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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1584194</id>
		<title>Hunt: Showdown</title>
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		<updated>2023-06-14T18:39:04Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Molotov Cocktail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Hunt: Showdown''&lt;br /&gt;
|picture = Huntshowdown.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= &lt;br /&gt;
|date= 2018&lt;br /&gt;
|developer=Crytek&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 4&lt;br /&gt;
|publisher= Crytek&lt;br /&gt;
|genre=First-person shooter, Survival horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt: Showdown''''' is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to ''Darksiders''—a video game series developed by their predecessor, Vigil Games—under the title ''Hunt: Horrors of the Gilded Age''. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title ''Hunt: Showdown'', was re-announced in May 2017. ''Hunt: Showdown'' was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.&lt;br /&gt;
&lt;br /&gt;
The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Set in the late 19th century, ''Hunt: Showdown'' takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like &amp;quot;Grunts&amp;quot;, but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful &amp;quot;boss&amp;quot; creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss. &lt;br /&gt;
&lt;br /&gt;
Once a boss is killed, they must be &amp;quot;banished&amp;quot;, a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves. &lt;br /&gt;
&lt;br /&gt;
Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:&lt;br /&gt;
&lt;br /&gt;
*Compact, which represents most pistol-sized cartridges. &lt;br /&gt;
*Medium, representing larger rifle-type rounds.&lt;br /&gt;
*Large, which comprise full-sized rifle rounds.&lt;br /&gt;
*Shells, which are shotgun shells.&lt;br /&gt;
*Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.  &lt;br /&gt;
&lt;br /&gt;
The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a &amp;quot;large&amp;quot; weapon into a &amp;quot;medium&amp;quot; slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Open Top==&lt;br /&gt;
The [[Colt_1871-72_Open_Top|Colt Open Top]] revolver appears as the &amp;quot;Caldwell Conversion Pistol&amp;quot;, with an octagonal barrel reminiscent of the earlier [[Colt 1851 Navy]]. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common &amp;quot;Compact&amp;quot; ammunition. In the &amp;quot;Book of Weapons&amp;quot;, an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the ''Hunt: Showdown'' universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers. &lt;br /&gt;
&lt;br /&gt;
There are three variants of the gun in-game, including the standard model and the &amp;quot;Chain Pistol&amp;quot; which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The &amp;quot;Chain Pistol Pair&amp;quot; allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.&lt;br /&gt;
[[Image:Colt 1871-72 Open Top.jpg|thumb|none|350px|Colt 1872 Open Top - .44 RF]]&lt;br /&gt;
[[File:HuntCaldwell.jpg|thumb|none|600px|The &amp;quot;Caldwell Conversion&amp;quot; as seen in the store. Note the Colt 1851-influenced barrel.]] &lt;br /&gt;
[[File:HuntCaldwell1.jpg|thumb|none|600px|A hunter wanders down a road with his &amp;quot;Caldwell Conversion&amp;quot;.]]&lt;br /&gt;
[[File:HuntCaldwellReady.jpg|thumb|none|600px|Pointing the revolver down the road, wary of any potential threats.]]&lt;br /&gt;
[[File:HuntCaldwellAim.jpg|thumb|none|600px|The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.]]&lt;br /&gt;
[[File:HuntCaldwellReload.jpg|thumb|none|600px|Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.]]&lt;br /&gt;
[[File:HuntCaldwellChain.jpg|thumb|none|600px|The &amp;quot;Chain Pistol&amp;quot; as seen in the store. Reloading that ponderous chain is much the same as the standard revolver- the hunter manually advances the chain and &amp;quot;ejects&amp;quot; (gestures around the ejector) spent casings and inserts new ones.]] &lt;br /&gt;
[[Image:HuntShowdownChainPistol.jpg|thumb|none|600px|A hunter holds the &amp;quot;Chain Pistol&amp;quot; on an Armored enemy before showing it how 17 rounds of .44 RF feels.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Walker Cartridge Conversion==&lt;br /&gt;
The other variant of the &amp;quot;Caldwell Conversion Pistol&amp;quot; is quite a bit more interesting. The &amp;quot;Caldwell Conversion Uppercut&amp;quot; is a version with an elongated cylinder that allows the pistol to use &amp;quot;Long&amp;quot; rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the [[Colt Walker]].&lt;br /&gt;
[[Image:ColtWalkerConversion.jpg|thumb|none|350px|Colt Walker Conversion - .45 Colt]]&lt;br /&gt;
[[File:HuntWalkerStore.jpg|thumb|none|600px|A chunky &amp;quot;Uppercut&amp;quot; in the store.]]&lt;br /&gt;
[[File:HuntWalkerHold.jpg|thumb|none|600px|A hunter wields his &amp;quot;Uppercut&amp;quot; while sneaking up on some feasting &amp;quot;Grunts&amp;quot;.]]&lt;br /&gt;
[[File:HuntWalkerAim.jpg|thumb|none|600px|The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.]]&lt;br /&gt;
[[File:HuntWalkerReload.jpg|thumb|none|600px|Reloading the Walker. As with the Open Top, the ejector rod is never used. The hunter notably gives the &amp;quot;Uppercut&amp;quot; a rather vigorous shake when ejecting cartridges, however.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
An update added the [[Colt Single Action Army]] to ''H:S'''s arsenal, going by the name &amp;quot;Caldwell Pax&amp;quot; (&amp;quot;Pax&amp;quot; being Latin for &amp;quot;Peace&amp;quot;, an allusion to the SAA's nickname of &amp;quot;Peacemaker&amp;quot;) and unlocked at Rank 18. In the &amp;quot;Book of Weapons&amp;quot;, the Pax is mentioned as sometimes being referred to as the &amp;quot;Single Action Army&amp;quot;. A decent all-rounder, the SAA holds 6 rounds of &amp;quot;Medium&amp;quot; ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted [[Colt Walker]] &amp;quot;Uppercut&amp;quot;. As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.&lt;br /&gt;
&lt;br /&gt;
The SAA has one variant to its name, the &amp;quot;Claw&amp;quot;; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army w/5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:HuntPaxMenu.jpg|thumb|none|600px|The model of the &amp;quot;Caldwell Pax&amp;quot;. In a nice little bit of detail, the revolvers of ''Hunt: Showdown'' have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.]]&lt;br /&gt;
[[File:HuntSAANew.jpg|thumb|none|600px|While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.]]&lt;br /&gt;
[[File:HuntSAAReady.jpg|thumb|none|600px|The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw. ]]&lt;br /&gt;
[[File:HuntSAASights.jpg|thumb|none|600px|Aiming the &amp;quot;Pax&amp;quot; reveals that it has a fairly wide sight notch.]]&lt;br /&gt;
[[File:HuntSAAReload.jpg|thumb|none|600px|Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.]]&lt;br /&gt;
[[Image:HuntShowdownPaxClaw.jpg|thumb|none|600px|A hunter stumbles upon the &amp;quot;Claw&amp;quot; version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1892==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy|Colt Model 1892]] was added in Update 1.8.1 as the &amp;quot;Caldwell 92 New Army&amp;quot;, making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and currently has no variants.   &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy/Colt M1892 - .38 Long Colt]]&lt;br /&gt;
[[File:HuntM1892Store.jpg|thumb|none|600px|The M1892 in the store. One can only hope that your hunter doesn't run into the same problems with .38 caliber as US soldiers in the Philippines did, as the [[M1911]] is still about 17 years away.]]&lt;br /&gt;
[[File:HuntM1892-1.jpg|thumb|none|600px|A hunter gets on the double-action life.]]&lt;br /&gt;
[[File:HuntM1892Aim.jpg|thumb|none|600px|Aiming- it's a 19th century revolver, so we're pretty sure you know what kind of sights to expect by now.]]&lt;br /&gt;
[[File:HuntM1892Partial.jpg|thumb|none|600px|When performing a tactical reload, the cylinder is swung out and any spent cartridges are manually removed and replaced, similar to what happens on the Schofield revolver.]]&lt;br /&gt;
[[File:HuntM1892Empty.jpg|thumb|none|600px|If you're completely out though, the ejector rod is used. No speedloaders in the bayou, however (which is period-accurate, as speedloaders were not widespread until the 1970s).]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Russian [[Nagant M1895]] appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with &amp;quot;Compact&amp;quot; rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO &amp;quot;Officer's Model&amp;quot; and four variants for each.&lt;br /&gt;
&lt;br /&gt;
For the normal Nagant, there is the stock version alongside the &amp;quot;Precision&amp;quot; model. This version is a Nagant fitted with a shoulder stock similar to the [[Colt Army Special]] revolver. There is also the &amp;quot;Deadeye&amp;quot; which fits the Precision version with a small mid-range scope. And fittingly, there is a &amp;quot;Suppressed&amp;quot; model, fitted with a homemade suppressor on the end of the barrel.&lt;br /&gt;
&lt;br /&gt;
The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the &amp;quot;Brawler&amp;quot; which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the &amp;quot;M1895 Carbine&amp;quot; which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the &amp;quot;Precision&amp;quot; revolver. And if that wasn't enough, there's also an &amp;quot;Officer's Carbine Deadeye&amp;quot; as a confusing albeit potent short to mid-range sniper rifle.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:Colt-stocked.jpg|thumb|none|350px|Colt New Service with stock - .45 ACP]]&lt;br /&gt;
[[File:HuntNagantStore.jpg|thumb|none|600px|Your basic Nagant M1895 revolver. The trusty sidearm of beginner hunters everywhere. The markings bear &amp;quot;Em. &amp;amp; L. Nagant&amp;quot;, referencing the Nagant M1895's creators, brothers Émile and Léon Nagant.]]&lt;br /&gt;
[[File:HuntNagantSilencer.jpg|thumb|none|600px|As any good IMFDB browser would know, the Nagant 1895 is one of the few revolvers ever made that can accept a suppressor. The suppressor here, though, looks more like a car muffler than a firearm silencer. Note the homemade front sight to compensate for the increased bulk.]]&lt;br /&gt;
[[File:HuntNagantPrecision.jpg|thumb|none|600px|The &amp;quot;Nagant Precision&amp;quot; fitted with the New Service stock.]]&lt;br /&gt;
[[File:HuntNagantOfficer.jpg|thumb|none|600px|The &amp;quot;Officer&amp;quot; variant is much the same cosmetically, save for the off-white grip.]]&lt;br /&gt;
[[File:HuntBrawler.jpg|thumb|none|600px|The Officer's &amp;quot;Brawler&amp;quot; variant, however, is a different story. It's like an [[Apache Pepperbox Revolver]], except somewhat more practical.]]&lt;br /&gt;
[[Image:Nagant 1895 carbine.jpg|thumb|none|400px|Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.]]&lt;br /&gt;
[[File:HuntOFficerCarbine.jpg|thumb|none|600px|A Pistol-Caliber Carbine, 1890s style.]]&lt;br /&gt;
[[File:HuntNagantHold.jpg|thumb|none|600px|A hunter holds his new-fangled Russian Nagant M1895 revolver.]]&lt;br /&gt;
[[File:HuntNagantAim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Nagant M1895&amp;quot;, mildly better than the Colt Open Top, but not by much.]]&lt;br /&gt;
[[File:HuntNagantReload.jpg|thumb|none|600px|Reloading the &amp;quot;Nagant M1895&amp;quot;. Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though. Interestingly, the entry for the Nagant in the Book of Weapons describes the 7.62x38R rounds as &amp;quot;strange bullets, tucked up inside like they were afraid to come out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Pepperbox==&lt;br /&gt;
The [[Sharps Pepperbox]] appears as the &amp;quot;Quad Derringer&amp;quot;, unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own &amp;quot;Derringer&amp;quot; ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.   &lt;br /&gt;
[[Image:Sharps_Model_1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:HuntPepperboxStore.jpg|thumb|none|600px|The original concealed carry.]]&lt;br /&gt;
[[File:HuntDerringer.jpg|thumb|none|600px|A hunter enjoys a scenic bayou view with his Quad Derringer.]]&lt;br /&gt;
[[File:HuntDerringerReady.jpg|thumb|none|600px|Readying the &amp;quot;Quad Derringer&amp;quot;, wary of angry water demons that will eat his shoes.]]&lt;br /&gt;
[[File:HuntDerringerSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Quad Derringer&amp;quot;, incredibly tiny but given its intended role, make sense.]]&lt;br /&gt;
[[File:HuntDerringerReload.jpg|thumb|none|600px|Reloading the &amp;quot;Quad Derringer&amp;quot;, the barrels are moved forward and topped off two at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield Model 3]] was added in Update 1.6.2 as a Rank 1 unlock under the name &amp;quot;Scottfield Model 3&amp;quot;, now joining the Nagant M1895 as the player's first handgun upon arriving in ''Hunt''. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier &amp;quot;Pax&amp;quot; pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go. &lt;br /&gt;
&lt;br /&gt;
Update 1.7.2 added three variants of the Schofield: the &amp;quot;Scottfield Model 3 Spitfire&amp;quot;, which has a shortened barrel and trigger guard spur often seen on the [[Smith &amp;amp; Wesson No. 3 Russian Model]]. This variant features a higher rate of fire, at the cost of worse accuracy. The &amp;quot;Scottfield Model 3 Precision&amp;quot;, which fits the Schofield with the ''very'' rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the &amp;quot;Scottfield Model 3 Swift&amp;quot;, which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:12221242 1.jpg|thumb|none|450px|One of approximately 250 New Model No. 3 revolvers made for the Australian Colonial Police - .44 Russian]]&lt;br /&gt;
[[File:HuntSchofield.jpg|thumb|none|600px|The Schofield in the store.]]&lt;br /&gt;
[[File:HuntSpitfire.jpg|thumb|none|600px|The &amp;quot;Spitfire&amp;quot; variant. The barrel length on this variant appears to be between the lengths of the 5&amp;quot; barreled &amp;quot;Wells Fargo&amp;quot; variant and 3.5&amp;quot; barrel version.]]&lt;br /&gt;
[[File:HuntSchofieldPrecision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant with its very rare shoulder stock. A hunter with one of these should keep it around as a retirement fund.]]&lt;br /&gt;
[[File:HuntSchofield1.jpg|thumb|none|600px|A hunter approaches his target with the ''other'' iconic revolver of the American West at the ready.]]&lt;br /&gt;
[[File:HuntSchofield Aim.jpg|thumb|none|600px|The hunter aims the Schofield, hopefully not to [[Assassination_of_Jesse_James_by_the_Coward_Robert_Ford,_The#Smith_.26_Wesson_New_Model_No.3|shoot Jesse James in the back]].]]&lt;br /&gt;
[[File:HuntSchofieldReload.jpg|thumb|none|600px|When performing a tactical reload, the hunter will put the pistol into half-cock and gently open the revolver without ejecting all the cartridges. They will then proceed to remove any fired rounds one-by-one and replace them manually.]]&lt;br /&gt;
[[File:HuntSchofieldEject.jpg|thumb|none|600px|Upon emptying the revolver, the hunter will fully break open the Schofield, sending up a satisfying rain of brass. No moon clips or speedloaders for you, however, so all six rounds are loaded manually... unless of course, you invest in the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The German [[Mauser C96]] appears as the &amp;quot;Dolch 96&amp;quot;, unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned &amp;quot;Bornheim&amp;quot; that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using &amp;quot;Special&amp;quot; ammo instead of the more plentiful &amp;quot;Compact&amp;quot;. There's only one variant of the gun, fittingly the &amp;quot;Dolch 96 Precision&amp;quot; that fits the gun with the shoulder stock.&lt;br /&gt;
[[Image:M712.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:HuntC96Store.jpg|thumb|none|600px|The C96 in the store. The markings are much the same as the ones found on a real C96, except with Mauser being swapped out for fictional manufacturer &amp;quot;Dolch&amp;quot;.]]&lt;br /&gt;
[[File:HuntC96Percision.jpg|thumb|none|600px|With the &amp;quot;Precision&amp;quot; variant, one may be able to make better use of the C96's rather optimistic 1,000 meter sight calibration setting.]]&lt;br /&gt;
[[File:HuntC96 1.jpg|thumb|none|600px|A hunter takes her brand new Dolch out for a test run.]]&lt;br /&gt;
[[File:HuntC96Aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Dolch 96&amp;quot;, big and roomy, good for close or in this case, medium range shooting.]]&lt;br /&gt;
[[File:HuntC96Reload1.jpg|thumb|none|600px|After expending 10 (probably very expensive) 7.62x25mm rounds, the hunter uses a stripper clip to re-up.]]&lt;br /&gt;
[[File:HuntC96Reload2.jpg|thumb|none|600px|Reloading the &amp;quot;Dolch 96&amp;quot; with individual rounds. As with ''[[Battlefield 1]]'', the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann 1896==&lt;br /&gt;
The [[Bergmann 1896]] was added to the game in Update 5.0 as the &amp;quot;Bornheim No. 3&amp;quot;, unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The &amp;quot;Extended&amp;quot; fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a &amp;quot;Match&amp;quot; version with an elongated barrel and wire stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that the weapon is one of the few weapons capable of being affected by the &amp;quot;Bulletgrubber&amp;quot; trait, which recovers rounds ejected (when opening the action) in partial reloads.&lt;br /&gt;
[[File:Bergmann.jpg|thumb|none|350px|Bergmann 1896 - 6.5x22mm Bergmann]]&lt;br /&gt;
[[File:HuntBergmannStore.jpg|thumb|none|600px|The Bergmann 1896. Usually a hunter's first foray into the realm of self-loading pistols.]]&lt;br /&gt;
[[File:HuntBergmannExtended.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant with its DIY extended mag. The trade-off here is that the weapon can no longer load with a clip and must be loaded round-by-round.]]&lt;br /&gt;
[[File:HuntBergmannMatch.jpg|thumb|none|600px|The &amp;quot;Match&amp;quot; variant, ready for some long-ish range shooting.]]&lt;br /&gt;
[[Image:HuntShowdownBergmann.jpg|thumb|none|600px|A hunter strikes it lucky by finding a &amp;quot;Bornheim&amp;quot; pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.]]&lt;br /&gt;
[[Image:HuntShowdownBergmanAim.jpg|thumb|none|600px|And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload.jpg|thumb|none|600px|After dealing with an &amp;quot;Immolator&amp;quot; with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload2.jpg|thumb|none|600px|Before inserting a fresh 5 round clip, closing the hatch and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III*==&lt;br /&gt;
The &amp;quot;Flare Pistol&amp;quot; in-game appears as a [[Webley &amp;amp; Scott No. 1 Mk. III*]], albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a &amp;quot;tool&amp;quot; than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting ''H:S''''s very dark maps. It can also be used to set flammable objects (or enemies) on fire, which allows for flammable creativity.&lt;br /&gt;
[[File:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* - 1&amp;quot; flare]]&lt;br /&gt;
[[File:HuntSignalGun.jpg|thumb|none|600px|The Flare Gun as seen in the store; note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the &amp;quot;Wesley and Schrott&amp;quot; stamp on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;LeMat Mark 2 Revolver&amp;quot; is a fictitious cartridge conversion of the [[LeMat 1861]]; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the &amp;quot;Compact&amp;quot; variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.&lt;br /&gt;
&lt;br /&gt;
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual &amp;quot;balance reasons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 2.jpeg|thumb|none|600px|The model of the LeMat.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 3.jpeg|thumb|none|600px|A view of both barrels, as well as the loading lever.]]&lt;br /&gt;
[[File:HuntLeMat1.jpg|thumb|none|600px|A hunter with a &amp;quot;new-to-me&amp;quot; LeMat.]]&lt;br /&gt;
[[File:HuntLematSights.jpg|thumb|none|600px|Aiming down the sights, done through the use of the hammer itself and the front post.]]&lt;br /&gt;
[[File:HuntLeMatReload.jpg|thumb|none|600px|Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.]]&lt;br /&gt;
[[File:HuntLeMatShotgun.jpg|thumb|none|600px|Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.]]&lt;br /&gt;
[[File:HuntLeMatShotgunReload.jpg|thumb|none|600px|Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears as the &amp;quot;Winfield M1873&amp;quot;, albeit in two forms. A version with a 7-shot magazine tube appears as the &amp;quot;Winfield M1873C&amp;quot;, which is unlocked at Rank 1, while the &amp;quot;M1873&amp;quot; model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the &amp;quot;Book of Weapons&amp;quot;, the &amp;quot;Winfield M1873&amp;quot; was known to Confederate soldiers during the American Civil War as &amp;quot;that damned Yankee rifle that they load on Sunday and fire all week&amp;quot;- an adage which was actually used to describe the earlier [[Henry 1860]], not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;M1873C&amp;quot;, there is the &amp;quot;M1873 Silencer&amp;quot; which fits the rifle with a large rectangular home-made suppressor. Then there's the &amp;quot;M1873C Marksman&amp;quot;, fitting the rifle with a scope. If that rifle isn't small enough, then there's the &amp;quot;M1873 Vandal&amp;quot; which cuts the rifle down to a Mare's Leg length, allowing it to fit in a &amp;quot;Medium&amp;quot; weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the &amp;quot;Vandal&amp;quot;, the &amp;quot;Vandal Deadeye&amp;quot; fitted with a short scope and the &amp;quot;Vandal Striker&amp;quot; fitted with a short bayonet to increase its melee damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M1873&amp;quot; is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the &amp;quot;M1873 Aperture&amp;quot; which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the &amp;quot;M1873 Talon&amp;quot; which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The &amp;quot;M1873 Swift&amp;quot; takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the &amp;quot;M1873 Musket Bayonet&amp;quot;, taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:1873shortmag.jpg|thumb|none|450px|Winchester Model 1873 with short tube magazine - .44-40 WCF]]&lt;br /&gt;
[[File:WinchesterM1873Musket.jpg|thumb|none|450px|Winchester Model 1873 Musket with socket bayonet - .44-40 WCF]]&lt;br /&gt;
[[File:HuntM1873Full.jpg|thumb|none|600px|The basic, full-length Model 1873.]]&lt;br /&gt;
[[File:HuntM1873Compact.jpg|thumb|none|600px|The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.]]&lt;br /&gt;
[[File:HuntM1873Musket.jpg|thumb|none|600px|A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term &amp;quot;Musket&amp;quot; was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.]]&lt;br /&gt;
[[File:HuntM1873Silenced.jpg|thumb|none|600px|A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.]]&lt;br /&gt;
[[File:HuntMaresLeg.jpg|thumb|none|600px|A compact Model 1873 &amp;quot;Mare's Leg&amp;quot;, for all your compact cowboy needs.]]&lt;br /&gt;
[[File:HuntM1873New.jpg|thumb|none|600px|A hunter wanders the woods with his trusty M1873.]]&lt;br /&gt;
[[File:HuntM1873Sights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Winfield M1873&amp;quot;, a skinny front post and a wide rear notch.]]&lt;br /&gt;
[[File:HuntM1873Reloading.jpg|thumb|none|600px|Reloading the &amp;quot;Winfield M1873&amp;quot;, an animation shared between it and the later Vetterli.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
Added in Update 1.5, the [[Winchester Model 1876]] appears as the &amp;quot;Winfield M1876 Centennial&amp;quot; (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. It currently has one variant- a long scope equipped &amp;quot;Sniper&amp;quot; variant.&lt;br /&gt;
[[File:Centennial.jpg|thumb|none|450px|Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF]]&lt;br /&gt;
[[File:Hunt M1876Right.jpg|thumb|none|600px|A Model 1876, covered in fresh mud.]]&lt;br /&gt;
[[File:HuntM1876Hold.jpg|thumb|none|600px|Marshall Phoebe Brewer goes for a stroll through the bayou with Model 1876 in hand.]]&lt;br /&gt;
[[File:HuntM1876Aim.jpg|thumb|none|600px|Aiming the Model 1876 reveals a sight picture not too different from its less beefy cousin, the Model 1873.]]&lt;br /&gt;
[[File:HuntM1876Reload.jpg|thumb|none|600px|Loading also reuses the Model 1873's animation, minus the addition of the much larger cartridge, which appears to correctly be a .45-60 round.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] appears as the &amp;quot;Sparks LRR&amp;quot; (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the &amp;quot;Sparks LRR&amp;quot; serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the &amp;quot;Sparks LRR Sniper&amp;quot; which fits a scope, and the &amp;quot;Sparks LRR Silencer&amp;quot; which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms &amp;amp; Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.&lt;br /&gt;
&lt;br /&gt;
Released with the &amp;quot;Serpents Moon&amp;quot; update, the &amp;quot;Sparks Pistol&amp;quot; was added as another variant, albeit one whose name makes it stand out from the rest of the versions on offer. A standard Sparks rifle sawn down to a pistol length, it sacrifices much of its range and sight options for a close range 1-2 shot blast on any hunters unfortunate to run into you.&lt;br /&gt;
[[Image:Sharps_1874_Buffalo.jpg|thumb|none|450px|Sharps 1874 - .45-70]]&lt;br /&gt;
[[File:HuntSharpsStore.jpg|thumb|none|601px|The basic Sharps in the store.]]&lt;br /&gt;
[[File:HuntSharpsSilencer.jpg|thumb|none|601px|The suppressor-equipped variant also apparently cuts down the barrel quite a bit. The suppressor model here is the same one used on the Winchester Model 1873's suppressed variant, and also features a raised ladder sight at the rear.]]&lt;br /&gt;
[[File:HuntSharpsSniper.jpg|thumb|none|601px|A &amp;quot;Sniper&amp;quot; variant, the king of long-ranged bayou combat. The scope used here appears to be based on the Civil War-era William Malcolm telescopic rifle scope. Its model is used on several other rifles with &amp;quot;Sniper&amp;quot; variants.]]&lt;br /&gt;
[[Image:HuntSharps1.jpg|thumb|none|601px|A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.]]&lt;br /&gt;
[[Image:HuntSharps2.jpg|thumb|none|601px|Aiming the &amp;quot;Sparks LRR&amp;quot; towards a faraway foe.]]&lt;br /&gt;
[[Image:HuntSharps3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Sparks LRR&amp;quot;, fairly small and not adjustable outside of the raised sights of the Silenced version.]]&lt;br /&gt;
[[Image:HuntSharps4.jpg|thumb|none|601px|Reloading the &amp;quot;Sparks LRR&amp;quot; by lowering the breech, sliding in a .45-70 cartridge, and closing the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1869/71 Carbine==&lt;br /&gt;
The Swiss [[Vetterli Rifle|Vetterli M1869/71 Carbine]] appears as the &amp;quot;Vetterli 71 Karabiner&amp;quot;, unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter &amp;quot;M1873C&amp;quot;, with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the &amp;quot;Vetterli 71 Deadeye&amp;quot; which adds a scope, and the later &amp;quot;Vetterli 71 Bayonet&amp;quot; which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.&lt;br /&gt;
[[Image:VetterliShortRifle.JPG|thumb|none|450px|Vetterli M1869/71 Carbine - 10.4mm]]&lt;br /&gt;
[[File:HuntVetterliStore.jpg|thumb|none|601px|The basic Vetterli in the store.]]&lt;br /&gt;
[[File:HuntVetterliBayonet.jpeg|thumb|none|601px|Showing off the titular blade of the &amp;quot;Bayonet&amp;quot; variant, which appears to be based on a style of bayonet used on the Italian Vetterli-Vitali rifle.]]&lt;br /&gt;
[[File:HuntVetterliSilencer.jpeg|thumb|none|601px|The suppressed variant gains a rusty, very much homemade-looking suppressor that seems to be held on with household bindings and faith.]]&lt;br /&gt;
[[Image:HuntVetterli1.jpg|thumb|none|601px|Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.]]&lt;br /&gt;
[[Image:HuntVetterli2.jpg|thumb|none|601px|Aiming the &amp;quot;Vetterli 71 Karabiner&amp;quot; in an attempt to keep the water devils away.]]&lt;br /&gt;
[[Image:HuntVetterli3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Vetterli 71 Karabiner&amp;quot;, small but serviceable.]]&lt;br /&gt;
[[Image:HuntVetterli4.jpg|thumb|none|601px|Reloading the &amp;quot;Vetterli 71 Karabiner&amp;quot;, like the Winchester before, although with a properly modeled 10.4mm Swiss round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]] appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in ''H:S''. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight. &lt;br /&gt;
&lt;br /&gt;
Being the top-tier rifle, it comes with a large mix of variants. There's the &amp;quot;Mosin Bayonet&amp;quot; which adds the classic socket bayonet, the &amp;quot;Marksman&amp;quot; adds a scope and the most kooky is the last major version, the &amp;quot;Avtomat&amp;quot;. Taking cues from the WWI-era [[Huot Automatic Rifle]], this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the &amp;quot;Avtomat&amp;quot; variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon ''at all''. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).   &lt;br /&gt;
&lt;br /&gt;
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an &amp;quot;Obrez&amp;quot;, allowing you to put a Mosin in a &amp;quot;Medium&amp;quot; sized slot, but that's not all. There's the &amp;quot;Mace&amp;quot; version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the &amp;quot;Drum&amp;quot; which gives an Obrez around 15 rounds of 7.62x54R to deal with problems. &lt;br /&gt;
[[File:Mosin18913rd.jpg|thumb|none|450px|Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:HuntMosinBasic.jpg|thumb|none|600px|A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, ''Hunt: Showdown'' is set in a time when the Mosin was among the most advanced infantry weapons in the world.]]&lt;br /&gt;
[[File:HuntMosinBayonet.jpg|thumb|none|600px|For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting &amp;quot;URA!&amp;quot; while doing so is preferred.]]&lt;br /&gt;
[[File:HuntObrez.jpg|thumb|none|600px|A sawed-off &amp;quot;Obrez&amp;quot;. ''Hunt: Showdown'' may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.]]&lt;br /&gt;
[[File:HuntObrezDrum.jpg|thumb|none|600px|The &amp;quot;Obrez Drum&amp;quot; variant adds (of all things) what appears to be an [[MG42]] drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the &amp;quot;trench magazine&amp;quot; used on the [[Gewehr 1898]].]]&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|450px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuntAvtomat.jpg|thumb|none|600px|The final evolution of the Mosin- the &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot;. The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the [[Ross rifle]], is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in &amp;quot;The Book of Weapons&amp;quot; actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon &amp;quot;was an adept, if mentally unstable person&amp;quot;. The &amp;quot;Book of Weapons&amp;quot; also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.]]&lt;br /&gt;
[[File:HuntMosinNew.jpg|thumb|none|600px|A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.]]&lt;br /&gt;
[[File:HuntMosinSights.jpg|thumb|none|600px|The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.]]&lt;br /&gt;
[[File:HuntMosinReload.jpg|thumb|none|600px|Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but add slightly more recoil with every shot.]]&lt;br /&gt;
&lt;br /&gt;
==Double Rifle==&lt;br /&gt;
A double rifle, possibly a [[Holland &amp;amp; Holland Double Rifle|Holland &amp;amp; Holland]], appears as the &amp;quot;Nitro Express Rifle&amp;quot; and is unlocked at Rank 88. The final weapon unlocked, the &amp;quot;Nitro Express Rifle&amp;quot; is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at &amp;quot;Special&amp;quot; ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.   &lt;br /&gt;
[[Image:Royal-double-rifle.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - various calibres]]&lt;br /&gt;
[[Image:HuntNitro1.jpg|thumb|none|600px|A hunter stalks his prey with his &amp;quot;Nitro Express Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:HuntNitro2.jpg|thumb|none|600px|The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.]]&lt;br /&gt;
[[Image:HuntNitro3.jpg|thumb|none|600px|Reloading the &amp;quot;Nitro Express Rifle&amp;quot; after a job well done, identical to the Colt M1878's animation.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.&lt;br /&gt;
&lt;br /&gt;
The Lebel's variants are fairly modest. There's the &amp;quot;Marksman&amp;quot; version that fits it with a scope, alongside the &amp;quot;Talon&amp;quot; version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the &amp;quot;Aperture&amp;quot;, which adds a Vernier peep sight.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Hunt LebelRight.jpg|thumb|none|600px|The right side of the Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.]]&lt;br /&gt;
[[File:Hunt LebelLeft.jpg|thumb|none|600px|The left side.]]&lt;br /&gt;
[[File:HuntLebel.jpg|thumb|none|600px|A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.]]&lt;br /&gt;
[[File:HuntLebelSights.jpg|thumb|none|600px|The sights, small and precise like the Mosin's and many other bolt-actions of the era.]]&lt;br /&gt;
[[File:HuntLebelReload.jpg|thumb|none|600px|&amp;quot;''Sacre bleu!''&amp;quot; the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all 10 rounds...]]&lt;br /&gt;
[[File:HuntLebelReloadEnd.jpg|thumb|none|600px|Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Modèle 1892 Artillery Carbine==&lt;br /&gt;
Update 1.7 added the [[Berthier Mle 1892 Artillery Carbine]] as a &amp;quot;Long&amp;quot; ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has two variants, a short-scope equipped &amp;quot;Deadeye&amp;quot; variant and a bayonet-equipped &amp;quot;Riposte&amp;quot; variant, and can use incendiary or spitzer ammo. &lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:Hunt Berthier.jpg|thumb|none|600px|&amp;quot;''Hi guys, thanks for tuning in to another video on Forgotten Weapons dot com. I'm Ian McCallum and today...''&amp;quot;]]&lt;br /&gt;
[[File:HuntBerthier1.jpg|thumb|none|600px|Tiring of uncouth American rifles, the hunter grabs a fancy French rifle. The markings indicate this rifle was made by ''Manufacture d'Armes de Saint-Étienne'' (MAS). Note the marking of &amp;quot;Mle 1890&amp;quot;, indicating that this rifle is rebuilt from an Mle 1890 Cavalry Carbine into the Mle 1892 pattern. This practice, however, first began in the First World War.]]&lt;br /&gt;
[[File:HuntBerthierSights.jpg|thumb|none|600px|The sights of the Mle 1892 are small, precise, late-19th century, you get the idea by now.]]&lt;br /&gt;
[[File:HuntBerthierReloadPartial.jpg|thumb|none|600px|When performing a tactical reload, the en bloc clip is ejected, as illustrated by the clip with one remaining round flying past the hunter's face. Reloading a partially-empty magazine will result in the loss of up to two unfired cartridges when not used with the Bulletgruber trait. Performing a tactical reload also takes longer than an empty reload due to the need to eject the clip.]]&lt;br /&gt;
[[File:HuntBerthierEmpty.jpg|thumb|none|600px|In the event you used all three rounds, the hunter simply needs to insert a fresh three-round en bloc clip. In a nice bit of detail, the clip will audibly eject from the bottom of the magazine and even be present as a physical object on the ground after the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry IC1==&lt;br /&gt;
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the [[Martini-Henry]] (so named due to its ability to swap between artillery and cavalry configurations) was added to ''Hunt'' in the 1.1.3 patch. It serves as an alternative to the [[Sharps]], with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard variant, there is a &amp;quot;Riposte&amp;quot; version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a &amp;quot;Deadeye&amp;quot; variant with a low-powered scope.&lt;br /&gt;
[[File:MH IC1 Artillery.jpg|thumb|none|450px|Martini-Henry IC1 in artillery configuration  - .577-450 Martini]]&lt;br /&gt;
[[File:HuntMartiniModel.jpg|thumb|none|600px|The left side of the Martini-Henry's model.]]&lt;br /&gt;
[[File:HuntMartiniRiposte.jpg|thumb|none|600px|The &amp;quot;Riposte&amp;quot; variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.]]&lt;br /&gt;
[[File:HuntMartini1.jpg|thumb|none|600px|A hunter takes the high ground, his Martini-Henry at the ready.]]&lt;br /&gt;
[[File:HuntMartiniSights.jpg|thumb|none|600px|The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole &amp;quot;monsters emerging from alternate dimensions&amp;quot; business.]]&lt;br /&gt;
[[File:HuntMartiniReload.jpg|thumb|none|600px|The hunter loads a fresh .577 cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1866==&lt;br /&gt;
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the [[Trapdoor Springfield Rifle]] chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named &amp;quot;Medium&amp;quot; ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.&lt;br /&gt;
&lt;br /&gt;
And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a &amp;quot;Marksman&amp;quot; version fitted with a scope. And then there's the not-so-obvious like the &amp;quot;Compact&amp;quot; version which saws off a majority of the gun to let it fit in a &amp;quot;Medium&amp;quot; slot and work as a pocket handcannon. And if that wasn't enough, there's also a &amp;quot;Striker&amp;quot; version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a &amp;quot;Deadeye&amp;quot; version that fits a sawn off rifle with a tiny little scope.&lt;br /&gt;
[[File:Springfield Model 1866.jpg|thumb|none|450px|Springfield Model 1866 - .50-70 Government]]&lt;br /&gt;
[[File:HuntTrapdoor.jpg|thumb|none|600px|The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.]]&lt;br /&gt;
[[File:HuntStriker.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.]]&lt;br /&gt;
[[File:HuntCompactTrapdoor.jpg|thumb|none|600px|The creator of the &amp;quot;Deadeye&amp;quot; variant was certainly not conforming to the typical idea of a sniper rifle.]]&lt;br /&gt;
[[File:HuntTrapdoor1.jpg|thumb|none|600px|A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.]]&lt;br /&gt;
[[File:HuntTrapdoorSights.jpg|thumb|none|600px|Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.]]&lt;br /&gt;
[[File:HuntTrapdoorReload.jpg|thumb|none|600px|After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in ''H:S'' have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto 5 - 12 gauge]]&lt;br /&gt;
[[File:HuntAutoLeft.jpg|thumb|none|600px|The 3D model of the Auto-5.]]&lt;br /&gt;
[[File:HuntAutoNew.jpg|thumb|none|600px|A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.]]&lt;br /&gt;
[[File:HuntAutoSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.]]&lt;br /&gt;
[[File:HuntAutoReloadNew.jpg|thumb|none|600px|Reloading the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun]] appears as the &amp;quot;Caldwell Rival 78&amp;quot;, unlocked at Rank 18. In comparison to the earlier &amp;quot;Romero 77&amp;quot;, the &amp;quot;Rival&amp;quot; functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off &amp;quot;Handcannon&amp;quot; version reinforces this idea.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 - 12 gauge]]&lt;br /&gt;
[[File:HuntSXSMenu.jpg|thumb|none|600px|The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for [[Colt's Manufacturing Company]]), the markings on the Rival 78 indicate it was manufactured by &amp;quot;Eden &amp;amp; Sons&amp;quot;.]]&lt;br /&gt;
[[File:HuntSawedOffMenu.jpg|thumb|none|600px|The sawed-off &amp;quot;Handcannon&amp;quot;, which may or may not have been the favored weapon of legendary Australian hunter [[Mad_Max#Sawed-off_VG_Bentley_Double-Barreled_Shotgun|Max Rockatansky]].]]&lt;br /&gt;
[[File:HuntSXSNew.jpg|thumb|none|600px|A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.]]&lt;br /&gt;
[[File:HuntSXSReady.jpg|thumb|none|600px|Aiming the Rival after scaring said Devils away with a bit of buckshot.]]&lt;br /&gt;
[[File:HuntSXSSights.jpg|thumb|none|600px|Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.]]&lt;br /&gt;
[[File:HuntSXSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Caldwell Rival 78&amp;quot; consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] appears as the &amp;quot;Specter 1882&amp;quot;, unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the &amp;quot;Specter&amp;quot; breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Specter&amp;quot; boasts a very short but interesting list of variants. The first is a &amp;quot;Compact&amp;quot; model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a &amp;quot;Medium&amp;quot; slot blaster. There's also the &amp;quot;Bayonet&amp;quot; model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet. &lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[Image:HuntSpencer1.jpg|thumb|none|600px|A hunter wanders the bayou at night with his Specter.]]&lt;br /&gt;
[[Image:HuntSpencer2.jpg|thumb|none|600px|Aiming the &amp;quot;Specter 1882&amp;quot; at the other kind of specter.]]&lt;br /&gt;
[[Image:HuntSpencer3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Specter 1882&amp;quot;, a small bead way out in front.]]&lt;br /&gt;
[[Image:HuntSpencer4.jpg|thumb|none|600px|Reloading the &amp;quot;Specter 1882&amp;quot;. The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the &amp;quot;Bulletgrubber&amp;quot; trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerSuperShorty.jpg|thumb|none|600px|A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerShortyAim.jpg|thumb|none|600px|Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] appears as the &amp;quot;Romero 77&amp;quot; (possibly a reference to director [[George A. Romero]]), unlocked at Rank 1 and serving as the first shotgun available to the player in ''H:S'''. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the &amp;quot;Handcannon&amp;quot;, that allows you to carry an entire shotgun in a medium slot for pennies. The &amp;quot;Talon&amp;quot; allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the &amp;quot;Hatchet&amp;quot; version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.&lt;br /&gt;
&lt;br /&gt;
Added in the Serpent Moon update alongside a rework to shotgun damage models is the &amp;quot;Romero Alamo&amp;quot;, a variant based on the Alofs Repeating Shotgun system. Like its real life counterpart, it's a large magazine fed contraption bolted onto the side of the Romero, anachronistic to the 1890's era of ''H:S'' as the Alofs system wasn't patented until 1924. Beyond being one of the cheapest repeating shotguns in the game, the Alamo also has the ability to be topped up fully without Bulletgruber, and with high accuracy and damage given the long barrel. It is also the slowest repeating shotgun in the game, with a rate of fire of a withering ''22'' rounds per minute making it slower than even its normal single shot counterparts, and its wonky magazine system makes reloading even slower. &lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 12 gauge]]&lt;br /&gt;
[[Image:HuntShowdownRomero.jpg|thumb|none|600px|The Romero 77's base model in the 3D viewer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHandcannon.jpg|thumb|none|600px|The Romero 77's &amp;quot;Handcannon&amp;quot; variant leaves only about a quarter of the barrel.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHatchet.jpg|thumb|none|600px|The Romero 77's absurd &amp;quot;Hatchet&amp;quot; variant.]]&lt;br /&gt;
[[Image:HuntShotgun1.jpg|thumb|none|600px|A hunter goes Deadite hunting with  his Romero 77.]]&lt;br /&gt;
[[Image:HuntShotgun2.jpg|thumb|none|600px|Aiming the &amp;quot;Romero 77&amp;quot; at a particularly threatening bush.]]&lt;br /&gt;
[[Image:HuntShotgun3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Romero 77&amp;quot;; it's exactly what you'd expect from a single barreled shotgun.]]&lt;br /&gt;
[[Image:HuntShotgun4.jpg|thumb|none|600px|Reloading the &amp;quot;Romero 77&amp;quot; by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroSawnOffReload.jpg|thumb|none|600px|The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroReload2.jpg|thumb|none|600px|Before replacing the shell, closing the action and recocking the hammer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroWhack.jpg|thumb|none|600px|Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a &amp;quot;grunt&amp;quot; at bay.]]&lt;br /&gt;
[[Image:AlofsShotgun.jpg|thumb|none|600px|The Alofs Repeating Shotgun mechanism on an Iver Johnson shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added in Update 1.5, named the &amp;quot;Winfield 1887 Terminus&amp;quot; (presumably a reference to its iconic appearance in ''[[Terminator 2: Judgement Day]]''); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64.&lt;br /&gt;
&lt;br /&gt;
A sawn-off, Medium-slot variant called the &amp;quot;Handcannon&amp;quot; is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 10 gauge. This is the actual screen gun used by [[Paul Newman]] in ''[[The Life and Times of Judge Roy Bean]]''.]]&lt;br /&gt;
[[File:HuntM1887.jpg|thumb|none|600px|The basic Model 1887 in the store. Hey, this isn't the Model 1887 as it usually appears in pop culture...]] &lt;br /&gt;
[[File:HuntTerminus.jpg|thumb|none|600px|...now that's what we're talking about!]] &lt;br /&gt;
[[File:HuntM1887 1.jpg|thumb|none|600px|A hunter holds the &amp;quot;1887 Terminus&amp;quot;, struggling to not make more ''Terminator 2'' jokes on an IMFDB entry about the Model 1887.]] &lt;br /&gt;
[[File:HuntM1887Aim.jpg|thumb|none|600px|Wide sights, not particularly useful for ranged combat, but useful for ''terminating'' targets at close range.]] &lt;br /&gt;
[[File:HuntM1887Load1.jpg|thumb|none|600px|Reloading, part 1. The breech is opened, and shells are loaded into the magazine tube.]] &lt;br /&gt;
[[File:HuntM1887Load2.jpg|thumb|none|600px|''Hunt'''s detailed reloads ensures that a shell is also placed directly into the barrel.]] &lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1893==&lt;br /&gt;
Update 1.8.1 also added the [[Winchester Model 1893]] as the game's second pump-action shotgun, under the name &amp;quot;Winfield 1893 Slate&amp;quot;. It us unlocked at Rank 48 and currently has no variants. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific [[Winchester Model 1897]], designed to use black powder 12 gauge shells. ''Hunt: Showdown'' marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20&amp;quot; Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Spencer 1882, the &amp;quot;Slate&amp;quot; has a higher rate of fire and much faster reload speed.&lt;br /&gt;
[[File:Winchester Model 1893.jpg|thumb|none|450px|Winchester Model 1893 - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Store.jpg|thumb|none|600px|The M1893 in the store. In a few years, hunters who buy one of these will be able to send it back to Winchester/Winfield and upgrade to a Model 1897.]] &lt;br /&gt;
[[File:HuntM1893-1.jpg|thumb|none|600px|A hunter wanders around with his M1893, feeling that this pump-action trend might not be a fad after all...]] &lt;br /&gt;
[[File:HuntM1893aIM.jpg|thumb|none|600px|Aiming through a shallow cutout at the rear and a simple brass bead at the muzzle.]] &lt;br /&gt;
[[File:HuntM1893Chamber.jpg|thumb|none|600px|On an empty reload, the hunter chamber-loads the first shell, inserting it from the top through the distinctive circular cutout on the top of the receiver.]] &lt;br /&gt;
[[File:HuntM1893Load.jpg|thumb|none|600px|Subsequent shells are loaded through the bottom in an animation reused from the Auto-5. Being a more modern weapon lacking the Spencer 1882's fiddly and complex action, the Bulletgrubber trait is not needed to ensure shells are not wasted during a tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite is available as a throwable weapon in four flavors.&lt;br /&gt;
[[File:HuntDynamiteStick.jpg|thumb|none|600px|A basic Dynamite Stick, for blowing up things.]] &lt;br /&gt;
[[File:HuntWaxedDynamite.jpg|thumb|none|600px|A waterproof Waxed Dynamite Stick, for blowing up things in the water or in Choke Bomb gas clouds.]] &lt;br /&gt;
[[File:HuntDynamiteBundle.jpg|thumb|none|600px|A Dynamite Bundle, for blowing up several things.]] &lt;br /&gt;
[[File:HuntBigDynamite.jpg|thumb|none|600px|A Big Dynamite Bundle, for blowing up many things.]] &lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Referred to as &amp;quot;Fire Bombs&amp;quot;, Molotovs are available as a throw weapon. They come in three variations. &lt;br /&gt;
[[File:HuntFireBomb.jpg|thumb|none|600px|The basic Fire Bomb. Fire in ''Hunt'' is useful for many things, besides simply destroying multiple enemies at once. Crafty players can block off areas from enemy hunters with a well-placed Fire Bomb, while setting a downed enemy hunter's body ablaze will prevent them from being revived by their partners.]] &lt;br /&gt;
[[File:HuntLiquidFireBomb.jpg|thumb|none|600px|A Liquid Fire Bomb, which can (somehow) burn on water.]] &lt;br /&gt;
[[File:HuntHellfire.jpg|thumb|none|600px|The Hellfire Bomb explodes upon impact ''and'' spreads fire over a large area- fun!]]&lt;br /&gt;
&lt;br /&gt;
==Frag Bomb==&lt;br /&gt;
An apparently homemade explosive device, the &amp;quot;Frag Bomb&amp;quot; functions like a traditional fragmentation grenade. Its basic construction is reminiscent of stick grenades like the [[Model 24 Stielhandgranate]]. Compared to dynamite sticks, the Frag Bomb has a slightly larger damage radius and trades raw damage for additional &amp;quot;Rending&amp;quot; damage, which inflicts severe bleeding (and subsequent rapid health depletion) upon hunters caught in the blast radius, representing the lacerating effect of shrapnel. &lt;br /&gt;
[[File:HuntFragBomb.jpg|thumb|none|600px|A Frag Bomb in the store. &amp;quot;Potato Masher&amp;quot; isn't quite appropriate for the setting of the game- maybe we can call it a Crawfish Masher?]] &lt;br /&gt;
