Flashpan.JPG|thumb|none|600px|Okay, starting off this long and drawn out loading process, we begin by pouring a few grains of black powder into the flashpan.]]&lt;br /&gt;
[[File:H3VR BrownBess FrizzenClose.JPG|thumb|none|600px|The Frizzen is closed shut, or else all the black powder in the flashpan is going to fall out in the next step.]]&lt;br /&gt;
[[File:H3VR BrownBess RamrodRemove.JPG|thumb|none|600px|Removing the ramrod from its hold is a bit more complicated this time around, seeing as its nearly as long as the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridge.JPG|thumb|none|600px|While we could just use loose powder and musket ball, we're provided with a paper cartridge for a somewhat easier loading process.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridgeBite.JPG|thumb|none|600px|To open, bit off the tip of the paper cartridge. The player spits out the paper immediately. Which is what you should do, because black powder tastes nasty.]]&lt;br /&gt;
[[File:H3VR BrownBess Load.JPG|thumb|none|600px|Next, dump the powder into the barrel, then place the cartridge and ball into the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess Ramming.JPG|thumb|none|600px|Now we just need to ram that sucker all the way down into the barrel. Because we've got several more feet of barrel to ram, this takes a fair bit longer than on the pistol.]]&lt;br /&gt;
[[File:H3VR BrownBess Rammed.JPG|thumb|none|600px|When the ramrod is just barely poking out, you've got the ball all the way down.]]&lt;br /&gt;
[[File:H3VR BrownBess FullCock.JPG|thumb|none|600px|Final step is to pull the hammer into full cock, and we're ready to shoot.]]&lt;br /&gt;
[[File:H3VR BrownBess Aim.JPG|thumb|none|600px|Even with just the rudimentary front sight, the long length of the barrel does make aiming a little bit more accurate.]]&lt;br /&gt;
[[File:H3VR BrownBess Fire.JPG|thumb|none|600px|There's a slight delay between pulling the trigger and firing the musketball, depending on how much powder is in the flashpan. Either way, you're going to get a lot of smoke.]]&lt;br /&gt;
[[File:H3VR BrownBess Hit.JPG|thumb|none|600px|And for an unrifled barrel, its not too difficult to hit targets from farther away.]]&lt;br /&gt;
[[File:H3VR BrownBess TooMuchPowder.JPG|thumb|none|600px|But what happens if we put in ''way'' too much powder?]]&lt;br /&gt;
[[File:H3VR BrownBess Explosion.JPG|thumb|none|600px|That doesn't look good.]]&lt;br /&gt;
[[File:H3VR BrownBess Destroyed.JPG|thumb|none|600px|That definitely doesn't look good.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 Carbine==&lt;br /&gt;
Update #61 added a pair of [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC]]-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.&lt;br /&gt;
[[File:APC45 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 Carbine - .45 ACP]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. Image provided to show the collapsible stock seen on the in-game APC45.]]&lt;br /&gt;
[[File:H3VR APC45 Loading.jpg|thumb|none|600px|Loading a magazine into the APC45...]]&lt;br /&gt;
[[File:H3VR APC45 Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR APC45 Left.jpg|thumb|none|600px|Examining the carbine; note the 2-position fire selector.]]&lt;br /&gt;
[[File:H3VR APC45 Right.jpg|thumb|none|600px|The other side, giving a good view of the collapsible stock. While not as commonly seen on the carbines, the collapsible stock is interchangeable with the side-folder, so such a configuration is entirely possible.]]&lt;br /&gt;
[[File:H3VR APC45 RDS.jpg|thumb|none|600px|Attaching a red-dot sight, in an attempt to appease the benevolent gods of reference images.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming.jpg|thumb|none|600px|Plus it makes aiming easier.]]&lt;br /&gt;
[[File:H3VR APC45 Firing.jpg|thumb|none|600px|Firing off a round.]]&lt;br /&gt;
[[File:H3VR APC45 Collapsing.jpg|thumb|none|600px|Collapsing the stock...]]&lt;br /&gt;
[[File:H3VR APC45 Collapsed.jpg|thumb|none|600px|...which fits nice and flush against the back of the receiver.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming 1-Handed.jpg|thumb|none|600px|Doing this allows the APC45 to be used as a pseudo-pistol.]]&lt;br /&gt;
[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9-P==&lt;br /&gt;
To compliment the APC45, Update #61 added [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9-P]] semi-auto carbine, a longer-barreled variant of the APC9.&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]]&lt;br /&gt;
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]]&lt;br /&gt;
[[File:H3VR APC9 Right.jpg|thumb|none|600px|...and the right side. Without the magazine, the APC9 is nearly indistinguishable from the .45 version.]]&lt;br /&gt;
[[File:H3VR APC9 Loading.jpg|thumb|none|600px|Bringing the magazine into the equation makes the difference relatively clear. These 32-round magazines are interchangeable with those of the [[Brügger &amp;amp; Thomet MP9]], which makes sense, considering that they're made by the same company.]]&lt;br /&gt;
[[File:H3VR APC9 Charging.jpg|thumb|none|600px|Giving the reciprocating charging handle a nice, solid tug.]]&lt;br /&gt;
[[File:H3VR APC9 Collapsing.jpg|thumb|none|600px|Fiddling with the collapsible stock.]]&lt;br /&gt;
[[File:H3VR APC9 Front.jpg|thumb|none|600px|Flipping up the front sight...]]&lt;br /&gt;
[[File:H3VR APC9 Rear.jpg|thumb|none|600px|...and the rear one.]]&lt;br /&gt;
[[File:H3VR APC9 Safe.jpg|thumb|none|600px|The APC9's selector switch; the civilian carbine versions have only safe and semi-auto positions, while the SMG variants have a 3rd full-auto position around the 8 o'clock position relative to the pivot, denoted by 3 red dots (see the 2nd reference image).]]&lt;br /&gt;
[[File:H3VR APC9 Safety.jpg|thumb|none|600px|The aforementioned semi-auto position.]]&lt;br /&gt;
[[File:H3VR APC9 Aiming.jpg|thumb|none|600px|A view through the carbine's flip-up irons.]]&lt;br /&gt;
[[File:H3VR APC9 Firing.jpg|thumb|none|600px|Another view of the same, this time just after firing.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Meteor Air Rifle==&lt;br /&gt;
Added on Meatmas Day of 2022, a long-requested [[Air Rifle]] was added to the game; specifically, a spring-piston air rifle that appears to be a BSA Meteor.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the picture's PMAG.]]&lt;br /&gt;
[[File:H3VR ACR Right.jpg|thumb|none|600px|Plus, at the time these shots were taken, the game didn't have any PMAGs yet.]]&lt;br /&gt;
[[File:H3VR ACR Left.jpg|thumb|none|600px|Well, making do is all we can.]]&lt;br /&gt;
[[File:H3VR ACR Charging.jpg|thumb|none|600px|Pulling the charging handle; interestingly enough, ''H3'''s ACR has its reversible charging handle set on the right side, in an ideal position for a left-handed user.]]&lt;br /&gt;
[[File:H3VR ACR Safe.jpg|thumb|none|600px|Taking a close look at the fire selector...]]&lt;br /&gt;
[[File:H3VR ACR Semi.jpg|thumb|none|600px|...which has two - count 'em! - settings: safe, and semi-auto.]]&lt;br /&gt;
[[File:H3VR ACR Aiming.jpg|thumb|none|600px|It also has zero - count 'em! - sights by default.]]&lt;br /&gt;
[[File:H3VR ACR Firing.jpg|thumb|none|600px|Once again, there's nothing to do but make do.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M17S==&lt;br /&gt;
The [[Bushmaster M17S]] was added on Day 13 of the Meatmas 2022 Advent Calendar event. This is the first Australian firearm added to the game, and the first time the M17S has appeared in a video game.&lt;br /&gt;
[[File:Bushmaster-M17S.jpg|thumb|none|450px|Bushmaster M17S - 5.56x45mm]]&lt;br /&gt;
[[File:H3VR M17S Box.jpg|thumb|none|600px|A box of Bushmasters, in a locale somewhat inconveniently devoid of any bushes to master.]]&lt;br /&gt;
[[File:H3VR M17S Left.jpg|thumb|none|600px|Examining the Australian rifle. Take a good, long look; you don't get to see these puppies often.]]&lt;br /&gt;
[[File:H3VR M17S Right.jpg|thumb|none|600px|Or would &amp;quot;dingoes&amp;quot; be more appropriate?]]&lt;br /&gt;
[[File:H3VR M17S Safety.jpg|thumb|none|600px|Disengaging the safety, a simple cross-bolt button.]]&lt;br /&gt;
[[File:H3VR M17S Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; if the lower receiver looks AR-ish, that's because it is - the design is largely [[AR-18]]-derived.]]&lt;br /&gt;
[[File:H3VR M17S Charging.jpg|thumb|none|600px|The manual of arms, however, is rather unique - the entire back section of the carrying handle serves as a (thankfully non-reciprocating) charging handle.]]&lt;br /&gt;
[[File:H3VR M17S Aiming.jpg|thumb|none|600px|The sights atop this charging handle are a simple, pistol-esque 3-dot setup - good for quick acquisition, if a bit obtrusive at longer ranges.]]&lt;br /&gt;
[[File:H3VR M17S Firing.jpg|thumb|none|600px|Being an intermediate-caliber bullpup with a substantial height-over-bore, firing while aiming down sights doesn't produce any particularly interesting screencaps, forcing site editors to resort to more... ''creative'' measures.]]&lt;br /&gt;
[[File:H3VR M17S Locked.jpg|thumb|none|600px|Upon emptying the rest of the magazine in a far less uncomfortable position, the gun locks open; while the magazine release is still in the same relative position as that of an AR, it is no longer hand-accessible, for relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR M17S Railed Left.jpg|thumb|none|600px|Should you find the standard version insufficiently modern (or oversufficiently tall), the fictional &amp;quot;M17S Mod&amp;quot; might be the gun for you.]]&lt;br /&gt;
[[File:H3VR M17S Railed Charging.jpg|thumb|none|600px|Aside from the rails, the main change is the complete removal of the carrying handle; since this served as the charging handle, an [[AR-15]]-type T-handle has been installed in its place.]]&lt;br /&gt;
[[File:H3VR M17S Railed Right.jpg|thumb|none|600px|Though, of course, the rails are a significant change in their own right.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91==&lt;br /&gt;
On the ninth day of the 2018 Meatmas event, a [[Carcano M91]] was added. It is (understandably) the first weapon in the game to use the 6.5x52mm Carcano round, and only the second to use en-bloc clips (the first being the earlier-added [[M1 Garand]], which uses a slightly different system).&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Carcano M91 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:H3VR Carcano Box.jpg|thumb|none|600px|A Carcano in its box.]]&lt;br /&gt;
[[File:H3VR Carcano Right.jpg|thumb|none|600px|Admiring the rifle. Or, at least, attempting to; being over 50 inches (127 cm) long, the Carcano rarely actually fits in frame.]]&lt;br /&gt;
[[File:H3VR Carcano Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR Carcano Left.jpg|thumb|none|600px|...which, unfortunately, doesn't make the rifle any shorter.]]&lt;br /&gt;
[[File:H3VR Carcano Loading.jpg|thumb|none|600px|Loading in a 6-round en-bloc clip. Unlike the M1's staggered-column clips, these are based on the original Austro-Hungarian Mannlicher system (or, rather, the improved bi-directional German version developed with the [[Gewehr 1888]]), and, as such, are single-stacked.]]&lt;br /&gt;
[[File:H3VR Carcano Hole.jpg|thumb|none|600px|Another aspect of the Mannlicher system is this mysterious hole. Wonder what it could be for...]]&lt;br /&gt;
[[File:H3VR Carcano Chambering.jpg|thumb|none|600px|Deciding to just ignore it, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Carcano Aiming.jpg|thumb|none|600px|Aiming; the M91's sights are a bit small and hard to see, as was common at the time of its adoption. Which was quite a long time ago, as both the rifle's designation and poor condition make apparent. The two world wars it's been through probably haven't helped.]]&lt;br /&gt;
[[File:H3VR Carcano Ejecting.jpg|thumb|none|600px|Working the action, and ejecting a spent casing. At full size, this image also shows off some of the markings on the flat-sided portion of the barrel.]]&lt;br /&gt;
[[File:H3VR Carcano Cycling.jpg|thumb|none|600px|Ejecting the second-to-last spent case...]]&lt;br /&gt;
[[File:H3VR Carcano Clip.jpg|thumb|none|600px|...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
The [[Colt AR-15 Sporter-1]], the semi-auto-only civilian version of the [[M16]], was added in the full release of Update #107. It is referred to by its model designation of R6000 SP1.&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|none|450px|Colt AR-15 Sporter - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
Alongside the AR-15 Sporter, the [[Colt AR-15 Sporter Carbine]] was also added in Update #107's full release. It too is referred to by its model deisgnation of R6001 SP1.&lt;br /&gt;
[[File:Colt-Sporter-I-Carbine.jpg|thumb|none|450px|Colt AR-15 Sporter Carbine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CMMG MkGs Banshee==&lt;br /&gt;
Added in the 4th alpha build of Update #70, the &amp;quot;Phantom 9&amp;quot; pistol-caliber carbine is a [[CMMG series#CMMG MkGs|CMMG MkGs Banshee]] in 9x19mm.&lt;br /&gt;
[[File:Banshee MkGs grey.jpg|thumb|none|450px|CMMG MkGs Banshee 300 with Magpul RVG foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Banshee Loading.jpg|thumb|none|600px|Loading the Banshee with a 15-round [[Glock 19]] magazine.]]&lt;br /&gt;
[[File:H3VR Banshee Right.jpg|thumb|none|600px|Flipping it over...]]&lt;br /&gt;
[[File:H3VR Banshee Charging.jpg|thumb|none|600px|...and racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Banshee Left.jpg|thumb|none|600px|Pausing for a moment to admire the Banshee. The matte-gray finish is an interesting choice, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Banshee Extending.jpg|thumb|none|600px|Toying with the adjustable stock; this is CMMG's proprietary RipStock, standard on the SBR-pattern Banshees.]]&lt;br /&gt;
[[File:H3VR Banshee Aiming.jpg|thumb|none|600px|Trying to aim, before immediately discovering that the Banshee doesn't come with any sights by default, which is at least in line with how the carbines are shipped from the factory.]]&lt;br /&gt;
[[File:H3VR Banshee Firing.jpg|thumb|none|600px|Popping off a few rounds in spite of this.]]&lt;br /&gt;
[[File:H3VR Banshee 33.jpg|thumb|none|600px|Of course, if 15 rounds is good, then 33 must be better, right?]]&lt;br /&gt;
[[File:H3VR Banshee Unaimed.jpg|thumb|none|600px|Following this sound logic, and firing some more rounds, in the ever-cool-but-impractical diagonal-firing stance. Of course, without any sights (or, for that matter, any particular target), it's a bit of a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
Update #59's eighth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the &amp;quot;Bubba-15&amp;quot;.&lt;br /&gt;
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for legality's sake, before irritatedly remembering that most states with magazine capacity restrictions have a total moratorium on SBRs anyway (SBR standing for '''S'''hort-'''B'''arreled '''R'''ifle, a term used in the context of US firearms laws to refer to any firearm with a stock and a rifled barrel shorter than {{convert|in|16}}, or a front-to-back overall length under {{convert|in|26}}; under the National Firearms Act of 1934, these require registration with the Bureau of Alcohol, Tobacco, Firearms, and Explosives, with a $200.00 fee, though some states simply prohibit them outright).]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Right.jpg|thumb|none|600px|&amp;quot;Well, if they're going to come for my dogs, they're going to have to go through me first.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Bare.jpg|thumb|none|600px|&amp;quot;That might be a problem.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR RDS.jpg|thumb|none|600px|Alleviating the aforementioned problem, by attaching an Aimpoint red-dot sight.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Close.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Charging.jpg|thumb|none|600px|WE ARE EXPERIENCING TECHNICAL DIFFICULTIES; PLEASE STAND BY.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Close.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Extending.jpg|thumb|none|600px|Remembering that funny little thing called &amp;quot;eye relief&amp;quot; exists, our heroic dog-defender extends his rifle's stock.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Far.jpg|thumb|none|600px|There we go, much better.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Far.jpg|thumb|none|600px|Firing again, this time without any risk of objective lens-related eye injuries.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Ejecting.jpg|thumb|none|600px|Dumping out the empty magazine. 10 rounds lasts longer than you might think, but not as long as you'd like it to.]]&lt;br /&gt;
===&amp;quot;Bubba-15&amp;quot;===&lt;br /&gt;
[[File:H3VR Bubba-15 Loading.jpg|thumb|none|600px|Attempting to stick a magazine into the trigger guard; Bubba isn't known for his hand-eye coordination. After all, he only has one of the latter and one and half of the former.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Right.jpg|thumb|none|600px|Still, depth perception isn't needed for drooling over a bronze-coated bolt carrier.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Left.jpg|thumb|none|600px|Or any of the rifle's other aftermarket components, for that matter.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Charging.jpg|thumb|none|600px|Getting back to standard Bubba business, and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safe.jpg|thumb|none|600px|Flipping the selector, from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safety.jpg|thumb|none|600px|...to &amp;quot;this is still a civilian rifle, what'd you think its fire modes would be&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming.jpg|thumb|none|600px|Attempting to aim...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Holo.jpg|thumb|none|600px|...before remembering that, of course, no expensive rifle is complete without an expensive optic.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming Holo.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR Bubba-15 Firing Holo.jpg|thumb|none|600px|Firing the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 858==&lt;br /&gt;
The last of Update #59's [[Sa vz. 58]] variants was a synthetic-stocked [[Sa vz. 58|CZ 858]] civilian sporter carbine.&lt;br /&gt;
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]]&lt;br /&gt;
[[File:H3VR 858 Left.jpg|thumb|none|600px|The rifle's other side. As one might expect, it's more or less the same as the standard vz. 58 from an aesthetic perspective, barring the fire selector and furnishings.]]&lt;br /&gt;
[[File:H3VR 858 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the 858. While thematically appropriate, the 10-rounder isn't the only available option; standard 30-rounders work just fine.]]&lt;br /&gt;
[[File:H3VR 858 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 858 Aiming.jpg|thumb|none|600px|Aiming the rifle... poorly.]]&lt;br /&gt;
[[File:H3VR 858 Firing.jpg|thumb|none|600px|Firing the rifle in spite of this fact, with groupings to match.]]&lt;br /&gt;
[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]]&lt;br /&gt;
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]]&lt;br /&gt;
[[File:H3VR 858 Adjusting.jpg|thumb|none|600px|The 858 was another one of the many guns that got an adjustable rear sight in Update #94; it goes from 100 to 800 meters, in 100-meter increments. This one's also been fitted with a PBS-4 suppressor - that way, if the sheer impossibility of making a target out at 800 meters without a magnified optic at HMD resolution doesn't stop you from landing a shot, the point-of-impact shift (another Update #94 addition) will.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
On day 16 of the Meatmas 2022 advent calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms. One of them was the S1 variant (not to be confused with the S1 Carbine below).&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The final [[CZ Scorpion Evo 3]] variant added on Day 16 of the 2022 Meatmas Advent Calendar event was the S1 Carbine, the longer-barreled counterpart to the S1 above.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo S1C Right.jpg|thumb|none|600px|Hope you haven't gotten tired of these things yet. If you have, well, you've only got 10 more image captions to get through.]]&lt;br /&gt;
[[File:H3VR Evo S1C Folding.jpg|thumb|none|600px|Counting this one. But not that one. Which - ah, forget it, here's the stock doing the thing that it does.]]&lt;br /&gt;
[[File:H3VR Evo S1C Left.jpg|thumb|none|600px|This makes the gun substantially more usable, at the cost of making it harder to fit in frame. One of the perks of having long arms, I suppose.]]&lt;br /&gt;
[[File:H3VR Evo S1C Locking.jpg|thumb|none|600px|Once more, same as before, locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo S1C Loading.jpg|thumb|none|600px|...and being made sad by the actions of politicians.]]&lt;br /&gt;
[[File:H3VR Evo S1C Chambering.jpg|thumb|none|600px|Without the fun of a normal-capacity magazine, it's understandably rather hard to work up the enthusiasm for a proper slap - hence the gentler chambering seen here.]]&lt;br /&gt;
[[File:H3VR Evo S1C Safety.jpg|thumb|none|600px|Disengaging the safety, after remembering to install a set of sights; these are the concurrently-added &amp;quot;LPA&amp;quot; variety, as opposed to the standard set.]]&lt;br /&gt;
[[File:H3VR Evo S1C Aiming.jpg|thumb|none|600px|Taking aim at a tree, in the hopes of clearing some of that snow off.]]&lt;br /&gt;
[[File:H3VR Evo S1C Firing.jpg|thumb|none|600px|This works about as well as you'd expect, take or take about 5.3 standard effectiveness units.]]&lt;br /&gt;
[[File:H3VR Evo S1C Swapping.jpg|thumb|none|600px|Needless to say, a lack of effect-on-target combined with the aforementioned undersized magazines quickly leads to this. Or rather, leads to the situation that demands this, that being an empty gun.]]&lt;br /&gt;
[[File:H3VR Evo S1C Releasing.jpg|thumb|none|600px|That, in turn, leads to a situation (a loaded gun with a locked-back bolt) that demands this (pushing the bolt release). And with that, the Scorpion Saga finally comes to an end.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
Update #76's first alpha added the [[De Lisle Carbine]], an integrally-suppressed [[Lee-Enfield]] derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:H3VR Lisle Table.jpg|thumb|none|600px|A De Lisle Carbine sitting on a table, alongside several other bolt-actions of the same approximate period (albeit far more normal ones).]]&lt;br /&gt;
[[File:H3VR Lisle Left.jpg|thumb|none|600px|Examining the carbine...]]&lt;br /&gt;
[[File:H3VR Lisle Right.jpg|thumb|none|600px|...before noticing that the magazine apparently decided to just take a break.]]&lt;br /&gt;
[[File:H3VR Lisle Loading.jpg|thumb|none|600px|Rectifying the above issue, by reminding the mag that it's not part of a union, and can be fired at the employer's discretion. This is a specially-modified [[M1911]] magazine, intended for use with the De Lisle.]]&lt;br /&gt;
[[File:H3VR Lisle Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Lisle Aiming.jpg|thumb|none|600px|Giving the sights a try; these are rather obviously different from normal Enfield sights, being meant for a subsonic cartridge and attached to something other than the original barrel (which isn't even a part of the gun anymore, as the .303 barrel was replaced with a modified barrel from a [[Thompson]] as part of the conversion process).]]&lt;br /&gt;
[[File:H3VR Lisle Firing.jpg|thumb|none|600px|Firing off a shot. Given the ''incredibly'' soft report (the De Lisle is the quietest firearm in the game, and one of the quietest ever created), the nonexistence of a muzzle flash, and the lack of any automatic cycling system, the only real indication that a shot has been fired (other than effect on target) is the dropping of the striker, as seen here.]]&lt;br /&gt;
[[File:H3VR Lisle Cycling.jpg|thumb|none|600px|It's so quiet, in fact, that the process of cycling the bolt is actually louder than the gun firing. Not that you can tell from a still image, of course.]]&lt;br /&gt;
[[File:H3VR Lisle Adjusting.jpg|thumb|none|600px|Adjusting the carbine's sights; given .45 ACP's rainbow-like trajectory (and the weapon's intended role), these only go from 50 meters to 200, in 50-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Police Carbine==&lt;br /&gt;
Day 10 of the Meatmas 2022 advent calendar event brought a large selection of new .50 caliber [[Desert Eagle]]s; the standout among them though was the extremely rare (and thus previously unportrayed) Desert Eagle Police Carbine. As the name suggests, it was marketed primarily towards law enforcement, though it never found much commercial success, if any. The in-game model is a fictional Mark XIX version of the carbine; the real carbine was only made in Mark I model.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|450px|thumb|none|Magnum Research Desert Eagle Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|Hey, you remember this picture from a few sub-pages ago? No? Good, because otherwise there'd be no reason for me to put it here.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Left.jpg|thumb|none|600px|Anyway, here's the biggest thing from that box: a gun that, in a very technical sense, doesn't exist outside the context of this game.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine; while some such magazines exist, they're only for the .44 variants (and, by extension, any similar cartridge that'd fit into a .44 Magnum magazine), and they lack the polymer base, so these are (sadly) likewise a work of fiction.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Racking.jpg|thumb|none|600px|Racking the slide - not something often done strong-handed, but then again, very little is done often with such a weapon as this.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Safety.jpg|thumb|none|600px|Finally remembering to disengage the safety...]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Collapsing.jpg|thumb|none|600px|...and fiddling with the adjustable stock. Which, coincidentally, also doubles as the closest thing you're getting to an actual right-side shot. (Hey, in my defense, you're not missing much - the thing's about as close to symmetrical as a magazine-fed firearm can get).]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the sights are about the same as the normal variants, though (like the other elongated Deagles) their relative widths don't account for the increased sight radius.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Firing.jpg|thumb|none|600px|Still, they get the job done.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Scope.jpg|thumb|none|600px|If you're not satisfied with that, why not try an optic? This particular scope (simply called the &amp;quot;Deagle Scope&amp;quot;) was added when the new Deagles hit the main branch; while intended for the Desert Eagles (as the name would imply), it works quite nicely on most things.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Reticle.jpg|thumb|none|600px|The reticle's a simple, fine crosshair, with just enough magnification for a carbine chambered for a round right at the top end of what could reasonably called a pistol cartridge. It definitely helps in allowing the Desert Eagle to achieve its fullest potential - the lofty heights of &amp;quot;somewhat practical&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Locked.jpg|thumb|none|600px|Though, as anyone in a ban state can tell you, mags that top out at 10 rounds will always be a limiting factor in terms of practicality.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite Raider==&lt;br /&gt;
The [[FightLite Raider]], a civilian semi-auto [[AR-15]] &amp;quot;pistol&amp;quot; (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update.&lt;br /&gt;
[[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]]&lt;br /&gt;
[[File:H3VR Raider Flipped.jpg|thumb|none|600px|The right side, which is just as strange as the left.]]&lt;br /&gt;
[[File:H3VR Raider Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for maximum legal compliance.]]&lt;br /&gt;
[[File:H3VR Raider Charging.jpg|thumb|none|600px|Pulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.]]&lt;br /&gt;
[[File:H3VR Raider Aim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.]]&lt;br /&gt;
[[File:H3VR Raider Firing.jpg|thumb|none|600px|Firing the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.]]&lt;br /&gt;
[[File:H3VR Raider Removing.jpg|thumb|none|600px|Removing the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.]]&lt;br /&gt;
[[File:H3VR Raider Locked.jpg|thumb|none|600px|Furthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.]]&lt;br /&gt;
[[File:H3VR Raider Releasing.jpg|thumb|none|600px|As such, the bolt must instead be returned to battery with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:H3VR Raider Stock.jpg|thumb|none|600px|As if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA2==&lt;br /&gt;
Interestingly, Update #63's collection of [[Heckler &amp;amp; Koch MP5]] variants included the MP5SFA2, a variant of the [[MP5A2]] with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use.&lt;br /&gt;
[[File:MP5SFA2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Left.jpg|thumb|none|600px|Examining the MP5SFA2. Like an MP5A2, but, y'know, SF.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Brass.jpg|thumb|none|600px|This is followed by a quick brass check. Just to be sure.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Safe.jpg|thumb|none|600px|Taking a look at the lower, and flipping the selector switch from the first of its 2 positions...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Semi.jpg|thumb|none|600px|...to the second. Apparently the selector also doubles as a lightswitch.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Right.jpg|thumb|none|600px|Checking to make sure that the safety's still off on this side, too. And also seeing that the bolt has somehow locked itself open.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Aiming.jpg|thumb|none|600px|Lining up the irons...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Firing.jpg|thumb|none|600px|...and laying down the law, one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA3==&lt;br /&gt;
Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto carbine version of the [[Heckler &amp;amp; Koch MP5A3]]) was also added in Update #63.&lt;br /&gt;
[[File:MP5SFA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Left.jpg|thumb|none|600px|Examining the MP5SFA3. Like the MP5SFA2, but, well, A3.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Right.jpg|thumb|none|600px|Flipping the carbine over...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Extending.jpg|thumb|none|600px|...extending the stock...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Semi.jpg|thumb|none|600px|...and disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Loading.jpg|thumb|none|600px|Once more, same as before, loading in a 30-round curved magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Charging.jpg|thumb|none|600px|Giving the charging handle a quick tug, while observing a target that probably should've been cleared a couple hundred rounds ago.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Aiming.jpg|thumb|none|600px|Attempting to line up the sights, and...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Firing.jpg|thumb|none|600px|...''&amp;quot;Bah, to hell with it.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] was added on day 10 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire]]&lt;br /&gt;
[[File:H3VR Henry Box.jpg|thumb|none|600px|The Henry in its box - another oft-requested addition, in the game at long last.]]&lt;br /&gt;
[[File:H3VR Henry Left.jpg|thumb|none|600px|Taking a step outside the bunker to admire the Henry: this is the left side...]]&lt;br /&gt;
[[File:H3VR Henry Opposite.jpg|thumb|none|600px|...and this is the near-identical &amp;quot;opposite&amp;quot; side, because the site won't let me create a file that calls it the &amp;quot;right&amp;quot; side for some reason.]]&lt;br /&gt;
[[File:H3VR Henry Follower.jpg|thumb|none|600px|''&amp;quot;Alright, now how do I load this damn thing again?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Henry Twisting.jpg|thumb|none|600px|Following the instructions helpfully printed on the inside of the box, and twisting the pushed-forward follower to the side - it'd be easy to not understand this at first, given that the mechanically-similar [[Volcanic Repeater]] (which was the Henry's direct predecessor) used a simplified system at first; it was later adapted to (correctly) work the same way.]]&lt;br /&gt;
[[File:H3VR Henry Loading.jpg|thumb|none|600px|Loading a single .44 Henry Rimfire round - added along with the rifle - into the magazine tube. Fourteen would later follow it.]]&lt;br /&gt;
[[File:H3VR Henry Chambering.jpg|thumb|none|600px|Chambering this round, with the magazine now closed; note the visibly-moving cartridge elevator. If you so desire, you can re-open the magazine to add a sixteenth round, but this is generally not considered worthwhile - if 15 rounds of .44 don't solve your problem, it's doubtful that 16 will.]]&lt;br /&gt;
[[File:H3VR Henry Aiming.jpg|thumb|none|600px|Aiming the Henry at one of the bunker's walls; the sights are a nice, clear notch-and-post arrangement.]]&lt;br /&gt;
[[File:H3VR Henry Firing.jpg|thumb|none|600px|Which is good, because the muzzle flash and black-powder smoke cloud the rifle produces can obscure your view of your target for a moment - and in the Winter Wasteland, that can be a serious problem.]]&lt;br /&gt;
[[File:H3VR Henry Cycling.jpg|thumb|none|600px|Cycling the Henry's action.]]&lt;br /&gt;
[[File:H3VR Henry Magazine.jpg|thumb|none|600px|Doing so a few more times produces a picture like this; the open bottom and exposed follower of the Henry's magazine allows for a quick check of how many rounds are left in it. Also note the bottom of the elevator, which is currently busy elevating a round. Or, since the rifle is upside-down at the moment, depressing it.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector CRB==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector CRB]], a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take &amp;amp; Hold as a rare drop when playing as Ricky Dicky Random, or as a slightly less rare drop from 3-point pistol-caliber carbine rolls when playing as Zombiehunter Zeke. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached.&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|450px|TDI Vector CRB - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CRB Right.jpg|thumb|none|600px|Rolling for a random gun, Ricky finds himself surprised by the inexplicable presence of a gun removed a couple dozen updates ago.]]&lt;br /&gt;
[[File:H3VR CRB Left.jpg|thumb|none|600px|Still, he can't help but feel like there's something missing from it.]]&lt;br /&gt;
[[File:H3VR CRB Charging.jpg|thumb|none|600px|And no, it's not just a shot of the thing being loaded.]]&lt;br /&gt;
[[File:H3VR CRB Mounting.jpg|thumb|none|600px|You could say &amp;quot;sights&amp;quot;, but those were always missing from the Vectors. You could also say &amp;quot;the foregrip that they used to have&amp;quot;, and you'd be right, but that's not the joke that this section is working towards, so please don't say that.]]&lt;br /&gt;
[[File:H3VR CRB Aiming.jpg|thumb|none|600px|Aiming through the now-affixed Trijicon SRS-2 red-dot sight at a point-guarding Sosig...]]&lt;br /&gt;
[[File:H3VR CRB Safe.jpg|thumb|none|600px|...and then, as is tradition, belatedly remembering to turn off the safety.]]&lt;br /&gt;
[[File:H3VR CRB Safety.jpg|thumb|none|600px|In doing so, Ricky realizes the bit that's missing: a second switch. The original long-barreled Vector was simply an SMG with a CRB's barrel and shroud, whereas this one is a proper semi-auto-only carbine.]]&lt;br /&gt;
[[File:H3VR CRB Firing.jpg|thumb|none|600px|Popping another guard with the carbine; the relatively small muzzle flash and low recoil make it a bit hard to show what's going on at times.]]&lt;br /&gt;
[[File:H3VR CRB Folding.jpg|thumb|none|600px|Having finished a hold with it, Ricky concludes that the carbine Vector is, apart from the 16&amp;quot; shrouded barrel and lack of a giggle switch, pretty much identical to the SMG version. Case in point: both have side-folding AR stock adaptors.]]&lt;br /&gt;
[[File:H3VR CRB Folded.jpg|thumb|none|600px|And, just like the regular Vector, actually folding this stock does rather interesting things to the ejection pattern.]]&lt;br /&gt;
[[File:H3VR CRB Removing.jpg|thumb|none|600px|Having run dry after a supply-point clearing that was far more frenetic than it needed to be, Ricky pulls an empty magazine out of his Vector.]]&lt;br /&gt;
[[File:H3VR CRB Loading.jpg|thumb|none|600px|He then crams in &amp;lt;s&amp;gt; a loading shot, since this page was missing one&amp;lt;/s&amp;gt; a fresh mag, full of .45 ACP armor-piercing incendiary rounds. Yes, you read that right.]]&lt;br /&gt;
[[File:H3VR CRB Releasing.jpg|thumb|none|600px|Chambering one of these rounds with a smack of the bolt release; since the player's hands aren't physical in-game, clipping them through a weapon as seen here is common enough to be the ''de facto'' norm.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the [[Mosin Nagant &amp;quot;obrez&amp;quot;|&amp;quot;Obrez&amp;quot;]], though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist [https://www.artstation.com/sengdahl Stefan Engdahl], the latter is referred to as the &amp;quot;Swede Mod&amp;quot;.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]&lt;br /&gt;
[[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]&lt;br /&gt;
[[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]&lt;br /&gt;
[[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]&lt;br /&gt;
[[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]&lt;br /&gt;
[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I (T) - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|A shot of the various Lees on a table, displaying the distinctive (T) stock of the updated No.4.]]&lt;br /&gt;
[[File:H3VR No.4 Bayonet.jpg|thumb|none|600px|Affixing a bayonet to the Mk.I (T)...]]&lt;br /&gt;
[[File:H3VR No.4 Attacking.jpg|thumb|none|600px|...before teleporting to a different place and time, and stabbing a dueling tree.]]&lt;br /&gt;
[[File:H3VR No.4 Adjusting.jpg|thumb|none|600px|The time is more relevant, though; following Update #99's sixth alpha, the Lee got an adjustable rear sight. The default flipped-down position is a 100-meter battlesight, while the flipped-up ladder goes from 200 meters to 1,300 in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR No.4 High.jpg|thumb|none|600px|The resultant sight picture is adequate, if a bit obstructed by the rather large rear plate.]]&lt;br /&gt;
===&amp;quot;Lee Enfield Obrez&amp;quot;===&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-off Lee-Enfield No. 1 Mk.III SMLE - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Obrez Left.jpg|thumb|none|600px|''&amp;quot;Wait a minute... what '''are''' you?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR No.4 Obrez Right.jpg|thumb|none|600px|Yep, this is a thing. It's not quite identical to the reference image (being a No.4 instead of an earlier SMLE, since the role that a sawn-off rifle would fill had largely been superseded by submachine guns by the time WWII rolled around); it also still has its front sight, for reasons unclear.]]&lt;br /&gt;
===&amp;quot;Lee Enfield SwedeMod&amp;quot;===&lt;br /&gt;
[[File:H3VR No.4 Swede Right.jpg|thumb|none|600px|Meanwhile, we have what appears to be a mostly normal-looking Lee-]]&lt;br /&gt;
[[File:H3VR No.4 Swede Left.jpg|thumb|none|600px|''On second thought...'']]&lt;br /&gt;
[[File:H3VR No.4 Swede Clip.jpg|thumb|none|600px|Attempting to load the rifle with a stripper clip.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Loading.jpg|thumb|none|600px|There being no magazine in the rifle, this is met with limited success. The magazine going in in this shot is also fully loaded, so the whole stripper clip affair would prove to be quite unnecessary in the long run.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Aiming.jpg|thumb|none|600px|Giving the sights a try; with the sheer size of the integral suppressor, the rear sight has to be set to one of its longer-ranged positions just to get a picture.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Cycling.jpg|thumb|none|600px|Working the action to eject a spent case, which makes the rather dramatic move of throwing itself directly at the camera.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Attaching.jpg|thumb|none|600px|If you don't find the raised sights to be to your liking, the modified Enfield is also compatible with the same No.32 scope as the Mk.I (T).]]&lt;br /&gt;
[[File:H3VR No.4 Swede Scope.jpg|thumb|none|600px|Aiming at a Sosig's head through the scope...]]&lt;br /&gt;
[[File:H3VR No.4 Swede Firing.jpg|thumb|none|600px|...before ignoring everything in the above shot altogether.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
Along with the aforementioned variants, the 1st alpha of Update #76 added a [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]]; like the [[De Lisle Carbine]], its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine.&lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:H3VR No.5 Left.jpg|thumb|none|600px|Inspecting the Jungle Carbine's left side.]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|As for the right side, the Carbine couldn't afford to get its own full set of screencaps, so it had to share a table shot with the No.4s. Tragic, I know.]]&lt;br /&gt;
[[File:H3VR No.5 Opening.jpg|thumb|none|600px|Luckily, after a few months of work at the sawmill, the No. 5 managed to scrape together enough money for screencaps of its own. Here's one of the bolt being opened...]]&lt;br /&gt;
[[File:H3VR No.5 Loading.jpg|thumb|none|600px|...and another of a magazine being loaded...]]&lt;br /&gt;
[[File:H3VR No.5 Chambering.jpg|thumb|none|600px|...and a third of a round getting chambered! All done by a fancy, big-city man, with one of those new-fangled... what're they called again? Chimeras?]]&lt;br /&gt;
[[File:H3VR No.5 Safe.jpg|thumb|none|600px|Looking past the sights at a Sosig; the No. 5 uses the same aperture/winged post setup as the full-length No.4 upon which it was based.]]&lt;br /&gt;
[[File:H3VR No.5 Safety.jpg|thumb|none|600px|Switching off the safety...]]&lt;br /&gt;
[[File:H3VR No.5 Firing.jpg|thumb|none|600px|...and shooting a different Sosig, this time at least attempting to align the sights.]]&lt;br /&gt;
[[File:H3VR No.5 Cycling.jpg|thumb|none|600px|Cycling the rifle.]]&lt;br /&gt;
[[File:H3VR No.5 Adjusting.jpg|thumb|none|600px|Like its full-length counterpart above, the No. 5 got an adjustable rear sight in Update #99's sixth alpha - 100 meters flipped down, or 200 to 1,300 in 100-meter increments flipped up.]]&lt;br /&gt;
[[File:H3VR No.5 High.jpg|thumb|none|600px|The latter position is rather excessive for this, but it's not as though you can really miss from this range either.]]&lt;br /&gt;
&lt;br /&gt;
==Luger 1902 Carbine==&lt;br /&gt;
The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine. The in-game model lacks the real Carbine's grip safety.&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9mm Luger; the vast majority of Luger Carbines are in 7.65mm Luger, but at least one 9mm version is confirmed to exist.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|&amp;quot;Well, that was a terrible idea.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.&lt;br /&gt;
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|&amp;quot;Wait, where does this thing go again?&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|&amp;quot;Oh, okay. Yeah, that makes sense.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Bayonet.jpg|thumb|none|600px|With the release of Update #76's 1st alpha, the late-war bayonet lug became more than just an aesthetic feature, allowing for the attachment of an M4 bayonet (also compatible with the M2 below, for obvious reasons).]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]&lt;br /&gt;
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]&lt;br /&gt;
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]&lt;br /&gt;
[[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]&lt;br /&gt;
[[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Survival Rifle==&lt;br /&gt;
The [[M4 Survival Rifle]] was added on day 5 of the Meatmas 2022 advent calendar event. This marks its first known appearance in media.&lt;br /&gt;
[[File:M4SurvivalRifle StockExtended.jpg|thumb|none|450px|M4 Survival Rifle - .22 Hornet]]&lt;br /&gt;
[[File:H3VR M4SR Box.jpg|thumb|none|600px|Opening up day 5's box, and discovering a different M4 than the one people usually talk about.]]&lt;br /&gt;
[[File:H3VR M4SR Left.jpg|thumb|none|600px|Taking a closer look at the M4.]]&lt;br /&gt;
[[File:H3VR M4SR Right.jpg|thumb|none|600px|It's... well, it certainly is.]]&lt;br /&gt;
[[File:H3VR M4SR Extending.jpg|thumb|none|600px|Extending the stock, which helps the rifle look at least a bit more respectable.]]&lt;br /&gt;
[[File:H3VR M4SR Loading.jpg|thumb|none|600px|Loading in a 4-round magazine...]]&lt;br /&gt;
[[File:H3VR M4SR Chambering.jpg|thumb|none|600px|...and chambering a .22 Hornet round; this is the first weapon in ''H3'' to use it.]]&lt;br /&gt;
[[File:H3VR M4SR Safety.jpg|thumb|none|600px|Disengaging the simple stamped safety lever. Though that's a bit redundant on a gun composed near-entirely of components that are either simple, stamped, or both.]]&lt;br /&gt;
[[File:H3VR M4SR Aiming.jpg|thumb|none|600px|Taking aim at a fresh chunk of meat; the aperture/post sights are clear and quick to acquire.]]&lt;br /&gt;
[[File:H3VR M4SR Cycling.jpg|thumb|none|600px|This attempt, understandably, is met with little success.]]&lt;br /&gt;
[[File:H3VR M4SR Firing.jpg|thumb|none|600px|Guess that means it's steel for dinner again. Which, of course, necessitates collapsing the stock again.]]&lt;br /&gt;
&lt;br /&gt;
==M6 Aircrew Survival Weapon==&lt;br /&gt;
The [[M6 Aircrew Survival Weapon]] was added on Meatmas Day 2022.&lt;br /&gt;
[[File:M6 Survival Rifle.jpg|thumb|none|450px|M6 Aircrew Survival Weapon - .22 Hornet/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
Update #52's 10th alpha build added a transitional-variant [[M1903 Springfield]] rifle to ''H3''.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Springfield1903.jpg|thumb|none|450px|M1903 Springfield (interwar transitional) - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903 Table.jpeg|thumb|none|600px|An M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.]]&lt;br /&gt;
[[File:H3VR M1903 Left.jpeg|thumb|none|600px|Examining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.]]&lt;br /&gt;
[[File:H3VR M1903 Right.jpeg|thumb|none|600px|The other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.]]&lt;br /&gt;
[[File:H3VR M1903 Open.jpeg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR M1903 Loading.jpeg|thumb|none|600px|Then, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.]]&lt;br /&gt;
[[File:H3VR M1903 Safety.jpeg|thumb|none|600px|Disengaging the [[Mauser]]-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.]]&lt;br /&gt;
[[File:H3VR M1903 Aiming.jpeg|thumb|none|600px|Aiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.]]&lt;br /&gt;
[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]]&lt;br /&gt;
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later [[M1903A1 Springfield]], complete with an attachable Unertl scope.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903A1 Attaching.jpg|thumb|none|600px|Affixing the rifle's proprietary Unertl scope...]]&lt;br /&gt;
[[File:H3VR M1903A1 Left.jpg|thumb|none|600px|...which stretches across the entire receiver, and most of the handguard to boot.]]&lt;br /&gt;
[[File:H3VR M1903A1 Right.jpg|thumb|none|600px|The rifle's other side, showing off the bolt handle and receiver.]]&lt;br /&gt;
[[File:H3VR M1903A1 Opening.jpg|thumb|none|600px|Opening the bolt; being a later-pattern [[Mauser]]-type design, the M1903 cocks its striker when the action is opened.]]&lt;br /&gt;
[[File:H3VR M1903A1 Loading.jpg|thumb|none|600px|As is common for scoped rifles of the era, the M1903A1's scope blocks the stripper clip guide, forcing the user to single-load.]]&lt;br /&gt;
[[File:H3VR M1903A1 Chambering.jpg|thumb|none|600px|Sending a .30-06 round into the chamber.]]&lt;br /&gt;
[[File:H3VR M1903A1 Aiming.jpg|thumb|none|600px|Aiming at a Sosig; even with the aim-steadying Virtual Stock system, the Unertl scope's combination of a small objective lens and a high magnification (7.8x) makes target acquisition rather difficult, as the black area at the top of the scope demonstrates.]]&lt;br /&gt;
[[File:H3VR M1903A1 Firing.jpg|thumb|none|600px|This also means that, upon firing, the rifle's vertical recoil upsets the sight picture entirely, making it difficult to tell whether or not a shot has hit its mark.]]&lt;br /&gt;
[[File:H3VR M1903A1 Cycling.jpg|thumb|none|600px|To top it all off, the position of the optic over the action tends result in cases going straight into the scope tube, as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Mk. II==&lt;br /&gt;
Another gift from the 2019 Meatmas update was a [[Martini-Henry]] rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed.&lt;br /&gt;
[[File:Martini-HenryMarkII(1877-1881).jpg|thumb|none|450px|Martini-Henry Mk. II - .577-450 Martini-Henry]]&lt;br /&gt;
[[File:H3VR Martini Left.jpg|thumb|none|600px|Examining the Martini-Henry; at {{convert|in|49}} in length, it's a rather difficult rifle to fit on the screen.]]&lt;br /&gt;
[[File:H3VR Martini Right.jpg|thumb|none|600px|Hence why you shouldn't bother. The large-ended cleaning rod seen above, coupled with the large-sized indicator visible below, peg this as a Mk. II variant.]]&lt;br /&gt;
[[File:H3VR Martini Opening.jpg|thumb|none|600px|Said indicator indicates when the rifle's internal hammer is cocked; this is a useful thing to have on a rifle with no safety. The rifle's proofmarks are also visible here; perhaps one of our Australian users could lend a hand in translating them.]]&lt;br /&gt;
[[File:H3VR Martini Loading.jpg|thumb|none|600px|Loading in a single .577-450 round (so named for its use of a .45 caliber bullet in a necked-down .577 Snider case); these are only available in one type, that being a period-standard bottle-nosed unjacketed lead bullet.]]&lt;br /&gt;
[[File:H3VR Martini Closing.jpg|thumb|none|600px|Closing the Martini can be a bit tricky, often requiring a fair bit of force; a general rule of thumb is to shake it, not stir it.]]&lt;br /&gt;
[[File:H3VR Martini Aiming.jpg|thumb|none|600px|Aiming at a particularly tribal-looking snowflake. The sights are surprisingly readable; this is especially relevant on a rifle where every shot needs to count.]]&lt;br /&gt;
[[File:H3VR Martini Firing.jpg|thumb|none|600px|Making the shot count, and slotting the charging crystal; even if the recoil didn't obscure the target, the large cloud of black-powder smoke it produces certainly would.]]&lt;br /&gt;
[[File:H3VR Martini Ejecting.jpg|thumb|none|600px|Ejecting a spent (but unfired) case, showing the &amp;quot;BSE&amp;quot; marking on its head; slightly more concerning is the &amp;quot;DP&amp;quot; marking visible on the chamber, which stands for &amp;quot;Drill Purpose&amp;quot;, and denotes a rifle not considered suitable for anything beyond basic training drills (i.e. often of dubious safety to actually fire). This marking was later removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] was added on day 12 of the Meatmas 2020 Advent Calendar event in Update #99. It is the first classic anti-tank rifle added to the game (i.e. predating modern anti-materiel rifles like the [[Barrett M82]], and having been intended for use against actual tanks); it is also the game's oldest anti-materiel rifle, and will remain so, seeing as it was the first purpose-made anti-materiel rifle ever created.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser 1918 T-Gewehr - 13.2x92mm TuF]]&lt;br /&gt;
[[File:H3VR T-Gewehr Clipping.jpg|thumb|none|600px|It's worth noting that weapon crates in ''H3'' are actually empty until the latches are popped; upon doing so with Bunker A-12's crate, it immediately becomes apparent that something is amiss.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Box.jpg|thumb|none|600px|Popping open the crate's lid reveals the source of the issue: a gun that doesn't actually fit.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safe.jpg|thumb|none|600px|Despite its massive size, a theme you'll see throughout this section is that the T-Gewehr is essentially a scaled-up [[Mauser Gewehr 98]]; one clear example of this is the near-identical bolt, right down to the flag-style safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safety.jpg|thumb|none|600px|Disengaging said safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Opening.jpg|thumb|none|600px|Unlocking the bolt. Note that the striker is now cocked; this makes sense, as the Mauser 98 and its derivatives are cock-on-open actions.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Loading.jpg|thumb|none|600px|Loading in one of the weapon's massive (and proprietary) 13.2x92mm TuF rounds; &amp;quot;TuF&amp;quot; stands for ''&amp;quot;Tank und Flieger&amp;quot;'', German for &amp;quot;Tank and Aircraft&amp;quot;, since the German word for tanks would remain &amp;quot;tank&amp;quot; until the emergence of the term ''&amp;quot;panzer&amp;quot;'' during Germany's interwar re-militarization.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Chambering.jpg|thumb|none|600px|Shoving the round into the chamber.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Left.jpg|thumb|none|600px|Stepping outside the bunker for a better look at the rifle; since it's hard to fit the whole thing on-screen, here's the front of the left side...]]&lt;br /&gt;
[[File:H3VR T-Gewehr Right.jpg|thumb|none|600px|...and the back of the right.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Bipod.jpg|thumb|none|600px|Deploying the weapon's [[MG08/15]]-based bipod up on top of an S-COM tower; being put together in a remarkable hurry, the T-Gewehr uses a variety of pre-existing and/or slightly-modified components to minimize its toll on the already stretched-thin industrial capacity of the German Empire.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Adjusting.jpg|thumb|none|600px|To that end, it also uses what seems to be a pre-existing tangent rear sight marked for the drop of the 13.2mm round; it could slide much further out than 500 meters' worth of elevation, but this wasn't ultimately deemed useful, given that the round likely wouldn't be effective against period tank armor out past 500 meters anyway. The T-Gewehr's receiver markings are also visible here; presumably due to the continued existence of Mauser as a company, this is apparently a &amp;quot;WAUSER&amp;quot; rifle.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Aiming.jpg|thumb|none|600px|Having set the sights to a range about 400 meters more than is useful, the marksman takes aim at a tank at least 62 years too modern to be vulnerable to the T-Gewehr, and an indeterminate number of years too long-abandoned to render the activity worthwhile.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Firing.jpg|thumb|none|600px|Firing in spite of all this; suffice to say, a giant anti-materiel rifle with no muzzle brake kicks rather hard.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Ejecting.jpg|thumb|none|600px|Ejecting a spent casing, and going off in search of another target.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Wallbang.jpg|thumb|none|600px|Turns out, the marksman doesn't need to look far. While it might not be useful against modern MBTs, the T-Gewehr is certainly capable of shooting through other forms of armor, like the thick metal walls of S-COM towers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98 Kurz==&lt;br /&gt;
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Mauser Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]&lt;br /&gt;
[[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]&lt;br /&gt;
[[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]&lt;br /&gt;
[[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]&lt;br /&gt;
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]&lt;br /&gt;
[[File:H3VR K98 Adjusting.jpg|thumb|none|600px|The Mauser was one of several guns that got an adjustable rear sight in Update #94, which goes out to 2,200 meters in 100-meter increments. Extremely helpful for the notoriously long-ranged engagements of the original Take &amp;amp; Hold map.]]&lt;br /&gt;
[[File:H3VR K98 Low.jpg|thumb|none|600px|Should you wish to actually hit something at a shorter range with the sights set like this, you're going to need a rather substantial 6 o'clock hold, and a fair bit of luck.]]&lt;br /&gt;
[[File:H3VR K98 Hit.jpg|thumb|thumb|none|600px|Like so.]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|thumb|none|450px|Mauser Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Scope.jpg|thumb|none|600px|Update #76's 1st alpha build added a scope for the Karabiner (specifically, a Zeiss ZF42), another long-awaited addition.]]&lt;br /&gt;
[[File:H3VR K98 Blocked.jpg|thumb|none|600px|Unfortunately, the centerline placement of the scope makes the use of stripper clips all but entirely impossible; as seen here, they don't physically fit between the scope tube and the receiver.]]&lt;br /&gt;
[[File:H3VR K98 Scope Loading.jpg|thumb|none|600px|As such, the only way to load the scoped 98k is one round at a time.]]&lt;br /&gt;
[[File:H3VR K98 Firing.jpg|thumb|none|600px|Plugging a Sosig in the noggin; this shows off the scope's 3-line reticle, common for scopes of the era. Note the hole in the scope mount; this allows the iron sights to be used with a scope mounted (though the resultant sight picture is somewhat cramped, as one might expect).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1917 Trench Carbine/Mauser C96 Carbine Hybrid==&lt;br /&gt;
The last of Update #52's [[C96]] variants is a rare [[M1917 Trench Carbine]], a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is hybidized with attributes of a slab-sided [[Mauser C96#Mauser C96 Carbine|Mauser C96 Carbine]] [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011]; the in-game weapon is chambered in 7.63x25mm Mauser rather than the correct 9x19mm Parabellum, has a slab-sided receiver, a standard C96 trigger, and a standard C96 slide. The in-game weapon also has a greatly extended barrel, which is seen on some C96 Carbines (though not the slab-sided one).&lt;br /&gt;
&lt;br /&gt;
It seems likely that the weapon model was originally a C96 Carbine model modeled after the 2011 slab-sided C96 Carbine, before being modified and repurposed to have M1917 Trench Carbine traits.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|450px|none|Mauser C96 Carbine (slab-sided) - 7.63x25mm Mauser. For reference.]]&lt;br /&gt;
[[File:C96carbine.jpg|thumb|450px|none|Mauser C96 Carbine - 7.63x25mm Mauser. Reference for the long barrel.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the hybrid traits from the M1917 Trench Carbine and the C96 Carbine. Its grip-stock is mounted in a slightly different way compared to the M1917 Trench Carbine reference image, but some of the Trench Carbines have their grips mounted like that.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols#Mauser M712 Schnellfeuer|M712 Schnellfeuer]] and the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns#PASAM|&amp;quot;Mauser Assault Carbine&amp;quot;]], and come in 10-, 20-, 30-, and 40-round varieties.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The first alpha build of Update #76 brough along some new [[Mosin Nagant|Mosin-Nagant]] variants, one of which being an original M1891 long rifle.&lt;br /&gt;
[[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Mosin-Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M91 Left.jpg|thumb|none|600px|Admiring the M1891 Mosin. It's in somewhat rough shape, sure, but what can you expect out of a rifle that's lasted well over a century?]]&lt;br /&gt;
[[File:H3VR Mosin M91 Right.jpg|thumb|none|600px|A close-up of the rifle's other side; here, the older-styled rear sight can be seen, as well as the serial number on the bolt.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Aiming.jpg|thumb|none|600px|Aiming down the aforementioned vintage sights, while punching some holes in the Sampler Platter's &amp;quot;Hot Bar&amp;quot; area.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Firing.jpg|thumb|none|600px|A rather apt name, considering the nature of the targets present.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Cycling.jpg|thumb|none|600px|Ejecting a spent case...]]&lt;br /&gt;
[[File:H3VR Mosin M91 Chambering.jpg|thumb|none|600px|...and slamming a fresh round into battery.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Safety.jpg|thumb|none|600px|Update #94 added a couple of new features to the Mosins; for starters, they all got a safety (which consists of pulling the uncocked striker back and twisting it, preventing it from going forward).]]&lt;br /&gt;
[[File:H3VR Mosin M91 Adjusting.jpg|thumb|none|600px|On top of that, they got adjustable rear sights; interestingly, the M91's rear sight is (correctly) graduated not in meters, but in arshins, an obsolete Russian unit measuring exactly 28 inches. If you want to do any long-range work with this gun, you're probably going to want to bring a calculator.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M38 Carbine==&lt;br /&gt;
First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''; like the later-added [[Lee-Enfield]]s, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in the Friendly45 scene, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take &amp;amp; Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take &amp;amp; Hold generally spawn with some form of appropriate ammunition. Granted, &amp;quot;appropriate&amp;quot; ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]&lt;br /&gt;
[[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]&lt;br /&gt;
[[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]&lt;br /&gt;
[[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]&lt;br /&gt;
[[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]&lt;br /&gt;
[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]&lt;br /&gt;
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase &amp;quot;personal space&amp;quot;, and decides to teach him a copper-jacketed lesson.]]&lt;br /&gt;
[[File:H3VR Mosin Updated.jpg|thumb|none|600px|On a different note, Update #76's 1st alpha build gave the M38 a new, somewhat more worn-looking texture, complete with some rather nice (and appropriate) brass fittings.]]&lt;br /&gt;
[[File:H3VR Mosin Safety.jpg|thumb|none|600px|The M38's post-Update #94 safety position. Note the firing pin, which appears to be either brass-coated or simply covered in leftover Cosmoline.]]&lt;br /&gt;
[[File:H3VR Mosin Adjusting.jpg|thumb|none|600px|And, courtesy of the same update, its adjustable sights; these go out to a kilometer in 100-meter increments, with a 100-meter base zero.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The other Mosin variant added in Update #76's first alpha build was a [[Mosin-Nagant M91/30]] configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin-Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Left.jpg|thumb|none|600px|Examining the Mosin's left side, running an imaginary hand over the cutout in the stock in which the scope rail resides.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Right.jpg|thumb|none|600px|The right side, which shows off the downturned bolt handle.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Attaching.jpg|thumb|none|600px|This is necessary, as when the scope is attached...]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Opening.jpg|thumb|none|600px|...a straight bolt handle would run into it before it could open all the way.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Loading.jpg|thumb|none|600px|Likewise (and like most of the other scopes for this period's rifles), the scope blocks the stripper clip guide, making round-by-round reloads the way to go.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Chambering.jpg|thumb|none|600px|Closing the bolt, and sliding a round into the chamber.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Aiming.jpg|thumb|none|600px|Drawing a bead on a Sosig's head with the 3.5x PU; the high position of the scope allows the irons to be used as well.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Cycling.jpg|thumb|none|600px|The enemy at the doorway defeated, our sniper cycles his rifle. Or is it &amp;quot;our&amp;quot; rifle?]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bayonet.jpg|thumb|none|600px|If long-range combat isn't your thing, the M91/30 can also accept the standard Mosin bayonet (as can anything that takes muzzle attachments), for maximum ''&amp;quot;URAAAAAAAAAAA&amp;quot;''-ing.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bugged.jpg|thumb|none|600px|The M91/30, like the other Mosins, got a safety position for the striker in Update #94; unlike the others', the M91/30's safety position is bugged, in that the striker simply rotates without moving back, causing it to clip into the receiver.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Adjusting.jpg|thumb|none|600px|On the plus side, the rear sight is graduated in a unit that actually still exists. Also note the receiver markings; apparently, this rifle was made at the Tula arsenal in 1944.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Mini===&lt;br /&gt;
Added in Update #95, the Mosin Mini is a version of the Mosin M91/30 chambered in .22 LR. It is the first bolt-action firearm chambered in .22LR. The Mosin Mini is one of the three &amp;quot;Cursed Guns&amp;quot; from the update that is based on a real-world firearm; its not uncommon for militaries to provide .22LR versions of service rifles for training purposes, though this particular rifle was made for the sporting market.&lt;br /&gt;
[[File:KSA9130 MiniMosin22LR.JPG|thumb|none|450px|KSA 91/30 Mini Mosin - .22 LR]]&lt;br /&gt;
[[File:H3VR MosinMini Comparison.JPG|thumb|none|600px|In case you wanted to know just how &amp;quot;Mini&amp;quot; the Mini Mosin is, its half the size of a normal M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Left.JPG|thumb|none|600px|The left side of the Mosin Mini is identical to the Mosin Rifle.]]&lt;br /&gt;
[[File:H3VR MosinMini Right.JPG|thumb|none|600px|Ditto for the right side, though it uses the normal style bolt handle as opposed to the sniper style handle seen on the in-game M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Safety.JPG|thumb|none|600px|Like all Mosin rifles, the safety is a knob located on the back of the bolt, and is disengaged by pushing it in.]]&lt;br /&gt;
[[File:H3VR MosinMini Loading.JPG|thumb|none|600px|Since there are no .22LR stripper clips (yet), the tiny cartridges are inserted one at a time.]]&lt;br /&gt;
[[File:H3VR MosinMini Aim.JPG|thumb|none|600px|Standard sight picture for a very non-standard mosin.]]&lt;br /&gt;
[[File:H3VR MosinMini Firing.JPG|thumb|none|600px|With virtually no recoil, its easy to fire all five rounds in quick succession with the help of quick-bolting.]]&lt;br /&gt;
[[File:H3VR MosinMini Bayonet.JPG|thumb|none|600px|While the Mosin Scope can't be mounted on the Mosin Mini, the Mosin Bayonet can be. And as you can see, its almost half the length of the gun.]]&lt;br /&gt;
[[File:H3VR MosinMini BayonetOn.JPG|thumb|none|600px|Even with the bayonet affixed, the Mosin Mini is still shorter than the M91/30.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an &amp;quot;Obrez&amp;quot; (Russian for &amp;quot;cut&amp;quot;). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with Pistol Grip - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]]&lt;br /&gt;
[[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]]&lt;br /&gt;
[[File:H3VR Obrez Trigger.jpg|thumb|none|600px|The absence of a stock shows off something interesting about the in-game Obrez:]]&lt;br /&gt;
[[File:H3VR Obrez Trigger Pulled.jpg|thumb|none|600px|The trigger group is fully-functional, and all its parts move when the trigger is pulled.]]&lt;br /&gt;
[[File:H3VR Obrez Open.jpg|thumb|none|600px|Opening up the truncated Mosin's action...]]&lt;br /&gt;
[[File:H3VR Obrez Loading.jpg|thumb|none|600px|...loading in a 5-round stripper clip...]]&lt;br /&gt;
[[File:H3VR Obrez Chambering.jpg|thumb|none|600px|...and sending the 1st of those rounds into the chamber, which constitutes more or less the entire barrel at this point.]]&lt;br /&gt;
[[File:H3VR Obrez Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; of course, considering the fact that both the front and rear sights are mounted on the now-near-nonexistent barrel, this is more a formality than anything else.]]&lt;br /&gt;
