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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JaredChastain1</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-15T04:40:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636592</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636592"/>
		<updated>2023-12-19T00:24:16Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Springfield 1873 Trapdoor Carbine */ It's a Sharps, not a Springfield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnation of the Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a brass-framed [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. While Confederate clones of the Colt 1851 Navy, such as the [[Griswold &amp;amp; Gunnison]] were produced with brass frames, this gun is an inaccurate modern reproduction, likely made by Pietta or Armi San Marco. This is evidenced by the octagonal barrel (the G&amp;amp;G had a round barrel). &lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). The appearance of the Richards-Mason conversion in this movie is anachronistic, as it was never produced until the 1870's following the expiration of the Rollin White patent.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Sharps 1863 Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with the [[Sharps 1863 Carbine]]. This is a period correct choice, as the Sharps Carbine saw widespread use among Union cavalry during the Civil War.&lt;br /&gt;
[[Image:Sharps 1863 carbine.jpg|thumb|none|450px|Sharps 1863 Carbine - .52 caliber]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636586</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636586"/>
		<updated>2023-12-19T00:17:54Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt 1851 Navy Richards-Mason Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnation of the Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a brass-framed [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. While Confederate clones of the Colt 1851 Navy, such as the [[Griswold &amp;amp; Gunnison]] were produced with brass frames, this gun is an inaccurate modern reproduction, likely made by Pietta or Armi San Marco. This is evidenced by the octagonal barrel (the G&amp;amp;G had a round barrel). &lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). The appearance of the Richards-Mason conversion in this movie is anachronistic, as it was never produced until the 1870's following the expiration of the Rollin White patent.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636579</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636579"/>
		<updated>2023-12-19T00:12:19Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt 1851 Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnation of the Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a brass-framed [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. While Confederate clones of the Colt 1851 Navy, such as the [[Griswold &amp;amp; Gunnison]] were produced with brass frames, this gun is an inaccurate modern reproduction, likely made by Pietta or Armi San Marco. This is evidenced by the octagonal barrel (the G&amp;amp;G had a round barrel). &lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636572</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636572"/>
		<updated>2023-12-19T00:04:36Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Smith &amp;amp; Wesson Schofield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnation of the Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636571</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636571"/>
		<updated>2023-12-19T00:04:20Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Smith &amp;amp; Wesson Schofield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnation of Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636570</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636570"/>
		<updated>2023-12-19T00:04:06Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Smith &amp;amp; Wesson Schofield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie. Smith &amp;amp; Wesson didn't begin producing the first incarnations of Model 3 (the &amp;quot;American Model&amp;quot;) until roughly two years after this film is set, and the Schofield variant—an improvement of the Model 3 devised by Major George Schofield—never entered production until 1875. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636564</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636564"/>
		<updated>2023-12-18T23:58:42Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt 1849 Pocket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. This is anachronistic, as there were no Colt 1849 Pocket revolvers produced with brass frames historically. The gun used in the film is a modern, incorrect reproduction made in Italy, likely by Armi San Marco. It also appears to be a cartridge conversion, as evidenced by the lack of percussion nipples in the fourth photo below. It is generally not advised to convert brass-framed percussion revolvers to fire cartridges as brass frames are not capable of withstanding the pressure generated even by heavy percussion loads, let alone metallic cartridges. It is sometimes done in Hollywood however to allow the use of blank cartridges, which are relatively low pressure.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636553</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636553"/>
		<updated>2023-12-18T23:45:48Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt Dragoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading gate-only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. In the film it is a cartridge converted firearm, as evidenced by the lack of percussion nipples in the fourth photo below.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636551</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636551"/>
		<updated>2023-12-18T23:45:28Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt Dragoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading-gate only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. In the film it is a cartridge converted firearm, as evidenced by the lack of percussion nipples in the fourth photo below.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636550</id>
		<title>Seraphim Falls</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seraphim_Falls&amp;diff=1636550"/>
		<updated>2023-12-18T23:45:02Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Colt Dragoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seraphim_falls_ver2.jpg|thumb|right|300px|''Seraphim Falls'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
Carver ([[Liam Neeson]]) carries an iron frame [[Henry 1860]] rifle in the beginning of the film. The iron frame is what the first 400 Henry rifles were produced with (brass was added in late 1862 as production picked up). &lt;br /&gt;
[[File:New Original Henry Iron Frame.jpg|thumb|none|400px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Liam-rifle.jpg|thumb|none|300px|Production still of Carver ([[Liam Neeson]]) carrying his Henry rifle.]]&lt;br /&gt;
[[Image:Liam-rifle-2.jpg|thumb|none|300px|Liam in a promotional still that provides another view of the gun.]]&lt;br /&gt;
[[File:Seraphim 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
Carver ([[Liam Neeson]]) also carries a cartridge converted 2nd Model [[Colt Dragoon]] .44 caliber as his personal sidearm. Gideon ([[Pierce Brosnan]]) later takes it from him and uses it. It is a loading-gate only conversion, retaining the percussion loading lever. The use of a cartridge converted Colt Dragoon here is a sort of gray area from a historical accuracy standpoint considering the film's setting. While the Rollin White patent was still in effect in 1868, thus prohibiting Colt themselves from producing any cartridge-firing revolvers (excluding their attempted workaround with the front-loading Thuer Conversions), it is widely believed that &amp;quot;unauthorized&amp;quot; conversions were made in this period by individual gunsmiths on the frontier. Examples of such conversions being done on Dragoons have shown up (though it can't be nailed down ''exactly'' when the conversions were done), so a cartridge converted Colt Dragoon was ''possible'' in 1868. However, such a conversion would've been chambered in a rimfire round such as .44 Henry whereas Carver is shown loading centerfire cartridges into his in the film. This aspect is indeed anachronistic.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg|thumb|none|400px|Colt Dragoon - .44 caliber.]]&lt;br /&gt;
[[Image:Dragoon-1.jpg|thumb|none|400px|Production still shows Carver holding his Dragoon on Gideon.]]&lt;br /&gt;
[[Image:Seraphim_falls14.jpg|thumb|none|400px|Another production still holding the Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion.jpg|thumb|none|600px|Carver pointing the Dragoon at Hayes. Note the conversion ring at the rear of the cylinder.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg|thumb|none|600px|Carver checking his empty Dragoon.]]&lt;br /&gt;
[[File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg|thumb|none|600px|Loading the Dragoon.]]&lt;br /&gt;
[[File:Seraphim 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
Madame Louise ([[Anjelica Huston]]) sells Carver a [[Colt 1849 Pocket]] model with a Confederate-style brass frame. In the film it is a cartridge converted firearm, as evidenced by the lack of percussion nipples in the fourth photo below.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|400px|Colt 1849 Pocket .31 caliber]]&lt;br /&gt;
[[Image:Sf-1849-1.jpg|thumb|none|300px|Madame Louise ([[Anjelica Huston]]) plies her trade.]]&lt;br /&gt;
[[Image:Sf-1849-2.jpg|thumb|none|300px|Another view of the pocket pistol.]]&lt;br /&gt;
[[File:Seraphim 22.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Seraphim 21.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sf-1849-3.jpg|thumb|none|500px|Production still of Carver pointing the pistol at Gideon.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Hayes ([[Michael Wincott]]) carries what appears to be a [[Smith &amp;amp; Wesson Schofield]], which would be anachronistic for this movie.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Sf-schofield.jpg|thumb|none|300px|A production still of Hayes being held by Gideon, Schofield holstered. Note that the belt is a &amp;quot;buscadero&amp;quot; style belt, which is also anachronistic (by about 70 years!).]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Carver is seen taking a [[Colt 1851 Navy]] off a railman when he's threatened by the foreman. Three clues point towards it being a percussion model and not a cartridge conversion: the loading lever is still attached (not a guarantee, but a good sign), you can just make out the indentation on the cylinder for the nipple (the big clue), and brass framed Navys never were/are/should-be converted to fire metallic cartridges.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:Seraphim 11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Richards-Mason Conversion ==&lt;br /&gt;
The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Parsons ([[Ed Lauter]]) as well as Charon ([[Wes Studi]]). Carver also is seen taking one off a railman when he's threatened by the foreman.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[File:Seraphim 03.jpg|thumb|none|600px|The revolver is seen.]]&lt;br /&gt;
[[File:Seraphim 20.jpg|thumb|none|600px|The [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion is seen in the hands of Charon ([[Wes Studi]]).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
In a flashback, Union cavalry under the command of Gideon ([[Pierce Brosnan]]) are seen armed with [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[File:Seraphim 18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Percussion Shotgun ==&lt;br /&gt;
A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) as well as the railway foreman McKenzy ([[Xander Berkeley]]).&lt;br /&gt;
[[Image:PercussionDBS.jpg|thumb|none|500px|Double Barreled Percussion Shotgun - 10 Gauge]]&lt;br /&gt;
[[File:Seraphim 02.jpg|thumb|none|600px|A Double Barreled Percussion shotgun is seen in the hands of a young woman (Shannon Zeller) ]]&lt;br /&gt;
[[File:Seraphim 07.jpg|thumb|none|600px|McKenzy ([[Xander Berkeley]]) with the shotgun.]]&lt;br /&gt;
[[File:Seraphim 09.jpg|thumb|none|600px|The railway foreman McKenzy ([[Xander Berkeley]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion_loading_gate_(2).jpg&amp;diff=1636548</id>
		<title>File:Seraphim Falls Colt Dragoon Conversion loading gate (2).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion_loading_gate_(2).jpg&amp;diff=1636548"/>
		<updated>2023-12-18T23:43:52Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category:Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion_loading_gate_(1).jpg&amp;diff=1636545</id>
		<title>File:Seraphim Falls Colt Dragoon Conversion loading gate (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion_loading_gate_(1).jpg&amp;diff=1636545"/>
		<updated>2023-12-18T23:39:29Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion.jpg&amp;diff=1636540</id>
		<title>File:Seraphim Falls Colt Dragoon Conversion.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Seraphim_Falls_Colt_Dragoon_Conversion.jpg&amp;diff=1636540"/>
		<updated>2023-12-18T23:35:11Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category:Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Searchers&amp;diff=1634907</id>
		<title>The Searchers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Searchers&amp;diff=1634907"/>
		<updated>2023-12-12T03:18:24Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* N.P. Ames-Jenks &amp;quot;Mule Ear&amp;quot; Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Searchers.jpg|thumb|right|300px|''The Searchers'' (1956)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Searchers''''' is the classic 1956 Western directed by [[John Ford]] and stars [[John Wayne]] as Ethan Edwards, an aged Confederate Civil War veteran who is determined to find his niece (Natalie Wood) who was kidnapped by Comanche Indians. The film takes place only three years following the Civil War, yet features several anachronistic firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Searchers'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Several characters use Colt [[Single Action Army]] revolvers as their sidearms in the film including Ethan Edwards ([[John Wayne]]) and Martin Pawley ([[Jeffrey Hunter]]) which is anachronistic as the movie is set three years after the American Civil War (1861-1865) and the Colt SAA did not appear until 1873.&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army 7 1/2&amp;quot; Cavalry - .45 Long Colt.]]&lt;br /&gt;
[[Image:Search 07.jpg|thumb|none|600px|Ethan Edwards ([[John Wayne]]) pulls his SAA.]]&lt;br /&gt;
[[Image:Search 13.jpg|thumb|none|600px|Martin Pawley ([[Jeffrey Hunter]]) draws his SAA as he protects Debbie Edwards (Natalie Wood).]]&lt;br /&gt;
[[Image:Search 14.jpg|thumb|none|600px|Ethan with his SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
Ethan Edwards ([[John Wayne]]) rifle of choice is a [[Winchester Model 1892]], which is anachronistic to the film, as the Winchester 1892 was not manufactured until decades later.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Search 12.jpg|thumb|none|600px|Ethan Edwards ([[John Wayne]]) opens fire with the [[Winchester Model 1892]], which is anachronistic to the film, as the Winchester 1892 was not manufactured until decades later.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1873==&lt;br /&gt;
Another weapon anachronistic to the movie is the [[Winchester Model 1873|Winchester 1873]], which is used by lawmen and Martin Pawley ([[Jeffrey Hunter]]). Scar is seen holding one as he approaches Pawley, but is gunned down by Pawley before he can use it.&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|none|400px|Winchester 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel]]&lt;br /&gt;
[[Image:Search 02.jpg|thumb|none|600px|On the left, the anachronistic [[Winchester Model 1873|Winchester 1873]], which is held by Martin Pawley ([[Jeffrey Hunter]]). ]]&lt;br /&gt;
[[Image:Search 09.jpg|thumb|none|600px|On the left, Martin fires the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==N.P. Ames-Jenks &amp;quot;Mule Ear&amp;quot; Carbine==&lt;br /&gt;
Ol' Mose Harper ([[Hank Worden]]) uses an old Jenks &amp;quot;Mule Ear&amp;quot; Carbine. This old breech-loading, percussion carbine was manufactured by the N.P. Ames company of Springfield, Massachusetts for the U.S. Navy between 1843 and 1846. Approximately 4,250 were produced. It got its name from the odd shape of its hammer, which was mounted strictly on the right side of the gun and was cocked by pulling it outward to the right rather than rearward like a traditional hammer. There have been reproductions of this gun offered in more recent times, but there weren't any being made at the time of filming, meaning this is likely an original. A fun bit of trivia is that Mose shoots this gun left-handed, which must've been quite painful considering any gas and/or percussion cap shards would be propelled to the right of the gun.....right where his face would be. &lt;br /&gt;
[[File:N.P. Ames-Jenks 'Mule Ear' carbine - .54 caliber.jpg|thumb|none|400px|1840s era N.P. Ames-Jenks &amp;quot;Mule Ear&amp;quot; breechloader percussion carbine - .54 caliber.]]&lt;br /&gt;
[[Image:Search 04.jpg|thumb|none|600px|Ol' Mose Harper ([[Hank Worden]]) holds the Jenks &amp;quot;Mule Ear&amp;quot; carbine. Note the barrel profile, bands, full stock, and the lack of a ramrod, confirming it is not a Springfield 1861 as previously identified.]]&lt;br /&gt;
[[Image:The-searchers-jenks-mule-ear-carbine.jpg|thumb|none|600px|Mose holds the Jenks carbine while riding. Note the distinctive &amp;quot;mule ear&amp;quot; hammer (circled in red).]]&lt;br /&gt;
[[Image:Search 09.jpg|thumb|none|600px|On the right, Mose aims and fires his Jenks carbine. Note how he shoots left-handed, a recipe for pain with the Jenks carbine's right-mounted &amp;quot;mule ear&amp;quot; hammer.]]&lt;br /&gt;
&lt;br /&gt;
==single barreled shotgun==&lt;br /&gt;
A single barreled shotgun is carried by Aaron Edwards before the Comanche attack. It is also seen above the doorway of their home earlier in the movie.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Searchers, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Western Movie]]&lt;br /&gt;
[[Category:John Ford]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:The-searchers-jenks-mule-ear-carbine.jpg&amp;diff=1634905</id>
		<title>File:The-searchers-jenks-mule-ear-carbine.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:The-searchers-jenks-mule-ear-carbine.jpg&amp;diff=1634905"/>
		<updated>2023-12-12T03:14:53Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category:Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Deadwood_-_Season_1&amp;diff=1629782</id>
		<title>Deadwood - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Deadwood_-_Season_1&amp;diff=1629782"/>
		<updated>2023-11-21T06:10:11Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DeadwoodPoster.jpg|thumb|right|300px|''Deadwood'' - Season 1 (2004)]]&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Deadwood}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Henry 1860 ==&lt;br /&gt;
In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Byron Sampson ([[Christopher Darga]]) leads his lynch mob to Bullock's jail armed with a [[Henry 1860]] (specifically, his is a steel frame, rather than the usual brass).  &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|450px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:Deadwood101-henry2.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Henry rifle in hand, Sampson ([[Christopher Darga]]) yells at Bullock and Star for hanging Clell Watson ([[James Parks]]) instead of handing him over to the mob.]]&lt;br /&gt;
[[Image:Deadwood101-henry1.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Sampson and his men listen to Clell's final words as Bullock hangs him.]]&lt;br /&gt;
&lt;br /&gt;
== Sharps 1874 ==&lt;br /&gt;
A [[Sharps 1874]] rifle is seen being sold on a rack above a Sharps carbine in &amp;quot;Suffer the Little Children&amp;quot; (S1E08). In &amp;quot;Jewel's Boot is Made For Walking&amp;quot; (S1E11), a Sharps is seen hanging on the wall in Cy Tolliver's office in the Bella Union.  &lt;br /&gt;
[[Image:Sharps1874.jpg|thumb|none|450px|Sharps 1874 - .45-70.]]&lt;br /&gt;
[[Image:Deadwood108-sharps1.jpg|thumb|none|600px|Several Sharps rifles are seen on a rack behind Alma Garret (Molly Parker) in &amp;quot;Suffer the Little Children&amp;quot; (S1E08).]]&lt;br /&gt;
[[Image:Deadwood111-sharps1.jpg|thumb|none|600px|In &amp;quot;Jewel's Boot is Made For Walking&amp;quot; (S1E11), Cy Tolliver talks to Leon with a Sharps hanging on the wall behind him.]]&lt;br /&gt;
&lt;br /&gt;
== Sharps 1874 Cavalry Carbine ==&lt;br /&gt;
A [[Sharps 1874 Cavalry Carbine]] rifle is seen being sold on a rack below a Sharps 1874 in &amp;quot;Suffer the Little Children&amp;quot; (S1E08).&lt;br /&gt;
[[Image:Sharps1874cavalarycarbine.jpg|thumb|none|450px|Sharps 1874 Cavalry Carbine - .45-70.]]&lt;br /&gt;
[[Image:Deadwood108-sharps1.jpg|thumb|none|600px|Several Sharps rifles are seen on a rack behind Alma Garret (Molly Parker) in &amp;quot;Suffer the Little Children&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1873 Trapdoor Carbine==&lt;br /&gt;
When they arrive in Deadwood in &amp;quot;Sold Under Sin&amp;quot; (S1E12), General Crook's Cavalrymen carry [[Trapdoor Springfield Rifle|Trapdoor Springfield 1873 Carbine]] rifles.&lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg‎|thumb|none|450px|1873 Springfield Trapdoor Carbine - .45-70 Cal.]]&lt;br /&gt;
[[Image:Deadwood312-win73a.jpg|thumb|none|600px|A cavalryman with his Trapdoor Carbine brushes past Bullock in &amp;quot;Sold Under Sin&amp;quot; (S1E12).]]&lt;br /&gt;
[[Image:Deadwood312-sharps1.jpg|thumb|none|600px|Gen. Crook and his men pose for A.W. Merrick with their Trapdoor Carbines in &amp;quot;Sold Under Sin&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; ==&lt;br /&gt;