&lt;br /&gt;
==Flash Bomb==&lt;br /&gt;
The &amp;quot;Flash Bomb&amp;quot; is essentially a late 19th century take on flashbang grenade. A homemade device containing a mercury filling, the Flash Bomb detonates in a blinding flash of light, predictably disorienting any hunter caught in its blast radius. &lt;br /&gt;
[[File:HuntFlashBomb.jpg|thumb|none|600px|A Flash Bomb. While the first flash grenades were created in the 1960s by the British SAS, the Flash Bomb is a homemade contraption very much ahead of its time.]] &lt;br /&gt;
&lt;br /&gt;
==Choke Bomb==&lt;br /&gt;
The &amp;quot;Choke Bomb&amp;quot; is a gas grenade that releases a cloud of black smoke, which prevents any fires from being lit in its radius and extinguishes existing flames. Hunters caught in the smoke cloud will also cough heavily, potentially revealing their position.&lt;br /&gt;
[[File:HuntChokeBomb.jpg|thumb|none|600px|Interestingly enough, the Choke Bomb looks a bit more refined and &amp;quot;mass produced&amp;quot; than the other throwable weapons on offer.]] &lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb==&lt;br /&gt;
The &amp;quot;Sticky Bomb&amp;quot; is a single stick of dynamite enclosed within a barbed metal frame. As the name suggests, it will stick to most surfaces it makes contact with. The fuse time is eight seconds, double from the four second fuse time of dynamite, however. &lt;br /&gt;
[[File:HuntStickyBomb.jpg|thumb|none|600px|The Book of Weapons describes the Sticky Bomb as a &amp;quot;particularly cruel modified explosive device&amp;quot;.]] &lt;br /&gt;
&lt;br /&gt;
==Chaos Bomb==&lt;br /&gt;
A &amp;quot;Chaos Bomb&amp;quot; is another homemade explosive, composed of firecrackers and various cartridges. When triggered, the Chaos Bomb cooks off these rounds to simulate gunshots. This device is useful for simulating a firefight to confuse or distract other hunters. &lt;br /&gt;
[[File:HuntChaos Bomb.jpg|thumb|none|601px|The bayou is truly a source of ingenious equipment.]]&lt;br /&gt;
&lt;br /&gt;
==Poison Bomb==&lt;br /&gt;
Yet another stick grenade-like offering, the Poison Bomb is apparently a medical device repurposed into delivering a cloud of poison gas upon impact with a surface.&lt;br /&gt;
[[File:HuntPoisonBomb.jpg|thumb|none|600px|Unlike other throwables, the Poison Bomb's handle is composed of a haphazardly broken wooden shaft, as opposed to the nicely cut and sanded handles of other bombs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1584166</id>
		<title>Hunt: Showdown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1584166"/>
		<updated>2023-06-14T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Webley &amp;amp; Scott No. 1 Mk. III* */&lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Hunt: Showdown''&lt;br /&gt;
|picture = Huntshowdown.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= &lt;br /&gt;
|date= 2018&lt;br /&gt;
|developer=Crytek&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 4&lt;br /&gt;
|publisher= Crytek&lt;br /&gt;
|genre=First-person shooter, Survival horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt: Showdown''''' is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to ''Darksiders''—a video game series developed by their predecessor, Vigil Games—under the title ''Hunt: Horrors of the Gilded Age''. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title ''Hunt: Showdown'', was re-announced in May 2017. ''Hunt: Showdown'' was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.&lt;br /&gt;
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The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
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=Overview=&lt;br /&gt;
Set in the late 19th century, ''Hunt: Showdown'' takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like &amp;quot;Grunts&amp;quot;, but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful &amp;quot;boss&amp;quot; creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss. &lt;br /&gt;
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Once a boss is killed, they must be &amp;quot;banished&amp;quot;, a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves. &lt;br /&gt;
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Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:&lt;br /&gt;
&lt;br /&gt;
*Compact, which represents most pistol-sized cartridges. &lt;br /&gt;
*Medium, representing larger rifle-type rounds.&lt;br /&gt;
*Large, which comprise full-sized rifle rounds.&lt;br /&gt;
*Shells, which are shotgun shells.&lt;br /&gt;
*Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.  &lt;br /&gt;
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The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a &amp;quot;large&amp;quot; weapon into a &amp;quot;medium&amp;quot; slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster. &lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==Colt Open Top==&lt;br /&gt;
The [[Colt_1871-72_Open_Top|Colt Open Top]] revolver appears as the &amp;quot;Caldwell Conversion Pistol&amp;quot;, with an octagonal barrel reminiscent of the earlier [[Colt 1851 Navy]]. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common &amp;quot;Compact&amp;quot; ammunition. In the &amp;quot;Book of Weapons&amp;quot;, an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the ''Hunt: Showdown'' universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers. &lt;br /&gt;
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There are three variants of the gun in-game, including the standard model and the &amp;quot;Chain Pistol&amp;quot; which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The &amp;quot;Chain Pistol Pair&amp;quot; allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.&lt;br /&gt;
[[Image:Colt 1871-72 Open Top.jpg|thumb|none|350px|Colt 1872 Open Top - .44 RF]]&lt;br /&gt;
[[File:HuntCaldwell.jpg|thumb|none|600px|The &amp;quot;Caldwell Conversion&amp;quot; as seen in the store. Note the Colt 1851-influenced barrel.]] &lt;br /&gt;
[[File:HuntCaldwell1.jpg|thumb|none|600px|A hunter wanders down a road with his &amp;quot;Caldwell Conversion&amp;quot;.]]&lt;br /&gt;
[[File:HuntCaldwellReady.jpg|thumb|none|600px|Pointing the revolver down the road, wary of any potential threats.]]&lt;br /&gt;
[[File:HuntCaldwellAim.jpg|thumb|none|600px|The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.]]&lt;br /&gt;
[[File:HuntCaldwellReload.jpg|thumb|none|600px|Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.]]&lt;br /&gt;
[[File:HuntCaldwellChain.jpg|thumb|none|600px|The &amp;quot;Chain Pistol&amp;quot; as seen in the store. Reloading that ponderous chain is much the same as the standard revolver- the hunter manually advances the chain and &amp;quot;ejects&amp;quot; (gestures around the ejector) spent casings and inserts new ones.]] &lt;br /&gt;
[[Image:HuntShowdownChainPistol.jpg|thumb|none|600px|A hunter holds the &amp;quot;Chain Pistol&amp;quot; on an Armored enemy before showing it how 17 rounds of .44 RF feels.]]&lt;br /&gt;
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==Colt Walker Cartridge Conversion==&lt;br /&gt;
The other variant of the &amp;quot;Caldwell Conversion Pistol&amp;quot; is quite a bit more interesting. The &amp;quot;Caldwell Conversion Uppercut&amp;quot; is a version with an elongated cylinder that allows the pistol to use &amp;quot;Long&amp;quot; rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the [[Colt Walker]].&lt;br /&gt;
[[Image:ColtWalkerConversion.jpg|thumb|none|350px|Colt Walker Conversion - .45 Colt]]&lt;br /&gt;
[[File:HuntWalkerStore.jpg|thumb|none|600px|A chunky &amp;quot;Uppercut&amp;quot; in the store.]]&lt;br /&gt;
[[File:HuntWalkerHold.jpg|thumb|none|600px|A hunter wields his &amp;quot;Uppercut&amp;quot; while sneaking up on some feasting &amp;quot;Grunts&amp;quot;.]]&lt;br /&gt;
[[File:HuntWalkerAim.jpg|thumb|none|600px|The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.]]&lt;br /&gt;
[[File:HuntWalkerReload.jpg|thumb|none|600px|Reloading the Walker. As with the Open Top, the ejector rod is never used. The hunter notably gives the &amp;quot;Uppercut&amp;quot; a rather vigorous shake when ejecting cartridges, however.]]&lt;br /&gt;
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==Colt Single Action Army==&lt;br /&gt;
An update added the [[Colt Single Action Army]] to ''H:S'''s arsenal, going by the name &amp;quot;Caldwell Pax&amp;quot; (&amp;quot;Pax&amp;quot; being Latin for &amp;quot;Peace&amp;quot;, an allusion to the SAA's nickname of &amp;quot;Peacemaker&amp;quot;) and unlocked at Rank 18. In the &amp;quot;Book of Weapons&amp;quot;, the Pax is mentioned as sometimes being referred to as the &amp;quot;Single Action Army&amp;quot;. A decent all-rounder, the SAA holds 6 rounds of &amp;quot;Medium&amp;quot; ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted [[Colt Walker]] &amp;quot;Uppercut&amp;quot;. As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.&lt;br /&gt;
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The SAA has one variant to its name, the &amp;quot;Claw&amp;quot;; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army w/5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:HuntPaxMenu.jpg|thumb|none|600px|The model of the &amp;quot;Caldwell Pax&amp;quot;. In a nice little bit of detail, the revolvers of ''Hunt: Showdown'' have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.]]&lt;br /&gt;
[[File:HuntSAANew.jpg|thumb|none|600px|While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.]]&lt;br /&gt;
[[File:HuntSAAReady.jpg|thumb|none|600px|The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw. ]]&lt;br /&gt;
[[File:HuntSAASights.jpg|thumb|none|600px|Aiming the &amp;quot;Pax&amp;quot; reveals that it has a fairly wide sight notch.]]&lt;br /&gt;
[[File:HuntSAAReload.jpg|thumb|none|600px|Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.]]&lt;br /&gt;
[[Image:HuntShowdownPaxClaw.jpg|thumb|none|600px|A hunter stumbles upon the &amp;quot;Claw&amp;quot; version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.]]&lt;br /&gt;
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==Colt Model 1892==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy|Colt Model 1892]] was added in Update 1.8.1 as the &amp;quot;Caldwell 92 New Army&amp;quot;, making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and currently has no variants.   &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy/Colt M1892 - .38 Long Colt]]&lt;br /&gt;
[[File:HuntM1892Store.jpg|thumb|none|600px|The M1892 in the store. One can only hope that your hunter doesn't run into the same problems with .38 caliber as US soldiers in the Philippines did, as the [[M1911]] is still about 17 years away.]]&lt;br /&gt;
[[File:HuntM1892-1.jpg|thumb|none|600px|A hunter gets on the double-action life.]]&lt;br /&gt;
[[File:HuntM1892Aim.jpg|thumb|none|600px|Aiming- it's a 19th century revolver, so we're pretty sure you know what kind of sights to expect by now.]]&lt;br /&gt;
[[File:HuntM1892Partial.jpg|thumb|none|600px|When performing a tactical reload, the cylinder is swung out and any spent cartridges are manually removed and replaced, similar to what happens on the Schofield revolver.]]&lt;br /&gt;
[[File:HuntM1892Empty.jpg|thumb|none|600px|If you're completely out though, the ejector rod is used. No speedloaders in the bayou, however (which is period-accurate, as speedloaders were not widespread until the 1970s).]]&lt;br /&gt;
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==Nagant M1895==&lt;br /&gt;
The Russian [[Nagant M1895]] appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with &amp;quot;Compact&amp;quot; rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO &amp;quot;Officer's Model&amp;quot; and four variants for each.&lt;br /&gt;
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For the normal Nagant, there is the stock version alongside the &amp;quot;Precision&amp;quot; model. This version is a Nagant fitted with a shoulder stock similar to the [[Colt Army Special]] revolver. There is also the &amp;quot;Deadeye&amp;quot; which fits the Precision version with a small mid-range scope. And fittingly, there is a &amp;quot;Suppressed&amp;quot; model, fitted with a homemade suppressor on the end of the barrel.&lt;br /&gt;
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The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the &amp;quot;Brawler&amp;quot; which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the &amp;quot;M1895 Carbine&amp;quot; which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the &amp;quot;Precision&amp;quot; revolver. And if that wasn't enough, there's also an &amp;quot;Officer's Carbine Deadeye&amp;quot; as a confusing albeit potent short to mid-range sniper rifle.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:Colt-stocked.jpg|thumb|none|350px|Colt New Service with stock - .45 ACP]]&lt;br /&gt;
[[File:HuntNagantStore.jpg|thumb|none|600px|Your basic Nagant M1895 revolver. The trusty sidearm of beginner hunters everywhere. The markings bear &amp;quot;Em. &amp;amp; L. Nagant&amp;quot;, referencing the Nagant M1895's creators, brothers Émile and Léon Nagant.]]&lt;br /&gt;
[[File:HuntNagantSilencer.jpg|thumb|none|600px|As any good IMFDB browser would know, the Nagant 1895 is one of the few revolvers ever made that can accept a suppressor. The suppressor here, though, looks more like a car muffler than a firearm silencer. Note the homemade front sight to compensate for the increased bulk.]]&lt;br /&gt;
[[File:HuntNagantPrecision.jpg|thumb|none|600px|The &amp;quot;Nagant Precision&amp;quot; fitted with the New Service stock.]]&lt;br /&gt;
[[File:HuntNagantOfficer.jpg|thumb|none|600px|The &amp;quot;Officer&amp;quot; variant is much the same cosmetically, save for the off-white grip.]]&lt;br /&gt;
[[File:HuntBrawler.jpg|thumb|none|600px|The Officer's &amp;quot;Brawler&amp;quot; variant, however, is a different story. It's like an [[Apache Pepperbox Revolver]], except somewhat more practical.]]&lt;br /&gt;
[[Image:Nagant 1895 carbine.jpg|thumb|none|400px|Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.]]&lt;br /&gt;
[[File:HuntOFficerCarbine.jpg|thumb|none|600px|A Pistol-Caliber Carbine, 1890s style.]]&lt;br /&gt;
[[File:HuntNagantHold.jpg|thumb|none|600px|A hunter holds his new-fangled Russian Nagant M1895 revolver.]]&lt;br /&gt;
[[File:HuntNagantAim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Nagant M1895&amp;quot;, mildly better than the Colt Open Top, but not by much.]]&lt;br /&gt;
[[File:HuntNagantReload.jpg|thumb|none|600px|Reloading the &amp;quot;Nagant M1895&amp;quot;. Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though. Interestingly, the entry for the Nagant in the Book of Weapons describes the 7.62x38R rounds as &amp;quot;strange bullets, tucked up inside like they were afraid to come out&amp;quot;.]]&lt;br /&gt;
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==Sharps Pepperbox==&lt;br /&gt;
The [[Sharps Pepperbox]] appears as the &amp;quot;Quad Derringer&amp;quot;, unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own &amp;quot;Derringer&amp;quot; ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.   &lt;br /&gt;
[[Image:Sharps_Model_1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:HuntPepperboxStore.jpg|thumb|none|600px|The original concealed carry.]]&lt;br /&gt;
[[File:HuntDerringer.jpg|thumb|none|600px|A hunter enjoys a scenic bayou view with his Quad Derringer.]]&lt;br /&gt;
[[File:HuntDerringerReady.jpg|thumb|none|600px|Readying the &amp;quot;Quad Derringer&amp;quot;, wary of angry water demons that will eat his shoes.]]&lt;br /&gt;
[[File:HuntDerringerSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Quad Derringer&amp;quot;, incredibly tiny but given its intended role, make sense.]]&lt;br /&gt;
[[File:HuntDerringerReload.jpg|thumb|none|600px|Reloading the &amp;quot;Quad Derringer&amp;quot;, the barrels are moved forward and topped off two at a time.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield Model 3]] was added in Update 1.6.2 as a Rank 1 unlock under the name &amp;quot;Scottfield Model 3&amp;quot;, now joining the Nagant M1895 as the player's first handgun upon arriving in ''Hunt''. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier &amp;quot;Pax&amp;quot; pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go. &lt;br /&gt;
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Update 1.7.2 added three variants of the Schofield: the &amp;quot;Scottfield Model 3 Spitfire&amp;quot;, which has a shortened barrel and trigger guard spur often seen on the [[Smith &amp;amp; Wesson No. 3 Russian Model]]. This variant features a higher rate of fire, at the cost of worse accuracy. The &amp;quot;Scottfield Model 3 Precision&amp;quot;, which fits the Schofield with the ''very'' rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the &amp;quot;Scottfield Model 3 Swift&amp;quot;, which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.&lt;br /&gt;
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[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:12221242 1.jpg|thumb|none|450px|One of approximately 250 New Model No. 3 revolvers made for the Australian Colonial Police - .44 Russian]]&lt;br /&gt;
[[File:HuntSchofield.jpg|thumb|none|600px|The Schofield in the store.]]&lt;br /&gt;
[[File:HuntSpitfire.jpg|thumb|none|600px|The &amp;quot;Spitfire&amp;quot; variant. The barrel length on this variant appears to be between the lengths of the 5&amp;quot; barreled &amp;quot;Wells Fargo&amp;quot; variant and 3.5&amp;quot; barrel version.]]&lt;br /&gt;
[[File:HuntSchofieldPrecision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant with its very rare shoulder stock. A hunter with one of these should keep it around as a retirement fund.]]&lt;br /&gt;
[[File:HuntSchofield1.jpg|thumb|none|600px|A hunter approaches his target with the ''other'' iconic revolver of the American West at the ready.]]&lt;br /&gt;
[[File:HuntSchofield Aim.jpg|thumb|none|600px|The hunter aims the Schofield, hopefully not to [[Assassination_of_Jesse_James_by_the_Coward_Robert_Ford,_The#Smith_.26_Wesson_New_Model_No.3|shoot Jesse James in the back]].]]&lt;br /&gt;
[[File:HuntSchofieldReload.jpg|thumb|none|600px|When performing a tactical reload, the hunter will put the pistol into half-cock and gently open the revolver without ejecting all the cartridges. They will then proceed to remove any fired rounds one-by-one and replace them manually.]]&lt;br /&gt;
[[File:HuntSchofieldEject.jpg|thumb|none|600px|Upon emptying the revolver, the hunter will fully break open the Schofield, sending up a satisfying rain of brass. No moon clips or speedloaders for you, however, so all six rounds are loaded manually... unless of course, you invest in the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
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==Mauser C96==&lt;br /&gt;
The German [[Mauser C96]] appears as the &amp;quot;Dolch 96&amp;quot;, unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned &amp;quot;Bornheim&amp;quot; that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using &amp;quot;Special&amp;quot; ammo instead of the more plentiful &amp;quot;Compact&amp;quot;. There's only one variant of the gun, fittingly the &amp;quot;Dolch 96 Precision&amp;quot; that fits the gun with the shoulder stock.&lt;br /&gt;
[[Image:M712.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:HuntC96Store.jpg|thumb|none|600px|The C96 in the store. The markings are much the same as the ones found on a real C96, except with Mauser being swapped out for fictional manufacturer &amp;quot;Dolch&amp;quot;.]]&lt;br /&gt;
[[File:HuntC96Percision.jpg|thumb|none|600px|With the &amp;quot;Precision&amp;quot; variant, one may be able to make better use of the C96's rather optimistic 1,000 meter sight calibration setting.]]&lt;br /&gt;
[[File:HuntC96 1.jpg|thumb|none|600px|A hunter takes her brand new Dolch out for a test run.]]&lt;br /&gt;
[[File:HuntC96Aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Dolch 96&amp;quot;, big and roomy, good for close or in this case, medium range shooting.]]&lt;br /&gt;
[[File:HuntC96Reload1.jpg|thumb|none|600px|After expending 10 (probably very expensive) 7.62x25mm rounds, the hunter uses a stripper clip to re-up.]]&lt;br /&gt;
[[File:HuntC96Reload2.jpg|thumb|none|600px|Reloading the &amp;quot;Dolch 96&amp;quot; with individual rounds. As with ''[[Battlefield 1]]'', the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.]]&lt;br /&gt;
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==Bergmann 1896==&lt;br /&gt;
The [[Bergmann 1896]] was added to the game in Update 5.0 as the &amp;quot;Bornheim No. 3&amp;quot;, unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The &amp;quot;Extended&amp;quot; fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a &amp;quot;Match&amp;quot; version with an elongated barrel and wire stock.&lt;br /&gt;
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Of note is that the weapon is one of the few weapons capable of being affected by the &amp;quot;Bulletgrubber&amp;quot; trait, which recovers rounds ejected (when opening the action) in partial reloads.&lt;br /&gt;
[[File:Bergmann.jpg|thumb|none|350px|Bergmann 1896 - 6.5x22mm Bergmann]]&lt;br /&gt;
[[File:HuntBergmannStore.jpg|thumb|none|600px|The Bergmann 1896. Usually a hunter's first foray into the realm of self-loading pistols.]]&lt;br /&gt;
[[File:HuntBergmannExtended.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant with its DIY extended mag. The trade-off here is that the weapon can no longer load with a clip and must be loaded round-by-round.]]&lt;br /&gt;
[[File:HuntBergmannMatch.jpg|thumb|none|600px|The &amp;quot;Match&amp;quot; variant, ready for some long-ish range shooting.]]&lt;br /&gt;
[[Image:HuntShowdownBergmann.jpg|thumb|none|600px|A hunter strikes it lucky by finding a &amp;quot;Bornheim&amp;quot; pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.]]&lt;br /&gt;
[[Image:HuntShowdownBergmanAim.jpg|thumb|none|600px|And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload.jpg|thumb|none|600px|After dealing with an &amp;quot;Immolator&amp;quot; with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload2.jpg|thumb|none|600px|Before inserting a fresh 5 round clip, closing the hatch and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III*==&lt;br /&gt;
The &amp;quot;Flare Pistol&amp;quot; in-game appears as a [[Webley &amp;amp; Scott No. 1 Mk. III*]], albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a &amp;quot;tool&amp;quot; than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting ''H:S''''s very dark maps. It can also be used to set flammable objects (or enemies) on fire, which allows for flammable creativity.&lt;br /&gt;
[[File:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* - 1&amp;quot; flare]]&lt;br /&gt;
[[File:HuntSignalGun.jpg|thumb|none|600px|The Flare Gun as seen in the store; note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the &amp;quot;Wesley and Schrott&amp;quot; stamp on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;LeMat Mark 2 Revolver&amp;quot; is a fictitious cartridge conversion of the [[LeMat 1861]]; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the &amp;quot;Compact&amp;quot; variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.&lt;br /&gt;
&lt;br /&gt;
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual &amp;quot;balance reasons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 2.jpeg|thumb|none|600px|The model of the LeMat.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 3.jpeg|thumb|none|600px|A view of both barrels, as well as the loading lever.]]&lt;br /&gt;
[[File:HuntLeMat1.jpg|thumb|none|600px|A hunter with a &amp;quot;new-to-me&amp;quot; LeMat.]]&lt;br /&gt;
[[File:HuntLematSights.jpg|thumb|none|600px|Aiming down the sights, done through the use of the hammer itself and the front post.]]&lt;br /&gt;
[[File:HuntLeMatReload.jpg|thumb|none|600px|Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.]]&lt;br /&gt;
[[File:HuntLeMatShotgun.jpg|thumb|none|600px|Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.]]&lt;br /&gt;
[[File:HuntLeMatShotgunReload.jpg|thumb|none|600px|Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears as the &amp;quot;Winfield M1873&amp;quot;, albeit in two forms. A version with a 7-shot magazine tube appears as the &amp;quot;Winfield M1873C&amp;quot;, which is unlocked at Rank 1, while the &amp;quot;M1873&amp;quot; model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the &amp;quot;Book of Weapons&amp;quot;, the &amp;quot;Winfield M1873&amp;quot; was known to Confederate soldiers during the American Civil War as &amp;quot;that damned Yankee rifle that they load on Sunday and fire all week&amp;quot;- an adage which was actually used to describe the earlier [[Henry 1860]], not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;M1873C&amp;quot;, there is the &amp;quot;M1873 Silencer&amp;quot; which fits the rifle with a large rectangular home-made suppressor. Then there's the &amp;quot;M1873C Marksman&amp;quot;, fitting the rifle with a scope. If that rifle isn't small enough, then there's the &amp;quot;M1873 Vandal&amp;quot; which cuts the rifle down to a Mare's Leg length, allowing it to fit in a &amp;quot;Medium&amp;quot; weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the &amp;quot;Vandal&amp;quot;, the &amp;quot;Vandal Deadeye&amp;quot; fitted with a short scope and the &amp;quot;Vandal Striker&amp;quot; fitted with a short bayonet to increase its melee damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M1873&amp;quot; is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the &amp;quot;M1873 Aperture&amp;quot; which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the &amp;quot;M1873 Talon&amp;quot; which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The &amp;quot;M1873 Swift&amp;quot; takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the &amp;quot;M1873 Musket Bayonet&amp;quot;, taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:1873shortmag.jpg|thumb|none|450px|Winchester Model 1873 with short tube magazine - .44-40 WCF]]&lt;br /&gt;
[[File:WinchesterM1873Musket.jpg|thumb|none|450px|Winchester Model 1873 Musket with socket bayonet - .44-40 WCF]]&lt;br /&gt;
[[File:HuntM1873Full.jpg|thumb|none|600px|The basic, full-length Model 1873.]]&lt;br /&gt;
[[File:HuntM1873Compact.jpg|thumb|none|600px|The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.]]&lt;br /&gt;
[[File:HuntM1873Musket.jpg|thumb|none|600px|A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term &amp;quot;Musket&amp;quot; was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.]]&lt;br /&gt;
[[File:HuntM1873Silenced.jpg|thumb|none|600px|A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.]]&lt;br /&gt;
[[File:HuntMaresLeg.jpg|thumb|none|600px|A compact Model 1873 &amp;quot;Mare's Leg&amp;quot;, for all your compact cowboy needs.]]&lt;br /&gt;
[[File:HuntM1873New.jpg|thumb|none|600px|A hunter wanders the woods with his trusty M1873.]]&lt;br /&gt;
[[File:HuntM1873Sights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Winfield M1873&amp;quot;, a skinny front post and a wide rear notch.]]&lt;br /&gt;
[[File:HuntM1873Reloading.jpg|thumb|none|600px|Reloading the &amp;quot;Winfield M1873&amp;quot;, an animation shared between it and the later Vetterli.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
Added in Update 1.5, the [[Winchester Model 1876]] appears as the &amp;quot;Winfield M1876 Centennial&amp;quot; (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. It currently has one variant- a long scope equipped &amp;quot;Sniper&amp;quot; variant.&lt;br /&gt;
[[File:Centennial.jpg|thumb|none|450px|Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF]]&lt;br /&gt;
[[File:Hunt M1876Right.jpg|thumb|none|600px|A Model 1876, covered in fresh mud.]]&lt;br /&gt;
[[File:HuntM1876Hold.jpg|thumb|none|600px|Marshall Phoebe Brewer goes for a stroll through the bayou with Model 1876 in hand.]]&lt;br /&gt;
[[File:HuntM1876Aim.jpg|thumb|none|600px|Aiming the Model 1876 reveals a sight picture not too different from its less beefy cousin, the Model 1873.]]&lt;br /&gt;
[[File:HuntM1876Reload.jpg|thumb|none|600px|Loading also reuses the Model 1873's animation, minus the addition of the much larger cartridge, which appears to correctly be a .45-60 round.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] appears as the &amp;quot;Sparks LRR&amp;quot; (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the &amp;quot;Sparks LRR&amp;quot; serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the &amp;quot;Sparks LRR Sniper&amp;quot; which fits a scope, and the &amp;quot;Sparks LRR Silencer&amp;quot; which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms &amp;amp; Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.&lt;br /&gt;
&lt;br /&gt;
Released with the &amp;quot;Serpents Moon&amp;quot; update, the &amp;quot;Sparks Pistol&amp;quot; was added as another variant, albeit one whose name makes it stand out from the rest of the versions on offer. A standard Sparks rifle sawn down to a pistol length, it sacrifices much of its range and sight options for a close range 1-2 shot blast on any hunters unfortunate to run into you.&lt;br /&gt;
[[Image:Sharps_1874_Buffalo.jpg|thumb|none|450px|Sharps 1874 - .45-70]]&lt;br /&gt;
[[File:HuntSharpsStore.jpg|thumb|none|601px|The basic Sharps in the store.]]&lt;br /&gt;
[[File:HuntSharpsSilencer.jpg|thumb|none|601px|The suppressor-equipped variant also apparently cuts down the barrel quite a bit. The suppressor model here is the same one used on the Winchester Model 1873's suppressed variant, and also features a raised ladder sight at the rear.]]&lt;br /&gt;
[[File:HuntSharpsSniper.jpg|thumb|none|601px|A &amp;quot;Sniper&amp;quot; variant, the king of long-ranged bayou combat. The scope used here appears to be based on the Civil War-era William Malcolm telescopic rifle scope. Its model is used on several other rifles with &amp;quot;Sniper&amp;quot; variants.]]&lt;br /&gt;
[[Image:HuntSharps1.jpg|thumb|none|601px|A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.]]&lt;br /&gt;
[[Image:HuntSharps2.jpg|thumb|none|601px|Aiming the &amp;quot;Sparks LRR&amp;quot; towards a faraway foe.]]&lt;br /&gt;
[[Image:HuntSharps3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Sparks LRR&amp;quot;, fairly small and not adjustable outside of the raised sights of the Silenced version.]]&lt;br /&gt;
[[Image:HuntSharps4.jpg|thumb|none|601px|Reloading the &amp;quot;Sparks LRR&amp;quot; by lowering the breech, sliding in a .45-70 cartridge, and closing the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1869/71 Carbine==&lt;br /&gt;
The Swiss [[Vetterli Rifle|Vetterli M1869/71 Carbine]] appears as the &amp;quot;Vetterli 71 Karabiner&amp;quot;, unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter &amp;quot;M1873C&amp;quot;, with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the &amp;quot;Vetterli 71 Deadeye&amp;quot; which adds a scope, and the later &amp;quot;Vetterli 71 Bayonet&amp;quot; which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.&lt;br /&gt;
[[Image:VetterliShortRifle.JPG|thumb|none|450px|Vetterli M1869/71 Carbine - 10.4mm]]&lt;br /&gt;
[[File:HuntVetterliStore.jpg|thumb|none|601px|The basic Vetterli in the store.]]&lt;br /&gt;
[[File:HuntVetterliBayonet.jpeg|thumb|none|601px|Showing off the titular blade of the &amp;quot;Bayonet&amp;quot; variant, which appears to be based on a style of bayonet used on the Italian Vetterli-Vitali rifle.]]&lt;br /&gt;
[[File:HuntVetterliSilencer.jpeg|thumb|none|601px|The suppressed variant gains a rusty, very much homemade-looking suppressor that seems to be held on with household bindings and faith.]]&lt;br /&gt;
[[Image:HuntVetterli1.jpg|thumb|none|601px|Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.]]&lt;br /&gt;
[[Image:HuntVetterli2.jpg|thumb|none|601px|Aiming the &amp;quot;Vetterli 71 Karabiner&amp;quot; in an attempt to keep the water devils away.]]&lt;br /&gt;
[[Image:HuntVetterli3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Vetterli 71 Karabiner&amp;quot;, small but serviceable.]]&lt;br /&gt;
[[Image:HuntVetterli4.jpg|thumb|none|601px|Reloading the &amp;quot;Vetterli 71 Karabiner&amp;quot;, like the Winchester before, although with a properly modeled 10.4mm Swiss round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]] appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in ''H:S''. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight. &lt;br /&gt;
&lt;br /&gt;
Being the top-tier rifle, it comes with a large mix of variants. There's the &amp;quot;Mosin Bayonet&amp;quot; which adds the classic socket bayonet, the &amp;quot;Marksman&amp;quot; adds a scope and the most kooky is the last major version, the &amp;quot;Avtomat&amp;quot;. Taking cues from the WWI-era [[Huot Automatic Rifle]], this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the &amp;quot;Avtomat&amp;quot; variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon ''at all''. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).   &lt;br /&gt;
&lt;br /&gt;
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an &amp;quot;Obrez&amp;quot;, allowing you to put a Mosin in a &amp;quot;Medium&amp;quot; sized slot, but that's not all. There's the &amp;quot;Mace&amp;quot; version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the &amp;quot;Drum&amp;quot; which gives an Obrez around 15 rounds of 7.62x54R to deal with problems. &lt;br /&gt;
[[File:Mosin18913rd.jpg|thumb|none|450px|Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:HuntMosinBasic.jpg|thumb|none|600px|A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, ''Hunt: Showdown'' is set in a time when the Mosin was among the most advanced infantry weapons in the world.]]&lt;br /&gt;
[[File:HuntMosinBayonet.jpg|thumb|none|600px|For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting &amp;quot;URA!&amp;quot; while doing so is preferred.]]&lt;br /&gt;
[[File:HuntObrez.jpg|thumb|none|600px|A sawed-off &amp;quot;Obrez&amp;quot;. ''Hunt: Showdown'' may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.]]&lt;br /&gt;
[[File:HuntObrezDrum.jpg|thumb|none|600px|The &amp;quot;Obrez Drum&amp;quot; variant adds (of all things) what appears to be an [[MG42]] drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the &amp;quot;trench magazine&amp;quot; used on the [[Gewehr 1898]].]]&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|450px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuntAvtomat.jpg|thumb|none|600px|The final evolution of the Mosin- the &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot;. The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the [[Ross rifle]], is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in &amp;quot;The Book of Weapons&amp;quot; actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon &amp;quot;was an adept, if mentally unstable person&amp;quot;. The &amp;quot;Book of Weapons&amp;quot; also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.]]&lt;br /&gt;
[[File:HuntMosinNew.jpg|thumb|none|600px|A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.]]&lt;br /&gt;
[[File:HuntMosinSights.jpg|thumb|none|600px|The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.]]&lt;br /&gt;
[[File:HuntMosinReload.jpg|thumb|none|600px|Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but add slightly more recoil with every shot.]]&lt;br /&gt;
&lt;br /&gt;
==Double Rifle==&lt;br /&gt;
A double rifle, possibly a [[Holland &amp;amp; Holland Double Rifle|Holland &amp;amp; Holland]], appears as the &amp;quot;Nitro Express Rifle&amp;quot; and is unlocked at Rank 88. The final weapon unlocked, the &amp;quot;Nitro Express Rifle&amp;quot; is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at &amp;quot;Special&amp;quot; ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.   &lt;br /&gt;
[[Image:Royal-double-rifle.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - various calibres]]&lt;br /&gt;
[[Image:HuntNitro1.jpg|thumb|none|600px|A hunter stalks his prey with his &amp;quot;Nitro Express Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:HuntNitro2.jpg|thumb|none|600px|The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.]]&lt;br /&gt;
[[Image:HuntNitro3.jpg|thumb|none|600px|Reloading the &amp;quot;Nitro Express Rifle&amp;quot; after a job well done, identical to the Colt M1878's animation.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.&lt;br /&gt;
&lt;br /&gt;
The Lebel's variants are fairly modest. There's the &amp;quot;Marksman&amp;quot; version that fits it with a scope, alongside the &amp;quot;Talon&amp;quot; version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the &amp;quot;Aperture&amp;quot;, which adds a Vernier peep sight.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Hunt LebelRight.jpg|thumb|none|600px|The right side of the Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.]]&lt;br /&gt;
[[File:Hunt LebelLeft.jpg|thumb|none|600px|The left side.]]&lt;br /&gt;
[[File:HuntLebel.jpg|thumb|none|600px|A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.]]&lt;br /&gt;
[[File:HuntLebelSights.jpg|thumb|none|600px|The sights, small and precise like the Mosin's and many other bolt-actions of the era.]]&lt;br /&gt;
[[File:HuntLebelReload.jpg|thumb|none|600px|&amp;quot;''Sacre bleu!''&amp;quot; the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all 10 rounds...]]&lt;br /&gt;
[[File:HuntLebelReloadEnd.jpg|thumb|none|600px|Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Modèle 1892 Artillery Carbine==&lt;br /&gt;
Update 1.7 added the [[Berthier Mle 1892 Artillery Carbine]] as a &amp;quot;Long&amp;quot; ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has two variants, a short-scope equipped &amp;quot;Deadeye&amp;quot; variant and a bayonet-equipped &amp;quot;Riposte&amp;quot; variant, and can use incendiary or spitzer ammo. &lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:Hunt Berthier.jpg|thumb|none|600px|&amp;quot;''Hi guys, thanks for tuning in to another video on Forgotten Weapons dot com. I'm Ian McCallum and today...''&amp;quot;]]&lt;br /&gt;
[[File:HuntBerthier1.jpg|thumb|none|600px|Tiring of uncouth American rifles, the hunter grabs a fancy French rifle. The markings indicate this rifle was made by ''Manufacture d'Armes de Saint-Étienne'' (MAS). Note the marking of &amp;quot;Mle 1890&amp;quot;, indicating that this rifle is rebuilt from an Mle 1890 Cavalry Carbine into the Mle 1892 pattern. This practice, however, first began in the First World War.]]&lt;br /&gt;
[[File:HuntBerthierSights.jpg|thumb|none|600px|The sights of the Mle 1892 are small, precise, late-19th century, you get the idea by now.]]&lt;br /&gt;
[[File:HuntBerthierReloadPartial.jpg|thumb|none|600px|When performing a tactical reload, the en bloc clip is ejected, as illustrated by the clip with one remaining round flying past the hunter's face. Reloading a partially-empty magazine will result in the loss of up to two unfired cartridges when not used with the Bulletgruber trait. Performing a tactical reload also takes longer than an empty reload due to the need to eject the clip.]]&lt;br /&gt;
[[File:HuntBerthierEmpty.jpg|thumb|none|600px|In the event you used all three rounds, the hunter simply needs to insert a fresh three-round en bloc clip. In a nice bit of detail, the clip will audibly eject from the bottom of the magazine and even be present as a physical object on the ground after the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry IC1==&lt;br /&gt;
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the [[Martini-Henry]] (so named due to its ability to swap between artillery and cavalry configurations) was added to ''Hunt'' in the 1.1.3 patch. It serves as an alternative to the [[Sharps]], with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard variant, there is a &amp;quot;Riposte&amp;quot; version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a &amp;quot;Deadeye&amp;quot; variant with a low-powered scope.&lt;br /&gt;
[[File:MH IC1 Artillery.jpg|thumb|none|450px|Martini-Henry IC1 in artillery configuration  - .577-450 Martini]]&lt;br /&gt;
[[File:HuntMartiniModel.jpg|thumb|none|600px|The left side of the Martini-Henry's model.]]&lt;br /&gt;
[[File:HuntMartiniRiposte.jpg|thumb|none|600px|The &amp;quot;Riposte&amp;quot; variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.]]&lt;br /&gt;
[[File:HuntMartini1.jpg|thumb|none|600px|A hunter takes the high ground, his Martini-Henry at the ready.]]&lt;br /&gt;
[[File:HuntMartiniSights.jpg|thumb|none|600px|The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole &amp;quot;monsters emerging from alternate dimensions&amp;quot; business.]]&lt;br /&gt;
[[File:HuntMartiniReload.jpg|thumb|none|600px|The hunter loads a fresh .577 cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1866==&lt;br /&gt;
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the [[Trapdoor Springfield Rifle]] chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named &amp;quot;Medium&amp;quot; ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.&lt;br /&gt;
&lt;br /&gt;
And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a &amp;quot;Marksman&amp;quot; version fitted with a scope. And then there's the not-so-obvious like the &amp;quot;Compact&amp;quot; version which saws off a majority of the gun to let it fit in a &amp;quot;Medium&amp;quot; slot and work as a pocket handcannon. And if that wasn't enough, there's also a &amp;quot;Striker&amp;quot; version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a &amp;quot;Deadeye&amp;quot; version that fits a sawn off rifle with a tiny little scope.&lt;br /&gt;
[[File:Springfield Model 1866.jpg|thumb|none|450px|Springfield Model 1866 - .50-70 Government]]&lt;br /&gt;
[[File:HuntTrapdoor.jpg|thumb|none|600px|The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.]]&lt;br /&gt;
[[File:HuntStriker.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.]]&lt;br /&gt;
[[File:HuntCompactTrapdoor.jpg|thumb|none|600px|The creator of the &amp;quot;Deadeye&amp;quot; variant was certainly not conforming to the typical idea of a sniper rifle.]]&lt;br /&gt;
[[File:HuntTrapdoor1.jpg|thumb|none|600px|A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.]]&lt;br /&gt;
[[File:HuntTrapdoorSights.jpg|thumb|none|600px|Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.]]&lt;br /&gt;
[[File:HuntTrapdoorReload.jpg|thumb|none|600px|After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in ''H:S'' have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto 5 - 12 gauge]]&lt;br /&gt;
[[File:HuntAutoLeft.jpg|thumb|none|600px|The 3D model of the Auto-5.]]&lt;br /&gt;
[[File:HuntAutoNew.jpg|thumb|none|600px|A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.]]&lt;br /&gt;
[[File:HuntAutoSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.]]&lt;br /&gt;
[[File:HuntAutoReloadNew.jpg|thumb|none|600px|Reloading the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun]] appears as the &amp;quot;Caldwell Rival 78&amp;quot;, unlocked at Rank 18. In comparison to the earlier &amp;quot;Romero 77&amp;quot;, the &amp;quot;Rival&amp;quot; functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off &amp;quot;Handcannon&amp;quot; version reinforces this idea.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 - 12 gauge]]&lt;br /&gt;
[[File:HuntSXSMenu.jpg|thumb|none|600px|The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for [[Colt's Manufacturing Company]]), the markings on the Rival 78 indicate it was manufactured by &amp;quot;Eden &amp;amp; Sons&amp;quot;.]]&lt;br /&gt;
[[File:HuntSawedOffMenu.jpg|thumb|none|600px|The sawed-off &amp;quot;Handcannon&amp;quot;, which may or may not have been the favored weapon of legendary Australian hunter [[Mad_Max#Sawed-off_VG_Bentley_Double-Barreled_Shotgun|Max Rockatansky]].]]&lt;br /&gt;
[[File:HuntSXSNew.jpg|thumb|none|600px|A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.]]&lt;br /&gt;
[[File:HuntSXSReady.jpg|thumb|none|600px|Aiming the Rival after scaring said Devils away with a bit of buckshot.]]&lt;br /&gt;
[[File:HuntSXSSights.jpg|thumb|none|600px|Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.]]&lt;br /&gt;
[[File:HuntSXSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Caldwell Rival 78&amp;quot; consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] appears as the &amp;quot;Specter 1882&amp;quot;, unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the &amp;quot;Specter&amp;quot; breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Specter&amp;quot; boasts a very short but interesting list of variants. The first is a &amp;quot;Compact&amp;quot; model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a &amp;quot;Medium&amp;quot; slot blaster. There's also the &amp;quot;Bayonet&amp;quot; model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet. &lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[Image:HuntSpencer1.jpg|thumb|none|600px|A hunter wanders the bayou at night with his Specter.]]&lt;br /&gt;
[[Image:HuntSpencer2.jpg|thumb|none|600px|Aiming the &amp;quot;Specter 1882&amp;quot; at the other kind of specter.]]&lt;br /&gt;
[[Image:HuntSpencer3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Specter 1882&amp;quot;, a small bead way out in front.]]&lt;br /&gt;
[[Image:HuntSpencer4.jpg|thumb|none|600px|Reloading the &amp;quot;Specter 1882&amp;quot;. The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the &amp;quot;Bulletgrubber&amp;quot; trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerSuperShorty.jpg|thumb|none|600px|A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerShortyAim.jpg|thumb|none|600px|Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] appears as the &amp;quot;Romero 77&amp;quot; (possibly a reference to director [[George A. Romero]]), unlocked at Rank 1 and serving as the first shotgun available to the player in ''H:S'''. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the &amp;quot;Handcannon&amp;quot;, that allows you to carry an entire shotgun in a medium slot for pennies. The &amp;quot;Talon&amp;quot; allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the &amp;quot;Hatchet&amp;quot; version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.&lt;br /&gt;
&lt;br /&gt;
Added in the Serpent Moon update alongside a rework to shotgun damage models is the &amp;quot;Romero Alamo&amp;quot;, a variant based on the Alofs Repeating Shotgun system. Like its real life counterpart, it's a large magazine fed contraption bolted onto the side of the Romero, anachronistic to the 1890's era of ''H:S'' as the Alofs system wasn't patented until 1924. Beyond being one of the cheapest repeating shotguns in the game, the Alamo also has the ability to be topped up fully without Bulletgruber, and with high accuracy and damage given the long barrel. It is also the slowest repeating shotgun in the game, with a rate of fire of a withering ''22'' rounds per minute making it slower than even its normal single shot counterparts, and its wonky magazine system makes reloading even slower. &lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 12 gauge]]&lt;br /&gt;
[[Image:HuntShowdownRomero.jpg|thumb|none|600px|The Romero 77's base model in the 3D viewer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHandcannon.jpg|thumb|none|600px|The Romero 77's &amp;quot;Handcannon&amp;quot; variant leaves only about a quarter of the barrel.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHatchet.jpg|thumb|none|600px|The Romero 77's absurd &amp;quot;Hatchet&amp;quot; variant.]]&lt;br /&gt;
[[Image:HuntShotgun1.jpg|thumb|none|600px|A hunter goes Deadite hunting with  his Romero 77.]]&lt;br /&gt;
[[Image:HuntShotgun2.jpg|thumb|none|600px|Aiming the &amp;quot;Romero 77&amp;quot; at a particularly threatening bush.]]&lt;br /&gt;
[[Image:HuntShotgun3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Romero 77&amp;quot;; it's exactly what you'd expect from a single barreled shotgun.]]&lt;br /&gt;
[[Image:HuntShotgun4.jpg|thumb|none|600px|Reloading the &amp;quot;Romero 77&amp;quot; by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroSawnOffReload.jpg|thumb|none|600px|The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroReload2.jpg|thumb|none|600px|Before replacing the shell, closing the action and recocking the hammer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroWhack.jpg|thumb|none|600px|Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a &amp;quot;grunt&amp;quot; at bay.]]&lt;br /&gt;
[[Image:AlofsShotgun.jpg|thumb|none|600px|The Alofs Repeating Shotgun mechanism on an Iver Johnson shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added in Update 1.5, named the &amp;quot;Winfield 1887 Terminus&amp;quot; (presumably a reference to its iconic appearance in ''[[Terminator 2: Judgement Day]]''); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64.&lt;br /&gt;
&lt;br /&gt;
A sawn-off, Medium-slot variant called the &amp;quot;Handcannon&amp;quot; is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 10 gauge. This is the actual screen gun used by [[Paul Newman]] in ''[[The Life and Times of Judge Roy Bean]]''.]]&lt;br /&gt;
[[File:HuntM1887.jpg|thumb|none|600px|The basic Model 1887 in the store. Hey, this isn't the Model 1887 as it usually appears in pop culture...]] &lt;br /&gt;
[[File:HuntTerminus.jpg|thumb|none|600px|...now that's what we're talking about!]] &lt;br /&gt;
[[File:HuntM1887 1.jpg|thumb|none|600px|A hunter holds the &amp;quot;1887 Terminus&amp;quot;, struggling to not make more ''Terminator 2'' jokes on an IMFDB entry about the Model 1887.]] &lt;br /&gt;
[[File:HuntM1887Aim.jpg|thumb|none|600px|Wide sights, not particularly useful for ranged combat, but useful for ''terminating'' targets at close range.]] &lt;br /&gt;
[[File:HuntM1887Load1.jpg|thumb|none|600px|Reloading, part 1. The breech is opened, and shells are loaded into the magazine tube.]] &lt;br /&gt;
[[File:HuntM1887Load2.jpg|thumb|none|600px|''Hunt'''s detailed reloads ensures that a shell is also placed directly into the barrel.]] &lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1893==&lt;br /&gt;