[[File:H3VR Obrez Cycling.jpg|thumb|none|600px|Ejecting a spent casing from the Obrez.]]&lt;br /&gt;
[[File:H3VR Obrez Stock.jpg|thumb|none|600px|A little bit of this...]]&lt;br /&gt;
[[File:H3VR Obrez Suppressor.jpg|thumb|none|600px|...and a little bit of that...]]&lt;br /&gt;
[[File:H3VR Obrez Abomination.jpg|thumb|none|600px|When Lovecraft spoke of something so innately wrong that it could drive men to insanity just by looking at it, one has to wonder if this is what he was referring to.]]&lt;br /&gt;
&lt;br /&gt;
==Quackenbush 1886==&lt;br /&gt;
Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] &amp;quot;Bicycle Pump&amp;quot; single-shot .22 carbine. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5.&lt;br /&gt;
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 &amp;quot;Bicycle Pump&amp;quot; rifle - .22 LR]]&lt;br /&gt;
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]]&lt;br /&gt;
[[File:H3VR Quackenbush Open.jpg|thumb|none|600px|Opening up the Quackenbush's side-pivoting breechblock.]]&lt;br /&gt;
[[File:H3VR Quackenbush Loading.jpg|thumb|none|600px|Loading in a .22 Long Rifle round; the red tip pegs it as a tracer.]]&lt;br /&gt;
[[File:H3VR Quackenbush Striker.jpg|thumb|none|600px|Flipping over the now-closed Quackenbush...]]&lt;br /&gt;
[[File:H3VR Quackenbush Cocking.jpg|thumb|none|600px|...and cocking the striker.]]&lt;br /&gt;
[[File:H3VR Quackenbush Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-blade sights of the Quackenbush. That's just fun to say. Quackenbush, Quackenbush, Quackenbush...]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Update #91 added two variants of the [[Remington Rolling Block]]; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 &amp;quot;Creedmoor&amp;quot; sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol. With Update #94, mechanical accuracy for firearms was implemented, and the Creedmoor's ladder sights could be now zeroed to multiple ranges; between this and its superior accuracy to the standard Rolling Block rifle, the Creedmoor stands out as the better option for long-range shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Rolling Block .32.jpg|thumb|none|450px|Remington Rolling Block - .32 rimfire. Similar to the in-game rifle.]]&lt;br /&gt;
[[File:H3VR Rollingblock collection.JPG|thumb|none|600px|The Remington Rolling Block family - we've got mama bear, papa bear, and baby bear, all in one place.]]&lt;br /&gt;
[[File:H3VR Rollingblock rifleoverview.JPG|thumb|none|600px|First is the standard Rolling Block rifle, which unsurprisingly, looks like a longer version of the Rolling Block pistol.]]&lt;br /&gt;
[[File:H3VR Rollingblock hammer.JPG|thumb|none|600px|Cocking the hammer allows the breech to be accessed.]]&lt;br /&gt;
[[File:H3VR Rollingblock breach.JPG|thumb|none|600px|Opening the breech...]]&lt;br /&gt;
[[File:H3VR Rollingblock insertcartridge.JPG|thumb|none|600px|...and inserting a single 8x50mmR Lebel round.]]&lt;br /&gt;
[[File:H3VR Rollingblock chambered.JPG|thumb|none|600px|Cartridge chambered, the breech can be closed, and the rifle is now ready to fire.]]&lt;br /&gt;
[[File:H3VR RollingBlock aim.JPG|thumb|none|600px|Aiming down the Rolling Block's simple sights.]]&lt;br /&gt;
[[File:H3VR Rollingblock fire.JPG|thumb|none|600px|Firing the Rolling Block.]]&lt;br /&gt;
[[File:H3VR Rollingblock eject.JPG|thumb|none|600px|Upon opening the breech again, the poor cameraman was immediately struck by a hot brass shell. After all, there's no real point in opening the breach while still shouldered.]]&lt;br /&gt;
&lt;br /&gt;
===Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot;===&lt;br /&gt;
[[File:Remington_rollingblock_no1.jpg|thumb|none|450px|Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot; - .22 rimfire]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoreoverview.JPG|thumb|none|600px|Next we have the Creedmoor, the Rolling Block's richer, fancier sibling.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorehammer.JPG|thumb|none|600px|Cocking the Creedmoor's hammer.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorebreach.JPG|thumb|none|600px|Opening the Creedmoor's breach.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorinsert.JPG|thumb|none|600px|This time we have a .45-70 Govt cartridge, an ideal cartridge for big-game hunting. Sadly there are no meaty safari animals to take this gun hunting with... yet.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorechambered.JPG|thumb|none|600px|Chambered, ready to close the breach and fire.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooraim.JPG|thumb|none|600px|Aiming down the Creedmoor's aperture sights; the hole for the aperture is widened, as apertures do not work in VR as they do in real life due to the artificial focal plane. Instead, one has to center the front sight through the aperture to aim. Not the most accurate, but its a necessary compromise.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorfire.JPG|thumb|none|600px|Upon firing the rifle, the sight picture is immediately obscured by the rear aperture. However, the clang of the metallic target being hit confirms the shot. Unfortunately, this doesn't come across in picture format.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooreject.JPG|thumb|none|600px|Ejecting the cartridge, this time ensuring that the cameraman's face is nowhere near the breach. Still a close call, though.]]&lt;br /&gt;
[[File:H3VR Rollingblock comparison.JPG|thumb|none|600px|Another side-by-side comparison of the two rifles.]]&lt;br /&gt;
[[File:H3VR Creedmoor 100range.JPG|thumb|none|600px|With the ladder sights now adjustable, the Creedmoor's default setting is at 100 meters...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1800range.JPG|thumb|none|600px|...with its maximum at 1800 meters.]]&lt;br /&gt;
[[File:H3VR Creedmoor folded.JPG|thumb|none|600px|Or if you find the ladder sights too obstructive, you can opt to simply fold them out of the way. This takes away any rear sight to aim with, but assuming your target is a lot closer than 100m, its not too difficult to aim with. It also makes loading the rifle less fussy since the ladder gives you less space to work with.]]&lt;br /&gt;
[[File:H3VR Creedmoor scope.JPG|thumb|none|600px|An earlier update allowed you to attach the Weaver 330 scope to both versions of the Rolling Block, as well.]]&lt;br /&gt;
[[File:H3VR Creedmoor scopeaim.JPG|thumb|none|600px|Even though the scope is offset enough that the ladder sights wouldn't interfere, having it folded down still gives you better peripheral vision.]]&lt;br /&gt;
[[File:H3VR Creedmoor suppressor.JPG|thumb|none|600px|Of course, the Weaver scope isn't the only attachment point; anything can be mounted on the muzzle, including this new wrapped suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Rio Grande==&lt;br /&gt;
Update #75 added two variants of the Rossi Rio Grande lever-action rifle to ''H3'', both of which are chambered in .45-70; this fulfilled a long-standing community desire for a lever-action in the cartridge. Both are known in-game as the &amp;quot;Rio Big-Bore&amp;quot;, with the non-suffixed version having synthetic furniture, a receiver-mounted scope rail (a Rossi factory option), and a custom lever, while the wood-furnished &amp;quot;Salvaged&amp;quot; variant is a &amp;quot;Mare's Leg&amp;quot;-esque configuration, with an extended lever loop (another factory option), and a shortened stock, barrel, and magazine tube.&lt;br /&gt;
[[File:Rossi Rio.jpg|thumb|none|450px|Rossi Rio Grande with extended lever loop and scope rail - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Rio Left.jpg|thumb|none|600px|Inspecting the tacticooled Rio Grande. On top of the pre-added modifications, this one's been fitted with a laser sight, a Trijicon MRO on a riser...]]&lt;br /&gt;
[[File:H3VR Rio Right.jpg|thumb|none|600px|...and, as is visible here, a cloth-shrouded suppressor.]]&lt;br /&gt;
[[File:H3VR Rio Opening.jpg|thumb|none|600px|Opening up the action, while responsibly keeping the rifle pointed downrange.]]&lt;br /&gt;
[[File:H3VR Rio Chamberloading.jpg|thumb|none|600px|Loading a single .45-70 round into the ejection port.]]&lt;br /&gt;
[[File:H3VR Rio Loading.jpg|thumb|none|600px|And a few more in the magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Aiming.jpg|thumb|none|600px|Aiming through the attached MRO.]]&lt;br /&gt;
[[File:H3VR Rio Cycling.jpg|thumb|none|600px|Working the action, and ejecting a spent case. As cool-looking as the brass-knuckle lever is, it's probably not all that comfortable. Especially for those with large hands.]]&lt;br /&gt;
&lt;br /&gt;
===Salvaged===&lt;br /&gt;
[[File:H3VR Rio Salvaged Left.jpg|thumb|none|600px|The shortened variant. Looking at this image, it should be pretty obvious where it got the name &amp;quot;Salvaged&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Right.jpg|thumb|none|600px|The abused rifle's other side, which shows off what seems to have been a rather poor attempt at applying stock checkering.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Loading.jpg|thumb|none|600px|Loading a few .45-70 tracers into the Rossi's magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-post irons...]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Firing.jpg|thumb|none|600px|...and letting a round fly. The next few frames consist of the wielder getting a serious case of Nosehammer Syndrome.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Cycling.jpg|thumb|none|600px|Cycling the truncated Rio.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]] carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]]. Update #105's 2nd experimental build replaced the model with two - a standard wood-furnished model (with an attachable scope mount), and a &amp;quot;Sport&amp;quot; model with more or less every factory component replaced with an aftermarket one.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with synthetic stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]]&lt;br /&gt;
[[File:H3VR 10-22 Right.jpg|thumb|none|600px|The rifle's other side. Note the line on the forestock; this denotes the rifle as a takedown (i.e. capable of being split in half for easy transport) model.]]&lt;br /&gt;
[[File:H3VR 10-22 Loading.jpg|thumb|none|600px|Loading in a 10-round rotary magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 10-22 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR 10-22 Firing.jpg|thumb|none|600px|Plinking the target with a few .22 rounds.]]&lt;br /&gt;
[[File:H3VR 10-22 Ejecting.jpg|thumb|none|600px|&amp;quot;Sure, 10-rounders are fun and all, but I could really go for something with just a little more...]]&lt;br /&gt;
[[File:H3VR 10-22 BX-25 Loading.jpg|thumb|none|600px|...dakka.&amp;quot;]]&lt;br /&gt;
[[File:H3VR 10-22 Firing Rapid.jpg|thumb|none|600px|Perforating the target with the aid of 25 .22 tracers.]]&lt;br /&gt;
[[File:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 with wooden stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 New Left.jpg|thumb|none|600px|Taking a step outside, and getting some fresh air with the equally-fresh 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 New Right.jpg|thumb|none|600px|Well, &amp;quot;fresh&amp;quot; as far as its presence in the game is concerned; the barrel band, curved buttplate, and simple rear sight peg this as a pre-2005 model, making it at least 17 years old by the time of its implementation.]]&lt;br /&gt;
[[File:H3VR 10-22 New Loading.jpg|thumb|none|600px|Loading in a magazine; the 10-round rotary design remains a distinctive feature.]]&lt;br /&gt;
[[File:H3VR 10-22 New Charging.jpg|thumb|none|600px|Chambering the first of these 10...]]&lt;br /&gt;
[[File:H3VR 10-22 New Safety.jpg|thumb|none|600px|...and disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR 10-22 New Aiming.jpg|thumb|none|600px|Aiming; while most of the 2005 update's changes were focused on simplification, its fiber-optic front sight does make aiming a bit easier than the earlier variant's simple notch-and-post setup.]]&lt;br /&gt;
[[File:H3VR 10-22 New Firing.jpg|thumb|none|600px|Still, the older sights get the job done just fine.]]&lt;br /&gt;
[[File:H3VR 10-22 New Rail.jpg|thumb|none|600px|And if you were wondering what the holes in the receiver were for, here's your answer: the gun comes with a proprietary attachable scope rail.]]&lt;br /&gt;
[[File:H3VR 10-22 New Scope.jpg|thumb|none|600px|To which, as the name would imply, you can then mount a scope.]]&lt;br /&gt;
[[File:H3VR 10-22 New Reticle.jpg|thumb|none|600px|Perfect for all your glass-assassinating needs.]]&lt;br /&gt;
[[File:H3VR 10-22 New Removing.jpg|thumb|none|600px|When you're having this much fun, it's easy to lose track of those 10 rounds. Good news is, the supply of .22 LR never dries up in virtual reality.]]&lt;br /&gt;
[[File:TS X-Ring.jpg|thumb|none|450px|Tactical Solutions X-Ring VR with Magpul X-22 Backpacker stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Left.jpg|thumb|none|600px|Taking a look at the fancy new 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Right.jpg|thumb|none|600px|If you can really call it a 10/22 at this point.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Loading.jpg|thumb|none|600px|Loading up Theseus's 10/22 with a factory BX-25 magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Charging.jpg|thumb|none|600px|Giving it an underhand yank of the charging handle, the cutout in the receiver giving a good view of the bolt moving back.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Opening.jpg|thumb|none|600px|That's not the only place magazines can go, though...]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Storing.jpg|thumb|none|600px|Shoving some magazines into the compartment in the stock - they might just come in handy later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Aiming.jpg|thumb|none|600px|Taking aim at a steel silhouette; the illuminated fiber-optic sights make landing shots a bit easier.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Safety.jpg|thumb|none|600px|Leaving the safety on, however, does not.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Firing.jpg|thumb|none|600px|Firing at a slightly closer target, largely for the sake of getting a better look at the bolt again. What can I say - it's neat.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Ejecting.jpg|thumb|none|600px|With the magazine having exhausted all 25 of its rounds, it can still serve one last purpose - to demonstrate that the Sport variant's extended magazine release is functional, allowing for magazines to be free-dropped with the firing hand.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Drum.jpg|thumb|none|600px|Of course, a gun like this is just begging for some mods, isn't it? Granted, a 50-round drum might be a bit over the top, but there's no plink like overplink.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Canted.jpg|thumb|none|600px|Aiming through the canted RDS, and becoming quite possibly the first person to ever fire a 10/22 from a - no, wait, that joke's been used already.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Releasing.jpg|thumb|none|600px|Much like the editor's supply of original jokes, the drum's supply of ammo inevitably runs out sooner or later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Stored.jpg|thumb|none|600px|Good thing about that storage compartment.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Rapid.jpg|thumb|none|600px|Now, the joke about the V-TAC barricade's been done, but there's good money on the idea that you've never seen someone bump-fire a 10/22 in VR before. Have fun figuring out how that works without actual recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger American Rimfire==&lt;br /&gt;
A .22 LR-chambered [[Ruger American Rimfire]] was added in the second day of Meatmas 2022's Advent calendar.&lt;br /&gt;
[[File:RugerAmerRimfire22.jpg|thumb|none|450px|Ruger American Rimfire - .22 LR]]&lt;br /&gt;
[[File:H3VR RAR Box.jpg|thumb|none|600px|The American Rimfire in its box, showing off its abbreviated in-game name.]]&lt;br /&gt;
[[File:H3VR RAR Right.jpg|thumb|none|600px|Taking a closer look at the rifle. The muzzle brake would probably be a bit more useful if the gun wasn't chambered in .22 LR.]]&lt;br /&gt;
[[File:H3VR RAR Left.jpg|thumb|none|600px|And the camouflage would definitely be more useful somewhere other than the inside of a snowglobe.]]&lt;br /&gt;
[[File:H3VR RAR Safe.jpg|thumb|none|600px|A close-up of the safety switch, mounted on the rear tang.]]&lt;br /&gt;
[[File:H3VR RAR Safety.jpg|thumb|none|600px|It functions pretty much as you'd expect, complete with markings that make sense to more or less anyone that speaks a Romance or Germanic-family language.]]&lt;br /&gt;
[[File:H3VR RAR Loading.jpg|thumb|none|600px|Loading in a 10-round mag. Being a [[Ruger]]-made rifle in .22 LR, it naturally uses [[Ruger 10/22|10/22]] mags, both OEM and aftermarket.]]&lt;br /&gt;
[[File:H3VR RAR Chambering.jpg|thumb|none|600px|Chambering a round of everybody's favorite rimfire; as with many of the Meatmas gifts, the default rounds are tracers. Because, why not?]]&lt;br /&gt;
[[File:H3VR RAR Aiming.jpg|thumb|none|600px|Attempting to aim at a distant snowflake, an attempt which ends pretty much the moment the gun's lack of sights is realized.]]&lt;br /&gt;
[[File:H3VR RAR Reticle.jpg|thumb|none|600px|There we go, that's better. Fun fact: this shot was taken with my left hand braced against the ceiling - one of the few times when having a low ceiling in a VR room is actually an advantage.]]&lt;br /&gt;
[[File:H3VR RAR Hit.jpg|thumb|none|600px|This shot was also taken with my hand braced against the ceiling.]]&lt;br /&gt;
[[File:H3VR RAR Cycling.jpg|thumb|none|600px|Cycling the rifle - this would be a far more dramatic shot if the spent casing wasn't so small.]]&lt;br /&gt;
[[File:H3VR RAR Removing.jpg|thumb|none|600px|Of course, when you're having this much fun plinking, ten rounds goes by all too quickly.]]&lt;br /&gt;
[[File:H3VR RAR Drum.jpg|thumb|none|600px|''One hundred and ten'', however...]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] was added on the full release of Update #104, in two variations - the fixed-stock &amp;quot;Classic&amp;quot;, and the folding stocked &amp;quot;GB&amp;quot;.&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 (pre-2005) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14 Left.jpg|thumb|none|600px|Admiring the Mini-14 out in the Arizona desert.]]&lt;br /&gt;
[[File:H3VR Mini-14 Right.jpg|thumb|none|600px|That would've been a joke about &amp;quot;the Ranch Rifle out on the ranch&amp;quot;, but it'd be hard to farm anything other than dust out here.]]&lt;br /&gt;
[[File:H3VR Mini-14 Loading.jpg|thumb|none|600px|Rocking in a 5-round magazine; they don't offer much in terms of capacity, but they do fit flush against the bottom of the stock, so there's that at least.]]&lt;br /&gt;
[[File:H3VR Mini-14 Charging.jpg|thumb|none|600px|Just barely beginning to pull the charging handle; the bolt correctly rotates to unlock before it begins moving backwards. As a note of trivia, this detail (or rather, the ignorance of it) is why some games' [[M14]] variants' bolts clip through the backs of their receivers - the animators incorrectly assume that the bolt travels the same distance as the charging handle (which is generally shown going as far back as it can), causing the bolt to travel past its actual stopping point.]]&lt;br /&gt;
[[File:H3VR Mini-14 Safety.jpg|thumb|none|600px|Disengaging the safety; being (as the name would imply) more or less a scaled-down M14, it uses a similar safety lever located in the trigger guard. Just push it forward, and you're ready to go.]]&lt;br /&gt;
[[File:H3VR Mini-14 Aiming.jpg|thumb|none|600px|The sights are likewise similar - a receiver-mounted aperture, and a simple front post on the end of the barrel (albeit without the M14's protective wings).]]&lt;br /&gt;
[[File:H3VR Mini-14 Firing.jpg|thumb|none|600px|Shattering a glass bottle. This may well be one of the last times this particular bottle is ever broken - it was replaced in an update just after the Mini-14's addition.]]&lt;br /&gt;
[[File:H3VR Mini-14 Locked.jpg|thumb|none|600px|Needless to say, those 5 rounds don't last terribly long.]]&lt;br /&gt;
[[File:H3VR Mini-14 Reloading.jpg|thumb|none|600px|Performing a quick reload with a fresh 10-rounder; the motivation here is less &amp;quot;tactical mag retention&amp;quot; and more &amp;quot;not wanting to wash dirt out of a dropped magazine&amp;quot;. The markings on the side of the receiver were [https://www.artstation.com/artwork/5BO3W1 originally completely accurate], but the Ruger logo and &amp;quot;STURM, RUGER &amp;amp; CO., INC&amp;quot; marking were removed for ''H3'''s version, so they now rather unhelpfully say &amp;quot;BEFORE USING GUN - READ WARNINGS IN / ''INSTRUCTION MANUAL'' - AVAILABLE FREE FROM / (blank space) / SOUTHPORT, CONN. U.S.A.&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Mini-14 Chambering.jpg|thumb|none|600px|Giving the charging handle a tug, and releasing the locked-back bolt.]]&lt;br /&gt;
[[File:Mini14f.jpg|thumb|none|450px|Ruger Mini-14 F - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14F Right.jpg|thumb|none|600px|As darkness falls across the desert, and glowsticks of various colors cast an eerie glow, one age-old adage comes to mind:]]&lt;br /&gt;
[[File:H3VR Mini-14F Left.jpg|thumb|none|600px|&amp;quot;Moon's out, goons out.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mini-14F Unfolding.jpg|thumb|none|600px|Unfolding the stock...]]&lt;br /&gt;
[[File:H3VR Mini-14F Buttplate.jpg|thumb|none|600px|...and then unfolding it some more - the Mini-14's buttplate is treated as a separate component, and has to be folded/unfolded independently of the stock itself.]]&lt;br /&gt;
[[File:H3VR Mini-14F Loading.jpg|thumb|none|600px|Rather dramatically rocking in a 30-round magazine - even if capacity restrictions were a concern in Arizona, civilization (and thus the law) is miles away and asleep, so all bets are off.]]&lt;br /&gt;
[[File:H3VR Mini-14F Charging.jpg|thumb|none|600px|Accordingly, tracer rounds are also fair game. No RSOs out here to tell you off for sparks.]]&lt;br /&gt;
[[File:H3VR Mini-14F Aiming.jpg|thumb|none|600px|Giving the irons a try; they're functionally identical to the ones on the fixed-stock version.]]&lt;br /&gt;
[[File:H3VR Mini-14F Dot.jpg|thumb|none|600px|That also makes them rather hard to use in the dark; luckily, a proprietary optic rail is available, for all your optical-sighting needs. Even if those &amp;quot;needs&amp;quot; involve aiming at a can of hairspray.]]&lt;br /&gt;
[[File:H3VR Mini-14F Firing.jpg|thumb|none|600px|Needless to say, these make a fun target. The dramatic horizontal muzzle blast from the attached &amp;quot;StratBomber&amp;quot; muzzle brake (the brake from the [[ArmaLite AR-50|AR-50A1]]) is a nice added bonus.]]&lt;br /&gt;
[[File:H3VR Mini-14F Safety.jpg|thumb|none|600px|Disengaging the safety - given that the intended activity here is shooting hairspray cans (launched from the concurrently-added Thing Flinger, which can launch more or less anything) out of the air with 5.56mm tracer rounds, it's safe to say that safety as a concept has been pretty much disengaged all around.]]&lt;br /&gt;
[[File:H3VR Mini-14F Locked.jpg|thumb|none|600px|This is a shot of the rifle locked open. There would've been an awesome glamor shot of a Mini-14 spitting cases and tracers into the night under the light of multi-colored glowsticks as cans of hairspray exploded mid-air, but unfortunately, the desktop view (i.e. what actually got recorded) doesn't line up with what the user sees vertically, so all that colorful, fiery glory got wasted off the top edge of the screen. And I will never not be resentful about that.]]&lt;br /&gt;
[[File:H3VR Mini-14F Launching.jpg|thumb|none|600px|Anyway, remember how the Thing Flinger can launch more or less anything? Yeah, that includes guns. Probably not a great idea, though, unless you're willing to [[A-Team, The (TV Series)|go to prison for a crime you absolutely did commit]].]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol.&lt;br /&gt;
[[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]]&lt;br /&gt;
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]]&lt;br /&gt;
[[File:H3VR Sako 85 Right.jpg|thumb|none|600px|And indeed it doesn't, as evidenced by this close-up shot.]]&lt;br /&gt;
[[File:H3VR Sako 85 Open.jpg|thumb|none|600px|The Sako with its action open; since the magazine is detachable, removing just leaves a gaping hole underneath the bolt.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chamberloading.jpg|thumb|none|600px|As with most of ''H3'''s firearms, the Sako can be chamberloaded. Note that the round has a struck primer.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambered.jpg|thumb|none|600px|Doing so would (at the time of this screenshot) place the round into the chamber directly; Update #52 changed this to instead affix it to the bolt. Both are entirely feasible.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming.jpg|thumb|none|600px|Aiming; the Sako 85's notch-and-post sights are serviceable, if a bit small.]]&lt;br /&gt;
[[File:H3VR Sako 85 Left.jpg|thumb|none|600px|Of course, if single-loading isn't fast enough for you, there is another way...]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling Left.jpg|thumb|none|600px|...that way being ''H3VR'''s patent-pending Speed-Shooting Technique! Guaranteed to double your fire rate ''and'' your group size! Order now! (Rifle sold separately).]]&lt;br /&gt;
[[File:H3VR Sako 85 Scope.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 attaches a scope to his slightly darker Sako so he can hit that red plate over there.]]&lt;br /&gt;
[[File:H3VR Sako 85 Loading.jpg|thumb|none|600px|Of course, you can't hit a plate without something to hit it with.]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling.jpg|thumb|none|600px|So, seeking to fix this, Hick-not45 opens up his Sako...]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambering.jpg|thumb|none|600px|...and chambers a round.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Scope.jpg|thumb|none|600px|Taking aim at the plate.]]&lt;br /&gt;
[[File:H3VR Sako 85 Magnification.jpg|thumb|none|600px|Realizing just how far away &amp;quot;over there&amp;quot; is, Hick-not45 decides to adjust his scope's magnification. This scope was introduced with the rifle; it is a 3-12x variable-power scope, supposedly made by &amp;quot;Ziel&amp;quot; (according to the markings).]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Magnified.jpg|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Sako 85 Ejecting.jpg|thumb|none|600px|Having made his hit, Mr. 45 celebrates by ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez.jpg|thumb|none|600px|Meanwhile, back in the indoor range, something very bizarre appears to have happened to the Sako.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Loading.jpg|thumb|none|600px|Said something seems to have been a severe curtailing of the Sako's, well... existence, really.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Cycling.jpg|thumb|none|600px|Fortunately, the action still seems intact.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Ejecting.jpg|thumb|none|600px|And if the action's still in one piece, then the gun works.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 99==&lt;br /&gt;
The [[Savage 99]] in .308 Winchester was added on Day 14 of the Meatmas 2022 Advent Calendar event. This is the first time that the Savage 99 has appeared in a videogame.&lt;br /&gt;
[[File:Savage99sling.jpg|thumb|none|450px|Savage 99 - .300 Savage]]&lt;br /&gt;
[[File:H3VR S99 Box.jpg|thumb|none|600px|The Savage in its box, displaying a highly civilized level of concern for clarity regarding manufacture dates.]]&lt;br /&gt;
[[File:H3VR S99 Left.jpg|thumb|none|600px|In fairness, &amp;quot;Savage&amp;quot; was just the company founder's name - Arthur Savage.]]&lt;br /&gt;
[[File:H3VR S99 Right.jpg|thumb|none|600px|A man who, as a note of trivia, would go on to work in tire manufacturing, ultimately developing the now-standard radial tire. He had several ideas and business ventures, though guns and tires were by and large the most successful.]]&lt;br /&gt;
[[File:H3VR S99 Opening.jpg|thumb|none|600px|Getting back to the matter at hand, and opening up the action; note the distinct lack of a magazine tube follower or elevator...]]&lt;br /&gt;
[[File:H3VR S99 Loading.jpg|thumb|none|600px|...since, unlike most of its lever-action contemporaries, the Savage 99 uses a completely different magazine system - a rotary box magazine, fixed into the receiver. This gave it the unique advantage of being able to chamber spitzer-pointed cartridges, including the much-later-offered .308 Winchester.]]&lt;br /&gt;
[[File:H3VR S99 Counter.jpg|thumb|none|600px|It also allowed for the addition of a convenient little round counter on the side of the receiver; this is directly connected to the central magazine rotor, functioning a bit like those rotary number counters on distance-measuring wheels and old odometers and whatnot.]]&lt;br /&gt;
[[File:H3VR S99 Chambering.jpg|thumb|none|600px|Of note is that this technically only counts how many rounds remain in the ''magazine'', not the number in the gun; as such, chambering the first round immediately takes it back down from 5 to 4.]]&lt;br /&gt;
[[File:H3VR S99 Aiming.jpg|thumb|none|600px|Bringing the simple notch-and-post irons to bear on a crystal snowflake...]]&lt;br /&gt;
[[File:H3VR S99 Cycling.jpg|thumb|none|600px|...and, having completely failed to get a good shot of it firing, quickly chambering a new round. Well, as quickly as the Savage's considerable lever-throw distance will allow, at any rate.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
The [[Sharps 1874 Long Range]] was added on day 6 of the Meatmas 2020 Advent Calendar event, chambered in the proprietary .45-110 Sharps cartridge.&lt;br /&gt;
[[File:UbertiSharps1874longrange.jpg|thumb|none|450px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Sharps Box.jpg|thumb|none|600px|The Sharps' box. Not to be confused with an actual sharps box; this one's not full of biohazards. Probably.]]&lt;br /&gt;
[[File:H3VR Sharps Left.jpg|thumb|none|600px|Taking a look at the rifle (or some of it at least - it's a rather difficult gun to fit on the screen); this set of shots was originally going to be just outside the bunker, but a missile-launching Swarm drone clearly didn't agree with that idea.]]&lt;br /&gt;
[[File:H3VR Sharps Right.jpg|thumb|none|600px|The other side; according to the tally marks scratched into the forend, the rifle's previous owner had taken seven buffaloes and twenty-two bandits with it.]]&lt;br /&gt;
[[File:H3VR Sharps Cocking.jpg|thumb|none|600px|Cocking the hammer; there are some manufacturers' markings on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR Sharps Opening.jpg|thumb|none|600px|Opening up the rifle's falling-block action; this is based around a single touchpad click, constituting perhaps the strangest re-use of the [[Orion Flare Gun]]'s code to date.]]&lt;br /&gt;
[[File:H3VR Sharps Loading.jpg|thumb|none|600px|Loading in a single .45-110 Sharps cartridge - a tracer, to be exact. As a note of trivia, &amp;quot;.45-110&amp;quot; was never an official designation for the round (since the Sharps Rifle Company didn't tend to use blackpowder notation); it is instead derived from the factory loading of the .45 cal 2 7/8&amp;quot; Sharps round using 110 grains of black powder.]]&lt;br /&gt;
[[File:H3VR Sharps Loops.jpg|thumb|none|600px|Shoving a few extra rounds into the loops on the Sharps' leather cheek rest. Notably, these rounds aren't quite lined up with each other; this is correct, as their rims would prevent them from sitting parallel side-by-side.]]&lt;br /&gt;
[[File:H3VR Sharps Aiming.jpg|thumb|none|600px|Trying out the notch-and-post irons on a snow-covered tree...]]&lt;br /&gt;
[[File:H3VR Sharps Firing.jpg|thumb|none|600px|...before putting them to use against a Static drone; this produces far more smoke and recoil than drone fragments, unfortunately.]]&lt;br /&gt;
[[File:H3VR Sharps Ejecting.jpg|thumb|none|600px|Opening the action again, and dumping out a spent case.]]&lt;br /&gt;
[[File:H3VR Sharps Adjusting.jpg|thumb|none|600px|Should the standard irons prove insufficient for your purposes, the Sharps also features a stock-mounted flip-up aperture sight, adjustable out to an impressive 1,500 yards. Suffice to say, you'd have to be one impressive Sharps-shooter to make full use of it.]]&lt;br /&gt;
[[File:H3VR Sharps Aperture.jpg|thumb|none|600px|Trying to sight up an oblivious Junkbot with the aperture sight. Keyword being &amp;quot;trying&amp;quot;; while the small aperture has its uses, tracking moving targets as a relatively short distance isn't one of them.]]&lt;br /&gt;
[[File:H3VR Sharps Scope.jpg|thumb|none|600px|If irons aren't your cup of tea, why not try an optic? I mean, it comes with a Weaver 330 scope for a reason.]]&lt;br /&gt;
[[File:H3VR Sharps Reticle.jpg|thumb|none|600px|And that reason still isn't close-range combat.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]&lt;br /&gt;
[[File:H3VR SKS Tapco Firing.jpg|thumb|none|600px|...and letting a round fly.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Clip.jpg|thumb|none|600px|Doing something with the rifle it was actually intended to do, and reloading with a 10-round stripper clip.]]&lt;br /&gt;
===Classic===&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Left.jpg|thumb|none|600px|At long last, a classic, vanilla SKS for all of us to enjoy.]]&lt;br /&gt;
[[File:H3VR SKS Right.jpg|thumb|none|600px|Some might say that vanilla is bland, but at least it tastes better than plastic.]]&lt;br /&gt;
[[File:H3VR SKS Open.jpg|thumb|none|600px|Locking open the rifle's bolt...]]&lt;br /&gt;
[[File:H3VR SKS Loading.jpg|thumb|none|600px|...pushing 10 rounds out of a stripper clip...]]&lt;br /&gt;
[[File:H3VR SKS Chambering.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR SKS Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR SKS Firing.jpg|thumb|none|600px|Taking a few potshots at the target.]]&lt;br /&gt;
[[File:H3VR SKS Underbarrel.jpg|thumb|none|600px|The updated SKS, folded bayonet and all. It can actually be used to slash enemies in this state...]]&lt;br /&gt;
[[File:H3VR SKS Bayonet.jpg|thumb|none|600px|...though, as with many things, it's more useful when pointed ''away'' from the user.]]&lt;br /&gt;
[[File:H3VR SKS PU.jpg|thumb|none|600px|For those who want a little more range, a later update added the ability to mount the [[Mosin Nagant|Mosin-Nagant]]'s PU scope on the SKS; this is a rather common modification IRL, though it was never done officially. The safety's also on, for what it's worth.]]&lt;br /&gt;
[[File:H3VR SKS Reticle.jpg|thumb|none|600px|Taking full advantage of the added magnfication, and aiming at a soda can 6 feet away.]]&lt;br /&gt;
[[File:H3VR SKS Adjusting.jpg|thumb|none|600px|The classic SKS was another rifle that got an adjustable rear sight in Update #94; being chambered for a smaller, weaker cartridge than its 7.62x54mmR predecessors, it is &amp;quot;only&amp;quot; adjustable out to a kilometer.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Light Rifle==&lt;br /&gt;
The [[Thompson#Thompson Light Rifle|Thompson Light Rifle]], a prototype version of the [[M1928A1 Thompson]] submachine gun chambered in .30 Carbine, was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the [[M1 Carbine]]), but was near-immediately rejected for being too heavy (over {{convert|lbs|10}}, compared to the stated maximum of {{convert|lbs|5}}.&lt;br /&gt;
[[File:Thompson M1928 30 cal.jpg|thumb|none|450px|Experimental Thompson &amp;quot;Light Rifle&amp;quot; Carbine - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Loading.jpg|thumb|none|600px|Loading a magazine into the Thompson, at an angle that is unlikely to result in anything good.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine.jpg|thumb|none|600px|What a beautiful reject. Well, one man's trash is another man's inordinately heavy treasure.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Safety.jpg|thumb|none|600px|Flipping the safety to &amp;quot;FIRE&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Selector.jpg|thumb|none|600px|...and the selector to &amp;quot;FULL AUTO&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing.jpg|thumb|none|600px|Firing the Thompson Carbine. With a high rate of fire and a 20-round magazine, it runs out of ammo pretty quickly.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Aiming.jpg|thumb|none|600px|Giving the irons a try. Unlike the M1928 in-game, the Carbine's rear sight has its aperture flipped up.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing Aimed.jpg|thumb|none|600px|Lighting up a Sosig...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Muzzle.jpg|thumb|none|600px|...before performing what is quite possibly the world's single most inadvisable brass check.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a &amp;quot;Trapper&amp;quot; carbine and a longer short rifle); a &amp;quot;Mare's Leg&amp;quot; sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.&lt;br /&gt;
[[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 &amp;quot;Trapper&amp;quot; Carbine (Uberti reproduction) - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]&lt;br /&gt;
[[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]&lt;br /&gt;
[[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]&lt;br /&gt;
[[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]&lt;br /&gt;
[[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]&lt;br /&gt;
[[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]&lt;br /&gt;
[[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]&lt;br /&gt;
[[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]&lt;br /&gt;
[[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 &amp;quot;Mare's Leg&amp;quot; with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]] &lt;br /&gt;
[[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]&lt;br /&gt;
[[File:H3VR 1873 Short Loading.jpg|thumb|none|600px|Loading the cut-off 1873; note that the loading gate is correctly shown as a separate, moving part.]]&lt;br /&gt;
''[[File:H3VR 1873 Short Firing.jpg|thumb|none|600px|&amp;quot;So, when you say that you're part of a gang, do you mean, like, an inner-city street gang, or, like, a stagecoach-robbing bandit gang?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Yes.&amp;quot;]]''&lt;br /&gt;
[[File:H3VR 1873 Short Cycling.jpg|thumb|none|600px|After this brief discussion comes the grand levergun tradition of breaking all your fingers - now, like the prior shooting, at a frankly absurd-looking angle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A &amp;quot;Mare's Leg&amp;quot; configuration of the [[Winchester Model 1892]] was added on Day 3 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:Model1892MaresLeg.jpg|thumb|none|450px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1892 Box.jpg|thumb|none|600px|The cut-down levergun in its box; it is referred to simply as the &amp;quot;Mares &amp;lt;sic&amp;gt; Leg&amp;quot; here, though the production date gives its actual model number. Ah, the simple times, when those two things were one and the same...]]&lt;br /&gt;
[[File:H3VR 1892 Right.jpg|thumb|none|600px|Pulling the Model 1892 out of its box, and giving it a quick once-over. It's a rather nice rifle.]]&lt;br /&gt;
[[File:H3VR 1892 Left.jpg|thumb|none|600px|Or rather, it was cut down from one, unless someone decided to put hunting-style engravings on a cut-down pseudo-sidearm. Which, given that someone decided to put a seemingly-random metal bar into the trigger guard, could be the case - this bar serves no clear purpose, though it could conceivably be a screw-in trigger pin (a modification which, when screwed in far enough, pulls the rifle's trigger every time the action is closed, removing the need to actually fire each shot manually) that isn't screwed into its auto-firing position.]]&lt;br /&gt;
[[File:H3VR 1892 Loading.jpg|thumb|none|600px|Cramming in some .44-40 cartridges - the tube holds 8, with a ninth in the chamber for those inclined.]]&lt;br /&gt;
[[File:H3VR 1892 Unlocking.jpg|thumb|none|600px|Regardless of one's inclination, the gun won't exactly be all that useful with a full tube and an empty chamber. Working the action has two distinct phases - first, the locking bars descend...]]&lt;br /&gt;
[[File:H3VR 1892 Chambering.jpg|thumb|none|600px|...and then the bolt itself moves back. This system, originally used on the [[Winchester Model 1886]], was devised by John Moses Browning to address the inadequate locking strength of the simple toggle-joint systems used in prior Winchesters, allowing for more powerful cartridges to be used.]]&lt;br /&gt;
[[File:H3VR 1892 Aiming.jpg|thumb|none|600px|Aiming at a lamppost, in the hopes of forcing it to explain why its light is always on in broad daylight; while it would make sense for a cut-down rifle to have only one of its iron sights left, the fact that the front sight is the one still present is about two paces short of baffling - the portion of the barrel that's been cut away doesn't include the rear sight, so this modification would require either that the front sight be reinstalled on the new end of the barrel and the rear sight deliberately removed, or that the front end of the barrel be re-tooled to include receiver threads and a new chamber (a far more in-depth modification than simply retaining the back end of the barrel and re-crowning the new front - or simply re-mounting the rear sight, for that matter).]]&lt;br /&gt;
[[File:H3VR 1892 Firing.jpg|thumb|none|600px|The practical upshot of all this sight-related tomfoolery is that the 1892 is incredibly difficult to actually aim; the fact that the hammer comes up after every shot and blocks the sight picture doesn't help, though this is the case for full-length variants as well (deliberately, to prevent any attempts at lining up a shot when the gun isn't actually ready to fire).]]&lt;br /&gt;
[[File:H3VR 1892 Attacking.jpg|thumb|none|600px|Then again, it's not like a Mare's Leg is really meant for long-range precision work, anyway. This seems a fair bit more appropriate.]]&lt;br /&gt;
[[File:H3VR 1892 Cycling.jpg|thumb|none|600px|And no, in case you're wondering, this isn't as satisfying as it looks. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It's way, ''way'' better. Seriously, if you haven't flip-cocked a lever-action and head-shotted a Sosig one-handed while hanging off the back of a moving train with the other hand, you haven't truly lived.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The 2018 4th of July Update (Update #56) added the quintessentially American [[Winchester Model 1894]]. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .44 Magnum]]&lt;br /&gt;
[[File:H3VR 1894 Right.jpg|thumb|none|600px|Admiring the Winchester's receiver. A thing of true beauty, that's for sure.]]&lt;br /&gt;
[[File:H3VR 1894 Left.jpg|thumb|none|600px|A look at the rifle's other side, which also shows off more of the stock and barrel.]]&lt;br /&gt;
[[File:H3VR 1894 Markings.jpg|thumb|none|600px|A close-up of the barrel, which shows off the rather detailed (and, interestingly enough, entirely un-obfuscated) markings; these read &amp;quot;WINCHESTER MODEL 94AE CAL. 44 REM. MAG&amp;quot; on the first line, and &amp;quot;TRADEMARK RED.U.S.PAT.OFF &amp;amp; PEN.&amp;quot; on the second. The &amp;quot;AE&amp;quot; suffix in the model name is short for &amp;quot;Angle Ejecting&amp;quot;; this denotes that the rifle ejects upwards at an angle (rather than straight up), to allow for the use of a center-mounted scope. These markings have since been removed.]] &lt;br /&gt;
[[File:H3VR 1894 Loading.jpg|thumb|none|600px|Loading in some .44 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR 1894 Chambering.jpg|thumb|none|600px|Chambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier [[Winchester Model 1892|Model 1892]], which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.]]&lt;br /&gt;
[[File:H3VR 1894 Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR 1894 Firing.jpg|thumb|none|600px|...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.]]&lt;br /&gt;
[[File:H3VR 1894 Cycling.jpg|thumb|none|600px|Deciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.]]&lt;br /&gt;
[[File:H3VR 1894 Flipping.jpg|thumb|none|600px|He then demonstrates something else interesting; y'know that whole &amp;quot;flip-cocking&amp;quot; thing that people do with cut-down lever-actions?]]&lt;br /&gt;
[[File:H3VR 1894 Spinning.jpg|thumb|none|600px|It works with full-length ones, too.]]&lt;br /&gt;
[[File:H3VR 1894 Sights.jpg|thumb|none|600px|A fair bit later on, and in a substantially different locale, a slightly different 1894 makes its presence known; &amp;quot;slightly different&amp;quot;, in this case, refers to the now-simpler u-notch rear sight, which replaced the earlier, less clear rear sight that the original model had.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A pre-1964 [[Winchester Model 70]] chambered in .30-06 was added in Update #52.&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]&lt;br /&gt;
[[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]&lt;br /&gt;
[[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]&lt;br /&gt;
[[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]&lt;br /&gt;
[[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[ Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|here]] to view the game's sniper rifles.&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1562995</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Rifles &amp; Carbines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Rifles_%26_Carbines&amp;diff=1562995"/>
		<updated>2023-03-11T03:35:32Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Colt AR-15 Sporter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rifles &amp;amp; Carbines=&lt;br /&gt;
Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). The Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic (such as the SKS or sporting rifles).&lt;br /&gt;
==ArmaLite AR-180==&lt;br /&gt;
The final of the 4 [[AR-18]] variants added in Update #102's first experimental build was an [[AR-18|ArmaLite AR-180]], the civilian semi-auto variant of the basic rifle.&lt;br /&gt;
[[File:Sterlingar180.jpg|thumb|none|450px|Sterling-produced ArmaLite AR-180 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-180 Left.jpg|thumb|none|600px|Examining the AR-180.]]&lt;br /&gt;
[[File:H3VR AR-180 Right.jpg|thumb|none|600px|Like an AR-18, but more... civilianized? Civilized? Domesticated, maybe?]]&lt;br /&gt;
[[File:H3VR AR-180 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine; this may be a civilian rifle, but it's not a compliant enough one to have 10-rounders. (Also, AR-180s were out of production by the time capacity restrictions started cropping up, and any subsequent modern versions just took STANAGs anyway.)]]&lt;br /&gt;
[[File:H3VR AR-180 Charging.jpg|thumb|none|600px|Chambering one of the aforementioned 20 rounds...]]&lt;br /&gt;
[[File:H3VR AR-180 Closing.jpg|thumb|none|600px|...and then shutting the dustcover, as any responsible citizen should.]]&lt;br /&gt;
[[File:H3VR AR-180 Folding.jpg|thumb|none|600px|The stock can also fold, though of course, any respectable citizen should have nothing to hide, and thus no reason to use this function.]]&lt;br /&gt;
[[File:H3VR AR-180 Safety.jpg|thumb|none|600px|With all the proper protocols dealt with, the safety can safely be de-safed. Note the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings on the selector, and the &amp;quot;AR-180&amp;quot; marking on the receiver, confirming that this is a proper AR-180, and not simply a copy-paste of the game's AR-18 model with only two selector positions programmed.]]&lt;br /&gt;
[[File:H3VR AR-180 Aiming.jpg|thumb|none|600px|Taking careful aim through the aperture-and-post irons at a proper target - namely, a neighbor's air-conditioning unit.]]&lt;br /&gt;
[[File:H3VR AR-180 Firing.jpg|thumb|none|600px|Normally, this would be considered rather un-neighborly behavior, but fair's fair.]]&lt;br /&gt;
[[File:H3VR AR-180 Flipping.jpg|thumb|none|600px|Should you desire a more precise shot, the smaller aperture option may be for you.]]&lt;br /&gt;
[[File:H3VR AR-180 Small.jpg|thumb|none|600px|Provided, that is, that your precise shot is precisely 400 meters away, give or take.]]&lt;br /&gt;
[[File:H3VR AR-180 Scope.jpg|thumb|none|600px|Finding neither quite suitable for his needs, the feuding neighbor decides that some glass is in order. This scope fits on the AR-180's proprietary dovetail rail, a rail so proprietary that every other variant of the rifle shares it.]]&lt;br /&gt;
[[File:H3VR AR-180 Reticle.jpg|thumb|none|600px|It offers a simple, fine crosshair reticle, with 2.75x magnification - nothing extraordinary, but perfectly suitable for filing your grievances with the HOA.]]&lt;br /&gt;
[[File:H3VR AR-180 Locked.jpg|thumb|none|600px|Having expended 20 rounds' worth of matters from his own hands, the beleaguered citizen's rifle locks open.]]&lt;br /&gt;
[[File:H3VR AR-180 Ejecting.jpg|thumb|none|600px|''&amp;quot;That'll teach him to shoot at my load-bearing AC unit...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-180 Dropped.jpg|thumb|none|600px|''&amp;quot;...which I'm still standing on. Right. Should probably head inside now.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Armscor M1600==&lt;br /&gt;
Added in Update #98 as a belated April Fools' Day present, the [[M16#Armscor M16 22|Armscor M1600]] is available in two forms - the standard &amp;quot;M1600&amp;quot;, and a modified version called the &amp;quot;M1600A3000&amp;quot;, which features a collapsible wire stock, a full wrap-around handguard, an optics rail in place of the carrying handle, a shortened barrel, and a railed handguard.&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|none|450px|Armscor M1600 - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600 Left.jpg|thumb|none|600px|Out at the range with the M1600. It's... well... I'm sure it has a great personality.]]&lt;br /&gt;
[[File:H3VR M1600 Right.jpg|thumb|none|600px|Yeah, for sure - underneath all that gradually-peeling black stock paint is a heart of gold. ''&amp;quot;(And a lot of recessive alleles.)&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What was that?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Nothing!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1600 Safety.jpg|thumb|none|600px|Disengaging the M1600's simple two-position safety. Not trying to use that word in a derogatory sense or anything.]]&lt;br /&gt;
[[File:H3VR M1600 Loading.jpg|thumb|none|600px|Loading in a... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (''&amp;quot;...is that really what it looks like? ...you sure? Alright... here we go, straight face...&amp;quot;'') &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *ahem* Loading in a standard 15-round magazine; these are a proprietary design, with a STANAG-esque lower section that includes the magazine release, and an adapted target pistol magazine at the top.]]&lt;br /&gt;
[[File:H3VR M1600 Charging.jpg|thumb|none|600px|Pulling the charging handle; being... ''derived from'' a typical tube-receiver .22 semi-auto design, this is a reciprocating affair, mounted on the right side.]]&lt;br /&gt;
[[File:H3VR M1600 Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the M1600 features M16-style sights that are surprisingly quite usable. Err... surprising if you didn't have high expectations of it, that is! Which I certainly didn't! Because I can tell a strong, brave, capable little gun when I see one!]]&lt;br /&gt;
[[File:H3VR M1600 Firing.jpg|thumb|none|600px|And, speaking of capable, here's the M1600 firing! Great job! ''&amp;quot;(Not like you could really screw that up, no matter how-) Nothing! Just thinking about what I'm gonna do after work, that's all!&amp;quot;'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|none|450px|Armscor M1600 with full wrap-around handguard and collapsible stock - .22 LR]]&lt;br /&gt;
[[File:H3VR M1600A2000 Left.jpg|thumb|none|600px|Behold, the weapon of the future!]]&lt;br /&gt;
[[File:H3VR M1600A2000 Extending.jpg|thumb|none|600px|Extending the M1600A3000's stock, after double-checking to make sure that there aren't too many zeroes in there.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Semi.jpg|thumb|none|600px|Disengaging the safety. Note that it doesn't go all the way forward; this'll be important later.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Sightless.jpg|thumb|none|600px|Aiming down the... hmm. Something's not right here.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Modded.jpg|thumb|none|600px|Hmmm... better, but still not quite there yet.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Drum.jpg|thumb|none|600px|Ah-HAH! That's it, capacity! After all, who needs a 15-round box magazine when you can have a 150-round converted Beta-C! Which would really make it a Beta-C-and-a-half, I suppose.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Burst.jpg|thumb|none|600px|Fully disengaging the safety; the half-forward position on the A3000 is semi-auto, and the fully-forward position sets it to 3-round-burst. This technically makes it the game's second/third .22 LR submachine gun, depending on how you count the two American-180 variants.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Aiming.jpg|thumb|none|600px|Aiming at a hostile Sosig with 3 of the 4 available options - the ELCAN SpecterDR 4-power scope, canted DI Optical EG1 reflex sight, and AN/PEQ-15 laser sight are all in play, with only the backup irons on the ELCAN being left high and dry. Don't worry - they'll get their fun.]]&lt;br /&gt;
[[File:H3VR M1600A2000 Firing.jpg|thumb|none|600px|The breaching exercise went well for the breacher; unfortunately for this particular Sosig, his goals and the breacher's didn't exactly line up. Hence the present holiness of his face.]]&lt;br /&gt;
&lt;br /&gt;
==Bendix-Hyde 2nd Model Light Rifle==&lt;br /&gt;
The second version of the [[Bendix-Hyde Light Rifle]], a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build. &lt;br /&gt;
[[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]]&lt;br /&gt;
[[File:H3VR Hyde.jpg|thumb|none|600px|...before taking a good look at its... ''interesting'' proportions.]]&lt;br /&gt;
[[File:H3VR Hyde Right.jpg|thumb|none|600px|The Hyde's other side, which shows off the charging handle. This was one of the many things changed from the first variant; that one had a non-reciprocating charging handle, which the testing board requested to be changed, citing a need to be able to manually force the bolt closed if necessary.]]&lt;br /&gt;
[[File:H3VR Hyde Charging.jpg|thumb|none|600px|Speaking of the charging handle, it's high time for it to get pulled.]]&lt;br /&gt;
[[File:H3VR Hyde Safety.jpg|thumb|none|600px|Turning off the safety, which is a piece inside of the trigger guard, rather reminiscent of the [[M1 Garand]] (or, for that matter, the [[M1 Carbine]] that defeated the Hyde in trials).]]&lt;br /&gt;
[[File:H3VR Hyde Aiming.jpg|thumb|none|600px|Looking through the Hyde's rear aperture sight...]]&lt;br /&gt;
[[File:H3VR Hyde Firing.jpg|thumb|none|600px|Firing a shot, thankful that doing so doesn't cause it to transform into a Jekyll Carbine.]]&lt;br /&gt;
[[File:H3VR Hyde Hipfiring.jpg|thumb|none|600px|&amp;quot;Y'know, just because one of the complaints about the 2nd model was that it was less accurate than the first, does ''not'' mean that it's okay to do that.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later.&lt;br /&gt;
[[File:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]]&lt;br /&gt;
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]]&lt;br /&gt;
[[File:H3VR CX4 Left.jpg|thumb|none|600px|His weapon loaded, Hick-not45 proceeds down range with his Cx4, determined to get a hit on the gong.]]&lt;br /&gt;
[[File:H3VR CX4 Charging.jpg|thumb|none|600px|He then remembers to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR CX4 Firing.jpg|thumb|none|600px|Firing the Cx4; the bullet trails demonstrate one of ''H3'''s interesting mechanics: the ballistics system. The system assigns a material to every object in the game, and has rounds react accordingly; in this case, the FMJ 9x19mm rounds pierce through this wooden post, and are redirected this way and that in the process.]]&lt;br /&gt;
[[File:H3VR CX4 Forend.jpg|thumb|none|600px|A close-up shot of the Cx4's foregrip; not only did Update #52 remove this, but it also removed the rail system it's attached to.]]&lt;br /&gt;
[[File:H3VR CX4 Right.jpg|thumb|none|600px|With that, Hick-not45 sets the carbine back on the table, and moves on.]]&lt;br /&gt;
[[File:H3VR CX4 Gripless.jpg|thumb|none|600px|Examining (and cocking) the updated Cx4, in a far more demure setting. The main alteration caused by this update was the removal of both the foregrip and the rail system it was attached to...]]&lt;br /&gt;
[[File:H3VR CX4 Icon.jpg|thumb|none|600px|...though the item spawner evidently hasn't gotten the memo.]]&lt;br /&gt;
[[File:H3VR CX4 Aiming.jpg|thumb|none|600px|The sights of the Cx4. These didn't change or anything, we just thought that you'd like to see them.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Model 1916 Carbine==&lt;br /&gt;
The [[Berthier Mle 1916]] was added on day 8 of the Meatmas 2020 Advent Calendar event. It is the game's second bolt-action rifle to use en-bloc clips, and its second rifle chambered in 8x50mmR Lebel.&lt;br /&gt;
[[File:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:H3VR Berthier Box.jpg|thumb|none|600px|The Berthier in its gift crate, complete with quite possibly the first ever use of the word &amp;quot;bloop&amp;quot; in reference to an en-bloc clip.]]&lt;br /&gt;
[[File:H3VR Berthier Left.jpg|thumb|none|600px|Examining the Berthier. This variant is set up as a cavalry carbine, as evidenced by the side-mounted sling points (a large ring at the front, and a fixed bar at the rear).]]&lt;br /&gt;
[[File:H3VR Berthier Right.jpg|thumb|none|600px|Flipping it over gives a good look at the [[Lebel 1886|Lebel]]-esque bolt; this makes sense, as the Berthier was originally designed as a box-magazine conversion of the Lebel.]]&lt;br /&gt;
[[File:H3VR Berthier Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR Berthier Loading.jpg|thumb|none|600px|Shoving in a 5-round en-bloc clip; this was one of the primary improvements of the M1916 over earlier Berthiers, which used 3-rounders. The receiver markings are also visible in this shot, showing that this particular Berthier was manufactured at the St. Etienne arsenal.]]&lt;br /&gt;
[[File:H3VR Berthier Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Berthier Scope.jpg|thumb|none|600px|To help deal with the various threats scattered across the vast, open expanses of the Winter Wasteland, the Berthier was made compatible with the Weaver 330 scope; it apparently just screws into the stock.]]&lt;br /&gt;
[[File:H3VR Berthier Aiming.jpg|thumb|none|600px|Testing out the carbine's irons; while they're a bit hard to make out here, they're fantastic in-game, with a large, chunky, easy-to-acquire notch-and-post setup (reminiscent of a modern handgun, minus the high-contrast paint) for close-range engagements, and a small notch in the front sight for lining up more precise shots.]]&lt;br /&gt;
[[File:H3VR Berthier Drone.jpg|thumb|none|600px|Eagle-eyed viewers may have noticed that the carbine in the above screenshot was uncocked; this is why.]]&lt;br /&gt;
[[File:H3VR Berthier Firing.jpg|thumb|none|600px|Blasting the Swarm drone that someone rather inconsiderately placed directly outside of a bunker; as one would expect for such a short, light, handy little rifle in a full-powered cartridge, the Berthier is loud and jumpy.]]&lt;br /&gt;
[[File:H3VR Berthier Cycling.jpg|thumb|none|600px|Flashback sequence over, the Berthier can be cycled.]]&lt;br /&gt;
[[File:H3VR Berthier Chamberloading.jpg|thumb|none|600px|Chamberloading a single 8x50mmR tracer round; between the prior shot and this one came four additional shots, since single-loading a gun like this only really makes sense when there's no en-bloc clip in the magazine.]]&lt;br /&gt;
[[File:H3VR Berthier Reticle.jpg|thumb|none|600px|Taking aim at a distant Static drone. The practical utility of a single tracer for such an application is questionable, to say the least.]]&lt;br /&gt;
[[File:H3VR Berthier Ejecting.jpg|thumb|none|600px|This is further supported by the fact that, in the subsequent interim, another four FMJs were fired, causing the next en-bloc clip to pop out as the fifth round is chambered. Due to the way this ejection is programmed in-game, the clip tends to, well, clip.]]&lt;br /&gt;
[[File:H3VR Berthier Adjusting.jpg|thumb||thumb|none|600px|Fiddling with the weapon's sights over in the Proving Grounds. Note the arrows on both sides of the adjustment box; despite starting at a 400-meter zero, it goes down to 300 meters.]]&lt;br /&gt;
[[File:H3VR Berthier Max.jpg|thumb|none|600px|The sights max out at 800 meters; a bit optimistic, but far more reasonable than most full-length rifles of its day.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
The [[Brown Bess Flintlock Musket]] was added on Meatmas Day 2020. It is the second flintlock firearm added to the game and the first flintlock long arm.&lt;br /&gt;
[[File:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
[[File:H3VR BrownBess Present.JPG|thumb|none|600px|Allo, wot's oll this then? Cor blimey, its a Brown Bess, innit?]]&lt;br /&gt;
[[File:H3VR BrownBess Left.JPG|thumb|none|600px|Being the longer version of the Flintlock pistol, the Brown Bess is mechanicaly identically in every major factet.]]&lt;br /&gt;
[[File:H3VR BrownBess Right.JPG|thumb|none|600px|Just, you know... much bigger.]]&lt;br /&gt;
[[File:H3VR BrownBess Flashpan.JPG|thumb|none|600px|Okay, starting off this long and drawn out loading process, we begin by pouring a few grains of black powder into the flashpan.]]&lt;br /&gt;
[[File:H3VR BrownBess FrizzenClose.JPG|thumb|none|600px|The Frizzen is closed shut, or else all the black powder in the flashpan is going to fall out in the next step.]]&lt;br /&gt;
[[File:H3VR BrownBess RamrodRemove.JPG|thumb|none|600px|Removing the ramrod from its hold is a bit more complicated this time around, seeing as its nearly as long as the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridge.JPG|thumb|none|600px|While we could just use loose powder and musket ball, we're provided with a paper cartridge for a somewhat easier loading process.]]&lt;br /&gt;
[[File:H3VR BrownBess PaperCartridgeBite.JPG|thumb|none|600px|To open, bit off the tip of the paper cartridge. The player spits out the paper immediately. Which is what you should do, because black powder tastes nasty.]]&lt;br /&gt;
[[File:H3VR BrownBess Load.JPG|thumb|none|600px|Next, dump the powder into the barrel, then place the cartridge and ball into the barrel.]]&lt;br /&gt;
[[File:H3VR BrownBess Ramming.JPG|thumb|none|600px|Now we just need to ram that sucker all the way down into the barrel. Because we've got several more feet of barrel to ram, this takes a fair bit longer than on the pistol.]]&lt;br /&gt;
[[File:H3VR BrownBess Rammed.JPG|thumb|none|600px|When the ramrod is just barely poking out, you've got the ball all the way down.]]&lt;br /&gt;
[[File:H3VR BrownBess FullCock.JPG|thumb|none|600px|Final step is to pull the hammer into full cock, and we're ready to shoot.]]&lt;br /&gt;
[[File:H3VR BrownBess Aim.JPG|thumb|none|600px|Even with just the rudimentary front sight, the long length of the barrel does make aiming a little bit more accurate.]]&lt;br /&gt;
[[File:H3VR BrownBess Fire.JPG|thumb|none|600px|There's a slight delay between pulling the trigger and firing the musketball, depending on how much powder is in the flashpan. Either way, you're going to get a lot of smoke.]]&lt;br /&gt;
[[File:H3VR BrownBess Hit.JPG|thumb|none|600px|And for an unrifled barrel, its not too difficult to hit targets from farther away.]]&lt;br /&gt;
[[File:H3VR BrownBess TooMuchPowder.JPG|thumb|none|600px|But what happens if we put in ''way'' too much powder?]]&lt;br /&gt;
[[File:H3VR BrownBess Explosion.JPG|thumb|none|600px|That doesn't look good.]]&lt;br /&gt;
[[File:H3VR BrownBess Destroyed.JPG|thumb|none|600px|That definitely doesn't look good.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 Carbine==&lt;br /&gt;
Update #61 added a pair of [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC]]-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.&lt;br /&gt;
[[File:APC45 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 Carbine - .45 ACP]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. Image provided to show the collapsible stock seen on the in-game APC45.]]&lt;br /&gt;
[[File:H3VR APC45 Loading.jpg|thumb|none|600px|Loading a magazine into the APC45...]]&lt;br /&gt;
[[File:H3VR APC45 Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR APC45 Left.jpg|thumb|none|600px|Examining the carbine; note the 2-position fire selector.]]&lt;br /&gt;
[[File:H3VR APC45 Right.jpg|thumb|none|600px|The other side, giving a good view of the collapsible stock. While not as commonly seen on the carbines, the collapsible stock is interchangeable with the side-folder, so such a configuration is entirely possible.]]&lt;br /&gt;
[[File:H3VR APC45 RDS.jpg|thumb|none|600px|Attaching a red-dot sight, in an attempt to appease the benevolent gods of reference images.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming.jpg|thumb|none|600px|Plus it makes aiming easier.]]&lt;br /&gt;
[[File:H3VR APC45 Firing.jpg|thumb|none|600px|Firing off a round.]]&lt;br /&gt;
[[File:H3VR APC45 Collapsing.jpg|thumb|none|600px|Collapsing the stock...]]&lt;br /&gt;
[[File:H3VR APC45 Collapsed.jpg|thumb|none|600px|...which fits nice and flush against the back of the receiver.]]&lt;br /&gt;
[[File:H3VR APC45 Aiming 1-Handed.jpg|thumb|none|600px|Doing this allows the APC45 to be used as a pseudo-pistol.]]&lt;br /&gt;
[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9-P==&lt;br /&gt;
To compliment the APC45, Update #61 added [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9-P]] semi-auto carbine, a longer-barreled variant of the APC9.&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]]&lt;br /&gt;
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]]&lt;br /&gt;
[[File:H3VR APC9 Right.jpg|thumb|none|600px|...and the right side. Without the magazine, the APC9 is nearly indistinguishable from the .45 version.]]&lt;br /&gt;
[[File:H3VR APC9 Loading.jpg|thumb|none|600px|Bringing the magazine into the equation makes the difference relatively clear. These 32-round magazines are interchangeable with those of the [[Brügger &amp;amp; Thomet MP9]], which makes sense, considering that they're made by the same company.]]&lt;br /&gt;
[[File:H3VR APC9 Charging.jpg|thumb|none|600px|Giving the reciprocating charging handle a nice, solid tug.]]&lt;br /&gt;
[[File:H3VR APC9 Collapsing.jpg|thumb|none|600px|Fiddling with the collapsible stock.]]&lt;br /&gt;
[[File:H3VR APC9 Front.jpg|thumb|none|600px|Flipping up the front sight...]]&lt;br /&gt;
[[File:H3VR APC9 Rear.jpg|thumb|none|600px|...and the rear one.]]&lt;br /&gt;
[[File:H3VR APC9 Safe.jpg|thumb|none|600px|The APC9's selector switch; the civilian carbine versions have only safe and semi-auto positions, while the SMG variants have a 3rd full-auto position around the 8 o'clock position relative to the pivot, denoted by 3 red dots (see the 2nd reference image).]]&lt;br /&gt;
[[File:H3VR APC9 Safety.jpg|thumb|none|600px|The aforementioned semi-auto position.]]&lt;br /&gt;
[[File:H3VR APC9 Aiming.jpg|thumb|none|600px|A view through the carbine's flip-up irons.]]&lt;br /&gt;
[[File:H3VR APC9 Firing.jpg|thumb|none|600px|Another view of the same, this time just after firing.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Meteor Air Rifle==&lt;br /&gt;
Added on Meatmas Day of 2022, a long-requested [[Air Rifle]] was added to the game; specifically, a spring-piston air rifle that appears to be a BSA Meteor.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the picture's PMAG.]]&lt;br /&gt;
[[File:H3VR ACR Right.jpg|thumb|none|600px|Plus, at the time these shots were taken, the game didn't have any PMAGs yet.]]&lt;br /&gt;
[[File:H3VR ACR Left.jpg|thumb|none|600px|Well, making do is all we can.]]&lt;br /&gt;
[[File:H3VR ACR Charging.jpg|thumb|none|600px|Pulling the charging handle; interestingly enough, ''H3'''s ACR has its reversible charging handle set on the right side, in an ideal position for a left-handed user.]]&lt;br /&gt;
[[File:H3VR ACR Safe.jpg|thumb|none|600px|Taking a close look at the fire selector...]]&lt;br /&gt;
[[File:H3VR ACR Semi.jpg|thumb|none|600px|...which has two - count 'em! - settings: safe, and semi-auto.]]&lt;br /&gt;
[[File:H3VR ACR Aiming.jpg|thumb|none|600px|It also has zero - count 'em! - sights by default.]]&lt;br /&gt;
[[File:H3VR ACR Firing.jpg|thumb|none|600px|Once again, there's nothing to do but make do.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M17S==&lt;br /&gt;
