<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Janned</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Janned"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Janned"/>
	<updated>2026-05-29T21:09:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_(2024_series)&amp;diff=1632848</id>
		<title>Talk:Fallout (2024 series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_(2024_series)&amp;diff=1632848"/>
		<updated>2023-12-02T23:36:38Z</updated>

		<summary type="html">&lt;p&gt;Janned: Created page with &amp;quot;Trailers been out for like five hours and theres already a page lol --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trailers been out for like five hours and theres already a page lol --[[User:Janned|Janned]] ([[User talk:Janned|talk]]) 23:36, 2 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Janned&amp;diff=1631761</id>
		<title>User:Janned</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Janned&amp;diff=1631761"/>
		<updated>2023-11-29T15:11:20Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Warneverchanges.jpg|thumb|Janned]]&lt;br /&gt;
== About Me ==&lt;br /&gt;
Man.&lt;br /&gt;
Born and raised in Sothern California. &lt;br /&gt;
Avid consumer of video games and films much to my own distain.&lt;br /&gt;
Aspiring machinist and general firearm and hunting enthusiast. &lt;br /&gt;
&lt;br /&gt;
[[User:Janned/Sandbox]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Janned&amp;diff=1631760</id>
		<title>User talk:Janned</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Janned&amp;diff=1631760"/>
		<updated>2023-11-29T15:10:30Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* Filenames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 05:16, 16 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Postal 4 ==&lt;br /&gt;
&lt;br /&gt;
I already have a WIP in my [[User:TheExplodingBarrel/Sandbox|sandbox]], along with WIPs for Postal III and Redux. I haven't updated them in a while though, because I'm busy with other things. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 07:32, 17 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Darn that's upsetting. I made this account just to make a Postal 4 page.I'll mark my page for deletion.[[User:Janned|Janned]] ([[User talk:Janned|talk]]) 07:41, 17 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Filenames ==&lt;br /&gt;
&lt;br /&gt;
You need to name your screencaps before uploading them on IMFDB - for example, &amp;quot;Robocop SPAS-12 1&amp;quot;, &amp;quot;Robocop SPAS-12 2&amp;quot; and so on. &amp;quot;20231104110228 1&amp;quot; as your PC names images by default is clunky and too generic.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:18, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, I'll be sure to do that in the future. --[[User:Janned|Janned]] ([[User talk:Janned|talk]]) 15:10, 29 November 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631515</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631515"/>
		<updated>2023-11-28T16:58:11Z</updated>

		<summary type="html">&lt;p&gt;Janned: Added Non Usable weapons. This will likely be my last edit on the page. I was working on my own sandbox for this game when I noticed this page was already up. Sorry if things got a bit messy this is my first time seriously contributing to this site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]]&lt;br /&gt;
[[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]]&lt;br /&gt;
[[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]]&lt;br /&gt;
[[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]]&lt;br /&gt;
[[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]]&lt;br /&gt;
[[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]]&lt;br /&gt;
[[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Called Assault Rifle RBS the [[Steyr AUG]] appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has &amp;quot;Omni Consumer Products&amp;quot; on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a &amp;quot;HK slap&amp;quot; during the reload. Detroit SWAT team use the rifle.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:20231104110134 1.jpg|600px|thumb|none|An AUG leaning against a wall.]]&lt;br /&gt;
[[File:20231104110228 1.jpg|600px|thumb|none|Robo holds a AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110235 1.jpg|600px|thumb|none|Using the scope. Using the same reticle as the M82 and G11.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Non Usable Weapons=&lt;br /&gt;
==Smith &amp;amp; Wesson Revolver==&lt;br /&gt;
A [[Smith &amp;amp; Wesson]] Revolver is seen on a screen at the Detroit Police Department.&lt;br /&gt;
[[File:20231106140851 1.jpg|thumb|none|600px|The revolver seen on the terminal.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500-esque Shotgun==&lt;br /&gt;
A generic but [[Mossberg 500]] like Shotgun is seen on a brochure at the Detroit Arms Expo.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge. Note the wood furniture.]]&lt;br /&gt;
[[File:20231106124933 1.jpg|thumb|none|600px|Likely a slight exaggeration.]]&lt;br /&gt;
&lt;br /&gt;
==AR-Pattern Rifle==&lt;br /&gt;
The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|450px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:20231106125810 1.jpg|thumb|none|600px|The logo in question.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun turret==&lt;br /&gt;
At the Detroit Arms Expo non-functioning turrets called &amp;quot;Peace Keeper 400&amp;quot; with [[M134 Minigun]]'s can be found. &lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:20231106125106 1.jpg|thumb|none|600px|RoboCops satire is very prevalent throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
A [[1911]] like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.&lt;br /&gt;
[[File:Nighthawk Custom airsoft pistol right side.jpg|thumb|none|450px|Most resembles the in-game version.]]&lt;br /&gt;
[[File:20231106124733 1.jpg|thumb|none|600px|While the pistol appears to be a 1911 it still looks quite different.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
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		<updated>2023-11-28T16:45:25Z</updated>

