<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaxxons11</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaxxons11"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Jaxxons11"/>
	<updated>2026-06-15T02:51:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1308988</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1308988"/>
		<updated>2019-11-17T04:36:30Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* FAL PARA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a &amp;lt;s&amp;gt;336&amp;lt;/s&amp;gt; 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
::But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 7 November 2019 (EST)&lt;br /&gt;
:::I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --[[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 23:35, 16 November 2019 (EDT)&lt;br /&gt;
:Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:13, 1 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oden, bleyat ==&lt;br /&gt;
&lt;br /&gt;
You won't believe it, but Russian for &amp;quot;Odin&amp;quot; is actually &amp;quot;Odin&amp;quot;. So unless you consider this some sort of &amp;quot;padonag&amp;quot; lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 14:45, 2 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:35, 4 November 2019 (EST)&lt;br /&gt;
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)&lt;br /&gt;
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== AK74 variants ==&lt;br /&gt;
&lt;br /&gt;
So lets try to sort that out.. maybe&amp;lt;br&amp;gt;&lt;br /&gt;
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, in Single Player campaign a player could encounter and pick up some &amp;quot;AK-47&amp;quot; rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
As such I am very much inclined that &amp;quot;AKM&amp;quot; section be removed (weapon not present in-game actually) and to rework AK74 section.&amp;lt;br&amp;gt;&lt;br /&gt;
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)&lt;br /&gt;
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warriors 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.&lt;br /&gt;
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:16, 5 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.&lt;br /&gt;
:Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the [[Battlefield_V#Cosmetic_Modifications|BFV cosmetic modification sections]]) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.&lt;br /&gt;
:I generally think we should avoid phrases like &amp;quot;turning it into an&amp;quot; because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)&lt;br /&gt;
::The &amp;quot;AK-12&amp;quot;in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)&lt;br /&gt;
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)&lt;br /&gt;
:::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The &amp;quot;AK-12&amp;quot; images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the &amp;quot;Steel Curtain&amp;quot; blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)&lt;br /&gt;
::::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the &amp;quot;Steel Curtain&amp;quot; but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)&lt;br /&gt;
:::::The &amp;quot;winning 5 objective based matches&amp;quot; only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)&lt;br /&gt;
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. &amp;quot;''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''&amp;quot; this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)&lt;br /&gt;
Speaking of the AK, specifically the &amp;quot;AK-12&amp;quot;. Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)&lt;br /&gt;
:Yeah, you are on point but they omitted two pins. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:18, 9 November 2019 (EST)&lt;br /&gt;
::I was thinking that it should be more clearly pointed out that the so called &amp;quot;AK-12&amp;quot; is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:26, 9 November 2019 (EST)&lt;br /&gt;
:::Just don't forget to mention that it is Gen 2.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:02, 9 November 2019 (EST)&lt;br /&gt;
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)&lt;br /&gt;
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1304416</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1304416"/>
		<updated>2019-10-30T19:07:32Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* FAL PARA */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely &amp;lt;s&amp;gt;a 336&amp;lt;/s&amp;gt; an 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. I previously didn't look ''very'' closely (and it was likely at lower quality), and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then?&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1049563</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1049563"/>
		<updated>2016-09-14T20:27:52Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Beta Data Mine, Full Weapon List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1049562</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1049562"/>
		<updated>2016-09-14T20:23:06Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Can someone screencap the new weapons added via patch 1.3? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
:The only other nitpicky thing I have with the game is that the AK safety levers are all set to semiautomatic, rather than full automatic firing modes.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:23, 24 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;br /&gt;
:I'll add some more I've seen ingame and around the internet: A variant of the P416 that's identical to the one used as a reference image(I.E. white reciever and VLTOR handguard) called  &amp;quot;P416 G3&amp;quot;. The standard TEC-9 variant appears as &amp;quot;SMG9-A2&amp;quot;, the SRS appears (at least in one variant) as &amp;quot;SRS Covert&amp;quot;(With a literally silent suppressor). An AK74M with RIS appears as &amp;quot;AK-74M&amp;quot;(seriously) and an AK103 with furniture similar to the ones used by Alfa group appears as &amp;quot;Black Market AK74&amp;quot;. There's a variant of the Px4 with a threaded barrel as &amp;quot;PX4 Storm type T&amp;quot;, A SCAR-H variant with VLTOR furniture as &amp;quot;Police MK17&amp;quot;, A fixed stock M1014 as &amp;quot;Marine Super 90&amp;quot;, an M4 with an MLOK handguard as &amp;quot;Lightweight M4&amp;quot;, An M1A SOCOM II with a VLTOR top rail and JAE gen 3 stock appears as &amp;quot;First wave M1A&amp;quot;, A Mosin-Nagant in an Archangel stock as &amp;quot;M44 Custom&amp;quot;, A Mosin-Nagant in a slightly less silly polymer stock as &amp;quot;Hunting M44&amp;quot;.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:25, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