The [[Bushmaster M17S]] was added on Day 13 of the Meatmas 2022 Advent Calendar event. This is the first Australian firearm added to the game, and the first time the M17S has appeared in a video game.&lt;br /&gt;
[[File:Bushmaster-M17S.jpg|thumb|none|450px|Bushmaster M17S - 5.56x45mm]]&lt;br /&gt;
[[File:H3VR M17S Box.jpg|thumb|none|600px|A box of Bushmasters, in a locale somewhat inconveniently devoid of any bushes to master.]]&lt;br /&gt;
[[File:H3VR M17S Left.jpg|thumb|none|600px|Examining the Australian rifle. Take a good, long look; you don't get to see these puppies often.]]&lt;br /&gt;
[[File:H3VR M17S Right.jpg|thumb|none|600px|Or would &amp;quot;dingoes&amp;quot; be more appropriate?]]&lt;br /&gt;
[[File:H3VR M17S Safety.jpg|thumb|none|600px|Disengaging the safety, a simple cross-bolt button.]]&lt;br /&gt;
[[File:H3VR M17S Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; if the lower receiver looks AR-ish, that's because it is - the design is largely [[AR-18]]-derived.]]&lt;br /&gt;
[[File:H3VR M17S Charging.jpg|thumb|none|600px|The manual of arms, however, is rather unique - the entire back section of the carrying handle serves as a (thankfully non-reciprocating) charging handle.]]&lt;br /&gt;
[[File:H3VR M17S Aiming.jpg|thumb|none|600px|The sights atop this charging handle are a simple, pistol-esque 3-dot setup - good for quick acquisition, if a bit obtrusive at longer ranges.]]&lt;br /&gt;
[[File:H3VR M17S Firing.jpg|thumb|none|600px|Being an intermediate-caliber bullpup with a substantial height-over-bore, firing while aiming down sights doesn't produce any particularly interesting screencaps, forcing site editors to resort to more... ''creative'' measures.]]&lt;br /&gt;
[[File:H3VR M17S Locked.jpg|thumb|none|600px|Upon emptying the rest of the magazine in a far less uncomfortable position, the gun locks open; while the magazine release is still in the same relative position as that of an AR, it is no longer hand-accessible, for relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR M17S Railed Left.jpg|thumb|none|600px|Should you find the standard version insufficiently modern (or oversufficiently tall), the fictional &amp;quot;M17S Mod&amp;quot; might be the gun for you.]]&lt;br /&gt;
[[File:H3VR M17S Railed Charging.jpg|thumb|none|600px|Aside from the rails, the main change is the complete removal of the carrying handle; since this served as the charging handle, an [[AR-15]]-type T-handle has been installed in its place.]]&lt;br /&gt;
[[File:H3VR M17S Railed Right.jpg|thumb|none|600px|Though, of course, the rails are a significant change in their own right.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91==&lt;br /&gt;
On the ninth day of the 2018 Meatmas event, a [[Carcano M91]] was added. It is (understandably) the first weapon in the game to use the 6.5x52mm Carcano round, and only the second to use en-bloc clips (the first being the earlier-added [[M1 Garand]], which uses a slightly different system).&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Carcano M91 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:H3VR Carcano Box.jpg|thumb|none|600px|A Carcano in its box.]]&lt;br /&gt;
[[File:H3VR Carcano Right.jpg|thumb|none|600px|Admiring the rifle. Or, at least, attempting to; being over 50 inches (127 cm) long, the Carcano rarely actually fits in frame.]]&lt;br /&gt;
[[File:H3VR Carcano Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR Carcano Left.jpg|thumb|none|600px|...which, unfortunately, doesn't make the rifle any shorter.]]&lt;br /&gt;
[[File:H3VR Carcano Loading.jpg|thumb|none|600px|Loading in a 6-round en-bloc clip. Unlike the M1's staggered-column clips, these are based on the original Austro-Hungarian Mannlicher system (or, rather, the improved bi-directional German version developed with the [[Gewehr 1888]]), and, as such, are single-stacked.]]&lt;br /&gt;
[[File:H3VR Carcano Hole.jpg|thumb|none|600px|Another aspect of the Mannlicher system is this mysterious hole. Wonder what it could be for...]]&lt;br /&gt;
[[File:H3VR Carcano Chambering.jpg|thumb|none|600px|Deciding to just ignore it, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Carcano Aiming.jpg|thumb|none|600px|Aiming; the M91's sights are a bit small and hard to see, as was common at the time of its adoption. Which was quite a long time ago, as both the rifle's designation and poor condition make apparent. The two world wars it's been through probably haven't helped.]]&lt;br /&gt;
[[File:H3VR Carcano Ejecting.jpg|thumb|none|600px|Working the action, and ejecting a spent casing. At full size, this image also shows off some of the markings on the flat-sided portion of the barrel.]]&lt;br /&gt;
[[File:H3VR Carcano Cycling.jpg|thumb|none|600px|Ejecting the second-to-last spent case...]]&lt;br /&gt;
[[File:H3VR Carcano Clip.jpg|thumb|none|600px|...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
The [[Colt AR-15 Sporter-1]], the semi-auto-only civilian version of the [[M16]], was added in the full release of Update #107. It is referred to by its model designation of R6000 SP1.&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|none|450px|Colt AR-15 Sporter - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
Alongside the AR-15 Sporter, the [[Colt AR-15 Sporter Carbine]] was also added in Update #107's full release.&lt;br /&gt;
[[File:Colt-Sporter-I-Carbine.jpg|thumb|none|450px|Colt AR-15 Sporter Carbine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CMMG MkGs Banshee==&lt;br /&gt;
Added in the 4th alpha build of Update #70, the &amp;quot;Phantom 9&amp;quot; pistol-caliber carbine is a [[CMMG series#CMMG MkGs|CMMG MkGs Banshee]] in 9x19mm.&lt;br /&gt;
[[File:Banshee MkGs grey.jpg|thumb|none|450px|CMMG MkGs Banshee 300 with Magpul RVG foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Banshee Loading.jpg|thumb|none|600px|Loading the Banshee with a 15-round [[Glock 19]] magazine.]]&lt;br /&gt;
[[File:H3VR Banshee Right.jpg|thumb|none|600px|Flipping it over...]]&lt;br /&gt;
[[File:H3VR Banshee Charging.jpg|thumb|none|600px|...and racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Banshee Left.jpg|thumb|none|600px|Pausing for a moment to admire the Banshee. The matte-gray finish is an interesting choice, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Banshee Extending.jpg|thumb|none|600px|Toying with the adjustable stock; this is CMMG's proprietary RipStock, standard on the SBR-pattern Banshees.]]&lt;br /&gt;
[[File:H3VR Banshee Aiming.jpg|thumb|none|600px|Trying to aim, before immediately discovering that the Banshee doesn't come with any sights by default, which is at least in line with how the carbines are shipped from the factory.]]&lt;br /&gt;
[[File:H3VR Banshee Firing.jpg|thumb|none|600px|Popping off a few rounds in spite of this.]]&lt;br /&gt;
[[File:H3VR Banshee 33.jpg|thumb|none|600px|Of course, if 15 rounds is good, then 33 must be better, right?]]&lt;br /&gt;
[[File:H3VR Banshee Unaimed.jpg|thumb|none|600px|Following this sound logic, and firing some more rounds, in the ever-cool-but-impractical diagonal-firing stance. Of course, without any sights (or, for that matter, any particular target), it's a bit of a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
Update #59's eighth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the &amp;quot;Bubba-15&amp;quot;.&lt;br /&gt;
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for legality's sake, before irritatedly remembering that most states with magazine capacity restrictions have a total moratorium on SBRs anyway (SBR standing for '''S'''hort-'''B'''arreled '''R'''ifle, a term used in the context of US firearms laws to refer to any firearm with a stock and a rifled barrel shorter than {{convert|in|16}}, or a front-to-back overall length under {{convert|in|26}}; under the National Firearms Act of 1934, these require registration with the Bureau of Alcohol, Tobacco, Firearms, and Explosives, with a $200.00 fee, though some states simply prohibit them outright).]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Right.jpg|thumb|none|600px|&amp;quot;Well, if they're going to come for my dogs, they're going to have to go through me first.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Bare.jpg|thumb|none|600px|&amp;quot;That might be a problem.&amp;quot;]]&lt;br /&gt;
[[File:H3VR AR-15 SBR RDS.jpg|thumb|none|600px|Alleviating the aforementioned problem, by attaching an Aimpoint red-dot sight.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Close.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Charging.jpg|thumb|none|600px|WE ARE EXPERIENCING TECHNICAL DIFFICULTIES; PLEASE STAND BY.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Close.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Extending.jpg|thumb|none|600px|Remembering that funny little thing called &amp;quot;eye relief&amp;quot; exists, our heroic dog-defender extends his rifle's stock.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Aiming Far.jpg|thumb|none|600px|There we go, much better.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Firing Far.jpg|thumb|none|600px|Firing again, this time without any risk of objective lens-related eye injuries.]]&lt;br /&gt;
[[File:H3VR AR-15 SBR Ejecting.jpg|thumb|none|600px|Dumping out the empty magazine. 10 rounds lasts longer than you might think, but not as long as you'd like it to.]]&lt;br /&gt;
===&amp;quot;Bubba-15&amp;quot;===&lt;br /&gt;
[[File:H3VR Bubba-15 Loading.jpg|thumb|none|600px|Attempting to stick a magazine into the trigger guard; Bubba isn't known for his hand-eye coordination. After all, he only has one of the latter and one and half of the former.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Right.jpg|thumb|none|600px|Still, depth perception isn't needed for drooling over a bronze-coated bolt carrier.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Left.jpg|thumb|none|600px|Or any of the rifle's other aftermarket components, for that matter.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Charging.jpg|thumb|none|600px|Getting back to standard Bubba business, and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safe.jpg|thumb|none|600px|Flipping the selector, from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Safety.jpg|thumb|none|600px|...to &amp;quot;this is still a civilian rifle, what'd you think its fire modes would be&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming.jpg|thumb|none|600px|Attempting to aim...]]&lt;br /&gt;
[[File:H3VR Bubba-15 Holo.jpg|thumb|none|600px|...before remembering that, of course, no expensive rifle is complete without an expensive optic.]]&lt;br /&gt;
[[File:H3VR Bubba-15 Aiming Holo.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR Bubba-15 Firing Holo.jpg|thumb|none|600px|Firing the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 858==&lt;br /&gt;
The last of Update #59's [[Sa vz. 58]] variants was a synthetic-stocked [[Sa vz. 58|CZ 858]] civilian sporter carbine.&lt;br /&gt;
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]]&lt;br /&gt;
[[File:H3VR 858 Left.jpg|thumb|none|600px|The rifle's other side. As one might expect, it's more or less the same as the standard vz. 58 from an aesthetic perspective, barring the fire selector and furnishings.]]&lt;br /&gt;
[[File:H3VR 858 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the 858. While thematically appropriate, the 10-rounder isn't the only available option; standard 30-rounders work just fine.]]&lt;br /&gt;
[[File:H3VR 858 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 858 Aiming.jpg|thumb|none|600px|Aiming the rifle... poorly.]]&lt;br /&gt;
[[File:H3VR 858 Firing.jpg|thumb|none|600px|Firing the rifle in spite of this fact, with groupings to match.]]&lt;br /&gt;
[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]]&lt;br /&gt;
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]]&lt;br /&gt;
[[File:H3VR 858 Adjusting.jpg|thumb|none|600px|The 858 was another one of the many guns that got an adjustable rear sight in Update #94; it goes from 100 to 800 meters, in 100-meter increments. This one's also been fitted with a PBS-4 suppressor - that way, if the sheer impossibility of making a target out at 800 meters without a magnified optic at HMD resolution doesn't stop you from landing a shot, the point-of-impact shift (another Update #94 addition) will.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
On day 16 of the Meatmas 2022 advent calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms. One of them was the S1 variant (not to be confused with the S1 Carbine below).&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The final [[CZ Scorpion Evo 3]] variant added on Day 16 of the 2022 Meatmas Advent Calendar event was the S1 Carbine, the longer-barreled counterpart to the S1 above.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|Scorpion Evo 3 S1 Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo S1C Right.jpg|thumb|none|600px|Hope you haven't gotten tired of these things yet. If you have, well, you've only got 10 more image captions to get through.]]&lt;br /&gt;
[[File:H3VR Evo S1C Folding.jpg|thumb|none|600px|Counting this one. But not that one. Which - ah, forget it, here's the stock doing the thing that it does.]]&lt;br /&gt;
[[File:H3VR Evo S1C Left.jpg|thumb|none|600px|This makes the gun substantially more usable, at the cost of making it harder to fit in frame. One of the perks of having long arms, I suppose.]]&lt;br /&gt;
[[File:H3VR Evo S1C Locking.jpg|thumb|none|600px|Once more, same as before, locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo S1C Loading.jpg|thumb|none|600px|...and being made sad by the actions of politicians.]]&lt;br /&gt;
[[File:H3VR Evo S1C Chambering.jpg|thumb|none|600px|Without the fun of a normal-capacity magazine, it's understandably rather hard to work up the enthusiasm for a proper slap - hence the gentler chambering seen here.]]&lt;br /&gt;
[[File:H3VR Evo S1C Safety.jpg|thumb|none|600px|Disengaging the safety, after remembering to install a set of sights; these are the concurrently-added &amp;quot;LPA&amp;quot; variety, as opposed to the standard set.]]&lt;br /&gt;
[[File:H3VR Evo S1C Aiming.jpg|thumb|none|600px|Taking aim at a tree, in the hopes of clearing some of that snow off.]]&lt;br /&gt;
[[File:H3VR Evo S1C Firing.jpg|thumb|none|600px|This works about as well as you'd expect, take or take about 5.3 standard effectiveness units.]]&lt;br /&gt;
[[File:H3VR Evo S1C Swapping.jpg|thumb|none|600px|Needless to say, a lack of effect-on-target combined with the aforementioned undersized magazines quickly leads to this. Or rather, leads to the situation that demands this, that being an empty gun.]]&lt;br /&gt;
[[File:H3VR Evo S1C Releasing.jpg|thumb|none|600px|That, in turn, leads to a situation (a loaded gun with a locked-back bolt) that demands this (pushing the bolt release). And with that, the Scorpion Saga finally comes to an end.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
Update #76's first alpha added the [[De Lisle Carbine]], an integrally-suppressed [[Lee-Enfield]] derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:H3VR Lisle Table.jpg|thumb|none|600px|A De Lisle Carbine sitting on a table, alongside several other bolt-actions of the same approximate period (albeit far more normal ones).]]&lt;br /&gt;
[[File:H3VR Lisle Left.jpg|thumb|none|600px|Examining the carbine...]]&lt;br /&gt;
[[File:H3VR Lisle Right.jpg|thumb|none|600px|...before noticing that the magazine apparently decided to just take a break.]]&lt;br /&gt;
[[File:H3VR Lisle Loading.jpg|thumb|none|600px|Rectifying the above issue, by reminding the mag that it's not part of a union, and can be fired at the employer's discretion. This is a specially-modified [[M1911]] magazine, intended for use with the De Lisle.]]&lt;br /&gt;
[[File:H3VR Lisle Chambering.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Lisle Aiming.jpg|thumb|none|600px|Giving the sights a try; these are rather obviously different from normal Enfield sights, being meant for a subsonic cartridge and attached to something other than the original barrel (which isn't even a part of the gun anymore, as the .303 barrel was replaced with a modified barrel from a [[Thompson]] as part of the conversion process).]]&lt;br /&gt;
[[File:H3VR Lisle Firing.jpg|thumb|none|600px|Firing off a shot. Given the ''incredibly'' soft report (the De Lisle is the quietest firearm in the game, and one of the quietest ever created), the nonexistence of a muzzle flash, and the lack of any automatic cycling system, the only real indication that a shot has been fired (other than effect on target) is the dropping of the striker, as seen here.]]&lt;br /&gt;
[[File:H3VR Lisle Cycling.jpg|thumb|none|600px|It's so quiet, in fact, that the process of cycling the bolt is actually louder than the gun firing. Not that you can tell from a still image, of course.]]&lt;br /&gt;
[[File:H3VR Lisle Adjusting.jpg|thumb|none|600px|Adjusting the carbine's sights; given .45 ACP's rainbow-like trajectory (and the weapon's intended role), these only go from 50 meters to 200, in 50-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Police Carbine==&lt;br /&gt;
Day 10 of the Meatmas 2022 advent calendar event brought a large selection of new .50 caliber [[Desert Eagle]]s; the standout among them though was the extremely rare (and thus previously unportrayed) Desert Eagle Police Carbine. As the name suggests, it was marketed primarily towards law enforcement, though it never found much commercial success, if any. The in-game model is a fictional Mark XIX version of the carbine; the real carbine was only made in Mark I model.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|450px|thumb|none|Magnum Research Desert Eagle Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|Hey, you remember this picture from a few sub-pages ago? No? Good, because otherwise there'd be no reason for me to put it here.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Left.jpg|thumb|none|600px|Anyway, here's the biggest thing from that box: a gun that, in a very technical sense, doesn't exist outside the context of this game.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine; while some such magazines exist, they're only for the .44 variants (and, by extension, any similar cartridge that'd fit into a .44 Magnum magazine), and they lack the polymer base, so these are (sadly) likewise a work of fiction.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Racking.jpg|thumb|none|600px|Racking the slide - not something often done strong-handed, but then again, very little is done often with such a weapon as this.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Safety.jpg|thumb|none|600px|Finally remembering to disengage the safety...]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Collapsing.jpg|thumb|none|600px|...and fiddling with the adjustable stock. Which, coincidentally, also doubles as the closest thing you're getting to an actual right-side shot. (Hey, in my defense, you're not missing much - the thing's about as close to symmetrical as a magazine-fed firearm can get).]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the sights are about the same as the normal variants, though (like the other elongated Deagles) their relative widths don't account for the increased sight radius.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Firing.jpg|thumb|none|600px|Still, they get the job done.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Scope.jpg|thumb|none|600px|If you're not satisfied with that, why not try an optic? This particular scope (simply called the &amp;quot;Deagle Scope&amp;quot;) was added when the new Deagles hit the main branch; while intended for the Desert Eagles (as the name would imply), it works quite nicely on most things.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Reticle.jpg|thumb|none|600px|The reticle's a simple, fine crosshair, with just enough magnification for a carbine chambered for a round right at the top end of what could reasonably called a pistol cartridge. It definitely helps in allowing the Desert Eagle to achieve its fullest potential - the lofty heights of &amp;quot;somewhat practical&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Deagle Carbine Locked.jpg|thumb|none|600px|Though, as anyone in a ban state can tell you, mags that top out at 10 rounds will always be a limiting factor in terms of practicality.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite Raider==&lt;br /&gt;
The [[FightLite Raider]], a civilian semi-auto [[AR-15]] &amp;quot;pistol&amp;quot; (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update.&lt;br /&gt;
[[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]]&lt;br /&gt;
[[File:H3VR Raider Flipped.jpg|thumb|none|600px|The right side, which is just as strange as the left.]]&lt;br /&gt;
[[File:H3VR Raider Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for maximum legal compliance.]]&lt;br /&gt;
[[File:H3VR Raider Charging.jpg|thumb|none|600px|Pulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.]]&lt;br /&gt;
[[File:H3VR Raider Aim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.]]&lt;br /&gt;
[[File:H3VR Raider Firing.jpg|thumb|none|600px|Firing the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.]]&lt;br /&gt;
[[File:H3VR Raider Removing.jpg|thumb|none|600px|Removing the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.]]&lt;br /&gt;
[[File:H3VR Raider Locked.jpg|thumb|none|600px|Furthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.]]&lt;br /&gt;
[[File:H3VR Raider Releasing.jpg|thumb|none|600px|As such, the bolt must instead be returned to battery with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:H3VR Raider Stock.jpg|thumb|none|600px|As if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA2==&lt;br /&gt;
Interestingly, Update #63's collection of [[Heckler &amp;amp; Koch MP5]] variants included the MP5SFA2, a variant of the [[MP5A2]] with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use.&lt;br /&gt;
[[File:MP5SFA2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Left.jpg|thumb|none|600px|Examining the MP5SFA2. Like an MP5A2, but, y'know, SF.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Brass.jpg|thumb|none|600px|This is followed by a quick brass check. Just to be sure.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Safe.jpg|thumb|none|600px|Taking a look at the lower, and flipping the selector switch from the first of its 2 positions...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Semi.jpg|thumb|none|600px|...to the second. Apparently the selector also doubles as a lightswitch.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Right.jpg|thumb|none|600px|Checking to make sure that the safety's still off on this side, too. And also seeing that the bolt has somehow locked itself open.]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Aiming.jpg|thumb|none|600px|Lining up the irons...]]&lt;br /&gt;
[[File:H3VR MP5SFA2 Firing.jpg|thumb|none|600px|...and laying down the law, one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SFA3==&lt;br /&gt;
Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto carbine version of the [[Heckler &amp;amp; Koch MP5A3]]) was also added in Update #63.&lt;br /&gt;
[[File:MP5SFA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SFA3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Left.jpg|thumb|none|600px|Examining the MP5SFA3. Like the MP5SFA2, but, well, A3.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Right.jpg|thumb|none|600px|Flipping the carbine over...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Extending.jpg|thumb|none|600px|...extending the stock...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Semi.jpg|thumb|none|600px|...and disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Loading.jpg|thumb|none|600px|Once more, same as before, loading in a 30-round curved magazine.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Charging.jpg|thumb|none|600px|Giving the charging handle a quick tug, while observing a target that probably should've been cleared a couple hundred rounds ago.]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Aiming.jpg|thumb|none|600px|Attempting to line up the sights, and...]]&lt;br /&gt;
[[File:H3VR MP5SFA3 Firing.jpg|thumb|none|600px|...''&amp;quot;Bah, to hell with it.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] was added on day 10 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire]]&lt;br /&gt;
[[File:H3VR Henry Box.jpg|thumb|none|600px|The Henry in its box - another oft-requested addition, in the game at long last.]]&lt;br /&gt;
[[File:H3VR Henry Left.jpg|thumb|none|600px|Taking a step outside the bunker to admire the Henry: this is the left side...]]&lt;br /&gt;
[[File:H3VR Henry Opposite.jpg|thumb|none|600px|...and this is the near-identical &amp;quot;opposite&amp;quot; side, because the site won't let me create a file that calls it the &amp;quot;right&amp;quot; side for some reason.]]&lt;br /&gt;
[[File:H3VR Henry Follower.jpg|thumb|none|600px|''&amp;quot;Alright, now how do I load this damn thing again?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Henry Twisting.jpg|thumb|none|600px|Following the instructions helpfully printed on the inside of the box, and twisting the pushed-forward follower to the side - it'd be easy to not understand this at first, given that the mechanically-similar [[Volcanic Repeater]] (which was the Henry's direct predecessor) used a simplified system at first; it was later adapted to (correctly) work the same way.]]&lt;br /&gt;
[[File:H3VR Henry Loading.jpg|thumb|none|600px|Loading a single .44 Henry Rimfire round - added along with the rifle - into the magazine tube. Fourteen would later follow it.]]&lt;br /&gt;
[[File:H3VR Henry Chambering.jpg|thumb|none|600px|Chambering this round, with the magazine now closed; note the visibly-moving cartridge elevator. If you so desire, you can re-open the magazine to add a sixteenth round, but this is generally not considered worthwhile - if 15 rounds of .44 don't solve your problem, it's doubtful that 16 will.]]&lt;br /&gt;
[[File:H3VR Henry Aiming.jpg|thumb|none|600px|Aiming the Henry at one of the bunker's walls; the sights are a nice, clear notch-and-post arrangement.]]&lt;br /&gt;
[[File:H3VR Henry Firing.jpg|thumb|none|600px|Which is good, because the muzzle flash and black-powder smoke cloud the rifle produces can obscure your view of your target for a moment - and in the Winter Wasteland, that can be a serious problem.]]&lt;br /&gt;
[[File:H3VR Henry Cycling.jpg|thumb|none|600px|Cycling the Henry's action.]]&lt;br /&gt;
[[File:H3VR Henry Magazine.jpg|thumb|none|600px|Doing so a few more times produces a picture like this; the open bottom and exposed follower of the Henry's magazine allows for a quick check of how many rounds are left in it. Also note the bottom of the elevator, which is currently busy elevating a round. Or, since the rifle is upside-down at the moment, depressing it.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector CRB==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector CRB]], a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take &amp;amp; Hold as a rare drop when playing as Ricky Dicky Random, or as a slightly less rare drop from 3-point pistol-caliber carbine rolls when playing as Zombiehunter Zeke. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached.&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|450px|TDI Vector CRB - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR CRB Right.jpg|thumb|none|600px|Rolling for a random gun, Ricky finds himself surprised by the inexplicable presence of a gun removed a couple dozen updates ago.]]&lt;br /&gt;
[[File:H3VR CRB Left.jpg|thumb|none|600px|Still, he can't help but feel like there's something missing from it.]]&lt;br /&gt;
[[File:H3VR CRB Charging.jpg|thumb|none|600px|And no, it's not just a shot of the thing being loaded.]]&lt;br /&gt;
[[File:H3VR CRB Mounting.jpg|thumb|none|600px|You could say &amp;quot;sights&amp;quot;, but those were always missing from the Vectors. You could also say &amp;quot;the foregrip that they used to have&amp;quot;, and you'd be right, but that's not the joke that this section is working towards, so please don't say that.]]&lt;br /&gt;
[[File:H3VR CRB Aiming.jpg|thumb|none|600px|Aiming through the now-affixed Trijicon SRS-2 red-dot sight at a point-guarding Sosig...]]&lt;br /&gt;
[[File:H3VR CRB Safe.jpg|thumb|none|600px|...and then, as is tradition, belatedly remembering to turn off the safety.]]&lt;br /&gt;
[[File:H3VR CRB Safety.jpg|thumb|none|600px|In doing so, Ricky realizes the bit that's missing: a second switch. The original long-barreled Vector was simply an SMG with a CRB's barrel and shroud, whereas this one is a proper semi-auto-only carbine.]]&lt;br /&gt;
[[File:H3VR CRB Firing.jpg|thumb|none|600px|Popping another guard with the carbine; the relatively small muzzle flash and low recoil make it a bit hard to show what's going on at times.]]&lt;br /&gt;
[[File:H3VR CRB Folding.jpg|thumb|none|600px|Having finished a hold with it, Ricky concludes that the carbine Vector is, apart from the 16&amp;quot; shrouded barrel and lack of a giggle switch, pretty much identical to the SMG version. Case in point: both have side-folding AR stock adaptors.]]&lt;br /&gt;
[[File:H3VR CRB Folded.jpg|thumb|none|600px|And, just like the regular Vector, actually folding this stock does rather interesting things to the ejection pattern.]]&lt;br /&gt;
[[File:H3VR CRB Removing.jpg|thumb|none|600px|Having run dry after a supply-point clearing that was far more frenetic than it needed to be, Ricky pulls an empty magazine out of his Vector.]]&lt;br /&gt;
[[File:H3VR CRB Loading.jpg|thumb|none|600px|He then crams in &amp;lt;s&amp;gt; a loading shot, since this page was missing one&amp;lt;/s&amp;gt; a fresh mag, full of .45 ACP armor-piercing incendiary rounds. Yes, you read that right.]]&lt;br /&gt;
[[File:H3VR CRB Releasing.jpg|thumb|none|600px|Chambering one of these rounds with a smack of the bolt release; since the player's hands aren't physical in-game, clipping them through a weapon as seen here is common enough to be the ''de facto'' norm.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the [[Mosin Nagant &amp;quot;obrez&amp;quot;|&amp;quot;Obrez&amp;quot;]], though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist [https://www.artstation.com/sengdahl Stefan Engdahl], the latter is referred to as the &amp;quot;Swede Mod&amp;quot;.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]&lt;br /&gt;
[[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]&lt;br /&gt;
[[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]&lt;br /&gt;
[[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]&lt;br /&gt;
[[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]&lt;br /&gt;
[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I (T) - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|A shot of the various Lees on a table, displaying the distinctive (T) stock of the updated No.4.]]&lt;br /&gt;
[[File:H3VR No.4 Bayonet.jpg|thumb|none|600px|Affixing a bayonet to the Mk.I (T)...]]&lt;br /&gt;
[[File:H3VR No.4 Attacking.jpg|thumb|none|600px|...before teleporting to a different place and time, and stabbing a dueling tree.]]&lt;br /&gt;
[[File:H3VR No.4 Adjusting.jpg|thumb|none|600px|The time is more relevant, though; following Update #99's sixth alpha, the Lee got an adjustable rear sight. The default flipped-down position is a 100-meter battlesight, while the flipped-up ladder goes from 200 meters to 1,300 in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR No.4 High.jpg|thumb|none|600px|The resultant sight picture is adequate, if a bit obstructed by the rather large rear plate.]]&lt;br /&gt;
===&amp;quot;Lee Enfield Obrez&amp;quot;===&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-off Lee-Enfield No. 1 Mk.III SMLE - .303 British]]&lt;br /&gt;
[[File:H3VR No.4 Obrez Left.jpg|thumb|none|600px|''&amp;quot;Wait a minute... what '''are''' you?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR No.4 Obrez Right.jpg|thumb|none|600px|Yep, this is a thing. It's not quite identical to the reference image (being a No.4 instead of an earlier SMLE, since the role that a sawn-off rifle would fill had largely been superseded by submachine guns by the time WWII rolled around); it also still has its front sight, for reasons unclear.]]&lt;br /&gt;
===&amp;quot;Lee Enfield SwedeMod&amp;quot;===&lt;br /&gt;
[[File:H3VR No.4 Swede Right.jpg|thumb|none|600px|Meanwhile, we have what appears to be a mostly normal-looking Lee-]]&lt;br /&gt;
[[File:H3VR No.4 Swede Left.jpg|thumb|none|600px|''On second thought...'']]&lt;br /&gt;
[[File:H3VR No.4 Swede Clip.jpg|thumb|none|600px|Attempting to load the rifle with a stripper clip.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Loading.jpg|thumb|none|600px|There being no magazine in the rifle, this is met with limited success. The magazine going in in this shot is also fully loaded, so the whole stripper clip affair would prove to be quite unnecessary in the long run.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Aiming.jpg|thumb|none|600px|Giving the sights a try; with the sheer size of the integral suppressor, the rear sight has to be set to one of its longer-ranged positions just to get a picture.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Cycling.jpg|thumb|none|600px|Working the action to eject a spent case, which makes the rather dramatic move of throwing itself directly at the camera.]]&lt;br /&gt;
[[File:H3VR No.4 Swede Attaching.jpg|thumb|none|600px|If you don't find the raised sights to be to your liking, the modified Enfield is also compatible with the same No.32 scope as the Mk.I (T).]]&lt;br /&gt;
[[File:H3VR No.4 Swede Scope.jpg|thumb|none|600px|Aiming at a Sosig's head through the scope...]]&lt;br /&gt;
[[File:H3VR No.4 Swede Firing.jpg|thumb|none|600px|...before ignoring everything in the above shot altogether.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
Along with the aforementioned variants, the 1st alpha of Update #76 added a [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]]; like the [[De Lisle Carbine]], its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine.&lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:H3VR No.5 Left.jpg|thumb|none|600px|Inspecting the Jungle Carbine's left side.]]&lt;br /&gt;
[[File:H3VR No.4 Table.jpg|thumb|none|600px|As for the right side, the Carbine couldn't afford to get its own full set of screencaps, so it had to share a table shot with the No.4s. Tragic, I know.]]&lt;br /&gt;
[[File:H3VR No.5 Opening.jpg|thumb|none|600px|Luckily, after a few months of work at the sawmill, the No. 5 managed to scrape together enough money for screencaps of its own. Here's one of the bolt being opened...]]&lt;br /&gt;
[[File:H3VR No.5 Loading.jpg|thumb|none|600px|...and another of a magazine being loaded...]]&lt;br /&gt;
[[File:H3VR No.5 Chambering.jpg|thumb|none|600px|...and a third of a round getting chambered! All done by a fancy, big-city man, with one of those new-fangled... what're they called again? Chimeras?]]&lt;br /&gt;
[[File:H3VR No.5 Safe.jpg|thumb|none|600px|Looking past the sights at a Sosig; the No. 5 uses the same aperture/winged post setup as the full-length No.4 upon which it was based.]]&lt;br /&gt;
[[File:H3VR No.5 Safety.jpg|thumb|none|600px|Switching off the safety...]]&lt;br /&gt;
[[File:H3VR No.5 Firing.jpg|thumb|none|600px|...and shooting a different Sosig, this time at least attempting to align the sights.]]&lt;br /&gt;
[[File:H3VR No.5 Cycling.jpg|thumb|none|600px|Cycling the rifle.]]&lt;br /&gt;
[[File:H3VR No.5 Adjusting.jpg|thumb|none|600px|Like its full-length counterpart above, the No. 5 got an adjustable rear sight in Update #99's sixth alpha - 100 meters flipped down, or 200 to 1,300 in 100-meter increments flipped up.]]&lt;br /&gt;
[[File:H3VR No.5 High.jpg|thumb|none|600px|The latter position is rather excessive for this, but it's not as though you can really miss from this range either.]]&lt;br /&gt;
&lt;br /&gt;
==Luger 1902 Carbine==&lt;br /&gt;
The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine. The in-game model lacks the real Carbine's grip safety.&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9mm Luger; the vast majority of Luger Carbines are in 7.65mm Luger, but at least one 9mm version is confirmed to exist.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]&lt;br /&gt;
[[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|&amp;quot;Well, that was a terrible idea.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.&lt;br /&gt;
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|&amp;quot;Wait, where does this thing go again?&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|&amp;quot;Oh, okay. Yeah, that makes sense.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]]&lt;br /&gt;
[[File:H3VR M1 Carbine Bayonet.jpg|thumb|none|600px|With the release of Update #76's 1st alpha, the late-war bayonet lug became more than just an aesthetic feature, allowing for the attachment of an M4 bayonet (also compatible with the M2 below, for obvious reasons).]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]&lt;br /&gt;
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]&lt;br /&gt;
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]&lt;br /&gt;
[[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]&lt;br /&gt;
[[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]&lt;br /&gt;
[[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Survival Rifle==&lt;br /&gt;
The [[M4 Survival Rifle]] was added on day 5 of the Meatmas 2022 advent calendar event. This marks its first known appearance in media.&lt;br /&gt;
[[File:M4SurvivalRifle StockExtended.jpg|thumb|none|450px|M4 Survival Rifle - .22 Hornet]]&lt;br /&gt;
[[File:H3VR M4SR Box.jpg|thumb|none|600px|Opening up day 5's box, and discovering a different M4 than the one people usually talk about.]]&lt;br /&gt;
[[File:H3VR M4SR Left.jpg|thumb|none|600px|Taking a closer look at the M4.]]&lt;br /&gt;
[[File:H3VR M4SR Right.jpg|thumb|none|600px|It's... well, it certainly is.]]&lt;br /&gt;
[[File:H3VR M4SR Extending.jpg|thumb|none|600px|Extending the stock, which helps the rifle look at least a bit more respectable.]]&lt;br /&gt;
[[File:H3VR M4SR Loading.jpg|thumb|none|600px|Loading in a 4-round magazine...]]&lt;br /&gt;
[[File:H3VR M4SR Chambering.jpg|thumb|none|600px|...and chambering a .22 Hornet round; this is the first weapon in ''H3'' to use it.]]&lt;br /&gt;
[[File:H3VR M4SR Safety.jpg|thumb|none|600px|Disengaging the simple stamped safety lever. Though that's a bit redundant on a gun composed near-entirely of components that are either simple, stamped, or both.]]&lt;br /&gt;
[[File:H3VR M4SR Aiming.jpg|thumb|none|600px|Taking aim at a fresh chunk of meat; the aperture/post sights are clear and quick to acquire.]]&lt;br /&gt;
[[File:H3VR M4SR Cycling.jpg|thumb|none|600px|This attempt, understandably, is met with little success.]]&lt;br /&gt;
[[File:H3VR M4SR Firing.jpg|thumb|none|600px|Guess that means it's steel for dinner again. Which, of course, necessitates collapsing the stock again.]]&lt;br /&gt;
&lt;br /&gt;
==M6 Aircrew Survival Weapon==&lt;br /&gt;
The [[M6 Aircrew Survival Weapon]] was added on Meatmas Day 2022.&lt;br /&gt;
[[File:M6 Survival Rifle.jpg|thumb|none|450px|M6 Aircrew Survival Weapon - .22 Hornet/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
Update #52's 10th alpha build added a transitional-variant [[M1903 Springfield]] rifle to ''H3''.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Springfield1903.jpg|thumb|none|450px|M1903 Springfield (interwar transitional) - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903 Table.jpeg|thumb|none|600px|An M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.]]&lt;br /&gt;
[[File:H3VR M1903 Left.jpeg|thumb|none|600px|Examining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.]]&lt;br /&gt;
[[File:H3VR M1903 Right.jpeg|thumb|none|600px|The other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.]]&lt;br /&gt;
[[File:H3VR M1903 Open.jpeg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR M1903 Loading.jpeg|thumb|none|600px|Then, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.]]&lt;br /&gt;
[[File:H3VR M1903 Safety.jpeg|thumb|none|600px|Disengaging the [[Mauser]]-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.]]&lt;br /&gt;
[[File:H3VR M1903 Aiming.jpeg|thumb|none|600px|Aiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.]]&lt;br /&gt;
[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]]&lt;br /&gt;
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later [[M1903A1 Springfield]], complete with an attachable Unertl scope.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M1903A1 Attaching.jpg|thumb|none|600px|Affixing the rifle's proprietary Unertl scope...]]&lt;br /&gt;
[[File:H3VR M1903A1 Left.jpg|thumb|none|600px|...which stretches across the entire receiver, and most of the handguard to boot.]]&lt;br /&gt;
[[File:H3VR M1903A1 Right.jpg|thumb|none|600px|The rifle's other side, showing off the bolt handle and receiver.]]&lt;br /&gt;
[[File:H3VR M1903A1 Opening.jpg|thumb|none|600px|Opening the bolt; being a later-pattern [[Mauser]]-type design, the M1903 cocks its striker when the action is opened.]]&lt;br /&gt;
[[File:H3VR M1903A1 Loading.jpg|thumb|none|600px|As is common for scoped rifles of the era, the M1903A1's scope blocks the stripper clip guide, forcing the user to single-load.]]&lt;br /&gt;
[[File:H3VR M1903A1 Chambering.jpg|thumb|none|600px|Sending a .30-06 round into the chamber.]]&lt;br /&gt;
[[File:H3VR M1903A1 Aiming.jpg|thumb|none|600px|Aiming at a Sosig; even with the aim-steadying Virtual Stock system, the Unertl scope's combination of a small objective lens and a high magnification (7.8x) makes target acquisition rather difficult, as the black area at the top of the scope demonstrates.]]&lt;br /&gt;
[[File:H3VR M1903A1 Firing.jpg|thumb|none|600px|This also means that, upon firing, the rifle's vertical recoil upsets the sight picture entirely, making it difficult to tell whether or not a shot has hit its mark.]]&lt;br /&gt;
[[File:H3VR M1903A1 Cycling.jpg|thumb|none|600px|To top it all off, the position of the optic over the action tends result in cases going straight into the scope tube, as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Mk. II==&lt;br /&gt;
Another gift from the 2019 Meatmas update was a [[Martini-Henry]] rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed.&lt;br /&gt;
[[File:Martini-HenryMarkII(1877-1881).jpg|thumb|none|450px|Martini-Henry Mk. II - .577-450 Martini-Henry]]&lt;br /&gt;
[[File:H3VR Martini Left.jpg|thumb|none|600px|Examining the Martini-Henry; at {{convert|in|49}} in length, it's a rather difficult rifle to fit on the screen.]]&lt;br /&gt;
[[File:H3VR Martini Right.jpg|thumb|none|600px|Hence why you shouldn't bother. The large-ended cleaning rod seen above, coupled with the large-sized indicator visible below, peg this as a Mk. II variant.]]&lt;br /&gt;
[[File:H3VR Martini Opening.jpg|thumb|none|600px|Said indicator indicates when the rifle's internal hammer is cocked; this is a useful thing to have on a rifle with no safety. The rifle's proofmarks are also visible here; perhaps one of our Australian users could lend a hand in translating them.]]&lt;br /&gt;
[[File:H3VR Martini Loading.jpg|thumb|none|600px|Loading in a single .577-450 round (so named for its use of a .45 caliber bullet in a necked-down .577 Snider case); these are only available in one type, that being a period-standard bottle-nosed unjacketed lead bullet.]]&lt;br /&gt;
[[File:H3VR Martini Closing.jpg|thumb|none|600px|Closing the Martini can be a bit tricky, often requiring a fair bit of force; a general rule of thumb is to shake it, not stir it.]]&lt;br /&gt;
[[File:H3VR Martini Aiming.jpg|thumb|none|600px|Aiming at a particularly tribal-looking snowflake. The sights are surprisingly readable; this is especially relevant on a rifle where every shot needs to count.]]&lt;br /&gt;
[[File:H3VR Martini Firing.jpg|thumb|none|600px|Making the shot count, and slotting the charging crystal; even if the recoil didn't obscure the target, the large cloud of black-powder smoke it produces certainly would.]]&lt;br /&gt;
[[File:H3VR Martini Ejecting.jpg|thumb|none|600px|Ejecting a spent (but unfired) case, showing the &amp;quot;BSE&amp;quot; marking on its head; slightly more concerning is the &amp;quot;DP&amp;quot; marking visible on the chamber, which stands for &amp;quot;Drill Purpose&amp;quot;, and denotes a rifle not considered suitable for anything beyond basic training drills (i.e. often of dubious safety to actually fire). This marking was later removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] was added on day 12 of the Meatmas 2020 Advent Calendar event in Update #99. It is the first classic anti-tank rifle added to the game (i.e. predating modern anti-materiel rifles like the [[Barrett M82]], and having been intended for use against actual tanks); it is also the game's oldest anti-materiel rifle, and will remain so, seeing as it was the first purpose-made anti-materiel rifle ever created.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser 1918 T-Gewehr - 13.2x92mm TuF]]&lt;br /&gt;
[[File:H3VR T-Gewehr Clipping.jpg|thumb|none|600px|It's worth noting that weapon crates in ''H3'' are actually empty until the latches are popped; upon doing so with Bunker A-12's crate, it immediately becomes apparent that something is amiss.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Box.jpg|thumb|none|600px|Popping open the crate's lid reveals the source of the issue: a gun that doesn't actually fit.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safe.jpg|thumb|none|600px|Despite its massive size, a theme you'll see throughout this section is that the T-Gewehr is essentially a scaled-up [[Mauser Gewehr 98]]; one clear example of this is the near-identical bolt, right down to the flag-style safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Safety.jpg|thumb|none|600px|Disengaging said safety.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Opening.jpg|thumb|none|600px|Unlocking the bolt. Note that the striker is now cocked; this makes sense, as the Mauser 98 and its derivatives are cock-on-open actions.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Loading.jpg|thumb|none|600px|Loading in one of the weapon's massive (and proprietary) 13.2x92mm TuF rounds; &amp;quot;TuF&amp;quot; stands for ''&amp;quot;Tank und Flieger&amp;quot;'', German for &amp;quot;Tank and Aircraft&amp;quot;, since the German word for tanks would remain &amp;quot;tank&amp;quot; until the emergence of the term ''&amp;quot;panzer&amp;quot;'' during Germany's interwar re-militarization.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Chambering.jpg|thumb|none|600px|Shoving the round into the chamber.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Left.jpg|thumb|none|600px|Stepping outside the bunker for a better look at the rifle; since it's hard to fit the whole thing on-screen, here's the front of the left side...]]&lt;br /&gt;
[[File:H3VR T-Gewehr Right.jpg|thumb|none|600px|...and the back of the right.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Bipod.jpg|thumb|none|600px|Deploying the weapon's [[MG08/15]]-based bipod up on top of an S-COM tower; being put together in a remarkable hurry, the T-Gewehr uses a variety of pre-existing and/or slightly-modified components to minimize its toll on the already stretched-thin industrial capacity of the German Empire.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Adjusting.jpg|thumb|none|600px|To that end, it also uses what seems to be a pre-existing tangent rear sight marked for the drop of the 13.2mm round; it could slide much further out than 500 meters' worth of elevation, but this wasn't ultimately deemed useful, given that the round likely wouldn't be effective against period tank armor out past 500 meters anyway. The T-Gewehr's receiver markings are also visible here; presumably due to the continued existence of Mauser as a company, this is apparently a &amp;quot;WAUSER&amp;quot; rifle.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Aiming.jpg|thumb|none|600px|Having set the sights to a range about 400 meters more than is useful, the marksman takes aim at a tank at least 62 years too modern to be vulnerable to the T-Gewehr, and an indeterminate number of years too long-abandoned to render the activity worthwhile.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Firing.jpg|thumb|none|600px|Firing in spite of all this; suffice to say, a giant anti-materiel rifle with no muzzle brake kicks rather hard.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Ejecting.jpg|thumb|none|600px|Ejecting a spent casing, and going off in search of another target.]]&lt;br /&gt;
[[File:H3VR T-Gewehr Wallbang.jpg|thumb|none|600px|Turns out, the marksman doesn't need to look far. While it might not be useful against modern MBTs, the T-Gewehr is certainly capable of shooting through other forms of armor, like the thick metal walls of S-COM towers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98 Kurz==&lt;br /&gt;
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Mauser Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]&lt;br /&gt;
[[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]&lt;br /&gt;
[[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]&lt;br /&gt;
[[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]&lt;br /&gt;
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]&lt;br /&gt;
[[File:H3VR K98 Adjusting.jpg|thumb|none|600px|The Mauser was one of several guns that got an adjustable rear sight in Update #94, which goes out to 2,200 meters in 100-meter increments. Extremely helpful for the notoriously long-ranged engagements of the original Take &amp;amp; Hold map.]]&lt;br /&gt;
[[File:H3VR K98 Low.jpg|thumb|none|600px|Should you wish to actually hit something at a shorter range with the sights set like this, you're going to need a rather substantial 6 o'clock hold, and a fair bit of luck.]]&lt;br /&gt;
[[File:H3VR K98 Hit.jpg|thumb|thumb|none|600px|Like so.]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|thumb|none|450px|Mauser Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR K98 Scope.jpg|thumb|none|600px|Update #76's 1st alpha build added a scope for the Karabiner (specifically, a Zeiss ZF42), another long-awaited addition.]]&lt;br /&gt;
[[File:H3VR K98 Blocked.jpg|thumb|none|600px|Unfortunately, the centerline placement of the scope makes the use of stripper clips all but entirely impossible; as seen here, they don't physically fit between the scope tube and the receiver.]]&lt;br /&gt;
[[File:H3VR K98 Scope Loading.jpg|thumb|none|600px|As such, the only way to load the scoped 98k is one round at a time.]]&lt;br /&gt;
[[File:H3VR K98 Firing.jpg|thumb|none|600px|Plugging a Sosig in the noggin; this shows off the scope's 3-line reticle, common for scopes of the era. Note the hole in the scope mount; this allows the iron sights to be used with a scope mounted (though the resultant sight picture is somewhat cramped, as one might expect).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1917 Trench Carbine/Mauser C96 Carbine Hybrid==&lt;br /&gt;
The last of Update #52's [[C96]] variants is a rare [[M1917 Trench Carbine]], a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is hybidized with attributes of a slab-sided [[Mauser C96#Mauser C96 Carbine|Mauser C96 Carbine]] [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011]; the in-game weapon is chambered in 7.63x25mm Mauser rather than the correct 9x19mm Parabellum, has a slab-sided receiver, a standard C96 trigger, and a standard C96 slide. The in-game weapon also has a greatly extended barrel, which is seen on some C96 Carbines (though not the slab-sided one).&lt;br /&gt;
&lt;br /&gt;
It seems likely that the weapon model was originally a C96 Carbine model modeled after the 2011 slab-sided C96 Carbine, before being modified and repurposed to have M1917 Trench Carbine traits.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|450px|none|Mauser C96 Carbine (slab-sided) - 7.63x25mm Mauser. For reference.]]&lt;br /&gt;
[[File:C96carbine.jpg|thumb|450px|none|Mauser C96 Carbine - 7.63x25mm Mauser. Reference for the long barrel.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the hybrid traits from the M1917 Trench Carbine and the C96 Carbine. Its grip-stock is mounted in a slightly different way compared to the M1917 Trench Carbine reference image, but some of the Trench Carbines have their grips mounted like that.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols#Mauser M712 Schnellfeuer|M712 Schnellfeuer]] and the [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns#PASAM|&amp;quot;Mauser Assault Carbine&amp;quot;]], and come in 10-, 20-, 30-, and 40-round varieties.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]&lt;br /&gt;
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The first alpha build of Update #76 brough along some new [[Mosin Nagant|Mosin-Nagant]] variants, one of which being an original M1891 long rifle.&lt;br /&gt;
[[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Mosin-Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M91 Left.jpg|thumb|none|600px|Admiring the M1891 Mosin. It's in somewhat rough shape, sure, but what can you expect out of a rifle that's lasted well over a century?]]&lt;br /&gt;
[[File:H3VR Mosin M91 Right.jpg|thumb|none|600px|A close-up of the rifle's other side; here, the older-styled rear sight can be seen, as well as the serial number on the bolt.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Aiming.jpg|thumb|none|600px|Aiming down the aforementioned vintage sights, while punching some holes in the Sampler Platter's &amp;quot;Hot Bar&amp;quot; area.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Firing.jpg|thumb|none|600px|A rather apt name, considering the nature of the targets present.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Cycling.jpg|thumb|none|600px|Ejecting a spent case...]]&lt;br /&gt;
[[File:H3VR Mosin M91 Chambering.jpg|thumb|none|600px|...and slamming a fresh round into battery.]]&lt;br /&gt;
[[File:H3VR Mosin M91 Safety.jpg|thumb|none|600px|Update #94 added a couple of new features to the Mosins; for starters, they all got a safety (which consists of pulling the uncocked striker back and twisting it, preventing it from going forward).]]&lt;br /&gt;
[[File:H3VR Mosin M91 Adjusting.jpg|thumb|none|600px|On top of that, they got adjustable rear sights; interestingly, the M91's rear sight is (correctly) graduated not in meters, but in arshins, an obsolete Russian unit measuring exactly 28 inches. If you want to do any long-range work with this gun, you're probably going to want to bring a calculator.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M38 Carbine==&lt;br /&gt;
First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''; like the later-added [[Lee-Enfield]]s, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in the Friendly45 scene, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take &amp;amp; Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take &amp;amp; Hold generally spawn with some form of appropriate ammunition. Granted, &amp;quot;appropriate&amp;quot; ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]&lt;br /&gt;
[[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]&lt;br /&gt;
[[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]&lt;br /&gt;
[[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]&lt;br /&gt;
[[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]&lt;br /&gt;
[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]&lt;br /&gt;
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase &amp;quot;personal space&amp;quot;, and decides to teach him a copper-jacketed lesson.]]&lt;br /&gt;
[[File:H3VR Mosin Updated.jpg|thumb|none|600px|On a different note, Update #76's 1st alpha build gave the M38 a new, somewhat more worn-looking texture, complete with some rather nice (and appropriate) brass fittings.]]&lt;br /&gt;
[[File:H3VR Mosin Safety.jpg|thumb|none|600px|The M38's post-Update #94 safety position. Note the firing pin, which appears to be either brass-coated or simply covered in leftover Cosmoline.]]&lt;br /&gt;
[[File:H3VR Mosin Adjusting.jpg|thumb|none|600px|And, courtesy of the same update, its adjustable sights; these go out to a kilometer in 100-meter increments, with a 100-meter base zero.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The other Mosin variant added in Update #76's first alpha build was a [[Mosin-Nagant M91/30]] configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin-Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Left.jpg|thumb|none|600px|Examining the Mosin's left side, running an imaginary hand over the cutout in the stock in which the scope rail resides.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Right.jpg|thumb|none|600px|The right side, which shows off the downturned bolt handle.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Attaching.jpg|thumb|none|600px|This is necessary, as when the scope is attached...]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Opening.jpg|thumb|none|600px|...a straight bolt handle would run into it before it could open all the way.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Loading.jpg|thumb|none|600px|Likewise (and like most of the other scopes for this period's rifles), the scope blocks the stripper clip guide, making round-by-round reloads the way to go.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Chambering.jpg|thumb|none|600px|Closing the bolt, and sliding a round into the chamber.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Aiming.jpg|thumb|none|600px|Drawing a bead on a Sosig's head with the 3.5x PU; the high position of the scope allows the irons to be used as well.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Cycling.jpg|thumb|none|600px|The enemy at the doorway defeated, our sniper cycles his rifle. Or is it &amp;quot;our&amp;quot; rifle?]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bayonet.jpg|thumb|none|600px|If long-range combat isn't your thing, the M91/30 can also accept the standard Mosin bayonet (as can anything that takes muzzle attachments), for maximum ''&amp;quot;URAAAAAAAAAAA&amp;quot;''-ing.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Bugged.jpg|thumb|none|600px|The M91/30, like the other Mosins, got a safety position for the striker in Update #94; unlike the others', the M91/30's safety position is bugged, in that the striker simply rotates without moving back, causing it to clip into the receiver.]]&lt;br /&gt;
[[File:H3VR Mosin M9130 Adjusting.jpg|thumb|none|600px|On the plus side, the rear sight is graduated in a unit that actually still exists. Also note the receiver markings; apparently, this rifle was made at the Tula arsenal in 1944.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Mini===&lt;br /&gt;
Added in Update #95, the Mosin Mini is a version of the Mosin M91/30 chambered in .22 LR. It is the first bolt-action firearm chambered in .22LR. The Mosin Mini is one of the three &amp;quot;Cursed Guns&amp;quot; from the update that is based on a real-world firearm; its not uncommon for militaries to provide .22LR versions of service rifles for training purposes, though this particular rifle was made for the sporting market.&lt;br /&gt;
[[File:KSA9130 MiniMosin22LR.JPG|thumb|none|450px|KSA 91/30 Mini Mosin - .22 LR]]&lt;br /&gt;
[[File:H3VR MosinMini Comparison.JPG|thumb|none|600px|In case you wanted to know just how &amp;quot;Mini&amp;quot; the Mini Mosin is, its half the size of a normal M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Left.JPG|thumb|none|600px|The left side of the Mosin Mini is identical to the Mosin Rifle.]]&lt;br /&gt;
[[File:H3VR MosinMini Right.JPG|thumb|none|600px|Ditto for the right side, though it uses the normal style bolt handle as opposed to the sniper style handle seen on the in-game M91/30.]]&lt;br /&gt;
[[File:H3VR MosinMini Safety.JPG|thumb|none|600px|Like all Mosin rifles, the safety is a knob located on the back of the bolt, and is disengaged by pushing it in.]]&lt;br /&gt;
[[File:H3VR MosinMini Loading.JPG|thumb|none|600px|Since there are no .22LR stripper clips (yet), the tiny cartridges are inserted one at a time.]]&lt;br /&gt;
[[File:H3VR MosinMini Aim.JPG|thumb|none|600px|Standard sight picture for a very non-standard mosin.]]&lt;br /&gt;
[[File:H3VR MosinMini Firing.JPG|thumb|none|600px|With virtually no recoil, its easy to fire all five rounds in quick succession with the help of quick-bolting.]]&lt;br /&gt;
[[File:H3VR MosinMini Bayonet.JPG|thumb|none|600px|While the Mosin Scope can't be mounted on the Mosin Mini, the Mosin Bayonet can be. And as you can see, its almost half the length of the gun.]]&lt;br /&gt;
[[File:H3VR MosinMini BayonetOn.JPG|thumb|none|600px|Even with the bayonet affixed, the Mosin Mini is still shorter than the M91/30.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an &amp;quot;Obrez&amp;quot; (Russian for &amp;quot;cut&amp;quot;). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with Pistol Grip - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]]&lt;br /&gt;
[[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]]&lt;br /&gt;
[[File:H3VR Obrez Trigger.jpg|thumb|none|600px|The absence of a stock shows off something interesting about the in-game Obrez:]]&lt;br /&gt;
[[File:H3VR Obrez Trigger Pulled.jpg|thumb|none|600px|The trigger group is fully-functional, and all its parts move when the trigger is pulled.]]&lt;br /&gt;
[[File:H3VR Obrez Open.jpg|thumb|none|600px|Opening up the truncated Mosin's action...]]&lt;br /&gt;
[[File:H3VR Obrez Loading.jpg|thumb|none|600px|...loading in a 5-round stripper clip...]]&lt;br /&gt;
[[File:H3VR Obrez Chambering.jpg|thumb|none|600px|...and sending the 1st of those rounds into the chamber, which constitutes more or less the entire barrel at this point.]]&lt;br /&gt;
[[File:H3VR Obrez Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;; of course, considering the fact that both the front and rear sights are mounted on the now-near-nonexistent barrel, this is more a formality than anything else.]]&lt;br /&gt;
[[File:H3VR Obrez Cycling.jpg|thumb|none|600px|Ejecting a spent casing from the Obrez.]]&lt;br /&gt;
[[File:H3VR Obrez Stock.jpg|thumb|none|600px|A little bit of this...]]&lt;br /&gt;
[[File:H3VR Obrez Suppressor.jpg|thumb|none|600px|...and a little bit of that...]]&lt;br /&gt;
[[File:H3VR Obrez Abomination.jpg|thumb|none|600px|When Lovecraft spoke of something so innately wrong that it could drive men to insanity just by looking at it, one has to wonder if this is what he was referring to.]]&lt;br /&gt;
&lt;br /&gt;
==Quackenbush 1886==&lt;br /&gt;
Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] &amp;quot;Bicycle Pump&amp;quot; single-shot .22 carbine. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5.&lt;br /&gt;
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 &amp;quot;Bicycle Pump&amp;quot; rifle - .22 LR]]&lt;br /&gt;
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]]&lt;br /&gt;
[[File:H3VR Quackenbush Open.jpg|thumb|none|600px|Opening up the Quackenbush's side-pivoting breechblock.]]&lt;br /&gt;
[[File:H3VR Quackenbush Loading.jpg|thumb|none|600px|Loading in a .22 Long Rifle round; the red tip pegs it as a tracer.]]&lt;br /&gt;
[[File:H3VR Quackenbush Striker.jpg|thumb|none|600px|Flipping over the now-closed Quackenbush...]]&lt;br /&gt;
[[File:H3VR Quackenbush Cocking.jpg|thumb|none|600px|...and cocking the striker.]]&lt;br /&gt;
[[File:H3VR Quackenbush Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-blade sights of the Quackenbush. That's just fun to say. Quackenbush, Quackenbush, Quackenbush...]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
Update #91 added two variants of the [[Remington Rolling Block]]; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 &amp;quot;Creedmoor&amp;quot; sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol. With Update #94, mechanical accuracy for firearms was implemented, and the Creedmoor's ladder sights could be now zeroed to multiple ranges; between this and its superior accuracy to the standard Rolling Block rifle, the Creedmoor stands out as the better option for long-range shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Rolling Block .32.jpg|thumb|none|450px|Remington Rolling Block - .32 rimfire. Similar to the in-game rifle.]]&lt;br /&gt;
[[File:H3VR Rollingblock collection.JPG|thumb|none|600px|The Remington Rolling Block family - we've got mama bear, papa bear, and baby bear, all in one place.]]&lt;br /&gt;
[[File:H3VR Rollingblock rifleoverview.JPG|thumb|none|600px|First is the standard Rolling Block rifle, which unsurprisingly, looks like a longer version of the Rolling Block pistol.]]&lt;br /&gt;
[[File:H3VR Rollingblock hammer.JPG|thumb|none|600px|Cocking the hammer allows the breech to be accessed.]]&lt;br /&gt;
[[File:H3VR Rollingblock breach.JPG|thumb|none|600px|Opening the breech...]]&lt;br /&gt;
[[File:H3VR Rollingblock insertcartridge.JPG|thumb|none|600px|...and inserting a single 8x50mmR Lebel round.]]&lt;br /&gt;
[[File:H3VR Rollingblock chambered.JPG|thumb|none|600px|Cartridge chambered, the breech can be closed, and the rifle is now ready to fire.]]&lt;br /&gt;
[[File:H3VR RollingBlock aim.JPG|thumb|none|600px|Aiming down the Rolling Block's simple sights.]]&lt;br /&gt;
[[File:H3VR Rollingblock fire.JPG|thumb|none|600px|Firing the Rolling Block.]]&lt;br /&gt;
[[File:H3VR Rollingblock eject.JPG|thumb|none|600px|Upon opening the breech again, the poor cameraman was immediately struck by a hot brass shell. After all, there's no real point in opening the breach while still shouldered.]]&lt;br /&gt;
&lt;br /&gt;
===Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot;===&lt;br /&gt;
[[File:Remington_rollingblock_no1.jpg|thumb|none|450px|Remington No. 1 Rolling Block &amp;quot;Creedmoor&amp;quot; - .22 rimfire]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoreoverview.JPG|thumb|none|600px|Next we have the Creedmoor, the Rolling Block's richer, fancier sibling.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorehammer.JPG|thumb|none|600px|Cocking the Creedmoor's hammer.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorebreach.JPG|thumb|none|600px|Opening the Creedmoor's breach.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorinsert.JPG|thumb|none|600px|This time we have a .45-70 Govt cartridge, an ideal cartridge for big-game hunting. Sadly there are no meaty safari animals to take this gun hunting with... yet.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmorechambered.JPG|thumb|none|600px|Chambered, ready to close the breach and fire.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooraim.JPG|thumb|none|600px|Aiming down the Creedmoor's aperture sights; the hole for the aperture is widened, as apertures do not work in VR as they do in real life due to the artificial focal plane. Instead, one has to center the front sight through the aperture to aim. Not the most accurate, but its a necessary compromise.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmoorfire.JPG|thumb|none|600px|Upon firing the rifle, the sight picture is immediately obscured by the rear aperture. However, the clang of the metallic target being hit confirms the shot. Unfortunately, this doesn't come across in picture format.]]&lt;br /&gt;
[[File:H3VR Rollingblock creedmooreject.JPG|thumb|none|600px|Ejecting the cartridge, this time ensuring that the cameraman's face is nowhere near the breach. Still a close call, though.]]&lt;br /&gt;
[[File:H3VR Rollingblock comparison.JPG|thumb|none|600px|Another side-by-side comparison of the two rifles.]]&lt;br /&gt;
[[File:H3VR Creedmoor 100range.JPG|thumb|none|600px|With the ladder sights now adjustable, the Creedmoor's default setting is at 100 meters...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1800range.JPG|thumb|none|600px|...with its maximum at 1800 meters.]]&lt;br /&gt;
[[File:H3VR Creedmoor folded.JPG|thumb|none|600px|Or if you find the ladder sights too obstructive, you can opt to simply fold them out of the way. This takes away any rear sight to aim with, but assuming your target is a lot closer than 100m, its not too difficult to aim with. It also makes loading the rifle less fussy since the ladder gives you less space to work with.]]&lt;br /&gt;
[[File:H3VR Creedmoor scope.JPG|thumb|none|600px|An earlier update allowed you to attach the Weaver 330 scope to both versions of the Rolling Block, as well.]]&lt;br /&gt;
[[File:H3VR Creedmoor scopeaim.JPG|thumb|none|600px|Even though the scope is offset enough that the ladder sights wouldn't interfere, having it folded down still gives you better peripheral vision.]]&lt;br /&gt;
[[File:H3VR Creedmoor suppressor.JPG|thumb|none|600px|Of course, the Weaver scope isn't the only attachment point; anything can be mounted on the muzzle, including this new wrapped suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Rio Grande==&lt;br /&gt;