Update 1.8.1 also added the [[Winchester Model 1893]] as the game's second pump-action shotgun, under the name &amp;quot;Winfield 1893 Slate&amp;quot;. It us unlocked at Rank 48 and currently has no variants. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific [[Winchester Model 1897]], designed to use black powder 12 gauge shells. ''Hunt: Showdown'' marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20&amp;quot; Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Spencer 1882, the &amp;quot;Slate&amp;quot; has a higher rate of fire and much faster reload speed.&lt;br /&gt;
[[File:Winchester Model 1893.jpg|thumb|none|450px|Winchester Model 1893 - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Store.jpg|thumb|none|600px|The M1893 in the store. In a few years, hunters who buy one of these will be able to send it back to Winchester/Winfield and upgrade to a Model 1897.]] &lt;br /&gt;
[[File:HuntM1893-1.jpg|thumb|none|600px|A hunter wanders around with his M1893, feeling that this pump-action trend might not be a fad after all...]] &lt;br /&gt;
[[File:HuntM1893aIM.jpg|thumb|none|600px|Aiming through a shallow cutout at the rear and a simple brass bead at the muzzle.]] &lt;br /&gt;
[[File:HuntM1893Chamber.jpg|thumb|none|600px|On an empty reload, the hunter chamber-loads the first shell, inserting it from the top through the distinctive circular cutout on the top of the receiver.]] &lt;br /&gt;
[[File:HuntM1893Load.jpg|thumb|none|600px|Subsequent shells are loaded through the bottom in an animation reused from the Auto-5. Being a more modern weapon lacking the Spencer 1882's fiddly and complex action, the Bulletgrubber trait is not needed to ensure shells are not wasted during a tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite is available as a throwable weapon in four flavors.&lt;br /&gt;
[[File:HuntDynamiteStick.jpg|thumb|none|600px|A basic Dynamite Stick, for blowing up things.]] &lt;br /&gt;
[[File:HuntWaxedDynamite.jpg|thumb|none|600px|A waterproof Waxed Dynamite Stick, for blowing up things in the water or in Choke Bomb gas clouds.]] &lt;br /&gt;
[[File:HuntDynamiteBundle.jpg|thumb|none|600px|A Dynamite Bundle, for blowing up several things.]] &lt;br /&gt;
[[File:HuntBigDynamite.jpg|thumb|none|600px|A Big Dynamite Bundle, for blowing up many things.]] &lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Referred to as &amp;quot;Fire Bombs&amp;quot;, Molotovs are available as a throw weapon. They come in three variations. &lt;br /&gt;
[[File:HuntFireBomb.jpg|thumb|none|600px|The basic Fire Bomb. Fire in ''Hunt'' is useful for many things, besides simply destroying multiple enemies at once. Crafty players can block off areas from enemy hunters with well-placed Fire Bomb, while setting a downed enemy hunter's body ablaze will prevent them from being revived by their partners.]] &lt;br /&gt;
[[File:HuntLiquidFireBomb.jpg|thumb|none|600px|A Liquid Fire Bomb, which can (somehow) burn on water.]] &lt;br /&gt;
[[File:HuntHellfire.jpg|thumb|none|600px|The Hellfire Bomb explodes upon impact ''and'' spreads fire over a large area- fun!]] &lt;br /&gt;
&lt;br /&gt;
==Frag Bomb==&lt;br /&gt;
An apparently homemade explosive device, the &amp;quot;Frag Bomb&amp;quot; functions like a traditional fragmentation grenade. Its basic construction is reminiscent of stick grenades like the [[Model 24 Stielhandgranate]]. Compared to dynamite sticks, the Frag Bomb has a slightly larger damage radius and trades raw damage for additional &amp;quot;Rending&amp;quot; damage, which inflicts severe bleeding (and subsequent rapid health depletion) upon hunters caught in the blast radius, representing the lacerating effect of shrapnel. &lt;br /&gt;
[[File:HuntFragBomb.jpg|thumb|none|600px|A Frag Bomb in the store. &amp;quot;Potato Masher&amp;quot; isn't quite appropriate for the setting of the game- maybe we can call it a Crawfish Masher?]] &lt;br /&gt;
&lt;br /&gt;
==Flash Bomb==&lt;br /&gt;
The &amp;quot;Flash Bomb&amp;quot; is essentially a late 19th century take on flashbang grenade. A homemade device containing a mercury filling, the Flash Bomb detonates in a blinding flash of light, predictably disorienting any hunter caught in its blast radius. &lt;br /&gt;
[[File:HuntFlashBomb.jpg|thumb|none|600px|A Flash Bomb. While the first flash grenades were created in the 1960s by the British SAS, the Flash Bomb is a homemade contraption very much ahead of its time.]] &lt;br /&gt;
&lt;br /&gt;
==Choke Bomb==&lt;br /&gt;
The &amp;quot;Choke Bomb&amp;quot; is a gas grenade that releases a cloud of black smoke, which prevents any fires from being lit in its radius and extinguishes existing flames. Hunters caught in the smoke cloud will also cough heavily, potentially revealing their position.&lt;br /&gt;
[[File:HuntChokeBomb.jpg|thumb|none|600px|Interestingly enough, the Choke Bomb looks a bit more refined and &amp;quot;mass produced&amp;quot; than the other throwable weapons on offer.]] &lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb==&lt;br /&gt;
The &amp;quot;Sticky Bomb&amp;quot; is a single stick of dynamite enclosed within a barbed metal frame. As the name suggests, it will stick to most surfaces it makes contact with. The fuse time is eight seconds, double from the four second fuse time of dynamite, however. &lt;br /&gt;
[[File:HuntStickyBomb.jpg|thumb|none|600px|The Book of Weapons describes the Sticky Bomb as a &amp;quot;particularly cruel modified explosive device&amp;quot;.]] &lt;br /&gt;
&lt;br /&gt;
==Chaos Bomb==&lt;br /&gt;
A &amp;quot;Chaos Bomb&amp;quot; is another homemade explosive, composed of firecrackers and various cartridges. When triggered, the Chaos Bomb cooks off these rounds to simulate gunshots. This device is useful for simulating a firefight to confuse or distract other hunters. &lt;br /&gt;
[[File:HuntChaos Bomb.jpg|thumb|none|601px|The bayou is truly a source of ingenious equipment.]]&lt;br /&gt;
&lt;br /&gt;
==Poison Bomb==&lt;br /&gt;
Yet another stick grenade-like offering, the Poison Bomb is apparently a medical device repurposed into delivering a cloud of poison gas upon impact with a surface.&lt;br /&gt;
[[File:HuntPoisonBomb.jpg|thumb|none|600px|Unlike other throwables, the Poison Bomb's handle is composed of a haphazardly broken wooden shaft, as opposed to the nicely cut and sanded handles of other bombs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1584121</id>
		<title>Hunt: Showdown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1584121"/>
		<updated>2023-06-14T15:10:51Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Colt Open Top */ added an approrpiate &amp;quot;s&amp;quot; to feel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Hunt: Showdown''&lt;br /&gt;
|picture = Huntshowdown.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= &lt;br /&gt;
|date= 2018&lt;br /&gt;
|developer=Crytek&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 4&lt;br /&gt;
|publisher= Crytek&lt;br /&gt;
|genre=First-person shooter, Survival horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt: Showdown''''' is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to ''Darksiders''—a video game series developed by their predecessor, Vigil Games—under the title ''Hunt: Horrors of the Gilded Age''. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title ''Hunt: Showdown'', was re-announced in May 2017. ''Hunt: Showdown'' was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.&lt;br /&gt;
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The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.&lt;br /&gt;
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=Overview=&lt;br /&gt;
Set in the late 19th century, ''Hunt: Showdown'' takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like &amp;quot;Grunts&amp;quot;, but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful &amp;quot;boss&amp;quot; creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss. &lt;br /&gt;
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Once a boss is killed, they must be &amp;quot;banished&amp;quot;, a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves. &lt;br /&gt;
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Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:&lt;br /&gt;
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*Compact, which represents most pistol-sized cartridges. &lt;br /&gt;
*Medium, representing larger rifle-type rounds.&lt;br /&gt;
*Large, which comprise full-sized rifle rounds.&lt;br /&gt;
*Shells, which are shotgun shells.&lt;br /&gt;
*Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.  &lt;br /&gt;
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The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a &amp;quot;large&amp;quot; weapon into a &amp;quot;medium&amp;quot; slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster. &lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==Colt Open Top==&lt;br /&gt;
The [[Colt_1871-72_Open_Top|Colt Open Top]] revolver appears as the &amp;quot;Caldwell Conversion Pistol&amp;quot;, with an octagonal barrel reminiscent of the earlier [[Colt 1851 Navy]]. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common &amp;quot;Compact&amp;quot; ammunition. In the &amp;quot;Book of Weapons&amp;quot;, an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the ''Hunt: Showdown'' universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers. &lt;br /&gt;
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There are three variants of the gun in-game, including the standard model and the &amp;quot;Chain Pistol&amp;quot; which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The &amp;quot;Chain Pistol Pair&amp;quot; allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.&lt;br /&gt;
[[Image:Colt 1871-72 Open Top.jpg|thumb|none|350px|Colt 1872 Open Top - .44 RF]]&lt;br /&gt;
[[File:HuntCaldwell.jpg|thumb|none|600px|The &amp;quot;Caldwell Conversion&amp;quot; as seen in the store. Note the Colt 1851-influenced barrel.]] &lt;br /&gt;
[[File:HuntCaldwell1.jpg|thumb|none|600px|A hunter wanders down a road with his &amp;quot;Caldwell Conversion&amp;quot;.]]&lt;br /&gt;
[[File:HuntCaldwellReady.jpg|thumb|none|600px|Pointing the revolver down the road, wary of any potential threats.]]&lt;br /&gt;
[[File:HuntCaldwellAim.jpg|thumb|none|600px|The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.]]&lt;br /&gt;
[[File:HuntCaldwellReload.jpg|thumb|none|600px|Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.]]&lt;br /&gt;
[[File:HuntCaldwellChain.jpg|thumb|none|600px|The &amp;quot;Chain Pistol&amp;quot; as seen in the store. Reloading that ponderous chain is much the same as the standard revolver- the hunter manually advances the chain and &amp;quot;ejects&amp;quot; (gestures around the ejector) spent casings and inserts new ones.]] &lt;br /&gt;
[[Image:HuntShowdownChainPistol.jpg|thumb|none|600px|A hunter holds the &amp;quot;Chain Pistol&amp;quot; on an Armored enemy before showing it how 17 rounds of .44 RF feels.]]&lt;br /&gt;
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==Colt Walker Cartridge Conversion==&lt;br /&gt;
The other variant of the &amp;quot;Caldwell Conversion Pistol&amp;quot; is quite a bit more interesting. The &amp;quot;Caldwell Conversion Uppercut&amp;quot; is a version with an elongated cylinder that allows the pistol to use &amp;quot;Long&amp;quot; rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the [[Colt Walker]].&lt;br /&gt;
[[Image:ColtWalkerConversion.jpg|thumb|none|350px|Colt Walker Conversion - .45 Colt]]&lt;br /&gt;
[[File:HuntWalkerStore.jpg|thumb|none|600px|A chunky &amp;quot;Uppercut&amp;quot; in the store.]]&lt;br /&gt;
[[File:HuntWalkerHold.jpg|thumb|none|600px|A hunter wields his &amp;quot;Uppercut&amp;quot; while sneaking up on some feasting &amp;quot;Grunts&amp;quot;.]]&lt;br /&gt;
[[File:HuntWalkerAim.jpg|thumb|none|600px|The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.]]&lt;br /&gt;
[[File:HuntWalkerReload.jpg|thumb|none|600px|Reloading the Walker. As with the Open Top, the ejector rod is never used. The hunter notably gives the &amp;quot;Uppercut&amp;quot; a rather vigorous shake when ejecting cartridges, however.]]&lt;br /&gt;
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==Colt Single Action Army==&lt;br /&gt;
An update added the [[Colt Single Action Army]] to ''H:S'''s arsenal, going by the name &amp;quot;Caldwell Pax&amp;quot; (&amp;quot;Pax&amp;quot; being Latin for &amp;quot;Peace&amp;quot;, an allusion to the SAA's nickname of &amp;quot;Peacemaker&amp;quot;) and unlocked at Rank 18. In the &amp;quot;Book of Weapons&amp;quot;, the Pax is mentioned as sometimes being referred to as the &amp;quot;Single Action Army&amp;quot;. A decent all-rounder, the SAA holds 6 rounds of &amp;quot;Medium&amp;quot; ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted [[Colt Walker]] &amp;quot;Uppercut&amp;quot;. As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.&lt;br /&gt;
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The SAA has one variant to its name, the &amp;quot;Claw&amp;quot;; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army w/5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:HuntPaxMenu.jpg|thumb|none|600px|The model of the &amp;quot;Caldwell Pax&amp;quot;. In a nice little bit of detail, the revolvers of ''Hunt: Showdown'' have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.]]&lt;br /&gt;
[[File:HuntSAANew.jpg|thumb|none|600px|While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.]]&lt;br /&gt;
[[File:HuntSAAReady.jpg|thumb|none|600px|The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw. ]]&lt;br /&gt;
[[File:HuntSAASights.jpg|thumb|none|600px|Aiming the &amp;quot;Pax&amp;quot; reveals that it has a fairly wide sight notch.]]&lt;br /&gt;
[[File:HuntSAAReload.jpg|thumb|none|600px|Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.]]&lt;br /&gt;
[[Image:HuntShowdownPaxClaw.jpg|thumb|none|600px|A hunter stumbles upon the &amp;quot;Claw&amp;quot; version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.]]&lt;br /&gt;
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==Colt Model 1892==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy|Colt Model 1892]] was added in Update 1.8.1 as the &amp;quot;Caldwell 92 New Army&amp;quot;, making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and currently has no variants.   &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy/Colt M1892 - .38 Long Colt]]&lt;br /&gt;
[[File:HuntM1892Store.jpg|thumb|none|600px|The M1892 in the store. One can only hope that your hunter doesn't run into the same problems with .38 caliber as US soldiers in the Philippines did, as the [[M1911]] is still about 17 years away.]]&lt;br /&gt;
[[File:HuntM1892-1.jpg|thumb|none|600px|A hunter gets on the double-action life.]]&lt;br /&gt;
[[File:HuntM1892Aim.jpg|thumb|none|600px|Aiming- it's a 19th century revolver, so we're pretty sure you know what kind of sights to expect by now.]]&lt;br /&gt;
[[File:HuntM1892Partial.jpg|thumb|none|600px|When performing a tactical reload, the cylinder is swung out and any spent cartridges are manually removed and replaced, similar to what happens on the Schofield revolver.]]&lt;br /&gt;
[[File:HuntM1892Empty.jpg|thumb|none|600px|If you're completely out though, the ejector rod is used. No speedloaders in the bayou, however (which is period-accurate, as speedloaders were not widespread until the 1970s).]]&lt;br /&gt;
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==Nagant M1895==&lt;br /&gt;
The Russian [[Nagant M1895]] appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with &amp;quot;Compact&amp;quot; rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO &amp;quot;Officer's Model&amp;quot; and four variants for each.&lt;br /&gt;
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For the normal Nagant, there is the stock version alongside the &amp;quot;Precision&amp;quot; model. This version is a Nagant fitted with a shoulder stock similar to the [[Colt Army Special]] revolver. There is also the &amp;quot;Deadeye&amp;quot; which fits the Precision version with a small mid-range scope. And fittingly, there is a &amp;quot;Suppressed&amp;quot; model, fitted with a homemade suppressor on the end of the barrel.&lt;br /&gt;
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The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the &amp;quot;Brawler&amp;quot; which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the &amp;quot;M1895 Carbine&amp;quot; which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the &amp;quot;Precision&amp;quot; revolver. And if that wasn't enough, there's also an &amp;quot;Officer's Carbine Deadeye&amp;quot; as a confusing albeit potent short to mid-range sniper rifle.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:Colt-stocked.jpg|thumb|none|350px|Colt New Service with stock - .45 ACP]]&lt;br /&gt;
[[File:HuntNagantStore.jpg|thumb|none|600px|Your basic Nagant M1895 revolver. The trusty sidearm of beginner hunters everywhere. The markings bear &amp;quot;Em. &amp;amp; L. Nagant&amp;quot;, referencing the Nagant M1895's creators, brothers Émile and Léon Nagant.]]&lt;br /&gt;
[[File:HuntNagantSilencer.jpg|thumb|none|600px|As any good IMFDB browser would know, the Nagant 1895 is one of the few revolvers ever made that can accept a suppressor. The suppressor here, though, looks more like a car muffler than a firearm silencer. Note the homemade front sight to compensate for the increased bulk.]]&lt;br /&gt;
[[File:HuntNagantPrecision.jpg|thumb|none|600px|The &amp;quot;Nagant Precision&amp;quot; fitted with the New Service stock.]]&lt;br /&gt;
[[File:HuntNagantOfficer.jpg|thumb|none|600px|The &amp;quot;Officer&amp;quot; variant is much the same cosmetically, save for the off-white grip.]]&lt;br /&gt;
[[File:HuntBrawler.jpg|thumb|none|600px|The Officer's &amp;quot;Brawler&amp;quot; variant, however, is a different story. It's like an [[Apache Pepperbox Revolver]], except somewhat more practical.]]&lt;br /&gt;
[[Image:Nagant 1895 carbine.jpg|thumb|none|400px|Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.]]&lt;br /&gt;
[[File:HuntOFficerCarbine.jpg|thumb|none|600px|A Pistol-Caliber Carbine, 1890s style.]]&lt;br /&gt;
[[File:HuntNagantHold.jpg|thumb|none|600px|A hunter holds his new-fangled Russian Nagant M1895 revolver.]]&lt;br /&gt;
[[File:HuntNagantAim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Nagant M1895&amp;quot;, mildly better than the Colt Open Top, but not by much.]]&lt;br /&gt;
[[File:HuntNagantReload.jpg|thumb|none|600px|Reloading the &amp;quot;Nagant M1895&amp;quot;. Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though. Interestingly, the entry for the Nagant in the Book of Weapons describes the 7.62x38R rounds as &amp;quot;strange bullets, tucked up inside like they were afraid to come out&amp;quot;.]]&lt;br /&gt;
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==Sharps Pepperbox==&lt;br /&gt;
The [[Sharps Pepperbox]] appears as the &amp;quot;Quad Derringer&amp;quot;, unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own &amp;quot;Derringer&amp;quot; ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.   &lt;br /&gt;
[[Image:Sharps_Model_1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:HuntPepperboxStore.jpg|thumb|none|600px|The original concealed carry.]]&lt;br /&gt;
[[File:HuntDerringer.jpg|thumb|none|600px|A hunter enjoys a scenic bayou view with his Quad Derringer.]]&lt;br /&gt;
[[File:HuntDerringerReady.jpg|thumb|none|600px|Readying the &amp;quot;Quad Derringer&amp;quot;, wary of angry water demons that will eat his shoes.]]&lt;br /&gt;
[[File:HuntDerringerSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Quad Derringer&amp;quot;, incredibly tiny but given its intended role, make sense.]]&lt;br /&gt;
[[File:HuntDerringerReload.jpg|thumb|none|600px|Reloading the &amp;quot;Quad Derringer&amp;quot;, the barrels are moved forward and topped off two at a time.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield Model 3]] was added in Update 1.6.2 as a Rank 1 unlock under the name &amp;quot;Scottfield Model 3&amp;quot;, now joining the Nagant M1895 as the player's first handgun upon arriving in ''Hunt''. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier &amp;quot;Pax&amp;quot; pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go. &lt;br /&gt;
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Update 1.7.2 added three variants of the Schofield: the &amp;quot;Scottfield Model 3 Spitfire&amp;quot;, which has a shortened barrel and trigger guard spur often seen on the [[Smith &amp;amp; Wesson No. 3 Russian Model]]. This variant features a higher rate of fire, at the cost of worse accuracy. The &amp;quot;Scottfield Model 3 Precision&amp;quot;, which fits the Schofield with the ''very'' rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the &amp;quot;Scottfield Model 3 Swift&amp;quot;, which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.&lt;br /&gt;
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[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:12221242 1.jpg|thumb|none|450px|One of approximately 250 New Model No. 3 revolvers made for the Australian Colonial Police - .44 Russian]]&lt;br /&gt;
[[File:HuntSchofield.jpg|thumb|none|600px|The Schofield in the store.]]&lt;br /&gt;
[[File:HuntSpitfire.jpg|thumb|none|600px|The &amp;quot;Spitfire&amp;quot; variant. The barrel length on this variant appears to be between the lengths of the 5&amp;quot; barreled &amp;quot;Wells Fargo&amp;quot; variant and 3.5&amp;quot; barrel version.]]&lt;br /&gt;
[[File:HuntSchofieldPrecision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant with its very rare shoulder stock. A hunter with one of these should keep it around as a retirement fund.]]&lt;br /&gt;
[[File:HuntSchofield1.jpg|thumb|none|600px|A hunter approaches his target with the ''other'' iconic revolver of the American West at the ready.]]&lt;br /&gt;
[[File:HuntSchofield Aim.jpg|thumb|none|600px|The hunter aims the Schofield, hopefully not to [[Assassination_of_Jesse_James_by_the_Coward_Robert_Ford,_The#Smith_.26_Wesson_New_Model_No.3|shoot Jesse James in the back]].]]&lt;br /&gt;
[[File:HuntSchofieldReload.jpg|thumb|none|600px|When performing a tactical reload, the hunter will put the pistol into half-cock and gently open the revolver without ejecting all the cartridges. They will then proceed to remove any fired rounds one-by-one and replace them manually.]]&lt;br /&gt;
[[File:HuntSchofieldEject.jpg|thumb|none|600px|Upon emptying the revolver, the hunter will fully break open the Schofield, sending up a satisfying rain of brass. No moon clips or speedloaders for you, however, so all six rounds are loaded manually... unless of course, you invest in the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
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==Mauser C96==&lt;br /&gt;
The German [[Mauser C96]] appears as the &amp;quot;Dolch 96&amp;quot;, unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned &amp;quot;Bornheim&amp;quot; that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using &amp;quot;Special&amp;quot; ammo instead of the more plentiful &amp;quot;Compact&amp;quot;. There's only one variant of the gun, fittingly the &amp;quot;Dolch 96 Precision&amp;quot; that fits the gun with the shoulder stock.&lt;br /&gt;
[[Image:M712.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:HuntC96Store.jpg|thumb|none|600px|The C96 in the store. The markings are much the same as the ones found on a real C96, except with Mauser being swapped out for fictional manufacturer &amp;quot;Dolch&amp;quot;.]]&lt;br /&gt;
[[File:HuntC96Percision.jpg|thumb|none|600px|With the &amp;quot;Precision&amp;quot; variant, one may be able to make better use of the C96's rather optimistic 1,000 meter sight calibration setting.]]&lt;br /&gt;
[[File:HuntC96 1.jpg|thumb|none|600px|A hunter takes her brand new Dolch out for a test run.]]&lt;br /&gt;
[[File:HuntC96Aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Dolch 96&amp;quot;, big and roomy, good for close or in this case, medium range shooting.]]&lt;br /&gt;
[[File:HuntC96Reload1.jpg|thumb|none|600px|After expending 10 (probably very expensive) 7.62x25mm rounds, the hunter uses a stripper clip to re-up.]]&lt;br /&gt;
[[File:HuntC96Reload2.jpg|thumb|none|600px|Reloading the &amp;quot;Dolch 96&amp;quot; with individual rounds. As with ''[[Battlefield 1]]'', the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.]]&lt;br /&gt;
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==Bergmann 1896==&lt;br /&gt;
The [[Bergmann 1896]] was added to the game in Update 5.0 as the &amp;quot;Bornheim No. 3&amp;quot;, unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The &amp;quot;Extended&amp;quot; fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a &amp;quot;Match&amp;quot; version with an elongated barrel and wire stock.&lt;br /&gt;
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Of note is that the weapon is one of the few weapons capable of being affected by the &amp;quot;Bulletgrubber&amp;quot; trait, which recovers rounds ejected (when opening the action) in partial reloads.&lt;br /&gt;
[[File:Bergmann.jpg|thumb|none|350px|Bergmann 1896 - 6.5x22mm Bergmann]]&lt;br /&gt;
[[File:HuntBergmannStore.jpg|thumb|none|600px|The Bergmann 1896. Usually a hunter's first foray into the realm of self-loading pistols.]]&lt;br /&gt;
[[File:HuntBergmannExtended.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant with its DIY extended mag. The trade-off here is that the weapon can no longer load with a clip and must be loaded round-by-round.]]&lt;br /&gt;
[[File:HuntBergmannMatch.jpg|thumb|none|600px|The &amp;quot;Match&amp;quot; variant, ready for some long-ish range shooting.]]&lt;br /&gt;
[[Image:HuntShowdownBergmann.jpg|thumb|none|600px|A hunter strikes it lucky by finding a &amp;quot;Bornheim&amp;quot; pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.]]&lt;br /&gt;
[[Image:HuntShowdownBergmanAim.jpg|thumb|none|600px|And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload.jpg|thumb|none|600px|After dealing with an &amp;quot;Immolator&amp;quot; with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload2.jpg|thumb|none|600px|Before inserting a fresh 5 round clip, closing the hatch and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III*==&lt;br /&gt;
The &amp;quot;Flare Pistol&amp;quot; in-game appears as a [[Webley &amp;amp; Scott No. 1 Mk. III*]], albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a &amp;quot;tool&amp;quot; than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting ''H:S''''s very dark maps. It can also be used to set flammable objects on fire, which allows for flammable creativity.&lt;br /&gt;
[[File:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* - 1&amp;quot; flare]]&lt;br /&gt;
[[File:HuntSignalGun.jpg|thumb|none|600px|The Flare Gun as seen in the store; note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the &amp;quot;Wesley and Schrott&amp;quot; stamp on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;LeMat Mark 2 Revolver&amp;quot; is a fictitious cartridge conversion of the [[LeMat 1861]]; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the &amp;quot;Compact&amp;quot; variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.&lt;br /&gt;
&lt;br /&gt;
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual &amp;quot;balance reasons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 2.jpeg|thumb|none|600px|The model of the LeMat.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 3.jpeg|thumb|none|600px|A view of both barrels, as well as the loading lever.]]&lt;br /&gt;
[[File:HuntLeMat1.jpg|thumb|none|600px|A hunter with a &amp;quot;new-to-me&amp;quot; LeMat.]]&lt;br /&gt;
[[File:HuntLematSights.jpg|thumb|none|600px|Aiming down the sights, done through the use of the hammer itself and the front post.]]&lt;br /&gt;
[[File:HuntLeMatReload.jpg|thumb|none|600px|Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.]]&lt;br /&gt;
[[File:HuntLeMatShotgun.jpg|thumb|none|600px|Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.]]&lt;br /&gt;
[[File:HuntLeMatShotgunReload.jpg|thumb|none|600px|Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears as the &amp;quot;Winfield M1873&amp;quot;, albeit in two forms. A version with a 7-shot magazine tube appears as the &amp;quot;Winfield M1873C&amp;quot;, which is unlocked at Rank 1, while the &amp;quot;M1873&amp;quot; model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the &amp;quot;Book of Weapons&amp;quot;, the &amp;quot;Winfield M1873&amp;quot; was known to Confederate soldiers during the American Civil War as &amp;quot;that damned Yankee rifle that they load on Sunday and fire all week&amp;quot;- an adage which was actually used to describe the earlier [[Henry 1860]], not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;M1873C&amp;quot;, there is the &amp;quot;M1873 Silencer&amp;quot; which fits the rifle with a large rectangular home-made suppressor. Then there's the &amp;quot;M1873C Marksman&amp;quot;, fitting the rifle with a scope. If that rifle isn't small enough, then there's the &amp;quot;M1873 Vandal&amp;quot; which cuts the rifle down to a Mare's Leg length, allowing it to fit in a &amp;quot;Medium&amp;quot; weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the &amp;quot;Vandal&amp;quot;, the &amp;quot;Vandal Deadeye&amp;quot; fitted with a short scope and the &amp;quot;Vandal Striker&amp;quot; fitted with a short bayonet to increase its melee damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M1873&amp;quot; is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the &amp;quot;M1873 Aperture&amp;quot; which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the &amp;quot;M1873 Talon&amp;quot; which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The &amp;quot;M1873 Swift&amp;quot; takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the &amp;quot;M1873 Musket Bayonet&amp;quot;, taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:1873shortmag.jpg|thumb|none|450px|Winchester Model 1873 with short tube magazine - .44-40 WCF]]&lt;br /&gt;
[[File:WinchesterM1873Musket.jpg|thumb|none|450px|Winchester Model 1873 Musket with socket bayonet - .44-40 WCF]]&lt;br /&gt;
[[File:HuntM1873Full.jpg|thumb|none|600px|The basic, full-length Model 1873.]]&lt;br /&gt;
[[File:HuntM1873Compact.jpg|thumb|none|600px|The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.]]&lt;br /&gt;
[[File:HuntM1873Musket.jpg|thumb|none|600px|A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term &amp;quot;Musket&amp;quot; was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.]]&lt;br /&gt;
[[File:HuntM1873Silenced.jpg|thumb|none|600px|A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.]]&lt;br /&gt;
[[File:HuntMaresLeg.jpg|thumb|none|600px|A compact Model 1873 &amp;quot;Mare's Leg&amp;quot;, for all your compact cowboy needs.]]&lt;br /&gt;
[[File:HuntM1873New.jpg|thumb|none|600px|A hunter wanders the woods with his trusty M1873.]]&lt;br /&gt;
[[File:HuntM1873Sights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Winfield M1873&amp;quot;, a skinny front post and a wide rear notch.]]&lt;br /&gt;
[[File:HuntM1873Reloading.jpg|thumb|none|600px|Reloading the &amp;quot;Winfield M1873&amp;quot;, an animation shared between it and the later Vetterli.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
Added in Update 1.5, the [[Winchester Model 1876]] appears as the &amp;quot;Winfield M1876 Centennial&amp;quot; (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. It currently has one variant- a long scope equipped &amp;quot;Sniper&amp;quot; variant.&lt;br /&gt;
[[File:Centennial.jpg|thumb|none|450px|Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF]]&lt;br /&gt;
[[File:Hunt M1876Right.jpg|thumb|none|600px|A Model 1876, covered in fresh mud.]]&lt;br /&gt;
[[File:HuntM1876Hold.jpg|thumb|none|600px|Marshall Phoebe Brewer goes for a stroll through the bayou with Model 1876 in hand.]]&lt;br /&gt;
[[File:HuntM1876Aim.jpg|thumb|none|600px|Aiming the Model 1876 reveals a sight picture not too different from its less beefy cousin, the Model 1873.]]&lt;br /&gt;
[[File:HuntM1876Reload.jpg|thumb|none|600px|Loading also reuses the Model 1873's animation, minus the addition of the much larger cartridge, which appears to correctly be a .45-60 round.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] appears as the &amp;quot;Sparks LRR&amp;quot; (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the &amp;quot;Sparks LRR&amp;quot; serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the &amp;quot;Sparks LRR Sniper&amp;quot; which fits a scope, and the &amp;quot;Sparks LRR Silencer&amp;quot; which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms &amp;amp; Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.&lt;br /&gt;
&lt;br /&gt;
Released with the &amp;quot;Serpents Moon&amp;quot; update, the &amp;quot;Sparks Pistol&amp;quot; was added as another variant, albeit one whose name makes it stand out from the rest of the versions on offer. A standard Sparks rifle sawn down to a pistol length, it sacrifices much of its range and sight options for a close range 1-2 shot blast on any hunters unfortunate to run into you.&lt;br /&gt;
[[Image:Sharps_1874_Buffalo.jpg|thumb|none|450px|Sharps 1874 - .45-70]]&lt;br /&gt;
[[File:HuntSharpsStore.jpg|thumb|none|601px|The basic Sharps in the store.]]&lt;br /&gt;
[[File:HuntSharpsSilencer.jpg|thumb|none|601px|The suppressor-equipped variant also apparently cuts down the barrel quite a bit. The suppressor model here is the same one used on the Winchester Model 1873's suppressed variant, and also features a raised ladder sight at the rear.]]&lt;br /&gt;
[[File:HuntSharpsSniper.jpg|thumb|none|601px|A &amp;quot;Sniper&amp;quot; variant, the king of long-ranged bayou combat. The scope used here appears to be based on the Civil War-era William Malcolm telescopic rifle scope. Its model is used on several other rifles with &amp;quot;Sniper&amp;quot; variants.]]&lt;br /&gt;
[[Image:HuntSharps1.jpg|thumb|none|601px|A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.]]&lt;br /&gt;
[[Image:HuntSharps2.jpg|thumb|none|601px|Aiming the &amp;quot;Sparks LRR&amp;quot; towards a faraway foe.]]&lt;br /&gt;
[[Image:HuntSharps3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Sparks LRR&amp;quot;, fairly small and not adjustable outside of the raised sights of the Silenced version.]]&lt;br /&gt;
[[Image:HuntSharps4.jpg|thumb|none|601px|Reloading the &amp;quot;Sparks LRR&amp;quot; by lowering the breech, sliding in a .45-70 cartridge, and closing the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1869/71 Carbine==&lt;br /&gt;
The Swiss [[Vetterli Rifle|Vetterli M1869/71 Carbine]] appears as the &amp;quot;Vetterli 71 Karabiner&amp;quot;, unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter &amp;quot;M1873C&amp;quot;, with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the &amp;quot;Vetterli 71 Deadeye&amp;quot; which adds a scope, and the later &amp;quot;Vetterli 71 Bayonet&amp;quot; which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.&lt;br /&gt;
[[Image:VetterliShortRifle.JPG|thumb|none|450px|Vetterli M1869/71 Carbine - 10.4mm]]&lt;br /&gt;
[[File:HuntVetterliStore.jpg|thumb|none|601px|The basic Vetterli in the store.]]&lt;br /&gt;
[[File:HuntVetterliBayonet.jpeg|thumb|none|601px|Showing off the titular blade of the &amp;quot;Bayonet&amp;quot; variant, which appears to be based on a style of bayonet used on the Italian Vetterli-Vitali rifle.]]&lt;br /&gt;
[[File:HuntVetterliSilencer.jpeg|thumb|none|601px|The suppressed variant gains a rusty, very much homemade-looking suppressor that seems to be held on with household bindings and faith.]]&lt;br /&gt;
[[Image:HuntVetterli1.jpg|thumb|none|601px|Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.]]&lt;br /&gt;
[[Image:HuntVetterli2.jpg|thumb|none|601px|Aiming the &amp;quot;Vetterli 71 Karabiner&amp;quot; in an attempt to keep the water devils away.]]&lt;br /&gt;
[[Image:HuntVetterli3.jpg|thumb|none|601px|Iron sights of the &amp;quot;Vetterli 71 Karabiner&amp;quot;, small but serviceable.]]&lt;br /&gt;
[[Image:HuntVetterli4.jpg|thumb|none|601px|Reloading the &amp;quot;Vetterli 71 Karabiner&amp;quot;, like the Winchester before, although with a properly modeled 10.4mm Swiss round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]] appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in ''H:S''. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight. &lt;br /&gt;
&lt;br /&gt;
Being the top-tier rifle, it comes with a large mix of variants. There's the &amp;quot;Mosin Bayonet&amp;quot; which adds the classic socket bayonet, the &amp;quot;Marksman&amp;quot; adds a scope and the most kooky is the last major version, the &amp;quot;Avtomat&amp;quot;. Taking cues from the WWI-era [[Huot Automatic Rifle]], this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the &amp;quot;Avtomat&amp;quot; variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon ''at all''. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).   &lt;br /&gt;
&lt;br /&gt;
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an &amp;quot;Obrez&amp;quot;, allowing you to put a Mosin in a &amp;quot;Medium&amp;quot; sized slot, but that's not all. There's the &amp;quot;Mace&amp;quot; version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the &amp;quot;Drum&amp;quot; which gives an Obrez around 15 rounds of 7.62x54R to deal with problems. &lt;br /&gt;
[[File:Mosin18913rd.jpg|thumb|none|450px|Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:HuntMosinBasic.jpg|thumb|none|600px|A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, ''Hunt: Showdown'' is set in a time when the Mosin was among the most advanced infantry weapons in the world.]]&lt;br /&gt;
[[File:HuntMosinBayonet.jpg|thumb|none|600px|For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting &amp;quot;URA!&amp;quot; while doing so is preferred.]]&lt;br /&gt;
[[File:HuntObrez.jpg|thumb|none|600px|A sawed-off &amp;quot;Obrez&amp;quot;. ''Hunt: Showdown'' may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.]]&lt;br /&gt;
[[File:HuntObrezDrum.jpg|thumb|none|600px|The &amp;quot;Obrez Drum&amp;quot; variant adds (of all things) what appears to be an [[MG42]] drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the &amp;quot;trench magazine&amp;quot; used on the [[Gewehr 1898]].]]&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|450px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuntAvtomat.jpg|thumb|none|600px|The final evolution of the Mosin- the &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot;. The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the [[Ross rifle]], is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in &amp;quot;The Book of Weapons&amp;quot; actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon &amp;quot;was an adept, if mentally unstable person&amp;quot;. The &amp;quot;Book of Weapons&amp;quot; also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.]]&lt;br /&gt;
[[File:HuntMosinNew.jpg|thumb|none|600px|A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.]]&lt;br /&gt;
[[File:HuntMosinSights.jpg|thumb|none|600px|The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.]]&lt;br /&gt;
[[File:HuntMosinReload.jpg|thumb|none|600px|Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but add slightly more recoil with every shot.]]&lt;br /&gt;
&lt;br /&gt;
==Double Rifle==&lt;br /&gt;
A double rifle, possibly a [[Holland &amp;amp; Holland Double Rifle|Holland &amp;amp; Holland]], appears as the &amp;quot;Nitro Express Rifle&amp;quot; and is unlocked at Rank 88. The final weapon unlocked, the &amp;quot;Nitro Express Rifle&amp;quot; is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at &amp;quot;Special&amp;quot; ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.   &lt;br /&gt;
[[Image:Royal-double-rifle.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - various calibres]]&lt;br /&gt;
[[Image:HuntNitro1.jpg|thumb|none|600px|A hunter stalks his prey with his &amp;quot;Nitro Express Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:HuntNitro2.jpg|thumb|none|600px|The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.]]&lt;br /&gt;
[[Image:HuntNitro3.jpg|thumb|none|600px|Reloading the &amp;quot;Nitro Express Rifle&amp;quot; after a job well done, identical to the Colt M1878's animation.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.&lt;br /&gt;
&lt;br /&gt;
The Lebel's variants are fairly modest. There's the &amp;quot;Marksman&amp;quot; version that fits it with a scope, alongside the &amp;quot;Talon&amp;quot; version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the &amp;quot;Aperture&amp;quot;, which adds a Vernier peep sight.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Hunt LebelRight.jpg|thumb|none|600px|The right side of the Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.]]&lt;br /&gt;
[[File:Hunt LebelLeft.jpg|thumb|none|600px|The left side.]]&lt;br /&gt;
[[File:HuntLebel.jpg|thumb|none|600px|A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.]]&lt;br /&gt;
[[File:HuntLebelSights.jpg|thumb|none|600px|The sights, small and precise like the Mosin's and many other bolt-actions of the era.]]&lt;br /&gt;
[[File:HuntLebelReload.jpg|thumb|none|600px|&amp;quot;''Sacre bleu!''&amp;quot; the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all 10 rounds...]]&lt;br /&gt;
[[File:HuntLebelReloadEnd.jpg|thumb|none|600px|Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Modèle 1892 Artillery Carbine==&lt;br /&gt;
Update 1.7 added the [[Berthier Mle 1892 Artillery Carbine]] as a &amp;quot;Long&amp;quot; ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has two variants, a short-scope equipped &amp;quot;Deadeye&amp;quot; variant and a bayonet-equipped &amp;quot;Riposte&amp;quot; variant, and can use incendiary or spitzer ammo. &lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:Hunt Berthier.jpg|thumb|none|600px|&amp;quot;''Hi guys, thanks for tuning in to another video on Forgotten Weapons dot com. I'm Ian McCallum and today...''&amp;quot;]]&lt;br /&gt;
[[File:HuntBerthier1.jpg|thumb|none|600px|Tiring of uncouth American rifles, the hunter grabs a fancy French rifle. The markings indicate this rifle was made by ''Manufacture d'Armes de Saint-Étienne'' (MAS). Note the marking of &amp;quot;Mle 1890&amp;quot;, indicating that this rifle is rebuilt from an Mle 1890 Cavalry Carbine into the Mle 1892 pattern. This practice, however, first began in the First World War.]]&lt;br /&gt;
[[File:HuntBerthierSights.jpg|thumb|none|600px|The sights of the Mle 1892 are small, precise, late-19th century, you get the idea by now.]]&lt;br /&gt;
[[File:HuntBerthierReloadPartial.jpg|thumb|none|600px|When performing a tactical reload, the en bloc clip is ejected, as illustrated by the clip with one remaining round flying past the hunter's face. Reloading a partially-empty magazine will result in the loss of up to two unfired cartridges when not used with the Bulletgruber trait. Performing a tactical reload also takes longer than an empty reload due to the need to eject the clip.]]&lt;br /&gt;
[[File:HuntBerthierEmpty.jpg|thumb|none|600px|In the event you used all three rounds, the hunter simply needs to insert a fresh three-round en bloc clip. In a nice bit of detail, the clip will audibly eject from the bottom of the magazine and even be present as a physical object on the ground after the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry IC1==&lt;br /&gt;
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the [[Martini-Henry]] (so named due to its ability to swap between artillery and cavalry configurations) was added to ''Hunt'' in the 1.1.3 patch. It serves as an alternative to the [[Sharps]], with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard variant, there is a &amp;quot;Riposte&amp;quot; version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a &amp;quot;Deadeye&amp;quot; variant with a low-powered scope.&lt;br /&gt;
[[File:MH IC1 Artillery.jpg|thumb|none|450px|Martini-Henry IC1 in artillery configuration  - .577-450 Martini]]&lt;br /&gt;
[[File:HuntMartiniModel.jpg|thumb|none|600px|The left side of the Martini-Henry's model.]]&lt;br /&gt;
[[File:HuntMartiniRiposte.jpg|thumb|none|600px|The &amp;quot;Riposte&amp;quot; variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.]]&lt;br /&gt;
[[File:HuntMartini1.jpg|thumb|none|600px|A hunter takes the high ground, his Martini-Henry at the ready.]]&lt;br /&gt;
[[File:HuntMartiniSights.jpg|thumb|none|600px|The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole &amp;quot;monsters emerging from alternate dimensions&amp;quot; business.]]&lt;br /&gt;
[[File:HuntMartiniReload.jpg|thumb|none|600px|The hunter loads a fresh .577 cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1866==&lt;br /&gt;
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the [[Trapdoor Springfield Rifle]] chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named &amp;quot;Medium&amp;quot; ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.&lt;br /&gt;
&lt;br /&gt;
And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a &amp;quot;Marksman&amp;quot; version fitted with a scope. And then there's the not-so-obvious like the &amp;quot;Compact&amp;quot; version which saws off a majority of the gun to let it fit in a &amp;quot;Medium&amp;quot; slot and work as a pocket handcannon. And if that wasn't enough, there's also a &amp;quot;Striker&amp;quot; version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a &amp;quot;Deadeye&amp;quot; version that fits a sawn off rifle with a tiny little scope.&lt;br /&gt;
[[File:Springfield Model 1866.jpg|thumb|none|450px|Springfield Model 1866 - .50-70 Government]]&lt;br /&gt;
[[File:HuntTrapdoor.jpg|thumb|none|600px|The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.]]&lt;br /&gt;
[[File:HuntStriker.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.]]&lt;br /&gt;
[[File:HuntCompactTrapdoor.jpg|thumb|none|600px|The creator of the &amp;quot;Deadeye&amp;quot; variant was certainly not conforming to the typical idea of a sniper rifle.]]&lt;br /&gt;
[[File:HuntTrapdoor1.jpg|thumb|none|600px|A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.]]&lt;br /&gt;
[[File:HuntTrapdoorSights.jpg|thumb|none|600px|Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.]]&lt;br /&gt;
[[File:HuntTrapdoorReload.jpg|thumb|none|600px|After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in ''H:S'' have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto 5 - 12 gauge]]&lt;br /&gt;
[[File:HuntAutoLeft.jpg|thumb|none|600px|The 3D model of the Auto-5.]]&lt;br /&gt;
[[File:HuntAutoNew.jpg|thumb|none|600px|A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.]]&lt;br /&gt;
[[File:HuntAutoSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.]]&lt;br /&gt;
[[File:HuntAutoReloadNew.jpg|thumb|none|600px|Reloading the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun]] appears as the &amp;quot;Caldwell Rival 78&amp;quot;, unlocked at Rank 18. In comparison to the earlier &amp;quot;Romero 77&amp;quot;, the &amp;quot;Rival&amp;quot; functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off &amp;quot;Handcannon&amp;quot; version reinforces this idea.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 - 12 gauge]]&lt;br /&gt;
[[File:HuntSXSMenu.jpg|thumb|none|600px|The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for [[Colt's Manufacturing Company]]), the markings on the Rival 78 indicate it was manufactured by &amp;quot;Eden &amp;amp; Sons&amp;quot;.]]&lt;br /&gt;
[[File:HuntSawedOffMenu.jpg|thumb|none|600px|The sawed-off &amp;quot;Handcannon&amp;quot;, which may or may not have been the favored weapon of legendary Australian hunter [[Mad_Max#Sawed-off_VG_Bentley_Double-Barreled_Shotgun|Max Rockatansky]].]]&lt;br /&gt;
[[File:HuntSXSNew.jpg|thumb|none|600px|A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.]]&lt;br /&gt;
[[File:HuntSXSReady.jpg|thumb|none|600px|Aiming the Rival after scaring said Devils away with a bit of buckshot.]]&lt;br /&gt;
[[File:HuntSXSSights.jpg|thumb|none|600px|Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.]]&lt;br /&gt;
[[File:HuntSXSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Caldwell Rival 78&amp;quot; consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] appears as the &amp;quot;Specter 1882&amp;quot;, unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the &amp;quot;Specter&amp;quot; breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Specter&amp;quot; boasts a very short but interesting list of variants. The first is a &amp;quot;Compact&amp;quot; model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a &amp;quot;Medium&amp;quot; slot blaster. There's also the &amp;quot;Bayonet&amp;quot; model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet. &lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[Image:HuntSpencer1.jpg|thumb|none|600px|A hunter wanders the bayou at night with his Specter.]]&lt;br /&gt;
[[Image:HuntSpencer2.jpg|thumb|none|600px|Aiming the &amp;quot;Specter 1882&amp;quot; at the other kind of specter.]]&lt;br /&gt;
[[Image:HuntSpencer3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Specter 1882&amp;quot;, a small bead way out in front.]]&lt;br /&gt;
[[Image:HuntSpencer4.jpg|thumb|none|600px|Reloading the &amp;quot;Specter 1882&amp;quot;. The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the &amp;quot;Bulletgrubber&amp;quot; trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerSuperShorty.jpg|thumb|none|600px|A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerShortyAim.jpg|thumb|none|600px|Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] appears as the &amp;quot;Romero 77&amp;quot; (possibly a reference to director [[George A. Romero]]), unlocked at Rank 1 and serving as the first shotgun available to the player in ''H:S'''. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the &amp;quot;Handcannon&amp;quot;, that allows you to carry an entire shotgun in a medium slot for pennies. The &amp;quot;Talon&amp;quot; allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the &amp;quot;Hatchet&amp;quot; version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.&lt;br /&gt;
&lt;br /&gt;
Added in the Serpent Moon update alongside a rework to shotgun damage models is the &amp;quot;Romero Alamo&amp;quot;, a variant based on the Alofs Repeating Shotgun system. Like its real life counterpart, it's a large magazine fed contraption bolted onto the side of the Romero, anachronistic to the 1890's era of ''H:S'' as the Alofs system wasn't patented until 1924. Beyond being one of the cheapest repeating shotguns in the game, the Alamo also has the ability to be topped up fully without Bulletgruber, and with high accuracy and damage given the long barrel. It is also the slowest repeating shotgun in the game, with a rate of fire of a withering ''22'' rounds per minute making it slower than even its normal single shot counterparts, and its wonky magazine system makes reloading even slower. &lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 12 gauge]]&lt;br /&gt;