So I went ahead and added the Bushmaster ACR. I know that the standard, fixed stock version has the removable pistol grip in-game which is a feature of the Remington ACR, but I think it's obvious that the makers were trying to make it into a Bushmaster and just used the same model as the Remington. I'm stuck between taking back the Bushmaster and just saying they're all Remingtons with Bushmaster furniture or leaving it how it is but making a small note about the pistol grip. Any other suggestions? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:30, 21 March 2016 (EDT)&lt;br /&gt;
:I changed it. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 25 March 2016 (EDT)&lt;br /&gt;
::Most ACR parts are interchangeable from what I know. The 2012 ACR can come from the factory with a fixed stock and a black finish, though there's only the option for the 5-sided handguard, it's possible that you can swap it with the plastic MOE handguard. They also can not be Bushmasters cause they have a full-auto setting on the fire selector. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:22, 25 March 2016 (EDT)&lt;br /&gt;
::: Thanks, I really wasn't sure what to do. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 08:43, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Replacing Beta and Trailers Images? ==&lt;br /&gt;
If and when I or anyone else screencap images of weapons that already have images from the two betas, is there some site policy against replacing such outdated images? I've been on a roll taking screencaps and I don't wanna feel like I'm undermining someone else's efforts from before but it seems like there are some HUD differences between the betas and the full release to warrant replacement. --[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 11:53, 01 May 2016 (GMT)&lt;br /&gt;
:Replace em'--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:31, 1 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Wave Vector and Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
I'm kinda a new user, so I'm still not 100% familiar with all of the rules regarding pictures. Nevertheless, can anyone screen cap or upload a picture of the First Wave Vector so that way the page has a picture of all 3 models?&lt;br /&gt;
&lt;br /&gt;
Also, I've heard that the new update is bringing weapons, so looks like we (aka you guys lol) have your work cut out for you. Hoping there's at least an SKE coming.&lt;br /&gt;
&lt;br /&gt;
== Can someone screencap the new weapons added via patch 1.3? ==&lt;br /&gt;
&lt;br /&gt;
Title says it all. In the meantime, I'll get the respective weapon pages set up. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 18:52, 21 July 2016 (EDT)&lt;br /&gt;
:I'll work on that. I'll get the &amp;quot;X-45&amp;quot;, &amp;quot;First Wave X-45&amp;quot;, PP-19, SVD, and whatever else as soon as I can. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 07:37, 12 September 2016 (EDT)&lt;br /&gt;
::I've added the G36 and G36C, and I will add the other guns soon. However, I wanted ask everyone's opinion on this-&lt;br /&gt;
[[File:TheDivision G36 3.jpg|600px|thumb|left|]]&lt;br /&gt;
This is the third variant in the game, called &amp;quot;Enhanced G36&amp;quot;. Is this a modified G36 or an HK243? --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 15:57, 14 September 2016 (EDT)&lt;br /&gt;
::Good question. It looks more like an HK243, but it may just be an extremely modified G36. If enough people agree on it being the former, I'll add it's own section to the page. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:23, 14 September 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1044852</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1044852"/>
		<updated>2016-08-16T01:12:44Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Neat Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039283</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039283"/>
		<updated>2016-07-22T19:01:59Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Unknown SVD Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game. Two versions of the revolver exists so far: A 4&amp;quot; blued version called the &amp;quot;586 Magnum&amp;quot;, and a 6&amp;quot; nickel-plated version with a Hogue grip called the &amp;quot;Police 586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:PRE20-586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 nickel finish 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 586 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the image above. This version has a heavy resemble to a stock [[Smith &amp;amp; Wesson Model 686]], though it's hard to really be sure which it is.]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 586 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and or exceeding it's correct amount. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon 2==&lt;br /&gt;
The [[PP-19 Bizon 2]] was added into the game via the 1.3 Update. It appears as both the &amp;quot;PP-19&amp;quot; and the &amp;quot;Enhanced PP-19&amp;quot;, the only difference being stat changes and a change of the rear stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SVD Variants==&lt;br /&gt;
An unknown variant of both a standard SVD and SVD-S were added to the game via Update 1.3.&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039282</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039282"/>
		<updated>2016-07-22T19:01:09Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game. Two versions of the revolver exists so far: A 4&amp;quot; blued version called the &amp;quot;586 Magnum&amp;quot;, and a 6&amp;quot; nickel-plated version with a Hogue grip called the &amp;quot;Police 586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:PRE20-586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 nickel finish 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 586 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the image above. This version has a heavy resemble to a stock [[Smith &amp;amp; Wesson Model 686]], though it's hard to really be sure which it is.]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 586 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and or exceeding it's correct amount. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon 2==&lt;br /&gt;