Update #75 added two variants of the Rossi Rio Grande lever-action rifle to ''H3'', both of which are chambered in .45-70; this fulfilled a long-standing community desire for a lever-action in the cartridge. Both are known in-game as the &amp;quot;Rio Big-Bore&amp;quot;, with the non-suffixed version having synthetic furniture, a receiver-mounted scope rail (a Rossi factory option), and a custom lever, while the wood-furnished &amp;quot;Salvaged&amp;quot; variant is a &amp;quot;Mare's Leg&amp;quot;-esque configuration, with an extended lever loop (another factory option), and a shortened stock, barrel, and magazine tube.&lt;br /&gt;
[[File:Rossi Rio.jpg|thumb|none|450px|Rossi Rio Grande with extended lever loop and scope rail - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Rio Left.jpg|thumb|none|600px|Inspecting the tacticooled Rio Grande. On top of the pre-added modifications, this one's been fitted with a laser sight, a Trijicon MRO on a riser...]]&lt;br /&gt;
[[File:H3VR Rio Right.jpg|thumb|none|600px|...and, as is visible here, a cloth-shrouded suppressor.]]&lt;br /&gt;
[[File:H3VR Rio Opening.jpg|thumb|none|600px|Opening up the action, while responsibly keeping the rifle pointed downrange.]]&lt;br /&gt;
[[File:H3VR Rio Chamberloading.jpg|thumb|none|600px|Loading a single .45-70 round into the ejection port.]]&lt;br /&gt;
[[File:H3VR Rio Loading.jpg|thumb|none|600px|And a few more in the magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Aiming.jpg|thumb|none|600px|Aiming through the attached MRO.]]&lt;br /&gt;
[[File:H3VR Rio Cycling.jpg|thumb|none|600px|Working the action, and ejecting a spent case. As cool-looking as the brass-knuckle lever is, it's probably not all that comfortable. Especially for those with large hands.]]&lt;br /&gt;
&lt;br /&gt;
===Salvaged===&lt;br /&gt;
[[File:H3VR Rio Salvaged Left.jpg|thumb|none|600px|The shortened variant. Looking at this image, it should be pretty obvious where it got the name &amp;quot;Salvaged&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Right.jpg|thumb|none|600px|The abused rifle's other side, which shows off what seems to have been a rather poor attempt at applying stock checkering.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Loading.jpg|thumb|none|600px|Loading a few .45-70 tracers into the Rossi's magazine tube.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-post irons...]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Firing.jpg|thumb|none|600px|...and letting a round fly. The next few frames consist of the wielder getting a serious case of Nosehammer Syndrome.]]&lt;br /&gt;
[[File:H3VR Rio Salvaged Cycling.jpg|thumb|none|600px|Cycling the truncated Rio.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]] carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]]. Update #105's 2nd experimental build replaced the model with two - a standard wood-furnished model (with an attachable scope mount), and a &amp;quot;Sport&amp;quot; model with more or less every factory component replaced with an aftermarket one.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with synthetic stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]]&lt;br /&gt;
[[File:H3VR 10-22 Right.jpg|thumb|none|600px|The rifle's other side. Note the line on the forestock; this denotes the rifle as a takedown (i.e. capable of being split in half for easy transport) model.]]&lt;br /&gt;
[[File:H3VR 10-22 Loading.jpg|thumb|none|600px|Loading in a 10-round rotary magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR 10-22 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR 10-22 Firing.jpg|thumb|none|600px|Plinking the target with a few .22 rounds.]]&lt;br /&gt;
[[File:H3VR 10-22 Ejecting.jpg|thumb|none|600px|&amp;quot;Sure, 10-rounders are fun and all, but I could really go for something with just a little more...]]&lt;br /&gt;
[[File:H3VR 10-22 BX-25 Loading.jpg|thumb|none|600px|...dakka.&amp;quot;]]&lt;br /&gt;
[[File:H3VR 10-22 Firing Rapid.jpg|thumb|none|600px|Perforating the target with the aid of 25 .22 tracers.]]&lt;br /&gt;
[[File:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 with wooden stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 New Left.jpg|thumb|none|600px|Taking a step outside, and getting some fresh air with the equally-fresh 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 New Right.jpg|thumb|none|600px|Well, &amp;quot;fresh&amp;quot; as far as its presence in the game is concerned; the barrel band, curved buttplate, and simple rear sight peg this as a pre-2005 model, making it at least 17 years old by the time of its implementation.]]&lt;br /&gt;
[[File:H3VR 10-22 New Loading.jpg|thumb|none|600px|Loading in a magazine; the 10-round rotary design remains a distinctive feature.]]&lt;br /&gt;
[[File:H3VR 10-22 New Charging.jpg|thumb|none|600px|Chambering the first of these 10...]]&lt;br /&gt;
[[File:H3VR 10-22 New Safety.jpg|thumb|none|600px|...and disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR 10-22 New Aiming.jpg|thumb|none|600px|Aiming; while most of the 2005 update's changes were focused on simplification, its fiber-optic front sight does make aiming a bit easier than the earlier variant's simple notch-and-post setup.]]&lt;br /&gt;
[[File:H3VR 10-22 New Firing.jpg|thumb|none|600px|Still, the older sights get the job done just fine.]]&lt;br /&gt;
[[File:H3VR 10-22 New Rail.jpg|thumb|none|600px|And if you were wondering what the holes in the receiver were for, here's your answer: the gun comes with a proprietary attachable scope rail.]]&lt;br /&gt;
[[File:H3VR 10-22 New Scope.jpg|thumb|none|600px|To which, as the name would imply, you can then mount a scope.]]&lt;br /&gt;
[[File:H3VR 10-22 New Reticle.jpg|thumb|none|600px|Perfect for all your glass-assassinating needs.]]&lt;br /&gt;
[[File:H3VR 10-22 New Removing.jpg|thumb|none|600px|When you're having this much fun, it's easy to lose track of those 10 rounds. Good news is, the supply of .22 LR never dries up in virtual reality.]]&lt;br /&gt;
[[File:TS X-Ring.jpg|thumb|none|450px|Tactical Solutions X-Ring VR with Magpul X-22 Backpacker stock - .22 LR]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Left.jpg|thumb|none|600px|Taking a look at the fancy new 10/22.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Right.jpg|thumb|none|600px|If you can really call it a 10/22 at this point.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Loading.jpg|thumb|none|600px|Loading up Theseus's 10/22 with a factory BX-25 magazine.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Charging.jpg|thumb|none|600px|Giving it an underhand yank of the charging handle, the cutout in the receiver giving a good view of the bolt moving back.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Opening.jpg|thumb|none|600px|That's not the only place magazines can go, though...]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Storing.jpg|thumb|none|600px|Shoving some magazines into the compartment in the stock - they might just come in handy later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Aiming.jpg|thumb|none|600px|Taking aim at a steel silhouette; the illuminated fiber-optic sights make landing shots a bit easier.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Safety.jpg|thumb|none|600px|Leaving the safety on, however, does not.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Firing.jpg|thumb|none|600px|Firing at a slightly closer target, largely for the sake of getting a better look at the bolt again. What can I say - it's neat.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Ejecting.jpg|thumb|none|600px|With the magazine having exhausted all 25 of its rounds, it can still serve one last purpose - to demonstrate that the Sport variant's extended magazine release is functional, allowing for magazines to be free-dropped with the firing hand.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Drum.jpg|thumb|none|600px|Of course, a gun like this is just begging for some mods, isn't it? Granted, a 50-round drum might be a bit over the top, but there's no plink like overplink.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Canted.jpg|thumb|none|600px|Aiming through the canted RDS, and becoming quite possibly the first person to ever fire a 10/22 from a - no, wait, that joke's been used already.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Releasing.jpg|thumb|none|600px|Much like the editor's supply of original jokes, the drum's supply of ammo inevitably runs out sooner or later.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Stored.jpg|thumb|none|600px|Good thing about that storage compartment.]]&lt;br /&gt;
[[File:H3VR 10-22 Sport Rapid.jpg|thumb|none|600px|Now, the joke about the V-TAC barricade's been done, but there's good money on the idea that you've never seen someone bump-fire a 10/22 in VR before. Have fun figuring out how that works without actual recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger American Rimfire==&lt;br /&gt;
A .22 LR-chambered [[Ruger American Rimfire]] was added in the second day of Meatmas 2022's Advent calendar.&lt;br /&gt;
[[File:RugerAmerRimfire22.jpg|thumb|none|450px|Ruger American Rimfire - .22 LR]]&lt;br /&gt;
[[File:H3VR RAR Box.jpg|thumb|none|600px|The American Rimfire in its box, showing off its abbreviated in-game name.]]&lt;br /&gt;
[[File:H3VR RAR Right.jpg|thumb|none|600px|Taking a closer look at the rifle. The muzzle brake would probably be a bit more useful if the gun wasn't chambered in .22 LR.]]&lt;br /&gt;
[[File:H3VR RAR Left.jpg|thumb|none|600px|And the camouflage would definitely be more useful somewhere other than the inside of a snowglobe.]]&lt;br /&gt;
[[File:H3VR RAR Safe.jpg|thumb|none|600px|A close-up of the safety switch, mounted on the rear tang.]]&lt;br /&gt;
[[File:H3VR RAR Safety.jpg|thumb|none|600px|It functions pretty much as you'd expect, complete with markings that make sense to more or less anyone that speaks a Romance or Germanic-family language.]]&lt;br /&gt;
[[File:H3VR RAR Loading.jpg|thumb|none|600px|Loading in a 10-round mag. Being a [[Ruger]]-made rifle in .22 LR, it naturally uses [[Ruger 10/22|10/22]] mags, both OEM and aftermarket.]]&lt;br /&gt;
[[File:H3VR RAR Chambering.jpg|thumb|none|600px|Chambering a round of everybody's favorite rimfire; as with many of the Meatmas gifts, the default rounds are tracers. Because, why not?]]&lt;br /&gt;
[[File:H3VR RAR Aiming.jpg|thumb|none|600px|Attempting to aim at a distant snowflake, an attempt which ends pretty much the moment the gun's lack of sights is realized.]]&lt;br /&gt;
[[File:H3VR RAR Reticle.jpg|thumb|none|600px|There we go, that's better. Fun fact: this shot was taken with my left hand braced against the ceiling - one of the few times when having a low ceiling in a VR room is actually an advantage.]]&lt;br /&gt;
[[File:H3VR RAR Hit.jpg|thumb|none|600px|This shot was also taken with my hand braced against the ceiling.]]&lt;br /&gt;
[[File:H3VR RAR Cycling.jpg|thumb|none|600px|Cycling the rifle - this would be a far more dramatic shot if the spent casing wasn't so small.]]&lt;br /&gt;
[[File:H3VR RAR Removing.jpg|thumb|none|600px|Of course, when you're having this much fun plinking, ten rounds goes by all too quickly.]]&lt;br /&gt;
[[File:H3VR RAR Drum.jpg|thumb|none|600px|''One hundred and ten'', however...]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] was added on the full release of Update #104, in two variations - the fixed-stock &amp;quot;Classic&amp;quot;, and the folding stocked &amp;quot;GB&amp;quot;.&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 (pre-2005) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14 Left.jpg|thumb|none|600px|Admiring the Mini-14 out in the Arizona desert.]]&lt;br /&gt;
[[File:H3VR Mini-14 Right.jpg|thumb|none|600px|That would've been a joke about &amp;quot;the Ranch Rifle out on the ranch&amp;quot;, but it'd be hard to farm anything other than dust out here.]]&lt;br /&gt;
[[File:H3VR Mini-14 Loading.jpg|thumb|none|600px|Rocking in a 5-round magazine; they don't offer much in terms of capacity, but they do fit flush against the bottom of the stock, so there's that at least.]]&lt;br /&gt;
[[File:H3VR Mini-14 Charging.jpg|thumb|none|600px|Just barely beginning to pull the charging handle; the bolt correctly rotates to unlock before it begins moving backwards. As a note of trivia, this detail (or rather, the ignorance of it) is why some games' [[M14]] variants' bolts clip through the backs of their receivers - the animators incorrectly assume that the bolt travels the same distance as the charging handle (which is generally shown going as far back as it can), causing the bolt to travel past its actual stopping point.]]&lt;br /&gt;
[[File:H3VR Mini-14 Safety.jpg|thumb|none|600px|Disengaging the safety; being (as the name would imply) more or less a scaled-down M14, it uses a similar safety lever located in the trigger guard. Just push it forward, and you're ready to go.]]&lt;br /&gt;
[[File:H3VR Mini-14 Aiming.jpg|thumb|none|600px|The sights are likewise similar - a receiver-mounted aperture, and a simple front post on the end of the barrel (albeit without the M14's protective wings).]]&lt;br /&gt;
[[File:H3VR Mini-14 Firing.jpg|thumb|none|600px|Shattering a glass bottle. This may well be one of the last times this particular bottle is ever broken - it was replaced in an update just after the Mini-14's addition.]]&lt;br /&gt;
[[File:H3VR Mini-14 Locked.jpg|thumb|none|600px|Needless to say, those 5 rounds don't last terribly long.]]&lt;br /&gt;
[[File:H3VR Mini-14 Reloading.jpg|thumb|none|600px|Performing a quick reload with a fresh 10-rounder; the motivation here is less &amp;quot;tactical mag retention&amp;quot; and more &amp;quot;not wanting to wash dirt out of a dropped magazine&amp;quot;. The markings on the side of the receiver were [https://www.artstation.com/artwork/5BO3W1 originally completely accurate], but the Ruger logo and &amp;quot;STURM, RUGER &amp;amp; CO., INC&amp;quot; marking were removed for ''H3'''s version, so they now rather unhelpfully say &amp;quot;BEFORE USING GUN - READ WARNINGS IN / ''INSTRUCTION MANUAL'' - AVAILABLE FREE FROM / (blank space) / SOUTHPORT, CONN. U.S.A.&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Mini-14 Chambering.jpg|thumb|none|600px|Giving the charging handle a tug, and releasing the locked-back bolt.]]&lt;br /&gt;
[[File:Mini14f.jpg|thumb|none|450px|Ruger Mini-14 F - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mini-14F Right.jpg|thumb|none|600px|As darkness falls across the desert, and glowsticks of various colors cast an eerie glow, one age-old adage comes to mind:]]&lt;br /&gt;
[[File:H3VR Mini-14F Left.jpg|thumb|none|600px|&amp;quot;Moon's out, goons out.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mini-14F Unfolding.jpg|thumb|none|600px|Unfolding the stock...]]&lt;br /&gt;
[[File:H3VR Mini-14F Buttplate.jpg|thumb|none|600px|...and then unfolding it some more - the Mini-14's buttplate is treated as a separate component, and has to be folded/unfolded independently of the stock itself.]]&lt;br /&gt;
[[File:H3VR Mini-14F Loading.jpg|thumb|none|600px|Rather dramatically rocking in a 30-round magazine - even if capacity restrictions were a concern in Arizona, civilization (and thus the law) is miles away and asleep, so all bets are off.]]&lt;br /&gt;
[[File:H3VR Mini-14F Charging.jpg|thumb|none|600px|Accordingly, tracer rounds are also fair game. No RSOs out here to tell you off for sparks.]]&lt;br /&gt;
[[File:H3VR Mini-14F Aiming.jpg|thumb|none|600px|Giving the irons a try; they're functionally identical to the ones on the fixed-stock version.]]&lt;br /&gt;
[[File:H3VR Mini-14F Dot.jpg|thumb|none|600px|That also makes them rather hard to use in the dark; luckily, a proprietary optic rail is available, for all your optical-sighting needs. Even if those &amp;quot;needs&amp;quot; involve aiming at a can of hairspray.]]&lt;br /&gt;
[[File:H3VR Mini-14F Firing.jpg|thumb|none|600px|Needless to say, these make a fun target. The dramatic horizontal muzzle blast from the attached &amp;quot;StratBomber&amp;quot; muzzle brake (the brake from the [[ArmaLite AR-50|AR-50A1]]) is a nice added bonus.]]&lt;br /&gt;
[[File:H3VR Mini-14F Safety.jpg|thumb|none|600px|Disengaging the safety - given that the intended activity here is shooting hairspray cans (launched from the concurrently-added Thing Flinger, which can launch more or less anything) out of the air with 5.56mm tracer rounds, it's safe to say that safety as a concept has been pretty much disengaged all around.]]&lt;br /&gt;
[[File:H3VR Mini-14F Locked.jpg|thumb|none|600px|This is a shot of the rifle locked open. There would've been an awesome glamor shot of a Mini-14 spitting cases and tracers into the night under the light of multi-colored glowsticks as cans of hairspray exploded mid-air, but unfortunately, the desktop view (i.e. what actually got recorded) doesn't line up with what the user sees vertically, so all that colorful, fiery glory got wasted off the top edge of the screen. And I will never not be resentful about that.]]&lt;br /&gt;
[[File:H3VR Mini-14F Launching.jpg|thumb|none|600px|Anyway, remember how the Thing Flinger can launch more or less anything? Yeah, that includes guns. Probably not a great idea, though, unless you're willing to [[A-Team, The (TV Series)|go to prison for a crime you absolutely did commit]].]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol.&lt;br /&gt;
[[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]]&lt;br /&gt;
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]]&lt;br /&gt;
[[File:H3VR Sako 85 Right.jpg|thumb|none|600px|And indeed it doesn't, as evidenced by this close-up shot.]]&lt;br /&gt;
[[File:H3VR Sako 85 Open.jpg|thumb|none|600px|The Sako with its action open; since the magazine is detachable, removing just leaves a gaping hole underneath the bolt.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chamberloading.jpg|thumb|none|600px|As with most of ''H3'''s firearms, the Sako can be chamberloaded. Note that the round has a struck primer.]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambered.jpg|thumb|none|600px|Doing so would (at the time of this screenshot) place the round into the chamber directly; Update #52 changed this to instead affix it to the bolt. Both are entirely feasible.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming.jpg|thumb|none|600px|Aiming; the Sako 85's notch-and-post sights are serviceable, if a bit small.]]&lt;br /&gt;
[[File:H3VR Sako 85 Left.jpg|thumb|none|600px|Of course, if single-loading isn't fast enough for you, there is another way...]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling Left.jpg|thumb|none|600px|...that way being ''H3VR'''s patent-pending Speed-Shooting Technique! Guaranteed to double your fire rate ''and'' your group size! Order now! (Rifle sold separately).]]&lt;br /&gt;
[[File:H3VR Sako 85 Scope.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 attaches a scope to his slightly darker Sako so he can hit that red plate over there.]]&lt;br /&gt;
[[File:H3VR Sako 85 Loading.jpg|thumb|none|600px|Of course, you can't hit a plate without something to hit it with.]]&lt;br /&gt;
[[File:H3VR Sako 85 Cycling.jpg|thumb|none|600px|So, seeking to fix this, Hick-not45 opens up his Sako...]]&lt;br /&gt;
[[File:H3VR Sako 85 Chambering.jpg|thumb|none|600px|...and chambers a round.]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Scope.jpg|thumb|none|600px|Taking aim at the plate.]]&lt;br /&gt;
[[File:H3VR Sako 85 Magnification.jpg|thumb|none|600px|Realizing just how far away &amp;quot;over there&amp;quot; is, Hick-not45 decides to adjust his scope's magnification. This scope was introduced with the rifle; it is a 3-12x variable-power scope, supposedly made by &amp;quot;Ziel&amp;quot; (according to the markings).]]&lt;br /&gt;
[[File:H3VR Sako 85 Aiming Magnified.jpg|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Sako 85 Ejecting.jpg|thumb|none|600px|Having made his hit, Mr. 45 celebrates by ejecting a spent casing.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez.jpg|thumb|none|600px|Meanwhile, back in the indoor range, something very bizarre appears to have happened to the Sako.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Loading.jpg|thumb|none|600px|Said something seems to have been a severe curtailing of the Sako's, well... existence, really.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Cycling.jpg|thumb|none|600px|Fortunately, the action still seems intact.]]&lt;br /&gt;
[[File:H3VR Sako 85 Obrez Ejecting.jpg|thumb|none|600px|And if the action's still in one piece, then the gun works.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 99==&lt;br /&gt;
The [[Savage 99]] in .308 Winchester was added on Day 14 of the Meatmas 2022 Advent Calendar event. This is the first time that the Savage 99 has appeared in a videogame.&lt;br /&gt;
[[File:Savage99sling.jpg|thumb|none|450px|Savage 99 - .300 Savage]]&lt;br /&gt;
[[File:H3VR S99 Box.jpg|thumb|none|600px|The Savage in its box, displaying a highly civilized level of concern for clarity regarding manufacture dates.]]&lt;br /&gt;
[[File:H3VR S99 Left.jpg|thumb|none|600px|In fairness, &amp;quot;Savage&amp;quot; was just the company founder's name - Arthur Savage.]]&lt;br /&gt;
[[File:H3VR S99 Right.jpg|thumb|none|600px|A man who, as a note of trivia, would go on to work in tire manufacturing, ultimately developing the now-standard radial tire. He had several ideas and business ventures, though guns and tires were by and large the most successful.]]&lt;br /&gt;
[[File:H3VR S99 Opening.jpg|thumb|none|600px|Getting back to the matter at hand, and opening up the action; note the distinct lack of a magazine tube follower or elevator...]]&lt;br /&gt;
[[File:H3VR S99 Loading.jpg|thumb|none|600px|...since, unlike most of its lever-action contemporaries, the Savage 99 uses a completely different magazine system - a rotary box magazine, fixed into the receiver. This gave it the unique advantage of being able to chamber spitzer-pointed cartridges, including the much-later-offered .308 Winchester.]]&lt;br /&gt;
[[File:H3VR S99 Counter.jpg|thumb|none|600px|It also allowed for the addition of a convenient little round counter on the side of the receiver; this is directly connected to the central magazine rotor, functioning a bit like those rotary number counters on distance-measuring wheels and old odometers and whatnot.]]&lt;br /&gt;
[[File:H3VR S99 Chambering.jpg|thumb|none|600px|Of note is that this technically only counts how many rounds remain in the ''magazine'', not the number in the gun; as such, chambering the first round immediately takes it back down from 5 to 4.]]&lt;br /&gt;
[[File:H3VR S99 Aiming.jpg|thumb|none|600px|Bringing the simple notch-and-post irons to bear on a crystal snowflake...]]&lt;br /&gt;
[[File:H3VR S99 Cycling.jpg|thumb|none|600px|...and, having completely failed to get a good shot of it firing, quickly chambering a new round. Well, as quickly as the Savage's considerable lever-throw distance will allow, at any rate.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Long Range==&lt;br /&gt;
The [[Sharps 1874 Long Range]] was added on day 6 of the Meatmas 2020 Advent Calendar event, chambered in the proprietary .45-110 Sharps cartridge.&lt;br /&gt;
[[File:UbertiSharps1874longrange.jpg|thumb|none|450px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70 Government]]&lt;br /&gt;
[[File:H3VR Sharps Box.jpg|thumb|none|600px|The Sharps' box. Not to be confused with an actual sharps box; this one's not full of biohazards. Probably.]]&lt;br /&gt;
[[File:H3VR Sharps Left.jpg|thumb|none|600px|Taking a look at the rifle (or some of it at least - it's a rather difficult gun to fit on the screen); this set of shots was originally going to be just outside the bunker, but a missile-launching Swarm drone clearly didn't agree with that idea.]]&lt;br /&gt;
[[File:H3VR Sharps Right.jpg|thumb|none|600px|The other side; according to the tally marks scratched into the forend, the rifle's previous owner had taken seven buffaloes and twenty-two bandits with it.]]&lt;br /&gt;
[[File:H3VR Sharps Cocking.jpg|thumb|none|600px|Cocking the hammer; there are some manufacturers' markings on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR Sharps Opening.jpg|thumb|none|600px|Opening up the rifle's falling-block action; this is based around a single touchpad click, constituting perhaps the strangest re-use of the [[Orion Flare Gun]]'s code to date.]]&lt;br /&gt;
[[File:H3VR Sharps Loading.jpg|thumb|none|600px|Loading in a single .45-110 Sharps cartridge - a tracer, to be exact. As a note of trivia, &amp;quot;.45-110&amp;quot; was never an official designation for the round (since the Sharps Rifle Company didn't tend to use blackpowder notation); it is instead derived from the factory loading of the .45 cal 2 7/8&amp;quot; Sharps round using 110 grains of black powder.]]&lt;br /&gt;
[[File:H3VR Sharps Loops.jpg|thumb|none|600px|Shoving a few extra rounds into the loops on the Sharps' leather cheek rest. Notably, these rounds aren't quite lined up with each other; this is correct, as their rims would prevent them from sitting parallel side-by-side.]]&lt;br /&gt;
[[File:H3VR Sharps Aiming.jpg|thumb|none|600px|Trying out the notch-and-post irons on a snow-covered tree...]]&lt;br /&gt;
[[File:H3VR Sharps Firing.jpg|thumb|none|600px|...before putting them to use against a Static drone; this produces far more smoke and recoil than drone fragments, unfortunately.]]&lt;br /&gt;
[[File:H3VR Sharps Ejecting.jpg|thumb|none|600px|Opening the action again, and dumping out a spent case.]]&lt;br /&gt;
[[File:H3VR Sharps Adjusting.jpg|thumb|none|600px|Should the standard irons prove insufficient for your purposes, the Sharps also features a stock-mounted flip-up aperture sight, adjustable out to an impressive 1,500 yards. Suffice to say, you'd have to be one impressive Sharps-shooter to make full use of it.]]&lt;br /&gt;
[[File:H3VR Sharps Aperture.jpg|thumb|none|600px|Trying to sight up an oblivious Junkbot with the aperture sight. Keyword being &amp;quot;trying&amp;quot;; while the small aperture has its uses, tracking moving targets as a relatively short distance isn't one of them.]]&lt;br /&gt;
[[File:H3VR Sharps Scope.jpg|thumb|none|600px|If irons aren't your cup of tea, why not try an optic? I mean, it comes with a Weaver 330 scope for a reason.]]&lt;br /&gt;
[[File:H3VR Sharps Reticle.jpg|thumb|none|600px|And that reason still isn't close-range combat.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]&lt;br /&gt;
[[File:H3VR SKS Tapco Firing.jpg|thumb|none|600px|...and letting a round fly.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]&lt;br /&gt;
[[File:H3VR SKS Tapco Clip.jpg|thumb|none|600px|Doing something with the rifle it was actually intended to do, and reloading with a 10-round stripper clip.]]&lt;br /&gt;
===Classic===&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR SKS Left.jpg|thumb|none|600px|At long last, a classic, vanilla SKS for all of us to enjoy.]]&lt;br /&gt;
[[File:H3VR SKS Right.jpg|thumb|none|600px|Some might say that vanilla is bland, but at least it tastes better than plastic.]]&lt;br /&gt;
[[File:H3VR SKS Open.jpg|thumb|none|600px|Locking open the rifle's bolt...]]&lt;br /&gt;
[[File:H3VR SKS Loading.jpg|thumb|none|600px|...pushing 10 rounds out of a stripper clip...]]&lt;br /&gt;
[[File:H3VR SKS Chambering.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR SKS Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR SKS Firing.jpg|thumb|none|600px|Taking a few potshots at the target.]]&lt;br /&gt;
[[File:H3VR SKS Underbarrel.jpg|thumb|none|600px|The updated SKS, folded bayonet and all. It can actually be used to slash enemies in this state...]]&lt;br /&gt;
[[File:H3VR SKS Bayonet.jpg|thumb|none|600px|...though, as with many things, it's more useful when pointed ''away'' from the user.]]&lt;br /&gt;
[[File:H3VR SKS PU.jpg|thumb|none|600px|For those who want a little more range, a later update added the ability to mount the [[Mosin Nagant|Mosin-Nagant]]'s PU scope on the SKS; this is a rather common modification IRL, though it was never done officially. The safety's also on, for what it's worth.]]&lt;br /&gt;
[[File:H3VR SKS Reticle.jpg|thumb|none|600px|Taking full advantage of the added magnfication, and aiming at a soda can 6 feet away.]]&lt;br /&gt;
[[File:H3VR SKS Adjusting.jpg|thumb|none|600px|The classic SKS was another rifle that got an adjustable rear sight in Update #94; being chambered for a smaller, weaker cartridge than its 7.62x54mmR predecessors, it is &amp;quot;only&amp;quot; adjustable out to a kilometer.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Light Rifle==&lt;br /&gt;
The [[Thompson#Thompson Light Rifle|Thompson Light Rifle]], a prototype version of the [[M1928A1 Thompson]] submachine gun chambered in .30 Carbine, was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the [[M1 Carbine]]), but was near-immediately rejected for being too heavy (over {{convert|lbs|10}}, compared to the stated maximum of {{convert|lbs|5}}.&lt;br /&gt;
[[File:Thompson M1928 30 cal.jpg|thumb|none|450px|Experimental Thompson &amp;quot;Light Rifle&amp;quot; Carbine - .30 Carbine]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Loading.jpg|thumb|none|600px|Loading a magazine into the Thompson, at an angle that is unlikely to result in anything good.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine.jpg|thumb|none|600px|What a beautiful reject. Well, one man's trash is another man's inordinately heavy treasure.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Safety.jpg|thumb|none|600px|Flipping the safety to &amp;quot;FIRE&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Selector.jpg|thumb|none|600px|...and the selector to &amp;quot;FULL AUTO&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing.jpg|thumb|none|600px|Firing the Thompson Carbine. With a high rate of fire and a 20-round magazine, it runs out of ammo pretty quickly.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Aiming.jpg|thumb|none|600px|Giving the irons a try. Unlike the M1928 in-game, the Carbine's rear sight has its aperture flipped up.]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Firing Aimed.jpg|thumb|none|600px|Lighting up a Sosig...]]&lt;br /&gt;
[[File:H3VR Thompson Carbine Muzzle.jpg|thumb|none|600px|...before performing what is quite possibly the world's single most inadvisable brass check.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a &amp;quot;Trapper&amp;quot; carbine and a longer short rifle); a &amp;quot;Mare's Leg&amp;quot; sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.&lt;br /&gt;
[[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 &amp;quot;Trapper&amp;quot; Carbine (Uberti reproduction) - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]&lt;br /&gt;
[[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]&lt;br /&gt;
[[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]&lt;br /&gt;
[[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]&lt;br /&gt;
[[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]&lt;br /&gt;
[[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]&lt;br /&gt;
[[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]&lt;br /&gt;
[[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]&lt;br /&gt;
[[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 &amp;quot;Mare's Leg&amp;quot; with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]] &lt;br /&gt;
[[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]&lt;br /&gt;
[[File:H3VR 1873 Short Loading.jpg|thumb|none|600px|Loading the cut-off 1873; note that the loading gate is correctly shown as a separate, moving part.]]&lt;br /&gt;
''[[File:H3VR 1873 Short Firing.jpg|thumb|none|600px|&amp;quot;So, when you say that you're part of a gang, do you mean, like, an inner-city street gang, or, like, a stagecoach-robbing bandit gang?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Yes.&amp;quot;]]''&lt;br /&gt;
[[File:H3VR 1873 Short Cycling.jpg|thumb|none|600px|After this brief discussion comes the grand levergun tradition of breaking all your fingers - now, like the prior shooting, at a frankly absurd-looking angle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A &amp;quot;Mare's Leg&amp;quot; configuration of the [[Winchester Model 1892]] was added on Day 3 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:Model1892MaresLeg.jpg|thumb|none|450px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; - .44-40 Winchester]]&lt;br /&gt;
[[File:H3VR 1892 Box.jpg|thumb|none|600px|The cut-down levergun in its box; it is referred to simply as the &amp;quot;Mares &amp;lt;sic&amp;gt; Leg&amp;quot; here, though the production date gives its actual model number. Ah, the simple times, when those two things were one and the same...]]&lt;br /&gt;
[[File:H3VR 1892 Right.jpg|thumb|none|600px|Pulling the Model 1892 out of its box, and giving it a quick once-over. It's a rather nice rifle.]]&lt;br /&gt;
[[File:H3VR 1892 Left.jpg|thumb|none|600px|Or rather, it was cut down from one, unless someone decided to put hunting-style engravings on a cut-down pseudo-sidearm. Which, given that someone decided to put a seemingly-random metal bar into the trigger guard, could be the case - this bar serves no clear purpose, though it could conceivably be a screw-in trigger pin (a modification which, when screwed in far enough, pulls the rifle's trigger every time the action is closed, removing the need to actually fire each shot manually) that isn't screwed into its auto-firing position.]]&lt;br /&gt;
[[File:H3VR 1892 Loading.jpg|thumb|none|600px|Cramming in some .44-40 cartridges - the tube holds 8, with a ninth in the chamber for those inclined.]]&lt;br /&gt;
[[File:H3VR 1892 Unlocking.jpg|thumb|none|600px|Regardless of one's inclination, the gun won't exactly be all that useful with a full tube and an empty chamber. Working the action has two distinct phases - first, the locking bars descend...]]&lt;br /&gt;
[[File:H3VR 1892 Chambering.jpg|thumb|none|600px|...and then the bolt itself moves back. This system, originally used on the [[Winchester Model 1886]], was devised by John Moses Browning to address the inadequate locking strength of the simple toggle-joint systems used in prior Winchesters, allowing for more powerful cartridges to be used.]]&lt;br /&gt;
[[File:H3VR 1892 Aiming.jpg|thumb|none|600px|Aiming at a lamppost, in the hopes of forcing it to explain why its light is always on in broad daylight; while it would make sense for a cut-down rifle to have only one of its iron sights left, the fact that the front sight is the one still present is about two paces short of baffling - the portion of the barrel that's been cut away doesn't include the rear sight, so this modification would require either that the front sight be reinstalled on the new end of the barrel and the rear sight deliberately removed, or that the front end of the barrel be re-tooled to include receiver threads and a new chamber (a far more in-depth modification than simply retaining the back end of the barrel and re-crowning the new front - or simply re-mounting the rear sight, for that matter).]]&lt;br /&gt;
[[File:H3VR 1892 Firing.jpg|thumb|none|600px|The practical upshot of all this sight-related tomfoolery is that the 1892 is incredibly difficult to actually aim; the fact that the hammer comes up after every shot and blocks the sight picture doesn't help, though this is the case for full-length variants as well (deliberately, to prevent any attempts at lining up a shot when the gun isn't actually ready to fire).]]&lt;br /&gt;
[[File:H3VR 1892 Attacking.jpg|thumb|none|600px|Then again, it's not like a Mare's Leg is really meant for long-range precision work, anyway. This seems a fair bit more appropriate.]]&lt;br /&gt;
[[File:H3VR 1892 Cycling.jpg|thumb|none|600px|And no, in case you're wondering, this isn't as satisfying as it looks. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It's way, ''way'' better. Seriously, if you haven't flip-cocked a lever-action and head-shotted a Sosig one-handed while hanging off the back of a moving train with the other hand, you haven't truly lived.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The 2018 4th of July Update (Update #56) added the quintessentially American [[Winchester Model 1894]]. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .44 Magnum]]&lt;br /&gt;
[[File:H3VR 1894 Right.jpg|thumb|none|600px|Admiring the Winchester's receiver. A thing of true beauty, that's for sure.]]&lt;br /&gt;
[[File:H3VR 1894 Left.jpg|thumb|none|600px|A look at the rifle's other side, which also shows off more of the stock and barrel.]]&lt;br /&gt;
[[File:H3VR 1894 Markings.jpg|thumb|none|600px|A close-up of the barrel, which shows off the rather detailed (and, interestingly enough, entirely un-obfuscated) markings; these read &amp;quot;WINCHESTER MODEL 94AE CAL. 44 REM. MAG&amp;quot; on the first line, and &amp;quot;TRADEMARK RED.U.S.PAT.OFF &amp;amp; PEN.&amp;quot; on the second. The &amp;quot;AE&amp;quot; suffix in the model name is short for &amp;quot;Angle Ejecting&amp;quot;; this denotes that the rifle ejects upwards at an angle (rather than straight up), to allow for the use of a center-mounted scope. These markings have since been removed.]] &lt;br /&gt;
[[File:H3VR 1894 Loading.jpg|thumb|none|600px|Loading in some .44 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR 1894 Chambering.jpg|thumb|none|600px|Chambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier [[Winchester Model 1892|Model 1892]], which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.]]&lt;br /&gt;
[[File:H3VR 1894 Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR 1894 Firing.jpg|thumb|none|600px|...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.]]&lt;br /&gt;
[[File:H3VR 1894 Cycling.jpg|thumb|none|600px|Deciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.]]&lt;br /&gt;
[[File:H3VR 1894 Flipping.jpg|thumb|none|600px|He then demonstrates something else interesting; y'know that whole &amp;quot;flip-cocking&amp;quot; thing that people do with cut-down lever-actions?]]&lt;br /&gt;
[[File:H3VR 1894 Spinning.jpg|thumb|none|600px|It works with full-length ones, too.]]&lt;br /&gt;
[[File:H3VR 1894 Sights.jpg|thumb|none|600px|A fair bit later on, and in a substantially different locale, a slightly different 1894 makes its presence known; &amp;quot;slightly different&amp;quot;, in this case, refers to the now-simpler u-notch rear sight, which replaced the earlier, less clear rear sight that the original model had.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A pre-1964 [[Winchester Model 70]] chambered in .30-06 was added in Update #52.&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]&lt;br /&gt;
[[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]&lt;br /&gt;
[[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]&lt;br /&gt;
[[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]&lt;br /&gt;
[[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[ Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|here]] to view the game's sniper rifles.&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1562994</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1562994"/>
		<updated>2023-03-11T03:30:58Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmaLite AR-15.jpg|thumb|right|500px|ArmaLite AR-15, first pre-production model, serial number ''XAR1501'' - 5.56x45mm]]&lt;br /&gt;
The '''M16 rifle series''' is the United States military designation of rifle variants of the '''ArmaLite AR-15''' assault rifle adopted by the US military. The original prototype AR-15 was developed by [[ArmaLite]] in 1956, and is a scaled down version of the [[ArmaLite AR-10]] rifle, chambered in 5.56x45mm rather than 7.62x51mm. In 1959, ArmaLite sold the rights to the AR-10 and the AR-15 to [[Colt]] due to financial difficulties, and Colt continued development on the rifle. The rifle would later be adopted by the United States military under the name &amp;quot;Rifle, Caliber 5.56 mm, M16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;AR-15&amp;quot; today is used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles, going from the name of a single rifle to the generic name of a type of rifles that trace their ancestry to it.&lt;br /&gt;
&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration without realizing it.&lt;br /&gt;
&lt;br /&gt;
'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}}: 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 (or Colt AR-15 SP1) with A2 style handguards used to resemble the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M16''' (designated Colt Model 602 by Colt internally) is the first derivative of the ArmaLite AR-15 adopted by the United States military. The M16 was adopted in 1964 by the US Air Force in Vietnam (and a number were also given to the ARVN). The original M16 features a flat &amp;quot;slab side receiver&amp;quot;, the original 3-prong flash hider, and no forward assist.&lt;br /&gt;
&lt;br /&gt;
All appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available '''Colt AR-15 SP1''' rifle.  After being phased out from active duty, military M16s were issued to National Guard units and later bequeathed to federal and local law enforcement agencies.  Movie armorers could acquire Law Enforcement Sales models of the M16 as Class III transferable weapons or built as Class III manufacturers.  However, an easier way for a movie armorer to acquire an M16 substitute was by purchasing the commercially available semiautomatic Colt AR-15 SP1 rifle and converting it to full auto fire. This was done in the 1970s and 1980s, and rifles of this kind were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The President's Analyst]]'' || [[James Coburn]] || Dr. Sidney Schaefer || || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfrey Cambridge]] || Don Masters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Severn Darden]] || Kropotkin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ice Station Zebra]]'' || [[Tony Bill]] || 1Lt. Walker ||  || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Capt. Anders || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The|The Losers]]'' || Various || US soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' ||  || Thug ||With 30-round magazine   || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 9000]]'' || Various  || Criminals || SP1  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''||||S.F.P.D. SWAT officers||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| Various || Philippine soldiers, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Arch Johnson]] || Buel Jaggers || SP1 || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newman's Law]]''||[[George Peppard]]||Vince Newman||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earthquake]]''||[[Marjoe Gortner]]||Sgt. Joad||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Fred Williamson]]||Duke Johnson||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Shelly Novack]] || D.O. Viner || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Pulford]] || Dave Laughlin || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Cyphers]] || Perry Beal || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Police snipers || With sniper scope || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Marcel Bozzuffi]] || Joanno aka &amp;quot;Captain&amp;quot; ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight's Last Gleaming]]''||||USAF snipers||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[The Domino Principle]]'' || [[Gene Hackman]] || Roy Tucker || rowspan=2 | 3-prong flash hider || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || General Reser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who'll Stop the Rain]]''||[[Nick Nolte]]||Ray Hicks||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Exterminator 2]]'' || [[Robert Ginty]] || John Eastland || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Volunteers]]'' || || US Army Special Forces/CIA  || || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Chung Mee's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's a Drink, It's a Bomb!]]'' || || Police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Night]]''||||SWAT officers||||1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[My Science Project]]'' || [[John Stockwell]] || Mike Harlan || With Cobray CM203 flare launcher || rowspan=&amp;quot;5&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher Stevens]] || Vince Latello ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Sbarge]] || Sherman Reardon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Leong]] || Viet Cong soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Viet Cong soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot; | ''[[The Annihilators]]'' || [[Gerrit Graham]] || Ray Track ||  rowspan=&amp;quot;2&amp;quot; |SP1 || rowspan=&amp;quot;3&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Redfield]] || Joe Nace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Hilton-Jacobs]] || Garrett Floyd || With 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| || A drug farmer || Fitted with 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldier || 3-prong flash suppressor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harry and the Hendersons]]''||||Seattle City Police || ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||Kansas State Police||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||[[Gregory Hines]]||SFC. Perkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot To Kill]]''|||| FBI agent|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[They Live]]'' || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 5: Middle Man]]'' ||  || Police ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prayer of the Rollerboys]]'' || [[Mark Pellegrino]] || Bango (also other Rollerboys) ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Mako]] || Tran || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Michael Anthony]] || Deputy Russell || rowspan=&amp;quot;3&amp;quot; | SP1, some with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Matt Conroy&lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Special Forces ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || M16/SP1 with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Ultimate Weapon]]'' || [[Hulk Hogan]] || Ben Cutter || With [[Cobray 37mm Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gunrunners || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || Special Forces ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || USA soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Glamorous Life of Sachiko Hanai]]'' || Emi Kuroda || Sachiko Hanai || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || USA Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''Coronado'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || Gerardo Vigil || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || SP1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || || Guardians ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Helldriver]]'' || Hiroyuki Ootsuki || Captain || rowspan=5 | || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami]] || Kozue&lt;br /&gt;
|-&lt;br /&gt;
| [[Takumi Saitoh]] || Natsuki&lt;br /&gt;
|-&lt;br /&gt;
| Maki Mizui || Spider Woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Tom Hiddleston]]||Captain James Conrad ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Thomas Mann]] || Slivko || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||||Klansmen||SP1||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Danger Close: The Battle of Long Tan]]'' || [[Daniel Webber]] || Pte. Paul &amp;quot;Largie&amp;quot; Large || rowspan=6 | || rowspan=6 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Fimmel]] ||  Maj. Todd Smith  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Parsonson]] || 2Lt. Dave Sabben&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong soldier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story (TV Series)|Police Story]]''||[[Jan-Michael Vincent]]||Officer Hauser||&amp;quot;Line of Fire&amp;quot;(S01E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || rowspan=5 | 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[James Coleman]] || Officer T.J. McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Urich]] || Officer Jim Street ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Shera]] || Officer Dominic Luca ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[World War III]]'' || [[David Soul]] || Colonel Jake Caffey ||  || rowspan=3 | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Cathy Lee Crosby]] || Major Kate Breckenridge || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus K. Mukai]] || Sergeant Parson || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Simon &amp;amp; Simon]]''||[[Gerald McRaney]]|| Rick Simon|| ||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Whitmore Jr.]]||Nuzo||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The| The A-Team]]'' ||  || Various ||  || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drug Wars: The Camarena Story]]'' || || Cartel Members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 1]]'' || [[Michel Fortin]] || Zavatter || With sniper scope; &amp;quot;Corrida aux Champs-Élysées&amp;quot; (S1E3) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || Various || US soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || Various || Military personnel, other characters || Mocked up with A1 flash-hider and A2 handguards to resemble [[M16A2]], some fitted with A1 handguards resemble [[M16A1]] ([[The X-Files - Season 2|Season 2]]) || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||[[Dan Martin]] || Rich Moffatt || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || Various || US soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Farscape]]''||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot; (S01E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || M16/SP1 (?) with [[M16A2]] handguard and white receiver || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || [[R. Lee Ermey]] || Himself ||  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' ||  || Conspiracy theorist ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]] || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vietnam era U.S. Army flashbacks &amp;amp; photos||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Captain Paya Livingston || &amp;quot;So only test scores measure the worth of a human being? At best I'm 0 points. Yup.&amp;quot; (E3.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' ||  ||  In the Fujiko car || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' ||  ||   Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' ||  || Airsoft, seen in the Kevin Yoshino's shop  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]''|| M16 || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || M16 || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[LoveGear ~Kinematic Lovers]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Colt M16A1&amp;quot; || w/ various attachments || Incorrectly firing in three-round burst in &amp;quot;Zombies&amp;quot; mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16 ||  ||  || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;C601&amp;quot;|| ||Colt Model 601&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The '''XM16E1''' is a modified variant of the original M16 which featured several improvements, the most visible of which is the addition of the forward assist. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform. The XM16E1 also features a chrome bolt carrier, which was later dropped with the M16A1.&lt;br /&gt;
&lt;br /&gt;
'''Many examples in recent films are actually 'faux' XM16E1 rifles''', usually built on an M16A1; the real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || US special forces&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]||  || 101st Airborne troopers ||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Ed Harris]]||Dave ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | ''[[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| Robert Bagnell || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| Josh Daugherty || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpa Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;M-16&amp;quot; || || Available with [[XM148 grenade launcher]] as the &amp;quot;M-16/XM-148&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A1''' is a modification of the XM16E1 to address problems found in the testing cycle of the XM16E1. Changes included a closed &amp;quot;birdcage&amp;quot; flash hider to replace the XM16E1's three-pronged flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strenghtened, giving the area in front of the magazine well a slightly different shape.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;285&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Computer Wore Tennis Shoes, The|The Computer Wore Tennis Shoes]]'' || || Guard || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Choirboys]]''||[[James Woods]]||Harold Bloomguard||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]''||Various||North Vietnamese military||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || [[Tracey Walter]] || Rocco Mason || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| Thad Geer || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || [[Bruno Cremer]] || Pierre Delbart || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
|  || Zairian government troops and Katanga fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Tony Kendall]] || Fredo || With sound suppressor, sniper scope and laser sighting device || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || [[Mario Gall]] || Caifano || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || || Sosa's assassins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in black mask || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters (1984)|Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || [[Jordan Bennett]] || Billy Secord || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || A police sniper || With sniper scope || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace || standart and mocked up as futuristic rifle, several times fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Banks]] || Stinger || mocked up as futuristic rifle&lt;br /&gt;
|-&lt;br /&gt;
| Various || Scourge's men, True believers' solders, Ownership's army || standart and mocked up as futuristic rifle,&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Remo Williams: The Adventure Begins]]'' ||[[Charles Cioffi]]||George Grove|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and US Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Morons from Outer Space]]'' || [[Edward Wiley]] || Laribee's Aide || || rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers, plainclothes officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, guerillas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || [[Mashrab Kimsanov]] || Ramos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' || || Soldiers || Elisco || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Extreme Prejudice]]'' || [[Matt Mulhern]] || SSgt. Declan Patrick Coker || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various || Special Unit and cartel members || Some with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || In futuristic dress-up || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Strzalkowski]] || Alamo ||&lt;br /&gt;
|-&lt;br /&gt;
| || Lawton's soldiers and rebels || Standard and in futuristic dress-up&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tiger Cage]]'' || [[Jacky Cheung]] || Insp. Fong Chun-Yau ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || Policeman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien]]'' || || Sommers' henchman || With sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' ||  || Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]]'' ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || Karl A. Wickman || Police officer || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || guards|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' || || || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || || Seen in secret service minivan || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || || Mexican prizon guards || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai || Fitted with [[XM148 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]||||American soldiers, mujahedeen, mercenaries|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]''|| ||  || Is seen in arms rack ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Resistance fighters, OCP Rehab officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage and Honor II]]'' || [[Cynthia Rothrock]] || Kris Fairchild ||rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard George]] || Deacon ||&lt;br /&gt;
|-&lt;br /&gt;
| Mimi Craven || Lynne Tolbert ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee de Broux]] || Bob McNeil ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Navy sailors, mafia members || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Lara]] || Yuma ||&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|  || citizens ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| US soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=2|  || rowspan=2| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Steven Ford]]||Officer Bruce||A2 handguards||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Michael Watson]] || Ilyia || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshals || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||[[Samuel L. Jackson]]||Carl Lee Hailey||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The One That Got Away (1996)|The One That Got Away]]'' || Sam Halpenny || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morton || Big Bob || fitted w/ [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | With [[M203 grenade launcher]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bardem]] || Reggie San Pedro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Galván]] || Doug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||Army National Guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Dell Yount]] || Bobby Joe || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || SAS Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poor White Trash]]'' || || townsmen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || Nigerian soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || [[Dong-gun Jang]]  || Private Sang-byeong Kang, ROKMC || Fitted with bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jisai (Dzisay)]]'' || ||  || Seen in truck || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's deputies and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The President's Last Bang]]'' || [[Suk-kyu Han]] || KCIA Agent Ju || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| Sang-ho Kim || KCIA Agent Jang&lt;br /&gt;
|-&lt;br /&gt;
| || South Korean Army, KCIA agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[In Her Line of Fire]]'' || [[David Millbern]] || Armstrong ||  || rowspan=4 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kake]] || Hammer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Naufahu]] || Solia ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || The mercenaries, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]] || Colonel Nelec ||&lt;br /&gt;
|-&lt;br /&gt;
| || US airmen and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)]]'' || [[Praptpapol Suwanbang]] || Kadjang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men In Black 3]]'' ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || US Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || US soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ah Boys to Men]]'' ||  || Singapore Army soldiers, OPFOR || M16S1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || Alan Ford || Ray || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||1970s South Korean navy patrol boat crewmen|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Way]]''|| ||Secret Service agent||Anachronistic||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' ||  || Capital Messiah members || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||[[Tom Cruise]]||Barry Seal||||rowspan=4 |2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[Malay Regiment]]''|| ||17th Royal Malay Regiment troopers|| &lt;br /&gt;
|-&lt;br /&gt;
| || 21st GGK commandos ||&lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas || without handguard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[KL Special Force]]''||[[Syamsul Yusof]]||Ashraff|||| rowspan=3 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Gang Anarchist mafias ||&lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, Devereaux's hired guns || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||[[Jack Lord]]||Steve McGarrett||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||||Emergency Action Team (E.A.T.)|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || Various || US Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tour of Duty]]'' || Various || US Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || SP4 Tucker || &amp;quot;Burn Baby Burn&amp;quot;|| 1987&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Max Headroom]]'' || || Janie Crane || &amp;quot;War&amp;quot;, mocked up as a telephoto &amp;quot;gun camera&amp;quot; and ''Network 23'' logo on 20 round magazine || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stand, The (1994 miniseries)|The Stand]]'' || [[Gary Sinise]] || Stud Redman || || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 6]]'' || || Nevada Highway Patrolmen || Mocked up with A2 handguards to pass for [[M16A2]]s / &amp;quot;Drive&amp;quot; (S6E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || Various || US Army personnel || Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || Various || US Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || With [[M16A2]] handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Ultimate Force]]'' || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002- 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters || || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Mexican and Salvadoran border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Ali || Non-firing replica/Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Abbudinian soldiers || Non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || US Marine Security Guards || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[X-Files, The - Season 11|The X-Files]]''|| Cory Rempel || LCpl Walter Skinner, USMC || rowspan=&amp;quot;2&amp;quot;|Equipped with 20-round STANAG magazines.|| rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Haley Joel Osment]]|| PFC John &amp;quot;Kitten&amp;quot; James, USMC&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Army soldiers || Including documentary footage || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest! - Season 1]]''|| Monsters at an amusement park || File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; Paintball || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''||  || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Ken Nakajima || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Melissa Mao/Jimmer/Sousuke Sagara/Kurz Weber || Fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area 88]]'' || US soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || US soldiers; seen during flashbacks || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''/''[[Black Lagoon: The Second Barrage]]'' || Various || || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || &amp;quot;XM16E1&amp;quot; || Camouflage paint scheme, semi/burst/auto trigger group, detachable suppressor || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Warriors Vietnam]] || || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;M16&amp;quot; ||  || || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A2&amp;quot;||railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A4&amp;quot;|| with [[Galil]]-style skeleton folding stock and silencer||fully automatic&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A1&amp;quot; ||  || 30 + 1 round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M16 A1 ||bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A1 || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||optional bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]] || &amp;quot;M-16&amp;quot; || || Incorrectly depicted with a 4-position selector || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]] || &amp;quot;M16A1&amp;quot; || || Always fitted with heat shield; &amp;quot;M16A1 GL&amp;quot; has underslung [[Cobray CM203]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || M16 || Wooden handguard and stock, can equip 20 or 30-round mags || Incorrectly depicted with 3-round burst mode || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A2''' was developed under request by the US Marine Corps as a result of combat experience in Vietnam, and was adopted in 1982. Modifications were extensive, including new, faster rifling (1 twist every 7 inches, replacing the M16A1's 1:12 twist rate) to permit the use of the heavier SS109 round, a heavier barrel to resist bending and reduce overheating in sustained fire, an adjustable rear sight to allow sighting-in for ranges between 300 and 800 metres to take full advantage of the SS109's ballistic characteristics as well as windage adjustments without the use of special tools or a cartridge. The buttstock was lengthened 5⁄8 in (15.9 mm). The handguards were changed from the vertically split triangular pattern to the horizontally split round version found on carbines. A notch for the middle finger was added to the pistol grip. The flash hider was closed at the bottom to prevent dirt being kicked up when fired prone. A brass deflector was added to the upper receiver to prevent spent brass hitting left-handed shooters. The A1's full auto setting was dropped and replaced with a three round burst setting to prevent &amp;quot;spray and pray&amp;quot; usage by inexperienced users. The forward assist was changed from teardrop to round mainly as a cost-saving measure.&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the US military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since cinematographers want the &amp;quot;starburst&amp;quot; of the flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider).&lt;br /&gt;
&lt;br /&gt;
A fully automatic version of the M16A2 also exists, known as the '''M16A3'''. However, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
''Also note that some American movies feature [[M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Emilio Estevez]] || Bill ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa Claus||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || SWAT officers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || US Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[In the Line of Duty: Ambush at Waco]]'' || [[Tim Daly]] || Vernon Howell / David Koresh || ||rowspan=3| 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Neal McDonough]] || Jason || Starlight scope &lt;br /&gt;
|-&lt;br /&gt;
| || Branch Davidians || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Greg Collins]] || TWF soldier || Colt Government Model HBAR || rowspan=&amp;quot;3&amp;quot; |1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcos A. Ferraez]] || Gonzolo || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
|  || TWF soldiers || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guardsmen||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, Dacy's henchmen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' || Hans Stroble || 16-Year-Old Parsons ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Customs agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Marie Winling]] || The Colonel || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || The Colonel's group member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||Panamanian bank guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;10&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Casseus]] || SPC Mike Kurth ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds (2005)|War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || || Miami PD officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldiers||Equipped with Colt scopes||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || US Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on M4A1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || Marc Walkow || Doctor || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd]]''|| ||Thai soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Somali Pirates || Possibly a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solders ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||||USAF security forces personnel||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||U.S. Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]''||||U.S. Army||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days in Entebbe]]'' || || IDF MP || anachronistic || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || &amp;quot;Future's End&amp;quot;  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[JAG]]'' || [[Randy Vasquez]] || GySgt Galindez || rowspan=&amp;quot;3&amp;quot;| &amp;quot;In Country&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[David James Elliott]] || CMDR Harmon &amp;quot;Harm&amp;quot; Rabb &lt;br /&gt;