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		<updated>2023-11-28T16:40:58Z</updated>

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		<updated>2023-11-28T16:33:26Z</updated>

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		<updated>2023-11-28T16:29:28Z</updated>

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		<updated>2023-11-28T16:27:17Z</updated>

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		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631489</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631489"/>
		<updated>2023-11-28T16:24:54Z</updated>

		<summary type="html">&lt;p&gt;Janned: Removed dup&lt;/p&gt;
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&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]]&lt;br /&gt;
[[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]]&lt;br /&gt;
[[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]]&lt;br /&gt;
[[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]]&lt;br /&gt;
[[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]]&lt;br /&gt;
[[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]]&lt;br /&gt;
[[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Called Assault Rifle RBS the [[Steyr AUG]] appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has &amp;quot;Omni Consumer Products&amp;quot; on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a &amp;quot;HK slap&amp;quot; during the reload. Detroit SWAT team use the rifle.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:20231104110134 1.jpg|600px|thumb|none|An AUG leaning against a wall.]]&lt;br /&gt;
[[File:20231104110228 1.jpg|600px|thumb|none|Robo holds a AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110235 1.jpg|600px|thumb|none|Using the scope. Using the same reticle as the M82 and G11.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631487</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631487"/>
		<updated>2023-11-28T16:23:04Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]]&lt;br /&gt;
[[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]]&lt;br /&gt;
[[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]]&lt;br /&gt;
[[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]]&lt;br /&gt;
[[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]]&lt;br /&gt;
[[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]]&lt;br /&gt;
[[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Called Assault Rifle RBS the [[Steyr AUG]] appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has &amp;quot;Omni Consumer Products&amp;quot; on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a &amp;quot;HK slap&amp;quot; during the reload. Detroit SWAT team use the rifle.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:20231104110134 1.jpg|600px|thumb|none|An AUG leaning against a wall.]]&lt;br /&gt;
[[File:20231104110228 1.jpg|600px|thumb|none|Robo holds a AUG.]]&lt;br /&gt;
[[File:20231104110409 1.jpg|600px|thumb|none|Reloading the AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]&lt;br /&gt;
[[File:20231104110235 1.jpg|600px|thumb|none|Using the scope. Using the same reticle as the M82 and G11.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
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		<updated>2023-11-28T16:14:16Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<updated>2023-11-28T16:13:55Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
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		<updated>2023-11-28T16:13:45Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<updated>2023-11-28T16:13:31Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
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		<updated>2023-11-28T16:13:17Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631481</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631481"/>
		<updated>2023-11-28T16:11:47Z</updated>

		<summary type="html">&lt;p&gt;Janned: Added entry for SPAS 12.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]]&lt;br /&gt;
[[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]]&lt;br /&gt;
[[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]]&lt;br /&gt;
[[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]]&lt;br /&gt;
[[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]]&lt;br /&gt;
[[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]]&lt;br /&gt;
[[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106093336_1.jpg&amp;diff=1631480</id>
		<title>File:20231106093336 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093336_1.jpg&amp;diff=1631480"/>
		<updated>2023-11-28T16:00:51Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
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		<title>File:20231106093301 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093301_1.jpg&amp;diff=1631479"/>
		<updated>2023-11-28T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093235_1.jpg&amp;diff=1631478"/>
		<updated>2023-11-28T16:00:30Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093108_1.jpg&amp;diff=1631477"/>
		<updated>2023-11-28T16:00:20Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
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		<title>File:20231106093021 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093021_1.jpg&amp;diff=1631476"/>
		<updated>2023-11-28T16:00:11Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<title>File:20231106093003 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106093003_1.jpg&amp;diff=1631475"/>
		<updated>2023-11-28T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106092937_1.jpg&amp;diff=1631474"/>
		<updated>2023-11-28T15:59:35Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631473</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631473"/>
		<updated>2023-11-28T15:55:55Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game it can first be found in a Torch Head chop shop. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631472</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631472"/>
		<updated>2023-11-28T15:55:01Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.&lt;br /&gt;
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game it can first be found in a Torch Head chop shop. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631471</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631471"/>
		<updated>2023-11-28T15:51:28Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* Intratec TEC-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Called Tek in game it can first be found in a Torch Head chop shop. &lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631470</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631470"/>
		<updated>2023-11-28T15:51:05Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
Called Tek in game it can first be found in a Torch Head chop shop.  &lt;br /&gt;
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]&lt;br /&gt;
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231104143019_1.jpg&amp;diff=1631469"/>
		<updated>2023-11-28T15:47:48Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231104143013_1.jpg&amp;diff=1631468"/>
		<updated>2023-11-28T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<title>File:20231104143006 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231104143006_1.jpg&amp;diff=1631467"/>
		<updated>2023-11-28T15:47:10Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231104142949_1.jpg&amp;diff=1631466"/>
		<updated>2023-11-28T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631465</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631465"/>
		<updated>2023-11-28T15:44:12Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* Light Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
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		<updated>2023-11-28T15:43:25Z</updated>