The [[PP-19 Bizon 2]] was added into the game via the 1.3 Update. It appears as both the &amp;quot;PP-19&amp;quot; and the &amp;quot;Enhanced PP-19&amp;quot;, the only difference being stat changes and a change of the rear stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SVD Variant==&lt;br /&gt;
An unknown variant of both a standard SVD and SVD-S were added to the game via Update 1.3.&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039281</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039281"/>
		<updated>2016-07-22T19:00:52Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game. Two versions of the revolver exists so far: A 4&amp;quot; blued version called the &amp;quot;586 Magnum&amp;quot;, and a 6&amp;quot; nickel-plated version with a Hogue grip called the &amp;quot;Police 586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:PRE20-586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 nickel finish 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 586 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the image above. This version has a heavy resemble to a stock [[Smith &amp;amp; Wesson Model 686]], though it's hard to really be sure which it is.]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 586 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and or exceeding it's correct amount. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon 2==&lt;br /&gt;
The [[PP-19 Bizon 2]] was added into the game via the 1.3 Update. It appears as both the &amp;quot;PP-19&amp;quot; and the &amp;quot;Enhanced PP-19&amp;quot;, the only difference being stat changes and a change of the rear stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SVD Variant==&lt;br /&gt;
An unknown variant of both a stand SVD and SVD-S were added to the game via Update 1.3.&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039278</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039278"/>
		<updated>2016-07-22T18:39:13Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game. Two versions of the revolver exists so far: A 4&amp;quot; blued version called the &amp;quot;586 Magnum&amp;quot;, and a 6&amp;quot; nickel-plated version with a Hogue grip called the &amp;quot;Police 586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:PRE20-586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 nickel finish 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 586 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the image above. This version has a heavy resemble to a stock [[Smith &amp;amp; Wesson Model 686]], though it's hard to really be sure which it is.]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 586 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and or exceeding it's correct amount. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon 2==&lt;br /&gt;
The [[PP-19 Bizon 2]] was added into the game via the 1.3 Update. It appears as both the &amp;quot;PP-19&amp;quot; and the &amp;quot;Enhanced PP-19&amp;quot;, the only difference being stat changes and a change of the rear stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1039073</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1039073"/>
		<updated>2016-07-21T22:52:46Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Can someone screencap the new weapons added via patch 1.3? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
:The only other nitpicky thing I have with the game is that the AK safety levers are all set to semiautomatic, rather than full automatic firing modes.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:23, 24 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;br /&gt;
:I'll add some more I've seen ingame and around the internet: A variant of the P416 that's identical to the one used as a reference image(I.E. white reciever and VLTOR handguard) called  &amp;quot;P416 G3&amp;quot;. The standard TEC-9 variant appears as &amp;quot;SMG9-A2&amp;quot;, the SRS appears (at least in one variant) as &amp;quot;SRS Covert&amp;quot;(With a literally silent suppressor). An AK74M with RIS appears as &amp;quot;AK-74M&amp;quot;(seriously) and an AK103 with furniture similar to the ones used by Alfa group appears as &amp;quot;Black Market AK74&amp;quot;. There's a variant of the Px4 with a threaded barrel as &amp;quot;PX4 Storm type T&amp;quot;, A SCAR-H variant with VLTOR furniture as &amp;quot;Police MK17&amp;quot;, A fixed stock M1014 as &amp;quot;Marine Super 90&amp;quot;, an M4 with an MLOK handguard as &amp;quot;Lightweight M4&amp;quot;, An M1A SOCOM II with a VLTOR top rail and JAE gen 3 stock appears as &amp;quot;First wave M1A&amp;quot;, A Mosin-Nagant in an Archangel stock as &amp;quot;M44 Custom&amp;quot;, A Mosin-Nagant in a slightly less silly polymer stock as &amp;quot;Hunting M44&amp;quot;.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:25, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
So I went ahead and added the Bushmaster ACR. I know that the standard, fixed stock version has the removable pistol grip in-game which is a feature of the Remington ACR, but I think it's obvious that the makers were trying to make it into a Bushmaster and just used the same model as the Remington. I'm stuck between taking back the Bushmaster and just saying they're all Remingtons with Bushmaster furniture or leaving it how it is but making a small note about the pistol grip. Any other suggestions? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:30, 21 March 2016 (EDT)&lt;br /&gt;
:I changed it. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 25 March 2016 (EDT)&lt;br /&gt;
::Most ACR parts are interchangeable from what I know. The 2012 ACR can come from the factory with a fixed stock and a black finish, though there's only the option for the 5-sided handguard, it's possible that you can swap it with the plastic MOE handguard. They also can not be Bushmasters cause they have a full-auto setting on the fire selector. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:22, 25 March 2016 (EDT)&lt;br /&gt;
::: Thanks, I really wasn't sure what to do. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 08:43, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Replacing Beta and Trailers Images? ==&lt;br /&gt;