One of Tolliver's men at the Bella Union fires a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] into the air to celebrate and announce its official opening at 8:00 p.m. in &amp;quot;Reconnoitering the Rim&amp;quot; (S1E03). In &amp;quot;The Trial of Jack McCall&amp;quot; (S1E05), Tom Nuttall ([[Leon Rippy]]) places a Model '66 inside &amp;quot;Wild Bill&amp;quot; Hickok's casket. In reality, Hickok actually ''was'' buried with a rifle, but it was his own customized .50-70 Springfield Model 1870 &amp;quot;Trapdoor&amp;quot; sporting rifle which he was particularly fond of. The gun was buried by his side on August 3, 1876 in Ingleside Cemetery, but was removed from his casket three years later when his remains were exhumed and relocated to Mount Moriah Cemetery.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF.]]&lt;br /&gt;
[[Image:Deadwood103-win66a.jpg|thumb|none|600px|Cy watches as one of his men fires a Winchester '66 into the air in &amp;quot;Reconnoitering the Rim&amp;quot; (S1E03).]]&lt;br /&gt;
[[Image:Deadwood103-win66b.jpg|thumb|none|600px|The Bella Union man firing his Model 1866 in &amp;quot;Reconnoitering the Rim&amp;quot; (S1E03).]]&lt;br /&gt;
[[Image:Deadwood105-win66a.jpg|thumb|none|600px|In &amp;quot;The Trial of Jack McCall&amp;quot; (S1E05), Nuttall places a &amp;quot;Yellow Boy&amp;quot; Winchester inside Hickok's casket.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1873 ==&lt;br /&gt;
Many characters carry the [[Winchester Model 1873]] throughout the series, including several anonymous prospectors and townspeople. Charlie Utter ([[Dayton Callie]]) pulls a Model '73 from his saddle bag when he sees Bullock beaten by the Indian in &amp;quot;Plague&amp;quot; (S1E06).  &lt;br /&gt;
[[File:Winchester Model 1873 20 inch barrel.jpg|thumb|none|450px|Model 1873 carbine with 20&amp;quot; barrel - .44-40 WCF]]&lt;br /&gt;
[[Image:Ep08 charlie winchester.jpg|thumb|none|600px|Charlie Utter carries a Winchester '73 rifle]]&lt;br /&gt;
[[Image:Deadwood106-win73a.jpg|thumb|none|600px|Utter, Winchester '73 in hand, as Bullock tells him his intentions of making sure the Indian he killed gets a proper burial in &amp;quot;Plague&amp;quot; (S1E06).  ]]&lt;br /&gt;
[[Image:Deadwood110-win73a.jpg|thumb|none|600px|A Winchester '73 sits on the table behind Swearengen as he talks to Reverend Smith in his saloon in (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Rossi Overland double-barreled shotgun ==&lt;br /&gt;
In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), both Seth Bullock ([[Timothy Olyphant]]) and Sol Star ([[John Hawkes]]) wield [[Rossi Overland|Rossi Overland Coach Guns]] with exposed hammers to keep the lynch mob away. Dr. Amos Cochran ([[Brad Dourif]]) also grabs one when defending Sofia Metz (Bree Seanna Wall) from Swearengen's men in &amp;quot;Deep Water&amp;quot; (S1E02).   &lt;br /&gt;
[[Image:Rossi Overland.jpg|thumb|none|450px|Rossi Overland Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Deadwood101-shotgun1.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Sol Star ([[John Hawkes]]) watches Bullock as he keeps his gun on the lynch mob.]]&lt;br /&gt;
[[Image:Deadwood101-shotgun2.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Bullock ([[Timothy Olyphant]]) exits the sheriff's office with his shotgun as he prepares to hang Clell the horse thief.]]&lt;br /&gt;
[[Image:Deadwood102-shotgun2.jpg|thumb|none|600px|Doc Cochran ([[Brad Dourif]]) grabs his shotgun when he hears a knock at the door in &amp;quot;Deep Water&amp;quot; (S1E02). ]]&lt;br /&gt;
[[Image:Deadwood102-shotgun3.jpg|thumb|none|600px|Doc Cochran keeps Dan Dority away with his shotgun in &amp;quot;Deep Water&amp;quot; (S1E02). ]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army ==&lt;br /&gt;
Many models of the [[Single Action Army]] revolver are used throughout the series.&lt;br /&gt;
&lt;br /&gt;
===Cavalry Model===&lt;br /&gt;
Calamity Jane ([[Robin Weigert]]) carries a [[Single Action Army|Single Action Army Cavalry Model]] with a 7.5&amp;quot; barrel throughout the series.&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|350px|[[Colt Single Action Army]]  w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt.]]&lt;br /&gt;
[[Image:Deadwood101-saa1.jpg|thumb|none|600px|Calamity Jane holds her SAA on Doc Cochran after handing Sofia to him in the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:Deadwood107-saa1.jpg|thumb|none|600px|Calamity Jane re-holsters her SAA after drawing it on Utter when not recognizing him by Wild Bill's grave in &amp;quot;Bullock Returns to the Camp&amp;quot; (S1E07).]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
Charlie Utter ([[Dayton Callie]]) carries a [[Single Action Army|Single Action Army Artillery Model]] with a 5.5&amp;quot; barrel throughout the series. Jack McCall ([[Garret Dillahunt]]) uses an Artillery Model during the confrontation with &amp;quot;Wild Bill&amp;quot; Hickok in &amp;quot;Here Was a Man&amp;quot; (S1E04). According to contemporary reports, the real Jack McCall had used a ''double-action'' .45 caliber revolver to murder Hickok, but this an error, because there were no .45 caliber double action revolvers that existed in 1876 (the year Hickok was murdered). This error is often made by people who have very little or no knowledge of firearms. The reason this mistake was made is because a person (like a newspaper reporter) who is not familiar with firearms would refer to a single action as a double-action, because one must cock the hammer on a single-action before they can pull the trigger - which is two &amp;quot;actions&amp;quot; - thus this mistake is made. In &lt;br /&gt;
&amp;quot;Sold Under Sin&amp;quot; (S1E12), several Cavalry soldiers and a man assisting Con Stapleton use Artillery Model SAAs. &lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|[[Colt Single Action Army]] w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Ep04 jack shooting bill.jpg|thumb|600px|none|Jack McCall approaches Hickok inside Nuttall's No. 10 in &amp;quot;Here Was a Man&amp;quot; (S1E04).]]&lt;br /&gt;
[[Image:Deadwood104-saa1.jpg|thumb|none|600px|McCall uses his SAA during the confrontation with Hickok in &amp;quot;Here Was a Man&amp;quot; (S1E04). ]]&lt;br /&gt;
&lt;br /&gt;
=== Sheriff's Model===&lt;br /&gt;
In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), a gun salesman seen while Seth Bullock rides into town showing off a [[Single Action Army|Colt Sheriff's Model Single Action Army]] with a 3.5&amp;quot; barrel.  &lt;br /&gt;
[[Image:SAA3.5in.jpg|thumb|none|350px|Colt Sheriff's Model Single Action Army w/ 3.5&amp;quot; barrel - .45 LC.]]&lt;br /&gt;
[[Image:Deadwood101-saash1.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), the gun salesman with his Colt Sheriff's Model.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1860 Army (Richards-Mason Conversion) ==&lt;br /&gt;
Dan Dority ([[W. Earl Brown]]) has a [[Colt 1860 Army]] (Richards-Mason cartridge conversion) as his main sidearm throughout the series. In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Ned Mason ([[Jamie McShane]]) carries a Colt Army.  &lt;br /&gt;
[[Image:ArmyConversion55.jpg|thumb|350px|none|Colt 1860 Army with Richards-Mason cartridge conversion.]]&lt;br /&gt;
[[Image:Deadwood101-ca60a.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Dan Dority ([[W. Earl Brown]]) fires his Colt Army into the air to announce to everyone in the Gem Saloon that &amp;quot;Al's got words!&amp;quot;.]]&lt;br /&gt;
[[Image:Deadwood101-ca60b.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Ned Mason ([[Jamie McShane]]) lays dead with his Colt Army in his hand after he is shot in the eye by Wild Bill Hickok and Seth Bullock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
James Butler &amp;quot;Wild Bill&amp;quot; Hickok ([[Keith Carradine]]) carries a matched pair of ivory-handled [[Colt 1851 Navy]] revolvers until his death in &amp;quot;Here Was A Man&amp;quot; (S1E04). During &amp;quot;Reconnoitering the Rim&amp;quot; (S1E03), Hickok is playing a game of poker with Jack McCall ([[Garret Dillahunt]]) in Nuttall's No. 10 saloon when he is down to his last eight dollars, putting one of his Colt Navy's on the table to bet it. McCall tells Hickok that his Colt is worth at least $40 more than his raise, putting up $50 more if Hickok will place both guns on the table. This prompts Hickok to quickly draw his other Colt Navy, scaring the other players, until he puts it on the table with his other, winning the bet with a flush of clubs. &lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy .36 caliber.]]&lt;br /&gt;
[[Image:Deadwood101-cn51a.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), one of Hickok's men carries a pair of Colt Navy revolvers as arrives in Deadwood.]]&lt;br /&gt;
[[Image:Deadwood102-cn51a.jpg|thumb|none|600px|Hickok shoots Tom Mason in Nuttall's No. 10 in &amp;quot;Deep Water&amp;quot; (S1E02).]]&lt;br /&gt;
[[Image:Deadwood103-cn51a.jpg|thumb|none|600px|In &amp;quot;Reconnoitering the Rim&amp;quot; (S1E03), Hickok places one of his Colt Navy's on the betting table.]]&lt;br /&gt;
[[Image:Deadwood103-cn51b.jpg|thumb|none|600px|&amp;quot;Reconnoitering the Rim&amp;quot; (S1E03), Hickok draws his other Colt Navy as McCall ([[Garret Dillahunt]]) dives.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy (Richards-Mason Conversion) ==&lt;br /&gt;
When Calamity Jane ([[Robin Weigert]]) draws and re-holsters her revolver on Doc Cochran in the pilot episode, it is a [[Colt 1851 Navy]] with a Richards-Mason cartridge conversion. When the scene is shown from her POV, she has her regular SAA Cavalry Model. The shots of Jane with the Colt Navy are a continuity error.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion - .38 Long Colt.]]&lt;br /&gt;
[[Image:Deadwood101-colt1.jpg|thumb|none|600px|Calamity Jane reholsters her Colt after drawing it on Doc Cochran.]]&lt;br /&gt;
&lt;br /&gt;
== Colt New Line ==&lt;br /&gt;
After Trixie places her derringer on Swearengen's nightstand in the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01). In &amp;quot;Deep Water&amp;quot; (S1E02), he wakes up the next morning  and picks it up, asking if it was &amp;quot;for him&amp;quot;. However, a continuity error occurred and the pistol became an .22 caliber [[Colt New Line]] before turning into a S&amp;amp;W Model 1 in the next shot.&lt;br /&gt;
[[Image:Colt_New_Line.jpg|thumb|none|350px|Colt New Line - .22 caliber]]&lt;br /&gt;
[[Image:Deadwood102-mini1.jpg|thumb|none|600px|In &amp;quot;Deep Water&amp;quot; (S1E02), Swearengen looks at Trixie's revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Walker ==&lt;br /&gt;
The preceding judge at McCall's trial (for Hickok's murder), Magistrate Claggett ([[Marshall Bell]]), uses a [[Colt Walker]] as a makeshift gavel in &amp;quot;The Trial of Jack McCall&amp;quot; (S1E05).&lt;br /&gt;
[[Image:1847ColtWalker.jpg|thumb|none|300px|Colt Walker 1847 - .44 caliber.]]&lt;br /&gt;
[[Image:Deadwood105-cn51a.jpg|thumb|none|600px|The judge at McCall's trial uses his own Colt Walker as a gavel in &amp;quot;The Trial of Jack McCall&amp;quot; (S1E05).]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1875 ==&lt;br /&gt;
Seth Bullock ([[Timothy Olyphant]]) carries a [[Remington 1875]] throughout the series, including his term as sheriff of Deadwood. Dan Dority ([[W. Earl Brown]]) also occasionally carries a Remington 1875.&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|350px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Deadwood105-rem75a.jpg|thumb|none|600px|Bullock's Remington '75 in his holster as he prepares to chase Jack McCall in &amp;quot;The Trial of Jack McCall&amp;quot; (S1E05).]]&lt;br /&gt;
[[Image:Deadwood107-rem75a.jpg|thumb|none|600px|Bullock holds his Remington 1875 to McCall's head when arresting him in &amp;quot;Bullock Returns to the Camp&amp;quot; (S1E07), remarking that shooting him with his back to him would be giving him as much of a chance as McCall had given &amp;quot;Wild Bill&amp;quot; Hickok.]]&lt;br /&gt;
&lt;br /&gt;
== Lefaucheux pinfire pocket revolver ==&lt;br /&gt;
In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), the so-called &amp;quot;derringer&amp;quot; that Trixie ([[Paula Malcomson]]) uses to shoot and kill one of her customers at the Gem Saloon actually appears to be a [[Lefaucheux pinfire pocket revolver]], which Al Swearengen ([[Ian McShane]]) takes from her. This was based on a real-life incident in Deadwood in which a prostitute shot one of her clients through the head and he survived for twenty minutes, muttering. &lt;br /&gt;
[[Image:pinfire.jpg|300px|thumb|none|Lefaucheux pinfire pocket revolver]]&lt;br /&gt;
[[Image:Deadwood101-cpocket1.jpg|thumb|none|600px|Swearengen talks to Doc Cochran with Trixie's revolver in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
Trixie ([[Paula Malcomson]]) receives another gun, a [[Remington 1866 Derringer]], from Jewel &amp;quot;the gimp&amp;quot; (Geri Jewell) but gives it to Swearengen at the end of the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01). (However, a continuity error switches this gun to both an NAA Mini-Revolver and a Smith &amp;amp; Wesson Model 1 at the beginning of the next episode). Cy Tolliver ([[Powers Boothe]]) uses a derringer to kill Miles Anderson ([[Greg Cipes]]) in &amp;quot;Suffer the Little Children&amp;quot; (S1E08), but this too becomes a S&amp;amp;W Model 1 when he hands it to Joanie Stubbs ([[Kim Dickens]]).&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|350px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[Image:Deadwood101-derringer1.jpg|thumb|none|600px|Trixie ([[Paula Malcomson]]) places her Derringer on Swearengen's night stand.]]&lt;br /&gt;
[[Image:Deadwood108-derringer1.jpg|thumb|none|600px|Cy Tolliver ([[Powers Boothe]]) shoots Miles with a Derringer.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Schofield ==&lt;br /&gt;
In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), Al Swearengen ([[Ian McShane]]) keeps a [[Smith &amp;amp; Wesson Schofield]] on his nightstand which he pulls under the sheets when Trixie enters his room.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Deadwood101-sw3a.jpg|thumb|none|600px|In the pilot episode &amp;quot;Deadwood&amp;quot; (S1E01), the Schofield sits on Swearengen's night stand.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 1 1/2==&lt;br /&gt;
In a three-part continuity error, Trixie's Remington Derringer/Colt New Line is now a [[Smith &amp;amp; Wesson Model 1 1/2]] in a shot in &amp;quot;Deep Water&amp;quot; (S1E02). Cy Tolliver ([[Powers Boothe]]) hands Joanie Stubbs ([[Kim Dickens]]) a Model 1 1/2 to murder Flora Anderson ([[Kristen Bell]]) for attempting to steal from the Bella Union in &amp;quot;Suffer the Little Children&amp;quot; (S1E08). The pistol originally used by Cy to kill Flora's brother Miles was a Remington Derringer, but it is possible that he pocketed the derringer and gave Joanie a S&amp;amp;W Model 1 1/2 to shoot Flora.&lt;br /&gt;
[[File:S&amp;amp;W Model 1 and a half.jpg|none|thumb|300px|Smith &amp;amp; Wesson Model 1 1/2- .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:Deadwood102-sw1a.jpg|thumb|none|450px|Swearengen looks at the S&amp;amp;W Model 1 1/2 as Trixie puts on her clothes in &amp;quot;Deep Water&amp;quot; (S1E02).]]&lt;br /&gt;
[[Image:Deadwood108-sw1a.jpg|thumb|none|600px|In &amp;quot;Suffer the Little Children&amp;quot; (S1E08), Cy hands Joanie the S&amp;amp;W Model 1 1/2 to kill Flora with.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:HBO]]&lt;br /&gt;
[[Category:Western]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626063</id>
		<title>Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626063"/>
		<updated>2023-11-09T16:03:28Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Dead Redemption II&lt;br /&gt;
|picture = Red Dead Redemption 2A.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Red Dead&lt;br /&gt;
|date= October 26, 2018&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Red Dead Redemption II:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like the eighth generation versions of ''[[Grand Theft Auto V]]'', ''Red Dead Redemption II'' has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.&lt;br /&gt;
&lt;br /&gt;
Similar to ''[[Red Dead Redemption]]'', ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.&lt;br /&gt;
&lt;br /&gt;
Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton &amp;amp; Baird, and Peeters &amp;amp; Janssens.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] returns from the first game as the &amp;quot;Semi-Automatic Pistol.&amp;quot; It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|300px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:RDRII_borc1.jpg|thumb|none|600px|The C-93 on the gun shop table. As in ''Redemption'', it incorrectly modeled with an inclined grip and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the [[Luger]] pistol). These changes are possibly made so that the weapon's profile and grip is more similar to the other handguns in the game, so the cutscene animations, which dynamically change Arthur's sidearm depending on his active weapon in gameplay, can show the C-93 being correctly held. It also uses a shorter barrel by default - a longer one is a customization option.]]&lt;br /&gt;
[[Image:RDRII_borc2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_borc3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Berchardt_C93_ADS.jpg‎|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_borc4.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[Image:RDRII_borc5.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] was added to Red Dead Online in the &amp;quot;Moonshiners&amp;quot; update under the name of &amp;quot;Navy Revolver&amp;quot;, the same name it appeared in ''[[Grand Theft Auto V|Grand Theft Auto Online]]''. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called &amp;quot;Lowry's Revolver&amp;quot; (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in ''GTA Online''.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (1).jpg|thumb|none|600px|The bloody Colt 1851 in the online mode. Lowry's variant has all the upgrades, including a longer barrel.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (2).jpg|thumb|none|600px|Pointing the long revolver.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (3).jpg|thumb|none|600px|A look down the sights.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (4).jpg|thumb|none|600px|&amp;quot;Reloading;&amp;quot; replacing the percussion caps.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (5).jpg|thumb|none|600px|Working the ramrod lever, as seen in third person.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (6).jpg|thumb|none|600px|Inspecting a basic, two-tone 1851.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Army &amp;amp; Navy==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy]] returns from the previous game as the &amp;quot;Double-Action Revolver&amp;quot;, and can be unlocked for early use upon the game's release by completing a series of tasks in ''[[Grand Theft Auto V#Colt New Army &amp;amp; Navy|GTA Online]]''. The &amp;quot;High Roller&amp;quot; skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6&amp;quot; in length through customization. Is manufactured by D.D Packenbush in game.&lt;br /&gt;
[[Image:Colt M1892 4.5 inch barrel.jpg|thumb|none|300px|Colt Civilian Model 1892 New Army &amp;amp; Navy with 4 1/2 inch barrel - .38 Long Colt]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Members of Dutch's gang with Colt New Army &amp;amp; Navy revolvers on the left.]]&lt;br /&gt;
[[File:RDR2-ColtA&amp;amp;N-Reload.jpg|thumb|none|600px|Arthur Morgan reloading a Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_DARevolver.jpg|thumb|none|600px|Micah Bell fires the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy3.jpg|thumb|none|600px|Holding a rusty Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy2.jpg|thumb|none|600px|Aiming. Note the cocked hammer.  The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked.  Subsequent shots are fired in double-action.]]&lt;br /&gt;
[[Image:1889 ADS.jpg|thumb|none|600px|Aiming Down Sights.  Note that the hammer is down.]]&lt;br /&gt;
[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[File:RDR2-High-Roller.jpg|thumb|none|600px|High Roller variant in-game.]]&lt;br /&gt;
[[File:RDR2 Colt New Army snub.jpg|thumb|none|600px|An unusable snubby Colt revolver seen in a display case.]]&lt;br /&gt;
[[File:RDR2 Colt New Army ADS.jpg|thumb|none|600px|The &amp;quot;Improved Sights&amp;quot; of the New Army &amp;amp; Navy. This upgrade adds a rear sight to this revolver and the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] returns from ''Red Dead Redemption'', again referred to as the &amp;quot;Cattleman Revolver&amp;quot;. It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters,civilians and the Cuban Army in Guarma.  Customizing the gun with a long barrel turns it into a &amp;quot;Cavalry&amp;quot; model. Early in the game, (Chapter 2) if the player does the Stranger side-mission &amp;quot;The Noblest of Men and a Woman&amp;quot;, the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing. Is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|300px|An Uberti &amp;quot;Cattleman&amp;quot; replica of Colt SAA &amp;quot;Artillery&amp;quot; model.]]&lt;br /&gt;
[[File:RDR2-SAA.jpg|thumb|none|600px|The SAA in Arthur Morgan's right hand.]]&lt;br /&gt;
[[File:RDR2-SAA-2.jpg|thumb|none|600px|Arthur Morgan dual-wielding SAAs.]]&lt;br /&gt;
[[File:RDR 2 First Look 4.jpg|thumb|none|600px|A good close-up of an SAA brandished by John Marston.]]&lt;br /&gt;
[[File:RDR2_SAA1.jpg|thumb|none|600px|Arthur holds a single SAA.]]&lt;br /&gt;
[[File:RDR2_SAA2.jpg|thumb|none|600px|He aims his Colt.]]&lt;br /&gt;
[[File:Colt_Peacemaker_ADS.jpg|thumb|none|600px|Aiming down the sights of the SAA.]]&lt;br /&gt;
[[File:RDR2_SAA3.jpg|thumb|none|600px|Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Flaco's_Variant.jpg‎|thumb|none|600px|The unique Flaco Hernandez variant of the SAA.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Granger's_Variant.jpg‎|thumb|none|600px|The unique Emmett Granger variant of the SAA.]]&lt;br /&gt;