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		<author><name>Janned</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231103003709_1.jpg&amp;diff=1631463"/>
		<updated>2023-11-28T15:40:49Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
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		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631462</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631462"/>
		<updated>2023-11-28T15:40:10Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* M60 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]&lt;br /&gt;
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
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		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631459"/>
		<updated>2023-11-28T15:35:28Z</updated>

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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631458</id>
		<title>RoboCop: Rogue City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop:_Rogue_City&amp;diff=1631458"/>
		<updated>2023-11-28T15:34:05Z</updated>

		<summary type="html">&lt;p&gt;Janned: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop: Rogue City&lt;br /&gt;
|picture=Robocop-rogue-city-cover.cover large.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 2nd, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|series=[[Robocop]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
RoboCop's primary weapon is his trusty modified [[Beretta 93R &amp;quot;Auto 9&amp;quot;]], always available and located within the internal storage bay inside his right leg.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]&lt;br /&gt;
[[File:Auto9 idle RobocopRC.jpg|thumb|none|600px|Scanning the lobby of the Channel 9 studio for more punks.]]&lt;br /&gt;
[[File:Auto9 ADS RobocopRC.jpg|thumb|none|600px|Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.]]&lt;br /&gt;
[[File:Auto9 Reload1 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine, the slide locked back.]]&lt;br /&gt;
[[File:Auto9 Reload2 RobocopRC.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Auto9 Reload3 RobocopRC.jpg|thumb|none|600px|Robocop racks the slide, chambering a round from the new magazine.]]&lt;br /&gt;
[[File:Auto9 Reload4 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as &amp;quot;Pistol 9mm&amp;quot;.&lt;br /&gt;
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]&lt;br /&gt;
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]&lt;br /&gt;
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]&lt;br /&gt;
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]&lt;br /&gt;
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]&lt;br /&gt;
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]&lt;br /&gt;
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]&lt;br /&gt;
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]&lt;br /&gt;
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by low level enemies. Referred to in-game as the &amp;quot;Micro SMG&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi worldmodel RobocopRC.jpg|thumb|none|600px|The IMI Uzi's world model.]]&lt;br /&gt;
[[File:Uzi idle RobocopRC.jpg|thumb|none|600px|RoboCop holding an Uzi.]]&lt;br /&gt;
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]&lt;br /&gt;
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500/590 Bullpup==&lt;br /&gt;
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the &amp;quot;Alex Murphy&amp;quot; DLC edition of the game. Referred to as the &amp;quot;OCP Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]&lt;br /&gt;
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]&lt;br /&gt;
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]&lt;br /&gt;
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the &amp;quot;Combat Shotgun&amp;quot;.&lt;br /&gt;
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]&lt;br /&gt;
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]&lt;br /&gt;
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]&lt;br /&gt;
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]&lt;br /&gt;
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK pattern rifle==&lt;br /&gt;
A rifle made of a mish-mash of [[AK]] parts is used by certain enemies. Referred to as the &amp;quot;Assault Rifle 74&amp;quot; in-game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:FrankenAK worldmodel RobocopRC.jpg|thumb|none|600px|The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.]]&lt;br /&gt;
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]&lt;br /&gt;
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]&lt;br /&gt;
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]]&lt;br /&gt;
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:20231106100411 1.jpg|600px|thumb|left|Robo finds a G11 on the ground.]]&lt;br /&gt;
[[File:20231106100501 1.jpg|600px|thumb|left|Robocop holds the G11.]]&lt;br /&gt;
[[File:20231106100519 1.jpg|600px|thumb|left|Robocop inspects the left side of the rifle.]]&lt;br /&gt;
[[File:20231106100550 1.jpg|600px|thumb|left|Robocop inspects the right side of the rifle.]]&lt;br /&gt;