|-&lt;br /&gt;
| [[Catherine Bell]] || LtCol Sarah &amp;quot;Mac&amp;quot; Mackenzie &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || FBI sharpshooter || Custom AR-15A2 with 24&amp;quot; barrel, free-floating hand guard, bipod and scope / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || US soldiers || Shown in archived media footage / &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || &amp;quot;Doppleganger&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Franklin]] || Cpt. Craig Donovan || rowspan=&amp;quot;2&amp;quot;| &amp;quot;Peacekeepers&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Worthy]] || Sgt. Grubbs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Military Personnel || Some with mounted weaponlights || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || || Sniper zombies || With mounted scopes and laser sights / &amp;quot;Hollywood A.D.&amp;quot; (S7E19) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Mexican Federal Police || &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tremors: The Series]]'' || [[Patrick St. Esprit]] || Karl Hartung || rowspan=2|&amp;quot;Night of the Shriekers&amp;quot; || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Security personnel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[CSI: NY]]'' ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers / &amp;quot;Heroes&amp;quot; || rowspan=2| 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Eion Bailey]] || Dean Lessing || &amp;quot;Charge of This Post&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Over There]]'' || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion'' || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Jericho]]'' || [[Skeet Ulrich]] || Jake Green || &amp;quot;Coalition of the Willing&amp;quot; || rowspan=&amp;quot;4&amp;quot;| 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Mitchell]] || Eric Green ||  &amp;quot;Reconstruction&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Beyer]] || Stanley Richmond || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald McRaney]] || Johnston Green ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSG Mack Gerhardt || With M9 bayonet / &amp;quot;Play 16&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Ladin]] || CPL Blaylock || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg PD officers ||  || rowspan=&amp;quot;3&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Armored van driver ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Knight Rider (2008)]]'' || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight / &amp;quot;Exit Light, Enter Knight&amp;quot; || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Bank robbers || &amp;quot;Exit Light, Enter Knight&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]]'' ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || Mexican federales ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Revolution (TV Series)]]'' || Extras || Monroe Republic Militia Soldiers || rowspan=2| &amp;quot;Ties that Bind&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniella Alonso || Nora Clayton &lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  || || ||can be seen in opening titles || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''  || || ||can be seen in Episode 10 opening titles || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||possibly a modern semi-auto variant; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||ATF agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 1|Yellowstone]]'' ||||tribal police||&amp;quot;Daybreak&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' ||Kyle W. Brown || CRM Sniper ||w/scope and gripod; &amp;quot;Death and the Dead&amp;quot; (S2E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tales of The Walking Dead - Season 1]]'' || ||Atlanta police officers|| &amp;quot;Blair / Gina&amp;quot; (S1E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' ||Banken Soldiers||Using 20 round magazines||2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || M16A2 and M16A3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;M16&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || &amp;quot;Machine Gun&amp;quot; || Pachmayr Vindicator pistol grip, converted to full-auto ||Colt Government Model HBAR|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| || ||Model from ''[[Postal 2]]''; unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, unusable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||&amp;quot;M16A2&amp;quot;|| || M16A2||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M16A3&amp;quot;|| ||M16A3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;ES16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||&amp;quot;M16A2&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;M16&amp;quot; || ||Holds 30 rounds despite being depicted with a 20-round magazine|| 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|right|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|right|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A4''' is the latest version of the M16 rifle, and is currently a service rifle in the United States Army. It is a 3-round burst rifle like the M16A2. The original upper receiver with a fixed carry handle was replaced with one that has a removable handle and a built-in full-length Picatinny rail for mounting optics and other ancillary devices. The M16A4 is the standard-issue rifle of the U.S. Marine Corps, though a switch to the M4 carbine was made in late 2015.&lt;br /&gt;
&lt;br /&gt;
Military-issue M16A4 are also equipped with a Knight's Armament Company M5 RAS railed handguard (RAS standing for &amp;quot;Rail Adapter System&amp;quot;). Such rifles were designated '''M16A4 MWS''' (Modular Weapon System) in the U.S. Army field manuals.&lt;br /&gt;
&lt;br /&gt;
As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not 3-round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a 3-round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' || Various || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || [[Peter Swander]] ||Pete||Fitted with M16A2 handguards and carrying handle||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Peranmai]]'' || [[Jeyam Ravi]]|| Dhuruvan ||  || rowspan=&amp;quot;7&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Kickinger]] || Anderson ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || Various || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Tom Atkins]] || Cap || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rape Zombie: Lust of the Dead]]'' || [[Asami]] || Kanae || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' || Various || JSDF members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 3]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Various || US Army soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 4]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]]'' || Various || Soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Various || US Marines || With EOTech and ACOG sights, M203 grenade launchers || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || [[Sterling K. Brown]] || Sgt. Hurd || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Love and Monsters]]'' || Mikhail Bida || SWAT trooper || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Various || SWAT troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Gun: Maverick]] || Various || USMC Honor Guard || With RIS handguards || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;160&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || US Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || US Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Walking Dead, The - Season 7]]'' || [[Chandler Riggs]] || Carl Grimes ||rowspan=&amp;quot;2&amp;quot;|KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG, &amp;quot;Sing Me a Song&amp;quot; (S7E07)|| rowspan=&amp;quot;2&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor's residents||&amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agent||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Last of Us - Season 1]]'' ||  || FEDRA soldiers ||&amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)|| rowspan=&amp;quot;2&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City || w/scopes; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Ichiroku || sometimes with ACOG/Docter combo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || USA army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Available with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M16A4 || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M16A4 || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || M16A4 || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M16A4 || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;Colt M16&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M16A4 || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || M16A4 || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M16A4&amp;quot; || || A2 handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMR-16  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' ||&amp;quot;Assault Rifle&amp;quot; || || Fires fully automatic, fitted with collapsible, M4-style stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M16A3 Custom  || ||   ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||M16A4 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;M16A3&amp;quot;  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || &amp;quot;M16&amp;quot; || w/ various attachments  || Available in Supply Drops || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' ||  ||with and without [[M203 grenade launcher]]  ||Unusable, seen on a NATO poster  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' ||  ||with AN/PEQ-15  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M16A4 || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly full-auto in singleplayer mode || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A4 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || M16A4  || w/ various attachments  || non-railed handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' ||M16A4 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance (VG)]]'' || &amp;quot;M16 Rifle&amp;quot;  || Has left and right rail covers, a retractable buttstock, and an anachronistic AN/PEQ-15 IR designator || Erroneously locked to fully-automatic fire mode, rear sight aperture is unrealistically wide || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A4 || AN/PEQ-16, KAC grip, ACOG M150, M203A2 || Added in V3.0 Update, 2022 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines||w/ACOG scope; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[What If...? - Season 1]]'' ||  || US Army soldiers|| &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;5&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||AFC Pratt||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Airman Jimmy&lt;br /&gt;
|-&lt;br /&gt;
| ||Batroc's pirates||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... The Watcher Broke His Oath?&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges St-Pierre]]||Georges Batroc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hennessy]]''||[[Eric Porter]]||Sean Tobin||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]] || [[Al Pacino]] || Tony Montana || fitted with &amp;quot;faux&amp;quot; M203 grenade launcher  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]] || [[Reba McEntire]] || Heather Gummer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Zahn McClarnon]]||Hanzee Dent||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with A1 upper receiver and magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tough Guys]]'' || || SWAT officers, sheriff deputies, Mexican police || Early model || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors (1990)|Tremors]]''||[[Michael Gross]]||Burt Gummer||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Frank Magner]] || Frank Atkins || rowspan=&amp;quot;3&amp;quot; | Early model || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| Tricia Quai || Annie Atkins &lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]'' ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With [[Cobray CM203]] grenade launcher || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || FBI commandos||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] ||  ||  ||Early model, seen in gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Rifle Delta HBAR==&lt;br /&gt;
[[Image:Colt Sporter Rifle Delta HBAR.jpg|thumb|right|501px|Colt Delta HBAR - .223 Remington]]&lt;br /&gt;
[[Image:Colt Delta HBAR with Bipod..jpg|thumb|right|501px|Colt Delta HBAR with bipod - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
A variation of the standard Colt AR-15A2 rifle that was specially selected for accuracy and then converted by the Colt factory into a &amp;quot;DELTA-HBAR&amp;quot; type rifle. The conversion consisted of a Colt installed Tasco 3-9 power variable scope (with duplex reticle) with the rubberized/armored exterior that was mounted in a special A.R.M.S. carry handle adapter. It is also fitted with a Colt marked plastic cheekpiece on the buttstock that provided a higher cheek weld for shooting with the scope and still allows the charging handle to be pulled all the way back. It has the A2 rifle configuration with a forward assist, brass deflector and fixed carrying handle with the 800 meter adjustable rear sight. It has the slabside lower receiver as used on the commercial AR-15s with the original Colt fixed A2 style improved buttstock, handguards and pistol grip. The side of the pistol grip was also affixed with a small circular &amp;quot;RED DELTA&amp;quot; symbol signifying the model. The model was also fitted with their new Colt factory &amp;quot;HBAR&amp;quot; heavy target type barrel. The left side magazine well is marked &amp;quot;COLT SPORTER/MATCH HBAR/CAL. 223. Some models come fitted with an adjustable folding bipod. This rifle originally would come with the Colt aluminum storage/carrying case with the original COLT label on the end of the case.&lt;br /&gt;
&lt;br /&gt;
This variant is well known in Japan due to it use in the ''Golgo 13'' manga series, where it's used by protagonist Duke Togo aka Golgo 13.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || || Police snipers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Countdown to Heaven]]'' || Gin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darker Than Black: Gemini of the Meteor]]'' || Gorō Kobayashi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || later ''Golgo 13'' version with A2 lower and A4 flattop upper || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Durarara!!×2 Shou]]'' || Kasuka Heiwajima || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]'' ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the fencing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Fred Ward]]||Wilkes||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Annihilators]]'' || [[Andy Wood]] || Woody Isaacson || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With custom short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Kevin Costner]]||The Postman||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Olivia Williams]]||Abby||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || An Alpha Section operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]''||[[Luis Da Silva Jr.]] ||Spoonie ||Sporter I ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Trailer Park Boys]]'' || || Regional Police || (S05E02) || rowspan=&amp;quot;2&amp;quot; | 2001 - &lt;br /&gt;
|-&lt;br /&gt;
||  || FBI Agent || (S07E10)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Ultimate Force]]'' || [[Jamie Bamber]]|| Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot; |Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' || ||Abbudinian soldiers and Shiek Rashid's guards || non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Colt Model 715==&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:C7a2.jpg|thumb|right|501px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyena Road]]'' || [[Paul Gross]]  || Pete Mitchell || C7A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (2004)]]'' ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last of Us - Season 1]]'' ||  || Indonesian soldiers ||&amp;quot;Infected&amp;quot; (S1E02)  || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || American soldier || &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' ||  ||  || with [[Cobray 37mm Launcher]] /  Episode 2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' ||[[Luvia Petersen]]|| Jasmine Garza || with [[Cobray 37mm Launcher]] / &amp;quot;Fast Times&amp;quot; (Episode 2) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Hospital]]'' || Various || Canadian Forces soldiers || C7A1 and C7A2, with ELCAN scopes and RIS foregrips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Border (TV Series)]]'' ||[[James McGowan]]|| Major Mike Kessler || With ELCAN sight / &amp;quot;Blowback&amp;quot; || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trailer Park Boys]]'' ||  || Police officers || S4E9 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Repblican Guard Special Forces ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Cherokee rebels ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' || Various || Survivalists/other characters ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: SG1]]'' || Various || USA.F. personnel ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)]]'' || Various || US military personnel/various bad guys ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' ||  ||  || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] / &amp;quot;Diamond in the Rough&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' || Various || Villains ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || Armored van robber || with [[Cobray 37mm Launcher|Cobray CM203]] / &amp;quot;Love and Guns&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]]|| Det. Jim Ellison || &amp;quot;Siege&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Project Reality]]'' ||  ||  || C7A1, with polymer magazine, ELCAN scope, and [[Heckler &amp;amp; Koch AG36]] grenade launcher || rowspan=&amp;quot;2&amp;quot; |2005&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||&amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||C7A2, with ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| &amp;quot;C7E&amp;quot; || w/ various attachments || C7NLD, Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Squad]]''|| C7A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|400px|Colt Canada C8A1 with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[File:C8a1.jpg|thumb|right|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Canada C8 carbine.JPG|thumb|right|400px|Colt Canada C8A3 with ELCAN scope and Thermold polymer magazine - 5.56x45mm. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|right|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[File:C8-SFW.jpg|thumb|401px|right|Colt Canada C8 SFW with folding iron sights and quad-rail foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|right|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|right|400px|Colt Canada L119A2 CQB with folding iron sights, Magpul PMag, and CTR stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the US military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper receivers.&lt;br /&gt;
&lt;br /&gt;
The C8A1 features a flat-top upper receiver, while the C8A2 introduced a heavier barrel (of the same length). Aside from the barrel profile, the most obvious visual difference compared to an M4A1 is continued use of the stock and slimmer handguard from the Model 653. The C8FTHB, later called simply C8A3, is a further improved variant with all of the upgrades of the C7A2 such as ambidextrous controls, green furniture, and the Triad rail system, as well as an M4A1-style barrel with a cutout for mounting the Canadian-pattern M203A1 grenade launcher. As such, the C8A3 is essentially a carbine-length C7A2.&lt;br /&gt;
&lt;br /&gt;
The C8 SFW (Special Forces Weapon) features a longer, 400 mm (15.7 in) barrel. It is used by British special forces under the designation L119A1 SFIW (Special Forces Individual Weapon).&lt;br /&gt;
&lt;br /&gt;
The C8 CQB variant features a compact barrel similar to the Mk 18 Mod 0. It is also used by British special forces under the designation L119A1 CQB.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[22 July]]'' || || Norwegian ERU officer || C8 SFW || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || Fitted with foregrips, suppressor, and ELCAN scopes || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' ||  || SWAT officers || C8A1 with ELCAN scope || 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Hospital]]'' || [[Elias Koteas]] || Colonel Xavier Marks || C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[''The Border'' (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || Various || Gunmen || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' ||  ||polymer magazine, RIS foregrip, and M68 Aimpoint red dot &amp;amp; ELCAN scopes  ||  C8A1|| rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ||EOTech red dot sight and ELCAN scope || C8A3  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||C8 || with a silencer, vertical foregrip, red dot sight, laser sight mounted on the left side ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C8A3 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || L119A1 with EOTech sight and magnifier || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge]]'' ||  || Purger || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M16A3 LMG&amp;quot; ||with Beta C-Mag and ACOG scope || C7A1 LSW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|right|500px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 / XM177E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|Colt Model 610 / GAU-5/A - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|Colt Model 629 / XM177E2 - 5.56x45mm]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semi-automatic rifle - 5.56x45mm.  This is a semi-automatic civilian copy of XM177-patterned rifles. The flash hider is a smaller diameter copy of the XM177's moderator with no sound suppression qualities, and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|right|500px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm. In the 70s the ATF classified the XM177E2 style 4.5&amp;quot; moderator as a suppressor, hence carbines manufactured after this point are fitted with a standard flash hider.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made a series of M16-based carbines that were fielded by the United States military. These carbines featured short barrels and unique moderator muzzle devices, distinguishing them from other M16-based carbines. There is no official name for the entire series; common unofficial names for the series include '''CAR-15''' and '''Colt Commando''', though they are technically inaccurate names.&lt;br /&gt;
&lt;br /&gt;
* '''Colt Model 607''': An early attempt by Colt to create a carbine M16 variant. It had a 10&amp;quot; barrel (initially with a 3-prong flash hider then a 3.5&amp;quot; moderator) and a slab side receiver just like the original AR-15s, in addition it had a complicated extending triangular stock and a shortened triangular handguard. Saw minimal use in Vietnam.&lt;br /&gt;
* '''Colt Model 609''': Produced from late 1966 to early 1967, the Model 609 was the first Colt AR-15 Carbine to see widespread use by the US military. It was designated '''XM177E1''' by the US Army. The Model 609 / XM177E1 featured a tear drop forward assist, upgraded takedown pin assembly, a simpler two-position telescoping tubular aluminum stock, reinforced two-piece round handguards, a 10&amp;quot; barrel, and an improved 4.25&amp;quot; moderator. Earlier models featured partial fence lowers, while later models featured full fence lowers. This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, leading to the &amp;quot;Colt Commando&amp;quot; name.&lt;br /&gt;
* '''Colt Model 610''': A version of the Model 609 without a forward assist built for the USAF security forces. The Model 610 initially entered USAF service under the name '''XM177''', and was later given the designation '''GAU-5/A''' when formally adopted. The Model 610 is used by the USAF until recently (which is why the gun is seen on the show ''[[Stargate: SG1]]'').&lt;br /&gt;
* '''Colt Model 629''': In 1967, the Model 629 was officially designated the '''XM177E2'''. Very similar to the Model 609 / XM177E1, the barrel was changed from 10&amp;quot; to 11.5&amp;quot;, a grenade ring was added to the 4.25&amp;quot; moderator, and a chromed chamber was added (the same modifications made to the A1 upgrade of the M16 rifle). In 1983-1984, an improved model of the XM177E2 was prototyped, which later received the designation XM4 and eventually became the M4 Carbine. The XM177E2 was the last XM177 variant used in the Vietnam War. Following the war many of these rifles were transferred to the USAF and were classified as GAU-5A/B or GAU-5/B (sources vary), and these too were later altered to the GUU-5/P standard (see below). This is the version most commonly seen as model and airsoft replicas.&lt;br /&gt;
* '''GUU-5/P''': In 1989, the USAF decided that the GAU- designation should only apply to aircraft guns, and infantry guns should be classified as GUU (guns, miscellaneous personal equipment) with a /P (personal) end. Almost all USAF Colt rifles (models 610 (GAU-5A), 629 (GAU-5A/B), 630 or 649 (GAU-5A/A, it is unclear which) and some USAF M16s) were folded into the GUU-5/P designation, and rebuilt with a new standard; they are fitted with 14.5 inch 1/7 twist barrels (some had already been given 14.5 inch 1/12 twist barrels and may or may not have been designated &amp;quot;GAU-5/P&amp;quot;) with their original markings erased and remarked as &amp;quot;GUU-5/P.&amp;quot; All have the national stock number 1005-01-042-9820 regardless of their actual configuration.&lt;br /&gt;
&lt;br /&gt;
The XM177E1 and the XM177E2 were adopted by the US Army in late 1967 to early 1968 during the Vietnam War and now are no longer in use since 1994 when it was replaced by the M4 and M4A1.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the moderator of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || Various actors || Mercenaries || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Todd Allen]]||Frank Rhodes||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Tim Thomerson]] || Charts || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2|XM177E1 || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Claudio Moreno || Chief Jacareh&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guards, prisoners, guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgment Day]]'' || [[Linda Hamilton]] || Sarah Connor || With flash hider, suppressor, laser sight, and ACOG scope || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || T-800 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Article 99]]''||[[Leo Burmester]]||Polaski||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
|  || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
|  || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || With [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Alan's mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || FBI HRT || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kurt Russell]]||Michael||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Protector]]'' || || gangster in helicopter || Model 607 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || The rebels ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || [[Denzel Washington]] || Frank Lucas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || Filipino boy || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clash (Bay Rong)]]'' ||  || Trinh(Phoenix) || XM177E2 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Georgia King]] || Emma || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lupin the 3rd]]'' || [[Nirut Sirichanya]] || Pramuk ||  || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahajak Boonthanakit]] || Head of Security&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanayong Wongtrakul]] || Royal&lt;br /&gt;
|-&lt;br /&gt;
|  || Pramuk's soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Genisys]]'' ||[[Jai Courtney]]  || Kyle Reese ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skin Trade]]'' || || Dragovic's henchman || Model 629 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various law enforcement tactical officers, military/black-ops personnel || Mockups from various models - Earlier appearances (Season 3 to Season 5) built off of A1 and A1E1 receivers (Such as [[Colt Model 653]]s and [[Olympic Arms K3B]]s), Later appearances (Season 6 onward) built off of A2 receivers (Such as [[Colt Model 727]]); Later carbines also feature mounted weaponlights || 1996 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || [[Garvin Cross]] || Casey || with [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] / &amp;quot;Children of the Gods&amp;quot; (S01E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' ||[[Raymond Cruz]] || Rodriguez || Mocked-up weapons with M16A2-style receivers / &amp;quot;Daddy's Little Girl&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ||Various || US Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ||Various || NNL Personnel &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]'' ||  || S.A.T. || || 2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Key the Metal Idol]]'' || || Model 629 || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 2]]'' || || Ep. &amp;quot;TV Station Murder Case&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || || Model 629 || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20-round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|''The World Is Not Enough'']] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Line of Sight: Vietnam]]'' || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;XM177&amp;quot; || ||flat top receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Commando&amp;quot; ||  || GAU-5A/A, with flat top and A1 flash hider || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;XM4&amp;quot; ||  || XM177E1, with flat top and A1 flash hider || 2020&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot; - 5.56x45mm. This version has the A1 profile (&amp;quot;pencil&amp;quot;) barrel.]]&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot;, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program). This particular variant of the Model 723 was adopted by U.S. Army Delta Force starting in 1988 and was their standard carbine up until adoption of the M4A1 in 1994.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 Government Carbine&amp;quot; - 5.56x45mm. This variant is nearly identical to the late-model Colt 723 (seen above), except that it has an M16A2-style upper receiver (with A2 rear sight) rather than the &amp;quot;A1E1&amp;quot;-style receiver of the 723. This carbine was used by U.S. Navy SEAL platoons and some other U.S. SOCOM elements (including the U.S. Army 75th Ranger Regiment) from the late-1980s until the mid-1990s, when the M4A1 entered service.]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, A1 or A2 barrel profile, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (A2 forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973, Colt made several lightweight versions of the M16 and Commando rifles for use with police and security forces, as well as civilian sales worldwide. These had the features of the XM177 carbine series, including the telescoping stock, but have either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though unofficially called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the US by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
In 1985, Colt also made the '''Model 733''', which is an 11.5&amp;quot; barreled version of the Model 653, intended for tactical police and security work. Later manufactured versions of both guns have A2 style heavy barrels.  The '''Model 723''' is a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the police and civilian markets throughout the years. Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule. The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
| || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silk (1986)|Silk]]'' || Ronnie Patterson || Vernon ||rowspan=5| Model 653|| rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Cec Verrell]] || Silk&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Mari Avellana]] || Lt. Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Brown&lt;br /&gt;
|-&lt;br /&gt;
| || Police, various criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4|Model 653P as part of &amp;quot;Equalizer&amp;quot; || rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Wahl]] || Karen || rowspan=3|Model 653P&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren McLean]] || Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos and rebels || Model 733 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[China O'Brien II]]'' || [[Donré Sampson]] || Omar || rowspan=&amp;quot;2&amp;quot; | Possibly Model 653 || rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Cooke]] || Dakota&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2|Model 653 || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || Model 653P || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || US Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || Possibly Model 653 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Model 727 with [[M203 grenade launcher]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Model 727 with [[M203 grenade launcher|M203]] || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || Model 727 with foregrip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727; fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Home of the Brave]] || [[Curtis &amp;quot;50 Cent&amp;quot; Jackson]] || Specialist Jamal Aiken || Model 727; with [[M203 grenade launcher|M203]] leaf sight, Trijicon RX-09 red dot sight, and Vortex muzzle brake || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Unrecognizable; could be Model 933s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || US Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || rowspan=2| Model 654 || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Yam]] || Lin Ho-Tung &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Model 727; Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[A Dark Truth]]'' || [[Andy Garcia]] || Jack Begosian ||  rowspan=&amp;quot;5&amp;quot;| Model 723 || rowspan=&amp;quot;5&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Whitaker]] || Francisco Francis &lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Longoria]] || Mia Francis&lt;br /&gt;
|-&lt;br /&gt;
| [[Julio Oscar Mechoso]] || Guide &lt;br /&gt;
|-&lt;br /&gt;
| || Ecuadorian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[009-1: The End of the Beginning]]''|| Kazutoshi Yokoyama || SMA Officer ||rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || SMA tropes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Commando of killers, Police arms depot || Model 727 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=8| ''[[Future Century Amazons]]'' || Maki Aoyama || Yukie || rowspan=8|Model 653; fitted with railed handguards|| rowspan=8| 2017	&lt;br /&gt;
|-	&lt;br /&gt;
| Akiko Obata || Harue	&lt;br /&gt;
|-	&lt;br /&gt;
| Ayako Gotô || Fumie	&lt;br /&gt;
|-	&lt;br /&gt;
| Iku Haruka || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Natsuko Nakamura || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Keiko Yoneyama || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Hadaka Yume || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arisaka (2021)|Arisaka]]''||||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''|||| SWAT officer ||w/ flashlight || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Miami Vice (TV Series)|Miami Vice]]''|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  ||Tactical officers, military/black-ops  || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B carbines, resemble Model 733 || 1993-1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider / &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]''|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS troopers || Model 727 / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || [[Vladimir Yavorsky]] || Ole Svendsen || Model 654 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || Model 733, present in the armory but never used  / &amp;quot;Penance&amp;quot; || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Sarah Carter]] || Maggie || Model 733 || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||Branch Davidian members||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[John Krasinski]]||Jack Ryan||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || || Model 654; unusable, comes with a reflex sight and 16&amp;quot; barrel. Modeled with an elongated 10rd magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 13&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || M4 Carbine ||Model 653 with 6-position stock and flashlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||&amp;quot;M4A1-S&amp;quot;||Model 723 with optional suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMCAR ||Model 733 with A2-style receiver and 6-position stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Training M4 || Model  723, only appears when a player's weapon expires or reaches 0 durability || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Virgin Jun]]''|| Soldier || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Model 653 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || S.H.I.E.L.D. Agents||  rowspan=&amp;quot;2&amp;quot; |Model 727; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| uncredited ||S.H.I.E.L.D. Agent Jack Rollins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
[[File:381portg.jpg|thumb|right|500px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for US Army soldiers riding in the M2 and M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiers to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp. Interestingly, the Army classed it as a submachine gun, the official nomenclature being &amp;quot;Submachine Gun, 5.56-mm, Port, Firing, M231&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''|| M231|| Used as an infantry weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|right|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|right|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|right|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M4 Carbine''' is a 14.5&amp;quot; barreled select fire assault rifle adopted by the United States Armed Forces.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. The M4 has 3-round burst capability, while the M4A1 has full-auto fire capability. The very earliest M4s delivered to the US Army in 1994 had fixed carry handles and were known in Colt's catalog as the '''Model 777'''. However, by late 1994 to early 1995, the military standardized the '''Model 920''' (M4) and '''Model 921''' (M4A1), which feature a flattop upper receiver and a detachable carry handle; in spite of the receiver difference relative to the earlier Model 777, the Model 920 retained the same &amp;quot;M4&amp;quot; designation. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable; since the early-2000s, almost all M4 carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the DoD procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1. (NOTE: More recently produced M4A1s - known as the Model 921HB - also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.) As of 2014, most burst-fire M4s have been converted to the upgraded full-auto M4A1.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;''' (these weapons are often referred to as &amp;quot;M4geries&amp;quot;).  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the US Army and built by Colt. Colt tried to sue other gun makers to stop using the term 'M4' (specifically, Bushmaster and Heckler &amp;amp; Koch: the latter settled out of court and changed the name of their &amp;quot;HK M4&amp;quot; to [[HK416]]) however, in 2005 it was ruled that M4 refers to a '''type''' of firearm and Colt's trademark was revoked. Owing to a second spate of legal shenanigans with Colt over the US Army trying solicit new-production M4A1s competitively (which came to a head when they awarded part of the contract to Remington), M4A1s produced since February 2013 have been made by FN Herstal.&lt;br /&gt;
&lt;br /&gt;
In the field, the M4/M4A1 is typically issued to standard infantry with Knight's Armament Corporation (KAC) M4 RAS railed handguards (usually holding an IR designator, a vertical foregrip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics). United States Special Operations Forces have access to additional accessories through the SOPMOD (Special Operations Peculiar Modification) program. The SOPMOD kit consists of various standardized accessories such as optics, laser sights, and suppressors, as well as a shortened [[M203]] grenade launcher. The core of the SOPMOD is an M4A1 Carbine with a KAC railed handguard, much like the ones used by the standard infantry. The SOPMOD program, specifically Block I of the program, was initially proposed in 1992 by United States special forces, and was developed by the Naval Surface Warfare Center. Block II, which began issue in 2005, uses Daniel Defense RIS II rails (see [[M4/M4A1 Block II]] entry - below). In general usage, SOPMOD refers to M4s equipped with accessories from the SOPMOD kit, though at times the term has been used as a general name for any kind of M4 with lots of tacticool accessories.&lt;br /&gt;
&lt;br /&gt;
The Mk 18 and Mk 12 (see below) had their origins in the SOPMOD program, originally intended as alternate upper receivers for the SOPMOD kit.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || South Korean soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Rubber prop M4 fitted with tactical flashlight and paint with desert camo, technically an anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator || Rubber prop&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || US military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || US Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || US Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponlights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with Trijicon TA47 ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || US Army soldiers || With foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  || US Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || RAID member || Fitted with laser sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cube Zero]]'' ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Shaun Taylor|| SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| Michael Belisaro || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hostage (2005)|Hostage]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and SureFire WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||Fitted with M203, Aimpoint, and flashlight||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami SWAT member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Barry Shabaka Henley]]||Castillo||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Ramil Sabitov]] || Ibragim || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paragraph 78 (Paragraf 78)]]'' || [[Aziz Beyshenaliev]] || Pay || with a railed handguard ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || SWAT teams and US military personnel || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;2&amp;quot; |Fitted with SureFire Universal WeaponLights and RIS foregrips|| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || US Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || US Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' ||  || SWAT officers||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Stop-Loss]]'' || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|''The Incredible Hulk (2008)'']] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || US Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M500A WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Conner || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || US Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || SWAT troopers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || refugees, weapons rack || Surefire tactical light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || SWAT officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || US Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || US Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Audrey Wasilewski]]|| The Businesswoman || .||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenaries||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-2 and AN/PEQ-15 IR designators and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || US Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Texas Killing Fields]]'' || [[Sam Worthington]] || Det. Mike Sounder ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || with [[M203]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Rape Zombie: Lust of the Dead]] ||[[Asami]]|| Kanae ||  || rowspan=4 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Yui Aikawa]] || Tamae &lt;br /&gt;
|-&lt;br /&gt;
| [[Alice Ozawa]]|| Nozomi  &lt;br /&gt;
|-&lt;br /&gt;
| || JSDF members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]] ||  || SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Viral Factor, The|The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || US Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]] '' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || Eric Hanson || Kenney || w/ optics and foregrip  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Alex Wall || Scott || w/ M203  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Chronicle (2012)]]'' || || SWAT officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Travelers]]'' ||  || Soldiers ||   || 2013&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[Lust of the Dead 2]]'' || uncredited || Kakizaki || rowspan=&amp;quot;7&amp;quot; |  || rowspan=&amp;quot;7&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| Maeda&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
| Iona ||Chika&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||Survivors, JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lust of the Dead 3]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Svetlana Luchko || Maria ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffin Baby]]''||||SWAT members||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odd Thomas]]''||[[Morse Bicknell]]||Kevin Goss||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || with M68 Aimpoint reflex optic || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2013)|Redemption]]'' || [[Jason Statham]] || Sgt. Joseph Smith || With ACOG sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || [[Macon Blair]] ||Dwight||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || [[Hoi-Pang Lo]] || Eight-faced Buddha (aka Big Boss) || M68 Aimpoint reflex optic, vertical forward grip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 4]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Meguri|| Nozomi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 5]]'' || Iona || Chika || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Basaam Bader || Arab man ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || SWAT, Terrorists, Rush's mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life After Beth]]'' || || Zombie hunters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army and mercenaries || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Captain America: The Winter Soldier]]'' || [[Cobie Smulders]] || Agent Maria Hill || rowspan=&amp;quot;3&amp;quot; | With foregrip and EOTech sight  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frank Grillo]] || Brock Rumlow &lt;br /&gt;
|-&lt;br /&gt;
|| [[Sebastian Stan]] || The Winter Soldier &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[No Tears for the Dead]]'' || [[Brian Tee]] || Chaoz || rowspan=&amp;quot;3&amp;quot; | With Magpul MOE furniture, suppressor and CTR stock  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anthony Dilio]] || Juan &lt;br /&gt;
|-&lt;br /&gt;
|| [[Dong-gun Jang]] || Gon &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR ||rowspan=&amp;quot;2&amp;quot; | With ACOG scope and foregrip ||rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ewan McGregor]] || Brendon Lynch &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  | ''[[Everly]]'' || [[Salma Hayek]] || Everly || rowspan=&amp;quot;2&amp;quot; | with M68 Aimpoint reflex optic || rowspan=&amp;quot;2&amp;quot;  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| || Taiko's special squad &lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||||L.A.P.D. SWAT||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Akon]] || Sugar  ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Tory Kittles]] ||   ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[Adam David Thompson]]||Albert||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Max Martini]] || Pyro || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Josh Holloway]] || Neck || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solder ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' ||  || || seen at the base of Mekael || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Skin Trade]]'' || [[Michael Jai White]] || Reed || rowspan=2| vertical foregrip || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Jai Courtney]] || Kyle Reese || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]''||  ||  || US soldiers || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || ESU officers || with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' |||| CIA Special Activities Division || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Emily Blunt]]|| Kate Macer || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gunman]]''|| [[Sean Penn]] || Jim Terrier || || rowspan=4 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Rylance]] || Cox&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bingingham]] || Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Adegboyega]] || Bryson&lt;br /&gt;
|-&lt;br /&gt;
|''[[13 Hours: The Secret Soldiers of Benghazi]]''||[[John Krasinski]]||Jack Silva||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''||[[Chloë Grace Moretz]]||Cassie Sullivan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||US Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Louis Mandylor]]||Ethan Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Chelsea Edmundson]]||Sam||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Ryan Dorsey]]||Shamrock||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Vin Diesel]]||Shroom||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[St. Zombie Girls' High School]]'' || Akari Nakamura || Akari || rowspan=3| || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| Miyu Ôtsuka || Miyu&lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||[[Rosa Salazar]]||Officer Ava Perez||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Molly's Game]]''||||F.B.I. agents||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]''||||SWAT officers||w/flahlights, EOTech sights and grips||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Wolf Warriors 2]]'' || [[Jing Wu]] || Leng Feng || || rowspan=4| 2017&lt;br /&gt;
|- &lt;br /&gt;
| [[Heidi Moneymaker]] || Athena ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Ly]] || Ghost ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Big Daddy ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[Hold the Dark]]'' || [[Alexander Skarsgård]] || Vernon Slone || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| Conor Boru || Corporal  &lt;br /&gt;
|-&lt;br /&gt;
|| || US Army soldiers, Police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Jeffrey Donovan]]||Steve Forsing||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Death Cure]]''||[[Rosa Salazar]]||Brenda||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||[[Milo Gibson]]||Jack Collins||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''||[[Joseph Millson]]||Deighton||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||US Marines||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Trevante Rhodes]]||SFC Ben Milo||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Chris Hemsworth]]||Captain Mitch Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurricane Heist, The|The Hurricane Heist]]''||||US Treasury agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[PASKAL The Movie]]'' || [[Hairul Azreen]] || Lt. Arman || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ammar Alfian]] || Lt. &amp;quot;Jeb&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|| || PASKAL trainees &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man and the Wasp]]''||||SWAT officers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||M240B||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Venom (2018)|Venom]]''||||SWAT officers||SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || US Army soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||With EOTech 552 and various accessories||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[3 From Hell]]'' || [[Bill Moseley]] || Otis Driftwood || rowspan=2| M4A1 Airsoft with carry handle removed, CQB-R Type QD rear sight || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Black Satans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Pedro Pascal]]|||Francisco &amp;quot;Catfish&amp;quot; Morales ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||||law enforcement||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sergio Peris-Mencheta]]||Hugo Martinez||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Triple Threat]]'' || rowspan=2|[[Michael Jai White]] || rowspan=2|Devereaux || with M203A1 ||rowspan=7|2019&lt;br /&gt;
|-&lt;br /&gt;
| SIRS handguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Monica Siu-Kei Mok]] || Su Feng || SIRS handguard &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Jaa]] || Payu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Chen]] || Long-fei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Adkins]] || Collins ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards || with M203A1&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sonic the Hedgehog]]''||||US Army 10th Mountain Div troopers||With ACOG scope, RIS handguard and foregrip||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||[[Robert Pattinson]]||Neil||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Time to Hunt (2020)|Time to Hunt]]'' || Choi Woo-shik || Ki-hoon || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Lee Je-hoon || Jun-seok&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Outpost]]'' || [[Scott Eastwood]] || SSG Clint Romesha ||with ACOG sight, AN/PEQ-15 ITPIAL and M203 Grenade Launcher || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Landry Jones]] || SPC Ty Carter ||with ACOG sight and AN/PEQ-15 ITPIAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Old Guard]]'' || [[KiKi Layne]] || Nile || rowspan=2|vertical foregrip, ACOG scope, PEQ-15 laser || rowspan=2| 2020&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Witch Hunt]]'' || Eloy Perez || Border patrol || rowspan=2| || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Henry Vega || Border patrol&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Black Widow (2021)|Black Widow]]''||  || US Army soldier || w/[[M203 grenade launcher]] || rowspan=5 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  SWAT officers||w/EOTech sights, flashlights&lt;br /&gt;
|-&lt;br /&gt;
| Jade Ma||  Black Widow assassin||rowspan=2 |w/ACOG scopes, PMAGs and flashlight grip&lt;br /&gt;
|-&lt;br /&gt;
| Fatou Bah||  Black Widow assassin&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings warrior || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]]'' || || US Army soldiers || rowspan=&amp;quot;2&amp;quot; | w/ACOG scope|| rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: No Way Home]]''|| ||Damage Control operators||w/EOTech sights and lasers||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Alexis Louder]]||Officer Valerie Young||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||  || SWAT officers||w/flashlights, lasers and EOTech sights  ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Gotham City Police S.W.A.T.||||2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Ambulance]]'' || [[Remi Adeleke]] || SIS Officer Wade|| rowspan=5 |w/different stocks, sights, grips and lasers || rowspan=5 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McBride]] || SIS Officer Jay&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedric Sanders]] || LAPD Officer Mark Ranshaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Bay]] || SIS officer&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD, SWAT, SIS and FBI officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther: Wakanda Forever]]''||||Navy SEALs||w/EOTech XPS sights and tactical grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violent Night]]''||||Gertrude's Kill Squad members||w/ACOG scopes and tactical grips or w/Trinity Force Atlas Keymod handguards, Magpul AFG2 grips, Aimpoint CompM4 red dot sights and weapon lights||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt Col John Sheppard || &amp;quot;Runner&amp;quot; (S2E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || SAR Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jericho]] ''|| [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]''||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Leela Savasta]] || Capt Alicia Vega || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[David Paetkau]]||SRU Officer Braddock||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Amy Jo Johnson]]||SRU Officer Callaghan||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with M203, UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with M203, AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||Army National Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Stacy Keach]]||Sherriff Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Marla Sokoloff]]||Imogene O'Neil||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' || [[Raymond Cruz]] || Tuco||&amp;quot;Bit By a Dead Bee&amp;quot; (S2E03)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 1]]'' || various || Dead US Army Soldiers || &amp;quot;Wildfire&amp;quot; (S1E05) || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Personnel || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]]|| Dr. Edwin Jenner || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || || Lexington SWAT officers||&amp;quot;Blowback&amp;quot; (S1E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead - Season 3]]'' || [[Scott Wilson]] || Hershel Greene || &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13) || rowspan=11| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || Merle Dixon || &amp;quot;Walk With Me&amp;quot; (S3E03), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13), &amp;quot;This Sorrowful Life&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| various || Georgia Army National Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;When the Dead Comes Knocking&amp;quot; (S3E07), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;I Ain't A Judas&amp;quot; (S3E11), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;Clear&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||US Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 4]]'' || [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days Without an Accident&amp;quot; (S4E01) || rowspan=12| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Acevedo]] || Mitch Dolgen || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] || Beth Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Militia Soldier || &amp;quot;Too Far Gone&amp;quot; (S4E08&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Terminus Inhabitant || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Banshee - Season 2]]'' || ||  || seen in Proctor's illegal weapon arsenal / Episode 8 ||rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Sands]] || Priest || with vertical forward grip / Episode 10 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Continuum - Season 3]]'' ||  ||Liber8 terrorists  ||  Episode 5  || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]]  ||Jasmine Garza  ||  Episode 11 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||Abbudinian soldiers ||  Episode 9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 100]]'' || [[Christopher Larkin]] || Monty Green || Season 1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mysteries of Laura]]''||||N.Y.P.D. Emergency Services Unit||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Helix]]'' || [[Billy Campbell]] || Dr. Alan Farragut ||rowspan=&amp;quot;3&amp;quot;| Fitted with surefire weapon light, rail hand guard and vertical forward grip (S01EP11) &amp;quot;Black Rain&amp;quot; (S01EP12) &amp;quot;Reaping&amp;quot; || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meegwun Fairbrother]]  || Daniel Aerov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Hiroyuki Sanada]] || Hiroshi Hatake &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fear the Walking Dead - Season 1]]'' || Unknown || LAPD SWAT Members || &amp;quot;The Dog&amp;quot; (S1E03) || rowspan=3| 2015&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Soldiers || &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lt. Moyers || &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 6]]'' || [[Chandler Riggs]] || Carl Grimes || &amp;quot;JSS&amp;quot; (S6E02) || rowspan=8| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Members || after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Alexandria Resident || &amp;quot;Knots Untie&amp;quot; (S6E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Marquand]] || Aaron || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || FBI TAC team members ||  Episode 6 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Colin Farrell]]||Detective Ray Velcoro||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||Security||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Raphael Sbarge]] ||SFPD Inspectors David Molk || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Lombardo Boyar]] || SFPD Inspectors Edgar Navarro || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Emmanuelle Chriqui]] || Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz || S2E01, S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[A. J. Buckley]] || Inspector Marty &amp;quot;Junior&amp;quot; McCormack || S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' ||  || SFPD officers || 2nd and  3rd  seasons || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[Fear the Walking Dead - Season 2]]'' || Unknown || Unnamed Captor || &amp;quot;Blood in the Streets&amp;quot; (S2E04) || rowspan=5| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Arturo Del Puerto]] || Luis Flores || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Unnamed Outlaw || &amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| various || Marco's Men || &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' ||  || Commandos || &amp;quot;Landslide&amp;quot; (S1E11), &amp;quot;I Walk the Line&amp;quot; (S1E13) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 7]]'' || [[Jeffrey Dean Morgan]] || Negan || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=5| 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;The Well&amp;quot; (S7E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sydney Park]] || Cyndie || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Hooded Scavenger || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Designated Survivor]]'' || [[Clé Bennett]] || Sgt. Royce Sims || S2E17 &amp;quot;Overkill&amp;quot;|| 2016-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokyo Vampire Hotel]]''  || Shinnosuke Mitsushima || Yamada || rowspan=2 | Ep.7 || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tin Star - Season 1]]'' || [[Sarah Podemski]] || Constable Denise Minahik || Episode 3 &amp;quot;Comfort of Strangers&amp;quot; || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Roth]]||Chief Worth||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Mira Sorvino]]||Marty Frost||&amp;quot;Distrust is the Harvest&amp;quot; (S1E09)||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boys, The - Season 1|The Boys]]''||[[Jack Quaid]]||&amp;quot;Wee&amp;quot; Hughie Campbell||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]'' || [[Stephen Hill]] || Theodore &amp;quot;TC&amp;quot; Calvin || &amp;quot;Blood Brothers&amp;quot; (S02E02) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead: World Beyond - Season 1]]'' ||  || CRM soldiers  || with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01), &amp;quot;The Deepest Cut&amp;quot; (S1E09), &amp;quot;In This Life&amp;quot; (S1E10)||rowspan=12| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Stacy Woodson || CRM soldier|| with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Snyder]] || CRM soldier|| 1) w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01) &amp;lt;br&amp;gt; 2) w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Sky Is a Graveyard&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Calderon]] || CRM Sergeant Major C. Barca||rowspan=2| w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Julia Ormond]] || CRM Lieutenant Colonel Elizabeth Emily Kublek &lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick||rowspan=7| w/ACOG scopes or Aimpoint CompM2 sights and vertical grips; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  ||Drake&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave MacDonald]]  ||Sergeant Wilkins&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (2020 miniseries)|The Stand]]''||||U.S. Army personnel||||2020&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[WandaVision]]'' || || S.W.O.R.D. agents||&amp;quot;Now in Color&amp;quot; (S1E03), &amp;quot;We Interrupt This Program&amp;quot; (S1E04), &amp;quot;On a Very Special Episode...&amp;quot; (S1E05), &amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;Breaking the Fourth Wall&amp;quot; (S1E07), &amp;quot;Previously On&amp;quot; (S1E08), &amp;quot;The Series Finale&amp;quot; (S1E09) ||rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
||| US Army officers ||&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || S.W.O.R.D. agent || &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || rowspan=13|2021&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor residents||rowspan=5|ACOG scoped; &amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || Selby's guard &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || Sam Wilson / Falcon&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] || Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor's guards||ACOG scoped; &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||ACOG scoped; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Renes Rivera]]||Lennox || rowspan=4|&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  || GRC Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT, FBI and NYPD ESU officers&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Cocke ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;New Blood&amp;quot; (S3E11),||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Loki - Season 1]]''||||STRIKE agents||archive footage from [[ Avengers: Endgame]]; &amp;quot;Glorious Purpose&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead: World Beyond - Season 2]]'' ||  || CRM soldiers || w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Foothold&amp;quot; (S2E02), &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;Quatervois&amp;quot; (S2E05), &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;Death and the Dead&amp;quot; (S2E09), &amp;quot;The Last Light&amp;quot; (S2E10)||rowspan=11| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Gupton]] || CRM Soldier 496|| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Palmer Watkins]] || CRM Lieutenant Frank Newton ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Foothold&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Annet Mahendru]] || Jennifer &amp;quot;Huck&amp;quot; Mallick ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Perimeter resident ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Sutherland]] || Percy ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gissette Valentin]] || CRM Corporal Diane Pierce ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Lindo]] || CRM Sergeant Mills ||rowspan=2| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna Khaja]] || Indira &lt;br /&gt;