[[File:RDR2 Colt SAA ADS (2).jpg|thumb|none|600px|Aiming a black SAA with a rear sight notch.]]&lt;br /&gt;
[[File:RDR2-SAA-Empty-Casings.jpg|thumb|none|600px|Close up of the business end of John's SAA, showing empty casings in the fired chambers of the cylinder. Nice attention to detail there, Rockstar!]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]], appearing as the &amp;quot;M1899 Pistol&amp;quot; (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in ''Online'' at present.&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[Image:M1899.jpg|thumb|none|300px|For reference, the actual FN Model 1899 - .32 ACP. Note that the raised segment above the trigger guard does not extend all the way back to being above the trigger, and that the part where one's thumb webbing would make contact (where the backstrap is on a modern pistol) is just slightly more rounded. The game's &amp;quot;M1899&amp;quot; has neither of these traits.]]&lt;br /&gt;
[[File:RDR2 M1899.jpg|thumb|none|600px|Despite being described as &amp;quot;M1899&amp;quot;, it still looks more like the slightly later FN 1900. Also note the serial number &amp;quot;989811.&amp;quot; Here the pistol's cocking indicator can be clearly seen in the extended position, which means it is actually not ready to fire.]]&lt;br /&gt;
[[File:RDR2 M1900 (1).jpg|thumb|none|600px|The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.]]&lt;br /&gt;
[[File:RDR2 M1900 (2).jpg|thumb|none|600px|The early pistol in the outskirts of the city.]]&lt;br /&gt;
[[File:RDR2 M1900 (3).jpg|thumb|none|600px|Pointing the FN.]]&lt;br /&gt;
[[File:RDR2 M1900 (4).jpg|thumb|none|600px|Aiming down the iron sights. The front post is actually an &amp;quot;uncocked&amp;quot; indicator that sits in the front end of the sight gutter - meaning the pistol is not chambered in this state.]]&lt;br /&gt;
[[File:RDR2 M1900 (5).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:RDR2 M1900 (6).jpg|thumb|none|600px|Chambering the pistol.]]&lt;br /&gt;
[[File:RDR2 M1900 (7).jpg|thumb|none|600px|Holding a black FN 1900 with a longer slide and barrel.]]&lt;br /&gt;
[[File:RDR2 M1900 (8).jpg|thumb|none|600px|Looking down the &amp;quot;upgraded sights,&amp;quot; which is a wider rear notch and completely ignores the actual front sight; however, the pistol is actually ready to fire with this upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
An advertisement for the [[LeMat Revolver]] is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.&lt;br /&gt;
[[File:LeMat Pietta made revolver.JPG|thumb|none|300px|F. Elli Pietta LeMat revolver]]&lt;br /&gt;
[[File:RDR2-LeMat-Advert.jpg|thumb|none|600px|The LeMat ad on the wall in the Blackwater police station.]]&lt;br /&gt;
[[File:RDR2-LeMat1.jpg|thumb|none|600px|The unupgraded LeMat on the gun shop table.]]&lt;br /&gt;
[[File:RDR2-LeMat2.jpg|thumb|none|600px|Holding a LeMat revolver with longer barrel.]]&lt;br /&gt;
[[File:RDR2-LeMat3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RDR2-LeMat4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2-LeMat5.jpg|thumb|none|600px|Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.]]&lt;br /&gt;
[[File:RDR2-LeMat6.jpg|thumb|none|600px|Aiming while the shotgun mode is activated.]]&lt;br /&gt;
[[File:RDR2-LeMat7.jpg|thumb|none|600px|Reloading the shotgun round.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from the previous game as the &amp;quot;Mauser Pistol&amp;quot;, described as being designed and manufactured by the fictional &amp;quot;Mühlberg&amp;quot; company in Germany (&amp;quot;Mauser&amp;quot; instead of being relegated to the weapon's given name, apparently). Unlike in ''[[Red Dead Redemption]]'', the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest &amp;quot;The Noblest Men, and Woman,&amp;quot; the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission &amp;quot;Revenge is a Dish Best Served Eaten&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:RDRII_Mauser.jpg|thumb|none|600px|The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the &amp;quot;Bolo&amp;quot; version), which can be turned to a standard length barrel with customization. This conversion is commonly seen in pre-revolution China, for quicker drawing from a belt, without a holster.]]&lt;br /&gt;
[[Image:RDRII_Mauser1.jpg|thumb|none|600px|Arthur holds a Mauser Pistol.]]&lt;br /&gt;
[[Image:RDRII_Mauser2.jpg|thumb|none|600px|Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.]]&lt;br /&gt;
[[Image:RDRII_Mauser3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Mauser4.jpg|thumb|none|600px|Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.]]&lt;br /&gt;
[[Image:Mauser_C96_Midnight_Variant.jpg|thumb|none|600px|Billy Midnight's unique Mauser Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Schofield Model 3 revolver]] appears as the &amp;quot;Schofield Revolver.&amp;quot; Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude &amp;quot;The Noblest of Men, and a Woman&amp;quot; Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&amp;amp;W &amp;quot;Wells Fargo&amp;quot; Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization. The catalogue reference the numerous foreign copies, in particular the Russian contract. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|600px|Promotional image showing of both of  Dutch's revolvers being dual wielded.]]&lt;br /&gt;
[[File:RDR2_swScho1.jpg|thumb|none|600px|Holding the S&amp;amp;W revolver.]]&lt;br /&gt;
[[File:RDR2_swScho2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Schofield_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_swScho3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:RDR2_swScho4.jpg|thumb|none|600px|Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.]]&lt;br /&gt;
[[File:RDR2 Schofield Dutch (1).jpg|thumb|none|600px|Dutch brandishing one of his S&amp;amp;Ws in the prologue.]]&lt;br /&gt;
[[File:RDR2 Schofield Bill.jpg|thumb|none|600px|Bill also keeps a worn Model 3 as his sidearm.]]&lt;br /&gt;
[[File:Calloway's_Unique_Schofield.jpg|thumb|none|600px|The special Calloway's Revolver variant.]]&lt;br /&gt;
[[File:Otis_Miller's_Revolver.jpg|thumb|none|600px|During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:RDR2_swm2.jpg|thumb|none|600px|Checking out the &amp;quot;Wells Fargo&amp;quot; model in the showcase.]]&lt;br /&gt;
[[File:RDR2 Schofield ADS.jpg|thumb|none|600px|Aiming a Schofield revolver with the alternate rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|300px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[Image:RDRII_volcanic1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_Speed_Fire.jpg‎|thumb|none|600px|When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.]]&lt;br /&gt;
[[Image:RDRII_volcanic2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[Image:RDRII_volcanic3.jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The anachronistic [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano M91/38 Short Rifle]] returns from the previous game instead of an accurate [[Carcano Rifle Series#Carcano M91 Rifle|M91 Long Rifle]]. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. In the catalogue is stated to be manufactured by the Italian company &amp;quot;Sireno&amp;quot;, while Carcano seems the name of the gun in-universe similar to the C-96 example. It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission &amp;quot;Goodbye, Dear Friend&amp;quot;. &lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg‎|thumb|none|400px|Carcano M91/38 - 6.5x52mm.]]&lt;br /&gt;
[[File:RDR2-Carcano.jpg|thumb|none|600px|Sadie with the Carcano.]]&lt;br /&gt;
[[Image:RDRII_carc1.jpg|thumb|none|600px|The Carcano Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_carc2.jpg|thumb|none|600px|Holding the Carcano. Note the rear sight.]]&lt;br /&gt;
[[Image:RDRII_carc3.jpg|thumb|none|600px|The Carcano's iron sights. These are not actually usable outside of screenshot tricks (as performed here), except via trainers or modifications on the PC version.]]&lt;br /&gt;
[[Image:RDRII_carc4.jpg|thumb|none|600px|Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.]]&lt;br /&gt;
[[Image:RDRII_carc5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[Image:RDRII_carc6.jpg|thumb|none|600px|A view of the Carcano while riding.]]&lt;br /&gt;
[[Image:RDRII_carc7.jpg|thumb|none|600px|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Elephant Rifle&amp;quot;==&lt;br /&gt;
Introduced with the RDO Naturalist update is a high caliber double rifle, named as the &amp;quot;Elephant Rifle.&amp;quot; Its design resembles the [[Bentley and Playfair Double Rifle]], although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched. &lt;br /&gt;
[[File:470 Bentley and Playfair double rifle.jpg|none|thumb|450px|Bentley and Playfair Double Barrel Hammerless Rifle - .470 Nitro Express]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (1).jpg|thumb|none|600px|The &amp;quot;Elephant Rifle&amp;quot; in idle, first person view.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (2).jpg|thumb|none|600px|Pointing the double rifle.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (3).jpg|thumb|none|600px|Aiming down the default iron sights. The front sight is slightly misaligned to the left.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (4).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (5).jpg|thumb|none|600px|Reloading the double rifle after firing a single shot, note the struck primer. A new round has yet to appear in the character's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
The [[Evans Repeating Rifle]] is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior ''Red Dead'' game, which held an incorrect 22 rounds, the Evans in ''RDRII'' has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.&lt;br /&gt;
&lt;br /&gt;
The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|Evans Repeating Rifle - .44 Evans Short]]&lt;br /&gt;
[[Image:RDRII_rvans1.jpg|thumb|none|600px|Holding the Evans Repeating Rifle.]]&lt;br /&gt;
[[Image:RDRII_rvans2.jpg|thumb|none|600px|Using the iron sight.]]&lt;br /&gt;
[[Image:RDRII_rvans3.jpg|thumb|none|600px|Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the individual rotating spaces in the screw magazine are not simulated (as doing so means that reloading mid-magazine will create empty spaces in the magazine).]]&lt;br /&gt;
[[Image:RDRII_rvans4.jpg|thumb|none|600px|A view of the rifle while riding.]]&lt;br /&gt;
[[Image:RDR2 Evans Xmas.jpg|thumb|none|600px|Holding up a Santa ornament with the unique Holiday 2020 Evans - note the extended handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] appears as the &amp;quot;Litchfield Repeater&amp;quot; and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6. Is manufactured by Litchfield Arms in-game.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RDRII_Henry.jpg|thumb|none|600px|The Henry on the gun shop table.]]&lt;br /&gt;
[[Image:Henry1.jpg|thumb|none|600px|Holding the &amp;quot;Litchfield Repeater.&amp;quot;]]&lt;br /&gt;
[[Image:Henry2.jpg|thumb|none|600px|Aiming. In this instance, the Henry has the alternate rear sight.]]&lt;br /&gt;
[[Image:Henry_1860_ADS.jpg|thumb|none|600px|Aiming down the default rear aperture sight.]]&lt;br /&gt;
[[File:RDR2 Henry 1860 ADS.jpg|thumb|none|600px|ADS of the upgraded iron sights.]]&lt;br /&gt;
[[Image:Henry3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Henry4.jpg|thumb|none|600px|Holding the Henry while riding.]]&lt;br /&gt;
[[Image:Henry_1860_from_horseback_RDR2.jpg|thumb|none|600px|Holding the Henry 1860 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen Rifle==&lt;br /&gt;
A hybrid [[Krag-Jørgensen]] comprised of the US and Danish variants appears as the &amp;quot;Bolt-Action Rifle&amp;quot; and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in ''[[Red Dead Redemption]]'', Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip. Its used incorrectly by the Cuban Army in Guarma, with the [[Mauser Rifle Series|Spanish Mauser 1893]] being a more correct choice. The catalogue mention it's European origin and the fact that was used by the Belgian Army. It is manufactured by B.D. and Co in-game.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:Danish Krag Carbine.jpg|thumb|none|400px|Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R]]&lt;br /&gt;
[[File:RDR2-krag.jpg|thumb|none|600px|Wallpaper of Bill Williamson on the right holding the Krag.]]&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px|The rifle over his back.]]&lt;br /&gt;
[[File:RDR2-krag1.jpg|thumb|none|600px|Arthur holds the rifle.]]&lt;br /&gt;
[[File:RDR2-krag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Krag_Jorgsen_ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:RDR2-krag3.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:RDR2-krag4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2-krag5.jpg|thumb|none|600px|Holding the rifle while riding.]]&lt;br /&gt;
[[File:RDR2 Krag (1).jpg|thumb|none|600px|Cosmetic customization of the Krag-Jørgensen. The safety (colored black) is misidentified as the hammer here; although the actual cocking piece functions correctly in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
The [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] returns as the &amp;quot;Rolling Block Rifle.&amp;quot; It can be obtained for free from the Valentine gunsmith during the mission &amp;quot;The Sheep and the Goats&amp;quot;. Hosea Matthews has one during the mission &amp;quot;Exit Pursued by a Bruised Ego&amp;quot;, but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish. It is manufactured by Litchfield Armory in-game.&lt;br /&gt;
[[Image:Remington rollingblock no1.jpg|thumb|none|400px|Remington Rolling Block Sporting Rifle - .45]]&lt;br /&gt;
[[File:RDR2-Hosea-RemingtonRollingBlock.jpg|thumb|none|600px|Arthur holds Hosea's Remington, wondering how he unlocked it this early in the game.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Hosea.jpg|thumb|none|600px|Hosea wiping down his Rolling Block rifle. Various characters can be seen maintaining their weapons while in camp.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Lenny.jpg|thumb|none|600px|Lenny with his Remington sniper rifle.]]&lt;br /&gt;
[[File:RDR2-RemRoll1.jpg|thumb|none|600px|Arthur holds the Remington.]]&lt;br /&gt;
[[File:RDR2-RemRoll2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:RDR2-RemRoll2_1.jpg|thumb|none|600px|Using the iron sights. Again, these are not actually usable in normal gameplay.]]&lt;br /&gt;
[[File:RDR2-RemRoll3.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:RDR2-RemRoll3_1.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-RemRoll4.jpg|thumb|none|600px|Holding the Remington while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
The [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]] appears as the &amp;quot;Carbine Repeater,&amp;quot; inverted from its designation in ''Red Dead Redemption''. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs, including the Cuban Army in Guarma. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than ''Red Dead Redemption'''s strange breech-loading animation. It is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[File:RDR2-Spencer-1860.jpg|thumb|none|600px|The Spencer slung across Arthur's back.]]&lt;br /&gt;
[[File:RDR 2 First Look 6.jpg|thumb|none|600px|Sadie on the right with a Spencer in hand.]]&lt;br /&gt;
[[File:RDR2_spencer1.jpg|thumb|none|600px|Arthur holds a Carbine Repeater.]]&lt;br /&gt;
[[File:RDR2_spencer1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Spencer_Carbine_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_spencer2.jpg|thumb|none|600px|Topping up the magazine with a Blakeslee tube. Somehow, the rounds obligingly load themselves into the magazine tube without the aid of gravity; the Spencer should be held with the muzzle downwards for this to work.]]&lt;br /&gt;
[[File:RDR2_spencer3.jpg|thumb|none|600px|Holding the carbine while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Trapdoor 1873==&lt;br /&gt;
The [[Trapdoor Springfield Rifle|1873 Springfield Trapdoor Rifle]] appears in the game as the &amp;quot;Springfield Rifle.&amp;quot; Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a platform atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice and during the mission &amp;quot;My Last Boy,&amp;quot; during which he fires two rounds without reloading in one instance. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:UmbertiTrapdoorFullSize.jpg|thumb|none|400px|1873 Springfield Trapdoor Rifle - .45/70]]&lt;br /&gt;
[[File:RDR2-Springfield-Statue.jpg|thumb|none|600px|The Civil War monument in Rhodes.]]&lt;br /&gt;
[[File:RDR2-spring1.jpg|thumb|none|600px|Holding the Springfield.]]&lt;br /&gt;
[[File:RDR2-spring2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Springfield_Trapdoor_ADS.jpg|thumb|none|600px|Aiming down the sights. The rifle is pointed very high here, without much regard for the rear notch]]&lt;br /&gt;
[[File:RDR2-spring3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2 1873 Trapdoor ADS.jpg|thumb|none|600px|The upgraded sights of the Springfield Trapdoor rifle, which adds two large wings to the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] appears as the &amp;quot;Lancaster Repeater.&amp;quot; Some would consider this a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. However, in reality Winchester ''did'' in fact continue to offer the Model 1866 in their catalogue until 1898 (exactly one year before the game's setting) and sold many even in the late 19th century. This was due to a maintained public demand, likely because of the Model 1866 being less expensive than the later Winchester models. It should be noted that customizing the frame with steel in-game makes the gun resemble the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no &amp;quot;it's not included in the game!&amp;quot; excuse to fall back on this time. It is also rarely used by the Cuban Army in Guarma. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] he used in ''[[Red Dead Redemption]]''. This custom model makes one appearance in 1906 during the mission &amp;quot;Jim Milton Rides Again,&amp;quot; but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]&lt;br /&gt;
[[File:RDR2-winyell2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Winchester_ADS.jpg‎|thumb|none|600px|Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.]]&lt;br /&gt;
[[File:RDR2-win3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-winyell4.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[File:RDR2 Winchester 1866 ADS.jpg|thumb|none|600px|The upgraded sights of the Winchester 1866. The rear sight is replaced with an aperture.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1890==&lt;br /&gt;
The [[Winchester Model 1890]] appears as the &amp;quot;Varmint Rifle.&amp;quot; Being a .22 Caliber weapon in-game, it comes with its own ammo type. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Win1890.jpg|thumb|none|400px|Winchester Model 1890 - .22 Short Rimfire]]&lt;br /&gt;
[[Image:RDRII_Varmint.jpg|thumb|none|600px|The Varmint Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Varmint1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_Varmint2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1890_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Varmint3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from the previous game as the &amp;quot;Semi-Automatic Shotgun&amp;quot;. The majority of the game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902 (while it is accurate for the epilogue however, as it is set in 1907). A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth. It is manufactured by Brun Et Fabre in-game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|none|thumb|400px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:RDR2-BrowningAuto5.jpg|thumb|none|600px|Pre-release image of Arthur with the Auto-5]]&lt;br /&gt;
[[File:RDR2 Auto-5 Hosea.jpg|thumb|none|600px|Hosea with an Auto-5 slung while casing the farm at Carmody Dell.]]&lt;br /&gt;
[[Image:RDRII_Browning1.jpg|thumb|none|600px|The Browning Auto on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Browning3.jpg|thumb|none|600px|Holding the &amp;quot;Semi-Automatic Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Browning2.jpg|thumb|none|600px|Pointing the Auto-5.]]&lt;br /&gt;
[[Image:Browning_A5_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Browning4.jpg|thumb|none|600px|Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous &amp;quot;Speed Loading&amp;quot; feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.]]&lt;br /&gt;
[[Image:RDRII_Browning5.jpg|thumb|none|600px|Holding while on horseback.]]&lt;br /&gt;
[[File:RDR2 Auto-5 ADS.jpg|thumb|none|600px|ADS of a silver A-5 with the rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free; including from Six Point Cabin during the mission &amp;quot;Paying a Social Call&amp;quot;, looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A &amp;quot;rare&amp;quot; version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge. It is manufactured by D.D. Packenbush in-game.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|400px|Remington Model 1889 - 12 gauge]]&lt;br /&gt;
[[File:RDR2-DoubleBarrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RDR2-Arthur-Double-Barrel.jpg|thumb|none|600px|Arthur Morgan holds the Double Barrel.]]&lt;br /&gt;
[[Image:RDRII_dbshot1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Double_Barrel_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights, not that you ever need to with this gun...]]&lt;br /&gt;
[[Image:RDRII_dbshot2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDO Krampus Shotgun.jpg|thumb|none|600px|The &amp;quot;Krampus&amp;quot; variant found only in Red Dead Online.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Charles Smith uses a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed Off Shotgun]] as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description). It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:RossiOverlandShortSBS.jpg|thumb|none|400px|Rossi Overland Short Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Smith, seen opposite Sadie Adler, with the sawed-off shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun1.jpg|thumb|none|600px|Holding a single Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights. Not that it's necessary.]]&lt;br /&gt;