[[File:20231106100601 1.jpg|600px|thumb|left|Robocop reloads the G11s distinctive magazine.]]&lt;br /&gt;
[[File:20231106100615 1.jpg|600px|thumb|left|Robocop winds up his G11.]]&lt;br /&gt;
[[File:20231106100627 1.jpg|600px|thumb|left|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.&lt;br /&gt;
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]&lt;br /&gt;
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The &amp;quot;sniper&amp;quot; enemy variant introduced in a short cutscene.]]&lt;br /&gt;
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]&lt;br /&gt;
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]&lt;br /&gt;
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]&lt;br /&gt;
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]&lt;br /&gt;
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
Special enemy variants called &amp;quot;Grenadiers&amp;quot; use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the &amp;quot;Grenadier&amp;quot; enemy variant.]]&lt;br /&gt;
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]&lt;br /&gt;
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]&lt;br /&gt;
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:RoboCop]]&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100627_1.jpg&amp;diff=1631453</id>
		<title>File:20231106100627 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100627_1.jpg&amp;diff=1631453"/>
		<updated>2023-11-28T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100615_1.jpg&amp;diff=1631452</id>
		<title>File:20231106100615 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100615_1.jpg&amp;diff=1631452"/>
		<updated>2023-11-28T15:19:55Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100601_1.jpg&amp;diff=1631451</id>
		<title>File:20231106100601 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100601_1.jpg&amp;diff=1631451"/>
		<updated>2023-11-28T15:19:44Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100550_1.jpg&amp;diff=1631450</id>
		<title>File:20231106100550 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100550_1.jpg&amp;diff=1631450"/>
		<updated>2023-11-28T15:19:32Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100519_1.jpg&amp;diff=1631449</id>
		<title>File:20231106100519 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100519_1.jpg&amp;diff=1631449"/>
		<updated>2023-11-28T15:19:19Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100501_1.jpg&amp;diff=1631448</id>
		<title>File:20231106100501 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100501_1.jpg&amp;diff=1631448"/>
		<updated>2023-11-28T15:19:05Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20231106100411_1.jpg&amp;diff=1631447</id>
		<title>File:20231106100411 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20231106100411_1.jpg&amp;diff=1631447"/>
		<updated>2023-11-28T15:18:37Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1625493</id>
		<title>User:Janned/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1625493"/>
		<updated>2023-11-06T23:06:15Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''RoboCop: Rogue City''&lt;br /&gt;
|picture=110262 Robocop Rogue City.jpeg&lt;br /&gt;
|caption= ''Official Box art''&lt;br /&gt;
|date= November 2, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
|genre=first-person-shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''RoboCop Rogue City''''' is 2023 first-person-shooter developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon. The game is set in the Robocop franchise between ''[[RoboCop 2]]'' and ''[[Robocop 3]]''. The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
While the game allows you to select a secondary weapon your main firearm is the iconic ''[[Auto 9]]''. Enemies will often drop weapons that are primary side grade to the Auto 9 as they are less useful overall. etc etc elaborate &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
burrt burrt burrt&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
wood grips generically called &amp;quot;9mm pistol&amp;quot;. &lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|300px|none|IMI Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
Heavy Pistol .50 cal (Desert Eagle) first found in Street Vultures Turf. 9 rounds 27 reserve.Based on mark 1 degale has 9 rounds of 357 but said to be chambered in 50AE. Possibley inteded to be diffrent pistol from th deagle do to extended magazine baseplate and diffrent slide and barrel. Fired double action shoudl be single action.&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
Called Tek&lt;br /&gt;
==Uzi==&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
Uzi nine milimida called micro smg&lt;br /&gt;
=Rilfes=&lt;br /&gt;
==WASR AK==&lt;br /&gt;
[[File:Wasr3c.jpg|thumb|none|450px|WASR-3 - 5.56x45mm]]&lt;br /&gt;
hollowed out buttstock with rubber bands around it. Need more screencap. Wooden pisol grip. Lacks the hooded front sight of the Norinco. &lt;br /&gt;
==G3==&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 - 7.62x51mm NATO]]‎&lt;br /&gt;