If and when I or anyone else screencap images of weapons that already have images from the two betas, is there some site policy against replacing such outdated images? I've been on a roll taking screencaps and I don't wanna feel like I'm undermining someone else's efforts from before but it seems like there are some HUD differences between the betas and the full release to warrant replacement. --[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 11:53, 01 May 2016 (GMT)&lt;br /&gt;
:Replace em'--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:31, 1 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Wave Vector and Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
I'm kinda a new user, so I'm still not 100% familiar with all of the rules regarding pictures. Nevertheless, can anyone screen cap or upload a picture of the First Wave Vector so that way the page has a picture of all 3 models?&lt;br /&gt;
&lt;br /&gt;
Also, I've heard that the new update is bringing weapons, so looks like we (aka you guys lol) have your work cut out for you. Hoping there's at least an SKE coming.&lt;br /&gt;
&lt;br /&gt;
== Can someone screencap the new weapons added via patch 1.3? ==&lt;br /&gt;
&lt;br /&gt;
Title says it all. In the meantime, I'll get the respective weapon pages set up. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 18:52, 21 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039071</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1039071"/>
		<updated>2016-07-21T22:49:53Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game. Two versions of the revolver exists so far: A 4&amp;quot; blued version called the &amp;quot;586 Magnum&amp;quot;, and a 6&amp;quot; nickel-plated version with a Hogue grip called the &amp;quot;Police 586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:PRE20-586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 nickel finish 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 586 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the image above. This version has a heavy resemble to a stock [[Smith &amp;amp; Wesson Model 686]], though it's hard to really be sure which it is.]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 586 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and or exceeding it's correct amount. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1025454</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1025454"/>
		<updated>2016-05-15T23:43:38Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Smith &amp;amp; Wesson Model 586 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;, and is currently the only revolver in the game.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1025453</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1025453"/>
		<updated>2016-05-15T23:38:11Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Italian Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024917</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024917"/>
		<updated>2016-05-14T02:00:09Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1024916</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1024916"/>
		<updated>2016-05-14T01:56:59Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* First Wave Vector and Update 1.2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
:The only other nitpicky thing I have with the game is that the AK safety levers are all set to semiautomatic, rather than full automatic firing modes.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:23, 24 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;br /&gt;
:I'll add some more I've seen ingame and around the internet: A variant of the P416 that's identical to the one used as a reference image(I.E. white reciever and VLTOR handguard) called  &amp;quot;P416 G3&amp;quot;. The standard TEC-9 variant appears as &amp;quot;SMG9-A2&amp;quot;, the SRS appears (at least in one variant) as &amp;quot;SRS Covert&amp;quot;(With a literally silent suppressor). An AK74M with RIS appears as &amp;quot;AK-74M&amp;quot;(seriously) and an AK103 with furniture similar to the ones used by Alfa group appears as &amp;quot;Black Market AK74&amp;quot;. There's a variant of the Px4 with a threaded barrel as &amp;quot;PX4 Storm type T&amp;quot;, A SCAR-H variant with VLTOR furniture as &amp;quot;Police MK17&amp;quot;, A fixed stock M1014 as &amp;quot;Marine Super 90&amp;quot;, an M4 with an MLOK handguard as &amp;quot;Lightweight M4&amp;quot;, An M1A SOCOM II with a VLTOR top rail and JAE gen 3 stock appears as &amp;quot;First wave M1A&amp;quot;, A Mosin-Nagant in an Archangel stock as &amp;quot;M44 Custom&amp;quot;, A Mosin-Nagant in a slightly less silly polymer stock as &amp;quot;Hunting M44&amp;quot;.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:25, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
So I went ahead and added the Bushmaster ACR. I know that the standard, fixed stock version has the removable pistol grip in-game which is a feature of the Remington ACR, but I think it's obvious that the makers were trying to make it into a Bushmaster and just used the same model as the Remington. I'm stuck between taking back the Bushmaster and just saying they're all Remingtons with Bushmaster furniture or leaving it how it is but making a small note about the pistol grip. Any other suggestions? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:30, 21 March 2016 (EDT)&lt;br /&gt;
:I changed it. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 25 March 2016 (EDT)&lt;br /&gt;
::Most ACR parts are interchangeable from what I know. The 2012 ACR can come from the factory with a fixed stock and a black finish, though there's only the option for the 5-sided handguard, it's possible that you can swap it with the plastic MOE handguard. They also can not be Bushmasters cause they have a full-auto setting on the fire selector. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:22, 25 March 2016 (EDT)&lt;br /&gt;
::: Thanks, I really wasn't sure what to do. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 08:43, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Replacing Beta and Trailers Images? ==&lt;br /&gt;
If and when I or anyone else screencap images of weapons that already have images from the two betas, is there some site policy against replacing such outdated images? I've been on a roll taking screencaps and I don't wanna feel like I'm undermining someone else's efforts from before but it seems like there are some HUD differences between the betas and the full release to warrant replacement. --[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 11:53, 01 May 2016 (GMT)&lt;br /&gt;