[[File:RDR_2_Sawn_off_Dual_Weild.jpg|thumb|none|600px|Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.]]&lt;br /&gt;
[[File:RDR2-Charles-SawedOff.jpg|thumb|none|600px|Close up of Charles' unique sawn-off in the epilogue.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;Repeating Shotgun&amp;quot;. It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6. Is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|400px|Winchester Model 1887 - 12 gauge]]&lt;br /&gt;
[[Image:RDRII_win87_1.jpg|thumb|none|600px|The Winchester M1887 on the gunshop table.]]&lt;br /&gt;
[[Image:RDRII_win87_2.jpg|thumb|none|600px|Holding the &amp;quot;Repeating Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_win87_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1887_ADS.jpg|thumb|none|600px|Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.]]&lt;br /&gt;
[[Image:RDRII_win87_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_win87_5.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[Image:Winchester_1887_from_horseback_RDR2.jpg‎|thumb|none|600px|Holding a [[Winchester Model 1887]] while on horseback.]]&lt;br /&gt;
[[File:RDR2 1887 ADS.jpg|thumb|none|600px|ADS of the M1887 with a rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is available as the &amp;quot;Pump-Action Shotgun&amp;quot;. Unlike ''[[Red Dead Redemption]]'', the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 First Look 14.jpg|thumb|none|600px|John holds the Winchester in his left hand while firing a Schofield.]]&lt;br /&gt;
[[Image:RDRII_Win97_1.jpg|thumb|none|600px|The Winchester M1897 on the gun shop table. The trigger guard is taken from the later [[Winchester Model 1912|Model 1912]].]]&lt;br /&gt;
[[Image:RDRII_Win97_4.jpg|thumb|none|600px|Holding the &amp;quot;Pump-Action Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Win97_3.jpg|thumb|none|600px|Aiming the shotgun from the hip.]]&lt;br /&gt;
[[File:RDR2 M1897 ADS.jpg|thumb|none|600px|ADS of the M1897 shotgun's standard sights.]]&lt;br /&gt;
[[Image:Winchester_1897_ADS.jpg|thumb|none|600px|Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame and the rear sight modification.]]&lt;br /&gt;
[[Image:RDRII_Win97_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_Win97_5.jpg|thumb|none|600px|Holding a M1897 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Two long 1874 model [[Gatling Gun]]s mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[File:RDR 2_gatling4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_gatling5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maxim 1895==&lt;br /&gt;
Replacing the previous game's anachronistic [[Browning M1917]], the far more period-appropriate [[Maxim 1895]] is used throughout the story. Characters in the game continuously refer to this weapon as a &amp;quot;Gatling Gun.&amp;quot; This is either intentional period specific slang meaning &amp;quot;machine gun&amp;quot; or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions, albeit interaction text identifies it as a &amp;quot;Maxim&amp;quot;.&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:RDRII_Browning.jpg|thumb|none|600px|Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).]]&lt;br /&gt;
[[File:RDR2-Maxim.jpg|thumb|none|600px|An unprepared Maxim in the camp.]]&lt;br /&gt;
[[File:RDR2-Maxim1.jpg|thumb|none|600px|Arthur manning the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Revolving Cannon==&lt;br /&gt;
On Guarma island, Arthur can use a [[Gatling Gun|Hotchkiss Revolving Cannon]] to sink a Spanish armored ship.&lt;br /&gt;
&lt;br /&gt;
[[File:HotchkissRevCannon.jpg|thumb|none|400px|Hotchkiss Revolving Cannon - 42mm]]&lt;br /&gt;
[[File:RDR 2_gatling1.jpg|thumb|none|600px|The Hotchkiss Revolving Cannon in-game]]&lt;br /&gt;
[[File:RDR 2_gatling2.jpg|thumb|none|600px|Arthur leaning on the Hotchkiss Revolving Cannon to examine his target.]]&lt;br /&gt;
[[File:RDR 2_gatling3.jpg|thumb|none|600px|Arthur firing the Hotchkiss Revolving cannon at a Spanish ironclad which appears to be a fictional hybrid between the CSS ''Virginia'' and USS ''Monitor''; this is kind of anachronistic as such primitive ironclads were obsolete by the time of the Spanish–American War and more modern ships were used instead.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mountain Gun==&lt;br /&gt;
Several [[Hotchkiss Mountain Gun]]s can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U.S. Army.&lt;br /&gt;
[[Image:M 1886 1.65Hlmr.jpg|thumb|none|350px|M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)]]&lt;br /&gt;
[[File:RDR 2_hotch1.jpg|thumb|none|600px|The Hotchkiss Mountain Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows. &lt;br /&gt;
[[File:RDR 2 First Look 11.jpg|thumb|none|600px|Arthur with the bow in a promotional screenshot.]]&lt;br /&gt;
[[File:RDR 2 bow1.jpg|thumb|none|600px|Arthur holds the Bow.]]&lt;br /&gt;
[[File:RDR 2 bow2.jpg|thumb|none|600px|He draws back the bowstring.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN Model 1903==&lt;br /&gt;
The [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] is seen as a Sharpshooter award symbol.&lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|300px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:RDR2_FNpistol1.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Paterson 1836==&lt;br /&gt;
A [[Colt Paterson 1836]] revolver can be seen on a collectable cigarette card image.&lt;br /&gt;
[[Image:ColtPatterson5thmodel.jpg|thumb|none|300px|Colt Paterson 5th Model - .36 caliber.]]&lt;br /&gt;
[[File:RDR 2 cicolt.jpg|thumb|none|600px|The image in-game.]]&lt;br /&gt;
&lt;br /&gt;
==U.S. Johnson Model 1836== &lt;br /&gt;
A low detail [[Flintlock Pistol|U.S. Johnson Model 1836]] is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock. &lt;br /&gt;
[[Image:U.S. Johnson M1836.jpg|thumb|none|300px|U.S. Johnson Model 1836 - .54 cal]]&lt;br /&gt;
[[File:Rdr2-flintlock-1.jpg|thumb|none|600px|A squatter aims the Johnson at Arthur.]]&lt;br /&gt;
[[File:Rdr2-flintlock-2.jpg|thumb|none|600px|Another angle of the squatter holding Arthur at gunpoint.]]&lt;br /&gt;
[[File:Rdr2-flintlock-3.jpg|thumb|none|600px|Having evicted the squatters, Arthur examines the Johnson before leaving.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
When the player's tent is upgraded, an unusable rusty [[Sharps 1874 Buffalo]] rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg‎|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[File:RDR2-sharps.jpg|thumb|none|600px|The Sharps rifle in Arthur's tent.]]&lt;br /&gt;
[[File:RDR2TreeSharps.jpg|thumb|none|600px|The Sharps seen driven into the tree.]]&lt;br /&gt;
&lt;br /&gt;
==Model 1841 6-Pdr Smoothbore Field Gun==&lt;br /&gt;
Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. At &amp;quot;Riley's Charge,&amp;quot; there are also intact and destroyed Field Guns.&lt;br /&gt;
[[File:RDR 2_cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the [[Martini-Henry]] rifle.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|400px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:RDR2 Martini.jpg|thumb|none|350px|The Emmet Granger cigarette card. The artwork of the rifle is rather low-detailed, but the distinctive action and cocking indicator can be easily identified. The artwork is also lacking the Martini-Henry's loading lever.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] makes a cameo in the combat awards.&lt;br /&gt;
[[Image:BrowningM1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:RDR2-BrowningMG.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
{{Red Dead Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626062</id>
		<title>Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626062"/>
		<updated>2023-11-09T16:02:59Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Dead Redemption II&lt;br /&gt;
|picture = Red Dead Redemption 2A.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Red Dead&lt;br /&gt;
|date= October 26, 2018&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Red Dead Redemption II:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like the eighth generation versions of ''[[Grand Theft Auto V]]'', ''Red Dead Redemption II'' has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.&lt;br /&gt;
&lt;br /&gt;
Similar to ''[[Red Dead Redemption]]'', ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.&lt;br /&gt;
&lt;br /&gt;
Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton &amp;amp; Baird, and Peeters &amp;amp; Janssens.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] returns from the first game as the &amp;quot;Semi-Automatic Pistol.&amp;quot; It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|300px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:RDRII_borc1.jpg|thumb|none|600px|The C-93 on the gun shop table. As in ''Redemption'', it incorrectly modeled with an inclined grip and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the [[Luger]] pistol). These changes are possibly made so that the weapon's profile and grip is more similar to the other handguns in the game, so the cutscene animations, which dynamically change Arthur's sidearm depending on his active weapon in gameplay, can show the C-93 being correctly held. It also uses a shorter barrel by default - a longer one is a customization option.]]&lt;br /&gt;
[[Image:RDRII_borc2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_borc3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Berchardt_C93_ADS.jpg‎|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_borc4.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[Image:RDRII_borc5.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] was added to Red Dead Online in the &amp;quot;Moonshiners&amp;quot; update under the name of &amp;quot;Navy Revolver&amp;quot;, the same name it appeared in ''[[Grand Theft Auto V|Grand Theft Auto Online]]''. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called &amp;quot;Lowry's Revolver&amp;quot; (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in ''GTA Online''.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (1).jpg|thumb|none|600px|The bloody Colt 1851 in the online mode. Lowry's variant has all the upgrades, including a longer barrel.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (2).jpg|thumb|none|600px|Pointing the long revolver.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (3).jpg|thumb|none|600px|A look down the sights.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (4).jpg|thumb|none|600px|&amp;quot;Reloading;&amp;quot; replacing the percussion caps.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (5).jpg|thumb|none|600px|Working the ramrod lever, as seen in third person.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (6).jpg|thumb|none|600px|Inspecting a basic, two-tone 1851.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Army &amp;amp; Navy==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy]] returns from the previous game as the &amp;quot;Double-Action Revolver&amp;quot;, and can be unlocked for early use upon the game's release by completing a series of tasks in ''[[Grand Theft Auto V#Colt New Army &amp;amp; Navy|GTA Online]]''. The &amp;quot;High Roller&amp;quot; skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6&amp;quot; in length through customization. Is manufactured by D.D Packenbush in game.&lt;br /&gt;
[[Image:Colt M1892 4.5 inch barrel.jpg|thumb|none|300px|Colt Civilian Model 1892 New Army &amp;amp; Navy with 4 1/2 inch barrel - .38 Long Colt]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Members of Dutch's gang with Colt New Army &amp;amp; Navy revolvers on the left.]]&lt;br /&gt;
[[File:RDR2-ColtA&amp;amp;N-Reload.jpg|thumb|none|600px|Arthur Morgan reloading a Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_DARevolver.jpg|thumb|none|600px|Micah Bell fires the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy3.jpg|thumb|none|600px|Holding a rusty Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy2.jpg|thumb|none|600px|Aiming. Note the cocked hammer.  The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked.  Subsequent shots are fired in double-action.]]&lt;br /&gt;
[[Image:1889 ADS.jpg|thumb|none|600px|Aiming Down Sights.  Note that the hammer is down.]]&lt;br /&gt;
[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[File:RDR2-High-Roller.jpg|thumb|none|600px|High Roller variant in-game.]]&lt;br /&gt;
[[File:RDR2 Colt New Army snub.jpg|thumb|none|600px|An unusable snubby Colt revolver seen in a display case.]]&lt;br /&gt;
[[File:RDR2 Colt New Army ADS.jpg|thumb|none|600px|The &amp;quot;Improved Sights&amp;quot; of the New Army &amp;amp; Navy. This upgrade adds a rear sight to this revolver and the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] returns from ''Red Dead Redemption'', again referred to as the &amp;quot;Cattleman Revolver&amp;quot;. It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters,civilians and the Cuban Army in Guarma.  Customizing the gun with a long barrel turns it into a &amp;quot;Cavalry&amp;quot; model. Early in the game, (Chapter 2) if the player does the Stranger side-mission &amp;quot;The Noblest of Men and a Woman&amp;quot;, the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing. Is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|300px|An Uberti &amp;quot;Cattleman&amp;quot; replica of Colt SAA &amp;quot;Artillery&amp;quot; model.]]&lt;br /&gt;
[[File:RDR2-SAA.jpg|thumb|none|600px|The SAA in Arthur Morgan's right hand.]]&lt;br /&gt;
[[File:RDR2-SAA-2.jpg|thumb|none|600px|Arthur Morgan dual-wielding SAAs.]]&lt;br /&gt;
[[File:RDR 2 First Look 4.jpg|thumb|none|600px|A good close-up of an SAA brandished by John Marston.]]&lt;br /&gt;
[[File:RDR2_SAA1.jpg|thumb|none|600px|Arthur holds a single SAA.]]&lt;br /&gt;
[[File:RDR2_SAA2.jpg|thumb|none|600px|He aims his Colt.]]&lt;br /&gt;
[[File:Colt_Peacemaker_ADS.jpg|thumb|none|600px|Aiming down the sights of the SAA.]]&lt;br /&gt;
[[File:RDR2_SAA3.jpg|thumb|none|600px|Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Flaco's_Variant.jpg‎|thumb|none|600px|The unique Flaco Hernandez variant of the SAA.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Granger's_Variant.jpg‎|thumb|none|600px|The unique Emmett Granger variant of the SAA.]]&lt;br /&gt;
[[File:RDR2 Colt SAA ADS (2).jpg|thumb|none|600px|Aiming a black SAA with a rear sight notch.]]&lt;br /&gt;
[[File:RDR2-SAA-Empty-Casings.jpg|thumb|none|600px|Close up of the business end of John's SAA, showing empty casings in the fired chambers of the cylinder. Nice attention to detail there, Rockstar!]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]], appearing as the &amp;quot;M1899 Pistol&amp;quot; (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in ''Online'' at present.&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[Image:M1899.jpg|thumb|none|300px|For reference, the actual FN Model 1899 - .32 ACP. Note that the raised segment above the trigger guard does not extend all the way back to being above the trigger, and that the part where one's thumb webbing would make contact (where the backstrap is on a modern pistol) is just slightly more rounded. The game's &amp;quot;M1899&amp;quot; has neither of these traits.]]&lt;br /&gt;
[[File:RDR2 M1899.jpg|thumb|none|600px|Despite being described as &amp;quot;M1899&amp;quot;, it still looks more like the slightly later FN 1900. Also note the serial number &amp;quot;989811.&amp;quot; Here the pistol's cocking indicator can be clearly seen in the extended position, which means it is actually not ready to fire.]]&lt;br /&gt;
[[File:RDR2 M1900 (1).jpg|thumb|none|600px|The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.]]&lt;br /&gt;
[[File:RDR2 M1900 (2).jpg|thumb|none|600px|The early pistol in the outskirts of the city.]]&lt;br /&gt;
[[File:RDR2 M1900 (3).jpg|thumb|none|600px|Pointing the FN.]]&lt;br /&gt;
[[File:RDR2 M1900 (4).jpg|thumb|none|600px|Aiming down the iron sights. The front post is actually an &amp;quot;uncocked&amp;quot; indicator that sits in the front end of the sight gutter - meaning the pistol is not chambered in this state.]]&lt;br /&gt;
[[File:RDR2 M1900 (5).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:RDR2 M1900 (6).jpg|thumb|none|600px|Chambering the pistol.]]&lt;br /&gt;
[[File:RDR2 M1900 (7).jpg|thumb|none|600px|Holding a black FN 1900 with a longer slide and barrel.]]&lt;br /&gt;
[[File:RDR2 M1900 (8).jpg|thumb|none|600px|Looking down the &amp;quot;upgraded sights,&amp;quot; which is a wider rear notch and completely ignores the actual front sight; however, the pistol is actually ready to fire with this upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
An advertisement for the [[LeMat Revolver]] is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.&lt;br /&gt;
[[File:LeMat Pietta made revolver.JPG|thumb|none|300px|F. Elli Pietta LeMat revolver]]&lt;br /&gt;
[[File:RDR2-LeMat-Advert.jpg|thumb|none|600px|The LeMat ad on the wall in the Blackwater police station.]]&lt;br /&gt;
[[File:RDR2-LeMat1.jpg|thumb|none|600px|The unupgraded LeMat on the gun shop table.]]&lt;br /&gt;
[[File:RDR2-LeMat2.jpg|thumb|none|600px|Holding a LeMat revolver with longer barrel.]]&lt;br /&gt;
[[File:RDR2-LeMat3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RDR2-LeMat4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2-LeMat5.jpg|thumb|none|600px|Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.]]&lt;br /&gt;
[[File:RDR2-LeMat6.jpg|thumb|none|600px|Aiming while the shotgun mode is activated.]]&lt;br /&gt;
[[File:RDR2-LeMat7.jpg|thumb|none|600px|Reloading the shotgun round.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from the previous game as the &amp;quot;Mauser Pistol&amp;quot;, described as being designed and manufactured by the fictional &amp;quot;Mühlberg&amp;quot; company in Germany (&amp;quot;Mauser&amp;quot; instead of being relegated to the weapon's given name, apparently). Unlike in ''[[Red Dead Redemption]]'', the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest &amp;quot;The Noblest Men, and Woman,&amp;quot; the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission &amp;quot;Revenge is a Dish Best Served Eaten&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:RDRII_Mauser.jpg|thumb|none|600px|The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the &amp;quot;Bolo&amp;quot; version), which can be turned to a standard length barrel with customization. This conversion is commonly seen in pre-revolution China, for quicker drawing from a belt, without a holster.]]&lt;br /&gt;
[[Image:RDRII_Mauser1.jpg|thumb|none|600px|Arthur holds a Mauser Pistol.]]&lt;br /&gt;
[[Image:RDRII_Mauser2.jpg|thumb|none|600px|Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.]]&lt;br /&gt;
[[Image:RDRII_Mauser3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Mauser4.jpg|thumb|none|600px|Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.]]&lt;br /&gt;
[[Image:Mauser_C96_Midnight_Variant.jpg|thumb|none|600px|Billy Midnight's unique Mauser Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Schofield Model 3 revolver]] appears as the &amp;quot;Schofield Revolver.&amp;quot; Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude &amp;quot;The Noblest of Men, and a Woman&amp;quot; Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&amp;amp;W &amp;quot;Wells Fargo&amp;quot; Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization. The catalogue reference the numerous foreign copies, in particular the Russian contract. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|600px|Promotional image showing of both of  Dutch's revolvers being dual wielded.]]&lt;br /&gt;
[[File:RDR2_swScho1.jpg|thumb|none|600px|Holding the S&amp;amp;W revolver.]]&lt;br /&gt;
[[File:RDR2_swScho2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Schofield_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_swScho3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:RDR2_swScho4.jpg|thumb|none|600px|Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.]]&lt;br /&gt;
[[File:RDR2 Schofield Dutch (1).jpg|thumb|none|600px|Dutch brandishing one of his S&amp;amp;Ws in the prologue.]]&lt;br /&gt;
[[File:RDR2 Schofield Bill.jpg|thumb|none|600px|Bill also keeps a worn Model 3 as his sidearm.]]&lt;br /&gt;
[[File:Calloway's_Unique_Schofield.jpg|thumb|none|600px|The special Calloway's Revolver variant.]]&lt;br /&gt;
[[File:Otis_Miller's_Revolver.jpg|thumb|none|600px|During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:RDR2_swm2.jpg|thumb|none|600px|Checking out the &amp;quot;Wells Fargo&amp;quot; model in the showcase.]]&lt;br /&gt;
[[File:RDR2 Schofield ADS.jpg|thumb|none|600px|Aiming a Schofield revolver with the alternate rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|300px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[Image:RDRII_volcanic1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_Speed_Fire.jpg‎|thumb|none|600px|When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.]]&lt;br /&gt;
[[Image:RDRII_volcanic2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[Image:RDRII_volcanic3.jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The anachronistic [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano M91/38 Short Rifle]] returns from the previous game instead of an accurate [[Carcano Rifle Series#Carcano M91 Rifle|M91 Long Rifle]]. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. In the catalogue is stated to be manufactured by the Italian company &amp;quot;Sireno&amp;quot;, while Carcano seems the name of the gun in-universe similar to the C-96 example. It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission &amp;quot;Goodbye, Dear Friend&amp;quot;. &lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg‎|thumb|none|400px|Carcano M91/38 - 6.5x52mm.]]&lt;br /&gt;
[[File:RDR2-Carcano.jpg|thumb|none|600px|Sadie with the Carcano.]]&lt;br /&gt;
[[Image:RDRII_carc1.jpg|thumb|none|600px|The Carcano Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_carc2.jpg|thumb|none|600px|Holding the Carcano. Note the rear sight.]]&lt;br /&gt;
[[Image:RDRII_carc3.jpg|thumb|none|600px|The Carcano's iron sights. These are not actually usable outside of screenshot tricks (as performed here), except via trainers or modifications on the PC version.]]&lt;br /&gt;