[[Image:HuntShowdownRomero.jpg|thumb|none|600px|The Romero 77's base model in the 3D viewer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHandcannon.jpg|thumb|none|600px|The Romero 77's &amp;quot;Handcannon&amp;quot; variant leaves only about a quarter of the barrel.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHatchet.jpg|thumb|none|600px|The Romero 77's absurd &amp;quot;Hatchet&amp;quot; variant.]]&lt;br /&gt;
[[Image:HuntShotgun1.jpg|thumb|none|600px|A hunter goes Deadite hunting with  his Romero 77.]]&lt;br /&gt;
[[Image:HuntShotgun2.jpg|thumb|none|600px|Aiming the &amp;quot;Romero 77&amp;quot; at a particularly threatening bush.]]&lt;br /&gt;
[[Image:HuntShotgun3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Romero 77&amp;quot;; it's exactly what you'd expect from a single barreled shotgun.]]&lt;br /&gt;
[[Image:HuntShotgun4.jpg|thumb|none|600px|Reloading the &amp;quot;Romero 77&amp;quot; by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroSawnOffReload.jpg|thumb|none|600px|The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroReload2.jpg|thumb|none|600px|Before replacing the shell, closing the action and recocking the hammer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroWhack.jpg|thumb|none|600px|Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a &amp;quot;grunt&amp;quot; at bay.]]&lt;br /&gt;
[[Image:AlofsShotgun.jpg|thumb|none|600px|The Alofs Repeating Shotgun mechanism on an Iver Johnson shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added in Update 1.5, named the &amp;quot;Winfield 1887 Terminus&amp;quot; (presumably a reference to its iconic appearance in ''[[Terminator 2: Judgement Day]]''); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64.&lt;br /&gt;
&lt;br /&gt;
A sawn-off, Medium-slot variant called the &amp;quot;Handcannon&amp;quot; is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 10 gauge. This is the actual screen gun used by [[Paul Newman]] in ''[[The Life and Times of Judge Roy Bean]]''.]]&lt;br /&gt;
[[File:HuntM1887.jpg|thumb|none|600px|The basic Model 1887 in the store. Hey, this isn't the Model 1887 as it usually appears in pop culture...]] &lt;br /&gt;
[[File:HuntTerminus.jpg|thumb|none|600px|...now that's what we're talking about!]] &lt;br /&gt;
[[File:HuntM1887 1.jpg|thumb|none|600px|A hunter holds the &amp;quot;1887 Terminus&amp;quot;, struggling to not make more ''Terminator 2'' jokes on an IMFDB entry about the Model 1887.]] &lt;br /&gt;
[[File:HuntM1887Aim.jpg|thumb|none|600px|Wide sights, not particularly useful for ranged combat, but useful for ''terminating'' targets at close range.]] &lt;br /&gt;
[[File:HuntM1887Load1.jpg|thumb|none|600px|Reloading, part 1. The breech is opened, and shells are loaded into the magazine tube.]] &lt;br /&gt;
[[File:HuntM1887Load2.jpg|thumb|none|600px|''Hunt'''s detailed reloads ensures that a shell is also placed directly into the barrel.]] &lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1893==&lt;br /&gt;
Update 1.8.1 also added the [[Winchester Model 1893]] as the game's second pump-action shotgun, under the name &amp;quot;Winfield 1893 Slate&amp;quot;. It us unlocked at Rank 48 and currently has no variants. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific [[Winchester Model 1897]], designed to use black powder 12 gauge shells. ''Hunt: Showdown'' marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20&amp;quot; Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Spencer 1882, the &amp;quot;Slate&amp;quot; has a higher rate of fire and much faster reload speed.&lt;br /&gt;
[[File:Winchester Model 1893.jpg|thumb|none|450px|Winchester Model 1893 - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Store.jpg|thumb|none|600px|The M1893 in the store. In a few years, hunters who buy one of these will be able to send it back to Winchester/Winfield and upgrade to a Model 1897.]] &lt;br /&gt;
[[File:HuntM1893-1.jpg|thumb|none|600px|A hunter wanders around with his M1893, feeling that this pump-action trend might not be a fad after all...]] &lt;br /&gt;
[[File:HuntM1893aIM.jpg|thumb|none|600px|Aiming through a shallow cutout at the rear and a simple brass bead at the muzzle.]] &lt;br /&gt;
[[File:HuntM1893Chamber.jpg|thumb|none|600px|On an empty reload, the hunter chamber-loads the first shell, inserting it from the top through the distinctive circular cutout on the top of the receiver.]] &lt;br /&gt;
[[File:HuntM1893Load.jpg|thumb|none|600px|Subsequent shells are loaded through the bottom in an animation reused from the Auto-5. Being a more modern weapon lacking the Spencer 1882's fiddly and complex action, the Bulletgrubber trait is not needed to ensure shells are not wasted during a tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite is available as a throwable weapon in four flavors.&lt;br /&gt;
[[File:HuntDynamiteStick.jpg|thumb|none|600px|A basic Dynamite Stick, for blowing up things.]] &lt;br /&gt;
[[File:HuntWaxedDynamite.jpg|thumb|none|600px|A waterproof Waxed Dynamite Stick, for blowing up things in the water or in Choke Bomb gas clouds.]] &lt;br /&gt;
[[File:HuntDynamiteBundle.jpg|thumb|none|600px|A Dynamite Bundle, for blowing up several things.]] &lt;br /&gt;
[[File:HuntBigDynamite.jpg|thumb|none|600px|A Big Dynamite Bundle, for blowing up many things.]] &lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Referred to as &amp;quot;Fire Bombs&amp;quot;, Molotovs are available as a throw weapon. They come in three variations. &lt;br /&gt;
[[File:HuntFireBomb.jpg|thumb|none|600px|The basic Fire Bomb. Fire in ''Hunt'' is useful for many things, besides simply destroying multiple enemies at once. Crafty players can block off areas from enemy hunters with well-placed Fire Bomb, while setting a downed enemy hunter's body ablaze will prevent them from being revived by their partners.]] &lt;br /&gt;
[[File:HuntLiquidFireBomb.jpg|thumb|none|600px|A Liquid Fire Bomb, which can (somehow) burn on water.]] &lt;br /&gt;
[[File:HuntHellfire.jpg|thumb|none|600px|The Hellfire Bomb explodes upon impact ''and'' spreads fire over a large area- fun!]] &lt;br /&gt;
&lt;br /&gt;
==Frag Bomb==&lt;br /&gt;
An apparently homemade explosive device, the &amp;quot;Frag Bomb&amp;quot; functions like a traditional fragmentation grenade. Its basic construction is reminiscent of stick grenades like the [[Model 24 Stielhandgranate]]. Compared to dynamite sticks, the Frag Bomb has a slightly larger damage radius and trades raw damage for additional &amp;quot;Rending&amp;quot; damage, which inflicts severe bleeding (and subsequent rapid health depletion) upon hunters caught in the blast radius, representing the lacerating effect of shrapnel. &lt;br /&gt;
[[File:HuntFragBomb.jpg|thumb|none|600px|A Frag Bomb in the store. &amp;quot;Potato Masher&amp;quot; isn't quite appropriate for the setting of the game- maybe we can call it a Crawfish Masher?]] &lt;br /&gt;
&lt;br /&gt;
==Flash Bomb==&lt;br /&gt;
The &amp;quot;Flash Bomb&amp;quot; is essentially a late 19th century take on flashbang grenade. A homemade device containing a mercury filling, the Flash Bomb detonates in a blinding flash of light, predictably disorienting any hunter caught in its blast radius. &lt;br /&gt;
[[File:HuntFlashBomb.jpg|thumb|none|600px|A Flash Bomb. While the first flash grenades were created in the 1960s by the British SAS, the Flash Bomb is a homemade contraption very much ahead of its time.]] &lt;br /&gt;
&lt;br /&gt;
==Choke Bomb==&lt;br /&gt;
The &amp;quot;Choke Bomb&amp;quot; is a gas grenade that releases a cloud of black smoke, which prevents any fires from being lit in its radius and extinguishes existing flames. Hunters caught in the smoke cloud will also cough heavily, potentially revealing their position.&lt;br /&gt;
[[File:HuntChokeBomb.jpg|thumb|none|600px|Interestingly enough, the Choke Bomb looks a bit more refined and &amp;quot;mass produced&amp;quot; than the other throwable weapons on offer.]] &lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb==&lt;br /&gt;
The &amp;quot;Sticky Bomb&amp;quot; is a single stick of dynamite enclosed within a barbed metal frame. As the name suggests, it will stick to most surfaces it makes contact with. The fuse time is eight seconds, double from the four second fuse time of dynamite, however. &lt;br /&gt;
[[File:HuntStickyBomb.jpg|thumb|none|600px|The Book of Weapons describes the Sticky Bomb as a &amp;quot;particularly cruel modified explosive device&amp;quot;.]] &lt;br /&gt;
&lt;br /&gt;
==Chaos Bomb==&lt;br /&gt;
A &amp;quot;Chaos Bomb&amp;quot; is another homemade explosive, composed of firecrackers and various cartridges. When triggered, the Chaos Bomb cooks off these rounds to simulate gunshots. This device is useful for simulating a firefight to confuse or distract other hunters. &lt;br /&gt;
[[File:HuntChaos Bomb.jpg|thumb|none|601px|The bayou is truly a source of ingenious equipment.]]&lt;br /&gt;
&lt;br /&gt;
==Poison Bomb==&lt;br /&gt;
Yet another stick grenade-like offering, the Poison Bomb is apparently a medical device repurposed into delivering a cloud of poison gas upon impact with a surface.&lt;br /&gt;
[[File:HuntPoisonBomb.jpg|thumb|none|600px|Unlike other throwables, the Poison Bomb's handle is composed of a haphazardly broken wooden shaft, as opposed to the nicely cut and sanded handles of other bombs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hardcore_Henry&amp;diff=1577945</id>
		<title>Hardcore Henry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hardcore_Henry&amp;diff=1577945"/>
		<updated>2023-05-11T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Hardcore Henry''&lt;br /&gt;
|picture=Hardcore2015 PCA.jpg&lt;br /&gt;
|caption=Promotional Poster&lt;br /&gt;
|country=[[File:RUS.jpg|25px]] Russia&lt;br /&gt;
|director=[[Ilya Naishuller]]&lt;br /&gt;
|date=2016&lt;br /&gt;
|language=English&amp;lt;br&amp;gt;Russian&lt;br /&gt;
|studio=Bazelevs Production&amp;lt;br&amp;gt;Versus Pictures&lt;br /&gt;
|distributor=STX Entertainment&lt;br /&gt;
|character1=Henry&lt;br /&gt;
|actor1=Sergey Valyaev&amp;lt;br&amp;gt;Andrey Dementyev&amp;lt;br&amp;gt;[[Ilya Naishuller]]&lt;br /&gt;
|character2=Jimmy&lt;br /&gt;
|actor2=[[Sharlto Copley]]&lt;br /&gt;
|character3=Akan&lt;br /&gt;
|actor3=[[Danila Kozlovsky]]&lt;br /&gt;
|character4=Estelle&lt;br /&gt;
|actor4=[[Haley Bennett]]&lt;br /&gt;
|character5=Slick Dmitry&lt;br /&gt;
|actor5=Andrey Dementyev&lt;br /&gt;
|character6=Yuri&lt;br /&gt;
|actor6=[[Oleg Poddubniy]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Hardcore Henry''''' (also known simply as '''''Hardcore''''' outside the US) is a 2016 science fiction action film, completely shot from a first-person perspective. It was directed by [[Ilya Naishuller]], the lead singer of the Russian indie rock band Biting Elbows. Naishuller previously directed two music videos for his band's songs &amp;quot;The Stampede&amp;quot; (2011) and &amp;quot;Bad Motherfucker&amp;quot; (2013), which were also shot from a first-person view and led to the concept of the film ''Hardcore Henry''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen in Jimmy's weapons cache.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:HardcoreHenry-SKS.jpg|thumb|none|600px|The Beretta in the weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17R==&lt;br /&gt;
When arguing with Jimmy after the brothel shootout, Katya the Dominatrix (Dasha Charusha) holds a [[Fort-17#Fort-17R|Fort-17R]], the blank firing/less-lethal version of the Fort-17. It's possibly a continuity error, as she's back to carrying her Taurus PT92AF during the motorcycle chase.&lt;br /&gt;
[[File:Fort-17R.jpg|thumb|none|350px|Fort-17R - 9mm P.A. blanks]]&lt;br /&gt;
[[File:HardcoreHenry-Fort17.jpg|thumb|none|600px|Katya holding the Fort-17R.]]&lt;br /&gt;
[[File:HardcoreHenry-Fort17-2.jpg|thumb|none|600px|Katya with the Fort-17R during the closing credits.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is used by Henry and Jimmy; one is also seen in the weapons cache.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is blank adapted movie gun.]]&lt;br /&gt;
[[File:HardcoreHenry-Luger.jpg|thumb|none|600px|Henry pointing the Luger P08.]]&lt;br /&gt;
[[File:HardcoreHenry-Luger-2.jpg|thumb|none|600px|Jimmy aiming the Luger at Henry.]]&lt;br /&gt;
[[File:HardcoreHenry-Tokarev-2.jpg|thumb|none|600px|A Luger is seen between the M4 Carbines in the weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Henry takes a [[Makarov PM]] from a police officer in the subway and uses it. Later, while hanging from the helicopter's rope, he switches from his Taurus PT92AF to a Makarov PM.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:HardcoreHenry-Makarov-2.jpg|thumb|none|600px|Henry dropping the Makarov PM.]]&lt;br /&gt;
[[File:HardcoreHenry-Makarov.jpg|thumb|none|600px|Henry readying the Makarov PM while hanging from a rope.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
Henry picks up a [[Smith &amp;amp; Wesson 5904]] from a dead henchman, and uses it when encountering Slick Dmitry (Andrey Dementyev).&lt;br /&gt;
[[File:S&amp;amp;W5904LateModel.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:HardcoreHenry-5904.jpg|thumb|none|600px|Henry pointing the Smith &amp;amp; Wesson 5904 at Slick Dmitry.]]&lt;br /&gt;
[[File:HardcoreHenry-5904-2.jpg|thumb|none|600px|The Smith &amp;amp; Wesson 5904 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Jimmy ([[Sharlto Copley]]) uses a [[Stechkin APS]] in the brothel; one is also seen in the weapons cache.&lt;br /&gt;
[[File:Stechkin01a.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:HardcoreHenry-Model629-2.jpg|thumb|none|600px|Jimmy holding the Stechkin APS along with the Smith &amp;amp; Wesson Model 629.]]&lt;br /&gt;
[[File:HardcoreHenry-APS.jpg|thumb|none|600px|The Stechkin APS seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Katya the Dominatrix (Dasha Charusha) uses a [[Taurus PT92AF]] with an underbarrel rail in the brothel; Henry uses this pistol afterwards while riding with Katya on a motorcycle. Later, Henry also takes one from a tank operator after killing him.&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF with accessory rails - 9x19mm]]&lt;br /&gt;
[[File:HardcoreHenry-Taurus.jpg|thumb|none|600px|Katya with her Taurus PT92AF after shooting a mercenary behind Henry.]]&lt;br /&gt;
[[File:HardcoreHenry-Taurus-2.jpg|thumb|none|600px|Henry fighting the tank operator who holds a Taurus PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Henry uses a suppressed [[Tokarev TT-33]] in Slick Dmitry's complex, but manages to fires 13 shots before it is emptied, whereas the real weapon has a magazine capacity of 8 rounds. Yuri ([[Oleg Poddubniy]]) also uses a TT-33, and one is seen in Jimmy's weapons cache.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[File:HardcoreHenry-Tokarev.jpg|thumb|none|600px|Henry removing the suppressor from the Tokarev TT-33.]]&lt;br /&gt;
[[File:HardcoreHenry-Tokarev-3.jpg|thumb|none|600px|Yuri holding his Tokarev TT-33 against Estelle.]]&lt;br /&gt;
[[File:HardcoreHenry-Tokarev-2.jpg|thumb|none|600px|A Tokarev is seen at the middle to left, above the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P88 Compact==&lt;br /&gt;
Henry takes a [[Walther P88 Compact]] (likely the Umarex blank firing replica) and a Zoraki 925 from a drawer in the brothel, and dual-wields them against Akan's mercenaries.&lt;br /&gt;
[[File:Walther-P88C2.jpg|thumb|none|350px|Walther P88 Compact with chrome finish and walnut grips - 9x19mm]]&lt;br /&gt;
[[File:HardcoreHenry-Zoraki925-2.jpg|thumb|none|600px|Henry about to pick up the two pistols from a drawer; the one on the right is the Walther P88 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Zoraki 917==&lt;br /&gt;
When Jimmy ([[Sharlto Copley]]) appears for the first time he carries a [[Zoraki 917]] blank firing pistol, likely standing in for a [[Glock 17]].&lt;br /&gt;
[[File:Zoraki 917.jpg|thumb|350px|none|Zoraki 917 T - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:HardcoreHenry-JimmyPistol.jpg|thumb|none|600px|Jimmy aiming the Zoraki 917 at Henry.]]&lt;br /&gt;
[[File:HardcoreHenry-Mossberg-3.jpg|thumb|none|600px|Jimmy holding the Zoraki 917, along with a [[Mossberg 500 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
==Zoraki 925==&lt;br /&gt;
Henry uses a [[Zoraki 925]] blank firing pistol along with a Walther P88 Compact in the brothel.&lt;br /&gt;
[[File:Zoraki 925.jpg|thumb|none|350px|Zoraki 925 with standard 16 round magazine - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:HardcoreHenry-Zoraki925.jpg|thumb|none|600px|Henry using the Zoraki 925 while fighting off a mercenary.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A [[Nagant M1895]] is seen in the weapons cache.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:HardcoreHenry-M4.jpg|thumb|none|600px|The Nagant M1895 is at the top right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Henry picks up a [[Smith &amp;amp; Wesson Model 629]] in the brothel; Jimmy ([[Sharlto Copley]]) takes it from him and proceeds to use it against Akan's mercenaries. Estelle ([[Haley Bennett]]) also later uses one.&lt;br /&gt;
[[File:M6293.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 with 3&amp;quot; Barrel - .44 Magnum]]&lt;br /&gt;
[[File:HardcoreHenry-Model629-2.jpg|thumb|none|600px|Jimmy holding the Smith &amp;amp; Wesson Model 629 along with a Stechkin APS.]]&lt;br /&gt;
[[File:HardcoreHenry-Model629-3.jpg|thumb|none|600px|Estelle holding her Smith &amp;amp; Wesson Model 629.]]&lt;br /&gt;
[[File:HardcoreHenry-Model629.jpg|thumb|none|600px|Jimmy with the Model 629 during the closing credits.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Slick Dmitry (Andrey Dementyev) uses a [[12 Gauge Double Barreled Shotgun]] (probably a [[Baikal IZH-43]]) against Henry.&lt;br /&gt;
[[File:Dubeltowkaizh43emjg6.jpg|thumb|450px|none|Baikal IZH-43 - 12 gauge]]&lt;br /&gt;
[[File:HardcoreHenry-DoubleBarrel.jpg|thumb|none|600px|Slick Dmitry about to fire the double barreled shotgun at Henry.]]&lt;br /&gt;
[[File:HardcoreHenry-DoubleBarrel-2.jpg|thumb|none|600px|The shotgun dropped by Dmitry before fleeing.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-1==&lt;br /&gt;
Henry (Sergey Valyaev) picks up a [[Molot Bekas-M|Molot Bekas-1]] from a dead mercenary and uses it in Jimmy's complex. Later, Henry (this time played by [[Ilya Naishuller]]) uses the same model during the fight against the army of cyborg super-soldiers.&lt;br /&gt;
[[File:Becas-16.jpg|thumb|none|450px|A family of early 16 gauge Bekas shotguns: Bekas, Bekas-1, Bekas-2]]&lt;br /&gt;
[[File:HardcoreHenry-Shotgun-2.jpg|thumb|none|540px|Sergey Valyaev firing the Bekas in a production still.]]&lt;br /&gt;
[[File:HardcoreHenry-Shotgun-3.jpg|thumb|none|600px|Henry about to fire the shotgun.]]&lt;br /&gt;
[[File:HardcoreHenry-Shotgun-4.jpg|thumb|none|600px|Henry pumping the shotgun.]]&lt;br /&gt;
[[File:HardcoreHenry-Shotgun1.jpg|thumb|none|540px|Ilya Naishuller holding the shotgun in a production still.]]&lt;br /&gt;
[[File:HardcoreHenry-Shotgun-5.jpg|thumb|none|600px|Henry pumping the Bekas.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Jimmy ([[Sharlto Copley]]) uses a [[Mossberg 500 Cruiser]] with a 20&amp;quot; barrel when he appears for the first time. Henry (played by Andrey Dementyev and [[Ilya Naishuller]]) later uses the same model against Yuri's mercenaries. This is possibly the same shotgun previously used in the music video of &amp;quot;The Stampede&amp;quot; by Biting Elbows, which was also directed by Naishuller.&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:HardcoreHenry-Mossberg-3.jpg|thumb|none|600px|Jimmy holding the Mossberg 500 Cruiser, along with a Zoraki 917 pistol.]]&lt;br /&gt;
[[File:HardcoreHenry-Mossberg-2.jpg|thumb|none|600px|&amp;quot;Chop-chop!&amp;quot;]]&lt;br /&gt;
[[File:HardcoreHenry-Dragunov.jpg|thumb|none|600px|Henry chambering a round in the Mossberg 500.]]&lt;br /&gt;
[[File:Hardcore-Mossberg.jpg|thumb|none|600px|The Mossberg being discarded by Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (A&amp;amp;K M870 Full Metal Airsoft Shotgun)==&lt;br /&gt;
An A&amp;amp;K M870 Full Metal airsoft version of the [[Remington Model 870]] is seen in the weapons cache, noted as such because of the bright wood furniture, small foregrip, sling loops, and the tiny detachable magazine meant for holding 6mm BBs.&lt;br /&gt;
[[File:A&amp;amp;K M870 Full Metal Airsoft Shotgun.jpg|thumb|none|450px|A&amp;amp;K M870 Full Metal airsoft shotgun]]&lt;br /&gt;
[[File:HardcoreHenry-Dragunov.jpg|thumb|none|600px|The A&amp;amp;K M870 airsoft shotgun is seen above the SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off Double Barreled Shotgun==&lt;br /&gt;
Jimmy uses a [[Sawed-off Double Barrel Shotgun|Sawed off Double Barreled Shotgun]] while dressed as a punk rocker.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|400px|Baikal - 12 gauge]]&lt;br /&gt;
[[File:HardcoreHenry-SawedOff.jpg|thumb|none|600px|Jimmy firing the sawed-off shotgun, as seen from the scope view of Henry's AKMS.]]&lt;br /&gt;
[[File:HardcoreHenry-SawedOff-2.jpg|thumb|none|600px|Jimmy with the sawed-off shotgun during the closing credits.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Blow Crazy MP5K==&lt;br /&gt;
In the brothel, Jimmy ([[Sharlto Copley]]) uses a [[Blow Crazy]], a blank firing submachine gun loosely based on the [[Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:BLOW CRAZY.jpg|thumb|none|350px|Blow Crazy - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:HardcoreHenry-MP5K.jpg|thumb|none|600px|Jimmy with his Blow Crazy MP5K. A rather fitting choice for a man who could also be described as &amp;quot;blow crazy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PDT-9T Esaul==&lt;br /&gt;
After the brothel shootout, Jimmy ([[Sharlto Copley]]) uses a less-than-lethal [[PDT-9T Esaul]] as a stand-in for the [[Kedr PP-91]].&lt;br /&gt;
[[File:PDT-9T.jpg|thumb|none|350px|PDT-9T ''Esaul'' less-than-lethal personal protection weapon - 9mm P.A. Rubber]]&lt;br /&gt;
[[File:HardcoreHenry-PDT9T.jpg|thumb|none|600px|Jimmy about to shoot a mercenary's leg with the PDT-9T Esaul.]]&lt;br /&gt;
[[File:HardcoreHenry-PDT9T-2.jpg|thumb|none|600px|Jimmy firing the PDT-9T from his motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Henry initially gets his hands on a [[PPSh-41]] from the weapons cache, but Jimmy ([[Sharlto Copley]]) takes it instead and uses it against the mercenaries led by Yuri ([[Oleg Poddubniy]]).&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Hardcore-PPSh41.jpg‎|thumb|none|600px|Jimmy with his PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is used by some of Yuri's mercenaries.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:HardcoreHenry-AK74-2.jpg|thumb|none|600px|An AK-74 is seen on a dead mercenary at the right.]]&lt;br /&gt;
[[File:HardcoreHenry-AK74.jpg|thumb|none|600px|Another AK-74 is visible while Henry kicks a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is also used by mercenaries, and by Henry as well. One is seen in the weapons cache.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:HardcoreHenry-AK74M-2.jpg|thumb|none|600px|Henry picking up an AK-74M.]]&lt;br /&gt;
[[File:HardcoreHenry-AK74M.jpg|thumb|none|600px|A mercenary's AK-74M with the stock folded.]]&lt;br /&gt;
[[File:HardcoreHenry-SKS.jpg|thumb|none|600px|The AK-74M is at the right side.]]&lt;br /&gt;
[[File:Hardcore-AK74M.jpg|thumb|none|600px|An AK-74M on a mercenary being knocked out by Henry; this one later changes to an AKS-74U in a continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] is used by Yuri ([[Oleg Poddubniy]]) and his mercenaries, and also by Henry (Sergey Valyaev). At some point, when Henry picks up a rifle from one of them, it changes to an AK-104 in a continuity error, and later switches back to an AK-103. Henry also uses one with an underslung GP-30 grenade launcher.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:HardcoreHenry-AK103.jpg|thumb|none|540px|Sergey Valyaev holding an AK-103 in a production still.]]&lt;br /&gt;
[[File:Hardcore-AK103.jpg|thumb|none|600px|The AK-103 held by Henry, right after being changed from an AK-104.]]&lt;br /&gt;
[[File:HardcoreHenry-AK103-2.jpg|thumb|none|600px|Henry about to drop his AK-103.]]&lt;br /&gt;
[[File:HardcoreHenry-AK103-3.jpg|thumb|none|600px|Yuri (middle to right side) holding an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
In a continuity error, the AK-103 used by the previously mentioned mercenary briefly changes to an [[AK-104]] when Henry picks it up. An AK-104 is also seen in an armory during the fight against the army of cyborg super-soldiers.&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Hardcore-AK104-1.jpg|thumb|none|600px|Henry picking up the AK-104.]]&lt;br /&gt;
[[File:Hardcore-AK104-2.jpg|thumb|none|600px|The AK-104 held by Henry as he takes a grenade.]]&lt;br /&gt;
[[File:HardcoreHenry-AK104.jpg|thumb|none|600px|The AK-104 is the second rifle from the left.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Jimmy hands Henry an [[AKMS]] fitted with a scope, 10-round magazine, quad-rail handguard, bipod, and a PBS-1 suppressor as a designated marksman rifle, which Henry uses against mercenaries.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:HardcoreHenry-AW.jpg|thumb|none|540px|One of the stuntmen playing Henry (left) holds the custom AKMS DMR in a production still.]]&lt;br /&gt;
[[File:HardcoreHenry-M4.jpg|thumb|none|600px|Jimmy about to throw the AKMS to Henry.]]&lt;br /&gt;
[[File:HardcoreHenry-AKMS.jpg|thumb|none|600px|The AKMS being drawn.]]&lt;br /&gt;
[[File:HardcoreHenry-AKMS-2.jpg|thumb|none|600px|Henry deploying the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is used by several characters including Henry (Andrey Dementyev and [[Ilya Naishuller]]), as well as Yuri's mercenaries.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Hardcore-AKS74U.jpg|thumb|none|600px|Henry racking the charging handle on an AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Carbine==&lt;br /&gt;
Four [[M4 Carbine]]s are seen in the weapons cache: one in standard configuration, two with the carrying handle removed (one of them having a Magpul CTR stock), and one with an [[M16]]-style stock, thus obviously an airsoft version.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|500px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:HardcoreHenry-Tokarev-2.jpg|thumb|none|600px|The M4 in standard configuration is above the AK-74M, whereas the one with a Magpul CTR stock is at the top right.]]&lt;br /&gt;
[[File:M4a1-fixed-stock.jpg|thumb|none|500px|'''Airsoft''' M4A1 with fixed M16 buttstock]]&lt;br /&gt;
[[File:HardcoreHenry-APS.jpg|thumb|none|600px|The M4 Carbine with M16 stock is at the top, while the one without a carrying handle is below it.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
A [[SIG SG 550]] is seen in the weapons cache.&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:HardcoreHenry-M4.jpg|thumb|none|600px|The SIG SG 550 is above the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov SKS==&lt;br /&gt;
An [[SKS]] with a scope is seen in the weapons cache.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:HardcoreHenry-SKS.jpg|thumb|none|600px|The SKS is at the left.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
Jimmy ([[Sharlto Copley]]) uses an [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International AW-F]], presumably an airsoft version due to its silver bolt.&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|500px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HardcoreHenry-AW.jpg|thumb|none|540px|Sharlto Copley (right) aiming the AW-F in a production still.]]&lt;br /&gt;
[[File:HardcoreHenry-AW-2.jpg|thumb|none|600px|Jimmy aiming the AW-F.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Two [[SVD Dragunov]] sniper rifles are seen in the weapons cache.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:HardcoreHenry-Dragunov.jpg|thumb|none|600px|One of the SVDs is at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
Henry (Andrey Dementyev) uses a handheld minigun that appears to be a prop built with a large square receiver, with a right side charging handle somewhat similar to a [[Browning M1919]] machine gun.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[File:HardcoreHenry-Minigun.jpg|thumb|none|600px|Henry about to pull the charging handle of the weapon.]]&lt;br /&gt;
[[File:HardcoreHenry-Minigun-2.jpg|thumb|none|600px|Henry firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
An [[M249-E2 SAW]] is seen in the weapons cache.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:HardcoreHenry-M4.jpg|thumb|none|600px|The M249-E2 is at the bottom right. It later switch places with the PKM in a continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Jimmy ([[Sharlto Copley]]) hands Henry (Andrey Dementyev) a [[PKM]] in the weapons cache.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|500px|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:HardcoreHenry-PKM.jpg|thumb|none|600px|&amp;quot;Big Sally!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-30==&lt;br /&gt;
Henry uses an AK-103 with an underslung [[GP-30]] grenade launcher when fighting his way through the army of super-soldiers. When he fires the GP-30 at one of them, the grenade explodes 1.8 seconds after getting stuck in the cyborg soldier's chest, rather than directly detonating on impact like it is obviously supposed to.&lt;br /&gt;
[[File:Gp30 2202.jpg|thumb|none|500px|GP-30 (40mm) mounted on an AK-74M]]&lt;br /&gt;
[[File:HardcoreHenry-AK104.jpg|thumb|none|600px|The fist AK-103 from the left is equipped with a GP-30.]]&lt;br /&gt;
[[File:HardcoreHenry-GP30.jpg|thumb|none|600px|The GP-30 after being fired. Normally, a 40mm grenade wouldn't have detonated at such a short distance.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Yuri ([[Oleg Poddubniy]]) uses an [[M79 grenade launcher]] to force open the van where Henry and Estelle are.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HardcoreHenry-M79.jpg|thumb|none|600px|Yuri seen in the television set, loading the M79 behind a smiling Akan.]]&lt;br /&gt;
[[File:HardcoreHenry-M79-2.jpg|thumb|none|600px|Yuri readying the M79.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L (ICS-191 GLM airsoft replica)==&lt;br /&gt;
Henry uses an airsoft version of the [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] in Akan's building.&lt;br /&gt;
[[File:ICS-191 GLM.jpg|thumb|none|450px|ICS-191 GLM, an Airsoft replica of the Milkor MGL Mk 1L]]&lt;br /&gt;
[[File:HardcoreHenry-MGL.jpg|thumb|none|600px|Henry picking up the MGL Mk 1L.]]&lt;br /&gt;
[[File:HardcoreHenry-MGL-2.jpg|thumb|none|600px|Henry about to fire the MGL while holding a riot shield.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
A mercenary uses what appears to be an [[RPG-26]] against Henry and Katya, and one is seen in the weapons cache. Jimmy ([[Sharlto Copley]]) later uses the launcher against an enemy van.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|450px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:HardcoreHenry-Van-Launcher.jpg|thumb|none|600px|The RPG seen on the mercenary's body.]]&lt;br /&gt;
[[File:HardcoreHenry-Dragunov.jpg|thumb|none|600px|The launcher is at the left.]]&lt;br /&gt;
[[File:HardcoreHenry-RPG.jpg|thumb|none|600px|&amp;quot;Big Ben!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Jimmy ([[Sharlto Copley]]) and Henry (Sergey Valyaev, Andrey Dementyev and [[Ilya Naishuller]]) use [[F-1 hand grenade]]s (likely the URG training version as a stand-in) throughout the film.&lt;br /&gt;
[[File:MesrinePE1F1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:HardcoreHenry-F1.jpg|thumb|none|600px|Jimmy with two F-1 grenades.]]&lt;br /&gt;
[[File:Hardcore-F1Grenade.jpg‎|thumb|none|600px|Henry pulling the pin of an F-1 grenade, following Jimmy's advice that &amp;quot;if you can hear them, but you can't shoot them, you can probably grenade them&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==URG-N training hand grenade==&lt;br /&gt;
Henry (Valyaev, Dementyev and Naishuller) uses [[URG-N]] training grenades standing in for RGD-5 hand grenades.&lt;br /&gt;
[[File:RGD-5 training grenade.jpg|thumb|none|250px|URG-N training grenade]] &lt;br /&gt;
[[File:Hardcore-1.jpg|thumb|none|540px|In a production still, Ilya Naishuller (left) carries a URG-N along with an F-1 on his grenade belt.]]&lt;br /&gt;
[[File:HardcoreHenry-URGN.jpg|thumb|none|600px|Henry pulling the pin of a URG-N grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Redon RD-5M Taser==&lt;br /&gt;
Yuri ([[Oleg Poddubniy]]) uses a Chinese-made [[Redon RD-5M]] at the start of the film.&lt;br /&gt;
[[File:Redon RD-5M.jpg|thumb|none|400px|Redon RD-5M]] &lt;br /&gt;
[[File:HardcoreHenry-Taser.jpg|thumb|none|600px|Yuri holding the Redon RD-5M Taser while saying something nice.]]&lt;br /&gt;
[[File:HardcoreHenry-Taser-2.jpg|thumb|none|600px|Yuri about to use the RD-5M Taser on Henry. The built-in flashlight and laser sight appear to be turned off.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
A goon ([[Aleksandr Pal]]) uses a custom flamethrower against Henry and Jimmy.&lt;br /&gt;
[[File:HardcoreHenry-Flamethrower.jpg|thumb|none|600px|The goon about to fire the flamethrower.]]&lt;br /&gt;
[[File:HardcoreHenry-Flamethrower-2.jpg|thumb|none|600px|Henry struggling with the goon.]]&lt;br /&gt;
&lt;br /&gt;
=Extras=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Henry is seen holding a [[Colt M1911A1]] along with another prop looking 1911-styled pistol in the poster.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Hardcore2015 PCA.jpg|thumb|none|300px|The prop pistol on the left, and the M1911A1 on the right. It's interesting to note that in this promotional image, the ejection port on both of the featured pistols are shown to be on the left side of the slide rather than the right. Right side ejection ports are typically a default feature for most semi-automatic handguns (particularly on traditional M1911A1s) as the majority of users are right handed.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen on a tank in behind-the-scenes, though it doesn't appear in the final movie.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:HardcoreHenry-DShK.jpg|thumb|none|600px|This footage is included in the music video of &amp;quot;For The Kill&amp;quot; by Biting Elbows, which shows behind-the-scenes footage of the movie.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ilya Naishuller]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dawn_(2012)&amp;diff=1577062</id>
		<title>Red Dawn (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dawn_(2012)&amp;diff=1577062"/>
		<updated>2023-05-09T15:56:43Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* AKMSU */ Corrected Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Red Dawn&lt;br /&gt;
|picture = Reddwn12poster.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Dan Bradley&lt;br /&gt;
|date = 2012&lt;br /&gt;
|language =&lt;br /&gt;
|studio = Contrafilm&lt;br /&gt;
|distributor = FilmDistrict&lt;br /&gt;
|character1=Jed Eckert&lt;br /&gt;
|actor1=[[Chris Hemsworth]]&lt;br /&gt;
|character2=Matt Eckert&lt;br /&gt;
|actor2=[[Josh Peck]]&lt;br /&gt;
|character3=Toni Walsh&lt;br /&gt;
|actor3=[[Adrianne Palicki]]&lt;br /&gt;
|character4=Robert Kitner&lt;br /&gt;
|actor4=[[Josh Hutcherson]]&lt;br /&gt;
|character5=Erica Martin&lt;br /&gt;
|actor5=[[Isabel Lucas]]&lt;br /&gt;
|character6=Daryl Jenkins&lt;br /&gt;
|actor6=[[Connor Cruise]]&lt;br /&gt;
|character7=Captain Cho&lt;br /&gt;
|actor7=[[Will Yun Lee]]&lt;br /&gt;
|character8=Sergeant Major Andrew Tanner&lt;br /&gt;
|actor8=[[Jeffrey Dean Morgan]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Red Dawn''''' is the 2012 remake of the 1984 [[Red Dawn (1984)|Charlie Sheen/Patrick Swayze film of the same name]]. Instead of Soviet forces, the remake involves an invasion of the western United States by an East Asian enemy force. The film was filmed in late 2009, and was slated to hit theaters in November 2010, but due to financial troubles at MGM, the film was shelved. Shortly before its release, the invaders, which were depicted as originating from China, were subsequently altered to being from North Korea, mainly due to concern that a negative depiction of the PLA may result in the Chinese government banning any future MGM films, such as the then-upcoming ''[[Skyfall]]''. The film was eventually released in November of 2012. The film stars [[Chris Hemsworth]], [[Josh Peck]], [[Josh Hutcherson]], [[Adrianne Palicki]], and [[Jeffrey Dean Morgan]]. The movie may be a possible twin film to ''[[Tomorrow, When the War Began]]'', since both feature a group of amateurish teenagers banding together to repel an invading army from their country.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
After the Eckert brothers and their friends escape the North Korean invasion to their father's cabin, Pete (Steve Lenz) finds a [[Browning Hi-Power]] from the old RV. He eagerly uses it, nearly blowing Jed Eckert's ([[Chris Hemsworth]]) head off, causing Jed to seize the Browning from him. Jed then uses the Browning during the training montage. Julie Goodyear (Alyssa Diaz) also briefly uses the Browning during a sabotage attack. Jed's brother Matt ([[Josh Peck]]) later takes the [[Browning Hi-Power]] during the escape from the high-rise building near the end of the film.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:Chris Hemsworth Red Dawn.jpg|thumb|none|450px|[[Josh Peck]] holds the Browning Hi-Power in a publicity still for the film.]]&lt;br /&gt;
[[Image:RedDawn-HiPower.jpg|thumb|none|600px|Pete finds the Hi-Power.]]&lt;br /&gt;
[[Image:RedDawn-HiPower-2.jpg|thumb|none|600px|Jed holds the Hi-Power during the training montage.]]&lt;br /&gt;
[[Image:RedDawn-HiPower-4.jpg|thumb|none|600px|Julie grips the Hi-Power as she ducks for cover.]]&lt;br /&gt;
[[Image:RedDawn-HiPower-3.jpg|thumb|none|600px|Matt holds the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
All of the North Korean officers carry [[Makarov PM]] pistols as their sidearms throughout the film, most notably Captain Cho ([[Will Yun Lee]]). Russian soldiers also carry Makarovs in leg holsters. Danny Jackson ([[Edwin Hodge]]) throws one away after the assassination attempt on Captain Cho ([[Will Yun Lee]]), to avoid capture. Jackson most likely seized the Makarov from a fallen Noth Korean soldier.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]] &lt;br /&gt;
[[Image:RedDawn-01368.jpg|thumb|none|600px|Captain Cho fires his Makarov PM.]]&lt;br /&gt;
[[Image:RedDawn-Makarov.jpg|thumb|none|600px|A North Korean officer prepares to execute a civilian.]]&lt;br /&gt;
[[Image:RedDawn-Makarov-2.jpg|thumb|none|600px|Danny's Makarov in the air.]]&lt;br /&gt;
[[Image:RedDawn-Makarov-3.jpg|thumb|none|600px|Captain Cho searches for Jed Eckert inside the Spokane police station.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 59==&lt;br /&gt;
Toni Walsh ([[Adrianne Palicki]]) uses a [[Smith &amp;amp; Wesson 59]] during a couple of surprise attacks on the North Korean forces.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 59.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 59 - 9x19mm]]&lt;br /&gt;
[[Image:RedDawn-Smith.jpg|thumb|none|600px|Toni fires the Smith.]]&lt;br /&gt;
[[Image:RedDawn-Smith-2.jpg|thumb|none|600px|Toni fires her Smith &amp;amp; Wesson 59.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The Wolverines acquire several [[Intratec TEC-9]] pistols converted to fire fully automatic from the townspeople during the training montage.  Jed Eckert ([[Chris Hemsworth]]) test fires one of the TEC-9s, after Robert Kitner ([[Josh Hutcherson]]) admires them, showing how poor the accuracy is. Jed, Robert, and Daryl Jenkins ([[Connor Cruise]]) use the [[Intratec TEC-9|TEC-9s]] during and after an ambush. &lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:RedDawn-Tec9.jpg|thumb|none|600px|An Intratec TEC-9 in a duffel bag.]]&lt;br /&gt;
[[Image:RedDawn-Tec9-2.jpg|thumb|none|600px|A TEC-9 lays on some moss before Jed picks the gun up.]]&lt;br /&gt;
[[Image:RedDawn-Tec9-3.jpg|thumb|none|600px|Jed fires one of the TEC-9s, showing the poor accuracy of the gun, later expressing the need to secure better weaponry.]]&lt;br /&gt;
[[Image:RD12 27.jpg|thumb|none|601px|Jed fires his TEC-9 at the KPA troops in an ambush.]]&lt;br /&gt;
[[Image:RedDawn-Tec9-4.jpg|thumb|none|600px|Jed fires his TEC-9.]]&lt;br /&gt;
[[Image:RD12 26.jpg|thumb|none|601px|Robert with his TEC-9 after the ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Spokane Police Sergeant Tom Eckert ([[Brett Cullen]]) carries a [[Glock 17]], which is visible when he leaves the house to patrol on blackout duty. Jed Eckert ([[Chris Hemsworth]]) takes and uses his father's [[Glock 17]] pistol from a safebox, during the Wolverines' attack on the KPA's base inside the Spokane Police headquarters.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:RedDawn-Glock.jpg|thumb|none|600px|Tom Eckert's Glock in a belt holster (circled in red).]]&lt;br /&gt;
[[Image:RedDawn-G17.jpg|thumb|none|600px|Jed Eckert fires the Glock.]]&lt;br /&gt;
[[Image:RedDawn-G17-2.jpg|thumb|none|600px|'''&amp;quot;You fucked with the wrong family.&amp;quot;''' Jed fires the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
Sergeant Hodges ([[Matt Gerald]]) of the USMC, carries a customized [[M1911A1]] with custom sand-grips, and Novak sights in a thigh holster. He uses the pistol during the Wolverines' attack on the KPA at the Spokane Police headquarters.  The M1911A1 is most likely a lightly customized [[Kimber Custom TLE II]]. Sergeant Major Andrew Tanner ([[Jeffrey Dean Morgan]]) also carries one in a thigh holster.&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|300px|none|Kimber Custom TLE II - .45 ACP ]]&lt;br /&gt;
[[Image:RedDawn-M1911A1.jpg|thumb|none|600px|Sgt. Hodges pulls his sidearm after his M4A1 runs empty. Note the high-profile Novak sights.]]&lt;br /&gt;
[[Image:RedDawn-M1911A1-2.jpg|thumb|none|600px|Hodges fires his sidearm at the North Koreans. Here we can see the sand-colored grips.]]&lt;br /&gt;
[[Image:RedDawn-M1911A1-3.jpg|thumb|none|600px|Hodges lowers his sidearm after the slide locks back, giving us a good look at the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Along with several [[Intratec TEC-9|TEC-9s]], the Wolverines acquire a [[MAC-10#Cobray_M11.2F9|Cobray M11/9]] submachine gun from the townspeople during the training montage. Matt Eckert ([[Josh Peck]]) uses the [[MAC-10#Cobray_M11.2F9|Cobray M11/9]] during an ambush.&lt;br /&gt;
[[Image:M11SMG.jpg|thumb|300px|none|SWD M11/9 SMG with folding stock - 9x19mm]]‎&lt;br /&gt;
[[Image:RedDawn-M11.jpg|thumb|none|600px|Matt fires the M11/9 at the North Korean soldiers.]]&lt;br /&gt;
[[Image:RedDawn-M11-2.jpg|thumb|none|600px|Matt holds the M11/9 in the background.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington 700==&lt;br /&gt;
Matt Eckert ([[Josh Peck]]) finds a [[Remington 700]] bolt-action rifle at their father's cabin. He gives it to his brother Jed Eckert ([[Chris Hemsworth]]), who carries it until the group acquires better weaponry. Toni Walsh ([[Adrianne Palicki]]) and Daryl Jenkins ([[Connor Cruise]]) also use the rifle during the training montage. Robert Kitner ([[Josh Hutcherson]]) later uses the rifle during a hunting trip with Jed and Matt.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:RD12 07.jpg|thumb|none|600px|Matt Eckert checks the rifle.]]&lt;br /&gt;
[[Image:RedDawn-Rem700.jpg|thumb|none|600px|Jed Eckert aims the Remington rifle at their father's cabin.]]&lt;br /&gt;
[[Image:RedDawn-Rem700-2.jpg|thumb|none|600px|Jed with the rifle.]]&lt;br /&gt;
[[Image:RedDawn-Rem700-3.jpg|thumb|none|600px|Toni fires the rifle during the training montage.]]&lt;br /&gt;
[[Image:RedDawn-Rem700-4.jpg|thumb|none|600px|Daryl Jenkins fires the Remington 700 during the training montage.]]&lt;br /&gt;
[[Image:RedDawn-Rem700-5.jpg|thumb|none|600px|Robert holds the Remington as Jed guides him during the hunting trip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
Matt Eckert ([[Josh Peck]]) finds a [[Winchester Model 1894]] rifle at their father's cabin and uses the rifle as his primary firearm until the Wolverines acquire better weaponry. Jed Eckert ([[Chris Hemsworth]]) also briefly handles this rifle at the cabin as well. Daryl Jenkins ([[Connor Cruise]]) briefly uses this weapon during the training montage.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[Image:RedDawn-1894.jpg|thumb|none|600px|Matt finds the rifle.]]&lt;br /&gt;
[[Image:RedDawn-Winchester-2.jpg|thumb|none|600px|Matt holds the Winchester.]]&lt;br /&gt;
[[Image:RedDawn-Winchester.jpg|thumb|none|600px|Daryl (off screen) holds the Winchester 94 while the eldest Eckert brother is menaced by three Wolverines armed with what appears to be an airsoft gun and a wooden toy.]]&lt;br /&gt;
[[Image:RedDawn-Winchester-3.jpg|thumb|none|600px|Matt fires his Winchester during the training montage.]]&lt;br /&gt;
&lt;br /&gt;
==AKM (Modified to resemble AK-103)==&lt;br /&gt;
Most North Korean soldiers carry [[AK-47#AKM|AKM]] rifles, visually modified with the addition of plastic furniture and [[AK-74]]-style muzzle brakes to resemble the [[AK-47#AK-103|AK-103s]], as their primary firearms in the film. Russian soldiers are also equipped with similar AKMs, but with additional full-length railed handguards. Toni Walsh ([[Adrianne Palicki]]) carries a modified [[AKM]] after previously using an [[AKMSU]] after the first ambush. Daryl Jenkins ([[Connor Cruise]]) uses a scoped [[AKM]] during an attempted assassination during a North Korean ceremony. After the Wolverines' ambush on North Korean soldiers to secure better weaponry, Matt Eckert ([[Josh Peck]]), Daryl Jenkins, and Danny Jackson ([[Edwin Hodge]]) all use stockless AKMs with black plastic furniture for the first half of the film. Matt gives up his AKM to a civilian in order to avoid capture, and Danny ditches his AKM after the same battle for similar reasons. Daryl, Robert Kitner ([[Josh Hutcherson]]), Matt Eckert, and Danny Jackson then carry plain [[AKM]] mock-ups for most of the film. Corporal Smith ([[Kenneth Choi]]) also briefly uses AKM to distract some North Korean soldiers. Captain Cho ([[Will Yun Lee]]) fires an AKM during the assault on the KPA base.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 Modern Russian AK rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:RD12-AKScope-1.jpg|thumb|none|601px|Daryl aims the scoped AKM, showing the AK-103-style muzzle brake, while setting up for an ambush.]]&lt;br /&gt;
[[Image:RedDawn-AKM-3.jpg|thumb|none|600px|He takes cover during from machine gun fire during a gunbattle.]]&lt;br /&gt;
[[Image:Reddawn007.jpg|thumb|none|400px|[[Connor Cruise]] holds an AKM with the stock removed in a publicity still for the film.]]&lt;br /&gt;
[[Image:RedDawn-AKMS-2.jpg|thumb|none|600px|Danny Jackson aims his stockless AKM during a sabotage attack.]]&lt;br /&gt;
[[Image:RedDawn-AKMS.jpg|thumb|none|600px|Daryl Jenkins holds his stockless AKM as he takes cover with Robert.]]&lt;br /&gt;
[[Image:RedDawn-AKMS-3.jpg|thumb|none|600px|Daryl holds his stockless AKM on a 'sandwich artist' (Subway employee).]]&lt;br /&gt;
[[Image:RD12-AKMS-1.jpg|thumb|none|601px|Matt fires his stockless AKM while rescuing  his girlfriend.]] &lt;br /&gt;
[[Image:RedDawn-AKMS-4.jpg|thumb|none|600px|Danny tosses his stockless AKM through the air as he abandons it.]]&lt;br /&gt;
[[Image:RedDawn-AKMPalicki.jpg|thumb|none|600px|Toni holds her rifle as she hears noises in the woods.]]&lt;br /&gt;
[[Image:RedDawn-AKM-4.jpg|thumb|none|600px|Toni holds her AKM on a surprised Sgt. Hodges.]]&lt;br /&gt;
[[Image:RedDawn-AKMChoi.jpg|thumb|none|600px|Cpl. Smith ([[Kenneth Choi]]) uses an enemy AKM during the attack on the KPA base, to distract some of the North Korean soldiers.]]&lt;br /&gt;
[[Image:RedDawn-AKM-5.jpg|thumb|none|600px|Robert fires his modified AKM left-handed after being surprised by North Korean soldiers.]]&lt;br /&gt;
[[Image:RedDawn-AKM-6.jpg|thumb|none|600px|Matt fires his AKM at enemy soldiers in the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-AKMYunLee.jpg|thumb|none|600px|Capt. Cho fires his modified AKM at Jed during the Wolverines' assault on the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-AKMSoldier.jpg|thumb|none|600px|A North Korean soldier aims his modified AKM rifle near the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Some of the North Korean soldiers use [[AKMSU]] carbines modified with KCI quad rail systems. Jed Eckert ([[Chris Hemsworth]]) uses an [[AKMSU]] carbine as his weapon of choice after capturing in an ambush. Toni Walsh ([[Adrianne Palicki]]) also uses an [[AKMSU]] after the first ambush, but later switches to one of the AKM/AK-103 mock-ups. Greg ([[Julian Alcaraz]]) and Julie Goodyear ([[Alyssa Diaz]]) use [[AKMSU]] carbines as well.&lt;br /&gt;
[[Image:AKPDW01.jpg|thumb|none|450px|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Chris Hemsworth Red Dawn 2.jpg|thumb|none|300px|Jed Eckert ([[Chris Hemsworth]]) holds an AKMSU in a publicity still.]]&lt;br /&gt;
[[Image:RD12 06.jpg|thumb|none|600px|Jed with his AKMSU at his side as he briefs his friends.]]&lt;br /&gt;
[[Image:RedDawn-AKMSU.jpg|thumb|none|600px|Jed holds his AKMSU.]]&lt;br /&gt;
[[Image:RedDawn-AMKSU-3.jpg|thumb|none|600px|Toni holds her AKMSU before the attempted attack on the North Korean ceremony.]]&lt;br /&gt;
[[Image:RedDawn-AKMSU-6.jpg|thumb|none|600px|Jed holds his AKMSU during the attemted attack on the ceremony.]]&lt;br /&gt;
[[Image:RedDawn-AKMSU-2.jpg|thumb|none|600px|Jed fires the AKMSU at approaching Russian soldiers.]]&lt;br /&gt;
[[Image:RedDawn-AKMSU-4.jpg|thumb|none|600px|Julie fires her AKMSU during an ambush.]]&lt;br /&gt;