first found in Street Vultures Turf. 30 rounds with 20 round magazine.&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
Assault Rifle RBS Styer Aug. 30 round capicty 60 round reserve. Omni Consumer Products on side of rifle. Scope. Cocke the charigng handel back replace mag slap fowards. SWAT team use rifle.&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
Assault Rifle RBS MkII first found during Wendell's Confession used by Merchinaries. 30 round  60 reserve full auto. future version. &lt;br /&gt;
==Barrett M82/Cobra Assault Cannon==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|550px|Barrett M82 - .50 BMG (12.7x99mm)]]&lt;br /&gt;
Slightly modified has holes in forend. 11 Round magazine. Cobra Assault Cannon&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
[[Image:1411066_03_mossberg_12_gauge_semi_auto_ri_640.jpg‎|thumb|none|450px|Mossberg 5500 semi-auto shotgun. The version in game lacks the heat-shield - 12 gauge]]&lt;br /&gt;
Comat Shotgun first in Street Vultures Turf. Referred too as Model 6060MKV 12 64. Molduin Carries 9 rounds in 4 round toob. Mossberg 5500. &lt;br /&gt;
==Mossberg 500 Bullpup==&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
DLC weapon. Shows up has background item in game.&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Modified M60==&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Enemies first make use of m60 in The Search for Soot. 100 round capity no reserve.  M60 body with M2 machine gun barrel.&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hawk MM1==&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
Grenade Launcher. First used by Street Vulture Grenadier. 12 round capacity. Grenades have high arc. grenades have small explosion radius direct hits must be taken or used to detonate explosive barrels.&lt;br /&gt;
==Fictional Rocket Launcher== &lt;br /&gt;
Rocket Launcher 1 round 12 reserve. Scope. First found during Bank Heist. Vaguely similar to M141 SMAW-D?&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1625491</id>
		<title>User:Janned/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1625491"/>
		<updated>2023-11-06T23:03:30Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''RoboCop: Rogue City''&lt;br /&gt;
|picture=110262 Robocop Rogue City.jpeg&lt;br /&gt;
|caption= ''Official Box art''&lt;br /&gt;
|date= November 2, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
|genre=first-person-shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''RoboCop Rogue City''''' is 2023 first-person-shooter developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon. The game is set in the Robocop franchise between ''[[RoboCop 2]]'' and ''[[Robocop 3]]''. The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
While the game allows you to select a secondary weapon your main firearm is the iconic ''[[Auto 9]]''. Enemies will often drop weapons that are primary side grade to the Auto 9 as they are less useful overall. etc etc elaborate &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
burrt burrt burrt&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
wood grips generically called &amp;quot;9mm pistol&amp;quot;. &lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|300px|none|IMI Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
Heavy Pistol .50 cal (Desert Eagle) first found in Street Vultures Turf. 9 rounds 27 reserve.Based on mark 1 degale has 9 rounds of 357 but said to be chambered in 50AE. Possibley inteded to be diffrent pistol from th deagle do to extended magazine baseplate and diffrent slide and barrel. Fired double action shoudl be single action.&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
Called Tek&lt;br /&gt;
==Uzi==&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
Uzi nine milimida called micro smg&lt;br /&gt;
=Rilfes=&lt;br /&gt;
==WASR AK==&lt;br /&gt;
[[File:Wasr3c.jpg|thumb|none|450px|WASR-3 - 5.56x45mm]]&lt;br /&gt;
hollowed out buttstock with rubber bands around it. Need more screencap. Wooden pisol grip. Lacks the hooded front sight of the Norinco. &lt;br /&gt;
==G3==&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 - 7.62x51mm NATO]]‎&lt;br /&gt;
first found in Street Vultures Turf. 30 rounds with 20 round magazine.&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
Assault Rifle RBS Styer Aug. 30 round capicty 60 round reserve. Omni Consumer Products on side of rifle. Scope. Cocke the charigng handel back replace mag slap fowards. SWAT team use rifle.&lt;br /&gt;
==G11==&lt;br /&gt;
&lt;br /&gt;
==Barrett M82/Cobra Assault Cannon==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|550px|Barrett M82 - .50 BMG (12.7x99mm)]]&lt;br /&gt;
Slightly modified has holes in forend. 11 Round magazine. Cobra Assault Cannon&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
[[Image:1411066_03_mossberg_12_gauge_semi_auto_ri_640.jpg‎|thumb|none|450px|Mossberg 5500 semi-auto shotgun. The version in game lacks the heat-shield - 12 gauge]]&lt;br /&gt;
Comat Shotgun first in Street Vultures Turf. Referred too as Model 6060MKV 12 64. Molduin Carries 9 rounds in 4 round toob. Mossberg 5500. &lt;br /&gt;