[[Image:RDRII_carc4.jpg|thumb|none|600px|Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.]]&lt;br /&gt;
[[Image:RDRII_carc5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[Image:RDRII_carc6.jpg|thumb|none|600px|A view of the Carcano while riding.]]&lt;br /&gt;
[[Image:RDRII_carc7.jpg|thumb|none|600px|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Elephant Rifle&amp;quot;==&lt;br /&gt;
Introduced with the RDO Naturalist update is a high caliber double rifle, named as the &amp;quot;Elephant Rifle.&amp;quot; Its design resembles the [[Bentley and Playfair Double Rifle]], although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched. &lt;br /&gt;
[[File:470 Bentley and Playfair double rifle.jpg|none|thumb|450px|Bentley and Playfair Double Barrel Hammerless Rifle - .470 Nitro Express]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (1).jpg|thumb|none|600px|The &amp;quot;Elephant Rifle&amp;quot; in idle, first person view.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (2).jpg|thumb|none|600px|Pointing the double rifle.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (3).jpg|thumb|none|600px|Aiming down the default iron sights. The front sight is slightly misaligned to the left.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (4).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (5).jpg|thumb|none|600px|Reloading the double rifle after firing a single shot, note the struck primer. A new round has yet to appear in the character's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
The [[Evans Repeating Rifle]] is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior ''Red Dead'' game, which held an incorrect 22 rounds, the Evans in ''RDRII'' has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.&lt;br /&gt;
&lt;br /&gt;
The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|Evans Repeating Rifle - .44 Evans Short]]&lt;br /&gt;
[[Image:RDRII_rvans1.jpg|thumb|none|600px|Holding the Evans Repeating Rifle.]]&lt;br /&gt;
[[Image:RDRII_rvans2.jpg|thumb|none|600px|Using the iron sight.]]&lt;br /&gt;
[[Image:RDRII_rvans3.jpg|thumb|none|600px|Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the individual rotating spaces in the screw magazine are not simulated (as doing so means that reloading mid-magazine will create empty spaces in the magazine).]]&lt;br /&gt;
[[Image:RDRII_rvans4.jpg|thumb|none|600px|A view of the rifle while riding.]]&lt;br /&gt;
[[Image:RDR2 Evans Xmas.jpg|thumb|none|600px|Holding up a Santa ornament with the unique Holiday 2020 Evans - note the extended handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] appears as the &amp;quot;Litchfield Repeater&amp;quot; and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6. Is manufactured by Litchfield Arms in-game.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RDRII_Henry.jpg|thumb|none|600px|The Henry on the gun shop table.]]&lt;br /&gt;
[[Image:Henry1.jpg|thumb|none|600px|Holding the &amp;quot;Litchfield Repeater.&amp;quot;]]&lt;br /&gt;
[[Image:Henry2.jpg|thumb|none|600px|Aiming. In this instance, the Henry has the alternate rear sight.]]&lt;br /&gt;
[[Image:Henry_1860_ADS.jpg|thumb|none|600px|Aiming down the default rear aperture sight.]]&lt;br /&gt;
[[File:RDR2 Henry 1860 ADS.jpg|thumb|none|600px|ADS of the upgraded iron sights.]]&lt;br /&gt;
[[Image:Henry3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Henry4.jpg|thumb|none|600px|Holding the Henry while riding.]]&lt;br /&gt;
[[Image:Henry_1860_from_horseback_RDR2.jpg|thumb|none|600px|Holding the Henry 1860 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen Rifle==&lt;br /&gt;
A hybrid [[Krag-Jørgensen]] comprised of the US and Danish variants appears as the &amp;quot;Bolt-Action Rifle&amp;quot; and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in ''[[Red Dead Redemption]]'', Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip. Its used incorrectly by the Cuban Army in Guarma, with the [[Mauser Rifle Series|Spanish Mauser 1893]] being a more correct choice. The catalogue mention it's European origin and the fact that was used by the Belgian Army. It is manufactured by B.D. and Co in-game.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:Danish Krag Carbine.jpg|thumb|none|400px|Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R]]&lt;br /&gt;
[[File:RDR2-krag.jpg|thumb|none|600px|Wallpaper of Bill Williamson on the right holding the Krag.]]&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px|The rifle over his back.]]&lt;br /&gt;
[[File:RDR2-krag1.jpg|thumb|none|600px|Arthur holds the rifle.]]&lt;br /&gt;
[[File:RDR2-krag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Krag_Jorgsen_ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:RDR2-krag3.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:RDR2-krag4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2-krag5.jpg|thumb|none|600px|Holding the rifle while riding.]]&lt;br /&gt;
[[File:RDR2 Krag (1).jpg|thumb|none|600px|Cosmetic customization of the Krag-Jørgensen. The safety (colored black) is misidentified as the hammer here; although the actual cocking piece functions correctly in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
The [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] returns as the &amp;quot;Rolling Block Rifle.&amp;quot; It can be obtained for free from the Valentine gunsmith during the mission &amp;quot;The Sheep and the Goats&amp;quot;. Hosea Matthews has one during the mission &amp;quot;Exit Pursued by a Bruised Ego&amp;quot;, but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish. It is manufactured by Litchfield Armory in-game.&lt;br /&gt;
[[Image:Remington rollingblock no1.jpg|thumb|none|400px|Remington Rolling Block Sporting Rifle - .45]]&lt;br /&gt;
[[File:RDR2-Hosea-RemingtonRollingBlock.jpg|thumb|none|600px|Arthur holds Hosea's Remington, wondering how he unlocked it this early in the game.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Hosea.jpg|thumb|none|600px|Hosea wiping down his Rolling Block rifle. Various characters can be seen maintaining their weapons while in camp.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Lenny.jpg|thumb|none|600px|Lenny with his Remington sniper rifle.]]&lt;br /&gt;
[[File:RDR2-RemRoll1.jpg|thumb|none|600px|Arthur holds the Remington.]]&lt;br /&gt;
[[File:RDR2-RemRoll2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:RDR2-RemRoll2_1.jpg|thumb|none|600px|Using the iron sights. Again, these are not actually usable in normal gameplay.]]&lt;br /&gt;
[[File:RDR2-RemRoll3.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:RDR2-RemRoll3_1.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-RemRoll4.jpg|thumb|none|600px|Holding the Remington while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
The [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]] appears as the &amp;quot;Carbine Repeater,&amp;quot; inverted from its designation in ''Red Dead Redemption''. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs, including the Cuban Army in Guarma. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than ''Red Dead Redemption'''s strange breech-loading animation. It is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[File:RDR2-Spencer-1860.jpg|thumb|none|600px|The Spencer slung across Arthur's back.]]&lt;br /&gt;
[[File:RDR 2 First Look 6.jpg|thumb|none|600px|Sadie on the right with a Spencer in hand.]]&lt;br /&gt;
[[File:RDR2_spencer1.jpg|thumb|none|600px|Arthur holds a Carbine Repeater.]]&lt;br /&gt;
[[File:RDR2_spencer1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Spencer_Carbine_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_spencer2.jpg|thumb|none|600px|Topping up the magazine with a Blakeslee tube. Somehow, the rounds obligingly load themselves into the magazine tube without the aid of gravity; the Spencer should be held with the muzzle downwards for this to work.]]&lt;br /&gt;
[[File:RDR2_spencer3.jpg|thumb|none|600px|Holding the carbine while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Trapdoor 1873==&lt;br /&gt;
The [[Trapdoor Springfield Rifle|1873 Springfield Trapdoor Rifle]] appears in the game as the &amp;quot;Springfield Rifle.&amp;quot; Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a platform atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice and during the mission &amp;quot;My Last Boy,&amp;quot; during which he fires two rounds without reloading in one instance. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:UmbertiTrapdoorFullSize.jpg|thumb|none|400px|1873 Springfield Trapdoor Rifle - .45/70]]&lt;br /&gt;
[[File:RDR2-Springfield-Statue.jpg|thumb|none|600px|The Civil War monument in Rhodes.]]&lt;br /&gt;
[[File:RDR2-spring1.jpg|thumb|none|600px|Holding the Springfield.]]&lt;br /&gt;
[[File:RDR2-spring2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Springfield_Trapdoor_ADS.jpg|thumb|none|600px|Aiming down the sights. The rifle is pointed very high here, without much regard for the rear notch]]&lt;br /&gt;
[[File:RDR2-spring3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2 1873 Trapdoor ADS.jpg|thumb|none|600px|The upgraded sights of the Springfield Trapdoor rifle, which adds two large wings to the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] appears as the &amp;quot;Lancaster Repeater.&amp;quot; Some would consider this a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. However, in reality Winchester ''did'' in fact continue to offer the Model 1866 in their catalogue until 1898 (exactly one year before the game's setting) and sold many even in the late 19th Century. This was due to a maintained public demand, likely because of the Model 1866 being less expensive than the later Winchester models. It should be noted that customizing the frame with steel in-game makes the gun resemble the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no &amp;quot;it's not included in the game!&amp;quot; excuse to fall back on this time. It is also rarely used by the Cuban Army in Guarma. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] he used in ''[[Red Dead Redemption]]''. This custom model makes one appearance in 1906 during the mission &amp;quot;Jim Milton Rides Again,&amp;quot; but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]&lt;br /&gt;
[[File:RDR2-winyell2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Winchester_ADS.jpg‎|thumb|none|600px|Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.]]&lt;br /&gt;
[[File:RDR2-win3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-winyell4.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[File:RDR2 Winchester 1866 ADS.jpg|thumb|none|600px|The upgraded sights of the Winchester 1866. The rear sight is replaced with an aperture.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1890==&lt;br /&gt;
The [[Winchester Model 1890]] appears as the &amp;quot;Varmint Rifle.&amp;quot; Being a .22 Caliber weapon in-game, it comes with its own ammo type. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Win1890.jpg|thumb|none|400px|Winchester Model 1890 - .22 Short Rimfire]]&lt;br /&gt;
[[Image:RDRII_Varmint.jpg|thumb|none|600px|The Varmint Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Varmint1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_Varmint2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1890_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Varmint3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from the previous game as the &amp;quot;Semi-Automatic Shotgun&amp;quot;. The majority of the game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902 (while it is accurate for the epilogue however, as it is set in 1907). A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth. It is manufactured by Brun Et Fabre in-game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|none|thumb|400px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:RDR2-BrowningAuto5.jpg|thumb|none|600px|Pre-release image of Arthur with the Auto-5]]&lt;br /&gt;
[[File:RDR2 Auto-5 Hosea.jpg|thumb|none|600px|Hosea with an Auto-5 slung while casing the farm at Carmody Dell.]]&lt;br /&gt;
[[Image:RDRII_Browning1.jpg|thumb|none|600px|The Browning Auto on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Browning3.jpg|thumb|none|600px|Holding the &amp;quot;Semi-Automatic Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Browning2.jpg|thumb|none|600px|Pointing the Auto-5.]]&lt;br /&gt;
[[Image:Browning_A5_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Browning4.jpg|thumb|none|600px|Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous &amp;quot;Speed Loading&amp;quot; feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.]]&lt;br /&gt;
[[Image:RDRII_Browning5.jpg|thumb|none|600px|Holding while on horseback.]]&lt;br /&gt;
[[File:RDR2 Auto-5 ADS.jpg|thumb|none|600px|ADS of a silver A-5 with the rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free; including from Six Point Cabin during the mission &amp;quot;Paying a Social Call&amp;quot;, looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A &amp;quot;rare&amp;quot; version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge. It is manufactured by D.D. Packenbush in-game.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|400px|Remington Model 1889 - 12 gauge]]&lt;br /&gt;
[[File:RDR2-DoubleBarrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RDR2-Arthur-Double-Barrel.jpg|thumb|none|600px|Arthur Morgan holds the Double Barrel.]]&lt;br /&gt;
[[Image:RDRII_dbshot1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Double_Barrel_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights, not that you ever need to with this gun...]]&lt;br /&gt;
[[Image:RDRII_dbshot2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDO Krampus Shotgun.jpg|thumb|none|600px|The &amp;quot;Krampus&amp;quot; variant found only in Red Dead Online.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Charles Smith uses a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed Off Shotgun]] as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description). It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:RossiOverlandShortSBS.jpg|thumb|none|400px|Rossi Overland Short Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Smith, seen opposite Sadie Adler, with the sawed-off shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun1.jpg|thumb|none|600px|Holding a single Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights. Not that it's necessary.]]&lt;br /&gt;
[[File:RDR_2_Sawn_off_Dual_Weild.jpg|thumb|none|600px|Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.]]&lt;br /&gt;
[[File:RDR2-Charles-SawedOff.jpg|thumb|none|600px|Close up of Charles' unique sawn-off in the epilogue.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;Repeating Shotgun&amp;quot;. It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6. Is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|400px|Winchester Model 1887 - 12 gauge]]&lt;br /&gt;
[[Image:RDRII_win87_1.jpg|thumb|none|600px|The Winchester M1887 on the gunshop table.]]&lt;br /&gt;
[[Image:RDRII_win87_2.jpg|thumb|none|600px|Holding the &amp;quot;Repeating Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_win87_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1887_ADS.jpg|thumb|none|600px|Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.]]&lt;br /&gt;
[[Image:RDRII_win87_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_win87_5.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[Image:Winchester_1887_from_horseback_RDR2.jpg‎|thumb|none|600px|Holding a [[Winchester Model 1887]] while on horseback.]]&lt;br /&gt;
[[File:RDR2 1887 ADS.jpg|thumb|none|600px|ADS of the M1887 with a rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is available as the &amp;quot;Pump-Action Shotgun&amp;quot;. Unlike ''[[Red Dead Redemption]]'', the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 First Look 14.jpg|thumb|none|600px|John holds the Winchester in his left hand while firing a Schofield.]]&lt;br /&gt;
[[Image:RDRII_Win97_1.jpg|thumb|none|600px|The Winchester M1897 on the gun shop table. The trigger guard is taken from the later [[Winchester Model 1912|Model 1912]].]]&lt;br /&gt;
[[Image:RDRII_Win97_4.jpg|thumb|none|600px|Holding the &amp;quot;Pump-Action Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Win97_3.jpg|thumb|none|600px|Aiming the shotgun from the hip.]]&lt;br /&gt;
[[File:RDR2 M1897 ADS.jpg|thumb|none|600px|ADS of the M1897 shotgun's standard sights.]]&lt;br /&gt;
[[Image:Winchester_1897_ADS.jpg|thumb|none|600px|Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame and the rear sight modification.]]&lt;br /&gt;
[[Image:RDRII_Win97_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_Win97_5.jpg|thumb|none|600px|Holding a M1897 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Two long 1874 model [[Gatling Gun]]s mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[File:RDR 2_gatling4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_gatling5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maxim 1895==&lt;br /&gt;
Replacing the previous game's anachronistic [[Browning M1917]], the far more period-appropriate [[Maxim 1895]] is used throughout the story. Characters in the game continuously refer to this weapon as a &amp;quot;Gatling Gun.&amp;quot; This is either intentional period specific slang meaning &amp;quot;machine gun&amp;quot; or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions, albeit interaction text identifies it as a &amp;quot;Maxim&amp;quot;.&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:RDRII_Browning.jpg|thumb|none|600px|Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).]]&lt;br /&gt;
[[File:RDR2-Maxim.jpg|thumb|none|600px|An unprepared Maxim in the camp.]]&lt;br /&gt;
[[File:RDR2-Maxim1.jpg|thumb|none|600px|Arthur manning the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Revolving Cannon==&lt;br /&gt;
On Guarma island, Arthur can use a [[Gatling Gun|Hotchkiss Revolving Cannon]] to sink a Spanish armored ship.&lt;br /&gt;
&lt;br /&gt;
[[File:HotchkissRevCannon.jpg|thumb|none|400px|Hotchkiss Revolving Cannon - 42mm]]&lt;br /&gt;
[[File:RDR 2_gatling1.jpg|thumb|none|600px|The Hotchkiss Revolving Cannon in-game]]&lt;br /&gt;
[[File:RDR 2_gatling2.jpg|thumb|none|600px|Arthur leaning on the Hotchkiss Revolving Cannon to examine his target.]]&lt;br /&gt;
[[File:RDR 2_gatling3.jpg|thumb|none|600px|Arthur firing the Hotchkiss Revolving cannon at a Spanish ironclad which appears to be a fictional hybrid between the CSS ''Virginia'' and USS ''Monitor''; this is kind of anachronistic as such primitive ironclads were obsolete by the time of the Spanish–American War and more modern ships were used instead.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mountain Gun==&lt;br /&gt;
Several [[Hotchkiss Mountain Gun]]s can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U.S. Army.&lt;br /&gt;
[[Image:M 1886 1.65Hlmr.jpg|thumb|none|350px|M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)]]&lt;br /&gt;
[[File:RDR 2_hotch1.jpg|thumb|none|600px|The Hotchkiss Mountain Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows. &lt;br /&gt;
[[File:RDR 2 First Look 11.jpg|thumb|none|600px|Arthur with the bow in a promotional screenshot.]]&lt;br /&gt;
[[File:RDR 2 bow1.jpg|thumb|none|600px|Arthur holds the Bow.]]&lt;br /&gt;
[[File:RDR 2 bow2.jpg|thumb|none|600px|He draws back the bowstring.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN Model 1903==&lt;br /&gt;
The [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] is seen as a Sharpshooter award symbol.&lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|300px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:RDR2_FNpistol1.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Paterson 1836==&lt;br /&gt;
A [[Colt Paterson 1836]] revolver can be seen on a collectable cigarette card image.&lt;br /&gt;
[[Image:ColtPatterson5thmodel.jpg|thumb|none|300px|Colt Paterson 5th Model - .36 caliber.]]&lt;br /&gt;
[[File:RDR 2 cicolt.jpg|thumb|none|600px|The image in-game.]]&lt;br /&gt;
&lt;br /&gt;
==U.S. Johnson Model 1836== &lt;br /&gt;
A low detail [[Flintlock Pistol|U.S. Johnson Model 1836]] is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock. &lt;br /&gt;
[[Image:U.S. Johnson M1836.jpg|thumb|none|300px|U.S. Johnson Model 1836 - .54 cal]]&lt;br /&gt;
[[File:Rdr2-flintlock-1.jpg|thumb|none|600px|A squatter aims the Johnson at Arthur.]]&lt;br /&gt;
[[File:Rdr2-flintlock-2.jpg|thumb|none|600px|Another angle of the squatter holding Arthur at gunpoint.]]&lt;br /&gt;
[[File:Rdr2-flintlock-3.jpg|thumb|none|600px|Having evicted the squatters, Arthur examines the Johnson before leaving.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
When the player's tent is upgraded, an unusable rusty [[Sharps 1874 Buffalo]] rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg‎|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[File:RDR2-sharps.jpg|thumb|none|600px|The Sharps rifle in Arthur's tent.]]&lt;br /&gt;
[[File:RDR2TreeSharps.jpg|thumb|none|600px|The Sharps seen driven into the tree.]]&lt;br /&gt;
&lt;br /&gt;
==Model 1841 6-Pdr Smoothbore Field Gun==&lt;br /&gt;
Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. At &amp;quot;Riley's Charge,&amp;quot; there are also intact and destroyed Field Guns.&lt;br /&gt;
[[File:RDR 2_cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the [[Martini-Henry]] rifle.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|400px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:RDR2 Martini.jpg|thumb|none|350px|The Emmet Granger cigarette card. The artwork of the rifle is rather low-detailed, but the distinctive action and cocking indicator can be easily identified. The artwork is also lacking the Martini-Henry's loading lever.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] makes a cameo in the combat awards.&lt;br /&gt;
[[Image:BrowningM1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:RDR2-BrowningMG.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
{{Red Dead Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626061</id>
		<title>Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1626061"/>
		<updated>2023-11-09T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; */ Just adding some historical context that I felt was relevant and clarifying a slightly inaccurate assumption made by a previous editor. Also did some minor grammar and wording clean-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Dead Redemption II&lt;br /&gt;