:Replace em'--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:31, 1 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Wave Vector and Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
I'm kinda a new user, so I'm still not 100% familiar with all of the rules regarding pictures. Nevertheless, can anyone screen cap or upload a picture of the First Wave Vector so that way the page has a picture of all 3 models?&lt;br /&gt;
&lt;br /&gt;
Also, I've heard that the new update is bringing weapons, so looks like we (aka you guys lol) have your work cut out for you. Hoping there's at least an SKE coming.&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024721</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024721"/>
		<updated>2016-05-13T10:48:47Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Colt M45A1 CQBP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. Appears as the &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024720</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024720"/>
		<updated>2016-05-13T10:48:00Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. Appears as the &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45. Yet they are based on the same platform, though this may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024617</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024617"/>
		<updated>2016-05-12T22:49:42Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Colt M45A1 CQBP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. Appears as the &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45. Yet they are based on the same platform, though this may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45. Yet they are based on the same platform, though this may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024614</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1024614"/>
		<updated>2016-05-12T22:44:58Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. Appears as the &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game.&lt;br /&gt;
Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45. Yet they are based on the same platform, though this may just be for balance purposes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave P45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame, with Fortis SHIFT foregrip attached.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Tactical Vector 45 ACP&amp;quot; with the standard folding stock, and finally with an adapter equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the basic variant that appears ingame.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] Appears ingame as the &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the  as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; and the &amp;quot;Military M4&amp;quot; are better variants that can be acquired.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|Police M4 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA-58 Para as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA-58 Para Tactical]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. Members of the &amp;quot;Cleaners&amp;quot; faction can be seen armed with home-made flamethrower attachments affixed to the bottom of their AKMs.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as different variants, although some are erroneously referred to as their 7.62mm predecessors such as the &amp;quot;AK-47M&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;M416 G3&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;, the &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard.&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/sliding stock appears as the &amp;quot;Tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;.&lt;br /&gt;
[[Image:DTA_SRS_Covert.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake and a custom spray job.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as the &amp;quot;Police Mk17 SR&amp;quot; modeled with a 10-round magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game as the &amp;quot;Classic M1A&amp;quot;.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a heavily customized version as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 15x scope]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; appears as well.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]] appears in the game as two different variants; the &amp;quot;Mk46&amp;quot; and the &amp;quot;Military Mk46&amp;quot;.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default RPK-74M in the menu screen.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his vanilla RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns, the M60 variants in ''The Division'', the ammo belts are hung freely at the side, not visibly depleting when firing.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1023650</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1023650"/>
		<updated>2016-05-09T19:12:43Z</updated>

		<summary type="html">&lt;p&gt;Jaxxons11: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-Final-Stand-cover.jpg|thumb|right|300px|''Battlefield 4 - Final Stand'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29, 2013. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the [[P226]] in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9. Beretta M9's are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and the United States Marine Corps support character's chest holster. Except for other USMC soldiers, who have [[Glock 17]]'s in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with a 93R-like front grip ticked on. Also note the flush 15-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he holstered Beretta M9 in chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. Note that the one ingame is the non-compensated Glock 18.]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from [[Medal of Honor: Warfighter]], It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