==Mossberg 500 Bullpup==&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
DLC weapon. Shows up has background item in game.&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Modified M60==&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Enemies first make use of m60 in The Search for Soot. 100 round capity no reserve.  M60 body with M2 machine gun barrel.&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hawk MM1==&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
Grenade Launcher. First used by Street Vulture Grenadier. 12 round capacity. Grenades have high arc. grenades have small explosion radius direct hits must be taken or used to detonate explosive barrels.&lt;br /&gt;
==Fictional Rocket Launcher== &lt;br /&gt;
Rocket Launcher 1 round 12 reserve. Scope. First found during Bank Heist. Vaguely similar to M141 SMAW-D?&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1624694</id>
		<title>User:Janned/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Janned/Sandbox&amp;diff=1624694"/>
		<updated>2023-11-05T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;Janned: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''RoboCop: Rogue City''&lt;br /&gt;
|picture=110262 Robocop Rogue City.jpeg&lt;br /&gt;
|caption= ''Official Box art''&lt;br /&gt;
|date= November 2, 2023&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|publisher=Nacon&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
|genre=first-person-shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''RoboCop Rogue City''''' is 2023 first-person-shooter developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon. The game is set in the Robocop franchise between ''[[RoboCop 2]]'' and ''[[Robocop 3]]''. The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
While the game allows you to select a secondary weapon your main firearm is the iconic ''[[Auto 9]]''. Enemies will often drop weapons that are primary side grade to the Auto 9 as they are less useful overall. etc etc elaborate &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
burrt burrt burrt&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
wood grips generically called &amp;quot;9mm pistol&amp;quot;. &lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|300px|none|IMI Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
Heavy Pistol .50 cal (Desert Eagle) first found in Street Vultures Turf. 9 rounds 27 reserve.Based on mark 1 degale has 9 rounds of 357 but said to be chambered in 50AE. Possibley inteded to be diffrent pistol from th deagle do to extended magazine baseplate and diffrent slide and barrel. Fired double action shoudl be single action.&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
Called Tek&lt;br /&gt;
==Uzi==&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
Uzi nine milimida called micro smg&lt;br /&gt;
=Rilfes=&lt;br /&gt;
==WASR AK==&lt;br /&gt;
[[File:Wasr3c.jpg|thumb|none|450px|WASR-3 - 5.56x45mm]]&lt;br /&gt;
hollowed out buttstock with rubber bands around it. Need more screencap. Wooden pisol grip. Lacks the hooded front sight of the Norinco. &lt;br /&gt;
==G3==&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 - 7.62x51mm NATO]]‎&lt;br /&gt;
first found in Street Vultures Turf. 30 rounds with 20 round magazine.&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
Assault Rifle RBS Styer Aug. 30 round capicty 60 round reserve. Omni Consumer Products on side of rifle. Scope. Cocke the charigng handel back replace mag slap fowards. SWAT team use rifle.&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|550px|Barrett M82 - .50 BMG (12.7x99mm)]]&lt;br /&gt;
Slightly modified has holes in forend. 11 Round magazine.&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
[[Image:1411066_03_mossberg_12_gauge_semi_auto_ri_640.jpg‎|thumb|none|450px|Mossberg 5500 semi-auto shotgun. The version in game lacks the heat-shield - 12 gauge]]&lt;br /&gt;
Comat Shotgun first in Street Vultures Turf. Referred too as Model 6060MKV 12 64. Molduin Carries 9 rounds in 4 round toob. Mossberg 5500. &lt;br /&gt;
==Mossberg 500 Bullpup==&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
DLC weapon. Shows up has background item in game.&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Modified M60==&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Enemies first make use of m60 in The Search for Soot. 100 round capity no reserve.  M60 body with M2 machine gun barrel.&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hawk MM1==&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
Grenade Launcher. First used by Street Vulture Grenadier. 12 round capacity. Grenades have high arc. grenades have small explosion radius direct hits must be taken or used to detonate explosive barrels.&lt;br /&gt;
==Fictional Rocket Launcher== &lt;br /&gt;
Rocket Launcher 1 round 12 reserve. Scope. First found during Bank Heist. Vaguely similar to M141 SMAW-D?&lt;/div&gt;</summary>
		<author><name>Janned</name></author>
	</entry>
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