|picture = Red Dead Redemption 2A.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Red Dead&lt;br /&gt;
|date= October 26, 2018&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Red Dead Redemption II:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like the eighth generation versions of ''[[Grand Theft Auto V]]'', ''Red Dead Redemption II'' has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.&lt;br /&gt;
&lt;br /&gt;
Similar to ''[[Red Dead Redemption]]'', ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.&lt;br /&gt;
&lt;br /&gt;
Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton &amp;amp; Baird, and Peeters &amp;amp; Janssens.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] returns from the first game as the &amp;quot;Semi-Automatic Pistol.&amp;quot; It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|300px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:RDRII_borc1.jpg|thumb|none|600px|The C-93 on the gun shop table. As in ''Redemption'', it incorrectly modeled with an inclined grip and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the [[Luger]] pistol). These changes are possibly made so that the weapon's profile and grip is more similar to the other handguns in the game, so the cutscene animations, which dynamically change Arthur's sidearm depending on his active weapon in gameplay, can show the C-93 being correctly held. It also uses a shorter barrel by default - a longer one is a customization option.]]&lt;br /&gt;
[[Image:RDRII_borc2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_borc3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Berchardt_C93_ADS.jpg‎|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_borc4.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[Image:RDRII_borc5.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] was added to Red Dead Online in the &amp;quot;Moonshiners&amp;quot; update under the name of &amp;quot;Navy Revolver&amp;quot;, the same name it appeared in ''[[Grand Theft Auto V|Grand Theft Auto Online]]''. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called &amp;quot;Lowry's Revolver&amp;quot; (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in ''GTA Online''.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (1).jpg|thumb|none|600px|The bloody Colt 1851 in the online mode. Lowry's variant has all the upgrades, including a longer barrel.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (2).jpg|thumb|none|600px|Pointing the long revolver.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (3).jpg|thumb|none|600px|A look down the sights.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (4).jpg|thumb|none|600px|&amp;quot;Reloading;&amp;quot; replacing the percussion caps.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (5).jpg|thumb|none|600px|Working the ramrod lever, as seen in third person.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (6).jpg|thumb|none|600px|Inspecting a basic, two-tone 1851.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Army &amp;amp; Navy==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy]] returns from the previous game as the &amp;quot;Double-Action Revolver&amp;quot;, and can be unlocked for early use upon the game's release by completing a series of tasks in ''[[Grand Theft Auto V#Colt New Army &amp;amp; Navy|GTA Online]]''. The &amp;quot;High Roller&amp;quot; skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6&amp;quot; in length through customization. Is manufactured by D.D Packenbush in game.&lt;br /&gt;
[[Image:Colt M1892 4.5 inch barrel.jpg|thumb|none|300px|Colt Civilian Model 1892 New Army &amp;amp; Navy with 4 1/2 inch barrel - .38 Long Colt]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Members of Dutch's gang with Colt New Army &amp;amp; Navy revolvers on the left.]]&lt;br /&gt;
[[File:RDR2-ColtA&amp;amp;N-Reload.jpg|thumb|none|600px|Arthur Morgan reloading a Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_DARevolver.jpg|thumb|none|600px|Micah Bell fires the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy3.jpg|thumb|none|600px|Holding a rusty Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy2.jpg|thumb|none|600px|Aiming. Note the cocked hammer.  The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked.  Subsequent shots are fired in double-action.]]&lt;br /&gt;
[[Image:1889 ADS.jpg|thumb|none|600px|Aiming Down Sights.  Note that the hammer is down.]]&lt;br /&gt;
[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[File:RDR2-High-Roller.jpg|thumb|none|600px|High Roller variant in-game.]]&lt;br /&gt;
[[File:RDR2 Colt New Army snub.jpg|thumb|none|600px|An unusable snubby Colt revolver seen in a display case.]]&lt;br /&gt;
[[File:RDR2 Colt New Army ADS.jpg|thumb|none|600px|The &amp;quot;Improved Sights&amp;quot; of the New Army &amp;amp; Navy. This upgrade adds a rear sight to this revolver and the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] returns from ''Red Dead Redemption'', again referred to as the &amp;quot;Cattleman Revolver&amp;quot;. It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters,civilians and the Cuban Army in Guarma.  Customizing the gun with a long barrel turns it into a &amp;quot;Cavalry&amp;quot; model. Early in the game, (Chapter 2) if the player does the Stranger side-mission &amp;quot;The Noblest of Men and a Woman&amp;quot;, the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing. Is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|300px|An Uberti &amp;quot;Cattleman&amp;quot; replica of Colt SAA &amp;quot;Artillery&amp;quot; model.]]&lt;br /&gt;
[[File:RDR2-SAA.jpg|thumb|none|600px|The SAA in Arthur Morgan's right hand.]]&lt;br /&gt;
[[File:RDR2-SAA-2.jpg|thumb|none|600px|Arthur Morgan dual-wielding SAAs.]]&lt;br /&gt;
[[File:RDR 2 First Look 4.jpg|thumb|none|600px|A good close-up of an SAA brandished by John Marston.]]&lt;br /&gt;
[[File:RDR2_SAA1.jpg|thumb|none|600px|Arthur holds a single SAA.]]&lt;br /&gt;
[[File:RDR2_SAA2.jpg|thumb|none|600px|He aims his Colt.]]&lt;br /&gt;
[[File:Colt_Peacemaker_ADS.jpg|thumb|none|600px|Aiming down the sights of the SAA.]]&lt;br /&gt;
[[File:RDR2_SAA3.jpg|thumb|none|600px|Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Flaco's_Variant.jpg‎|thumb|none|600px|The unique Flaco Hernandez variant of the SAA.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Granger's_Variant.jpg‎|thumb|none|600px|The unique Emmett Granger variant of the SAA.]]&lt;br /&gt;
[[File:RDR2 Colt SAA ADS (2).jpg|thumb|none|600px|Aiming a black SAA with a rear sight notch.]]&lt;br /&gt;
[[File:RDR2-SAA-Empty-Casings.jpg|thumb|none|600px|Close up of the business end of John's SAA, showing empty casings in the fired chambers of the cylinder. Nice attention to detail there, Rockstar!]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]], appearing as the &amp;quot;M1899 Pistol&amp;quot; (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in ''Online'' at present.&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[Image:M1899.jpg|thumb|none|300px|For reference, the actual FN Model 1899 - .32 ACP. Note that the raised segment above the trigger guard does not extend all the way back to being above the trigger, and that the part where one's thumb webbing would make contact (where the backstrap is on a modern pistol) is just slightly more rounded. The game's &amp;quot;M1899&amp;quot; has neither of these traits.]]&lt;br /&gt;
[[File:RDR2 M1899.jpg|thumb|none|600px|Despite being described as &amp;quot;M1899&amp;quot;, it still looks more like the slightly later FN 1900. Also note the serial number &amp;quot;989811.&amp;quot; Here the pistol's cocking indicator can be clearly seen in the extended position, which means it is actually not ready to fire.]]&lt;br /&gt;
[[File:RDR2 M1900 (1).jpg|thumb|none|600px|The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.]]&lt;br /&gt;
[[File:RDR2 M1900 (2).jpg|thumb|none|600px|The early pistol in the outskirts of the city.]]&lt;br /&gt;
[[File:RDR2 M1900 (3).jpg|thumb|none|600px|Pointing the FN.]]&lt;br /&gt;
[[File:RDR2 M1900 (4).jpg|thumb|none|600px|Aiming down the iron sights. The front post is actually an &amp;quot;uncocked&amp;quot; indicator that sits in the front end of the sight gutter - meaning the pistol is not chambered in this state.]]&lt;br /&gt;
[[File:RDR2 M1900 (5).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:RDR2 M1900 (6).jpg|thumb|none|600px|Chambering the pistol.]]&lt;br /&gt;
[[File:RDR2 M1900 (7).jpg|thumb|none|600px|Holding a black FN 1900 with a longer slide and barrel.]]&lt;br /&gt;
[[File:RDR2 M1900 (8).jpg|thumb|none|600px|Looking down the &amp;quot;upgraded sights,&amp;quot; which is a wider rear notch and completely ignores the actual front sight; however, the pistol is actually ready to fire with this upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
An advertisement for the [[LeMat Revolver]] is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.&lt;br /&gt;
[[File:LeMat Pietta made revolver.JPG|thumb|none|300px|F. Elli Pietta LeMat revolver]]&lt;br /&gt;
[[File:RDR2-LeMat-Advert.jpg|thumb|none|600px|The LeMat ad on the wall in the Blackwater police station.]]&lt;br /&gt;
[[File:RDR2-LeMat1.jpg|thumb|none|600px|The unupgraded LeMat on the gun shop table.]]&lt;br /&gt;
[[File:RDR2-LeMat2.jpg|thumb|none|600px|Holding a LeMat revolver with longer barrel.]]&lt;br /&gt;
[[File:RDR2-LeMat3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RDR2-LeMat4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2-LeMat5.jpg|thumb|none|600px|Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.]]&lt;br /&gt;
[[File:RDR2-LeMat6.jpg|thumb|none|600px|Aiming while the shotgun mode is activated.]]&lt;br /&gt;
[[File:RDR2-LeMat7.jpg|thumb|none|600px|Reloading the shotgun round.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from the previous game as the &amp;quot;Mauser Pistol&amp;quot;, described as being designed and manufactured by the fictional &amp;quot;Mühlberg&amp;quot; company in Germany (&amp;quot;Mauser&amp;quot; instead of being relegated to the weapon's given name, apparently). Unlike in ''[[Red Dead Redemption]]'', the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest &amp;quot;The Noblest Men, and Woman,&amp;quot; the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission &amp;quot;Revenge is a Dish Best Served Eaten&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:RDRII_Mauser.jpg|thumb|none|600px|The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the &amp;quot;Bolo&amp;quot; version), which can be turned to a standard length barrel with customization. This conversion is commonly seen in pre-revolution China, for quicker drawing from a belt, without a holster.]]&lt;br /&gt;
[[Image:RDRII_Mauser1.jpg|thumb|none|600px|Arthur holds a Mauser Pistol.]]&lt;br /&gt;
[[Image:RDRII_Mauser2.jpg|thumb|none|600px|Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.]]&lt;br /&gt;
[[Image:RDRII_Mauser3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Mauser4.jpg|thumb|none|600px|Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.]]&lt;br /&gt;
[[Image:Mauser_C96_Midnight_Variant.jpg|thumb|none|600px|Billy Midnight's unique Mauser Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Schofield Model 3 revolver]] appears as the &amp;quot;Schofield Revolver.&amp;quot; Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude &amp;quot;The Noblest of Men, and a Woman&amp;quot; Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&amp;amp;W &amp;quot;Wells Fargo&amp;quot; Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization. The catalogue reference the numerous foreign copies, in particular the Russian contract. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|600px|Promotional image showing of both of  Dutch's revolvers being dual wielded.]]&lt;br /&gt;
[[File:RDR2_swScho1.jpg|thumb|none|600px|Holding the S&amp;amp;W revolver.]]&lt;br /&gt;
[[File:RDR2_swScho2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Schofield_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_swScho3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:RDR2_swScho4.jpg|thumb|none|600px|Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.]]&lt;br /&gt;
[[File:RDR2 Schofield Dutch (1).jpg|thumb|none|600px|Dutch brandishing one of his S&amp;amp;Ws in the prologue.]]&lt;br /&gt;
[[File:RDR2 Schofield Bill.jpg|thumb|none|600px|Bill also keeps a worn Model 3 as his sidearm.]]&lt;br /&gt;
[[File:Calloway's_Unique_Schofield.jpg|thumb|none|600px|The special Calloway's Revolver variant.]]&lt;br /&gt;
[[File:Otis_Miller's_Revolver.jpg|thumb|none|600px|During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:RDR2_swm2.jpg|thumb|none|600px|Checking out the &amp;quot;Wells Fargo&amp;quot; model in the showcase.]]&lt;br /&gt;
[[File:RDR2 Schofield ADS.jpg|thumb|none|600px|Aiming a Schofield revolver with the alternate rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|300px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[Image:RDRII_volcanic1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_Speed_Fire.jpg‎|thumb|none|600px|When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.]]&lt;br /&gt;
[[Image:RDRII_volcanic2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[Image:RDRII_volcanic3.jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The anachronistic [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano M91/38 Short Rifle]] returns from the previous game instead of an accurate [[Carcano Rifle Series#Carcano M91 Rifle|M91 Long Rifle]]. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. In the catalogue is stated to be manufactured by the Italian company &amp;quot;Sireno&amp;quot;, while Carcano seems the name of the gun in-universe similar to the C-96 example. It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission &amp;quot;Goodbye, Dear Friend&amp;quot;. &lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg‎|thumb|none|400px|Carcano M91/38 - 6.5x52mm.]]&lt;br /&gt;
[[File:RDR2-Carcano.jpg|thumb|none|600px|Sadie with the Carcano.]]&lt;br /&gt;
[[Image:RDRII_carc1.jpg|thumb|none|600px|The Carcano Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_carc2.jpg|thumb|none|600px|Holding the Carcano. Note the rear sight.]]&lt;br /&gt;
[[Image:RDRII_carc3.jpg|thumb|none|600px|The Carcano's iron sights. These are not actually usable outside of screenshot tricks (as performed here), except via trainers or modifications on the PC version.]]&lt;br /&gt;
[[Image:RDRII_carc4.jpg|thumb|none|600px|Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.]]&lt;br /&gt;
[[Image:RDRII_carc5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[Image:RDRII_carc6.jpg|thumb|none|600px|A view of the Carcano while riding.]]&lt;br /&gt;
[[Image:RDRII_carc7.jpg|thumb|none|600px|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Elephant Rifle&amp;quot;==&lt;br /&gt;
Introduced with the RDO Naturalist update is a high caliber double rifle, named as the &amp;quot;Elephant Rifle.&amp;quot; Its design resembles the [[Bentley and Playfair Double Rifle]], although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched. &lt;br /&gt;
[[File:470 Bentley and Playfair double rifle.jpg|none|thumb|450px|Bentley and Playfair Double Barrel Hammerless Rifle - .470 Nitro Express]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (1).jpg|thumb|none|600px|The &amp;quot;Elephant Rifle&amp;quot; in idle, first person view.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (2).jpg|thumb|none|600px|Pointing the double rifle.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (3).jpg|thumb|none|600px|Aiming down the default iron sights. The front sight is slightly misaligned to the left.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (4).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (5).jpg|thumb|none|600px|Reloading the double rifle after firing a single shot, note the struck primer. A new round has yet to appear in the character's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
The [[Evans Repeating Rifle]] is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior ''Red Dead'' game, which held an incorrect 22 rounds, the Evans in ''RDRII'' has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.&lt;br /&gt;
&lt;br /&gt;
The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|Evans Repeating Rifle - .44 Evans Short]]&lt;br /&gt;
[[Image:RDRII_rvans1.jpg|thumb|none|600px|Holding the Evans Repeating Rifle.]]&lt;br /&gt;
[[Image:RDRII_rvans2.jpg|thumb|none|600px|Using the iron sight.]]&lt;br /&gt;
[[Image:RDRII_rvans3.jpg|thumb|none|600px|Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the individual rotating spaces in the screw magazine are not simulated (as doing so means that reloading mid-magazine will create empty spaces in the magazine).]]&lt;br /&gt;
[[Image:RDRII_rvans4.jpg|thumb|none|600px|A view of the rifle while riding.]]&lt;br /&gt;
[[Image:RDR2 Evans Xmas.jpg|thumb|none|600px|Holding up a Santa ornament with the unique Holiday 2020 Evans - note the extended handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] appears as the &amp;quot;Litchfield Repeater&amp;quot; and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6. Is manufactured by Litchfield Arms in-game.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RDRII_Henry.jpg|thumb|none|600px|The Henry on the gun shop table.]]&lt;br /&gt;
[[Image:Henry1.jpg|thumb|none|600px|Holding the &amp;quot;Litchfield Repeater.&amp;quot;]]&lt;br /&gt;
[[Image:Henry2.jpg|thumb|none|600px|Aiming. In this instance, the Henry has the alternate rear sight.]]&lt;br /&gt;
[[Image:Henry_1860_ADS.jpg|thumb|none|600px|Aiming down the default rear aperture sight.]]&lt;br /&gt;
[[File:RDR2 Henry 1860 ADS.jpg|thumb|none|600px|ADS of the upgraded iron sights.]]&lt;br /&gt;
[[Image:Henry3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Henry4.jpg|thumb|none|600px|Holding the Henry while riding.]]&lt;br /&gt;
[[Image:Henry_1860_from_horseback_RDR2.jpg|thumb|none|600px|Holding the Henry 1860 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen Rifle==&lt;br /&gt;
A hybrid [[Krag-Jørgensen]] comprised of the US and Danish variants appears as the &amp;quot;Bolt-Action Rifle&amp;quot; and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in ''[[Red Dead Redemption]]'', Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip. Its used incorrectly by the Cuban Army in Guarma, with the [[Mauser Rifle Series|Spanish Mauser 1893]] being a more correct choice. The catalogue mention it's European origin and the fact that was used by the Belgian Army. It is manufactured by B.D. and Co in-game.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:Danish Krag Carbine.jpg|thumb|none|400px|Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R]]&lt;br /&gt;
[[File:RDR2-krag.jpg|thumb|none|600px|Wallpaper of Bill Williamson on the right holding the Krag.]]&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px|The rifle over his back.]]&lt;br /&gt;
[[File:RDR2-krag1.jpg|thumb|none|600px|Arthur holds the rifle.]]&lt;br /&gt;
[[File:RDR2-krag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Krag_Jorgsen_ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:RDR2-krag3.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:RDR2-krag4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2-krag5.jpg|thumb|none|600px|Holding the rifle while riding.]]&lt;br /&gt;
[[File:RDR2 Krag (1).jpg|thumb|none|600px|Cosmetic customization of the Krag-Jørgensen. The safety (colored black) is misidentified as the hammer here; although the actual cocking piece functions correctly in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
The [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] returns as the &amp;quot;Rolling Block Rifle.&amp;quot; It can be obtained for free from the Valentine gunsmith during the mission &amp;quot;The Sheep and the Goats&amp;quot;. Hosea Matthews has one during the mission &amp;quot;Exit Pursued by a Bruised Ego&amp;quot;, but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish. It is manufactured by Litchfield Armory in-game.&lt;br /&gt;
[[Image:Remington rollingblock no1.jpg|thumb|none|400px|Remington Rolling Block Sporting Rifle - .45]]&lt;br /&gt;
[[File:RDR2-Hosea-RemingtonRollingBlock.jpg|thumb|none|600px|Arthur holds Hosea's Remington, wondering how he unlocked it this early in the game.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Hosea.jpg|thumb|none|600px|Hosea wiping down his Rolling Block rifle. Various characters can be seen maintaining their weapons while in camp.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Lenny.jpg|thumb|none|600px|Lenny with his Remington sniper rifle.]]&lt;br /&gt;
[[File:RDR2-RemRoll1.jpg|thumb|none|600px|Arthur holds the Remington.]]&lt;br /&gt;
[[File:RDR2-RemRoll2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:RDR2-RemRoll2_1.jpg|thumb|none|600px|Using the iron sights. Again, these are not actually usable in normal gameplay.]]&lt;br /&gt;
[[File:RDR2-RemRoll3.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:RDR2-RemRoll3_1.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-RemRoll4.jpg|thumb|none|600px|Holding the Remington while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
The [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]] appears as the &amp;quot;Carbine Repeater,&amp;quot; inverted from its designation in ''Red Dead Redemption''. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs, including the Cuban Army in Guarma. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than ''Red Dead Redemption'''s strange breech-loading animation. It is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[File:RDR2-Spencer-1860.jpg|thumb|none|600px|The Spencer slung across Arthur's back.]]&lt;br /&gt;
[[File:RDR 2 First Look 6.jpg|thumb|none|600px|Sadie on the right with a Spencer in hand.]]&lt;br /&gt;
[[File:RDR2_spencer1.jpg|thumb|none|600px|Arthur holds a Carbine Repeater.]]&lt;br /&gt;
[[File:RDR2_spencer1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Spencer_Carbine_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_spencer2.jpg|thumb|none|600px|Topping up the magazine with a Blakeslee tube. Somehow, the rounds obligingly load themselves into the magazine tube without the aid of gravity; the Spencer should be held with the muzzle downwards for this to work.]]&lt;br /&gt;