The [[Marlin Model 1894]] lever action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, a short stock and barrel. Referred to in game as the &amp;quot;Mare's Leg&amp;quot;.&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers. but It's also seen in Kimble &amp;quot;Irish&amp;quot; Grave's holster and even Russian Army soldier's holsters.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The model has been brought in from [[Medal of Honor: Warfighter]]. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model has been brought in from [[Medal of Honor: Warfighter]]. As in [[Battlefield 3]], MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. When in use without an optic, the MP7 uses its folded-down pistol sights, as opposed to its folded up rifle sights seen in other games, such as [[Rainbow Six: Vegas 2]]. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It appears identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign, unlocked from scoring 10,000 points in the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|The SPAS-12 located inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar lacks iron sights in the campaign, found in the South China Sea level.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK rifle series#AEK-971|AEK-971]] is an available pick-up unlockable in singleplayer and is never actually seen in enemy hands. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. The model has been brought in from [[Medal of Honor: Warfighter]]. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ S805 A==&lt;br /&gt;
The prototype version of the [[CZ 805 BREN]], the [[Talk:CZ 805 BREN|CZ S805 A]], appears as the &amp;quot;CZ-805&amp;quot;. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[File:PrototypeCZS805A.jpg|none|400px|thumb|Prototype CZ S805 A - 5.56mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ S805 A in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed, but it has the later CZ 805 BREN paddle-magazine release meant for the proprietary polymer magazines.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ S805 A.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ S805 A.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ S805 A.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ S805 A.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416.]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Norinco QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, it lacks the new foregrip design and features the old QB design of having the fire-selector on the stock, not above the the pistol grip like the newer QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|&amp;quot;QBZ-95-1&amp;quot; in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14 Groza#OTs-14-1A|OTs-14-1A Groza]] is included in the Spring 2015 Patch as a carbine named Groza-1.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|600px|&amp;quot;Groza-1&amp;quot; in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|600px|The player holds the &amp;quot;Groza-1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The 9x39mm version of the OTs-14 Groza is listed as a PDW called Groza-4 for the Engineer class. It has a suppressor permanently attached.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|400px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|600px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|600px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|600px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|600px|The player reloads Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from [[Medal of Honor: Warfighter]]. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 MG4.jpg|thumb|none|600px|MG4 in idle.]]&lt;br /&gt;
[[Image:BF4 MG4sights.jpg|thumb|none|600px|Iron sights of the MG4.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot (Like the other firearms, RAWR's model and function has been brought in from [[Medal of Honor: Warfighter]]).&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
[[Image:BF4M60ULT01.jpg|thumb|none|600px|M60 ULT Battle pickup.]]&lt;br /&gt;
[[Image:BF4M60ULT02.jpg|thumb|none|600px|M60 ULT Battle pickup being held.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|'''Acutal''' RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua Magnum round from a 5-round magazine, giving it a 5+1 round capacity, originally it was incorrectly chambered in 7.62x51mm NATO and held 10+1. It was was also improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant, though as of the Summer 2015 patch the name has been changed to &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International L115A3 (AWM-F) - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The L115A3 in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|L115A3 being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the L115A3.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and not lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Magnum==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Magnum]], called the &amp;quot;GOL Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum-2.jpg|thumb|none|400px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL Sniper Magnum in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL Sniper Magnum being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL Sniper Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M14 with Sage stock==&lt;br /&gt;
On the cover art, Recker holds an [[M14]] with a Sage stock and a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, and incorrectly called M39 EMR like in Battlefield 3. It now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|400px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO, for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|M14 with Sage stock in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M14 being held.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model has been brought in from [[Medal of Honor: Warfighter]]. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to 10 rounds, which is more appropriate since the in-game model actually shows a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from [[Medal of Honor: Warfighter]]. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-130 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the Dragon's Teeth DLC Multiplayer &amp;quot;Propaganda&amp;quot; set in Pyongyang, the North Korean Type 73 machine gun can be seen on various locations around the map, as actual North Korean propaganda features the weapon quite often.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4_Type_73.jpg|thumb|none|600px|Type 73 propaganda in-game as viewed through the optics of the Chinese Type 99 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Jaxxons11</name></author>
	</entry>
</feed>