[[Image:RD12 20.jpg|thumb|none|601px|Jed wields his AKMSU during the attack on the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-AKMSU-5.jpg|thumb|none|600px|Jed does a tactical reload and inserts a fresh magazine into his AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Some North Korean soldiers carry [[Norinco Type 56]] assault rifles, distinguishable by their hooded sights, with black plastic furniture. Robert Kitner ([[Josh Hutcherson]]) also uses one, but with the stock removed, for the first half of the film before replacing it with an [[M249 SAW]] machine gun.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:RD12-T56-1.jpg|thumb|none|600px|Robert holds his stockless Norinco Type 56. Note the hooded sight.]]&lt;br /&gt;
[[Image:RedDawn-Type56.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RedDawn-Type56-1.jpg|thumb|none|600px|Robert holds his stockless Type 56 on a 'sandwich artist'.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 carbine==&lt;br /&gt;
USMC Sergeant Major Andrew Tanner ([[Jeffrey Dean Morgan]]) and his subordinates Sergeant Hodges ([[Matt Gerald]]) and Corporal Smith ([[Kenneth Choi]]) all carry [[M4A1|M4A1 carbines]] as their primary firearms. SgtMaj. Tanner and Cpl. Smith have ACOG scopes with attached Docter red dot sights, tactical flashlights, and foregrips on their M4A1 carbines. Sgt. Hodges has an EOTech sight, and a SureFire M900 weaponlight/foregrip combo on his carbine. They all mount suppresors on their [[M4A1|M4A1s]] during the assault on the KPA base .&lt;br /&gt;
[[Image:M4A1 ACOG.jpg|thumb|none|450px|Colt M4A1 Carbine with Trijicon ACOG, Knight's Armament RAS railed handguard and KAC vertical forward grip and CAR-15 buttstock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|500px|M4A1 with EOTech 552 A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[Image:Red-dawn-m4.jpeg|thumb|none|400px|The Wolverines and the Marines with their M4A1 carbines.]]&lt;br /&gt;
[[Image:RedDawn-M4.jpg|thumb|none|600px|Cpl. Smith holds his custom M4A1 during the assault on the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-M4-2.jpg|thumb|none|600px|SgtMaj. Tanner holds his M4A1 carbine inside the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-M4-3.jpg|thumb|none|600px|Sgt. Hodges he clears a room with his custom M4A1.]]&lt;br /&gt;
[[Image:RedDawn-M4-4.jpg|thumb|none|600px|Sgt. Hodges with his M4A1 while taking cover from a grenade.]]&lt;br /&gt;
[[Image:RedDawn-RedDawn-M4-5.jpg|thumb|none|600px|SgtMaj. Tanner fires his suppressed M4A1 at North Korean soldiers.]]&lt;br /&gt;
[[Image:RedDawn-M4-6.jpg|thumb|none|600px|Sgt. Hodges fires his suppressed carbine at North Korean soldiers.]]&lt;br /&gt;
[[Image:RedDawn-M4-7.jpg|thumb|none|600px|SgtMaj. Tanner fires his M4A1 at North Korean soldiers.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Several [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB Heavy Machine Guns]] are mounted on KPA (North Korean) Humvees and tanks. Robert Kitner ([[Josh Hutcherson]]) hijacks an M2HB during the assault on the KPA base. Toni Walsh ([[Adrianne Palicki]]) also mans an M2HB during the assault at the end of the film.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:RD12 29.jpg|thumb|none|600px|A KPA soldier mans an M2HB on a Humwee.]]&lt;br /&gt;
[[Image:RedDawn-M2HB.jpg|thumb|none|600px|A North Korean soldier fires an M2HB at the KPA base.]]&lt;br /&gt;
[[Image:RedDawn-M2HB-2.jpg|thumb|none|600px|Robert mans the M2HB machine gun.]]&lt;br /&gt;
[[Image:RedDawn-M2HBToni.jpg|thumb|none|600px|Toni fires the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
[[M240B]] machine guns are mounted on KPA armored vehicles in the film. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:RedDawn-Type67.jpg|thumb|none|600px|A M240 machine gun on a KPA M1 Abrams (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Robert Kitner ([[Josh Hutcherson]]) uses an [[M249 SAW]] with a 100-round cloth magazine for the second half of the film and uses it during the assault on the Wolverine's hideout. Matt Eckert ([[Josh Peck]]) hands the SAW to Toni Walsh ([[Adrianne Palicki]]) during the preparation for the assault on the KPA base. Near the end of the film, Robert gives the M249 to Daryl Jenkins ([[Connor Cruise]]).&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RedDawn-SAW.jpg|thumb|none|600px|Robert takes cover from incoming machine gun fire.]]&lt;br /&gt;
[[Image:RedDawn-SAW-2.jpg|thumb|none|600px|Robert fires his SAW, killing the machine gunner.  While not visible in this picture, in a continuity error in the scene, his belt visibly runs out, yet he is still firing when the camera switches to the scene below.]]&lt;br /&gt;
[[Image:RedDawn-SAW-3.jpg|thumb|none|600px|Robert fires the M249 SAW.]]&lt;br /&gt;
[[File:RD12 501.jpg|thumb|none|600px|Robert with his M249 SAW as he cries &amp;quot;Wolverines!&amp;quot;.]]&lt;br /&gt;
[[Image:RedDawn-ProofforMandolinthatToniandMatthandletheM249Goodenoughhuh.jpg|thumb|none|600px|Matt hands Toni the M249 SAW.]]&lt;br /&gt;
[[Image:RedDawn-SAW-4.jpg|thumb|none|600px|Robert fires his M249 at Russian soldiers.]]&lt;br /&gt;
[[Image:RedDawn-SAW-5.jpg|thumb|none|600px|Daryl holds the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun == &lt;br /&gt;
A [[M134 Minigun|GE M134 Minigun]] is seen mounted on a UH-1 helicopter. Another Minigun is later seen on Erica's ([[Isabel Lucas]]) Ford Mustang, manned by Robert ([[Josh Hutcherson]]). These are original M134s upgraded by Garwood Industries.&lt;br /&gt;
[[Image:Early Garwood M134G.jpg|thumb|none|400px|Garwood Industries M134G - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RedDawn-Minigun.jpg|thumb|none|600px|The GE M134 mounted on Erica's Ford Mustang.]]&lt;br /&gt;
[[Image:RD12 15.jpg|thumb|none|601px|Robert fires the GE M134 Minigun during the final assault]]&lt;br /&gt;
[[Image:RedDawn-Minigun-2.jpg|thumb|none|601px|Robert fires the Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKS Machine Gun==&lt;br /&gt;
A North Korean soldier fires a [[PKM Machine Gun|PKS Machine Gun]] when the Wolverines attack the KPA base inside the Spokane Police headquarters. &lt;br /&gt;
[[Image:PKS on tripod.jpg|thumb|450px|none|PKS on Samojenkov tripod - 7.62x54mmR. Note the lack of a hinged shoulder strap on the stock and the fluted barrel; these differentiate the PK from the later PKM. This example is also seen with an earlier tripod without the modern tripod's belt box mount.]]&lt;br /&gt;
[[Image:RedDawn-PKS.jpg|thumb|none|600px|The soldier fires the PKS.]]&lt;br /&gt;
&lt;br /&gt;
==RPK Light Machine Gun==&lt;br /&gt;
KPA soldiers use an [[RPK light machine gun]] to return fire after the Wolverines attack the North Korean ceremony. &lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RedDawn-RPK.jpg|thumb|none|600px|A North Korean soldier engages the Wolverines with an RPK.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
A North Korean KPA soldier fires a [[Type 69 RPG]] early in the film. Toni ([[Adrianne Palicki]]) and Erica ([[Isabel Lucas]]) also use the [[Type 69 RPG]] during the assault on the KPA base at the Spokane Police headquarters. The RPG's are all fitted with PGO-7 scopes.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|450px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:RD12-RPG-1.jpg|thumb|none|601px|A KPA soldier fires a Type 69 RPG.]]&lt;br /&gt;
[[Image:RD12 11.jpg|thumb|none|600px|Erica loads up a round into her Type 69 RPG. ''Note: this scene appeared in a different angle in the film's final release. This shot appeared in the trailers.'']]&lt;br /&gt;
[[Image:RedDawn-RPG.jpg|thumb|none|600px|Erica holds her RPG.]]&lt;br /&gt;
[[Image:RD12 14.jpg|thumb|none|601px|Toni and Erica fire their RPGs.]]&lt;br /&gt;
[[Image:RD12 13.jpg|thumb|none|600px|Erica aims her Type 69. ''Note: this shot did not appear in the film, but only in the trailers, probably due to re-shoots.'']]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A KPA soldier is seen with a unknown flamethrower while burning down the Eckert family cabin. &lt;br /&gt;
[[File:RD12-flamethrower.jpg|thumb|none|601px|The KPA soldier uses the flamethrower on the forest.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Captain Cho ([[Will Yun Lee]]) uses an [[M67 hand grenade]] against the Wolverines, during their assault on the KPA base. Sergeant Major Andrew Tanner ([[Jeffrey Dean Morgan]]) also uses an [[M67 hand grenade]] during the attack on the Wolverine's hideout.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:RedDawn-Baseball-2.jpg|thumb|none|600px|An M67 grenade hangs from a vest's webbing.]]&lt;br /&gt;
[[Image:RedDawn-Baseball.jpg|thumb|none|600px|Captain Cho's M67 on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
During the preparation for the assault on the KPA base, Robert booby traps their hideout with an [[M18A1 Claymore]]. He probably got it from one of the Marines.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:RedDawn-Claymore.jpg|thumb|none|600px|Robert arms the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saw_II&amp;diff=1574595</id>
		<title>Saw II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saw_II&amp;diff=1574595"/>
		<updated>2023-04-27T14:49:08Z</updated>

		<summary type="html">&lt;p&gt;JayDust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Saw II''&lt;br /&gt;
|picture = saw_two_ver4.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =  Darren Lynn Bousman&lt;br /&gt;
|date= 2005&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Twisted Pictures&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Detective Eric Matthews&lt;br /&gt;
|actor1=[[Donnie Wahlberg]]&lt;br /&gt;
|character2= Amanda Young&lt;br /&gt;
|actor2=[[Shawnee Smith]]&lt;br /&gt;
|character3=John Kramer/Jigsaw&lt;br /&gt;
|actor3=[[Tobin Bell]] &lt;br /&gt;
|character4=Xavier Chavez&lt;br /&gt;
|actor4=[[Franky G]]&lt;br /&gt;
|character5=Detective Allison Kerry&lt;br /&gt;
|actor5=[[Dina Meyer]] &lt;br /&gt;
|character6=Daniel Matthews&lt;br /&gt;
|actor6=[[Erik Knudsen]] &lt;br /&gt;
|character7=Jonas Singer&lt;br /&gt;
|actor7=[[Glenn Plummer]] &lt;br /&gt;
|character8=Officer Daniel Rigg&lt;br /&gt;
|actor8=[[Lyriq Bent]] &lt;br /&gt;
}}&lt;br /&gt;
'''''Saw II''''' is a 2005 American horror film directed by Darren Lynn Bousman and written by [[Leigh Whannell]] and Bousman. It is the second installment in the ''[[Saw franchise]]''. The film stars [[Donnie Wahlberg]], [[Franky G]], [[Dina Meyer]], [[Shawnee Smith]], and [[Tobin Bell]]. The film features Jigsaw being apprehended by the police, but trapping detective Eric Matthews in one of his own games while showing another game of eight people — including his son Daniel — in progress on TV monitors at another location. The film also explores some of John Kramer's backstory, providing a partial explanation of his reason for becoming Jigsaw. A sequel, titled ''[[Saw III]]'', was released in 2006.&lt;br /&gt;
&lt;br /&gt;
In addition to the DVD bonus material was included a short film named '''''The Scott Tibbs Documentary''''' directed by Kelly Lynn Pancho. This is a pseudo-documentary, taking place during and shortly after the events of the film. The documentary focuses on Adam's best friend and frontman of rock band Scott Tibbs (Zach Starr), who decides to film a documentary about the Jigsaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
One of the police officers who arrived to detain Jigsaw at Wilson Steel Plant holds what appears to be a [[Glock 17]]. The same guns are also seen in SWAT officer's holsters.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17, 2nd Gen - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW_II-20.jpg|thumb|none|600px|Police officer holds a Glock 17.]]&lt;br /&gt;
[[Image:SAW II-29.jpg|thumb|600px|none|What appears to be a Glock 17 is seen in SWAT officer's holster.]]&lt;br /&gt;
[[Image:SAW II-44.jpg|thumb|600px|none|Another pistol in the holster of the SWAT officer. The characteristic shape of the slide and rear sight makes it clear that this is a Glock pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
One of the police officers who arrived to detain Jigsaw at Wilson Steel Plant holds what appears to be a [[Glock 19]]. &lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19, 2nd Gen - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW_II-40.jpg|thumb|none|600px|Police officer holds a Glock 19. Note that the front of the slide is noticeably smaller than the front of the slide of the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP-100==&lt;br /&gt;
A [[Ruger GP100]] is used in a &amp;quot;Magnum Eyehole&amp;quot; trap in the first half of the film. The trap consistes of a metal contraption with mounted revolver, which was mounted to a door. Its barrel aimes directly at the door's peephole, and the trigger connected to a chain and a pulley, which in turn were connected to the lock of the door. When Xavier Chavez ([[Franky G]]) turns the key in the lock of a door and Gus ([[Tony Nappo]]) gets shot in the head as he looks through the peephole. Later, Xavier, Jonas ([[Glenn Plummer]]) and Amanda Young ([[Shawnee Smith]]) examine the device of the trap and revolver. In the final act, Amanda and Daniel Matthews ([[Erik Knudsen]]), hiding from Xavier, came back to the safe room where they saw the revolver again.&lt;br /&gt;
[[File:Ruger-GP100.jpg|thumb|350px|none|Ruger GP100 with stainless steel, 6&amp;quot; barrel and &amp;quot;Lett&amp;quot; grips - .357 Magnum]]&lt;br /&gt;
[[Image:SAW_II-7.jpg|thumb|600px|none|The Ruger mounted on the door just before it kills Gus. Note the &amp;quot;Lett&amp;quot; grips without wooden parts and cocked hammer.]]&lt;br /&gt;
[[Image:SAW_II-26.jpg|thumb|600px|none|Firing.]]&lt;br /&gt;
[[Image:SAW_II-35.jpg|thumb|600px|none|After the shot, the door opens and Xavier checks the trap. ]]&lt;br /&gt;
[[Image:SAW_II-30.jpg|thumb|600px|none|Jonas examines Ruger before exiting the safe from. Note the Ruger's hammer pivot.]]&lt;br /&gt;
[[Image:SAW_II-8.jpg|thumb|600px|none|After escaping the safe room, Amanda tries to remove the Ruger from its mount.]]&lt;br /&gt;
[[Image:SAW_II-36.jpg|thumb|600px|none|Xavier tries to open the door.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Detective Allison Kerry ([[Dina Meyer]]) carries a [[SIG-Sauer P226]] as her sidearm throughout the movie. Like Eric, she pulls a pistol from her holster when the first SWAT group is trapped in Electrified Staircase. She also uses the pistol several times inside the building, most notably when the time of the game comes out and the mysterious safe opens. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW_II-21.jpg|thumb|none|600px|Kerry's P226 is seen in holster while she talks with a video technician (John Fallon).]]&lt;br /&gt;
[[Image:SAW_II-49.jpg|thumb|none|600px|Detective with her unloaded pistol in a holster checks the monitors.]]&lt;br /&gt;
[[Image:SAW_II-14.jpg|thumb|none|600px|Kerry holds her P226 at the ready. Good trigger discipline on Meyer's part.]]&lt;br /&gt;
[[Image:SAW_II-13.jpg|thumb|none|600px|Kerry with her P226.]]&lt;br /&gt;
[[Image:SAW_II-23.jpg|thumb|none|600px|Kerry holds the P226 when the main game is over and the safe with Daniel Matthews opens.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
Detective Eric Matthews ([[Donnie Wahlberg]]) carries a [[Smith &amp;amp; Wesson 5946]] as his service weapon throughout the film. For the first time a pistol is seen in holster at his home. After arriving from the place where Michael Marks' game takes place to the police station, Eric puts the holster with the gun on the table. He pulls a pistol from his holster when the first SWAT team storm Wilson Steel Plant, and then takes aim, removing cloth from the monitors. However, when it seems that Jigsaw ([[Tobin Bell]]) has already been arrested, it turns out that the detective have to play another game. So he puts out the gun and speaks to the killer. Later, when Eric's nerves begin to fail, he takes the gun and threatens Jigsaw, beating him. Arriving at the Nerve Gas House, Matthews holds a pistol at the ready, but loses it after being attacked by a Pig Mask Man. &lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5946 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW_II-31.jpg|thumb|600px|none|Eric's holster with his S&amp;amp;W at home.]]&lt;br /&gt;
[[Image:SAW_II-32.jpg|thumb|600px|none|After visiting the place where Michael Marks dies, Eric throws a holstered pistol on the table in a rage.]]&lt;br /&gt;
[[Image:SAW_II-33.jpg|thumb|600px|none|Matthews raises his gun after Jigsaw pointed to something under the cloth.]]&lt;br /&gt;
[[Image:SAW_II-34.jpg|thumb|600px|none|Nice shot of the pistol grip when Eric finds the criminal cases of other players (Obi Tate's (Timothy Burd) in this case), who have been imprisoned by Eric before.]]&lt;br /&gt;
[[Image:SAW_II-9.jpg|thumb|600px|none|Eric holds his 5946 in Jigsaw's mouth.]]&lt;br /&gt;
[[Image:SAW_II-11.jpg|thumb|600px|none|Another shot of the Eric's gun.]]&lt;br /&gt;
[[Image:SAW_II-18.jpg|thumb|600px|none|Matthews holds his S&amp;amp;W after arriving at the house where the game takes place.]]&lt;br /&gt;
[[Image:SAW_II-25.jpg|thumb|600px|none|Detective in the fake nerve gas house basement.]]&lt;br /&gt;
[[Image:SAW_II-28.jpg|thumb|600px|none|Eric loses consciousness after Amanda injects him.]]&lt;br /&gt;
[[Image:SAW_II-19.jpg|thumb|600px|none|Amanda ([[Shawnee Smith]]) leaves Eric his gun, but of course unloaded. However, it lies at such a distance that the detective cannot take it.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 10]] is seen in the paper with photographs of evidence. &lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[Image:SAW_II-39.jpg|thumb|600px|none|The 4 photographs of the revolver are visible on paper, which Eric is examining at the police station.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The SWAT team members, including Daniel Rigg ([[Lyriq Bent]]), Joe ([[Vincent Rother]]), and Pete Baker ([[Kelly Jones]]), are armed with [[Heckler &amp;amp; Koch MP5A3]]s with SEF trigger group during the assault on Jigsaw's hideout in Wilson Steel Plant. The first time it is seen when the first assault team storms the building and falls into a trap. However, they manage to surround Kramer, and after that, throughout the rest of the film, officers constantly appear with submachine guns in the background. At the end, the SWAT group led by Rigg drives to the Nerve Gas House, where they use their MP5s again. &lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 with folded stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW II-29.jpg|thumb|600px|none|The SWAT team is preparing to break down the door.]]&lt;br /&gt;
[[Image:SAW_II-3.jpg|thumb|600px|none|Rigg ([[Lyriq Bent]]) holds his MP5 at ready on the first floor of the building.]]&lt;br /&gt;
[[Image:SAW II-22.jpg|thumb|600px|none|Pete Baker (first in line) and two other officers hold the [[Heckler &amp;amp; Koch MP5A3]]s, when they see Billy the Puppet, branded for the franchise, on a red bicycle.]]&lt;br /&gt;
[[Image:SAW II-41.jpg|thumb|600px|none|SWAT officers points MP5 at John Kramer when they finally get to his hideout.]] &lt;br /&gt;
[[Image:SAW II-15.jpg|thumb|600px|none|And a close-up of Rigg with his gun.]] &lt;br /&gt;
[[Image:SAW_II-6.jpg|thumb|600px|none|Great side shot of Rigg's SMG.]]&lt;br /&gt;
[[Image:SAW II-27.jpg|thumb|600px|none|Rigg's MP5 at the moment when he and the detectives find the monitors.]]&lt;br /&gt;
[[Image:SAW II-42.jpg|thumb|600px|none|But when the truth is revealed, everyone realize that they are forced to play by the rules of Jigsaw.]] &lt;br /&gt;
[[Image:SAW II-16.jpg|thumb|600px|none|Despite the fact that a few minutes ago Rigg used a another gun, it turns back to his MP5 with a SEF trigger group while SWAT team drive to the Nerve Gas House in the final act of the film.]]&lt;br /&gt;
[[Image:SAW II-47.jpg|thumb|600px|none|Rigg with his Heckler &amp;amp; Koch MP5A3 in the Nerve Gas House.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3 (Navy trigger group)===&lt;br /&gt;
Several SWAT officers armed with newer [[Heckler &amp;amp; Koch MP5A3]]s with Navy trigger group. Due to a continuity error, Rigg's MP5 with SEF trigger group turns into MP5 with Navy trigger group, which he uses until the end of the film.&lt;br /&gt;
[[Image:MP5A3 F stock.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SAW II Rigg.jpg|thumb|350px|none|Production shot of Rigg ([[Lyriq Bent]])  with a MP5A3 with Navy trigger group.]]&lt;br /&gt;
[[Image:SAW II-48.jpg|thumb|600px|none|The SWAT officer prepares to storm the Jigsaw hideout.]]&lt;br /&gt;
[[Image:SAW II-43.jpg|thumb|600px|none|A officers surrounded Jigsaw. Note that the left of them has a newer MP5.]]&lt;br /&gt;
[[Image:SAW II-17.jpg|thumb|600px|none|The SWAT team member (left) aims a [[Heckler &amp;amp; Koch MP5A3]] with Navy trigger group. Note the fire selector.]]&lt;br /&gt;
[[Image:SAW II-45.jpg|thumb|600px|none|Rigg with his new MP5. Note the Navy trigger group.]]&lt;br /&gt;
[[Image:SAW II-46.jpg|thumb|600px|none|The officers run to the secret elevator after Jigsaw and Eric escape. Note the Navy trigger group in the first one. ]]&lt;br /&gt;
[[Image:SAW II-24.jpg|thumb|600px|none|The SWAT officer holds a MP5 in the fake nerve gas house at the end of the film .]]&lt;br /&gt;
[[Image:SAW II-23.jpg|thumb|600px|none|Joe ([[Vincent Rother]]) holds an [[Heckler &amp;amp; Koch MP5A3]] when the main game is over and the safe with Daniel Matthews opens.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
Several pictures with pistols are visible on the map in the police station after arriving from the place where Michael Marks' game takes place. &lt;br /&gt;
[[Image:SAW II-37.jpg|thumb|600px|none|The first pistol, similar to [[SIG-Sauer P228]] or [[Heckler &amp;amp; Koch USP Compact ]].]]&lt;br /&gt;
[[Image:SAW II-38.jpg|thumb|600px|none|And two other pistols.]]&lt;br /&gt;
&lt;br /&gt;
{{Saw}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tremors_4:_The_Legend_Begins&amp;diff=1574413</id>
		<title>Tremors 4: The Legend Begins</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tremors_4:_The_Legend_Begins&amp;diff=1574413"/>
		<updated>2023-04-26T21:15:32Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Christine Lord's Gun Wall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in ''Tremors 4: The Legend Begins'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Tremors4DVD.jpg|thumb|right|300px|''Tremors 4: The Legend Begins''' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Prop Punt Gun==&lt;br /&gt;
&lt;br /&gt;
Hiram Gummer ([[Michael Gross]]) purchases this 2-inch bore (&amp;quot;A&amp;quot; gauge) punt gun to combat the creatures in the valley and uses it to kill one of them before they snatch it and take it underground. Since authentic firing punt guns are rare and none could be acquired for shooting of the film, a 94-pound, eight-foot-four-inch prop was built. The entire trigger assembly of the prop swings down to allow the loading of the internal 12-gauge shotgun, which used triple-load powder blanks. WD-40 lubricant was sprayed inside the barrel to add to the smoke cloud produced when the punt gun was fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trem4 031.jpg|thumb|none|600px|Hiram Gummer ([[Michael Gross]]) loads his punt gun]]&lt;br /&gt;
[[Image:Trem4 046.jpg|thumb|none|600px|Hiram fires the punt gun.]]&lt;br /&gt;
[[Image:Trem4 049.jpg|thumb|none|600px|The Graboid is taken out by the punt gun.]]&lt;br /&gt;
&lt;br /&gt;
==LC Smith Shotgun==&lt;br /&gt;
&lt;br /&gt;
Besides his Remington handguns, Tecopa ([[August Schellenberg]]) also uses a [[10 Gauge Double Barreled Shotgun|LC Smith Shotgun]] in the final battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lcsmith.gif|thumb|450px|none|LC Smith stub-twist coach gun - 10 gauge]]&lt;br /&gt;
[[Image:Trem4 029.jpg|thumb|600px|none|Hiram displays the LC Smith Shotgun.]]&lt;br /&gt;
[[Image:Trem4 040.jpg|thumb|600px|none|Tecopa ([[August Schellenberg]]) holds the shotgun.]]&lt;br /&gt;
[[Image:Image 11.jpg|thumb|600px|none|Tecopa ([[August Schellenberg]]) fires the LC Smith 10 gauge at a Graboid.]]&lt;br /&gt;
&lt;br /&gt;
==Harrington &amp;amp; Richardson Shotgun==&lt;br /&gt;
Lu Yan Chang keeps a [[Harrington &amp;amp; Richardson|Harrington &amp;amp; Richardson Shotgun]] behind her counter.&lt;br /&gt;
[[Image:Trem4 2007.jpg|thumb|600px|none|Lu Yan Chang keeps a Harrington &amp;amp; Richardson Shotgun behind her counter.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1873 Single-Action Army (Peacemaker)==&lt;br /&gt;
&lt;br /&gt;
Black Hand Kelly ([[Billy Drago]]) packs a .45 caliber [[Single Action Army|Colt Peacemaker]] as his weapon of choice and uses it multiple times to shoot at Graboid tentacles in the muling station scene. Juan ([[Brent Roam]]) also carries a Peacemaker throughout the film and uses it a couple of times. &lt;br /&gt;
&lt;br /&gt;
[[File:Colt 1873 Civilian Model.jpg|thumb|450px|none|Colt Model 1873 Single-Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Trem4 065.jpg|thumb|none|600px|A closeup of the Peacemaker owned by Black Hand Kelly ([[Billy Drago]]).]]&lt;br /&gt;
[[Image:Trem4 067.jpg|thumb|none|600px|Another closeup of Kelly's Peacemaker.]]&lt;br /&gt;
[[Image:Trem4 069.jpg|thumb|none|600px|The Peacemaker in action.  The massive muzzle blast is due to the fact that the production used full loads according to director S.S. Wilson.]]&lt;br /&gt;
[[Image:Trem4 056.jpg|thumb|none|600px|Juan ([[Brent Roam]]) uses a Peacemaker.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army (Cavalry)==&lt;br /&gt;
Hiram Gummer ([[Michael Gross]]) uses the Cavalry model of the Colt [[Single Action Army]] after being given one courtesy of Black Hand Kelly.&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|450px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Trem4 019.jpg|thumb|600px|none|Hiram Gummer ([[Michael Gross]]) uses the SAA Cavalry model.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
&lt;br /&gt;
Mr. Pyong Lien Chang ([[Ming Lo]]) pulls a [[Webley Bulldog]] Shopkeeper revolver when Hiram mentions that he doesn't own a gun. Christine is seen firing one at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:WebleyBBD.JPG|thumb|none|400px|Webley 'British Bull Dog' - .45 caliber]]&lt;br /&gt;
[[Image:Trem4 2003.jpg|thumb|none|600px|Pyong Lien Chang ([[Ming Lo]]) displays his Webley.]]&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 1==&lt;br /&gt;
Christine pulls her [[American Derringer Model 1]] when Hiram mentions that he doesn't own a gun yet. It is standing in for the time period appropriate Remington 1866 Derringer, but can be identified as this modern replica by the design of the pivot and the higher profile sights. &lt;br /&gt;
[[File:American Derringer Stainless Steel M-1.jpg|thumb|none|300px|American Derringer Model 1 - .45 Long Colt]]&lt;br /&gt;
[[Image:Trem4 2005.jpg|thumb|none|600px|Christine pulls out her American Derringer Model 1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model No. 3 Top Break==&lt;br /&gt;
Old Fred ([[J.E. Freeman]]) is seen holding a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Model 3]], but never uses it.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|450px|none|Smith &amp;amp; Wesson Model No. 3 Top Break - .45 Schofield]]&lt;br /&gt;
[[Image:Trem4 2002.jpg|thumb|601px|none|Old Fred ([[J.E. Freeman]]) is seen holding a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Model 3]], but never uses it.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 1A Pepperbox== &lt;br /&gt;
&lt;br /&gt;
At the muling station, Hiram Gummer ([[Michael Gross]]) is seen firing a [[Sharps Pepperbox|Sharps Model 1A Pepperbox]] four barreled derringer once to shoot the Graboid's tentacles. When Kelly asked him why he used that gun, Hiram mentions that it's the one that best fit him.&lt;br /&gt;
&lt;br /&gt;
[[File:Sharps Model 1A.jpg|thumb|300px|none|Sharps Model 1A Pepperbox - .22 Short]]&lt;br /&gt;
[[Image:Tremors4-04.jpg|thumb|600px|none|A production still of [[Michael Gross]] as Hiram Gummer armed with a Sharps Pepperbox.]]&lt;br /&gt;
[[Image:Trem4 012.jpg|thumb|none|600px|Hiram fires the derringer.]]&lt;br /&gt;
[[Image:Trem4 013.jpg|thumb|none|600px|This shot shows the four barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mark III== &lt;br /&gt;
&lt;br /&gt;
Miss Lu Wan Chang ([[Lydia Look]]) uses a [[Remington Mark III Flare Pistol]] in the final battle. Hiram mentions that this gun is &amp;quot;an 8 gauge Remington Derringer&amp;quot;, even though they are two different manufacturers. This gun was not made for this time, but the director liked and is actually a flare gun.&lt;br /&gt;
[[Image:Remington Mark III Signal Pistol.jpg|thumb|none|450px|Remington Mark III Flare Pistol - 10 gauge]]&lt;br /&gt;
[[Image:Trem4 027.jpg|thumb|none|600px|Hiram displays the Remington.]]&lt;br /&gt;
[[Image:Trem4 041.jpg|thumb|none|600px|Lu Wan Chang ([[Lydia Look]]) holds the Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
&lt;br /&gt;
Tecopa ([[August Schellenberg]]) uses a pair of these [[Remington 1875]] revolvers in the final battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ub75Army.jpg|thumb|none|450px|Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[Image:Trem4 050.jpg|thumb|none|600px|Tecopa ([[August Schellenburg]]) raises his Remington revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Sharps Rifle#Sharps 1874 Buffalo|Sharps 1874 Buffalo Rifle]] is the rifle Juan ([[Brent Roam]]) uses in the final battle. While the rifle normally is chambered in .45-70 caliber, Hiram mentions that this rifle is chambered for .52 caliber (which it actually does fire as stated in the book ''A visual History of Arms and Armor'' --''[[User:Big guns 100]]'')&lt;br /&gt;
&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|450px|none|Sharps 1874 Buffalo - .45-70 Government]]&lt;br /&gt;
[[Image:Trem4 021.jpg|thumb|none|600px|Hiram displays the Buffalo Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&lt;br /&gt;
Miss Christine Lord ([[Sara Botsford]]) uses a [[Henry 1860]] Repeater rifle to shoot at the Graboids in the final battle.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire]]&lt;br /&gt;
[[Image:Trem4 024.jpg|thumb|none|600px|Hiram displays the Henry 1860 repeater.]]&lt;br /&gt;
[[Image:Trem4 043.jpg|thumb|none|600px|Miss Christine Lord ([[Sara Botsford]]) uses a [[Henry 1860]] Repeater rifle]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
Big Horse Johnson ([[John Dixon]]) uses a [[Winchester Model 1873]] to shoot at the baby dirt dragons when they first encounter them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Cal.]]&lt;br /&gt;
[[Image:Trem4 2009.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
&lt;br /&gt;
Both Juan ([[Brent Roam]]) and Black Hand Kelly ([[Billy Drago]]) use a [[Winchester Model 1886]] .45-70 Gov't chambered rifle in the muling station scene to fire at the creatures tearing out the floorboards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester 1886.jpg|thumb|450px|none|Winchester 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:Tremors4-07.jpg|thumb|600px|none|A production image of Juan ([[Brent Roam]]) firing the Winchester 1886 in the muling station.]]&lt;br /&gt;
[[Image:Trem4 014.jpg|thumb|600px|none|Juan ([[Brent Roam]]) with the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Militarized==&lt;br /&gt;
Mr. Pyong Lien Chang ([[Ming Lo]]) uses a [[Remington Rolling Block]] in the final battle.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|450px|none|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Trem4 052.jpg|thumb|none|600px|Pyong Lien Chang ([[Ming Lo]]) fires the Rolling Block.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Colt Gatling gun==&lt;br /&gt;
Near the end of the film, Christine presents Hiram ([[Michael Gross]]) with a [[Gatling Gun]], who turns out to enjoy firing it. The weapon used was a genuine antique .45-70 Colt Gatling gun, and according to the filmmakers, it worked flawlessly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling.jpg|thumb|450px|none|Colt Gatling Gun, .45-70 Government]]&lt;br /&gt;
[[Image:Trem4 060.jpg|thumb|none|600px|A closeup of the Gatling.]]&lt;br /&gt;
[[Image:Trem4 061.jpg|thumb|none|600px|Hiram fires the Gatling.]]&lt;br /&gt;
[[Image:Trem4 064.jpg|thumb|none|600px|A closeup of the gun's barrels.]]&lt;br /&gt;
[[Image:Tremors4-14.jpg|thumb|600px|none|A production still of [[Michael Gross]] as Hiram Gummer tests his new Gatling Gun in Tremors 4.]]&lt;br /&gt;
&lt;br /&gt;
==Christine Lord's Gun Wall==&lt;br /&gt;
As in the previous Tremors films, there is a wall of guns featured. This time, Miss Lord keeps a wall of the guns given to her as payment.&lt;br /&gt;
[[Image:Trem4 002.jpg|thumb|none|600px|The weapons on Christine Lord's gun wall include the [[Smith &amp;amp; Wesson New Model No.3|Smith &amp;amp; Wesson Model 3]].]]&lt;br /&gt;
[[Image:Trem4 070.jpg|thumb|none|600px|There's a [[LeMat Revolver]] hanging on that rack, also a [[Smith &amp;amp; Wesson Safety Hammerless|Smith and Wesson .32 safety hammerless]], a two band [[Springfield 1861]], an American bulldog revolver, a [[Kentucky Flintlock Rifle|Kentucky rifle]], and on the shelves there is a [[Colt 1860 Army#Colt 1860 Percussion|Colt 1860 Army]] revolver, a [[Sharps Pepperbox|Sharps .22 pepperbox derringer]] and a 4-barreled .32 caliber derringer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tremors}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tremors_2:_Aftershocks&amp;diff=1574389</id>
		<title>Tremors 2: Aftershocks</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tremors_2:_Aftershocks&amp;diff=1574389"/>
		<updated>2023-04-26T18:19:58Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Beretta 92FS Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tremors2.jpg|thumb|right|300px|''Tremors 2: Aftershocks'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
'''''Tremors 2: Aftershocks''''' is the 1996 sequel to the 1990 cult hit ''[[Tremors (1990)|Tremors]]''. [[Fred Ward]] returns from the [[Tremors (1990)|original film]] as Earl Bassett, who is hired to hunt down the original underground monsters known as ''Graboids'' in the oilfields of Mexico. He soon discovers that the Graboids have evolved into more terrifying creatures. The DTV sequel was directed by S.S. Wilson, who co-wrote the ''[[Tremors (1990)|original film]]'' and the cast includes [[Helen Shaver]] and [[Michael Gross]] as Burt Gummer, who would subsequently return in several DTV sequels into what would become [[Tremors|film franchise]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==LAR Grizzly Big Boar==&lt;br /&gt;
Burt Gummer ([[Michael Gross]]) brings a stainless [[LAR Grizzly Big Boar]] single-shot .50 BMG rifle to Mexico to deal with the Graboid problem, he later uses it to dispatch a Shrieker at 100 yards resulting in over-penetration; the powerful armor-piercing round causing the Shrieker to explode on impact before traveling through a cinder block wall, a cement mixer, and ultimately the engine block of the truck the protagonists were intending to make their escape in.&lt;br /&gt;
[[File:Grizzly big bore black.jpg|thumb|none|500px|LAR Grizzly Big Boar with black finish - .50 BMG]]&lt;br /&gt;
[[Image:Tremors2 LAR.jpg|thumb|600px|none|Burt shows off his LAR Grizzly Big Boar.]]&lt;br /&gt;
[[Image:Tremors2 LAR2.jpg|thumb|600px|none|Burt with his LAR Grizzly Big Boar after dispatching a Shrieker.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Colt Commando aka Colt Sporter II Carbine==&lt;br /&gt;
Earl ([[Fred Ward]]) orders a couple of [[Colt AR-15 Sporter Carbine|Colt Sporter II Carbines]] mocked-up as [[XM177|Colt XM177E2/Commando Carbines]] from the Mexican Army to take on the hunt in the oil fields. Grady ([[Christopher Gartin]]) fires one of them off the back of the truck in a scene in which a Graboid pulls the truck by a chain.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|500px|Colt XM177E2 'Commando' - 5.56x45mm]]&lt;br /&gt;
[[Image:Tremors2_Commando.jpg|thumb|600px|none|a Colt Commando on a crate.]]&lt;br /&gt;
[[Image:Tremors2_Commando2.jpg|thumb|none|600px|none|Grady fires a Colt Commando from the truck.]]&lt;br /&gt;
[[Image:Tremors2_Commando3.jpg|thumb|600px|none|Earl with a Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==Westley Richards 480==&lt;br /&gt;
Burt brings a couple of Westley Richards 480 double-rifle elephant guns chambered in .375 H&amp;amp;H Mag down to Mexico for Earl and Grady to use (with a warning to &amp;quot;hold 'em good and tight to your shoulder, or they'll break your collarbone&amp;quot;) as an effective backup weapon against Graboids, which they both use on multiple occasions to dispatch Shriekers with devastating results. (Note Burt demonstrates his firearms handling proficiency by ensuring the chamber is empty before he hands the gun to Earl.)&lt;br /&gt;
[[File:WR12.jpg|thumb|none|450px|Engraved Westley Richards - 12 gauge]]&lt;br /&gt;
[[Image:Tremors2 Westley.jpg|thumb|none|600px|Earl with a Westley Richards 480.]]&lt;br /&gt;
[[Image:Tremors2 Westley2.jpg|thumb|none|600px|Earl with a Westley Richards 480 again.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Burt wears a pair of [[Beretta 92FS Inox]] pistols throughout the film in hip holsters, using up all his ammo for them while fending off a off-screen Shrieker ambush.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Tremors2 Beretta.jpg|thumb|none|600px|Burt pulls out a pair of Beretta 92FS Inox pistols, lamenting that he is &amp;quot;completely out of ammo&amp;quot; for the first time.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Burt's Wall of Guns==&lt;br /&gt;
Burt's gun wall has changed since the first film. The first gunwall was built on a soundstage in Southern California. This gun wall had to be built again from scratch and most sharp-eyed viewers will notice that many of the more modern weapons are no longer there (though this may be due to losing them in Burt and Heather's divorce as was mentioned in the case of the HK91 from the first film). Also the drilled holes for the gun hooks are in different spots on the wall.&lt;br /&gt;
[[Image:Tremors2 004.jpg|thumb|none|600px|On the left: an [[Ruger 10/22]] and a [[Winchester Model 70]] with a sniper scope. Right and Center: [[Smith &amp;amp; Wesson Model 27]] and a [[Ruger Mk II]].]]&lt;br /&gt;
[[Image:Tremors2woG.jpg|thumb|none|600px|Burt Gummer's gun wall includes a [[Webley Bulldog]], an [[M8 Flare Pistol]], a [[Browning Hi-Power]], a [[Remington Model 870]], two [[Ruger Mini-14]]s, a [[Winchester Model 1894]], a [[Tokarev TT-33 Pistol|TT-33]], a Chinese [[SKS]] with the Pigsticker bayonet lug, an [[AKMS]], a full-size [[Uzi]], an Auto Ordinance [[M1 Carbine]], an M1 Carbine with aftermarket underfolding stock, a Daisy Red ryder BB Gun, and various Colt and Smith &amp;amp; Wesson revolvers. Note that the film makers kept it very true to the Gummers' arsenal from the first movie.]]&lt;br /&gt;
&lt;br /&gt;
{{Tremors}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=1574388</id>
		<title>Tremors (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tremors_(1990)&amp;diff=1574388"/>
		<updated>2023-04-26T17:44:40Z</updated>

		<summary type="html">&lt;p&gt;JayDust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tremorsposter.jpg|thumb|right|300px|''Tremors'' (1990)]]&lt;br /&gt;
&lt;br /&gt;
'''''Tremors''''' is a 1990 cult classic monster film that stars [[Kevin Bacon]] and [[Fred Ward]] as local handymen who work small jobs in a desert town of Perfection, Nevada. They along with their fellow citizens find that their town now is in danger from monsters who come from underneath the ground.  The film's cast includes [[Reba McEntire]] and [[Michael Gross]] as Heather and Burt Gummer, a doomsday survivalist couple. The film would subsequently become a cult hit, spawning a [[Tremors|franchise]] that includes six [[Tremors (disambiguation)|direct-to-video films]] and a [[Tremors: The Series|television series]], the majority of them having Gross reprising his role as Burt. Universal and Blumhouse Pictures was looking to revive ''Tremors'' as a new series for SyFy with [[Kevin Bacon]] returning to star and a pilot episode was shot, but ultimately was not picked up.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==William Moore &amp;amp; Co. 8 gauge shotgun==&lt;br /&gt;
Burt Gummer ([[Michael Gross]])  owns an &amp;quot;Elephant Gun&amp;quot; that is a Belgian-made [[William Moore &amp;amp; Co. Shotgun 8 ga.|William Moore &amp;amp; Co. 8-gauge]] firing solid slugs. The shotgun was provided by Ellis Mercantile for the ''Tremors'' film. When it was thrown from the truck to the rock, it was dropped and the stock shattered at the wrist due to the 12.5 pounds that the shotgun weighs.&lt;br /&gt;
[[Image:Tremor8ga.jpg|thumb|none|500px|William Moore 8ga. Shotgun used in ''Tremors''.]]&lt;br /&gt;
[[Image:Tremors2010.jpg|thumb|none|600px|The Elephant Gun in the case before Burt breaks it out.]]&lt;br /&gt;
[[Image:TremorEgun.jpg|thumb|none|600px|Burt takes one of the solid slugs to load into his 8 gauge Elephant gun.]]&lt;br /&gt;
[[Image:TremorEgun2.jpg|thumb|none|600px|Burt loads 2 slugs into his rifle.]]&lt;br /&gt;
[[Image:Tremors4034.jpg|thumb|none|600px|Burt with his 8 gauge at the ready.]]&lt;br /&gt;
[[Image:TremorEgun3.jpg|thumb|none|600px|Burt rides the front of the bulldozer carrying his Elephant gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Burt ([[Michael Gross]]) uses a [[Remington 870]] to fire multiple shots at the Graboid in the rec room and then uses it to break the glass on the case containing the elephant gun.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Tremorwinm1300.jpg|thumb|none|600px|Burt fires the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200 Defender (with pistol grip)==&lt;br /&gt;
Heather ([[Reba McEntire]]) uses this pistol-gripped [[Winchester 1200]] shotgun in Defender Configuration, to shoot off the tentacle of the Graboid attacking Burt in the rec room. The angled pistol grip attached to the back of the receiver makes it a Winchester.&lt;br /&gt;
[[Image:Winchester Defender Pistol Grip.jpg|thumb|none|500px|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:TremorWin1200def.jpg|thumb|none|600px|Heather ([[Reba McEntire]]) uses the Winchester to blow a hole in the Graboid.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
Burt ([[Michael Gross]]) opens fire with the [[Heckler &amp;amp; Koch HK91A2]] on the Graboid to no avail.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|Heckler &amp;amp; Koch HK91A2 with full stock - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Tremor91.jpg|thumb|none|600px|After the Steyr runs out, Burt opens up on the Graboid with the HK91.]]&lt;br /&gt;
[[Image:Tremor91a.jpg|thumb|none|600px|Burt drops the HK91 after it runs out. This shot was done months after the end of principal photography on the special effects stage for Forward Productions in Sun Valley, CA. where they were filming the graboid puppet. In the film you see a brief glimpse of a foot, which is that of one of the technicians, Ray Greer, (who did prop work for the Skotak Brothers), not actor Michael Gross.  Sadly, this is a REAL HK91 rifle (with the firing pin removed) that the techs dropped on the ground during ten (10!) takes, one of the flubbed takes had the rifle landing on Technician Greer's foot.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter II==&lt;br /&gt;
Heather ([[Reba McEntire]]) fires several magazines from a [[Colt AR-15 Sporter II]] at the attacking Graboid that breaks into the rec room. When abandoning his home, Burt pauses to ask Heather whether he should take a .458 rifle or an [[M16A2 Rifle]], Heather advising him to take the .458 since it would have &amp;quot;better penetration&amp;quot;. However, the weapon is not an M16A2; if you look closely at the rifle while it's on the wall, it has an [[M16A1]]-style upper receiver and slab-side lower receiver, which indicate it's an AR-15 Sporter II. None of the firearms used in the film were full auto guns. During this time in the 1980s, so called 'assault weapons' were easy to get from movie armories and you could walk out the door with them, the same as older weapons like WW2 rifles. You did not need a specially licensed armorer on set like movies had to get after the California AW ban.&lt;br /&gt;
[[Image:M16A1 SP1 A2.jpg|thumb|none|500px|A picture of a Colt SP1 with M16A1 upper and A2 handguards. This is NOT a Sporter II, but close enough until we can get a picture of a Sporter II - 5.56x45mm]]&lt;br /&gt;
[[Image:Tremors 06MO.jpg|thumb|600px|none|Heather ([[Reba McEntire]]) fires her AR-15 in the rec room scene.]]&lt;br /&gt;
[[Image:TremorM16.jpg|thumb|none|600px|''&amp;quot;What do you think, max firepower or this?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
The [[Winchester Model 1894]] 30-30 caliber lever-action rifle is found on the body of Edgar ([[Sunshine Parker]]), who had died of dehydration on a tower. Val ([[Kevin Bacon]]) later uses it in the first encounter with the Graboids but ditches it when they're being chased.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[Image:TremorM94a.jpg|thumb|none|600px|Edgar ([[Sunshine Parker]]) is found on a tower holding the Winchester.]]&lt;br /&gt;
[[Image:TremorM94.jpg|thumb|none|600px|''&amp;quot;What you want - The Colt, or, Edgar's old rifle?&amp;quot;'' &amp;lt;BR&amp;gt; Earl ([[Fred Ward]]) holds up the Winchester in his right hand. The 'Colt' he refers to if of course the SAA held in his left hand.]]&lt;br /&gt;
[[Image:Tremors2008.jpg|thumb|none|600px|Val ([[Kevin Bacon]]) takes aim with the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Heather ([[Reba McEntire]]) has one of these [[Winchester Model 70]]s chambered in .375 H&amp;amp;H Mag with a scope in her possession and passes it off to Earl ([[Fred Ward]]) when he and Val are about to ride off to Bixby by horseback, he loses it however when his horse is attacked. Heather ([[Reba McEntire]]) later totes another chambered in .458 Win Mag at the start of the rec room scene, she carries it again later as the town escapes to the mountains and fires a few rounds at some Graboid dirtmounds. She even says in the film it's a .458 and Burt should bring it due to its better penetration and less ammo to carry.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:TremorM70.jpg|thumb|none|600px|Earl ([[Fred Ward]]) prepares to ride off with Heather Gummer's ([[Reba McEntire]]) scoped .375 H&amp;amp;H chambered [[Winchester Model 70]].]]&lt;br /&gt;
[[Image:Tremors 04.jpg|thumb|none|600px|Heather Gummer ([[Reba McEntire]]) with her [[Winchester Model 70]] chambered in .458 Win Mag in the rec room scene.]]&lt;br /&gt;
[[Image:TremorsAbolt2.jpg|thumb|none|600px|Heather ([[Reba McEntire]]) holds her [[Winchester Model 70]] .458 Win Mag as town escapes to the mountains.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher SSG-PII Rifle==&lt;br /&gt;
Burt ([[Michael Gross]]) is mostly seen carrying a [[Steyr SSG|Steyr-Mannlicher SSG-PII Rifle]] in the film. When the Graboid first breaks into his and Heather's basement, he uses this rifle to attack the worm before running empty and moving to the gun wall for more firepower. &lt;br /&gt;
[[File:SSG 69 10 round mag.jpg|thumb|none|500px|Steyr SSG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TremorUrifle.jpg|thumb|none|600px|Burt ([[Michael Gross]]) peers out his basement window searching for supposedly a monster with his Steyr-Mannlicher SSG-PII at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
A [[Micro Uzi]] can be seen near the finale, when Val ([[Kevin Bacon]]) fires it over the side of the trailer at a Graboid under the dirt. It could be just a semi auto pistol version.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:TremorsUZI.jpg|thumb|none|600px|Earl passes off the micro-Uzi to Val.]]&lt;br /&gt;
[[Image:TremorsM19.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Earl ([[Fred Ward]]) pulls a [[Colt Single Action Army]] from the glove compartment of the truck upon discovering the two road crew workers dead. It is later seen again in his possession when He and Val are about to ride off to Bixby.&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[Image:Tremors2001.jpg|thumb|none|600px|Earl loads up the SAA as he and Val try to evade the Graboid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
Earl ([[Fred Ward]]) has a [[Smith &amp;amp; Wesson Model 28]] in his possession near the end of the film and fires multiple shots over the side of the old semi trailer as the Graboids attack.&lt;br /&gt;
[[Image:Model28HP2.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 'Highway Patrolman' with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TremorsM19.jpg|thumb|none|600px|Earl wields the S&amp;amp;W revolver.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Heather Gummer ([[Reba McEntire]]) also takes a nickel [[SIG-Sauer P226]] off the wall to fire at the Graboid along with the Redhawk. She later appears to keep the SIG in her holster.&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|300px|SIG-Sauer P226, nickel - 9x19mm]]&lt;br /&gt;
[[Image:Tremors4026.jpg|thumb|none|600px|Heather Gummer ([[Reba McEntire]]) fires a nickel [[SIG-Sauer P226]] in her left hand while she fires a [[Ruger Redhawk]] in her right.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Redhawk==&lt;br /&gt;
Burt ([[Michael Gross]]) hands a [[Ruger Redhawk]] revolver with a 5.5&amp;quot; barrel and rubber Pachmayr grips off to Melvin ([[Robert Jayne]]) to get him motivated to run to the rocks. Melvin is mad once he finds out the revolver is unloaded when he attempts to fire it at the approaching Graboid dirt mounds.  Burt also checks the revolver to make sure it's still empty after retrieving it from Melvin.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|350px|Ruger Redhawk - .44 Magnum]]&lt;br /&gt;
[[Image:Tremors14.jpg|thumb|350px|none|A production still showing Burt ([[Michael Gross]]) handing Melvin ([[Robert Jayne]]) a [[Ruger Redhawk]] to motivate him to run to the rocks. Note the Pachmayr grips.]]&lt;br /&gt;
[[Image:Tremors2017.jpg|thumb|none|600px|''&amp;quot;Yo, Melvin! This'll make 'em think twice.&amp;quot;'' Burt hands the empty Redhawk to Melvin. Note the Pachmayr grips.]]&lt;br /&gt;
[[Image:Tremors2016.jpg|thumb|none|600px|Melvin complains about the Redhawk. Take your finger off the trigger, Melvin!]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark I Desert Eagle==&lt;br /&gt;