|-&lt;br /&gt;
| [[Hal Cumpston]] || Silas Plaskett||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelani Alladin]] ||  Will Campbell||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[The Last of Us - Season 1]]''||Craig Mazin || US soldier ||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=6|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || FEDRA soldiers||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] || Lee||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] ||  Joel Miller||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Infected&amp;quot; (S1E02), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
||| Revolutionaries of Kansas City  ||w/scopes, flashlights and grips; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||  Perry||w/ACOG scope, flashlight and grip; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || &amp;quot;M4A1 Rifle&amp;quot; || Fitted with various accesories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || &amp;quot;M4&amp;quot; || Laser sight || Actually an M4A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || Available with and without [[M203 grenade launcher]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || || Correctly fires in 3-round bursts  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; || || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Rainbow Six 3: Black Arrow'' || &amp;quot;M16 assault rifle&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; || || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;AR4A&amp;quot; || Fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip || Incorrectly holds 28 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handguard with KAC rail covers, suppressor, and a KAC RIS foregrip. || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Lockdown]]'' || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, and a KAC Masterkey || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || M4A1 + M203|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || || || Non-stepped barrel || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || With side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''Soldier Front'' || &amp;quot;Colt M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Featuring a 20-round magazine with a 30 round capacity || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Non-stepped barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4A1&amp;quot; ||  ||  rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-X&amp;quot; || RIS Rail System, flip-up iron sightsed and a forward grip with flashlight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Silencer&amp;quot; || Silencer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-Custom&amp;quot; || Silencer, [[Galil]]-style skeleton folding stock, Aimpoint stock, flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Fitted with various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handguard and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || || Fitted with carry handle and a RIS foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; || || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with a Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories || Fires in slow 3-round bursts || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || With M203 grenade launcher || Cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || SOPMOD Block I configuration  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4 Custom&amp;quot; || heavy customized ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M4A1&amp;quot; |||| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CAR-4&amp;quot; || Various attachments and modifications || The weapon is modeled with tan flip-up iron sights, a KAC-style free-float railed foregrip, and a railed low-profile gasblock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M4A1 || With various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M4 Carbine ||various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || &amp;quot;Machine Gun&amp;quot; || With Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Plastic handguards (M4), KAC railed handguard (M4A1), available with a carry handle, a CompM4 red dot sight, a 4X ACOG sight and a KAC foregrip || M4 and M4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || M4A1 || Various attachments || Starter assault rifle || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||&amp;quot;M4&amp;quot;||M4A1 Block II with Mk 18 Mod 1 railed handguard, 12.5 inch barrel, and tan Command Arms UPG16 modular pistol grip||Added in Operation Grim Sky in 2018||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M4A1 || M4A1 Block I ||  || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Classic&amp;quot; || Original production M4A1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Left Hook&amp;quot; || M4A1 Block I, left-hand variant ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Shorty&amp;quot; || 10&amp;quot; barrel with railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Colt M4A1 5.56x45 Assault Rifle ||Tons of the attachments ||has a few special variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]''|| M4 MWS || || added in a 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Police M4 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Ein; Inferno commandos || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Zwei &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[King of Thorn]]'' || Owen || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Exorcist]]'' || || Vatican HQ Armoury || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Miso&amp;quot; || With a crane stock, Comp M4 and Surefire M900 foregrip|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Tanegashima Space Center security || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || || Ep. 18 &amp;quot;The Strategy of Conflict&amp;quot;; self-firing trap, equipped with reflex sight and laser pinters || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 2]]'' || ||Meck||Heavy customized; &amp;quot;Snow in the Desert&amp;quot; (S2E04)||  2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Block II==&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|right|500px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a '''Daniel Defense RIS II''' rail forearm, the key component of the SOPMOD II kit, and the '''distinguishing feature which makes this weapon a &amp;quot;Block II&amp;quot; M4A1.''']]&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|right|500px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|right|500px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm. Also known as the &amp;quot;Mil-Spec+&amp;quot;, this is Daniel Defense's commercial clone of the M4A1 SOPMOD Block II - featuring a 14.5&amp;quot; barrel (with a pinned flash hider on the non-NFA version), the RIS II rail system, and Daniel Defense's proprietary furniture (early versions came with Magpul stocks). Currently, this DD rifle is a common stand-in for the actual SOPMOD-issue M4A1 Block II (which is based on a Colt receiver) in Hollywood.]]&lt;br /&gt;
&lt;br /&gt;
In 2001, the Naval Surface Warfare Center (NSWC - Crane Division) initiated Block II of the SOPMOD program, which called for both new accessories (optics, flashlights, etc.), as well as a new M4/M4A1 Rail Interface System (RIS) to replace the Knight's Armament Company (KAC)  forearm from Block I. Among others, SOPMOD Block II introduced accessories such as:&lt;br /&gt;
&lt;br /&gt;
* Elcan SpecterDR 1-4x Scope (designated SU-230/PVS)&lt;br /&gt;
* EOTech 553 HOLOgraphic Weapon Sight (designated SU-231/PVS)&lt;br /&gt;
* Insight Technology M3X Tactical Illuminator (designated SU-233/PVS)&lt;br /&gt;
* Advanced Target Pointer Illuminator Aiming Light (ATPIAL) (designated AN/PEQ-15)&lt;br /&gt;
&lt;br /&gt;
During the rail selection phase, NSWC-Crane surprised most observers when they chose a new lightweight free-floating rail forearm manufactured by a then-unknown vendor, Daniel Defense, based in Black Creek, Georgia, over competing rail designs from KAC and ARMS. In contrast to the earlier KAC rails, Daniel Defense's  design, designated '''RIS II''', extended nearly the full length of an M4's barrel, past the gas block, thereby increasing M1913 Picatinny rail space relative to the KAC rail. The RIS II was also free-floating (it had no contact with either the barrel or front sight post), and was capable of mounting the [[M203]] grenade launcher without a barrel attachment. Two versions of the RIS II exist: A version which contains a slot to fit over an M4's A-frame front sight post (known as the &amp;quot;RIS II FSP&amp;quot;), and a continuous version (simply &amp;quot;RIS II&amp;quot;) which contains no FSP slot and therefore must be used with a low-profile gas block. The RIS II was first adopted by SOCOM in 2006. However, in contrast to most of the other SOPMOD Block II accessories, which began reaching operators in the field in 2007, SOCOM did not complete testing on the RIS II and issue its first major procurement contract until 2009, and Daniel Defense's own production lines initially strained to meet delivery orders on their SOCOM contract (which also limited the RIS II's availability on the commercial market). Consequently, the RIS II did not enter usage with SOCOM component personnel until after 2010, and it did not fully replace the KAC rail in SOCOM until 2016, by which point newer, modular rails had begun to usurp Picatinny quad rails on the commercial AR-15 market. Despite being a dated design relative to current AR-15 rails (e.g. those using Keymod and M-LOK attachment systems), the RIS II is currently the standard-issue M4A1 carbine rail for U.S. SOCOM.&lt;br /&gt;
&lt;br /&gt;
For IMFDB's purposes, the primary difference between the traditional &amp;quot;Block I&amp;quot; M4s (above) and the M4/M4A1 Block II is that the former use the KAC rail handguards and the triangular front sight post, while the '''M4 and M4A1 Block II are distinguished by utilization of the Daniel Defense RIS II rail system''', which runs along the full length of the barrel. Note also that in the early days of the SOPMOD Block II program, it was common for SOCOM personnel to utilize M4A1s fitted with the traditional KAC rail, while still using optics and sighting devices from the Block II package; '''any M4-pattern rifle that uses a KAC rail and Block II accessories is known informally as an &amp;quot;M4 Block 1.5&amp;quot; in the AR-15 community.''' IMFDB, however, regards '''only''' the RIS II as the distinguishing feature of a &amp;quot;Block II&amp;quot; M4/M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' || || US Navy Master at Arms || Daniel Defense DDM4A1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rampage (2018)|Rampage]]''||[[Joe Manganiello]]||Burke|| Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Garrett Hedlund]]||Ben Miller|| Fitted with ACOG ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[WandaVision]]''  ||||S.W.O.R.D. agent||rowspan=2|&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06)||rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Teyonah Parris]]||Monica Rambeau&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[The Falcon and the Winter Soldier]]''||||Madripoor resident || &amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=&amp;quot;2&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||&amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || [[Joe Manganiello]] || Sergeant Coulthard || rowspan=&amp;quot;2&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and Magpul AFG grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) || rowspan=&amp;quot;6&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christian Serratos]]||Harper&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]]||Spencer||rowspan=&amp;quot;3&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
| Noshir Dalal ||Beaumont &lt;br /&gt;
|-&lt;br /&gt;
| Jeff Schine||Gladstone&lt;br /&gt;
|-&lt;br /&gt;
| Stanton Lee ||Dilman ||w/Magpul MOE stock, PMAG, optic scope, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint CompM2, and SureFire M900 WeaponLight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 is a semi/full-auto carbine similar to the M4A1 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4A1. Much like the earlier Colt Model 733, which it replaced, the barrel thickness varied; some versions had the [[M16A1]] barrel profile, while others had the thicker [[M16A2]]/[[M4]] barrel profile. Additionally, the RO933 was one of Colt's first AR-15-pattern rifles to feature a front sight post which had the bayonet lug deleted, though this was not standard and some versions retained the bayonet lug. All versions, however, feature the flattop upper receiver and removable carry handle/rear sight assembly found on the M4.&lt;br /&gt;
&lt;br /&gt;
A burst version of the Model 933 was also produced; this version was known as the Model 935 and was purchased in limited numbers by the U.S. Marine Corps Reconnaissance community beginning in the late-1990s ([http://www.forcerecon.com/strongmenarmed3.htm]). However, beyond the USMC, the Model 933/935 saw little acceptance in the U.S. military; most special operations units instead opted to use either the standard 14.5&amp;quot; barrel M4A1 or the 10.3&amp;quot; CQBR/Mk 18. The Model 933/935 proved far more popular, however, in the U.S. law enforcement market with SWAT teams, rapidly becoming the most common U.S. law enforcement M4 configuration (most notably, it is the standard carbine of FBI SWAT and HRT). It has also proven popular on the export market.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]]'' || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coriolanus]]'' || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: First Class]]'' ||  || American soldiers || Mocked up as XM-177E1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]'' ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Watch]]'' ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Cory Hardrict]]||Kevin||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pain &amp;amp; Gain]]'' ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||  || Vallon's henchman || With 100-round Beta-C magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || Seen on table ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Planet of the Apes]]'' || [[Gary Oldman]]  || Dreyfus || With Leupold CQ/T scope and SureFire M900 foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]'' || [[Ben Foster]]  || Tanner Howard || With Sightmark Sure Shot reflex sight, railed handguards, foregrip || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Watertown Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || Philippe Deseck || Richards' Man #3 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||aimpoint, railed handguard||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || Military personnel || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B-FT carbines  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]''|| [[Sam Spruell]] || Owen Lynch || With scope / Episode 2  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicago Code, The|The Chicago Code]]'' || || Chicago PD officers || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary]]''||||NYPD Emergency Services Unit||||2012-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''|| ||various||fitted with the EOTech 551 Holographic sights, AN/PEQ-2s, vertical foregrips and weaponlights ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||||police tactical unit||&amp;quot;What Loneliness?&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||Sector 7 soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''|||| Honolulu Police S.W.A.T. || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[WandaVision]]''|| || S.W.O.R.D. agent ||w/sight; &amp;quot;The Series Finale&amp;quot; (S1E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights and RIS handguards; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood+]]'' || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| US Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 (2010)]]'' || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||C8-SFW||Various attachments. Under barrel Shotgun||added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;M4A1&amp;quot; ||  || The post-release &amp;quot;Task Force&amp;quot; blueprint is an actual M4A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Tan colored grip and stock; &amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4A1 carbine with a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as the Mk 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS, and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatman]]''||||US Army Guards||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||Tenet operatives||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||government agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Ninja]] || Ninja || Painted bright yellow, with red dot sight, laser designator, suppressor, and magazines painted yellow or pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] || [[Bradley Cooper]] || Chief Petty Officer Chris Kyle || With tan paint scheme, LMT rear sight, RIS foregrip, AN/PEQ-2 IR designator or AN/PEQ-15 ATPIAL, suppressor, Crane stock, Surefire Universal weaponlight, and Aimpoint CompM2 red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] ||  || US Navy SEALs || With LMT rear sights, EOTech red dot sights, suppressors, and AN/PEQ-15 IR designators || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| || US Navy SEAL || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || A SWAT trooper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' ||[[Kiefer Sutherland]]|| Jack Bauer ||Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' ||  || British Soldiers ||&amp;quot;Sleeper&amp;quot;. Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' || Doug Rollins || Lead Alien sleeper agent ||&amp;quot;Sleeper&amp;quot;  Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Susan Hargrave (No. 18)&amp;quot; (S3E18) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey||Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||&amp;quot;The Ties That Bind&amp;quot; (S1E09)  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 2|The Rookie]]''||[[Mekia Cox]]||Officer Nyla Harper||&amp;quot;Warriors and Guardians&amp;quot; (S2E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || SWAT officer ||&amp;quot;One World, One People&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[Mustafa Shakir]]||Jet Black||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4CQBR&amp;quot; ||suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight ||   || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MK.18 Mod 0&amp;quot; || suppressor, foregrip, and an LMT fixed A2 rear sight ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1 CQB-R&amp;quot; || With Crane stock and LMT rear sight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || w/ various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4 CQB-R&amp;quot; || Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' ||&amp;quot;M4A4&amp;quot; || With flip-up rear iron sights and free-float RAS handguard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Mk 18 Mod 0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || Owen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || &amp;quot;Lightly salted Tarako&amp;quot; || Coyote camo handguard and stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|right|500px|Daniel Defense MK18 with Magpul MOE stock and Magpul PMAG magazine - 5.56x45mm NATO. Note the DD markings on the receiver; this is Daniel Defense's Mk 18 Mod 1-spec carbine, and is commonly seen as a stand-in for the SOCOM-issue Mk 18 Mod 1 in Hollywood. (Note that this carbine features a Magpul stock and A2-style pistol grip, indicating that is older-spec; current Daniel Defense rifles and carbines feature DD proprietary stocks and pistol grips.)]]&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|right|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
The Mk 18 Mod 1 differs from the earlier Mk 18 Mod 0 (above) in that it utilizes the Daniel Defense RIS II free-floating rail system, often with a low-profile gas block; as with the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]], the Mark 18 Mod 1 was a product of the SOPMOD Block II program. (''NOTE: See the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]] entry for more details on SOPMOD Block II and the origins of the RIS II.'') '''For IMFDB's purposes, the usage of the RIS II is the single feature which distinguishes the Mk 18 Mod 1 from the Mk 18 Mod 0.'''&lt;br /&gt;
&lt;br /&gt;
Also note that Daniel Defense offers the DDM4 MK18, a clone of the Mk 18 Mod 1 which is very often seen in Hollywood as a stand-in for the actual SOCOM-issue Mk 18 Mod 1s (which are built on refurbished M16A1 lower receivers). Pictures of two different DD MK18s are included on this page for reference.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Built on XM16E1 lower; Aimpoint CompM2 sight, Crane stock, vertical foregrip, and AN/PEQ-16 MIPIM|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]] || || U.S. special operators || Various accessories || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || Daniel Defense MK18 w/foregrip, weaponlight, suppressor, Magpul MOE stock, Leupold HAMR/Delta point sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Lauren Cohan]]||Alice|| Daniel Defense MK18 rail and fixed front and rear sights, Surefire Mini Scout light (possible), Trijicon MRO Red Dot||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Ronda Rousey]]||Sam|| Daniel Defense MK18; various attachments ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Joel Kinnaman]]||Rick Flag||Magpul CTR stock, Aimpoint T2 red dot, OD Green Geissele MK4 MLOK handguard, PEQ-15 laser system, possibly a Surefire Mini Scout light, Magpul AFG-2 grip, and BCM compensator||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatman]]'' || [[Walton Goggins]] || The Skinny Man || Various accessories || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey|| Daniel Defense MK18 with Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Jay Hernandez]] || Magnum || &amp;quot;The Day It All Came Together&amp;quot; (S1E20) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL_Team_-_Season_2|SEAL Team]]'' / Season 2 &amp;quot;Episode 19 - Medicate and Isolate&amp;quot; ||[[Tony Curran]]|| Brett Swann || With EoTech 552 sight, KAC suppressor, AN/PEQ-2, VFG and flashlight || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]] ||  || Daniel Defense MK18 || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]] ||  ||Daniel Defense MK18; Unusable; on loading screen   || 2015 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Wildlands]] || Mk 18 || Year 2 DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || || Initially generic Mk 18 Mod 1; later re-skinned as Daniel Defense MK18 || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines ||Daniel Defense MK18 w/EOTech sight; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper receiver. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]] || [[Ying Bai]] || Gangmember ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior Contracts 2]] || &amp;quot;PR15 HERA&amp;quot;  || Drake Associates Athena Precision Chassis || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
A civilian carbine with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]]'' ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Martin Donovan]]||Mitchell Carson||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell or High Water]]''||[[Gill Birmingham]]||Ranger Parker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 6720 Lightweight Carbine.jpg|thumb|right|500px|Colt LE6720 Lightweight 16 Carbine with 20-round magazine and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Law Enforcement Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine with 20-round magazine, KAC folding front sight &amp;amp; URX handguard, and Matech folding rear sight - 5.56x45mm]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920MPS-FDE with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston Police and F.B.I. HRT||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront (2013)]] ||  || SWAT officers || with EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[State Affairs (Une affaire d'état)]] || [[Thierry Frémont]] || Michel Fernandez ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale (2006)|Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am A Hero]] ||  || Outlet Mall Survivor || Airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; |Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/ Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Special Victims Unit - Season 10|Law &amp;amp; Order: Special Victims Unit]]'' ||  || FBI SWAT || &amp;quot;Hell&amp;quot; (S10E17); With C-More and PentagonLight MD3R || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||  || LAPD SWAT officer || &amp;quot;The Debt&amp;quot; (S3E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||  || CIA agents || &amp;quot;Bang and Blame&amp;quot; (S2E03), &amp;quot;Half a World Away&amp;quot; (S2E07);  Magpul MOE handguard, UBR stock, PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010) - Season 1|Nikita]]'' ||[[Rob Stewart]]|| Roan ||&amp;quot;343 Walnut Lane&amp;quot; (S2E06);  Magpul MOE handguard, UBR stock, PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Patrick St. Esprit]]|| Wayne Ramsey || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Derek Webster]]|| Nicholas || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Graham Rogers]]|| Danny Matheson || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The - Season 4|The Walking Dead]]'' || [[Lauren Cohan]]|| Maggie Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' ||  || FBI HRT teams || &amp;quot;The Breach&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Mr. Solomon (No. 32)&amp;quot; (S3E17) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Specialists (Specialisté)]]'' ||  || URNA (Czech SWAT) || &amp;quot;Den zúčtování&amp;quot; (S1E67) || 2017-Present&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' || || CRM soldier || with a Trijicon ACOG scope and vertical grip; &amp;quot;The Tyger and the Lamb&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens||w/Aimpoint CompM2 sight and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State of Decay]]'' || &amp;quot;AR 15&amp;quot;  ||  ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AR 15 Custom&amp;quot; || Magpul stock, pistol grip and tactical grip || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0635) - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine (aka AR-15A2 Sporter II carbine in 9mm, Colt Model R6450) - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
[[File:Colt 9mm SMG suppressed.jpg|thumb|500px|Colt 9mm SMG with silencer - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Ving Rhames]] || Luther Stickwell || With C-More sight and brass catcher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper receivers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spawn]]'' || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1996)|Bulletproof]]'' ||  || DEA Agent || With C-More red dot sight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] / &amp;quot;Knock Knock, Who's There&amp;quot; ||  || DEA agent, SRT member ||  || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;9mm SMG/R0635&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Samurai PDW&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || &amp;quot;Commando 9&amp;quot; || Added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;AR-15 Varmint Rifle&amp;quot; || With Forward Assist, Rail Interface System, RRA Tactical Mount, Magpul AFG || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman (2007)|Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Lone Survivor]]'' || [[Mark Wahlberg]] || Marcus Luttrell ||  rowspan=&amp;quot;2&amp;quot; | Mk 12 Mod 1 with Harris bipods, AN/PEQ-2 IR designators, Leupold MR/T scopes and suppressors || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Foster]] || Matthew Axelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|| [[Bradley Cooper]] ||Chris Kyle || Mk 12 Mod 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Republic Z (Respublika Z)]]''|| Irina Mikhaylova || Dora || rowspan=&amp;quot;3&amp;quot; |  Mk 12 Mod 1 || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Bessonov]] || Byokke&lt;br /&gt;
|-&lt;br /&gt;
|Dmitriy Baishev || Mettee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Used By&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Elysium]] || || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
[[File:Colt IAR.jpg|thumb|right|500px|Colt IAR with Grippod foregrip, Vltor MOD stock, and Magpul PMag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt IAR''' (Infantry Automatic Rifle) is an automatic rifle derivative of the M16 developed by Colt Defense in response to a Purchase Description for an Infantry Automatic Rifle submitted by the United States Marine Corps to the small arms industry in March 2008. Developmental contracts of the IAR were awarded to Colt Defense, FN Manufacturing Inc. ([[FN SCAR|FN IAR]]) and Heckler &amp;amp; Koch ([[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch IAR]]). Colt Defense developed two models of the IAR to be tested, the IAR6940 and the IAR6940H (as well as an external piston prototype IAR6940P that was not trialled), the latter featuring Knight's Armament Company designed components. The USMC contract was eventually awarded to the Heckler &amp;amp; Koch design, leading to the adoption of the M27 IAR. Colt dropped the IAR6940H model and began attempting to market the IAR6940 commercially as simply the Colt IAR.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad automatic weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  33.5 in. (85.09 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  16 in. (40.64 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]||Colt IAR|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|right|500px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
* '''Type:''' Sub Compact Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  10.3”&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Safety&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||Colt SCW ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Three Burials of Melquiades Estrada]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Fire in the Hole&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
The LUVO Arms LA-15 is a Czech semi-automatic rifle produced by the Prague-based company Luvo Arms. It is structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snowpiercer]]''|| [[Tómas Lemarquis]] || Egg-Head |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LaFrance Specialties M16K''' is a compact version of the M16 produced by LaFrance Specialties of San Diego, California. It features a 21cm barrel, making its total length just 60cm with its stock collapsed. Developed in the early 1980s, the weapon was intended for military and law enforcement, but found few major buyers. A .45 ACP version known as the M16K-45 was also produced; LaFrance also produces a shortened M14 known as the M14K.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, the M16K features an adjustable gas system with an expansion chamber and second enclosed tube, which also reduces its rate of fire to less than 600 rpm. Due to the significant modification to the handguard, the M16K features a new front sight aperture on its carry handle. Later M16K models have round handguards, standard M16-styled front sight post, and accessory rails.&lt;br /&gt;
&lt;br /&gt;
The creator of the M16K, Tim LaFrance, worked as a film armorer in the 1980s, and a number of M16Ks are seen in some films and TV shows of the period.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== North Eastern Arms NEA-15 ==&lt;br /&gt;
[[File:NEA_15.jpg|thumb|right|400px|North Eastern Arms NEA-15 in the 7.5&amp;quot; PDW configuration - 5.56x45mm.]]&lt;br /&gt;
[[File:NEA-15.jpg|thumb|right|400px|North Eastern Arms NEA-15 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Canadian AR-15 clone produced by Ontario-based manufacturer North Eastern Arms for civilian and Law Enforcement customers. Variants include the 7.5&amp;quot; PDW, 10.5&amp;quot; CQB, 14.5&amp;quot; Carbine and 18&amp;quot; DMR models. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] || [[Eddie Peng]]  ||Fan Xinwu  || PDW model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Violent Night]]'' || [[Stephanie Sy]] ||Jessica &amp;quot;Sugarplum&amp;quot; Prestwood ||rowspan=3|PDW model; w/sight and suppressor || rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Phong Giang]] ||  &amp;quot;Tinsel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Leguizamo]] || Jimmy &amp;quot;Scrooge&amp;quot; Martinez&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K3B&amp;quot; is the generic model description that Olympic Arms gave to its AR-15 carbines. An enormous number of variations of the K3B carbines exist, so the list below is a partial attempt at explaining the different variations, based on era of manufacture:&lt;br /&gt;
&lt;br /&gt;
* K3Bs manufactured from the mid-1980s to the mid-1990s' were typically marked as &amp;quot;CAR AR&amp;quot; on the lower receiver and featured a variety of receiver and barrel styles. Originally, they featured A1-style upper and lower receivers, but by the early-1990s, Olympic Arms standardized A2-style lowers (distinguished by the reinforced area at the receiver extension), and offered customers either A1E1 or A2-style upper receivers. Olympic Arms also offered every AR-15 barrel variation available at the time for these weapons: 16&amp;quot; lightweight (&amp;quot;pencil&amp;quot;) barrels, 16&amp;quot; Government-profile barrels, and 16&amp;quot; heavy barrels (similar, but not identical, to the Colt HBAR carbine barrels). The most distinctive barrel option was an 11.5&amp;quot; version of the heavy barrel which featured a permanently attached 4.5&amp;quot; flash hider designed to mimic the look of the [[XM177]] moderator/flash hider, thereby giving civilian customers an [[XM177]]-style carbine without having to file for an NFA tax stamp. This last variation of the K3B was purchased by multiple Hollywood rental armories (notably Gibbons, Ltd.) and frequently appears in 1990s action films and TV series, such as ''[[The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
* After the passage of the 1994 Federal Assault Weapons Ban in the United States, Olympic Arms largely ceased production of the K3B series for the civilian market - its post-ban &amp;quot;PCR 98&amp;quot; carbines featured similar barrels to the pre-1994 carbines, but also featured fixed stocks and no bayonet lugs or flash hiders, since inclusion of these items violated the &amp;quot;features test&amp;quot; of the ban. However, Olympic Arms did continue to produce K3Bs for the law enforcement market (marked PCR 98, as on the post-ban civilian guns), and even introduced new features - such as a proprietary flattop upper receiver with a Weaver rail (in the days before the Colt flattop with an upper M1913 Picatinny rail became standardized). Some of the early Weaver-rail flattop K3Bs with 11.5&amp;quot; barrels were purchased by Tom Felcan, the largest rental armory in Vancouver, British Columbia, and have appeared in some productions filmed in that area - though since the 2000s, most have had their 11.5&amp;quot; barrels replaced with 14.5&amp;quot; M4-profile barrels.&lt;br /&gt;
&lt;br /&gt;
* When the AWB expired in 2004, Olympic Arms resumed production of the K3B series for the civilian market, and also introduced a host of new feature options on these carbines in order to keep pace with trends in the AR-15 world at the time. Due to the influence of the U.S. military's [[M4]] Carbine weapon system, Olympic Arms introduced &amp;quot;M4gery&amp;quot; style carbines which featured flattop M1913 Picatinny uppers and 16&amp;quot; M4-profile barrels, though A2-style uppers and standard Government profile barrels were also still offered as options. Some K3B models also featured lower-profile gas blocks, and most featured a &amp;quot;waffle-style&amp;quot; stock, copied from the design of the Colt &amp;quot;LE&amp;quot; stock that had been introduced for the M4 in 2001. The post-2004 carbines also tend to be marked &amp;quot;M.F.R.&amp;quot; on the lower receiver, just like the longer-barreled K4B and other rifles in the product line.&lt;br /&gt;
&lt;br /&gt;
[[File:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO. This is a post-2004 carbine featuring an A2-style receiver and 16&amp;quot; Government-profile carbine barrel.]]&lt;br /&gt;
[[File:K3BM4-FT.jpg|thumb|right|400px|Olympic Arms K3BM4-FT - 5.56x45mm NATO. This is a post-2004 &amp;quot;M4gery&amp;quot; version of the K3B, featuring a flattop upper receiver and 16&amp;quot; M4-profile barrel.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] ||Ruslan Drachev  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;230&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || &amp;quot;Olympic Arms M4&amp;quot; || || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K4B&amp;quot; is the generic model description that Olympic Arms gave to its 20&amp;quot; M16 clone rifles. As with the K3Bs (described above), the specifications for the weapon changed over time. K4Bs manufactured from the late-1980s through the mid-1990s' were typically marked &amp;quot;M.F.R.&amp;quot; on the lower receiver and featured 20&amp;quot; Government or HBAR-profile barrels, either A1E1 or A2-style upper receivers, and either A1 or A2-style lower receivers (the latter distinguished by the reinforced area at the receiver extension). In some cases, the weapons were also sold with Olympic Arms' proprietary &amp;quot;Stowaway&amp;quot; pistol grip, though this was not a standard feature. After the passage of the 1994 Federal Assault Weapons Ban in the United States, the &amp;quot;banned&amp;quot; configuration of the K4B was re-marked as &amp;quot;PCR 98&amp;quot; on the left side of the lower receiver, with &amp;quot;Export &amp;amp; Law Enforcement Only&amp;quot; on the right side, indicating that it could only be sold to law enforcement; the civilian versions of the PCR 98 lacked the bayonet lug and flash hider. When the AWB expired in 2004, Olympic Arms resumed production of the K4B for the civilian market in more-or-less the pre-ban configuration, though A2 upper and lower receivers were fully standardized (the A1E1 upper would be available only on the budget &amp;quot;Plinker Plus&amp;quot; configuration), and flattop receivers were also advertised as an option. The &amp;quot;no-ban&amp;quot; configurations, like the pre-1994 rifles, were also marked as &amp;quot;M.F.R.&amp;quot; on the lower receiver.&lt;br /&gt;
&lt;br /&gt;
For IMFDB reference: The most common K4B configuration seen in movies is the version which closely resembles the [[Colt Model 715|Colt 715/Canada C7 Rifle]]; these weapons were purchased and converted to blank-fire by Felcan Enterprises, the largest rental armory in Vancouver, British Columbia, and frequently appear in productions filmed in that area - they are often recognizable by their &amp;quot;Stowaway&amp;quot; pistol grips. Gibbons, Ltd. in Los Angeles also purchased K4B rifles that are nearly identical to the [[M16A2]] and often used as stand-ins for the former U.S. service rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:OlympicArmsK4B.jpg|thumb|right|400px|Olympic Arms 'K4B' AR-15 with A2 Handguards, heavy barrel and the Olympic Arms stowaway pistol grip - 5.56x45mm. Aside from pistol grip, this weapon is nearly identical to the [[Colt Model 715|Colt 715/Canada C7 Rifle]]. Rifles of this type have appeared in several Canadian productions, including ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Dark Angel (TV Series)|Dark Angel]]'', among others.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings undercover agent ||w/ACOG and bipod || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || Heavy barrel, stand-ins for [[M16A2]], S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]'' ||  || SWAT sharpshooter || Heavy barrel, fitted with custom buttstock and scope / &amp;quot;Duane Barry&amp;quot; (S2E05) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' ||  || FBI tactical agents, Militia gunmen || Heavy barrels, fitted with A1 handguards to pass for [[M16A1]]s / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' ||[[Eric Keenleyside]]|| Gary King||  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)|Viper]]'' |||| rogue U.S. Army intelligence officers||w/[[Cobray CM203]]  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dark Angel (TV Series)|Dark Angel]]'' |||| Soldiers||  || rowspan=2|2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[William Gregory Lee]] || Zack || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace|||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With Beta-C magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]] || [[Amanda Tapping]]  ||Major Samantha Carter || [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] || 2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4 CQB&amp;quot; ||LMT SOPMOD stock and a set of A2 style iron sights||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== CQ / Model 311 ==&lt;br /&gt;
[[File:CQ311.jpg|thumb|right|500px|CQ / Model 311 (Norinco-branded) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CQ-B.jpg|thumb|right|500px|CQ-B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CSLM11.jpg|thumb|right|500px|CS/LM11 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CQ''' rifle is a Chinese copy of the M16A1. The rifle was produced by Factory 216, a.k.a. Changqing Machinery (now known as Huaqing Machinery; Changqing is also the origin of the CQ name), and first began production in 1983. The rifle is made in both select-fire and semi-auto-only versions. Norinco exports both versions of the rifle under the name '''Model 311'''.&lt;br /&gt;
&lt;br /&gt;
The CQ / Norinco Model 311 can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
&lt;br /&gt;
Variants of the CQ include:&lt;br /&gt;
&lt;br /&gt;
* '''CQ''': M16A1 clone&lt;br /&gt;
* '''CQ-A''': M4 clone (see below); allegedly also uses the name '''CS/LR2'''&lt;br /&gt;
* '''CQ-B''': M16A4 clone; lacks most of the identifiable features of Chinese M16 rifles and thus is almost indistinguishable from the M16A4&lt;br /&gt;
* '''CQ-C''': Colt Model 750 LMG clone; also observed under the name '''CS/LM11'''&lt;br /&gt;
* '''CQ-D''': CQ variant with railed handguard&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]]'' ||[[Scott Adkins]]  ||&amp;quot;Tom Cat&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || || Seen in piles of weapons || 2005&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffalo Soldiers]]'' || various || US Army soldiers || Stand-in for [[M16A2]] || 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || Kakuton || with drum magazine ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CQ-A ==&lt;br /&gt;
[[File:Norinco cq-m4.jpg|thumb|right|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The CQ-A is a variant of the CQ rifle, and is a Chinese copy of the M4 Carbine, also known as &amp;quot;CQ-M4 Carbine&amp;quot;. CQ-A carbines have been seen used by the Chongqing SWAT and Snow Leopard assault team special forces.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Warriors]] ||  || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas=&lt;br /&gt;
==MGC M16==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|MGC M16]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|MGC M16 closeup.  This clearly shows how the fake forward assist is actually a connector with an allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|MGC CAR-15]]&lt;br /&gt;
&lt;br /&gt;
Before the advent of inexpensive Airsoft guns, there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the US Army had access to hard rubber training M16 replicas (nicknamed the &amp;quot;rubber duck&amp;quot;), it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Metal replica guns that were commercially available were thus used for these non-firing purposes.&lt;br /&gt;
&lt;br /&gt;
Model Gun Corporation (MGC) of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s, and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). Early model MGC M16 replicas can be distinguished from the real M16 by the fake forward assist on these models, which are actually bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.&lt;br /&gt;
&lt;br /&gt;
There is also the '''MGC XM177 Commando''' carbine variant, listed in the catalog&amp;lt;!--Which catalog?--&amp;gt; as the '''CAR-15'''. This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal and not plastic, and it did not telescope unlike the real weapons.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.&lt;br /&gt;
&lt;br /&gt;
MGC replicas are likely the most used M16 replica in film and television productions.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Israeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' ||[[Todd Allen]] || Frank Rhodes|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || American MP || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''||  || Drake guards || shot from ''[[Moonraker]]'' ||  2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || 1987-1990 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) ||  1986-1988 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra Kai]]''|||| US Troops |||| 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[File:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP-15 - .22 LR. The AP-15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider. The AP-74 has a three prong flash hider.]]&lt;br /&gt;
[[File:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP-74 - .22 LR. Note the sharply angled three prong flash hider and the forward assist, which differentiates it from the AP-15.]]&lt;br /&gt;
Made in Italy and imported into the US by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22 LR guns imported into the US with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cassandra Crossing, The|The Cassandra Crossing]] ||  || US Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter Washington||rowspan=2| AP-74 || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott H. Reiniger]] || Roger DeMarco&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || AP-74 with wooden furniture || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout; AP-74 and subcompact AP-74/I || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || A Cleaner || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|right|500px|Armscor M16 22 with collapsible stock and full wrap-around handguard - .22 LR]]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1600&amp;quot; || || rowspan=&amp;quot;2&amp;quot; |  || rowspan = &amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M1600A3000&amp;quot; || Collapsible wire stock, top rail, shortened barrel, railed handguard, select-fire&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crosman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|none|Crosman M4-177 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman M4-177''' is a pump action air rifle built in the general form of an M4 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crosman Air 17==&lt;br /&gt;
[[File:Crosman Air 17.jpg|thumb|right|500px|Crosman Air 17 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman Air 17''' is a pump action air rifle built in the general form of an M16 rifle. It is most easily distinguished from a genuine M16 by the pump tube under the barrel, rounded rear receiver and blockish magazine well. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed BB magazine (which is topped up from an integral hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; once each time by pulling down on the handguard. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  || Rehab officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unidentified AR-15 Variant=&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitcher, The (2007)|The Hitcher]]'' ||[[Sean Bean]] ||John Ryder || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || ||w/ rounded handguard, ACOG scope and HK E1 stock; is seen next the dead Marine in &amp;quot;Shape-Shifters&amp;quot; (S1E10)|| 2019&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[Bushmaster Firearms International]] - A list of all firearms manufactured by Bushmaster.&lt;br /&gt;
&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* [[Remington Arms]] - A list of all firearms manufactured by Remington Arms.&lt;br /&gt;
&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:AR Derivatives|AR Derivatives]]&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1562991</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=1562991"/>
		<updated>2023-03-11T03:28:06Z</updated>

		<summary type="html">&lt;p&gt;Jeeperdy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmaLite AR-15.jpg|thumb|right|500px|ArmaLite AR-15, first pre-production model, serial number ''XAR1501'' - 5.56x45mm]]&lt;br /&gt;
The '''M16 rifle series''' is the United States military designation of rifle variants of the '''ArmaLite AR-15''' assault rifle adopted by the US military. The original prototype AR-15 was developed by [[ArmaLite]] in 1956, and is a scaled down version of the [[ArmaLite AR-10]] rifle, chambered in 5.56x45mm rather than 7.62x51mm. In 1959, ArmaLite sold the rights to the AR-10 and the AR-15 to [[Colt]] due to financial difficulties, and Colt continued development on the rifle. The rifle would later be adopted by the United States military under the name &amp;quot;Rifle, Caliber 5.56 mm, M16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;AR-15&amp;quot; today is used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles, going from the name of a single rifle to the generic name of a type of rifles that trace their ancestry to it.&lt;br /&gt;
&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration without realizing it.&lt;br /&gt;
&lt;br /&gt;
'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}}: 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 (or Colt AR-15 SP1) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 (or Colt AR-15 SP1) with A2 style handguards used to resemble the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M16''' (designated Colt Model 602 by Colt internally) is the first derivative of the ArmaLite AR-15 adopted by the United States military. The M16 was adopted in 1964 by the US Air Force in Vietnam (and a number were also given to the ARVN). The original M16 features a flat &amp;quot;slab side receiver&amp;quot;, the original 3-prong flash hider, and no forward assist.&lt;br /&gt;
&lt;br /&gt;
All appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available '''Colt AR-15 SP1''' rifle.  After being phased out from active duty, military M16s were issued to National Guard units and later bequeathed to federal and local law enforcement agencies.  Movie armorers could acquire Law Enforcement Sales models of the M16 as Class III transferable weapons or built as Class III manufacturers.  However, an easier way for a movie armorer to acquire an M16 substitute was by purchasing the commercially available semiautomatic Colt AR-15 SP1 rifle and converting it to full auto fire. This was done in the 1970s and 1980s, and rifles of this kind were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;320&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The President's Analyst]]'' || [[James Coburn]] || Dr. Sidney Schaefer || || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfrey Cambridge]] || Don Masters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Severn Darden]] || Kropotkin ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ice Station Zebra]]'' || [[Tony Bill]] || 1Lt. Walker ||  || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Capt. Anders || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The|The Losers]]'' || Various || US soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' ||  || Thug ||With 30-round magazine   || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 9000]]'' || Various  || Criminals || SP1  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Laughing Policeman]]''||||S.F.P.D. SWAT officers||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| Various || Philippine soldiers, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Arch Johnson]] || Buel Jaggers || SP1 || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newman's Law]]''||[[George Peppard]]||Vince Newman||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earthquake]]''||[[Marjoe Gortner]]||Sgt. Joad||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Fred Williamson]]||Duke Johnson||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Shelly Novack]] || D.O. Viner || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Pulford]] || Dave Laughlin || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Cyphers]] || Perry Beal || 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Police snipers || With sniper scope || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[Marcel Bozzuffi]] || Joanno aka &amp;quot;Captain&amp;quot; ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight's Last Gleaming]]''||||USAF snipers||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[The Domino Principle]]'' || [[Gene Hackman]] || Roy Tucker || rowspan=2 | 3-prong flash hider || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || General Reser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who'll Stop the Rain]]''||[[Nick Nolte]]||Ray Hicks||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Exterminator 2]]'' || [[Robert Ginty]] || John Eastland || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Volunteers]]'' || || US Army Special Forces/CIA  || || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Chung Mee's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's a Drink, It's a Bomb!]]'' || || Police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Night]]''||||SWAT officers||||1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[My Science Project]]'' || [[John Stockwell]] || Mike Harlan || With Cobray CM203 flare launcher || rowspan=&amp;quot;5&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher Stevens]] || Vince Latello ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Sbarge]] || Sherman Reardon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Leong]] || Viet Cong soldier ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Viet Cong soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot; | ''[[The Annihilators]]'' || [[Gerrit Graham]] || Ray Track ||  rowspan=&amp;quot;2&amp;quot; |SP1 || rowspan=&amp;quot;3&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Redfield]] || Joe Nace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Hilton-Jacobs]] || Garrett Floyd || With 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| || A drug farmer || Fitted with 3-prong flash hider&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldier || 3-prong flash suppressor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harry and the Hendersons]]''||||Seattle City Police || ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||Kansas State Police||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||[[Gregory Hines]]||SFC. Perkins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot To Kill]]''|||| FBI agent|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[They Live]]'' || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 5: Middle Man]]'' ||  || Police ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prayer of the Rollerboys]]'' || [[Mark Pellegrino]] || Bango (also other Rollerboys) ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Mako]] || Tran || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Michael Anthony]] || Deputy Russell || rowspan=&amp;quot;3&amp;quot; | SP1, some with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Matt Conroy&lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' ||  || Special Forces ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || M16/SP1 with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Ultimate Weapon]]'' || [[Hulk Hogan]] || Ben Cutter || With [[Cobray 37mm Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gunrunners || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || Special Forces ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || USA soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Glamorous Life of Sachiko Hanai]]'' || Emi Kuroda || Sachiko Hanai || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || USA Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''Coronado'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || Gerardo Vigil || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || SP1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || || Guardians ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Helldriver]]'' || Hiroyuki Ootsuki || Captain || rowspan=5 | || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami]] || Kozue&lt;br /&gt;
|-&lt;br /&gt;
| [[Takumi Saitoh]] || Natsuki&lt;br /&gt;
|-&lt;br /&gt;
| Maki Mizui || Spider Woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Tom Hiddleston]]||Captain James Conrad ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''|| [[Thomas Mann]] || Slivko || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[BlacKkKlansman]]''||||Klansmen||SP1||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Danger Close: The Battle of Long Tan]]'' || [[Daniel Webber]] || Pte. Paul &amp;quot;Largie&amp;quot; Large || rowspan=6 | || rowspan=6 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Fimmel]] ||  Maj. Todd Smith  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Parsonson]] || 2Lt. Dave Sabben&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong soldier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story (TV Series)|Police Story]]''||[[Jan-Michael Vincent]]||Officer Hauser||&amp;quot;Line of Fire&amp;quot;(S01E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[S.W.A.T. (1975)|S.W.A.T.]]'' || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || rowspan=5 | 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[James Coleman]] || Officer T.J. McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Urich]] || Officer Jim Street ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Shera]] || Officer Dominic Luca ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[World War III]]'' || [[David Soul]] || Colonel Jake Caffey ||  || rowspan=3 | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Cathy Lee Crosby]] || Major Kate Breckenridge || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus K. Mukai]] || Sergeant Parson || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Simon &amp;amp; Simon]]''||[[Gerald McRaney]]|| Rick Simon|| ||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Whitmore Jr.]]||Nuzo||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The| The A-Team]]'' ||  || Various ||  || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drug Wars: The Camarena Story]]'' || || Cartel Members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 1]]'' || [[Michel Fortin]] || Zavatter || With sniper scope; &amp;quot;Corrida aux Champs-Élysées&amp;quot; (S1E3) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || Various || US soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || Various || Military personnel, other characters || Mocked up with A1 flash-hider and A2 handguards to resemble [[M16A2]], some fitted with A1 handguards resemble [[M16A1]] ([[The X-Files - Season 2|Season 2]]) || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||[[Dan Martin]] || Rich Moffatt || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || Various || US soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Farscape]]''||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot; (S01E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || M16/SP1 (?) with [[M16A2]] handguard and white receiver || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || [[R. Lee Ermey]] || Himself ||  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' ||  || Conspiracy theorist ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]] || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||||Vietnam era U.S. Army flashbacks &amp;amp; photos||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Captain Paya Livingston || &amp;quot;So only test scores measure the worth of a human being? At best I'm 0 points. Yup.&amp;quot; (E3.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' ||  ||  In the Fujiko car || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' ||  ||   Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' ||  || Airsoft, seen in the Kevin Yoshino's shop  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]''|| M16 || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || M16 || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[LoveGear ~Kinematic Lovers]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Colt M16A1&amp;quot; || w/ various attachments || Incorrectly firing in three-round burst in &amp;quot;Zombies&amp;quot; mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16 ||  ||  || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;C601&amp;quot;|| ||Colt Model 601&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The '''XM16E1''' is a modified variant of the original M16 which featured several improvements, the most visible of which is the addition of the forward assist. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform. The XM16E1 also features a chrome bolt carrier, which was later dropped with the M16A1.&lt;br /&gt;
&lt;br /&gt;
'''Many examples in recent films are actually 'faux' XM16E1 rifles''', usually built on an M16A1; the real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || US special forces&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]||  || 101st Airborne troopers ||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Ed Harris]]||Dave ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | ''[[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| Robert Bagnell || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| Josh Daugherty || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpa Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || ||Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;M-16&amp;quot; || || Available with [[XM148 grenade launcher]] as the &amp;quot;M-16/XM-148&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A1''' is a modification of the XM16E1 to address problems found in the testing cycle of the XM16E1. Changes included a closed &amp;quot;birdcage&amp;quot; flash hider to replace the XM16E1's three-pronged flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strenghtened, giving the area in front of the magazine well a slightly different shape.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;285&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Computer Wore Tennis Shoes, The|The Computer Wore Tennis Shoes]]'' || || Guard || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Choirboys]]''||[[James Woods]]||Harold Bloomguard||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]''||Various||North Vietnamese military||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter, The (1980)|The Hunter]]'' || [[Tracey Walter]] || Rocco Mason || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| Thad Geer || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || [[Bruno Cremer]] || Pierre Delbart || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
|  || Zairian government troops and Katanga fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Le Guignolo]]'' || [[Tony Kendall]] || Fredo || With sound suppressor, sniper scope and laser sighting device || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || [[Mario Gall]] || Caifano || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]'' || || Sosa's assassins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The robber in black mask || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters (1984)|Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || [[Jordan Bennett]] || Billy Secord || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || A police sniper || With sniper scope || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Wheels of Fire]]'' || [[Joe Mari Avellana]] || Scourge || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Gary Watkins || Trace || standart and mocked up as futuristic rifle, several times fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Banks]] || Stinger || mocked up as futuristic rifle&lt;br /&gt;
|-&lt;br /&gt;
| Various || Scourge's men, True believers' solders, Ownership's army || standart and mocked up as futuristic rifle,&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Remo Williams: The Adventure Begins]]'' ||[[Charles Cioffi]]||George Grove|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and US Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Morons from Outer Space]]'' || [[Edward Wiley]] || Laribee's Aide || || rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers, plainclothes officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, guerillas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || [[Mashrab Kimsanov]] || Ramos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' || || Soldiers || Elisco || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Extreme Prejudice]]'' || [[Matt Mulhern]] || SSgt. Declan Patrick Coker || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various || Special Unit and cartel members || Some with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || In futuristic dress-up || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Strzalkowski]] || Alamo ||&lt;br /&gt;
|-&lt;br /&gt;
| || Lawton's soldiers and rebels || Standard and in futuristic dress-up&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tiger Cage]]'' || [[Jacky Cheung]] || Insp. Fong Chun-Yau ||  || rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || Policeman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China O'Brien]]'' || || Sommers' henchman || With sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' ||  || Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]]'' ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || Karl A. Wickman || Police officer || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || guards|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Warrant]]'' || || Prison guards || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' || || || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || || Seen in secret service minivan || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || || Mexican prizon guards || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai || Fitted with [[XM148 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]||||American soldiers, mujahedeen, mercenaries|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]''|| ||  || Is seen in arms rack ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Resistance fighters, OCP Rehab officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage and Honor II]]'' || [[Cynthia Rothrock]] || Kris Fairchild ||rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard George]] || Deacon ||&lt;br /&gt;
|-&lt;br /&gt;
| Mimi Craven || Lynne Tolbert ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee de Broux]] || Bob McNeil ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Navy sailors, mafia members || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Lara]] || Yuma ||&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|  || citizens ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=4| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| US soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=2|  || rowspan=2| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]]''||[[Steven Ford]]||Officer Bruce||A2 handguards||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Michael Watson]] || Ilyia || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || With [[Cobray CM203]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshals || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||[[Samuel L. Jackson]]||Carl Lee Hailey||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The One That Got Away (1996)|The One That Got Away]]'' || Sam Halpenny || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morton || Big Bob || fitted w/ [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || rowspan=3 | With [[M203 grenade launcher]] || rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] || Ron&lt;br /&gt;