[[File:RDR2_spencer3.jpg|thumb|none|600px|Holding the carbine while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Trapdoor 1873==&lt;br /&gt;
The [[Trapdoor Springfield Rifle|1873 Springfield Trapdoor Rifle]] appears in the game as the &amp;quot;Springfield Rifle.&amp;quot; Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a platform atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice and during the mission &amp;quot;My Last Boy,&amp;quot; during which he fires two rounds without reloading in one instance. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:UmbertiTrapdoorFullSize.jpg|thumb|none|400px|1873 Springfield Trapdoor Rifle - .45/70]]&lt;br /&gt;
[[File:RDR2-Springfield-Statue.jpg|thumb|none|600px|The Civil War monument in Rhodes.]]&lt;br /&gt;
[[File:RDR2-spring1.jpg|thumb|none|600px|Holding the Springfield.]]&lt;br /&gt;
[[File:RDR2-spring2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Springfield_Trapdoor_ADS.jpg|thumb|none|600px|Aiming down the sights. The rifle is pointed very high here, without much regard for the rear notch]]&lt;br /&gt;
[[File:RDR2-spring3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2 1873 Trapdoor ADS.jpg|thumb|none|600px|The upgraded sights of the Springfield Trapdoor rifle, which adds two large wings to the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] appears as the &amp;quot;Lancaster Repeater.&amp;quot; Some would consider this a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. However, in reality Winchester ''did'', in fact, continue to offer the Model 1866 in their catalogue until 1898 (exactly one year before the game's setting) and sold many even in the late 19th Century. This was due to a maintained public demand, likely because of the Model 1866 being less expensive than the later Winchester models. It should be noted that customizing the frame with steel in-game makes the gun resemble the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no &amp;quot;it's not included in the game!&amp;quot; excuse to fall back on this time. It is also rarely used by the Cuban Army in Guarma. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] he used in ''[[Red Dead Redemption]]''. This custom model makes one appearance in 1906 during the mission &amp;quot;Jim Milton Rides Again,&amp;quot; but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]&lt;br /&gt;
[[File:RDR2-winyell2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Winchester_ADS.jpg‎|thumb|none|600px|Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.]]&lt;br /&gt;
[[File:RDR2-win3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-winyell4.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[File:RDR2 Winchester 1866 ADS.jpg|thumb|none|600px|The upgraded sights of the Winchester 1866. The rear sight is replaced with an aperture.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1890==&lt;br /&gt;
The [[Winchester Model 1890]] appears as the &amp;quot;Varmint Rifle.&amp;quot; Being a .22 Caliber weapon in-game, it comes with its own ammo type. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Win1890.jpg|thumb|none|400px|Winchester Model 1890 - .22 Short Rimfire]]&lt;br /&gt;
[[Image:RDRII_Varmint.jpg|thumb|none|600px|The Varmint Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Varmint1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_Varmint2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1890_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Varmint3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from the previous game as the &amp;quot;Semi-Automatic Shotgun&amp;quot;. The majority of the game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902 (while it is accurate for the epilogue however, as it is set in 1907). A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth. It is manufactured by Brun Et Fabre in-game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|none|thumb|400px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:RDR2-BrowningAuto5.jpg|thumb|none|600px|Pre-release image of Arthur with the Auto-5]]&lt;br /&gt;
[[File:RDR2 Auto-5 Hosea.jpg|thumb|none|600px|Hosea with an Auto-5 slung while casing the farm at Carmody Dell.]]&lt;br /&gt;
[[Image:RDRII_Browning1.jpg|thumb|none|600px|The Browning Auto on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Browning3.jpg|thumb|none|600px|Holding the &amp;quot;Semi-Automatic Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Browning2.jpg|thumb|none|600px|Pointing the Auto-5.]]&lt;br /&gt;
[[Image:Browning_A5_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Browning4.jpg|thumb|none|600px|Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous &amp;quot;Speed Loading&amp;quot; feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.]]&lt;br /&gt;
[[Image:RDRII_Browning5.jpg|thumb|none|600px|Holding while on horseback.]]&lt;br /&gt;
[[File:RDR2 Auto-5 ADS.jpg|thumb|none|600px|ADS of a silver A-5 with the rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free; including from Six Point Cabin during the mission &amp;quot;Paying a Social Call&amp;quot;, looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A &amp;quot;rare&amp;quot; version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge. It is manufactured by D.D. Packenbush in-game.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|400px|Remington Model 1889 - 12 gauge]]&lt;br /&gt;
[[File:RDR2-DoubleBarrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RDR2-Arthur-Double-Barrel.jpg|thumb|none|600px|Arthur Morgan holds the Double Barrel.]]&lt;br /&gt;
[[Image:RDRII_dbshot1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Double_Barrel_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights, not that you ever need to with this gun...]]&lt;br /&gt;
[[Image:RDRII_dbshot2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDO Krampus Shotgun.jpg|thumb|none|600px|The &amp;quot;Krampus&amp;quot; variant found only in Red Dead Online.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Charles Smith uses a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed Off Shotgun]] as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description). It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:RossiOverlandShortSBS.jpg|thumb|none|400px|Rossi Overland Short Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Smith, seen opposite Sadie Adler, with the sawed-off shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun1.jpg|thumb|none|600px|Holding a single Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights. Not that it's necessary.]]&lt;br /&gt;
[[File:RDR_2_Sawn_off_Dual_Weild.jpg|thumb|none|600px|Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.]]&lt;br /&gt;
[[File:RDR2-Charles-SawedOff.jpg|thumb|none|600px|Close up of Charles' unique sawn-off in the epilogue.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;Repeating Shotgun&amp;quot;. It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6. Is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|400px|Winchester Model 1887 - 12 gauge]]&lt;br /&gt;
[[Image:RDRII_win87_1.jpg|thumb|none|600px|The Winchester M1887 on the gunshop table.]]&lt;br /&gt;
[[Image:RDRII_win87_2.jpg|thumb|none|600px|Holding the &amp;quot;Repeating Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_win87_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1887_ADS.jpg|thumb|none|600px|Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.]]&lt;br /&gt;
[[Image:RDRII_win87_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_win87_5.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[Image:Winchester_1887_from_horseback_RDR2.jpg‎|thumb|none|600px|Holding a [[Winchester Model 1887]] while on horseback.]]&lt;br /&gt;
[[File:RDR2 1887 ADS.jpg|thumb|none|600px|ADS of the M1887 with a rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is available as the &amp;quot;Pump-Action Shotgun&amp;quot;. Unlike ''[[Red Dead Redemption]]'', the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 First Look 14.jpg|thumb|none|600px|John holds the Winchester in his left hand while firing a Schofield.]]&lt;br /&gt;
[[Image:RDRII_Win97_1.jpg|thumb|none|600px|The Winchester M1897 on the gun shop table. The trigger guard is taken from the later [[Winchester Model 1912|Model 1912]].]]&lt;br /&gt;
[[Image:RDRII_Win97_4.jpg|thumb|none|600px|Holding the &amp;quot;Pump-Action Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Win97_3.jpg|thumb|none|600px|Aiming the shotgun from the hip.]]&lt;br /&gt;
[[File:RDR2 M1897 ADS.jpg|thumb|none|600px|ADS of the M1897 shotgun's standard sights.]]&lt;br /&gt;
[[Image:Winchester_1897_ADS.jpg|thumb|none|600px|Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame and the rear sight modification.]]&lt;br /&gt;
[[Image:RDRII_Win97_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_Win97_5.jpg|thumb|none|600px|Holding a M1897 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Two long 1874 model [[Gatling Gun]]s mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[File:RDR 2_gatling4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_gatling5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maxim 1895==&lt;br /&gt;
Replacing the previous game's anachronistic [[Browning M1917]], the far more period-appropriate [[Maxim 1895]] is used throughout the story. Characters in the game continuously refer to this weapon as a &amp;quot;Gatling Gun.&amp;quot; This is either intentional period specific slang meaning &amp;quot;machine gun&amp;quot; or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions, albeit interaction text identifies it as a &amp;quot;Maxim&amp;quot;.&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:RDRII_Browning.jpg|thumb|none|600px|Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).]]&lt;br /&gt;
[[File:RDR2-Maxim.jpg|thumb|none|600px|An unprepared Maxim in the camp.]]&lt;br /&gt;
[[File:RDR2-Maxim1.jpg|thumb|none|600px|Arthur manning the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Revolving Cannon==&lt;br /&gt;
On Guarma island, Arthur can use a [[Gatling Gun|Hotchkiss Revolving Cannon]] to sink a Spanish armored ship.&lt;br /&gt;
&lt;br /&gt;
[[File:HotchkissRevCannon.jpg|thumb|none|400px|Hotchkiss Revolving Cannon - 42mm]]&lt;br /&gt;
[[File:RDR 2_gatling1.jpg|thumb|none|600px|The Hotchkiss Revolving Cannon in-game]]&lt;br /&gt;
[[File:RDR 2_gatling2.jpg|thumb|none|600px|Arthur leaning on the Hotchkiss Revolving Cannon to examine his target.]]&lt;br /&gt;
[[File:RDR 2_gatling3.jpg|thumb|none|600px|Arthur firing the Hotchkiss Revolving cannon at a Spanish ironclad which appears to be a fictional hybrid between the CSS ''Virginia'' and USS ''Monitor''; this is kind of anachronistic as such primitive ironclads were obsolete by the time of the Spanish–American War and more modern ships were used instead.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mountain Gun==&lt;br /&gt;
Several [[Hotchkiss Mountain Gun]]s can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U.S. Army.&lt;br /&gt;
[[Image:M 1886 1.65Hlmr.jpg|thumb|none|350px|M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)]]&lt;br /&gt;
[[File:RDR 2_hotch1.jpg|thumb|none|600px|The Hotchkiss Mountain Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows. &lt;br /&gt;
[[File:RDR 2 First Look 11.jpg|thumb|none|600px|Arthur with the bow in a promotional screenshot.]]&lt;br /&gt;
[[File:RDR 2 bow1.jpg|thumb|none|600px|Arthur holds the Bow.]]&lt;br /&gt;
[[File:RDR 2 bow2.jpg|thumb|none|600px|He draws back the bowstring.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN Model 1903==&lt;br /&gt;
The [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] is seen as a Sharpshooter award symbol.&lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|300px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:RDR2_FNpistol1.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Paterson 1836==&lt;br /&gt;
A [[Colt Paterson 1836]] revolver can be seen on a collectable cigarette card image.&lt;br /&gt;
[[Image:ColtPatterson5thmodel.jpg|thumb|none|300px|Colt Paterson 5th Model - .36 caliber.]]&lt;br /&gt;
[[File:RDR 2 cicolt.jpg|thumb|none|600px|The image in-game.]]&lt;br /&gt;
&lt;br /&gt;
==U.S. Johnson Model 1836== &lt;br /&gt;
A low detail [[Flintlock Pistol|U.S. Johnson Model 1836]] is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock. &lt;br /&gt;
[[Image:U.S. Johnson M1836.jpg|thumb|none|300px|U.S. Johnson Model 1836 - .54 cal]]&lt;br /&gt;
[[File:Rdr2-flintlock-1.jpg|thumb|none|600px|A squatter aims the Johnson at Arthur.]]&lt;br /&gt;
[[File:Rdr2-flintlock-2.jpg|thumb|none|600px|Another angle of the squatter holding Arthur at gunpoint.]]&lt;br /&gt;
[[File:Rdr2-flintlock-3.jpg|thumb|none|600px|Having evicted the squatters, Arthur examines the Johnson before leaving.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
When the player's tent is upgraded, an unusable rusty [[Sharps 1874 Buffalo]] rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg‎|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[File:RDR2-sharps.jpg|thumb|none|600px|The Sharps rifle in Arthur's tent.]]&lt;br /&gt;
[[File:RDR2TreeSharps.jpg|thumb|none|600px|The Sharps seen driven into the tree.]]&lt;br /&gt;
&lt;br /&gt;
==Model 1841 6-Pdr Smoothbore Field Gun==&lt;br /&gt;
Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. At &amp;quot;Riley's Charge,&amp;quot; there are also intact and destroyed Field Guns.&lt;br /&gt;
[[File:RDR 2_cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the [[Martini-Henry]] rifle.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|400px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:RDR2 Martini.jpg|thumb|none|350px|The Emmet Granger cigarette card. The artwork of the rifle is rather low-detailed, but the distinctive action and cocking indicator can be easily identified. The artwork is also lacking the Martini-Henry's loading lever.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] makes a cameo in the combat awards.&lt;br /&gt;
[[Image:BrowningM1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:RDR2-BrowningMG.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
{{Red Dead Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616695</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616695"/>
		<updated>2023-10-10T01:47:15Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Question about adding bonus material to this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm glad you finally completed this page. It's still too bad that LucasArts is gone (they were so much more than just ''Star Wars'' games) and the ''Outlaws'' IP is still in limbo. Then again, the release of the fully-3D ''Jedi Knight: Dark Forces II'' the same year as ''Outlaws'' was released may have sealed the fate of 2.5D FPS games like ''Outlaws'' as &amp;quot;too old-fashioned&amp;quot; even for the later years of the 1990s. By the way, if you like ''Outlaws'' so much, maybe you could tell me exactly what the Sheriff's Badge pickup does in the game? I never found out for myself, and the YouTube videos showing gameplay of ''Outlaws'' don't seem to show that powerup having much of a noticeable ingame effect. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:06, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Sheriff's Badge, believe it or not, actually gives you a temporary damage boost and also gives you some protection from the outlaws' bullets by causing them to be less likely to hit you and/or the hits they do land dealing less damage. It's a pretty negligible power-up if you're playing on the &amp;quot;Good&amp;quot; (Easy) difficulty setting, but do a playthrough on Ugly and you'll see the difference when you pick one up and will be thrilled when you come across one. They have the same effect in multiplayer matches as well (which is where the damage boost ''really'' shines). I've noticed a lot of people—especially those who have only recently discovered the game since it was rereleased on GOG, but even several OG players—mistake the Sheriff's Badge for a useless trinket and nothing more, and I suspect that's because they mostly play on Good, where the in-game enemies are hardly a challenge anyway. I'll be honest, even '''I''' dismissed it as such when I played Outlaws growing up, but it was later explained to me by someone else what its purpose actually was in-game and I realized it after doing full, strategic playthroughs on Bad and Ugly. I think the game's manual explains that as well, but I can't remember. I'll have to dig out my original 2-disc copy and check lol. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:51, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
So if it's possible that they used the replica long gun in that photo as the reference for the ingame &amp;quot;Winchester Rifle,&amp;quot; should that photo be posted up on the wiki page for this game as &amp;quot;bonus&amp;quot; promotional material? I'd like that to be the case, at least. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:08, 8 October 2023 (UTC)&lt;br /&gt;
::Sure, dude. Go for it! :) --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:55, 9 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616581</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616581"/>
		<updated>2023-10-09T16:55:47Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Question about adding bonus material to this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm glad you finally completed this page. It's still too bad that LucasArts is gone (they were so much more than just ''Star Wars'' games) and the ''Outlaws'' IP is still in limbo. Then again, the release of the fully-3D ''Jedi Knight: Dark Forces II'' the same year as ''Outlaws'' was released may have sealed the fate of 2.5D FPS games like ''Outlaws'' as &amp;quot;too old-fashioned&amp;quot; even for the later years of the 1990s. By the way, if you like ''Outlaws'' so much, maybe you could tell me exactly what the Sheriff's Badge pickup does in the game? I never found out for myself, and the YouTube videos showing gameplay of ''Outlaws'' don't seem to show that powerup having much of a noticeable ingame effect. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:06, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Sheriff's Badge, believe it or not, actually gives you a temporary damage boost and also gives you some protection from the outlaws' bullets by causing them to be less likely to hit you and/or the hits they do land dealing less damage. It's a pretty negligible power-up if you're playing on the &amp;quot;Good&amp;quot; (Easy) difficulty setting, but do a playthrough on Ugly and you'll see the difference when you pick one up and will be thrilled when you come across one. They have the same effect in multiplayer matches as well (which is where the damage boost ''really'' shines). I've noticed a lot of people—especially those who have only recently discovered the game since it was rereleased on GOG, but even several OG players—mistake the Sheriff's Badge for a useless trinket and nothing more, and I suspect that's because they mostly play on Good, where the in-game enemies are hardly a challenge anyway. I'll be honest, even '''I''' dismissed it as such when I played Outlaws growing up, but it was later explained to me by someone else what its purpose actually was in-game and I realized it after doing full, strategic playthroughs on Bad and Ugly. I think the game's manual explains that as well, but I can't remember. I'll have to dig out my original 2-disc copy and check lol. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:51, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
So if it's possible that they used the replica long gun in that photo as the reference for the ingame &amp;quot;Winchester Rifle,&amp;quot; should that photo be posted up on the wiki page for this game as &amp;quot;bonus&amp;quot; promotional material? I'd like that to be the case, at least. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:08, 8 October 2023 (UTC)&lt;br /&gt;
::Sure, dude, go for it! :) --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:55, 9 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616580</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616580"/>
		<updated>2023-10-09T16:53:50Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Finally Complete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm glad you finally completed this page. It's still too bad that LucasArts is gone (they were so much more than just ''Star Wars'' games) and the ''Outlaws'' IP is still in limbo. Then again, the release of the fully-3D ''Jedi Knight: Dark Forces II'' the same year as ''Outlaws'' was released may have sealed the fate of 2.5D FPS games like ''Outlaws'' as &amp;quot;too old-fashioned&amp;quot; even for the later years of the 1990s. By the way, if you like ''Outlaws'' so much, maybe you could tell me exactly what the Sheriff's Badge pickup does in the game? I never found out for myself, and the YouTube videos showing gameplay of ''Outlaws'' don't seem to show that powerup having much of a noticeable ingame effect. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:06, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Sheriff's Badge, believe it or not, actually gives you a temporary damage boost and also gives you some protection from the outlaws' bullets by causing them to be less likely to hit you and/or the hits they do land dealing less damage. It's a pretty negligible power-up if you're playing on the &amp;quot;Good&amp;quot; (Easy) difficulty setting, but do a playthrough on Ugly and you'll see the difference when you pick one up and will be thrilled when you come across one. They have the same effect in multiplayer matches as well (which is where the damage boost ''really'' shines). I've noticed a lot of people—especially those who have only recently discovered the game since it was rereleased on GOG, but even several OG players—mistake the Sheriff's Badge for a useless trinket and nothing more, and I suspect that's because they mostly play on Good, where the in-game enemies are hardly a challenge anyway. I'll be honest, even '''I''' dismissed it as such when I played Outlaws growing up, but it was later explained to me by someone else what its purpose actually was in-game and I realized it after doing full, strategic playthroughs on Bad and Ugly. I think the game's manual explains that as well, but I can't remember. I'll have to dig out my original 2-disc copy and check lol. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:51, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