Burt ([[Michael Gross]]) wears a [[Desert Eagle Mark I]] in a hip holster finished in Brushed Chrome for the remainder of the movie after the Graboid broke into his rec room in which it can also be seen on the gun wall in that scene and at one point Burt fires a few shots into the air from it from the rock in an attempt to distract a Graboid from the others. One was also see on the wall of the rec room.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:TremorsDE.jpg|thumb|none|600px|The Desert Eagle as seen on the wall of guns. Also note the Nambu Type 14 pistol and the Browning Hi-Power on the wall of guns.]]&lt;br /&gt;
[[Image:Tremors-DE.jpg|thumb|none|600px|Burt firing his Desert Eagle in the air.]]&lt;br /&gt;
&lt;br /&gt;
==M8 Flare Pistol==&lt;br /&gt;
An [[M8 Flare Pistol]] is taken off the gun wall by Heather ([[Reba McEntire]]) and fired into the mouth of an attacking Graboid.&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|300px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Tremors-FlareGunWalla.jpg‎‎|thumb|none|600px|Heather Gummer ([[Reba McEntire]]) rushes to grab an M8 Flare Pistol off of the gun wall.]]&lt;br /&gt;
[[Image:Tremors-FlareGunFireA.jpg‎||thumb|none|600px|Heather Gummer ([[Reba McEntire]]) fires the M8 Flare Pistol into the mouth of a Graboid.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==The Gummers' Wall of Guns==&lt;br /&gt;
As the Gummers reach for more firepower, the camera pulls back to reveal a massive wall of  guns, most of them pistols and shotguns. Several times, the guns on the wall changes position. This scene was filmed over several days and (unfortunately) several locations which meant that the wall had to be re-built from scratch more than once.&lt;br /&gt;
&lt;br /&gt;
[[Image:TremorsWOG.jpg|thumb|none|600px|In this screencap, a nickel [[M1911A1]], two [[Walther P38]]s, one [[Luger P08]], a flare pistol, a [[Tokarev TT-33]], [[Browning Hi-Power]], a [[Walther PPK]], a [[Remington Model 870]], a .600 Nitro Express, a [[Browning Auto-5]], and a [[Norinco Type 54]] are among those visible.]]&lt;br /&gt;
[[Image:TremorsWOG2.jpg|thumb|none|600px|Among the guns: various [[Smith &amp;amp; Wesson]] and [[Colt]] revolvers, a [[Desert Eagle Mark I]], an [[M16A2]], a [[Ruger Mini-14]], a [[Micro Uzi|micro]] and full-size [[Uzi#Uzi|Uzi]], a [[Winchester Model 1894]], a Winchester Model 1894M (.22 magnum), a Savage Visible Loader, and a Daisy Red Rider bb gun.]]&lt;br /&gt;
[[Image:TremorsDE.jpg|thumb|none|600px|Upper right: descending order L to R (handguns): [[Nambu Type 14]], [[Ruger MK I]], Browning HP, (TBD-Small Black handgun), [[Colt Woodsman]], Nickel [[SIG-Sauer P225]], [[Smith &amp;amp; Wesson Model 36]], .38 Derringer, Silver Desert Eagle, [[Webley Mk I]], Colt SAA with Stag Grips, Ruger Stainless Redhawk Revolver, [[Smith &amp;amp; Wesson Model 66]] with Pachmayr grips and 3&amp;quot; barrel, S&amp;amp;W Model 66 with 4&amp;quot; Barrel, [[Smith &amp;amp; Wesson Model 686]] with 6&amp;quot; Barrel.]]&lt;br /&gt;
[[Image:Tremors4017.jpg|thumb|none|600px|From top to bottom: Chinese [[SKS]] with Pig sticker bayonet, Factory stock blued Ruger Mini-14, left to right: Auto Ordnance [[M1 Carbine]] with Metal heat shroud (note blued gun vs parkerized), Mil-Spec M1 Carbine, M1 Carbine in aftermarket underfolding stock, Ruger Mini-14 with Choate folding stock.]]&lt;br /&gt;
[[Image:Tremor91.jpg|thumb|none|600px|In center portion of the wall: (mounted horizontally in descending order) [[M1 Garand]], Chinese SKS, a Ruger Mini-14, [[Uzi Carbine|Uzi Model A/B Carbine]].]]&lt;br /&gt;
[[Image:Tremors4019.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tremors2010.jpg|thumb|none|600px|Also in the case along with the Elephant gun are some [[Smith &amp;amp; Wesson Model 1]] revolvers, a [[Single Action Army|Colt Single Action Army]], and a [[Smith &amp;amp; Wesson Model 15]].]]&lt;br /&gt;
&lt;br /&gt;
{{Tremors}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Pearl_Harbor&amp;diff=1573910</id>
		<title>Pearl Harbor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Pearl_Harbor&amp;diff=1573910"/>
		<updated>2023-04-24T21:20:09Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Type 97 Hand Grenade */ Removed unneccessary plot details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pearl_Harbor_Poster.jpg|thumb|300px|right|''Pearl Harbor'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
'''''Pearl Harbor''''' is a 2001 World War II film that stars [[Ben Affleck]] and [[Josh Hartnett]] as childhood friends who became pilots for the US Army Air Corps and find themselves in the middle of the Japanese surprise attack on Pearl Harbor. Directed by [[Michael Bay]] and produced by Jerry Bruckheimer, the film was released to coincide with the 60th anniversary of the actual event and the production was allowed to shoot sequences on the actual naval base at Pearl Harbor as well as stage several explosions aboard actual decommissioned vessels (primarily a line of mothballed 70s-era ''Spruance''-Class destroyers) in the harbor. ''Pearl Harbor'' also re-uses some of the modified &amp;quot;Japanese&amp;quot; aircraft created for ''[[Tora! Tora! Tora!]]'', though thirty years of attrition had reduced that film's fleet of 36 aircraft to just 9 in flyable condition.&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Webley Mk IV ==&lt;br /&gt;
While serving the British Royal Air Force's Eagle Squadron early in the film, Lt. Rafe McCawley ([[Ben Affleck]]) carries a [[Webley Mk IV]] revolver as his sidearm. He is seen only using it once when he tries to shoot out the canopy of his Supermarine Spitfire fighter while trying to bail out after suffering critical damage during a dogfight with German fighters during the Battle of Britain.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk IV - WW2 British Army model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:PH Webley.JPG|thumb|none|600px|Lt. Rafe McCawley draws his Webley Mk IV while trying to escape his doomed Supermarine Spitfire.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
After crashing in Japanese-occupied China, the surviving B-25 Mitchell crews are armed with only [[M1911 pistol series#M1911A1|Colt M1911A1]] pistols to defend themselves. A few M1911A1s can also be seen in the hands of U.S. military personnel during the attack on Pearl Harbor, most notably when several soldiers inspect a crashed Japanese plane.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:PH M1911A1 1.JPG|thumb|none|600px|Capt. Rafe McCawley ([[Ben Affleck]]) and other B-25 crash survivors are armed with M1911A1s as they try to repel the Japanese forces.]]&lt;br /&gt;
[[Image:PH M1911A1 2.JPG|thumb|none|600px|A close-up of Capt. Rafe McCawley's M1911A1 as he grabs it to shoot Imperial Japanese Army soldiers.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 ==&lt;br /&gt;
When the Imperial Japanese Army soldiers attempt to capture the B-25 Mitchell survivors, one of the soldiers can be briefly seen armed with a [[Nambu Type 14]] pistol, but isn't shown firing it in the ensuing shootout.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎|thumb|300px|none|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:PH Nambu14.JPG|thumb|none|600px|A Japanese soldier brandishes a Nambu Type 14 pistol on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Aircraft Machine Guns=&lt;br /&gt;
== MG15 Machine Gun ==&lt;br /&gt;
During the Battle of Britain, Heinkel He-111 bombers can be seen armed with [[MG15|MG15 machine guns]] as defensive armament, though these prove no match for the RAF Spitfires, which simply attack the German planes from angles where the machine guns cannot engage them. These aircraft are pure CGI, with the exception of an He-111H seen in stock footage. At the time there was just ''one'' airworthy He-111 airframe in the world, a Spanish CASA 2.111, which was later destroyed in a crash in 2003.&lt;br /&gt;
[[Image:MG15.jpg|thumb|none|450px|MG15 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:PHMG15.JPG|thumb|none|600px|A German Heinkel He-111 with a nose-mounted MG15 machine gun during the Battle of Britain.]]&lt;br /&gt;
&lt;br /&gt;
==MG17 Machine Gun==&lt;br /&gt;
During the Battle of Britain, Lt. Rafe McCawley becomes engaged in a dogfight with German Bf-109 fighters equipped with [[MG17|MG17 machine guns]] as their primary armament. As is common in war films, these aircraft are actually Hispano Aviación Ha-1112-M1L &amp;quot;Buchon&amp;quot; fighters, a Spanish license-built copy of the Bf-109. These particular examples have had their 20mm Hispano cannons removed and so are actually completely unarmed: the gunfire is pure CGI.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:PHMG131 1.JPG|thumb|none|600px|A Ha-1112-M1L (on the right) firing its MG17 machine guns at Rafe's Spitfire. Note the rounded wingtips and lack of struts supporting the aircraft's horizontal tail surface, which were features of later variants of the Bf-109 starting with the Bf-109F, and would be out of place on a Battle of Britain-era Bf-109E.]]&lt;br /&gt;
[[Image:PHMG131 2.JPG|thumb|none|600px|A tracer from the &amp;quot;Bf-109's&amp;quot; MG17 machine gun flashes past Rafe's Spitfire.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] heavy machine gun appears in the film as the primary armament of U.S. aircraft, specifically the P-40 Warhawk fighters and the B-25 Mitchell bombers, the latter of which have some removed and replaced with black-painted broomsticks to reduce weight and maximize fuel economy. In the real raid, this was a visual deception aimed at discouraging Japanese fighters from attacking the bombers from behind rather than a direct replacement (as the B-25B did not actually have a tail gun position): the weight saving came from removing the entire remote-controlled ventral Bendix turret, a notoriously useless periscope-sighted system. This was not a panicked last-ditch idea as shown in the film: the fake tail guns were already in place when the USS ''Hornet'' departed Alameda for Tokyo.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|450px|none|Browning M2 Aircraft heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:PH M3MG 1.JPG|thumb|none|600px|A group of Browning M2 heavy machine guns being test-fired in a P-40 Warhawk. This is probably a prop wing with gas-firing guns: note the oversized muzzles. Also note there are three guns in the wing: this is anachronistic, as period P-40s were B or C models which only had a pair of .30 caliber machine guns in each wing and a pair of synchronized .50 caliber guns mounted on the engine cowling. The flying Warhawks in the film are later E and N models.]]&lt;br /&gt;
[[Image:PearlHarbor-1-47-42-Browning-4.jpg|thumb|none|600px|Rafe ([[Ben Affleck]]) and Danny ([[Josh Hartnett]]) taxi in their P-40 Warhawks during the attack on the service airfield. In this sequence, they are effectively taking on the roles of Second Lieutenants George S. Welch and Kenneth M. Taylor. In a case of the truth being more unbelievable than the fiction, these two, still wearing tuxedos from a night at the officer's club and having only slept for an hour and a half, actually did make a daring dash for their airfield in Taylor's brand-new Buick while being strafed by Japanese aircraft, took off, shot down several attacking planes, landed at a ''different'' airfield to have their .50 cals loaded, took off again, and shot down several more. After landing they encountered their squadron commander, who had no idea what they had just done and berated them for their attire, asking if they knew there was a war on.]]&lt;br /&gt;
[[Image:PH M3 2.JPG|thumb|none|600px|A Browning M2 heavy machine gun lying discarded on the deck of the USS ''Hornet'' after being pulled out of a B-25 Mitchell.]]&lt;br /&gt;
[[Image:PH M3 3.JPG|thumb|none|600px|A B-25 Mitchell flown by Lieutenant Colonel Jimmy Doolittle ([[Alec Baldwin]]) is seen armed with Browning M2 heavy machine guns in the nose, dorsal turret and two on the sides of the fuselage (the barrels of the latter are visible above and below the middle of the propeller). The location of the dorsal turret and the presence of fuselage-mounted guns shows this to be an anachronistic H-or-later variant (it is actually a B-25J) rather than the B-25Bs used in the Doolittle Raid. This did save the film the expense of removing the remote turrets, since by the J model they were no longer fitted.]]&lt;br /&gt;
&lt;br /&gt;
== Browning AN/M2 Machine Gun ==&lt;br /&gt;
At the start of the attack on Pearl Harbor, the tail gunner on a Japanese B5N &amp;quot;Kate&amp;quot; torpedo bomber can be seen firing at people below with a [[Browning AN/M2]] machine gun on a flex mount. This is highly inaccurate, as the Kate was equipped with a Type 92 light machine gun, Japanese model of the [[Lewis Gun]], for the tail gunner. It is all the more curious because earlier on in the attack scene, a shot shows a correctly-armed &amp;quot;Kate&amp;quot; in close-up.&lt;br /&gt;
[[Image:ANM230flexible.jpg|thumb|none|450px|Browning AN/M2 machine gun - .30-06]]&lt;br /&gt;
[[Image:PH 1919Jap 1.JPG|thumb|none|600px|The tail gunner of a Japanese B5N Kate opens fire with a Browning AN/M2 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suiza HS.404 20mm Cannon ==&lt;br /&gt;
During Lt. Rafe McCawley's service the Eagle Squadron during the Battle of Britain, his Supermarine Spitfire can be seen armed with [[Hispano-Suiza HS.404|Hispano cannons]]. This is somewhat anachronistic as most Spitfires during the Battle of Britain were only armed with 8 machine guns and no cannon, since the early cannon-armed Spitfires were buggy and unreliable.&lt;br /&gt;
&lt;br /&gt;
Four actual Spitfires appeared in the film, three Mark Vs (marked as RF-C, RF-Y and RF-M) and one Mark VIII (marked RF-T). One replica was made for ground shots.&lt;br /&gt;
&lt;br /&gt;
A pair of Hawker Hurricanes also appear during the ground sequence at the RAF base: one is a Sea Hurricane Mk Ib, G-NKTH (marked as 7-L which would make it part of No. 12 Radio School, a training unit which did not exist until 1943), which might well have ended up armed with Hispano cannons but is only seen briefly in the background, while the other, a Canadian Mk XIIb marked XR-T (a correct code for an Eagle Squadron, though No. 71 squadron stopped flying Hurricanes in August 1941) is only armed with .303 Brownings. This would not have happened in real life as Spitfires and Hurricanes did not operate in mixed units, nevermind that neither variant was actually in service at the time of the Battle of Britain.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[Image:PHM1919Spitfire.JPG|thumb|none|600px|Lt. Rafe McCawley firing his Spitfire's Hispano cannon (which acts like a Browning Mk 2) during the Battle of Britain. Note the squadron code on the plane is &amp;quot;RF&amp;quot;, which very badly incorrect: this code is for the feared No. 303 Polish Fighter Squadron. The Eagle Squadrons were XR (No. 71), AV (No. 121) and MD (No. 133). None were operating during the period considered to be the Battle of Britain by UK historians, 10th July - 31st October 1940. It would have been impossible for a USAAF pilot to join such a squadron before the attack on Pearl Harbor without deserting, as it would violate the on-paper neutrality of the US.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Mk II* Machine Gun ==&lt;br /&gt;
The Spitfires are also armed with [[Browning AN/M2|Browning Mk II* machine guns]], the British model of the American [[Browning M1919]] machine gun, chambered for the .303 British cartridge instead of the American .30-06 cartridge. Most Spitfires during the Battle of Britain were only armed with 8 machine guns and no cannon, however, as the early cannon-armed Spitfires were buggy and unreliable.&lt;br /&gt;
&lt;br /&gt;
One of the two Hawker Hurricane fighters that appear during the sequence at the RAF airbase, a Canadian Mk XIIb marked XR-T, is also armed with .303 Brownings.&lt;br /&gt;
[[Image:Browning.303.jpg|thumb|none|450px|Browning Mk II* machine gun - .303 British]]&lt;br /&gt;
[[File:PH 604.jpg|thumb|none|600px|The Spitfires seen during the Battle of Britain are armed with Browning Mk II* machine guns, the British model of the American Browning M1919 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Light Machine Gun ==&lt;br /&gt;
During the attack on Pearl Harbor, Japanese D3A &amp;quot;Val&amp;quot; dive bombers and B5N &amp;quot;Kate&amp;quot; torpedo bombers can be seen with Type 92 light machine guns, a Japanese copy of the [[Lewis Gun]] for the tail gunners.&lt;br /&gt;
&lt;br /&gt;
The non-CGI models of these aircraft, three of each, were all originally created for ''[[Tora! Tora! Tora!]]''. The &amp;quot;Val&amp;quot; dive bombers were made from Vultee BT-13 and BT-15 training aircraft, while the &amp;quot;Kate&amp;quot; torpedo bombers are stretched SNJ Texan Navy training aircraft with the tail of a Vultee BT-13 grafted onto them.&lt;br /&gt;
[[File:Type 92 IJN.JPG|thumb|none|450px|Type 92 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:PH Type92 2.JPG|thumb|none|600px|A group of Japanese B5N &amp;quot;Kate&amp;quot; torpedo bombers fitted with Type 92 light machine guns prepare to attack Pearl Harbor.]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 Aircraft Machine Gun ==&lt;br /&gt;
A brief cockpit view of a Mitsubishi A6M3-22 Zero reveals one mounted [[Type 97 Aircraft Machine Gun]].&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:PearlHarbor-Type97-1.jpg|thumb|none|600px|The rear box of the Type is visible.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Cannon ==&lt;br /&gt;
Japanese &amp;quot;Zero&amp;quot; fighters are also armed with [[Type 99 cannon]]s mounted in the wings. While many shots of in-flight aircraft are CGI, three actual flying Zero fighters were present for the production. They are not the A6M2 model that were actually present for the raid, however: the aircraft are N46770, a late-war A6M5-52 from 1943, N712Z, an A6M3-22 (a model first produced in December 1942), and N553TT, a replica A6M3 built in Russia in 1997. These aircraft are also painted green, which was not done with Zeros until 1943: the aircraft that attacked Pearl Harbor were painted light grey.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|450px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:PHType97A6M.JPG|thumb|none|600px|A Japanese &amp;quot;Zero&amp;quot; uses its Type 99 cannons to strafe the airfield during the attack. The [[Type 97 light machine gun]]s are mounted in the nose in front of the cockpit, and fire through the propeller using a gun synchronizer. The Type 97 machine guns do not appear to be firing in this particular image.]]&lt;br /&gt;
&lt;br /&gt;
== Prop Machine Guns ==&lt;br /&gt;
In one sequence, pilots on the ground are seen being strafed from a Japanese plane's machine gun point of view. These are probably supposed to be the fuselage mounted twin machine guns of a Japanese Zero, but the propeller and fuselage would be visible from this view. In reality, these are probably prop gun barrels mounted on a camera helicopter or crane / wire-mounted camera rig.&lt;br /&gt;
[[Image:PH023.jpg|thumb|none|600px|The &amp;quot;Japanese plane&amp;quot; strafes the airfield with its machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
During the attack on Pearl Harbor, several [[Browning Automatic Rifle]]s can be seen wielded by U.S. military personnel. All BARs used in the film were WW2/Korea M1918A2 fitted with WW1 era handguards and buttstocks to make them look like the older model. Although most WW1 era BARs were modernized, the handguard was usually the first thing that was replaced or converted. &lt;br /&gt;
The real M1918 that would have been correct for the time would have been in a highly blued finish without bipod. Furthermore, the sight would have been different.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[Image:PH022.jpg|thumb|none|600px|Joe ([[Matthew Davis]]) holds the BAR.]]&lt;br /&gt;
[[Image:PH BAR 1.JPG|thumb|none|600px|Joe and another man inspect a crashed Japanese plane while holding Browning Automatic Rifles.]]&lt;br /&gt;
[[Image:PH BAR 2.JPG|thumb|none|600px|A U.S. Army soldier fires a Browning Automatic Rifle at the pursuing Japanese planes.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2|Browning M2HB]] heavy machine gun makes several appearances in the film, most notably during the attack on Pearl Harbor where Mess Attendant Third Class Doris &amp;quot;Dorie&amp;quot; Miller ([[Cuba Gooding Jr]]), incorrectly referred to as a Petty Officer by the film (this status was not extended to sailors in the Messman / Steward Branch until 1950), uses a pair of M2HBs in a twin naval anti-aircraft mounting aboard the USS ''West Virginia'' to shoot down several Japanese aircraft. Lt. Gooz Wood ([[Michael Shannon]]) also mans one to defend the auxiliary airfield. The former is not historically accurate: the real Doris Miller took control of a single-mounted water-cooled M2 (as was shown in ''[[Tora! Tora! Tora!]]''), not a twin M2HB. There are also some inconsistencies in the scene, with one of the &amp;quot;Tombstone&amp;quot; drums vanishing in one shot and then returning in the next, and the drums switching from closed to open for no apparent reason.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Pearl 408.jpg|thumb|none|600px|Lt. Billy Thompson (William Lee Scott) mans a Browning M2HB heavy machine gun.]]&lt;br /&gt;
[[Image:PH M2 1.JPG|thumb|none|600px|Lt. Gooz Wood ([[Michael Shannon]]) mans a Browning M2HB heavy machine gun. Note the missing front and rear sights.]]&lt;br /&gt;
[[Image:PH M2Navaltwin.JPG|thumb|none|600px|Mess Attendant Third Class Doris Miller mans the Browning M2HBs in a twin naval anti-aircraft mounting (specifically, a twin 20mm Oerlikon gun mount) aboard the USS ''West Virginia'' (in actuality the USS ''Missouri''). Alongside the ship can be seen the mast of an anachronistic 1965 ''Knox''-Class frigate: ''West Virginia'' was actually flanked by her sister USS ''Tennessee'' to starboard and no ship to port, the latter being why she took so many torpedo hits during the attack.]]&lt;br /&gt;
[[File:Pearl 416.jpg|thumb|none|600px|Doris Miller ([[Cuba Gooding Jr]]) lets out a cheer after shooting down a Japanese plane. Miller is shown shooting at approaching planes: the real Miller took over the starboard gun and was shooting mostly at planes that had already flown overhead. This is a product of the ''Missouri'' being berthed facing in the opposite direction to the ships during the actual attack: he is on the correct side of a ship which is the wrong way around.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
During the attack on Pearl Harbor, several [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]]s can be seen wielded by Rafe, Danny and several of the other pilots. These Thompsons are fitted with 50-round drum and 30-round box magazines. The usage of the 30-round box magazines is anachronistic due to the fact that it was not in use until its debut together with the [[Thompson Submachine Gun#M1 Thompson|M1 Thompson]] in 1942. The 20-round magazine would have been accurate.&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Pearl-harbor-09.jpg|thumb|none|500px|A production image of [[Josh Hartnett]] as Lieutenant Danny Walker wielding an M1928A1 Thompson with a 50-round drum magazine.]]&lt;br /&gt;
[[Image:PH019.jpg|thumb|none|600px|The pilots take cover behind sandbags while holding M1928A1 Thompsons. Both Rafe and Danny have their Thompsons fitted with drum magazines, but the Thompson held by Joe ([[Matthew Davis]]) is loaded with the anachronistic 30-round box magazine.]]&lt;br /&gt;
[[Image:PH 542.jpg|thumb|none|600px|While in the tower, Lt. Red Winkle ([[Ewen Bremner]]) holding an M1928A1 Thompson fitted with a drum magazine.]]&lt;br /&gt;
[[Image:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round box magazine - .45 ACP]]&lt;br /&gt;
[[Image:PH Thompson 2.JPG|thumb|none|600px|Lt. Red Winkle ([[Ewen Bremner]]) takes cover with an M1928A1 Thompson fitted with the anachronistic 30-round box magazine. He's seen later with the more accurate drum magazine loaded.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
During the attack on Pearl Harbor, the majority of U.S. soldiers, sailors, and Marines are seen armed with [[M1903 Springfield]] bolt-action rifles.&lt;br /&gt;
[[Image:Springfield1903.jpg|thumb|none|450px|M1903 Springfield - .30-06]]&lt;br /&gt;
[[Image:PH 1903.JPG|thumb|none|600px|U.S. Navy sailors return fire at attacking Japanese planes with M1903 Springfield rifles.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
Following the attack on Pearl Harbor and President Franklin D. Roosevelt's ([[Jon Voight]]) famous &amp;quot;Day of Infamy&amp;quot; speech, newsreel footage of America's military response is shown, wherein U.S. Army soldiers can be briefly seen marching with [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:PH GarandNewsreel.JPG|thumb|none|600px|Newsreel footage of U.S. Army soldiers marching with M1 Garand rifles following the attack on Pearl Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
After crashing in Japanese-occupied China, the surviving B-25 Mitchell crews are captured by Japanese soldiers armed with [[Arisaka Rifle#Arisaka Type 38|Arisaka Type 38]] rifles.&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|450px|none|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[Image:PH Arisaka 2.JPG|thumb|none|600px|Imperial Japanese Army soldiers brandishing their Arisaka Type 38 rifles while capturing surviving B-25 Mitchell crewmen.]]&lt;br /&gt;
[[Image:PH Arisaka 1.JPG|thumb|none|600px|A Japanese soldier points his Arisaka Type 38 rifle at Capt. Danny Walker's ([[Josh Hartnett]]) head.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
During the attack on Pearl Harbor, Sergeant Earl Sistern ([[Tom Sizemore]]) can be seen wielding a militarized model of the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] shotgun retrieved from the saddlebag of his Indian motorcycle, firing off several rounds at passing Japanese aircraft. In a goof, he fires eleven shots from a six-shot magazine.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:PH Win1897.JPG|thumb|none|600px|Sgt. Earl Sistern fires his Winchester Model 1897 shotgun at passing Japanese planes.]]&lt;br /&gt;
[[Image:PH021.jpg|thumb|none|600px|In the director's cut, Sgt. Earl Sistern ([[Tom Sizemore]]) with the militarized model of the Winchester Model 1897 shotgun.]]&lt;br /&gt;
[[Image:PH_545.jpg|thumb|none|600px|Sgt. Earl Sistern ([[Tom Sizemore]]) fires his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
== Type 97 Hand Grenade ==&lt;br /&gt;
A [[Type 97 hand grenade]] on a dead soldier.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PH Grenade.JPG|thumb|none|600px|A Type 97 hand grenade on a dead Japanese soldier.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Type 98 Anti-Aircraft Cannon==&lt;br /&gt;
When the B-25s attack Tokyo, Japanese forces are seen opening fire at the bombers with their [[Type 98 20mm cannon]]. The exaggerated, fiery muzzle flashes however reveal these to be acetylene prop weapons.&lt;br /&gt;
[[Image:Type 98 20 mm AA machine cannon.jpg|thumb|none|400px|Type 98 AA gun at the Chinese People's Revolution Military Museum in Beijing - 20x142mm]]&lt;br /&gt;
[[Image:PH004.jpg|thumb|none|600px|A Japanese soldier mans a Type 98 anti-aircraft gun during the raid on Tokyo. Why the soldier on the left is holding two loose rounds for this magazine-fed weapon is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
[[Oerlikon 20mm Cannon]]s are seen mounted on US battleships during the attack sequence. They are anachronistic, as the US had only produced 379 of these guns at the time of the attack on Pearl Harbor and had yet to begin any widespread rearmament of warships with them: the ship actually in the film, USS ''Texas'', did not receive Oerlikons until her refit in early 1942.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|US Navy Mark 4 single pedestal mount Oerlikon L70 Cannon with early-war eyepiece / ring anti-aircraft sight - 20x110mm RB]]&lt;br /&gt;
[[Image:PearlHarbor-1-25-01-Oerlikon-1.jpg|thumb|none|600px|A 20mm Oerlikon cannon is visible in the foreground on a US battleship (this is actually the stern of the USS ''Texas'') as the attack begins. While the crewman behind the Oerlikon seems to actually be on top of it, this is an optical illusion caused by his shirt matching the color of the gun. Presumably, given the ship with a tripod mast alongside, this is supposed to be the USS ''Maryland'' alongside USS ''Oklahoma'', though if so both ships are facing in the wrong direction. The only other option would be that this is the USS ''Vestal'' and the ship alongside is the USS ''Arizona'', but ''Vestal'' was a repair ship, not a battleship.]]&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
These small and ineffective quad guns were the primary AA gun mounted on US warships in the early stages of WW2, but are only seen in a sequence of real-life archive footage after President Franklin Delano Roosevelt ([[Jon Voight]]) stands up following the &amp;quot;Day of Infamy&amp;quot; speech.&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[Image:PearlHarbor-2-06-25-Quad-1.jpg|thumb|none|600px|This particular footage was actually shot in May 1942, and shows the firing of the 1.1&amp;quot; gun mounts aboard USS ''Hornet'' (CV-8).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
During a pan across her bow prior to the Doolittle Raid launch, one of the three [[Phalanx CIWS]] installations on the USS ''Constellation'' can be seen.&lt;br /&gt;
[[File:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1 baseline 2 / Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:PearlHarbor-2-25-25-Phalanx-1.jpg|thumb|none|600px|A Phalanx installation is visible immediately below the B-25 on the side of the USS ''Constellation's'' hull. The white-painted radome of another is just about visible on the escorting ''Arleigh Burke''-Class destroyer in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
In various scenes in Pearl Harbor, [[Bofors 40mm]] guns, usually in quad installations, can be seen on the American battleships: this is somewhat anachronistic, since before 1942 most US warships had a light AA armament consisting of the unreliable and already more-or-less obsolete 1.1in / 75 cal AA gun, often backed up by batteries of water-cooled Browning M2s. Bofors guns are also seen on the USS ''Hornet'' during the Doolittle Raid launching sequence, and single ground mounts can be seen during the attacks on the airfield.&lt;br /&gt;
&lt;br /&gt;
In the film, USS ''Hornet'' (CV-8, a ''Yorktown''-Class carrier sunk by Japanese aircraft during the Battle of the Santa Cruz Islands in October 1942) is played by either the museum ship USS ''Lexington'' (CV-16, an ''Essex''-Class carrier) or the USS ''Constellation'' (CV-64, a ''Kitty Hawk''-Class supercarrier) depending on the scene: the takeoff sequence involved four real B-25Js taking off from the ''Constellation''. The 40mm guns being shown indicate that the ship on screen is the ''Lexington''. The real CV-8 ''Hornet'' did not carry 40mm guns (of the three ''Yorktowns'' only CV-6 ''Enterprise'' did): at the time of the Doolittle Raid, she had eight 5in / 38 cal dual-purpose guns in four twin mounts, sixteen 1.1in / 75 cal AA guns in four &amp;quot;Chicago piano&amp;quot; quad mounts, and thirty 20mm Oerlikons replacing her original twenty-four Browning M2s. This error is probably a result of confusing her with the second USS ''Hornet'' to serve in the war (CV-12, named in honor of the first) which was an ''Essex''-Class like ''Lexington''. &lt;br /&gt;
&lt;br /&gt;
The same two American carriers also stand in for the Japanese flagship IJN ''Akagi''.&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|400px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:PH 616.jpg|thumb|none|600px|A Bofors 40mm gun is seen in the foreground as a tripod mast on an American battleship collapses. This is historically inaccurate: the tripod masts on all battleships that had them were still standing after the attack. The ship shown here is USS ''Texas'', whose only tripod mast is the one attached to her bridge superstructure: this second mast is more typical of the modernized ''Pennsylvania''-Class (''Pennsylvania'' and ''Arizona'') and ''Nevada''-Class (''Nevada'' and ''Oklahoma'').]]&lt;br /&gt;
[[Image:PearlHarbor-1-42-29-Bofors-2.jpg|thumb|none|600px|A Bofors 40mm gun is seen on a ground mount as Japanese planes begin their attack on the service airfield.]]&lt;br /&gt;
&lt;br /&gt;
=Naval Guns=&lt;br /&gt;
==14&amp;quot;/45 caliber gun==&lt;br /&gt;
The USS ''Oklahoma'' (BB-37) and USS ''Arizona'' (BB-39) are armed with 14&amp;quot;/45 caliber guns. The vessel that stands in for all US battleships with these guns in non-CG shots which are not on purpose-built sets (three full-scale battleship bow sets were built for the film) is the ''New York''-Class dreadnought battleship USS ''Texas'' (BB-35), the third-oldest preserved battleship in the world after the Japanese pre-dreadnought ''Mikasa'' and the British first-rate ship of the line HMS ''Victory''. While no ''New York''-Class battleships were in Pearl Harbor at the time of the raid, she is the world's only surviving dreadnought and so the production had little choice in the matter.&lt;br /&gt;
[[File:Pearl 403.jpg|thumb|none|600px|A Japanese bomb about to hit the ''Arizona''. This particular image appears to have been paid homage to in [[Michael Bay]]'s ''[[13 Hours: The Secret Soldiers of Benghazi]]''.]]&lt;br /&gt;
[[File:PH 615.jpg|thumb|none|600px|The explosion that follows is a CG paint-over of footage of the sinking of the Australian destroyer escort HMAS ''Torrens'' with a Mark 48 Mod 4 torpedo during an exercise in 1999. Unaltered footage of the ''Torrens'' also appears later in the film during the propaganda montage after the &amp;quot;Day that will live in infamy&amp;quot; speech.]]&lt;br /&gt;
&lt;br /&gt;
==16&amp;quot;/50 caliber Mark 7 gun==&lt;br /&gt;
The ''Iowa''-Class battleship USS ''Missouri'' (BB-63) is used to stand in for American battleships in some shots, mostly playing the role of the USS ''West Virginia'' (BB-48), a ''Colorado''-Class battleship that mounted eight of the older 16&amp;quot;/45 caliber gun in four twin turrets, and was scrapped in 1959. Rather obviously this is anachronistic, as the ''Missouri'' was not commissioned by the US Navy until June 1944 and is shown with the refit she received in the mid-80s.&lt;br /&gt;
[[Image:PearlHarbor-1-25-30-Mk7-1.jpg|thumb|none|600px|The 16-inch guns of ''Missouri'' are visible as some sailors are rather bizarrely shown jumping from the roof of &amp;quot;A&amp;quot; turret onto the structure in front of &amp;quot;B&amp;quot;. Note the attempt to disguise the triple-turret USS ''Missouri'' as the dual-turret USS ''West Virginia'' by changing the name on the life ring.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/51 caliber gun==&lt;br /&gt;
These guns formed the secondary armament of the battleships.&lt;br /&gt;
[[File:Pearl 407.jpg|thumb|none|600px|The ''Oklahoma'' going down as she is about to hit by a torpedo. The bow section up to the triple-gun turret was a full-scale set on an enormous gimbal mount so it could capsize in the massive water tank located in Rosarita, Mexico (this facility is also known as the &amp;quot;''[[Titanic (1997)|Titanic]]'' water tank&amp;quot;). The remainder of the ship was rendered with CGI.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/38 caliber gun==&lt;br /&gt;
These guns formed the secondary armament of the USS ''Missouri''.&lt;br /&gt;
[[Image:PearlHarbor-1-32-19-538-1.jpg|thumb|none|600px|As a Japanese plane is about to fly between the USS ''Missouri'' and a ''Knox''-Class frigate, presumably the USS ''Whipple'' as below, two of ''Missouri's'' twin 5&amp;quot;/38 cal gun turrets are visible to the right of the twin 50 cal in the foreground. The gun battery shown has been set up on top of the ''Missouri's'' bridge, and includes twin Browning M2s, a single-mount Browning M2, and a twin Bofors 40mm on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/54 caliber Mark 42 gun==&lt;br /&gt;
This gun, developed in 1953, can be seen mounted on ''Knox''-Class frigates during the attack sequence.&lt;br /&gt;
[[Image:PearlHarbor-1-29-04-Mk42-1.jpg|thumb|none|600px|A Japanese plane flies between the USS ''Missouri'' and the USS ''Whipple'' (FF-1062, formerly DE-1062 before the abolition of the Destroyer Escort classification in 1975), a ''Knox''-Class frigate commissioned in 1970 which had been decommissioned at the time of filming and was sold to Mexico in 2002, where she is now known as ARM ''Mina'' (F-214). Note the UNREP (UNderway REPlenishment) crane on ''Missouri'', part of her 1984-1986 reactivation refit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Pearl_Harbor&amp;diff=1573909</id>
		<title>Pearl Harbor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Pearl_Harbor&amp;diff=1573909"/>
		<updated>2023-04-24T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Arisaka Type 38 */ Unneccessary spoilers without supporting pics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pearl_Harbor_Poster.jpg|thumb|300px|right|''Pearl Harbor'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
'''''Pearl Harbor''''' is a 2001 World War II film that stars [[Ben Affleck]] and [[Josh Hartnett]] as childhood friends who became pilots for the US Army Air Corps and find themselves in the middle of the Japanese surprise attack on Pearl Harbor. Directed by [[Michael Bay]] and produced by Jerry Bruckheimer, the film was released to coincide with the 60th anniversary of the actual event and the production was allowed to shoot sequences on the actual naval base at Pearl Harbor as well as stage several explosions aboard actual decommissioned vessels (primarily a line of mothballed 70s-era ''Spruance''-Class destroyers) in the harbor. ''Pearl Harbor'' also re-uses some of the modified &amp;quot;Japanese&amp;quot; aircraft created for ''[[Tora! Tora! Tora!]]'', though thirty years of attrition had reduced that film's fleet of 36 aircraft to just 9 in flyable condition.&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Webley Mk IV ==&lt;br /&gt;
While serving the British Royal Air Force's Eagle Squadron early in the film, Lt. Rafe McCawley ([[Ben Affleck]]) carries a [[Webley Mk IV]] revolver as his sidearm. He is seen only using it once when he tries to shoot out the canopy of his Supermarine Spitfire fighter while trying to bail out after suffering critical damage during a dogfight with German fighters during the Battle of Britain.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk IV - WW2 British Army model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:PH Webley.JPG|thumb|none|600px|Lt. Rafe McCawley draws his Webley Mk IV while trying to escape his doomed Supermarine Spitfire.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
After crashing in Japanese-occupied China, the surviving B-25 Mitchell crews are armed with only [[M1911 pistol series#M1911A1|Colt M1911A1]] pistols to defend themselves. A few M1911A1s can also be seen in the hands of U.S. military personnel during the attack on Pearl Harbor, most notably when several soldiers inspect a crashed Japanese plane.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:PH M1911A1 1.JPG|thumb|none|600px|Capt. Rafe McCawley ([[Ben Affleck]]) and other B-25 crash survivors are armed with M1911A1s as they try to repel the Japanese forces.]]&lt;br /&gt;
[[Image:PH M1911A1 2.JPG|thumb|none|600px|A close-up of Capt. Rafe McCawley's M1911A1 as he grabs it to shoot Imperial Japanese Army soldiers.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 ==&lt;br /&gt;
When the Imperial Japanese Army soldiers attempt to capture the B-25 Mitchell survivors, one of the soldiers can be briefly seen armed with a [[Nambu Type 14]] pistol, but isn't shown firing it in the ensuing shootout.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎|thumb|300px|none|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:PH Nambu14.JPG|thumb|none|600px|A Japanese soldier brandishes a Nambu Type 14 pistol on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Aircraft Machine Guns=&lt;br /&gt;
== MG15 Machine Gun ==&lt;br /&gt;
During the Battle of Britain, Heinkel He-111 bombers can be seen armed with [[MG15|MG15 machine guns]] as defensive armament, though these prove no match for the RAF Spitfires, which simply attack the German planes from angles where the machine guns cannot engage them. These aircraft are pure CGI, with the exception of an He-111H seen in stock footage. At the time there was just ''one'' airworthy He-111 airframe in the world, a Spanish CASA 2.111, which was later destroyed in a crash in 2003.&lt;br /&gt;
[[Image:MG15.jpg|thumb|none|450px|MG15 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:PHMG15.JPG|thumb|none|600px|A German Heinkel He-111 with a nose-mounted MG15 machine gun during the Battle of Britain.]]&lt;br /&gt;
&lt;br /&gt;
==MG17 Machine Gun==&lt;br /&gt;
During the Battle of Britain, Lt. Rafe McCawley becomes engaged in a dogfight with German Bf-109 fighters equipped with [[MG17|MG17 machine guns]] as their primary armament. As is common in war films, these aircraft are actually Hispano Aviación Ha-1112-M1L &amp;quot;Buchon&amp;quot; fighters, a Spanish license-built copy of the Bf-109. These particular examples have had their 20mm Hispano cannons removed and so are actually completely unarmed: the gunfire is pure CGI.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:PHMG131 1.JPG|thumb|none|600px|A Ha-1112-M1L (on the right) firing its MG17 machine guns at Rafe's Spitfire. Note the rounded wingtips and lack of struts supporting the aircraft's horizontal tail surface, which were features of later variants of the Bf-109 starting with the Bf-109F, and would be out of place on a Battle of Britain-era Bf-109E.]]&lt;br /&gt;
[[Image:PHMG131 2.JPG|thumb|none|600px|A tracer from the &amp;quot;Bf-109's&amp;quot; MG17 machine gun flashes past Rafe's Spitfire.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] heavy machine gun appears in the film as the primary armament of U.S. aircraft, specifically the P-40 Warhawk fighters and the B-25 Mitchell bombers, the latter of which have some removed and replaced with black-painted broomsticks to reduce weight and maximize fuel economy. In the real raid, this was a visual deception aimed at discouraging Japanese fighters from attacking the bombers from behind rather than a direct replacement (as the B-25B did not actually have a tail gun position): the weight saving came from removing the entire remote-controlled ventral Bendix turret, a notoriously useless periscope-sighted system. This was not a panicked last-ditch idea as shown in the film: the fake tail guns were already in place when the USS ''Hornet'' departed Alameda for Tokyo.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|450px|none|Browning M2 Aircraft heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:PH M3MG 1.JPG|thumb|none|600px|A group of Browning M2 heavy machine guns being test-fired in a P-40 Warhawk. This is probably a prop wing with gas-firing guns: note the oversized muzzles. Also note there are three guns in the wing: this is anachronistic, as period P-40s were B or C models which only had a pair of .30 caliber machine guns in each wing and a pair of synchronized .50 caliber guns mounted on the engine cowling. The flying Warhawks in the film are later E and N models.]]&lt;br /&gt;
[[Image:PearlHarbor-1-47-42-Browning-4.jpg|thumb|none|600px|Rafe ([[Ben Affleck]]) and Danny ([[Josh Hartnett]]) taxi in their P-40 Warhawks during the attack on the service airfield. In this sequence, they are effectively taking on the roles of Second Lieutenants George S. Welch and Kenneth M. Taylor. In a case of the truth being more unbelievable than the fiction, these two, still wearing tuxedos from a night at the officer's club and having only slept for an hour and a half, actually did make a daring dash for their airfield in Taylor's brand-new Buick while being strafed by Japanese aircraft, took off, shot down several attacking planes, landed at a ''different'' airfield to have their .50 cals loaded, took off again, and shot down several more. After landing they encountered their squadron commander, who had no idea what they had just done and berated them for their attire, asking if they knew there was a war on.]]&lt;br /&gt;
[[Image:PH M3 2.JPG|thumb|none|600px|A Browning M2 heavy machine gun lying discarded on the deck of the USS ''Hornet'' after being pulled out of a B-25 Mitchell.]]&lt;br /&gt;
[[Image:PH M3 3.JPG|thumb|none|600px|A B-25 Mitchell flown by Lieutenant Colonel Jimmy Doolittle ([[Alec Baldwin]]) is seen armed with Browning M2 heavy machine guns in the nose, dorsal turret and two on the sides of the fuselage (the barrels of the latter are visible above and below the middle of the propeller). The location of the dorsal turret and the presence of fuselage-mounted guns shows this to be an anachronistic H-or-later variant (it is actually a B-25J) rather than the B-25Bs used in the Doolittle Raid. This did save the film the expense of removing the remote turrets, since by the J model they were no longer fitted.]]&lt;br /&gt;
&lt;br /&gt;
== Browning AN/M2 Machine Gun ==&lt;br /&gt;
At the start of the attack on Pearl Harbor, the tail gunner on a Japanese B5N &amp;quot;Kate&amp;quot; torpedo bomber can be seen firing at people below with a [[Browning AN/M2]] machine gun on a flex mount. This is highly inaccurate, as the Kate was equipped with a Type 92 light machine gun, Japanese model of the [[Lewis Gun]], for the tail gunner. It is all the more curious because earlier on in the attack scene, a shot shows a correctly-armed &amp;quot;Kate&amp;quot; in close-up.&lt;br /&gt;
[[Image:ANM230flexible.jpg|thumb|none|450px|Browning AN/M2 machine gun - .30-06]]&lt;br /&gt;
[[Image:PH 1919Jap 1.JPG|thumb|none|600px|The tail gunner of a Japanese B5N Kate opens fire with a Browning AN/M2 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suiza HS.404 20mm Cannon ==&lt;br /&gt;
During Lt. Rafe McCawley's service the Eagle Squadron during the Battle of Britain, his Supermarine Spitfire can be seen armed with [[Hispano-Suiza HS.404|Hispano cannons]]. This is somewhat anachronistic as most Spitfires during the Battle of Britain were only armed with 8 machine guns and no cannon, since the early cannon-armed Spitfires were buggy and unreliable.&lt;br /&gt;
&lt;br /&gt;
Four actual Spitfires appeared in the film, three Mark Vs (marked as RF-C, RF-Y and RF-M) and one Mark VIII (marked RF-T). One replica was made for ground shots.&lt;br /&gt;
&lt;br /&gt;
A pair of Hawker Hurricanes also appear during the ground sequence at the RAF base: one is a Sea Hurricane Mk Ib, G-NKTH (marked as 7-L which would make it part of No. 12 Radio School, a training unit which did not exist until 1943), which might well have ended up armed with Hispano cannons but is only seen briefly in the background, while the other, a Canadian Mk XIIb marked XR-T (a correct code for an Eagle Squadron, though No. 71 squadron stopped flying Hurricanes in August 1941) is only armed with .303 Brownings. This would not have happened in real life as Spitfires and Hurricanes did not operate in mixed units, nevermind that neither variant was actually in service at the time of the Battle of Britain.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[Image:PHM1919Spitfire.JPG|thumb|none|600px|Lt. Rafe McCawley firing his Spitfire's Hispano cannon (which acts like a Browning Mk 2) during the Battle of Britain. Note the squadron code on the plane is &amp;quot;RF&amp;quot;, which very badly incorrect: this code is for the feared No. 303 Polish Fighter Squadron. The Eagle Squadrons were XR (No. 71), AV (No. 121) and MD (No. 133). None were operating during the period considered to be the Battle of Britain by UK historians, 10th July - 31st October 1940. It would have been impossible for a USAAF pilot to join such a squadron before the attack on Pearl Harbor without deserting, as it would violate the on-paper neutrality of the US.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Mk II* Machine Gun ==&lt;br /&gt;
The Spitfires are also armed with [[Browning AN/M2|Browning Mk II* machine guns]], the British model of the American [[Browning M1919]] machine gun, chambered for the .303 British cartridge instead of the American .30-06 cartridge. Most Spitfires during the Battle of Britain were only armed with 8 machine guns and no cannon, however, as the early cannon-armed Spitfires were buggy and unreliable.&lt;br /&gt;
&lt;br /&gt;
One of the two Hawker Hurricane fighters that appear during the sequence at the RAF airbase, a Canadian Mk XIIb marked XR-T, is also armed with .303 Brownings.&lt;br /&gt;
[[Image:Browning.303.jpg|thumb|none|450px|Browning Mk II* machine gun - .303 British]]&lt;br /&gt;
[[File:PH 604.jpg|thumb|none|600px|The Spitfires seen during the Battle of Britain are armed with Browning Mk II* machine guns, the British model of the American Browning M1919 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Light Machine Gun ==&lt;br /&gt;
During the attack on Pearl Harbor, Japanese D3A &amp;quot;Val&amp;quot; dive bombers and B5N &amp;quot;Kate&amp;quot; torpedo bombers can be seen with Type 92 light machine guns, a Japanese copy of the [[Lewis Gun]] for the tail gunners.&lt;br /&gt;
&lt;br /&gt;
The non-CGI models of these aircraft, three of each, were all originally created for ''[[Tora! Tora! Tora!]]''. The &amp;quot;Val&amp;quot; dive bombers were made from Vultee BT-13 and BT-15 training aircraft, while the &amp;quot;Kate&amp;quot; torpedo bombers are stretched SNJ Texan Navy training aircraft with the tail of a Vultee BT-13 grafted onto them.&lt;br /&gt;
[[File:Type 92 IJN.JPG|thumb|none|450px|Type 92 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:PH Type92 2.JPG|thumb|none|600px|A group of Japanese B5N &amp;quot;Kate&amp;quot; torpedo bombers fitted with Type 92 light machine guns prepare to attack Pearl Harbor.]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 Aircraft Machine Gun ==&lt;br /&gt;