|-&lt;br /&gt;
| || Warrior's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bardem]] || Reggie San Pedro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Galván]] || Doug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||Army National Guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Dell Yount]] || Bobby Joe || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || SAS Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poor White Trash]]'' || || townsmen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || Nigerian soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || [[Dong-gun Jang]]  || Private Sang-byeong Kang, ROKMC || Fitted with bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jisai (Dzisay)]]'' || ||  || Seen in truck || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's deputies and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The President's Last Bang]]'' || [[Suk-kyu Han]] || KCIA Agent Ju || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| Sang-ho Kim || KCIA Agent Jang&lt;br /&gt;
|-&lt;br /&gt;
| || South Korean Army, KCIA agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[In Her Line of Fire]]'' || [[David Millbern]] || Armstrong ||  || rowspan=4 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kake]] || Hammer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Naufahu]] || Solia ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || The mercenaries, guerrillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' ||  || US soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]] || Colonel Nelec ||&lt;br /&gt;
|-&lt;br /&gt;
| || US airmen and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)]]'' || [[Praptpapol Suwanbang]] || Kadjang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men In Black 3]]'' ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || US Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || US soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldier || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ah Boys to Men]]'' ||  || Singapore Army soldiers, OPFOR || M16S1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || Alan Ford || Ray || With [[M203]] attached || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||1970s South Korean navy patrol boat crewmen|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Way]]''|| ||Secret Service agent||Anachronistic||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' ||  || Capital Messiah members || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||[[Tom Cruise]]||Barry Seal||||rowspan=4 |2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[Malay Regiment]]''|| ||17th Royal Malay Regiment troopers|| &lt;br /&gt;
|-&lt;br /&gt;
| || 21st GGK commandos ||&lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas || without handguard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[KL Special Force]]''||[[Syamsul Yusof]]||Ashraff|||| rowspan=3 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Gang Anarchist mafias ||&lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, Devereaux's hired guns || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (1968) - Season 12|Hawaii Five-O]]'' ||[[Jack Lord]]||Steve McGarrett||||1979 - 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hill Street Blues]]''||||Emergency Action Team (E.A.T.)|||| 1981 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || Various || US Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tour of Duty]]'' || Various || US Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || SP4 Tucker || &amp;quot;Burn Baby Burn&amp;quot;|| 1987&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Max Headroom]]'' || || Janie Crane || &amp;quot;War&amp;quot;, mocked up as a telephoto &amp;quot;gun camera&amp;quot; and ''Network 23'' logo on 20 round magazine || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stand, The (1994 miniseries)|The Stand]]'' || [[Gary Sinise]] || Stud Redman || || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 6]]'' || || Nevada Highway Patrolmen || Mocked up with A2 handguards to pass for [[M16A2]]s / &amp;quot;Drive&amp;quot; (S6E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || Various || US Army personnel || Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || Various || US Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || With [[M16A2]] handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[Ultimate Force]]'' || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002- 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters || || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Mexican and Salvadoran border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Ali || Non-firing replica/Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || || Abbudinian soldiers || Non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || US Marine Security Guards || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[X-Files, The - Season 11|The X-Files]]''|| Cory Rempel || LCpl Walter Skinner, USMC || rowspan=&amp;quot;2&amp;quot;|Equipped with 20-round STANAG magazines.|| rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Haley Joel Osment]]|| PFC John &amp;quot;Kitten&amp;quot; James, USMC&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Army soldiers || Including documentary footage || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest! - Season 1]]''|| Monsters at an amusement park || File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; Paintball || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''||  || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Ken Nakajima || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Melissa Mao/Jimmer/Sousuke Sagara/Kurz Weber || Fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area 88]]'' || US soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || US soldiers; seen during flashbacks || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]''/''[[Black Lagoon: The Second Barrage]]'' || Various || || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Bad Company's soldiers || S4E4, &amp;quot;The Nijimura Brothers, Part 2&amp;quot;; S4E5, &amp;quot;The Nijimura Brothers, Part 3&amp;quot; || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || &amp;quot;XM16E1&amp;quot; || Camouflage paint scheme, semi/burst/auto trigger group, detachable suppressor || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Warriors Vietnam]] || || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;M16&amp;quot; ||  || || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A2&amp;quot;||railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A4&amp;quot;|| with [[Galil]]-style skeleton folding stock and silencer||fully automatic&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A1&amp;quot; ||  || 30 + 1 round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M16 A1 ||bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A1 || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||optional bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]] || &amp;quot;M-16&amp;quot; || || Incorrectly depicted with a 4-position selector || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]] || &amp;quot;M16A1&amp;quot; || || Always fitted with heat shield; &amp;quot;M16A1 GL&amp;quot; has underslung [[Cobray CM203]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || M16 || Wooden handguard and stock, can equip 20 or 30-round mags || Incorrectly depicted with 3-round burst mode || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A2''' was developed under request by the US Marine Corps as a result of combat experience in Vietnam, and was adopted in 1982. Modifications were extensive, including new, faster rifling (1 twist every 7 inches, replacing the M16A1's 1:12 twist rate) to permit the use of the heavier SS109 round, a heavier barrel to resist bending and reduce overheating in sustained fire, an adjustable rear sight to allow sighting-in for ranges between 300 and 800 metres to take full advantage of the SS109's ballistic characteristics as well as windage adjustments without the use of special tools or a cartridge. The buttstock was lengthened 5⁄8 in (15.9 mm). The handguards were changed from the vertically split triangular pattern to the horizontally split round version found on carbines. A notch for the middle finger was added to the pistol grip. The flash hider was closed at the bottom to prevent dirt being kicked up when fired prone. A brass deflector was added to the upper receiver to prevent spent brass hitting left-handed shooters. The A1's full auto setting was dropped and replaced with a three round burst setting to prevent &amp;quot;spray and pray&amp;quot; usage by inexperienced users. The forward assist was changed from teardrop to round mainly as a cost-saving measure.&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the US military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since cinematographers want the &amp;quot;starburst&amp;quot; of the flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider).&lt;br /&gt;
&lt;br /&gt;
A fully automatic version of the M16A2 also exists, known as the '''M16A3'''. However, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
''Also note that some American movies feature [[M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Emilio Estevez]] || Bill ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa Claus||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || SWAT officers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || US Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[In the Line of Duty: Ambush at Waco]]'' || [[Tim Daly]] || Vernon Howell / David Koresh || ||rowspan=3| 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Neal McDonough]] || Jason || Starlight scope &lt;br /&gt;
|-&lt;br /&gt;
| || Branch Davidians || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Greg Collins]] || TWF soldier || Colt Government Model HBAR || rowspan=&amp;quot;3&amp;quot; |1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcos A. Ferraez]] || Gonzolo || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
|  || TWF soldiers || Colt Government Model HBAR&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guardsmen||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, Dacy's henchmen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' || Hans Stroble || 16-Year-Old Parsons ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Customs agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Marie Winling]] || The Colonel || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || The Colonel's group member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blow]]''||||Panamanian bank guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;10&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Casseus]] || SPC Mike Kurth ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || || Salvadoran Army soldiers and guerrilla || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds (2005)|War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || || Miami PD officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldiers||Equipped with Colt scopes||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || US Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''||   || || In the warehouse of weapons || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || [[Matthew Reese]] || Micheal Adams || M203A1, Mounted on M4A1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Helldriver]]'' || Marc Walkow || Doctor || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Equadorian soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd]]''|| ||Thai soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Somali Pirates || Possibly a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solders ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||||USAF security forces personnel||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||U.S. Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]''||||U.S. Army||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days in Entebbe]]'' || || IDF MP || anachronistic || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||US Army soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || &amp;quot;Future's End&amp;quot;  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[JAG]]'' || [[Randy Vasquez]] || GySgt Galindez || rowspan=&amp;quot;3&amp;quot;| &amp;quot;In Country&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[David James Elliott]] || CMDR Harmon &amp;quot;Harm&amp;quot; Rabb &lt;br /&gt;
|-&lt;br /&gt;
| [[Catherine Bell]] || LtCol Sarah &amp;quot;Mac&amp;quot; Mackenzie &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || FBI sharpshooter || Custom AR-15A2 with 24&amp;quot; barrel, free-floating hand guard, bipod and scope / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || US soldiers || Shown in archived media footage / &amp;quot;Redux&amp;quot; (S5E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || &amp;quot;Doppleganger&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Franklin]] || Cpt. Craig Donovan || rowspan=&amp;quot;2&amp;quot;| &amp;quot;Peacekeepers&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Worthy]] || Sgt. Grubbs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Military Personnel || Some with mounted weaponlights || 1998 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || || Sniper zombies || With mounted scopes and laser sights / &amp;quot;Hollywood A.D.&amp;quot; (S7E19) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || || Mexican Federal Police || &amp;quot;John Doe&amp;quot; (S9E07) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Tremors: The Series]]'' || [[Patrick St. Esprit]] || Karl Hartung || rowspan=2|&amp;quot;Night of the Shriekers&amp;quot; || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Security personnel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[CSI: NY]]'' ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers / &amp;quot;Heroes&amp;quot; || rowspan=2| 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Eion Bailey]] || Dean Lessing || &amp;quot;Charge of This Post&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Over There]]'' || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion'' || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Jericho]]'' || [[Skeet Ulrich]] || Jake Green || &amp;quot;Coalition of the Willing&amp;quot; || rowspan=&amp;quot;4&amp;quot;| 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Mitchell]] || Eric Green ||  &amp;quot;Reconstruction&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Beyer]] || Stanley Richmond || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald McRaney]] || Johnston Green ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSG Mack Gerhardt || With M9 bayonet / &amp;quot;Play 16&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Ladin]] || CPL Blaylock || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || &amp;quot;Dark of the Moon&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg PD officers ||  || rowspan=&amp;quot;3&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Armored van driver ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Knight Rider (2008)]]'' || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight / &amp;quot;Exit Light, Enter Knight&amp;quot; || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Bank robbers || &amp;quot;Exit Light, Enter Knight&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]]'' ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || Mexican federales ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Revolution (TV Series)]]'' || Extras || Monroe Republic Militia Soldiers || rowspan=2| &amp;quot;Ties that Bind&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniella Alonso || Nora Clayton &lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  || || ||can be seen in opening titles || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''  || || ||can be seen in Episode 10 opening titles || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||possibly a modern semi-auto variant; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||ATF agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 1|Yellowstone]]'' ||||tribal police||&amp;quot;Daybreak&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' ||Kyle W. Brown || CRM Sniper ||w/scope and gripod; &amp;quot;Death and the Dead&amp;quot; (S2E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tales of The Walking Dead - Season 1]]'' || ||Atlanta police officers|| &amp;quot;Blair / Gina&amp;quot; (S1E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' ||Banken Soldiers||Using 20 round magazines||2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || M16A2 and M16A3 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;M16&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || &amp;quot;Machine Gun&amp;quot; || Pachmayr Vindicator pistol grip, converted to full-auto ||Colt Government Model HBAR|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| || ||Model from ''[[Postal 2]]''; unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, unusable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;ES16A2&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||&amp;quot;M16A2&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;M16&amp;quot; || ||Holds 30 rounds despite being depicted with a 20-round magazine|| 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|right|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|right|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
&lt;br /&gt;
The '''M16A4''' is the latest version of the M16 rifle, and is currently a service rifle in the United States Army. It is a 3-round burst rifle like the M16A2. The original upper receiver with a fixed carry handle was replaced with one that has a removable handle and a built-in full-length Picatinny rail for mounting optics and other ancillary devices. The M16A4 is the standard-issue rifle of the U.S. Marine Corps, though a switch to the M4 carbine was made in late 2015.&lt;br /&gt;
&lt;br /&gt;
Military-issue M16A4 are also equipped with a Knight's Armament Company M5 RAS railed handguard (RAS standing for &amp;quot;Rail Adapter System&amp;quot;). Such rifles were designated '''M16A4 MWS''' (Modular Weapon System) in the U.S. Army field manuals.&lt;br /&gt;
&lt;br /&gt;
As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not 3-round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a 3-round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' || Various || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || [[Peter Swander]] ||Pete||Fitted with M16A2 handguards and carrying handle||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Peranmai]]'' || [[Jeyam Ravi]]|| Dhuruvan ||  || rowspan=&amp;quot;7&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Kickinger]] || Anderson ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || Various || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Tom Atkins]] || Cap || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rape Zombie: Lust of the Dead]]'' || [[Asami]] || Kanae || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' || Various || JSDF members || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 3]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Various || US Army soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 4]]'' || [[Asami]] || Kanae's clones || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]]'' || Various || Soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Various || US Marines || With EOTech and ACOG sights, M203 grenade launchers || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || [[Sterling K. Brown]] || Sgt. Hurd || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Love and Monsters]]'' || Mikhail Bida || SWAT trooper || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Various || SWAT troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Gun: Maverick]] || Various || USMC Honor Guard || With RIS handguards || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;160&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || US Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || US Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Walking Dead, The - Season 7]]'' || [[Chandler Riggs]] || Carl Grimes ||rowspan=&amp;quot;2&amp;quot;|KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG, &amp;quot;Sing Me a Song&amp;quot; (S7E07)|| rowspan=&amp;quot;2&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor's residents||&amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agent||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Last of Us - Season 1]]'' ||  || FEDRA soldiers ||&amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)|| rowspan=&amp;quot;2&amp;quot;|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City || w/scopes; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Ichiroku || sometimes with ACOG/Docter combo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || USA army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Available with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M16A4 || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M16A4 || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || M16A4 || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M16A4 || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M16A4 || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;Colt M16&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || M16A4 || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || M16A4 || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M16A4&amp;quot; || || A2 handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMR-16  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' ||&amp;quot;Assault Rifle&amp;quot; || || Fires fully automatic, fitted with collapsible, M4-style stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M16A3 Custom  || ||   ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||M16A4 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;M16A3&amp;quot;  ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || &amp;quot;M16&amp;quot; || w/ various attachments  || Available in Supply Drops || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' ||  ||with and without [[M203 grenade launcher]]  ||Unusable, seen on a NATO poster  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' ||  ||with AN/PEQ-15  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M16A4 || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly full-auto in singleplayer mode || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M16A4 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || M16A4  || w/ various attachments  || non-railed handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' ||M16A4 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance (VG)]]'' || &amp;quot;M16 Rifle&amp;quot;  || Has left and right rail covers, a retractable buttstock, and an anachronistic AN/PEQ-15 IR designator || Erroneously locked to fully-automatic fire mode, rear sight aperture is unrealistically wide || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M16A4 || AN/PEQ-16, KAC grip, ACOG M150, M203A2 || Added in V3.0 Update, 2022 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines||w/ACOG scope; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[What If...? - Season 1]]'' ||  || US Army soldiers|| &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;5&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||AFC Pratt||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited||Airman Jimmy&lt;br /&gt;
|-&lt;br /&gt;
| ||Batroc's pirates||rowspan=&amp;quot;2&amp;quot; |&amp;quot;What If... The Watcher Broke His Oath?&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges St-Pierre]]||Georges Batroc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hennessy]]''||[[Eric Porter]]||Sean Tobin||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]] || [[Al Pacino]] || Tony Montana || fitted with &amp;quot;faux&amp;quot; M203 grenade launcher  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]] || [[Reba McEntire]] || Heather Gummer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Zahn McClarnon]]||Hanzee Dent||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with A1 upper receiver and magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tough Guys]]'' || || SWAT officers, sheriff deputies, Mexican police || Early model || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors (1990)|Tremors]]''||[[Michael Gross]]||Burt Gummer||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[China O'Brien II]]'' || [[Frank Magner]] || Frank Atkins || rowspan=&amp;quot;3&amp;quot; | Early model || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| Tricia Quai || Annie Atkins &lt;br /&gt;
|-&lt;br /&gt;
| || Baskin's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]'' ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With [[Cobray CM203]] grenade launcher || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || FBI commandos||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] ||  ||  ||Early model, seen in gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' ||  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Rifle Delta HBAR==&lt;br /&gt;
[[Image:Colt Sporter Rifle Delta HBAR.jpg|thumb|right|501px|Colt Delta HBAR - .223 Remington]]&lt;br /&gt;
[[Image:Colt Delta HBAR with Bipod..jpg|thumb|right|501px|Colt Delta HBAR with bipod - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
A variation of the standard Colt AR-15A2 rifle that was specially selected for accuracy and then converted by the Colt factory into a &amp;quot;DELTA-HBAR&amp;quot; type rifle. The conversion consisted of a Colt installed Tasco 3-9 power variable scope (with duplex reticle) with the rubberized/armored exterior that was mounted in a special A.R.M.S. carry handle adapter. It is also fitted with a Colt marked plastic cheekpiece on the buttstock that provided a higher cheek weld for shooting with the scope and still allows the charging handle to be pulled all the way back. It has the A2 rifle configuration with a forward assist, brass deflector and fixed carrying handle with the 800 meter adjustable rear sight. It has the slabside lower receiver as used on the commercial AR-15s with the original Colt fixed A2 style improved buttstock, handguards and pistol grip. The side of the pistol grip was also affixed with a small circular &amp;quot;RED DELTA&amp;quot; symbol signifying the model. The model was also fitted with their new Colt factory &amp;quot;HBAR&amp;quot; heavy target type barrel. The left side magazine well is marked &amp;quot;COLT SPORTER/MATCH HBAR/CAL. 223. Some models come fitted with an adjustable folding bipod. This rifle originally would come with the Colt aluminum storage/carrying case with the original COLT label on the end of the case.&lt;br /&gt;
&lt;br /&gt;
This variant is well known in Japan due to it use in the ''Golgo 13'' manga series, where it's used by protagonist Duke Togo aka Golgo 13.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || || Police snipers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Countdown to Heaven]]'' || Gin ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darker Than Black: Gemini of the Meteor]]'' || Gorō Kobayashi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || later ''Golgo 13'' version with A2 lower and A4 flattop upper || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Durarara!!×2 Shou]]'' || Kasuka Heiwajima || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]'' ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the fencing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Fred Ward]]||Wilkes||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Annihilators]]'' || [[Andy Wood]] || Woody Isaacson || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper || With custom short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Kevin Costner]]||The Postman||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postman, The|The Postman]]''||[[Olivia Williams]]||Abby||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || An Alpha Section operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]''||[[Luis Da Silva Jr.]] ||Spoonie ||Sporter I ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Trailer Park Boys]]'' || || Regional Police || (S05E02) || rowspan=&amp;quot;2&amp;quot; | 2001 - &lt;br /&gt;
|-&lt;br /&gt;
||  || FBI Agent || (S07E10)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Ultimate Force]]'' || [[Jamie Bamber]]|| Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot; |Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' || ||Abbudinian soldiers and Shiek Rashid's guards || non-firing replicas || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Colt Model 715==&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:C7a2.jpg|thumb|right|501px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyena Road]]'' || [[Paul Gross]]  || Pete Mitchell || C7A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (2004)]]'' ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last of Us - Season 1]]'' ||  || Indonesian soldiers ||&amp;quot;Infected&amp;quot; (S1E02)  || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || American soldier || &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' ||  ||  || with [[Cobray 37mm Launcher]] /  Episode 2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 1]]'' ||[[Luvia Petersen]]|| Jasmine Garza || with [[Cobray 37mm Launcher]] / &amp;quot;Fast Times&amp;quot; (Episode 2) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Hospital]]'' || Various || Canadian Forces soldiers || C7A1 and C7A2, with ELCAN scopes and RIS foregrips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Border (TV Series)]]'' ||[[James McGowan]]|| Major Mike Kessler || With ELCAN sight / &amp;quot;Blowback&amp;quot; || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trailer Park Boys]]'' ||  || Police officers || S4E9 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Repblican Guard Special Forces ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]'' || Various || Cherokee rebels ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' || Various || Survivalists/other characters ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: SG1]]'' || Various || USA.F. personnel ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)]]'' || Various || US military personnel/various bad guys ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' ||  ||  || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] / &amp;quot;Diamond in the Rough&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper]]'' || Various || Villains ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || Armored van robber || with [[Cobray 37mm Launcher|Cobray CM203]] / &amp;quot;Love and Guns&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The (TV series)|The Sentinel]]'' || [[Richard Burgi]]|| Det. Jim Ellison || &amp;quot;Siege&amp;quot; || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Project Reality]]'' ||  ||  || C7A1, with polymer magazine, ELCAN scope, and [[Heckler &amp;amp; Koch AG36]] grenade launcher || rowspan=&amp;quot;2&amp;quot; |2005&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||&amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||C7A2, with ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| &amp;quot;C7E&amp;quot; || w/ various attachments || C7NLD, Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Squad]]''|| C7A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|400px|Colt Canada C8A1 with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[File:C8a1.jpg|thumb|right|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Canada C8 carbine.JPG|thumb|right|400px|Colt Canada C8A3 with ELCAN scope and Thermold polymer magazine - 5.56x45mm. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|right|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[File:C8-SFW.jpg|thumb|401px|right|Colt Canada C8 SFW with folding iron sights and quad-rail foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|right|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|right|400px|Colt Canada L119A2 CQB with folding iron sights, Magpul PMag, and CTR stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the US military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper receivers.&lt;br /&gt;
&lt;br /&gt;
The C8A1 features a flat-top upper receiver, while the C8A2 introduced a heavier barrel (of the same length). Aside from the barrel profile, the most obvious visual difference compared to an M4A1 is continued use of the stock and slimmer handguard from the Model 653. The C8FTHB, later called simply C8A3, is a further improved variant with all of the upgrades of the C7A2 such as ambidextrous controls, green furniture, and the Triad rail system, as well as an M4A1-style barrel with a cutout for mounting the Canadian-pattern M203A1 grenade launcher. As such, the C8A3 is essentially a carbine-length C7A2.&lt;br /&gt;
&lt;br /&gt;
The C8 SFW (Special Forces Weapon) features a longer, 400 mm (15.7 in) barrel. It is used by British special forces under the designation L119A1 SFIW (Special Forces Individual Weapon).&lt;br /&gt;
&lt;br /&gt;
The C8 CQB variant features a compact barrel similar to the Mk 18 Mod 0. It is also used by British special forces under the designation L119A1 CQB.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[22 July]]'' || || Norwegian ERU officer || C8 SFW || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || Fitted with foregrips, suppressor, and ELCAN scopes || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' ||  || SWAT officers || C8A1 with ELCAN scope || 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Hospital]]'' || [[Elias Koteas]] || Colonel Xavier Marks || C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[''The Border'' (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || Various || Gunmen || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Referred As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' ||  ||polymer magazine, RIS foregrip, and M68 Aimpoint red dot &amp;amp; ELCAN scopes  ||  C8A1|| rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ||EOTech red dot sight and ELCAN scope || C8A3  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||C8 || with a silencer, vertical foregrip, red dot sight, laser sight mounted on the left side ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C8A3 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || L119A1 with EOTech sight and magnifier || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge]]'' ||  || Purger || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M16A3 LMG&amp;quot; ||with Beta C-Mag and ACOG scope || C7A1 LSW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|right|500px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 / XM177E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|Colt Model 610 / GAU-5/A - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|Colt Model 629 / XM177E2 - 5.56x45mm]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semi-automatic rifle - 5.56x45mm.  This is a semi-automatic civilian copy of XM177-patterned rifles. The flash hider is a smaller diameter copy of the XM177's moderator with no sound suppression qualities, and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|right|500px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm. In the 70s the ATF classified the XM177E2 style 4.5&amp;quot; moderator as a suppressor, hence carbines manufactured after this point are fitted with a standard flash hider.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made a series of M16-based carbines that were fielded by the United States military. These carbines featured short barrels and unique moderator muzzle devices, distinguishing them from other M16-based carbines. There is no official name for the entire series; common unofficial names for the series include '''CAR-15''' and '''Colt Commando''', though they are technically inaccurate names.&lt;br /&gt;
&lt;br /&gt;
* '''Colt Model 607''': An early attempt by Colt to create a carbine M16 variant. It had a 10&amp;quot; barrel (initially with a 3-prong flash hider then a 3.5&amp;quot; moderator) and a slab side receiver just like the original AR-15s, in addition it had a complicated extending triangular stock and a shortened triangular handguard. Saw minimal use in Vietnam.&lt;br /&gt;
* '''Colt Model 609''': Produced from late 1966 to early 1967, the Model 609 was the first Colt AR-15 Carbine to see widespread use by the US military. It was designated '''XM177E1''' by the US Army. The Model 609 / XM177E1 featured a tear drop forward assist, upgraded takedown pin assembly, a simpler two-position telescoping tubular aluminum stock, reinforced two-piece round handguards, a 10&amp;quot; barrel, and an improved 4.25&amp;quot; moderator. Earlier models featured partial fence lowers, while later models featured full fence lowers. This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, leading to the &amp;quot;Colt Commando&amp;quot; name.&lt;br /&gt;
* '''Colt Model 610''': A version of the Model 609 without a forward assist built for the USAF security forces. The Model 610 initially entered USAF service under the name '''XM177''', and was later given the designation '''GAU-5/A''' when formally adopted. The Model 610 is used by the USAF until recently (which is why the gun is seen on the show ''[[Stargate: SG1]]'').&lt;br /&gt;
* '''Colt Model 629''': In 1967, the Model 629 was officially designated the '''XM177E2'''. Very similar to the Model 609 / XM177E1, the barrel was changed from 10&amp;quot; to 11.5&amp;quot;, a grenade ring was added to the 4.25&amp;quot; moderator, and a chromed chamber was added (the same modifications made to the A1 upgrade of the M16 rifle). In 1983-1984, an improved model of the XM177E2 was prototyped, which later received the designation XM4 and eventually became the M4 Carbine. The XM177E2 was the last XM177 variant used in the Vietnam War. Following the war many of these rifles were transferred to the USAF and were classified as GAU-5A/B or GAU-5/B (sources vary), and these too were later altered to the GUU-5/P standard (see below). This is the version most commonly seen as model and airsoft replicas.&lt;br /&gt;
* '''GUU-5/P''': In 1989, the USAF decided that the GAU- designation should only apply to aircraft guns, and infantry guns should be classified as GUU (guns, miscellaneous personal equipment) with a /P (personal) end. Almost all USAF Colt rifles (models 610 (GAU-5A), 629 (GAU-5A/B), 630 or 649 (GAU-5A/A, it is unclear which) and some USAF M16s) were folded into the GUU-5/P designation, and rebuilt with a new standard; they are fitted with 14.5 inch 1/7 twist barrels (some had already been given 14.5 inch 1/12 twist barrels and may or may not have been designated &amp;quot;GAU-5/P&amp;quot;) with their original markings erased and remarked as &amp;quot;GUU-5/P.&amp;quot; All have the national stock number 1005-01-042-9820 regardless of their actual configuration.&lt;br /&gt;
&lt;br /&gt;
The XM177E1 and the XM177E2 were adopted by the US Army in late 1967 to early 1968 during the Vietnam War and now are no longer in use since 1994 when it was replaced by the M4 and M4A1.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the moderator of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || Various actors || Mercenaries || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Todd Allen]]||Frank Rhodes||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Tim Thomerson]] || Charts || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brazil]]'' ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2|XM177E1 || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Claudio Moreno || Chief Jacareh&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=4 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guards, prisoners, guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgment Day]]'' || [[Linda Hamilton]] || Sarah Connor || With flash hider, suppressor, laser sight, and ACOG scope || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || T-800 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Article 99]]''||[[Leo Burmester]]||Polaski||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
|  || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
|  || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dallas Connection]]'' || [[Bruce Penhall]] || Chris Cannon || With [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Alan's mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Dru Down]] || Kayo || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || || FBI HRT || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kurt Russell]]||Michael||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Protector]]'' || || gangster in helicopter || Model 607 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || The rebels ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || [[Denzel Washington]] || Frank Lucas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || Filipino boy || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clash (Bay Rong)]]'' ||  || Trinh(Phoenix) || XM177E2 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Georgia King]] || Emma || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lupin the 3rd]]'' || [[Nirut Sirichanya]] || Pramuk ||  || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahajak Boonthanakit]] || Head of Security&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanayong Wongtrakul]] || Royal&lt;br /&gt;
|-&lt;br /&gt;
|  || Pramuk's soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Genisys]]'' ||[[Jai Courtney]]  || Kyle Reese ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skin Trade]]'' || || Dragovic's henchman || Model 629 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various law enforcement tactical officers, military/black-ops personnel || Mockups from various models - Earlier appearances (Season 3 to Season 5) built off of A1 and A1E1 receivers (Such as [[Colt Model 653]]s and [[Olympic Arms K3B]]s), Later appearances (Season 6 onward) built off of A2 receivers (Such as [[Colt Model 727]]); Later carbines also feature mounted weaponlights || 1996 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || [[Garvin Cross]] || Casey || with [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] / &amp;quot;Children of the Gods&amp;quot; (S01E01) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Seven Days]]'' ||[[Raymond Cruz]] || Rodriguez || Mocked-up weapons with M16A2-style receivers / &amp;quot;Daddy's Little Girl&amp;quot; || rowspan=&amp;quot;3&amp;quot;| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ||Various || US Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ||Various || NNL Personnel &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]'' ||  || S.A.T. || || 2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; |Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Key the Metal Idol]]'' || || Model 629 || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 2]]'' || || Ep. &amp;quot;TV Station Murder Case&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || || Model 629 || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20-round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|''The World Is Not Enough'']] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Line of Sight: Vietnam]]'' || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;XM177&amp;quot; || ||flat top receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;Commando&amp;quot; ||  || GAU-5A/A, with flat top and A1 flash hider || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;XM4&amp;quot; ||  || XM177E1, with flat top and A1 flash hider || 2020&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot; - 5.56x45mm. This version has the A1 profile (&amp;quot;pencil&amp;quot;) barrel.]]&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 Carbine&amp;quot;, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program). This particular variant of the Model 723 was adopted by U.S. Army Delta Force starting in 1988 and was their standard carbine up until adoption of the M4A1 in 1994.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 Government Carbine&amp;quot; - 5.56x45mm. This variant is nearly identical to the late-model Colt 723 (seen above), except that it has an M16A2-style upper receiver (with A2 rear sight) rather than the &amp;quot;A1E1&amp;quot;-style receiver of the 723. This carbine was used by U.S. Navy SEAL platoons and some other U.S. SOCOM elements (including the U.S. Army 75th Ranger Regiment) from the late-1980s until the mid-1990s, when the M4A1 entered service.]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, A1 or A2 barrel profile, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (A2 forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973, Colt made several lightweight versions of the M16 and Commando rifles for use with police and security forces, as well as civilian sales worldwide. These had the features of the XM177 carbine series, including the telescoping stock, but have either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though unofficially called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the US by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
In 1985, Colt also made the '''Model 733''', which is an 11.5&amp;quot; barreled version of the Model 653, intended for tactical police and security work. Later manufactured versions of both guns have A2 style heavy barrels.  The '''Model 723''' is a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the police and civilian markets throughout the years. Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule. The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Film Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
| || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silk (1986)|Silk]]'' || Ronnie Patterson || Vernon ||rowspan=5| Model 653|| rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Cec Verrell]] || Silk&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Mari Avellana]] || Lt. Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Brown&lt;br /&gt;
|-&lt;br /&gt;
| || Police, various criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Equalizer 2000]]'' || [[Richard Norton]] || Slade || rowspan=4|Model 653P as part of &amp;quot;Equalizer&amp;quot; || rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Patrick]] || Deke&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| [[Frederick Bailey]] || Hayward&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Wahl]] || Karen || rowspan=3|Model 653P&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren McLean]] || Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos and rebels || Model 733 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[China O'Brien II]]'' || [[Donré Sampson]] || Omar || rowspan=&amp;quot;2&amp;quot; | Possibly Model 653 || rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Cooke]] || Dakota&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Direct Hit]]'' || [[Richard Norton]] || Rogers || rowspan=2|Model 653 || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Tyrin Turner]] || Butts || Model 653P || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || US Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || Possibly Model 653 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Model 727 with [[M203 grenade launcher]]; Seen in Devon Lang's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || Model 727 with [[M203 grenade launcher|M203]] || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || Model 727 with foregrip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727; fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Home of the Brave]] || [[Curtis &amp;quot;50 Cent&amp;quot; Jackson]] || Specialist Jamal Aiken || Model 727; with [[M203 grenade launcher|M203]] leaf sight, Trijicon RX-09 red dot sight, and Vortex muzzle brake || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Unrecognizable; could be Model 933s&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || US Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || rowspan=2| Model 654 || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Yam]] || Lin Ho-Tung &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || || Model 727; Seen in illegal weapon store ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[A Dark Truth]]'' || [[Andy Garcia]] || Jack Begosian ||  rowspan=&amp;quot;5&amp;quot;| Model 723 || rowspan=&amp;quot;5&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Whitaker]] || Francisco Francis &lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Longoria]] || Mia Francis&lt;br /&gt;
|-&lt;br /&gt;
| [[Julio Oscar Mechoso]] || Guide &lt;br /&gt;
|-&lt;br /&gt;
| || Ecuadorian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[009-1: The End of the Beginning]]''|| Kazutoshi Yokoyama || SMA Officer ||rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|  || SMA tropes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Commando of killers, Police arms depot || Model 727 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=8| ''[[Future Century Amazons]]'' || Maki Aoyama || Yukie || rowspan=8|Model 653; fitted with railed handguards|| rowspan=8| 2017	&lt;br /&gt;
|-	&lt;br /&gt;
| Akiko Obata || Harue	&lt;br /&gt;
|-	&lt;br /&gt;
| Ayako Gotô || Fumie	&lt;br /&gt;
|-	&lt;br /&gt;
| Iku Haruka || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Natsuko Nakamura || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Keiko Yoneyama || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
| Hadaka Yume || Soldier	&lt;br /&gt;
|-	&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arisaka (2021)|Arisaka]]''||||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''|||| SWAT officer ||w/ flashlight || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Miami Vice (TV Series)|Miami Vice]]''|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  ||Tactical officers, military/black-ops  || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B carbines, resemble Model 733 || 1993-1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider / &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]''|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Tremors: The Series]]'' || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || SAS troopers || Model 727 / &amp;quot;Betrayed&amp;quot; || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || [[Vladimir Yavorsky]] || Ole Svendsen || Model 654 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || Model 733, present in the armory but never used  / &amp;quot;Penance&amp;quot; || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Sarah Carter]] || Maggie || Model 733 || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 2|Stranger Things]]''||[[David Harbour]]||Chief Hopper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||||Branch Davidian members||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[John Krasinski]]||Jack Ryan||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || || Model 654; unusable, comes with a reflex sight and 16&amp;quot; barrel. Modeled with an elongated 10rd magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Project Reality]]'' || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 13&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || M4 Carbine ||Model 653 with 6-position stock and flashlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M4 ||Model 653 with 6-position stock and flashlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||&amp;quot;M4A1-S&amp;quot;||Model 723 with optional suppressor||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||AMCAR ||Model 733 with A2-style receiver and 6-position stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Training M4 || Model  723, only appears when a player's weapon expires or reaches 0 durability || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Virgin Jun]]''|| Soldier || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Model 653 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[What If...? - Season 1]]'' || || S.H.I.E.L.D. Agents||  rowspan=&amp;quot;2&amp;quot; |Model 727; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| uncredited ||S.H.I.E.L.D. Agent Jack Rollins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
[[File:381portg.jpg|thumb|right|500px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for US Army soldiers riding in the M2 and M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiers to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp. Interestingly, the Army classed it as a submachine gun, the official nomenclature being &amp;quot;Submachine Gun, 5.56-mm, Port, Firing, M231&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Variant and Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''|| M231|| Used as an infantry weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|right|500px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|right|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|right|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M4 Carbine''' is a 14.5&amp;quot; barreled select fire assault rifle adopted by the United States Armed Forces.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. The M4 has 3-round burst capability, while the M4A1 has full-auto fire capability. The very earliest M4s delivered to the US Army in 1994 had fixed carry handles and were known in Colt's catalog as the '''Model 777'''. However, by late 1994 to early 1995, the military standardized the '''Model 920''' (M4) and '''Model 921''' (M4A1), which feature a flattop upper receiver and a detachable carry handle; in spite of the receiver difference relative to the earlier Model 777, the Model 920 retained the same &amp;quot;M4&amp;quot; designation. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable; since the early-2000s, almost all M4 carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the DoD procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1. (NOTE: More recently produced M4A1s - known as the Model 921HB - also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.) As of 2014, most burst-fire M4s have been converted to the upgraded full-auto M4A1.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;''' (these weapons are often referred to as &amp;quot;M4geries&amp;quot;).  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the US Army and built by Colt. Colt tried to sue other gun makers to stop using the term 'M4' (specifically, Bushmaster and Heckler &amp;amp; Koch: the latter settled out of court and changed the name of their &amp;quot;HK M4&amp;quot; to [[HK416]]) however, in 2005 it was ruled that M4 refers to a '''type''' of firearm and Colt's trademark was revoked. Owing to a second spate of legal shenanigans with Colt over the US Army trying solicit new-production M4A1s competitively (which came to a head when they awarded part of the contract to Remington), M4A1s produced since February 2013 have been made by FN Herstal.&lt;br /&gt;
&lt;br /&gt;
In the field, the M4/M4A1 is typically issued to standard infantry with Knight's Armament Corporation (KAC) M4 RAS railed handguards (usually holding an IR designator, a vertical foregrip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics). United States Special Operations Forces have access to additional accessories through the SOPMOD (Special Operations Peculiar Modification) program. The SOPMOD kit consists of various standardized accessories such as optics, laser sights, and suppressors, as well as a shortened [[M203]] grenade launcher. The core of the SOPMOD is an M4A1 Carbine with a KAC railed handguard, much like the ones used by the standard infantry. The SOPMOD program, specifically Block I of the program, was initially proposed in 1992 by United States special forces, and was developed by the Naval Surface Warfare Center. Block II, which began issue in 2005, uses Daniel Defense RIS II rails (see [[M4/M4A1 Block II]] entry - below). In general usage, SOPMOD refers to M4s equipped with accessories from the SOPMOD kit, though at times the term has been used as a general name for any kind of M4 with lots of tacticool accessories.&lt;br /&gt;
&lt;br /&gt;
The Mk 18 and Mk 12 (see below) had their origins in the SOPMOD program, originally intended as alternate upper receivers for the SOPMOD kit.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || South Korean soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Rubber prop M4 fitted with tactical flashlight and paint with desert camo, technically an anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator || Rubber prop&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || US military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || US Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || US Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponlights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with Trijicon TA47 ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || US Army soldiers || With foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  || US Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || RAID member || Fitted with laser sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cube Zero]]'' ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Shaun Taylor|| SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| Michael Belisaro || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Hostage (2005)|Hostage]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and SureFire WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||Fitted with M203, Aimpoint, and flashlight||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami SWAT member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]''||[[Barry Shabaka Henley]]||Castillo||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Ramil Sabitov]] || Ibragim || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paragraph 78 (Paragraf 78)]]'' || [[Aziz Beyshenaliev]] || Pay || with a railed handguard ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || SWAT teams and US military personnel || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;2&amp;quot; |Fitted with SureFire Universal WeaponLights and RIS foregrips|| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || US Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || US Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' ||  || SWAT officers||  ||  2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Stop-Loss]]'' || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|''The Incredible Hulk (2008)'']] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || US Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M500A WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Conner || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || US Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || SWAT troopers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || refugees, weapons rack || Surefire tactical light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || SWAT officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || US Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || US Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Audrey Wasilewski]]|| The Businesswoman || .||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenaries||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-2 and AN/PEQ-15 IR designators and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || US Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Texas Killing Fields]]'' || [[Sam Worthington]] || Det. Mike Sounder ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || with [[M203]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Rape Zombie: Lust of the Dead]] ||[[Asami]]|| Kanae ||  || rowspan=4 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Yui Aikawa]] || Tamae &lt;br /&gt;
|-&lt;br /&gt;
| [[Alice Ozawa]]|| Nozomi  &lt;br /&gt;
|-&lt;br /&gt;
| || JSDF members &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]] ||  || SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Viral Factor, The|The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || US Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]] '' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || Eric Hanson || Kenney || w/ optics and foregrip  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Alex Wall || Scott || w/ M203  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Chronicle (2012)]]'' || || SWAT officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Travelers]]'' ||  || Soldiers ||   || 2013&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[Lust of the Dead 2]]'' || uncredited || Kakizaki || rowspan=&amp;quot;7&amp;quot; |  || rowspan=&amp;quot;7&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| Maeda&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
| Iona ||Chika&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||Survivors, JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lust of the Dead 3]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| uncredited|| JSDF officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
|| ||JSDF members, Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Svetlana Luchko || Maria ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffin Baby]]''||||SWAT members||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odd Thomas]]''||[[Morse Bicknell]]||Kevin Goss||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || with M68 Aimpoint reflex optic || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2013)|Redemption]]'' || [[Jason Statham]] || Sgt. Joseph Smith || With ACOG sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || [[Macon Blair]] ||Dwight||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || [[Hoi-Pang Lo]] || Eight-faced Buddha (aka Big Boss) || M68 Aimpoint reflex optic, vertical forward grip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2014)|Survivor]]'' ||  || Survivors ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 4]]'' || [[Yui Aikawa]] || Annu || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Meguri|| Nozomi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Lust of the Dead 5]]'' || Iona || Chika || rowspan=&amp;quot;4&amp;quot; | || rowspan=&amp;quot;4&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| Bungetsu ||Yayoi&lt;br /&gt;
|-&lt;br /&gt;
| [[Asami Sugiura]] ||Kanae's clones&lt;br /&gt;
|-&lt;br /&gt;
|| ||Otaku&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Basaam Bader || Arab man ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || SWAT, Terrorists, Rush's mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life After Beth]]'' || || Zombie hunters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army and mercenaries || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Captain America: The Winter Soldier]]'' || [[Cobie Smulders]] || Agent Maria Hill || rowspan=&amp;quot;3&amp;quot; | With foregrip and EOTech sight  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frank Grillo]] || Brock Rumlow &lt;br /&gt;
|-&lt;br /&gt;
|| [[Sebastian Stan]] || The Winter Soldier &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[No Tears for the Dead]]'' || [[Brian Tee]] || Chaoz || rowspan=&amp;quot;3&amp;quot; | With Magpul MOE furniture, suppressor and CTR stock  || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anthony Dilio]] || Juan &lt;br /&gt;
|-&lt;br /&gt;
|| [[Dong-gun Jang]] || Gon &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR ||rowspan=&amp;quot;2&amp;quot; | With ACOG scope and foregrip ||rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ewan McGregor]] || Brendon Lynch &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  | ''[[Everly]]'' || [[Salma Hayek]] || Everly || rowspan=&amp;quot;2&amp;quot; | with M68 Aimpoint reflex optic || rowspan=&amp;quot;2&amp;quot;  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|| || Taiko's special squad &lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||||L.A.P.D. SWAT||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Akon]] || Sugar  ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' || [[Tory Kittles]] ||   ||With RIS-foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[Adam David Thompson]]||Albert||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Max Martini]] || Pyro || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Josh Holloway]] || Neck || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Innocent Lilies: The End and The Beginning]]''||  || Solder ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' ||  || || seen at the base of Mekael || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Skin Trade]]'' || [[Michael Jai White]] || Reed || rowspan=2| vertical foregrip || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Jai Courtney]] || Kyle Reese || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]''||  ||  || US soldiers || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || ESU officers || with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' |||| CIA Special Activities Division || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Emily Blunt]]|| Kate Macer || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gunman]]''|| [[Sean Penn]] || Jim Terrier || || rowspan=4 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Rylance]] || Cox&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bingingham]] || Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Adegboyega]] || Bryson&lt;br /&gt;
|-&lt;br /&gt;
|''[[13 Hours: The Secret Soldiers of Benghazi]]''||[[John Krasinski]]||Jack Silva||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''||[[Chloë Grace Moretz]]||Cassie Sullivan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||US Army soldiers||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Louis Mandylor]]||Ethan Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Chelsea Edmundson]]||Sam||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Ryan Dorsey]]||Shamrock||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Vin Diesel]]||Shroom||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[St. Zombie Girls' High School]]'' || Akari Nakamura || Akari || rowspan=3| || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| Miyu Ôtsuka || Miyu&lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||[[Rosa Salazar]]||Officer Ava Perez||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Molly's Game]]''||||F.B.I. agents||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]''||||SWAT officers||w/flahlights, EOTech sights and grips||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Wolf Warriors 2]]'' || [[Jing Wu]] || Leng Feng || || rowspan=4| 2017&lt;br /&gt;
|- &lt;br /&gt;
| [[Heidi Moneymaker]] || Athena ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Ly]] || Ghost ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Big Daddy ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[Hold the Dark]]'' || [[Alexander Skarsgård]] || Vernon Slone || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| Conor Boru || Corporal  &lt;br /&gt;
|-&lt;br /&gt;
|| || US Army soldiers, Police &lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Jeffrey Donovan]]||Steve Forsing||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Death Cure]]''||[[Rosa Salazar]]||Brenda||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||[[Milo Gibson]]||Jack Collins||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''||[[Joseph Millson]]||Deighton||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||US Marines||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Trevante Rhodes]]||SFC Ben Milo||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Chris Hemsworth]]||Captain Mitch Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurricane Heist, The|The Hurricane Heist]]''||||US Treasury agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;  | ''[[PASKAL The Movie]]'' || [[Hairul Azreen]] || Lt. Arman || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ammar Alfian]] || Lt. &amp;quot;Jeb&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|| || PASKAL trainees &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man and the Wasp]]''||||SWAT officers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||M240B||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Venom (2018)|Venom]]''||||SWAT officers||SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || US Army soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||With EOTech 552 and various accessories||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[3 From Hell]]'' || [[Bill Moseley]] || Otis Driftwood || rowspan=2| M4A1 Airsoft with carry handle removed, CQB-R Type QD rear sight || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Black Satans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Pedro Pascal]]|||Francisco &amp;quot;Catfish&amp;quot; Morales ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||||law enforcement||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sergio Peris-Mencheta]]||Hugo Martinez||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Triple Threat]]'' || rowspan=2|[[Michael Jai White]] || rowspan=2|Devereaux || with M203A1 ||rowspan=7|2019&lt;br /&gt;