So if it's possible that they used the replica long gun in that photo as the reference for the ingame &amp;quot;Winchester Rifle,&amp;quot; should that photo be posted up on the wiki page for this game as &amp;quot;bonus&amp;quot; promotional material? I'd like that to be the case, at least. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:08, 8 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616579</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616579"/>
		<updated>2023-10-09T16:51:39Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Finally Complete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm glad you finally completed this page. It's still too bad that LucasArts is gone (they were so much more than just ''Star Wars'' games) and the ''Outlaws'' IP is still in limbo. Then again, the release of the fully-3D ''Jedi Knight: Dark Forces II'' the same year as ''Outlaws'' was released may have sealed the fate of 2.5D FPS games like ''Outlaws'' as &amp;quot;too old-fashioned&amp;quot; even for the later years of the 1990s. By the way, if you like ''Outlaws'' so much, maybe you could tell me exactly what the Sheriff's Badge pickup does in the game? I never found out for myself, and the YouTube videos showing gameplay of ''Outlaws'' don't seem to show that powerup having much of a noticeable ingame effect. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:06, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Sheriff's Badge, believe it or not, actually gives you a temporary damage boost and also gives you some protection from the outlaws' bullets by causing them to be less likely to hit you and/or the hits they do land dealing less damage. It's a pretty negligible power-up if you're playing on the &amp;quot;Good&amp;quot; (Easy) difficulty setting, but do a playthrough on Ugly and you'll see the difference when you pick one up and will be thrilled when you come across one. They have the same effect in multiplayer matches as well (which is where the damage boost ''really'' shines). I've noticed a lot of people—especially those who have only recently discovered the game since it was rereleased on GOG, but even several OG players—mistake the Sheriff's Badge for a useless trinket and nothing more, and I suspect that's because they mostly play on Good, where the in-game enemies are hardly a challenge anyway. I'll be honest, even ''I'' dismissed it as such when I played Outlaws growing up, but it was later explained to me by someone else what its purpose actually was in-game and I realized it after doing full, strategic playthroughs on Bad and Ugly. I think the game's manual explains that as well, but I can't remember. I'll have to dig out my original 2-disc copy and check lol. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:51, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
So if it's possible that they used the replica long gun in that photo as the reference for the ingame &amp;quot;Winchester Rifle,&amp;quot; should that photo be posted up on the wiki page for this game as &amp;quot;bonus&amp;quot; promotional material? I'd like that to be the case, at least. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:08, 8 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1616576</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1616576"/>
		<updated>2023-10-09T16:26:17Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Sawed-Off Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It should also be noted that it appears to go from having a nickel finish in cutscenes to a blued finish in actual gameplay. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well, and some Remington 1875 owners did just that).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol during the climax of the game as she proves herself a capable shooter, [[Return_of_the_Jedi|like her father before her]].  The game's heavily stylized art style is on full display in this screenshot. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the player fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go...&amp;quot; -[[The Wild Bunch|Pike]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JaredChastain1&amp;diff=1615494</id>
		<title>User:JaredChastain1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JaredChastain1&amp;diff=1615494"/>
		<updated>2023-10-03T15:25:45Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
My name is Jared. I'm just an average Gen Z kid from rural Oklahoma who happens to also be a HUGE gun nut. I like all types of guns from old muzzleloaders to 19th century era/&amp;quot;Old West&amp;quot; firearms to milsurp firearms (especially from WWI and WWII) to all of the modern tacticool firearms of today. I shot competitively a little bit in the not-so-distant past, mainly sporting clays on my high school FFA chapter's shotgun team and Cowboy Action Shooting on my own time, but these days I mostly just shoot on my property either for self defense training or just for recreation. I'm an avid constitutionalist and a no-compromise 2nd Amendment absolutist who takes the words &amp;quot;SHALL NOT BE INFRINGED&amp;quot; quite seriously: I support fully repealing the National Firearms Act of 1934 (NFA), the Gun Control Act of 1968, the Brady Bill and ALL other gun control regulations on the books in America today and completely dissolving the ATF. Politically I'm a libertarian. I view both the Republican and Democratic parties as enemies of freedom and wish to see all of the statists in office today permanently removed from power. I'm bisexual and as such am a vocal supporter of LGBTQ+ rights. Aside from guns and politics, I have a wide array of other interests: video games, computers, movies, music, history, science, literature, folklore, philosophy, different cultures, I could go on and on! 😂 I've been on IMFDB for quite a while, but only recently started actively trying to contribute more in the way of creating pages, etc.&lt;br /&gt;
&lt;br /&gt;
==Pages I've Created==&lt;br /&gt;
&lt;br /&gt;
''[[The White Buffalo]]''&lt;br /&gt;
&lt;br /&gt;
''[[Six Reasons Why]]''&lt;br /&gt;
&lt;br /&gt;
''[[Disappearances]]''&lt;br /&gt;
&lt;br /&gt;
''[[Gone Are the Days|Gone Are The Days]]''&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615493</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615493"/>
		<updated>2023-10-03T15:19:43Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Question about adding bonus material to this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615442</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615442"/>
		<updated>2023-10-03T10:43:05Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Finally Complete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1615440</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1615440"/>
		<updated>2023-10-03T10:20:33Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Remington 1875 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It should also be noted that it appears to go from having a nickel finish in cutscenes to a blued finish in actual gameplay. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well, and some Remington 1875 owners did just that).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go...&amp;quot; -[[The Wild Bunch|Pike]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1615439</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1615439"/>
		<updated>2023-10-03T10:20:12Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Remington 1875 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It should also be noted that it appears to go from having a nickel finish in cutscenes to a blued finish in actually gameplay. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well, and some Remington 1875 owners did just that).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go...&amp;quot; -[[The Wild Bunch|Pike]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614936</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614936"/>
		<updated>2023-09-29T18:10:56Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go...&amp;quot; -[[The Wild Bunch|Pike]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614935</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614935"/>
		<updated>2023-09-29T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go.....&amp;quot; -[[The Wild Bunch|Pike]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614934</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614934"/>
		<updated>2023-09-29T18:09:48Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|&amp;quot;Let's Go.....&amp;quot; -[[Pike|The Wild Bunch]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614868</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614868"/>
		<updated>2023-09-29T08:27:43Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed video game released by LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614856</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614856"/>
		<updated>2023-09-29T01:18:33Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Blunderbuss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1614791</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1614791"/>
		<updated>2023-09-28T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614790</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614790"/>
		<updated>2023-09-28T18:54:01Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Bluderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614788</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614788"/>
		<updated>2023-09-28T18:52:42Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Bluderbuss]] is used by river pirate William &amp;quot;Billy Bear&amp;quot; Dorsey in the bonus historical mission &amp;quot;Wharf Town.&amp;quot; It is not obtainable or usable.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|500px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:OL-blunderbuss.jpg|thumb|none|600px|&amp;quot;Billy Bear&amp;quot; Dorsey with his Blunderbuss in his Missouri wharf town hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OL-blunderbuss.jpg&amp;diff=1614785</id>
		<title>File:OL-blunderbuss.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OL-blunderbuss.jpg&amp;diff=1614785"/>
		<updated>2023-09-28T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category: Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614781</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614781"/>
		<updated>2023-09-28T18:41:21Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
[[Image:OL-Double.jpg|thumb|none|600px|Gameplay view of the double-barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OL-Double.jpg&amp;diff=1614780</id>
		<title>File:OL-Double.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OL-Double.jpg&amp;diff=1614780"/>
		<updated>2023-09-28T18:39:54Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category: Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614779</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614779"/>
		<updated>2023-09-28T18:33:33Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|600px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614778</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614778"/>
		<updated>2023-09-28T18:33:16Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
[[Image:OL-gatling.jpg|thumb|none|500px|Say hello to my little big friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:OL-gatling.jpg&amp;diff=1614777</id>
		<title>File:OL-gatling.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:OL-gatling.jpg&amp;diff=1614777"/>
		<updated>2023-09-28T18:31:53Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: Category: Screencap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screencap]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614776</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614776"/>
		<updated>2023-09-28T18:29:14Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The most powerful weapon in the game is, of course, the [[Gatling Gun]]. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only ''once'' in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Once again not appearing in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the ammo for it in-game appears to resemble Broadwell drum magazines. &lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|500px|1865 Gatling Gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614771</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614771"/>
		<updated>2023-09-28T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Sawed-Off Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun|sawed-off double-barreled shotgun]] is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614770</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614770"/>
		<updated>2023-09-28T18:14:00Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Sawed-Off Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the &amp;quot;American Arms Sawed-Off Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614767</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614767"/>
		<updated>2023-09-28T18:08:56Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614766</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614766"/>
		<updated>2023-09-28T18:08:10Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
A [[double-barreled shotgun]] is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the &amp;quot;Remington 10 Gauge Double-Barreled Shotgun&amp;quot; implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of &amp;quot;Chubby&amp;quot; Russell Sims.&lt;br /&gt;
[[Image:Rem1889.jpg|thumb|none|500px|Remington Model 1889 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614763</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614763"/>
		<updated>2023-09-28T17:58:15Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Sawed-Off Double-Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
&lt;br /&gt;
==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands.&lt;br /&gt;
[[Image:Sarasquetasawnoffdb.jpg|thumb|none|500px|Sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614762</id>
		<title>Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Outlaws&amp;diff=1614762"/>
		<updated>2023-09-28T17:54:06Z</updated>

		<summary type="html">&lt;p&gt;JaredChastain1: /* Single-Shot Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Outlaws-box.jpg|thumb|right|300px|''Outlaws'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''''Outlaws''''' is a 1997 Western-themed videogame released by Lucasarts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1875==&lt;br /&gt;
Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a [[Remington 1875]] as his primary weapon.  It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point.  It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the [[Mle 1892 Revolver]]). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It is referred to as the &amp;quot;.45 pistol&amp;quot; in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well).&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Outlaws-1875-marshal.jpg|thumb|none|600px|Anderson retrieves his Remington from an old trunk.]]&lt;br /&gt;
[[Image:Outlaws-1875-cylinder.jpg|thumb|none|600px|The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.]]&lt;br /&gt;
[[Image:Outlaws-1875-sara.jpg|thumb|none|600px|Sara Anderson with her father's pistol.  The game's heavily stylized art on full display. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback.jpg|thumb|none|600px|Anderson, as a boy, reaching for his father's Remington.  The image is distorted because it's a hazy flashback.]]&lt;br /&gt;
[[Image:Outlaws-1875-flashback-2.jpg|thumb|none|600px|Anderson as a boy aims the massive pistol.]]&lt;br /&gt;
[[Image:Outlaws-1875-train.jpg|thumb|none|600px|A different view of Anderson's sidearm.  This profile looks less like a Remington and closer to the earlier Colts.  Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.]]&lt;br /&gt;
[[Image:OLRevolver.jpg|thumb|none|600px|Gameplay view of the Remington 1875.]]&lt;br /&gt;
[[Image:OLRevolverReload.jpg|thumb|none|600px|Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.]]&lt;br /&gt;
[[Image:OLRevolverReload(2).jpg|thumb|none|600px|Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders ''at all''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Single Action 2nd Model==&lt;br /&gt;
Matthew &amp;quot;Dr. Death&amp;quot; Jackson ([[John de Lancie]]) carries this little gun.  It is only briefly seen as Anderson shoots it out of his hand and into a crevice.  It is not usable in the ''main'' game. In multiplayer, Dr. Death is shown with the Smith &amp;amp; Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the [[Remington 1875]] used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith &amp;amp; Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith &amp;amp; Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith &amp;amp; Wesson's top-break design. &lt;br /&gt;
[[Image:S&amp;amp;wsa2nd.jpg|thumb|none|400px|A nickel-plated Smith &amp;amp; Wesson Single Action 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Outlaws-drdeathgun.jpg|thumb|none|600px|Dr. Death's .38.]]&lt;br /&gt;
[[Image:OL DrDeath S&amp;amp;W.jpg|thumb|none|600px|Dr. Death's multiplayer character select animatic, depicting him with the little Smith &amp;amp; Wesson .38]]&lt;br /&gt;
[[Image:OL-DrDeath-Pistol.jpg|thumb|none|600px|Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.]]&lt;br /&gt;
[[Image:OL-DrDeath-Reload.jpg|thumb|none|600px|Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?]]&lt;br /&gt;
&lt;br /&gt;
==Allen &amp;amp; Thurber Pepperbox==&lt;br /&gt;
&amp;quot;Bloody&amp;quot; Mary Nash ([[Dorothy Blass]]) carries a custom engraved, gold-plated [[Allen &amp;amp; Thurber Pepperbox]]. Specifically, it appears to be based on the longer-barreled &amp;quot;Dragoon&amp;quot; variant of the Allen &amp;amp; Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen &amp;amp; Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.&lt;br /&gt;
[[Image:Allen&amp;amp;Thurber-Dragoon-Pepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber &amp;quot;Dragoon&amp;quot; Pepperbox - .36 caliber]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox(2).jpg|thumb|none|600px|Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.]]&lt;br /&gt;
[[Image:OL-BloodyMary-PepperBox.jpg|thumb|none|600px|Bloody Mary holding her Pepperbox &amp;quot;gangsta style&amp;quot; in her multiplayer character selection animatic.]]&lt;br /&gt;
[[Image:OLPepperBox.jpg|thumb|none|600px|Gameplay view of Bloody Mary's customized Allen &amp;amp; Thurber Pepperbox in multiplayer.]]&lt;br /&gt;
[[Image:OLPepperBoxReload.jpg|thumb|none|600px|Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
&amp;quot;Slim&amp;quot; Sam Fulton ([[Cam Clarke]]) is shown with what appears to be a rare iron frame [[Henry 1860]] just as he receives his mortal wound from Anderson.  It is not usable in the game.&lt;br /&gt;
[[Image:New Original Henry Iron Frame.jpg|thumb|none|500px|New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.]]&lt;br /&gt;
[[Image:Outlaws-henry.jpg|thumb|none|600px|Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
Never seen clearly in cutscenes, the usable rifle in-game appears to be a [[Winchester Model 1866]] as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the [[Winchester Model 1873]]). The strategy guide refers to it as the &amp;quot;.44 Henry rifle&amp;quot;, but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not ''the'' first—such occurrence of &amp;quot;sniper zoom&amp;quot; in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|500px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:OutlawsRifle1.jpg|thumb|none|600px|Gameplay view of the Winchester.]]&lt;br /&gt;
[[Image:OLRifleReload.jpg|thumb|none|600px|Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.]]&lt;br /&gt;
[[Image:OLRifleReload(2).jpg|thumb|none|600px|Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the &amp;quot;Yellow Boy&amp;quot;-esque coloring.]]&lt;br /&gt;
[[Image:OutlawsRifleScope.jpg|thumb|none|600px|Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly '''''the''''' earliest) occurrences of a &amp;quot;sniper zoom&amp;quot; feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.]]&lt;br /&gt;
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==Single-Shot Shotgun==&lt;br /&gt;
The first of three shotguns available for use in the game is the [[Single Barreled Shotgun|single-shot shotgun]]. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a &amp;quot;Remington Single 10 Gauge Shotgun&amp;quot;, implying that it was supposedly based on a model manufactured by Remington. &lt;br /&gt;
[[Image:H&amp;amp;R Topper Shotgun.jpg|thumb|none|500px|Harrington &amp;amp; Richardson Topper Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OL-single-shot-shotgun.jpg|thumb|none|600px|Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.]]&lt;br /&gt;
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==Double-Barreled Shotgun==&lt;br /&gt;
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==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the play fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of &amp;quot;Buckshot Bill&amp;quot; Morgan ([[Beau Billingslea]]), who carries a pair of them.&lt;br /&gt;
[[Image:Outlaws-sawedoff.jpg|thumb|none|600px|Gameplay view of sawed-off double-barrel.]]&lt;br /&gt;
[[Image:Dyin-is-too-good-for-em.jpg|thumb|none|600px|''&amp;quot;Dyin's too good for 'em.&amp;quot;'']]&lt;br /&gt;
[[Image:Buckshot-bill-morgan.jpg|thumb|none|600px| &amp;quot;Buckshot Bill&amp;quot; Morgan with his dual sawed-off double-barreled shotguns.]]&lt;br /&gt;
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==Gatling Gun==&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>JaredChastain1</name></author>
	</entry>
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