A brief cockpit view of a Mitsubishi A6M3-22 Zero reveals one mounted [[Type 97 Aircraft Machine Gun]].&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:PearlHarbor-Type97-1.jpg|thumb|none|600px|The rear box of the Type is visible.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Cannon ==&lt;br /&gt;
Japanese &amp;quot;Zero&amp;quot; fighters are also armed with [[Type 99 cannon]]s mounted in the wings. While many shots of in-flight aircraft are CGI, three actual flying Zero fighters were present for the production. They are not the A6M2 model that were actually present for the raid, however: the aircraft are N46770, a late-war A6M5-52 from 1943, N712Z, an A6M3-22 (a model first produced in December 1942), and N553TT, a replica A6M3 built in Russia in 1997. These aircraft are also painted green, which was not done with Zeros until 1943: the aircraft that attacked Pearl Harbor were painted light grey.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|450px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:PHType97A6M.JPG|thumb|none|600px|A Japanese &amp;quot;Zero&amp;quot; uses its Type 99 cannons to strafe the airfield during the attack. The [[Type 97 light machine gun]]s are mounted in the nose in front of the cockpit, and fire through the propeller using a gun synchronizer. The Type 97 machine guns do not appear to be firing in this particular image.]]&lt;br /&gt;
&lt;br /&gt;
== Prop Machine Guns ==&lt;br /&gt;
In one sequence, pilots on the ground are seen being strafed from a Japanese plane's machine gun point of view. These are probably supposed to be the fuselage mounted twin machine guns of a Japanese Zero, but the propeller and fuselage would be visible from this view. In reality, these are probably prop gun barrels mounted on a camera helicopter or crane / wire-mounted camera rig.&lt;br /&gt;
[[Image:PH023.jpg|thumb|none|600px|The &amp;quot;Japanese plane&amp;quot; strafes the airfield with its machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
During the attack on Pearl Harbor, several [[Browning Automatic Rifle]]s can be seen wielded by U.S. military personnel. All BARs used in the film were WW2/Korea M1918A2 fitted with WW1 era handguards and buttstocks to make them look like the older model. Although most WW1 era BARs were modernized, the handguard was usually the first thing that was replaced or converted. &lt;br /&gt;
The real M1918 that would have been correct for the time would have been in a highly blued finish without bipod. Furthermore, the sight would have been different.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[Image:PH022.jpg|thumb|none|600px|Joe ([[Matthew Davis]]) holds the BAR.]]&lt;br /&gt;
[[Image:PH BAR 1.JPG|thumb|none|600px|Joe and another man inspect a crashed Japanese plane while holding Browning Automatic Rifles.]]&lt;br /&gt;
[[Image:PH BAR 2.JPG|thumb|none|600px|A U.S. Army soldier fires a Browning Automatic Rifle at the pursuing Japanese planes.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2|Browning M2HB]] heavy machine gun makes several appearances in the film, most notably during the attack on Pearl Harbor where Mess Attendant Third Class Doris &amp;quot;Dorie&amp;quot; Miller ([[Cuba Gooding Jr]]), incorrectly referred to as a Petty Officer by the film (this status was not extended to sailors in the Messman / Steward Branch until 1950), uses a pair of M2HBs in a twin naval anti-aircraft mounting aboard the USS ''West Virginia'' to shoot down several Japanese aircraft. Lt. Gooz Wood ([[Michael Shannon]]) also mans one to defend the auxiliary airfield. The former is not historically accurate: the real Doris Miller took control of a single-mounted water-cooled M2 (as was shown in ''[[Tora! Tora! Tora!]]''), not a twin M2HB. There are also some inconsistencies in the scene, with one of the &amp;quot;Tombstone&amp;quot; drums vanishing in one shot and then returning in the next, and the drums switching from closed to open for no apparent reason.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Pearl 408.jpg|thumb|none|600px|Lt. Billy Thompson (William Lee Scott) mans a Browning M2HB heavy machine gun.]]&lt;br /&gt;
[[Image:PH M2 1.JPG|thumb|none|600px|Lt. Gooz Wood ([[Michael Shannon]]) mans a Browning M2HB heavy machine gun. Note the missing front and rear sights.]]&lt;br /&gt;
[[Image:PH M2Navaltwin.JPG|thumb|none|600px|Mess Attendant Third Class Doris Miller mans the Browning M2HBs in a twin naval anti-aircraft mounting (specifically, a twin 20mm Oerlikon gun mount) aboard the USS ''West Virginia'' (in actuality the USS ''Missouri''). Alongside the ship can be seen the mast of an anachronistic 1965 ''Knox''-Class frigate: ''West Virginia'' was actually flanked by her sister USS ''Tennessee'' to starboard and no ship to port, the latter being why she took so many torpedo hits during the attack.]]&lt;br /&gt;
[[File:Pearl 416.jpg|thumb|none|600px|Doris Miller ([[Cuba Gooding Jr]]) lets out a cheer after shooting down a Japanese plane. Miller is shown shooting at approaching planes: the real Miller took over the starboard gun and was shooting mostly at planes that had already flown overhead. This is a product of the ''Missouri'' being berthed facing in the opposite direction to the ships during the actual attack: he is on the correct side of a ship which is the wrong way around.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
During the attack on Pearl Harbor, several [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]]s can be seen wielded by Rafe, Danny and several of the other pilots. These Thompsons are fitted with 50-round drum and 30-round box magazines. The usage of the 30-round box magazines is anachronistic due to the fact that it was not in use until its debut together with the [[Thompson Submachine Gun#M1 Thompson|M1 Thompson]] in 1942. The 20-round magazine would have been accurate.&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Pearl-harbor-09.jpg|thumb|none|500px|A production image of [[Josh Hartnett]] as Lieutenant Danny Walker wielding an M1928A1 Thompson with a 50-round drum magazine.]]&lt;br /&gt;
[[Image:PH019.jpg|thumb|none|600px|The pilots take cover behind sandbags while holding M1928A1 Thompsons. Both Rafe and Danny have their Thompsons fitted with drum magazines, but the Thompson held by Joe ([[Matthew Davis]]) is loaded with the anachronistic 30-round box magazine.]]&lt;br /&gt;
[[Image:PH 542.jpg|thumb|none|600px|While in the tower, Lt. Red Winkle ([[Ewen Bremner]]) holding an M1928A1 Thompson fitted with a drum magazine.]]&lt;br /&gt;
[[Image:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round box magazine - .45 ACP]]&lt;br /&gt;
[[Image:PH Thompson 2.JPG|thumb|none|600px|Lt. Red Winkle ([[Ewen Bremner]]) takes cover with an M1928A1 Thompson fitted with the anachronistic 30-round box magazine. He's seen later with the more accurate drum magazine loaded.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
During the attack on Pearl Harbor, the majority of U.S. soldiers, sailors, and Marines are seen armed with [[M1903 Springfield]] bolt-action rifles.&lt;br /&gt;
[[Image:Springfield1903.jpg|thumb|none|450px|M1903 Springfield - .30-06]]&lt;br /&gt;
[[Image:PH 1903.JPG|thumb|none|600px|U.S. Navy sailors return fire at attacking Japanese planes with M1903 Springfield rifles.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
Following the attack on Pearl Harbor and President Franklin D. Roosevelt's ([[Jon Voight]]) famous &amp;quot;Day of Infamy&amp;quot; speech, newsreel footage of America's military response is shown, wherein U.S. Army soldiers can be briefly seen marching with [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:PH GarandNewsreel.JPG|thumb|none|600px|Newsreel footage of U.S. Army soldiers marching with M1 Garand rifles following the attack on Pearl Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
After crashing in Japanese-occupied China, the surviving B-25 Mitchell crews are captured by Japanese soldiers armed with [[Arisaka Rifle#Arisaka Type 38|Arisaka Type 38]] rifles.&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|450px|none|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[Image:PH Arisaka 2.JPG|thumb|none|600px|Imperial Japanese Army soldiers brandishing their Arisaka Type 38 rifles while capturing surviving B-25 Mitchell crewmen.]]&lt;br /&gt;
[[Image:PH Arisaka 1.JPG|thumb|none|600px|A Japanese soldier points his Arisaka Type 38 rifle at Capt. Danny Walker's ([[Josh Hartnett]]) head.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
During the attack on Pearl Harbor, Sergeant Earl Sistern ([[Tom Sizemore]]) can be seen wielding a militarized model of the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] shotgun retrieved from the saddlebag of his Indian motorcycle, firing off several rounds at passing Japanese aircraft. In a goof, he fires eleven shots from a six-shot magazine.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:PH Win1897.JPG|thumb|none|600px|Sgt. Earl Sistern fires his Winchester Model 1897 shotgun at passing Japanese planes.]]&lt;br /&gt;
[[Image:PH021.jpg|thumb|none|600px|In the director's cut, Sgt. Earl Sistern ([[Tom Sizemore]]) with the militarized model of the Winchester Model 1897 shotgun.]]&lt;br /&gt;
[[Image:PH_545.jpg|thumb|none|600px|Sgt. Earl Sistern ([[Tom Sizemore]]) fires his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
== Type 97 Hand Grenade ==&lt;br /&gt;
During the shootout between the surviving B-25 Mitchell crews and the Imperial Japanese Army soldiers, Lt. Gooz Wood ([[Michael Shannon]]) grabs a [[Type 97 hand grenade]] from a dead soldier, using it to kill the remaining Japanese soldiers.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PH Grenade.JPG|thumb|none|600px|A Type 97 hand grenade on a dead Japanese soldier.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Type 98 Anti-Aircraft Cannon==&lt;br /&gt;
When the B-25s attack Tokyo, Japanese forces are seen opening fire at the bombers with their [[Type 98 20mm cannon]]. The exaggerated, fiery muzzle flashes however reveal these to be acetylene prop weapons.&lt;br /&gt;
[[Image:Type 98 20 mm AA machine cannon.jpg|thumb|none|400px|Type 98 AA gun at the Chinese People's Revolution Military Museum in Beijing - 20x142mm]]&lt;br /&gt;
[[Image:PH004.jpg|thumb|none|600px|A Japanese soldier mans a Type 98 anti-aircraft gun during the raid on Tokyo. Why the soldier on the left is holding two loose rounds for this magazine-fed weapon is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
[[Oerlikon 20mm Cannon]]s are seen mounted on US battleships during the attack sequence. They are anachronistic, as the US had only produced 379 of these guns at the time of the attack on Pearl Harbor and had yet to begin any widespread rearmament of warships with them: the ship actually in the film, USS ''Texas'', did not receive Oerlikons until her refit in early 1942.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|US Navy Mark 4 single pedestal mount Oerlikon L70 Cannon with early-war eyepiece / ring anti-aircraft sight - 20x110mm RB]]&lt;br /&gt;
[[Image:PearlHarbor-1-25-01-Oerlikon-1.jpg|thumb|none|600px|A 20mm Oerlikon cannon is visible in the foreground on a US battleship (this is actually the stern of the USS ''Texas'') as the attack begins. While the crewman behind the Oerlikon seems to actually be on top of it, this is an optical illusion caused by his shirt matching the color of the gun. Presumably, given the ship with a tripod mast alongside, this is supposed to be the USS ''Maryland'' alongside USS ''Oklahoma'', though if so both ships are facing in the wrong direction. The only other option would be that this is the USS ''Vestal'' and the ship alongside is the USS ''Arizona'', but ''Vestal'' was a repair ship, not a battleship.]]&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
These small and ineffective quad guns were the primary AA gun mounted on US warships in the early stages of WW2, but are only seen in a sequence of real-life archive footage after President Franklin Delano Roosevelt ([[Jon Voight]]) stands up following the &amp;quot;Day of Infamy&amp;quot; speech.&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[Image:PearlHarbor-2-06-25-Quad-1.jpg|thumb|none|600px|This particular footage was actually shot in May 1942, and shows the firing of the 1.1&amp;quot; gun mounts aboard USS ''Hornet'' (CV-8).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
During a pan across her bow prior to the Doolittle Raid launch, one of the three [[Phalanx CIWS]] installations on the USS ''Constellation'' can be seen.&lt;br /&gt;
[[File:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1 baseline 2 / Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:PearlHarbor-2-25-25-Phalanx-1.jpg|thumb|none|600px|A Phalanx installation is visible immediately below the B-25 on the side of the USS ''Constellation's'' hull. The white-painted radome of another is just about visible on the escorting ''Arleigh Burke''-Class destroyer in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
In various scenes in Pearl Harbor, [[Bofors 40mm]] guns, usually in quad installations, can be seen on the American battleships: this is somewhat anachronistic, since before 1942 most US warships had a light AA armament consisting of the unreliable and already more-or-less obsolete 1.1in / 75 cal AA gun, often backed up by batteries of water-cooled Browning M2s. Bofors guns are also seen on the USS ''Hornet'' during the Doolittle Raid launching sequence, and single ground mounts can be seen during the attacks on the airfield.&lt;br /&gt;
&lt;br /&gt;
In the film, USS ''Hornet'' (CV-8, a ''Yorktown''-Class carrier sunk by Japanese aircraft during the Battle of the Santa Cruz Islands in October 1942) is played by either the museum ship USS ''Lexington'' (CV-16, an ''Essex''-Class carrier) or the USS ''Constellation'' (CV-64, a ''Kitty Hawk''-Class supercarrier) depending on the scene: the takeoff sequence involved four real B-25Js taking off from the ''Constellation''. The 40mm guns being shown indicate that the ship on screen is the ''Lexington''. The real CV-8 ''Hornet'' did not carry 40mm guns (of the three ''Yorktowns'' only CV-6 ''Enterprise'' did): at the time of the Doolittle Raid, she had eight 5in / 38 cal dual-purpose guns in four twin mounts, sixteen 1.1in / 75 cal AA guns in four &amp;quot;Chicago piano&amp;quot; quad mounts, and thirty 20mm Oerlikons replacing her original twenty-four Browning M2s. This error is probably a result of confusing her with the second USS ''Hornet'' to serve in the war (CV-12, named in honor of the first) which was an ''Essex''-Class like ''Lexington''. &lt;br /&gt;
&lt;br /&gt;
The same two American carriers also stand in for the Japanese flagship IJN ''Akagi''.&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|400px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:PH 616.jpg|thumb|none|600px|A Bofors 40mm gun is seen in the foreground as a tripod mast on an American battleship collapses. This is historically inaccurate: the tripod masts on all battleships that had them were still standing after the attack. The ship shown here is USS ''Texas'', whose only tripod mast is the one attached to her bridge superstructure: this second mast is more typical of the modernized ''Pennsylvania''-Class (''Pennsylvania'' and ''Arizona'') and ''Nevada''-Class (''Nevada'' and ''Oklahoma'').]]&lt;br /&gt;
[[Image:PearlHarbor-1-42-29-Bofors-2.jpg|thumb|none|600px|A Bofors 40mm gun is seen on a ground mount as Japanese planes begin their attack on the service airfield.]]&lt;br /&gt;
&lt;br /&gt;
=Naval Guns=&lt;br /&gt;
==14&amp;quot;/45 caliber gun==&lt;br /&gt;
The USS ''Oklahoma'' (BB-37) and USS ''Arizona'' (BB-39) are armed with 14&amp;quot;/45 caliber guns. The vessel that stands in for all US battleships with these guns in non-CG shots which are not on purpose-built sets (three full-scale battleship bow sets were built for the film) is the ''New York''-Class dreadnought battleship USS ''Texas'' (BB-35), the third-oldest preserved battleship in the world after the Japanese pre-dreadnought ''Mikasa'' and the British first-rate ship of the line HMS ''Victory''. While no ''New York''-Class battleships were in Pearl Harbor at the time of the raid, she is the world's only surviving dreadnought and so the production had little choice in the matter.&lt;br /&gt;
[[File:Pearl 403.jpg|thumb|none|600px|A Japanese bomb about to hit the ''Arizona''. This particular image appears to have been paid homage to in [[Michael Bay]]'s ''[[13 Hours: The Secret Soldiers of Benghazi]]''.]]&lt;br /&gt;
[[File:PH 615.jpg|thumb|none|600px|The explosion that follows is a CG paint-over of footage of the sinking of the Australian destroyer escort HMAS ''Torrens'' with a Mark 48 Mod 4 torpedo during an exercise in 1999. Unaltered footage of the ''Torrens'' also appears later in the film during the propaganda montage after the &amp;quot;Day that will live in infamy&amp;quot; speech.]]&lt;br /&gt;
&lt;br /&gt;
==16&amp;quot;/50 caliber Mark 7 gun==&lt;br /&gt;
The ''Iowa''-Class battleship USS ''Missouri'' (BB-63) is used to stand in for American battleships in some shots, mostly playing the role of the USS ''West Virginia'' (BB-48), a ''Colorado''-Class battleship that mounted eight of the older 16&amp;quot;/45 caliber gun in four twin turrets, and was scrapped in 1959. Rather obviously this is anachronistic, as the ''Missouri'' was not commissioned by the US Navy until June 1944 and is shown with the refit she received in the mid-80s.&lt;br /&gt;
[[Image:PearlHarbor-1-25-30-Mk7-1.jpg|thumb|none|600px|The 16-inch guns of ''Missouri'' are visible as some sailors are rather bizarrely shown jumping from the roof of &amp;quot;A&amp;quot; turret onto the structure in front of &amp;quot;B&amp;quot;. Note the attempt to disguise the triple-turret USS ''Missouri'' as the dual-turret USS ''West Virginia'' by changing the name on the life ring.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/51 caliber gun==&lt;br /&gt;
These guns formed the secondary armament of the battleships.&lt;br /&gt;
[[File:Pearl 407.jpg|thumb|none|600px|The ''Oklahoma'' going down as she is about to hit by a torpedo. The bow section up to the triple-gun turret was a full-scale set on an enormous gimbal mount so it could capsize in the massive water tank located in Rosarita, Mexico (this facility is also known as the &amp;quot;''[[Titanic (1997)|Titanic]]'' water tank&amp;quot;). The remainder of the ship was rendered with CGI.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/38 caliber gun==&lt;br /&gt;
These guns formed the secondary armament of the USS ''Missouri''.&lt;br /&gt;
[[Image:PearlHarbor-1-32-19-538-1.jpg|thumb|none|600px|As a Japanese plane is about to fly between the USS ''Missouri'' and a ''Knox''-Class frigate, presumably the USS ''Whipple'' as below, two of ''Missouri's'' twin 5&amp;quot;/38 cal gun turrets are visible to the right of the twin 50 cal in the foreground. The gun battery shown has been set up on top of the ''Missouri's'' bridge, and includes twin Browning M2s, a single-mount Browning M2, and a twin Bofors 40mm on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==5&amp;quot;/54 caliber Mark 42 gun==&lt;br /&gt;
This gun, developed in 1953, can be seen mounted on ''Knox''-Class frigates during the attack sequence.&lt;br /&gt;
[[Image:PearlHarbor-1-29-04-Mk42-1.jpg|thumb|none|600px|A Japanese plane flies between the USS ''Missouri'' and the USS ''Whipple'' (FF-1062, formerly DE-1062 before the abolition of the Destroyer Escort classification in 1975), a ''Knox''-Class frigate commissioned in 1970 which had been decommissioned at the time of filming and was sold to Mexico in 2002, where she is now known as ARM ''Mina'' (F-214). Note the UNREP (UNderway REPlenishment) crane on ''Missouri'', part of her 1984-1986 reactivation refit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Paycheck&amp;diff=1565240</id>
		<title>Paycheck</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Paycheck&amp;diff=1565240"/>
		<updated>2023-03-22T18:04:57Z</updated>

		<summary type="html">&lt;p&gt;JayDust: /* Heckler &amp;amp; Koch G36C */ Despite the spoiler warning, revealing the outcome of this scene is unneccessary as there is no need to reveal it according to the supporting screenshots and preceeding text. Removed &amp;quot;...to &amp;quot;retire&amp;quot; Michael Jennings but the tracer round ends up hitting Rethrick instead.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Paycheck filmposter.jpg|thumb|right|300px|''Paycheck'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''Paycheck''''' is a 2003 science fiction thriller directed by [[John Woo]] and stars [[Ben Affleck]] as Michael Jennings, a reverse engineer who undergoes a procedure to erase his memory of the secret work he performed for a technology company. When he discovers that he has forgone his paycheck in exchange for an envelope filled with seemingly unrelated items, Jennings races to discover what their significance is and why federal authorities and mysterious operatives are chasing him. The film was based on a short story by [[Philip K. Dick]], whose previous works were adapted into the films ''[[Blade Runner]]'' and ''[[Minority Report]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
FBI Agents, Allcom guards, and Allcom operative are seen carrying the [[Glock 17]]. Michael Jennings ([[Ben Affleck]]) later picks one up, but it later changes to a [[Browning BDM]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm]]&lt;br /&gt;
[[Image:Pcglock.jpg|thumb|none|600px|An FBI Agent draws his Glock as he attempts to arrest Michael Jennings in his home.]]&lt;br /&gt;
[[Image:Pcglock2.jpg|thumb|none|600px|One of the government agents opens fire with the Glock.]]&lt;br /&gt;
[[Image:Pcglock6.jpg|thumb|none|600px|Michael Jennings ([[Ben Affleck]]) uses the Glock.]]&lt;br /&gt;
[[Image:Pchostage.jpg|thumb|none|600px|An Allcom guard holds the Glock on Rachel ([[Uma Thurman]]).]]&lt;br /&gt;
[[Image:Pcglock8.jpg|thumb|none|600px|A closeup of the Glock that Michael Jennings ([[Ben Affleck]]) picks up, but it later changes to a [[Browning BDM]].]]&lt;br /&gt;
[[Image:Pcm43.jpg|thumb|none|601px|FBI Special Agent Klein ([[Michael C. Hall]]) and Special Agent Dodge ([[Joe Morton]]) both carry the Glock.]]&lt;br /&gt;
[[Image:Pceckhartglock.jpg|thumb|none|600px|Rethrick ([[Aaron Eckhart]]) takes the Glock from the guard and holds it on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17L==&lt;br /&gt;
The [[Glock 17L]] is utilized by an Allcom henchman during the motorcycle chase.&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|300px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
[[Image:Pcg20.jpg|thumb|none|602px|The [[Glock 17L]] is utilized by an Allcom henchman during the motorcycle chase.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Brigadier Slide)==&lt;br /&gt;
Wolfe ([[Colm Feore]]) uses a [[Beretta 92FS]] with a Brigadier slide and a blued barrel throughout the film.&lt;br /&gt;
[[Image:Beretta_two_tone-1-.jpg|thumb|300px|none|One in the film had a brigadier slide and a blued barrel]]&lt;br /&gt;
[[Image:Pcstandoff2.jpg|thumb|none|600px|Michael stares down the barrel of Wolfe's Beretta.]]&lt;br /&gt;
[[Image:Pccolm.jpg|thumb|none|600px|Wolfe ([[Colm Feore]]) uses a [[Beretta 92FS]] with a Brigadier slide and a blued barrel.]]&lt;br /&gt;
[[Image:Pccolmcar.jpg|thumb|none|600px|Wolfe opens fire from his car at Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
When Allcom henchmen ambush Jennings at the station one of them whips out a [[Beretta 92FS Inox]] and shoot out a boys balloon before trying to kill Jennings. Note that the suppressor is crudely screwed on, as it is seen crooked in the closeup shots. This may cause damage to the firearm, the suppressor, and its user.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[Image:Pc92sd.jpg|thumb|none|600px|Note that the suppressor is crudely screwed on, as it is seen crooked in the closeup. ]]&lt;br /&gt;
[[Image:Pc92sd2.jpg|thumb|none|600px|Closeup of the suppressor.]]&lt;br /&gt;
[[Image:Pc92sd3.jpg|thumb|none|600px|Henchman tries to reload his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS-C Compact==&lt;br /&gt;
The [[Beretta 92FS-C]] is used by Allcom henchmen and Wolfe.&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|300px|Beretta 92FS Compact]]&lt;br /&gt;
[[Image:Pc92short.jpg|thumb|none|600px|The [[Beretta 92FS-C]] is used by Wolfe.]]&lt;br /&gt;
[[Image:Pc9000.jpg|thumb|none|601px|The henchman carrying the pistol is disabled by Jennings.]]&lt;br /&gt;
[[Image:Pc92c2.jpg|thumb|none|601px|Henchman goes down while holding the pistol.]]&lt;br /&gt;
[[Image:Pcbdm92c.jpg|thumb|none|602px|The Henchman on the left has a 92c]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDM==&lt;br /&gt;
The [[Browning BDM]] is used by various henchmen and later by Jennings (Continuity error from a [[Glock 17]])&lt;br /&gt;
[[Image:Bdm 1.jpg|thumb|none|300px|Browning BDM 9x19mm]]&lt;br /&gt;
[[Image:Pcbdm.jpg|thumb|none|601px|A Wolfe Goon ([[Brad Kelly]]) holds the BDA.]]&lt;br /&gt;
[[Image:Pcbdm5.jpg|thumb|none|601px|The BDA is held by Jennings while in a standoff with Rethrick (Aaron Eckhart).]]&lt;br /&gt;
[[Image:Pcbdm7.jpg|thumb|none|602px|The BDA is pointed at Rethrick ([[Aaron Eckhart]]).]]&lt;br /&gt;
[[Image:Pcbdm8.jpg|thumb|none|602px|BDA is seen held on Rethrick ([[Aaron Eckhart]]).]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Compact==&lt;br /&gt;
A [[CZ-75|CZ 75 Compact]] is used briefly by an Allcom henchman.&lt;br /&gt;
[[Image:Cz75com.jpg|thumb|300px|none|CZ 75 Compact - 9x19mm]]&lt;br /&gt;
[[Image:Pccz.jpg|thumb|none|601px|A [[CZ-75|CZ 75 Compact]] is raised by an Allcom henchman.]]&lt;br /&gt;
[[Image:Pccz2.jpg|thumb|none|601px|A [[CZ-75|CZ 75 Compact]] is seen.]]&lt;br /&gt;
[[Image:Pccz3.jpg|thumb|none|601px|Jennings disarms the henchman of the [[CZ-75|CZ 75 Compact]].]]&lt;br /&gt;
&lt;br /&gt;
==Kahr MK9==&lt;br /&gt;
Maya ([[Ivana Milicevic]]) pulls a two-tone [[Kahr MK9]] on Jennings.&lt;br /&gt;
[[File:KahrMk9-2tone.jpg|thumb|300px|none|Kahr MK9 Two Tone Finish - 9x19mm]]&lt;br /&gt;
[[Image:Pckahr.jpg|thumb|none|601px|Closeup of the Kahr MK9 two-tone held by Maya ([[Ivana Milicevic]]).]]&lt;br /&gt;
&lt;br /&gt;
==Pachmayr Dominator==&lt;br /&gt;
Wolfe ([[Colm Feore]]) tries to kill Jennings with a [[Pachmayr Dominator]], a strange rifle caliber single shot conversion for the [[1911]] series. The weapon is also fitted with a suppressor.&lt;br /&gt;
[[Image:Pachmayr Dominator 308.jpg|thumb|none|350px|Pachmayr Dominator - .308 single shot conversion for the [[1911]] series]]&lt;br /&gt;
[[Image:Pcscope2.jpg|thumb|none|601px|Wolfe ([[Colm Feore]]) prepares to load the [[Pachmayr Dominator]].]]&lt;br /&gt;
[[Image:Paycheck 502.jpg|thumb|none|601px|A .308 round being chambered into the [[Pachmayr Dominator]].]]&lt;br /&gt;
[[Image:Pcscope21911.jpg|thumb|none|601px|Wolfe ([[Colm Feore]]) aims the  [[Pachmayr Dominator]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Sport==&lt;br /&gt;
Michael Jennings manages to get a [[SIG-Sauer P220 pistol series#SIG P229 Sport|SIG P229 Sport]] away from a henchman and uses it briefly. He later drops the magazine from it and kicks it at an electrified rail to create a diversion to get away.&lt;br /&gt;
[[Image:P229s.jpg|thumb|none|300px|SIG-Sauer P229 Sport 9x19mm]]&lt;br /&gt;
[[Image:Pccomp3.jpg|thumb|none|600px|Michael Jennings in the subway tunnel with the SIG-Sauer 229 Sport.]]&lt;br /&gt;
[[Image:Pccomp7.jpg|thumb|none|600px|Michael holds the SIG on the Allcom operative.]]&lt;br /&gt;
[[Image:Pccomp9.jpg|thumb|none|600px|The Allcom operative has the SIG put in his face.]]&lt;br /&gt;
[[Image:Pcstandoff3.jpg|thumb|none|600px|Closeup as Michael holds the SIG in the standoff.]]&lt;br /&gt;
[[Image:Paycheck00006.jpg|thumb|none|600px|Michael and Wolfe in the classic John Woo standoff shot.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Custom==&lt;br /&gt;
Rethrick ([[Aaron Eckhart]]) keeps a heavily customized [[Springfield Armory 1911]] in his desk and uses it when he and his guards try to take on Jennings.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|300px|Springfield Armory M1911]]&lt;br /&gt;
[[Image:Pc1911.jpg|thumb|none|601px|Rethrick ([[Aaron Eckhart]]) takes the customized 1911 from his desk.]]&lt;br /&gt;
[[Image:Pc19112.jpg|thumb|none|601px|The pistol after it's chambered.]]&lt;br /&gt;
[[Image:Pc19114.jpg|thumb|none|601px|Jennings is threatened with the pistol.]]&lt;br /&gt;
[[Image:Pcbdm1911.jpg|thumb|none|601px|Rethrick ([[Aaron Eckhart]]) holds the customized 1911.]]&lt;br /&gt;
[[Image:Pcbdm19117.jpg|thumb|none|601px|The back of the pistol is seen during the standoff.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5==&lt;br /&gt;
A Henchmen trying to kill Shorty ([[Paul Giamatti]]) is armed with a suppressed [[Walther P5]].&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 9mm]]&lt;br /&gt;
[[Image:Pcsd.jpg|thumb|none|600px|A henchman trying to kill Shorty ([[Paul Giamatti]]) is armed with a suppressed [[Walther P5]].]]&lt;br /&gt;
[[Image:Pcsd3.jpg|thumb|none|600px|The Walther is knocked from the henchman's hand.]]&lt;br /&gt;
[[Image:Pcp52.jpg|thumb|none|600px|Closeup of the suppresed Walther being fired.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] is seen in stowed in the front of a Seattle Police Department cruiser during the tunnel chase.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|450px|Remington 870]]‎ &lt;br /&gt;
[[Image:Pcshotgun.jpg|thumb|none|601px|The [[Remington 870]] is seen in stowed in the front of a Seattle Police Department cruiser during the tunnel chase.]]&lt;br /&gt;
[[Image:Pcshotgun2.jpg|thumb|none|601px|The [[Remington 870]] is seen on left.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] shotgun is used by an Allcom Guard as he tries to kill Jennings before he is unrealistically (but cinematically) blown off his feet by shooting the floor.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|450px|none|Ithaca Model 37]]&lt;br /&gt;
[[Image:Pcithaca.jpg|thumb|none|601px|The [[Ithaca 37]] shotgun is used by an Allcom Guard]]&lt;br /&gt;
[[Image:Pcithaca2.jpg|thumb|none|601px|The [[Ithaca 37]] shotgun is held.]]&lt;br /&gt;
[[Image:Pcithaca3.jpg|thumb|none|601px|The [[Ithaca 37]] shotgun is fired by an Allcom Guard.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 SBS==&lt;br /&gt;
Some FBI SWAT agents are armed with the [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590A1 SBS]] shotgun.&lt;br /&gt;
[[Image:Mossberg_590A1_SBS.jpg|thumb|none|400px|Mossberg 590A1 SBS.]]&lt;br /&gt;
[[Image:Pcfbishotgun.jpg|thumb|none|601px|On the right, the shotgun is seen.]]&lt;br /&gt;
[[Image:Pcm43.jpg|thumb|none|601px|The FBI SWAT member on the left has a Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is seen being wielded by an American Soldier with an [[M203]] grenade launcher attached when Jennings and Rachel look into the future and see the imprisonment of people.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|450px|M16A2]]&lt;br /&gt;
[[Image:Pcm203.jpg|thumb|none|601px|The [[M16A2]] is seen being wielded by an American Soldier with an [[M203]] grenade launcher attached when Jennings and Rachel look into the future and see the imprisonment of people.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
An FBI undercover agent at Allcom uses a Heckler &amp;amp; Koch G36C fitted with a C-More sight optic. &lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:Pcheckler2.jpg|thumb|none|602px|A tracer round is loaded.  Note the backwards text on the gun as this shot is reversed.]]&lt;br /&gt;
[[Image:PcG362.jpg|thumb|none|603px|Closeup of the selector switch.]]&lt;br /&gt;
[[Image:Pcg36c2.jpg|thumb|none|602px|Closeup of the C-More sight optic mounted on the G36C.]]&lt;br /&gt;
[[Image:Pcfbig36.jpg|thumb|none|601px|Taking aim through the C-More sight optic.]]&lt;br /&gt;
[[Image:Pcsight.jpg|thumb|none|601px|For whatever reason even though the G36 has a C-More sight optic it shows a sniper type sight.]]&lt;br /&gt;
[[Image:Pcg36cfire.jpg|thumb|none|601px|The tracer round leaves the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Several of the FBI SWAT members are armed with [[M4A1]]s when they sweep the Allcom Campus.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1]]&lt;br /&gt;
[[Image:Pcm42.jpg|thumb|none|601px|Several of the FBI SWAT members are armed with [[M4A1]]s when they sweep the Allcom Campus.]]&lt;br /&gt;
[[Image:Pcm43.jpg|thumb|none|601px|[[M4A1]] seen.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]]s are used by a couple of Allcom guards and the FBI SWAT team.   Some of these are fitted with RIS foregrips and C-more sights.  Jennings is also seen wielding the weapon. &lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with navy trigger group - 9x19mm.]] &lt;br /&gt;
[[Image:Pcmp5.jpg|thumb|none|601px|Allcom guards armed with MP5A3's respond.]]&lt;br /&gt;
[[Image:Pcmp5rail.jpg|thumb|none|601px|On the right, an Allcom guard holds the MP5A3.]]&lt;br /&gt;
[[Image:Pcmp5rail3.jpg|thumb|none|601px|Jennings takes up the MP5A3.]]&lt;br /&gt;
[[Image:Pcmp5rail5.jpg|thumb|none|601px|Jennings fires the MP5A3.]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm, the one in the film had rails, a foregrip and a reflex sight attachment]]&lt;br /&gt;
[[Image:Pcmp5fbi.jpg||thumb|none|601px|An FBI SWAT agent armed with the MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP5K PDW==&lt;br /&gt;
Several FBI SWAT agents are armed with the [[Heckler &amp;amp; Koch MP5K-PDW]].&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW 9x19mm]]&lt;br /&gt;
[[Image:Pcmp5k.jpg|thumb|none|601px|On the far right, a SWAT agent carries the  [[Heckler &amp;amp; Koch MP5K-PDW]].]]&lt;br /&gt;
[[Image:Pcmp5k2.jpg|thumb|none|601px|The MP5K on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Advanced M26 Taser==&lt;br /&gt;
When Jennings resists arrest, FBI Special Agent Dodge ([[Joe Morton]]) incapacitates him with an Advanced M26 [[Taser]].&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|Advanced Taser M26]]&lt;br /&gt;
[[Image:Pctaser.jpg|thumb|none|600px|Closeup of Agent Dodge's M26 Taser as it begins to deploy.]]&lt;br /&gt;
[[Image:Pctaser2.jpg|thumb|none|600px|The darts are deployed on Jennings.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203]] grenade launcher is seen mounted on an American soldier's [[M16A2]] in a flash forward.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|450px|[[M203 grenade launcher]] - 40mm]]&lt;br /&gt;
[[Image:Pcm203.jpg|thumb|none|600px|The [[M203]] grenade launcher is seen mounted on an American soldier's [[M16A2]] in a flash forward.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
[[Image:Pc45.jpg|thumb|none|601px|A .45 ACP hollow-point round is one of the items in the envelope mailed to Jennings.]]&lt;br /&gt;
[[Image:Pctoyrev.jpg|thumb|none|601px|A boy holds a toy revolver.]]&lt;br /&gt;
[[Image:Pcheckler3.jpg|thumb|none|602px|Despite the red tip on a 5.56mm being indication of a tracer round the round is not a tracer.]]&lt;br /&gt;
[[Image:Pcstandoffdropmag2.jpg|thumb|none|601px|Jennings drops the magazine from his SIG P229 Sport and kicks it onto an electrified rail to produce an explosion.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:John Woo]]&lt;br /&gt;
[[Category:Philip K. Dick]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1564866</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1564866"/>
		<updated>2023-03-20T20:20:30Z</updated>

		<summary type="html">&lt;p&gt;JayDust: Corrected a typo from the first paragraph reagarding the correct spelling of New Zealand; &amp;quot;a New Zeland Company&amp;quot; to &amp;quot;a New Zealand Company&amp;quot; Company's country reference can be found here https://opencorporates.com/companies/nz/6299350&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date = December 18, 2021 (Early Access)&lt;br /&gt;
|developer = VOID Interactive&lt;br /&gt;
|publisher = VOID Interactive&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre = Tactical [[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' (or ''RoN'') is an upcoming tactical first-person shooter video game, being developed and published by VOID Interactive, a New Zealand based company. The game places the player in the role of a SWAT team leader, in a &amp;quot;Nondescript Modern America&amp;quot; and  fictional city called &amp;quot;Los Suenos&amp;quot; (heavily based on the Los Angeles, California area). The SWAT team is part of the Los Suenos Police Department (LSPD), but players with the Supporter Edition can play as FBI HRT operators. It has a focus on the singleplayer and coop campaign but is also planned to feature a PVP multiplayer side with an alternate story and game modes. It is considered a spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' games.&lt;br /&gt;
&lt;br /&gt;
In 2020, a closed alpha version featuring PVP gameplay was released to the game's backers. In 2021, the game became listed on Steam, and a public Early Access version was released, featuring only singleplayer and co-op modes. Several weapons from earlier Closed Alpha and Early Access versions were removed in later updates; information on those weapons can be found on the talk page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Ready or Not'', the player's equipment and weapons are chosen at a pre-mission startup. The player can carry two firearms (primary and sidearm), a primary long tactical device, as well as multiple grenades and other tactical deployables. Similar to other games, most notably ''[[SWAT 4]]'', the primary weapon slot is reserved for long guns such as rifles, submachine guns, and shotguns, but also less-lethal guns. The secondary slot is reserved for handguns and tasers. The third slot is reserved for tactical devices such as a mirrorgun (similar to the &amp;quot;Optiwand&amp;quot; from ''SWAT 4''), breaching shotgun, ballistic shields, battering ram, and compact grenade launchers.&lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. Lethal firearms can accept either full metal jacket or hollow point ammunition. Several of the firearms in-game have knock-off names to avoid copyright conflicts and some of the in-game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.&lt;br /&gt;
&lt;br /&gt;
Fire selectors are usable and fully animated in-game. Holding the selector key also allows one to set their firearm in &amp;quot;safe&amp;quot; (which is animated correctly on certain firearms, while others simply default to the selector switch staying on semi or auto).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92X Performance==&lt;br /&gt;
The [[Beretta 92X|Beretta 92X Performance]] appears in ''Ready or Not'' under the name &amp;quot;P92X&amp;quot;. It was added in the January 2022 update, and replaced the Beretta 92FS (see talk page). Unlike its predecessor version, the 92X can mount an optic, despite it not being the RDO version. Quick, simple, effective, the jack of all trades pistol for the SWAT team.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92X Performance.jpg|thumb|none|350px|Beretta 92X Performance- 9x19mm]]&lt;br /&gt;
[[File:RoN 92X render.jpg|thumb|none|600px|Official rendered image of the Beretta 92X in-game model. Note the &amp;quot;GFLHG003&amp;quot; serial number; &amp;quot;GFL&amp;quot; refers to ''Girls' Frontline'', and &amp;quot;HG003&amp;quot; is is the index number of the M9 T-Doll in GFL.]]&lt;br /&gt;
[[File:RoN P92X gunbench.jpg|thumb|none|600px|The 92X in the latest iteration of the weapon customization menu.]]&lt;br /&gt;
[[File:RoN P92X gunbench2.jpg|thumb|none|600px|The 92X now fitted with a Surefire weaponlight and a muzzle brake.]]&lt;br /&gt;
[[File:RoN 92X menu.jpg|thumb|none|600px|A SWAT operator holding his 92X in the loadout menu.]]&lt;br /&gt;
[[File:RoN 92X idle.jpg|thumb|600px|none|The Beretta 92X in the shoothouse hallway.]]&lt;br /&gt;
[[File:RoN 92X ads.jpg|thumb|600px|none|Aiming with the familiar green dot sights.]]&lt;br /&gt;
[[File:RoN 92X (1).jpg|thumb|none|600px|Ammo-checking the Beretta.]]&lt;br /&gt;
[[File:RoN 92X (2).jpg|thumb|none|600px|The 92X's tactical reload.]]&lt;br /&gt;
[[File:RoN 92X reload.jpg|thumb|600px|none|Empty reload. Note the &amp;quot;PADANIA&amp;quot; marking on the slide, a clever in-joke to Beretta which is based in Lombardy, a region of Padania in Italy.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] appears as a sidearm option in ''Ready or Not''. Heavy set, the M45A1 relies on high power and accuracy over capacity to deal with suspects.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:RoN M45 gunbench.jpg|thumb|none|600px|The M45A1 on the gun bench, sans attachments.]]&lt;br /&gt;
[[File:RoN M45 gunbench2.jpg|thumb|none|600px|The M45A1 now kitted out with a weaponlight and a Silencerco Osprey silencer.]]&lt;br /&gt;
[[File:RoN M45 idle.jpg|thumb|none|600px|The M45A1 with weaponlight, keeping an eye on some suspicious targets.]]&lt;br /&gt;
[[File:RoN M45 ADS.jpg|thumb|none|600px|Drawing a bead on the cardboard cutout.]]&lt;br /&gt;
[[File:RoN M45 magcheck.jpg|thumb|none|600px|The LSPD officer checks an empty mag. Note the slide stop locked up on the empty gun.]]&lt;br /&gt;
[[File:RoN M45 reload1.jpg|thumb|none|600px|A very dynamic magazine ejection. Also note the very savvy sidestep of copyright infringement on the Colt name with &amp;quot;CTLO&amp;quot;.]]&lt;br /&gt;
[[File:RoN M45 reload2.jpg|thumb|none|600px|Thumbing the slide stop after inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in ''Ready or Not'' simply as the &amp;quot;.357 MAGNUM&amp;quot;, as the largest caliber handgun in the police equipment lineup, as well as being used by certain low and high-level AI suspects. Powerful, loud and slow on return shots, the Python is good for making one shot count. It does not have a unique tactical reload animation; all unfired rounds will still be dumped out on the ground and lost from the inventory.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:RoN Python gunbench.jpg|thumb|none|600px|The Colt Python in classic Colt Royal Blue.]]&lt;br /&gt;
[[File:RoN Python gunbench2.jpg|thumb|none|600px|The Python with one of two possible modifications, a snub nose.]]&lt;br /&gt;
[[File:RoN Python idle.jpg|thumb|none|600px|The Python being run through the shoot house.]]&lt;br /&gt;
[[File:RoN Python ADS.jpg|thumb|none|600px|The iron sights of the Python lined up on a cardboard cut out target.]]&lt;br /&gt;
[[File:RoN Python reload1.jpg|thumb|none|600px|Dumping shells from the cylinder.]]&lt;br /&gt;
[[File:RoN Python reload2.jpg|thumb|none|600px|Inserting a fresh speedloader of .357 Magnum JHP.]]&lt;br /&gt;
&amp;lt;!--[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]] Question, is the pre-release Colt Python colored differently?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in ''Ready or Not'' as a player weapon. High mag capacity with low power, but good penetration, the FN Five-Seven makes a good backup sidearm for more risky primary options.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:RoN FN57 gunbench.jpg|thumb|none|600px|The Five-seveN on the gun bench.]]&lt;br /&gt;
[[File:RoN FN57 gunbench2.jpg|thumb|none|600px|The Five-seveN now with a silencer and laser module.]]&lt;br /&gt;
[[File:RoN FN57 idle.jpg|thumb|none|600px|Holding the two tone FDE Five-seveN on a paper target.]]&lt;br /&gt;
[[File:RoN FN57 ADS.jpg|thumb|none|600px|The green night sights on the Five-seveN.]]&lt;br /&gt;
[[File:RoN FN57 reload1.jpg|thumb|none|600px|Reloading a fresh magazine of 5.7x28 after a magdump. Note the slide release lever locked back.]]&lt;br /&gt;
[[File:RoN FN57 reload2.jpg|thumb|none|600px|About to thumb the slide release.]]&lt;br /&gt;
[[File:RoN FN57 reload3.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A pre-release video screenshot of a Five-Seven being fired at a suspect. Note the different finish of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 MOS (Gen 5)==&lt;br /&gt;
The [[Glock 19|Glock 19 Gen 5]] MOS appears in ''Ready or Not'' under the name &amp;quot;G19&amp;quot;. It was added in the January 2022 update, replacing the Glock 19 Gen 4 (see talk page). The generic sidearm, good in every aspect. It is also a commonly used weapon by both low and high-level suspects.&lt;br /&gt;
&lt;br /&gt;
[[File:G19 Gen5 MOS FS.jpg|thumb|none|350px|Glock 19 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:RoN G19 gunbench.jpg|thumb|none|600px|The stock Glock 19 on the gun bench.]]&lt;br /&gt;
[[File:RoN G19 gunbench2.jpg|thumb|none|600px|The Glock 19 now fitted with a Trijicon SRO, compensator, and Surefire weaponlight.]]&lt;br /&gt;
[[File:RoN G19 menu.jpg|thumb|none|600px|A SWAT operator holding his Glock 19 in the loadout menu. Slide with MOS (Modular Optic System) and front serrations.]]&lt;br /&gt;
[[File:RoN G19 idle.jpg|thumb|none|600px|Holding a Glock 19 Gen 5 in the shooting range.]]&lt;br /&gt;
[[File:RoN G19 ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RoN G19 (1).jpg|thumb|none|600px|Checking the 15-round magazine.]]&lt;br /&gt;
[[File:RoN G19 (2).jpg|thumb|none|600px|Reloading with both Glock mags pressed together.]]&lt;br /&gt;
[[File:RoN G19 reload.jpg|thumb|none|600px|Empty reload. Note the colorful rename of &amp;quot;Gocke 19&amp;quot; instead of Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Polymer80 PFC9===&lt;br /&gt;
Supporter Edition owners can use the exclusive Polymer80 PFC9 in ''Ready or Not''. There is no difference from the standard Glock aside from appearance.&lt;br /&gt;
[[File:Polymer80 PFC9.jpg|thumb|none|350px|Polymer80 PFC9 - 9x19mm]]&lt;br /&gt;
[[File:RoN Poly80 gunbench.jpg|thumb|none|600px|The Polymer80 PFC9 on the gun bench.]]&lt;br /&gt;
[[File:RoN Poly80 gunbench2.jpg|thumb|none|600px|The PFC9 now modified with Trijicon RMR, compensator, and weaponlight.]]&lt;br /&gt;
[[File:RoN PFC9 idle.jpg|thumb|none|600px|The PFC9 in the greenlit shooting range.]]&lt;br /&gt;
[[File:RoN PFC9 magcheck.jpg|thumb|none|600px|Checking the remaining ammunition in his PFC9, note the &amp;quot;JAPAN&amp;quot; marking in-place of the &amp;quot;AUSTRIA&amp;quot; normally found on Glock mags.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical== &lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] appears in-game as the &amp;quot;USP45&amp;quot; (previously named &amp;quot;USP Tactical&amp;quot;), fitted with a pair of Heinie SlantPro luminous sights. The middle ground between the Glock 19 and the M45A1, this is for dealing with targets in 1-2 shots without worrying about slim mag sizes. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:RoN USP45 gunbench.jpg|thumb|none|600px|The USP45 waiting for modification.]]&lt;br /&gt;
[[File:RoN USP45 gunbench2.jpg|thumb|none|600px|The USP45, kitted out with a Silencerco Osprey and weaponlight.]]&lt;br /&gt;
[[File:RoN USP45 idle.jpg|thumb|none|600px|Holding the USP Tactical.]]&lt;br /&gt;
[[File:RoN USP45 ADS.jpg|thumb|none|600px|Aiming at a target, making use of the luminescent night sights in a low light section of the shoot house.]]&lt;br /&gt;
[[File:RoN USP45 reload1.jpg|thumb|none|600px|Dropping the magazine after emptying the USP.]]&lt;br /&gt;
[[File:RoN USP45 reload2.jpg|thumb|none|600px|Inserting a new magazine and thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Legion==&lt;br /&gt;
The [[SIG-Sauer P229|SIG-Sauer P229 Legion]] was added as part of the Adam update in November 2022, it is known as the &amp;quot;M11 Compact&amp;quot;.&lt;br /&gt;
[[File:E29R-9-LEGION-R2.jpg|thumb|none|350px|SIG-Sauer P229 Legion (2022 version, optic ready) - 9x19mm]]&lt;br /&gt;
[[File:RoN P229 menu.jpg|thumb|none|600px|The P229 at the bench for mandatory customization.]]&lt;br /&gt;
[[File:RoN P229 idle.jpg|thumb|none|600px|The P229 at the ready inside of the firing range.]]&lt;br /&gt;
[[File:RoN P229 draw.jpg|thumb|none|600px|Cocking the hammer as part of the draw animation.]]&lt;br /&gt;
[[File:RoN P229 ads.jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:RoN P229 reload.jpg|thumb|none|600px|Inserting a magazine in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9-N]] appears in ''Ready or Not'' simply as the &amp;quot;MP9&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474).&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|400px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:RoN MP9 gunbench.jpg|thumb|none|600px|The MP9 without any attachments.]]&lt;br /&gt;
[[File:RoN MP9 gunbench2.jpg|thumb|none|600px|The MP9 with its unique silencer, Trijicon SRO and laser module.]]&lt;br /&gt;
[[File:RoN MP9 idle.jpg|thumb|none|600px|The MP9 in the player characters hands.]]&lt;br /&gt;
[[File:RoN MP9 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN MP9 magcheck.jpg|thumb|none|600px|Magazine check.]]&lt;br /&gt;
[[File:RoN MP9 reload1.jpg|thumb|none|600px|Tactical reload, with magazine retention.]]&lt;br /&gt;
[[File:RoN MP9 reload2.jpg|thumb|none|600px|The player character actuating the bolt release after replacing an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet SPC9==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet SPC9]] with a full-auto fire control group and a telescoping stock was added as part of the Adam update in November 2022. It is designated as the &amp;quot;SPC9&amp;quot;.&lt;br /&gt;
[[File:BT SPC9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet SPC9 - 9x19mm]]&lt;br /&gt;
[[File:RoN SPC9 menu.jpg|thumb|none|600px|The SPC9 in-game, laying down.]]&lt;br /&gt;
[[File:RoN SPC9 idle.jpg|thumb|none|600px|The SMG in first person view.]]&lt;br /&gt;
[[File:RoN SPC9 draw.jpg|thumb|none|600px|Drawing the stock and charging the handle.]]&lt;br /&gt;
[[File:RoN SPC9 ads.jpg|thumb|none|600px|Checking the sights, nothing too special about it.]]&lt;br /&gt;
[[File:RoN SPC9 reload.jpg|thumb|none|600px|Tactical reload, with a big &amp;quot;SPC&amp;quot; marking to confirm its identity.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] was added with the Adam update in November 2022. Prior to this, it was available only through suspects and through mods that reintroduce cut content under a different model.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:RoN P90TR menu.jpg|thumb|none|600px|The P90 at the gunbench weapon customization menu, now officially available for police officers.]]&lt;br /&gt;