|-&lt;br /&gt;
| SIRS handguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Monica Siu-Kei Mok]] || Su Feng || SIRS handguard &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Jaa]] || Payu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Chen]] || Long-fei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Adkins]] || Collins ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards || with M203A1&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sonic the Hedgehog]]''||||US Army 10th Mountain Div troopers||With ACOG scope, RIS handguard and foregrip||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||[[Robert Pattinson]]||Neil||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Time to Hunt (2020)|Time to Hunt]]'' || Choi Woo-shik || Ki-hoon || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Lee Je-hoon || Jun-seok&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Outpost]]'' || [[Scott Eastwood]] || SSG Clint Romesha ||with ACOG sight, AN/PEQ-15 ITPIAL and M203 Grenade Launcher || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Landry Jones]] || SPC Ty Carter ||with ACOG sight and AN/PEQ-15 ITPIAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Old Guard]]'' || [[KiKi Layne]] || Nile || rowspan=2|vertical foregrip, ACOG scope, PEQ-15 laser || rowspan=2| 2020&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Witch Hunt]]'' || Eloy Perez || Border patrol || rowspan=2| || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Henry Vega || Border patrol&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Black Widow (2021)|Black Widow]]''||  || US Army soldier || w/[[M203 grenade launcher]] || rowspan=5 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  SWAT officers||w/EOTech sights, flashlights&lt;br /&gt;
|-&lt;br /&gt;
| Jade Ma||  Black Widow assassin||rowspan=2 |w/ACOG scopes, PMAGs and flashlight grip&lt;br /&gt;
|-&lt;br /&gt;
| Fatou Bah||  Black Widow assassin&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings warrior || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]]'' || || US Army soldiers || rowspan=&amp;quot;2&amp;quot; | w/ACOG scope|| rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: No Way Home]]''|| ||Damage Control operators||w/EOTech sights and lasers||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Alexis Louder]]||Officer Valerie Young||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||  || SWAT officers||w/flashlights, lasers and EOTech sights  ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Gotham City Police S.W.A.T.||||2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Ambulance]]'' || [[Remi Adeleke]] || SIS Officer Wade|| rowspan=5 |w/different stocks, sights, grips and lasers || rowspan=5 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McBride]] || SIS Officer Jay&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedric Sanders]] || LAPD Officer Mark Ranshaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Bay]] || SIS officer&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD, SWAT, SIS and FBI officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Panther: Wakanda Forever]]''||||Navy SEALs||w/EOTech XPS sights and tactical grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violent Night]]''||||Gertrude's Kill Squad members||w/ACOG scopes and tactical grips or w/Trinity Force Atlas Keymod handguards, Magpul AFG2 grips, Aimpoint CompM4 red dot sights and weapon lights||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt Col John Sheppard || &amp;quot;Runner&amp;quot; (S2E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || SAR Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jericho]] ''|| [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]''||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Leela Savasta]] || Capt Alicia Vega || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[David Paetkau]]||SRU Officer Braddock||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Amy Jo Johnson]]||SRU Officer Callaghan||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with M203, UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with M203, AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||Army National Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Stacy Keach]]||Sherriff Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Marla Sokoloff]]||Imogene O'Neil||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' || [[Raymond Cruz]] || Tuco||&amp;quot;Bit By a Dead Bee&amp;quot; (S2E03)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 1]]'' || various || Dead US Army Soldiers || &amp;quot;Wildfire&amp;quot; (S1E05) || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Personnel || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Emmerich]]|| Dr. Edwin Jenner || &amp;quot;TS-19&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || || Lexington SWAT officers||&amp;quot;Blowback&amp;quot; (S1E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead - Season 3]]'' || [[Scott Wilson]] || Hershel Greene || &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13) || rowspan=11| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || Merle Dixon || &amp;quot;Walk With Me&amp;quot; (S3E03), &amp;quot;Arrow on the Doorpost&amp;quot; (S3E13), &amp;quot;This Sorrowful Life&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| various || Georgia Army National Guards || &amp;quot;Walk With Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;When the Dead Comes Knocking&amp;quot; (S3E07), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;I Ain't A Judas&amp;quot; (S3E11), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;Clear&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||US Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 4]]'' || [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days Without an Accident&amp;quot; (S4E01) || rowspan=12| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Internment&amp;quot; (S4E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Acevedo]] || Mitch Dolgen || &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] || Beth Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Militia Soldier || &amp;quot;Too Far Gone&amp;quot; (S4E08&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Claimed&amp;quot; (S4E11)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Terminus Inhabitant || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Banshee - Season 2]]'' || ||  || seen in Proctor's illegal weapon arsenal / Episode 8 ||rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Sands]] || Priest || with vertical forward grip / Episode 10 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Continuum - Season 3]]'' ||  ||Liber8 terrorists  ||  Episode 5  || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]]  ||Jasmine Garza  ||  Episode 11 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||Abbudinian soldiers ||  Episode 9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 100]]'' || [[Christopher Larkin]] || Monty Green || Season 1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mysteries of Laura]]''||||N.Y.P.D. Emergency Services Unit||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Helix]]'' || [[Billy Campbell]] || Dr. Alan Farragut ||rowspan=&amp;quot;3&amp;quot;| Fitted with surefire weapon light, rail hand guard and vertical forward grip (S01EP11) &amp;quot;Black Rain&amp;quot; (S01EP12) &amp;quot;Reaping&amp;quot; || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meegwun Fairbrother]]  || Daniel Aerov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Hiroyuki Sanada]] || Hiroshi Hatake &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fear the Walking Dead - Season 1]]'' || Unknown || LAPD SWAT Members || &amp;quot;The Dog&amp;quot; (S1E03) || rowspan=3| 2015&lt;br /&gt;
|-&lt;br /&gt;
| various || US Army Soldiers || &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lt. Moyers || &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 6]]'' || [[Chandler Riggs]] || Carl Grimes || &amp;quot;JSS&amp;quot; (S6E02) || rowspan=8| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Members || after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Alexandria Resident || &amp;quot;Knots Untie&amp;quot; (S6E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Marquand]] || Aaron || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] || Dr. Eugene Porter || &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || FBI TAC team members ||  Episode 6 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Colin Farrell]]||Detective Ray Velcoro||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||||Security||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Raphael Sbarge]] ||SFPD Inspectors David Molk || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Lombardo Boyar]] || SFPD Inspectors Edgar Navarro || S2E1, S2E2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Emmanuelle Chriqui]] || Sergeant Raphaelle &amp;quot;Raffi&amp;quot; Veracruz || S2E01, S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[A. J. Buckley]] || Inspector Marty &amp;quot;Junior&amp;quot; McCormack || S2E02 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' ||  || SFPD officers || 2nd and  3rd  seasons || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[Fear the Walking Dead - Season 2]]'' || Unknown || Unnamed Captor || &amp;quot;Blood in the Streets&amp;quot; (S2E04) || rowspan=5| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Arturo Del Puerto]] || Luis Flores || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar || &amp;quot;Blood in the Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Unnamed Outlaw || &amp;quot;Grotesque&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| various || Marco's Men || &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' ||  || Commandos || &amp;quot;Landslide&amp;quot; (S1E11), &amp;quot;I Walk the Line&amp;quot; (S1E13) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 7]]'' || [[Jeffrey Dean Morgan]] || Negan || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=5| 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;The Well&amp;quot; (S7E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Amelio]] || Dwight || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sydney Park]] || Cyndie || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Hooded Scavenger || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Designated Survivor]]'' || [[Clé Bennett]] || Sgt. Royce Sims || S2E17 &amp;quot;Overkill&amp;quot;|| 2016-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokyo Vampire Hotel]]''  || Shinnosuke Mitsushima || Yamada || rowspan=2 | Ep.7 || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tin Star - Season 1]]'' || [[Sarah Podemski]] || Constable Denise Minahik || Episode 3 &amp;quot;Comfort of Strangers&amp;quot; || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Roth]]||Chief Worth||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Mira Sorvino]]||Marty Frost||&amp;quot;Distrust is the Harvest&amp;quot; (S1E09)||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boys, The - Season 1|The Boys]]''||[[Jack Quaid]]||&amp;quot;Wee&amp;quot; Hughie Campbell||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]'' || [[Stephen Hill]] || Theodore &amp;quot;TC&amp;quot; Calvin || &amp;quot;Blood Brothers&amp;quot; (S02E02) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead: World Beyond - Season 1]]'' ||  || CRM soldiers  || with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01), &amp;quot;The Deepest Cut&amp;quot; (S1E09), &amp;quot;In This Life&amp;quot; (S1E10)||rowspan=12| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Stacy Woodson || CRM soldier|| with a Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Snyder]] || CRM soldier|| 1) w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01) &amp;lt;br&amp;gt; 2) w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Sky Is a Graveyard&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Calderon]] || CRM Sergeant Major C. Barca||rowspan=2| w/Magpul ACS stock, flip-up front sight, Aimpoint PRO sight, tactical grip, and custom dual stabbing implement; &amp;quot;Brave&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Julia Ormond]] || CRM Lieutenant Colonel Elizabeth Emily Kublek &lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick||rowspan=7| w/ACOG scopes or Aimpoint CompM2 sights and vertical grips; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  ||Drake&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave MacDonald]]  ||Sergeant Wilkins&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (2020 miniseries)|The Stand]]''||||U.S. Army personnel||||2020&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[WandaVision]]'' || || S.W.O.R.D. agents||&amp;quot;Now in Color&amp;quot; (S1E03), &amp;quot;We Interrupt This Program&amp;quot; (S1E04), &amp;quot;On a Very Special Episode...&amp;quot; (S1E05), &amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;Breaking the Fourth Wall&amp;quot; (S1E07), &amp;quot;Previously On&amp;quot; (S1E08), &amp;quot;The Series Finale&amp;quot; (S1E09) ||rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
||| US Army officers ||&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06), &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] || S.W.O.R.D. agent || &amp;quot;The Series Finale&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=13|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || rowspan=13|2021&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor residents||rowspan=5|ACOG scoped; &amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || Selby's guard &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || Sam Wilson / Falcon&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] || Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  || Madripoor's guards||ACOG scoped; &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||ACOG scoped; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Renes Rivera]]||Lennox || rowspan=4|&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  || GRC Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT, FBI and NYPD ESU officers&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Cocke ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Berengue]] ||  NYPD ESU officer&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;New Blood&amp;quot; (S3E11),||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Loki - Season 1]]''||||STRIKE agents||archive footage from [[ Avengers: Endgame]]; &amp;quot;Glorious Purpose&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11| ''[[The Walking Dead: World Beyond - Season 2]]'' ||  || CRM soldiers || w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Foothold&amp;quot; (S2E02), &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;Quatervois&amp;quot; (S2E05), &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;Death and the Dead&amp;quot; (S2E09), &amp;quot;The Last Light&amp;quot; (S2E10)||rowspan=11| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Gupton]] || CRM Soldier 496|| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Konsekans&amp;quot; (S2E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Palmer Watkins]] || CRM Lieutenant Frank Newton ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Foothold&amp;quot; (S2E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Annet Mahendru]] || Jennifer &amp;quot;Huck&amp;quot; Mallick ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Exit Wounds&amp;quot; (S2E03), &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| || Perimeter resident ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Sutherland]] || Percy ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Family Is a Four Letter Word&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gissette Valentin]] || CRM Corporal Diane Pierce ||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Who Are You?&amp;quot; (S2E06), &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Lindo]] || CRM Sergeant Mills ||rowspan=2| w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna Khaja]] || Indira &lt;br /&gt;
|-&lt;br /&gt;
| [[Hal Cumpston]] || Silas Plaskett||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;Returning Point&amp;quot; (S2E08), &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelani Alladin]] ||  Will Campbell||w/Trijicon ACOG scope, vertical grip and custom dual stabbing implement; &amp;quot;The Last Light&amp;quot; (S2E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[The Last of Us - Season 1]]''||Craig Mazin || US soldier ||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=6|2023&lt;br /&gt;
|-&lt;br /&gt;
|  || FEDRA soldiers||w/flashlight and scope; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] || Lee||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] ||  Joel Miller||w/flashlight; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01), &amp;quot;Infected&amp;quot; (S1E02), &amp;quot;Long Long Time&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
||| Revolutionaries of Kansas City  ||w/scopes, flashlights and grips; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||  Perry||w/ACOG scope, flashlight and grip; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || &amp;quot;M4A1 Rifle&amp;quot; || Fitted with various accesories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' || &amp;quot;M4&amp;quot; || Laser sight || Actually an M4A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || Available with and without [[M203 grenade launcher]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || || Correctly fires in 3-round bursts  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; || || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''Rainbow Six 3: Black Arrow'' || &amp;quot;M16 assault rifle&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; || || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;AR4A&amp;quot; || Fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip || Incorrectly holds 28 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handguard with KAC rail covers, suppressor, and a KAC RIS foregrip. || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || Suppressor || Counter-Terrorist exclusive || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Lockdown]]'' || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, and a KAC Masterkey || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || M4A1 + M203|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || || || Non-stepped barrel || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || With side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''Soldier Front'' || &amp;quot;Colt M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Featuring a 20-round magazine with a 30 round capacity || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || || Non-stepped barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4A1&amp;quot; ||  ||  rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-X&amp;quot; || RIS Rail System, flip-up iron sightsed and a forward grip with flashlight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Silencer&amp;quot; || Silencer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1-Custom&amp;quot; || Silencer, [[Galil]]-style skeleton folding stock, Aimpoint stock, flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Fitted with various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handguard and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || || Fitted with carry handle and a RIS foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; || || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; || || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with a Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories || Fires in slow 3-round bursts || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || With M203 grenade launcher || Cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories || SOPMOD Block I configuration  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4 Custom&amp;quot; || heavy customized ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M4A1&amp;quot; |||| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;CAR-4&amp;quot; || Various attachments and modifications || The weapon is modeled with tan flip-up iron sights, a KAC-style free-float railed foregrip, and a railed low-profile gasblock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M4A1 || With various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M4 Carbine ||various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || &amp;quot;Machine Gun&amp;quot; || With Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Plastic handguards (M4), KAC railed handguard (M4A1), available with a carry handle, a CompM4 red dot sight, a 4X ACOG sight and a KAC foregrip || M4 and M4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || M4A1 || Various attachments || Starter assault rifle || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||&amp;quot;M4&amp;quot;||M4A1 Block II with Mk 18 Mod 1 railed handguard, 12.5 inch barrel, and tan Command Arms UPG16 modular pistol grip||Added in Operation Grim Sky in 2018||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M4A1 || M4A1 Block I ||  || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Classic&amp;quot; || Original production M4A1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Left Hook&amp;quot; || M4A1 Block I, left-hand variant ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M4A1 Shorty&amp;quot; || 10&amp;quot; barrel with railed handguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Colt M4A1 5.56x45 Assault Rifle ||Tons of the attachments ||has a few special variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]''|| M4 MWS || || added in a 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Police M4 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Ein; Inferno commandos || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Zwei &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[King of Thorn]]'' || Owen || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Exorcist]]'' || || Vatican HQ Armoury || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Miso&amp;quot; || With a crane stock, Comp M4 and Surefire M900 foregrip|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Earth]]'' || Tanegashima Space Center security || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || || Ep. 18 &amp;quot;The Strategy of Conflict&amp;quot;; self-firing trap, equipped with reflex sight and laser pinters || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 2]]'' || ||Meck||Heavy customized; &amp;quot;Snow in the Desert&amp;quot; (S2E04)||  2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Block II==&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|right|500px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a '''Daniel Defense RIS II''' rail forearm, the key component of the SOPMOD II kit, and the '''distinguishing feature which makes this weapon a &amp;quot;Block II&amp;quot; M4A1.''']]&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|right|500px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|right|500px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm. Also known as the &amp;quot;Mil-Spec+&amp;quot;, this is Daniel Defense's commercial clone of the M4A1 SOPMOD Block II - featuring a 14.5&amp;quot; barrel (with a pinned flash hider on the non-NFA version), the RIS II rail system, and Daniel Defense's proprietary furniture (early versions came with Magpul stocks). Currently, this DD rifle is a common stand-in for the actual SOPMOD-issue M4A1 Block II (which is based on a Colt receiver) in Hollywood.]]&lt;br /&gt;
&lt;br /&gt;
In 2001, the Naval Surface Warfare Center (NSWC - Crane Division) initiated Block II of the SOPMOD program, which called for both new accessories (optics, flashlights, etc.), as well as a new M4/M4A1 Rail Interface System (RIS) to replace the Knight's Armament Company (KAC)  forearm from Block I. Among others, SOPMOD Block II introduced accessories such as:&lt;br /&gt;
&lt;br /&gt;
* Elcan SpecterDR 1-4x Scope (designated SU-230/PVS)&lt;br /&gt;
* EOTech 553 HOLOgraphic Weapon Sight (designated SU-231/PVS)&lt;br /&gt;
* Insight Technology M3X Tactical Illuminator (designated SU-233/PVS)&lt;br /&gt;
* Advanced Target Pointer Illuminator Aiming Light (ATPIAL) (designated AN/PEQ-15)&lt;br /&gt;
&lt;br /&gt;
During the rail selection phase, NSWC-Crane surprised most observers when they chose a new lightweight free-floating rail forearm manufactured by a then-unknown vendor, Daniel Defense, based in Black Creek, Georgia, over competing rail designs from KAC and ARMS. In contrast to the earlier KAC rails, Daniel Defense's  design, designated '''RIS II''', extended nearly the full length of an M4's barrel, past the gas block, thereby increasing M1913 Picatinny rail space relative to the KAC rail. The RIS II was also free-floating (it had no contact with either the barrel or front sight post), and was capable of mounting the [[M203]] grenade launcher without a barrel attachment. Two versions of the RIS II exist: A version which contains a slot to fit over an M4's A-frame front sight post (known as the &amp;quot;RIS II FSP&amp;quot;), and a continuous version (simply &amp;quot;RIS II&amp;quot;) which contains no FSP slot and therefore must be used with a low-profile gas block. The RIS II was first adopted by SOCOM in 2006. However, in contrast to most of the other SOPMOD Block II accessories, which began reaching operators in the field in 2007, SOCOM did not complete testing on the RIS II and issue its first major procurement contract until 2009, and Daniel Defense's own production lines initially strained to meet delivery orders on their SOCOM contract (which also limited the RIS II's availability on the commercial market). Consequently, the RIS II did not enter usage with SOCOM component personnel until after 2010, and it did not fully replace the KAC rail in SOCOM until 2016, by which point newer, modular rails had begun to usurp Picatinny quad rails on the commercial AR-15 market. Despite being a dated design relative to current AR-15 rails (e.g. those using Keymod and M-LOK attachment systems), the RIS II is currently the standard-issue M4A1 carbine rail for U.S. SOCOM.&lt;br /&gt;
&lt;br /&gt;
For IMFDB's purposes, the primary difference between the traditional &amp;quot;Block I&amp;quot; M4s (above) and the M4/M4A1 Block II is that the former use the KAC rail handguards and the triangular front sight post, while the '''M4 and M4A1 Block II are distinguished by utilization of the Daniel Defense RIS II rail system''', which runs along the full length of the barrel. Note also that in the early days of the SOPMOD Block II program, it was common for SOCOM personnel to utilize M4A1s fitted with the traditional KAC rail, while still using optics and sighting devices from the Block II package; '''any M4-pattern rifle that uses a KAC rail and Block II accessories is known informally as an &amp;quot;M4 Block 1.5&amp;quot; in the AR-15 community.''' IMFDB, however, regards '''only''' the RIS II as the distinguishing feature of a &amp;quot;Block II&amp;quot; M4/M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;550&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' || || US Navy Master at Arms || Daniel Defense DDM4A1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]'' || [[Josh Brolin]] || Matt || Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rampage (2018)|Rampage]]''||[[Joe Manganiello]]||Burke|| Daniel Defense DDM4A1 ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Triple Frontier]]''||[[Garrett Hedlund]]||Ben Miller|| Fitted with ACOG ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[WandaVision]]''  ||||S.W.O.R.D. agent||rowspan=2|&amp;quot;All-New Halloween Spooktacular!&amp;quot; (S1E06)||rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Teyonah Parris]]||Monica Rambeau&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[The Falcon and the Winter Soldier]]''||||Madripoor resident || &amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=&amp;quot;2&amp;quot; |2021&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier||&amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || [[Joe Manganiello]] || Sergeant Coulthard || rowspan=&amp;quot;2&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and Magpul AFG grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) || rowspan=&amp;quot;6&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christian Serratos]]||Harper&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]]||Spencer||rowspan=&amp;quot;3&amp;quot; |w/Magpul MOE stock, PMAG, EOTech sight with magnifier, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
| Noshir Dalal ||Beaumont &lt;br /&gt;
|-&lt;br /&gt;
| Jeff Schine||Gladstone&lt;br /&gt;
|-&lt;br /&gt;
| Stanton Lee ||Dilman ||w/Magpul MOE stock, PMAG, optic scope, suppressor, flashlight, AN/PEQ-15 tactical laser, 45 degrees red dot sight, Magpul pistol grip, and vertical grip; &amp;quot;In Vaulted Halls Entombed&amp;quot; (S3E08) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint CompM2, and SureFire M900 WeaponLight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 is a semi/full-auto carbine similar to the M4A1 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4A1. Much like the earlier Colt Model 733, which it replaced, the barrel thickness varied; some versions had the [[M16A1]] barrel profile, while others had the thicker [[M16A2]]/[[M4]] barrel profile. Additionally, the RO933 was one of Colt's first AR-15-pattern rifles to feature a front sight post which had the bayonet lug deleted, though this was not standard and some versions retained the bayonet lug. All versions, however, feature the flattop upper receiver and removable carry handle/rear sight assembly found on the M4.&lt;br /&gt;
&lt;br /&gt;
A burst version of the Model 933 was also produced; this version was known as the Model 935 and was purchased in limited numbers by the U.S. Marine Corps Reconnaissance community beginning in the late-1990s ([http://www.forcerecon.com/strongmenarmed3.htm]). However, beyond the USMC, the Model 933/935 saw little acceptance in the U.S. military; most special operations units instead opted to use either the standard 14.5&amp;quot; barrel M4A1 or the 10.3&amp;quot; CQBR/Mk 18. The Model 933/935 proved far more popular, however, in the U.S. law enforcement market with SWAT teams, rapidly becoming the most common U.S. law enforcement M4 configuration (most notably, it is the standard carbine of FBI SWAT and HRT). It has also proven popular on the export market.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]]'' || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coriolanus]]'' || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: First Class]]'' ||  || American soldiers || Mocked up as XM-177E1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]'' ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Watch]]'' ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Cory Hardrict]]||Kevin||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pain &amp;amp; Gain]]'' ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' ||  || Vallon's henchman || With 100-round Beta-C magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || Seen on table ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Planet of the Apes]]'' || [[Gary Oldman]]  || Dreyfus || With Leupold CQ/T scope and SureFire M900 foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]'' || [[Ben Foster]]  || Tanner Howard || With Sightmark Sure Shot reflex sight, railed handguards, foregrip || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Watertown Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || Philippe Deseck || Richards' Man #3 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Titan]]''||||Spanish soldiers||aimpoint, railed handguard||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || Military personnel || Roughly 10&amp;quot; barrels, Likely short-barreled Olympic Arms K3B-FT carbines  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]''|| [[Sam Spruell]] || Owen Lynch || With scope / Episode 2  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicago Code, The|The Chicago Code]]'' || || Chicago PD officers || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary]]''||||NYPD Emergency Services Unit||||2012-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]''|| ||various||fitted with the EOTech 551 Holographic sights, AN/PEQ-2s, vertical foregrips and weaponlights ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||||police tactical unit||&amp;quot;What Loneliness?&amp;quot; (S1E01)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumblebee]]''||||Sector 7 soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''|||| Honolulu Police S.W.A.T. || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[WandaVision]]''|| || S.W.O.R.D. agent ||w/sight; &amp;quot;The Series Finale&amp;quot; (S1E09) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||w/EOTech sights and RIS handguards; &amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Anime Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character(s)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood+]]'' || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| US Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 (2010)]]'' || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||C8-SFW||Various attachments. Under barrel Shotgun||added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;M4A1&amp;quot; ||  || The post-release &amp;quot;Task Force&amp;quot; blueprint is an actual M4A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Tan colored grip and stock; &amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4A1 carbine with a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as the Mk 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS, and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatman]]''||||US Army Guards||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||Tenet operatives||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||government agents||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Ninja]] || Ninja || Painted bright yellow, with red dot sight, laser designator, suppressor, and magazines painted yellow or pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] || [[Bradley Cooper]] || Chief Petty Officer Chris Kyle || With tan paint scheme, LMT rear sight, RIS foregrip, AN/PEQ-2 IR designator or AN/PEQ-15 ATPIAL, suppressor, Crane stock, Surefire Universal weaponlight, and Aimpoint CompM2 red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]] ||  || US Navy SEALs || With LMT rear sights, EOTech red dot sights, suppressors, and AN/PEQ-15 IR designators || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| || US Navy SEAL || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Losers, The (2010)|The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || A SWAT trooper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' ||[[Kiefer Sutherland]]|| Jack Bauer ||Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' ||  || British Soldiers ||&amp;quot;Sleeper&amp;quot;. Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]'' || Doug Rollins || Lead Alien sleeper agent ||&amp;quot;Sleeper&amp;quot;  Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Susan Hargrave (No. 18)&amp;quot; (S3E18) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey||Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||&amp;quot;The Ties That Bind&amp;quot; (S1E09)  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 2|The Rookie]]''||[[Mekia Cox]]||Officer Nyla Harper||&amp;quot;Warriors and Guardians&amp;quot; (S2E04)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || SWAT officer ||&amp;quot;One World, One People&amp;quot; (S1E06) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[Mustafa Shakir]]||Jet Black||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;M4CQBR&amp;quot; ||suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight ||   || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MK.18 Mod 0&amp;quot; || suppressor, foregrip, and an LMT fixed A2 rear sight ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1 CQB-R&amp;quot; || With Crane stock and LMT rear sight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || w/ various accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M4 CQB-R&amp;quot; || Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' ||&amp;quot;M4A4&amp;quot; || With flip-up rear iron sights and free-float RAS handguard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Mk 18 Mod 0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || Owen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || &amp;quot;Lightly salted Tarako&amp;quot; || Coyote camo handguard and stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|right|500px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|right|500px|Daniel Defense MK18 with Magpul MOE stock and Magpul PMAG magazine - 5.56x45mm NATO. Note the DD markings on the receiver; this is Daniel Defense's Mk 18 Mod 1-spec carbine, and is commonly seen as a stand-in for the SOCOM-issue Mk 18 Mod 1 in Hollywood. (Note that this carbine features a Magpul stock and A2-style pistol grip, indicating that is older-spec; current Daniel Defense rifles and carbines feature DD proprietary stocks and pistol grips.)]]&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|right|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
The Mk 18 Mod 1 differs from the earlier Mk 18 Mod 0 (above) in that it utilizes the Daniel Defense RIS II free-floating rail system, often with a low-profile gas block; as with the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]], the Mark 18 Mod 1 was a product of the SOPMOD Block II program. (''NOTE: See the [[M16 rifle series#M4/M4A1 Block II|M4/M4A1 Block II]] entry for more details on SOPMOD Block II and the origins of the RIS II.'') '''For IMFDB's purposes, the usage of the RIS II is the single feature which distinguishes the Mk 18 Mod 1 from the Mk 18 Mod 0.'''&lt;br /&gt;
&lt;br /&gt;
Also note that Daniel Defense offers the DDM4 MK18, a clone of the Mk 18 Mod 1 which is very often seen in Hollywood as a stand-in for the actual SOCOM-issue Mk 18 Mod 1s (which are built on refurbished M16A1 lower receivers). Pictures of two different DD MK18s are included on this page for reference.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Built on XM16E1 lower; Aimpoint CompM2 sight, Crane stock, vertical foregrip, and AN/PEQ-16 MIPIM|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]] || || U.S. special operators || Various accessories || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || Daniel Defense MK18 w/foregrip, weaponlight, suppressor, Magpul MOE stock, Leupold HAMR/Delta point sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Lauren Cohan]]||Alice|| Daniel Defense MK18 rail and fixed front and rear sights, Surefire Mini Scout light (possible), Trijicon MRO Red Dot||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||[[Ronda Rousey]]||Sam|| Daniel Defense MK18; various attachments ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Joel Kinnaman]]||Rick Flag||Magpul CTR stock, Aimpoint T2 red dot, OD Green Geissele MK4 MLOK handguard, PEQ-15 laser system, possibly a Surefire Mini Scout light, Magpul AFG-2 grip, and BCM compensator||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatman]]'' || [[Walton Goggins]] || The Skinny Man || Various accessories || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; |Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 9|Hawaii Five-0 - Season 9]]'' ||[[Meaghan Rath]]||Tani Rey|| Daniel Defense MK18 with Magpul STR stock, Trijicon ACOG TA11 scope, Magpul RVG grip, DBAL D2 laser, panel ris covers,flashlight.||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Jay Hernandez]] || Magnum || &amp;quot;The Day It All Came Together&amp;quot; (S1E20) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL_Team_-_Season_2|SEAL Team]]'' / Season 2 &amp;quot;Episode 19 - Medicate and Isolate&amp;quot; ||[[Tony Curran]]|| Brett Swann || With EoTech 552 sight, KAC suppressor, AN/PEQ-2, VFG and flashlight || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|| || Power Broker's mercenaries ||The Star-Spangled Man&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]] ||  || Daniel Defense MK18 || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]] ||  ||Daniel Defense MK18; Unusable; on loading screen   || 2015 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Wildlands]] || Mk 18 || Year 2 DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || || Initially generic Mk 18 Mod 1; later re-skinned as Daniel Defense MK18 || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||US Marines ||Daniel Defense MK18 w/EOTech sight; &amp;quot;Shape-Shifters&amp;quot; (S1E10) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper receiver. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]] || [[Ying Bai]] || Gangmember ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;50&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior Contracts 2]] || &amp;quot;PR15 HERA&amp;quot;  || Drake Associates Athena Precision Chassis || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
A civilian carbine with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]]'' ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[009-1: The End of the Beginning]]'' ||  || SMA troops ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Martin Donovan]]||Mitchell Carson||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell or High Water]]''||[[Gill Birmingham]]||Ranger Parker||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt 6720 Lightweight Carbine.jpg|thumb|right|500px|Colt LE6720 Lightweight 16 Carbine with 20-round magazine and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Law Enforcement Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine with 20-round magazine, KAC folding front sight &amp;amp; URX handguard, and Matech folding rear sight - 5.56x45mm]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine LE6920MPS-FDE with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston Police and F.B.I. HRT||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Homefront (2013)]] ||  || SWAT officers || with EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[State Affairs (Une affaire d'état)]] || [[Thierry Frémont]] || Michel Fernandez ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale (2006)|Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am A Hero]] ||  || Outlet Mall Survivor || Airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; |Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;450&amp;quot;|Note/ Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order: Special Victims Unit - Season 10|Law &amp;amp; Order: Special Victims Unit]]'' ||  || FBI SWAT || &amp;quot;Hell&amp;quot; (S10E17); With C-More and PentagonLight MD3R || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' ||  || LAPD SWAT officer || &amp;quot;The Debt&amp;quot; (S3E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||  || CIA agents || &amp;quot;Bang and Blame&amp;quot; (S2E03), &amp;quot;Half a World Away&amp;quot; (S2E07);  Magpul MOE handguard, UBR stock, PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010) - Season 1|Nikita]]'' ||[[Rob Stewart]]|| Roan ||&amp;quot;343 Walnut Lane&amp;quot; (S2E06);  Magpul MOE handguard, UBR stock, PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Patrick St. Esprit]]|| Wayne Ramsey || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Derek Webster]]|| Nicholas || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1|Revolution]]'' || [[Graham Rogers]]|| Danny Matheson || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The - Season 4|The Walking Dead]]'' || [[Lauren Cohan]]|| Maggie Greene || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' ||  || FBI HRT teams || &amp;quot;The Breach&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 3|The Blacklist - Season 3]]'' || [[Baz]] || Baz || &amp;quot;Mr. Solomon (No. 32)&amp;quot; (S3E17) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Specialists (Specialisté)]]'' ||  || URNA (Czech SWAT) || &amp;quot;Den zúčtování&amp;quot; (S1E67) || 2017-Present&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' || || CRM soldier || with a Trijicon ACOG scope and vertical grip; &amp;quot;The Tyger and the Lamb&amp;quot; (S1E03) || rowspan=&amp;quot;2&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens||w/Aimpoint CompM2 sight and vertical grip; &amp;quot;Truth or Dare&amp;quot; (S1E07)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[State of Decay]]'' || &amp;quot;AR 15&amp;quot;  ||  ||  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AR 15 Custom&amp;quot; || Magpul stock, pistol grip and tactical grip || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0635) - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine (aka AR-15A2 Sporter II carbine in 9mm, Colt Model R6450) - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
[[File:Colt 9mm SMG suppressed.jpg|thumb|500px|Colt 9mm SMG with silencer - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Ving Rhames]] || Luther Stickwell || With C-More sight and brass catcher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper receivers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Replacement Killers, The|The Replacement Killers]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spawn]]'' || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1996)|Bulletproof]]'' ||  || DEA Agent || With C-More red dot sight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] / &amp;quot;Knock Knock, Who's There&amp;quot; ||  || DEA agent, SRT member ||  || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || &amp;quot;9mm SMG/R0635&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Samurai PDW&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || &amp;quot;Commando 9&amp;quot; || Added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;AR-15 Varmint Rifle&amp;quot; || With Forward Assist, Rail Interface System, RRA Tactical Mount, Magpul AFG || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mk 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman (2007)|Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Lone Survivor]]'' || [[Mark Wahlberg]] || Marcus Luttrell ||  rowspan=&amp;quot;2&amp;quot; | Mk 12 Mod 1 with Harris bipods, AN/PEQ-2 IR designators, Leupold MR/T scopes and suppressors || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Foster]] || Matthew Axelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|| [[Bradley Cooper]] ||Chris Kyle || Mk 12 Mod 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Republic Z (Respublika Z)]]''|| Irina Mikhaylova || Dora || rowspan=&amp;quot;3&amp;quot; |  Mk 12 Mod 1 || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Bessonov]] || Byokke&lt;br /&gt;
|-&lt;br /&gt;
|Dmitriy Baishev || Mettee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Used By&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Elysium]] || || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
[[File:Colt IAR.jpg|thumb|right|500px|Colt IAR with Grippod foregrip, Vltor MOD stock, and Magpul PMag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt IAR''' (Infantry Automatic Rifle) is an automatic rifle derivative of the M16 developed by Colt Defense in response to a Purchase Description for an Infantry Automatic Rifle submitted by the United States Marine Corps to the small arms industry in March 2008. Developmental contracts of the IAR were awarded to Colt Defense, FN Manufacturing Inc. ([[FN SCAR|FN IAR]]) and Heckler &amp;amp; Koch ([[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch IAR]]). Colt Defense developed two models of the IAR to be tested, the IAR6940 and the IAR6940H (as well as an external piston prototype IAR6940P that was not trialled), the latter featuring Knight's Armament Company designed components. The USMC contract was eventually awarded to the Heckler &amp;amp; Koch design, leading to the adoption of the M27 IAR. Colt dropped the IAR6940H model and began attempting to market the IAR6940 commercially as simply the Colt IAR.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad automatic weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  33.5 in. (85.09 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  16 in. (40.64 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]||Colt IAR|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|right|500px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - Present)&lt;br /&gt;
* '''Type:''' Sub Compact Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45 NATO (.223 Rem.)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  10.3”&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Safety&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||Colt SCW ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Three Burials of Melquiades Estrada]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Fire in the Hole&amp;quot; (S1E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
The LUVO Arms LA-15 is a Czech semi-automatic rifle produced by the Prague-based company Luvo Arms. It is structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snowpiercer]]''|| [[Tómas Lemarquis]] || Egg-Head |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''LaFrance Specialties M16K''' is a compact version of the M16 produced by LaFrance Specialties of San Diego, California. It features a 21cm barrel, making its total length just 60cm with its stock collapsed. Developed in the early 1980s, the weapon was intended for military and law enforcement, but found few major buyers. A .45 ACP version known as the M16K-45 was also produced; LaFrance also produces a shortened M14 known as the M14K.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, the M16K features an adjustable gas system with an expansion chamber and second enclosed tube, which also reduces its rate of fire to less than 600 rpm. Due to the significant modification to the handguard, the M16K features a new front sight aperture on its carry handle. Later M16K models have round handguards, standard M16-styled front sight post, and accessory rails.&lt;br /&gt;
&lt;br /&gt;
The creator of the M16K, Tim LaFrance, worked as a film armorer in the 1980s, and a number of M16Ks are seen in some films and TV shows of the period.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== North Eastern Arms NEA-15 ==&lt;br /&gt;
[[File:NEA_15.jpg|thumb|right|400px|North Eastern Arms NEA-15 in the 7.5&amp;quot; PDW configuration - 5.56x45mm.]]&lt;br /&gt;
[[File:NEA-15.jpg|thumb|right|400px|North Eastern Arms NEA-15 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Canadian AR-15 clone produced by Ontario-based manufacturer North Eastern Arms for civilian and Law Enforcement customers. Variants include the 7.5&amp;quot; PDW, 10.5&amp;quot; CQB, 14.5&amp;quot; Carbine and 18&amp;quot; DMR models. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] || [[Eddie Peng]]  ||Fan Xinwu  || PDW model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Violent Night]]'' || [[Stephanie Sy]] ||Jessica &amp;quot;Sugarplum&amp;quot; Prestwood ||rowspan=3|PDW model; w/sight and suppressor || rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Phong Giang]] ||  &amp;quot;Tinsel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Leguizamo]] || Jimmy &amp;quot;Scrooge&amp;quot; Martinez&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K3B&amp;quot; is the generic model description that Olympic Arms gave to its AR-15 carbines. An enormous number of variations of the K3B carbines exist, so the list below is a partial attempt at explaining the different variations, based on era of manufacture:&lt;br /&gt;
&lt;br /&gt;
* K3Bs manufactured from the mid-1980s to the mid-1990s' were typically marked as &amp;quot;CAR AR&amp;quot; on the lower receiver and featured a variety of receiver and barrel styles. Originally, they featured A1-style upper and lower receivers, but by the early-1990s, Olympic Arms standardized A2-style lowers (distinguished by the reinforced area at the receiver extension), and offered customers either A1E1 or A2-style upper receivers. Olympic Arms also offered every AR-15 barrel variation available at the time for these weapons: 16&amp;quot; lightweight (&amp;quot;pencil&amp;quot;) barrels, 16&amp;quot; Government-profile barrels, and 16&amp;quot; heavy barrels (similar, but not identical, to the Colt HBAR carbine barrels). The most distinctive barrel option was an 11.5&amp;quot; version of the heavy barrel which featured a permanently attached 4.5&amp;quot; flash hider designed to mimic the look of the [[XM177]] moderator/flash hider, thereby giving civilian customers an [[XM177]]-style carbine without having to file for an NFA tax stamp. This last variation of the K3B was purchased by multiple Hollywood rental armories (notably Gibbons, Ltd.) and frequently appears in 1990s action films and TV series, such as ''[[The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
* After the passage of the 1994 Federal Assault Weapons Ban in the United States, Olympic Arms largely ceased production of the K3B series for the civilian market - its post-ban &amp;quot;PCR 98&amp;quot; carbines featured similar barrels to the pre-1994 carbines, but also featured fixed stocks and no bayonet lugs or flash hiders, since inclusion of these items violated the &amp;quot;features test&amp;quot; of the ban. However, Olympic Arms did continue to produce K3Bs for the law enforcement market (marked PCR 98, as on the post-ban civilian guns), and even introduced new features - such as a proprietary flattop upper receiver with a Weaver rail (in the days before the Colt flattop with an upper M1913 Picatinny rail became standardized). Some of the early Weaver-rail flattop K3Bs with 11.5&amp;quot; barrels were purchased by Tom Felcan, the largest rental armory in Vancouver, British Columbia, and have appeared in some productions filmed in that area - though since the 2000s, most have had their 11.5&amp;quot; barrels replaced with 14.5&amp;quot; M4-profile barrels.&lt;br /&gt;
&lt;br /&gt;
* When the AWB expired in 2004, Olympic Arms resumed production of the K3B series for the civilian market, and also introduced a host of new feature options on these carbines in order to keep pace with trends in the AR-15 world at the time. Due to the influence of the U.S. military's [[M4]] Carbine weapon system, Olympic Arms introduced &amp;quot;M4gery&amp;quot; style carbines which featured flattop M1913 Picatinny uppers and 16&amp;quot; M4-profile barrels, though A2-style uppers and standard Government profile barrels were also still offered as options. Some K3B models also featured lower-profile gas blocks, and most featured a &amp;quot;waffle-style&amp;quot; stock, copied from the design of the Colt &amp;quot;LE&amp;quot; stock that had been introduced for the M4 in 2001. The post-2004 carbines also tend to be marked &amp;quot;M.F.R.&amp;quot; on the lower receiver, just like the longer-barreled K4B and other rifles in the product line.&lt;br /&gt;
&lt;br /&gt;
[[File:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO. This is a post-2004 carbine featuring an A2-style receiver and 16&amp;quot; Government-profile carbine barrel.]]&lt;br /&gt;
[[File:K3BM4-FT.jpg|thumb|right|400px|Olympic Arms K3BM4-FT - 5.56x45mm NATO. This is a post-2004 &amp;quot;M4gery&amp;quot; version of the K3B, featuring a flattop upper receiver and 16&amp;quot; M4-profile barrel.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' || [[Steven Seagal]] ||Ruslan Drachev  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;230&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || &amp;quot;Olympic Arms M4&amp;quot; || || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;K4B&amp;quot; is the generic model description that Olympic Arms gave to its 20&amp;quot; M16 clone rifles. As with the K3Bs (described above), the specifications for the weapon changed over time. K4Bs manufactured from the late-1980s through the mid-1990s' were typically marked &amp;quot;M.F.R.&amp;quot; on the lower receiver and featured 20&amp;quot; Government or HBAR-profile barrels, either A1E1 or A2-style upper receivers, and either A1 or A2-style lower receivers (the latter distinguished by the reinforced area at the receiver extension). In some cases, the weapons were also sold with Olympic Arms' proprietary &amp;quot;Stowaway&amp;quot; pistol grip, though this was not a standard feature. After the passage of the 1994 Federal Assault Weapons Ban in the United States, the &amp;quot;banned&amp;quot; configuration of the K4B was re-marked as &amp;quot;PCR 98&amp;quot; on the left side of the lower receiver, with &amp;quot;Export &amp;amp; Law Enforcement Only&amp;quot; on the right side, indicating that it could only be sold to law enforcement; the civilian versions of the PCR 98 lacked the bayonet lug and flash hider. When the AWB expired in 2004, Olympic Arms resumed production of the K4B for the civilian market in more-or-less the pre-ban configuration, though A2 upper and lower receivers were fully standardized (the A1E1 upper would be available only on the budget &amp;quot;Plinker Plus&amp;quot; configuration), and flattop receivers were also advertised as an option. The &amp;quot;no-ban&amp;quot; configurations, like the pre-1994 rifles, were also marked as &amp;quot;M.F.R.&amp;quot; on the lower receiver.&lt;br /&gt;
&lt;br /&gt;
For IMFDB reference: The most common K4B configuration seen in movies is the version which closely resembles the [[Colt Model 715|Colt 715/Canada C7 Rifle]]; these weapons were purchased and converted to blank-fire by Felcan Enterprises, the largest rental armory in Vancouver, British Columbia, and frequently appear in productions filmed in that area - they are often recognizable by their &amp;quot;Stowaway&amp;quot; pistol grips. Gibbons, Ltd. in Los Angeles also purchased K4B rifles that are nearly identical to the [[M16A2]] and often used as stand-ins for the former U.S. service rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:OlympicArmsK4B.jpg|thumb|right|400px|Olympic Arms 'K4B' AR-15 with A2 Handguards, heavy barrel and the Olympic Arms stowaway pistol grip - 5.56x45mm. Aside from pistol grip, this weapon is nearly identical to the [[Colt Model 715|Colt 715/Canada C7 Rifle]]. Rifles of this type have appeared in several Canadian productions, including ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Dark Angel (TV Series)|Dark Angel]]'', among others.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shang-Chi and the Legend of the Ten Rings]]'' ||  || Ten Rings undercover agent ||w/ACOG and bipod || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]'' ||  || Military personnel || Heavy barrel, stand-ins for [[M16A2]], S1 - S5 || 1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]'' ||  || SWAT sharpshooter || Heavy barrel, fitted with custom buttstock and scope / &amp;quot;Duane Barry&amp;quot; (S2E05) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' ||  || FBI tactical agents, Militia gunmen || Heavy barrels, fitted with A1 handguards to pass for [[M16A1]]s / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Millennium]]'' ||[[Eric Keenleyside]]|| Gary King||  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viper (TV Series)|Viper]]'' |||| rogue U.S. Army intelligence officers||w/[[Cobray CM203]]  || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dark Angel (TV Series)|Dark Angel]]'' |||| Soldiers||  || rowspan=2|2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[William Gregory Lee]] || Zack || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Linda Hamilton]] || Sarah Connor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace|||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With Beta-C magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]] || [[Amanda Tapping]]  ||Major Samantha Carter || [[Stargate SG-1 - Season 7#&amp;quot;Carter Special&amp;quot; Micro 16 Carbine|&amp;quot;Carter Special&amp;quot;]] || 2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;220&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|As&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4 CQB&amp;quot; ||LMT SOPMOD stock and a set of A2 style iron sights||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== CQ / Model 311 ==&lt;br /&gt;
[[File:CQ311.jpg|thumb|right|500px|CQ / Model 311 (Norinco-branded) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CQ-B.jpg|thumb|right|500px|CQ-B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Norinco CSLM11.jpg|thumb|right|500px|CS/LM11 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CQ''' rifle is a Chinese copy of the M16A1. The rifle was produced by Factory 216, a.k.a. Changqing Machinery (now known as Huaqing Machinery; Changqing is also the origin of the CQ name), and first began production in 1983. The rifle is made in both select-fire and semi-auto-only versions. Norinco exports both versions of the rifle under the name '''Model 311'''.&lt;br /&gt;
&lt;br /&gt;
The CQ / Norinco Model 311 can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
&lt;br /&gt;
Variants of the CQ include:&lt;br /&gt;
&lt;br /&gt;
* '''CQ''': M16A1 clone&lt;br /&gt;
* '''CQ-A''': M4 clone (see below); allegedly also uses the name '''CS/LR2'''&lt;br /&gt;
* '''CQ-B''': M16A4 clone; lacks most of the identifiable features of Chinese M16 rifles and thus is almost indistinguishable from the M16A4&lt;br /&gt;
* '''CQ-C''': Colt Model 750 LMG clone; also observed under the name '''CS/LM11'''&lt;br /&gt;
* '''CQ-D''': CQ variant with railed handguard&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]]'' ||[[Scott Adkins]]  ||&amp;quot;Tom Cat&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || || Seen in piles of weapons || 2005&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Buffalo Soldiers]]'' || various || US Army soldiers || Stand-in for [[M16A2]] || 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title/Episode&lt;br /&gt;
! width=&amp;quot;225&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]] || Kakuton || with drum magazine ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CQ-A ==&lt;br /&gt;
[[File:Norinco cq-m4.jpg|thumb|right|500px|CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The CQ-A is a variant of the CQ rifle, and is a Chinese copy of the M4 Carbine, also known as &amp;quot;CQ-M4 Carbine&amp;quot;. CQ-A carbines have been seen used by the Chongqing SWAT and Snow Leopard assault team special forces.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Warriors]] ||  || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas=&lt;br /&gt;
==MGC M16==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|MGC M16]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|MGC M16 closeup.  This clearly shows how the fake forward assist is actually a connector with an allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|MGC CAR-15]]&lt;br /&gt;
&lt;br /&gt;
Before the advent of inexpensive Airsoft guns, there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the US Army had access to hard rubber training M16 replicas (nicknamed the &amp;quot;rubber duck&amp;quot;), it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Metal replica guns that were commercially available were thus used for these non-firing purposes.&lt;br /&gt;
&lt;br /&gt;
Model Gun Corporation (MGC) of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s, and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). Early model MGC M16 replicas can be distinguished from the real M16 by the fake forward assist on these models, which are actually bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.&lt;br /&gt;
&lt;br /&gt;
There is also the '''MGC XM177 Commando''' carbine variant, listed in the catalog&amp;lt;!--Which catalog?--&amp;gt; as the '''CAR-15'''. This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal and not plastic, and it did not telescope unlike the real weapons.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.&lt;br /&gt;
&lt;br /&gt;
MGC replicas are likely the most used M16 replica in film and television productions.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Israeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' ||[[Todd Allen]] || Frank Rhodes|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || American MP || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Widow (2021)|Black Widow]]''||  || Drake guards || shot from ''[[Moonraker]]'' ||  2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || 1987-1990 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) ||  1986-1988 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra Kai]]''|||| US Troops |||| 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[File:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP-15 - .22 LR. The AP-15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider. The AP-74 has a three prong flash hider.]]&lt;br /&gt;
[[File:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP-74 - .22 LR. Note the sharply angled three prong flash hider and the forward assist, which differentiates it from the AP-15.]]&lt;br /&gt;
Made in Italy and imported into the US by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22 LR guns imported into the US with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cassandra Crossing, The|The Cassandra Crossing]] ||  || US Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter Washington||rowspan=2| AP-74 || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott H. Reiniger]] || Roger DeMarco&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || AP-74 with wooden furniture || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout; AP-74 and subcompact AP-74/I || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]] ||  || || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || A Cleaner || Subcompact model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[File:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
[[File:M1600 Collapsible.jpg|thumb|right|500px|Armscor M16 22 with collapsible stock and full wrap-around handguard - .22 LR]]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1600&amp;quot; || || rowspan=&amp;quot;2&amp;quot; |  || rowspan = &amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M1600A3000&amp;quot; || Collapsible wire stock, top rail, shortened barrel, railed handguard, select-fire&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crosman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|none|Crosman M4-177 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman M4-177''' is a pump action air rifle built in the general form of an M4 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crosman Air 17==&lt;br /&gt;
[[File:Crosman Air 17.jpg|thumb|right|500px|Crosman Air 17 - .177 pellets/BBs]]&lt;br /&gt;
The '''Crosman Air 17''' is a pump action air rifle built in the general form of an M16 rifle. It is most easily distinguished from a genuine M16 by the pump tube under the barrel, rounded rear receiver and blockish magazine well. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed BB magazine (which is topped up from an integral hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; once each time by pulling down on the handguard. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  || Rehab officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || 1986 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unidentified AR-15 Variant=&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitcher, The (2007)|The Hitcher]]'' ||[[Sean Bean]] ||John Ryder || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || ||w/ rounded handguard, ACOG scope and HK E1 stock; is seen next the dead Marine in &amp;quot;Shape-Shifters&amp;quot; (S1E10)|| 2019&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[Bushmaster Firearms International]] - A list of all firearms manufactured by Bushmaster.&lt;br /&gt;
&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt Manufacturing Company.&lt;br /&gt;
&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* [[Remington Arms]] - A list of all firearms manufactured by Remington Arms.&lt;br /&gt;
&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:AR Derivatives|AR Derivatives]]&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Jeeperdy</name></author>
	</entry>
</feed>