[[File:RoN P90TR idle.jpg|thumb|none|600px|The P90 at the firing range; unfortunately, the magazines are still rendered opaque instead of being transparent as with the real deal.]]&lt;br /&gt;
[[File:RoN P90TR draw.jpg|thumb|none|600px|Equipping the P90 involves pulling the magazine out of the way to see the chamber, before racking the bolt to confirm that its loaded.]]&lt;br /&gt;
[[File:RoN P90TR ads.jpg|thumb|none|600px|Aiming though the sights of the TR variant.]]&lt;br /&gt;
[[File:RoN P90TR reload.jpg|thumb|none|600px|In an attempt to distance itself from typical first person shooter games featuring the P90, the SWAT operator flings the empty magazine out to the targets as its audience.]]&lt;br /&gt;
[[File:RoN P90 evidence.jpg|thumb|none|600px|A P90 dropped by a high-level suspect in an unfortunately dark spot prior to its availability in the Adam update. It was fitted with what appear to be Troy folding iron sights. Note the unlike the player's P90 (but like the pre-Adam game files P90—see talk page), this P90 has no side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10 and MP5/40|H&amp;amp;K MP5/10]] appears in ''Ready or Not'' as the &amp;quot;MP5/10MM&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model features the KAC MP5 RAS handguard and wraparound toprail mount that attaches at the rear of the handguard's side rails.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
[[File:RoN MP5-10 gunbench.jpg|thumb|none|600px|The MP5/10 on the gunbench. Knight's Armament is now &amp;quot;Paladin Ordnance&amp;quot;.]]&lt;br /&gt;
[[File:RoN MP5-10 (1).jpg|thumb|none|600px|Both the MP5/10 and A3 have a draw animation that starts with the stock being extended and the locked-back bolt is smacked into battery.]]&lt;br /&gt;
[[File:RoN MP5-10 (2).jpg|thumb|none|600px|Getting the flank on a cardboard target with the 10mm SMG.]]&lt;br /&gt;
[[File:RoN MP5-10 (3).jpg|thumb|none|600px|It aims with the same signature HK drum and hooded sights.]]&lt;br /&gt;
[[File:RoN MP5-10 (4).jpg|thumb|none|600px|Tacticooly-reloading with both mags grasped together. Note the selector set to burst here.]]&lt;br /&gt;
[[File:RoN MP5-10 (5).jpg|thumb|none|600px|Reloading from empty - note the bolt catch is dropped outwards here.]]&lt;br /&gt;
[[File:RoN MP5-10 (6).jpg|thumb|none|600px|Pressing the bolt release - the charging handle slides back on the bolt as the new mag is loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]] appears in ''Ready or Not'' simply as the &amp;quot;MP5A3&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model has the Picatinny top claw mount and the KAC MP5 RAS handguard.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench.jpg|thumb|none|600px|The MP5A3 in game. The magazines appear to be a bit more curved than in reality.]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench2.jpg|thumb|none|600px|The MP5A3 with various doodads.]]&lt;br /&gt;
[[File:RoN MP5A3 (1).jpg|thumb|none|600px|Smacking the charging handle in the MP5A3's deployment animation.]]&lt;br /&gt;
[[File:RoN MP5A3 (2).jpg|thumb|none|600px|The MP5A3 with the KAC broomhandle grip and the weaponlight.]]&lt;br /&gt;
[[File:RoN MP5A3 (3).jpg|thumb|none|600px|Setting the selector to semi-auto. The HK pictograms used for the HUD fire selector are also visible here.]]&lt;br /&gt;
[[File:RoN MP5A3 (4).jpg|thumb|none|600px|Ammo-checking the magazine.]]&lt;br /&gt;
[[File:RoN MP5A3 (5).jpg|thumb|none|600px|Locking the MP5's bolt back...]]&lt;br /&gt;
[[File:RoN MP5A3 (6).jpg|thumb|none|600px|...reloading a new magazine (due to a technical limitation, new mags lack rounds during the empty reload)...]]&lt;br /&gt;
[[File:RoN MP5A3 (7).jpg|thumb|none|600px|..and batting the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in ''Ready or Not'', incorrectly named the &amp;quot;MP5A2&amp;quot; despite the Navy A4 trigger pack. It also is occasionally used by AI suspects. The MP5A4 reload animation is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot;, the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. The seemingly boring SMG option, the MP5's controllable full auto fire and 3-round burst make it a perfect low risk scenario choice.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench.jpg|thumb|none|600px|The MP5A4 with no attachments.]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench2.jpg|thumb|none|600px|A customized MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 menu.jpg|thumb|none|600px|A SWAT operator holds an MP5A4 in the loadout menu.]]&lt;br /&gt;
[[File:RoN MP5A4 idle.jpg|thumb|none|600px|Holding the MP5A4 in the shoothouse.]]&lt;br /&gt;
[[File:RoN MP5A4 ads.jpg|thumb|none|600px|Aiming the MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:RoN MP5A4 mi menu.jpg|thumb|none|600px|The MP5 in the weapon customization menu in the Feb 28 2022 version of ''Ready or Not'', equipped with Midwest Industries MLOK handguard and KAC foregrip. In the Jun 29 version, all foregrip options for the weapon aside from a Surefire 328LMF-B handguard were removed, meaning that it is no longer possible to have an MP5A4 set up like this in-game.]]&lt;br /&gt;
[[File:RoN MP5A4 mi magcheck.jpg|thumb|none|600px|Reloading the now-unused MLOK-equipped MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] was added with the Adam update in November 2022. It appears as the &amp;quot;MP7&amp;quot; as with most games, although it is modeled after the A2 version.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:RoN MP7A2 menu.jpg|thumb|none|600px|The MP7 on the gunbench, stripped off from its RAL8000 &amp;quot;tan&amp;quot; finish.]]&lt;br /&gt;
[[File:RoN MP7A2SD menu.jpg|thumb|none|600px|Tens of seconds later, the sights of the MP7 can be folded down into &amp;quot;pistol&amp;quot; configuration and the MP7 itself is fitted with its H&amp;amp;K SD sound suppressor.]]&lt;br /&gt;
[[File:RoN MP7A2 idle.jpg|thumb|none|600px|Holding the MP7 at the range.]]&lt;br /&gt;
[[File:RoN MP7A2 draw.jpg|thumb|none|600px|Equipping the MP7 by extending the stock and pulling the rear charging handle.]]&lt;br /&gt;
[[File:RoN MP7A2 ads.jpg|thumb|none|600px|The MP7's iron sights in its standard configuration.]]&lt;br /&gt;
[[File:RoN MP7A2 reload.jpg|thumb|none|600px|Inserting a new magazine through the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in ''Ready or Not''. In a rarely seen bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&amp;amp;K Slap. With a slow ROF and a high climb rate, the UMP is a powerful piece if you can keep it controlled. &lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|A pre-release render showing the top of a UMP with a Vortex Venom red dot sight attached.]]&lt;br /&gt;
[[File:RoN UMP menu.jpg|thumb|none|600px|The UMP in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN UMP45 (1).jpg|thumb|none|600px|Drawing the UMP45 - the officer flicks off the safety and charges the UMP.]]&lt;br /&gt;
[[File:RoN UMP idle.jpg|thumb|none|600px|The UMP45 in the shoothouse.]]&lt;br /&gt;
[[File:RoN UMP ads.jpg|thumb|none|600px|Aiming the UMP.]]&lt;br /&gt;
[[File:RoN UMP45 (2).jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:RoN UMP45 (3).jpg|thumb|none|600px|The reload is fairly similar to ''Modern Warfare 2019'''s SMG-45, with both magazines somewhat awkwardly clasped together.]]&lt;br /&gt;
[[File:RoN UMP reload.jpg|thumb|none|600px|Pushing the bolt release on the empty reload.]]&lt;br /&gt;
[[File:RoN UMP stockfold menu.jpg|thumb|none|600px|The UMP with its stock folded.]]&lt;br /&gt;
[[File:RoN UMP stockfold idle.jpg|thumb|none|600px|Ditto, in hand.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in ''Ready or Not'', as the last of the current selectable SMGs in-game, as well as a suspect weapon. Faster reload than the MP5, a little bit smaller but a lot faster, the MPX is a potent piece in the right hands.&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:RoN MPX gunbench.jpg|thumb|none|600px|Bone stock MPX in the modification menu.]]&lt;br /&gt;
[[File:RoN MPX gunbench2.jpg|thumb|none|600px|Now kitted out with an Aimpoint T2, MAWL IR laser, and an angled foregrip.]]&lt;br /&gt;
[[File:RoN MPX idle.jpg|thumb|none|600px|The SIG MPX in the killhouse.]]&lt;br /&gt;
[[File:RoN MPX ADS.jpg|thumb|none|600px|The sight picture of the handy Trijicon SRO.]]&lt;br /&gt;
[[File:RoN MPX reload1.jpg|thumb|none|600px|Tactical reloading of the MPX, with mag retention.]]&lt;br /&gt;
[[File:RoN MPX reload2.jpg|thumb|none|600px|Reloading from empty, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:RoN MPX reload3.jpg|thumb|none|600px|Sending the bolt home after inserting the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Ready or Not'' can use less-lethal beanbag rounds, slugs, and buckshot.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears in ''Ready or Not'' simply as the &amp;quot;M4 SUPER 90&amp;quot;. A high speed shotgun, the Benelli is good for laying down pellets as fast as possible. It is also used by high-level suspects.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:RoN M4super90 gunbench.jpg|thumb|none|600px|The Benelli M4, ready for modifying.]]&lt;br /&gt;
[[File:RoN M4super90 gunbench2.jpg|thumb|none|600px|The Benelli with a Trijicon RMR, flashlight and choke.]]&lt;br /&gt;
[[File:RoN M4super90 idle.jpg|thumb|none|600px|The LSPD SWAT officer wields his Benelli M4, equipped with a weaponlight.]]&lt;br /&gt;
[[File:RoN M4super90 ADS.jpg|thumb|none|600px|Aiming at one of the target silhouettes set up in the shoot house.]]&lt;br /&gt;
[[File:RoN M4super90 magtubecheck.jpg|thumb|none|600px|Pressing a thumb into the magazine tube.]]&lt;br /&gt;
[[File:RoN M4super90 reload1.jpg|thumb|none|600px|Bolt locked back on last shot, the officer drops a fresh 12 gauge buckshot shell into the chamber.]]&lt;br /&gt;
[[File:RoN M4super90 reload2.jpg|thumb|none|600px|Flipping the shotgun over to slot new shells into the magazine tube, competition style.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 1301 Tactical==&lt;br /&gt;
The [[Beretta 1301]] appears in ''Ready or Not'' as the &amp;quot;B1301&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The gun features a supporter-only version called &amp;quot;B1301 ENTRYMAN&amp;quot; (known in earlier official materials as &amp;quot;FBI-HRT Edition&amp;quot;).&lt;br /&gt;
[[Image:Beretta 1301 Tactical pistol grip.jpg|thumb|none|450px|Beretta 1301 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RoN B1301 render.jpg|thumb|none|600px|Official render image of the Beretta 1301 Tactical.]]&lt;br /&gt;
[[File:RoN Beretta1301 gunbench.jpg|thumb|none|600px|The Beretta 1301 Tactical shotgun. This is the base game version, denoted by its black furniture and non cerakote finish.]]&lt;br /&gt;
[[File:RoN Beretta1301 idle.jpg|thumb|none|600px|Beretta 1301 at hand.]]&lt;br /&gt;
[[File:RoN Beretta1301 ADS.jpg|thumb|none|600px|Ghost ring sights aimed at the door.]]&lt;br /&gt;
[[File:RoN Beretta1301 magcheck.jpg|thumb|none|600px|Checking the magazine tube.]]&lt;br /&gt;
[[File:Ron Beretta1301 reload1.jpg|thumb|none|600px|Bolt locked back, dump a fresh shell into the chamber.]]&lt;br /&gt;
[[File:RoN Beretta1301 reload2.jpg|thumb|none|600px|Slipping more buckshot shells into the tube.]]&lt;br /&gt;
[[File:RoN B1301 fbi render.jpg|thumb|none|600px|Official render image of the &amp;quot;B1301 ENTRYMAN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears as a tactical device under the name &amp;quot;Breaching Shotgun&amp;quot;. Like the name suggests, it's one of the three options for breaching doors, less lethal to the targets of the room than C2 charges, but faster than kicking it down. It's borderline unusable as an actual weapon, as breaching rounds are frangible projectiles that quickly disintegrate after being fired.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:RoN Mossberg500 loadoutmenu.jpg|thumb|none|600px|The Mossberg 500 Cruiser in the loadout menu. Due to it being a &amp;quot;long tactical&amp;quot;, it is not viewable in the modification menu.]]&lt;br /&gt;
[[File:RoN M500C Breacher (1).jpg|thumb|none|600px|The M500 breacher equipped.]]&lt;br /&gt;
[[File:RoN M500C Breacher (2).jpg|thumb|none|600px|Drawing the sight bead on a suspicious doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload1.jpg|thumb|none|600px|Reloading the Mossberg 500 after demolishing another doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload2.jpg|thumb|none|600px|Inserting a fresh shell into the breech.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload3.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat CQB==&lt;br /&gt;
The Wilson Combat CQB shotgun, a customized [[Remington Model 870]], appears as the &amp;quot;870 CQB&amp;quot;. A classic police issue weapon, powerful on light targets and still useful once armor gets involved.&lt;br /&gt;
[[File:Wilson Combat CQB.jpg|thumb|450px|none|Wilson Combat CQB - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 gunbench.jpg|thumb|none|600px|The Wilson Combat CQB on the gun bench.]]&lt;br /&gt;
[[File:RoN 870 gunbench2.jpg|thumb|none|600px|Now with an Aimpoint T2, muzzle brake and the capability to use the integrated weaponlight on the pump handle.]]&lt;br /&gt;
[[File:RoN 870 idle.jpg|thumb|none|600px|LSPDs finest with his fancy 870, fitted here with an Aimpoint T2.]]&lt;br /&gt;
[[File:RoN 870 ADS.jpg|thumb|none|600px|Lining up a shot with the modified Wilson Combat.]]&lt;br /&gt;
[[File:RoN 870 magcheck.jpg|thumb|none|600px|The magcheck here is performed by pulling the pump back to check the breech.]]&lt;br /&gt;
[[File:RoN 870 reload1.jpg|thumb|none|600px|Inserting a new shell into the exposed chamber.]]&lt;br /&gt;
[[File:RoN 870 reload2.jpg|thumb|none|600px|Sliding fresh shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat Less Lethal CQB==&lt;br /&gt;
The Wilson Combat Less Lethal CQB appears as the &amp;quot;Beanbag Shotgun&amp;quot;. While not as fast as either of the pepperball launchers, the Beanbag shotgun incapacitates targets regardless of them wearing a mask. &lt;br /&gt;
[[File:Wilson Combat Less Lethal CQB.jpg|thumb|450px|none|Wilson Combat Less Lethal CQB]]&lt;br /&gt;
[[File:RoN 870beanbag gunbench.jpg|thumb|none|600px|The Wilson Combat Less Lethal CQB laid out on the gun bench.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Arsenal SLR-107UR==&lt;br /&gt;
A customized, select-fire-converted [[Arsenal AR|Arsenal SLR-107UR]] carbine was added as a SWAT weapon in the January 2022 update, under the name &amp;quot;SLR47&amp;quot;; it is fitted with an UltiMAK AKS-74U rail, a StormWerkz Scope Mount adapter on the rear sight, an ALG trigger, and an aftermarket pistol grip and muzzle device, and feeds from 30-round Magpul AK PMags. A heavy hitter of a rifle, the SLR trades off accuracy in favor of close quarters punch with a surprisingly controllable full-auto.&lt;br /&gt;
[[File:SLR-107UR.jpg|thumb|none|450px|Arsenal SLR-107UR - 7.62x39mm]]&lt;br /&gt;
[[File:RoN AKMSU gunbench.jpg|thumb|none|600px|The &amp;quot;SLR47&amp;quot; on the gun bench; note the straighter ALG trigger.]]&lt;br /&gt;
[[File:RoN AKMSU gunbench2.jpg|thumb|none|600px|The AK pattern carbine with a Trijicon SRO, PBS-1 suppressor, AN/PEQ-15 IR laser, and angled foregrip.]]&lt;br /&gt;
[[File:RoN SLR47 render.jpg|thumb|none|600px|Official rendered image of the &amp;quot;SLR47&amp;quot; in-game model; aside from the serial number, the markings read &amp;quot;SLR 47UA&amp;quot; (effectively confirming its identity), and &amp;quot;Cal. 7.45x39mm&amp;quot; below that, seemingly indicating that someone wasn't sure whether they wanted a 7.62 or 5.45 AK.]]&lt;br /&gt;
[[File:RoN AKMSU (1).jpg|thumb|none|600px|Holding up a suspicious cardboard target with the Arsenal SLR carbine.]]&lt;br /&gt;
[[File:RoN AKMSU (2).jpg|thumb|none|600px|Sighting in the narrow Krinkov sights.]]&lt;br /&gt;
[[File:RoN AKMSU (3).jpg|thumb|none|600px|Ammo-checking the partially-expended AK PMag 30.]]&lt;br /&gt;
[[File:RoN AKMSU (4).jpg|thumb|none|600px|Reloads have both mags sandwiched together - if the spent one still has rounds, it is retained.]]&lt;br /&gt;
[[File:RoN AKMSU (5).jpg|thumb|none|600px|Underhand-charging the AK.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] battle rifle appears in ''Ready or Not''. It is currently the most powerful weapon for the player to use bar the shotguns, useful for high-risk enviroments with large usage of armor.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎ ‎|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58.jpg|thumb|600px|none|A SWAT Officer holding an DSA SA58 OSW, mistaking himself for BOPE.]]&lt;br /&gt;
[[File:RoN SA58 gunbench.jpg|thumb|none|600px|The DSA SA58 with no attachments.]]&lt;br /&gt;
[[File:RoN SA58 gunbench2.jpg|thumb|none|600px|The SA58 now equipped with a scope, angled foregrip, AN/PEQ-15 IR laser, and Surefire muzzle brake. If you squint hard enough, you can make out the blurry Giessele logo on the scope mount.]]&lt;br /&gt;
[[File:RoN SA58 idle.jpg|thumb|none|600px|The DSA SA58 with SpectreDR and various other highspeed attachments in the shoothouse.]]&lt;br /&gt;
[[File:RoN SA58 ADS.jpg|thumb|none|600px|Scoped in.]]&lt;br /&gt;
[[File:RoN SA58 magcheck.jpg|thumb|none|600px|Mag check after a few rounds down range.]]&lt;br /&gt;
[[File:RoN SA58 reload1.jpg|thumb|none|600px|Tactical reload. The &amp;quot;DSA00106&amp;quot; serial number seems to be another ''Girls' Frontline'' reference, as 106 is the index number of the FAL T-Doll in GFL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L CQC==&lt;br /&gt;
The [[FN SCAR-L CQC]] is added in the the January 2022 update under the name &amp;quot;MK16&amp;quot;, equipped with a Parker Mountain Machine Picatinny Rail Extension and a VLTOR Receiver Extension / Stock Adapter. Powerful, accurate and controllable, a good all-around rifle.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk16 gunbench.jpg|thumb|600px|none|The SCAR-L in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN Mk16 idle.jpg|thumb|600px|none|Holding the SCAR-L in the shoothouse.]]&lt;br /&gt;
[[File:RoN Mk16 ads.jpg|thumb|600px|none|Aiming the SCAR.]]&lt;br /&gt;
[[File:RoN SCAR-L (1).jpg|thumb|none|600px|Flicking to semi-auto.]]&lt;br /&gt;
[[File:RoN SCAR-L (2).jpg|thumb|none|600px|Swapping out STANAG magazines.]]&lt;br /&gt;
[[File:RoN Mk16 reload.jpg|thumb|600px|none|The empty reload - inserting fresh mag, then the bolt catch is tabbed. Note the almost correct Mk. 16 Mod 0 markings, bar the &amp;quot;Utica Arms&amp;quot; instead of FN stamp.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] assault rifle appears in ''Ready or Not''. It is modified with a Geissele 10.5&amp;quot; Super Modular Rail handguard, Magpul MBUS Pro sights, Magpul MOE Carbine Stock and a Raptor charging handle. Short but not too short, controllable to boot, the HK416 is a very handy rifle. As of 28 June 2022 patch (EA 21474), the in-game name for the HK416A5 was changed to &amp;quot;GA416&amp;quot;.&lt;br /&gt;
[[File:HK416A5 11.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:HK416 Geissele 14.5 SMR.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 fitted with Geissele Automatics 14.5 Super Modular Rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416RONG.jpg|thumb|600px|none|A SWAT Officer holding a tacticool HK416, wondering how much of the department's budget went into these.]]&lt;br /&gt;
[[File:RoN HK416 gunbench.jpg|thumb|600px|none|The HK416 in the weapon customization menu. Note the full-length sight rail on the upper receiver and ambidextrous bolt release, both features first introduced on the A5.]]&lt;br /&gt;
[[File:RoN HK416 gunbench2.jpg|thumb|none|600px|Now fitted with an EOTech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and Surefire SFMB-556 muzzle brake.]]&lt;br /&gt;
[[File:RoN HK416 idle.jpg|thumb|600px|none|The HK416 in the shoothouse.]]&lt;br /&gt;
[[File:RoN HK416 ads.jpg|thumb|600px|none|Aiming with the MBUS folding sights.]]&lt;br /&gt;
[[File:RoN HK416A5 (1).jpg|thumb|none|600px|Thumbing the 416's fire selector.]]&lt;br /&gt;
[[File:RoN HK416 reload.jpg|thumb|600px|none|The 416's tactical reload. Note the &amp;quot;HaKa&amp;quot; markings similar to &amp;quot;HK&amp;quot; can be seen. Also visible are &amp;quot;65-000404&amp;quot; serial numbers; like the M9's serial numbers, these are also references to ''Girls' Frontline''. &amp;quot;65&amp;quot; is the index number of the HK416 T-Doll character, and &amp;quot;404&amp;quot; is the name of the unit (Squad 404) that HK416 is a member of in the story.]]&lt;br /&gt;
[[File:RoN HK416A5 (2).jpg|thumb|none|600px|Reloading the 416 from empty, with the bolt release paddle sticking out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is added in the the February 2022 update, equipped with a Brugger &amp;amp; Thomet quad rail handguard and KAC G36 flip-up sight with optic rail. The G36C was originally featured in the 2020 PVP build, where it had a different model.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN G36c menu.jpg|thumb|600px|none|The G36C in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN G36c idle.jpg|thumb|600px|none|The G36C in the shoothouse.]]&lt;br /&gt;
[[File:RoN G36c ads.jpg|thumb|600px|none|Using the KAC Folding Sights.]]&lt;br /&gt;
[[File:RoN G36c reload.jpg|thumb|600px|none|Empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16 CQB==&lt;br /&gt;
The [[Knight%27s_Armament_SR-15|Knight's Armament SR-16 CQB]] assault rifle appears in ''Ready or Not'', equipped with Magpul furniture and a set of KAC folding sights. The longest of the main assault rifles, the SR-16 leverages accuracy and controllability to compensate.&lt;br /&gt;
[[File:KAC_SR-16_CQB.jpg|thumb|none|450px|Knight's Armament SR-16 CQB – 5.56x45mm]]&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding a SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench.jpg|thumb|none|600px|The stock KAC SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench2.jpg|thumb|none|600px|The KAC SR-16 with Elcan SpectreDR 1-4x, Surefire muzzlebrake, BCM Gunfighter vertical stubby foregrip, and laser module.]]&lt;br /&gt;
[[File:RoN KACSR16 idle.jpg|thumb|none|600px|The KAC SR-16 fitted with an Aimpoint T2, BCM Gunfighter vertical grip, Surefire muzzle brake, and AN/PEQ-15 IR laser. Using certain foregrips, the player character will adopt a thumb over bore grip, as seen here.]]&lt;br /&gt;
[[File:RoN KACSR16 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN KACSR16 magcheck.jpg|thumb|none|600px|Checking a slightly depleted magazine. In a rare bit of detail for a videogame, all AR pattern rifles have a 3rd hole for an auto sear above the selector switch.]]&lt;br /&gt;
[[File:RoN KACSR16 reload1.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:RoN KACSR16 reload2.jpg|thumb|none|600px|Reloading from empty after a full auto magazine dump. Note the bolt release paddle sticking out, and the fire selector switch set to &amp;quot;AUTO&amp;quot;.]]&lt;br /&gt;
[[File:RoN KACSR16 reload3.jpg|thumb|none|600px|Inserting a fresh magazine and pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]] appears in ''Ready or Not'', referred to as the &amp;quot;MK18&amp;quot;. The in-game base model features a KAC RIS handguard and an LMT Crane stock; it also uses an LMT-style rear sight, though prior to the Adam update it instead used a standard carrying handle and was incorrectly designated the &amp;quot;M4A1&amp;quot;. Loud, flashy and effective, the Mk 18 is a compact rifle for the job. It is also used by high-level suspects.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk18 loadout.jpg|thumb|600px|none|A SWAT Officer holding the Mk 18 Mod 0 in the loadout screen. This is a pre-update image, with the &amp;quot;M4A1&amp;quot; name and carry handle.]]&lt;br /&gt;
[[File:RoN MK18adam menu.jpg|thumb|none|600px|The post-Adam Mk 18 Mod 0, having lost its carrying handle and gained the correct name.]]&lt;br /&gt;
[[File:RoN MK18adam draw.jpg|thumb|none|600px|Drawing the carbine...]]&lt;br /&gt;
[[File:RoN MK18adam idle.jpg|thumb|none|600px|...and then doing more or less nothing. Note that, in addition to the new rear sight, the Mk 18's model has been completely reworked. The biggest differences are with the better-proportioned charging handle.]]&lt;br /&gt;
[[File:RoN MK18adam ads.jpg|thumb|none|600px|Aiming; the LMT rear sight provides a near-identical sight picture to the original carrying handle. The forward assist and brass deflector are also improved from the pre-update model.]]&lt;br /&gt;
[[File:RoN MK18adam reload2.jpg|thumb|none|600px|Swapping mags on a non-empty reload.]]&lt;br /&gt;
[[File:RoN MK18adam reload1.jpg|thumb|none|600px|Smacking the bolt release on an empty one.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat SBR Tactical==&lt;br /&gt;
The Wilson Combat SBR Tactical assault rifle appears in ''Ready or Not'' under the moniker &amp;quot;ARWC&amp;quot;. Quiet when suppressed and very effective against targets, the ARWC is a potent tool in the right hands. The weapon was initially named &amp;quot;SBR-300&amp;quot; and chambered in .300 Blackout, was renamed to &amp;quot;SBR-556&amp;quot; and changed to 5.56x45mm NATO in the January 2022 update, and was renamed again to &amp;quot;ARWC&amp;quot; in the February 2022 update.&lt;br /&gt;
&lt;br /&gt;
[[File:Wilson Combat SBR Tactical.jpg|thumb|none|450px|Wilson Combat SBR Tactical - 5.56x45mm NATO/.300 Blackout]]&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|A SWAT Officer holding an Wilson Combat SBR Tactical, note the telltale markings on the grip and stock.]]&lt;br /&gt;
[[File:RoN WilsonCQB gunbench.jpg|thumb|none|600px|The Wilson Combat SBR Tactical on the gunbench. There is a visual bug where the gun will appear to float above the gunbench during weapon modifying.]]&lt;br /&gt;
[[File:RoN WilCom SBR (1).jpg|thumb|none|600px|As seen in first person view.]]&lt;br /&gt;
[[File:RoN WilCom SBR (2).jpg|thumb|none|600px|Checking the SBR's iron sights.]]&lt;br /&gt;
[[File:RoN WilCom SBR (3).jpg|thumb|none|600px|Performing a tactical mag swap.]]&lt;br /&gt;
[[File:RoN WilCom SBR (4).jpg|thumb|none|600px|And the empty reload - this is actually the fresh magazine being inserted, which is modeled empty.]]&lt;br /&gt;
&lt;br /&gt;
==BCM CQB-11==&lt;br /&gt;
The [[BCM rifle series|BCM CQB-11]] appears in ''Ready or Not'', fitted with LMT crane stock and Surefire WARCOMP flash hider. The weapon is an exclusive to Supporter Edition owners. It was formerly named &amp;quot;BCM Mk1&amp;quot; and was renamed to &amp;quot;Mk1 Carbine&amp;quot; after the January update.&lt;br /&gt;
[[File:BCM CQB 11 KMR-A.jpg|thumb|none|450px|BCM CQB-11 KMR-A10 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN CQB11 render.jpg|thumb|600px|none|Rendering image. &amp;quot;DCM&amp;quot; markings, similar to the real weapon's &amp;quot;BCM&amp;quot;, can be seen on the magazine well; this presumably stands for something like &amp;quot;Delta Company Manufacturing&amp;quot;, rather than &amp;quot;Dichloromethane&amp;quot; as some might assume.]]&lt;br /&gt;
[[File:RoN MK1rifle gunbench.jpg|thumb|none|600px|The BCM CQB-11 seen in the latest update of the gun modification menu.]]&lt;br /&gt;
[[File:R0N MK1rifle gunbench2.jpg|thumb|none|600px|The CQB-11 now kitted out with an EOtech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and silencer.]]&lt;br /&gt;
[[File:RoN CQB11 menu.jpg|thumb|600px|none|The SWAT operator holds his CQB-11 in the loadout menu.]]&lt;br /&gt;
[[File:RoN CQB11 idle.jpg|thumb|600px|none|Wielding the CQB-11 in the shoothouse.]]&lt;br /&gt;
[[File:RoN CQB11 ads.jpg|thumb|600px|none|Aiming with the BCM / Troy mixed sights.]]&lt;br /&gt;
[[File:RoN CQB11 reload.jpg|thumb|600px|none|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brownells BRN-180S 300 BLK==&lt;br /&gt;
The [[ArmaLite AR-18|Brownells BRN-180S 300 BLK]] is added in the the February 2022 update under the name &amp;quot;ARN-18&amp;quot;, equipped with a SIG-Sauer Minimalist Plus folding stock.&lt;br /&gt;
&lt;br /&gt;
[[File:BRN-180S 300 BLK.jpg|thumb|none|450px|Brownells BRN-180S 300 BLK (mounted on BRN-180 Forged Lower) - .300 Blackout]]&lt;br /&gt;
[[File:RoN BRN180 gunbench.jpg|thumb|600px|none|The BRN-180S in the weapon customization menu. Note the handguard gap to allow easy access to the gas system (for quick adjustment for suppressor use), a feature found only on the BRN-180S 300 BLK.]]&lt;br /&gt;
[[File:RoN BRN180 gunbench2.jpg|thumb|none|600px|The BRN-180S with EOtech sight, MAWL IR laser, BCM Gunfighter vertical stubby grip, and Silencerco ASR muzzle brake.]]&lt;br /&gt;
[[File:RoN BRN180S idle.jpg|thumb|600px|none|The BRN-180S in the shoothouse.]]&lt;br /&gt;
[[File:RoN BRN180S ads.jpg|thumb|600px|none|Aiming with the backup sights.]]&lt;br /&gt;
[[File:RoN BRN-180S (1).jpg|thumb|none|600px|Changing out the aluminum magazines.]]&lt;br /&gt;
[[File:RoN BRN-180S (2).jpg|thumb|none|600px|Inserting a new one from empty.]]&lt;br /&gt;
[[File:RoN BRN180S reload.jpg|thumb|600px|none|Thumbing the BRN's bolt catch.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers in ''Ready Or Not'' are special weapons using specific ammo types depending on user choice. &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] appears in ''Ready or Not'' simply as the &amp;quot;M320&amp;quot;. It was featured in the 2020 PVP Build, was removed from the game, and was then re-added in the March 2022 update. The M320 can be equipped as a primary long tactical device (cannot be modified via the gun bench), available with either Stinger balls, CS gas or flashbang grenades as options, carrying one in the pipe and 3 in reserve.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:RoN M320 loadout.jpg|thumb|none|600px|A SWAT officer carrying the M320 on his back in the loadout screen.]]&lt;br /&gt;
[[Image:RoN M320 idle.jpg|thumb|none|600px|The M320 in idle.]]&lt;br /&gt;
[[Image:RoN M320 ads.jpg|thumb|none|600px|Aiming down the sight. There is no functionality to the leaf sight.]]&lt;br /&gt;
[[Image:RoN M320 canted.jpg|thumb|none|600px|Canted view.]]&lt;br /&gt;
[[Image:RoN M320 check.jpg|thumb|none|600px|Checking the tube. Currently there are no different models for the three different 40mm shells, but rather one single model that seems to incorrectly resemble a standard HE round.]]&lt;br /&gt;
[[Image:RoN M320 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in the March 2022 update as a primary weapon, loaded with six flashbang grenades, trading a more reliable primary arm in favor of the ability to instantly flashbang a target.&lt;br /&gt;
&lt;br /&gt;
Pre-Early Access, it was claimed that the selectable grenade types for the MGL include non-lethal, rubber baton rounds, CS rounds, and smoke rounds, like &amp;lt;i&amp;gt;Ready or Not&amp;lt;/i&amp;gt;'s inspiration game ''[[S.W.A.T. 4]]''.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL gunbench.jpg|thumb|none|600px|The Milkor MGL.]]&lt;br /&gt;
[[File:RoN MilkorMGL idle.jpg|thumb|none|600px|The rotary grenade launcher at hand.]]&lt;br /&gt;
[[File:RoN MilkorMGL ADS.jpg|thumb|none|600px|Aiming through the Armson OEG sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL ammocheck.jpg|thumb|none|600px|Checking the cylinder. There is currently no system to allow for extra 40mm grenades, so there is no reload animation implemented in the public build of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in ''Ready or Not'' take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be thrown underhanded or overhanded.&lt;br /&gt;
&lt;br /&gt;
==M7A3 CS Gas Grenade==&lt;br /&gt;
The [[M7 CS gas grenade]]s appears in-game as just the &amp;quot;CS Grenade&amp;quot;, although the markings explicitly state it's the A3 version. It releases CS gas, and incapacitates anyone not wearing a gas mask, including you and your teammates.&lt;br /&gt;
[[File:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]&lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The [[Model 9590 Sting-Ball Grenade]] appears in-game as the &amp;quot;Stingball Grenade&amp;quot; and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables.&lt;br /&gt;
[[File:Sting-ball.jpg|thumb|none|200px|Model 9590 sting-ball grenade]]&lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==VKS==&lt;br /&gt;
&lt;br /&gt;
The VKS (Variable Kinetic System) compressed-air launcher by PepperBall (a brand name of United Tactical Systems) is added in the January 2022 update as the &amp;quot;R7 Launcher&amp;quot;. While it lacks full-auto like the TAC-700, the VKS's rails allow for a much wider bit of customization.&lt;br /&gt;
[[File:Pepperball VKS.jpg|thumb|400px|none|VKS]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench.jpg|thumb|none|600px|The PepperBall VKS on the gunbench in all its bright hi-vis orange glory.]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench2.jpg|thumb|none|600px|Plus attachments.]]&lt;br /&gt;
[[File:RoN VKS idle.jpg|thumb|none|600px|The pepperball launcher being put through its paces. Note the visual glitch of the face of the compressed air pressure valve sliding off and floating in mid air.]]&lt;br /&gt;
[[File:RoN VKS ADS.jpg|thumb|none|600px|The iron sights of the VKS.]]&lt;br /&gt;
[[File:RoN VKS magcheck.jpg|thumb|none|600px|Holding down &amp;quot;R&amp;quot; to check that the pepperball magazine is still in one piece.]]&lt;br /&gt;
[[File:RoN VKS reload1.jpg|thumb|none|600px|Ejecting the empty magazine.]]&lt;br /&gt;
[[File:RoN VKS reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in ''Ready or Not'' and simply named &amp;quot;TASER&amp;quot;, as a less-lethal sidearm option, incapacitating the targets it strikes. The game also features the Taser series' ability to be used as melee weapons by striking targets with its exposed contacts. It is also featured with its built-in laser module that can be switched on.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
[[File:RoN Taser loadout.jpg|thumb|none|600px|A SWAT Officer holding the M26 Taser in the loadout screen.]]&lt;br /&gt;
[[File:RoN Taser gunbench.jpg|thumb|none|600px|The M26 in the gun modification menu.]]&lt;br /&gt;
[[File:RoN Taser idle.jpg|thumb|none|600px|The M26 while idle.]]&lt;br /&gt;
[[File:RoN Taser ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoT Taser canted.jpg|thumb|none|600px|Canted aiming with laser on.]]&lt;br /&gt;
[[File:RoN Taser magcheck.jpg|thumb|none|600px|Checking the cartridge.]]&lt;br /&gt;
[[File:RoN Taser reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
The following list of weapons are featured in ''Ready or Not'' as non-usable weapons, instead are used by suspects, appear as pieces of evidence, or as booby traps. Several of these weapons were previously introduced as usable SWAT weapons in older builds of the game prior to the Early Access, but later removed for various reasons. It is likely that few of them are planned to be reintroduced once again as usable weapons in the future.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
An old-school [[Colt M1911A1]] appears as a suspect weapon in ''Ready or Not''.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RoN M1911A1.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in-game rarely as an NPC sidearm, under the label &amp;quot;G18 AUTO&amp;quot;. &lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RoN G18Auto.jpg|600px|thumb|none|A Glock 18 found in the post office level. It appears to be an actual Glock 18, and not a conversion, as evidenced by the slide mounted selector switch on.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears in ''Ready or Not'' simply as the &amp;quot;MAKAROV&amp;quot; and used by low-level suspects. Its appearance in America is odd given the Makarov's more commonly found with collectors in the states than criminal syndicates, although it could allude to the gun's commonality in black markets in places like Asia or England. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|450px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPQ===&lt;br /&gt;
The [[Walther PPQ]] appears as a suspect weapon.&lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|300px|Walther PPQ M1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
A [[Walther PP]] appears as a prop in game, in the form of a light gun meant for a retro console from its era.&lt;br /&gt;
[[File:Walther-PP-Post-War.jpg|thumb|none|350px|Walther PP Post-War - .32 ACP]]&lt;br /&gt;
[[File:RoN Walther PP.jpg|600px|thumb|none|Judge finds a light gun alongside a retro inspired console in the admin's office of the data center. Wonder if TOC will mind if he takes a break and plays a quick round of Duck Hunt? (Note the Ready or Not cartridge inserted).]]&lt;br /&gt;
&lt;br /&gt;
===SIG P250 Compact===&lt;br /&gt;
While currently an unused police weapon in the files, a [[SIG P250 Compact|SIG P250 compact]], simply named &amp;quot;P250&amp;quot; in game. It is seen used by most suspects in the recently added Los Suenos Postal Service level.&lt;br /&gt;
[[File:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[File:RoN P250.jpg|600px|thumb|none|There are a surprising amount of these found upon most suspects in the post office. Others are usually armed with a Beretta 92FS, and the occasional M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Originally available to the player prior to January 2022, a [[Beretta 92FS]] is now seen in the hands of suspects, incorrectly referred to as an &amp;quot;M9A1&amp;quot; in game. It was succeeded by the Beretta 92X Performance in the aforementioned update.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RoN 92FS.jpg|600px|thumb|none|Like mentioned above, the particular handgun is now repurposed as an suspect only weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in ''Ready or Not'' simply as the &amp;quot;UZI&amp;quot;, commonly used by both low and high-level suspects. &amp;lt;!--Comments on gun performance present in previous versions of the page - was this available as a PVP build weapon?--&amp;gt;&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|Pre-release image with an Uzi of a dead suspect on the floor.]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|The Uzi as seen in the current version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Intratec TEC-9===&lt;br /&gt;
The [[TEC-9]] appears in ''Ready or Not'' simply as the &amp;quot;TEC-9&amp;quot; and commonly used by low-level suspects, including sometimes as a backup to another primary. &lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|A TEC-9 and Uzi on the ground, belonging to some suspects that made the wrong decision.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 76===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M76]] appears in ''Ready or Not'' simply as the &amp;quot;M76&amp;quot; and is used by high-level suspects.&lt;br /&gt;
[[Image:Sw76-1.jpg|thumb|none|450px|Smith &amp;amp; Wesson M76 with stock extended - 9x19mm‎]]&lt;br /&gt;
[[File:RoN M76.jpg|600px|thumb|none|Judge wondering whether or not he should stash one of these potentially cut weapons for himself before it's inevitably gone.]]&lt;br /&gt;
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===Walther MPL===&lt;br /&gt;
The [[Walther MPL]] appears in ''Ready or Not'' simply as the &amp;quot;MPL&amp;quot; and is used by the high-level suspects of Cherryessa Farm. It's a rather strange choice for the game given the MPL's not a common SMG, but it makes a smidge of sense for Cherryessa's survivalists. A smidge.&lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:RoN MPL.jpg|600px|thumb|none|Found in the hands of some suspects in the farm level. A Walther MPL is the weapon of choice for some of these coyote brown clad paramilitary suspects that were repurposed player models from the 2020 PVP build]]&lt;br /&gt;
[[File:RoN MPL-2.jpg|600px|thumb|none|Another side of the world model from another dead suspect.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===12 Gauge Double Barreled Sawed-Off Shotgun===&lt;br /&gt;
A hammerless [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Sawed-Off Shotgun]] of unknown make or model is a common weapon used by low-level suspects.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RoN Sawed off.jpg|600px|thumb|none|Always found on at least one suspect in the gas station. It's not entirely clear as to what this side-by-side in particular one is modeled after.]]&lt;br /&gt;
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===Ithaca Model 37===&lt;br /&gt;
The [[Ithaca 37]] appears in ''Ready or Not'' as the &amp;quot;M37&amp;quot;, and used by low-level suspects. &lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|450px|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[File:RoN IthacaM37 evidence.jpg|thumb|none|600px|The Ithaca Model 37 dropped by a suspect.]]&lt;br /&gt;
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===Izhmash KS-K===&lt;br /&gt;
The [[Saiga-12|Izhmash KS-K]] is used by mid level suspects, labelled in game as the &amp;quot;Saiga 12&amp;quot;.&lt;br /&gt;
[[File:Izhmash Ks-k.jpg|thumb|none|450px|Izhmash KS-K - 12 gauge]]&lt;br /&gt;
[[File:RoN Vepr12 evidence.jpg|thumb|none|600px|The KS-K shotgun as seen through NODS. Note the handguards and stock that identify it from the [[Vepr-12]].]]&lt;br /&gt;
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===Mossberg 590===&lt;br /&gt;
A full stocked version of the [[Mossberg 590]] is used by some suspects, dubbed the &amp;quot;M590-A&amp;quot;. It's found in the hands of some suspects on the Port Hokan and Caesar's Car Dealership, the latter including some devious &amp;quot;Non-Lethal&amp;quot; versions that fire beanbags.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 &amp;quot;Special&amp;quot;- 12 gauge]]&lt;br /&gt;
[[File:RoN 590A1.jpg|600px|thumb|none|Having disabled its owner, Judge gazes upon a full stock 590 in the wild.]] &lt;br /&gt;
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===Remington 870===&lt;br /&gt;
A fix-stocked Remington 870 appears as a mid-level suspect weapon, marked as &amp;quot;870 CQB&amp;quot;.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|450px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 evidence.jpg|thumb|none|600px|The dropped 870 on the pavement of a car dealership, glad we noticed the different trigger guard as the low lighting makes it look like the 590's on the same map.]]&lt;br /&gt;
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===Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears in ''Ready or Not'' and used by low-level suspects. The shotgun in-game is labeled as &amp;quot;M37&amp;quot;, presumably a development error mislabeling the shotgun as a reference to the [[Ithaca 37]].&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|450px|none|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:RoN M1897 suspect.jpg|thumb|none|600px|The Model 1897 in-game, dropped by a suspect with an affinity for WWII history.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===AK series rifles===&lt;br /&gt;
A variety of AK-pattern rifles appear in the game as suspect weapons. While most are simply called [[AKS-74U]] by the UI, they seem to include both full stock [[AK-74]]s but also a few [[AKM]] pattern rifles as well.&lt;br /&gt;
&amp;lt;!--SPLIT UP THIS SECTION ASAP; screenshot and identify each individual suspect weapon--&amp;gt;&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:KR-103.jpg|thumb|none|400px|Kalashnikov USA KR-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:RoN AKS-74U evidence.jpg|thumb|none|600px|A suspect's AKS-74U under illumination from the MP5's SureFire weapon light. It appears to have an unusual 20-round magazine.]]&lt;br /&gt;
[[File:RoN AKM sceneryprop.jpg|thumb|none|600px|A case of AKM rifles in the Wenderly Hotel stage. Note the AK-47 style wood grips.]]&lt;br /&gt;
[[File:RoN AKM.jpg|600px|thumb|none|A physical AKM that can sometimes be found in the hands of the terrorists in the recently finished Hospital level.]]&lt;br /&gt;
[[File:RoN AK103.jpg|600px|thumb|none|An AK-103 found from fallen Russian mobster in the Port Hokan level. Note the solid AK-74 style synthetic stock, a common sight on American-made AK-103 clones that don't have the 74M style receiver.]]&lt;br /&gt;
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===Armalite AR-180===&lt;br /&gt;
The [[Armalite AR-18|Armalite AR-180]] appears in ''Ready or Not'' as a suspect-only weapon, used by low-level robbers on certain levels.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 - 5.56x45mm]]&lt;br /&gt;
[[File:RoN AR180.jpg|600px|thumb|none|After stopping one of the active shooters, Judge ponders on the fact that maybe some day the AR-180 will be a police weapon again. Perhaps the modding community will come to the rescue.]]&lt;br /&gt;
[[File:RoN AR-180-2.jpg|600px|thumb|none|Shot of the other side of the AR-180, now in better lighting and angle.]]&lt;br /&gt;
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===Colt CSR-1516===&lt;br /&gt;
A competition style [[AR-15]] is uses by suspects in the Brisa Cove level. It most closely resembles the Colt CSR-1516, though with a standard receiver set rather than the competition style upper that lacks the dust cover and forward assist, and the lower's distinct trigger guard.&lt;br /&gt;
[[File:RoN AR15 1.jpg|thumb|600px|none|Judge marvels at the in-game &amp;quot;Custom AR&amp;quot; of the Brisa Cove suspects.]]&lt;br /&gt;
[[File:RoN AR15 2.jpg|thumb|600px|none|And this one that seems to stand perfectly straight on its 20 round magazine.]]&lt;br /&gt;
[[File:RoN AR15 3.jpg|thumb|600px|none|And finally one of the right side, showing the standard AR-15 upper unlike the CSR's slickside.]]&lt;br /&gt;
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===M16A4===&lt;br /&gt;
The [[M16A4]] originally was available to the player, it seems that at one point in development it was later replaced in favor of the SR-16. It can be found as one of the rifles that needs to be secured in the Brisa Cove level. It can also occasionally be found by some suspects on Port Hokan.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|460px|M16A4 standard configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M16A4.jpg|600px|thumb|none|Judge finds yet another piece of potential cut content, maybe he could also stash it like that S&amp;amp;W M76 he found earlier....]]&lt;br /&gt;
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===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears in-game as an NPC weapon only, used specifically by the high level terrorist cell &amp;quot;The Hand&amp;quot;.&lt;br /&gt;
[[Image: HKG3A3.jpg|thumb|none|460px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ron G3A3.jpg|600px|thumb|none|A G3A3 also found in the hospital level, fitted with a weapon light secured by hopes and dreams.]]&lt;br /&gt;
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===FN FAL===&lt;br /&gt;
Succeeded by the SA-58 OSW, a standard FN FAL appears in game as a high-level suspect weapon, commonly used by the Russian mafiosos on the Port Hokan and Car Dealership levels.&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|none|500px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An early render of an officer in RoN with the SA-58, fitted with a top cover rail and a standard plastic handguard over the in-game tri-rail.]]&lt;br /&gt;
[[File:RoN FAL.jpg|600px|thumb|none|Judge looks on the interesting armament of the local Russian mafia, following the takedown of its user.]]&lt;br /&gt;
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===M14 Rifle===&lt;br /&gt;
The [[M14]] appears in ''Ready or Not'' simply as the &amp;quot;M14&amp;quot;. It was originally introduced in the 2020 PVP build as a SWAT weapon, later removed and reintroduced in the June 2022 Early Access update. It features a green synthetic stock and is used by certain high-level suspects, including the milita members of Cherryessa Farm.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M14 suspectweapon.jpg|thumb|none|600px|The M14 in a suspects hands, as seen via optiwand.]]&lt;br /&gt;
[[File:RoN M14.jpg|600px|thumb|none|A better look at the M14 in its synthetic green stock. It also has the selector switch modeled, indicating it's indeed a proper M14, and not an M1A]]&lt;br /&gt;
[[File:RoN M14-2.jpg|600px|thumb|none|And one from the other side, for good measure.]]&lt;br /&gt;
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===M24 Sniper Weapon System ===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 SWS]] appears in ''Ready or Not'' as a piece of evidence under the generic name &amp;quot;USED MARKSMAN RIFLE&amp;quot;, and can only be found in the &amp;quot;Brisa Cove&amp;quot; level. The in-game model features a Harris bipod.&lt;br /&gt;
[[File:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M24 evidence.jpg|thumb|none|600px|The M24 laid out in an apartment suite, sans scope.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===M249 Para===&lt;br /&gt;
The [[M249|M249 Para]] appears in ''Ready or Not'' simply as the &amp;quot;M249&amp;quot;, and was introduced in the June 2022 update. The in-game model features a 100-round magazine, and currently can only be found used by a single suspect in the &amp;quot;Brisa Cove&amp;quot; level.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, Trijicon ACOG 4x32 scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M249.jpg|600px|thumb|none|The M249 found in the Brisa Cove penthouse level after subduing a room full of disgruntled veterans. ]]&lt;br /&gt;
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===RPD===&lt;br /&gt;
The [[RPD]] appears in ''Ready or Not'' simply as the &amp;quot;RPD&amp;quot; and is used by various high-level suspects.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RoN RPD evidence.jpg|thumb|none|600px|Holding up a noncompliant RPD for trespassing into a WIP zone.]]&lt;br /&gt;
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==Other== &lt;br /&gt;
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===RGD-5 Fragmentation Grenade===&lt;br /&gt;
The [[RGD-5 hand grenade|RGD-5]] appears in ''Ready or Not'' as the primary high-explosive booby trap and is set on doors in levels with armored suspects.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RoN RGD5.jpg|thumb|none|600px|The RGD-5 in-game. It appears that the grenade is also strapped to some kind of aerosol canister, likely to amplify the explosion.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>JayDust</name></author>
	</entry>
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